diff options
1152 files changed, 31173 insertions, 27980 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 15a7be9c4f..7b144e6e43 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -76,9 +76,9 @@ jobs: path: bin/* retention-days: 14 - linux-editor-sanitizers-mono: + linux-editor-sanitizers: runs-on: "ubuntu-20.04" - name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) + name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) steps: - uses: actions/checkout@v2 @@ -94,7 +94,8 @@ jobs: - name: Configure dependencies run: | sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \ + xvfb wget unzip # Upload cache on completion and check it out now - name: Load .scons_cache directory @@ -126,17 +127,47 @@ jobs: scons --version # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | - scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes + sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp + scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes ls -l bin/ # Execute unit tests for the editor - name: Unit Tests run: | - ./bin/godot.linuxbsd.tools.64s.mono --test + ./bin/godot.linuxbsd.tools.64s --test + + # Download, unzip and setup SwiftShader library [d4550ab8d3f] + - name: Download SwiftShader + run: | + wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip + unzip swiftshader.zip + rm swiftshader.zip + curr="$(pwd)/libvk_swiftshader.so" + sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json + + # Download and extract zip archive with project, folder is renamed to be able to easy change used project + - name: Download test project + run: | + wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip + unzip 4.0.zip + mv "RegressionTestProject-4.0" "test_project" + + # Editor is quite complicated piece of software, so it is easy to introduce bug here + - name: Open and close editor + run: | + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true + misc/scripts/check_ci_log.py sanitizers_log.txt + + # Run test project + - name: Run project + run: | + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true + misc/scripts/check_ci_log.py sanitizers_log.txt linux-template-mono: runs-on: "ubuntu-20.04" @@ -66,6 +66,7 @@ Juan Linietsky <reduzio@gmail.com> <red@kyoko> Julian Murgia <the.straton@gmail.com> Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com> Kelly Thomas <kelly.thomas@hotmail.com.au> +Kongfa Waroros <gongpha@hotmail.com> K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> Leon Krause <lk@leonkrause.com> <eska@eska.me> Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com> diff --git a/AUTHORS.md b/AUTHORS.md index 8c26d2892b..7c5eb0c56b 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -100,6 +100,7 @@ name is available. James Buck (jbuck3) Jérôme Gully (Nutriz) Jia Jun Chai (SkyLucilfer) + jmb462 Joan Fons Sanchez (JFonS) Johannes Witt (HaSa1002) Johan Manuel (29jm) @@ -108,6 +109,7 @@ name is available. Julian Murgia (StraToN) Justo Delgado (mrcdk) Kelly Thomas (KellyThomas) + Kongfa Waroros (gongpha) Kostadin Damyanov (Max-Might) K. S. Ernest (iFire) Lee (fire) lawnjelly diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 96aedccd7f..653ebd46cd 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -87,6 +87,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp ./servers/physics_3d/joints/pin_joint_3d_sw.h ./servers/physics_3d/joints/slider_joint_3d_sw.cpp ./servers/physics_3d/joints/slider_joint_3d_sw.h + ./servers/physics_3d/soft_body_3d_sw.cpp + ./servers/physics_3d/soft_body_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans 2007-2021, Juan Linietsky, Ariel Manzur. @@ -132,10 +134,10 @@ Comment: ENet Copyright: 2002-2020, Lee Salzman License: Expat -Files: ./thirdparty/etc2comp/ -Comment: Etc2Comp -Copyright: 2015, Etc2Comp Authors -License: Apache-2.0 +Files: ./thirdparty/etcpak/ +Comment: etcpak +Copyright: 2013-2021, Bartosz Taudul +License: BSD-3-clause Files: ./thirdparty/fonts/DroidSans*.ttf Comment: DroidSans font @@ -40,6 +40,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alejandro Saucedo alex brown Andrew Dunai + anti666 Ben Nolan blurp CD @@ -51,6 +52,7 @@ generous deed immortalized in the next stable release of Godot Engine. Digital Grows Dov Zimring Edward Flick + Florian Neumann Gamechuck GameDev.net Hein-Pieter van Braam @@ -78,7 +80,6 @@ generous deed immortalized in the next stable release of Godot Engine. Steve Thomas Krampl Tristan Pemble - VilliHaukka Violin Iliev Xwdit @@ -98,7 +99,6 @@ generous deed immortalized in the next stable release of Godot Engine. Don B Ed Morley Ellen Poe - Florian Neumann Florian Rämisch Forge Gamejunkey @@ -110,6 +110,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jon Woodward Karl Werf Klavdij Voncina + kuku Lex Steers Luke Maciej Pendolski @@ -144,14 +145,12 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Nakonieczny Adrian Adamiak - Aleksey Korotkevich Alexander J Maynard Alex de la Mare Alexey Dyadchenko Alex Khayrullin alice gambrell Andreas Funke - André Frélicot Andrew Cunningham Antanas Paskauskas Antoni Batchelli @@ -180,7 +179,9 @@ generous deed immortalized in the next stable release of Godot Engine. Donn Eddy Easypete Edgar Sun + Eric Brand Eugenio Hugo Salgüero Jáñez + EXUREI flesk F S Gabrielius Vaiškūnas @@ -207,6 +208,7 @@ generous deed immortalized in the next stable release of Godot Engine. Joshie Sparks Joshua Flores Joshua Lesperance + Juan T Chen Juan Velandia Judd Julian Todd @@ -217,7 +219,6 @@ generous deed immortalized in the next stable release of Godot Engine. kickmaniac kinfox Kos - kuku Lachie Lain Ballard Laszlo Kiss @@ -225,7 +226,7 @@ generous deed immortalized in the next stable release of Godot Engine. Leo Fidel R Liban Liam Smyth Luc-Frédéric Langis - luka duren + Łukasz Nowak MadScientistCarl Marcelo Dornbusch Lopes Marcus Dobler @@ -241,13 +242,13 @@ generous deed immortalized in the next stable release of Godot Engine. medecau Michael Michael Dürwald - Michael Noll Michael Policastro MightyPossum MikadoSC MuffinManKen + nate etan Nick Abousselam - Nick Barovic + Nicole Barovic Oliver Dick Oscar Campos Patrick Ting @@ -262,6 +263,7 @@ generous deed immortalized in the next stable release of Godot Engine. Raymond Harris Raz A Rene Tailleur + Rhodochrone Ricardo Alcantara Robert Larnach Robert Willes @@ -282,10 +284,11 @@ generous deed immortalized in the next stable release of Godot Engine. Shishir Tandale SKison Song Junwoo - spilldata + spacechase0 Stephan Hennion Steven Landow Stoned Xander + Sven F. Thomas Bjarnelöf Thomas Kurz Tim Howard @@ -310,6 +313,7 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Abraham Haskins Adam + Adam Brown Adam Brunnmeier Adam Carr Adam Long @@ -322,7 +326,6 @@ generous deed immortalized in the next stable release of Godot Engine. Agustinus Arya Ahmet Kalyoncu Aidan O'Flannagain - AJ Austinson Aki Mimoto Alan Beauchamp Alberto Vilches @@ -335,7 +338,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alexander Walter (SilvanuZ) Alexandre Beaudoin alex clavelle - Alex Schmidt + Alex (Well Done Games) Allan Davis Allen Schade Anders Marstein Kruke @@ -389,7 +392,6 @@ generous deed immortalized in the next stable release of Godot Engine. Chad Steadman Charles Alston Chris Chapin - Chris Jagusch Chris Langford Christian Clavet Christian Mauduit @@ -413,7 +415,9 @@ generous deed immortalized in the next stable release of Godot Engine. David May David Maziarka David Woodard + deadwithbread Devin Carraway + Diego Pereira Dmitry Fisher Dmytro Korchynskyi Dominik Wetzel @@ -431,20 +435,20 @@ generous deed immortalized in the next stable release of Godot Engine. Elgenzay Elias Nykrem Ephemeral + Eric Stokes Eric Walkingshaw Eric Williams Erkki Seppälä Evan Rose Faisal Alkubaisi Fancy Ants Studios + fby Fekinox Felix Bohmann Flaredown Forty Doubleu Francois Holland Frank - FuDiggity - gamedev by Celio Game Endeavor Gareth Knowles Gary Thomas @@ -477,12 +481,13 @@ generous deed immortalized in the next stable release of Godot Engine. Jako Danar James James A F Manley + James Quincy James Thomas Jamie Massey Jan Vetulani JARKKO PARVIAINEN + Jason Bolton Jason Uechi - Jean-Baptiste LEPESME Jeff Hungerford Jennifer Graves Jesse Dubay @@ -504,8 +509,9 @@ generous deed immortalized in the next stable release of Godot Engine. Jorge Araya Navarro Jose C. Rubio Joseph Catrambone + Josep Sanchez Josh Taylor - Josue David + Joshua Heidrich jromkjrom Juanfran Juan Uys @@ -526,7 +532,6 @@ generous deed immortalized in the next stable release of Godot Engine. Kenneth Lee Kent Jofur Ketafuki - Kevin McPhillips Kiri Jolly Kjetil Haugland Konstantin Goncharov @@ -544,7 +549,6 @@ generous deed immortalized in the next stable release of Godot Engine. Leonardo Dimano Lin Chear Linus Lind Lundgren - Lionel Gaillard Luigi Renna Luis Gaemperle Luis M @@ -564,6 +568,7 @@ generous deed immortalized in the next stable release of Godot Engine. Mathieu Matt Edwards Matthew Booe + Matt Sylvia Max Fiedler Maxime Blade Maxwell @@ -577,15 +582,17 @@ generous deed immortalized in the next stable release of Godot Engine. Michał Skwarek MidoriBunn 'tis BS Mikayla + Mike Mike Birkhead + Mike Copley Mike Cunningham Mitchell J. Wagner + MJacred Molinghu Molly Jameson MrAZIE Nathan Fish Nathaniel - Natrim nee neighty Neil Blakey-Milner @@ -593,7 +600,6 @@ generous deed immortalized in the next stable release of Godot Engine. Nerdforge Nerdyninja Nicholas - Nick Allen Nick Macholl Niclas Eriksen Nicolas Goll-Perrier @@ -602,16 +608,14 @@ generous deed immortalized in the next stable release of Godot Engine. Nima Farid NZ oceoh + Okatima OKV Oleg Reva Oleksandr Kryvonos Omar Delarosa Oriol Muñoz Princep Oscar Domingo - Parinya Teerakasemsuk - patricio lara briones Patrick Brock - Patrick Dully Patrick Nafarrete Paul Gieske Paweł Kowal @@ -620,9 +624,9 @@ generous deed immortalized in the next stable release of Godot Engine. Peter Richmond Petrus Prinsloo Philip Cohoe + Philip Ludington (MrPhil) Pierre Caye Piotr Góral - Pipo Point08 Preethi Vaidyanathan pwab @@ -655,7 +659,6 @@ generous deed immortalized in the next stable release of Godot Engine. Sean Lynch Sebastian Michailidis SeongWan Kim - Serenitor Sergey Sergiy Onenko Shane @@ -671,6 +674,7 @@ generous deed immortalized in the next stable release of Godot Engine. smo1704 soft circles Squirrel + Stéphane Roussel Steve Cloete summerblind Sung soo Choi @@ -679,7 +683,6 @@ generous deed immortalized in the next stable release of Godot Engine. tannhauser_gate Tarch Terry - The Liquidator Theodore Lindsey TheVoiceInMyHead thomas @@ -690,12 +693,14 @@ generous deed immortalized in the next stable release of Godot Engine. Tim Erskine Tim Gleason Timothy B. MacDonald + TMoney Tobias Bradtke Tom Coxon Toni Duran Tony Zhao Torgeir Lilleskog Torsten Crass + toupeira Travis O'Brien Trent Skinner tril zerobyte @@ -725,8 +730,8 @@ generous deed immortalized in the next stable release of Godot Engine. x1212 xenomat Yegor Smirnov - Zack Yang Zak Stephens + Эльдар Будагов 蕭惟允 ## Bronze donors diff --git a/SConstruct b/SConstruct index 615ca447f9..2d9802f293 100644 --- a/SConstruct +++ b/SConstruct @@ -115,7 +115,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) -opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size"))) +opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) @@ -137,6 +137,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) +opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True)) opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False)) opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "") opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False)) @@ -259,16 +260,21 @@ for path in module_search_paths: # Add module options. for name, path in modules_detected.items(): - enabled = True - sys.path.insert(0, path) - import config - - try: - enabled = config.is_enabled() - except AttributeError: - pass - sys.path.remove(path) - sys.modules.pop("config") + if env_base["modules_enabled_by_default"]: + enabled = True + + sys.path.insert(0, path) + import config + + try: + enabled = config.is_enabled() + except AttributeError: + pass + sys.path.remove(path) + sys.modules.pop("config") + else: + enabled = False + opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled)) methods.write_modules(modules_detected) @@ -302,10 +308,6 @@ if env_base["target"] == "debug": # http://scons.org/doc/production/HTML/scons-user/ch06s04.html env_base.SetOption("implicit_cache", 1) -if not env_base["tools"]: - # Export templates can't run unit test tool. - env_base["tests"] = False - if env_base["no_editor_splash"]: env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"]) diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index f7a6a8ece0..25dd408dce 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -467,16 +467,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b d->change_dir(p_path); String current_dir = d->get_current_dir(); - String candidate = current_dir; bool found = false; Error err; while (true) { + // Set the resource path early so things can be resolved when loading. + resource_path = current_dir; + resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); if (err == OK) { // Optional, we don't mind if it fails. _load_settings_text(current_dir.plus_file("override.cfg")); - candidate = current_dir; found = true; break; } @@ -493,8 +494,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b } } - resource_path = candidate; - resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. memdelete(d); if (!found) { @@ -643,7 +642,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, } else if (err != ERR_FILE_NOT_FOUND) { // If the file exists but can't be loaded, we want to know it. ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + "."); - return err; } // Fallback to text-based project.godot file if binary was not found. @@ -652,7 +650,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, return OK; } else if (err != ERR_FILE_NOT_FOUND) { ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + "."); - return err; } return err; diff --git a/core/core_bind.cpp b/core/core_bind.cpp index c3d547c2c7..84d8d0d4d3 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -1334,7 +1334,7 @@ Vector<uint8_t> _File::get_buffer(int p_length) const { ERR_FAIL_COND_V(len < 0, Vector<uint8_t>()); if (len < p_length) { - data.resize(p_length); + data.resize(len); } return data; diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 5abfee05bf..f40928350a 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -104,12 +104,12 @@ static Vector<_CoreConstant> _global_constants; #endif -VARIANT_ENUM_CAST(KeyList); +VARIANT_ENUM_CAST(Key); VARIANT_ENUM_CAST(KeyModifierMask); -VARIANT_ENUM_CAST(ButtonList); -VARIANT_ENUM_CAST(JoyButtonList); -VARIANT_ENUM_CAST(JoyAxisList); -VARIANT_ENUM_CAST(MidiMessageList); +VARIANT_ENUM_CAST(MouseButton); +VARIANT_ENUM_CAST(JoyButton); +VARIANT_ENUM_CAST(JoyAxis); +VARIANT_ENUM_CAST(MIDIMessage); void register_global_constants() { BIND_CORE_ENUM_CONSTANT(SIDE_LEFT); @@ -397,20 +397,20 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH); // mouse - BIND_CORE_ENUM_CONSTANT(BUTTON_LEFT); - BIND_CORE_ENUM_CONSTANT(BUTTON_RIGHT); - BIND_CORE_ENUM_CONSTANT(BUTTON_MIDDLE); - BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON1); - BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON2); - BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_UP); - BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_DOWN); - BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_LEFT); - BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_RIGHT); - BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_LEFT); - BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_RIGHT); - BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_MIDDLE); - BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON1); - BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON2); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1); + BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2); // Joypad buttons BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID); diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 6b3953f588..fe913549c9 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -157,8 +157,9 @@ RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_origi return key; } else if (el == "pub") { CryptoKey *key = CryptoKey::create(); - if (key) + if (key) { key->load(p_path, true); + } return key; } return nullptr; diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index 857e3af268..90b0975159 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -190,13 +190,18 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po } void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) { + const uint64_t min_tick = 100; RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud; while (peer->running && peer->is_peer_connected()) { + uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec(); peer->_poll(); if (!peer->is_peer_connected()) { break; } - peer->tcp_client->poll(NetSocket::POLL_TYPE_IN_OUT, 1); + ticks_usec = OS::get_singleton()->get_ticks_usec() - ticks_usec; + if (ticks_usec < min_tick) { + OS::get_singleton()->delay_usec(min_tick - ticks_usec); + } } } diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 668a531b1f..884fb9550c 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -13,10 +13,8 @@ 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, -03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, @@ -40,6 +38,7 @@ 03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -66,6 +65,7 @@ 03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, 0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, 03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, 03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -202,7 +202,7 @@ 03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, 030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, -030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, +030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows, 03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, 030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -290,8 +290,8 @@ 03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows, 0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, 030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, -03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,righttrigger:b5,platform:Windows, -03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,rightshoulder:b4,righttrigger:b5,x:b3,y:b0,platform:Windows, +03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows, +03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -335,7 +335,7 @@ 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, -0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, +0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, @@ -375,6 +375,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X, 03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X, +03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -383,6 +385,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Mac OS X, 030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -425,7 +428,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, -030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, +030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, @@ -460,7 +463,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, 030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X, -030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, @@ -468,6 +471,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, 03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -526,13 +530,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, -030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, -050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,start:b7,x:b2,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux, 05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -550,6 +555,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux, @@ -565,6 +572,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, @@ -628,7 +636,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux, 030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, -050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux, +050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -673,13 +681,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, +030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux, 060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux, +050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,x:b7,y:b10,back:b5,start:b0,leftstick:b6,leftshoulder:b2,rightshoulder:b4,leftx:a1,lefty:a0~,platform:Linux, +050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,x:b0,y:b3,back:b9,start:b8,leftstick:b10,leftshoulder:b4,rightshoulder:b6,leftx:a1~,lefty:a0~,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, @@ -690,6 +700,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, 19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, 030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux, 05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, @@ -705,13 +716,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, -05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, 0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000491900000204000000000000,PG-9118,a:b73,b:b74,back:b83,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b79,leftstick:b86,lefttrigger:b81,leftx:a0,lefty:a1,rightshoulder:b80,rightstick:b87,righttrigger:b82,rightx:a2,righty:a3,start:b84,x:b76,y:b77,platform:Linux, 030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -783,8 +796,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000e60c000000006800,Sony DualSense,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux, +050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000e60c000000016800,Sony DualSense ,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux, 03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -792,8 +810,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, -03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -809,7 +827,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, -030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -864,7 +882,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0, # Android 05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, @@ -883,12 +900,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, 05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +38383337343564366131323064613561,Brook Mars,a:b1,b:b19,x:b0,y:b2,leftshoulder:b3,rightshoulder:b20,lefttrigger:b9,righttrigger:b10,back:b17,start:b18,leftx:a0,lefty:a1,rightx:a2,righty:a3,leftstick:b15,rightstick:b6,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android, 64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, -7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android, 050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, 37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, @@ -936,8 +954,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, 050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS, 050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, -050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,,platform:iOS, 050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS, +050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS, 05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, 05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS, diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt index c43cd6c8ac..db612f04d2 100644 --- a/core/input/godotcontrollerdb.txt +++ b/core/input/godotcontrollerdb.txt @@ -28,6 +28,7 @@ MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulde Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Javascript +Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript # UWP __UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP, diff --git a/core/input/input.cpp b/core/input/input.cpp index 3a8c1c1628..627944210f 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -560,11 +560,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em button_event->set_position(st->get_position()); button_event->set_global_position(st->get_position()); button_event->set_pressed(st->is_pressed()); - button_event->set_button_index(BUTTON_LEFT); + button_event->set_button_index(MOUSE_BUTTON_LEFT); if (st->is_pressed()) { - button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1))); + button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1))); } else { - button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); + button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1))); } _parse_input_event_impl(button_event, true); @@ -792,8 +792,8 @@ void Input::ensure_touch_mouse_raised() { button_event->set_position(mouse_pos); button_event->set_global_position(mouse_pos); button_event->set_pressed(false); - button_event->set_button_index(BUTTON_LEFT); - button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); + button_event->set_button_index(MOUSE_BUTTON_LEFT); + button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1))); _parse_input_event_impl(button_event, true); } @@ -907,7 +907,7 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) { // no event? } -void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { +void Input::joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value) { _THREAD_SAFE_METHOD_; ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX); @@ -921,12 +921,12 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) { //when changing direction quickly, insert fake event to release pending inputmap actions float last = joy.last_axis[p_axis]; if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) { - JoyAxis jx; + JoyAxisValue jx; jx.min = p_value.min; jx.value = p_value.value < 0.5 ? 0.6 : 0.4; joy_axis(p_device, p_axis, jx); } else if (ABS(last) > 0.5 && last * p_value.value <= 0) { - JoyAxis jx; + JoyAxisValue jx; jx.min = p_value.min; jx.value = last > 0 ? 0.1 : -0.1; joy_axis(p_device, p_axis, jx); @@ -1206,22 +1206,22 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J } } -JoyButtonList Input::_get_output_button(String output) { +JoyButton Input::_get_output_button(String output) { for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) { if (output == _joy_buttons[i]) { - return JoyButtonList(i); + return JoyButton(i); } } - return JoyButtonList::JOY_BUTTON_INVALID; + return JoyButton::JOY_BUTTON_INVALID; } -JoyAxisList Input::_get_output_axis(String output) { +JoyAxis Input::_get_output_axis(String output) { for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) { if (output == _joy_axes[i]) { - return JoyAxisList(i); + return JoyAxis(i); } } - return JoyAxisList::JOY_AXIS_INVALID; + return JoyAxis::JOY_AXIS_INVALID; } void Input::parse_mapping(String p_mapping) { @@ -1279,8 +1279,8 @@ void Input::parse_mapping(String p_mapping) { input = input.left(input.length() - 1); } - JoyButtonList output_button = _get_output_button(output); - JoyAxisList output_axis = _get_output_axis(output); + JoyButton output_button = _get_output_button(output); + JoyAxis output_axis = _get_output_axis(output); ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID, String(entry[idx] + "\nUnrecognised output string: " + output)); ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID, diff --git a/core/input/input.h b/core/input/input.h index 0e3af42381..99b45db325 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -91,7 +91,7 @@ public: JOYPADS_MAX = 16, }; - struct JoyAxis { + struct JoyAxisValue { int min; float value; }; @@ -199,10 +199,10 @@ private: JoyType outputType; union { - JoyButtonList button; + JoyButton button; struct { - JoyAxisList axis; + JoyAxis axis; JoyAxisRange range; } axis; @@ -220,8 +220,8 @@ private: JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button); JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value); void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]); - JoyButtonList _get_output_button(String output); - JoyAxisList _get_output_axis(String output); + JoyButton _get_output_button(String output); + JoyAxis _get_output_axis(String output); void _button_event(int p_device, int p_index, bool p_pressed); void _axis_event(int p_device, int p_axis, float p_value); @@ -325,7 +325,7 @@ public: void parse_mapping(String p_mapping); void joy_button(int p_device, int p_button, bool p_pressed); - void joy_axis(int p_device, int p_axis, const JoyAxis &p_value); + void joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value); void joy_hat(int p_device, int p_val); void add_joy_mapping(String p_mapping, bool p_update_existing = false); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index c6910d2b1f..99cc51b95e 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -619,15 +619,15 @@ String InputEventMouseButton::as_text() const { // Button int idx = get_button_index(); switch (idx) { - case BUTTON_LEFT: - case BUTTON_RIGHT: - case BUTTON_MIDDLE: - case BUTTON_WHEEL_UP: - case BUTTON_WHEEL_DOWN: - case BUTTON_WHEEL_LEFT: - case BUTTON_WHEEL_RIGHT: - case BUTTON_XBUTTON1: - case BUTTON_XBUTTON2: + case MOUSE_BUTTON_LEFT: + case MOUSE_BUTTON_RIGHT: + case MOUSE_BUTTON_MIDDLE: + case MOUSE_BUTTON_WHEEL_UP: + case MOUSE_BUTTON_WHEEL_DOWN: + case MOUSE_BUTTON_WHEEL_LEFT: + case MOUSE_BUTTON_WHEEL_RIGHT: + case MOUSE_BUTTON_XBUTTON1: + case MOUSE_BUTTON_XBUTTON2: full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1 break; default: @@ -651,15 +651,15 @@ String InputEventMouseButton::to_string() { String button_string = itos(idx); switch (idx) { - case BUTTON_LEFT: - case BUTTON_RIGHT: - case BUTTON_MIDDLE: - case BUTTON_WHEEL_UP: - case BUTTON_WHEEL_DOWN: - case BUTTON_WHEEL_LEFT: - case BUTTON_WHEEL_RIGHT: - case BUTTON_XBUTTON1: - case BUTTON_XBUTTON2: + case MOUSE_BUTTON_LEFT: + case MOUSE_BUTTON_RIGHT: + case MOUSE_BUTTON_MIDDLE: + case MOUSE_BUTTON_WHEEL_UP: + case MOUSE_BUTTON_WHEEL_DOWN: + case MOUSE_BUTTON_WHEEL_LEFT: + case MOUSE_BUTTON_WHEEL_RIGHT: + case MOUSE_BUTTON_XBUTTON1: + case MOUSE_BUTTON_XBUTTON2: button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1 break; default: @@ -761,20 +761,20 @@ String InputEventMouseMotion::to_string() { int button_mask = get_button_mask(); String button_mask_string = itos(button_mask); switch (get_button_mask()) { - case BUTTON_MASK_LEFT: - button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_LEFT - 1]) + ")"; + case MOUSE_BUTTON_MASK_LEFT: + button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")"; break; - case BUTTON_MASK_MIDDLE: - button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_MIDDLE - 1]) + ")"; + case MOUSE_BUTTON_MASK_MIDDLE: + button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")"; break; - case BUTTON_MASK_RIGHT: - button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_RIGHT - 1]) + ")"; + case MOUSE_BUTTON_MASK_RIGHT: + button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")"; break; - case BUTTON_MASK_XBUTTON1: - button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON1 - 1]) + ")"; + case MOUSE_BUTTON_MASK_XBUTTON1: + button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")"; break; - case BUTTON_MASK_XBUTTON2: - button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON2 - 1]) + ")"; + case MOUSE_BUTTON_MASK_XBUTTON2: + button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")"; break; default: break; diff --git a/core/input/input_event.h b/core/input/input_event.h index df81b9fc75..a1e7df5969 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -42,24 +42,24 @@ * The events are pretty obvious. */ -enum ButtonList { - BUTTON_LEFT = 1, - BUTTON_RIGHT = 2, - BUTTON_MIDDLE = 3, - BUTTON_WHEEL_UP = 4, - BUTTON_WHEEL_DOWN = 5, - BUTTON_WHEEL_LEFT = 6, - BUTTON_WHEEL_RIGHT = 7, - BUTTON_XBUTTON1 = 8, - BUTTON_XBUTTON2 = 9, - BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)), - BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)), - BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)), - BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)), - BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1)) +enum MouseButton { + MOUSE_BUTTON_LEFT = 1, + MOUSE_BUTTON_RIGHT = 2, + MOUSE_BUTTON_MIDDLE = 3, + MOUSE_BUTTON_WHEEL_UP = 4, + MOUSE_BUTTON_WHEEL_DOWN = 5, + MOUSE_BUTTON_WHEEL_LEFT = 6, + MOUSE_BUTTON_WHEEL_RIGHT = 7, + MOUSE_BUTTON_XBUTTON1 = 8, + MOUSE_BUTTON_XBUTTON2 = 9, + MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)), + MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)), + MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)), + MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)), + MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)) }; -enum JoyButtonList { +enum JoyButton { JOY_BUTTON_INVALID = -1, JOY_BUTTON_A = 0, JOY_BUTTON_B = 1, @@ -86,7 +86,7 @@ enum JoyButtonList { JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons. }; -enum JoyAxisList { +enum JoyAxis { JOY_AXIS_INVALID = -1, JOY_AXIS_LEFT_X = 0, JOY_AXIS_LEFT_Y = 1, @@ -98,7 +98,7 @@ enum JoyAxisList { JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes. }; -enum MidiMessageList { +enum MIDIMessage { MIDI_MESSAGE_NOTE_OFF = 0x8, MIDI_MESSAGE_NOTE_ON = 0x9, MIDI_MESSAGE_AFTERTOUCH = 0xA, diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 015c1f0d90..10f68f3cef 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -295,6 +295,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream) return OK; } +void ConfigFile::clear() { + values.clear(); +} void ConfigFile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value); ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant())); @@ -317,4 +320,6 @@ void ConfigFile::_bind_methods() { ClassDB::bind_method(D_METHOD("save_encrypted", "path", "key"), &ConfigFile::save_encrypted); ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "password"), &ConfigFile::save_encrypted_pass); + + ClassDB::bind_method(D_METHOD("clear"), &ConfigFile::clear); } diff --git a/core/io/config_file.h b/core/io/config_file.h index 386d304f07..1b28257c60 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -68,6 +68,8 @@ public: Error load(const String &p_path); Error parse(const String &p_data); + void clear(); + Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key); Error load_encrypted_pass(const String &p_path, const String &p_pass); diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index ade4b2c1ac..b2440629e3 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -286,7 +286,7 @@ uint8_t FileAccessCompressed::get_8() const { } int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use."); ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode."); diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 133ec18762..8ace897f18 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -237,7 +237,7 @@ uint8_t FileAccessEncrypted::get_8() const { } int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode."); diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 4bab8c1d3d..58670d5246 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -138,7 +138,7 @@ uint8_t FileAccessMemory::get_8() const { } int FileAccessMemory::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!data, -1); diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index e09c3552ef..31b7d658d0 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -366,7 +366,7 @@ void FileAccessNetwork::_queue_page(int p_page) const { } int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); //bool eof=false; diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 17d54e5cb6..e24dc40166 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -299,7 +299,7 @@ uint8_t FileAccessPack::get_8() const { } int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); if (eof) { diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 343adbe592..955108f455 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -36,6 +36,7 @@ #include "core/string/print_string.h" #include "core/templates/list.h" #include "core/templates/map.h" +#include "core/templates/set.h" // Godot's packed file magic header ("GDPC" in ASCII). #define PACK_HEADER_MAGIC 0x43504447 diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 5364125abb..586c988974 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -303,7 +303,7 @@ uint8_t FileAccessZip::get_8() const { } int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!zfile, -1); at_eof = unzeof(zfile); diff --git a/core/io/image.cpp b/core/io/image.cpp index 5d46d75efe..873eb66f33 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -3010,26 +3010,28 @@ Image::UsedChannels Image::detect_used_channels(CompressSource p_source) { ERR_FAIL_COND_V(is_compressed(), USED_CHANNELS_RGBA); bool r = false, g = false, b = false, a = false, c = false; - for (int i = 0; i < width; i++) { - for (int j = 0; j < height; j++) { - Color col = get_pixel(i, j); + const uint8_t *data_ptr = data.ptr(); - if (col.r > 0.001) { - r = true; - } - if (col.g > 0.001) { - g = true; - } - if (col.b > 0.001) { - b = true; - } - if (col.a < 0.999) { - a = true; - } + uint32_t data_total = width * height; - if (col.r != col.b || col.r != col.g || col.b != col.g) { - c = true; - } + for (uint32_t i = 0; i < data_total; i++) { + Color col = _get_color_at_ofs(data_ptr, i); + + if (col.r > 0.001) { + r = true; + } + if (col.g > 0.001) { + g = true; + } + if (col.b > 0.001) { + b = true; + } + if (col.a < 0.999) { + a = true; + } + + if (col.r != col.b || col.r != col.g || col.b != col.g) { + c = true; } } diff --git a/core/io/json.cpp b/core/io/json.cpp index 0d9117fdda..394cf216e8 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -347,7 +347,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in return err; } value = d; - return OK; } else if (token.type == TK_BRACKET_OPEN) { Array a; Error err = _parse_array(a, p_str, index, p_len, line, r_err_str); @@ -355,8 +354,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in return err; } value = a; - return OK; - } else if (token.type == TK_IDENTIFIER) { String id = token.value; if (id == "true") { @@ -369,18 +366,16 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in r_err_str = "Expected 'true','false' or 'null', got '" + id + "'."; return ERR_PARSE_ERROR; } - return OK; - } else if (token.type == TK_NUMBER) { value = token.value; - return OK; } else if (token.type == TK_STRING) { value = token.value; - return OK; } else { r_err_str = "Expected value, got " + String(tk_name[token.type]) + "."; return ERR_PARSE_ERROR; } + + return OK; } Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { @@ -499,6 +494,19 @@ Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int & err = _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str); + // Check if EOF is reached + // or it's a type of the next token. + if (err == OK && idx < len) { + err = _get_token(str, idx, len, token, r_err_line, r_err_str); + + if (err || token.type != TK_EOF) { + r_err_str = "Expected 'EOF'"; + // Reset return value to empty `Variant` + r_ret = Variant(); + return ERR_PARSE_ERROR; + } + } + return err; } diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 91efec5534..eeb486073e 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -115,6 +115,9 @@ public: ImportOption() {} }; + virtual bool has_advanced_options() const { return false; } + virtual void show_advanced_options(const String &p_path) {} + virtual int get_preset_count() const { return 0; } virtual String get_preset_name(int p_idx) const { return String(); } diff --git a/core/math/color.h b/core/math/color.h index 5eb8b1119a..e404d80c8a 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -197,13 +197,13 @@ struct Color { // For the binder. _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0); } - _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(r * 255.0, 0.0, 255.0)); } + _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); } _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0); } - _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(g * 255.0, 0.0, 255.0)); } + _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); } _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0); } - _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(b * 255.0, 0.0, 255.0)); } + _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); } _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0); } - _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(a * 255.0, 0.0, 255.0)); } + _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); } _FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); } _FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); } diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp index 4639a52278..200095d8cb 100644 --- a/core/math/dynamic_bvh.cpp +++ b/core/math/dynamic_bvh.cpp @@ -61,7 +61,7 @@ DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Vol void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { if (!bvh_root) { bvh_root = p_leaf; - p_leaf->parent = 0; + p_leaf->parent = nullptr; } else { if (!p_root->is_leaf()) { do { @@ -71,7 +71,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { } while (!p_root->is_leaf()); } Node *prev = p_root->parent; - Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0); + Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), nullptr); if (prev) { prev->childs[p_root->get_index_in_parent()] = node; node->childs[0] = p_root; @@ -85,7 +85,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { break; } node = prev; - } while (0 != (prev = node->parent)); + } while (nullptr != (prev = node->parent)); } else { node->childs[0] = p_root; p_root->parent = node; @@ -98,8 +98,8 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) { DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) { if (leaf == bvh_root) { - bvh_root = 0; - return (0); + bvh_root = nullptr; + return (nullptr); } else { Node *parent = leaf->parent; Node *prev = parent->parent; @@ -113,13 +113,14 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) { prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume); if (pb.is_not_equal_to(prev->volume)) { prev = prev->parent; - } else + } else { break; + } } return (prev ? prev : bvh_root); } else { bvh_root = sibling; - sibling->parent = 0; + sibling->parent = nullptr; _delete_node(parent); return (bvh_root); } @@ -262,10 +263,11 @@ DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) { Node *s = p->childs[j]; Node *q = p->parent; ERR_FAIL_COND_V(n != p->childs[i], nullptr); - if (q) + if (q) { q->childs[p->get_index_in_parent()] = n; - else + } else { r = n; + } s->parent = n; p->parent = n; n->parent = q; @@ -307,8 +309,9 @@ void DynamicBVH::optimize_top_down(int bu_threshold) { } void DynamicBVH::optimize_incremental(int passes) { - if (passes < 0) + if (passes < 0) { passes = total_leaves; + } if (bvh_root && (passes > 0)) { do { Node *node = bvh_root; @@ -345,8 +348,9 @@ void DynamicBVH::_update(Node *leaf, int lookahead) { for (int i = 0; (i < lookahead) && root->parent; ++i) { root = root->parent; } - } else + } else { root = bvh_root; + } } _insert_leaf(root, leaf); } @@ -370,8 +374,9 @@ bool DynamicBVH::update(const ID &p_id, const AABB &p_box) { for (int i = 0; (i < lkhd) && base->parent; ++i) { base = base->parent; } - } else + } else { base = bvh_root; + } } leaf->volume = volume; _insert_leaf(base, leaf); diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index c71db2d24d..3fb22515a2 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -87,14 +87,16 @@ private: _FORCE_INLINE_ Volume merge(const Volume &b) const { Volume r; for (int i = 0; i < 3; ++i) { - if (min[i] < b.min[i]) + if (min[i] < b.min[i]) { r.min[i] = min[i]; - else + } else { r.min[i] = b.min[i]; - if (max[i] > b.max[i]) + } + if (max[i] > b.max[i]) { r.max[i] = max[i]; - else + } else { r.max[i] = b.max[i]; + } } return r; } @@ -202,10 +204,11 @@ private: // int count_leaves() const { - if (is_internal()) + if (is_internal()) { return childs[0]->count_leaves() + childs[1]->count_leaves(); - else + } else { return (1); + } } bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const { @@ -254,31 +257,37 @@ private: tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y; tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y; - if ((tmin > tymax) || (tymin > tmax)) + if ((tmin > tymax) || (tymin > tmax)) { return false; + } - if (tymin > tmin) + if (tymin > tmin) { tmin = tymin; + } - if (tymax < tmax) + if (tymax < tmax) { tmax = tymax; + } tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z; tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z; - if ((tmin > tzmax) || (tzmin > tmax)) + if ((tmin > tzmax) || (tzmin > tmax)) { return false; - if (tzmin > tmin) + } + if (tzmin > tmin) { tmin = tzmin; - if (tzmax < tmax) + } + if (tzmax < tmax) { tmax = tzmax; + } return ((tmin < lambda_max) && (tmax > lambda_min)); } public: // Methods void clear(); - bool is_empty() const { return (0 == bvh_root); } + bool is_empty() const { return (nullptr == bvh_root); } void optimize_bottom_up(); void optimize_top_down(int bu_threshold = 128); void optimize_incremental(int passes); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index a9a21a1ba3..6f13e04027 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -55,10 +55,13 @@ Vector3 Quat::get_euler_yxz() const { } void Quat::operator*=(const Quat &p_q) { - x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; - y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; - z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; + real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; + real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; + real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z; + x = xx; + y = yy; + z = zz; } Quat Quat::operator*(const Quat &p_q) const { diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 375ad8fae1..fb7eb42738 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -1095,6 +1095,8 @@ bool ClassDB::get_property_info(StringName p_class, StringName p_property, Prope } bool ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid) { + ERR_FAIL_NULL_V(p_object, false); + ClassInfo *type = classes.getptr(p_object->get_class_name()); ClassInfo *check = type; while (check) { @@ -1142,6 +1144,8 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const } bool ClassDB::get_property(Object *p_object, const StringName &p_property, Variant &r_value) { + ERR_FAIL_NULL_V(p_object, false); + ClassInfo *type = classes.getptr(p_object->get_class_name()); ClassInfo *check = type; while (check) { diff --git a/core/os/dir_access.h b/core/os/dir_access.h index c49c4cc4b8..7f0bcd372d 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -84,6 +84,8 @@ public: virtual bool file_exists(String p_file) = 0; virtual bool dir_exists(String p_dir) = 0; + virtual bool is_readable(String p_dir) { return true; }; + virtual bool is_writable(String p_dir) { return true; }; static bool exists(String p_dir); virtual size_t get_space_left() = 0; diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index e3a84732dc..ad234c2d49 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -368,7 +368,7 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const { } int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); int i = 0; for (i = 0; i < p_length && !eof_reached(); i++) { diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 3ef70e786f..f6fe5fc070 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -45,7 +45,7 @@ enum { SPKEY = (1 << 24) }; -enum KeyList { +enum Key { /* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */ KEY_ESCAPE = SPKEY | 0x01, KEY_TAB = SPKEY | 0x02, diff --git a/core/os/os.cpp b/core/os/os.cpp index 182bab4058..ca1b798e11 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -106,10 +106,18 @@ void OS::add_logger(Logger *p_logger) { } void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) { + if (!_stderr_enabled) { + return; + } + _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type); } void OS::print(const char *p_format, ...) { + if (!_stdout_enabled) { + return; + } + va_list argp; va_start(argp, p_format); @@ -119,6 +127,10 @@ void OS::print(const char *p_format, ...) { } void OS::printerr(const char *p_format, ...) { + if (!_stderr_enabled) { + return; + } + va_list argp; va_start(argp, p_format); @@ -163,6 +175,22 @@ bool OS::is_stdout_debug_enabled() const { return _debug_stdout; } +bool OS::is_stdout_enabled() const { + return _stdout_enabled; +} + +bool OS::is_stderr_enabled() const { + return _stderr_enabled; +} + +void OS::set_stdout_enabled(bool p_enabled) { + _stdout_enabled = p_enabled; +} + +void OS::set_stderr_enabled(bool p_enabled) { + _stderr_enabled = p_enabled; +} + void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } diff --git a/core/os/os.h b/core/os/os.h index e41d788e12..7198607237 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -60,6 +60,8 @@ class OS { bool _allow_layered = false; bool _use_vsync; bool _vsync_via_compositor; + bool _stdout_enabled = true; + bool _stderr_enabled = true; char *last_error; @@ -219,6 +221,11 @@ public: bool is_stdout_verbose() const; bool is_stdout_debug_enabled() const; + bool is_stdout_enabled() const; + bool is_stderr_enabled() const; + void set_stdout_enabled(bool p_enabled); + void set_stderr_enabled(bool p_enabled); + virtual void disable_crash_handler() {} virtual bool is_disable_crash_handler() const { return false; } virtual void initialize_debugging() {} diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index b58abc81d1..d6a5eff10d 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -68,7 +68,7 @@ #include "core/object/class_db.h" #include "core/object/undo_redo.h" #include "core/os/main_loop.h" -#include "core/string/compressed_translation.h" +#include "core/string/optimized_translation.h" #include "core/string/translation.h" static Ref<ResourceFormatSaverBinary> resource_saver_binary; @@ -183,7 +183,7 @@ void register_core_types() { ClassDB::register_class<MultiplayerAPI>(); ClassDB::register_class<MainLoop>(); ClassDB::register_class<Translation>(); - ClassDB::register_class<PHashTranslation>(); + ClassDB::register_class<OptimizedTranslation>(); ClassDB::register_class<UndoRedo>(); ClassDB::register_class<HTTPClient>(); ClassDB::register_class<TriangleMesh>(); diff --git a/core/string/compressed_translation.cpp b/core/string/optimized_translation.cpp index 15abf63f7e..53d0a8924d 100644 --- a/core/string/compressed_translation.cpp +++ b/core/string/optimized_translation.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* compressed_translation.cpp */ +/* optimized_translation.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "compressed_translation.h" +#include "optimized_translation.h" #include "core/templates/pair.h" @@ -36,13 +36,13 @@ extern "C" { #include "thirdparty/misc/smaz.h" } -struct _PHashTranslationCmp { +struct CompressedString { int orig_len; CharString compressed; int offset; }; -void PHashTranslation::generate(const Ref<Translation> &p_from) { +void OptimizedTranslation::generate(const Ref<Translation> &p_from) { // This method compresses a Translation instance. // Right now, it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed. #ifdef TOOLS_ENABLED @@ -54,7 +54,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) { Vector<Vector<Pair<int, CharString>>> buckets; Vector<Map<uint32_t, int>> table; Vector<uint32_t> hfunc_table; - Vector<_PHashTranslationCmp> compressed; + Vector<CompressedString> compressed; table.resize(size); hfunc_table.resize(size); @@ -76,7 +76,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) { //compress string CharString src_s = p_from->get_message(E->get()).operator String().utf8(); - _PHashTranslationCmp ps; + CompressedString ps; ps.orig_len = src_s.size(); ps.offset = total_compression_size; @@ -182,7 +182,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) { #endif } -bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) { +bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name.operator String(); if (name == "hash_table") { hash_table = p_value; @@ -199,7 +199,7 @@ bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) { return true; } -bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const { +bool OptimizedTranslation::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name.operator String(); if (name == "hash_table") { r_ret = hash_table; @@ -214,8 +214,8 @@ bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const { return true; } -StringName PHashTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const { - // p_context passed in is ignore. The use of context is not yet supported in PHashTranslation. +StringName OptimizedTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const { + // p_context passed in is ignore. The use of context is not yet supported in OptimizedTranslation. int htsize = hash_table.size(); @@ -271,18 +271,18 @@ StringName PHashTranslation::get_message(const StringName &p_src_text, const Str } } -StringName PHashTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { - // The use of plurals translation is not yet supported in PHashTranslation. +StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + // The use of plurals translation is not yet supported in OptimizedTranslation. return get_message(p_src_text, p_context); } -void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const { +void OptimizedTranslation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "hash_table")); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "bucket_table")); p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "strings")); p_list->push_back(PropertyInfo(Variant::OBJECT, "load_from", PROPERTY_HINT_RESOURCE_TYPE, "Translation", PROPERTY_USAGE_EDITOR)); } -void PHashTranslation::_bind_methods() { - ClassDB::bind_method(D_METHOD("generate", "from"), &PHashTranslation::generate); +void OptimizedTranslation::_bind_methods() { + ClassDB::bind_method(D_METHOD("generate", "from"), &OptimizedTranslation::generate); } diff --git a/core/string/compressed_translation.h b/core/string/optimized_translation.h index 0abb770178..bccf932383 100644 --- a/core/string/compressed_translation.h +++ b/core/string/optimized_translation.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* compressed_translation.h */ +/* optimized_translation.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COMPRESSED_TRANSLATION_H -#define COMPRESSED_TRANSLATION_H +#ifndef OPTIMIZED_TRANSLATION_H +#define OPTIMIZED_TRANSLATION_H #include "core/string/translation.h" -class PHashTranslation : public Translation { - GDCLASS(PHashTranslation, Translation); +class OptimizedTranslation : public Translation { + GDCLASS(OptimizedTranslation, Translation); //this translation uses a sort of modified perfect hash algorithm //it requires hashing strings twice and then does a binary search, @@ -83,7 +83,7 @@ public: virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; void generate(const Ref<Translation> &p_from); - PHashTranslation() {} + OptimizedTranslation() {} }; -#endif // COMPRESSED_TRANSLATION_H +#endif // OPTIMIZED_TRANSLATION_H diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 9cee218735..ade5f7b4d8 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -853,7 +853,7 @@ void Translation::set_locale(const String &p_locale) { locale = univ_locale; } - if (OS::get_singleton()->get_main_loop()) { + if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); } } diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp index 42ba30fbe5..2efadaa9b7 100644 --- a/core/string/translation_po.cpp +++ b/core/string/translation_po.cpp @@ -275,7 +275,7 @@ void TranslationPO::erase_message(const StringName &p_src_text, const StringName } void TranslationPO::get_message_list(List<StringName> *r_messages) const { - // PHashTranslation uses this function to get the list of msgid. + // OptimizedTranslation uses this function to get the list of msgid. // Return all the keys of translation_map under "" context. List<StringName> context_l; diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 28228e4a83..cf0040353d 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1138,7 +1138,7 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int remaining_len = left_edge; } - ret.invert(); + ret.reverse(); return ret; } @@ -3772,9 +3772,9 @@ String String::uri_encode() const { } else { char h_Val[3]; #if defined(__GNUC__) || defined(_MSC_VER) - snprintf(h_Val, 3, "%hhX", ord); + snprintf(h_Val, 3, "%02hhX", ord); #else - sprintf(h_Val, "%hhX", ord); + sprintf(h_Val, "%02hhX", ord); #endif res += "%"; res += h_Val; diff --git a/core/templates/list.h b/core/templates/list.h index eaf1dbb4a0..010e35eed8 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -492,7 +492,7 @@ public: _data->last = p_I; } - void invert() { + void reverse() { int s = size() / 2; Element *F = front(); Element *B = back(); diff --git a/core/templates/map.h b/core/templates/map.h index 51a237472d..7dfee13d2c 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -32,7 +32,7 @@ #define MAP_H #include "core/error/error_macros.h" -#include "core/templates/set.h" +#include "core/os/memory.h" // based on the very nice implementation of rb-trees by: // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html diff --git a/core/templates/vector.h b/core/templates/vector.h index 6a8902707c..a56a941dbc 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -74,7 +74,7 @@ public: remove(idx); } } - void invert(); + void reverse(); _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } @@ -194,7 +194,7 @@ public: }; template <class T> -void Vector<T>::invert() { +void Vector<T>::reverse() { for (int i = 0; i < size() / 2; i++) { T *p = ptrw(); SWAP(p[i], p[size() - i - 1]); diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 347c6cd82e..2ad728ec5e 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -139,7 +139,7 @@ uint32_t Array::hash() const { return h; } -void Array::_assign(const Array &p_array) { +bool Array::_assign(const Array &p_array) { if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) { //same type or untyped, just reference, should be fine _ref(p_array); @@ -150,7 +150,7 @@ void Array::_assign(const Array &p_array) { //for objects, it needs full validation, either can be converted or fail for (int i = 0; i < p_array._p->array.size(); i++) { if (!_p->typed.validate(p_array._p->array[i], "assign")) { - return; + return false; } } _p->array = p_array._p->array; //then just copy, which is cheap anyway @@ -168,10 +168,10 @@ void Array::_assign(const Array &p_array) { Callable::CallError ce; Variant::construct(_p->typed.type, new_array.write[i], (const Variant **)&ptr, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { - ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); + ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); } } else { - ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); + ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'."); } } @@ -180,12 +180,13 @@ void Array::_assign(const Array &p_array) { } else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible _ref(p_array); } else { - ERR_FAIL_MSG("Assignment of arrays of incompatible types."); + ERR_FAIL_V_MSG(false, "Assignment of arrays of incompatible types."); } + return true; } void Array::operator=(const Array &p_array) { - _assign(p_array); + _ref(p_array); } void Array::push_back(const Variant &p_value) { @@ -445,8 +446,8 @@ int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_be return bisect(_p->array, p_value, p_before, less); } -void Array::invert() { - _p->array.invert(); +void Array::reverse() { + _p->array.reverse(); } void Array::push_front(const Variant &p_value) { @@ -528,6 +529,10 @@ Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_nam _assign(p_from); } +bool Array::typed_assign(const Array &p_other) { + return _assign(p_other); +} + void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script) { ERR_FAIL_COND_MSG(_p->array.size() > 0, "Type can only be set when array is empty."); ERR_FAIL_COND_MSG(_p->refcount.get() > 1, "Type can only be set when array has no more than one user."); @@ -542,6 +547,22 @@ void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Var _p->typed.where = "TypedArray"; } +bool Array::is_typed() const { + return _p->typed.type != Variant::NIL; +} + +uint32_t Array::get_typed_builtin() const { + return _p->typed.type; +} + +StringName Array::get_typed_class_name() const { + return _p->typed.class_name; +} + +Variant Array::get_typed_script() const { + return _p->typed.script; +} + Array::Array(const Array &p_from) { _p = nullptr; _ref(p_from); diff --git a/core/variant/array.h b/core/variant/array.h index d8f2402330..6b58ed12cb 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -48,7 +48,7 @@ class Array { protected: Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script); - void _assign(const Array &p_array); + bool _assign(const Array &p_array); public: Variant &operator[](int p_idx); @@ -83,7 +83,7 @@ public: void shuffle(); int bsearch(const Variant &p_value, bool p_before = true); int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true); - void invert(); + void reverse(); int find(const Variant &p_value, int p_from = 0) const; int rfind(const Variant &p_value, int p_from = -1) const; @@ -111,7 +111,12 @@ public: const void *id() const; + bool typed_assign(const Array &p_other); void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script); + bool is_typed() const; + uint32_t get_typed_builtin() const; + StringName get_typed_class_name() const; + Variant get_typed_script() const; Array(const Array &p_from); Array(); ~Array(); diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 8c0b7907e3..86bbf43266 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -233,6 +233,11 @@ void call_with_ptr_args_retc_helper(T *p_instance, R (T::*p_method)(P...) const, PtrToArg<R>::encode((p_instance->*p_method)(PtrToArg<P>::convert(p_args[Is])...), r_ret); } +template <class T, class... P, size_t... Is> +void call_with_ptr_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const void **p_args, IndexSequence<Is...>) { + p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...); +} + template <class T, class R, class... P, size_t... Is> void call_with_ptr_args_static_retc_helper(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret, IndexSequence<Is...>) { PtrToArg<R>::encode(p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...), r_ret); @@ -273,6 +278,11 @@ void call_with_validated_variant_args_static_retc_helper(T *p_instance, R (*p_me VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); } +template <class T, class... P, size_t... Is> +void call_with_validated_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, IndexSequence<Is...>) { + p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...); +} + template <class R, class... P, size_t... Is> void call_with_validated_variant_args_static_method_ret_helper(R (*p_method)(P...), const Variant **p_args, Variant *r_ret, IndexSequence<Is...>) { VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...)); @@ -471,6 +481,11 @@ void call_with_ptr_args_retc(T *p_instance, R (T::*p_method)(P...) const, const call_with_ptr_args_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_ptr_args_static(T *p_instance, void (*p_method)(T *, P...), const void **p_args) { + call_with_ptr_args_static_helper<T, P...>(p_instance, p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_ptr_args_static_retc(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret) { call_with_ptr_args_static_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -501,6 +516,11 @@ void call_with_validated_variant_args_retc(Variant *base, R (T::*p_method)(P...) call_with_validated_variant_args_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P> +void call_with_validated_variant_args_static(Variant *base, void (*p_method)(T *, P...), const Variant **p_args) { + call_with_validated_variant_args_static_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); +} + template <class T, class R, class... P> void call_with_validated_variant_args_static_retc(Variant *base, R (*p_method)(T *, P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); @@ -758,6 +778,52 @@ void call_with_variant_args_retc_static_helper_dv(T *p_instance, R (*p_method)(T call_with_variant_args_retc_static_helper(p_instance, p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{}); } +template <class T, class... P, size_t... Is> +void call_with_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) { + r_error.error = Callable::CallError::CALL_OK; + +#ifdef DEBUG_METHODS_ENABLED + (p_method)(p_instance, VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...); +#else + (p_method)(p_instance, VariantCaster<P>::cast(*p_args[Is])...); +#endif + + (void)p_args; +} + +template <class T, class... P> +void call_with_variant_args_static_helper_dv(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, int p_argcount, const Vector<Variant> &default_values, Callable::CallError &r_error) { +#ifdef DEBUG_ENABLED + if ((size_t)p_argcount > sizeof...(P)) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount; + + int32_t dvs = default_values.size(); +#ifdef DEBUG_ENABLED + if (missing > dvs) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = sizeof...(P); + return; + } +#endif + + const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array + for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) { + if (i < p_argcount) { + args[i] = p_args[i]; + } else { + args[i] = &default_values[i - p_argcount + (dvs - missing)]; + } + } + + call_with_variant_args_static_helper(p_instance, p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{}); +} + template <class R, class... P> void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error, const Vector<Variant> &default_values) { #ifdef DEBUG_ENABLED diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8c1d8066d6..61f3f7d82e 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -34,6 +34,7 @@ #include "core/crypto/crypto_core.h" #include "core/debugger/engine_debugger.h" #include "core/io/compression.h" +#include "core/io/marshalls.h" #include "core/object/class_db.h" #include "core/os/os.h" #include "core/templates/local_vector.h" @@ -73,6 +74,16 @@ static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant } template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, p_defvals, r_error); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_method_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { + call_with_variant_args_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, p_defvals, r_error); +} + +template <class R, class T, class... P> static _FORCE_INLINE_ void vc_validated_call(R (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_ret(base, method, p_args, r_ret); } @@ -91,6 +102,16 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari call_with_validated_variant_argsc(base, method, p_args); } +template <class R, class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static_retc(base, method, p_args, r_ret); +} + +template <class T, class... P> +static _FORCE_INLINE_ void vc_validated_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) { + call_with_validated_variant_args_static(base, method, p_args); +} + template <class R, class... P> static _FORCE_INLINE_ void vc_validated_static_call(R (*method)(P...), const Variant **p_args, Variant *r_ret) { call_with_validated_variant_args_static_method_ret(method, p_args, r_ret); @@ -146,6 +167,11 @@ static _FORCE_INLINE_ void vc_change_return_type(R (*method)(P...), Variant *v) VariantTypeAdjust<R>::adjust(v); } +template <class... P> +static _FORCE_INLINE_ void vc_change_return_type(void (*method)(P...), Variant *v) { + VariantInternal::clear(v); +} + template <class R, class T, class... P> static _FORCE_INLINE_ int vc_get_argument_count(R (T::*method)(P...)) { return sizeof...(P); @@ -229,6 +255,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (*method)(P...)) { return GetTypeInfo<R>::VARIANT_TYPE; } +template <class... P> +static _FORCE_INLINE_ Variant::Type vc_get_return_type(void (*method)(P...)) { + return Variant::NIL; +} + template <class R, class T, class... P> static _FORCE_INLINE_ bool vc_has_return_type(R (T::*method)(P...)) { return true; @@ -393,45 +424,50 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons call_with_ptr_args_static_retc<T, R, P...>(reinterpret_cast<T *>(p_base), method, p_args, r_ret); } -#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr) \ - struct Method_##m_class##_##m_method_name { \ - static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ - call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<m_class>::get_ptr(base), m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \ - } \ - static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ - vc_change_return_type(m_method_ptr, r_ret); \ - call_with_validated_variant_args_static_retc(base, m_method_ptr, p_args, r_ret); \ - } \ - static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ - vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ - } \ - static int get_argument_count() { \ - return vc_get_argument_count(m_method_ptr); \ - } \ - static Variant::Type get_argument_type(int p_arg) { \ - return vc_get_argument_type(m_method_ptr, p_arg); \ - } \ - static Variant::Type get_return_type() { \ - return vc_get_return_type(m_method_ptr); \ - } \ - static bool has_return_type() { \ - return true; \ - } \ - static bool is_const() { \ - return true; \ - } \ - static bool is_static() { \ - return false; \ - } \ - static bool is_vararg() { \ - return false; \ - } \ - static Variant::Type get_base_type() { \ - return GetTypeInfo<m_class>::VARIANT_TYPE; \ - } \ - static StringName get_name() { \ - return #m_method_name; \ - } \ +template <class T, class... P> +static _FORCE_INLINE_ void vc_ptrcall(void (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) { + call_with_ptr_args_static<T, P...>(reinterpret_cast<T *>(p_base), method, p_args); +} + +#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr, m_const) \ + struct Method_##m_class##_##m_method_name { \ + static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \ + vc_method_call_static(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \ + } \ + static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \ + vc_change_return_type(m_method_ptr, r_ret); \ + vc_validated_call_static(m_method_ptr, base, p_args, r_ret); \ + } \ + static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \ + vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \ + } \ + static int get_argument_count() { \ + return vc_get_argument_count(m_method_ptr); \ + } \ + static Variant::Type get_argument_type(int p_arg) { \ + return vc_get_argument_type(m_method_ptr, p_arg); \ + } \ + static Variant::Type get_return_type() { \ + return vc_get_return_type(m_method_ptr); \ + } \ + static bool has_return_type() { \ + return vc_has_return_type_static(m_method_ptr); \ + } \ + static bool is_const() { \ + return m_const; \ + } \ + static bool is_static() { \ + return false; \ + } \ + static bool is_vararg() { \ + return false; \ + } \ + static Variant::Type get_base_type() { \ + return GetTypeInfo<m_class>::VARIANT_TYPE; \ + } \ + static StringName get_name() { \ + return #m_method_name; \ + } \ }; #define VARARG_CLASS(m_class, m_method_name, m_method_ptr, m_has_return, m_return_type) \ @@ -590,6 +626,195 @@ struct _VariantCall { return s; } + static int64_t func_PackedByteArray_decode_u8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return r[p_offset]; + } + static int64_t func_PackedByteArray_decode_s8(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0); + const uint8_t *r = p_instance->ptr(); + return *((const int8_t *)&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s16(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return (int16_t)decode_uint16(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s32(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return (int32_t)decode_uint32(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_u64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static int64_t func_PackedByteArray_decode_s64(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return (int64_t)decode_uint64(&r[p_offset]); + } + static double func_PackedByteArray_decode_half(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0); + const uint8_t *r = p_instance->ptr(); + return Math::half_to_float(decode_uint16(&r[p_offset])); + } + static double func_PackedByteArray_decode_float(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0); + const uint8_t *r = p_instance->ptr(); + return decode_float(&r[p_offset]); + } + + static double func_PackedByteArray_decode_double(PackedByteArray *p_instance, int64_t p_offset) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0); + const uint8_t *r = p_instance->ptr(); + return decode_double(&r[p_offset]); + } + + static bool func_PackedByteArray_has_encoded_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, false); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + return err == OK; + } + + static Variant func_PackedByteArray_decode_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, Variant()); + const uint8_t *r = p_instance->ptr(); + Variant ret; + Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects); + if (err != OK) { + ret = Variant(); + } + return ret; + } + + static int64_t func_PackedByteArray_decode_var_size(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, 0); + const uint8_t *r = p_instance->ptr(); + Variant ret; + int r_size; + Error err = decode_variant(ret, r + p_offset, size - p_offset, &r_size, p_allow_objects); + if (err == OK) { + return r_size; + } + return 0; + } + + static void func_PackedByteArray_encode_u8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((uint8_t *)&w[p_offset]) = p_value; + } + static void func_PackedByteArray_encode_s8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1); + uint8_t *w = p_instance->ptrw(); + *((int8_t *)&w[p_offset]) = p_value; + } + + static void func_PackedByteArray_encode_u16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((uint16_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16((int16_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((uint32_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_uint32((int32_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_u64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((uint64_t)p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_s64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_uint64((int64_t)p_value, &w[p_offset]); + } + + static void func_PackedByteArray_encode_half(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2); + uint8_t *w = p_instance->ptrw(); + encode_uint16(Math::make_half_float(p_value), &w[p_offset]); + } + static void func_PackedByteArray_encode_float(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4); + uint8_t *w = p_instance->ptrw(); + encode_float(p_value, &w[p_offset]); + } + static void func_PackedByteArray_encode_double(PackedByteArray *p_instance, int64_t p_offset, double p_value) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8); + uint8_t *w = p_instance->ptrw(); + encode_double(p_value, &w[p_offset]); + } + static int64_t func_PackedByteArray_encode_var(PackedByteArray *p_instance, int64_t p_offset, const Variant &p_value, bool p_allow_objects) { + uint64_t size = p_instance->size(); + ERR_FAIL_COND_V(p_offset < 0, -1); + uint8_t *w = p_instance->ptrw(); + int len; + Error err = encode_variant(p_value, nullptr, len, p_allow_objects); + if (err != OK) { + return -1; + } + if (uint64_t(p_offset + len) > size) { + return -1; // did not fit + } + encode_variant(p_value, w + p_offset, len, p_allow_objects); + + return len; + } + static void func_Callable_call(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) { Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v); callable->call(p_args, p_argcount, r_ret, r_error); @@ -1005,11 +1230,21 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va #ifdef DEBUG_METHODS_ENABLED #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); #else #define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \ - FUNCTION_CLASS(m_type, m_name, m_method); \ + FUNCTION_CLASS(m_type, m_name, m_method, true); \ + register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); +#endif + +#ifdef DEBUG_METHODS_ENABLED +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ + register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args); +#else +#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \ + FUNCTION_CLASS(m_type, m_name, m_method, false); \ register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args); #endif @@ -1460,7 +1695,7 @@ static void _register_variant_builtin_methods() { bind_method(Array, shuffle, sarray(), varray()); bind_method(Array, bsearch, sarray("value", "before"), varray(true)); bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true)); - bind_method(Array, invert, sarray(), varray()); + bind_method(Array, reverse, sarray(), varray()); bind_method(Array, duplicate, sarray("deep"), varray(false)); bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false)); bind_method(Array, max, sarray(), varray()); @@ -1477,7 +1712,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedByteArray, resize, sarray("new_size"), varray()); bind_method(PackedByteArray, has, sarray("value"), varray()); - bind_method(PackedByteArray, invert, sarray(), varray()); + bind_method(PackedByteArray, reverse, sarray(), varray()); bind_method(PackedByteArray, subarray, sarray("from", "to"), varray()); bind_method(PackedByteArray, sort, sarray(), varray()); bind_method(PackedByteArray, duplicate, sarray(), varray()); @@ -1491,6 +1726,34 @@ static void _register_variant_builtin_methods() { bind_function(PackedByteArray, decompress, _VariantCall::func_PackedByteArray_decompress, sarray("buffer_size", "compression_mode"), varray(0)); bind_function(PackedByteArray, decompress_dynamic, _VariantCall::func_PackedByteArray_decompress_dynamic, sarray("max_output_size", "compression_mode"), varray(0)); + bind_function(PackedByteArray, decode_u8, _VariantCall::func_PackedByteArray_decode_u8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s8, _VariantCall::func_PackedByteArray_decode_s8, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u16, _VariantCall::func_PackedByteArray_decode_u16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s16, _VariantCall::func_PackedByteArray_decode_s16, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u32, _VariantCall::func_PackedByteArray_decode_u32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s32, _VariantCall::func_PackedByteArray_decode_s32, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_u64, _VariantCall::func_PackedByteArray_decode_u64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_s64, _VariantCall::func_PackedByteArray_decode_s64, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_half, _VariantCall::func_PackedByteArray_decode_half, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_float, _VariantCall::func_PackedByteArray_decode_float, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, decode_double, _VariantCall::func_PackedByteArray_decode_double, sarray("byte_offset"), varray()); + bind_function(PackedByteArray, has_encoded_var, _VariantCall::func_PackedByteArray_has_encoded_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var, _VariantCall::func_PackedByteArray_decode_var, sarray("byte_offset", "allow_objects"), varray(false)); + bind_function(PackedByteArray, decode_var_size, _VariantCall::func_PackedByteArray_decode_var_size, sarray("byte_offset", "allow_objects"), varray(false)); + + bind_functionnc(PackedByteArray, encode_u8, _VariantCall::func_PackedByteArray_encode_u8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s8, _VariantCall::func_PackedByteArray_encode_s8, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u16, _VariantCall::func_PackedByteArray_encode_u16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s16, _VariantCall::func_PackedByteArray_encode_s16, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u32, _VariantCall::func_PackedByteArray_encode_u32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s32, _VariantCall::func_PackedByteArray_encode_s32, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_u64, _VariantCall::func_PackedByteArray_encode_u64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_s64, _VariantCall::func_PackedByteArray_encode_s64, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_half, _VariantCall::func_PackedByteArray_encode_half, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_float, _VariantCall::func_PackedByteArray_encode_float, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_double, _VariantCall::func_PackedByteArray_encode_double, sarray("byte_offset", "value"), varray()); + bind_functionnc(PackedByteArray, encode_var, _VariantCall::func_PackedByteArray_encode_var, sarray("byte_offset", "value", "allow_objects"), varray(false)); + /* Int32 Array */ bind_method(PackedInt32Array, size, sarray(), varray()); @@ -1503,7 +1766,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedInt32Array, resize, sarray("new_size"), varray()); bind_method(PackedInt32Array, has, sarray("value"), varray()); - bind_method(PackedInt32Array, invert, sarray(), varray()); + bind_method(PackedInt32Array, reverse, sarray(), varray()); bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt32Array, to_byte_array, sarray(), varray()); bind_method(PackedInt32Array, sort, sarray(), varray()); @@ -1521,7 +1784,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedInt64Array, resize, sarray("new_size"), varray()); bind_method(PackedInt64Array, has, sarray("value"), varray()); - bind_method(PackedInt64Array, invert, sarray(), varray()); + bind_method(PackedInt64Array, reverse, sarray(), varray()); bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedInt64Array, to_byte_array, sarray(), varray()); bind_method(PackedInt64Array, sort, sarray(), varray()); @@ -1539,7 +1802,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedFloat32Array, resize, sarray("new_size"), varray()); bind_method(PackedFloat32Array, has, sarray("value"), varray()); - bind_method(PackedFloat32Array, invert, sarray(), varray()); + bind_method(PackedFloat32Array, reverse, sarray(), varray()); bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat32Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat32Array, sort, sarray(), varray()); @@ -1557,7 +1820,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedFloat64Array, resize, sarray("new_size"), varray()); bind_method(PackedFloat64Array, has, sarray("value"), varray()); - bind_method(PackedFloat64Array, invert, sarray(), varray()); + bind_method(PackedFloat64Array, reverse, sarray(), varray()); bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray()); bind_method(PackedFloat64Array, to_byte_array, sarray(), varray()); bind_method(PackedFloat64Array, sort, sarray(), varray()); @@ -1575,7 +1838,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedStringArray, resize, sarray("new_size"), varray()); bind_method(PackedStringArray, has, sarray("value"), varray()); - bind_method(PackedStringArray, invert, sarray(), varray()); + bind_method(PackedStringArray, reverse, sarray(), varray()); bind_method(PackedStringArray, subarray, sarray("from", "to"), varray()); bind_method(PackedStringArray, to_byte_array, sarray(), varray()); bind_method(PackedStringArray, sort, sarray(), varray()); @@ -1593,7 +1856,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedVector2Array, resize, sarray("new_size"), varray()); bind_method(PackedVector2Array, has, sarray("value"), varray()); - bind_method(PackedVector2Array, invert, sarray(), varray()); + bind_method(PackedVector2Array, reverse, sarray(), varray()); bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector2Array, to_byte_array, sarray(), varray()); bind_method(PackedVector2Array, sort, sarray(), varray()); @@ -1611,7 +1874,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray()); bind_method(PackedVector3Array, resize, sarray("new_size"), varray()); bind_method(PackedVector3Array, has, sarray("value"), varray()); - bind_method(PackedVector3Array, invert, sarray(), varray()); + bind_method(PackedVector3Array, reverse, sarray(), varray()); bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray()); bind_method(PackedVector3Array, to_byte_array, sarray(), varray()); bind_method(PackedVector3Array, sort, sarray(), varray()); @@ -1629,7 +1892,7 @@ static void _register_variant_builtin_methods() { bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray()); bind_method(PackedColorArray, resize, sarray("new_size"), varray()); bind_method(PackedColorArray, has, sarray("value"), varray()); - bind_method(PackedColorArray, invert, sarray(), varray()); + bind_method(PackedColorArray, reverse, sarray(), varray()); bind_method(PackedColorArray, subarray, sarray("from", "to"), varray()); bind_method(PackedColorArray, to_byte_array, sarray(), varray()); bind_method(PackedColorArray, sort, sarray(), varray()); diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index ed936c626b..edaeddbf27 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -381,7 +381,6 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri r_token.value = num.as_int(); } return OK; - } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') { StringBuffer<> id; bool first = true; @@ -508,8 +507,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } else if (id == "nan") { value = Math_NAN; } else if (id == "Vector2") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -534,8 +533,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Vector2i(args[0], args[1]); } else if (id == "Rect2") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -560,8 +559,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Rect2i(args[0], args[1], args[2], args[3]); } else if (id == "Vector3") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -586,8 +585,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Vector3i(args[0], args[1], args[2]); } else if (id == "Transform2D" || id == "Matrix32") { //compatibility - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -603,8 +602,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, m[2] = Vector2(args[4], args[5]); value = m; } else if (id == "Plane") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -616,8 +615,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Plane(args[0], args[1], args[2], args[3]); } else if (id == "Quat") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -629,8 +628,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Quat(args[0], args[1], args[2], args[3]); } else if (id == "AABB" || id == "Rect3") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -642,8 +641,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5])); } else if (id == "Basis" || id == "Matrix3") { //compatibility - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -655,8 +654,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]); } else if (id == "Transform") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -1006,8 +1005,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = arr; } else if (id == "PackedVector2Array" || id == "PoolVector2Array" || id == "Vector2Array") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } @@ -1024,8 +1023,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = arr; } else if (id == "PackedVector3Array" || id == "PoolVector3Array" || id == "Vector3Array") { - Vector<float> args; - Error err = _parse_construct<float>(p_stream, args, line, r_err_str); + Vector<real_t> args; + Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { return err; } diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index f9cc7c4ff4..9ab8602782 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -875,65 +875,66 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const { static uint64_t get_indexed_size(const Variant *base) { return m_max; } \ }; -#define INDEXED_SETGET_STRUCT_VARIANT(m_base_type) \ - struct VariantIndexedSetGet_##m_base_type { \ - static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - return; \ - } \ - *value = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \ - *oob = false; \ - } \ - static void ptr_get(const void *base, int64_t index, void *member) { \ - /* avoid ptrconvert for performance*/ \ - const m_base_type &v = *reinterpret_cast<const m_base_type *>(base); \ - if (index < 0) \ - index += v.size(); \ - OOB_TEST(index, v.size()); \ - PtrToArg<Variant>::encode(v[index], member); \ - } \ - static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - *valid = false; \ - return; \ - } \ - (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - *oob = false; \ - *valid = true; \ - } \ - static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \ - int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \ - if (index < 0) { \ - index += size; \ - } \ - if (index < 0 || index >= size) { \ - *oob = true; \ - return; \ - } \ - (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \ - *oob = false; \ - } \ - static void ptr_set(void *base, int64_t index, const void *member) { \ - /* avoid ptrconvert for performance*/ \ - m_base_type &v = *reinterpret_cast<m_base_type *>(base); \ - if (index < 0) \ - index += v.size(); \ - OOB_TEST(index, v.size()); \ - v[index] = PtrToArg<Variant>::convert(member); \ - } \ - static Variant::Type get_index_type() { return Variant::NIL; } \ - static uint64_t get_indexed_size(const Variant *base) { return 0; } \ - }; +struct VariantIndexedSetGet_Array { + static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + return; + } + *value = (*VariantGetInternalPtr<Array>::get_ptr(base))[index]; + *oob = false; + } + static void ptr_get(const void *base, int64_t index, void *member) { + /* avoid ptrconvert for performance*/ + const Array &v = *reinterpret_cast<const Array *>(base); + if (index < 0) { + index += v.size(); + } + OOB_TEST(index, v.size()); + PtrToArg<Variant>::encode(v[index], member); + } + static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + *valid = false; + return; + } + VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value); + *oob = false; + *valid = true; + } + static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { + int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size(); + if (index < 0) { + index += size; + } + if (index < 0 || index >= size) { + *oob = true; + return; + } + VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value); + *oob = false; + } + static void ptr_set(void *base, int64_t index, const void *member) { + /* avoid ptrconvert for performance*/ + Array &v = *reinterpret_cast<Array *>(base); + if (index < 0) { + index += v.size(); + } + OOB_TEST(index, v.size()); + v.set(index, PtrToArg<Variant>::convert(member)); + } + static Variant::Type get_index_type() { return Variant::NIL; } + static uint64_t get_indexed_size(const Variant *base) { return 0; } +}; #define INDEXED_SETGET_STRUCT_DICT(m_base_type) \ struct VariantIndexedSetGet_##m_base_type { \ @@ -990,7 +991,6 @@ INDEXED_SETGET_STRUCT_TYPED(PackedVector3Array, Vector3) INDEXED_SETGET_STRUCT_TYPED(PackedStringArray, String) INDEXED_SETGET_STRUCT_TYPED(PackedColorArray, Color) -INDEXED_SETGET_STRUCT_VARIANT(Array) INDEXED_SETGET_STRUCT_DICT(Dictionary) struct VariantIndexedSetterGetterInfo { @@ -1045,6 +1045,7 @@ void register_indexed_setters_getters() { REGISTER_INDEXED_MEMBER(PackedByteArray); REGISTER_INDEXED_MEMBER(PackedInt32Array); REGISTER_INDEXED_MEMBER(PackedInt64Array); + REGISTER_INDEXED_MEMBER(PackedFloat32Array); REGISTER_INDEXED_MEMBER(PackedFloat64Array); REGISTER_INDEXED_MEMBER(PackedVector2Array); REGISTER_INDEXED_MEMBER(PackedVector3Array); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index c86f264830..25f8f22d44 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -777,7 +777,7 @@ <return type="int"> </return> <description> - Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32). + Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32). [codeblock] randi() # Returns random integer between 0 and 2^32 - 1 randi() % 20 # Returns random integer between 0 and 19 @@ -1308,730 +1308,730 @@ <constant name="SPKEY" value="16777216"> Keycodes with this bit applied are non-printable. </constant> - <constant name="KEY_ESCAPE" value="16777217" enum="KeyList"> + <constant name="KEY_ESCAPE" value="16777217" enum="Key"> Escape key. </constant> - <constant name="KEY_TAB" value="16777218" enum="KeyList"> + <constant name="KEY_TAB" value="16777218" enum="Key"> Tab key. </constant> - <constant name="KEY_BACKTAB" value="16777219" enum="KeyList"> + <constant name="KEY_BACKTAB" value="16777219" enum="Key"> Shift + Tab key. </constant> - <constant name="KEY_BACKSPACE" value="16777220" enum="KeyList"> + <constant name="KEY_BACKSPACE" value="16777220" enum="Key"> Backspace key. </constant> - <constant name="KEY_ENTER" value="16777221" enum="KeyList"> + <constant name="KEY_ENTER" value="16777221" enum="Key"> Return key (on the main keyboard). </constant> - <constant name="KEY_KP_ENTER" value="16777222" enum="KeyList"> + <constant name="KEY_KP_ENTER" value="16777222" enum="Key"> Enter key on the numeric keypad. </constant> - <constant name="KEY_INSERT" value="16777223" enum="KeyList"> + <constant name="KEY_INSERT" value="16777223" enum="Key"> Insert key. </constant> - <constant name="KEY_DELETE" value="16777224" enum="KeyList"> + <constant name="KEY_DELETE" value="16777224" enum="Key"> Delete key. </constant> - <constant name="KEY_PAUSE" value="16777225" enum="KeyList"> + <constant name="KEY_PAUSE" value="16777225" enum="Key"> Pause key. </constant> - <constant name="KEY_PRINT" value="16777226" enum="KeyList"> + <constant name="KEY_PRINT" value="16777226" enum="Key"> Print Screen key. </constant> - <constant name="KEY_SYSREQ" value="16777227" enum="KeyList"> + <constant name="KEY_SYSREQ" value="16777227" enum="Key"> System Request key. </constant> - <constant name="KEY_CLEAR" value="16777228" enum="KeyList"> + <constant name="KEY_CLEAR" value="16777228" enum="Key"> Clear key. </constant> - <constant name="KEY_HOME" value="16777229" enum="KeyList"> + <constant name="KEY_HOME" value="16777229" enum="Key"> Home key. </constant> - <constant name="KEY_END" value="16777230" enum="KeyList"> + <constant name="KEY_END" value="16777230" enum="Key"> End key. </constant> - <constant name="KEY_LEFT" value="16777231" enum="KeyList"> + <constant name="KEY_LEFT" value="16777231" enum="Key"> Left arrow key. </constant> - <constant name="KEY_UP" value="16777232" enum="KeyList"> + <constant name="KEY_UP" value="16777232" enum="Key"> Up arrow key. </constant> - <constant name="KEY_RIGHT" value="16777233" enum="KeyList"> + <constant name="KEY_RIGHT" value="16777233" enum="Key"> Right arrow key. </constant> - <constant name="KEY_DOWN" value="16777234" enum="KeyList"> + <constant name="KEY_DOWN" value="16777234" enum="Key"> Down arrow key. </constant> - <constant name="KEY_PAGEUP" value="16777235" enum="KeyList"> + <constant name="KEY_PAGEUP" value="16777235" enum="Key"> Page Up key. </constant> - <constant name="KEY_PAGEDOWN" value="16777236" enum="KeyList"> + <constant name="KEY_PAGEDOWN" value="16777236" enum="Key"> Page Down key. </constant> - <constant name="KEY_SHIFT" value="16777237" enum="KeyList"> + <constant name="KEY_SHIFT" value="16777237" enum="Key"> Shift key. </constant> - <constant name="KEY_CONTROL" value="16777238" enum="KeyList"> + <constant name="KEY_CONTROL" value="16777238" enum="Key"> Control key. </constant> - <constant name="KEY_META" value="16777239" enum="KeyList"> + <constant name="KEY_META" value="16777239" enum="Key"> Meta key. </constant> - <constant name="KEY_ALT" value="16777240" enum="KeyList"> + <constant name="KEY_ALT" value="16777240" enum="Key"> Alt key. </constant> - <constant name="KEY_CAPSLOCK" value="16777241" enum="KeyList"> + <constant name="KEY_CAPSLOCK" value="16777241" enum="Key"> Caps Lock key. </constant> - <constant name="KEY_NUMLOCK" value="16777242" enum="KeyList"> + <constant name="KEY_NUMLOCK" value="16777242" enum="Key"> Num Lock key. </constant> - <constant name="KEY_SCROLLLOCK" value="16777243" enum="KeyList"> + <constant name="KEY_SCROLLLOCK" value="16777243" enum="Key"> Scroll Lock key. </constant> - <constant name="KEY_F1" value="16777244" enum="KeyList"> + <constant name="KEY_F1" value="16777244" enum="Key"> F1 key. </constant> - <constant name="KEY_F2" value="16777245" enum="KeyList"> + <constant name="KEY_F2" value="16777245" enum="Key"> F2 key. </constant> - <constant name="KEY_F3" value="16777246" enum="KeyList"> + <constant name="KEY_F3" value="16777246" enum="Key"> F3 key. </constant> - <constant name="KEY_F4" value="16777247" enum="KeyList"> + <constant name="KEY_F4" value="16777247" enum="Key"> F4 key. </constant> - <constant name="KEY_F5" value="16777248" enum="KeyList"> + <constant name="KEY_F5" value="16777248" enum="Key"> F5 key. </constant> - <constant name="KEY_F6" value="16777249" enum="KeyList"> + <constant name="KEY_F6" value="16777249" enum="Key"> F6 key. </constant> - <constant name="KEY_F7" value="16777250" enum="KeyList"> + <constant name="KEY_F7" value="16777250" enum="Key"> F7 key. </constant> - <constant name="KEY_F8" value="16777251" enum="KeyList"> + <constant name="KEY_F8" value="16777251" enum="Key"> F8 key. </constant> - <constant name="KEY_F9" value="16777252" enum="KeyList"> + <constant name="KEY_F9" value="16777252" enum="Key"> F9 key. </constant> - <constant name="KEY_F10" value="16777253" enum="KeyList"> + <constant name="KEY_F10" value="16777253" enum="Key"> F10 key. </constant> - <constant name="KEY_F11" value="16777254" enum="KeyList"> + <constant name="KEY_F11" value="16777254" enum="Key"> F11 key. </constant> - <constant name="KEY_F12" value="16777255" enum="KeyList"> + <constant name="KEY_F12" value="16777255" enum="Key"> F12 key. </constant> - <constant name="KEY_F13" value="16777256" enum="KeyList"> + <constant name="KEY_F13" value="16777256" enum="Key"> F13 key. </constant> - <constant name="KEY_F14" value="16777257" enum="KeyList"> + <constant name="KEY_F14" value="16777257" enum="Key"> F14 key. </constant> - <constant name="KEY_F15" value="16777258" enum="KeyList"> + <constant name="KEY_F15" value="16777258" enum="Key"> F15 key. </constant> - <constant name="KEY_F16" value="16777259" enum="KeyList"> + <constant name="KEY_F16" value="16777259" enum="Key"> F16 key. </constant> - <constant name="KEY_KP_MULTIPLY" value="16777345" enum="KeyList"> + <constant name="KEY_KP_MULTIPLY" value="16777345" enum="Key"> Multiply (*) key on the numeric keypad. </constant> - <constant name="KEY_KP_DIVIDE" value="16777346" enum="KeyList"> + <constant name="KEY_KP_DIVIDE" value="16777346" enum="Key"> Divide (/) key on the numeric keypad. </constant> - <constant name="KEY_KP_SUBTRACT" value="16777347" enum="KeyList"> + <constant name="KEY_KP_SUBTRACT" value="16777347" enum="Key"> Subtract (-) key on the numeric keypad. </constant> - <constant name="KEY_KP_PERIOD" value="16777348" enum="KeyList"> + <constant name="KEY_KP_PERIOD" value="16777348" enum="Key"> Period (.) key on the numeric keypad. </constant> - <constant name="KEY_KP_ADD" value="16777349" enum="KeyList"> + <constant name="KEY_KP_ADD" value="16777349" enum="Key"> Add (+) key on the numeric keypad. </constant> - <constant name="KEY_KP_0" value="16777350" enum="KeyList"> + <constant name="KEY_KP_0" value="16777350" enum="Key"> Number 0 on the numeric keypad. </constant> - <constant name="KEY_KP_1" value="16777351" enum="KeyList"> + <constant name="KEY_KP_1" value="16777351" enum="Key"> Number 1 on the numeric keypad. </constant> - <constant name="KEY_KP_2" value="16777352" enum="KeyList"> + <constant name="KEY_KP_2" value="16777352" enum="Key"> Number 2 on the numeric keypad. </constant> - <constant name="KEY_KP_3" value="16777353" enum="KeyList"> + <constant name="KEY_KP_3" value="16777353" enum="Key"> Number 3 on the numeric keypad. </constant> - <constant name="KEY_KP_4" value="16777354" enum="KeyList"> + <constant name="KEY_KP_4" value="16777354" enum="Key"> Number 4 on the numeric keypad. </constant> - <constant name="KEY_KP_5" value="16777355" enum="KeyList"> + <constant name="KEY_KP_5" value="16777355" enum="Key"> Number 5 on the numeric keypad. </constant> - <constant name="KEY_KP_6" value="16777356" enum="KeyList"> + <constant name="KEY_KP_6" value="16777356" enum="Key"> Number 6 on the numeric keypad. </constant> - <constant name="KEY_KP_7" value="16777357" enum="KeyList"> + <constant name="KEY_KP_7" value="16777357" enum="Key"> Number 7 on the numeric keypad. </constant> - <constant name="KEY_KP_8" value="16777358" enum="KeyList"> + <constant name="KEY_KP_8" value="16777358" enum="Key"> Number 8 on the numeric keypad. </constant> - <constant name="KEY_KP_9" value="16777359" enum="KeyList"> + <constant name="KEY_KP_9" value="16777359" enum="Key"> Number 9 on the numeric keypad. </constant> - <constant name="KEY_SUPER_L" value="16777260" enum="KeyList"> + <constant name="KEY_SUPER_L" value="16777260" enum="Key"> Left Super key (Windows key). </constant> - <constant name="KEY_SUPER_R" value="16777261" enum="KeyList"> + <constant name="KEY_SUPER_R" value="16777261" enum="Key"> Right Super key (Windows key). </constant> - <constant name="KEY_MENU" value="16777262" enum="KeyList"> + <constant name="KEY_MENU" value="16777262" enum="Key"> Context menu key. </constant> - <constant name="KEY_HYPER_L" value="16777263" enum="KeyList"> + <constant name="KEY_HYPER_L" value="16777263" enum="Key"> Left Hyper key. </constant> - <constant name="KEY_HYPER_R" value="16777264" enum="KeyList"> + <constant name="KEY_HYPER_R" value="16777264" enum="Key"> Right Hyper key. </constant> - <constant name="KEY_HELP" value="16777265" enum="KeyList"> + <constant name="KEY_HELP" value="16777265" enum="Key"> Help key. </constant> - <constant name="KEY_DIRECTION_L" value="16777266" enum="KeyList"> + <constant name="KEY_DIRECTION_L" value="16777266" enum="Key"> Left Direction key. </constant> - <constant name="KEY_DIRECTION_R" value="16777267" enum="KeyList"> + <constant name="KEY_DIRECTION_R" value="16777267" enum="Key"> Right Direction key. </constant> - <constant name="KEY_BACK" value="16777280" enum="KeyList"> + <constant name="KEY_BACK" value="16777280" enum="Key"> Media back key. Not to be confused with the Back button on an Android device. </constant> - <constant name="KEY_FORWARD" value="16777281" enum="KeyList"> + <constant name="KEY_FORWARD" value="16777281" enum="Key"> Media forward key. </constant> - <constant name="KEY_STOP" value="16777282" enum="KeyList"> + <constant name="KEY_STOP" value="16777282" enum="Key"> Media stop key. </constant> - <constant name="KEY_REFRESH" value="16777283" enum="KeyList"> + <constant name="KEY_REFRESH" value="16777283" enum="Key"> Media refresh key. </constant> - <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList"> + <constant name="KEY_VOLUMEDOWN" value="16777284" enum="Key"> Volume down key. </constant> - <constant name="KEY_VOLUMEMUTE" value="16777285" enum="KeyList"> + <constant name="KEY_VOLUMEMUTE" value="16777285" enum="Key"> Mute volume key. </constant> - <constant name="KEY_VOLUMEUP" value="16777286" enum="KeyList"> + <constant name="KEY_VOLUMEUP" value="16777286" enum="Key"> Volume up key. </constant> - <constant name="KEY_BASSBOOST" value="16777287" enum="KeyList"> + <constant name="KEY_BASSBOOST" value="16777287" enum="Key"> Bass Boost key. </constant> - <constant name="KEY_BASSUP" value="16777288" enum="KeyList"> + <constant name="KEY_BASSUP" value="16777288" enum="Key"> Bass up key. </constant> - <constant name="KEY_BASSDOWN" value="16777289" enum="KeyList"> + <constant name="KEY_BASSDOWN" value="16777289" enum="Key"> Bass down key. </constant> - <constant name="KEY_TREBLEUP" value="16777290" enum="KeyList"> + <constant name="KEY_TREBLEUP" value="16777290" enum="Key"> Treble up key. </constant> - <constant name="KEY_TREBLEDOWN" value="16777291" enum="KeyList"> + <constant name="KEY_TREBLEDOWN" value="16777291" enum="Key"> Treble down key. </constant> - <constant name="KEY_MEDIAPLAY" value="16777292" enum="KeyList"> + <constant name="KEY_MEDIAPLAY" value="16777292" enum="Key"> Media play key. </constant> - <constant name="KEY_MEDIASTOP" value="16777293" enum="KeyList"> + <constant name="KEY_MEDIASTOP" value="16777293" enum="Key"> Media stop key. </constant> - <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="KeyList"> + <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="Key"> Previous song key. </constant> - <constant name="KEY_MEDIANEXT" value="16777295" enum="KeyList"> + <constant name="KEY_MEDIANEXT" value="16777295" enum="Key"> Next song key. </constant> - <constant name="KEY_MEDIARECORD" value="16777296" enum="KeyList"> + <constant name="KEY_MEDIARECORD" value="16777296" enum="Key"> Media record key. </constant> - <constant name="KEY_HOMEPAGE" value="16777297" enum="KeyList"> + <constant name="KEY_HOMEPAGE" value="16777297" enum="Key"> Home page key. </constant> - <constant name="KEY_FAVORITES" value="16777298" enum="KeyList"> + <constant name="KEY_FAVORITES" value="16777298" enum="Key"> Favorites key. </constant> - <constant name="KEY_SEARCH" value="16777299" enum="KeyList"> + <constant name="KEY_SEARCH" value="16777299" enum="Key"> Search key. </constant> - <constant name="KEY_STANDBY" value="16777300" enum="KeyList"> + <constant name="KEY_STANDBY" value="16777300" enum="Key"> Standby key. </constant> - <constant name="KEY_OPENURL" value="16777301" enum="KeyList"> + <constant name="KEY_OPENURL" value="16777301" enum="Key"> Open URL / Launch Browser key. </constant> - <constant name="KEY_LAUNCHMAIL" value="16777302" enum="KeyList"> + <constant name="KEY_LAUNCHMAIL" value="16777302" enum="Key"> Launch Mail key. </constant> - <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="KeyList"> + <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="Key"> Launch Media key. </constant> - <constant name="KEY_LAUNCH0" value="16777304" enum="KeyList"> + <constant name="KEY_LAUNCH0" value="16777304" enum="Key"> Launch Shortcut 0 key. </constant> - <constant name="KEY_LAUNCH1" value="16777305" enum="KeyList"> + <constant name="KEY_LAUNCH1" value="16777305" enum="Key"> Launch Shortcut 1 key. </constant> - <constant name="KEY_LAUNCH2" value="16777306" enum="KeyList"> + <constant name="KEY_LAUNCH2" value="16777306" enum="Key"> Launch Shortcut 2 key. </constant> - <constant name="KEY_LAUNCH3" value="16777307" enum="KeyList"> + <constant name="KEY_LAUNCH3" value="16777307" enum="Key"> Launch Shortcut 3 key. </constant> - <constant name="KEY_LAUNCH4" value="16777308" enum="KeyList"> + <constant name="KEY_LAUNCH4" value="16777308" enum="Key"> Launch Shortcut 4 key. </constant> - <constant name="KEY_LAUNCH5" value="16777309" enum="KeyList"> + <constant name="KEY_LAUNCH5" value="16777309" enum="Key"> Launch Shortcut 5 key. </constant> - <constant name="KEY_LAUNCH6" value="16777310" enum="KeyList"> + <constant name="KEY_LAUNCH6" value="16777310" enum="Key"> Launch Shortcut 6 key. </constant> - <constant name="KEY_LAUNCH7" value="16777311" enum="KeyList"> + <constant name="KEY_LAUNCH7" value="16777311" enum="Key"> Launch Shortcut 7 key. </constant> - <constant name="KEY_LAUNCH8" value="16777312" enum="KeyList"> + <constant name="KEY_LAUNCH8" value="16777312" enum="Key"> Launch Shortcut 8 key. </constant> - <constant name="KEY_LAUNCH9" value="16777313" enum="KeyList"> + <constant name="KEY_LAUNCH9" value="16777313" enum="Key"> Launch Shortcut 9 key. </constant> - <constant name="KEY_LAUNCHA" value="16777314" enum="KeyList"> + <constant name="KEY_LAUNCHA" value="16777314" enum="Key"> Launch Shortcut A key. </constant> - <constant name="KEY_LAUNCHB" value="16777315" enum="KeyList"> + <constant name="KEY_LAUNCHB" value="16777315" enum="Key"> Launch Shortcut B key. </constant> - <constant name="KEY_LAUNCHC" value="16777316" enum="KeyList"> + <constant name="KEY_LAUNCHC" value="16777316" enum="Key"> Launch Shortcut C key. </constant> - <constant name="KEY_LAUNCHD" value="16777317" enum="KeyList"> + <constant name="KEY_LAUNCHD" value="16777317" enum="Key"> Launch Shortcut D key. </constant> - <constant name="KEY_LAUNCHE" value="16777318" enum="KeyList"> + <constant name="KEY_LAUNCHE" value="16777318" enum="Key"> Launch Shortcut E key. </constant> - <constant name="KEY_LAUNCHF" value="16777319" enum="KeyList"> + <constant name="KEY_LAUNCHF" value="16777319" enum="Key"> Launch Shortcut F key. </constant> - <constant name="KEY_UNKNOWN" value="33554431" enum="KeyList"> + <constant name="KEY_UNKNOWN" value="33554431" enum="Key"> Unknown key. </constant> - <constant name="KEY_SPACE" value="32" enum="KeyList"> + <constant name="KEY_SPACE" value="32" enum="Key"> Space key. </constant> - <constant name="KEY_EXCLAM" value="33" enum="KeyList"> + <constant name="KEY_EXCLAM" value="33" enum="Key"> ! key. </constant> - <constant name="KEY_QUOTEDBL" value="34" enum="KeyList"> + <constant name="KEY_QUOTEDBL" value="34" enum="Key"> " key. </constant> - <constant name="KEY_NUMBERSIGN" value="35" enum="KeyList"> + <constant name="KEY_NUMBERSIGN" value="35" enum="Key"> # key. </constant> - <constant name="KEY_DOLLAR" value="36" enum="KeyList"> + <constant name="KEY_DOLLAR" value="36" enum="Key"> $ key. </constant> - <constant name="KEY_PERCENT" value="37" enum="KeyList"> + <constant name="KEY_PERCENT" value="37" enum="Key"> % key. </constant> - <constant name="KEY_AMPERSAND" value="38" enum="KeyList"> + <constant name="KEY_AMPERSAND" value="38" enum="Key"> & key. </constant> - <constant name="KEY_APOSTROPHE" value="39" enum="KeyList"> + <constant name="KEY_APOSTROPHE" value="39" enum="Key"> ' key. </constant> - <constant name="KEY_PARENLEFT" value="40" enum="KeyList"> + <constant name="KEY_PARENLEFT" value="40" enum="Key"> ( key. </constant> - <constant name="KEY_PARENRIGHT" value="41" enum="KeyList"> + <constant name="KEY_PARENRIGHT" value="41" enum="Key"> ) key. </constant> - <constant name="KEY_ASTERISK" value="42" enum="KeyList"> + <constant name="KEY_ASTERISK" value="42" enum="Key"> * key. </constant> - <constant name="KEY_PLUS" value="43" enum="KeyList"> + <constant name="KEY_PLUS" value="43" enum="Key"> + key. </constant> - <constant name="KEY_COMMA" value="44" enum="KeyList"> + <constant name="KEY_COMMA" value="44" enum="Key"> , key. </constant> - <constant name="KEY_MINUS" value="45" enum="KeyList"> + <constant name="KEY_MINUS" value="45" enum="Key"> - key. </constant> - <constant name="KEY_PERIOD" value="46" enum="KeyList"> + <constant name="KEY_PERIOD" value="46" enum="Key"> . key. </constant> - <constant name="KEY_SLASH" value="47" enum="KeyList"> + <constant name="KEY_SLASH" value="47" enum="Key"> / key. </constant> - <constant name="KEY_0" value="48" enum="KeyList"> + <constant name="KEY_0" value="48" enum="Key"> Number 0. </constant> - <constant name="KEY_1" value="49" enum="KeyList"> + <constant name="KEY_1" value="49" enum="Key"> Number 1. </constant> - <constant name="KEY_2" value="50" enum="KeyList"> + <constant name="KEY_2" value="50" enum="Key"> Number 2. </constant> - <constant name="KEY_3" value="51" enum="KeyList"> + <constant name="KEY_3" value="51" enum="Key"> Number 3. </constant> - <constant name="KEY_4" value="52" enum="KeyList"> + <constant name="KEY_4" value="52" enum="Key"> Number 4. </constant> - <constant name="KEY_5" value="53" enum="KeyList"> + <constant name="KEY_5" value="53" enum="Key"> Number 5. </constant> - <constant name="KEY_6" value="54" enum="KeyList"> + <constant name="KEY_6" value="54" enum="Key"> Number 6. </constant> - <constant name="KEY_7" value="55" enum="KeyList"> + <constant name="KEY_7" value="55" enum="Key"> Number 7. </constant> - <constant name="KEY_8" value="56" enum="KeyList"> + <constant name="KEY_8" value="56" enum="Key"> Number 8. </constant> - <constant name="KEY_9" value="57" enum="KeyList"> + <constant name="KEY_9" value="57" enum="Key"> Number 9. </constant> - <constant name="KEY_COLON" value="58" enum="KeyList"> + <constant name="KEY_COLON" value="58" enum="Key"> : key. </constant> - <constant name="KEY_SEMICOLON" value="59" enum="KeyList"> + <constant name="KEY_SEMICOLON" value="59" enum="Key"> ; key. </constant> - <constant name="KEY_LESS" value="60" enum="KeyList"> + <constant name="KEY_LESS" value="60" enum="Key"> < key. </constant> - <constant name="KEY_EQUAL" value="61" enum="KeyList"> + <constant name="KEY_EQUAL" value="61" enum="Key"> = key. </constant> - <constant name="KEY_GREATER" value="62" enum="KeyList"> + <constant name="KEY_GREATER" value="62" enum="Key"> > key. </constant> - <constant name="KEY_QUESTION" value="63" enum="KeyList"> + <constant name="KEY_QUESTION" value="63" enum="Key"> ? key. </constant> - <constant name="KEY_AT" value="64" enum="KeyList"> + <constant name="KEY_AT" value="64" enum="Key"> @ key. </constant> - <constant name="KEY_A" value="65" enum="KeyList"> + <constant name="KEY_A" value="65" enum="Key"> A key. </constant> - <constant name="KEY_B" value="66" enum="KeyList"> + <constant name="KEY_B" value="66" enum="Key"> B key. </constant> - <constant name="KEY_C" value="67" enum="KeyList"> + <constant name="KEY_C" value="67" enum="Key"> C key. </constant> - <constant name="KEY_D" value="68" enum="KeyList"> + <constant name="KEY_D" value="68" enum="Key"> D key. </constant> - <constant name="KEY_E" value="69" enum="KeyList"> + <constant name="KEY_E" value="69" enum="Key"> E key. </constant> - <constant name="KEY_F" value="70" enum="KeyList"> + <constant name="KEY_F" value="70" enum="Key"> F key. </constant> - <constant name="KEY_G" value="71" enum="KeyList"> + <constant name="KEY_G" value="71" enum="Key"> G key. </constant> - <constant name="KEY_H" value="72" enum="KeyList"> + <constant name="KEY_H" value="72" enum="Key"> H key. </constant> - <constant name="KEY_I" value="73" enum="KeyList"> + <constant name="KEY_I" value="73" enum="Key"> I key. </constant> - <constant name="KEY_J" value="74" enum="KeyList"> + <constant name="KEY_J" value="74" enum="Key"> J key. </constant> - <constant name="KEY_K" value="75" enum="KeyList"> + <constant name="KEY_K" value="75" enum="Key"> K key. </constant> - <constant name="KEY_L" value="76" enum="KeyList"> + <constant name="KEY_L" value="76" enum="Key"> L key. </constant> - <constant name="KEY_M" value="77" enum="KeyList"> + <constant name="KEY_M" value="77" enum="Key"> M key. </constant> - <constant name="KEY_N" value="78" enum="KeyList"> + <constant name="KEY_N" value="78" enum="Key"> N key. </constant> - <constant name="KEY_O" value="79" enum="KeyList"> + <constant name="KEY_O" value="79" enum="Key"> O key. </constant> - <constant name="KEY_P" value="80" enum="KeyList"> + <constant name="KEY_P" value="80" enum="Key"> P key. </constant> - <constant name="KEY_Q" value="81" enum="KeyList"> + <constant name="KEY_Q" value="81" enum="Key"> Q key. </constant> - <constant name="KEY_R" value="82" enum="KeyList"> + <constant name="KEY_R" value="82" enum="Key"> R key. </constant> - <constant name="KEY_S" value="83" enum="KeyList"> + <constant name="KEY_S" value="83" enum="Key"> S key. </constant> - <constant name="KEY_T" value="84" enum="KeyList"> + <constant name="KEY_T" value="84" enum="Key"> T key. </constant> - <constant name="KEY_U" value="85" enum="KeyList"> + <constant name="KEY_U" value="85" enum="Key"> U key. </constant> - <constant name="KEY_V" value="86" enum="KeyList"> + <constant name="KEY_V" value="86" enum="Key"> V key. </constant> - <constant name="KEY_W" value="87" enum="KeyList"> + <constant name="KEY_W" value="87" enum="Key"> W key. </constant> - <constant name="KEY_X" value="88" enum="KeyList"> + <constant name="KEY_X" value="88" enum="Key"> X key. </constant> - <constant name="KEY_Y" value="89" enum="KeyList"> + <constant name="KEY_Y" value="89" enum="Key"> Y key. </constant> - <constant name="KEY_Z" value="90" enum="KeyList"> + <constant name="KEY_Z" value="90" enum="Key"> Z key. </constant> - <constant name="KEY_BRACKETLEFT" value="91" enum="KeyList"> + <constant name="KEY_BRACKETLEFT" value="91" enum="Key"> [ key. </constant> - <constant name="KEY_BACKSLASH" value="92" enum="KeyList"> + <constant name="KEY_BACKSLASH" value="92" enum="Key"> \ key. </constant> - <constant name="KEY_BRACKETRIGHT" value="93" enum="KeyList"> + <constant name="KEY_BRACKETRIGHT" value="93" enum="Key"> ] key. </constant> - <constant name="KEY_ASCIICIRCUM" value="94" enum="KeyList"> + <constant name="KEY_ASCIICIRCUM" value="94" enum="Key"> ^ key. </constant> - <constant name="KEY_UNDERSCORE" value="95" enum="KeyList"> + <constant name="KEY_UNDERSCORE" value="95" enum="Key"> _ key. </constant> - <constant name="KEY_QUOTELEFT" value="96" enum="KeyList"> + <constant name="KEY_QUOTELEFT" value="96" enum="Key"> ` key. </constant> - <constant name="KEY_BRACELEFT" value="123" enum="KeyList"> + <constant name="KEY_BRACELEFT" value="123" enum="Key"> { key. </constant> - <constant name="KEY_BAR" value="124" enum="KeyList"> + <constant name="KEY_BAR" value="124" enum="Key"> | key. </constant> - <constant name="KEY_BRACERIGHT" value="125" enum="KeyList"> + <constant name="KEY_BRACERIGHT" value="125" enum="Key"> } key. </constant> - <constant name="KEY_ASCIITILDE" value="126" enum="KeyList"> + <constant name="KEY_ASCIITILDE" value="126" enum="Key"> ~ key. </constant> - <constant name="KEY_NOBREAKSPACE" value="160" enum="KeyList"> + <constant name="KEY_NOBREAKSPACE" value="160" enum="Key"> Non-breakable space key. </constant> - <constant name="KEY_EXCLAMDOWN" value="161" enum="KeyList"> + <constant name="KEY_EXCLAMDOWN" value="161" enum="Key"> ¡ key. </constant> - <constant name="KEY_CENT" value="162" enum="KeyList"> + <constant name="KEY_CENT" value="162" enum="Key"> ¢ key. </constant> - <constant name="KEY_STERLING" value="163" enum="KeyList"> + <constant name="KEY_STERLING" value="163" enum="Key"> £ key. </constant> - <constant name="KEY_CURRENCY" value="164" enum="KeyList"> + <constant name="KEY_CURRENCY" value="164" enum="Key"> ¤ key. </constant> - <constant name="KEY_YEN" value="165" enum="KeyList"> + <constant name="KEY_YEN" value="165" enum="Key"> ¥ key. </constant> - <constant name="KEY_BROKENBAR" value="166" enum="KeyList"> + <constant name="KEY_BROKENBAR" value="166" enum="Key"> ¦ key. </constant> - <constant name="KEY_SECTION" value="167" enum="KeyList"> + <constant name="KEY_SECTION" value="167" enum="Key"> § key. </constant> - <constant name="KEY_DIAERESIS" value="168" enum="KeyList"> + <constant name="KEY_DIAERESIS" value="168" enum="Key"> ¨ key. </constant> - <constant name="KEY_COPYRIGHT" value="169" enum="KeyList"> + <constant name="KEY_COPYRIGHT" value="169" enum="Key"> © key. </constant> - <constant name="KEY_ORDFEMININE" value="170" enum="KeyList"> + <constant name="KEY_ORDFEMININE" value="170" enum="Key"> ª key. </constant> - <constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList"> + <constant name="KEY_GUILLEMOTLEFT" value="171" enum="Key"> « key. </constant> - <constant name="KEY_NOTSIGN" value="172" enum="KeyList"> + <constant name="KEY_NOTSIGN" value="172" enum="Key"> ¬ key. </constant> - <constant name="KEY_HYPHEN" value="173" enum="KeyList"> + <constant name="KEY_HYPHEN" value="173" enum="Key"> Soft hyphen key. </constant> - <constant name="KEY_REGISTERED" value="174" enum="KeyList"> + <constant name="KEY_REGISTERED" value="174" enum="Key"> ® key. </constant> - <constant name="KEY_MACRON" value="175" enum="KeyList"> + <constant name="KEY_MACRON" value="175" enum="Key"> ¯ key. </constant> - <constant name="KEY_DEGREE" value="176" enum="KeyList"> + <constant name="KEY_DEGREE" value="176" enum="Key"> ° key. </constant> - <constant name="KEY_PLUSMINUS" value="177" enum="KeyList"> + <constant name="KEY_PLUSMINUS" value="177" enum="Key"> ± key. </constant> - <constant name="KEY_TWOSUPERIOR" value="178" enum="KeyList"> + <constant name="KEY_TWOSUPERIOR" value="178" enum="Key"> ² key. </constant> - <constant name="KEY_THREESUPERIOR" value="179" enum="KeyList"> + <constant name="KEY_THREESUPERIOR" value="179" enum="Key"> ³ key. </constant> - <constant name="KEY_ACUTE" value="180" enum="KeyList"> + <constant name="KEY_ACUTE" value="180" enum="Key"> ´ key. </constant> - <constant name="KEY_MU" value="181" enum="KeyList"> + <constant name="KEY_MU" value="181" enum="Key"> µ key. </constant> - <constant name="KEY_PARAGRAPH" value="182" enum="KeyList"> + <constant name="KEY_PARAGRAPH" value="182" enum="Key"> ¶ key. </constant> - <constant name="KEY_PERIODCENTERED" value="183" enum="KeyList"> + <constant name="KEY_PERIODCENTERED" value="183" enum="Key"> · key. </constant> - <constant name="KEY_CEDILLA" value="184" enum="KeyList"> + <constant name="KEY_CEDILLA" value="184" enum="Key"> ¸ key. </constant> - <constant name="KEY_ONESUPERIOR" value="185" enum="KeyList"> + <constant name="KEY_ONESUPERIOR" value="185" enum="Key"> ¹ key. </constant> - <constant name="KEY_MASCULINE" value="186" enum="KeyList"> + <constant name="KEY_MASCULINE" value="186" enum="Key"> º key. </constant> - <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList"> + <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="Key"> » key. </constant> - <constant name="KEY_ONEQUARTER" value="188" enum="KeyList"> + <constant name="KEY_ONEQUARTER" value="188" enum="Key"> ¼ key. </constant> - <constant name="KEY_ONEHALF" value="189" enum="KeyList"> + <constant name="KEY_ONEHALF" value="189" enum="Key"> ½ key. </constant> - <constant name="KEY_THREEQUARTERS" value="190" enum="KeyList"> + <constant name="KEY_THREEQUARTERS" value="190" enum="Key"> ¾ key. </constant> - <constant name="KEY_QUESTIONDOWN" value="191" enum="KeyList"> + <constant name="KEY_QUESTIONDOWN" value="191" enum="Key"> ¿ key. </constant> - <constant name="KEY_AGRAVE" value="192" enum="KeyList"> + <constant name="KEY_AGRAVE" value="192" enum="Key"> À key. </constant> - <constant name="KEY_AACUTE" value="193" enum="KeyList"> + <constant name="KEY_AACUTE" value="193" enum="Key"> Á key. </constant> - <constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList"> + <constant name="KEY_ACIRCUMFLEX" value="194" enum="Key"> Â key. </constant> - <constant name="KEY_ATILDE" value="195" enum="KeyList"> + <constant name="KEY_ATILDE" value="195" enum="Key"> Ã key. </constant> - <constant name="KEY_ADIAERESIS" value="196" enum="KeyList"> + <constant name="KEY_ADIAERESIS" value="196" enum="Key"> Ä key. </constant> - <constant name="KEY_ARING" value="197" enum="KeyList"> + <constant name="KEY_ARING" value="197" enum="Key"> Å key. </constant> - <constant name="KEY_AE" value="198" enum="KeyList"> + <constant name="KEY_AE" value="198" enum="Key"> Æ key. </constant> - <constant name="KEY_CCEDILLA" value="199" enum="KeyList"> + <constant name="KEY_CCEDILLA" value="199" enum="Key"> Ç key. </constant> - <constant name="KEY_EGRAVE" value="200" enum="KeyList"> + <constant name="KEY_EGRAVE" value="200" enum="Key"> È key. </constant> - <constant name="KEY_EACUTE" value="201" enum="KeyList"> + <constant name="KEY_EACUTE" value="201" enum="Key"> É key. </constant> - <constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList"> + <constant name="KEY_ECIRCUMFLEX" value="202" enum="Key"> Ê key. </constant> - <constant name="KEY_EDIAERESIS" value="203" enum="KeyList"> + <constant name="KEY_EDIAERESIS" value="203" enum="Key"> Ë key. </constant> - <constant name="KEY_IGRAVE" value="204" enum="KeyList"> + <constant name="KEY_IGRAVE" value="204" enum="Key"> Ì key. </constant> - <constant name="KEY_IACUTE" value="205" enum="KeyList"> + <constant name="KEY_IACUTE" value="205" enum="Key"> Í key. </constant> - <constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList"> + <constant name="KEY_ICIRCUMFLEX" value="206" enum="Key"> Î key. </constant> - <constant name="KEY_IDIAERESIS" value="207" enum="KeyList"> + <constant name="KEY_IDIAERESIS" value="207" enum="Key"> Ï key. </constant> - <constant name="KEY_ETH" value="208" enum="KeyList"> + <constant name="KEY_ETH" value="208" enum="Key"> Ð key. </constant> - <constant name="KEY_NTILDE" value="209" enum="KeyList"> + <constant name="KEY_NTILDE" value="209" enum="Key"> Ñ key. </constant> - <constant name="KEY_OGRAVE" value="210" enum="KeyList"> + <constant name="KEY_OGRAVE" value="210" enum="Key"> Ò key. </constant> - <constant name="KEY_OACUTE" value="211" enum="KeyList"> + <constant name="KEY_OACUTE" value="211" enum="Key"> Ó key. </constant> - <constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList"> + <constant name="KEY_OCIRCUMFLEX" value="212" enum="Key"> Ô key. </constant> - <constant name="KEY_OTILDE" value="213" enum="KeyList"> + <constant name="KEY_OTILDE" value="213" enum="Key"> Õ key. </constant> - <constant name="KEY_ODIAERESIS" value="214" enum="KeyList"> + <constant name="KEY_ODIAERESIS" value="214" enum="Key"> Ö key. </constant> - <constant name="KEY_MULTIPLY" value="215" enum="KeyList"> + <constant name="KEY_MULTIPLY" value="215" enum="Key"> × key. </constant> - <constant name="KEY_OOBLIQUE" value="216" enum="KeyList"> + <constant name="KEY_OOBLIQUE" value="216" enum="Key"> Ø key. </constant> - <constant name="KEY_UGRAVE" value="217" enum="KeyList"> + <constant name="KEY_UGRAVE" value="217" enum="Key"> Ù key. </constant> - <constant name="KEY_UACUTE" value="218" enum="KeyList"> + <constant name="KEY_UACUTE" value="218" enum="Key"> Ú key. </constant> - <constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList"> + <constant name="KEY_UCIRCUMFLEX" value="219" enum="Key"> Û key. </constant> - <constant name="KEY_UDIAERESIS" value="220" enum="KeyList"> + <constant name="KEY_UDIAERESIS" value="220" enum="Key"> Ü key. </constant> - <constant name="KEY_YACUTE" value="221" enum="KeyList"> + <constant name="KEY_YACUTE" value="221" enum="Key"> Ý key. </constant> - <constant name="KEY_THORN" value="222" enum="KeyList"> + <constant name="KEY_THORN" value="222" enum="Key"> Þ key. </constant> - <constant name="KEY_SSHARP" value="223" enum="KeyList"> + <constant name="KEY_SSHARP" value="223" enum="Key"> ß key. </constant> - <constant name="KEY_DIVISION" value="247" enum="KeyList"> + <constant name="KEY_DIVISION" value="247" enum="Key"> ÷ key. </constant> - <constant name="KEY_YDIAERESIS" value="255" enum="KeyList"> + <constant name="KEY_YDIAERESIS" value="255" enum="Key"> ÿ key. </constant> <constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask"> @@ -2061,166 +2061,166 @@ <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask"> Group Switch key mask. </constant> - <constant name="BUTTON_LEFT" value="1" enum="ButtonList"> + <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton"> Left mouse button. </constant> - <constant name="BUTTON_RIGHT" value="2" enum="ButtonList"> + <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton"> Right mouse button. </constant> - <constant name="BUTTON_MIDDLE" value="3" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton"> Middle mouse button. </constant> - <constant name="BUTTON_XBUTTON1" value="8" enum="ButtonList"> + <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton"> Extra mouse button 1 (only present on some mice). </constant> - <constant name="BUTTON_XBUTTON2" value="9" enum="ButtonList"> + <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton"> Extra mouse button 2 (only present on some mice). </constant> - <constant name="BUTTON_WHEEL_UP" value="4" enum="ButtonList"> + <constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton"> Mouse wheel up. </constant> - <constant name="BUTTON_WHEEL_DOWN" value="5" enum="ButtonList"> + <constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton"> Mouse wheel down. </constant> - <constant name="BUTTON_WHEEL_LEFT" value="6" enum="ButtonList"> + <constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton"> Mouse wheel left button (only present on some mice). </constant> - <constant name="BUTTON_WHEEL_RIGHT" value="7" enum="ButtonList"> + <constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton"> Mouse wheel right button (only present on some mice). </constant> - <constant name="BUTTON_MASK_LEFT" value="1" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton"> Left mouse button mask. </constant> - <constant name="BUTTON_MASK_RIGHT" value="2" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton"> Right mouse button mask. </constant> - <constant name="BUTTON_MASK_MIDDLE" value="4" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton"> Middle mouse button mask. </constant> - <constant name="BUTTON_MASK_XBUTTON1" value="128" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton"> Extra mouse button 1 mask. </constant> - <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList"> + <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton"> Extra mouse button 2 mask. </constant> - <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList"> + <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton"> An invalid game controller button. </constant> - <constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList"> + <constant name="JOY_BUTTON_A" value="0" enum="JoyButton"> Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B. </constant> - <constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList"> + <constant name="JOY_BUTTON_B" value="1" enum="JoyButton"> Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A. </constant> - <constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList"> + <constant name="JOY_BUTTON_X" value="2" enum="JoyButton"> Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y. </constant> - <constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList"> + <constant name="JOY_BUTTON_Y" value="3" enum="JoyButton"> Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X. </constant> - <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList"> + <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButton"> Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button. </constant> - <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList"> + <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButton"> Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button. </constant> - <constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList"> + <constant name="JOY_BUTTON_START" value="6" enum="JoyButton"> Game controller SDL start button. Corresponds to the Nintendo + button. </constant> - <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList"> + <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButton"> Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button. </constant> - <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList"> + <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButton"> Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button. </constant> - <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList"> + <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButton"> Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button. </constant> - <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList"> + <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButton"> Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button. </constant> - <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList"> + <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButton"> Game controller D-pad up button. </constant> - <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList"> + <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButton"> Game controller D-pad down button. </constant> - <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList"> + <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButton"> Game controller D-pad left button. </constant> - <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList"> + <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButton"> Game controller D-pad right button. </constant> - <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButtonList"> + <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButton"> Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button. </constant> - <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButtonList"> + <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButton"> Game controller SDL paddle 1 button. </constant> - <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButtonList"> + <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButton"> Game controller SDL paddle 2 button. </constant> - <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButtonList"> + <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButton"> Game controller SDL paddle 3 button. </constant> - <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButtonList"> + <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButton"> Game controller SDL paddle 4 button. </constant> - <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButtonList"> + <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButton"> Game controller SDL touchpad button. </constant> - <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButtonList"> + <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton"> The number of SDL game controller buttons. </constant> - <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList"> + <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton"> The maximum number of game controller buttons: Android supports up to 36 buttons. </constant> - <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList"> + <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis"> An invalid game controller axis. </constant> - <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList"> + <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxis"> Game controller left joystick x-axis. </constant> - <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxisList"> + <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxis"> Game controller left joystick y-axis. </constant> - <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxisList"> + <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxis"> Game controller right joystick x-axis. </constant> - <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxisList"> + <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxis"> Game controller right joystick y-axis. </constant> - <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxisList"> + <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxis"> Game controller left trigger axis. </constant> - <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList"> + <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxis"> Game controller right trigger axis. </constant> - <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList"> + <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxis"> The number of SDL game controller axes. </constant> - <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList"> + <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxis"> The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes. </constant> - <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage"> MIDI note OFF message. </constant> - <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage"> MIDI note ON message. </constant> - <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage"> MIDI aftertouch message. </constant> - <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage"> MIDI control change message. </constant> - <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage"> MIDI program change message. </constant> - <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage"> MIDI channel pressure message. </constant> - <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList"> + <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage"> MIDI pitch bend message. </constant> <constant name="OK" value="0" enum="Error"> @@ -2530,6 +2530,8 @@ <constant name="METHOD_FLAG_FROM_SCRIPT" value="64" enum="MethodFlags"> Deprecated method flag, unused. </constant> + <constant name="METHOD_FLAG_STATIC" value="256" enum="MethodFlags"> + </constant> <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags"> Default method flags. </constant> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 8cd7e6f5fa..a28bde9946 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -41,14 +41,14 @@ Constructs an [AABB] from a position and size. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="AABB"> </return> <description> Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive. </description> </method> - <method name="encloses"> + <method name="encloses" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="with" type="AABB"> @@ -57,7 +57,7 @@ Returns [code]true[/code] if this [AABB] completely encloses another one. </description> </method> - <method name="expand"> + <method name="expand" qualifiers="const"> <return type="AABB"> </return> <argument index="0" name="to_point" type="Vector3"> @@ -66,14 +66,14 @@ Returns this [AABB] expanded to include a given point. </description> </method> - <method name="get_area"> + <method name="get_area" qualifiers="const"> <return type="float"> </return> <description> Returns the volume of the [AABB]. </description> </method> - <method name="get_endpoint"> + <method name="get_endpoint" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="idx" type="int"> @@ -82,49 +82,49 @@ Gets the position of the 8 endpoints of the [AABB] in space. </description> </method> - <method name="get_longest_axis"> + <method name="get_longest_axis" qualifiers="const"> <return type="Vector3"> </return> <description> Returns the normalized longest axis of the [AABB]. </description> </method> - <method name="get_longest_axis_index"> + <method name="get_longest_axis_index" qualifiers="const"> <return type="int"> </return> <description> Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants). </description> </method> - <method name="get_longest_axis_size"> + <method name="get_longest_axis_size" qualifiers="const"> <return type="float"> </return> <description> Returns the scalar length of the longest axis of the [AABB]. </description> </method> - <method name="get_shortest_axis"> + <method name="get_shortest_axis" qualifiers="const"> <return type="Vector3"> </return> <description> Returns the normalized shortest axis of the [AABB]. </description> </method> - <method name="get_shortest_axis_index"> + <method name="get_shortest_axis_index" qualifiers="const"> <return type="int"> </return> <description> Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum). </description> </method> - <method name="get_shortest_axis_size"> + <method name="get_shortest_axis_size" qualifiers="const"> <return type="float"> </return> <description> Returns the scalar length of the shortest axis of the [AABB]. </description> </method> - <method name="get_support"> + <method name="get_support" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="dir" type="Vector3"> @@ -133,7 +133,7 @@ Returns the support point in a given direction. This is useful for collision detection algorithms. </description> </method> - <method name="grow"> + <method name="grow" qualifiers="const"> <return type="AABB"> </return> <argument index="0" name="by" type="float"> @@ -142,21 +142,21 @@ Returns a copy of the [AABB] grown a given amount of units towards all the sides. </description> </method> - <method name="has_no_area"> + <method name="has_no_area" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [AABB] is flat or empty. </description> </method> - <method name="has_no_surface"> + <method name="has_no_surface" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [AABB] is empty. </description> </method> - <method name="has_point"> + <method name="has_point" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="point" type="Vector3"> @@ -165,7 +165,7 @@ Returns [code]true[/code] if the [AABB] contains a point. </description> </method> - <method name="intersection"> + <method name="intersection" qualifiers="const"> <return type="AABB"> </return> <argument index="0" name="with" type="AABB"> @@ -174,7 +174,7 @@ Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure. </description> </method> - <method name="intersects"> + <method name="intersects" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="with" type="AABB"> @@ -183,7 +183,7 @@ Returns [code]true[/code] if the [AABB] overlaps with another. </description> </method> - <method name="intersects_plane"> + <method name="intersects_plane" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="plane" type="Plane"> @@ -192,7 +192,7 @@ Returns [code]true[/code] if the [AABB] is on both sides of a plane. </description> </method> - <method name="intersects_ray"> + <method name="intersects_ray" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="from" type="Vector3"> @@ -202,7 +202,7 @@ <description> </description> </method> - <method name="intersects_segment"> + <method name="intersects_segment" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="from" type="Vector3"> @@ -213,7 +213,7 @@ Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="aabb" type="AABB"> @@ -222,7 +222,7 @@ Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="merge"> + <method name="merge" qualifiers="const"> <return type="AABB"> </return> <argument index="0" name="with" type="AABB"> @@ -264,7 +264,7 @@ Beginning corner. Typically has values lower than [member end]. </member> <member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - Size from [member position] to [member end]. Typically all components are positive. + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. </member> </members> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index bfdc66623d..e975b8ed28 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AStar" inherits="Reference" version="4.0"> <brief_description> - An implementation of A* to find shortest paths among connected points in space. + An implementation of A* to find the shortest paths among connected points in space. </brief_description> <description> A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default. diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 9720405ffd..7ceb21d22e 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -710,7 +710,7 @@ [b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping. </member> <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false"> - A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation. + A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation. </member> <member name="step" type="float" setter="set_step" getter="get_step" default="0.1"> The animation step value. diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index e5ba1d58f7..7696f36009 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -237,7 +237,7 @@ </member> <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default=""""> The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations. - [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]. + [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]. </member> <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> The length (in seconds) of the currently being played animation. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 8fb688a8ae..54bbe7a94b 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -166,7 +166,7 @@ [/codeblock] </description> </method> - <method name="back"> + <method name="back" qualifiers="const"> <return type="Variant"> </return> <description> @@ -207,7 +207,7 @@ Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code]. </description> </method> - <method name="count"> + <method name="count" qualifiers="const"> <return type="int"> </return> <argument index="0" name="value" type="Variant"> @@ -216,7 +216,7 @@ Returns the number of times an element is in the array. </description> </method> - <method name="duplicate"> + <method name="duplicate" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="deep" type="bool" default="false"> @@ -237,7 +237,7 @@ [b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed. </description> </method> - <method name="find"> + <method name="find" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="Variant"> @@ -248,7 +248,7 @@ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed. </description> </method> - <method name="find_last"> + <method name="find_last" qualifiers="const"> <return type="int"> </return> <argument index="0" name="value" type="Variant"> @@ -257,7 +257,7 @@ Searches the array in reverse order for a value and returns its index or [code]-1[/code] if not found. </description> </method> - <method name="front"> + <method name="front" qualifiers="const"> <return type="Variant"> </return> <description> @@ -265,7 +265,7 @@ [b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> - <method name="has"> + <method name="has" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="value" type="Variant"> @@ -307,7 +307,7 @@ [/codeblocks] </description> </method> - <method name="hash"> + <method name="hash" qualifiers="const"> <return type="int"> </return> <description> @@ -328,28 +328,21 @@ [b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed. </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the array is empty. </description> </method> - <method name="max"> + <method name="max" qualifiers="const"> <return type="Variant"> </return> <description> Returns the maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned. </description> </method> - <method name="min"> + <method name="min" qualifiers="const"> <return type="Variant"> </return> <description> @@ -474,7 +467,14 @@ Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are [code]null[/code]. </description> </method> - <method name="rfind"> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> + <method name="rfind" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="Variant"> @@ -492,14 +492,14 @@ Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> Returns the number of elements in the array. </description> </method> - <method name="slice"> + <method name="slice" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="begin" type="int"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index e2c4ed1430..7c1c4656f8 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -128,6 +128,16 @@ Will regenerate normal maps for the [ArrayMesh]. </description> </method> + <method name="set_blend_shape_name"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <description> + </description> + </method> <method name="surface_find_by_name" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml index cf3d87c2e4..c7ee621ca6 100644 --- a/doc/classes/AudioEffectCapture.xml +++ b/doc/classes/AudioEffectCapture.xml @@ -67,7 +67,7 @@ </methods> <members> <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1"> - Length of the internal ring buffer, in seconds. + Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized. </member> </members> <constants> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 7cc6a5613b..9a70b8f20c 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -4,7 +4,7 @@ Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function. </brief_description> <description> - Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer. + Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer. [b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), anchors and margins won't apply to child [Control]-derived nodes. This can be problematic when resizing the window. To avoid this, add [Control]-derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of adding them as children. </description> <tutorials> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 45ef4cb14c..f7e31f5f9c 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -49,7 +49,7 @@ </member> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1"> Binary mask to choose which mouse buttons this button will respond to. - To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. + To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index fa0c3b167a..c87398ac8f 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ Texture to multiply by [member albedo_color]. Used for basic texturing of objects. </member> <member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge"> - Threshold at which antialiasing will by applied on the alpha channel. + Threshold at which antialiasing will be applied on the alpha channel. </member> <member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing"> The type of alpha antialiasing to apply. See [enum AlphaAntiAliasing]. @@ -127,7 +127,7 @@ Texture used to control the backlight effect per-pixel. Added to [member backlight]. </member> <member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. + If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. </member> <member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0"> Controls how the object faces the camera. See [enum BillboardMode]. diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 4c9cd5702e..55ae58ee3a 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -78,7 +78,7 @@ Constructs a basis matrix from 3 axis vectors (matrix columns). </description> </method> - <method name="determinant"> + <method name="determinant" qualifiers="const"> <return type="float"> </return> <description> @@ -86,7 +86,7 @@ A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid. </description> </method> - <method name="get_euler"> + <method name="get_euler" qualifiers="const"> <return type="Vector3"> </return> <description> @@ -94,35 +94,35 @@ Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles. </description> </method> - <method name="get_orthogonal_index"> + <method name="get_orthogonal_index" qualifiers="const"> <return type="int"> </return> <description> This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code. </description> </method> - <method name="get_rotation_quat"> + <method name="get_rotation_quat" qualifiers="const"> <return type="Quat"> </return> <description> Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles. </description> </method> - <method name="get_scale"> + <method name="get_scale" qualifiers="const"> <return type="Vector3"> </return> <description> Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis. </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Basis"> </return> <description> Returns the inverse of the matrix. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Basis"> @@ -171,14 +171,14 @@ <description> </description> </method> - <method name="orthonormalized"> + <method name="orthonormalized" qualifiers="const"> <return type="Basis"> </return> <description> Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix. </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Basis"> </return> <argument index="0" name="axis" type="Vector3"> @@ -189,7 +189,7 @@ Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector. </description> </method> - <method name="scaled"> + <method name="scaled" qualifiers="const"> <return type="Basis"> </return> <argument index="0" name="scale" type="Vector3"> @@ -198,7 +198,7 @@ Introduce an additional scaling specified by the given 3D scaling factor. </description> </method> - <method name="slerp"> + <method name="slerp" qualifiers="const"> <return type="Basis"> </return> <argument index="0" name="to" type="Basis"> @@ -209,7 +209,7 @@ Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix. </description> </method> - <method name="tdotx"> + <method name="tdotx" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector3"> @@ -218,7 +218,7 @@ Transposed dot product with the X axis of the matrix. </description> </method> - <method name="tdoty"> + <method name="tdoty" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector3"> @@ -227,7 +227,7 @@ Transposed dot product with the Y axis of the matrix. </description> </method> - <method name="tdotz"> + <method name="tdotz" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector3"> @@ -236,7 +236,7 @@ Transposed dot product with the Z axis of the matrix. </description> </method> - <method name="transposed"> + <method name="transposed" qualifiers="const"> <return type="Basis"> </return> <description> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 0d8233e6ff..ffa7c9066a 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -10,7 +10,7 @@ </tutorials> <methods> <method name="add_spacer"> - <return type="void"> + <return type="Control"> </return> <argument index="0" name="begin" type="bool"> </argument> diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml index b69768d33f..0cfbd0270c 100644 --- a/doc/classes/Callable.xml +++ b/doc/classes/Callable.xml @@ -63,70 +63,70 @@ Creates a new [Callable] for the method called [code]method[/code] in the specified [code]object[/code]. </description> </method> - <method name="bind" qualifiers="vararg"> + <method name="bind" qualifiers="vararg const"> <return type="Callable"> </return> <description> Returns a copy of this [Callable] with the arguments bound. Bound arguments are passed after the arguments supplied by [method call]. </description> </method> - <method name="call" qualifiers="vararg"> + <method name="call" qualifiers="vararg const"> <return type="Variant"> </return> <description> Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature. </description> </method> - <method name="call_deferred" qualifiers="vararg"> + <method name="call_deferred" qualifiers="vararg const"> <return type="void"> </return> <description> Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature. </description> </method> - <method name="get_method"> + <method name="get_method" qualifiers="const"> <return type="StringName"> </return> <description> Returns the name of the method represented by this [Callable]. </description> </method> - <method name="get_object"> + <method name="get_object" qualifiers="const"> <return type="Object"> </return> <description> Returns the object on which this [Callable] is called. </description> </method> - <method name="get_object_id"> + <method name="get_object_id" qualifiers="const"> <return type="int"> </return> <description> Returns the ID of this [Callable]'s object (see [method Object.get_instance_id]). </description> </method> - <method name="hash"> + <method name="hash" qualifiers="const"> <return type="int"> </return> <description> Returns the hash value of this [Callable]'s object. </description> </method> - <method name="is_custom"> + <method name="is_custom" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this [Callable] is a custom callable whose behavior differs based on implementation details. Custom callables are used in the engine for various reasons. If [code]true[/code], you can't use [method get_method]. </description> </method> - <method name="is_null"> + <method name="is_null" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this [Callable] has no target to call the method on. </description> </method> - <method name="is_standard"> + <method name="is_standard" qualifiers="const"> <return type="bool"> </return> <description> @@ -151,7 +151,7 @@ Returns [code]true[/code] if both [Callable]s invoke the same custom target. </description> </method> - <method name="unbind"> + <method name="unbind" qualifiers="const"> <return type="Callable"> </return> <argument index="0" name="argcount" type="int"> diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 034b2e9629..9f1d6d8e31 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -194,7 +194,7 @@ </member> <member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0"> The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. - For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of: + For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of: - ~91.31 degrees in a 4:3 viewport - ~101.67 degrees in a 16:10 viewport - ~107.51 degrees in a 16:9 viewport diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index d13f431a16..87b157db4e 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -318,7 +318,7 @@ <argument index="9" name="flags" type="int" default="3"> </argument> <description> - Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. + Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (bottom-left corner using the baseline of the font). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. [b]Example using the default project font:[/b] [codeblocks] [gdscript] diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index fab11d44cc..031abd0112 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -12,7 +12,8 @@ </methods> <members> <member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0"> - Height of the capsule mesh from the center point. + Height of the middle cylindrical part of the capsule (without the hemispherical ends). + [b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 * [member radius]. </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> Number of radial segments on the capsule mesh. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 80febfbfe7..05e412e9da 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -24,6 +24,8 @@ <theme_item name="checked" type="Texture2D"> The check icon to display when the [CheckBox] is checked. </theme_item> + <theme_item name="checked_disabled" type="Texture2D"> + </theme_item> <theme_item name="disabled" type="StyleBox"> The [StyleBox] to display as a background when the [CheckBox] is disabled. </theme_item> @@ -75,11 +77,17 @@ <theme_item name="radio_checked" type="Texture2D"> If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked. </theme_item> + <theme_item name="radio_checked_disabled" type="Texture2D"> + </theme_item> <theme_item name="radio_unchecked" type="Texture2D"> If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked. </theme_item> + <theme_item name="radio_unchecked_disabled" type="Texture2D"> + </theme_item> <theme_item name="unchecked" type="Texture2D"> The check icon to display when the [CheckBox] is unchecked. </theme_item> + <theme_item name="unchecked_disabled" type="Texture2D"> + </theme_item> </theme_items> </class> diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index d1483ac88e..81795abcdd 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -3,7 +3,7 @@ <brief_description> </brief_description> <description> - [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correcly display source code. + [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correctly display source code. </description> <tutorials> </tutorials> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index ce88e0ae88..c33d007735 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -56,10 +56,8 @@ </return> <argument index="0" name="code" type="String"> </argument> - <argument index="1" name="alpha" type="float"> - </argument> <description> - Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants. + Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants. </description> </method> <method name="Color" qualifiers="constructor"> @@ -67,8 +65,10 @@ </return> <argument index="0" name="code" type="String"> </argument> + <argument index="1" name="alpha" type="float"> + </argument> <description> - Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants. + Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants. </description> </method> <method name="Color" qualifiers="constructor"> @@ -80,16 +80,14 @@ </argument> <argument index="2" name="b" type="float"> </argument> - <argument index="3" name="a" type="float"> - </argument> <description> - Constructs a [Color] from RGBA values, typically between 0 and 1. + Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1. [codeblocks] [gdscript] - var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)` + var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)` [/gdscript] [csharp] - var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)` + var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)` [/csharp] [/codeblocks] </description> @@ -103,19 +101,21 @@ </argument> <argument index="2" name="b" type="float"> </argument> + <argument index="3" name="a" type="float"> + </argument> <description> - Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1. + Constructs a [Color] from RGBA values, typically between 0 and 1. [codeblocks] [gdscript] - var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)` + var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)` [/gdscript] [csharp] - var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)` + var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)` [/csharp] [/codeblocks] </description> </method> - <method name="blend"> + <method name="blend" qualifiers="const"> <return type="Color"> </return> <argument index="0" name="over" type="Color"> @@ -136,7 +136,7 @@ [/codeblocks] </description> </method> - <method name="darkened"> + <method name="darkened" qualifiers="const"> <return type="Color"> </return> <argument index="0" name="amount" type="float"> @@ -155,7 +155,87 @@ [/codeblocks] </description> </method> - <method name="inverted"> + <method name="find_named_color" qualifiers="static"> + <return type="int"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="from_rgbe9995" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="rgbe" type="int"> + </argument> + <description> + </description> + </method> + <method name="from_string" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="str" type="String"> + </argument> + <argument index="1" name="default" type="Color"> + </argument> + <description> + </description> + </method> + <method name="get_named_color" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_named_color_count" qualifiers="static"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_named_color_name" qualifiers="static"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="hex" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="hex" type="int"> + </argument> + <description> + </description> + </method> + <method name="hex64" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="hex" type="int"> + </argument> + <description> + </description> + </method> + <method name="html" qualifiers="static"> + <return type="Color"> + </return> + <argument index="0" name="rgba" type="String"> + </argument> + <description> + </description> + </method> + <method name="html_is_valid" qualifiers="static"> + <return type="bool"> + </return> + <argument index="0" name="color" type="String"> + </argument> + <description> + </description> + </method> + <method name="inverted" qualifiers="const"> <return type="Color"> </return> <description> @@ -172,7 +252,7 @@ [/codeblocks] </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="to" type="Color"> @@ -181,7 +261,7 @@ Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="lerp"> + <method name="lerp" qualifiers="const"> <return type="Color"> </return> <argument index="0" name="to" type="Color"> @@ -204,7 +284,7 @@ [/codeblocks] </description> </method> - <method name="lightened"> + <method name="lightened" qualifiers="const"> <return type="Color"> </return> <argument index="0" name="amount" type="float"> @@ -323,7 +403,7 @@ <description> </description> </method> - <method name="to_abgr32"> + <method name="to_abgr32" qualifiers="const"> <return type="int"> </return> <description> @@ -340,7 +420,7 @@ [/codeblocks] </description> </method> - <method name="to_abgr64"> + <method name="to_abgr64" qualifiers="const"> <return type="int"> </return> <description> @@ -357,7 +437,7 @@ [/codeblocks] </description> </method> - <method name="to_argb32"> + <method name="to_argb32" qualifiers="const"> <return type="int"> </return> <description> @@ -374,7 +454,7 @@ [/codeblocks] </description> </method> - <method name="to_argb64"> + <method name="to_argb64" qualifiers="const"> <return type="int"> </return> <description> @@ -391,7 +471,7 @@ [/codeblocks] </description> </method> - <method name="to_html"> + <method name="to_html" qualifiers="const"> <return type="String"> </return> <argument index="0" name="with_alpha" type="bool" default="true"> @@ -413,7 +493,7 @@ [/codeblocks] </description> </method> - <method name="to_rgba32"> + <method name="to_rgba32" qualifiers="const"> <return type="int"> </return> <description> @@ -430,7 +510,7 @@ [/codeblocks] </description> </method> - <method name="to_rgba64"> + <method name="to_rgba64" qualifiers="const"> <return type="int"> </return> <description> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 2fc4313e47..83223bb645 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -51,6 +51,9 @@ If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on. </member> + <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" default="0"> + The shape of the color space view. See [enum PickerShapeType]. + </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> If [code]true[/code], the "add preset" button is enabled. </member> @@ -86,6 +89,15 @@ </signal> </signals> <constants> + <constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType"> + HSV Color Model rectangle color space. + </constant> + <constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType"> + HSV Color Model rectangle color space with a wheel. + </constant> + <constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType"> + HSV Color Model circle color space. Use Saturation as a radius. + </constant> </constants> <theme_items> <theme_item name="add_preset" type="Texture2D"> diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 3e83202472..a9687abedc 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -28,6 +28,11 @@ </description> </method> </methods> + <members> + <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false"> + If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals. + </member> + </members> <constants> </constants> </class> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index da17d993e3..38948a2d6e 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -49,6 +49,12 @@ <tutorials> </tutorials> <methods> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="erase_section"> <return type="void"> </return> @@ -158,7 +164,7 @@ <argument index="0" name="data" type="String"> </argument> <description> - Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on. + Parses the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c5e820e9fe..c0f918a01f 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -50,7 +50,7 @@ [gdscript] func _gui_input(event): if event is InputEventMouseButton: - if event.button_index == BUTTON_LEFT and event.pressed: + if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: print("I've been clicked D:") [/gdscript] [csharp] @@ -150,7 +150,6 @@ </argument> <description> Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. - [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color. [b]Example of overriding a label's color and resetting it later:[/b] [codeblocks] [gdscript] @@ -178,7 +177,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used. + Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_font_override"> @@ -189,7 +188,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used. + Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_font_size_override"> @@ -200,7 +199,7 @@ <argument index="1" name="font_size" type="int"> </argument> <description> - Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. If [code]font_size[/code] is [code]-1[/code], the override is cleared and the font size from assigned [Theme] is used. + Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_icon_override"> @@ -211,7 +210,7 @@ <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. + Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. </description> </method> <method name="add_theme_stylebox_override"> @@ -222,7 +221,7 @@ <argument index="1" name="stylebox" type="StyleBox"> </argument> <description> - Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used. + Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. [b]Example of modifying a property in a StyleBox by duplicating it:[/b] [codeblocks] [gdscript] @@ -730,6 +729,60 @@ Give up the focus. No other control will be able to receive keyboard input. </description> </method> + <method name="remove_theme_color_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [Color] with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_constant_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a constant with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_font_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [Font] with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_font_size_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a font size with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_icon_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for an icon with the given [code]name[/code]. + </description> + </method> + <method name="remove_theme_stylebox_override"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Removes a theme override for a [StyleBox] with the given [code]name[/code]. + </description> + </method> <method name="set_anchor"> <return type="void"> </return> diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml index 410c2262f9..26b3087b21 100644 --- a/doc/classes/CryptoKey.xml +++ b/doc/classes/CryptoKey.xml @@ -27,7 +27,7 @@ </argument> <description> Loads a key from [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be loaded. - [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise. + [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise. </description> </method> <method name="load_from_string"> @@ -50,7 +50,7 @@ </argument> <description> Saves a key to the given [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be saved. - [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise. + [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise. </description> </method> <method name="save_to_string"> diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index ca36b2400c..14c35ae6d3 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -6,7 +6,7 @@ <description> [Decal]s are used to project a texture onto a [Mesh] in the scene. Use Decals to add detail to a scene without affecting the underlying [Mesh]. They are often used to add weathering to building, add dirt or mud to the ground, or add variety to props. Decals can be moved at any time, making them suitable for things like blob shadows or laser sight dots. They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y). - The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a postprocessing effect after. + The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a post-processing effect after. </description> <tutorials> </tutorials> @@ -65,7 +65,7 @@ Blends the albedo [Color] of the decal with albedo [Color] of the underlying mesh. </member> <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575"> - Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you an ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them. + Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you can ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them. </member> <member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="10.0"> Distance from the camera at which the Decal begins to fade away. diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index d3fcbc9f64..16c4348994 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -4,7 +4,7 @@ Dictionary type. </brief_description> <description> - Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as an hash map or associative array. + Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as a hash map or associative array. You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code]. Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior. [b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a dictionary which can be modified independently of the original dictionary, use [method duplicate]. @@ -206,7 +206,7 @@ Clear the dictionary, removing all key/value pairs. </description> </method> - <method name="duplicate"> + <method name="duplicate" qualifiers="const"> <return type="Dictionary"> </return> <argument index="0" name="deep" type="bool" default="false"> @@ -224,7 +224,7 @@ Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary. </description> </method> - <method name="get"> + <method name="get" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="key" type="Variant"> @@ -235,7 +235,7 @@ Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted. </description> </method> - <method name="has"> + <method name="has" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="key" type="Variant"> @@ -260,16 +260,16 @@ This method (like the [code]in[/code] operator) will evaluate to [code]true[/code] as long as the key exists, even if the associated value is [code]null[/code]. </description> </method> - <method name="has_all"> + <method name="has_all" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="keys" type="Array"> </argument> <description> - Returns [code]true[/code] if the dictionary has all of the keys in the given array. + Returns [code]true[/code] if the dictionary has all the keys in the given array. </description> </method> - <method name="hash"> + <method name="hash" qualifiers="const"> <return type="int"> </return> <description> @@ -292,14 +292,14 @@ [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash. </description> </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the dictionary is empty. </description> </method> - <method name="keys"> + <method name="keys" qualifiers="const"> <return type="Array"> </return> <description> @@ -330,14 +330,14 @@ <description> </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> Returns the number of keys in the dictionary. </description> </method> - <method name="values"> + <method name="values" qualifiers="const"> <return type="Array"> </return> <description> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 2d7292717d..a9d7960501 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -6,6 +6,7 @@ <description> Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code]. + [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: [codeblocks] [gdscript] @@ -125,7 +126,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not existed, the method returns an empty String. + On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not exist, the method returns an empty String. </description> </method> <method name="get_drive_count"> @@ -167,7 +168,7 @@ <return type="void"> </return> <description> - Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter). + Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] does not matter). </description> </method> <method name="make_dir"> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 5461dccd27..3a045817c2 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -90,7 +90,7 @@ <argument index="0" name="resources" type="PackedStringArray"> </argument> <description> - Remitted if a resource is reimported. + Emitted if a resource is reimported. </description> </signal> <signal name="resources_reload"> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index 3cc624f49b..8204dc931e 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -4,12 +4,12 @@ Plugin for adding custom property editors on inspector. </brief_description> <description> - This plugins allows adding custom property editors to [EditorInspector]. + These plugins allow adding custom property editors to [EditorInspector]. Plugins are registered via [method EditorPlugin.add_inspector_plugin]. When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported. If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. - Finally [method parse_end] will be called. + Finally, [method parse_end] will be called. On each of these calls, the "add" functions can be called. </description> <tutorials> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index b01af71852..a5328ce382 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -10,6 +10,15 @@ <tutorials> </tutorials> <methods> + <method name="edit_node"> + <return type="void"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <description> + Edits the given [Node]. The node will be also selected if it's inside the scene tree. + </description> + </method> <method name="edit_resource"> <return type="void"> </return> @@ -48,6 +57,14 @@ [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> + <method name="get_editor_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins. + [b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied. + </description> + </method> <method name="get_editor_settings"> <return type="EditorSettings"> </return> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index 1e9d089962..34657a1c08 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -170,7 +170,7 @@ <return type="bool"> </return> <description> - Override this method to define whether Node3D with this gizmo should be selecteble even when the gizmo is hidden. + Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden. </description> </method> <method name="redraw" qualifiers="virtual"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index a24e4bbdc5..61f1761249 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -214,7 +214,7 @@ [gdscript] func forward_canvas_draw_over_viewport(overlay): # Draw a circle at cursor position. - overlay.draw_circle(overlay.get_local_mouse_position(), 64) + overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white) func forward_canvas_gui_input(event): if event is InputEventMouseMotion: @@ -561,7 +561,7 @@ <argument index="0" name="script" type="Script"> </argument> <description> - Removes the debugger plugin with given script fromm the Debugger. + Removes the debugger plugin with given script from the Debugger. </description> </method> <method name="remove_export_plugin"> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml index db85b859e5..aa55a1653d 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneImporter.xml @@ -74,21 +74,11 @@ </constant> <constant name="IMPORT_ANIMATION" value="2"> </constant> - <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4"> + <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4"> </constant> - <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8"> + <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8"> </constant> - <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16"> - </constant> - <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32"> - </constant> - <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256"> - </constant> - <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512"> - </constant> - <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024"> - </constant> - <constant name="IMPORT_USE_COMPRESSION" value="2048"> + <constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16"> </constant> </constants> </class> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml index 58b7104667..9daa3f16bc 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -60,9 +60,17 @@ <description> </description> </method> + <method name="get_lightmap_size_hint" qualifiers="const"> + <return type="Vector2i"> + </return> + <description> + </description> + </method> <method name="get_mesh"> <return type="ArrayMesh"> </return> + <argument index="0" name="arg0" type="Mesh"> + </argument> <description> </description> </method> @@ -150,6 +158,14 @@ <description> </description> </method> + <method name="set_lightmap_size_hint"> + <return type="void"> + </return> + <argument index="0" name="size" type="Vector2i"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"surfaces": [ ]}"> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 5cddecffa8..d1cdc4e43e 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -62,13 +62,6 @@ Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]). </description> </method> - <method name="get_source_folder" qualifiers="const"> - <return type="String"> - </return> - <description> - Returns the resource folder the imported scene file is located in. - </description> - </method> <method name="post_import" qualifiers="virtual"> <return type="Object"> </return> diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml index 1ff9744b70..63e89750c3 100644 --- a/doc/classes/EditorSelection.xml +++ b/doc/classes/EditorSelection.xml @@ -17,6 +17,7 @@ </argument> <description> Adds a node to the selection. + [b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node]. </description> </method> <method name="clear"> diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml index bb356c2183..0056b5ce16 100644 --- a/doc/classes/EditorVCSInterface.xml +++ b/doc/classes/EditorVCSInterface.xml @@ -38,7 +38,7 @@ <return type="Dictionary"> </return> <description> - Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced. + Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of change the corresponding file has experienced. The following integer values are being used to signify that the detected file is: - [code]0[/code]: New to the VCS working directory - [code]1[/code]: Modified diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 02b81ee9b7..f9d8cf574a 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -162,7 +162,7 @@ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage. </member> <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> - Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. + Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. </member> <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 821aa91d21..6909fac2b7 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -176,6 +176,8 @@ <member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1"> </member> <member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false"> + If [code]true[/code], enables signed distance field global illumination. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </member> <member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0"> </member> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index ed437aefd5..966be0a981 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -133,6 +133,9 @@ </constant> </constants> <theme_items> + <theme_item name="back_folder" type="Texture2D"> + Custom icon for the back arrow. + </theme_item> <theme_item name="file" type="Texture2D"> Custom icon for files. </theme_item> @@ -148,6 +151,9 @@ <theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> The color modulation applied to the folder icon. </theme_item> + <theme_item name="forward_folder" type="Texture2D"> + Custom icon for the forward arrow. + </theme_item> <theme_item name="parent_folder" type="Texture2D"> Custom icon for the parent folder arrow. </theme_item> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 409e405551..20d5b6ce9b 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -175,7 +175,7 @@ </argument> <description> Returns the size of a character, optionally taking kerning into account if the next character is provided. - [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. + [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. The height returned is the font height (see also [method get_height]) and has no relation to the glyph height. </description> </method> <method name="get_data" qualifiers="const"> @@ -247,7 +247,8 @@ <argument index="1" name="size" type="int" default="-1"> </argument> <description> - Returns the size size of a bounding box of a string, taking kerning and advance into account. + Returns the size of a bounding box of a string, taking kerning and advance into account. + [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height]. See also [method draw_string]. </description> </method> diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml index 6c54af05cd..e426c8fb36 100644 --- a/doc/classes/FontData.xml +++ b/doc/classes/FontData.xml @@ -391,7 +391,7 @@ If [code]true[/code], distance field hint is enabled. </member> <member name="extra_spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0"> - Extra spacing for each glyphs in pixels. + Extra spacing for each glyph in pixels. This can be a negative number to make the distance between glyphs smaller. </member> <member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0"> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index dd51248fd9..4f56d1ad3e 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -6,6 +6,7 @@ <description> [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked. Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality]. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </description> <tutorials> <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml index d0b930defb..9f012008e3 100644 --- a/doc/classes/Geometry3D.xml +++ b/doc/classes/Geometry3D.xml @@ -129,7 +129,7 @@ <argument index="2" name="planes" type="Array"> </argument> <description> - Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty. + Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array. </description> </method> <method name="segment_intersects_cylinder"> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 10afa4c339..b4536c0589 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -88,7 +88,7 @@ </return> <description> Gets the [HBoxContainer] that contains the zooming and grid snap controls in the top left of the graph. - Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of it's children use their [member CanvasItem.visible] property instead. + Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of its children, use their [member CanvasItem.visible] property instead. </description> </method> <method name="is_node_connected"> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 279c4c4c94..aae3126c0f 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -6,7 +6,7 @@ <description> A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes referred to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it. After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further. - In the Inspector you can enable (show) or disable (hide) slots. By default all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections. + In the Inspector you can enable (show) or disable (hide) slots. By default, all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections. </description> <tutorials> </tutorials> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 9ff682f79d..ddfcdf7724 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -4,7 +4,7 @@ Low-level hyper-text transfer protocol client. </brief_description> <description> - Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for an higher-level alternative.[/b] + Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for a higher-level alternative.[/b] [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index a65f66c72a..25667d8f79 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -229,7 +229,7 @@ <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true"> If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies. Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code]. - If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code]. + If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regardless of [code]accept_gzip[/code]. If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code]. </member> <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1"> diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml index 152f381a83..849f036bbd 100644 --- a/doc/classes/IP.xml +++ b/doc/classes/IP.xml @@ -31,7 +31,7 @@ <return type="Array"> </return> <description> - Returns all of the user's current IPv4 and IPv6 addresses as an array. + Returns all the user's current IPv4 and IPv6 addresses as an array. </description> </method> <method name="get_local_interfaces" qualifiers="const"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index bad8127c03..9d87c9bf9a 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -240,7 +240,7 @@ <argument index="0" name="renormalize" type="bool" default="false"> </argument> <description> - Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0. + Generates mipmaps for the image. Mipmaps are precalculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0. </description> </method> <method name="get_data" qualifiers="const"> @@ -560,7 +560,7 @@ </methods> <members> <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"data": PackedByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}"> - Holds all of the image's color data in a given format. See [enum Format] constants. + Holds all the image's color data in a given format. See [enum Format] constants. </member> </members> <constants> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 2bea482bc1..5fef56e354 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -18,11 +18,11 @@ var texture = load("res://icon.png") $Sprite2D.texture = texture [/codeblock] - This is because images have to be imported as [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method. - But do note that the image data can still be retrieved from an imported texture as well using the [method Texture2D.get_data] method, which returns a copy of the data: + This is because images have to be imported as a [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method. + [b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image: [codeblock] var texture = load("res://icon.png") - var image : Image = texture.get_data() + var image : Image = texture.get_image() [/codeblock] An [ImageTexture] is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new [EditorImportPlugin]. [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 1f872db6c6..d7408cd0ff 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -49,7 +49,7 @@ <return type="Vector3"> </return> <description> - Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + Returns the acceleration in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer. [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> @@ -85,7 +85,7 @@ </argument> <description> Get axis input by specifying two actions, one negative and one positive. - This is a horthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code]. + This is a shorthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code]. </description> </method> <method name="get_connected_joypads"> @@ -106,7 +106,7 @@ <return type="Vector3"> </return> <description> - Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + Returns the gravity in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> @@ -126,7 +126,7 @@ <argument index="1" name="axis" type="int"> </argument> <description> - Returns the current value of the joypad axis at given index (see [enum JoyAxisList]). + Returns the current value of the joypad axis at given index (see [enum JoyAxis]). </description> </method> <method name="get_joy_guid" qualifiers="const"> @@ -176,7 +176,7 @@ <return type="Vector3"> </return> <description> - Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + Returns the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on Android, iOS and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> @@ -255,7 +255,7 @@ <argument index="1" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButtonList]). + Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButton]). </description> </method> <method name="is_joy_known"> @@ -273,7 +273,7 @@ <argument index="0" name="keycode" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant. + Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum Key] constant. </description> </method> <method name="is_mouse_button_pressed" qualifiers="const"> @@ -282,7 +282,7 @@ <argument index="0" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList]. + Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton]. </description> </method> <method name="joy_connection_changed"> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 1fe85a5ae8..ed290fc7e2 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -21,7 +21,7 @@ If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released. </member> <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> - The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed. + The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed. </member> </members> <constants> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 6ab4942f85..b1f4836f6e 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -13,7 +13,7 @@ </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> - Button identifier. One of the [enum JoyButtonList] button constants. + Button identifier. One of the [enum JoyButton] button constants. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 2d7787b568..39fdb14016 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -13,7 +13,7 @@ </methods> <members> <member name="axis" type="int" setter="set_axis" getter="get_axis" default="0"> - Axis identifier. Use one of the [enum JoyAxisList] axis constants. + Axis identifier. Use one of the [enum JoyAxis] axis constants. </member> <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0"> Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position. diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index fe91b9c13e..9f2b829823 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -32,11 +32,11 @@ If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down. </member> <member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0"> - The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout. + The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout. To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. </member> <member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0"> - Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard. + Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard. To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 31e82bbaed..e54c3224da 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -13,7 +13,7 @@ </methods> <members> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0"> - The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks. + The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )"> The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index d7b64a9a2d..d7e92f8bca 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -13,7 +13,7 @@ </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> - The mouse button identifier, one of the [enum ButtonList] button or button wheel constants. + The mouse button identifier, one of the [enum MouseButton] button or button wheel constants. </member> <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false"> If [code]true[/code], the mouse button's state is a double-click. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 476b64a336..fdd4db6115 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -162,7 +162,10 @@ </methods> <members> <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08"> - If the body is at least this close to another body, this body will consider them to be colliding. + Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]). + If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion. + A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors. + A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies. </member> <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions. diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index a21496de54..efd3f58f88 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -177,7 +177,10 @@ Lock the body's Z axis movement. </member> <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001"> - If the body is at least this close to another body, this body will consider them to be colliding. + Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]). + If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion. + A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors. + A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies. </member> </members> <constants> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 8574ff9836..76b9686393 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -32,7 +32,7 @@ </argument> <description> Returns the height of the line [code]line[/code]. - If [code]line[/code] is set to [code]-1[/code], returns biggest line height. + If [code]line[/code] is set to [code]-1[/code], returns the biggest line height. If there're no lines returns font size in pixels. </description> </method> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 111473e098..6bae612c9f 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -58,7 +58,7 @@ If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. </member> <member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector"> - [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained glass. + [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained-glass. </member> <member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0"> The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent. diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 481b737eee..7cbf9d3dfe 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -5,7 +5,7 @@ </brief_description> <description> Special button that brings up a [PopupMenu] when clicked. - New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. + New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 82cd392cd3..e1a6cf44a7 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -43,7 +43,7 @@ Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material. </description> </method> - <method name="get_surface_material" qualifiers="const"> + <method name="get_surface_override_material" qualifiers="const"> <return type="Material"> </return> <argument index="0" name="surface" type="int"> @@ -52,14 +52,14 @@ Returns the override [Material] for the specified surface of the [Mesh] resource. </description> </method> - <method name="get_surface_material_count" qualifiers="const"> + <method name="get_surface_override_material_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of surface materials. + Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count]. </description> </method> - <method name="set_surface_material"> + <method name="set_surface_override_material"> <return type="void"> </return> <argument index="0" name="surface" type="int"> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 6ebfc946dc..2adebdb306 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -6,7 +6,7 @@ <description> MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually. MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead. - As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). + As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object). Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> <tutorials> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 59bf06eaf2..1060e2de41 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -111,7 +111,7 @@ The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area. </member> <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0"> - The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive. + The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive. </member> </members> <signals> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 7a130e9591..00e9db0a33 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -117,7 +117,7 @@ The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area. </member> <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0"> - The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive. + The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive. </member> </members> <signals> diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index dd7464ac0e..871c92798a 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -79,6 +79,7 @@ </methods> <members> <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> + The minimum Y space needed for navigation to be generated. </member> <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> The maximum height difference between two areas for navigation to be generated between them. @@ -87,8 +88,10 @@ The maximum angle a slope can be at for navigation to be generated on it. </member> <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6"> + Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing. </member> <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> + The height of a cell. </member> <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> The size of cells in the [NavigationMesh]. @@ -111,7 +114,7 @@ The physics layers used to generate the [NavigationMesh]. </member> <member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0"> - What kind of geomerty is used to generate the [NavigationMesh]. + What kind of geometry is used to generate the [NavigationMesh]. </member> <member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0"> Which geometry is used to generate the [NavigationMesh]. diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 4f34a8a424..b0a57ed227 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents. - Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. For two regions to be connected to each other, they must share a similar edge. An edges is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. + Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. You may assign navigation layers to regions with [method NavigationServer2D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects. To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity. [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine. @@ -267,6 +267,37 @@ Creates a new region. </description> </method> + <method name="region_get_connection_pathway_end" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <argument index="1" name="connection" type="int"> + </argument> + <description> + Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + </description> + </method> + <method name="region_get_connection_pathway_start" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <argument index="1" name="connection" type="int"> + </argument> + <description> + Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + </description> + </method> + <method name="region_get_connections_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <description> + Returns how many connections this [code]region[/code] has with other regions in the map. + </description> + </method> <method name="region_get_layers" qualifiers="const"> <return type="int"> </return> @@ -321,6 +352,15 @@ </description> </method> </methods> + <signals> + <signal name="map_changed"> + <argument index="0" name="map" type="RID"> + </argument> + <description> + Emitted when a navigation map is updated, when a region moves or is modified. + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 0653c0d27d..b098a7fc20 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents. - Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. For two regions to be connected to each other, they must share a similar edge. An edges is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. + Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. You may assign navigation layers to regions with [method NavigationServer3D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects. To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity. [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine. @@ -335,6 +335,37 @@ Creates a new region. </description> </method> + <method name="region_get_connection_pathway_end" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <argument index="1" name="connection" type="int"> + </argument> + <description> + Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + </description> + </method> + <method name="region_get_connection_pathway_start" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <argument index="1" name="connection" type="int"> + </argument> + <description> + Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count]. + </description> + </method> + <method name="region_get_connections_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="region" type="RID"> + </argument> + <description> + Returns how many connections this [code]region[/code] has with other regions in the map. + </description> + </method> <method name="region_get_layers" qualifiers="const"> <return type="int"> </return> @@ -398,6 +429,15 @@ </description> </method> </methods> + <signals> + <signal name="map_changed"> + <argument index="0" name="map" type="RID"> + </argument> + <description> + Emitted when a navigation map is updated, when a region moves or is modified. + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7ee6860dfc..b5335e47cd 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -37,13 +37,13 @@ Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited]. </description> </method> - <method name="_get_configuration_warning" qualifiers="virtual"> - <return type="String"> + <method name="_get_configuration_warnings" qualifiers="virtual"> + <return type="Array"> </return> <description> - The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script. - Returning an empty string produces no warning. - Call [method update_configuration_warning] when the warning needs to be updated for this node. + The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script. + Returning an empty array produces no warnings. + Call [method update_configuration_warnings] when the warnings need to be updated for this node. </description> </method> <method name="_input" qualifiers="virtual"> @@ -128,7 +128,7 @@ </argument> <description> Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. - If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type. [b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example: [codeblocks] [gdscript] @@ -158,8 +158,8 @@ <argument index="1" name="legible_unique_name" type="bool" default="false"> </argument> <description> - Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it. - If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + Adds a [code]sibling[/code] node to current's node parent, at the same level as that node, right below it. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type. Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children. </description> </method> @@ -856,12 +856,12 @@ Sets whether this is an instance load placeholder. See [InstancePlaceholder]. </description> </method> - <method name="update_configuration_warning"> + <method name="update_configuration_warnings"> <return type="void"> </return> <description> Updates the warning displayed for this node in the Scene Dock. - Use [method _get_configuration_warning] to setup the warning message to display. + Use [method _get_configuration_warnings] to setup the warning message to display. </description> </method> </methods> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 36835d9e94..817ccd5160 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -66,11 +66,11 @@ [/codeblock] </description> </method> - <method name="get_as_property_path"> + <method name="get_as_property_path" qualifiers="const"> <return type="NodePath"> </return> <description> - Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the from the current node). + Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the current node). [codeblocks] [gdscript] # This will be parsed as a node path to the "x" property in the "position" node. @@ -89,7 +89,7 @@ [/codeblocks] </description> </method> - <method name="get_concatenated_subnames"> + <method name="get_concatenated_subnames" qualifiers="const"> <return type="StringName"> </return> <description> @@ -106,7 +106,7 @@ [/codeblocks] </description> </method> - <method name="get_name"> + <method name="get_name" qualifiers="const"> <return type="StringName"> </return> <argument index="0" name="idx" type="int"> @@ -129,7 +129,7 @@ [/codeblocks] </description> </method> - <method name="get_name_count"> + <method name="get_name_count" qualifiers="const"> <return type="int"> </return> <description> @@ -137,7 +137,7 @@ For example, [code]"Path2D/PathFollow2D/Sprite2D"[/code] has 3 names. </description> </method> - <method name="get_subname"> + <method name="get_subname" qualifiers="const"> <return type="StringName"> </return> <argument index="0" name="idx" type="int"> @@ -158,7 +158,7 @@ [/codeblocks] </description> </method> - <method name="get_subname_count"> + <method name="get_subname_count" qualifiers="const"> <return type="int"> </return> <description> @@ -166,14 +166,14 @@ For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:load_path"[/code] has 2 subnames. </description> </method> - <method name="is_absolute"> + <method name="is_absolute" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the node path is absolute (as opposed to relative), which means that it starts with a slash character ([code]/[/code]). Absolute node paths can be used to access the root node ([code]"/root"[/code]) or autoloads (e.g. [code]"/global"[/code] if a "global" autoload was registered). </description> </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 548147beab..8c90108aef 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -244,9 +244,9 @@ </return> <description> Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code]. - [code]language[/code] - 2 or 3 letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case. - [code]Script[/code] - optional, 4 letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case. - [code]COUNTRY[/code] - optional, 2 or 3 letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case. + [code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case. + [code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case. + [code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case. [code]VARIANT[/code] - optional, language variant, region and sort order. Variant can have any number of underscored key words. [code]extra[/code] - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information. </description> @@ -355,7 +355,7 @@ <return type="float"> </return> <description> - Returns the current UNIX epoch timestamp. + Returns the current UNIX epoch timestamp in seconds. [b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease). </description> </method> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ad3ce8e93e..7da9c1ac38 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Object" version="4.0"> <brief_description> - Base class for all non built-in types. + Base class for all non-built-in types. </brief_description> <description> Every class which is not a built-in type inherits from this class. @@ -179,7 +179,7 @@ </argument> <description> Connects a [code]signal[/code] to a [code]callable[/code]. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the [Callable]'s method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants. - [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommend modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below. + [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommended modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below. A signal can only be connected once to a [Callable]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections. If the callable's target is destroyed in the game's lifecycle, the connection will be lost. [b]Examples with recommended syntax:[/b] diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/OptimizedTranslation.xml index 30194e9495..a5ca93c7ff 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/OptimizedTranslation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PHashTranslation" inherits="Translation" version="4.0"> +<class name="OptimizedTranslation" inherits="Translation" version="4.0"> <brief_description> Optimized translation. </brief_description> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 75fb7c1465..21f835a53c 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -52,7 +52,7 @@ Appends a [PackedByteArray] at the end of this array. </description> </method> - <method name="compress"> + <method name="compress" qualifiers="const"> <return type="PackedByteArray"> </return> <argument index="0" name="compression_mode" type="int" default="0"> @@ -61,7 +61,7 @@ Returns a new [PackedByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> - <method name="decompress"> + <method name="decompress" qualifiers="const"> <return type="PackedByteArray"> </return> <argument index="0" name="buffer_size" type="int"> @@ -72,7 +72,7 @@ Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> - <method name="decompress_dynamic"> + <method name="decompress_dynamic" qualifiers="const"> <return type="PackedByteArray"> </return> <argument index="0" name="max_output_size" type="int"> @@ -81,7 +81,7 @@ </argument> <description> Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b] - This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning. + This method is potentially slower than [code]decompress[/code], as it may have to re-allocate its output buffer multiple times while decompressing, whereas [code]decompress[/code] knows it's output buffer size from the beginning. GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned. </description> </method> @@ -92,28 +92,28 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="get_string_from_ascii"> + <method name="get_string_from_ascii" qualifiers="const"> <return type="String"> </return> <description> Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. </description> </method> - <method name="get_string_from_utf16"> + <method name="get_string_from_utf16" qualifiers="const"> <return type="String"> </return> <description> Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string. </description> </method> - <method name="get_string_from_utf32"> + <method name="get_string_from_utf32" qualifiers="const"> <return type="String"> </return> <description> Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string. </description> </method> - <method name="get_string_from_utf8"> + <method name="get_string_from_utf8" qualifiers="const"> <return type="String"> </return> <description> @@ -129,7 +129,7 @@ Returns [code]true[/code] if the array contains [code]value[/code]. </description> </method> - <method name="hex_encode"> + <method name="hex_encode" qualifiers="const"> <return type="String"> </return> <description> @@ -157,14 +157,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -230,6 +223,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -241,7 +241,7 @@ Changes the byte at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -255,7 +255,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedByteArray"> </return> <argument index="0" name="from" type="int"> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index 48d5822f7c..38240b3154 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -79,14 +79,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -152,6 +145,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -163,7 +163,7 @@ Changes the [Color] at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -177,7 +177,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedColorArray"> </return> <argument index="0" name="from" type="int"> @@ -187,7 +187,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index 6598828089..6be1d24b5d 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -80,14 +80,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -145,6 +138,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -156,7 +156,7 @@ Changes the float at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -170,7 +170,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedFloat32Array"> </return> <argument index="0" name="from" type="int"> @@ -180,7 +180,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index d116c6756b..fb7817cb41 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -80,14 +80,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -164,7 +164,7 @@ Changes the float at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -178,7 +178,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedFloat64Array"> </return> <argument index="0" name="from" type="int"> @@ -188,7 +188,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index 2ac7a67b4b..4ee428dfbc 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -80,14 +80,7 @@ Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -164,7 +164,7 @@ Changes the integer at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -178,7 +178,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedInt32Array"> </return> <argument index="0" name="from" type="int"> @@ -188,7 +188,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index a7b6bf0a0f..51948fcbc8 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -80,14 +80,7 @@ Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -164,7 +164,7 @@ Changes the integer at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -178,7 +178,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedInt64Array"> </return> <argument index="0" name="from" type="int"> @@ -188,7 +188,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index fb7ed2a906..9748301dae 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -80,14 +80,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -153,6 +146,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -164,7 +164,7 @@ Changes the [String] at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -178,7 +178,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedStringArray"> </return> <argument index="0" name="from" type="int"> @@ -188,7 +188,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index eb364ddb18..1b3201b072 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -80,14 +80,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -161,6 +154,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -172,7 +172,7 @@ Changes the [Vector2] at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -186,7 +186,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedVector2Array"> </return> <argument index="0" name="from" type="int"> @@ -196,7 +196,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 08ce187b5c..25d854016a 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -79,14 +79,7 @@ Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> - <method name="invert"> - <return type="void"> - </return> - <description> - Reverses the order of the elements in the array. - </description> - </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> @@ -160,6 +153,13 @@ Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> + <method name="reverse"> + <return type="void"> + </return> + <description> + Reverses the order of the elements in the array. + </description> + </method> <method name="set"> <return type="void"> </return> @@ -171,7 +171,7 @@ Changes the [Vector3] at the given index. </description> </method> - <method name="size"> + <method name="size" qualifiers="const"> <return type="int"> </return> <description> @@ -185,7 +185,7 @@ Sorts the elements of the array in ascending order. </description> </method> - <method name="subarray"> + <method name="subarray" qualifiers="const"> <return type="PackedVector3Array"> </return> <argument index="0" name="from" type="int"> @@ -195,7 +195,7 @@ <description> </description> </method> - <method name="to_byte_array"> + <method name="to_byte_array" qualifiers="const"> <return type="PackedByteArray"> </return> <description> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 85058cb9d4..6d7f99a55b 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -181,7 +181,7 @@ The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. + Amount of [member spread] along the Y axis. </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> Gravity applied to every particle. @@ -251,7 +251,7 @@ Scale randomness ratio. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. </member> <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end"> </member> diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index dcf24c1d32..38d9f722b1 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -91,7 +91,7 @@ The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml index 2e0f9c52f2..381371b973 100644 --- a/doc/classes/PhysicalSkyMaterial.xml +++ b/doc/classes/PhysicalSkyMaterial.xml @@ -23,22 +23,22 @@ Modulates the [Color] on the bottom half of the sky to represent the ground. </member> <member name="mie_coefficient" type="float" setter="set_mie_coefficient" getter="get_mie_coefficient" default="0.005"> - Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whiteish color around the sun and horizon. + Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon. </member> <member name="mie_color" type="Color" setter="set_mie_color" getter="get_mie_color" default="Color( 0.36, 0.56, 0.82, 1 )"> Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets. </member> <member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8"> - Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards. + Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it's passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards. </member> <member name="night_sky" type="Texture2D" setter="set_night_sky" getter="get_night_sky"> [Texture2D] for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day. </member> <member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0"> - Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. + Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. </member> <member name="rayleigh_color" type="Color" setter="set_rayleigh_color" getter="get_rayleigh_color" default="Color( 0.056, 0.14, 0.3, 1 )"> - Controls the [Color] of the rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a mars looking atmosphere with a corresponding blue sunset. + Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset. </member> <member name="sun_disk_scale" type="float" setter="set_sun_disk_scale" getter="get_sun_disk_scale" default="1.0"> Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth. diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 9a7926e937..c61347ba0b 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -1241,6 +1241,14 @@ Gets a slider_joint parameter (see [enum SliderJointParam] constants). </description> </method> + <method name="soft_body_get_bounds" qualifiers="const"> + <return type="AABB"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + </description> + </method> <method name="space_create"> <return type="RID"> </return> @@ -1543,7 +1551,10 @@ <constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType"> The [Shape3D] is a [HeightMapShape3D]. </constant> - <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType"> + <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType"> + The [Shape3D] is a [SoftBody3D]. + </constant> + <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index ed96f753c2..2342f00631 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -76,14 +76,14 @@ Creates a plane from the three points, given in clockwise order. </description> </method> - <method name="center"> + <method name="center" qualifiers="const"> <return type="Vector3"> </return> <description> Returns the center of the plane. </description> </method> - <method name="distance_to"> + <method name="distance_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="point" type="Vector3"> @@ -92,7 +92,7 @@ Returns the shortest distance from the plane to the position [code]point[/code]. </description> </method> - <method name="has_point"> + <method name="has_point" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="point" type="Vector3"> @@ -103,7 +103,7 @@ Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold. </description> </method> - <method name="intersect_3"> + <method name="intersect_3" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="b" type="Plane"> @@ -114,7 +114,7 @@ Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="intersects_ray"> + <method name="intersects_ray" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="from" type="Vector3"> @@ -125,7 +125,7 @@ Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="intersects_segment"> + <method name="intersects_segment" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="from" type="Vector3"> @@ -136,7 +136,7 @@ Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="to_plane" type="Plane"> @@ -145,7 +145,7 @@ Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="is_point_over"> + <method name="is_point_over" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="plane" type="Vector3"> @@ -154,7 +154,7 @@ Returns [code]true[/code] if [code]point[/code] is located above the plane. </description> </method> - <method name="normalized"> + <method name="normalized" qualifiers="const"> <return type="Plane"> </return> <description> @@ -189,7 +189,7 @@ <description> </description> </method> - <method name="project"> + <method name="project" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="point" type="Vector3"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 51ec509a14..418785222e 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -565,7 +565,7 @@ <argument index="1" name="state" type="int"> </argument> <description> - Sets the state of an multistate item. See [method add_multistate_item] for details. + Sets the state of a multistate item. See [method add_multistate_item] for details. </description> </method> <method name="set_item_opentype_feature"> @@ -664,13 +664,13 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Cycle to the next state of an multistate item. See [method add_multistate_item] for details. + Cycle to the next state of a multistate item. See [method add_multistate_item] for details. </description> </method> </methods> <members> <member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true"> - If [code]true[/code], allows to navigate [PopupMenu] with letter keys. + If [code]true[/code], allows navigating [PopupMenu] with letter keys. </member> <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true"> If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 25943f6d47..8b73bcb9c1 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -31,7 +31,7 @@ </methods> <members> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> - Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ac63c5da79..5cac715408 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -6,7 +6,7 @@ <description> Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog. - [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. + [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> @@ -255,8 +255,8 @@ [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. </member> <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> - Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. - [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings (see this class' description at the top). + Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. See "Overriding" in the [ProjectSettings] class description at the top for more information. + [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings. </member> <member name="application/config/use_custom_user_dir" type="bool" setter="" getter="" default="false"> If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code]. @@ -443,7 +443,7 @@ <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. - This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non real-time rendering of static frames, or test the project under lag conditions. + This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions. </member> <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> Maximum call stack allowed for debugging GDScript. @@ -734,7 +734,7 @@ <member name="input_devices/pen_tablet/driver" type="String" setter="" getter=""> Specifies the tablet driver to use. If left empty, the default driver will be used. </member> - <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter=""> + <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter=""> Override for [member input_devices/pen_tablet/driver] on Windows. </member> <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> @@ -1143,7 +1143,7 @@ <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10"> Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size]. </member> - <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="100"> + <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5"> Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin]. </member> <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3"> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index ef83ae7fb9..1c0a3e37c0 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -83,7 +83,7 @@ Constructs a quaternion defined by the given values. </description> </method> - <method name="cubic_slerp"> + <method name="cubic_slerp" qualifiers="const"> <return type="Quat"> </return> <argument index="0" name="b" type="Quat"> @@ -98,7 +98,7 @@ Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code]. </description> </method> - <method name="dot"> + <method name="dot" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Quat"> @@ -107,51 +107,51 @@ Returns the dot product of two quaternions. </description> </method> - <method name="get_euler"> + <method name="get_euler" qualifiers="const"> <return type="Vector3"> </return> <description> Returns Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Quat"> </return> <description> Returns the inverse of the quaternion. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="to" type="Quat"> </argument> <description> - Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. + Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="is_normalized"> + <method name="is_normalized" qualifiers="const"> <return type="bool"> </return> <description> Returns whether the quaternion is normalized or not. </description> </method> - <method name="length"> + <method name="length" qualifiers="const"> <return type="float"> </return> <description> Returns the length of the quaternion. </description> </method> - <method name="length_squared"> + <method name="length_squared" qualifiers="const"> <return type="float"> </return> <description> Returns the length of the quaternion, squared. </description> </method> - <method name="normalized"> + <method name="normalized" qualifiers="const"> <return type="Quat"> </return> <description> @@ -258,7 +258,7 @@ <description> </description> </method> - <method name="slerp"> + <method name="slerp" qualifiers="const"> <return type="Quat"> </return> <argument index="0" name="to" type="Quat"> @@ -270,7 +270,7 @@ [b]Note:[/b] Both quaternions must be normalized. </description> </method> - <method name="slerpni"> + <method name="slerpni" qualifiers="const"> <return type="Quat"> </return> <argument index="0" name="to" type="Quat"> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 0ee34d4194..e686a4b8fd 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -25,7 +25,7 @@ Constructs a [RID] as a copy of the given [RID]. </description> </method> - <method name="get_id"> + <method name="get_id" qualifiers="const"> <return type="int"> </return> <description> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 5d7ff39587..352a18e326 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -65,14 +65,14 @@ Constructs a [Rect2] by x, y, width, and height. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Rect2"> </return> <description> Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="encloses"> + <method name="encloses" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> @@ -81,7 +81,7 @@ Returns [code]true[/code] if this [Rect2] completely encloses another one. </description> </method> - <method name="expand"> + <method name="expand" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="to" type="Vector2"> @@ -90,14 +90,14 @@ Returns this [Rect2] expanded to include a given point. </description> </method> - <method name="get_area"> + <method name="get_area" qualifiers="const"> <return type="float"> </return> <description> Returns the area of the [Rect2]. </description> </method> - <method name="grow"> + <method name="grow" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="amount" type="float"> @@ -106,7 +106,7 @@ Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides. </description> </method> - <method name="grow_individual"> + <method name="grow_individual" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="left" type="float"> @@ -121,7 +121,7 @@ Returns a copy of the [Rect2] grown by the specified amount on each side individually. </description> </method> - <method name="grow_side"> + <method name="grow_side" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="side" type="int"> @@ -132,14 +132,14 @@ Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side]. </description> </method> - <method name="has_no_area"> + <method name="has_no_area" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [Rect2] is flat or empty. </description> </method> - <method name="has_point"> + <method name="has_point" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="point" type="Vector2"> @@ -148,7 +148,7 @@ Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> - <method name="intersection"> + <method name="intersection" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> @@ -158,7 +158,7 @@ If the rectangles do not intersect, an empty [Rect2] is returned. </description> </method> - <method name="intersects"> + <method name="intersects" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> @@ -170,7 +170,7 @@ If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="rect" type="Rect2"> @@ -179,7 +179,7 @@ Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> - <method name="merge"> + <method name="merge" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> @@ -221,7 +221,7 @@ Beginning corner. Typically has values lower than [member end]. </member> <member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> - Size from [member position] to [member end]. Typically all components are positive. + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. </member> </members> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index e581ccdb11..84bef9b406 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -63,14 +63,14 @@ Constructs a [Rect2i] by x, y, width, and height. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Rect2i"> </return> <description> Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="encloses"> + <method name="encloses" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2i"> @@ -79,7 +79,7 @@ Returns [code]true[/code] if this [Rect2i] completely encloses another one. </description> </method> - <method name="expand"> + <method name="expand" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="to" type="Vector2i"> @@ -88,14 +88,14 @@ Returns this [Rect2i] expanded to include a given point. </description> </method> - <method name="get_area"> + <method name="get_area" qualifiers="const"> <return type="int"> </return> <description> Returns the area of the [Rect2i]. </description> </method> - <method name="grow"> + <method name="grow" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="amount" type="int"> @@ -104,7 +104,7 @@ Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides. </description> </method> - <method name="grow_individual"> + <method name="grow_individual" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="left" type="int"> @@ -119,7 +119,7 @@ Returns a copy of the [Rect2i] grown by the specified amount on each side individually. </description> </method> - <method name="grow_side"> + <method name="grow_side" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="side" type="int"> @@ -130,14 +130,14 @@ Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side]. </description> </method> - <method name="has_no_area"> + <method name="has_no_area" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [Rect2i] is flat or empty. </description> </method> - <method name="has_point"> + <method name="has_point" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="point" type="Vector2i"> @@ -146,7 +146,7 @@ Returns [code]true[/code] if the [Rect2i] contains a point. </description> </method> - <method name="intersection"> + <method name="intersection" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="b" type="Rect2i"> @@ -156,7 +156,7 @@ If the rectangles do not intersect, an empty [Rect2i] is returned. </description> </method> - <method name="intersects"> + <method name="intersects" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2i"> @@ -166,7 +166,7 @@ If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> - <method name="merge"> + <method name="merge" qualifiers="const"> <return type="Rect2i"> </return> <argument index="0" name="b" type="Rect2i"> @@ -200,7 +200,7 @@ Beginning corner. Typically has values lower than [member end]. </member> <member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )"> - Size from [member position] to [member end]. Typically all components are positive. + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. </member> </members> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index d2b95fda20..d6eaa1b88b 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -10,7 +10,7 @@ Resources are created using the [code]*_create[/code] functions. All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas]. In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create]. - Similarly in 2D, a canvas is needed to draw all canvas items. + Similarly, in 2D, a canvas is needed to draw all canvas items. In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible. In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> @@ -1292,7 +1292,7 @@ <argument index="1" name="margin" type="float"> </argument> <description> - Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]. + Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]. </description> </method> <method name="instance_set_layer_mask"> @@ -1317,7 +1317,7 @@ Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in. </description> </method> - <method name="instance_set_surface_material"> + <method name="instance_set_surface_override_material"> <return type="void"> </return> <argument index="0" name="instance" type="RID"> @@ -1327,7 +1327,7 @@ <argument index="2" name="material" type="RID"> </argument> <description> - Sets the material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_material]. + Sets the override material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_override_material]. </description> </method> <method name="instance_set_transform"> @@ -1520,7 +1520,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face]. + If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face]. </description> </method> <method name="light_set_shadow"> @@ -2204,7 +2204,7 @@ <argument index="1" name="time" type="float"> </argument> <description> - Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess]. + Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess]. </description> </method> <method name="particles_set_process_material"> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index 2683156ec5..9943f644cf 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -6,7 +6,7 @@ <description> Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine. Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver]. - [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card. + [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card. </description> <tutorials> </tutorials> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 6b27c77f26..ed375a8b1e 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -4,7 +4,7 @@ A body that is controlled by the 2D physics engine. </brief_description> <description> - This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. + This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic. [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index e1f6830eb2..9366d7dd44 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -5,7 +5,7 @@ </brief_description> <description> As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. - You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. + You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. an "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f3e62175c6..f8b749aebf 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -14,7 +14,7 @@ <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> The collision margin for the shape. Used in Bullet Physics only. - Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. + Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> <constants> diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml index b7a2258fc1..84efc974c0 100644 --- a/doc/classes/Signal.xml +++ b/doc/classes/Signal.xml @@ -57,42 +57,42 @@ Disconnects this signal from the specified [Callable]. </description> </method> - <method name="emit" qualifiers="vararg"> + <method name="emit" qualifiers="vararg const"> <return type="void"> </return> <description> Emits this signal to all connected objects. </description> </method> - <method name="get_connections"> + <method name="get_connections" qualifiers="const"> <return type="Array"> </return> <description> Returns the list of [Callable]s connected to this signal. </description> </method> - <method name="get_name"> + <method name="get_name" qualifiers="const"> <return type="StringName"> </return> <description> Returns the name of this signal. </description> </method> - <method name="get_object"> + <method name="get_object" qualifiers="const"> <return type="Object"> </return> <description> Returns the object emitting this signal. </description> </method> - <method name="get_object_id"> + <method name="get_object_id" qualifiers="const"> <return type="int"> </return> <description> Returns the ID of the object emitting this signal (see [method Object.get_instance_id]). </description> </method> - <method name="is_connected"> + <method name="is_connected" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="callable" type="Callable"> @@ -101,7 +101,7 @@ Returns [code]true[/code] if the specified [Callable] is connected to this signal. </description> </method> - <method name="is_null"> + <method name="is_null" qualifiers="const"> <return type="bool"> </return> <description> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index fe2cc1f5ad..c6dd6fb142 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -245,6 +245,16 @@ [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> + <method name="set_bone_name"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_bone_parent"> <return type="void"> </return> @@ -297,7 +307,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset. + Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of its parent prior to being reset. </description> </method> <method name="world_transform_to_bone_transform"> diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 04e201e1bd..7999ad774d 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -44,6 +44,12 @@ Returns an individual bit on the collision mask. </description> </method> + <method name="get_physics_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> <method name="remove_collision_exception_with"> <return type="void"> </return> @@ -77,8 +83,6 @@ </method> </methods> <members> - <member name="angular_stiffness" type="float" setter="set_angular_stiffness" getter="get_angular_stiffness" default="0.0"> - </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this SoftBody3D is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. @@ -87,30 +91,26 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0"> + <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> </member> <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0"> </member> - <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0"> + <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5"> </member> <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")"> [NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping. </member> - <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0"> - </member> <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0"> </member> <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s. </member> - <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0"> + <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5"> Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> - <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0"> + <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0"> The SoftBody3D's mass. </member> - <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.0"> - </member> </members> <constants> </constants> diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index e4df753674..617ad3a371 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -18,7 +18,7 @@ [codeblocks] [gdscript] func _input(event): - if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT: + if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: if get_rect().has_point(to_local(event.position)): print("A click!") [/gdscript] @@ -73,10 +73,10 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false"> If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> - <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> + <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false"> If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index f9b947fa3d..658fd1a4f2 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -20,7 +20,7 @@ <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false"> If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 078520a095..06b9c2b042 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -73,7 +73,7 @@ The texture's drawing offset. </member> <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0"> - The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. + The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. </member> <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01"> The size of one pixel's width on the sprite to scale it in 3D. diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index bb85d94bf9..b6d91715ee 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -61,8 +61,8 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Disables Nagle's algorithm to improve latency for small packets. - [b]Note:[/b] For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth. + If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url]. + [b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth. </description> </method> </methods> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 475b17d395..416438e648 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -44,7 +44,7 @@ Constructs a new String from the given [StringName]. </description> </method> - <method name="begins_with"> + <method name="begins_with" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="text" type="String"> @@ -53,14 +53,14 @@ Returns [code]true[/code] if the string begins with the given string. </description> </method> - <method name="bigrams"> + <method name="bigrams" qualifiers="const"> <return type="PackedStringArray"> </return> <description> Returns the bigrams (pairs of consecutive letters) of this string. </description> </method> - <method name="bin_to_int"> + <method name="bin_to_int" qualifiers="const"> <return type="int"> </return> <description> @@ -77,14 +77,14 @@ [/codeblocks] </description> </method> - <method name="c_escape"> + <method name="c_escape" qualifiers="const"> <return type="String"> </return> <description> Returns a copy of the string with special characters escaped using the C language standard. </description> </method> - <method name="c_unescape"> + <method name="c_unescape" qualifiers="const"> <return type="String"> </return> <description> @@ -92,14 +92,14 @@ [b]Note:[/b] Unlike the GDScript parser, this method doesn't support the [code]\uXXXX[/code] escape sequence. </description> </method> - <method name="capitalize"> + <method name="capitalize" qualifiers="const"> <return type="String"> </return> <description> Changes the case of some letters. Replaces underscores with spaces, adds spaces before in-word uppercase characters, converts all letters to lowercase, then capitalizes the first letter and every letter following a space character. For [code]capitalize camelCase mixed_with_underscores[/code], it will return [code]Capitalize Camel Case Mixed With Underscores[/code]. </description> </method> - <method name="casecmp_to"> + <method name="casecmp_to" qualifiers="const"> <return type="int"> </return> <argument index="0" name="to" type="String"> @@ -111,7 +111,15 @@ To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method naturalnocasecmp_to]. </description> </method> - <method name="count"> + <method name="chr" qualifiers="static"> + <return type="String"> + </return> + <argument index="0" name="char" type="int"> + </argument> + <description> + </description> + </method> + <method name="count" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -124,7 +132,7 @@ Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. </description> </method> - <method name="countn"> + <method name="countn" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -137,14 +145,14 @@ Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. </description> </method> - <method name="dedent"> + <method name="dedent" qualifiers="const"> <return type="String"> </return> <description> Returns a copy of the string with indentation (leading tabs and spaces) removed. </description> </method> - <method name="ends_with"> + <method name="ends_with" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="text" type="String"> @@ -153,7 +161,7 @@ Returns [code]true[/code] if the string ends with the given string. </description> </method> - <method name="find"> + <method name="find" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -174,7 +182,7 @@ [/codeblocks] </description> </method> - <method name="findn"> + <method name="findn" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -185,7 +193,7 @@ Returns the index of the [b]first[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the end of the string. </description> </method> - <method name="format"> + <method name="format" qualifiers="const"> <return type="String"> </return> <argument index="0" name="values" type="Variant"> @@ -196,42 +204,42 @@ Formats the string by replacing all occurrences of [code]placeholder[/code] with [code]values[/code]. </description> </method> - <method name="get_base_dir"> + <method name="get_base_dir" qualifiers="const"> <return type="String"> </return> <description> If the string is a valid file path, returns the base directory name. </description> </method> - <method name="get_basename"> + <method name="get_basename" qualifiers="const"> <return type="String"> </return> <description> If the string is a valid file path, returns the full file path without the extension. </description> </method> - <method name="get_extension"> + <method name="get_extension" qualifiers="const"> <return type="String"> </return> <description> If the string is a valid file path, returns the extension. </description> </method> - <method name="get_file"> + <method name="get_file" qualifiers="const"> <return type="String"> </return> <description> If the string is a valid file path, returns the filename. </description> </method> - <method name="hash"> + <method name="hash" qualifiers="const"> <return type="int"> </return> <description> Hashes the string and returns a 32-bit integer. </description> </method> - <method name="hex_to_int"> + <method name="hex_to_int" qualifiers="const"> <return type="int"> </return> <description> @@ -248,7 +256,15 @@ [/codeblocks] </description> </method> - <method name="insert"> + <method name="humanize_size" qualifiers="static"> + <return type="String"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + </description> + </method> + <method name="insert" qualifiers="const"> <return type="String"> </return> <argument index="0" name="position" type="int"> @@ -259,28 +275,28 @@ Returns a copy of the string with the substring [code]what[/code] inserted at the given position. </description> </method> - <method name="is_abs_path"> + <method name="is_abs_path" qualifiers="const"> <return type="bool"> </return> <description> If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute. </description> </method> - <method name="is_empty"> + <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the length of the string equals [code]0[/code]. </description> </method> - <method name="is_rel_path"> + <method name="is_rel_path" qualifiers="const"> <return type="bool"> </return> <description> If the string is a path to a file or directory, returns [code]true[/code] if the path is relative. </description> </method> - <method name="is_subsequence_of"> + <method name="is_subsequence_of" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="text" type="String"> @@ -289,7 +305,7 @@ Returns [code]true[/code] if this string is a subsequence of the given string. </description> </method> - <method name="is_subsequence_ofi"> + <method name="is_subsequence_ofi" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="text" type="String"> @@ -298,7 +314,7 @@ Returns [code]true[/code] if this string is a subsequence of the given string, without considering case. </description> </method> - <method name="is_valid_filename"> + <method name="is_valid_filename" qualifiers="const"> <return type="bool"> </return> <description> @@ -306,14 +322,14 @@ [code]: / \ ? * " | % < >[/code] </description> </method> - <method name="is_valid_float"> + <method name="is_valid_float" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this string contains a valid float. </description> </method> - <method name="is_valid_hex_number"> + <method name="is_valid_hex_number" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="with_prefix" type="bool" default="false"> @@ -322,35 +338,35 @@ Returns [code]true[/code] if this string contains a valid hexadecimal number. If [code]with_prefix[/code] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code]. </description> </method> - <method name="is_valid_html_color"> + <method name="is_valid_html_color" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this string contains a valid color in hexadecimal HTML notation. Other HTML notations such as named colors or [code]hsl()[/code] colors aren't considered valid by this method and will return [code]false[/code]. </description> </method> - <method name="is_valid_identifier"> + <method name="is_valid_identifier" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this string is a valid identifier. A valid identifier may contain only letters, digits and underscores ([code]_[/code]) and the first character may not be a digit. </description> </method> - <method name="is_valid_integer"> + <method name="is_valid_integer" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this string contains a valid integer. </description> </method> - <method name="is_valid_ip_address"> + <method name="is_valid_ip_address" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this string contains only a well-formatted IPv4 or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/code] as valid. </description> </method> - <method name="join"> + <method name="join" qualifiers="const"> <return type="String"> </return> <argument index="0" name="parts" type="PackedStringArray"> @@ -368,14 +384,14 @@ [/codeblocks] </description> </method> - <method name="json_escape"> + <method name="json_escape" qualifiers="const"> <return type="String"> </return> <description> Returns a copy of the string with special characters escaped using the JSON standard. </description> </method> - <method name="left"> + <method name="left" qualifiers="const"> <return type="String"> </return> <argument index="0" name="position" type="int"> @@ -384,14 +400,14 @@ Returns a number of characters from the left of the string. </description> </method> - <method name="length"> + <method name="length" qualifiers="const"> <return type="int"> </return> <description> Returns the string's amount of characters. </description> </method> - <method name="lpad"> + <method name="lpad" qualifiers="const"> <return type="String"> </return> <argument index="0" name="min_length" type="int"> @@ -402,7 +418,7 @@ Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string. </description> </method> - <method name="lstrip"> + <method name="lstrip" qualifiers="const"> <return type="String"> </return> <argument index="0" name="chars" type="String"> @@ -412,7 +428,7 @@ [b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters. </description> </method> - <method name="match"> + <method name="match" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="expr" type="String"> @@ -421,7 +437,7 @@ Does a simple case-sensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]). </description> </method> - <method name="matchn"> + <method name="matchn" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="expr" type="String"> @@ -430,21 +446,21 @@ Does a simple case-insensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]). </description> </method> - <method name="md5_buffer"> + <method name="md5_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Returns the MD5 hash of the string as an array of bytes. </description> </method> - <method name="md5_text"> + <method name="md5_text" qualifiers="const"> <return type="String"> </return> <description> Returns the MD5 hash of the string as a string. </description> </method> - <method name="naturalnocasecmp_to"> + <method name="naturalnocasecmp_to" qualifiers="const"> <return type="int"> </return> <argument index="0" name="to" type="String"> @@ -457,7 +473,7 @@ To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method casecmp_to]. </description> </method> - <method name="nocasecmp_to"> + <method name="nocasecmp_to" qualifiers="const"> <return type="int"> </return> <argument index="0" name="to" type="String"> @@ -469,6 +485,24 @@ To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method casecmp_to] and [method naturalnocasecmp_to]. </description> </method> + <method name="num" qualifiers="static"> + <return type="String"> + </return> + <argument index="0" name="number" type="float"> + </argument> + <argument index="1" name="decimals" type="int" default="-1"> + </argument> + <description> + </description> + </method> + <method name="num_scientific" qualifiers="static"> + <return type="String"> + </return> + <argument index="0" name="number" type="float"> + </argument> + <description> + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> @@ -549,7 +583,7 @@ <description> </description> </method> - <method name="pad_decimals"> + <method name="pad_decimals" qualifiers="const"> <return type="String"> </return> <argument index="0" name="digits" type="int"> @@ -558,7 +592,7 @@ Formats a number to have an exact number of [code]digits[/code] after the decimal point. </description> </method> - <method name="pad_zeros"> + <method name="pad_zeros" qualifiers="const"> <return type="String"> </return> <argument index="0" name="digits" type="int"> @@ -567,7 +601,7 @@ Formats a number to have an exact number of [code]digits[/code] before the decimal point. </description> </method> - <method name="plus_file"> + <method name="plus_file" qualifiers="const"> <return type="String"> </return> <argument index="0" name="file" type="String"> @@ -576,7 +610,7 @@ If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code]. </description> </method> - <method name="repeat"> + <method name="repeat" qualifiers="const"> <return type="String"> </return> <argument index="0" name="count" type="int"> @@ -585,7 +619,7 @@ Returns original string repeated a number of times. The number of repetitions is given by the argument. </description> </method> - <method name="replace"> + <method name="replace" qualifiers="const"> <return type="String"> </return> <argument index="0" name="what" type="String"> @@ -596,7 +630,7 @@ Replaces occurrences of a case-sensitive substring with the given one inside the string. </description> </method> - <method name="replacen"> + <method name="replacen" qualifiers="const"> <return type="String"> </return> <argument index="0" name="what" type="String"> @@ -607,7 +641,7 @@ Replaces occurrences of a case-insensitive substring with the given one inside the string. </description> </method> - <method name="rfind"> + <method name="rfind" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -618,7 +652,7 @@ Returns the index of the [b]last[/b] case-sensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string. </description> </method> - <method name="rfindn"> + <method name="rfindn" qualifiers="const"> <return type="int"> </return> <argument index="0" name="what" type="String"> @@ -629,7 +663,7 @@ Returns the index of the [b]last[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string. </description> </method> - <method name="right"> + <method name="right" qualifiers="const"> <return type="String"> </return> <argument index="0" name="position" type="int"> @@ -638,7 +672,7 @@ Returns the right side of the string from a given position. </description> </method> - <method name="rpad"> + <method name="rpad" qualifiers="const"> <return type="String"> </return> <argument index="0" name="min_length" type="int"> @@ -649,7 +683,7 @@ Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string. </description> </method> - <method name="rsplit"> + <method name="rsplit" qualifiers="const"> <return type="PackedStringArray"> </return> <argument index="0" name="delimiter" type="String"> @@ -677,7 +711,7 @@ [/codeblocks] </description> </method> - <method name="rstrip"> + <method name="rstrip" qualifiers="const"> <return type="String"> </return> <argument index="0" name="chars" type="String"> @@ -687,35 +721,35 @@ [b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters. </description> </method> - <method name="sha1_buffer"> + <method name="sha1_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Returns the SHA-1 hash of the string as an array of bytes. </description> </method> - <method name="sha1_text"> + <method name="sha1_text" qualifiers="const"> <return type="String"> </return> <description> Returns the SHA-1 hash of the string as a string. </description> </method> - <method name="sha256_buffer"> + <method name="sha256_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Returns the SHA-256 hash of the string as an array of bytes. </description> </method> - <method name="sha256_text"> + <method name="sha256_text" qualifiers="const"> <return type="String"> </return> <description> Returns the SHA-256 hash of the string as a string. </description> </method> - <method name="similarity"> + <method name="similarity" qualifiers="const"> <return type="float"> </return> <argument index="0" name="text" type="String"> @@ -724,7 +758,7 @@ Returns the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar. </description> </method> - <method name="split"> + <method name="split" qualifiers="const"> <return type="PackedStringArray"> </return> <argument index="0" name="delimiter" type="String"> @@ -755,7 +789,7 @@ If you need to split strings with more complex rules, use the [RegEx] class instead. </description> </method> - <method name="split_floats"> + <method name="split_floats" qualifiers="const"> <return type="PackedFloat32Array"> </return> <argument index="0" name="delimiter" type="String"> @@ -767,7 +801,7 @@ For example, [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code]. </description> </method> - <method name="strip_edges"> + <method name="strip_edges" qualifiers="const"> <return type="String"> </return> <argument index="0" name="left" type="bool" default="true"> @@ -778,14 +812,14 @@ Returns a copy of the string stripped of any non-printable character (including tabulations, spaces and line breaks) at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively. </description> </method> - <method name="strip_escapes"> + <method name="strip_escapes" qualifiers="const"> <return type="String"> </return> <description> Returns a copy of the string stripped of any escape character. These include all non-printable control characters of the first page of the ASCII table (< 32), such as tabulation ([code]\t[/code] in C) and newline ([code]\n[/code] and [code]\r[/code]) characters, but not spaces. </description> </method> - <method name="substr"> + <method name="substr" qualifiers="const"> <return type="String"> </return> <argument index="0" name="from" type="int"> @@ -796,63 +830,63 @@ Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/code] will return remaining characters from given position. </description> </method> - <method name="to_ascii_buffer"> + <method name="to_ascii_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8_buffer], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces. </description> </method> - <method name="to_float"> + <method name="to_float" qualifiers="const"> <return type="float"> </return> <description> Converts a string containing a decimal number into a [code]float[/code]. </description> </method> - <method name="to_int"> + <method name="to_int" qualifiers="const"> <return type="int"> </return> <description> Converts a string containing an integer number into an [code]int[/code]. </description> </method> - <method name="to_lower"> + <method name="to_lower" qualifiers="const"> <return type="String"> </return> <description> Returns the string converted to lowercase. </description> </method> - <method name="to_upper"> + <method name="to_upper" qualifiers="const"> <return type="String"> </return> <description> Returns the string converted to uppercase. </description> </method> - <method name="to_utf16_buffer"> + <method name="to_utf16_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes). </description> </method> - <method name="to_utf32_buffer"> + <method name="to_utf32_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes). </description> </method> - <method name="to_utf8_buffer"> + <method name="to_utf8_buffer" qualifiers="const"> <return type="PackedByteArray"> </return> <description> Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii_buffer], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii_buffer]. </description> </method> - <method name="trim_prefix"> + <method name="trim_prefix" qualifiers="const"> <return type="String"> </return> <argument index="0" name="prefix" type="String"> @@ -861,7 +895,7 @@ Removes a given string from the start if it starts with it or leaves the string unchanged. </description> </method> - <method name="trim_suffix"> + <method name="trim_suffix" qualifiers="const"> <return type="String"> </return> <argument index="0" name="suffix" type="String"> @@ -870,7 +904,7 @@ Removes a given string from the end if it ends with it or leaves the string unchanged. </description> </method> - <method name="unicode_at"> + <method name="unicode_at" qualifiers="const"> <return type="int"> </return> <argument index="0" name="at" type="int"> @@ -879,7 +913,7 @@ Returns the character code at position [code]at[/code]. </description> </method> - <method name="uri_decode"> + <method name="uri_decode" qualifiers="const"> <return type="String"> </return> <description> @@ -894,7 +928,7 @@ [/codeblocks] </description> </method> - <method name="uri_encode"> + <method name="uri_encode" qualifiers="const"> <return type="String"> </return> <description> @@ -909,14 +943,14 @@ [/codeblocks] </description> </method> - <method name="validate_node_name"> + <method name="validate_node_name" qualifiers="const"> <return type="String"> </return> <description> Removes any characters from the string that are prohibited in [Node] names ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code]). </description> </method> - <method name="xml_escape"> + <method name="xml_escape" qualifiers="const"> <return type="String"> </return> <argument index="0" name="escape_quotes" type="bool" default="false"> @@ -925,7 +959,7 @@ Returns a copy of the string with special characters escaped using the XML standard. If [code]escape_quotes[/code] is [code]true[/code], the single quote ([code]'[/code]) and double quote ([code]"[/code]) characters are also escaped. </description> </method> - <method name="xml_unescape"> + <method name="xml_unescape" qualifiers="const"> <return type="String"> </return> <description> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index af0074f080..be32f6a234 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -4,7 +4,7 @@ An optimized string type for unique names. </brief_description> <description> - [StringName]s are immutable strings designed for general-purpose represention of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings. + [StringName]s are immutable strings designed for general-purpose representation of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings. </description> <tutorials> </tutorials> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index d145b4ce97..1195e4aa2b 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -189,6 +189,12 @@ <description> </description> </method> + <method name="get_primitive" qualifiers="const"> + <return type="int" enum="Mesh.PrimitiveType"> + </return> + <description> + </description> + </method> <method name="get_skin_weight_count" qualifiers="const"> <return type="int" enum="SurfaceTool.SkinWeightCount"> </return> @@ -199,7 +205,7 @@ <return type="void"> </return> <description> - Shrinks the vertex array by creating an index array (avoids reusing vertices). + Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse. </description> </method> <method name="optimize_indices_for_cache"> @@ -214,7 +220,7 @@ <argument index="0" name="bones" type="PackedInt32Array"> </argument> <description> - Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers. + Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers. </description> </method> <method name="set_color"> @@ -223,7 +229,7 @@ <argument index="0" name="color" type="Color"> </argument> <description> - Specifies a [Color] for the next vertex to use. + Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. [b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible. </description> </method> @@ -262,7 +268,7 @@ <argument index="0" name="normal" type="Vector3"> </argument> <description> - Specifies a normal for the next vertex to use. + Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_skin_weight_count"> @@ -288,7 +294,7 @@ <argument index="0" name="tangent" type="Plane"> </argument> <description> - Specifies a tangent for the next vertex to use. + Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_uv"> @@ -297,7 +303,7 @@ <argument index="0" name="uv" type="Vector2"> </argument> <description> - Specifies a set of UV coordinates to use for the next vertex. + Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_uv2"> @@ -306,7 +312,7 @@ <argument index="0" name="uv2" type="Vector2"> </argument> <description> - Specifies an optional second set of UV coordinates to use for the next vertex. + Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> <method name="set_weights"> @@ -315,7 +321,7 @@ <argument index="0" name="weights" type="PackedFloat32Array"> </argument> <description> - Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values. + Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all. </description> </method> </methods> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index df9680bf28..79fa8896e3 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -254,6 +254,9 @@ </method> </methods> <members> + <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true"> + If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible. + </member> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> Select tab at index [code]tab_idx[/code]. </member> @@ -261,7 +264,7 @@ If [code]true[/code], tabs can be rearranged with mouse drag. </member> <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true"> - if [code]true[/code], the mouse's scroll wheel cab be used to navigate the scroll view. + if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view. </member> <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign" default="1"> The alignment of all tabs. See [enum TabAlign] for details. diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index 99eb8b81d4..8df53b8423 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -145,7 +145,7 @@ <argument index="4" name="dc_color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <description> - Draw outilines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. + Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. </description> </method> <method name="get_dropcap_lines" qualifiers="const"> @@ -289,6 +289,20 @@ Returns the size of the bounding box of the paragraph. </description> </method> + <method name="get_spacing_bottom" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns extra spacing at the bottom of the line. See [member Font.extra_spacing_bottom]. + </description> + </method> + <method name="get_spacing_top" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns extra spacing at the top of the line. See [member Font.extra_spacing_top]. + </description> + </method> <method name="hit_test" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 5635ec2be0..fe63e434c9 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -258,6 +258,22 @@ Returns advance of the glyph. </description> </method> + <method name="font_get_glyph_contours" qualifiers="const"> + <return type="Dictionary"> + </return> + <argument index="0" name="font" type="RID"> + </argument> + <argument index="1" name="size" type="int"> + </argument> + <argument index="2" name="index" type="int"> + </argument> + <description> + Returns outline contours of the glyph in a Dictionary. + [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum ContourPointTag] values. + [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour. + [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled. + </description> + </method> <method name="font_get_glyph_index" qualifiers="const"> <return type="int"> </return> @@ -359,7 +375,7 @@ <argument index="0" name="font" type="RID"> </argument> <description> - Returns extra spacing for each glyphs in pixels. + Returns extra spacing for each glyph in pixels. </description> </method> <method name="font_get_spacing_space" qualifiers="const"> @@ -368,7 +384,7 @@ <argument index="0" name="font" type="RID"> </argument> <description> - Sets extra spacing for each glyphs in pixels. + Sets extra spacing for each glyph in pixels. </description> </method> <method name="font_get_supported_chars" qualifiers="const"> @@ -1301,5 +1317,14 @@ <constant name="FEATURE_USE_SUPPORT_DATA" value="128" enum="Feature"> TextServer require external data file for some features. </constant> + <constant name="CONTOUR_CURVE_TAG_ON" value="1" enum="ContourPointTag"> + Contour point is on the curve. + </constant> + <constant name="CONTOUR_CURVE_TAG_OFF_CONIC" value="0" enum="ContourPointTag"> + Contour point isn't on the curve, but serves as a control point for a conic (quadratic) Bézier arc. + </constant> + <constant name="CONTOUR_CURVE_TAG_OFF_CUBIC" value="2" enum="ContourPointTag"> + Contour point isn't on the curve, but serves as a control point for a cubic Bézier arc. + </constant> </constants> </class> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 2270b95c63..c33f32c9e4 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -63,18 +63,18 @@ Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> - <method name="get_data" qualifiers="const"> - <return type="Image"> + <method name="get_height" qualifiers="const"> + <return type="int"> </return> <description> - Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + Returns the texture height. </description> </method> - <method name="get_height" qualifiers="const"> - <return type="int"> + <method name="get_image" qualifiers="const"> + <return type="Image"> </return> <description> - Returns the texture height. + Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_size" qualifiers="const"> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 9f976838e9..3173dddb42 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -84,6 +84,19 @@ Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code]. </description> </method> + <method name="clear_theme_item"> + <return type="void"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code]. + </description> + </method> <method name="copy_default_theme"> <return type="void"> </return> @@ -194,6 +207,13 @@ Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]node_type[/code]. </description> </method> + <method name="get_font_size_type_list" qualifiers="const"> + <return type="PackedStringArray"> + </return> + <description> + Returns all the font size types as a [PackedStringArray] filled with unique type names, for use in [method get_font_size] and/or [method get_font_size_list]. + </description> + </method> <method name="get_font_type_list" qualifiers="const"> <return type="PackedStringArray"> </return> @@ -257,6 +277,41 @@ Returns all the [StyleBox] types as a [PackedStringArray] filled with unique type names, for use in [method get_stylebox] and/or [method get_stylebox_list]. </description> </method> + <method name="get_theme_item" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code]. + Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + </description> + </method> + <method name="get_theme_item_list" qualifiers="const"> + <return type="PackedStringArray"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="node_type" type="String"> + </argument> + <description> + Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]node_type[/code]. + Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method. + </description> + </method> + <method name="get_theme_item_type_list" qualifiers="const"> + <return type="PackedStringArray"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <description> + Returns all the theme items of [code]data_type[/code] types as a [PackedStringArray] filled with unique type names, for use in [method get_theme_item], [method get_theme_item_list] or data type specific methods. + </description> + </method> <method name="get_type_list" qualifiers="const"> <return type="PackedStringArray"> </return> @@ -336,6 +391,113 @@ Returns [code]false[/code] if the theme does not have [code]node_type[/code]. </description> </method> + <method name="has_theme_item" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]node_type[/code]. + Returns [code]false[/code] if the theme does not have [code]node_type[/code]. + </description> + </method> + <method name="rename_color"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_constant"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_font"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_font_size"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_icon"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_stylebox"> + <return type="void"> + </return> + <argument index="0" name="old_name" type="StringName"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <description> + Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> + <method name="rename_theme_item"> + <return type="void"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="old_name" type="StringName"> + </argument> + <argument index="2" name="name" type="StringName"> + </argument> + <argument index="3" name="node_type" type="StringName"> + </argument> + <description> + Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails. + </description> + </method> <method name="set_color"> <return type="void"> </return> @@ -347,7 +509,7 @@ </argument> <description> Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> <method name="set_constant"> @@ -361,7 +523,7 @@ </argument> <description> Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> <method name="set_font"> @@ -375,7 +537,7 @@ </argument> <description> Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> <method name="set_font_size"> @@ -389,7 +551,7 @@ </argument> <description> Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> <method name="set_icon"> @@ -403,7 +565,7 @@ </argument> <description> Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> <method name="set_stylebox"> @@ -417,7 +579,24 @@ </argument> <description> Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]node_type[/code]. - Does nothing if the theme does not have [code]node_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. + </description> + </method> + <method name="set_theme_item"> + <return type="void"> + </return> + <argument index="0" name="data_type" type="int" enum="Theme.DataType"> + </argument> + <argument index="1" name="name" type="StringName"> + </argument> + <argument index="2" name="node_type" type="StringName"> + </argument> + <argument index="3" name="value" type="Variant"> + </argument> + <description> + Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]node_type[/code]. + Does nothing if the [code]value[/code] type does not match [code]data_type[/code]. + Creates [code]node_type[/code] if the theme does not have it. </description> </method> </methods> @@ -430,5 +609,26 @@ </member> </members> <constants> + <constant name="DATA_TYPE_COLOR" value="0" enum="DataType"> + Theme's [Color] item type. + </constant> + <constant name="DATA_TYPE_CONSTANT" value="1" enum="DataType"> + Theme's constant item type. + </constant> + <constant name="DATA_TYPE_FONT" value="2" enum="DataType"> + Theme's [Font] item type. + </constant> + <constant name="DATA_TYPE_FONT_SIZE" value="3" enum="DataType"> + Theme's font size item type. + </constant> + <constant name="DATA_TYPE_ICON" value="4" enum="DataType"> + Theme's icon [Texture2D] item type. + </constant> + <constant name="DATA_TYPE_STYLEBOX" value="5" enum="DataType"> + Theme's [StyleBox] item type. + </constant> + <constant name="DATA_TYPE_MAX" value="6" enum="DataType"> + Maximum value for the DataType enum. + </constant> </constants> </class> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 7ed8ad6d4a..205b342ba8 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -174,7 +174,7 @@ Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblocks] [gdscript] - func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()) + func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()): # Write your custom logic here. # To call the default method: .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 5265e75429..807d8033c1 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -5,7 +5,7 @@ </brief_description> <description> Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. - [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. + [b]Note:[/b] To create a one-shot timer without instantiating a node, use [method SceneTree.create_timer]. </description> <tutorials> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index d75b81eece..9d8721e2de 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -58,14 +58,14 @@ Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled). </description> </method> - <method name="affine_inverse"> + <method name="affine_inverse" qualifiers="const"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> - <method name="interpolate_with"> + <method name="interpolate_with" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="xform" type="Transform"> @@ -76,14 +76,14 @@ Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0). </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="xform" type="Transform"> @@ -92,7 +92,7 @@ Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> - <method name="looking_at"> + <method name="looking_at" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="target" type="Vector3"> @@ -153,14 +153,14 @@ <description> </description> </method> - <method name="orthonormalized"> + <method name="orthonormalized" qualifiers="const"> <return type="Transform"> </return> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="axis" type="Vector3"> @@ -171,7 +171,7 @@ Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. </description> </method> - <method name="scaled"> + <method name="scaled" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="scale" type="Vector3"> @@ -180,7 +180,7 @@ Scales basis and origin of the transform by the given scale factor, using matrix multiplication. </description> </method> - <method name="translated"> + <method name="translated" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="offset" type="Vector3"> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 406774cbfe..6ae7fbcf79 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -54,14 +54,14 @@ Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors). </description> </method> - <method name="affine_inverse"> + <method name="affine_inverse" qualifiers="const"> <return type="Transform2D"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> - <method name="basis_xform"> + <method name="basis_xform" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="v" type="Vector2"> @@ -71,7 +71,7 @@ This method does not account for translation (the origin vector). </description> </method> - <method name="basis_xform_inv"> + <method name="basis_xform_inv" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="v" type="Vector2"> @@ -81,28 +81,28 @@ This method does not account for translation (the origin vector). </description> </method> - <method name="get_origin"> + <method name="get_origin" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the transform's origin (translation). </description> </method> - <method name="get_rotation"> + <method name="get_rotation" qualifiers="const"> <return type="float"> </return> <description> Returns the transform's rotation (in radians). </description> </method> - <method name="get_scale"> + <method name="get_scale" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the scale. </description> </method> - <method name="interpolate_with"> + <method name="interpolate_with" qualifiers="const"> <return type="Transform2D"> </return> <argument index="0" name="xform" type="Transform2D"> @@ -113,14 +113,14 @@ Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Transform2D"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling). </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="xform" type="Transform2D"> @@ -185,14 +185,14 @@ <description> </description> </method> - <method name="orthonormalized"> + <method name="orthonormalized" qualifiers="const"> <return type="Transform2D"> </return> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1). </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Transform2D"> </return> <argument index="0" name="phi" type="float"> @@ -201,7 +201,7 @@ Rotates the transform by the given angle (in radians), using matrix multiplication. </description> </method> - <method name="scaled"> + <method name="scaled" qualifiers="const"> <return type="Transform2D"> </return> <argument index="0" name="scale" type="Vector2"> @@ -210,7 +210,7 @@ Scales the transform by the given scale factor, using matrix multiplication. </description> </method> - <method name="translated"> + <method name="translated" qualifiers="const"> <return type="Transform2D"> </return> <argument index="0" name="offset" type="Vector2"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index fd157e5eb9..add23c2ce6 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -741,6 +741,12 @@ Sets the given column's tooltip text. </description> </method> + <method name="uncollapse_tree"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <members> <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed"> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index b32bb1e2d9..00cca40093 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -23,7 +23,7 @@ tween.Start(); [/csharp] [/codeblocks] - Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component. + Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (e.g. [code]position:x[/code]), where it would only apply to that particular component. Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url] </description> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index a0330de4fa..aba6183124 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -186,7 +186,7 @@ <return type="int"> </return> <description> - Return how many element are in the history. + Return how many elements are in the history. </description> </method> <method name="get_version" qualifiers="const"> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 4159a38d96..b979425b85 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -53,14 +53,14 @@ Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code]. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Vector2"> </return> <description> Returns a new vector with all components in absolute values (i.e. positive). </description> </method> - <method name="angle"> + <method name="angle" qualifiers="const"> <return type="float"> </return> <description> @@ -69,7 +69,7 @@ Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> - <method name="angle_to"> + <method name="angle_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector2"> @@ -78,7 +78,7 @@ Returns the angle to the given vector, in radians. </description> </method> - <method name="angle_to_point"> + <method name="angle_to_point" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector2"> @@ -87,14 +87,14 @@ Returns the angle between the line connecting the two points and the X axis, in radians. </description> </method> - <method name="aspect"> + <method name="aspect" qualifiers="const"> <return type="float"> </return> <description> Returns the aspect ratio of this vector, the ratio of [member x] to [member y]. </description> </method> - <method name="bounce"> + <method name="bounce" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="n" type="Vector2"> @@ -103,14 +103,14 @@ Returns the vector "bounced off" from a plane defined by the given normal. </description> </method> - <method name="ceil"> + <method name="ceil" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the vector with all components rounded up (towards positive infinity). </description> </method> - <method name="clamped"> + <method name="clamped" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="length" type="float"> @@ -119,7 +119,7 @@ Returns the vector with a maximum length by limiting its length to [code]length[/code]. </description> </method> - <method name="cross"> + <method name="cross" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector2"> @@ -128,7 +128,7 @@ Returns the cross product of this vector and [code]with[/code]. </description> </method> - <method name="cubic_interpolate"> + <method name="cubic_interpolate" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="b" type="Vector2"> @@ -143,7 +143,7 @@ Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> - <method name="direction_to"> + <method name="direction_to" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="b" type="Vector2"> @@ -152,7 +152,7 @@ Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> - <method name="distance_squared_to"> + <method name="distance_squared_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector2"> @@ -162,7 +162,7 @@ This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="distance_to"> + <method name="distance_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector2"> @@ -171,7 +171,7 @@ Returns the distance between this vector and [code]to[/code]. </description> </method> - <method name="dot"> + <method name="dot" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector2"> @@ -183,14 +183,14 @@ [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]. </description> </method> - <method name="floor"> + <method name="floor" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the vector with all components rounded down (towards negative infinity). </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="to" type="Vector2"> @@ -199,21 +199,21 @@ Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="is_normalized"> + <method name="is_normalized" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise. </description> </method> - <method name="length"> + <method name="length" qualifiers="const"> <return type="float"> </return> <description> Returns the length (magnitude) of this vector. </description> </method> - <method name="length_squared"> + <method name="length_squared" qualifiers="const"> <return type="float"> </return> <description> @@ -221,7 +221,7 @@ This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="lerp"> + <method name="lerp" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="to" type="Vector2"> @@ -232,7 +232,7 @@ Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> - <method name="move_toward"> + <method name="move_toward" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="to" type="Vector2"> @@ -243,7 +243,7 @@ Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount. </description> </method> - <method name="normalized"> + <method name="normalized" qualifiers="const"> <return type="Vector2"> </return> <description> @@ -390,14 +390,14 @@ <description> </description> </method> - <method name="orthogonal"> + <method name="orthogonal" qualifiers="const"> <return type="Vector2"> </return> <description> Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. </description> </method> - <method name="posmod"> + <method name="posmod" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="mod" type="float"> @@ -406,7 +406,7 @@ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> - <method name="posmodv"> + <method name="posmodv" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="modv" type="Vector2"> @@ -415,7 +415,7 @@ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> - <method name="project"> + <method name="project" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="b" type="Vector2"> @@ -424,7 +424,7 @@ Returns the vector projected onto the vector [code]b[/code]. </description> </method> - <method name="reflect"> + <method name="reflect" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="n" type="Vector2"> @@ -433,7 +433,7 @@ Returns the vector reflected from a plane defined by the given normal. </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="phi" type="float"> @@ -442,21 +442,21 @@ Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad]. </description> </method> - <method name="round"> + <method name="round" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. </description> </method> - <method name="sign"> + <method name="sign" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> - <method name="slerp"> + <method name="slerp" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="to" type="Vector2"> @@ -468,7 +468,7 @@ [b]Note:[/b] Both vectors must be normalized. </description> </method> - <method name="slide"> + <method name="slide" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="n" type="Vector2"> @@ -477,7 +477,7 @@ Returns this vector slid along a plane defined by the given normal. </description> </method> - <method name="snapped"> + <method name="snapped" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="step" type="Vector2"> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index a4ea5c2742..b38b968ba3 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -50,14 +50,14 @@ Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Vector2i"> </return> <description> Returns a new vector with all components in absolute values (i.e. positive). </description> </method> - <method name="aspect"> + <method name="aspect" qualifiers="const"> <return type="float"> </return> <description> @@ -212,7 +212,7 @@ <description> </description> </method> - <method name="sign"> + <method name="sign" qualifiers="const"> <return type="Vector2i"> </return> <description> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index ea80b7c248..bd568e01ec 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -55,14 +55,14 @@ Returns a [Vector3] with the given components. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Vector3"> </return> <description> Returns a new vector with all components in absolute values (i.e. positive). </description> </method> - <method name="angle_to"> + <method name="angle_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector3"> @@ -71,7 +71,7 @@ Returns the unsigned minimum angle to the given vector, in radians. </description> </method> - <method name="bounce"> + <method name="bounce" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="n" type="Vector3"> @@ -80,14 +80,14 @@ Returns the vector "bounced off" from a plane defined by the given normal. </description> </method> - <method name="ceil"> + <method name="ceil" qualifiers="const"> <return type="Vector3"> </return> <description> Returns a new vector with all components rounded up (towards positive infinity). </description> </method> - <method name="cross"> + <method name="cross" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="with" type="Vector3"> @@ -96,7 +96,7 @@ Returns the cross product of this vector and [code]b[/code]. </description> </method> - <method name="cubic_interpolate"> + <method name="cubic_interpolate" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="b" type="Vector3"> @@ -111,7 +111,7 @@ Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> - <method name="direction_to"> + <method name="direction_to" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="b" type="Vector3"> @@ -120,7 +120,7 @@ Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> - <method name="distance_squared_to"> + <method name="distance_squared_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="b" type="Vector3"> @@ -130,7 +130,7 @@ This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="distance_to"> + <method name="distance_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="b" type="Vector3"> @@ -139,7 +139,7 @@ Returns the distance between this vector and [code]b[/code]. </description> </method> - <method name="dot"> + <method name="dot" qualifiers="const"> <return type="float"> </return> <argument index="0" name="with" type="Vector3"> @@ -151,21 +151,21 @@ [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]. </description> </method> - <method name="floor"> + <method name="floor" qualifiers="const"> <return type="Vector3"> </return> <description> Returns a new vector with all components rounded down (towards negative infinity). </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Vector3"> </return> <description> Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]. </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="to" type="Vector3"> @@ -174,21 +174,21 @@ Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> - <method name="is_normalized"> + <method name="is_normalized" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise. </description> </method> - <method name="length"> + <method name="length" qualifiers="const"> <return type="float"> </return> <description> Returns the length (magnitude) of this vector. </description> </method> - <method name="length_squared"> + <method name="length_squared" qualifiers="const"> <return type="float"> </return> <description> @@ -196,7 +196,7 @@ This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="lerp"> + <method name="lerp" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="to" type="Vector3"> @@ -207,21 +207,21 @@ Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> - <method name="max_axis"> + <method name="max_axis" qualifiers="const"> <return type="int"> </return> <description> Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> - <method name="min_axis"> + <method name="min_axis" qualifiers="const"> <return type="int"> </return> <description> Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. </description> </method> - <method name="move_toward"> + <method name="move_toward" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="to" type="Vector3"> @@ -232,7 +232,7 @@ Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount. </description> </method> - <method name="normalized"> + <method name="normalized" qualifiers="const"> <return type="Vector3"> </return> <description> @@ -395,7 +395,7 @@ <description> </description> </method> - <method name="outer"> + <method name="outer" qualifiers="const"> <return type="Basis"> </return> <argument index="0" name="with" type="Vector3"> @@ -404,7 +404,7 @@ Returns the outer product with [code]b[/code]. </description> </method> - <method name="posmod"> + <method name="posmod" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="mod" type="float"> @@ -413,7 +413,7 @@ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> - <method name="posmodv"> + <method name="posmodv" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="modv" type="Vector3"> @@ -422,7 +422,7 @@ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> - <method name="project"> + <method name="project" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="b" type="Vector3"> @@ -431,7 +431,7 @@ Returns this vector projected onto another vector [code]b[/code]. </description> </method> - <method name="reflect"> + <method name="reflect" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="n" type="Vector3"> @@ -440,7 +440,7 @@ Returns this vector reflected from a plane defined by the given normal. </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="by_axis" type="Vector3"> @@ -451,21 +451,21 @@ Rotates this vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector. </description> </method> - <method name="round"> + <method name="round" qualifiers="const"> <return type="Vector3"> </return> <description> Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. </description> </method> - <method name="sign"> + <method name="sign" qualifiers="const"> <return type="Vector3"> </return> <description> Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> - <method name="signed_angle_to"> + <method name="signed_angle_to" qualifiers="const"> <return type="float"> </return> <argument index="0" name="to" type="Vector3"> @@ -476,7 +476,7 @@ Returns the signed angle to the given vector, in radians. The sign of the angle is positive in a counter-clockwise direction and negative in a clockwise direction when viewed from the side specified by the [code]axis[/code]. </description> </method> - <method name="slerp"> + <method name="slerp" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="to" type="Vector3"> @@ -488,7 +488,7 @@ [b]Note:[/b] Both vectors must be normalized. </description> </method> - <method name="slide"> + <method name="slide" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="n" type="Vector3"> @@ -497,7 +497,7 @@ Returns this vector slid along a plane defined by the given normal. </description> </method> - <method name="snapped"> + <method name="snapped" qualifiers="const"> <return type="Vector3"> </return> <argument index="0" name="step" type="Vector3"> @@ -506,7 +506,7 @@ Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. </description> </method> - <method name="to_diagonal_matrix"> + <method name="to_diagonal_matrix" qualifiers="const"> <return type="Basis"> </return> <description> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index a1ae2aceab..ea5945f5b7 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -52,20 +52,20 @@ Returns a [Vector3i] with the given components. </description> </method> - <method name="abs"> + <method name="abs" qualifiers="const"> <return type="Vector3i"> </return> <description> </description> </method> - <method name="max_axis"> + <method name="max_axis" qualifiers="const"> <return type="int"> </return> <description> Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> - <method name="min_axis"> + <method name="min_axis" qualifiers="const"> <return type="int"> </return> <description> @@ -220,7 +220,7 @@ <description> </description> </method> - <method name="sign"> + <method name="sign" qualifiers="const"> <return type="Vector3i"> </return> <description> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8120ae539e..471d21374d 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -80,9 +80,9 @@ </return> <description> Returns the viewport's texture. - [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_data] to flip it back, for example: + [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example: [codeblock] - var img = get_viewport().get_texture().get_data() + var img = get_viewport().get_texture().get_image() img.flip_y() [/codeblock] </description> diff --git a/doc/classes/VisualShaderNodeComment.xml b/doc/classes/VisualShaderNodeComment.xml new file mode 100644 index 0000000000..8970e2fabb --- /dev/null +++ b/doc/classes/VisualShaderNodeComment.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeComment" inherits="VisualShaderNodeResizableBase" version="4.0"> + <brief_description> + A comment node to be placed on visual shader graph. + </brief_description> + <description> + A resizable rectangular area with changeable [member title] and [member description] used for better organizing of other visual shader nodes. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="description" type="String" setter="set_description" getter="get_description" default=""""> + An additional description which placed below the title. + </member> + <member name="title" type="String" setter="set_title" getter="get_title" default=""Comment""> + A title of the node. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 59b501660a..17fc2f8c4d 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -20,7 +20,7 @@ <return type="String"> </return> <description> - Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code]. + Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may look like [code]"MyGame/MyFunctions/Noise"[/code]. Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category. </description> </method> diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index 72be31872d..6b042f6172 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -4,7 +4,7 @@ Calculates the determinant of a [Transform] within the visual shader graph. </brief_description> <description> - Translates to [code]deteminant(x)[/code] in the shader language. + Translates to [code]determinant(x)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index f571edaab3..c2cbf41f45 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -5,7 +5,7 @@ </brief_description> <description> Custom Godot Shading Language expression, with a custom amount of input and output ports. - The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. + The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index 5ef08ea8c2..48f84e5495 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -4,7 +4,7 @@ Returns the vector that points in the same direction as a reference vector within the visual shader graph. </brief_description> <description> - Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/code] is returned. + Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-N[/code] is returned. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index afa14c776e..be3f7f173d 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -74,7 +74,7 @@ <return type="String"> </return> <description> - Returns a [String] description of the input ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]). + Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="get_output_port_count" qualifiers="const"> @@ -88,7 +88,7 @@ <return type="String"> </return> <description> - Returns a [String] description of the output ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]). + Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]). </description> </method> <method name="has_input_port" qualifiers="const"> diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index ad0b21a370..418999863b 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -4,7 +4,7 @@ Compares two floating-point numbers in order to return a required vector within the visual shader graph. </brief_description> <description> - First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. + First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 8e819b011c..067f78dffe 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -14,7 +14,7 @@ <return type="String"> </return> <description> - Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code]. + Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code]. </description> </method> </methods> diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml index ea04180095..40fb66e364 100644 --- a/doc/classes/VisualShaderNodeSDFToScreenUV.xml +++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0"> <brief_description> - A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph. + A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph. </brief_description> <description> Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language. diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml index 438c8dc67b..2e121ffc54 100644 --- a/doc/classes/VisualShaderNodeScreenUVToSDF.xml +++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0"> <brief_description> - A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph. + A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph. </brief_description> <description> Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead. diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml index fa22d16da8..0ed53a8c26 100644 --- a/doc/classes/VisualShaderNodeSmoothStep.xml +++ b/doc/classes/VisualShaderNodeSmoothStep.xml @@ -5,7 +5,7 @@ </brief_description> <description> Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language. - Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml index 7d3d654bd0..b5c89c2c31 100644 --- a/doc/classes/VisualShaderNodeTextureSDF.xml +++ b/doc/classes/VisualShaderNodeTextureSDF.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0"> <brief_description> - Performs a SDF (signed-distance field) texture lookup within the visual shader graph. + Performs an SDF (signed-distance field) texture lookup within the visual shader graph. </brief_description> <description> Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language. diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml index 5dbf3e545a..25fe1c4b28 100644 --- a/doc/classes/VisualShaderNodeTextureSDFNormal.xml +++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0"> <brief_description> - Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph. + Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph. </brief_description> <description> Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language. diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index a4a86cc22a..5d8c23bd6f 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -62,7 +62,7 @@ <argument index="0" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButtonList]. + Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButton]. </description> </method> </methods> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 36cd6e2ea0..5274d952fd 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="XRPositionalTracker" inherits="Object" version="4.0"> +<class name="XRPositionalTracker" inherits="Reference" version="4.0"> <brief_description> A tracked object. </brief_description> diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 75a05bef17..d0edf91fed 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -10,6 +10,24 @@ <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> + <method name="add_interface"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Registers an [XRInterface] object. + </description> + </method> + <method name="add_tracker"> + <return type="void"> + </return> + <argument index="0" name="tracker" type="XRPositionalTracker"> + </argument> + <description> + Registers a new [XRPositionalTracker] that tracks a spatial location in real space. + </description> + </method> <method name="center_on_hmd"> <return type="void"> </return> @@ -26,6 +44,15 @@ You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism. </description> </method> + <method name="clear_primary_interface_if"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Clears our current primary interface if it is set to the provided interface. + </description> + </method> <method name="find_interface" qualifiers="const"> <return type="XRInterface"> </return> @@ -109,6 +136,24 @@ Returns the number of trackers currently registered. </description> </method> + <method name="remove_interface"> + <return type="void"> + </return> + <argument index="0" name="interface" type="XRInterface"> + </argument> + <description> + Removes this interface. + </description> + </method> + <method name="remove_tracker"> + <return type="void"> + </return> + <argument index="0" name="tracker" type="XRPositionalTracker"> + </argument> + <description> + Removes this positional tracker. + </description> + </method> </methods> <members> <member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface"> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 03e8bee7d5..48f336d58c 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -4,7 +4,7 @@ Boolean built-in type. </brief_description> <description> - Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as an switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements. + Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements. Booleans can be directly used in [code]if[/code] statements. The code below demonstrates this on the [code]if can_shoot:[/code] line. You don't need to use [code]== true[/code], you only need [code]if can_shoot:[/code]. Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/code]. [codeblocks] [gdscript] @@ -49,6 +49,7 @@ [/csharp] [/codeblocks] The following code will set [code]can_shoot[/code] to [code]false[/code] and start a timer. This will prevent player from shooting until the timer runs out. Next [code]can_shoot[/code] will be set to [code]true[/code] again allowing player to shoot once again. + [codeblocks] [gdscript] var _can_shoot = true onready var _cool_down = $CoolDownTimer @@ -131,6 +132,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -139,6 +141,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if left operand is [code]false[/code] and right operand is [code]true[/code]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -147,6 +150,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code]. </description> </method> <method name="operator >" qualifiers="operator"> @@ -155,6 +159,7 @@ <argument index="0" name="right" type="bool"> </argument> <description> + Returns [code]true[/code] if left operand is [code]true[/code] and right operand is [code]false[/code]. </description> </method> </methods> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 85fe31eec8..11f6d91b05 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -49,6 +49,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if two floats are different from each other. </description> </method> <method name="operator !=" qualifiers="operator"> @@ -57,6 +58,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if the integer has different value than the float. </description> </method> <method name="operator *" qualifiers="operator"> @@ -65,6 +67,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Multiplies two [float]s. </description> </method> <method name="operator *" qualifiers="operator"> @@ -73,6 +76,10 @@ <argument index="0" name="right" type="Vector2"> </argument> <description> + Multiplies each component of the [Vector2] by the given [float]. + [codeblock] + print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -81,6 +88,10 @@ <argument index="0" name="right" type="Vector2i"> </argument> <description> + Multiplies each component of the [Vector2i] by the given [float]. + [codeblock] + print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -89,6 +100,7 @@ <argument index="0" name="right" type="Vector3"> </argument> <description> + Multiplies each component of the [Vector3] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -97,6 +109,7 @@ <argument index="0" name="right" type="Vector3i"> </argument> <description> + Multiplies each component of the [Vector3i] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -105,6 +118,7 @@ <argument index="0" name="right" type="Quat"> </argument> <description> + Multiplies each component of the [Quat] by the given [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -113,6 +127,10 @@ <argument index="0" name="right" type="Color"> </argument> <description> + Multiplies each component of the [Color] by the given [float]. + [codeblock] + print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -121,12 +139,17 @@ <argument index="0" name="right" type="int"> </argument> <description> + Multiplies a [float] and an [int]. The result is a [float]. </description> </method> <method name="operator +" qualifiers="operator"> <return type="float"> </return> <description> + Unary plus operator. Doesn't have any effect. + [codeblock] + var a = +2.5 # a is 2.5. + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> @@ -135,6 +158,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Adds two floats. </description> </method> <method name="operator +" qualifiers="operator"> @@ -143,12 +167,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Adds a [float] and an [int]. The result is a [float]. </description> </method> <method name="operator -" qualifiers="operator"> <return type="float"> </return> <description> + Unary minus operator. Negates the number. + [codeblock] + var a = -2.5 # a is -2.5. + print(-a) # 2.5 + [/codeblock] </description> </method> <method name="operator -" qualifiers="operator"> @@ -157,6 +187,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Subtracts a float from a float. </description> </method> <method name="operator -" qualifiers="operator"> @@ -165,6 +196,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Subtracts an [int] from a [float]. The result is a [float]. </description> </method> <method name="operator /" qualifiers="operator"> @@ -173,6 +205,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Divides two floats. </description> </method> <method name="operator /" qualifiers="operator"> @@ -181,6 +214,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Divides a [float] by an [int]. The result is a [float]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -189,6 +223,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is less than the right one. </description> </method> <method name="operator <" qualifiers="operator"> @@ -197,6 +232,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is less than the given [int]. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -205,6 +241,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left integer is less than or equal to the right one. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -213,6 +250,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is less than or equal to the given [int]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -221,6 +259,8 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if both floats are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -229,6 +269,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if the [float] and the given [int] are equal. </description> </method> <method name="operator >" qualifiers="operator"> @@ -237,6 +278,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is greater than the right one. </description> </method> <method name="operator >" qualifiers="operator"> @@ -245,6 +287,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is greater than the given [int]. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -253,6 +296,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] the left float is greater than or equal to the right one. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -261,6 +305,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if this [float] is greater than or equal to the given [int]. </description> </method> </methods> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index a63c509937..119cdf8eeb 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -79,6 +79,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if operands are different from each other. </description> </method> <method name="operator !=" qualifiers="operator"> @@ -87,6 +88,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if operands are different from each other. </description> </method> <method name="operator %" qualifiers="operator"> @@ -95,6 +97,12 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers. + [codeblock] + print(5 % 2) # 1 + print(12 % 4) # 0 + print(12 % 2) # 2 + [/codeblock] </description> </method> <method name="operator &" qualifiers="operator"> @@ -103,6 +111,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]AND[/code] operation for two integers. + [codeblock] + print(3 & 1) # 1 + print(11 & 3) # 3 + [/codeblock] + It's useful to retrieve binary flags from a variable. + [codeblock] + var flags = 5 + # Do something if the first bit is enabled. + if flags & 1: + do_stuff() + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -111,6 +131,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Multiplies an [int] and a [float]. The result is a [float]. </description> </method> <method name="operator *" qualifiers="operator"> @@ -119,6 +140,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Multiplies two [int]s. </description> </method> <method name="operator *" qualifiers="operator"> @@ -127,6 +149,10 @@ <argument index="0" name="right" type="Vector2"> </argument> <description> + Multiplies each component of the vector by the given integer. + [codeblock] + print(2 * Vector2(1, 1)) # Vector2(2, 2) + [/codeblock] </description> </method> <method name="operator *" qualifiers="operator"> @@ -135,6 +161,7 @@ <argument index="0" name="right" type="Vector2i"> </argument> <description> + Multiplies each component of the integer vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -143,6 +170,7 @@ <argument index="0" name="right" type="Vector3"> </argument> <description> + Multiplies each component of the vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -151,6 +179,7 @@ <argument index="0" name="right" type="Vector3i"> </argument> <description> + Multiplies each component of the integer vector by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -159,6 +188,7 @@ <argument index="0" name="right" type="Quat"> </argument> <description> + Multiplies each component of the quaternion by the given integer. </description> </method> <method name="operator *" qualifiers="operator"> @@ -167,12 +197,20 @@ <argument index="0" name="right" type="Color"> </argument> <description> + Multiplies each component of the color by the given integer. + [codeblock] + print(2 * Color(0.5, 0.5, 0.5)) # Color(1, 1, 1) + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> <return type="int"> </return> <description> + Unary plus operator. Doesn't have any effect. + [codeblock] + var a = +1 # a is 1. + [/codeblock] </description> </method> <method name="operator +" qualifiers="operator"> @@ -181,6 +219,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Adds an [int] to a [float]. The result is a [float]. </description> </method> <method name="operator +" qualifiers="operator"> @@ -189,12 +228,18 @@ <argument index="0" name="right" type="int"> </argument> <description> + Adds two integers. </description> </method> <method name="operator -" qualifiers="operator"> <return type="int"> </return> <description> + Unary minus operator. Negates the number. + [codeblock] + var a = -1 # a is -1. + print(-a) # 1 + [/codeblock] </description> </method> <method name="operator -" qualifiers="operator"> @@ -203,6 +248,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Subtracts a [float] from an [int]. The result is a [float]. </description> </method> <method name="operator -" qualifiers="operator"> @@ -211,6 +257,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Subtracts two integers. </description> </method> <method name="operator /" qualifiers="operator"> @@ -219,6 +266,10 @@ <argument index="0" name="right" type="float"> </argument> <description> + Divides an [int] by a [float]. The result is a [float]. + [codeblock] + print(10 / 3.0) # 3.333... + [/codeblock] </description> </method> <method name="operator /" qualifiers="operator"> @@ -227,6 +278,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Divides two integers. The decimal part of the result is discarded (truncated). + [codeblock] + print(10 / 2) # 5 + print(10 / 3) # 3 + [/codeblock] </description> </method> <method name="operator <" qualifiers="operator"> @@ -235,6 +291,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is less than the given [float]. </description> </method> <method name="operator <" qualifiers="operator"> @@ -243,6 +300,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is less than the right one. </description> </method> <method name="operator <<" qualifiers="operator"> @@ -251,6 +309,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Performs bitwise shift left operation on the integer. Effectively the same as multiplying by a power of 2. + [codeblock] + print(10 << 1) # 20 + print(10 << 4) # 160 + [/codeblock] </description> </method> <method name="operator <=" qualifiers="operator"> @@ -259,6 +322,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is less than or equal to the given [float]. </description> </method> <method name="operator <=" qualifiers="operator"> @@ -267,6 +331,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is less than or equal to the right one. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -275,6 +340,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if the integer is equal to the given [float]. </description> </method> <method name="operator ==" qualifiers="operator"> @@ -283,6 +349,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] if both integers are equal. </description> </method> <method name="operator >" qualifiers="operator"> @@ -291,6 +358,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is greater than the given [float]. </description> </method> <method name="operator >" qualifiers="operator"> @@ -299,6 +367,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is greater than the right one. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -307,6 +376,7 @@ <argument index="0" name="right" type="float"> </argument> <description> + Returns [code]true[/code] if this [int] is greater than or equal to the given [float]. </description> </method> <method name="operator >=" qualifiers="operator"> @@ -315,6 +385,7 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns [code]true[/code] the left integer is greater than or equal to the right one. </description> </method> <method name="operator >>" qualifiers="operator"> @@ -323,6 +394,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Performs bitwise shift right operation on the integer. Effectively the same as dividing by a power of 2. + [codeblock] + print(10 >> 1) # 5 + print(10 >> 2) # 2 + [/codeblock] </description> </method> <method name="operator ^" qualifiers="operator"> @@ -331,6 +407,11 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]XOR[/code] operation for two integers. + [codeblock] + print(5 ^ 1) # 4 + print(4 ^ 7) # 3 + [/codeblock] </description> </method> <method name="operator |" qualifiers="operator"> @@ -339,12 +420,29 @@ <argument index="0" name="right" type="int"> </argument> <description> + Returns the result of bitwise [code]OR[/code] operation for two integers. + [codeblock] + print(2 | 4) # 6 + print(1 | 3) # 3 + [/codeblock] + It's useful to store binary flags in a variable. + [codeblock] + var flags = 0 + # Turn first and third bit on. + flags |= 1 + flags |= 4 + [/codeblock] </description> </method> <method name="operator ~" qualifiers="operator"> <return type="int"> </return> <description> + Returns the result of bitwise [code]NOT[/code] operation for the integer. It's effectively equal to [code]-int + 1[/code]. + [codeblock] + print(~4) # -3 + print(~7) # -6 + [/codeblock] </description> </method> </methods> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index ae3cc73098..1c6055f8ca 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -437,7 +437,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S for property_def in class_def.properties.values(): type_rst = property_def.type_name.to_rst(state) default = property_def.default_value - if property_def.overridden: + if default is not None and property_def.overridden: ml.append((type_rst, property_def.name, default + " *(parent override)*")) else: ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 4cd89924ee..d14b0d9b1f 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -25583,7 +25583,7 @@ msgstr "" #: doc/classes/Input.xml:99 msgid "" "Returns the current value of the joypad axis at given index (see [enum " -"JoyAxisList])." +"JoyAxis])." msgstr "" #: doc/classes/Input.xml:108 @@ -25592,7 +25592,7 @@ msgstr "" #: doc/classes/Input.xml:117 msgid "" -"Receives a [enum JoyAxisList] axis and returns its equivalent name as a " +"Receives a [enum JoyAxis] axis and returns its equivalent name as a " "string." msgstr "" @@ -25602,7 +25602,7 @@ msgstr "" #: doc/classes/Input.xml:135 msgid "" -"Receives a gamepad button from [enum JoyButtonList] and returns its " +"Receives a gamepad button from [enum JoyButton] and returns its " "equivalent name as a string." msgstr "" @@ -25677,7 +25677,7 @@ msgstr "" #: doc/classes/Input.xml:238 msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoyButtonList])." +"JoyButton])." msgstr "" #: doc/classes/Input.xml:247 @@ -26077,7 +26077,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadButton.xml:16 -msgid "Button identifier. One of the [enum JoyButtonList] button constants." +msgid "Button identifier. One of the [enum JoyButton] button constants." msgstr "" #: doc/classes/InputEventJoypadButton.xml:19 @@ -26105,7 +26105,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadMotion.xml:16 -msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants." +msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants." msgstr "" #: doc/classes/InputEventJoypadMotion.xml:19 @@ -60259,7 +60259,7 @@ msgstr "" #: doc/classes/XRController3D.xml:65 msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoyButtonList]." +"pressed. See [enum JoyButton]." msgstr "" #: doc/classes/XRController3D.xml:71 diff --git a/doc/translations/fr.po b/doc/translations/fr.po index c4fe08e67b..f3e26ebc61 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -25946,7 +25946,7 @@ msgstr "" #: doc/classes/Input.xml:99 msgid "" "Returns the current value of the joypad axis at given index (see [enum " -"JoyAxisList])." +"JoyAxis])." msgstr "" #: doc/classes/Input.xml:108 @@ -25955,7 +25955,7 @@ msgstr "" #: doc/classes/Input.xml:117 msgid "" -"Receives a [enum JoyAxisList] axis and returns its equivalent name as a " +"Receives a [enum JoyAxis] axis and returns its equivalent name as a " "string." msgstr "" @@ -25965,7 +25965,7 @@ msgstr "" #: doc/classes/Input.xml:135 msgid "" -"Receives a gamepad button from [enum JoyButtonList] and returns its " +"Receives a gamepad button from [enum JoyButton] and returns its " "equivalent name as a string." msgstr "" @@ -26041,7 +26041,7 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoyButtonList])." +"JoyButton])." msgstr "" "Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la " "chaîne de caractères donnée." @@ -26443,7 +26443,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadButton.xml:16 -msgid "Button identifier. One of the [enum JoyButtonList] button constants." +msgid "Button identifier. One of the [enum JoyButton] button constants." msgstr "" #: doc/classes/InputEventJoypadButton.xml:19 @@ -26471,7 +26471,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadMotion.xml:16 -msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants." +msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants." msgstr "" #: doc/classes/InputEventJoypadMotion.xml:19 @@ -60738,7 +60738,7 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoyButtonList]." +"pressed. See [enum JoyButton]." msgstr "" "Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " "zéro." diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index f47fc403cc..b737a287d1 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -41,7 +41,7 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32 ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG."); ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); Error err = save_image(p_path, img); diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index eda929850c..34ef6f3ce6 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -102,6 +102,28 @@ bool DirAccessUnix::dir_exists(String p_dir) { return (success && S_ISDIR(flags.st_mode)); } +bool DirAccessUnix::is_readable(String p_dir) { + GLOBAL_LOCK_FUNCTION + + if (p_dir.is_rel_path()) { + p_dir = get_current_dir().plus_file(p_dir); + } + + p_dir = fix_path(p_dir); + return (access(p_dir.utf8().get_data(), R_OK) == 0); +} + +bool DirAccessUnix::is_writable(String p_dir) { + GLOBAL_LOCK_FUNCTION + + if (p_dir.is_rel_path()) { + p_dir = get_current_dir().plus_file(p_dir); + } + + p_dir = fix_path(p_dir); + return (access(p_dir.utf8().get_data(), W_OK) == 0); +} + uint64_t DirAccessUnix::get_modified_time(String p_file) { if (p_file.is_rel_path()) { p_file = current_dir.plus_file(p_file); diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index b70df1ca02..54f4a5c312 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -71,6 +71,8 @@ public: virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); + virtual bool is_readable(String p_dir); + virtual bool is_writable(String p_dir); virtual uint64_t get_modified_time(String p_file); diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 31ec9d4c93..4c08380dd0 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -240,7 +240,7 @@ uint8_t FileAccessUnix::get_8() const { } int FileAccessUnix::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use."); int read = fread(p_dst, 1, p_length, f); diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 469d80368d..09e2b4546a 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1486,7 +1486,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_ // possible in a single frame if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) { //guess we did.. ok, let's see if we can insert a new block.. - if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { + if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we can, so we are safe Error err = _insert_staging_block(); if (err) { @@ -1530,7 +1530,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_ staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0; } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) { //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one? - if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { + if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) { //we are still allowed to create a new block, so let's do that and insert it for current pos Error err = _insert_staging_block(); if (err) { @@ -2566,7 +2566,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex for (uint32_t y = 0; y < height; y++) { const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch; uint8_t *wptr = write_ptr + y * pixel_size * width; - copymem(wptr, rptr, pixel_size * width); + copymem(wptr, rptr, (uint64_t)pixel_size * width); } } } @@ -7834,6 +7834,18 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) { } void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) { + // get our device capabilities + { + device_capabilities.version_major = p_context->get_vulkan_major(); + device_capabilities.version_minor = p_context->get_vulkan_minor(); + + // get info about subgroups + VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities(); + device_capabilities.subgroup_size = subgroup_capabilities.size; + device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd(); + device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd(); + } + context = p_context; device = p_context->get_device(); if (p_local_device) { @@ -8253,6 +8265,7 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() { } RenderingDeviceVulkan::RenderingDeviceVulkan() { + device_capabilities.device_family = DEVICE_VULKAN; } RenderingDeviceVulkan::~RenderingDeviceVulkan() { diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 69517b17ba..504e63392f 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -34,6 +34,7 @@ #include "core/config/project_settings.h" #include "core/string/ustring.h" #include "core/version.h" +#include "servers/rendering/rendering_device.h" #include "vk_enum_string_helper.h" @@ -163,6 +164,35 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback( return VK_FALSE; } +VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char *pLayerPrefix, + const char *pMessage, + void *pUserData) { + String debugMessage = String("Vulkan Debug Report: object - ") + + String::num_int64(object) + "\n" + pMessage; + + switch (flags) { + case VK_DEBUG_REPORT_DEBUG_BIT_EXT: + case VK_DEBUG_REPORT_INFORMATION_BIT_EXT: + print_line(debugMessage); + break; + case VK_DEBUG_REPORT_WARNING_BIT_EXT: + case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT: + WARN_PRINT(debugMessage); + break; + case VK_DEBUG_REPORT_ERROR_BIT_EXT: + ERR_PRINT(debugMessage); + break; + } + + return VK_FALSE; +} + VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) { for (uint32_t i = 0; i < check_count; i++) { VkBool32 found = 0; @@ -234,12 +264,46 @@ Error VulkanContext::_create_validation_layers() { return OK; } +typedef VkResult(VKAPI_PTR *_vkEnumerateInstanceVersion)(uint32_t *); + +Error VulkanContext::_obtain_vulkan_version() { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkApplicationInfo.html#_description + // for Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android. + _vkEnumerateInstanceVersion func = (_vkEnumerateInstanceVersion)vkGetInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion"); + if (func != nullptr) { + uint32_t api_version; + VkResult res = func(&api_version); + if (res == VK_SUCCESS) { + vulkan_major = VK_VERSION_MAJOR(api_version); + vulkan_minor = VK_VERSION_MINOR(api_version); + uint32_t vulkan_patch = VK_VERSION_PATCH(api_version); + + print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch)); + } else { + // according to the documentation this shouldn't fail with anything except a memory allocation error + // in which case we're in deep trouble anyway + ERR_FAIL_V(ERR_CANT_CREATE); + } + } else { + print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0"); + } + + // we don't go above 1.2 + if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) { + vulkan_major = 1; + vulkan_minor = 2; + } + + return OK; +} + Error VulkanContext::_initialize_extensions() { uint32_t instance_extension_count = 0; enabled_extension_count = 0; enabled_layer_count = 0; enabled_debug_utils = false; + enabled_debug_report = false; /* Look for instance extensions */ VkBool32 surfaceExtFound = 0; VkBool32 platformSurfaceExtFound = 0; @@ -268,6 +332,7 @@ Error VulkanContext::_initialize_extensions() { if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) { if (use_validation_layers) { extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME; + enabled_debug_report = true; } } if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) { @@ -289,12 +354,200 @@ Error VulkanContext::_initialize_extensions() { return OK; } +typedef void(VKAPI_PTR *_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice, VkPhysicalDeviceProperties2 *); + +uint32_t VulkanContext::SubgroupCapabilities::supported_stages_flags_rd() const { + uint32_t flags = 0; + + if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_VERTEX_BIT; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_CONTROL_BIT; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_EVALUATION_BIT; + } + // if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) { + // flags += RenderingDevice::ShaderStage::SHADER_STAGE_GEOMETRY_BIT; + // } + if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_FRAGMENT_BIT; + } + if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) { + flags += RenderingDevice::ShaderStage::SHADER_STAGE_COMPUTE_BIT; + } + + return flags; +} + +String VulkanContext::SubgroupCapabilities::supported_stages_desc() const { + String res; + + if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) { + res += ", STAGE_VERTEX"; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { + res += ", STAGE_TESSELLATION_CONTROL"; + } + if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) { + res += ", STAGE_TESSELLATION_EVALUATION"; + } + if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) { + res += ", STAGE_GEOMETRY"; + } + if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) { + res += ", STAGE_FRAGMENT"; + } + if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) { + res += ", STAGE_COMPUTE"; + } + + /* these are not defined on Android GRMBL */ + if (supportedStages & 0x00000100 /* VK_SHADER_STAGE_RAYGEN_BIT_KHR */) { + res += ", STAGE_RAYGEN_KHR"; + } + if (supportedStages & 0x00000200 /* VK_SHADER_STAGE_ANY_HIT_BIT_KHR */) { + res += ", STAGE_ANY_HIT_KHR"; + } + if (supportedStages & 0x00000400 /* VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR */) { + res += ", STAGE_CLOSEST_HIT_KHR"; + } + if (supportedStages & 0x00000800 /* VK_SHADER_STAGE_MISS_BIT_KHR */) { + res += ", STAGE_MISS_KHR"; + } + if (supportedStages & 0x00001000 /* VK_SHADER_STAGE_INTERSECTION_BIT_KHR */) { + res += ", STAGE_INTERSECTION_KHR"; + } + if (supportedStages & 0x00002000 /* VK_SHADER_STAGE_CALLABLE_BIT_KHR */) { + res += ", STAGE_CALLABLE_KHR"; + } + if (supportedStages & 0x00000040 /* VK_SHADER_STAGE_TASK_BIT_NV */) { + res += ", STAGE_TASK_NV"; + } + if (supportedStages & 0x00000080 /* VK_SHADER_STAGE_MESH_BIT_NV */) { + res += ", STAGE_MESH_NV"; + } + + return res.substr(2); // remove first ", " +} + +uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const { + uint32_t flags = 0; + + if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) { + flags += RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT; + } + + return flags; +} + +String VulkanContext::SubgroupCapabilities::supported_operations_desc() const { + String res; + + if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) { + res += ", FEATURE_BASIC"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) { + res += ", FEATURE_VOTE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) { + res += ", FEATURE_ARITHMETIC"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) { + res += ", FEATURE_BALLOT"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) { + res += ", FEATURE_SHUFFLE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) { + res += ", FEATURE_SHUFFLE_RELATIVE"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) { + res += ", FEATURE_CLUSTERED"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) { + res += ", FEATURE_QUAD"; + } + if (supportedOperations & VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV) { + res += ", FEATURE_PARTITIONED_NV"; + } + + return res.substr(2); // remove first ", " +} + +Error VulkanContext::_check_capabilities() { + // check subgroups + // https://www.khronos.org/blog/vulkan-subgroup-tutorial + // for Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android. + _vkGetPhysicalDeviceProperties2 func = (_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2"); + if (func != nullptr) { + VkPhysicalDeviceSubgroupProperties subgroupProperties; + subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES; + subgroupProperties.pNext = nullptr; + + VkPhysicalDeviceProperties2 physicalDeviceProperties; + physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; + physicalDeviceProperties.pNext = &subgroupProperties; + + func(gpu, &physicalDeviceProperties); + + subgroup_capabilities.size = subgroupProperties.subgroupSize; + subgroup_capabilities.supportedStages = subgroupProperties.supportedStages; + subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations; + // Note: quadOperationsInAllStages will be true if: + // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT + // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT + subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages; + + // only output this when debugging? + print_line("- Vulkan subgroup size " + itos(subgroup_capabilities.size)); + print_line("- Vulkan subgroup stages " + subgroup_capabilities.supported_stages_desc()); + print_line("- Vulkan subgroup supported ops " + subgroup_capabilities.supported_operations_desc()); + if (subgroup_capabilities.quadOperationsInAllStages) { + print_line("- Vulkan subgroup quad operations in all stages"); + } + } else { + subgroup_capabilities.size = 0; + subgroup_capabilities.supportedStages = 0; + subgroup_capabilities.supportedOperations = 0; + subgroup_capabilities.quadOperationsInAllStages = false; + } + + return OK; +} + Error VulkanContext::_create_physical_device() { + /* obtain version */ + _obtain_vulkan_version(); + /* Look for validation layers */ if (use_validation_layers) { _create_validation_layers(); } + /* initialise extensions */ { Error err = _initialize_extensions(); if (err != OK) { @@ -312,7 +565,7 @@ Error VulkanContext::_create_physical_device() { /*applicationVersion*/ 0, /*pEngineName*/ namecs.get_data(), /*engineVersion*/ 0, - /*apiVersion*/ VK_API_VERSION_1_0, + /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0) }; VkInstanceCreateInfo inst_info = { /*sType*/ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, @@ -331,6 +584,7 @@ Error VulkanContext::_create_physical_device() { * function to register the final callback. */ VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info; + VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{}; if (enabled_debug_utils) { // VK_EXT_debug_utils style dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; @@ -344,6 +598,16 @@ Error VulkanContext::_create_physical_device() { dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback; dbg_messenger_create_info.pUserData = this; inst_info.pNext = &dbg_messenger_create_info; + } else if (enabled_debug_report) { + dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; + dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT | + VK_DEBUG_REPORT_WARNING_BIT_EXT | + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | + VK_DEBUG_REPORT_ERROR_BIT_EXT | + VK_DEBUG_REPORT_DEBUG_BIT_EXT; + dbg_report_callback_create_info.pfnCallback = _debug_report_callback; + dbg_report_callback_create_info.pUserData = this; + inst_info.pNext = &dbg_report_callback_create_info; } uint32_t gpu_count; @@ -532,6 +796,33 @@ Error VulkanContext::_create_physical_device() { ERR_FAIL_V(ERR_CANT_CREATE); break; } + } else if (enabled_debug_report) { + CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT"); + DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT"); + DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT"); + + if (nullptr == CreateDebugReportCallbackEXT || nullptr == DebugReportMessageEXT || nullptr == DestroyDebugReportCallbackEXT) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "GetProcAddr: Failed to init VK_EXT_debug_report\n" + "GetProcAddr: Failure"); + } + + err = CreateDebugReportCallbackEXT(inst, &dbg_report_callback_create_info, nullptr, &dbg_debug_report); + switch (err) { + case VK_SUCCESS: + break; + case VK_ERROR_OUT_OF_HOST_MEMORY: + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "CreateDebugReportCallbackEXT: out of host memory\n" + "CreateDebugReportCallbackEXT Failure"); + break; + default: + ERR_FAIL_V_MSG(ERR_CANT_CREATE, + "CreateDebugReportCallbackEXT: unknown failure\n" + "CreateDebugReportCallbackEXT Failure"); + ERR_FAIL_V(ERR_CANT_CREATE); + break; + } } /* Call with NULL data to get count */ @@ -561,6 +852,14 @@ Error VulkanContext::_create_physical_device() { GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR); GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR); + // get info about what our vulkan driver is capable off + { + Error res = _check_capabilities(); + if (res != OK) { + return res; + } + } + return OK; } @@ -692,16 +991,39 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) { // If the format list includes just one entry of VK_FORMAT_UNDEFINED, // the surface has no preferred format. Otherwise, at least one // supported format will be returned. - if (true || (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED)) { + if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { format = VK_FORMAT_B8G8R8A8_UNORM; + color_space = surfFormats[0].colorSpace; } else { + // These should be ordered with the ones we want to use on top and fallback modes further down + // we want an 32bit RGBA unsigned normalised buffer or similar + const VkFormat allowed_formats[] = { + VK_FORMAT_B8G8R8A8_UNORM, + VK_FORMAT_R8G8B8A8_UNORM + }; + uint32_t allowed_formats_count = sizeof(allowed_formats) / sizeof(VkFormat); + if (formatCount < 1) { free(surfFormats); ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1"); } - format = surfFormats[0].format; + + // Find the first format that we support + format = VK_FORMAT_UNDEFINED; + for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) { + for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) { + if (surfFormats[sf].format == allowed_formats[af]) { + format = surfFormats[sf].format; + color_space = surfFormats[sf].colorSpace; + } + } + } + + if (format == VK_FORMAT_UNDEFINED) { + free(surfFormats); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "No usable surface format found."); + } } - color_space = surfFormats[0].colorSpace; free(surfFormats); @@ -1708,6 +2030,9 @@ VulkanContext::~VulkanContext() { if (inst_initialized && enabled_debug_utils) { DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); } + if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) { + DestroyDebugReportCallbackEXT(inst, dbg_debug_report, nullptr); + } vkDestroyDevice(device, nullptr); } if (inst_initialized) { diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index dc6b0410bc..b788181ab9 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -41,6 +41,20 @@ #include <vulkan/vulkan.h> class VulkanContext { +public: + struct SubgroupCapabilities { + uint32_t size; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; + + uint32_t supported_stages_flags_rd() const; + String supported_stages_desc() const; + uint32_t supported_operations_flags_rd() const; + String supported_operations_desc() const; + }; + +private: enum { MAX_EXTENSIONS = 128, MAX_LAYERS = 64, @@ -57,6 +71,11 @@ class VulkanContext { bool device_initialized = false; bool inst_initialized = false; + // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise + uint32_t vulkan_major = 1; + uint32_t vulkan_minor = 0; + SubgroupCapabilities subgroup_capabilities; + String device_vendor; String device_name; String pipeline_cache_id; @@ -126,6 +145,12 @@ class VulkanContext { const char *extension_names[MAX_EXTENSIONS]; bool enabled_debug_utils = false; + /** + * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is + * still used if VK_EXT_debug_utils is not available. + */ + bool enabled_debug_report = false; + uint32_t enabled_layer_count = 0; const char *enabled_layers[MAX_LAYERS]; @@ -136,6 +161,9 @@ class VulkanContext { PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT; PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT; PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT; + PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT; + PFN_vkDebugReportMessageEXT DebugReportMessageEXT; + PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT; PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR; PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR; PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR; @@ -149,9 +177,12 @@ class VulkanContext { PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE; VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE; + VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE; + Error _obtain_vulkan_version(); Error _create_validation_layers(); Error _initialize_extensions(); + Error _check_capabilities(); VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers); static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback( @@ -160,6 +191,16 @@ class VulkanContext { const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData); + static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_report_callback( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char *pLayerPrefix, + const char *pMessage, + void *pUserData); + Error _create_physical_device(); Error _initialize_queues(VkSurfaceKHR surface); @@ -186,6 +227,10 @@ protected: } public: + uint32_t get_vulkan_major() const { return vulkan_major; }; + uint32_t get_vulkan_minor() const { return vulkan_minor; }; + SubgroupCapabilities get_subgroup_capabilities() const { return subgroup_capabilities; }; + VkDevice get_device(); VkPhysicalDevice get_physical_device(); int get_swapchain_image_count() const; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 17f68ecdac..b1b3fc9092 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -253,7 +253,7 @@ uint8_t FileAccessWindows::get_8() const { } int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const { - ERR_FAIL_COND_V(!p_dst, -1); + ERR_FAIL_COND_V(!p_dst && p_length > 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(!f, -1); if (flags == READ_WRITE || flags == WRITE_READ) { diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 55640ca590..9949fd8199 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -307,7 +307,7 @@ void InputEventConfigurationDialog::_update_input_list() { mouse_root->set_collapsed(collapse); mouse_root->set_meta("__type", INPUT_MOUSE_BUTTON); - int mouse_buttons[9] = { BUTTON_LEFT, BUTTON_RIGHT, BUTTON_MIDDLE, BUTTON_WHEEL_UP, BUTTON_WHEEL_DOWN, BUTTON_WHEEL_LEFT, BUTTON_WHEEL_RIGHT, BUTTON_XBUTTON1, BUTTON_XBUTTON2 }; + MouseButton mouse_buttons[9] = { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_XBUTTON2 }; for (int i = 0; i < 9; i++) { Ref<InputEventMouseButton> mb; mb.instance(); diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 5d2b825c4f..ab8ae71904 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -602,6 +602,8 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int } void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_pressed()) { if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) { duplicate_selection(); @@ -615,7 +617,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { float v_zoom_orig = v_zoom; if (mb->get_command()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); @@ -628,7 +630,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { float v_zoom_orig = v_zoom; if (mb->get_command()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); @@ -641,7 +643,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) { if (mb->is_pressed()) { int x = mb->get_position().x - timeline->get_name_limit(); panning_timeline_from = x / timeline->get_zoom_scale(); @@ -652,7 +654,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { menu_insert_key = mb->get_position(); if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) { Vector2 popup_pos = get_global_transform().xform(mb->get_position()); @@ -672,7 +674,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (close_icon_rect.has_point(mb->get_position())) { emit_signal("close_request"); return; @@ -789,7 +791,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (box_selecting) { //do actual select if (!box_selecting_add) { @@ -819,7 +821,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { undo_redo->create_action(TTR("Move Bezier Points")); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right); @@ -831,7 +833,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (moving_selection) { //combit it @@ -927,7 +929,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { v_scroll += mm->get_relative().y * v_zoom; if (v_scroll > 100000) { v_scroll = 100000; diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 804f02765c..4fe2d2bb2a 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1641,26 +1641,28 @@ void AnimationTimelineEdit::_play_position_draw() { } void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) { dragging_hsize = true; dragging_hsize_from = mb->get_position().x; dragging_hsize_at = name_limit; } - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && dragging_hsize) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && dragging_hsize) { dragging_hsize = false; } if (mb.is_valid() && mb->get_position().x > get_name_limit() && mb->get_position().x < (get_size().width - get_buttons_width())) { - if (!panning_timeline && mb->get_button_index() == BUTTON_LEFT) { + if (!panning_timeline && mb->get_button_index() == MOUSE_BUTTON_LEFT) { int x = mb->get_position().x - get_name_limit(); float ofs = x / get_zoom_scale() + get_value(); emit_signal("timeline_changed", ofs, false); dragging_timeline = true; } - if (!dragging_timeline && mb->get_button_index() == BUTTON_MIDDLE) { + if (!dragging_timeline && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) { int x = mb->get_position().x - get_name_limit(); panning_timeline_from = x / get_zoom_scale(); panning_timeline = true; @@ -1668,11 +1670,11 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (dragging_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { dragging_timeline = false; } - if (panning_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE && !mb->is_pressed()) { + if (panning_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && !mb->is_pressed()) { panning_timeline = false; } @@ -2522,6 +2524,8 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { } void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_pressed()) { if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) { emit_signal("duplicate_request"); @@ -2540,7 +2544,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Point2 pos = mb->get_position(); if (check_rect.has_point(pos)) { @@ -2683,7 +2687,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { Point2 pos = mb->get_position(); if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) { // Can do something with menu too! show insert key. @@ -2713,7 +2717,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && clicking_on_name) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && clicking_on_name) { if (!path) { path_popup = memnew(Popup); path_popup->set_wrap_controls(true); @@ -2735,7 +2739,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } if (mb.is_valid() && moving_selection_attempt) { - if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { moving_selection_attempt = false; if (moving_selection) { emit_signal("move_selection_commit"); @@ -2746,7 +2750,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { select_single_attempt = -1; } - if (moving_selection && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (moving_selection && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { moving_selection_attempt = false; moving_selection = false; emit_signal("move_selection_cancel"); @@ -2754,7 +2758,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT && moving_selection_attempt) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && moving_selection_attempt) { if (!moving_selection) { moving_selection = true; emit_signal("move_selection_begin"); @@ -4439,6 +4443,8 @@ void AnimationTrackEditor::_add_track(int p_type) { } adding_track_type = p_type; pick_track->popup_scenetree_dialog(); + pick_track->get_filter_line_edit()->clear(); + pick_track->get_filter_line_edit()->grab_focus(); } void AnimationTrackEditor::_new_track_property_selected(String p_name) { @@ -4953,17 +4959,17 @@ void AnimationTrackEditor::_box_selection_draw() { void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); scroll->accept_event(); } - if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); scroll->accept_event(); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { box_selecting = true; box_selecting_from = scroll->get_global_transform().xform(mb->get_position()); @@ -4991,12 +4997,12 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { timeline->set_value(timeline->get_value() - mm->get_relative().x / timeline->get_zoom_scale()); } if (mm.is_valid() && box_selecting) { - if (!(mm->get_button_mask() & BUTTON_MASK_LEFT)) { + if (!(mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) { //no longer box_selection->hide(); box_selecting = false; @@ -5635,6 +5641,70 @@ void AnimationTrackEditor::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step"))); } +void AnimationTrackEditor::_pick_track_filter_text_changed(const String &p_newtext) { + TreeItem *root_item = pick_track->get_scene_tree()->get_scene_tree()->get_root(); + + Vector<Node *> select_candidates; + Node *to_select = nullptr; + + String filter = pick_track->get_filter_line_edit()->get_text(); + + _pick_track_select_recursive(root_item, filter, select_candidates); + + if (!select_candidates.is_empty()) { + for (int i = 0; i < select_candidates.size(); ++i) { + Node *candidate = select_candidates[i]; + + if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) { + to_select = candidate; + break; + } + } + + if (!to_select) { + to_select = select_candidates[0]; + } + } + + pick_track->get_scene_tree()->set_selected(to_select); +} + +void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) { + if (!p_item) { + return; + } + + NodePath np = p_item->get_metadata(0); + Node *node = get_node(np); + + if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) { + p_select_candidates.push_back(node); + } + + TreeItem *c = p_item->get_children(); + + while (c) { + _pick_track_select_recursive(c, p_filter, p_select_candidates); + c = c->get_next(); + } +} + +void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) { + Ref<InputEventKey> k = p_ie; + + if (k.is_valid()) { + switch (k->get_keycode()) { + case KEY_UP: + case KEY_DOWN: + case KEY_PAGEUP: + case KEY_PAGEDOWN: { + pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k); + pick_track->get_filter_line_edit()->accept_event(); + } break; + } + } +} + AnimationTrackEditor::AnimationTrackEditor() { root = nullptr; @@ -5805,8 +5875,12 @@ AnimationTrackEditor::AnimationTrackEditor() { pick_track = memnew(SceneTreeDialog); add_child(pick_track); + pick_track->register_text_enter(pick_track->get_filter_line_edit()); pick_track->set_title(TTR("Pick a node to animate:")); pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected)); + pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed)); + pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input)); + prop_selector = memnew(PropertySelector); add_child(prop_selector); prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected)); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index e8e4f915fa..c25865effb 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -499,6 +499,10 @@ class AnimationTrackEditor : public VBoxContainer { void _insert_animation_key(NodePath p_path, const Variant &p_value); + void _pick_track_filter_text_changed(const String &p_newtext); + void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates); + void _pick_track_filter_input(const Ref<InputEvent> &p_ie); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 0c0ee2856e..506a327ffc 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -101,47 +101,67 @@ void AnimationTrackEditColor::draw_key_link(int p_index, float p_pixels_sec, int int font_size = get_theme_font_size("font_size", "Label"); int fh = (font->get_height(font_size) * 0.8); + fh /= 3; + int x_from = p_x + fh / 2 - 1; int x_to = p_next_x - fh / 2 + 1; - fh /= 3; + x_from = MAX(x_from, p_clip_left); + x_to = MIN(x_to, p_clip_right); + + int y_from = (get_size().height - fh) / 2; if (x_from > p_clip_right || x_to < p_clip_left) { return; } - Color color = get_animation()->track_get_key_value(get_track(), p_index); - Color color_next = get_animation()->track_get_key_value(get_track(), p_index + 1); + Vector<Color> color_samples; + color_samples.append(get_animation()->track_get_key_value(get_track(), p_index)); - if (x_from < p_clip_left) { - float c = float(p_clip_left - x_from) / (x_to - x_from); - color = color.lerp(color_next, c); - x_from = p_clip_left; - } + if (get_animation()->track_get_type(get_track()) == Animation::TYPE_VALUE) { + if (get_animation()->track_get_interpolation_type(get_track()) != Animation::INTERPOLATION_NEAREST && + (get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CONTINUOUS || + get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CAPTURE) && + !Math::is_zero_approx(get_animation()->track_get_key_transition(get_track(), p_index))) { + float start_time = get_animation()->track_get_key_time(get_track(), p_index); + float end_time = get_animation()->track_get_key_time(get_track(), p_index + 1); - if (x_to > p_clip_right) { - float c = float(p_clip_right - x_from) / (x_to - x_from); - color_next = color.lerp(color_next, c); - x_to = p_clip_right; - } + Color color_next = get_animation()->value_track_interpolate(get_track(), end_time); - int y_from = (get_size().height - fh) / 2; + if (!color_samples[0].is_equal_approx(color_next)) { + color_samples.resize(1 + (x_to - x_from) / 64); // Make a color sample every 64 px. + for (int i = 1; i < color_samples.size(); i++) { + float j = i; + color_samples.write[i] = get_animation()->value_track_interpolate( + get_track(), + Math::lerp(start_time, end_time, j / color_samples.size())); + } + } + color_samples.append(color_next); + } else { + color_samples.append(color_samples[0]); + } + } else { + color_samples.append(get_animation()->track_get_key_value(get_track(), p_index + 1)); + } - Vector<Vector2> points; - Vector<Color> colors; + for (int i = 0; i < color_samples.size() - 1; i++) { + Vector<Vector2> points; + Vector<Color> colors; - points.push_back(Vector2(x_from, y_from)); - colors.push_back(color); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from)); + colors.push_back(color_samples[i]); - points.push_back(Vector2(x_to, y_from)); - colors.push_back(color_next); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from)); + colors.push_back(color_samples[i + 1]); - points.push_back(Vector2(x_to, y_from + fh)); - colors.push_back(color_next); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from + fh)); + colors.push_back(color_samples[i + 1]); - points.push_back(Vector2(x_from, y_from + fh)); - colors.push_back(color); + points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from + fh)); + colors.push_back(color_samples[i]); - draw_primitive(points, colors, Vector<Vector2>()); + draw_primitive(points, colors, Vector<Vector2>()); + } } void AnimationTrackEditColor::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) { @@ -1016,6 +1036,8 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant } void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (!len_resizing && mm.is_valid()) { bool use_hsize_cursor = false; @@ -1076,7 +1098,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) { len_resizing = true; len_resizing_start = mb->get_shift(); len_resizing_from_px = mb->get_position().x; @@ -1086,7 +1108,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) { return; } - if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale(); if (len_resizing_start) { float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index f4717830bc..6ed2cb9d9c 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -109,6 +109,8 @@ void FindReplaceBar::_notification(int p_what) { } void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (!k.is_valid() || !k->is_pressed()) { return; @@ -140,7 +142,7 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) bool found = text_editor->search(text, p_flags, p_from_line, p_from_col, line, col); if (found) { - if (!preserve_cursor) { + if (!preserve_cursor && !is_selection_only()) { text_editor->unfold_line(line); text_editor->cursor_set_line(line, false); text_editor->cursor_set_column(col + text.length(), false); @@ -691,6 +693,8 @@ FindReplaceBar::FindReplaceBar() { // This function should be used to handle shortcuts that could otherwise // be handled too late if they weren't handled here. void CodeTextEditor::_input(const Ref<InputEvent> &event) { + ERR_FAIL_COND(event.is_null()); + const Ref<InputEventKey> key_event = event; if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) { return; @@ -723,9 +727,9 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_command()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { _zoom_in(); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { _zoom_out(); } } @@ -1548,7 +1552,7 @@ void CodeTextEditor::validate_script() { void CodeTextEditor::_warning_label_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { _warning_button_pressed(); } } @@ -1572,7 +1576,7 @@ void CodeTextEditor::_toggle_scripts_pressed() { void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { goto_error(); } } diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp index 33d08a2f6b..fc0104c07a 100644 --- a/editor/debugger/editor_performance_profiler.cpp +++ b/editor/debugger/editor_performance_profiler.cpp @@ -249,7 +249,7 @@ TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_mo void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector<StringName> active; for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) { if (i.value().item->is_checked(0)) { diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 9304b116d0..6befee090b 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -43,28 +43,34 @@ void EditorProfiler::_make_metric_ptrs(Metric &m) { } } +EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) { + return frame_metrics[(frame_metrics.size() + last_metric - (total_metrics - 1) + index) % frame_metrics.size()]; +} + void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) { ++last_metric; if (last_metric >= frame_metrics.size()) { last_metric = 0; } + total_metrics++; + if (total_metrics > frame_metrics.size()) { + total_metrics = frame_metrics.size(); + } + frame_metrics.write[last_metric] = p_metric; _make_metric_ptrs(frame_metrics.write[last_metric]); updating_frame = true; - cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number); - cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0)); + clear_button->set_disabled(false); + cursor_metric_edit->set_editable(true); + cursor_metric_edit->set_max(p_metric.frame_number); + cursor_metric_edit->set_min(_get_frame_metric(0).frame_number); if (!seeking) { - cursor_metric_edit->set_value(frame_metrics[last_metric].frame_number); - if (hover_metric != -1) { - hover_metric++; - if (hover_metric >= frame_metrics.size()) { - hover_metric = 0; - } - } + cursor_metric_edit->set_value(p_metric.frame_number); } + updating_frame = false; if (frame_delay->is_stopped()) { @@ -83,6 +89,7 @@ void EditorProfiler::clear() { metric_size = CLAMP(metric_size, 60, 1024); frame_metrics.clear(); frame_metrics.resize(metric_size); + total_metrics = 0; last_metric = -1; variables->clear(); plot_sigs.clear(); @@ -93,6 +100,7 @@ void EditorProfiler::clear() { cursor_metric_edit->set_min(0); cursor_metric_edit->set_max(100); // Doesn't make much sense, but we can't have min == max. Doesn't hurt. cursor_metric_edit->set_value(0); + cursor_metric_edit->set_editable(false); updating_frame = false; hover_metric = -1; seeking = false; @@ -187,11 +195,8 @@ void EditorProfiler::_update_plot() { const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME; float highest = 0; - for (int i = 0; i < frame_metrics.size(); i++) { - const Metric &m = frame_metrics[i]; - if (!m.valid) { - continue; - } + for (int i = 0; i < total_metrics; i++) { + const Metric &m = _get_frame_metric(i); for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); @@ -220,78 +225,43 @@ void EditorProfiler::_update_plot() { int *column = columnv.ptrw(); - Map<StringName, int> plot_prev; - //Map<StringName,int> plot_max; + Map<StringName, int> prev_plots; - for (int i = 0; i < w; i++) { + for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) { for (int j = 0; j < h * 4; j++) { column[j] = 0; } int current = i * frame_metrics.size() / w; - int next = (i + 1) * frame_metrics.size() / w; - if (next > frame_metrics.size()) { - next = frame_metrics.size(); - } - if (next == current) { - next = current + 1; //just because for loop must work - } for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { - int plot_pos = -1; + const Metric &m = _get_frame_metric(current); - for (int j = current; j < next; j++) { - //wrap - int idx = last_metric + 1 + j; - while (idx >= frame_metrics.size()) { - idx -= frame_metrics.size(); - } - - //get - const Metric &m = frame_metrics[idx]; - if (!m.valid) { - continue; //skip because invalid - } + float value = 0; - float value = 0; - - const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); - if (F) { - value = F->get()->total_time; - } + const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get()); + if (F) { + value = F->get()->total_time; + } - const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get()); - if (G) { - if (use_self) { - value = G->get()->self; - } else { - value = G->get()->total; - } + const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get()); + if (G) { + if (use_self) { + value = G->get()->self; + } else { + value = G->get()->total; } - - plot_pos = MAX(CLAMP(int(value * h / highest), 0, h - 1), plot_pos); } + int plot_pos = CLAMP(int(value * h / highest), 0, h - 1); + int prev_plot = plot_pos; - Map<StringName, int>::Element *H = plot_prev.find(E->get()); + Map<StringName, int>::Element *H = prev_plots.find(E->get()); if (H) { prev_plot = H->get(); H->get() = plot_pos; } else { - plot_prev[E->get()] = plot_pos; - } - - if (plot_pos == -1 && prev_plot == -1) { - //don't bother drawing - continue; - } - - if (prev_plot != -1 && plot_pos == -1) { - plot_pos = prev_plot; - } - - if (prev_plot == -1 && plot_pos != -1) { - prev_plot = plot_pos; + prev_plots[E->get()] = plot_pos; } plot_pos = h - plot_pos - 1; @@ -352,15 +322,13 @@ void EditorProfiler::_update_plot() { } void EditorProfiler::_update_frame() { - int cursor_metric = _get_cursor_index(); - - ERR_FAIL_INDEX(cursor_metric, frame_metrics.size()); + int cursor_metric = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number; updating_frame = true; variables->clear(); TreeItem *root = variables->create_item(); - const Metric &m = frame_metrics[cursor_metric]; + const Metric &m = _get_frame_metric(cursor_metric); int dtime = display_time->get_selected(); @@ -410,6 +378,7 @@ void EditorProfiler::_activate_pressed() { if (activate->is_pressed()) { activate->set_icon(get_theme_icon("Stop", "EditorIcons")); activate->set_text(TTR("Stop")); + _clear_pressed(); } else { activate->set_icon(get_theme_icon("Play", "EditorIcons")); activate->set_text(TTR("Start")); @@ -418,6 +387,7 @@ void EditorProfiler::_activate_pressed() { } void EditorProfiler::_clear_pressed() { + clear_button->set_disabled(true); clear(); _update_plot(); } @@ -430,30 +400,16 @@ void EditorProfiler::_notification(int p_what) { } void EditorProfiler::_graph_tex_draw() { - if (last_metric < 0) { + if (total_metrics == 0) { return; } if (seeking) { - int max_frames = frame_metrics.size(); - int frame = cursor_metric_edit->get_value() - (frame_metrics[last_metric].frame_number - max_frames + 1); - if (frame < 0) { - frame = 0; - } - - int cur_x = frame * graph->get_size().x / max_frames; - + int frame = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number; + int cur_x = (2 * frame + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1; graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.8)); } - - if (hover_metric != -1 && frame_metrics[hover_metric].valid) { - int max_frames = frame_metrics.size(); - int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1); - if (frame < 0) { - frame = 0; - } - - int cur_x = frame * graph->get_size().x / max_frames; - + if (hover_metric > -1 && hover_metric < total_metrics) { + int cur_x = (2 * hover_metric + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1; graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.4)); } } @@ -482,12 +438,12 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; if ( - (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) || + (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) || (mm.is_valid())) { - int x = me->get_position().x; + int x = me->get_position().x - 1; x = x * frame_metrics.size() / graph->get_size().width; - bool show_hover = x >= 0 && x < frame_metrics.size(); + hover_metric = x; if (x < 0) { x = 0; @@ -497,41 +453,11 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { x = frame_metrics.size() - 1; } - int metric = frame_metrics.size() - x - 1; - metric = last_metric - metric; - while (metric < 0) { - metric += frame_metrics.size(); - } - - if (show_hover) { - hover_metric = metric; - - } else { - hover_metric = -1; - } - - if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) { - //cursor_metric=x; + if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { updating_frame = true; - //metric may be invalid, so look for closest metric that is valid, this makes snap feel better - bool valid = false; - for (int i = 0; i < frame_metrics.size(); i++) { - if (frame_metrics[metric].valid) { - valid = true; - break; - } - - metric++; - if (metric >= frame_metrics.size()) { - metric = 0; - } - } - - if (valid) { - cursor_metric_edit->set_value(frame_metrics[metric].frame_number); - } - + if (x < total_metrics) + cursor_metric_edit->set_value(_get_frame_metric(x).frame_number); updating_frame = false; if (activate->is_pressed()) { @@ -552,24 +478,6 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { } } -int EditorProfiler::_get_cursor_index() const { - if (last_metric < 0) { - return 0; - } - if (!frame_metrics[last_metric].valid) { - return 0; - } - - int diff = (frame_metrics[last_metric].frame_number - cursor_metric_edit->get_value()); - - int idx = last_metric - diff; - while (idx < 0) { - idx += frame_metrics.size(); - } - - return idx; -} - void EditorProfiler::disable_seeking() { seeking = false; graph->update(); @@ -659,6 +567,7 @@ EditorProfiler::EditorProfiler() { clear_button = memnew(Button); clear_button->set_text(TTR("Clear")); clear_button->connect("pressed", callable_mp(this, &EditorProfiler::_clear_pressed)); + clear_button->set_disabled(true); hb->add_child(clear_button); hb->add_child(memnew(Label(TTR("Measure:")))); @@ -687,6 +596,8 @@ EditorProfiler::EditorProfiler() { cursor_metric_edit = memnew(SpinBox); cursor_metric_edit->set_h_size_flags(SIZE_FILL); + cursor_metric_edit->set_value(0); + cursor_metric_edit->set_editable(false); hb->add_child(cursor_metric_edit); cursor_metric_edit->connect("value_changed", callable_mp(this, &EditorProfiler::_cursor_metric_changed)); @@ -726,6 +637,7 @@ EditorProfiler::EditorProfiler() { int metric_size = CLAMP(int(EDITOR_DEF("debugger/profiler_frame_history_size", 600)), 60, 1024); frame_metrics.resize(metric_size); + total_metrics = 0; last_metric = -1; hover_metric = -1; diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index e16bde41f6..8880824b87 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -106,13 +106,13 @@ private: SpinBox *cursor_metric_edit; Vector<Metric> frame_metrics; + int total_metrics; int last_metric; int max_functions; bool updating_frame; - //int cursor_metric; int hover_metric; float graph_height; @@ -139,14 +139,14 @@ private: void _graph_tex_draw(); void _graph_tex_input(const Ref<InputEvent> &p_ev); - int _get_cursor_index() const; - Color _get_color_from_signature(const StringName &p_signature) const; void _cursor_metric_changed(double); void _combo_changed(int); + Metric _get_frame_metric(int index); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index d825a980c7..5bb10b3794 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -517,7 +517,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; if ( - (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) || + (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) || (mm.is_valid())) { int half_w = graph->get_size().width / 2; int x = me->get_position().x; @@ -549,7 +549,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) { hover_metric = -1; } - if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { //cursor_metric=x; updating_frame = true; diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 25e155aafe..57d44ca56c 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -86,11 +86,11 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String String lost = E->key().replace_first("res://", ""); Vector<String> existingv = existing.split("/"); - existingv.invert(); + existingv.reverse(); Vector<String> currentv = current.split("/"); - currentv.invert(); + currentv.reverse(); Vector<String> lostv = lost.split("/"); - lostv.invert(); + lostv.reverse(); int existing_score = 0; int current_score = 0; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 2ed937b6ff..d962658484 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -38,16 +38,15 @@ #include "core/version_hash.gen.h" void EditorAbout::_theme_changed() { - Control *base = EditorNode::get_singleton()->get_gui_base(); - Ref<Font> font = base->get_theme_font("source", "EditorFonts"); - int font_size = base->get_theme_font_size("source_size", "EditorFonts"); + const Ref<Font> font = get_theme_font("source", "EditorFonts"); + const int font_size = get_theme_font_size("source_size", "EditorFonts"); _tpl_text->add_theme_font_override("normal_font", font); _tpl_text->add_theme_font_size_override("normal_font_size", font_size); _tpl_text->add_theme_constant_override("line_separation", 6 * EDSCALE); _license_text->add_theme_font_override("normal_font", font); _license_text->add_theme_font_size_override("normal_font_size", font_size); _license_text->add_theme_constant_override("line_separation", 6 * EDSCALE); - _logo->set_texture(base->get_theme_icon("Logo", "EditorIcons")); + _logo->set_texture(get_theme_icon("Logo", "EditorIcons")); } void EditorAbout::_notification(int p_what) { diff --git a/editor/editor_about.h b/editor/editor_about.h index efb7245e78..2823220a8a 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -44,6 +44,10 @@ #include "editor_scale.h" +/** + * NOTE: Do not assume the EditorNode singleton to be available in this class' methods. + * EditorAbout is also used from the project manager where EditorNode isn't initialized. + */ class EditorAbout : public AcceptDialog { GDCLASS(EditorAbout, AcceptDialog); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 9a826ab106..e7934bed0a 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -531,8 +531,10 @@ void EditorAudioBus::_effect_add(int p_which) { } void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y); bus_popup->set_position(get_global_position() + pos); bus_popup->popup(); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 213c3f5631..fa4703d425 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -741,7 +741,7 @@ Ref<Script> EditorData::get_scene_root_script(int p_idx) const { return s; } -String EditorData::get_scene_title(int p_idx) const { +String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String()); if (!edited_scene[p_idx].root) { return TTR("[empty]"); @@ -749,12 +749,28 @@ String EditorData::get_scene_title(int p_idx) const { if (edited_scene[p_idx].root->get_filename() == "") { return TTR("[unsaved]"); } - bool show_ext = EDITOR_DEF("interface/scene_tabs/show_extension", false); - String name = edited_scene[p_idx].root->get_filename().get_file(); - if (!show_ext) { - name = name.get_basename(); + + const String filename = edited_scene[p_idx].root->get_filename().get_file(); + const String basename = filename.get_basename(); + + if (p_always_strip_extension) { + return basename; + } + + // Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited). + for (int i = 0; i < edited_scene.size(); i++) { + if (i == p_idx) { + // Don't compare the edited scene against itself. + continue; + } + + if (edited_scene[i].root && basename == edited_scene[i].root->get_filename().get_file().get_basename()) { + return filename; + } } - return name; + + // Else, return just the basename as there's no ambiguity. + return basename; } void EditorData::set_scene_path(int p_idx, const String &p_path) { diff --git a/editor/editor_data.h b/editor/editor_data.h index 18b4137162..dbe729d9d9 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -184,7 +184,7 @@ public: Node *get_edited_scene_root(int p_idx = -1); int get_edited_scene_count() const; Vector<EditedScene> get_edited_scenes() const; - String get_scene_title(int p_idx) const; + String get_scene_title(int p_idx, bool p_always_strip_extension = false) const; String get_scene_path(int p_idx) const; String get_scene_type(int p_idx) const; void set_scene_path(int p_idx, const String &p_path); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 7f5f51cf70..a5ebfbfb8a 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -730,6 +730,12 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) { //find stuff _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths); + } else if (p_preset->get_export_filter() == EditorExportPreset::EXCLUDE_SELECTED_RESOURCES) { + _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths); + Vector<String> files = p_preset->get_files_to_export(); + for (int i = 0; i < files.size(); i++) { + paths.erase(files[i]); + } } else { bool scenes_only = p_preset->get_export_filter() == EditorExportPreset::EXPORT_SELECTED_SCENES; @@ -874,6 +880,20 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & continue; } + String importer_type = config->get_value("remap", "importer"); + + if (importer_type == "keep") { + //just keep file as-is + Vector<uint8_t> array = FileAccess::get_file_as_array(path); + err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); + + if (err != OK) { + return err; + } + + continue; + } + List<String> remaps; config->get_section_keys("remap", &remaps); @@ -1380,6 +1400,10 @@ void EditorExport::_save() { config->set_value(section, "export_filter", "resources"); save_files = true; } break; + case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: { + config->set_value(section, "export_filter", "exclude"); + save_files = true; + } break; } if (save_files) { @@ -1558,6 +1582,9 @@ void EditorExport::load_config() { } else if (export_filter == "resources") { preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES); get_files = true; + } else if (export_filter == "exclude") { + preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES); + get_files = true; } if (get_files) { diff --git a/editor/editor_export.h b/editor/editor_export.h index e6026e7aae..c96c8fdbce 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -50,6 +50,7 @@ public: EXPORT_ALL_RESOURCES, EXPORT_SELECTED_SCENES, EXPORT_SELECTED_RESOURCES, + EXCLUDE_SELECTED_RESOURCES, }; enum ScriptExportMode { diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index f78da9569f..75815fa750 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -125,6 +125,8 @@ void EditorFileDialog::_notification(int p_what) { } void EditorFileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid()) { diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index dce022e86e..fb0dc57501 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -405,6 +405,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo memdelete(f); + if (importer_name == "keep") { + return false; //keep mode, do not reimport + } + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); if (importer->get_format_version() > version) { @@ -1532,6 +1536,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector source_file_options[p_files[i]] = Map<StringName, Variant>(); importer_name = file_importer_name; + if (importer_name == "keep") { + continue; //do nothing + } + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT); List<ResourceImporter::ImportOption> options; @@ -1555,6 +1563,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]); } + if (importer_name == "keep") { + return OK; // (do nothing) + } + ERR_FAIL_COND_V(importer_name == String(), ERR_UNCONFIGURED); Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); @@ -1668,7 +1680,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector return err; } -void EditorFileSystem::_reimport_file(const String &p_file) { +void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options, const String &p_custom_importer) { EditorFileSystemDirectory *fs = nullptr; int cpos = -1; bool found = _find_file(p_file, &fs, cpos); @@ -1677,23 +1689,32 @@ void EditorFileSystem::_reimport_file(const String &p_file) { //try to obtain existing params Map<StringName, Variant> params; - String importer_name; + String importer_name; //empty by default though + + if (p_custom_importer != String()) { + importer_name = p_custom_importer; + } + if (p_custom_options != nullptr) { + params = *p_custom_options; + } if (FileAccess::exists(p_file + ".import")) { //use existing - Ref<ConfigFile> cf; - cf.instance(); - Error err = cf->load(p_file + ".import"); - if (err == OK) { - if (cf->has_section("params")) { - List<String> sk; - cf->get_section_keys("params", &sk); - for (List<String>::Element *E = sk.front(); E; E = E->next()) { - params[E->get()] = cf->get_value("params", E->get()); + if (p_custom_options == nullptr) { + Ref<ConfigFile> cf; + cf.instance(); + Error err = cf->load(p_file + ".import"); + if (err == OK) { + if (cf->has_section("params")) { + List<String> sk; + cf->get_section_keys("params", &sk); + for (List<String>::Element *E = sk.front(); E; E = E->next()) { + params[E->get()] = cf->get_value("params", E->get()); + } + } + if (p_custom_importer == String() && cf->has_section("remap")) { + importer_name = cf->get_value("remap", "importer"); } - } - if (cf->has_section("remap")) { - importer_name = cf->get_value("remap", "importer"); } } @@ -1701,6 +1722,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) { late_added_files.insert(p_file); //imported files do not call update_file(), but just in case.. } + if (importer_name == "keep") { + //keep files, do nothing. + fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); + fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import"); + fs->files[cpos]->deps.clear(); + fs->files[cpos]->type = ""; + fs->files[cpos]->import_valid = false; + EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); + return; + } Ref<ResourceImporter> importer; bool load_default = false; //find the importer @@ -1887,6 +1918,10 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str } } +void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params) { + _reimport_file(p_file, &p_custom_params, p_importer); +} + void EditorFileSystem::reimport_files(const Vector<String> &p_files) { { // Ensure that ProjectSettings::IMPORTED_FILES_PATH exists. diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 59bde238a8..6f4f058503 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -203,7 +203,7 @@ class EditorFileSystem : public Node { void _update_extensions(); - void _reimport_file(const String &p_file); + void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String()); Error _reimport_group(const String &p_group_file, const Vector<String> &p_files); bool _test_for_reimport(const String &p_path, bool p_only_imported_files); @@ -257,6 +257,8 @@ public: void reimport_files(const Vector<String> &p_files); + void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params); + void update_script_classes(); bool is_group_file(const String &p_path) const; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 283713cd3c..a747652a2f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1908,6 +1908,8 @@ void FindBar::_hide_bar() { } void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid()) { if (k->is_pressed() && (rich_text_label->has_focus() || is_a_parent_of(get_focus_owner()))) { diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index a1ff87fe2e..23226ffa9b 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -123,7 +123,7 @@ void EditorHelpSearch::_notification(int p_what) { if (search->work()) { // Search done. - // Only point to the perfect match if it's a new search, and not just reopening a old one. + // Only point to the match if it's a new search, and not just reopening a old one. if (!old_search) { results_tree->ensure_cursor_is_visible(); } else { @@ -310,6 +310,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() { iterator_doc = EditorHelp::get_doc_data()->class_list.front(); matches.clear(); matched_item = nullptr; + match_highest_score = 0; return true; } @@ -460,16 +461,20 @@ bool EditorHelpSearch::Runner::_match_string(const String &p_term, const String } void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_text) { - if (!matched_item) { - if (search_flags & SEARCH_CASE_SENSITIVE) { - if (p_text.casecmp_to(term) == 0) { - matched_item = p_item; - } - } else { - if (p_text.nocasecmp_to(term) == 0) { - matched_item = p_item; - } - } + float inverse_length = 1.f / float(p_text.length()); + + // Favor types where search term is a substring close to the start of the type. + float w = 0.5f; + int pos = p_text.findn(term); + float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w); + + // Favor shorter items: they resemble the search term more. + w = 0.1f; + score *= (1 - w) + w * (term.length() * inverse_length); + + if (match_highest_score == 0 || score > match_highest_score) { + matched_item = p_item; + match_highest_score = score; } } diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 0e236d523d..350a02315f 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -124,6 +124,7 @@ class EditorHelpSearch::Runner : public Reference { TreeItem *root_item = nullptr; Map<String, TreeItem *> class_items; TreeItem *matched_item = nullptr; + float match_highest_score = 0; bool _is_class_disabled_by_feature_profile(const StringName &p_class); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 9b03731fd8..738b2f9f82 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -682,6 +682,8 @@ bool EditorProperty::is_selected() const { } void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (property == StringName()) { return; } @@ -693,7 +695,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { if (is_layout_rtl()) { mpos.x = get_size().x - mpos.x; } - bool button_left = me->get_button_mask() & BUTTON_MASK_LEFT; + bool button_left = me->get_button_mask() & MOUSE_BUTTON_MASK_LEFT; bool new_keying_hover = keying_rect.has_point(mpos) && !button_left; if (new_keying_hover != keying_hover) { @@ -722,7 +724,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 mpos = mb->get_position(); if (is_layout_rtl()) { mpos.x = get_size().x - mpos.x; @@ -1354,12 +1356,14 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe } void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!foldable) { return; } Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Ref<Font> font = get_theme_font("font", "Tree"); int font_size = get_theme_font_size("font_size", "Tree"); if (mb->get_position().y > font->get_height(font_size)) { //clicked outside @@ -2566,9 +2570,9 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li } // Script Variables -> to insert: NodeC..B..A -> bottom (insert_here) - List<PropertyInfo>::Element *script_variables = NULL; - List<PropertyInfo>::Element *bottom = NULL; - List<PropertyInfo>::Element *insert_here = NULL; + List<PropertyInfo>::Element *script_variables = nullptr; + List<PropertyInfo>::Element *bottom = nullptr; + List<PropertyInfo>::Element *insert_here = nullptr; for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) { PropertyInfo &pi = E->get(); if (pi.name != "Script Variables") { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c3e15f2840..055baeb81e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -92,7 +92,6 @@ #include "editor/filesystem_dock.h" #include "editor/import/editor_import_collada.h" #include "editor/import/resource_importer_bitmask.h" -#include "editor/import/resource_importer_csv.h" #include "editor/import/resource_importer_csv_translation.h" #include "editor/import/resource_importer_image.h" #include "editor/import/resource_importer_layered_texture.h" @@ -102,6 +101,7 @@ #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" +#include "editor/import/scene_import_settings.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "editor/import_dock.h" #include "editor/multi_node_edit.h" @@ -390,6 +390,8 @@ void EditorNode::_update_title() { } void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && !k->is_echo()) { EditorPlugin *old_editor = editor_plugin_screen; @@ -592,6 +594,9 @@ void EditorNode::_notification(int p_what) { _editor_select(EDITOR_3D); } + // Save the project after opening to mark it as last modified. + ProjectSettings::get_singleton()->save(); + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ } break; @@ -789,17 +794,27 @@ void EditorNode::_fs_changed() { } preset.unref(); } + if (preset.is_null()) { - export_error = vformat( - "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.", - preset_name); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (da->file_exists("res://export_presets.cfg")) { + export_error = vformat( + "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n", + preset_name); + for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) { + // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces. + export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name()); + } + } else { + export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again."; + } } else { Ref<EditorExportPlatform> platform = preset->get_platform(); const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path; if (export_path.is_empty()) { - export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name); } else if (platform.is_null()) { - export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); + export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name); } else { Error err = OK; if (export_defer.pack_only) { // Only export .pck or .zip data pack. @@ -812,7 +827,7 @@ void EditorNode::_fs_changed() { String config_error; bool missing_templates; if (!platform->can_export(preset, config_error, missing_templates)) { - ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error)); + ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error)); err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; } else { err = platform->export_project(preset, export_defer.debug, export_path); @@ -822,13 +837,13 @@ void EditorNode::_fs_changed() { case OK: break; case ERR_FILE_NOT_FOUND: - export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name); + export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name); break; case ERR_FILE_BAD_PATH: - export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path); + export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path); break; default: - export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name); + export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name); break; } } @@ -1374,18 +1389,18 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { // which would result in an invalid texture. if (c3d == 0 && c2d == 0) { img.instance(); - img->create(1, 1, 0, Image::FORMAT_RGB8); + img->create(1, 1, false, Image::FORMAT_RGB8); } else if (c3d < c2d) { Ref<ViewportTexture> viewport_texture = scene_root->get_texture(); if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) { - img = viewport_texture->get_data(); + img = viewport_texture->get_image(); } } else { // The 3D editor may be disabled as a feature, but scenes can still be opened. // This check prevents the preview from regenerating in case those scenes are then saved. Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { - img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image(); } } @@ -2832,7 +2847,7 @@ void EditorNode::_save_screenshot(NodePath p_path) { ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport."); Ref<ViewportTexture> texture = viewport->get_texture(); ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture."); - Ref<Image> img = texture->get_data(); + Ref<Image> img = texture->get_image(); ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image."); Error error = img->save_png(p_path); ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'."); @@ -4835,15 +4850,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { if (mb.is_valid()) { if (scene_tabs->get_hovered_tab() >= 0) { - if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) { _scene_tab_closed(scene_tabs->get_hovered_tab()); } } else { - if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) { + if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) { _menu_option_confirm(FILE_NEW_SCENE, true); } } - if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { // context menu scene_tabs_context_menu->clear(); scene_tabs_context_menu->set_size(Size2(1, 1)); @@ -5105,8 +5120,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { { //todo make proper previews - Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); - Ref<Image> img = pic->get_data(); + Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons"); + Ref<Image> img = texture->get_image(); img = img->duplicate(); img->resize(48, 48); //meh Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture)); @@ -5778,10 +5793,6 @@ EditorNode::EditorNode() { import_csv_translation.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation); - Ref<ResourceImporterCSV> import_csv; - import_csv.instance(); - ResourceFormatImporter::get_singleton()->add_importer(import_csv); - Ref<ResourceImporterWAV> import_wav; import_wav.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_wav); @@ -5881,6 +5892,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); + EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); @@ -6179,6 +6192,9 @@ EditorNode::EditorNode() { project_settings = memnew(ProjectSettingsEditor(&editor_data)); gui_base->add_child(project_settings); + scene_import_settings = memnew(SceneImportSettings); + gui_base->add_child(scene_import_settings); + export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); @@ -6467,8 +6483,8 @@ EditorNode::EditorNode() { video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected)); video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts")); video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts")); - // TODO re-enable when GLES2 is ported - video_driver->set_disabled(true); + // TODO: Show again when OpenGL is ported. + video_driver->set_visible(false); right_menu_hb->add_child(video_driver); #ifndef _MSC_VER diff --git a/editor/editor_node.h b/editor/editor_node.h index 91d873d16f..7e16936f5d 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -88,6 +88,7 @@ class Button; class VSplitContainer; class Window; class SubViewport; +class SceneImportSettings; class EditorNode : public Node { GDCLASS(EditorNode, Node); @@ -410,6 +411,7 @@ private: EditorResourcePreview *resource_preview; EditorFolding editor_folding; + SceneImportSettings *scene_import_settings; struct BottomPanelItem { String name; Control *control = nullptr; diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index c0cecbc651..eabcbacd9a 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -160,6 +160,10 @@ void EditorInterface::edit_resource(const Ref<Resource> &p_resource) { EditorNode::get_singleton()->edit_resource(p_resource); } +void EditorInterface::edit_node(Node *p_node) { + EditorNode::get_singleton()->edit_node(p_node); +} + void EditorInterface::open_scene_from_path(const String &scene_path) { if (EditorNode::get_singleton()->is_changing_scene()) { return; @@ -262,6 +266,10 @@ Control *EditorInterface::get_base_control() { return EditorNode::get_singleton()->get_gui_base(); } +float EditorInterface::get_editor_scale() const { + return EDSCALE; +} + void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) { EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true); } @@ -306,7 +314,9 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings); ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor); ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control); + ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale); ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource); + ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node); ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path); ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path); ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index ae9fcfb28a..67b163eabf 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -71,6 +71,7 @@ public: Control *get_editor_main_control(); void edit_resource(const Ref<Resource> &p_resource); + void edit_node(Node *p_node); void open_scene_from_path(const String &scene_path); void reload_scene_from_path(const String &scene_path); @@ -100,6 +101,7 @@ public: FileSystemDock *get_file_system_dock(); Control *get_base_control(); + float get_editor_scale() const; void set_plugin_enabled(const String &p_plugin, bool p_enabled); bool is_plugin_enabled(const String &p_plugin) const; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 2d7235038a..4ea993af5b 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -621,7 +621,7 @@ public: const Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) { // Toggle the flag. // We base our choice on the hovered flag, so that it always matches the hovered flag. if (value & (1 << hovered_index)) { @@ -649,14 +649,16 @@ public: Color color = get_theme_color("highlight_color", "Editor"); for (int i = 0; i < 2; i++) { Point2 ofs(4, vofs); - if (i == 1) + if (i == 1) { ofs.y += bsize + 1; + } ofs += rect.position; for (int j = 0; j < 10; j++) { Point2 o = ofs + Point2(j * (bsize + 1), 0); - if (j >= 5) + if (j >= 5) { o.x += 1; + } const int idx = i * 10 + j; const bool on = value & (1 << idx); @@ -927,11 +929,11 @@ EditorPropertyFloat::EditorPropertyFloat() { void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { const Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid()) { - if (mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_doubleclick() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { _setup_spin(); } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { preset->set_position(easing_draw->get_screen_transform().xform(mb->get_position())); preset->popup(); @@ -940,7 +942,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { easing_draw->update(); } - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { dragging = mb->is_pressed(); // Update to display the correct dragging color easing_draw->update(); @@ -949,7 +951,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { const Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { float rel = mm->get_relative().x; if (rel == 0) { return; @@ -2188,6 +2190,9 @@ void EditorPropertyColor::_picker_created() { } else if (default_color_mode == 2) { picker->get_picker()->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + picker->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } void EditorPropertyColor::_picker_opening() { @@ -2814,7 +2819,7 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) { void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { _update_menu_items(); Vector2 pos = get_screen_position() + mb->get_position(); //pos = assign->get_global_transform().xform(pos); @@ -2975,6 +2980,7 @@ void EditorPropertyResource::update_property() { if (res == RES()) { assign->set_icon(Ref<Texture2D>()); assign->set_text(TTR("[empty]")); + assign->set_custom_minimum_size(Size2(1, 1)); } else { assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Object")); @@ -3281,7 +3287,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) { } bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) { - float default_float_step = EDITOR_GET("interface/inspector/default_float_step"); + double default_float_step = EDITOR_GET("interface/inspector/default_float_step"); switch (p_type) { // atomic types diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 77288be614..138830cdc6 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -174,7 +174,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< } if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) { - Ref<Image> small_image = r_texture->get_data(); + Ref<Image> small_image = r_texture->get_image(); small_image = small_image->duplicate(); small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC); r_small_texture.instance(); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 9b92134368..1ffa20d1ea 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -43,7 +43,7 @@ void EditorRunNative::_notification(int p_what) { } Ref<ImageTexture> icon = eep->get_run_icon(); if (!icon.is_null()) { - Ref<Image> im = icon->get_data(); + Ref<Image> im = icon->get_image(); im = im->duplicate(); im->clear_mipmaps(); if (!im->is_empty()) { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index ef1f8030fa..4ddae7c062 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -460,7 +460,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT); // Scene tabs - _initial_set("interface/scene_tabs/show_extension", false); _initial_set("interface/scene_tabs/show_thumbnail_on_hover", true); _initial_set("interface/scene_tabs/resize_if_many_tabs", true); _initial_set("interface/scene_tabs/minimum_width", 50); @@ -620,8 +619,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // is increased significantly more than it really should need to be. hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT); - // Default smallest grid size is 1cm, 10^-2. - _initial_set("editors/3d/grid_division_level_min", -2); + // Default smallest grid size is 1m, 10^0. + _initial_set("editors/3d/grid_division_level_min", 0); // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound. hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT); diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index bbabc08ea4..8577ccb9db 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -47,13 +47,15 @@ String EditorSpinSlider::get_text_value() const { } void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (read_only) { return; } Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { if (updown_offset != -1 && mb->get_position().x > updown_offset) { //there is an updown, so use it. @@ -84,7 +86,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { grabbing_spinner_attempt = false; } } - } else if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { if (grabber->is_visible()) { call_deferred("update"); } @@ -146,17 +148,17 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) { if (grabbing_grabber) { if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { set_value(get_value() + get_step()); mousewheel_over_grabber = true; - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { set_value(get_value() - get_step()); mousewheel_over_grabber = true; } } } - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { grabbing_grabber = true; if (!mousewheel_over_grabber) { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 030d36ff78..4c5c3af765 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -91,7 +91,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_data(); + Ref<Image> img = p_texture->get_image(); img = img->duplicate(); if (p_flip_y) { @@ -241,20 +241,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = // Generate icons. if (!p_only_thumbs) { for (int i = 0; i < editor_icons_count; i++) { - float icon_scale = EDSCALE; float saturation = p_icon_saturation; - // Always keep the DefaultProjectIcon at the default size - if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) { - icon_scale = 1.0f; - } - if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) { saturation = 1.0; } const int is_exception = exceptions.has(editor_icons_names[i]); - const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation); + const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation); p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon); } @@ -567,7 +561,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_disabled->set_border_color(disabled_color); // Editor background - theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); + Color background_color_opaque = background_color; + background_color_opaque.a = 1.0; + theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color_opaque, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); // Focus Ref<StyleBoxFlat> style_focus = style_default->duplicate(); @@ -1266,6 +1262,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // FileDialog theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons")); + theme->set_icon("back_folder", "FileDialog", theme->get_icon("Back", "EditorIcons")); + theme->set_icon("forward_folder", "FileDialog", theme->get_icon("Forward", "EditorIcons")); theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons")); theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); // Use a different color for folder icons to make them easier to distinguish from files. @@ -1284,6 +1282,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons")); theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons")); + theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon("PickerCursor", "EditorIcons")); theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons")); @@ -1398,3 +1397,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { return theme; } + +Ref<ImageTexture> create_unscaled_default_project_icon() { +#ifdef MODULE_SVG_ENABLED + for (int i = 0; i < editor_icons_count; i++) { + // ESCALE should never affect size of the icon + if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) { + return editor_generate_icon(i, false, 1.0); + } + } +#endif + return Ref<ImageTexture>(memnew(ImageTexture)); +} diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 852edf7669..c040654220 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -31,10 +31,13 @@ #ifndef EDITOR_THEMES_H #define EDITOR_THEMES_H +#include "scene/resources/texture.h" #include "scene/resources/theme.h" Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr); Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr); +Ref<ImageTexture> create_unscaled_default_project_icon(); + #endif diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 51bd9b3383..fd36372dde 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -38,8 +38,9 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { - if (!get_script_instance()) + if (!get_script_instance()) { return ERR_UNAVAILABLE; + } if (get_script_instance()->has_method("parse_file")) { Array ids; @@ -70,8 +71,9 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str } void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { - if (!get_script_instance()) + if (!get_script_instance()) { return; + } if (get_script_instance()->has_method("get_recognized_extensions")) { Array extensions = get_script_instance()->call("get_recognized_extensions"); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 43bfccc656..899070f036 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -680,17 +680,17 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file break; case FILE_SORT_TYPE_REVERSE: r_file_list.sort_custom<FileInfoTypeComparator>(); - r_file_list.invert(); + r_file_list.reverse(); break; case FILE_SORT_MODIFIED_TIME: r_file_list.sort_custom<FileInfoModifiedTimeComparator>(); break; case FILE_SORT_MODIFIED_TIME_REVERSE: r_file_list.sort_custom<FileInfoModifiedTimeComparator>(); - r_file_list.invert(); + r_file_list.reverse(); break; case FILE_SORT_NAME_REVERSE: - r_file_list.invert(); + r_file_list.reverse(); break; default: // FILE_SORT_NAME break; @@ -944,8 +944,41 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit fpath = fpath.substr(0, fpath.length() - 1); } } else if (fpath != "Favorites") { + if (FileAccess::exists(fpath + ".import")) { + Ref<ConfigFile> config; + config.instance(); + Error err = config->load(fpath + ".import"); + if (err == OK) { + if (config->has_section_key("remap", "importer")) { + String importer = config->get_value("remap", "importer"); + if (importer == "keep") { + EditorNode::get_singleton()->show_warning(TTR("Importing has been disabled for this file, so it can't be opened for editing.")); + return; + } + } + } + } + if (ResourceLoader::get_resource_type(fpath) == "PackedScene") { - editor->open_request(fpath); + bool is_imported = false; + + { + List<String> importer_exts; + ResourceImporterScene::get_singleton()->get_recognized_extensions(&importer_exts); + String extension = fpath.get_extension(); + for (List<String>::Element *E = importer_exts.front(); E; E = E->next()) { + if (extension.nocasecmp_to(E->get()) == 0) { + is_imported = true; + break; + } + } + } + + if (is_imported) { + ResourceImporterScene::get_singleton()->show_advanced_options(fpath); + } else { + editor->open_request(fpath); + } } else { editor->load_resource(fpath); } @@ -2588,8 +2621,9 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f } void FileSystemDock::_update_import_dock() { - if (!import_dock_needs_update) + if (!import_dock_needs_update) { return; + } // List selected. Vector<String> selected; @@ -2600,8 +2634,9 @@ void FileSystemDock::_update_import_dock() { } else { // Use the file list. for (int i = 0; i < files->get_item_count(); i++) { - if (!files->is_selected(i)) + if (!files->is_selected(i)) { continue; + } selected.push_back(files->get_item_metadata(i)); } @@ -2626,7 +2661,10 @@ void FileSystemDock::_update_import_dock() { break; } - String type = cf->get_value("remap", "type"); + String type; + if (cf->has_section_key("remap", "type")) { + type = cf->get_value("remap", "type"); + } if (import_type == "") { import_type = type; } else if (import_type != type) { diff --git a/editor/icons/GuiScrollBg.svg b/editor/icons/GuiScrollBg.svg index dd5c60e534..7cfe647368 100644 --- a/editor/icons/GuiScrollBg.svg +++ b/editor/icons/GuiScrollBg.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"/> +<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".082353" r="2"/></svg> diff --git a/editor/icons/GuiScrollGrabber.svg b/editor/icons/GuiScrollGrabber.svg index 16edfb567c..935f9361dd 100644 --- a/editor/icons/GuiScrollGrabber.svg +++ b/editor/icons/GuiScrollGrabber.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".27451" r="2"/></svg> +<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".294118" r="3"/></svg> diff --git a/editor/icons/PickerCursor.svg b/editor/icons/PickerCursor.svg new file mode 100644 index 0000000000..88ee3f55ce --- /dev/null +++ b/editor/icons/PickerCursor.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 50b13673fa..d3183e5a8d 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -79,6 +79,9 @@ struct ColladaImport { Vector<int> valid_animated_properties; Map<String, bool> bones_with_animation; + Set<String> mesh_unique_names; + Set<String> material_unique_names; + Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); Error _create_scene_skeletons(Collada::Node *p_node); Error _create_scene(Collada::Node *p_node, Node3D *p_parent); @@ -326,12 +329,25 @@ Error ColladaImport::_create_material(const String &p_target) { Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); + String base_name; if (src_mat.name != "") { - material->set_name(src_mat.name); + base_name = src_mat.name; } else if (effect.name != "") { - material->set_name(effect.name); + base_name = effect.name; + } else { + base_name = "Material"; } + String name = base_name; + int counter = 2; + while (material_unique_names.has(name)) { + name = base_name + itos(counter++); + } + + material_unique_names.insert(name); + + material->set_name(name); + // DIFFUSE if (effect.diffuse.texture != "") { @@ -681,7 +697,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers) int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index; - ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(vertex_pos + 0, vertex_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(vertex_pos + 2, vertex_src->array.size(), ERR_INVALID_DATA); vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]); if (pre_weights.has(vertex_index)) { @@ -690,16 +707,19 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor if (normal_src) { int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs]; - ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(normal_pos + 0, normal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(normal_pos + 2, normal_src->array.size(), ERR_INVALID_DATA); vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]); if (tangent_src && binormal_src) { int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs]; - ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(binormal_pos + 0, binormal_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(binormal_pos + 2, binormal_src->array.size(), ERR_INVALID_DATA); Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]); int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs]; - ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(tangent_pos + 0, tangent_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(tangent_pos + 2, tangent_src->array.size(), ERR_INVALID_DATA); Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]); vertex.tangent.normal = tangent; @@ -709,19 +729,22 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor if (uv_src) { int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs]; - ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv_pos + 0, uv_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv_pos + 1, uv_src->array.size(), ERR_INVALID_DATA); vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0); } if (uv2_src) { int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs]; - ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv2_pos + 0, uv2_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(uv2_pos + 1, uv2_src->array.size(), ERR_INVALID_DATA); vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0); } if (color_src) { int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada.. - ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(color_pos + 0, color_src->array.size(), ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(color_pos + ((color_src->stride > 3) ? 3 : 2), color_src->array.size(), ERR_INVALID_DATA); vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0); } @@ -1121,7 +1144,22 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - mesh->set_name(meshdata.name); + String name = meshdata.name; + if (name == "") { + name = "Mesh"; + } + int counter = 2; + while (mesh_unique_names.has(name)) { + name = meshdata.name; + if (name == "") { + name = "Mesh"; + } + name += itos(counter++); + } + + mesh_unique_names.insert(name); + + mesh->set_name(name); Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials); ERR_FAIL_COND_V_MSG(err, err, "Cannot create mesh surface."); @@ -1638,16 +1676,23 @@ void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) cons } Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { + if (r_err) { + *r_err = OK; + } ColladaImport state; uint32_t flags = Collada::IMPORT_FLAG_SCENE; if (p_flags & IMPORT_ANIMATION) { flags |= Collada::IMPORT_FLAG_ANIMATION; } - state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES); + state.use_mesh_builtin_materials = true; state.bake_fps = p_bake_fps; - Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false); + + if (r_err) { + *r_err = err; + } ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Cannot load scene from file '" + p_path + "'."); @@ -1667,7 +1712,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ } if (p_flags & IMPORT_ANIMATION) { - state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + state.create_animations(true, true); AnimationPlayer *ap = memnew(AnimationPlayer); for (int i = 0; i < state.animations.size(); i++) { String name; @@ -1677,12 +1722,6 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ name = state.animations[i]->get_name(); } - if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { - if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { - state.animations.write[i]->set_loop(true); - } - } - ap->add_animation(name, state.animations[i]); } state.scene->add_child(ap); @@ -1700,7 +1739,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'."); - state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + state.create_animations(true, true); if (state.scene) { memdelete(state.scene); } @@ -1709,12 +1748,6 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path return Ref<Animation>(); } Ref<Animation> anim = state.animations[0]; - String base = p_path.get_basename().to_lower(); - if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { - if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) { - anim->set_loop(true); - } - } return anim; } diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h deleted file mode 100644 index 0f137624b9..0000000000 --- a/editor/import/resource_importer_csv.h +++ /dev/null @@ -1,57 +0,0 @@ -/*************************************************************************/ -/* resource_importer_csv.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RESOURCEIMPORTERCSV_H -#define RESOURCEIMPORTERCSV_H - -#include "core/io/resource_importer.h" - -class ResourceImporterCSV : public ResourceImporter { - GDCLASS(ResourceImporterCSV, ResourceImporter); - -public: - virtual String get_importer_name() const override; - virtual String get_visible_name() const override; - virtual void get_recognized_extensions(List<String> *p_extensions) const override; - virtual String get_save_extension() const override; - virtual String get_resource_type() const override; - - virtual int get_preset_count() const override; - virtual String get_preset_name(int p_idx) const override; - - virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; - virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; - - virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; - - ResourceImporterCSV(); -}; - -#endif // RESOURCEIMPORTERCSV_H diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 7ea39ab3ef..4a4d9d8f06 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -32,7 +32,7 @@ #include "core/io/resource_saver.h" #include "core/os/file_access.h" -#include "core/string/compressed_translation.h" +#include "core/string/optimized_translation.h" #include "core/string/translation.h" String ResourceImporterCSVTranslation::get_importer_name() const { @@ -126,7 +126,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const Ref<Translation> xlt = translations[i]; if (compress) { - Ref<PHashTranslation> cxl = memnew(PHashTranslation); + Ref<OptimizedTranslation> cxl = memnew(OptimizedTranslation); cxl->generate(xlt); xlt = cxl; } diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 9111252943..dd62c72d8a 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { List<Ref<Mesh>> meshes; - Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); + Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); if (err != OK) { if (r_err) { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 14ecccc13e..4bb56beaeb 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -32,7 +32,9 @@ #include "core/io/resource_saver.h" #include "editor/editor_node.h" +#include "editor/import/scene_import_settings.h" #include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" @@ -111,20 +113,14 @@ void EditorSceneImporter::_bind_methods() { BIND_CONSTANT(IMPORT_SCENE); BIND_CONSTANT(IMPORT_ANIMATION); - BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP); - BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE); - BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS); - BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS); - BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES); - BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES); - BIND_CONSTANT(IMPORT_USE_COMPRESSION); + BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); + BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS); } ///////////////////////////////// void EditorScenePostImport::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene"))); - ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder); ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file); } @@ -136,16 +132,11 @@ Node *EditorScenePostImport::post_import(Node *p_scene) { return p_scene; } -String EditorScenePostImport::get_source_folder() const { - return source_folder; -} - String EditorScenePostImport::get_source_file() const { return source_file; } -void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) { - source_folder = p_source_folder; +void EditorScenePostImport::init(const String &p_source_file) { source_file = p_source_file; } @@ -183,29 +174,9 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const if (p_option != "animation/import" && !bool(p_options["animation/import"])) { return false; } - - if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) { - return false; - } - - if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) { - return false; - } - - if (p_option.begins_with("animation/clip_")) { - int max_clip = p_options["animation/clips/amount"]; - int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; - if (clip >= max_clip) { - return false; - } - } - } - - if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) { - return false; } - if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) { + if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) { return false; } @@ -213,34 +184,11 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const } int ResourceImporterScene::get_preset_count() const { - return PRESET_MAX; + return 0; } String ResourceImporterScene::get_preset_name(int p_idx) const { - switch (p_idx) { - case PRESET_SINGLE_SCENE: - return TTR("Import as Single Scene"); - case PRESET_SEPARATE_ANIMATIONS: - return TTR("Import with Separate Animations"); - case PRESET_SEPARATE_MATERIALS: - return TTR("Import with Separate Materials"); - case PRESET_SEPARATE_MESHES: - return TTR("Import with Separate Objects"); - case PRESET_SEPARATE_MESHES_AND_MATERIALS: - return TTR("Import with Separate Objects+Materials"); - case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: - return TTR("Import with Separate Objects+Animations"); - case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: - return TTR("Import with Separate Materials+Animations"); - case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: - return TTR("Import with Separate Objects+Materials+Animations"); - case PRESET_MULTIPLE_SCENES: - return TTR("Import as Multiple Scenes"); - case PRESET_MULTIPLE_SCENES_AND_MATERIALS: - return TTR("Import as Multiple Scenes+Materials"); - } - - return ""; + return String(); } static bool _teststr(const String &p_what, const String &p_str) { @@ -286,6 +234,7 @@ static String _fixstr(const String &p_what, const String &p_str) { } static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) { + ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); if (!p_convex) { Ref<Shape3D> shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); @@ -299,10 +248,25 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_l } } -Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode) { +static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) { + ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); + if (!p_convex) { + Ref<Shape3D> shape = mesh->create_trimesh_shape(); + r_shape_list.push_back(shape); + } else { + Vector<Ref<Shape3D>> cd = mesh->convex_decompose(); + if (cd.size()) { + for (int i = 0; i < cd.size(); i++) { + r_shape_list.push_back(cd[i]); + } + } + } +} + +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode); + Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map); if (!r) { i--; //was erased } @@ -317,33 +281,29 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> return nullptr; } - if (Object::cast_to<MeshInstance3D>(p_node)) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - Ref<ArrayMesh> m = mi->get_mesh(); + Ref<EditorSceneImporterMesh> m = mi->get_mesh(); if (m.is_valid()) { for (int i = 0; i < m->get_surface_count(); i++) { - Ref<StandardMaterial3D> mat = m->surface_get_material(i); + Ref<BaseMaterial3D> mat = m->get_surface_material(i); if (!mat.is_valid()) { continue; } if (_teststr(mat->get_name(), "alpha")) { - mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); mat->set_name(_fixstr(mat->get_name(), "alpha")); } if (_teststr(mat->get_name(), "vcol")) { - mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); mat->set_name(_fixstr(mat->get_name(), "vcol")); } } } - - if (p_light_bake_mode != LIGHT_BAKE_DISABLED) { - mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED); - } } if (Object::cast_to<AnimationPlayer>(p_node)) { @@ -367,6 +327,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> } } } + + String animname = E->get(); + const int loop_string_count = 3; + static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" }; + for (int i = 0; i < loop_string_count; i++) { + if (_teststr(animname, loop_strings[i])) { + anim->set_loop(true); + animname = _fixstr(animname, loop_strings[i]); + ap->rename_animation(E->get(), animname); + } + } } } @@ -374,9 +345,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (isroot) { return p_node; } - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); if (mi) { - Ref<Mesh> mesh = mi->get_mesh(); + Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { List<Ref<Shape3D>> shapes; @@ -384,10 +355,10 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(name, "colonly")) { - _gen_shape_list(mesh, shapes, false); + _pre_gen_shape_list(mesh, shapes, false); collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { - _gen_shape_list(mesh, shapes, true); + _pre_gen_shape_list(mesh, shapes, true); collision_map[mesh] = shapes; } @@ -407,16 +378,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> memdelete(p_node); p_node = col; - int idx = 0; - for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) { - CollisionShape3D *cshape = memnew(CollisionShape3D); - cshape->set_shape(E->get()); - col->add_child(cshape); - - cshape->set_name("shape" + itos(idx)); - cshape->set_owner(col->get_owner()); - idx++; - } + _add_shapes(col, shapes); } } @@ -433,34 +395,30 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> BoxShape3D *boxShape = memnew(BoxShape3D); boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); - colshape->set_name("BoxShape3D"); } else if (empty_draw_type == "SINGLE_ARROW") { RayShape3D *rayShape = memnew(RayShape3D); rayShape->set_length(1); colshape->set_shape(rayShape); - colshape->set_name("RayShape3D"); Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D); colshape->set_shape(world_margin_shape); - colshape->set_name("WorldMarginShape3D"); } else { SphereShape3D *sphereShape = memnew(SphereShape3D); sphereShape->set_radius(1); colshape->set_shape(sphereShape); - colshape->set_name("SphereShape3D"); } sb->add_child(colshape); colshape->set_owner(sb->get_owner()); } - } else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance3D>(p_node)) { + } else if (_teststr(name, "rigid") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { if (isroot) { return p_node; } - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); - Ref<Mesh> mesh = mi->get_mesh(); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { List<Ref<Shape3D>> shapes; @@ -475,27 +433,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; - mi->set_name("mesh"); mi->set_transform(Transform()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); - int idx = 0; - for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) { - CollisionShape3D *cshape = memnew(CollisionShape3D); - cshape->set_shape(E->get()); - rigid_body->add_child(cshape); - - cshape->set_name("shape" + itos(idx)); - cshape->set_owner(p_node->get_owner()); - idx++; - } + _add_shapes(rigid_body, shapes); } - } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance3D>(p_node)) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - Ref<Mesh> mesh = mi->get_mesh(); + Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { List<Ref<Shape3D>> shapes; @@ -524,89 +472,38 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); - col->set_name("static_collision"); mi->add_child(col); col->set_owner(mi->get_owner()); - int idx = 0; - for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) { - CollisionShape3D *cshape = memnew(CollisionShape3D); - cshape->set_shape(E->get()); - col->add_child(cshape); - - cshape->set_name("shape" + itos(idx)); - cshape->set_owner(p_node->get_owner()); - - idx++; - } + _add_shapes(col, shapes); } } - } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance3D>(p_node)) { + } else if (_teststr(name, "navmesh") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { if (isroot) { return p_node; } - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - Ref<ArrayMesh> mesh = mi->get_mesh(); + Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), nullptr); NavigationRegion3D *nmi = memnew(NavigationRegion3D); nmi->set_name(_fixstr(name, "navmesh")); - Ref<NavigationMesh> nmesh = memnew(NavigationMesh); - nmesh->create_from_mesh(mesh); + Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh(); nmi->set_navigation_mesh(nmesh); Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; - } else if (_teststr(name, "vehicle")) { - if (isroot) { - return p_node; - } - - Node *owner = p_node->get_owner(); - Node3D *s = Object::cast_to<Node3D>(p_node); - VehicleBody3D *bv = memnew(VehicleBody3D); - String n = _fixstr(p_node->get_name(), "vehicle"); - bv->set_name(n); - p_node->replace_by(bv); - p_node->set_name(n); - bv->add_child(p_node); - bv->set_owner(owner); - p_node->set_owner(owner); - bv->set_transform(s->get_transform()); - s->set_transform(Transform()); - - p_node = bv; - - } else if (_teststr(name, "wheel")) { - if (isroot) { - return p_node; - } - Node *owner = p_node->get_owner(); - Node3D *s = Object::cast_to<Node3D>(p_node); - VehicleWheel3D *bv = memnew(VehicleWheel3D); - String n = _fixstr(p_node->get_name(), "wheel"); - bv->set_name(n); - p_node->replace_by(bv); - p_node->set_name(n); - bv->add_child(p_node); - bv->set_owner(owner); - p_node->set_owner(owner); - bv->set_transform(s->get_transform()); - s->set_transform(Transform()); - - p_node = bv; - - } else if (Object::cast_to<MeshInstance3D>(p_node)) { + } else if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { //last attempt, maybe collision inside the mesh data - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - Ref<ArrayMesh> mesh = mi->get_mesh(); + Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { List<Ref<Shape3D>> shapes; if (collision_map.has(mesh)) { @@ -623,19 +520,268 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (shapes.size()) { StaticBody3D *col = memnew(StaticBody3D); - col->set_name("static_collision"); p_node->add_child(col); col->set_owner(p_node->get_owner()); - int idx = 0; - for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) { - CollisionShape3D *cshape = memnew(CollisionShape3D); - cshape->set_shape(E->get()); - col->add_child(cshape); + _add_shapes(col, shapes); + } + } + } + + return p_node; +} + +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { + // children first + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); + if (!r) { + i--; //was erased + } + } + + bool isroot = p_node == p_root; + + String import_id; + + if (p_node->has_meta("import_id")) { + import_id = p_node->get_meta("import_id"); + } else { + import_id = "PATH:" + p_root->get_path_to(p_node); + } + + Dictionary node_settings; + if (p_node_data.has(import_id)) { + node_settings = p_node_data[import_id]; + } + + if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) { + memdelete(p_node); + return nullptr; + } + + if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + + Ref<EditorSceneImporterMesh> m = mi->get_mesh(); + + if (m.is_valid()) { + if (!r_scanned_meshes.has(m)) { + for (int i = 0; i < m->get_surface_count(); i++) { + Ref<Material> mat = m->get_surface_material(i); + if (mat.is_valid()) { + String mat_id; + if (mat->has_meta("import_id")) { + mat_id = mat->get_meta("import_id"); + } else { + mat_id = mat->get_name(); + } + + if (mat_id != String() && p_material_data.has(mat_id)) { + Dictionary matdata = p_material_data[mat_id]; + if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) { + String path = matdata["use_external/path"]; + Ref<Material> external_mat = ResourceLoader::load(path); + if (external_mat.is_valid()) { + m->set_surface_material(i, external_mat); + } + } + } + } + } + + r_scanned_meshes.insert(m); + } + + if (node_settings.has("generate/physics")) { + int mesh_physics_mode = node_settings["generate/physics"]; + + if (mesh_physics_mode != MESH_PHYSICS_DISABLED) { + List<Ref<Shape3D>> shapes; + + if (collision_map.has(m)) { + shapes = collision_map[m]; + } else { + switch (mesh_physics_mode) { + case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { + _pre_gen_shape_list(m, shapes, false); + } break; + case MESH_PHYSICS_RIGID_BODY_AND_MESH: { + _pre_gen_shape_list(m, shapes, true); + } break; + case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { + _pre_gen_shape_list(m, shapes, false); + } break; + case MESH_PHYSICS_AREA_ONLY: { + _pre_gen_shape_list(m, shapes, true); + } break; + } + } + + if (shapes.size()) { + CollisionObject3D *base = nullptr; + switch (mesh_physics_mode) { + case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { + StaticBody3D *col = memnew(StaticBody3D); + p_node->add_child(col); + base = col; + } break; + case MESH_PHYSICS_RIGID_BODY_AND_MESH: { + RigidBody3D *rigid_body = memnew(RigidBody3D); + rigid_body->set_name(p_node->get_name()); + p_node->replace_by(rigid_body); + rigid_body->set_transform(mi->get_transform()); + p_node = rigid_body; + mi->set_transform(Transform()); + rigid_body->add_child(mi); + mi->set_owner(rigid_body->get_owner()); + base = rigid_body; + } break; + case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { + StaticBody3D *col = memnew(StaticBody3D); + col->set_transform(mi->get_transform()); + col->set_name(p_node->get_name()); + p_node->replace_by(col); + memdelete(p_node); + p_node = col; + base = col; + } break; + case MESH_PHYSICS_AREA_ONLY: { + Area3D *area = memnew(Area3D); + area->set_transform(mi->get_transform()); + area->set_name(p_node->get_name()); + p_node->replace_by(area); + memdelete(p_node); + p_node = area; + base = area; + + } break; + } + + int idx = 0; + for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) { + CollisionShape3D *cshape = memnew(CollisionShape3D); + cshape->set_shape(E->get()); + base->add_child(cshape); + + cshape->set_owner(base->get_owner()); + idx++; + } + } + } + } + } + } + + //navmesh (node may have changed type above) + if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) { + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); - cshape->set_name("shape" + itos(idx)); - cshape->set_owner(p_node->get_owner()); - idx++; + Ref<EditorSceneImporterMesh> m = mi->get_mesh(); + + if (m.is_valid()) { + if (node_settings.has("generate/navmesh")) { + int navmesh_mode = node_settings["generate/navmesh"]; + + if (navmesh_mode != NAVMESH_DISABLED) { + NavigationRegion3D *nmi = memnew(NavigationRegion3D); + + Ref<NavigationMesh> nmesh = m->create_navigation_mesh(); + nmi->set_navigation_mesh(nmesh); + + if (navmesh_mode == NAVMESH_NAVMESH_ONLY) { + nmi->set_transform(mi->get_transform()); + p_node->replace_by(nmi); + memdelete(p_node); + p_node = nmi; + } else { + mi->add_child(nmi); + nmi->set_owner(mi->get_owner()); + } + } + } + } + } + + if (Object::cast_to<AnimationPlayer>(p_node)) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + + { + //make sure this is unique + node_settings = node_settings.duplicate(true); + //fill node settings for this node with default values + List<ImportOption> iopts; + get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); + for (List<ImportOption>::Element *E = iopts.front(); E; E = E->next()) { + if (!node_settings.has(E->get().option.name)) { + node_settings[E->get().option.name] = E->get().default_value; + } + } + } + + bool use_optimizer = node_settings["optimizer/enabled"]; + float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"]; + float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"]; + float anim_optimizer_maxang = node_settings["optimizer/max_angle"]; + + if (use_optimizer) { + _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); + } + + Array animation_clips; + { + int clip_count = node_settings["clips/amount"]; + + for (int i = 0; i < clip_count; i++) { + String name = node_settings["clip_" + itos(i + 1) + "/name"]; + int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"]; + int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"]; + bool loop = node_settings["clip_" + itos(i + 1) + "/loops"]; + bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"]; + bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"]; + bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"]; + + animation_clips.push_back(name); + animation_clips.push_back(from_frame / p_animation_fps); + animation_clips.push_back(end_frame / p_animation_fps); + animation_clips.push_back(loop); + animation_clips.push_back(save_to_file); + animation_clips.push_back(save_to_path); + animation_clips.push_back(save_to_file_keep_custom); + } + } + + if (animation_clips.size()) { + _create_clips(ap, animation_clips, true); + } else { + List<StringName> anims; + ap->get_animation_list(&anims); + for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { + String name = E->get(); + Ref<Animation> anim = ap->get_animation(name); + if (p_animation_data.has(name)) { + Dictionary anim_settings = p_animation_data[name]; + { + //fill with default values + List<ImportOption> iopts; + get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); + for (List<ImportOption>::Element *F = iopts.front(); F; F = F->next()) { + if (!anim_settings.has(F->get().option.name)) { + anim_settings[F->get().option.name] = F->get().default_value; + } + } + } + + anim->set_loop(anim_settings["settings/loops"]); + bool save = anim_settings["save_to_file/enabled"]; + String path = anim_settings["save_to_file/path"]; + bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"]; + + Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom); + + if (saved_anim != anim) { + ap->add_animation(name, saved_anim); //replace + } } } } @@ -644,27 +790,52 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> return p_node; } -void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) { - if (!scene->has_node(String("AnimationPlayer"))) { - return; +Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) { + if (!p_save_to_file || !p_save_to_path.is_resource_file()) { + return anim; } - Node *n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); + if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) { + // Copy custom animation tracks from previously imported files. + Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE); + if (old_anim.is_valid()) { + for (int i = 0; i < old_anim->get_track_count(); i++) { + if (!old_anim->track_is_imported(i)) { + old_anim->copy_track(i, anim); + } + } + anim->set_loop(old_anim->has_loop()); + } + } + if (ResourceCache::has(p_save_to_path)) { + Ref<Animation> old_anim = Ref<Resource>(ResourceCache::get(p_save_to_path)); + if (old_anim.is_valid()) { + old_anim->copy_from(anim); + anim = old_anim; + } + } + anim->set_path(p_save_to_path, true); // Set path to save externally. + Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH); + ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path); + return anim; +} + +void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) { if (!anim->has_animation("default")) { return; } Ref<Animation> default_anim = anim->get_animation("default"); - for (int i = 0; i < p_clips.size(); i += 4) { + for (int i = 0; i < p_clips.size(); i += 7) { String name = p_clips[i]; float from = p_clips[i + 1]; float to = p_clips[i + 2]; bool loop = p_clips[i + 3]; + bool save_to_file = p_clips[i + 4]; + String save_to_path = p_clips[i + 5]; + bool keep_current = p_clips[i + 6]; if (from >= to) { continue; } @@ -752,141 +923,17 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo new_anim->set_loop(loop); new_anim->set_length(to - from); anim->add_animation(name, new_anim); - } - - anim->remove_animation("default"); //remove default (no longer needed) -} - -void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) { - Ref<Animation> a = anim; - ERR_FAIL_COND(!a.is_valid()); - - for (int j = 0; j < a->get_track_count(); j++) { - String path = a->track_get_path(j); - if (!keep.has(path)) { - a->remove_track(j); - j--; + Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current); + if (saved_anim != new_anim) { + anim->add_animation(name, saved_anim); } } -} - -void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) { - if (!scene->has_node(String("AnimationPlayer"))) { - return; - } - Node *n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); - - Vector<String> strings = p_text.split("\n"); - for (int i = 0; i < strings.size(); i++) { - strings.write[i] = strings[i].strip_edges(); - } - - List<StringName> anim_names; - anim->get_animation_list(&anim_names); - for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) { - String name = E->get(); - bool valid_for_this = false; - bool valid = false; - - Set<String> keep; - Set<String> keep_local; - - for (int i = 0; i < strings.size(); i++) { - if (strings[i].begins_with("@")) { - valid_for_this = false; - for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) { - keep.insert(F->get()); - } - keep_local.clear(); - - Vector<String> filters = strings[i].substr(1, strings[i].length()).split(","); - for (int j = 0; j < filters.size(); j++) { - String fname = filters[j].strip_edges(); - if (fname == "") { - continue; - } - int fc = fname[0]; - bool plus; - if (fc == '+') { - plus = true; - } else if (fc == '-') { - plus = false; - } else { - continue; - } - String filter = fname.substr(1, fname.length()).strip_edges(); - - if (!name.matchn(filter)) { - continue; - } - valid_for_this = plus; - } - - if (valid_for_this) { - valid = true; - } - - } else if (valid_for_this) { - Ref<Animation> a = anim->get_animation(name); - if (!a.is_valid()) { - continue; - } - - for (int j = 0; j < a->get_track_count(); j++) { - String path = a->track_get_path(j); - - String tname = strings[i]; - if (tname == "") { - continue; - } - int fc = tname[0]; - bool plus; - if (fc == '+') { - plus = true; - } else if (fc == '-') { - plus = false; - } else { - continue; - } - - String filter = tname.substr(1, tname.length()).strip_edges(); - - if (!path.matchn(filter)) { - continue; - } - - if (plus) { - keep_local.insert(path); - } else if (!keep.has(path)) { - keep_local.erase(path); - } - } - } - } - - if (valid) { - for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) { - keep.insert(F->get()); - } - _filter_anim_tracks(anim->get_animation(name), keep); - } - } + anim->remove_animation("default"); //remove default (no longer needed) } -void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { - if (!scene->has_node(String("AnimationPlayer"))) { - return; - } - Node *n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); - +void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { List<StringName> anim_names; anim->get_animation_list(&anim_names); for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) { @@ -895,208 +942,99 @@ void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_er } } -static String _make_extname(const String &p_str) { - String ext_name = p_str.replace(".", "_"); - ext_name = ext_name.replace(":", "_"); - ext_name = ext_name.replace("\"", "_"); - ext_name = ext_name.replace("<", "_"); - ext_name = ext_name.replace(">", "_"); - ext_name = ext_name.replace("/", "_"); - ext_name = ext_name.replace("|", "_"); - ext_name = ext_name.replace("\\", "_"); - ext_name = ext_name.replace("?", "_"); - ext_name = ext_name.replace("*", "_"); - - return ext_name; -} - -void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) { - List<PropertyInfo> pi; - p_node->get_property_list(&pi); - - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node); - - if (mi) { - Ref<ArrayMesh> mesh = mi->get_mesh(); - - if (mesh.is_valid() && !meshes.has(mesh)) { - Node3D *s = mi; - Transform transform; - while (s) { - transform = transform * s->get_transform(); - s = Object::cast_to<Node3D>(s->get_parent()); +void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const { + switch (p_category) { + case INTERNAL_IMPORT_CATEGORY_NODE: { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + } break; + case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0)); + } break; + case INTERNAL_IMPORT_CATEGORY_MESH: { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0)); + } break; + case INTERNAL_IMPORT_CATEGORY_MATERIAL: { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), "")); + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION: { + r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), "")); + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + + for (int i = 0; i < 256; i++) { + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false)); } - - meshes[mesh] = transform; + } break; + default: { } } - for (int i = 0; i < p_node->get_child_count(); i++) { - _find_meshes(p_node->get_child(i), meshes); - } } -void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) { - List<PropertyInfo> pi; - - if (p_make_animations) { - if (Object::cast_to<AnimationPlayer>(p_node)) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - List<StringName> anims; - ap->get_animation_list(&anims); - for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { - Ref<Animation> anim = ap->get_animation(E->get()); - ERR_CONTINUE(anim.is_null()); - - if (!p_animations.has(anim)) { - // Tracks from source file should be set as imported, anything else is a custom track. - for (int i = 0; i < anim->get_track_count(); i++) { - anim->track_set_imported(i, true); - } - - String ext_name; - - if (p_animations_as_text) { - ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres"); - } else { - ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); - } - - if (FileAccess::exists(ext_name) && p_keep_animations) { - // Copy custom animation tracks from previously imported files. - Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE); - if (old_anim.is_valid()) { - for (int i = 0; i < old_anim->get_track_count(); i++) { - if (!old_anim->track_is_imported(i)) { - old_anim->copy_track(i, anim); - } - } - anim->set_loop(old_anim->has_loop()); - } - } - - anim->set_path(ext_name, true); // Set path to save externally. - ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH); - p_animations[anim] = anim; - } +bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const { + if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) { + return false; //if skip import + } + switch (p_category) { + case INTERNAL_IMPORT_CATEGORY_NODE: { + } break; + case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { + } break; + case INTERNAL_IMPORT_CATEGORY_MESH: { + if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { + return p_options["save_to_file/enabled"]; + } + } break; + case INTERNAL_IMPORT_CATEGORY_MATERIAL: { + if (p_option == "use_external/path") { + return p_options["use_external/enabled"]; + } + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION: { + if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") { + return p_options["save_to_file/enabled"]; + } + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { + if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) { + return false; } - } - } - - p_node->get_property_list(&pi); - - for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { - if (E->get().type == Variant::OBJECT) { - Ref<Material> mat = p_node->get(E->get().name); - - if (p_make_materials && mat.is_valid() && mat->get_name() != "") { - if (!p_materials.has(mat)) { - String ext_name; - - if (p_materials_as_text) { - ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); - } else { - ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); - } - - if (p_keep_materials && FileAccess::exists(ext_name)) { - //if exists, use it - p_materials[mat] = ResourceLoader::load(ext_name); - } else { - ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache. - } - } - - if (p_materials[mat] != mat) { - p_node->set(E->get().name, p_materials[mat]); - } - } else { - Ref<ArrayMesh> mesh = p_node->get(E->get().name); - - if (mesh.is_valid()) { - bool mesh_just_added = false; - - if (p_make_meshes) { - if (!p_meshes.has(mesh)) { - //meshes are always overwritten, keeping them is not practical - String ext_name; - - if (p_meshes_as_text) { - ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); - } else { - ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); - } - - ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); - p_meshes[mesh] = ResourceLoader::load(ext_name); - p_node->set(E->get().name, p_meshes[mesh]); - mesh_just_added = true; - } - } - - if (p_make_materials) { - if (mesh_just_added || !p_meshes.has(mesh)) { - for (int i = 0; i < mesh->get_surface_count(); i++) { - mat = mesh->surface_get_material(i); - - if (!mat.is_valid()) { - continue; - } - if (mat->get_name() == "") { - continue; - } - - if (!p_materials.has(mat)) { - String ext_name; - - if (p_materials_as_text) { - ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); - } else { - ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); - } - - if (p_keep_materials && FileAccess::exists(ext_name)) { - //if exists, use it - p_materials[mat] = ResourceLoader::load(ext_name); - } else { - ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache. - } - } - - if (p_materials[mat] != mat) { - mesh->surface_set_material(i, p_materials[mat]); - - //re-save the mesh since a material is now assigned - if (p_make_meshes) { - String ext_name; - - if (p_meshes_as_text) { - ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); - } else { - ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); - } - - ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); - p_meshes[mesh] = ResourceLoader::load(ext_name); - } - } - } - if (!p_make_meshes) { - p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again - } - } - } + if (p_option.begins_with("animation/slice_")) { + int max_slice = p_options["animation/slices/amount"]; + int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; + if (slice >= max_slice) { + return false; } } + } break; + default: { } } - for (int i = 0; i < p_node->get_child_count(); i++) { - _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes); - } + return true; } void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const { @@ -1115,42 +1053,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in script_ext_hint += "*." + E->get(); } - bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; - bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; - bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; - bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS; - r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05)); - r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01)); - r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); - for (int i = 0; i < 256; i++) { - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false)); - } + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), "")); + + r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary())); } void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { @@ -1222,7 +1136,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito return importer->import_animation(p_path, p_flags, p_bake_fps); } -void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) { +void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache) { EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); if (src_mesh_node) { //is mesh @@ -1235,31 +1149,174 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, Ref<ArrayMesh> mesh; if (!src_mesh_node->get_mesh()->has_mesh()) { //do mesh processing - if (p_generate_lods) { + + bool generate_lods = p_generate_lods; + bool create_shadow_meshes = p_create_shadow_meshes; + bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS; + String save_to_file; + + String mesh_id; + + if (src_mesh_node->get_mesh()->has_meta("import_id")) { + mesh_id = src_mesh_node->get_mesh()->get_meta("import_id"); + } else { + mesh_id = src_mesh_node->get_mesh()->get_name(); + } + + if (mesh_id != String() && p_mesh_data.has(mesh_id)) { + Dictionary mesh_settings = p_mesh_data[mesh_id]; + + if (mesh_settings.has("generate/shadow_meshes")) { + int shadow_meshes = mesh_settings["generate/shadow_meshes"]; + if (shadow_meshes == MESH_OVERRIDE_ENABLE) { + create_shadow_meshes = true; + } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) { + create_shadow_meshes = false; + } + } + + if (mesh_settings.has("generate/lightmap_uv")) { + int lightmap_uv = mesh_settings["generate/lightmap_uv"]; + if (lightmap_uv == MESH_OVERRIDE_ENABLE) { + bake_lightmaps = true; + } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) { + bake_lightmaps = false; + } + } + + if (mesh_settings.has("generate/lods")) { + int lods = mesh_settings["generate/lods"]; + if (lods == MESH_OVERRIDE_ENABLE) { + generate_lods = true; + } else if (lods == MESH_OVERRIDE_DISABLE) { + generate_lods = false; + } + } + + if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) { + save_to_file = mesh_settings["save_to_file/path"]; + if (!save_to_file.is_resource_file()) { + save_to_file = ""; + } + } + } + + if (generate_lods) { src_mesh_node->get_mesh()->generate_lods(); } - if (p_create_shadow_meshes) { + if (create_shadow_meshes) { src_mesh_node->get_mesh()->create_shadow_mesh(); } + + if (bake_lightmaps) { + Transform xf; + Node3D *n = src_mesh_node; + while (n) { + xf = n->get_transform() * xf; + n = n->get_parent_spatial(); + } + + //use xf as transform for mesh, and bake it + } + + if (save_to_file != String()) { + Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file)); + if (existing.is_valid()) { + //if somehow an existing one is useful, create + existing->reset_state(); + } + mesh = src_mesh_node->get_mesh()->get_mesh(existing); + + ResourceSaver::save(save_to_file, mesh); //override + + mesh->set_path(save_to_file, true); //takeover existing, if needed + + } else { + mesh = src_mesh_node->get_mesh()->get_mesh(); + } + } else { + mesh = src_mesh_node->get_mesh()->get_mesh(); } - mesh = src_mesh_node->get_mesh()->get_mesh(); if (mesh.is_valid()) { mesh_node->set_mesh(mesh); for (int i = 0; i < mesh->get_surface_count(); i++) { - mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i)); + mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i)); } } } + + switch (p_light_bake_mode) { + case LIGHT_BAKE_DISABLED: { + mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED); + } break; + case LIGHT_BAKE_DYNAMIC: { + mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC); + } break; + case LIGHT_BAKE_STATIC: + case LIGHT_BAKE_STATIC_LIGHTMAPS: { + mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED); + } break; + } + p_node->replace_by(mesh_node); memdelete(p_node); p_node = mesh_node; } for (int i = 0; i < p_node->get_child_count(); i++) { - _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes); + _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_dst_lightmap_cache); + } +} + +void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) { + for (const List<Ref<Shape3D>>::Element *E = p_shapes.front(); E; E = E->next()) { + CollisionShape3D *cshape = memnew(CollisionShape3D); + cshape->set_shape(E->get()); + p_node->add_child(cshape); + + cshape->set_owner(p_node->get_owner()); } } + +Node *ResourceImporterScene::pre_import(const String &p_source_file) { + Ref<EditorSceneImporter> importer; + String ext = p_source_file.get_extension().to_lower(); + + EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0); + progress.step(TTR("Importing Scene..."), 0); + + for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) { + List<String> extensions; + E->get()->get_extensions(&extensions); + + for (List<String>::Element *F = extensions.front(); F; F = F->next()) { + if (F->get().to_lower() == ext) { + importer = E->get(); + break; + } + } + + if (importer.is_valid()) { + break; + } + } + + ERR_FAIL_COND_V(!importer.is_valid(), nullptr); + + Error err = OK; + Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err); + if (!scene || err != OK) { + return nullptr; + } + + Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map; + + _pre_fix_node(scene, scene, collision_map); + + return scene; +} + Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { const String &src_path = p_source_file; @@ -1289,27 +1346,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p float fps = p_options["animation/fps"]; - int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; - if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) { - import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; - } + int import_flags = 0; if (bool(p_options["animation/import"])) { import_flags |= EditorSceneImporter::IMPORT_ANIMATION; } - if (bool(p_options["meshes/ensure_tangents"])) { - import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; - } - - if (int(p_options["materials/location"]) == 0) { - import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES; - } - if (bool(p_options["skins/use_named_skins"])) { import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; } + bool ensure_tangents = p_options["meshes/ensure_tangents"]; + if (ensure_tangents) { + import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; + } + Error err = OK; List<String> missing_deps; // for now, not much will be done with this Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); @@ -1317,6 +1368,29 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p return err; } + Dictionary subresources = p_options["_subresources"]; + + Dictionary node_data; + if (subresources.has("nodes")) { + node_data = subresources["nodes"]; + } + + Dictionary material_data; + if (subresources.has("materials")) { + material_data = subresources["materials"]; + } + + Dictionary animation_data; + if (subresources.has("animations")) { + animation_data = subresources["animations"]; + } + + Set<Ref<EditorSceneImporterMesh>> scanned_meshes; + Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map; + + _pre_fix_node(scene, scene, collision_map); + _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); + String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. @@ -1354,73 +1428,35 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p bool gen_lods = bool(p_options["meshes/generate_lods"]); bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); - - _generate_meshes(scene, gen_lods, create_shadow_meshes); - - err = OK; - - String animation_filter = String(p_options["animation/filter_script"]).strip_edges(); - - bool use_optimizer = p_options["animation/optimizer/enabled"]; - float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"]; - float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"]; - float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; int light_bake_mode = p_options["meshes/light_baking"]; + float texel_size = p_options["meshes/lightmap_texel_size"]; + float lightmap_texel_size = MAX(0.001, texel_size); - Map<Ref<Mesh>, List<Ref<Shape3D>>> collision_map; - - scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode)); - - if (use_optimizer) { - _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); - } + Vector<uint8_t> src_lightmap_cache; + Vector<uint8_t> dst_lightmap_cache; - Array animation_clips; { - int clip_count = p_options["animation/clips/amount"]; - - for (int i = 0; i < clip_count; i++) { - String name = p_options["animation/clip_" + itos(i + 1) + "/name"]; - int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"]; - int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"]; - bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"]; - - animation_clips.push_back(name); - animation_clips.push_back(from_frame / fps); - animation_clips.push_back(end_frame / fps); - animation_clips.push_back(loop); + src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err); + if (err != OK) { + src_lightmap_cache.clear(); } } - if (animation_clips.size()) { - _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"])); - } - if (animation_filter != "") { - _filter_tracks(scene, animation_filter); + Dictionary mesh_data; + if (subresources.has("meshes")) { + mesh_data = subresources["meshes"]; } + _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, dst_lightmap_cache); - bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2; - bool external_animations_as_text = int(p_options["animation/storage"]) == 2; - bool keep_custom_tracks = p_options["animation/keep_custom_tracks"]; - bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2; - bool external_materials_as_text = int(p_options["materials/storage"]) == 2; - bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2; - bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2; - bool external_scenes = int(p_options["nodes/storage"]) == 1; - - String base_path = p_source_file.get_base_dir(); - - if (external_animations || external_materials || external_meshes || external_scenes) { - if (bool(p_options["external_files/store_in_subdir"])) { - String subdir_name = p_source_file.get_file().get_basename(); - DirAccess *da = DirAccess::open(base_path); - Error err2 = da->make_dir(subdir_name); - memdelete(da); - ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'."); - base_path = base_path.plus_file(subdir_name); + if (dst_lightmap_cache.size()) { + FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE); + if (f) { + f->store_buffer(dst_lightmap_cache.ptr(), dst_lightmap_cache.size()); } } + err = OK; +#if 0 if (light_bake_mode == 2 /* || generate LOD */) { Map<Ref<ArrayMesh>, Transform> meshes; _find_meshes(scene, meshes); @@ -1445,9 +1481,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } } - float texel_size = p_options["meshes/lightmap_texel_size"]; - texel_size = MAX(0.001, texel_size); - Map<String, unsigned int> used_unwraps; EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size()); @@ -1469,7 +1502,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (err2 != OK) { EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry."); } else { - String hash = String::md5((unsigned char *)ret_cache_data); +` String hash = String::md5((unsigned char *)ret_cache_data); used_unwraps.insert(hash, ret_cache_size); if (!ret_used_cache) { @@ -1482,7 +1515,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } else { int current_size = cache_data.size(); cache_data.resize(cache_data.size() + ret_cache_size); - unsigned char *ptrw = cache_data.ptrw(); + unsigned char *ptrw = cache_data.ptrw(); memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size); int *data = (int *)ptrw; data[0] += 1; @@ -1530,20 +1563,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p file->close(); } } - - if (external_animations || external_materials || external_meshes) { - Map<Ref<Animation>, Ref<Animation>> anim_map; - Map<Ref<Material>, Ref<Material>> mat_map; - Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map; - - bool keep_materials = bool(p_options["materials/keep_on_reimport"]); - - _make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map); - } +#endif progress.step(TTR("Running Custom Script..."), 2); - String post_import_script_path = p_options["nodes/custom_script"]; + String post_import_script_path = p_options["import_script/path"]; Ref<EditorScenePostImport> post_import_script; if (post_import_script_path != "") { @@ -1562,7 +1586,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } if (post_import_script.is_valid()) { - post_import_script->init(base_path, p_source_file); + post_import_script->init(p_source_file); scene = post_import_script->post_import(scene); if (!scene) { EditorNode::add_io_error( @@ -1574,29 +1598,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p progress.step(TTR("Saving..."), 104); - if (external_scenes) { - //save sub-scenes as instances! - for (int i = 0; i < scene->get_child_count(); i++) { - Node *child = scene->get_child(i); - if (child->get_owner() != scene) { - continue; //not a real child probably created by scene type (ig, a scrollbar) - } - _replace_owner(child, scene, child); - - String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_"); - if (cn == String()) { - cn = "ChildNode" + itos(i); - } - String path = base_path.plus_file(cn + ".scn"); - child->set_filename(path); - - Ref<PackedScene> packer = memnew(PackedScene); - packer->pack(child); - err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves - ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'."); - } - } - Ref<PackedScene> packer = memnew(PackedScene); packer->pack(scene); print_verbose("Saving scene to: " + p_save_path + ".scn"); @@ -1613,6 +1614,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p ResourceImporterScene *ResourceImporterScene::singleton = nullptr; +bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const { + return true; +} +void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) { + SceneImportSettings::get_singleton()->open_settings(p_path); +} + ResourceImporterScene::ResourceImporterScene() { singleton = this; } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index aced0226ff..6c6af57c4c 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -39,7 +39,9 @@ #include "scene/resources/skin.h" class Material; +class AnimationPlayer; +class EditorSceneImporterMesh; class EditorSceneImporter : public Reference { GDCLASS(EditorSceneImporter, Reference); @@ -53,15 +55,9 @@ public: enum ImportFlags { IMPORT_SCENE = 1, IMPORT_ANIMATION = 2, - IMPORT_ANIMATION_DETECT_LOOP = 4, - IMPORT_ANIMATION_OPTIMIZE = 8, - IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16, - IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32, - IMPORT_GENERATE_TANGENT_ARRAYS = 256, - IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512, - IMPORT_MATERIALS_IN_INSTANCES = 1024, - IMPORT_USE_COMPRESSION = 2048, - IMPORT_USE_NAMED_SKIN_BINDS = 4096, + IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4, + IMPORT_GENERATE_TANGENT_ARRAYS = 8, + IMPORT_USE_NAMED_SKIN_BINDS = 16, }; @@ -76,17 +72,15 @@ public: class EditorScenePostImport : public Reference { GDCLASS(EditorScenePostImport, Reference); - String source_folder; String source_file; protected: static void _bind_methods(); public: - String get_source_folder() const; String get_source_file() const; virtual Node *post_import(Node *p_scene); - virtual void init(const String &p_source_folder, const String &p_source_file); + virtual void init(const String &p_source_file); EditorScenePostImport(); }; @@ -97,31 +91,36 @@ class ResourceImporterScene : public ResourceImporter { static ResourceImporterScene *singleton; - enum Presets { - PRESET_SEPARATE_MATERIALS, - PRESET_SEPARATE_MESHES, - PRESET_SEPARATE_ANIMATIONS, - - PRESET_SINGLE_SCENE, + enum LightBakeMode { + LIGHT_BAKE_DISABLED, + LIGHT_BAKE_DYNAMIC, + LIGHT_BAKE_STATIC, + LIGHT_BAKE_STATIC_LIGHTMAPS + }; - PRESET_SEPARATE_MESHES_AND_MATERIALS, - PRESET_SEPARATE_MESHES_AND_ANIMATIONS, - PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS, - PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS, + enum MeshPhysicsMode { + MESH_PHYSICS_DISABLED, + MESH_PHYSICS_MESH_AND_STATIC_COLLIDER, + MESH_PHYSICS_RIGID_BODY_AND_MESH, + MESH_PHYSICS_STATIC_COLLIDER_ONLY, + MESH_PHYSICS_AREA_ONLY, + }; - PRESET_MULTIPLE_SCENES, - PRESET_MULTIPLE_SCENES_AND_MATERIALS, - PRESET_MAX + enum NavMeshMode { + NAVMESH_DISABLED, + NAVMESH_MESH_AND_NAVMESH, + NAVMESH_NAVMESH_ONLY, }; - enum LightBakeMode { - LIGHT_BAKE_DISABLED, - LIGHT_BAKE_ENABLE, - LIGHT_BAKE_LIGHTMAPS + enum MeshOverride { + MESH_OVERRIDE_DEFAULT, + MESH_OVERRIDE_ENABLE, + MESH_OVERRIDE_DISABLE, }; void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); - void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes); + void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache); + void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes); public: static ResourceImporterScene *get_singleton() { return singleton; } @@ -141,26 +140,39 @@ public: virtual int get_preset_count() const override; virtual String get_preset_name(int p_idx) const override; + enum InternalImportCategory { + INTERNAL_IMPORT_CATEGORY_NODE, + INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, + INTERNAL_IMPORT_CATEGORY_MESH, + INTERNAL_IMPORT_CATEGORY_MATERIAL, + INTERNAL_IMPORT_CATEGORY_ANIMATION, + INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, + INTERNAL_IMPORT_CATEGORY_MAX + }; + + void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const; + bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const; + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; virtual int get_import_order() const override { return 100; } //after everything - void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes); + Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map); + Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes); - - Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode); - - void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); - void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); - void _filter_tracks(Node *scene, const String &p_text); - void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle); + Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); + void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); + void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle); + Node *pre_import(const String &p_source_file); virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); + virtual bool has_advanced_options() const override; + virtual void show_advanced_options(const String &p_path) override; + ResourceImporterScene(); }; diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp new file mode 100644 index 0000000000..48340ac242 --- /dev/null +++ b/editor/import/scene_import_settings.cpp @@ -0,0 +1,1199 @@ +/*************************************************************************/ +/* scene_import_settings.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_import_settings.h" +#include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/resources/surface_tool.h" + +class SceneImportSettingsData : public Object { + GDCLASS(SceneImportSettingsData, Object) + friend class SceneImportSettings; + Map<StringName, Variant> *settings = nullptr; + Map<StringName, Variant> current; + Map<StringName, Variant> defaults; + List<ResourceImporter::ImportOption> options; + + ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; + + bool _set(const StringName &p_name, const Variant &p_value) { + if (settings) { + if (defaults.has(p_name) && defaults[p_name] == p_value) { + settings->erase(p_name); + } else { + (*settings)[p_name] = p_value; + } + + current[p_name] = p_value; + return true; + } + return false; + } + bool _get(const StringName &p_name, Variant &r_ret) const { + if (settings) { + if (settings->has(p_name)) { + r_ret = (*settings)[p_name]; + return true; + } + } + if (defaults.has(p_name)) { + r_ret = defaults[p_name]; + return true; + } + return false; + } + void _get_property_list(List<PropertyInfo> *p_list) const { + for (const List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) { + if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E->get().option.name, current)) { + p_list->push_back(E->get().option); + } + } + } +}; + +void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) { + String import_id; + bool has_import_id = false; + + if (p_material->has_meta("import_id")) { + import_id = p_material->get_meta("import_id"); + has_import_id = true; + } else if (p_material->get_name() != "") { + import_id = p_material->get_name(); + has_import_id = true; + } else { + import_id = "@MATERIAL:" + itos(material_set.size()); + } + + if (!material_map.has(import_id)) { + MaterialData md; + md.has_import_id = has_import_id; + md.material = p_material; + + _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL); + + material_map[import_id] = md; + } + + MaterialData &material_data = material_map[import_id]; + + Ref<Texture2D> icon = get_theme_icon("StandardMaterial3D", "EditorIcons"); + + TreeItem *item = p_tree->create_item(p_parent); + item->set_text(0, p_material->get_name()); + item->set_icon(0, icon); + + bool created = false; + if (!material_set.has(p_material)) { + material_set.insert(p_material); + created = true; + } + + item->set_meta("type", "Material"); + item->set_meta("import_id", import_id); + item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id)); + item->set_selectable(0, true); + + if (p_tree == scene_tree) { + material_data.scene_node = item; + } else if (p_tree == mesh_tree) { + material_data.mesh_node = item; + } else { + material_data.material_node = item; + } + + if (created) { + _fill_material(material_tree, p_material, material_tree->get_root()); + } +} + +void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) { + String import_id; + + bool has_import_id = false; + if (p_mesh->has_meta("import_id")) { + import_id = p_mesh->get_meta("import_id"); + has_import_id = true; + } else if (p_mesh->get_name() != String()) { + import_id = p_mesh->get_name(); + has_import_id = true; + } else { + import_id = "@MESH:" + itos(mesh_set.size()); + } + + if (!mesh_map.has(import_id)) { + MeshData md; + md.has_import_id = has_import_id; + md.mesh = p_mesh; + + _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH); + + mesh_map[import_id] = md; + } + + MeshData &mesh_data = mesh_map[import_id]; + + Ref<Texture2D> icon = get_theme_icon("Mesh", "EditorIcons"); + + TreeItem *item = p_tree->create_item(p_parent); + item->set_text(0, p_mesh->get_name()); + item->set_icon(0, icon); + + bool created = false; + if (!mesh_set.has(p_mesh)) { + mesh_set.insert(p_mesh); + created = true; + } + + item->set_meta("type", "Mesh"); + item->set_meta("import_id", import_id); + item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id)); + + item->set_selectable(0, true); + + if (p_tree == scene_tree) { + mesh_data.scene_node = item; + } else { + mesh_data.mesh_node = item; + } + + item->set_collapsed(true); + + for (int i = 0; i < p_mesh->get_surface_count(); i++) { + Ref<Material> mat = p_mesh->surface_get_material(i); + if (mat.is_valid()) { + _fill_material(p_tree, mat, item); + } + } + + if (created) { + _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root()); + } +} + +void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) { + if (!animation_map.has(p_name)) { + AnimationData ad; + ad.animation = p_anim; + + _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION); + + animation_map[p_name] = ad; + } + + AnimationData &animation_data = animation_map[p_name]; + + Ref<Texture2D> icon = get_theme_icon("Animation", "EditorIcons"); + + TreeItem *item = p_tree->create_item(p_parent); + item->set_text(0, p_name); + item->set_icon(0, icon); + + item->set_meta("type", "Animation"); + item->set_meta("import_id", p_name); + + item->set_selectable(0, true); + + animation_data.scene_node = item; +} + +void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { + String import_id; + + if (p_node->has_meta("import_id")) { + import_id = p_node->get_meta("import_id"); + } else { + import_id = "PATH:" + String(scene->get_path_to(p_node)); + p_node->set_meta("import_id", import_id); + } + + EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); + + if (src_mesh_node) { + MeshInstance3D *mesh_node = memnew(MeshInstance3D); + mesh_node->set_name(src_mesh_node->get_name()); + mesh_node->set_transform(src_mesh_node->get_transform()); + mesh_node->set_skin(src_mesh_node->get_skin()); + mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); + if (src_mesh_node->get_mesh().is_valid()) { + Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh(); + mesh_node->set_mesh(editor_mesh->get_mesh()); + } + + p_node->replace_by(mesh_node); + memdelete(p_node); + p_node = mesh_node; + } + + String type = p_node->get_class(); + + if (!has_theme_icon(type, "EditorIcons")) { + type = "Node3D"; + } + + Ref<Texture2D> icon = get_theme_icon(type, "EditorIcons"); + + TreeItem *item = scene_tree->create_item(p_parent_item); + item->set_text(0, p_node->get_name()); + + if (p_node == scene) { + icon = get_theme_icon("PackedScene", "EditorIcons"); + item->set_text(0, "Scene"); + } + + item->set_icon(0, icon); + + item->set_meta("type", "Node"); + item->set_meta("class", type); + item->set_meta("import_id", import_id); + item->set_tooltip(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id)); + + item->set_selectable(0, true); + + if (!node_map.has(import_id)) { + NodeData nd; + + if (p_node != scene) { + ResourceImporterScene::InternalImportCategory category; + if (src_mesh_node) { + category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; + } else if (Object::cast_to<AnimationPlayer>(p_node)) { + category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; + } else { + category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; + } + + _load_default_subresource_settings(nd.settings, "nodes", import_id, category); + } + + node_map[import_id] = nd; + } + NodeData &node_data = node_map[import_id]; + + node_data.node = p_node; + node_data.scene_node = item; + + AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node); + if (anim_node) { + List<StringName> animations; + anim_node->get_animation_list(&animations); + for (List<StringName>::Element *E = animations.front(); E; E = E->next()) { + _fill_animation(scene_tree, anim_node->get_animation(E->get()), E->get(), item); + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _fill_scene(p_node->get_child(i), item); + } + MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node); + if (mesh_node && mesh_node->get_mesh().is_valid()) { + _fill_mesh(scene_tree, mesh_node->get_mesh(), item); + + Transform accum_xform; + Node3D *base = mesh_node; + while (base) { + accum_xform = base->get_transform() * accum_xform; + base = Object::cast_to<Node3D>(base->get_parent()); + } + + AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb()); + if (first_aabb) { + contents_aabb = aabb; + first_aabb = false; + } else { + contents_aabb.merge_with(aabb); + } + } +} + +void SceneImportSettings::_update_scene() { + scene_tree->clear(); + material_tree->clear(); + mesh_tree->clear(); + + //hiden roots + material_tree->create_item(); + mesh_tree->create_item(); + + _fill_scene(scene, nullptr); +} + +void SceneImportSettings::_update_camera() { + AABB camera_aabb; + + float rot_x = cam_rot_x; + float rot_y = cam_rot_y; + float zoom = cam_zoom; + + if (selected_type == "Node" || selected_type == "") { + camera_aabb = contents_aabb; + } else { + if (mesh_preview->get_mesh().is_valid()) { + camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb()); + } else { + camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + } + if (selected_type == "Mesh" && mesh_map.has(selected_id)) { + const MeshData &md = mesh_map[selected_id]; + rot_x = md.cam_rot_x; + rot_y = md.cam_rot_y; + zoom = md.cam_zoom; + } else if (selected_type == "Material" && material_map.has(selected_id)) { + const MaterialData &md = material_map[selected_id]; + rot_x = md.cam_rot_x; + rot_y = md.cam_rot_y; + zoom = md.cam_zoom; + } + } + + Vector3 center = camera_aabb.position + camera_aabb.size * 0.5; + float camera_size = camera_aabb.get_longest_axis_size(); + + camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2); + + Transform xf; + xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x); + xf.origin = center; + xf.translate(0, 0, camera_size); + + camera->set_transform(xf); +} + +void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) { + if (base_subresource_settings.has(p_type)) { + Dictionary d = base_subresource_settings[p_type]; + if (d.has(p_import_id)) { + d = d[p_import_id]; + List<ResourceImporterScene::ImportOption> options; + ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options); + for (List<ResourceImporterScene::ImportOption>::Element *E = options.front(); E; E = E->next()) { + String key = E->get().option.name; + if (d.has(key)) { + settings[key] = d[key]; + } + } + } + } +} + +void SceneImportSettings::open_settings(const String &p_path) { + if (scene) { + memdelete(scene); + scene = nullptr; + } + scene = ResourceImporterScene::get_singleton()->pre_import(p_path); + if (scene == nullptr) { + EditorNode::get_singleton()->show_warning(TTR("Error opening scene")); + return; + } + + base_path = p_path; + + material_set.clear(); + mesh_set.clear(); + material_map.clear(); + mesh_map.clear(); + node_map.clear(); + defaults.clear(); + + selected_id = ""; + selected_type = ""; + + cam_rot_x = -Math_PI / 4; + cam_rot_y = -Math_PI / 4; + cam_zoom = 1; + + { + base_subresource_settings.clear(); + + Ref<ConfigFile> config; + config.instance(); + Error err = config->load(p_path + ".import"); + if (err == OK) { + List<String> keys; + config->get_section_keys("params", &keys); + for (List<String>::Element *E = keys.front(); E; E = E->next()) { + Variant value = config->get_value("params", E->get()); + if (E->get() == "_subresources") { + base_subresource_settings = value; + } else { + defaults[E->get()] = value; + } + } + } + } + + first_aabb = true; + + _update_scene(); + + base_viewport->add_child(scene); + + if (first_aabb) { + contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); + first_aabb = false; + } + + popup_centered_ratio(); + _update_camera(); + + set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file())); +} + +SceneImportSettings *SceneImportSettings::singleton = nullptr; + +SceneImportSettings *SceneImportSettings::get_singleton() { + return singleton; +} + +void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { + selecting = true; + + if (p_type == "Node") { + node_selected->hide(); //always hide just in case + mesh_preview->hide(); + if (Object::cast_to<Node3D>(scene)) { + Object::cast_to<Node3D>(scene)->show(); + } + //NodeData &nd=node_map[p_id]; + material_tree->deselect_all(); + mesh_tree->deselect_all(); + NodeData &nd = node_map[p_id]; + + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node); + if (mi) { + Ref<Mesh> base_mesh = mi->get_mesh(); + if (base_mesh.is_valid()) { + AABB aabb = base_mesh->get_aabb(); + Transform aabb_xf; + aabb_xf.basis.scale(aabb.size); + aabb_xf.origin = aabb.position; + + aabb_xf = mi->get_global_transform() * aabb_xf; + node_selected->set_transform(aabb_xf); + node_selected->show(); + } + } + + if (nd.node == scene) { + scene_import_settings_data->settings = &defaults; + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; + } else { + scene_import_settings_data->settings = &nd.settings; + if (mi) { + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; + } else if (Object::cast_to<AnimationPlayer>(nd.node)) { + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; + } else { + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; + } + } + } else if (p_type == "Animation") { + node_selected->hide(); //always hide just in case + mesh_preview->hide(); + if (Object::cast_to<Node3D>(scene)) { + Object::cast_to<Node3D>(scene)->show(); + } + //NodeData &nd=node_map[p_id]; + material_tree->deselect_all(); + mesh_tree->deselect_all(); + AnimationData &ad = animation_map[p_id]; + + scene_import_settings_data->settings = &ad.settings; + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION; + } else if (p_type == "Mesh") { + node_selected->hide(); + if (Object::cast_to<Node3D>(scene)) { + Object::cast_to<Node3D>(scene)->hide(); + } + + MeshData &md = mesh_map[p_id]; + if (p_from != mesh_tree) { + md.mesh_node->uncollapse_tree(); + md.mesh_node->select(0); + mesh_tree->ensure_cursor_is_visible(); + } + if (p_from != scene_tree) { + md.scene_node->uncollapse_tree(); + md.scene_node->select(0); + scene_tree->ensure_cursor_is_visible(); + } + + mesh_preview->set_mesh(md.mesh); + mesh_preview->show(); + + material_tree->deselect_all(); + + scene_import_settings_data->settings = &md.settings; + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH; + } else if (p_type == "Material") { + node_selected->hide(); + if (Object::cast_to<Node3D>(scene)) { + Object::cast_to<Node3D>(scene)->hide(); + } + + mesh_preview->show(); + + MaterialData &md = material_map[p_id]; + + material_preview->set_material(md.material); + mesh_preview->set_mesh(material_preview); + + if (p_from != mesh_tree) { + md.mesh_node->uncollapse_tree(); + md.mesh_node->select(0); + mesh_tree->ensure_cursor_is_visible(); + } + if (p_from != scene_tree) { + md.scene_node->uncollapse_tree(); + md.scene_node->select(0); + scene_tree->ensure_cursor_is_visible(); + } + if (p_from != material_tree) { + md.material_node->uncollapse_tree(); + md.material_node->select(0); + material_tree->ensure_cursor_is_visible(); + } + + scene_import_settings_data->settings = &md.settings; + scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL; + } + + selected_type = p_type; + selected_id = p_id; + + selecting = false; + + _update_camera(); + + List<ResourceImporter::ImportOption> options; + + if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { + ResourceImporterScene::get_singleton()->get_import_options(&options); + } else { + ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options); + } + + scene_import_settings_data->defaults.clear(); + scene_import_settings_data->current.clear(); + + for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) { + scene_import_settings_data->defaults[E->get().option.name] = E->get().default_value; + //needed for visibility toggling (fails if something is missing) + if (scene_import_settings_data->settings->has(E->get().option.name)) { + scene_import_settings_data->current[E->get().option.name] = (*scene_import_settings_data->settings)[E->get().option.name]; + } else { + scene_import_settings_data->current[E->get().option.name] = E->get().default_value; + } + } + scene_import_settings_data->options = options; + inspector->edit(scene_import_settings_data); + scene_import_settings_data->notify_property_list_changed(); +} + +void SceneImportSettings::_material_tree_selected() { + if (selecting) { + return; + } + TreeItem *item = material_tree->get_selected(); + String type = item->get_meta("type"); + String import_id = item->get_meta("import_id"); + + _select(material_tree, type, import_id); +} +void SceneImportSettings::_mesh_tree_selected() { + if (selecting) { + return; + } + + TreeItem *item = mesh_tree->get_selected(); + String type = item->get_meta("type"); + String import_id = item->get_meta("import_id"); + + _select(mesh_tree, type, import_id); +} +void SceneImportSettings::_scene_tree_selected() { + if (selecting) { + return; + } + TreeItem *item = scene_tree->get_selected(); + String type = item->get_meta("type"); + String import_id = item->get_meta("import_id"); + + _select(scene_tree, type, import_id); +} + +void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) { + float *rot_x = &cam_rot_x; + float *rot_y = &cam_rot_y; + float *zoom = &cam_zoom; + + if (selected_type == "Mesh" && mesh_map.has(selected_id)) { + MeshData &md = mesh_map[selected_id]; + rot_x = &md.cam_rot_x; + rot_y = &md.cam_rot_y; + zoom = &md.cam_zoom; + } else if (selected_type == "Material" && material_map.has(selected_id)) { + MaterialData &md = material_map[selected_id]; + rot_x = &md.cam_rot_x; + rot_y = &md.cam_rot_y; + zoom = &md.cam_zoom; + } + Ref<InputEventMouseMotion> mm = p_input; + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE; + (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE; + (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2); + _update_camera(); + } + Ref<InputEventMouseButton> mb = p_input; + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { + (*zoom) *= 1.1; + if ((*zoom) > 10.0) { + (*zoom) = 10.0; + } + _update_camera(); + } + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { + (*zoom) /= 1.1; + if ((*zoom) < 0.1) { + (*zoom) = 0.1; + } + _update_camera(); + } +} + +void SceneImportSettings::_re_import() { + Map<StringName, Variant> main_settings; + + main_settings = defaults; + main_settings.erase("_subresources"); + Dictionary nodes; + Dictionary materials; + Dictionary meshes; + Dictionary animations; + + Dictionary subresources; + + for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) { + if (E->get().settings.size()) { + Dictionary d; + for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { + d[String(F->key())] = F->get(); + } + nodes[E->key()] = d; + } + } + if (nodes.size()) { + subresources["nodes"] = nodes; + } + + for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { + if (E->get().settings.size()) { + Dictionary d; + for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { + d[String(F->key())] = F->get(); + } + materials[E->key()] = d; + } + } + if (materials.size()) { + subresources["materials"] = materials; + } + + for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { + if (E->get().settings.size()) { + Dictionary d; + for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { + d[String(F->key())] = F->get(); + } + meshes[E->key()] = d; + } + } + if (meshes.size()) { + subresources["meshes"] = meshes; + } + + for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { + if (E->get().settings.size()) { + Dictionary d; + for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) { + d[String(F->key())] = F->get(); + } + animations[E->key()] = d; + } + } + if (animations.size()) { + subresources["animations"] = animations; + } + + if (subresources.size()) { + main_settings["_subresources"] = subresources; + } + + EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "scene", main_settings); +} + +void SceneImportSettings::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import)); + } +} + +void SceneImportSettings::_menu_callback(int p_id) { + switch (p_id) { + case ACTION_EXTRACT_MATERIALS: { + save_path->set_text(TTR("Select folder to extract material resources")); + external_extension_type->select(0); + } break; + case ACTION_CHOOSE_MESH_SAVE_PATHS: { + save_path->set_text(TTR("Select folder where mesh resources will save on import")); + external_extension_type->select(1); + } break; + case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { + save_path->set_text(TTR("Select folder where animations will save on import")); + external_extension_type->select(1); + } break; + } + + save_path->set_current_dir(base_path.get_base_dir()); + current_action = p_id; + save_path->popup_centered_ratio(); +} + +void SceneImportSettings::_save_path_changed(const String &p_path) { + save_path_item->set_text(1, p_path); + + if (FileAccess::exists(p_path)) { + save_path_item->set_text(2, "Warning: File exists"); + save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced.")); + save_path_item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons")); + + } else { + save_path_item->set_text(2, "Will create new File"); + save_path_item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons")); + } +} + +void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) { + TreeItem *item = Object::cast_to<TreeItem>(p_item); + + String path = item->get_text(1); + + item_save_path->set_current_file(path); + save_path_item = item; + + item_save_path->popup_centered_ratio(); +} + +void SceneImportSettings::_save_dir_callback(const String &p_path) { + external_path_tree->clear(); + TreeItem *root = external_path_tree->create_item(); + save_path_items.clear(); + + switch (current_action) { + case ACTION_EXTRACT_MATERIALS: { + for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) { + MaterialData &md = material_map[E->key()]; + + TreeItem *item = external_path_tree->create_item(root); + + String name = md.material_node->get_text(0); + + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + item->set_icon(0, get_theme_icon("StandardMaterial3D", "EditorIcons")); + item->set_text(0, name); + + if (md.has_import_id) { + if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) { + item->set_text(2, "Already External"); + item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again.")); + } else { + item->set_metadata(0, E->key()); + item->set_editable(0, true); + item->set_checked(0, true); + String path = p_path.plus_file(name); + if (external_extension_type->get_selected() == 0) { + path += ".tres"; + } else { + path += ".res"; + } + + item->set_text(1, path); + if (FileAccess::exists(path)) { + item->set_text(2, "Warning: File exists"); + item->set_tooltip(2, TTR("Existing file with the same name will be replaced.")); + item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons")); + + } else { + item->set_text(2, "Will create new File"); + item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons")); + } + + item->add_button(1, get_theme_icon("Folder", "EditorIcons")); + } + + } else { + item->set_text(2, "No import ID"); + item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID.")); + item->set_icon(2, get_theme_icon("StatusError", "EditorIcons")); + } + + save_path_items.push_back(item); + } + + external_paths->set_title(TTR("Extract Materials to Resource Files")); + external_paths->get_ok_button()->set_text(TTR("Extract")); + } break; + case ACTION_CHOOSE_MESH_SAVE_PATHS: { + for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) { + MeshData &md = mesh_map[E->key()]; + + TreeItem *item = external_path_tree->create_item(root); + + String name = md.mesh_node->get_text(0); + + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + item->set_icon(0, get_theme_icon("Mesh", "EditorIcons")); + item->set_text(0, name); + + if (md.has_import_id) { + if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) { + item->set_text(2, "Already Saving"); + item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken.")); + } else { + item->set_metadata(0, E->key()); + item->set_editable(0, true); + item->set_checked(0, true); + String path = p_path.plus_file(name); + if (external_extension_type->get_selected() == 0) { + path += ".tres"; + } else { + path += ".res"; + } + + item->set_text(1, path); + if (FileAccess::exists(path)) { + item->set_text(2, "Warning: File exists"); + item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import.")); + item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons")); + + } else { + item->set_text(2, "Will save to new File"); + item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons")); + } + + item->add_button(1, get_theme_icon("Folder", "EditorIcons")); + } + + } else { + item->set_text(2, "No import ID"); + item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID.")); + item->set_icon(2, get_theme_icon("StatusError", "EditorIcons")); + } + + save_path_items.push_back(item); + } + + external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport")); + external_paths->get_ok_button()->set_text(TTR("Set Paths")); + } break; + case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { + for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) { + AnimationData &ad = animation_map[E->key()]; + + TreeItem *item = external_path_tree->create_item(root); + + String name = ad.scene_node->get_text(0); + + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + item->set_icon(0, get_theme_icon("Animation", "EditorIcons")); + item->set_text(0, name); + + if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) { + item->set_text(2, "Already Saving"); + item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken.")); + } else { + item->set_metadata(0, E->key()); + item->set_editable(0, true); + item->set_checked(0, true); + String path = p_path.plus_file(name); + if (external_extension_type->get_selected() == 0) { + path += ".tres"; + } else { + path += ".res"; + } + + item->set_text(1, path); + if (FileAccess::exists(path)) { + item->set_text(2, "Warning: File exists"); + item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import.")); + item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons")); + + } else { + item->set_text(2, "Will save to new File"); + item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons")); + } + + item->add_button(1, get_theme_icon("Folder", "EditorIcons")); + } + + save_path_items.push_back(item); + } + + external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport")); + external_paths->get_ok_button()->set_text(TTR("Set Paths")); + + } break; + } + + external_paths->popup_centered_ratio(); +} + +void SceneImportSettings::_save_dir_confirm() { + for (int i = 0; i < save_path_items.size(); i++) { + TreeItem *item = save_path_items[i]; + if (!item->is_checked(0)) { + continue; //ignore + } + String path = item->get_text(1); + if (!path.is_resource_file()) { + continue; + } + + String id = item->get_metadata(0); + + switch (current_action) { + case ACTION_EXTRACT_MATERIALS: { + ERR_CONTINUE(!material_map.has(id)); + MaterialData &md = material_map[id]; + + Error err = ResourceSaver::save(path, md.material); + if (err != OK) { + EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path); + continue; + } + + md.settings["use_external/enabled"] = true; + md.settings["use_external/path"] = path; + + } break; + case ACTION_CHOOSE_MESH_SAVE_PATHS: { + ERR_CONTINUE(!mesh_map.has(id)); + MeshData &md = mesh_map[id]; + + md.settings["save_to_file/enabled"] = true; + md.settings["save_to_file/path"] = path; + } break; + case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { + ERR_CONTINUE(!animation_map.has(id)); + AnimationData &ad = animation_map[id]; + + ad.settings["save_to_file/enabled"] = true; + ad.settings["save_to_file/path"] = path; + + } break; + } + } + + if (current_action == ACTION_EXTRACT_MATERIALS) { + //as this happens right now, the scene needs to be saved and reimported. + _re_import(); + open_settings(base_path); + } else { + scene_import_settings_data->notify_property_list_changed(); + } +} + +SceneImportSettings::SceneImportSettings() { + singleton = this; + + VBoxContainer *main_vb = memnew(VBoxContainer); + add_child(main_vb); + HBoxContainer *menu_hb = memnew(HBoxContainer); + main_vb->add_child(menu_hb); + + action_menu = memnew(MenuButton); + action_menu->set_text(TTR("Actions...")); + menu_hb->add_child(action_menu); + + action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS); + action_menu->get_popup()->add_separator(); + action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS); + action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS); + + action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback)); + + tree_split = memnew(HSplitContainer); + main_vb->add_child(tree_split); + tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL); + + data_mode = memnew(TabContainer); + tree_split->add_child(data_mode); + data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); + + property_split = memnew(HSplitContainer); + tree_split->add_child(property_split); + property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL); + + scene_tree = memnew(Tree); + scene_tree->set_name(TTR("Scene")); + data_mode->add_child(scene_tree); + scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected)); + + mesh_tree = memnew(Tree); + mesh_tree->set_name(TTR("Meshes")); + data_mode->add_child(mesh_tree); + mesh_tree->set_hide_root(true); + mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected)); + + material_tree = memnew(Tree); + material_tree->set_name(TTR("Materials")); + data_mode->add_child(material_tree); + material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected)); + + material_tree->set_hide_root(true); + + SubViewportContainer *vp_container = memnew(SubViewportContainer); + vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL); + vp_container->set_custom_minimum_size(Size2(10, 10)); + vp_container->set_stretch(true); + vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input)); + property_split->add_child(vp_container); + + base_viewport = memnew(SubViewport); + vp_container->add_child(base_viewport); + + base_viewport->set_use_own_world_3d(true); + + camera = memnew(Camera3D); + base_viewport->add_child(camera); + camera->make_current(); + + light = memnew(DirectionalLight3D); + light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); + base_viewport->add_child(light); + light->set_shadow(true); + + { + Ref<StandardMaterial3D> selection_mat; + selection_mat.instance(); + selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + selection_mat->set_albedo(Color(1, 0.8, 1.0)); + + Ref<SurfaceTool> st; + st.instance(); + st->begin(Mesh::PRIMITIVE_LINES); + + AABB base_aabb; + base_aabb.size = Vector3(1, 1, 1); + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + base_aabb.get_edge(i, a, b); + + st->add_vertex(a); + st->add_vertex(a.lerp(b, 0.2)); + st->add_vertex(b); + st->add_vertex(b.lerp(a, 0.2)); + } + + selection_mesh.instance(); + st->commit(selection_mesh); + selection_mesh->surface_set_material(0, selection_mat); + + node_selected = memnew(MeshInstance3D); + node_selected->set_mesh(selection_mesh); + base_viewport->add_child(node_selected); + node_selected->hide(); + } + + { + mesh_preview = memnew(MeshInstance3D); + base_viewport->add_child(mesh_preview); + mesh_preview->hide(); + + material_preview.instance(); + } + + inspector = memnew(EditorInspector); + inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); + + property_split->add_child(inspector); + + scene_import_settings_data = memnew(SceneImportSettingsData); + + get_ok_button()->set_text(TTR("Reimport")); + get_cancel_button()->set_text(TTR("Close")); + + external_paths = memnew(ConfirmationDialog); + add_child(external_paths); + external_path_tree = memnew(Tree); + external_paths->add_child(external_path_tree); + external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback)); + external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm)); + external_path_tree->set_columns(3); + external_path_tree->set_column_titles_visible(true); + external_path_tree->set_column_expand(0, true); + external_path_tree->set_column_min_width(0, 100 * EDSCALE); + external_path_tree->set_column_title(0, TTR("Resource")); + external_path_tree->set_column_expand(1, true); + external_path_tree->set_column_min_width(1, 100 * EDSCALE); + external_path_tree->set_column_title(1, TTR("Path")); + external_path_tree->set_column_expand(2, false); + external_path_tree->set_column_min_width(2, 200 * EDSCALE); + external_path_tree->set_column_title(2, TTR("Status")); + save_path = memnew(EditorFileDialog); + save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); + HBoxContainer *extension_hb = memnew(HBoxContainer); + save_path->get_vbox()->add_child(extension_hb); + extension_hb->add_spacer(); + extension_hb->add_child(memnew(Label(TTR("Save Extension: ")))); + external_extension_type = memnew(OptionButton); + extension_hb->add_child(external_extension_type); + external_extension_type->add_item(TTR("Text: *.tres")); + external_extension_type->add_item(TTR("Binary: *.res")); + external_path_tree->set_hide_root(true); + add_child(save_path); + + item_save_path = memnew(EditorFileDialog); + item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); + item_save_path->add_filter("*.tres;Text Resource"); + item_save_path->add_filter("*.res;Binary Resource"); + add_child(item_save_path); + item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed)); + + save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback)); +} + +SceneImportSettings::~SceneImportSettings() { + memdelete(scene_import_settings_data); +} diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h new file mode 100644 index 0000000000..ddcf4a6d5d --- /dev/null +++ b/editor/import/scene_import_settings.h @@ -0,0 +1,199 @@ +/*************************************************************************/ +/* scene_import_settings.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENEIMPORTSETTINGS_H +#define SCENEIMPORTSETTINGS_H + +#include "editor/editor_file_dialog.h" +#include "editor/editor_inspector.h" +#include "editor/import/resource_importer_scene.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/light_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/item_list.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/option_button.h" +#include "scene/gui/split_container.h" +#include "scene/gui/subviewport_container.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/tree.h" +#include "scene/resources/primitive_meshes.h" + +class SceneImportSettingsData; + +class SceneImportSettings : public ConfirmationDialog { + GDCLASS(SceneImportSettings, ConfirmationDialog) + + static SceneImportSettings *singleton; + + enum Actions { + ACTION_EXTRACT_MATERIALS, + ACTION_CHOOSE_MESH_SAVE_PATHS, + ACTION_CHOOSE_ANIMATION_SAVE_PATHS, + }; + + Node *scene = nullptr; + + HSplitContainer *tree_split; + HSplitContainer *property_split; + TabContainer *data_mode; + Tree *scene_tree; + Tree *mesh_tree; + Tree *material_tree; + + EditorInspector *inspector; + + SubViewport *base_viewport; + + Camera3D *camera; + bool first_aabb = false; + AABB contents_aabb; + + DirectionalLight3D *light; + Ref<ArrayMesh> selection_mesh; + MeshInstance3D *node_selected; + + MeshInstance3D *mesh_preview; + Ref<SphereMesh> material_preview; + + float cam_rot_x; + float cam_rot_y; + float cam_zoom; + + void _update_scene(); + + struct MaterialData { + bool has_import_id; + Ref<Material> material; + TreeItem *scene_node; + TreeItem *mesh_node; + TreeItem *material_node; + + float cam_rot_x = -Math_PI / 4; + float cam_rot_y = -Math_PI / 4; + float cam_zoom = 1; + + Map<StringName, Variant> settings; + }; + Map<String, MaterialData> material_map; + + struct MeshData { + bool has_import_id; + Ref<Mesh> mesh; + TreeItem *scene_node; + TreeItem *mesh_node; + + float cam_rot_x = -Math_PI / 4; + float cam_rot_y = -Math_PI / 4; + float cam_zoom = 1; + Map<StringName, Variant> settings; + }; + Map<String, MeshData> mesh_map; + + struct AnimationData { + Ref<Animation> animation; + TreeItem *scene_node; + Map<StringName, Variant> settings; + }; + Map<String, AnimationData> animation_map; + + struct NodeData { + Node *node; + TreeItem *scene_node; + Map<StringName, Variant> settings; + }; + Map<String, NodeData> node_map; + + void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent); + void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent); + void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent); + void _fill_scene(Node *p_node, TreeItem *p_parent_item); + + Set<Ref<Mesh>> mesh_set; + Set<Ref<Material>> material_set; + + String selected_type; + String selected_id; + + bool selecting = false; + + void _update_camera(); + void _select(Tree *p_from, String p_type, String p_id); + void _material_tree_selected(); + void _mesh_tree_selected(); + void _scene_tree_selected(); + + void _viewport_input(const Ref<InputEvent> &p_input); + + Map<StringName, Variant> defaults; + + SceneImportSettingsData *scene_import_settings_data; + + void _re_import(); + + String base_path; + + MenuButton *action_menu; + + ConfirmationDialog *external_paths; + Tree *external_path_tree; + EditorFileDialog *save_path; + OptionButton *external_extension_type; + + EditorFileDialog *item_save_path; + + void _menu_callback(int p_id); + void _save_dir_callback(const String &p_path); + + int current_action; + + Vector<TreeItem *> save_path_items; + + TreeItem *save_path_item = nullptr; + void _save_path_changed(const String &p_path); + void _browse_save_callback(Object *p_item, int p_column, int p_id); + void _save_dir_confirm(); + + Dictionary base_subresource_settings; + + void _load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category); + +protected: + void _notification(int p_what); + +public: + void open_settings(const String &p_path); + static SceneImportSettings *get_singleton(); + SceneImportSettings(); + ~SceneImportSettings(); +}; + +#endif // SCENEIMPORTSETTINGS_H diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 46eb4e4fdc..28fdd4ddbd 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -136,6 +136,11 @@ Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const return surfaces[p_surface].material; } +void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + surfaces.write[p_surface].material = p_material; +} + void EditorSceneImporterMesh::generate_lods() { if (!SurfaceTool::simplify_func) { return; @@ -219,11 +224,20 @@ bool EditorSceneImporterMesh::has_mesh() const { return mesh.is_valid(); } -Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() { +Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<Mesh> &p_base) { ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>()); if (mesh.is_null()) { - mesh.instance(); + if (p_base.is_valid()) { + mesh = p_base; + } + if (mesh.is_null()) { + mesh.instance(); + } + mesh->set_name(get_name()); + if (has_meta("import_id")) { + mesh->set_meta("import_id", get_meta("import_id")); + } for (int i = 0; i < blend_shapes.size(); i++) { mesh->add_blend_shape(blend_shapes[i]); } @@ -251,6 +265,8 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() { } } + mesh->set_lightmap_size_hint(lightmap_size_hint); + if (shadow_mesh.is_valid()) { Ref<ArrayMesh> shadow = shadow_mesh->get_mesh(); mesh->set_shadow_mesh(shadow); @@ -436,6 +452,338 @@ Dictionary EditorSceneImporterMesh::_get_data() const { return data; } +Vector<Face3> EditorSceneImporterMesh::get_faces() const { + Vector<Face3> faces; + for (int i = 0; i < surfaces.size(); i++) { + if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) { + Vector<Vector3> vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX]; + Vector<int> indices = surfaces[i].arrays[Mesh::ARRAY_INDEX]; + if (indices.size()) { + for (int j = 0; j < indices.size(); j += 3) { + Face3 f; + f.vertex[0] = vertices[indices[j + 0]]; + f.vertex[1] = vertices[indices[j + 1]]; + f.vertex[2] = vertices[indices[j + 2]]; + faces.push_back(f); + } + } else { + for (int j = 0; j < vertices.size(); j += 3) { + Face3 f; + f.vertex[0] = vertices[j + 0]; + f.vertex[1] = vertices[j + 1]; + f.vertex[2] = vertices[j + 2]; + faces.push_back(f); + } + } + } + } + + return faces; +} + +Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const { + ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>()); + + const Vector<Face3> faces = get_faces(); + + Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces); + + Vector<Ref<Shape3D>> ret; + + for (int i = 0; i < decomposed.size(); i++) { + Set<Vector3> points; + for (int j = 0; j < decomposed[i].size(); j++) { + points.insert(decomposed[i][j].vertex[0]); + points.insert(decomposed[i][j].vertex[1]); + points.insert(decomposed[i][j].vertex[2]); + } + + Vector<Vector3> convex_points; + convex_points.resize(points.size()); + { + Vector3 *w = convex_points.ptrw(); + int idx = 0; + for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { + w[idx++] = E->get(); + } + } + + Ref<ConvexPolygonShape3D> shape; + shape.instance(); + shape->set_points(convex_points); + ret.push_back(shape); + } + + return ret; +} + +Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const { + Vector<Face3> faces = get_faces(); + if (faces.size() == 0) { + return Ref<Shape3D>(); + } + + Vector<Vector3> face_points; + face_points.resize(faces.size() * 3); + + for (int i = 0; i < face_points.size(); i += 3) { + Face3 f = faces.get(i / 3); + face_points.set(i, f.vertex[0]); + face_points.set(i + 1, f.vertex[1]); + face_points.set(i + 2, f.vertex[2]); + } + + Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D); + shape->set_faces(face_points); + return shape; +} + +Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() { + Vector<Face3> faces = get_faces(); + if (faces.size() == 0) { + return Ref<NavigationMesh>(); + } + + Map<Vector3, int> unique_vertices; + LocalVector<int> face_indices; + + for (int i = 0; i < faces.size(); i++) { + for (int j = 0; j < 3; j++) { + Vector3 v = faces[i].vertex[j]; + int idx; + if (unique_vertices.has(v)) { + idx = unique_vertices[v]; + } else { + idx = unique_vertices.size(); + unique_vertices[v] = idx; + } + face_indices.push_back(idx); + } + } + + Vector<Vector3> vertices; + vertices.resize(unique_vertices.size()); + for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) { + vertices.write[E->get()] = E->key(); + } + + Ref<NavigationMesh> nm; + nm.instance(); + nm->set_vertices(vertices); + + Vector<int> v3; + v3.resize(3); + for (uint32_t i = 0; i < face_indices.size(); i += 3) { + v3.write[0] = face_indices[i + 0]; + v3.write[1] = face_indices[i + 1]; + v3.write[2] = face_indices[i + 2]; + nm->add_polygon(v3); + } + + return nm; +} + +extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache); + +struct EditorSceneImporterMeshLightmapSurface { + Ref<Material> material; + LocalVector<SurfaceTool::Vertex> vertices; + Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX; + uint32_t format = 0; + String name; +}; + +Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) { + ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); + ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); + + Vector<float> vertices; + Vector<float> normals; + Vector<int> indices; + Vector<float> uv; + Vector<Pair<int, int>> uv_indices; + + Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces; + + // Keep only the scale + Transform transform = p_base_transform; + transform.origin = Vector3(); + transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0)); + + Basis normal_basis = transform.basis.inverse().transposed(); + + for (int i = 0; i < get_surface_count(); i++) { + EditorSceneImporterMeshLightmapSurface s; + s.primitive = get_surface_primitive_type(i); + + ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap."); + Array arrays = get_surface_arrays(i); + s.material = get_surface_material(i); + s.name = get_surface_name(i); + + SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format); + + Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX]; + int vc = rvertices.size(); + const Vector3 *r = rvertices.ptr(); + + Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL]; + + ERR_FAIL_COND_V_MSG(rnormals.size() == 0, ERR_UNAVAILABLE, "Normals are required for lightmap unwrap."); + + const Vector3 *rn = rnormals.ptr(); + + int vertex_ofs = vertices.size() / 3; + + vertices.resize((vertex_ofs + vc) * 3); + normals.resize((vertex_ofs + vc) * 3); + uv_indices.resize(vertex_ofs + vc); + + for (int j = 0; j < vc; j++) { + Vector3 v = transform.xform(r[j]); + Vector3 n = normal_basis.xform(rn[j]).normalized(); + + vertices.write[(j + vertex_ofs) * 3 + 0] = v.x; + vertices.write[(j + vertex_ofs) * 3 + 1] = v.y; + vertices.write[(j + vertex_ofs) * 3 + 2] = v.z; + normals.write[(j + vertex_ofs) * 3 + 0] = n.x; + normals.write[(j + vertex_ofs) * 3 + 1] = n.y; + normals.write[(j + vertex_ofs) * 3 + 2] = n.z; + uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j); + } + + Vector<int> rindices = arrays[Mesh::ARRAY_INDEX]; + int ic = rindices.size(); + + if (ic == 0) { + for (int j = 0; j < vc / 3; j++) { + if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) { + continue; + } + + indices.push_back(vertex_ofs + j * 3 + 0); + indices.push_back(vertex_ofs + j * 3 + 1); + indices.push_back(vertex_ofs + j * 3 + 2); + } + + } else { + const int *ri = rindices.ptr(); + + for (int j = 0; j < ic / 3; j++) { + if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) { + continue; + } + indices.push_back(vertex_ofs + ri[j * 3 + 0]); + indices.push_back(vertex_ofs + ri[j * 3 + 1]); + indices.push_back(vertex_ofs + ri[j * 3 + 2]); + } + } + + lightmap_surfaces.push_back(s); + } + + //unwrap + + float *gen_uvs; + int *gen_vertices; + int *gen_indices; + int gen_vertex_count; + int gen_index_count; + int size_x; + int size_y; + + bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache); + + if (!ok) { + return ERR_CANT_CREATE; + } + + //remove surfaces + clear(); + + //create surfacetools for each surface.. + Vector<Ref<SurfaceTool>> surfaces_tools; + + for (int i = 0; i < lightmap_surfaces.size(); i++) { + Ref<SurfaceTool> st; + st.instance(); + st->begin(Mesh::PRIMITIVE_TRIANGLES); + st->set_material(lightmap_surfaces[i].material); + st->set_meta("name", lightmap_surfaces[i].name); + surfaces_tools.push_back(st); //stay there + } + + print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); + //go through all indices + for (int i = 0; i < gen_index_count; i += 3) { + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG); + + ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); + + int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first; + + for (int j = 0; j < 3; j++) { + SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second]; + + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) { + surfaces_tools.write[surface]->set_color(v.color); + } + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) { + surfaces_tools.write[surface]->set_uv(v.uv); + } + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) { + surfaces_tools.write[surface]->set_normal(v.normal); + } + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) { + Plane t; + t.normal = v.tangent; + t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; + surfaces_tools.write[surface]->set_tangent(t); + } + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) { + surfaces_tools.write[surface]->set_bones(v.bones); + } + if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) { + surfaces_tools.write[surface]->set_weights(v.weights); + } + + Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); + surfaces_tools.write[surface]->set_uv2(uv2); + + surfaces_tools.write[surface]->add_vertex(v.vertex); + } + } + + //generate surfaces + + for (int i = 0; i < surfaces_tools.size(); i++) { + surfaces_tools.write[i]->index(); + Array arrays = surfaces_tools.write[i]->commit_to_arrays(); + add_surface(surfaces_tools.write[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools.write[i]->get_material(), surfaces_tools.write[i]->get_meta("name")); + } + + set_lightmap_size_hint(Size2(size_x, size_y)); + + if (!r_used_cache) { + //free stuff + ::free(gen_vertices); + ::free(gen_indices); + ::free(gen_uvs); + } + + return OK; +} + +void EditorSceneImporterMesh::set_lightmap_size_hint(const Size2i &p_size) { + lightmap_size_hint = p_size; +} + +Size2i EditorSceneImporterMesh::get_lightmap_size_hint() const { + return lightmap_size_hint; +} + void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count); @@ -462,5 +810,8 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data); + ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &EditorSceneImporterMesh::set_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &EditorSceneImporterMesh::get_lightmap_size_hint); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); } diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 42507cbe8c..3326fab55d 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -32,7 +32,10 @@ #define EDITOR_SCENE_IMPORTER_MESH_H #include "core/io/resource.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/mesh.h" +#include "scene/resources/navigation_mesh.h" // The following classes are used by importers instead of ArrayMesh and MeshInstance3D // so the data is not registered (hence, quality loss), importing happens faster and // its easier to modify before saving @@ -63,6 +66,8 @@ class EditorSceneImporterMesh : public Resource { Ref<EditorSceneImporterMesh> shadow_mesh; + Size2i lightmap_size_hint; + protected: void _set_data(const Dictionary &p_data); Dictionary _get_data() const; @@ -89,13 +94,24 @@ public: float get_surface_lod_size(int p_surface, int p_lod) const; Ref<Material> get_surface_material(int p_surface) const; + void set_surface_material(int p_surface, const Ref<Material> &p_material); + void generate_lods(); void create_shadow_mesh(); Ref<EditorSceneImporterMesh> get_shadow_mesh() const; + Vector<Face3> get_faces() const; + Vector<Ref<Shape3D>> convex_decompose() const; + Ref<Shape3D> create_trimesh_shape() const; + Ref<NavigationMesh> create_navigation_mesh(); + Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size); + + void set_lightmap_size_hint(const Size2i &p_size); + Size2i get_lightmap_size_hint() const; + bool has_mesh() const; - Ref<ArrayMesh> get_mesh(); + Ref<ArrayMesh> get_mesh(const Ref<Mesh> &p_base = Ref<Mesh>()); void clear(); }; #endif // EDITOR_SCENE_IMPORTER_MESH_H diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 97a04e6557..17c51f0f85 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -98,11 +98,9 @@ void ImportDock::set_edit_path(const String &p_path) { return; } - params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(config->get_value("remap", "importer")); - if (params->importer.is_null()) { - clear(); - return; - } + String importer_name = config->get_value("remap", "importer"); + + params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); params->paths.clear(); params->paths.push_back(p_path); @@ -124,11 +122,18 @@ void ImportDock::set_edit_path(const String &p_path) { for (List<Pair<String, String>>::Element *E = importer_names.front(); E; E = E->next()) { import_as->add_item(E->get().first); import_as->set_item_metadata(import_as->get_item_count() - 1, E->get().second); - if (E->get().second == params->importer->get_importer_name()) { + if (E->get().second == importer_name) { import_as->select(import_as->get_item_count() - 1); } } + import_as->add_separator(); + import_as->add_item(TTR("Keep File (No Import)")); + import_as->set_item_metadata(import_as->get_item_count() - 1, "keep"); + if (importer_name == "keep") { + import_as->select(import_as->get_item_count() - 1); + } + import->set_disabled(false); import_as->set_disabled(false); preset->set_disabled(false); @@ -138,7 +143,10 @@ void ImportDock::set_edit_path(const String &p_path) { void ImportDock::_update_options(const Ref<ConfigFile> &p_config) { List<ResourceImporter::ImportOption> options; - params->importer->get_import_options(&options); + + if (params->importer.is_valid()) { + params->importer->get_import_options(&options); + } params->properties.clear(); params->values.clear(); @@ -156,6 +164,14 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) { params->update(); _update_preset_menu(); + + if (params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) { + advanced->show(); + advanced_spacer->show(); + } else { + advanced->hide(); + advanced_spacer->hide(); + } } void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { @@ -178,6 +194,10 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { } } + if (!config->has_section("params")) { + continue; + } + List<String> keys; config->get_section_keys("params", &keys); @@ -258,11 +278,26 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { preset->set_disabled(false); imported->set_text(vformat(TTR("%d Files"), p_paths.size())); + + if (params->paths.size() == 1 && params->importer->has_advanced_options()) { + advanced->show(); + advanced_spacer->show(); + } else { + advanced->hide(); + advanced_spacer->hide(); + } } void ImportDock::_update_preset_menu() { preset->get_popup()->clear(); + if (params->importer.is_null()) { + preset->get_popup()->add_item(TTR("Default")); + preset->hide(); + return; + } + preset->show(); + if (params->importer->get_preset_count() == 0) { preset->get_popup()->add_item(TTR("Default")); } else { @@ -282,20 +317,25 @@ void ImportDock::_update_preset_menu() { void ImportDock::_importer_selected(int i_idx) { String name = import_as->get_selected_metadata(); - Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name); - ERR_FAIL_COND(importer.is_null()); + if (name == "keep") { + params->importer.unref(); + _update_options(Ref<ConfigFile>()); + } else { + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name); + ERR_FAIL_COND(importer.is_null()); - params->importer = importer; + params->importer = importer; - Ref<ConfigFile> config; - if (params->paths.size()) { - config.instance(); - Error err = config->load(params->paths[0] + ".import"); - if (err != OK) { - config.unref(); + Ref<ConfigFile> config; + if (params->paths.size()) { + config.instance(); + Error err = config->load(params->paths[0] + ".import"); + if (err != OK) { + config.unref(); + } } + _update_options(config); } - _update_options(config); } void ImportDock::_preset_selected(int p_idx) { @@ -391,6 +431,13 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) void ImportDock::_reimport_attempt() { bool need_restart = false; bool used_in_resources = false; + + String importer_name; + if (params->importer.is_valid()) { + importer_name = params->importer->get_importer_name(); + } else { + importer_name = "keep"; + } for (int i = 0; i < params->paths.size(); i++) { Ref<ConfigFile> config; config.instance(); @@ -398,7 +445,7 @@ void ImportDock::_reimport_attempt() { ERR_CONTINUE(err != OK); String imported_with = config->get_value("remap", "importer"); - if (imported_with != params->importer->get_importer_name()) { + if (imported_with != importer_name) { need_restart = true; if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) { used_in_resources = true; @@ -422,6 +469,11 @@ void ImportDock::_reimport_and_restart() { EditorNode::get_singleton()->restart_editor(); } +void ImportDock::_advanced_options() { + if (params->paths.size() == 1 && params->importer.is_valid()) { + params->importer->show_advanced_options(params->paths[0]); + } +} void ImportDock::_reimport() { for (int i = 0; i < params->paths.size(); i++) { Ref<ConfigFile> config; @@ -429,38 +481,45 @@ void ImportDock::_reimport() { Error err = config->load(params->paths[i] + ".import"); ERR_CONTINUE(err != OK); - String importer_name = params->importer->get_importer_name(); + if (params->importer.is_valid()) { + String importer_name = params->importer->get_importer_name(); - if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) { - //update only what is edited (checkboxes) if the importer is the same - for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { - if (params->checked.has(E->get().name)) { + if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) { + //update only what is edited (checkboxes) if the importer is the same + for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { + if (params->checked.has(E->get().name)) { + config->set_value("params", E->get().name, params->values[E->get().name]); + } + } + } else { + //override entirely + config->set_value("remap", "importer", importer_name); + if (config->has_section("params")) { + config->erase_section("params"); + } + + for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { config->set_value("params", E->get().name, params->values[E->get().name]); } } - } else { - //override entirely - config->set_value("remap", "importer", importer_name); - if (config->has_section("params")) { - config->erase_section("params"); - } - for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { - config->set_value("params", E->get().name, params->values[E->get().name]); + //handle group file + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); + ERR_CONTINUE(!importer.is_valid()); + String group_file_property = importer->get_option_group_file(); + if (group_file_property != String()) { + //can import from a group (as in, atlas) + ERR_CONTINUE(!params->values.has(group_file_property)); + String group_file = params->values[group_file_property]; + config->set_value("remap", "group_file", group_file); + } else { + config->set_value("remap", "group_file", Variant()); //clear group file if unused } - } - //handle group file - Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); - ERR_CONTINUE(!importer.is_valid()); - String group_file_property = importer->get_option_group_file(); - if (group_file_property != String()) { - //can import from a group (as in, atlas) - ERR_CONTINUE(!params->values.has(group_file_property)); - String group_file = params->values[group_file_property]; - config->set_value("remap", "group_file", group_file); } else { - config->set_value("remap", "group_file", Variant()); //clear group file if unused + //set to no import + config->clear(); + config->set_value("remap", "importer", "keep"); } config->save(params->paths[i] + ".import"); @@ -531,10 +590,27 @@ ImportDock::ImportDock() { import->set_text(TTR("Reimport")); import->set_disabled(true); import->connect("pressed", callable_mp(this, &ImportDock::_reimport_attempt)); + if (!DisplayServer::get_singleton()->get_swap_cancel_ok()) { + advanced_spacer = hb->add_spacer(); + advanced = memnew(Button); + advanced->set_text(TTR("Advanced...")); + hb->add_child(advanced); + } hb->add_spacer(); hb->add_child(import); hb->add_spacer(); + if (DisplayServer::get_singleton()->get_swap_cancel_ok()) { + advanced = memnew(Button); + advanced->set_text(TTR("Advanced...")); + hb->add_child(advanced); + advanced_spacer = hb->add_spacer(); + } + + advanced->hide(); + advanced_spacer->hide(); + advanced->connect("pressed", callable_mp(this, &ImportDock::_advanced_options)); + reimport_confirm = memnew(ConfirmationDialog); reimport_confirm->get_ok_button()->set_text(TTR("Save Scenes, Re-Import, and Restart")); add_child(reimport_confirm); diff --git a/editor/import_dock.h b/editor/import_dock.h index 6c5779ddce..2be48dd505 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -57,6 +57,9 @@ class ImportDock : public VBoxContainer { Label *label_warning; Button *import; + Control *advanced_spacer; + Button *advanced; + ImportDockParameters *params; void _preset_selected(int p_idx); @@ -69,6 +72,7 @@ class ImportDock : public VBoxContainer { void _reimport_and_restart(); void _reimport(); + void _advanced_options(); enum { ITEM_SET_AS_DEFAULT = 100, ITEM_LOAD_DEFAULT, diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 64cf9a7bb7..7dcabafece 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const { } int CollisionObject3DGizmoPlugin::get_priority() const { - return -1; + return -2; } void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index c90f87de56..80d0a7db60 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { if (mb->get_control() || mb->get_shift() || mb->get_alt()) { return false; @@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) return true; } } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) { const PosVertex closest = closest_point(gpoint); if (closest.valid()) { @@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) } } } else if (mode == MODE_DELETE) { - if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { const PosVertex closest = closest_point(gpoint); if (closest.valid()) { @@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) } if (mode == MODE_CREATE) { - if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { if (_is_line()) { // for lines, we don't have a wip mode, and we can undo each single add point. Vector<Vector2> vertices = _get_polygon(0); @@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) return true; } } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) { _wip_cancel(); } } @@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (mm.is_valid()) { Vector2 gpoint = mm->get_position(); - if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) { + if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) { Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint))); //Move the point in a single axis. Should only work when editing a polygon and while holding shift. diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index d69913cc46..025fcaf818 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) { + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) { menu->clear(); animations_menu->clear(); animations_to_add.clear(); @@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven } } - if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { blend_space_draw->update(); // why not // try to see if a point can be selected @@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven } } - if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (dragging_selected) { // move float point = blend_space->get_blend_point_position(selected_point); @@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven } // *set* the blend - if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { float blend_pos = mb->get_position().x / blend_space_draw->get_size().x; blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); blend_pos += blend_space->get_min_space(); @@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven _update_edited_point_pos(); } - if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { float blend_pos = mm->get_position().x / blend_space_draw->get_size().x; blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); blend_pos += blend_space->get_min_space(); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 6a57463dbc..af9c391174 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) { + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) { menu->clear(); animations_menu->clear(); animations_to_add.clear(); @@ -134,7 +134,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven } } - if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { blend_space_draw->update(); //update anyway //try to see if a point can be selected selected_point = -1; @@ -174,7 +174,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven } } - if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { blend_space_draw->update(); //update anyway //try to see if a point can be selected selected_point = -1; @@ -209,7 +209,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven } } - if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (dragging_selected) { //move Vector2 point = blend_space->get_blend_point_position(selected_point); @@ -236,7 +236,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven blend_space_draw->update(); } - if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size()); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); @@ -270,7 +270,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven blend_space_draw->update(); } - if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size()); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 7c623505b5..612a8f30a4 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -117,8 +117,8 @@ void AnimationPlayerEditor::_notification(int p_what) { autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons"); reset_icon = get_theme_icon("Reload", "EditorIcons"); { - Ref<Image> autoplay_img = autoplay_icon->get_data(); - Ref<Image> reset_img = reset_icon->get_data(); + Ref<Image> autoplay_img = autoplay_icon->get_image(); + Ref<Image> reset_img = reset_icon->get_image(); Ref<Image> autoplay_reset_img; Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height()); autoplay_reset_img.instance(); @@ -1219,6 +1219,8 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { } void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { switch (k->get_keycode()) { diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index c6d2faf849..a9709bbb16 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv Ref<InputEventMouseButton> mb = p_event; //Add new node - if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) { + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) { menu->clear(); animations_menu->clear(); animations_to_add.clear(); @@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } // select node or push a field inside - if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { selected_transition_from = StringName(); selected_transition_to = StringName(); selected_node = StringName(); @@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } //end moving node - if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { if (dragging_selected) { Ref<AnimationNode> an = state_machine->get_node(selected_node); updating = true; @@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } //connect nodes - if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; @@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } //end connecting nodes - if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { if (connecting_to_node != StringName()) { if (state_machine->has_transition(connecting_from, connecting_to_node)) { EditorNode::get_singleton()->show_warning(TTR("Transition exists!")); @@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv Ref<InputEventMouseMotion> mm = p_event; //pan window - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); } diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index b7484aa748..fd47d9964e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -144,8 +144,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const for (int i = 0; i < preview_images.size(); i++) { if (preview_images[i].id == p_index) { if (preview_images[i].is_video) { - Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_data(); - Ref<Image> thumbnail = p_image->get_data(); + Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_image(); + Ref<Image> thumbnail = p_image->get_image(); thumbnail = thumbnail->duplicate(); Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2); @@ -557,8 +557,15 @@ void EditorAssetLibrary::_notification(int p_what) { error_label->raise(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible() && initial_loading) { - _repository_changed(0); // Update when shown for the first time. + if (is_visible()) { + // Focus the search box automatically when switching to the Templates tab (in the Project Manager) + // or switching to the AssetLib tab (in the editor). + // The Project Manager's project filter box is automatically focused in the project manager code. + filter->grab_focus(); + + if (initial_loading) { + _repository_changed(0); // Update when shown for the first time. + } } } break; case NOTIFICATION_PROCESS: { @@ -606,6 +613,8 @@ void EditorAssetLibrary::_update_repository_options() { } void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventKey> key = p_event; if (key.is_valid() && key->is_pressed()) { @@ -1332,6 +1341,11 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { library_main->add_theme_constant_override("separation", 10 * EDSCALE); filter = memnew(LineEdit); + if (templates_only) { + filter->set_placeholder(TTR("Search templates, projects, and demos")); + } else { + filter->set_placeholder(TTR("Search assets (excluding templates, projects, and demos)")); + } search_hb->add_child(filter); filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); filter->connect("text_changed", callable_mp(this, &EditorAssetLibrary::_search_text_changed)); diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 5963092860..3553450672 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -105,6 +105,8 @@ void AudioStreamEditor::_audio_changed() { void AudioStreamEditor::_play() { if (_player->is_playing()) { + // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'. + _pausing = true; _player->stop(); _play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons")); set_process(false); @@ -125,10 +127,13 @@ void AudioStreamEditor::_stop() { void AudioStreamEditor::_on_finished() { _play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons")); - if (_current == _player->get_stream()->get_length()) { + if (!_pausing) { _current = 0; _indicator->update(); + } else { + _pausing = false; } + set_process(false); } void AudioStreamEditor::_draw_indicator() { @@ -194,8 +199,6 @@ void AudioStreamEditor::_bind_methods() { AudioStreamEditor::AudioStreamEditor() { set_custom_minimum_size(Size2(1, 100) * EDSCALE); - _current = 0; - _dragging = false; _player = memnew(AudioStreamPlayer); _player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished)); diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index aa906a6a05..14e829d025 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -41,17 +41,18 @@ class AudioStreamEditor : public ColorRect { GDCLASS(AudioStreamEditor, ColorRect); Ref<AudioStream> stream; - AudioStreamPlayer *_player; - ColorRect *_preview; - Control *_indicator; - Label *_current_label; - Label *_duration_label; + AudioStreamPlayer *_player = nullptr; + ColorRect *_preview = nullptr; + Control *_indicator = nullptr; + Label *_current_label = nullptr; + Label *_duration_label = nullptr; - Button *_play_button; - Button *_stop_button; + Button *_play_button = nullptr; + Button *_stop_button = nullptr; - float _current; - bool _dragging; + float _current = 0; + bool _dragging = false; + bool _pausing = false; void _audio_changed(); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 23467c8377..fc3e15aa52 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -472,6 +472,8 @@ float CanvasItemEditor::snap_angle(float p_target, float p_start) const { } void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (!is_visible_in_tree()) { @@ -802,11 +804,15 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) { bool still_selected = true; - if (p_append) { + if (p_append && !editor_selection->get_selected_node_list().is_empty()) { if (editor_selection->is_selected(item)) { // Already in the selection, remove it from the selected nodes editor_selection->remove_node(item); still_selected = false; + + if (editor_selection->get_selected_node_list().size() == 1) { + editor->push_item(editor_selection->get_selected_node_list()[0]); + } } else { // Add the item to the selection editor_selection->add_node(item); @@ -1095,7 +1101,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve } // Start dragging a guide - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { // Press button if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) { // Drag a new double guide @@ -1154,7 +1160,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve } // Release confirms the guide move - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) { if (show_guides && EditorNode::get_singleton()->get_edited_scene()) { Transform2D xform = viewport_scrollable->get_transform() * transform; @@ -1268,7 +1274,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo if (pan_on_scroll) { // Perform horizontal scrolling first so we can check for Shift being held. if (b->is_pressed() && - (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) { + (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) { // Pan left view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); update_viewport(); @@ -1276,7 +1282,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo } if (b->is_pressed() && - (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) { + (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) { // Pan right view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); update_viewport(); @@ -1284,7 +1290,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo } } - if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) { + if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { // Scroll or pan down if (pan_on_scroll) { view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -1299,7 +1305,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo return true; } - if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) { + if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { // Scroll or pan up if (pan_on_scroll) { view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -1316,17 +1322,17 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo if (!panning) { if (b->is_pressed() && - (b->get_button_index() == BUTTON_MIDDLE || - b->get_button_index() == BUTTON_RIGHT || - (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) || - (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) { + (b->get_button_index() == MOUSE_BUTTON_MIDDLE || + b->get_button_index() == MOUSE_BUTTON_RIGHT || + (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) || + (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) { // Pan the viewport panning = true; } } if (panning) { - if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != BUTTON_WHEEL_DOWN && b->get_button_index() != BUTTON_WHEEL_UP))) { + if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MOUSE_BUTTON_WHEEL_DOWN && b->get_button_index() != MOUSE_BUTTON_WHEEL_UP))) { // Stop panning the viewport (for any mouse button press except zooming) panning = false; } @@ -1412,7 +1418,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Drag the pivot (in pivot mode / with V key) if (drag_type == DRAG_NONE) { - if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || + if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) { List<CanvasItem *> selection = _get_edited_canvas_items(); @@ -1466,7 +1472,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Confirm the pivot move if (drag_selection.size() >= 1 && - ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || + ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) { _commit_canvas_item_state( drag_selection, @@ -1480,7 +1486,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); drag_type = DRAG_NONE; viewport->update(); @@ -1566,7 +1572,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { // Start rotation if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { if ((b->get_command() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) { List<CanvasItem *> selection = _get_edited_canvas_items(); @@ -1610,7 +1616,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { } // Confirms the node rotation - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) { if (drag_selection.size() != 1) { _commit_canvas_item_state( drag_selection, @@ -1634,7 +1640,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); drag_type = DRAG_NONE; viewport->update(); @@ -1648,7 +1654,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven Ref<InputEventMouseButton> b = p_event; // Open a sub-scene on double-click - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; @@ -1667,7 +1673,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { // Starts anchor dragging if needed if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { Control *control = Object::cast_to<Control>(selection[0]); @@ -1787,7 +1793,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { } // Confirms new anchor position - if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { + if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state( drag_selection, vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name())); @@ -1796,7 +1802,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); drag_type = DRAG_NONE; viewport->update(); @@ -1812,7 +1818,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { // Drag resize handles if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; @@ -1966,7 +1972,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { } // Confirm resize - if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { + if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) { const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]); if (node2d) { // Extends from Node2D. @@ -2003,7 +2009,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; @@ -2021,7 +2027,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { // Drag resize handles if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; @@ -2117,7 +2123,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { } // Confirm resize - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) { if (drag_selection.size() != 1) { _commit_canvas_item_state( drag_selection, @@ -2142,7 +2148,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection); drag_type = DRAG_NONE; viewport->update(); @@ -2159,7 +2165,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_NONE) { //Start moving the nodes - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) { List<CanvasItem *> selection = _get_edited_canvas_items(); @@ -2262,7 +2268,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } // Confirm the move (only if it was moved) - if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) { + if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) { if (transform.affine_inverse().xform(b->get_position()) != drag_from) { if (drag_selection.size() != 1) { _commit_canvas_item_state( @@ -2295,7 +2301,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } // Cancel a drag - if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { _restore_canvas_item_state(drag_selection, true); snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; @@ -2435,8 +2441,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_NONE) { if (b.is_valid() && - ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) || - (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) { + ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) || + (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) { // Popup the selection menu list Point2 click = transform.affine_inverse().xform(b->get_position()); @@ -2497,7 +2503,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } } - if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && b->get_control()) { + if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_control()) { add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position())); add_node_menu->set_size(Vector2(1, 1)); add_node_menu->popup(); @@ -2505,7 +2511,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { return true; } - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { // Single item selection Point2 click = transform.affine_inverse().xform(b->get_position()); @@ -2571,7 +2577,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } if (drag_type == DRAG_BOX_SELECTION) { - if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) { + if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) { // Confirms box selection Node *scene = editor->get_edited_scene(); if (scene) { @@ -2587,6 +2593,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } _find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems); + if (selitems.size() == 1 && editor_selection->get_selected_node_list().is_empty()) { + editor->push_item(selitems[0]); + } for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) { editor_selection->add_node(E->get()); } @@ -2597,7 +2606,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { return true; } - if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) { + if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) { // Cancel box selection drag_type = DRAG_NONE; viewport->update(); @@ -2634,7 +2643,7 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) { ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset); } - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT) { + if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT) { if (b->is_pressed()) { ruler_tool_active = true; } else { @@ -5376,9 +5385,6 @@ void CanvasItemEditor::_focus_selection(int p_op) { rect = rect.merge(canvas_item_rect); } }; - if (count == 0) { - return; - } if (p_op == VIEW_CENTER_TO_SELECTION) { center = rect.position + rect.size / 2; diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 0c18975258..b50a497ccf 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -142,7 +142,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con switch (mode) { case MODE_CREATE: { - if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { if (!wip_active) { wip.clear(); wip.push_back(cpoint); @@ -166,14 +166,14 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con return true; } } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) { _wip_close(); } } break; case MODE_EDIT: { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { if (mb->get_control()) { if (poly.size() < 3) { @@ -267,7 +267,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con } } } - if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) { int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; @@ -301,7 +301,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) { + if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) { Vector2 gpoint = mm->get_position(); Vector3 ray_from = p_camera->project_ray_origin(gpoint); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 141ee35cdb..c38458c37f 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -325,7 +325,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e if (mb.is_valid()) { Vector2 gpoint = mb->get_position(); - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { for (int i = 0; i < handles.size(); i++) { if (xform.xform(handles[i]).distance_to(gpoint) < 8) { diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index bff5cb8d2a..db999f50ab 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -115,22 +115,22 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { } switch (mb.get_button_index()) { - case BUTTON_RIGHT: + case MOUSE_BUTTON_RIGHT: _context_click_pos = mpos; open_context_menu(get_global_transform().xform(mpos)); break; - case BUTTON_MIDDLE: + case MOUSE_BUTTON_MIDDLE: remove_point(_hover_point); break; - case BUTTON_LEFT: + case MOUSE_BUTTON_LEFT: _dragging = true; break; } } - if (!mb.is_pressed() && _dragging && mb.get_button_index() == BUTTON_LEFT) { + if (!mb.is_pressed() && _dragging && mb.get_button_index() == MOUSE_BUTTON_LEFT) { _dragging = false; if (_has_undo_data) { UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo(); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index eb3c06fba1..d3e5854786 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -88,7 +88,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz return Ref<Texture2D>(); } - Ref<Image> atlas = tex->get_data(); + Ref<Image> atlas = tex->get_image(); if (!atlas.is_valid()) { return Ref<Texture2D>(); } @@ -99,7 +99,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz } else { Ref<Texture2D> tex = p_from; if (tex.is_valid()) { - img = tex->get_data(); + img = tex->get_image(); if (img.is_valid()) { img = img->duplicate(); } diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 1e4553a967..9d29c31522 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -33,8 +33,10 @@ #include "editor/editor_scale.h" void MeshEditor::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { rot_x -= mm->get_relative().y * 0.01; rot_y -= mm->get_relative().x * 0.01; if (rot_x < -Math_PI / 2) { diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index f8932cd534..6f1f243444 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -93,7 +93,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, mesh = mesh->duplicate(); for (int j = 0; j < mesh->get_surface_count(); ++j) { - Ref<Material> mat = mi->get_surface_material(j); + Ref<Material> mat = mi->get_surface_override_material(j); if (mat.is_valid()) { mesh->surface_set_material(j, mat); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1d08a7821d..13c7814dac 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -185,8 +185,10 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) { } void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 pos = mb->get_position(); if (mb->is_pressed()) { if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) { @@ -1123,23 +1125,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor(); switch (b->get_button_index()) { - case BUTTON_WHEEL_UP: { + case MOUSE_BUTTON_WHEEL_UP: { if (is_freelook_active()) { scale_freelook_speed(zoom_factor); } else { scale_cursor_distance(1.0 / zoom_factor); } } break; - - case BUTTON_WHEEL_DOWN: { + case MOUSE_BUTTON_WHEEL_DOWN: { if (is_freelook_active()) { scale_freelook_speed(1.0 / zoom_factor); } else { scale_cursor_distance(zoom_factor); } } break; - - case BUTTON_RIGHT: { + case MOUSE_BUTTON_RIGHT: { NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if (b->is_pressed() && _edit.gizmo.is_valid()) { @@ -1200,7 +1200,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } break; - case BUTTON_MIDDLE: { + case MOUSE_BUTTON_MIDDLE: { if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) { switch (_edit.plane) { case TRANSFORM_VIEW: { @@ -1231,7 +1231,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } } break; - case BUTTON_LEFT: { + case MOUSE_BUTTON_LEFT: { if (b->is_pressed()) { NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) { @@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { clicked = ObjectID(); clicked_includes_current = false; - if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { + if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { /* HANDLE ROTATION */ if (get_selected_count() == 0) { break; //bye @@ -1440,7 +1440,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle); set_message(n + ": " + String(v)); - } else if (m->get_button_mask() & BUTTON_MASK_LEFT) { + } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) { nav_mode = NAVIGATION_ORBIT; } else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) { @@ -1474,7 +1474,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 ray_pos = _get_ray_pos(m->get_position()); Vector3 ray = _get_ray(m->get_position()); - float snap = EDITOR_GET("interface/inspector/default_float_step"); + double snap = EDITOR_GET("interface/inspector/default_float_step"); int snap_step_decimals = Math::range_step_decimals(snap); switch (_edit.mode) { @@ -1768,7 +1768,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Vector3 y_axis = (click - _edit.center).normalized(); Vector3 x_axis = plane.normal.cross(y_axis).normalized(); - float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); + double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); if (_edit.snap || spatial_editor->is_snap_enabled()) { snap = spatial_editor->get_rotate_snap(); @@ -1830,8 +1830,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } } } - - } else if ((m->get_button_mask() & BUTTON_MASK_RIGHT) || freelook_active) { + } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) { if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) { nav_mode = NAVIGATION_ZOOM; } else if (freelook_active) { @@ -1840,7 +1839,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { nav_mode = NAVIGATION_PAN; } - } else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) { + } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { const int mod = _get_key_modifier(m); if (nav_scheme == NAVIGATION_GODOT) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { @@ -1851,13 +1850,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { // Always allow Alt as a modifier to better support graphic tablets. nav_mode = NAVIGATION_ORBIT; } - } else if (nav_scheme == NAVIGATION_MAYA) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { nav_mode = NAVIGATION_PAN; } } - } else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) { // Handle trackpad (no external mouse) use case const int mod = _get_key_modifier(m); @@ -2218,6 +2215,12 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) { cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance); } + if (cursor.distance == max_distance || cursor.distance == min_distance) { + zoom_failed_attempts_count++; + } else { + zoom_failed_attempts_count = 0; + } + zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S; surface->update(); } @@ -2399,6 +2402,7 @@ void Node3DEditorViewport::_notification(int p_what) { zoom_indicator_delay -= delta; if (zoom_indicator_delay <= 0) { surface->update(); + zoom_limit_label->hide(); } } @@ -2538,6 +2542,8 @@ void Node3DEditorViewport::_notification(int p_what) { cpu_time += cpu_time_history[i]; } cpu_time /= FRAME_TIME_HISTORY; + // Prevent unrealistically low values. + cpu_time = MAX(0.01, cpu_time); gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid()); gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY; @@ -2546,16 +2552,19 @@ void Node3DEditorViewport::_notification(int p_what) { gpu_time += gpu_time_history[i]; } gpu_time /= FRAME_TIME_HISTORY; + // Prevent division by zero for the FPS counter (and unrealistically low values). + // This limits the reported FPS to 100000. + gpu_time = MAX(0.01, gpu_time); // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). // Middle point is at 15 ms. - cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1))); + cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1))); cpu_time_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( Math::range_lerp(cpu_time, 0, 30, 0, 1))); - gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1))); + gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1))); // Middle point is at 15 ms. gpu_time_label->add_theme_color_override( "font_color", @@ -2773,6 +2782,7 @@ void Node3DEditorViewport::_draw() { } else { // Show zoom + zoom_limit_label->set_visible(zoom_failed_attempts_count > 15); real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); @@ -3550,10 +3560,6 @@ void Node3DEditorViewport::reset() { } void Node3DEditorViewport::focus_selection() { - if (!get_selected_count()) { - return; - } - Vector3 center; int count = 0; @@ -3650,9 +3656,9 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) { AABB bounds; - const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_parent); - if (mesh_instance) { - bounds = mesh_instance->get_aabb(); + const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent); + if (visual_instance) { + bounds = visual_instance->get_aabb(); } for (int i = 0; i < p_parent->get_child_count(); i++) { @@ -4135,6 +4141,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); + zoom_limit_label = memnew(Label); + zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); + zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE); + zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)")); + zoom_limit_label->set_name("ZoomLimitMessageLabel"); + zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + zoom_limit_label->hide(); + surface->add_child(zoom_limit_label); + frame_time_gradient = memnew(Gradient); // The color is set when the theme changes. frame_time_gradient->add_point(0.5, Color()); @@ -4197,9 +4212,11 @@ Node3DEditorViewport::~Node3DEditorViewport() { ////////////////////////////////////////////////////////////// void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { Vector2 size = get_size(); @@ -4582,7 +4599,12 @@ void _update_all_gizmos(Node *p_node) { void Node3DEditor::update_all_gizmos(Node *p_node) { if (!p_node) { - p_node = SceneTree::get_singleton()->get_root(); + if (SceneTree::get_singleton()) { + p_node = SceneTree::get_singleton()->get_root(); + } else { + // No scene tree, so nothing to update. + return; + } } _update_all_gizmos(p_node); } @@ -5820,7 +5842,7 @@ void Node3DEditor::_init_grid() { // Offsets division_level for bigger or smaller grids. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids. real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias"); - // Default largest grid size is 100m, 10^2 (default value is 2). + // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart). int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max"); // Default smallest grid size is 1cm, 10^-2 (default value is -2). int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min"); @@ -6159,6 +6181,8 @@ void Node3DEditor::snap_selected_nodes_to_floor() { } void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_visible_in_tree()) { return; } @@ -6611,7 +6635,7 @@ void Node3DEditor::_update_preview_environment() { void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { float x = -mm->get_relative().y * 0.02 * EDSCALE; float y = mm->get_relative().x * 0.02 * EDSCALE; diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index ff4a941b06..70329f90c7 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -295,6 +295,7 @@ private: Label *info_label; Label *cinema_label; Label *locked_label; + Label *zoom_limit_label; VBoxContainer *top_right_vbox; ViewportRotationControl *rotation_control; @@ -418,6 +419,7 @@ private: void scale_freelook_speed(real_t scale); real_t zoom_indicator_delay; + int zoom_failed_attempts_count = 0; RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3]; diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 908235f89f..84b4516452 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -88,7 +88,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i))); // Check for point movement start (for point + in/out controls). - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mode == MODE_EDIT && !mb->get_shift() && dist_to_p < grab_threshold) { // Points can only be moved in edit mode. @@ -118,7 +118,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } // Check for point deletion. - if ((mb->get_button_index() == BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == BUTTON_LEFT && mode == MODE_DELETE)) { + if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_DELETE)) { if (dist_to_p < grab_threshold) { undo_redo->create_action(TTR("Remove Point from Curve")); undo_redo->add_do_method(curve.ptr(), "remove_point", i); @@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } // Check for point creation. - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) { Ref<Curve2D> curve = node->get_curve(); undo_redo->create_action(TTR("Add Point to Curve")); @@ -170,7 +170,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } // Check for segment split. - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mode == MODE_EDIT && on_edge) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_EDIT && on_edge) { Vector2 gpoint2 = mb->get_position(); Ref<Curve2D> curve = node->get_curve(); @@ -207,7 +207,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } // Check for point movement completion. - if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && action != ACTION_NONE) { + if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && action != ACTION_NONE) { Ref<Curve2D> curve = node->get_curve(); Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 3783af8fc6..47bd1114d2 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -316,7 +316,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref set_handle_clicked(false); } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) { //click into curve, break it down Vector<Vector3> v3a = c->tessellate(); int idx = 0; @@ -411,7 +411,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref //add new at pos } - } else if (mb->is_pressed() && ((mb->get_button_index() == BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == BUTTON_RIGHT && curve_edit->is_pressed()))) { + } else if (mb->is_pressed() && ((mb->get_button_index() == MOUSE_BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MOUSE_BUTTON_RIGHT && curve_edit->is_pressed()))) { for (int i = 0; i < c->get_point_count(); i++) { real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos); real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 3d7b01c149..470d897dcc 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y)); uv_drag = true; @@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { bone_painting = false; } } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { _cancel_editing(); if (bone_painting) { @@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_edit_draw->update(); - } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor()))); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor()))); } } @@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseMotion> mm = p_input; if (mm.is_valid()) { - if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { Vector2 drag(mm->get_relative().x, mm->get_relative().y); uv_hscroll->set_value(uv_hscroll->get_value() - drag.x); uv_vscroll->set_value(uv_vscroll->get_value() - drag.y); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 8bf5d0611d..58e6717a3d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -2706,6 +2706,8 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co } void ScriptEditor::_unhandled_key_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) { return; } @@ -2737,7 +2739,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; if (mb.is_valid() && mb->is_pressed()) { switch (mb->get_button_index()) { - case BUTTON_MIDDLE: { + case MOUSE_BUTTON_MIDDLE: { // Right-click selects automatically; middle-click does not. int idx = script_list->get_item_at_position(mb->get_position(), true); if (idx >= 0) { @@ -2747,7 +2749,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) { } } break; - case BUTTON_RIGHT: { + case MOUSE_BUTTON_RIGHT: { _make_script_list_context_menu(); } break; } diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index b6df66b8af..c982207224 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -601,8 +601,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) { if (p_idx < 4) { // Any item before the separator. _edit_option(bookmarks_menu->get_item_id(p_idx)); } else { - code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx)); - code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). + code_editor->goto_line_centered(bookmarks_menu->get_item_metadata(p_idx)); } } @@ -791,7 +790,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c emit_signal("request_open_script_at_line", result.script, result.location - 1); } else { emit_signal("request_save_history"); - _goto_line(result.location - 1); + goto_line_centered(result.location - 1); } } break; case ScriptLanguage::LookupResult::RESULT_CLASS: { @@ -1517,7 +1516,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { bool create_menu = false; CodeEdit *tx = code_editor->get_text_editor(); - if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { local_pos = mb->get_global_position() - tx->get_global_position(); create_menu = true; } else if (k.is_valid() && k->get_keycode() == KEY_MENU) { @@ -1722,6 +1721,9 @@ void ScriptTextEditor::_enable_code_editor() { color_picker->set_raw_mode(true); } + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); + quick_open = memnew(ScriptEditorQuickOpen); quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line)); add_child(quick_open); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index c8a46715ad..ed3b746678 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -205,7 +205,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo ShaderLanguage sl; String calltip; - sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip); + sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip); get_text_editor()->set_code_hint(calltip); } @@ -219,7 +219,7 @@ void ShaderTextEditor::_validate_script() { ShaderLanguage sl; - Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type); + Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type); if (err != OK) { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); @@ -460,7 +460,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { int col, row; CodeEdit *tx = shader_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 121ccfa417..404ef62eca 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -167,16 +167,18 @@ void BoneTransformEditor::_notification(int p_what) { } void BoneTransformEditor::_value_changed(const double p_value) { - if (updating) + if (updating) { return; + } Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) { - if (updating) + if (updating) { return; + } Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } @@ -194,8 +196,9 @@ Transform BoneTransformEditor::compute_transform_from_vector3s() const { } void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) { - if (updating) + if (updating) { return; + } _change_transform(p_transform); } @@ -222,11 +225,13 @@ void BoneTransformEditor::update_enabled_checkbox() { } void BoneTransformEditor::_update_properties() { - if (updating) + if (updating) { return; + } - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } updating = true; @@ -235,11 +240,13 @@ void BoneTransformEditor::_update_properties() { } void BoneTransformEditor::_update_custom_pose_properties() { - if (updating) + if (updating) { return; + } - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } updating = true; @@ -287,14 +294,16 @@ void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { } void BoneTransformEditor::_key_button_pressed() { - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } const BoneId bone_id = property.get_slicec('/', 1).to_int(); const String name = skeleton->get_bone_name(bone_id); - if (name.is_empty()) + if (name.is_empty()) { return; + } // Need to normalize the basis before you key it Transform tform = compute_transform_from_vector3s(); @@ -405,8 +414,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { TreeItem *selected = joint_tree->get_selected(); - if (!selected) + if (!selected) { return Variant(); + } Ref<Texture> icon = selected->get_icon(0); @@ -431,27 +441,32 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { TreeItem *target = joint_tree->get_item_at_position(p_point); - if (!target) + if (!target) { return false; + } const String path = target->get_metadata(0); - if (!path.begins_with("bones/")) + if (!path.begins_with("bones/")) { return false; + } TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]); - if (target == selected) + if (target == selected) { return false; + } const String path2 = target->get_metadata(0); - if (!path2.begins_with("bones/")) + if (!path2.begins_with("bones/")) { return false; + } return true; } void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - if (!can_drop_data_fw(p_point, p_data, p_from)) + if (!can_drop_data_fw(p_point, p_data, p_from)) { return; + } TreeItem *target = joint_tree->get_item_at_position(p_point); TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]); @@ -500,6 +515,8 @@ void Skeleton3DEditor::_joint_tree_selection_changed() { rest_editor->set_target(bone_path + "rest"); custom_pose_editor->set_target(bone_path + "custom_pose"); + _update_properties(); + pose_editor->set_visible(true); rest_editor->set_visible(true); custom_pose_editor->set_visible(true); @@ -510,19 +527,23 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) { } void Skeleton3DEditor::_update_properties() { - if (rest_editor) + if (rest_editor) { rest_editor->_update_properties(); - if (pose_editor) + } + if (pose_editor) { pose_editor->_update_properties(); - if (custom_pose_editor) + } + if (custom_pose_editor) { custom_pose_editor->_update_custom_pose_properties(); + } } void Skeleton3DEditor::update_joint_tree() { joint_tree->clear(); - if (skeleton == nullptr) + if (skeleton == nullptr) { return; + } TreeItem *root = joint_tree->create_item(); diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 4949d2b9b7..4a7f6c0f7e 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -171,7 +171,7 @@ void Sprite2DEditor::_update_mesh_data() { return; } - Ref<Image> image = texture->get_data(); + Ref<Image> image = texture->get_image(); ERR_FAIL_COND(image.is_null()); if (image->is_compressed()) { @@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() { } Rect2 rect; - if (node->is_region()) { + if (node->is_region_enabled()) { rect = node->get_region_rect(); } else { rect.size = Size2(image->get_width(), image->get_height()); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index a6949c873e..bd6dac7490 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -105,7 +105,7 @@ void SpriteFramesEditor::_sheet_preview_draw() { void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Size2i size = split_sheet_preview->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); @@ -150,11 +150,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. - if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { _sheet_zoom_in(); // Don't scroll up after zooming in. accept_event(); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { _sheet_zoom_out(); // Don't scroll down after zooming out. accept_event(); @@ -694,11 +694,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) { const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { _zoom_in(); // Don't scroll up after zooming in. accept_event(); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { _zoom_out(); // Don't scroll down after zooming out. accept_event(); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index b88f1c91e6..2b8bfe067d 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -469,7 +469,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { int col, row; CodeEdit *tx = code_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 254ad3d56e..89ed98d53e 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -35,8 +35,10 @@ #include "editor/editor_settings.h" void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { y_rot += -mm->get_relative().x * 0.01; x_rot += mm->get_relative().y * 0.01; _update_material(); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 63255e6547..7b927ad98b 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -285,7 +285,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { if (node_ninepatch || obj_styleBox.is_valid()) { edited_margin = -1; @@ -447,7 +447,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { creating = false; } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { if (drag) { drag = false; if (edited_margin >= 0) { @@ -466,9 +466,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { drag_index = -1; } } - } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { _zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position()); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { _zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position()); } } @@ -476,7 +476,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseMotion> mm = p_input; if (mm.is_valid()) { - if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom); hscroll->set_value(hscroll->get_value() - dragged.x); vscroll->set_value(vscroll->get_value() - dragged.y); @@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) { atlas_tex = Ref<AtlasTexture>(nullptr); } edit_draw->update(); - if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) { + if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) { set_process(true); } if (!p_obj) { @@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() { void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { texture_region_button->show(); - bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()); + bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled()); if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) { editor->make_bottom_panel_item_visible(region_editor); } diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 74b01b3c36..bd721244ea 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -233,11 +233,11 @@ void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) { // Zoom in/out using Ctrl + mouse wheel. if (mb.is_valid() && mb->is_pressed() && mb->get_command()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { size_slider->set_value(size_slider->get_value() + 0.2); } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { size_slider->set_value(size_slider->get_value() - 0.2); } } @@ -966,9 +966,9 @@ void TileMapEditor::_update_copydata() { tcd.flip_v = node->is_cell_y_flipped(j, i); tcd.transpose = node->is_cell_transposed(j, i); tcd.autotile_coord = node->get_cell_autotile_coord(j, i); - } - copydata.push_back(tcd); + copydata.push_back(tcd); + } } } } @@ -1027,7 +1027,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) { return false; // Drag. @@ -1177,7 +1177,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } } - } else if (mb->get_button_index() == BUTTON_RIGHT) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { if (mb->is_pressed()) { if (tool == TOOL_SELECTING || selection_active) { tool = TOOL_NONE; @@ -1462,7 +1462,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { _pick_tile(over_tile); return true; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index c628fe8367..feaf609557 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -80,7 +80,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { Vector2 phys_offset; Size2 s; - if (mi->is_region()) { + if (mi->is_region_enabled()) { s = mi->get_region_rect().size; p_library->tile_set_region(id, mi->get_region_rect()); } else { @@ -1246,12 +1246,12 @@ void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. - if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { print_line("zooming in"); _zoom_in(); // Don't scroll up after zooming in. accept_event(); - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { print_line("zooming out"); _zoom_out(); // Don't scroll down after zooming out. @@ -1280,7 +1280,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { const Ref<InputEventMouseMotion> mm = p_ie; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !creating_shape) { if (!current_tile_region.has_point(mb->get_position())) { List<int> *tiles = new List<int>(); tileset->get_tile_list(tiles); @@ -1304,7 +1304,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } // Drag Middle Mouse if (mm.is_valid()) { - if (mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { Vector2 dragged(mm->get_relative().x, mm->get_relative().y); scroll->set_h_scroll(scroll->get_h_scroll() - dragged.x * workspace->get_scale().x); scroll->set_v_scroll(scroll->get_v_scroll() - dragged.y * workspace->get_scale().x); @@ -1313,7 +1313,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (edit_mode == EDITMODE_REGION) { if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (get_current_tile() >= 0 || workspace_mode != WORKSPACE_EDIT) { dragging = true; region_from = mb->get_position(); @@ -1322,13 +1322,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { workspace_overlay->update(); return; } - } else if (dragging && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + } else if (dragging && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { dragging = false; edited_region = Rect2(); workspace->update(); workspace_overlay->update(); return; - } else if (dragging && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + } else if (dragging && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { dragging = false; update_edited_region(mb->get_position()); edited_region.position -= WORKSPACE_MARGIN; @@ -1428,7 +1428,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { switch (edit_mode) { case EDITMODE_ICON: { if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); undo_redo->create_action(TTR("Set Tile Icon")); undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord); @@ -1445,9 +1445,9 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (dragging) { return; } - if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) { + if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT || mb->get_button_index() == MOUSE_BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) { dragging = true; - erasing = (mb->get_button_index() == BUTTON_RIGHT); + erasing = (mb->get_button_index() == MOUSE_BUTTON_RIGHT); alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT); Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); @@ -1518,7 +1518,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } else { - if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { + if ((erasing && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (!erasing && mb->get_button_index() == MOUSE_BUTTON_LEFT)) { dragging = false; erasing = false; alternative = false; @@ -1612,7 +1612,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { shape_anchor += current_tile_region.position; if (tools[TOOL_SELECT]->is_pressed()) { if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) { int grabbed_point = get_grabbed_point(mb->get_position(), grab_threshold); @@ -1630,7 +1630,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } workspace->update(); - } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + } else if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (edit_mode == EDITMODE_COLLISION) { if (dragging_point >= 0) { dragging_point = -1; @@ -1705,7 +1705,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) { if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 pos = mb->get_position(); pos = snap_point(pos); if (creating_shape) { @@ -1725,7 +1725,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { current_shape.push_back(snap_point(pos)); workspace->update(); } - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { if (creating_shape) { creating_shape = false; _select_edited_shape_coord(); @@ -1739,7 +1739,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) { if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { _set_edited_collision_shape(Ref<ConvexPolygonShape2D>()); current_shape.resize(0); Vector2 pos = mb->get_position(); @@ -1751,13 +1751,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { creating_shape = true; workspace->update(); return; - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { if (creating_shape) { creating_shape = false; _select_edited_shape_coord(); workspace->update(); } - } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + } else if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (creating_shape) { // if the first two corners are within grabbing distance of one another, expand the rect to fill the tile if (is_within_grabbing_distance_of_first_point(current_shape[1], grab_threshold)) { @@ -2928,7 +2928,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { } if (p_total < 0) { - points.invert(); + points.reverse(); } shape->set_points(points); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index a63e641c2b..e5b8dfd464 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -384,6 +384,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { port_offset += 2; } + if (is_resizable) { + Ref<VisualShaderNodeComment> comment_node = Object::cast_to<VisualShaderNodeComment>(vsnode.ptr()); + if (comment_node.is_valid()) { + node->set_comment(true); + + Label *comment_label = memnew(Label); + node->add_child(comment_label); + comment_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); + comment_label->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_STOP); + comment_label->set_text(comment_node->get_description()); + } + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); @@ -1624,6 +1638,92 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { undo_redo->commit_action(); } +void VisualShaderEditor::_comment_title_popup_show(const Point2 &p_position, int p_node_id) { + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); + if (node.is_null()) { + return; + } + comment_title_change_edit->set_text(node->get_title()); + comment_title_change_popup->set_meta("id", p_node_id); + comment_title_change_popup->popup(); + comment_title_change_popup->set_position(p_position); +} + +void VisualShaderEditor::_comment_title_text_changed(const String &p_new_text) { + comment_title_change_edit->set_size(Size2(-1, -1)); + comment_title_change_popup->set_size(Size2(-1, -1)); +} + +void VisualShaderEditor::_comment_title_text_entered(const String &p_new_text) { + comment_title_change_popup->hide(); +} + +void VisualShaderEditor::_comment_title_popup_focus_out() { + comment_title_change_popup->hide(); +} + +void VisualShaderEditor::_comment_title_popup_hide() { + ERR_FAIL_COND(!comment_title_change_popup->has_meta("id")); + int node_id = (int)comment_title_change_popup->get_meta("id"); + + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); + + ERR_FAIL_COND(node.is_null()); + + if (node->get_title() == comment_title_change_edit->get_text()) { + return; // nothing changed - ignored + } + undo_redo->create_action(TTR("Set Comment Node Title")); + undo_redo->add_do_method(node.ptr(), "set_title", comment_title_change_edit->get_text()); + undo_redo->add_undo_method(node.ptr(), "set_title", node->get_title()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_comment_desc_popup_show(const Point2 &p_position, int p_node_id) { + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id); + if (node.is_null()) { + return; + } + comment_desc_change_edit->set_text(node->get_description()); + comment_desc_change_popup->set_meta("id", p_node_id); + comment_desc_change_popup->popup(); + comment_desc_change_popup->set_position(p_position); +} + +void VisualShaderEditor::_comment_desc_text_changed() { + comment_desc_change_edit->set_size(Size2(-1, -1)); + comment_desc_change_popup->set_size(Size2(-1, -1)); +} + +void VisualShaderEditor::_comment_desc_confirm() { + comment_desc_change_popup->hide(); +} + +void VisualShaderEditor::_comment_desc_popup_hide() { + ERR_FAIL_COND(!comment_desc_change_popup->has_meta("id")); + int node_id = (int)comment_desc_change_popup->get_meta("id"); + + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id); + + ERR_FAIL_COND(node.is_null()); + + if (node->get_description() == comment_desc_change_edit->get_text()) { + return; // nothing changed - ignored + } + undo_redo->create_action(TTR("Set Comment Node Description")); + undo_redo->add_do_method(node.ptr(), "set_description", comment_desc_change_edit->get_text()); + undo_redo->add_undo_method(node.ptr(), "set_description", node->get_title()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id); + undo_redo->commit_action(); +} + void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) { VisualShader::Type type = get_current_shader_type(); @@ -2504,9 +2604,10 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; VisualShader::Type type = get_current_shader_type(); - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { selected_constants.clear(); selected_uniforms.clear(); + selected_comment = -1; List<int> to_change; for (int i = 0; i < graph->get_child_count(); i++) { @@ -2517,17 +2618,27 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { to_change.push_back(id); Ref<VisualShaderNode> node = visual_shader->get_node(type, id); - VisualShaderNodeConstant *cnode = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); - if (cnode != nullptr) { + + VisualShaderNodeComment *comment_node = Object::cast_to<VisualShaderNodeComment>(node.ptr()); + if (comment_node != nullptr) { + selected_comment = id; + } + VisualShaderNodeConstant *constant_node = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); + if (constant_node != nullptr) { selected_constants.insert(id); } - VisualShaderNodeUniform *unode = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); - if (unode != nullptr) { + VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); + if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) { selected_uniforms.insert(id); } } } } + + if (to_change.size() > 1) { + selected_comment = -1; + } + if (to_change.is_empty() && copy_nodes_buffer.is_empty()) { _show_members_dialog(true); } else { @@ -2548,16 +2659,34 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (temp != -1) { popup_menu->remove_item(temp); } + temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR3); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_TITLE); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_DESCRIPTION); + if (temp != -1) { + popup_menu->remove_item(temp); + } - if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + if (selected_comment != -1) { popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2); + popup_menu->add_item(TTR("Set Comment Title"), NodeMenuOptions::SET_COMMENT_TITLE); + popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION); + } + + if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + popup_menu->add_separator("", NodeMenuOptions::SEPARATOR3); if (selected_constants.size() > 0) { popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); } if (selected_uniforms.size() > 0) { - popup_menu->add_item(TTR("Convert Uniforms(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); } } @@ -3111,6 +3240,12 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS: _convert_constants_to_uniforms(true); break; + case NodeMenuOptions::SET_COMMENT_TITLE: + _comment_title_popup_show(get_global_mouse_position(), selected_comment); + break; + case NodeMenuOptions::SET_COMMENT_DESCRIPTION: + _comment_desc_popup_show(get_global_mouse_position(), selected_comment); + break; default: break; } @@ -3263,7 +3398,7 @@ void VisualShaderEditor::_update_preview() { ShaderLanguage sl; - Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type); + Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type); for (int i = 0; i < preview_text->get_line_count(); i++) { preview_text->set_line_as_marked(i, false); @@ -3534,6 +3669,35 @@ VisualShaderEditor::VisualShaderEditor() { alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE); add_child(alert); + comment_title_change_popup = memnew(PopupPanel); + comment_title_change_edit = memnew(LineEdit); + comment_title_change_edit->set_expand_to_text_length(true); + comment_title_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_title_text_changed)); + comment_title_change_edit->connect("text_entered", callable_mp(this, &VisualShaderEditor::_comment_title_text_entered)); + comment_title_change_popup->add_child(comment_title_change_edit); + comment_title_change_edit->set_size(Size2(-1, -1)); + comment_title_change_popup->set_size(Size2(-1, -1)); + comment_title_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_title_popup_focus_out)); + comment_title_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_title_popup_hide)); + add_child(comment_title_change_popup); + + comment_desc_change_popup = memnew(PopupPanel); + VBoxContainer *comment_desc_vbox = memnew(VBoxContainer); + comment_desc_change_popup->add_child(comment_desc_vbox); + comment_desc_change_edit = memnew(TextEdit); + comment_desc_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_desc_text_changed)); + comment_desc_vbox->add_child(comment_desc_change_edit); + comment_desc_change_edit->set_custom_minimum_size(Size2(300 * EDSCALE, 150 * EDSCALE)); + comment_desc_change_edit->set_size(Size2(-1, -1)); + comment_desc_change_popup->set_size(Size2(-1, -1)); + comment_desc_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); + comment_desc_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_desc_popup_hide)); + Button *comment_desc_confirm_button = memnew(Button); + comment_desc_confirm_button->set_text(TTR("OK")); + comment_desc_vbox->add_child(comment_desc_confirm_button); + comment_desc_confirm_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm)); + add_child(comment_desc_change_popup); + /////////////////////////////////////// // SHADER NODES TREE OPTIONS /////////////////////////////////////// @@ -3971,6 +4135,7 @@ VisualShaderEditor::VisualShaderEditor() { // SPECIAL + add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization."))); add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 182bed6ba6..517dc6056f 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -67,7 +67,7 @@ private: VisualShader::Type type = VisualShader::Type::TYPE_MAX; VisualShaderNode *visual_node = nullptr; GraphNode *graph_node = nullptr; - bool preview_visible = 0; + bool preview_visible = false; int preview_pos = 0; Map<int, InputPort> input_ports; Map<int, Port> output_ports; @@ -161,6 +161,12 @@ class VisualShaderEditor : public VBoxContainer { PopupMenu *popup_menu; MenuButton *tools; + PopupPanel *comment_title_change_popup = nullptr; + LineEdit *comment_title_change_edit = nullptr; + + PopupPanel *comment_desc_change_popup = nullptr; + TextEdit *comment_desc_change_edit = nullptr; + bool preview_first = true; bool preview_showed = false; bool particles_mode; @@ -192,6 +198,9 @@ class VisualShaderEditor : public VBoxContainer { SEPARATOR2, // ignore CONVERT_CONSTANTS_TO_UNIFORMS, CONVERT_UNIFORMS_TO_CONSTANTS, + SEPARATOR3, // ignore + SET_COMMENT_TITLE, + SET_COMMENT_DESCRIPTION, }; Tree *members; @@ -325,6 +334,7 @@ class VisualShaderEditor : public VBoxContainer { Set<int> selected_constants; Set<int> selected_uniforms; + int selected_comment = -1; void _convert_constants_to_uniforms(bool p_vice_versa); void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); @@ -334,6 +344,17 @@ class VisualShaderEditor : public VBoxContainer { void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); + void _comment_title_popup_show(const Point2 &p_position, int p_node_id); + void _comment_title_popup_hide(); + void _comment_title_popup_focus_out(); + void _comment_title_text_changed(const String &p_new_text); + void _comment_title_text_entered(const String &p_new_text); + + void _comment_desc_popup_show(const Point2 &p_position, int p_node_id); + void _comment_desc_popup_hide(); + void _comment_desc_confirm(); + void _comment_desc_text_changed(); + void _uniform_line_edit_changed(const String &p_text, int p_node_id); void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 4bcb616fbd..3ede50320a 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -37,7 +37,7 @@ #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/string/compressed_translation.h" +#include "core/string/optimized_translation.h" #include "editor_data.h" #include "editor_node.h" #include "editor_scale.h" @@ -1082,6 +1082,7 @@ ProjectExportDialog::ProjectExportDialog() { export_filter->add_item(TTR("Export all resources in the project")); export_filter->add_item(TTR("Export selected scenes (and dependencies)")); export_filter->add_item(TTR("Export selected resources (and dependencies)")); + export_filter->add_item(TTR("Export all resources in the project except resources checked below")); resources_vb->add_margin_child(TTR("Export Mode:"), export_filter); export_filter->connect("item_selected", callable_mp(this, &ProjectExportDialog::_export_type_changed)); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 7d421bdf81..e51e8ee82e 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -100,6 +100,7 @@ private: FileDialog *fdialog_install; String zip_path; String zip_title; + String zip_root; AcceptDialog *dialog_error; String fav_dir; @@ -200,7 +201,9 @@ private: char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - if (String(fname).ends_with("project.godot")) { + String fname_str = String(fname); + if (fname_str.ends_with("project.godot")) { + zip_root = fname_str.substr(0, fname_str.rfind("project.godot")); break; } @@ -293,7 +296,7 @@ private: String sp = _test_path(); if (sp != "") { // If the project name is empty or default, infer the project name from the selected folder name - if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) { + if (project_name->get_text().strip_edges() == "" || project_name->get_text().strip_edges() == TTR("New Game Project")) { sp = sp.replace("\\", "/"); int lidx = sp.rfind("/"); @@ -377,16 +380,17 @@ private: } void _create_folder() { - if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) { - set_message(TTR("Invalid Project Name."), MESSAGE_WARNING); + const String project_name_no_edges = project_name->get_text().strip_edges(); + if (project_name_no_edges == "" || created_folder_path != "" || project_name_no_edges.ends_with(".")) { + set_message(TTR("Invalid project name."), MESSAGE_WARNING); return; } DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (d->change_dir(project_path->get_text()) == OK) { - if (!d->dir_exists(project_name->get_text())) { - if (d->make_dir(project_name->get_text()) == OK) { - d->change_dir(project_name->get_text()); + if (!d->dir_exists(project_name_no_edges)) { + if (d->make_dir(project_name_no_edges) == OK) { + d->change_dir(project_name_no_edges); String dir_str = d->get_current_dir(); project_path->set_text(dir_str); _path_text_changed(dir_str); @@ -412,7 +416,7 @@ private: _test_path(); - if (p_text == "") { + if (p_text.strip_edges() == "") { set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } } @@ -439,7 +443,7 @@ private: set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR); } else { ProjectSettings::CustomMap edited_settings; - edited_settings["application/config/name"] = project_name->get_text(); + edited_settings["application/config/name"] = project_name->get_text().strip_edges(); if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector<String>(), true) != OK) { set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR); @@ -480,14 +484,14 @@ private: initial_settings["rendering/textures/vram_compression/import_etc2"] = false; initial_settings["rendering/textures/vram_compression/import_etc"] = true; } - initial_settings["application/config/name"] = project_name->get_text(); + initial_settings["application/config/name"] = project_name->get_text().strip_edges(); initial_settings["application/config/icon"] = "res://icon.png"; initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres"; if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) { set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); } else { - ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons")); + ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon()); FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE); if (!f) { @@ -533,44 +537,34 @@ private: String path = fname; - int depth = 1; //stuff from github comes with tag - bool skip = false; - while (depth > 0) { - int pp = path.find("/"); - if (pp == -1) { - skip = true; - break; - } - path = path.substr(pp + 1, path.length()); - depth--; - } - - if (skip || path == String()) { + if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) { // } else if (path.ends_with("/")) { // a dir path = path.substr(0, path.length() - 1); + String rel_path = path.substr(zip_root.length()); DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - da->make_dir(dir.plus_file(path)); + da->make_dir(dir.plus_file(rel_path)); memdelete(da); } else { Vector<uint8_t> data; data.resize(info.uncompressed_size); + String rel_path = path.substr(zip_root.length()); //read unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); - FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE); + FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE); if (f) { f->store_buffer(data.ptr(), data.size()); memdelete(f); } else { - failed_files.push_back(path); + failed_files.push_back(rel_path); } } @@ -1038,7 +1032,7 @@ public: int get_project_count() const; void select_project(int p_index); void select_first_visible_project(); - void erase_selected_projects(); + void erase_selected_projects(bool p_delete_project_contents); Vector<Item> get_selected_projects() const; const Set<String> &get_selected_project_keys() const; void ensure_project_visible(int p_index); @@ -1693,7 +1687,7 @@ void ProjectList::toggle_select(int p_index) { item.control->update(); } -void ProjectList::erase_selected_projects() { +void ProjectList::erase_selected_projects(bool p_delete_project_contents) { if (_selected_project_keys.size() == 0) { return; } @@ -1704,6 +1698,10 @@ void ProjectList::erase_selected_projects() { EditorSettings::get_singleton()->erase("projects/" + item.project_key); EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key); + if (p_delete_project_contents) { + OS::get_singleton()->move_to_trash(item.path); + } + memdelete(item.control); _projects.remove(i); --i; @@ -1741,7 +1739,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { int clicked_index = p_hb->get_index(); const Item &clicked_project = _projects[clicked_index]; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) { int anchor_index = -1; for (int i = 0; i < _projects.size(); ++i) { @@ -1854,6 +1852,9 @@ void ProjectManager::_notification(int p_what) { case NOTIFICATION_WM_CLOSE_REQUEST: { _dim_window(); } break; + case NOTIFICATION_WM_ABOUT: { + _show_about(); + } break; } } @@ -1889,6 +1890,8 @@ void ProjectManager::_update_project_buttons() { } void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventKey> k = p_ev; if (k.is_valid()) { @@ -2222,7 +2225,7 @@ void ProjectManager::_rename_project() { } void ProjectManager::_erase_project_confirm() { - _project_list->erase_selected_projects(); + _project_list->erase_selected_projects(delete_project_contents->is_pressed()); _update_project_buttons(); } @@ -2240,12 +2243,13 @@ void ProjectManager::_erase_project() { String confirm_message; if (selected_list.size() >= 2) { - confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size()); + confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size()); } else { - confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified."); + confirm_message = TTR("Remove this project from the list?"); } - erase_ask->set_text(confirm_message); + erase_ask_label->set_text(confirm_message); + delete_project_contents->set_pressed(false); erase_ask->popup_centered(); } @@ -2254,6 +2258,10 @@ void ProjectManager::_erase_missing_projects() { erase_missing_ask->popup_centered(); } +void ProjectManager::_show_about() { + about->popup_centered(Size2(780, 500) * EDSCALE); +} + void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); EditorSettings::get_singleton()->set("interface/editor/editor_language", lang); @@ -2338,6 +2346,17 @@ void ProjectManager::_on_order_option_changed(int p_idx) { } } +void ProjectManager::_on_tab_changed(int p_tab) { + if (p_tab == 0) { // Projects + // Automatically grab focus when the user moves from the Templates tab + // back to the Projects tab. + search_box->grab_focus(); + } + + // The Templates tab's search field is focused on display in the asset + // library editor plugin code. +} + void ProjectManager::_on_search_term_changed(const String &p_term) { _project_list->set_search_term(p_term); _project_list->sort_projects(); @@ -2425,17 +2444,14 @@ ProjectManager::ProjectManager() { // Define a minimum window size to prevent UI elements from overlapping or being cut off DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE); - // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below - DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); + // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below + float scale_factor = MAX(1, EDSCALE); + Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); + DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor)); } // TRANSLATORS: This refers to the application where users manage their Godot projects. - if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) { - // For RTL languages, embed translated part of the title (using control characters) to ensure correct order. - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); - } else { - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); - } + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager")); FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); @@ -2461,6 +2477,7 @@ ProjectManager::ProjectManager() { center_box->add_child(tabs); tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE); tabs->set_tab_align(TabContainer::ALIGN_LEFT); + tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed)); HBoxContainer *projects_hb = memnew(HBoxContainer); projects_hb->set_name(TTR("Projects")); @@ -2477,8 +2494,8 @@ ProjectManager::ProjectManager() { search_tree_vb->add_child(hb); search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); - search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); + search_box->set_placeholder(TTR("Filter projects")); + search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(search_box); @@ -2568,6 +2585,13 @@ ProjectManager::ProjectManager() { erase_missing_btn->set_text(TTR("Remove Missing")); erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); tree_vb->add_child(erase_missing_btn); + + tree_vb->add_spacer(); + + about_btn = memnew(Button); + about_btn->set_text(TTR("About")); + about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about)); + tree_vb->add_child(about_btn); } { @@ -2656,6 +2680,16 @@ ProjectManager::ProjectManager() { erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); add_child(erase_ask); + VBoxContainer *erase_ask_vb = memnew(VBoxContainer); + erase_ask->add_child(erase_ask_vb); + + erase_ask_label = memnew(Label); + erase_ask_vb->add_child(erase_ask_label); + + delete_project_contents = memnew(CheckBox); + delete_project_contents->set_text(TTR("Also delete project contents (no undo!)")); + erase_ask_vb->add_child(delete_project_contents); + multi_open_ask = memnew(ConfirmationDialog); multi_open_ask->get_ok_button()->set_text(TTR("Edit")); multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); @@ -2691,6 +2725,9 @@ ProjectManager::ProjectManager() { open_templates->get_ok_button()->set_text(TTR("Open Asset Library")); open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); add_child(open_templates); + + about = memnew(EditorAbout); + add_child(about); } _load_recent_projects(); diff --git a/editor/project_manager.h b/editor/project_manager.h index 6dc0e67cba..a66b7c4ab6 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -31,6 +31,7 @@ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H +#include "editor/editor_about.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" @@ -62,18 +63,24 @@ class ProjectManager : public Control { Button *rename_btn; Button *erase_btn; Button *erase_missing_btn; + Button *about_btn; EditorAssetLibrary *asset_library; FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; + ConfirmationDialog *erase_ask; + Label *erase_ask_label; + CheckBox *delete_project_contents; + ConfirmationDialog *erase_missing_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; ConfirmationDialog *multi_scan_ask; ConfirmationDialog *ask_update_settings; ConfirmationDialog *open_templates; + EditorAbout *about; HBoxContainer *settings_hb; @@ -96,6 +103,7 @@ class ProjectManager : public Control { void _erase_missing_projects(); void _erase_project_confirm(); void _erase_missing_projects_confirm(); + void _show_about(); void _update_project_buttons(); void _language_selected(int p_id); void _restart_confirm(); @@ -116,6 +124,7 @@ class ProjectManager : public Control { void _files_dropped(PackedStringArray p_files, int p_screen); void _on_order_option_changed(int p_idx); + void _on_tab_changed(int p_tab); void _on_search_term_changed(const String &p_term); protected: diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 8ce7153355..1a010b9168 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -832,6 +832,9 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: } else if (default_color_mode == 2) { color_picker->set_raw_mode(true); } + + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); } color_picker->show(); @@ -1353,7 +1356,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { float rel = mm->get_relative().x; if (rel == 0) { return; diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 48aa0471c9..b51524b299 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -434,7 +434,10 @@ String RenameDialog::_substitute(const String &subject, const Node *node, int co } int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene(); - result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current)); + // Always request the scene title with the extension stripped. + // Otherwise, the result could vary depending on whether a scene with the same name + // (but different extension) is currently open. + result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true)); Node *root_node = SceneTree::get_singleton()->get_edited_scene_root(); if (root_node) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 2cdab83d90..5e6ebc22a3 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -61,14 +61,18 @@ void SceneTreeDock::_quick_open() { } void SceneTreeDock::_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { restore_script_editor_on_drag = false; //lost chance } } void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (get_focus_owner() && get_focus_owner()->is_text_field()) { return; } @@ -608,7 +612,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); selection.sort_custom<Node::Comparator>(); // sort by index if (MOVING_DOWN) { - selection.invert(); + selection.reverse(); } int lowest_id = common_parent->get_child_count() - 1; @@ -897,7 +901,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *scene = editor_data->get_edited_scene_root(); if (!scene) { - accept->set_text(TTR("This operation can't be done without a scene.")); + accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor.")); accept->popup_centered(); break; } @@ -905,7 +909,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.size() != 1) { - accept->set_text(TTR("This operation requires a single selected node.")); + accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size())); accept->popup_centered(); break; } @@ -913,13 +917,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *tocopy = selection.front()->get(); if (tocopy == scene) { - accept->set_text(TTR("Can not perform with the root node.")); + accept->set_text(TTR("Can't save the root node branch as an instanced scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead.")); accept->popup_centered(); break; } if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") { - accept->set_text(TTR("This operation can't be done on instanced scenes.")); + accept->set_text(TTR("Can't save the branch of an already instanced scene.\nTo create a variation of a scene, you can make an inherited scene based on the instanced scene using Scene > New Inherited Scene... instead.")); accept->popup_centered(); break; } @@ -1384,7 +1388,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai base_path.push_back(n->get_name()); n = n->get_parent(); } - base_path.invert(); + base_path.reverse(); Vector<StringName> new_base_path; if (p_new_parent) { @@ -1394,7 +1398,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai n = n->get_parent(); } - new_base_path.invert(); + new_base_path.reverse(); } _fill_path_renames(base_path, new_base_path, p_node, p_renames); @@ -1580,7 +1584,7 @@ void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) { base_path.push_back(n->get_name()); n = n->get_parent(); } - base_path.invert(); + base_path.reverse(); Vector<StringName> new_base_path = base_path; base_path.push_back(p_node->get_name()); @@ -3091,6 +3095,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel edit_remote->set_h_size_flags(SIZE_EXPAND_FILL); edit_remote->set_text(TTR("Remote")); edit_remote->set_toggle_mode(true); + edit_remote->set_tooltip(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance.")); edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected)); edit_local = memnew(Button); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index e9de91f851..ec37fa53b3 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -120,7 +120,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } undo_redo->commit_action(); } else if (p_id == BUTTON_WARNING) { - String config_err = n->get_configuration_warning(); + String config_err = n->get_configuration_warnings_as_string(); if (config_err == String()) { return; } @@ -252,9 +252,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll if (can_rename) { //should be can edit.. - String warning = p_node->get_configuration_warning(); + String warning = p_node->get_configuration_warnings_as_string(); if (!warning.is_empty()) { - item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning()); + item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning); } int num_connections = p_node->get_persistent_signal_connection_count(); @@ -994,9 +994,6 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d if (!can_rename) { return false; //not editable tree } - if (filter != String()) { - return false; //can't rearrange tree with filter turned on - } Dictionary d = p_data; if (!d.has("type")) { @@ -1049,7 +1046,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d } } - return String(d["type"]) == "nodes"; + return String(d["type"]) == "nodes" && filter == String(); } void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 6b505a6784..fd5157f04f 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -181,6 +181,7 @@ protected: public: void popup_scenetree_dialog(); SceneTreeEditor *get_scene_tree() { return tree; } + LineEdit *get_filter_line_edit() { return filter; } SceneTreeDialog(); ~SceneTreeDialog(); }; diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index b707f6c353..288cc2db48 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -238,6 +238,14 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must return ""; } +String ScriptCreateDialog::_get_class_name() const { + if (has_named_classes) { + return class_name->get_text(); + } else { + return ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename(); + } +} + void ScriptCreateDialog::_class_name_changed(const String &p_name) { if (_validate_class(class_name->get_text())) { is_class_name_valid = true; @@ -287,13 +295,7 @@ void ScriptCreateDialog::ok_pressed() { } void ScriptCreateDialog::_create_new() { - String cname_param; - - if (has_named_classes) { - cname_param = class_name->get_text(); - } else { - cname_param = ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename(); - } + String cname_param = _get_class_name(); Ref<Script> scr; if (script_template != "") { @@ -687,6 +689,10 @@ void ScriptCreateDialog::_update_dialog() { builtin_warning_label->set_visible(is_built_in); + // Check if the script name is the same as the parent class. + // This warning isn't relevant if the script is built-in. + script_name_warning_label->set_visible(!is_built_in && _get_class_name() == parent_name->get_text()); + if (is_built_in) { get_ok_button()->set_text(TTR("Create")); parent_name->set_editable(true); @@ -768,6 +774,14 @@ ScriptCreateDialog::ScriptCreateDialog() { builtin_warning_label->set_autowrap(true); builtin_warning_label->hide(); + script_name_warning_label = memnew(Label); + script_name_warning_label->set_text( + TTR("Warning: Having the script name be the same as a built-in type is usually not desired.")); + vb->add_child(script_name_warning_label); + script_name_warning_label->add_theme_color_override("font_color", Color(1, 0.85, 0.4)); + script_name_warning_label->set_autowrap(true); + script_name_warning_label->hide(); + status_panel = memnew(PanelContainer); status_panel->set_h_size_flags(Control::SIZE_FILL); status_panel->add_child(vb); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index e898b6f927..d6417b9d33 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -50,6 +50,7 @@ class ScriptCreateDialog : public ConfirmationDialog { Label *error_label; Label *path_error_label; Label *builtin_warning_label; + Label *script_name_warning_label; PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; @@ -110,6 +111,7 @@ class ScriptCreateDialog : public ConfirmationDialog { bool _validate_parent(const String &p_string); bool _validate_class(const String &p_string); String _validate_path(const String &p_path, bool p_file_must_exist); + String _get_class_name() const; void _class_name_changed(const String &p_name); void _parent_name_changed(const String &p_parent); void _template_changed(int p_template = 0); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 3852c389c7..81af4996ed 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -139,6 +139,8 @@ void EditorSettingsDialog::_notification(int p_what) { } void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + const Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed()) { @@ -391,9 +393,10 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column TreeItem *ti = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!ti); + button_idx = p_idx; + if (ti->get_metadata(0) == "Common") { // Editing a Built-in action, which can have multiple bindings. - button_idx = p_idx; editing_action = true; current_action = ti->get_text(0); diff --git a/editor/translations/af.po b/editor/translations/af.po index bda0eed750..a60466f417 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -6,12 +6,13 @@ # Julius Stopforth <jjstopforth@gmail.com>, 2018. # Isa Tippens <isatippens2@gmail.com>, 2019. # Henry Geyser <thegoat187@gmail.com>, 2020. +# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Henry Geyser <thegoat187@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n" "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/" "godot/af/>\n" "Language: af\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -216,14 +217,12 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "Animasie lengte (in sekondes)." +msgstr "Animasie lengte (in rame)." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" -msgstr "Animasie lengte (in sekondes)." +msgstr "Animasie lengte (in sekondes)" #: editor/animation_track_editor.cpp #, fuzzy @@ -3667,6 +3666,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4095,6 +4099,10 @@ msgid "Reset to Defaults" msgstr "Laai Verstek" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Vind" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 5c03984e01..f4b65c0065 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -3691,6 +3691,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "الحالة: إستيراد الملف فشل. من فضلك أصلح الملف و أعد إستيراده يدوياً." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "لا يمكن مسح/إعادة تسمية جذر الموارد." @@ -4092,6 +4097,10 @@ msgid "Reset to Defaults" msgstr "تحميل الإفتراضي" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d ملفات" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 848574a1f1..cb2b9e1bd2 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -3537,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3927,6 +3932,10 @@ msgid "Reset to Defaults" msgstr "Връщане на стандартните настройки" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файла" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index ca8fff0724..c8d082fbd5 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -3872,6 +3872,11 @@ msgstr "" "ইম্পোর্ট করুন।" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "ফন্টের উৎস লোড/প্রসেস করা সম্ভব হচ্ছে না।" @@ -4323,6 +4328,10 @@ msgid "Reset to Defaults" msgstr "প্রাথমিক sRGB ব্যবহার করুন" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "ফাইল" diff --git a/editor/translations/br.po b/editor/translations/br.po index 7600dd4eb1..29f9cd2d79 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -3512,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3902,6 +3907,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 141f2cd58f..ca28ea5eaf 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -3714,6 +3714,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No es pot moure/reanomenar l'arrel dels recursos." @@ -4121,6 +4126,10 @@ msgid "Reset to Defaults" msgstr "Carrega Valors predeterminats" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fitxers" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 2c21fc0e63..17e44a4863 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -19,17 +19,18 @@ # Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021. # Filip Vincůrek <vincurek.f@gmail.com>, 2020. # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. -# Zbyněk <zbynek.fiala@gmail.com>, 2020. +# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021. # Daniel Kříž <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. # Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021. +# ProfJack <profjackcz@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: ProfJack <profjackcz@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -354,7 +355,7 @@ msgstr "Změnit režim interpolace animace" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Změnit režim smyčky animace" +msgstr "Změnit mód smyčky animace" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -3674,6 +3675,12 @@ msgstr "" "znovu ručně." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Importování tohoto souboru bylo zakázáno, takže jej nelze otevřít pro úpravy." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nelze přesunout/přejmenovat kořen zdrojů." @@ -4062,19 +4069,20 @@ msgid "Saving..." msgstr "Ukládání..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Režim výběru" +msgstr "Vybrat Importér" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Import" +msgstr "Importér:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Načíst výchozí" +msgstr "Obnovit výchozí" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Zachovat soubor (bez importu)" #: editor/import_dock.cpp msgid "%d Files" @@ -5083,11 +5091,11 @@ msgstr "Stahování tohoto assetu právě probíhá!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "Naposledy upravené" +msgstr "Nedávno aktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "Naposledy neupravené" +msgstr "Dlouho neaktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" @@ -5175,7 +5183,7 @@ msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"Nelze určit cestu uložení pro světelnou mapu obrázku.\n" +"Nelze určit cestu pro uložení obrázků světelné mapy.\n" "Uložte scénu (obrázky se uloží do stejného adresáře) nebo vyberte cestu pro " "uložení z vlastnosti BakedLightmap." @@ -7340,9 +7348,8 @@ msgid "Yaw" msgstr "Náklon" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Velikost: " +msgstr "Velikost" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10390,7 +10397,6 @@ msgid "Plugins" msgstr "Pluginy" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" msgstr "Načíst výchozí" @@ -10642,9 +10648,8 @@ msgid "Instance Child Scene" msgstr "Přidat instanci scény" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Nelze manipulovat s uzly z cizí scény!" +msgstr "Nelze vložit kořenový uzel do stejné scény." #: editor/scene_tree_dock.cpp msgid "Paste Node(s)" @@ -11612,7 +11617,7 @@ msgstr "Následné zpracování" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Plotting lightmaps" -msgstr "Vykreslení světel:" +msgstr "Vykreslování světelných map" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12427,11 +12432,11 @@ msgstr "Prázdný CollisionPolygon2D nemá při kolizi žádný efekt." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -13050,6 +13055,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Sampler port je připojen, ale není použitý. Zvažte změnu zdroje na " +"'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/da.po b/editor/translations/da.po index 72b2bf0e81..7de7e428c5 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" +"PO-Revision-Date: 2021-03-20 04:18+0000\n" "Last-Translator: snakatk <snaqii@live.dk>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" @@ -406,7 +406,7 @@ msgstr "Anim Indsæt Nøgle" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" -msgstr "Ændre Animation Navn:" +msgstr "Ændre animationsskridt" #: editor/animation_track_editor.cpp #, fuzzy @@ -549,7 +549,7 @@ msgstr "Grupper spor efter node eller vis dem som almindelig liste." #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" -msgstr "Trin: " +msgstr "Trin:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -595,8 +595,9 @@ msgid "Duplicate Selection" msgstr "Duplikér Valgte" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Transposed" -msgstr "Duplicate transposed" +msgstr "Duplikér Transposed" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -673,7 +674,7 @@ msgstr "Skalaforhold:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select Tracks to Copy" -msgstr "Vælg spor til kopiering:" +msgstr "Vælg spor til kopiering" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -690,9 +691,8 @@ msgid "Select All/None" msgstr "Vælg Node" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Lydklip:" +msgstr "Tilføj lydspor klip" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -798,7 +798,7 @@ msgstr "Metode i target Node skal angives!" #: editor/connections_dialog.cpp #, fuzzy msgid "Method name must be a valid identifier." -msgstr "Navnet er ikke et gyldigt id:" +msgstr "Metodenavnet er ikke et gyldigt id." #: editor/connections_dialog.cpp #, fuzzy @@ -856,7 +856,7 @@ msgstr "Ekstra Call Argumenter:" #: editor/connections_dialog.cpp #, fuzzy msgid "Receiver Method:" -msgstr "Vælg Method" +msgstr "Modtager Metode:" #: editor/connections_dialog.cpp #, fuzzy @@ -936,9 +936,8 @@ msgid "Connect a Signal to a Method" msgstr "Forbind Signal: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "Redigere Forbindelse: " +msgstr "Redigér Forbindelse:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -1082,14 +1081,15 @@ msgid "Owners Of:" msgstr "Ejere af:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Fjern de valgte filer fra projektet? (ej fortrydes)" +msgstr "" +"Fjern de valgte filer fra projektet? (ej fortrydes)\n" +"Du kan finde de fjernede filer i systemets skraldespand for at genoprette " +"dem." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1097,7 +1097,9 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n" -"Fjern dem alligevel? (ej fortrydes)" +"Fjern dem alligevel? (ej fortrydes)\n" +"Du kan finde de fjernede filer i systemets skraldespand for at genoprette " +"dem." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1129,7 +1131,7 @@ msgstr "Fejl ved indlæsning!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Slette %d styk(s) permanent? (ej fortryd)" +msgstr "Slet %d styk(s) permanent? (ej fortrydes)" #: editor/dependency_editor.cpp #, fuzzy @@ -1204,14 +1206,12 @@ msgid "Gold Sponsors" msgstr "Guld Sponsorer" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Sølv Donorer" +msgstr "Sølv Sponsorer" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Bronze Donorer" +msgstr "Bronze Sponsorer" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1238,22 +1238,21 @@ msgid "License" msgstr "Licens" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Tredjeparts Licens" +msgstr "Tredjepartslicenser" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine er afhængig af en række tredjeparts biblioteker som er gratis " +"Godot Engine er afhængig af en række tredjepartsbiblioteker, som er gratis " "og open source. Alle bibliotekerne er kompatible med vilkårene i MIT-" -"licensen. Følgende er en udtømmende liste over alle sådanne tredjeparts " -"komponenter med deres respektive ophavsretlige udsagn og licensbetingelser." +"licensen. Følgende er en udtømmende liste over alle sådanne " +"tredjepartskomponenter med deres respektive ophavsretlige udsagn og " +"licensbetingelser." #: editor/editor_about.cpp msgid "All Components" @@ -1268,9 +1267,8 @@ msgid "Licenses" msgstr "Licenser" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Fejl ved åbning af pakke fil, ikke i zip format." +msgstr "Fejl ved åbning af pakkefil, ikke i ZIP-format." #: editor/editor_asset_installer.cpp #, fuzzy @@ -1286,9 +1284,8 @@ msgid "The following files failed extraction from package:" msgstr "De følgende filer kunne ikke trækkes ud af pakken:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "And %s more files." -msgstr "%d flere filer" +msgstr "Og %s flere filer." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1380,7 +1377,7 @@ msgstr "Bus muligheder" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "Duplikere" +msgstr "Duplikér" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1431,12 +1428,10 @@ msgid "Open Audio Bus Layout" msgstr "Åben Audio Bus Layout" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "There is no '%s' file." msgstr "Der er ingen '%s' fil." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Layout" msgstr "Layout" @@ -1454,9 +1449,8 @@ msgid "Add Bus" msgstr "Tilføj Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Gem Audio Bus Layout Som..." +msgstr "Tilføj en ny Audio Bus til dette layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1550,9 +1544,8 @@ msgid "Rearrange Autoloads" msgstr "Flytte om på Autoloads" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Can't add autoload:" -msgstr "Kan ikke tilføje autoload:" +msgstr "Autoload kan ikke tilføjes:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1604,9 +1597,8 @@ msgid "[unsaved]" msgstr "[ikke gemt]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Vælg en basis mappe først" +msgstr "Vælg en basismappe først." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1639,16 +1631,14 @@ msgid "Storing File:" msgstr "Lagrings Fil:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:" +msgstr "Ingen eksporterings-skabelon fundet på den forventede sti:" #: editor/editor_export.cpp msgid "Packing" msgstr "Pakker" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -1657,7 +1647,6 @@ msgstr "" "i Projektindstillingerne." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." @@ -1672,18 +1661,25 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Målplatform kræver 'ETC' teksturkomprimering for driver fallback til GLES2.\n" +"Aktivér 'Import Etc' i Projektindstillingerne, eller deaktivér 'Driver " +"Fallback Aktiveret'." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" +"Målplatform kræver 'PVRTC' teksturkomprimering for GLES2. Aktivér 'Import " +"Pvrtc' i Projektindstillingerne." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" +"Målplatformen kræver 'ETC2' eller 'PVRTC' teksturkomprimering for GLES3. " +"Aktivér 'Import Etc 2' eller 'Import Pvrtc' i Projektindstillingerne." #: editor/editor_export.cpp msgid "" @@ -1692,12 +1688,16 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Målplatform kræver 'PVRTC' teksturkomprimering for driver fallback til " +"GLES2.\n" +"Aktivér 'Import Pvrtc' i Projektindstillingerne, eller deaktivér 'Driver " +"Fallback Aktiveret'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Brugerdefineret debug skabelonfil ikke fundet:" +msgstr "Brugerdefineret debug skabelonfil ikke fundet." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1711,7 +1711,7 @@ msgstr "Skabelonfil ikke fundet:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport." #: editor/editor_feature_profile.cpp #, fuzzy @@ -1797,7 +1797,7 @@ msgstr "Funktions Liste:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" -msgstr "Søg Classes" +msgstr "Aktiverede Classes:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." @@ -2074,14 +2074,13 @@ msgid "Inherited by:" msgstr "Arvet af:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Beskrivelse:" +msgstr "Beskrivelse" #: editor/editor_help.cpp #, fuzzy msgid "Online Tutorials" -msgstr "Online Undervisning:" +msgstr "Online Vejledninger" #: editor/editor_help.cpp msgid "Properties" @@ -2092,9 +2091,8 @@ msgid "override:" msgstr "" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Standard" +msgstr "standardindstilling:" #: editor/editor_help.cpp msgid "Methods" @@ -2117,9 +2115,8 @@ msgid "Property Descriptions" msgstr "Egenskab beskrivelser" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Værdi:" +msgstr "(værdi)" #: editor/editor_help.cpp msgid "" @@ -2880,7 +2877,7 @@ msgstr "Projekt Indstillinger" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Version Control" -msgstr "Version:" +msgstr "Versionskontrol" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -3773,14 +3770,17 @@ msgid "Favorites" msgstr "Favoritter" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -"\n" "Status: Import af filen fejlede. Venligst reparer filen og genimporter " "manuelt." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kan ikke flytte/omdøbe resourcen root." @@ -4219,6 +4219,10 @@ msgid "Reset to Defaults" msgstr "Indlæs Default" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -9994,9 +9998,8 @@ msgid "Export All" msgstr "Eksporter" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Filer" +msgstr "ZIP-Fil" #: editor/project_export.cpp msgid "Godot Game Pack" diff --git a/editor/translations/de.po b/editor/translations/de.po index ffd8a8874e..f70522a365 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -71,7 +71,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-09 04:13+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -80,7 +80,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3758,6 +3758,13 @@ msgstr "" "Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Für diese Datei wurde die Import-Funktion deaktiviert, sie kann folglich " +"nicht zum Bearbeiten geöffnet werden." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden." @@ -4160,6 +4167,10 @@ msgid "Reset to Defaults" msgstr "Auf Standardwerte zurücksetzen" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Datei behalten (kein Import)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Dateien" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index d11d4f42ac..2c0294e8b8 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -3490,6 +3490,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3880,6 +3885,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 8cd3397399..2aa33c39aa 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -11,12 +11,13 @@ # KostasMSC <kargyris@athtech.gr>, 2020. # lawfulRobot <czavantias@gmail.com>, 2020. # Michalis <michalisntovas@yahoo.gr>, 2021. +# leriaz <leriaz@live.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-03 15:50+0000\n" -"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n" +"PO-Revision-Date: 2021-03-29 21:57+0000\n" +"Last-Translator: leriaz <leriaz@live.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -825,7 +826,7 @@ msgstr "Μέθοδος Δέκτη:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "Για Προχωρημένους" +msgstr "Για προχωρημένους" #: editor/connections_dialog.cpp msgid "Deferred" @@ -1041,11 +1042,13 @@ msgid "Owners Of:" msgstr "Ιδιοκτήτες του:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)" +msgstr "" +"Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)\n" +"Μπορείτε να βρείτε τα διεγραμμένα αρχεία στον κάδο ανακύκλωσης για να τα " +"επαναφέρετε." #: editor/dependency_editor.cpp #, fuzzy @@ -3700,6 +3703,11 @@ msgstr "" "επανεισάγετε το χειροκίνητα." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Δεν ήταν δυνατή η μετακίνηση/μετονομασία του πηγαίου καταλόγου." @@ -4104,6 +4112,10 @@ msgid "Reset to Defaults" msgstr "Χρήση προεπιλεγμένου sRGB" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d αρχεία" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 46e3a6b28d..3cb57c4089 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -3593,6 +3593,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3994,6 +3999,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Trovi en dosierojn" diff --git a/editor/translations/es.po b/editor/translations/es.po index 4f8441fbfc..7fc20c2f14 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -63,7 +63,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -72,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -211,7 +211,7 @@ msgstr "Cambiar Transformación de la Animación" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Cambiar Valor de la Clave de Animación" +msgstr "Cambiar Valor de Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Change Call" @@ -219,7 +219,7 @@ msgstr "Cambiar Llamada de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Cambiar Tiempo de Múltiples Keyframes de Animación" +msgstr "Cambiar Tiempo de Múltiples Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -231,7 +231,7 @@ msgstr "Cambiar Múltiples Transforms de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "Cambiar Valor de Múltiples Keyframes de Animación" +msgstr "Cambiar Valor de Múltiples Fotogramas Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" @@ -272,7 +272,7 @@ msgstr "Pista de Reproducción de Animación" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Duración de la animación (frames)" +msgstr "Duración de la animación (fotogramas)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" @@ -3314,7 +3314,7 @@ msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "Duración de Frame (seg)" +msgstr "Duración de Fotogramas (seg)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3322,11 +3322,11 @@ msgstr "Tiempo Promedio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "Frame %" +msgstr "Fotograma %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "Frames de Física %" +msgstr "Fotogramas de Física %" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -3338,7 +3338,7 @@ msgstr "Propio" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "Frame #:" +msgstr "Fotograma #:" #: editor/editor_profiler.cpp msgid "Time" @@ -3756,6 +3756,13 @@ msgstr "" "reimpórtalo manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Se ha desactivado la importación de este archivo, por lo que no se puede " +"abrir para editarlo." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raíz de los recursos." @@ -4157,6 +4164,10 @@ msgid "Reset to Defaults" msgstr "Restablecer Valores por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Mantener Archivo (No Importar)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d archivos" @@ -5796,7 +5807,7 @@ msgstr "Centrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "Encuadrar Selección" +msgstr "Seleccionar Fotogramas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -7945,15 +7956,15 @@ msgstr "Configuración:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "No hay Frames Seleccionados" +msgstr "No hay Fotogramas Seleccionados" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "Añadir %d Frame(s)" +msgstr "Añadir %d Fotograma(s)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "Añadir Frame" +msgstr "Añadir Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" @@ -7961,7 +7972,7 @@ msgstr "No se pueden cargar las imágenes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "ERROR: ¡No se pudo cargar el recurso de frames!" +msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" @@ -7969,7 +7980,7 @@ msgstr "¡El portapapeles de recursos esta vacío o no es una textura!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "Pegar Frame" +msgstr "Pegar Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" @@ -7985,7 +7996,7 @@ msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" -msgstr "Mover Frame" +msgstr "Mover Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" @@ -8005,7 +8016,7 @@ msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" -msgstr "Frames de Animación:" +msgstr "Fotogramas de Animación:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" @@ -8013,7 +8024,7 @@ msgstr "Añadir Textura desde Archivo" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "Añadir Frames desde un Sprite Sheet" +msgstr "Añadir Fotogramas desde un Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -8033,7 +8044,7 @@ msgstr "Mover (Después)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" -msgstr "Seleccionar Frames" +msgstr "Seleccionar Fotogramas" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" @@ -8045,11 +8056,11 @@ msgstr "Vertical:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "Seleccionar/Limpiar Todos los Frames" +msgstr "Seleccionar/Limpiar Todos los Fotogramas" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" -msgstr "Crear Frames a partir de Sprite Sheet" +msgstr "Crear Fotogramas a partir de un Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -11324,7 +11335,7 @@ msgstr "Inspeccionar Instancia Siguiente" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "Frames del Stack" +msgstr "Fotogramas Apilados" #: editor/script_editor_debugger.cpp msgid "Profiler" @@ -12561,7 +12572,7 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite pueda mostrar frames." +"\" para que AnimatedSprite pueda mostrar los fotogramas." #: scene/2d/canvas_modulate.cpp msgid "" @@ -13046,7 +13057,7 @@ msgid "" "order for AnimatedSprite3D to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames" -"\" para que AnimatedSprite3D pueda mostrar frames." +"\" para que AnimatedSprite3D pueda mostrar los fotogramas." #: scene/3d/vehicle_body.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 11e55b2dfa..ef65c1d220 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,7 +21,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-09 04:13+0000\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3708,6 +3708,13 @@ msgstr "" "reimportá manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Se ha desactivado la importación de este archivo, por lo que no se puede " +"abrir para editarlo." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raiz de recursos." @@ -4108,6 +4115,10 @@ msgid "Reset to Defaults" msgstr "Restablecer Valores Por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Mantener Archivo (No Importar)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Archivos" diff --git a/editor/translations/et.po b/editor/translations/et.po index ba7272db84..d1f68d4402 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3545,6 +3545,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3938,6 +3943,10 @@ msgid "Reset to Defaults" msgstr "Laadi vaikimisi" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 95e87167e5..0fda17a8d5 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -3507,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3901,6 +3906,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d fitxategi" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 1ac27a6fd6..4b2ad80f34 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -3585,6 +3585,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4017,6 +4022,10 @@ msgid "Reset to Defaults" msgstr "بارگیری پیش فرض" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " پوشه ها" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 4d690bd29d..c60ab24d1d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -11,12 +11,13 @@ # Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. # Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. +# Severi Vidnäs <severi.vidnas@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Severi Vidnäs <severi.vidnas@gmail.com>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1760,7 +1761,7 @@ msgstr "Uusi" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Tuonti" +msgstr "Tuo" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -3666,6 +3667,13 @@ msgstr "" "Tila: Tuonti epäonnistui. Ole hyvä, korjaa tiedosto ja tuo se uudelleen." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Tuonti on poistettu käytöstä tälle tiedostolle, joten sitä ei voi avata " +"muokkausta varten." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ei voitu siirtää/nimetä uudelleen resurssien päätasoa." @@ -4068,6 +4076,10 @@ msgid "Reset to Defaults" msgstr "Palauta oletusarvoihin" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Pidä tiedosto (ei tuontia)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d tiedostoa" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index e9c24cf0f2..ef48d8b143 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -3507,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3897,6 +3902,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 7b9d411e6d..3e6dc5fb35 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -82,7 +82,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"PO-Revision-Date: 2021-03-21 12:25+0000\n" "Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -91,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3779,6 +3779,13 @@ msgstr "" "le réimporter manuellement." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"L'importation a été désactivée pour ce fichier, il ne peut donc pas être " +"ouvert dans l'éditeur." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Impossible de déplacer / renommer les ressources root." @@ -4180,6 +4187,10 @@ msgid "Reset to Defaults" msgstr "Réinitialiser" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Conserver le fichier (non importé)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d fichiers" @@ -12648,10 +12659,14 @@ msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" +"Polygone non valide. Il doit avoir au moins trois points en mode de " +"construction 'Solide'." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Polygone non valide. Il doit y avoir au moins 2 points en mode de " +"construction 'Segments'." #: scene/2d/collision_shape_2d.cpp msgid "" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 4e537d9882..3bedee8314 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -3500,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3892,6 +3897,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Amharc ar Chomhaid" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 5559444f0c..519fc06c8d 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -3657,6 +3657,11 @@ msgstr "" "impórtao manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4060,6 +4065,10 @@ msgid "Reset to Defaults" msgstr "Cargar Valores por Defecto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Arquivos" diff --git a/editor/translations/he.po b/editor/translations/he.po index ab97d97c0a..30a3212661 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -3646,6 +3646,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "מצב: ייבוא הקובץ נכשל. נא לתקן את הקובץ ולייבא מחדש ידנית." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "לא ניתן להעביר/לשנות שם למקור של משאבים." @@ -4071,6 +4076,10 @@ msgid "Reset to Defaults" msgstr "טעינת בררת המחדל" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d קבצים" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 034451542b..8425dd284f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -3646,6 +3646,11 @@ msgstr "" "स्थिति: फाइल का आयात विफल रहा। कृपया फाइल को ठीक करें और मैन्युअल रूप से पुनर्आयात करें।" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "संसाधनों की जड़ को स्थानांतरित/नाम नहीं दे सकते ।" @@ -4051,6 +4056,10 @@ msgid "Reset to Defaults" msgstr "प्रायिक लोड कीजिये" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 047363db63..861f3e6c1c 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -3512,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3909,6 +3914,10 @@ msgid "Reset to Defaults" msgstr "Učitaj Zadano" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fajlovi" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 3966959f91..448c79c7f1 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -15,12 +15,13 @@ # thekeymethod <csokan.andras87@protonmail.ch>, 2020. # Czmorek Dávid <czmdav.soft@gmail.com>, 2020. # Újvári Marcell <mmarci72@gmail.com>, 2021. +# Gergő Pistai <gergopistai@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" -"Last-Translator: Újvári Marcell <mmarci72@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Gergő Pistai <gergopistai@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -28,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -673,15 +674,15 @@ msgstr "Összes/semmi kijelölése" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "" +msgstr "Hangsávklip hozzáadása" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Hangsáv klip eltolt kezdési idejének módosítása" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Hangsáv klip eltolt befejezési idejének módosítása" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -732,9 +733,8 @@ msgid "Replace All" msgstr "Összes cseréje" #: editor/code_editor.cpp -#, fuzzy msgid "Selection Only" -msgstr "Csak a kijelölés" +msgstr "Csak kijelölés" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -771,7 +771,7 @@ msgstr "Sor és oszlopszámok." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Nevezze el a metódust a cél node-ban." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." @@ -915,9 +915,8 @@ msgid "Signals" msgstr "Jelzések" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Csempék szűrése" +msgstr "Jelek szűrése" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1045,14 +1044,14 @@ msgid "Owners Of:" msgstr "Tulajdonosai:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)" +msgstr "" +"Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)\n" +"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1060,7 +1059,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n" -"Eltávolítja őket ennek ellenére? (nem visszavonható)" +"Eltávolítja őket ennek ellenére? (nem visszavonható)\n" +"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1202,7 +1202,6 @@ msgid "Third-party Licenses" msgstr "Harmadik féltől származó licencek" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1591,12 +1590,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"A célplatformnak 'ETC' textúra tömörítésre van szüksége GLES2-höz. " +"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"A célplatformnak 'ETC2' textúra tömörítésre van szüksége GLES3-höz. " +"Engedélyezze az 'Import Etc 2' beállítást a Projekt Beállításokban." #: editor/editor_export.cpp msgid "" @@ -1605,18 +1608,27 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"A célplatformnak 'ETC' textúra tömörítésre van szüksége a tartalék driverhez " +"GLES2-höz.\n" +"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban, vagy " +"kapcsolja ki a 'Driver Fallback Enabled' beállítást." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" +"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz. " +"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" +"A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörítésre van szüksége GLES3-" +"hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállítást a Projekt " +"Beállításokban." #: editor/editor_export.cpp msgid "" @@ -1625,6 +1637,9 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz.\n" +"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban, vagy " +"kapcsolja ki a 'Driver Fallback Enabled' beállítást." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1644,7 +1659,7 @@ msgstr "Sablon fájl nem található:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1664,12 +1679,11 @@ msgstr "Jelenetfa szerkesztése" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Node dokk" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Fájlrendszer" +msgstr "Fájlrendszer dokk" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -1810,7 +1824,7 @@ msgstr "Válassza ezt a mappát" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Útvonal másolása" +msgstr "Útvonal Másolása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" @@ -1879,11 +1893,11 @@ msgstr "Ugrás Fel" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Rejtett fálok megjelenítése/elrejtése" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Kedvencek Mutatása/Elrejtése" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1891,7 +1905,7 @@ msgstr "Mód váltása" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Elérési Út Fókuszálása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" @@ -1926,7 +1940,6 @@ msgid "Toggle the visibility of hidden files." msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." msgstr "Az elemek megtekintése bélyegkép-rácsként." @@ -2117,9 +2130,8 @@ msgid "Property:" msgstr "Tulajdonság:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set" -msgstr "Beállítás" +msgstr "Beállít" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -2272,6 +2284,9 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosítást " +"tartalmaz.\n" +"Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni." #: editor/editor_node.cpp msgid "" @@ -2306,6 +2321,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Hiba történt a szerkesztő elrendezésének mentése közben.\n" +"Bizonyosodjon meg róla, hogy a szerkesztő felhasználói elérési útján " +"engedélyezve van az írás." #: editor/editor_node.cpp msgid "" @@ -2313,16 +2331,19 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Alapértelmezett szerkesztő elrendezés felülírva.\n" +"Hogy visszaállítsa az alapértelmezett elrendezést az eredeti beállításokra, " +"használja az Elrendezés Törlése opciót és törölje az alapértelmezett " +"elrendezést." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Elrendezés neve nem található!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "" -"Az alapértelmezett elrendezés vissza lett állítva az alap beállításokra." +"Az alapértelmezett elrendezés vissza lett állítva az eredeti beállításokra." #: editor/editor_node.cpp msgid "" @@ -2382,7 +2403,7 @@ msgstr "Nincs meghatározva Scene a futtatáshoz." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Futtatás előtt mentse a jelenetet..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2390,23 +2411,23 @@ msgstr "Az alprocesszt nem lehetett elindítani!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "Scene megnyitás" +msgstr "Jelenet megnyitása" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Alap Scene megnyitás" +msgstr "Alap Jelenet Megnyitása" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "Gyors megnyitás..." +msgstr "Gyors Megnyitás..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Jelenet gyors megnyitása..." +msgstr "Jelenet Gyors Megnyitása..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Szkript gyors megnyitás..." +msgstr "Szkript Gyors Megnyitás..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2422,11 +2443,11 @@ msgstr "%s módosított erőforrás mentve." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Egy gyökér node szükséges a jelenet mentéséhez." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "Scene mentés másként..." +msgstr "Scene Mentése Másként..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." @@ -2530,7 +2551,6 @@ msgstr "" "megbukott." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" "Nem található szkript mező az addon pluginnak a következő helyen: 'res://" @@ -2737,7 +2757,7 @@ msgstr "Legutóbbi Megnyitása" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "Scene mentés" +msgstr "Jelenet Mentése" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -2763,7 +2783,7 @@ msgstr "Visszavonás" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "Mégis" +msgstr "Újra" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2834,12 +2854,10 @@ msgid "" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "Kis Telepítés Hálózati FS-sel" +msgstr "Kis Telepítés Hálózati Fájlrendszerrel" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2860,52 +2878,46 @@ msgid "Visible Collision Shapes" msgstr "Látható Ütközési Alakzatok" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" -"Az ütközési alakzatok és a fénysugárkövető Node-ok (mind 2D-hez és 3D-hez) " -"láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva." +"Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövető Node-" +"ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Látható Navigáció" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez " -"az opció be van kapcsolva." +"Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak " +"lesznek a játék futásakor." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Jelenet változtatások szinkronizálása" +msgstr "Jelenet Változások Szinkronizálása" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Ha ez a beállítás be van kapcsolva, bármilyen változtatás a jeleneten a " -"szerkesztőben le lesz másolva a futó játékba.\n" -"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " -"fájlrendszerrel együtt." +"Ha ez a beállítás be van kapcsolva, bármely a jeleneten való változtatás a " +"szerkesztből, a futó projekre is alkalmazva lesz.\n" +"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció " +"engedélyezve van." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" msgstr "Szkript Változtatások Szinkronizálása" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" @@ -2914,8 +2926,8 @@ msgid "" msgstr "" "Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra " "betöltődik a futó játékba.\n" -"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " -"fájlrendszerrel együtt." +"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció " +"engedélyezve van." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2950,9 +2962,8 @@ msgid "Open Editor Data/Settings Folder" msgstr "Szerkesztő adatok/beállítások mappa megnyitása" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data Folder" -msgstr "A szerkesztő adatmappájának megnyitása" +msgstr "Szerkesztő Adatmappájának Megnyitása" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" @@ -2984,9 +2995,8 @@ msgid "Report a Bug" msgstr "Hiba bejelentése" #: editor/editor_node.cpp -#, fuzzy msgid "Send Docs Feedback" -msgstr "Visszajelzés a Dokumentumokról" +msgstr "Visszajelzé Küldése s A Dokumentumokról" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3022,7 +3032,7 @@ msgstr "Szerkesztett Scene futtatása." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Scene futtatás" +msgstr "Scene Futtatása" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3081,6 +3091,7 @@ msgstr "Nincs Mentés" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" +"Hiányzó Android építési-sablon, kérem telepítse az ide tartozó sablonokat." #: editor/editor_node.cpp msgid "Manage Templates" @@ -3104,6 +3115,10 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"Az Android építési-sablon már telepítve van a projektbe és nem lesz " +"felülírva.\n" +"Távolítsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelőtt " +"újra megkísérelné a műveletet." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" @@ -3126,13 +3141,12 @@ msgid "Open & Run a Script" msgstr "Szkriptet Megnyit és Futtat" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "A alábbi fájlok újabbak a lemezen.\n" -"Mit szeretne lépni?:" +"Mit szeretne tenni?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3154,7 +3168,7 @@ msgstr "Betöltési Hibák" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "Kiválaszt" +msgstr "Kiválasztás" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -3385,14 +3399,13 @@ msgid "Add Key/Value Pair" msgstr "Kulcs/érték pár hozzáadása" #: editor/editor_run_native.cpp -#, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "Nem található futtatható exportállomány ehhez a platformhoz.\n" -"Adjon hozzá egy futtatható exportállományt az export menüben." +"Kérem adjon hozzá egy futtatható exportállományt az export menüben." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3553,12 +3566,11 @@ msgid "Cannot remove temporary file:" msgstr "Az ideiglenes fájl nem távolítható el:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" -"A sablonok telepítése nem sikerült.\n" +"A sablonok telepítése sikertelen.\n" "A problémás sablonok archívuma megtalálható a következő helyen: '%s'." #: editor/export_template_manager.cpp @@ -3663,6 +3675,11 @@ msgstr "" "újra manuálisan." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető." @@ -3787,9 +3804,8 @@ msgid "Duplicate..." msgstr "Megkettőzés..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "AutoLoad Áthelyezése" +msgstr "Lomtárba Helyezés" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3898,19 +3914,16 @@ msgid "Searching..." msgstr "Keresés…" #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d egyezés." +msgstr "%d egyezés %d fájlban." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d egyezés." +msgstr "%d egyezés %d fájlban." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d egyezés." +msgstr "%d egyezések %d fájlban." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4048,19 +4061,20 @@ msgid "Saving..." msgstr "Mentés..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Kiválasztó Mód" +msgstr "Importer Kiválasztása" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importálás" +msgstr "Importáló:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Alapértelmezett Betöltése" +msgstr "Visszaállítás Alapértelmezettre" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" #: editor/import_dock.cpp msgid "%d Files" @@ -4096,7 +4110,6 @@ msgstr "" "Az importált fájl típusának módosításához a szerkesztőt újra kell indítani." #: editor/import_dock.cpp -#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" @@ -4381,7 +4394,6 @@ msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "No triangles exist, so no blending can take place." msgstr "Nincsenek háromszögek, így nem történhet keverés." @@ -4811,7 +4823,7 @@ msgstr "Lejátszási mód:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimációFa" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -5020,9 +5032,8 @@ msgid "Got:" msgstr "Kapott:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "sha256 hash ellenőrzés megbukott" +msgstr "SHA-256 hash ellenőrzés megbukot" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5200,7 +5211,7 @@ msgstr "Fény Besütése" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" -msgstr "Válasszon sablonfájlt" +msgstr "Válasszon fénytérkép sablonfájlt:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5272,19 +5283,17 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "CanvasItem forgatása" +msgstr "%d CanvasItem Forgatása" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "CanvasItem forgatása" +msgstr "\"%s\" CanvasItem Forgatása %d fokra" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "CanvasItem áthelyezése" +msgstr "CanvasItem \"%s\" Horgony Mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" @@ -5295,24 +5304,20 @@ msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "CanvasItem méretezése" +msgstr "%d CanvasItem Méretezése" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "CanvasItem méretezése" +msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "CanvasItem áthelyezése" +msgstr "%d CanvasItem Áthelyezése" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "CanvasItem áthelyezése" +msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5391,9 +5396,8 @@ msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Teljes téglalap" +msgstr "Teljes Téglalap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5413,10 +5417,13 @@ msgstr "Horgonyok Módosítása" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Játék Kamera Felülírás.\n" +"Felülírja a játék kamerát szerkesztői nézetablak kamerával." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5507,12 +5514,12 @@ msgstr "Alt + Jobb Egérgomb: Mélységi lista választás" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Mozgató Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Forgató mód" +msgstr "Forgató Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5855,7 +5862,6 @@ msgid "Emission Colors" msgstr "Kibocsátási színek" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" msgstr "CPU-részecskék" @@ -5870,7 +5876,6 @@ msgid "Create Emission Points From Node" msgstr "Kibocsátási pontok létrehozása a Node alapján" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" msgstr "Lapos 0" @@ -5919,9 +5924,8 @@ msgid "Right Linear" msgstr "Jobb lineáris" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "Előre beállított betöltése" +msgstr "Beállítás Betöltése" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" @@ -6262,7 +6266,6 @@ msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" msgstr "Konvertálás CPU-részecskékké" @@ -6279,9 +6282,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konvertálás CPU-részecskékké" +msgstr "Konvertálás CPUParticles2D-re" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6566,18 +6568,16 @@ msgid "Move Points" msgstr "Pontok mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Húzás: Forgatás" +msgstr "Command: Forgatás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mind Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift + Ctrl: Skálázás" +msgstr "Shif+Command: Méretezés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6622,14 +6622,12 @@ msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Sokszög és UV létrehozása" +msgstr "Sokszög UV-ba másolása" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Csontok szinkronizálása a sokszöggel" +msgstr "UV Másolása Sokszögbe" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6676,9 +6674,8 @@ msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Csontok szinkronizálása a sokszöggel" +msgstr "Csontok Szinkronizálása Sokszögre" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -6838,7 +6835,6 @@ msgid "Filter scripts" msgstr "Szkriptek szűrése" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Toggle alphabetical sorting of the method list." msgstr "Ábécészerinti rendezés változtatása a metóduslistában." @@ -7112,7 +7108,7 @@ msgstr "Átváltás Megjegyzésre" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Sor Összezárása / Kibontása" +msgstr "Sor Összezárása/Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7132,7 +7128,7 @@ msgstr "Szimbólum Befejezése" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "" +msgstr "Kijelölés Kiértékelése" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7222,7 +7218,6 @@ msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" msgstr "Csontváz2D" @@ -7252,27 +7247,27 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "Ortogonális" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "Perspektíva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." -msgstr "" +msgstr "Átalakítás Megszakítva." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "" +msgstr "X-Tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "" +msgstr "Y-tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Z-Tengely transzformáció" +msgstr "Z-Tengely Transzformáció." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." @@ -7307,9 +7302,8 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Méret: " +msgstr "Méret" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7563,7 +7557,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Animációs Kulcs Beszúrása" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7852,9 +7846,8 @@ msgid "Loop" msgstr "Ciklus" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Animációs képkockák:" +msgstr "Animációs Képkockák:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" @@ -7909,9 +7902,8 @@ msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Margó beállítása" +msgstr "Margó Beállítása" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -8035,12 +8027,10 @@ msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" msgstr "Alelem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" msgstr "Alelem 2" @@ -8116,7 +8106,7 @@ msgstr "Érvénytelen csempék javítása" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "Kijelölés kivágása" +msgstr "Kijelölés Kivágása" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8144,16 +8134,15 @@ msgstr "Csempe keresése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Transzpozálás" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "Prioritás engedélyezése" +msgstr "Prioritás Engedélyezése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" @@ -8208,9 +8197,8 @@ msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Távolítsa el a kijelölt textúrát a csempekészletből." +msgstr "Kijelölj textúra eltávolítása TileSet-ből." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8249,7 +8237,6 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region" msgstr "Régió" @@ -8266,7 +8253,6 @@ msgid "Navigation" msgstr "Navigáció" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask" msgstr "Bitmaszk" @@ -8327,23 +8313,20 @@ msgid "Create a new rectangle." msgstr "Új téglalap létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Új Scene" +msgstr "Új Négyszög" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Új sokszög létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Sokszög Mozgatása" +msgstr "Új Sokszög" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Kijelöltek törlése" +msgstr "Kijelölt Alakzat Törlése" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8667,7 +8650,6 @@ msgid "Remove output port" msgstr "Kimeneti port eltávolítása" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" msgstr "Kifejezés beállítása" @@ -8688,9 +8670,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Node eltávolítva" +msgstr "Node(ok) Áthelyezve" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8710,9 +8691,8 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "A paraméter megváltozott" +msgstr "UniformRef Név Megváltozott" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -8735,7 +8715,6 @@ msgid "Create Shader Node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." msgstr "Szín függvény." @@ -8796,7 +8775,6 @@ msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." msgstr "Színállandó." @@ -8871,7 +8849,6 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Boolean constant." msgstr "Logikai állandó." @@ -8884,7 +8861,6 @@ msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." msgstr "Bemeneti paraméter." @@ -8913,12 +8889,10 @@ msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." msgstr "Skalárfüggvény." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." msgstr "Skalár operátor." @@ -9145,9 +9119,8 @@ msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Skaláris állandó." +msgstr "Skalár állandó." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." @@ -9225,12 +9198,10 @@ msgid "Transform uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Vektor függvény." +msgstr "Vektorfüggvény." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." msgstr "Vektor operátor." @@ -9349,7 +9320,6 @@ msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." msgstr "Vektor állandó." @@ -9490,9 +9460,8 @@ msgid "" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Exportálási útvonal" +msgstr "Exportálási Útvonal" #: editor/project_export.cpp msgid "Resources" @@ -9532,7 +9501,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Funkciók" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9547,9 +9516,8 @@ msgid "Script" msgstr "Szkript" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Szkript exportálás módja:" +msgstr "Szkript Exportálás Mód:" #: editor/project_export.cpp msgid "Text" @@ -9612,9 +9580,8 @@ msgid "The path specified doesn't exist." msgstr "A megadott útvonal nem létezik." #: editor/project_manager.cpp -#, fuzzy msgid "Error opening package file (it's not in ZIP format)." -msgstr "Hiba a csomagfájl megnyitása során (az nem ZIP formátumú)." +msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)." #: editor/project_manager.cpp msgid "" @@ -9764,12 +9731,10 @@ msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." msgstr "A projekt nem nyitható meg a(z) %s helyen." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" msgstr "Biztos, hogy egynél több projektet nyit meg?" @@ -9861,9 +9826,8 @@ msgid "Projects" msgstr "Projektek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Tükrök letöltése, kérjük várjon..." +msgstr "Betöltés, kérem várjon..." #: editor/project_manager.cpp msgid "Last Modified" @@ -9958,10 +9922,9 @@ msgstr "Eszköz" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "Nyomjon le egy billentyűt" +msgstr "Nyomjon meg egy billentyűt..." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Mouse Button Index:" msgstr "Egérgomb index:" @@ -10042,9 +10005,8 @@ msgid "Middle Button." msgstr "Középső Egérgomb." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Up." -msgstr "Felfelé görgetés." +msgstr "Felfelé Görgetés." #: editor/project_settings_editor.cpp msgid "Wheel Down." @@ -10173,7 +10135,6 @@ msgid "Index:" msgstr "Index:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Localization" msgstr "Lokalizáció" @@ -10391,8 +10352,9 @@ msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp +#, fuzzy msgid "Case" -msgstr "" +msgstr "Eset" #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -10411,45 +10373,46 @@ msgid "Regular Expression Error:" msgstr "Reguláris Kifejezési Hiba:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" msgstr "A(z) %s karakternél" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Node új szülőhöz rendelése" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "Helyszín új szülőhöz rendelése (Új szülő kiválasztása):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Globális Transzformáció Megtartása" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Új szülő hozzárendelése" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Futás Mód:" #: editor/run_settings_dialog.cpp +#, fuzzy msgid "Current Scene" -msgstr "" +msgstr "Jelenlegi Jelenet" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "Fő Jelenet" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Fő Jelenet Argumentumok:" #: editor/run_settings_dialog.cpp +#, fuzzy msgid "Scene Run Settings" -msgstr "" +msgstr "Jelenet Indítási Beállítások" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." @@ -10467,24 +10430,24 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Jelenet(ek) Példányosítása" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Replace with Branch Scene" -msgstr "" +msgstr "Kicserélés Ág Jelenettel" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Gyermek Jelenet Peldányosítása" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." -msgstr "" +msgstr "Gyökér node nem illeszthető be azonos jelenetbe." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Node-ok beillesztése" +msgstr "Node(ok) beillesztése" #: editor/scene_tree_dock.cpp msgid "Detach Script" @@ -10504,7 +10467,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Node(ok) Megkettőzése" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." @@ -10532,7 +10495,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" -msgstr "" +msgstr "Gyökér node törlése \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" @@ -10576,23 +10539,23 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "Gyökér node létrehozása:" +msgstr "Gyökér Node Létrehozása:" #: editor/scene_tree_dock.cpp msgid "2D Scene" -msgstr "2D jelenet" +msgstr "2D Jelenet" #: editor/scene_tree_dock.cpp msgid "3D Scene" -msgstr "3D jelenet" +msgstr "3D Jelenet" #: editor/scene_tree_dock.cpp msgid "User Interface" -msgstr "" +msgstr "Felhasználói Felület" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "" +msgstr "Másik Node" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -10607,9 +10570,8 @@ msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" -msgstr "Node-ok kivágása" +msgstr "Node(ok) Kivágása" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -10735,14 +10697,12 @@ msgid "Unlock Node" msgstr "Node feloldása" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" msgstr "Gombcsoport" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "(Csatlakozás innen)" +msgstr "(Csatlakozás Innen)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10825,9 +10785,8 @@ msgid "Path is not local." msgstr "Az útvonal nem helyi." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "Érvénytelen alapútvonal." +msgstr "Érvénytelen Alapútvonal." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." @@ -11085,7 +11044,7 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" -msgstr "" +msgstr "Gyorsbillentyű törlése" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" @@ -11410,29 +11369,24 @@ msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "AABB Generálása" +msgstr "Bufferek Generálása" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Irányok" +msgstr "Közvetlen megvilágítás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Behúzás Jobbra" +msgstr "Közvetett megvilágítás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Kifejezés beállítása" +msgstr "Utófeldolgozás" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Fénytérképek Létrehozása" +msgstr "Fénytérképek Ábrázolása" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11644,7 +11598,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "VisualScript Node-ok Megkettőzése" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." @@ -12121,7 +12075,6 @@ msgid "Using default boot splash image." msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." msgstr "Érvénytelen rövid csomagnév." @@ -12130,19 +12083,16 @@ msgid "Invalid package unique name." msgstr "Érvénytelen egyedi csomagnév." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." msgstr "Érvénytelen csomagközzétevő megjelenítendő neve." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Érvénytelen termékazonosító." +msgstr "Érvénytelen termék GUID." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Érvénytelen közzétevői GUID." +msgstr "Érvénytelen kiadó GUID." #: platform/uwp/export/export.cpp msgid "Invalid background color." @@ -12384,14 +12334,12 @@ msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Geometria Elemzése…" +msgstr "Geometria Előkészítése (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Geometria Elemzése…" +msgstr "Környezet előkészítése" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -12404,9 +12352,8 @@ msgid "Saving lightmaps" msgstr "Fénytérképek Létrehozása" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Kész!" +msgstr "Kész" #: scene/3d/collision_object.cpp msgid "" @@ -12682,9 +12629,8 @@ msgid "Must use a valid extension." msgstr "Használjon érvényes kiterjesztést." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Illesztés Engedélyezése" +msgstr "Rács kistérkép engedélyezése." #: scene/gui/popup.cpp msgid "" @@ -12737,7 +12683,6 @@ msgid "" msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." msgstr "Érvénytelen forrás az előnézethez." diff --git a/editor/translations/id.po b/editor/translations/id.po index 5dc5b9751a..6657101598 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -11,7 +11,7 @@ # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019. # Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018. -# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020. +# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021. # Tito <ijavadroid@gmail.com>, 2018. # Tom My <tom.asadinawan@gmail.com>, 2017. # yursan9 <rizal.sagi@gmail.com>, 2016. @@ -24,17 +24,19 @@ # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. -# zephyroths <ridho.hikaru@gmail.com>, 2020. +# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. # Habib Rohman <revolusi147id@gmail.com>, 2020. # Hanz <hanzhaxors@gmail.com>, 2021. +# Reza Almanda <rezaalmanda27@gmail.com>, 2021. +# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Hanz <hanzhaxors@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Naufal Adriansyah <naufaladrn90@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -42,13 +44,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*." +msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -59,7 +60,8 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Tidak cukup bytes untuk merubah bytes ke nilai asal, atau format tidak valid." +"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau " +"format tidak valid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -534,7 +536,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Hanya tampilkan track dari node terpilih dalam tree." +msgstr "Hanya tampilkan track dari node terpilih dalam tree." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -597,11 +599,11 @@ msgstr "Hapus Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Menuju Langkah Berikutnya" +msgstr "Pergi ke Langkah Berikutnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Menuju Langkah Sebelumnya" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -1751,7 +1753,7 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " +"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " "impor dibatalkan." #: editor/editor_feature_profile.cpp @@ -2851,7 +2853,7 @@ msgstr "" "file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, " "sehingga proyek yang sedang berajalan dapat didebug.\n" "Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh " -"(biasanya menggunakan perangkat selular).\n" +"(biasanya menggunakan perangkat selular).\n" "Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara " "lokal." @@ -3689,6 +3691,13 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Mengimpor telah didisable untuk berkas ini, jadi itu tidak bisa dibuka untuk " +"disunting." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Tidak bisa memindah/mengubah nama resource root." @@ -3938,9 +3947,8 @@ msgid "%d matches in %d file." msgstr "Ditemukan %d kecocokan." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "Ditemukan %d kecocokan." +msgstr "Ditemukan %d kecocokan dalam %d berkas." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4071,25 +4079,27 @@ msgstr "Kesalahan saat menjalankan skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Menyimpan..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Mode Seleksi" +msgstr "Pilih Importir" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Impor" +msgstr "Importir:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Muat Default" +msgstr "Kembalikan ke Nilai Baku" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Simpan Berkas (Tanpa Impor)" #: editor/import_dock.cpp msgid "%d Files" @@ -5054,9 +5064,8 @@ msgid "Got:" msgstr "Yang Didapat:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Gagal mengecek hash sha256" +msgstr "Gagal mengecek hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5187,14 +5196,12 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" -"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " -"atau pilih lokasi penyimpanan dari properti BakedLightmap." +"Simpan skena Anda dan coba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5211,26 +5218,30 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah " +"persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak " +"dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Pilih berkas templat" +msgstr "Pilih berkas lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5299,50 +5310,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Putar CanvasItem" +msgstr "Putar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Putar CanvasItem" +msgstr "Putar CanvasItem \"%s\" menjadi %d derajat" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan Anchor CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5677,7 +5681,7 @@ msgstr "Tampilkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" +msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -6335,9 +6339,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konversikan menjadi CPUParticles" +msgstr "Konversikan menjadi CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6626,18 +6629,16 @@ msgid "Move Points" msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Geser: Putar" +msgstr "Comand: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Skala" +msgstr "Shift+Command: Skala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6684,14 +6685,12 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Buat Poligon & UV" +msgstr "Salin Polygon ke UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Konversikan menjadi Polygon2D" +msgstr "Salin UV ke Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7086,9 +7085,8 @@ msgstr "" "'%s' ke node '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "[Ignore]" -msgstr "(abaikan)" +msgstr "[abaikan]" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -7376,9 +7374,8 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Ukuran: " +msgstr "Ukuran" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7580,6 +7577,12 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Klik untuk mengatur visibilitas.\n" +"\n" +"Mata terbuka: Gizmo tampak.\n" +"Mata tertutup: Gizmo disembunyikan.\n" +"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus " +"pandang (\"sinar-x\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7919,9 +7922,8 @@ msgid "New Animation" msgstr "Animasi Baru" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Kecepatan (FPS):" +msgstr "Kecepatan:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8239,13 +8241,12 @@ msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift + Klik Kiri: Menggambar Garis\n" -"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" +"Shift + Command + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8400,23 +8401,20 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Cat Persegi Panjang" +msgstr "Persegi Panjang Baru" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Geser Poligon" +msgstr "Poligon Baru" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Shape yang Dipilih" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8781,7 +8779,6 @@ msgid "Add Node to Visual Shader" msgstr "Tambah Node ke Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" msgstr "Node Dipindahkan" @@ -8803,9 +8800,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipe Input Visual Shader Berubah" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Tetapkan Nama Uniform" +msgstr "Nama UniformRef diubah" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9230,7 +9226,7 @@ msgstr "Mengembalikan nilai tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -9527,7 +9523,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Referensi ke uniform yang ada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9702,7 +9698,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "Fitur" +msgstr "Fitur-fitur" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9897,7 +9893,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Tidak didukung oleh driver GPU Anda." #: editor/project_manager.cpp msgid "" @@ -10074,9 +10070,8 @@ msgid "Projects" msgstr "Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Mendapatkan informasi cermin, silakan tunggu..." +msgstr "Memuat, tunggu sejenak..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10383,7 +10378,7 @@ msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "Deadzone" +msgstr "Zona tidak aktif" #: editor/project_settings_editor.cpp msgid "Device:" @@ -10450,9 +10445,8 @@ msgid "Plugins" msgstr "Pengaya" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Muat Default" +msgstr "Impor Nilai Baku" #: editor/property_editor.cpp msgid "Preset..." @@ -10515,19 +10509,16 @@ msgid "Batch Rename" msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti: " +msgstr "Ganti:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Awalan" +msgstr "Awalan:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Akhiran" +msgstr "Akhiran:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10574,9 +10565,9 @@ msgid "Per-level Counter" msgstr "Penghitung per Level" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" +msgstr "" +"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10635,9 +10626,8 @@ msgid "Reset" msgstr "Reset" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Kesalahan Ekspresi Reguler" +msgstr "Kesalahan Ekspresi Reguler:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -10708,19 +10698,16 @@ msgid "Instance Child Scene" msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Tidak dapat bekerja pada node dari skena luar!" +msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Rekatkan Node" +msgstr "Tempel Node" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Lampirkan Skrip" +msgstr "Lepas Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10757,9 +10744,8 @@ msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Hapus node \"%s\" dan anak-anaknya?" +msgstr "Hapus %d node dan semua anaknya?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -10849,7 +10835,6 @@ msgid "Attach Script" msgstr "Lampirkan Skrip" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "Potong Node" @@ -10898,14 +10883,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" -"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." +"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n" +"Ini mungkin karena editor ini di-build dengan semua modul bahasa " +"dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10956,14 +10941,12 @@ msgstr "" "akar." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Bersihkan skrip untuk node yang dipilih." +msgstr "Lepas skrip dari node yang dipilih." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -11664,36 +11647,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Mulai Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Menyiapkan struktur data" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Buat AABB" +msgstr "Ciptakan buffer" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Arah" +msgstr "PEncahayaan langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentasi Kanan" +msgstr "Pencahayaan tak langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Pasca Proses" +msgstr "Pasca pemrosesan" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotting Lights:" +msgstr "Memetakan lightmap" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12209,7 +12187,7 @@ msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Tak dapat menemukan perkakas 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12226,48 +12204,37 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di " -"prasetel proyek." +msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Direktori 'platform-tools' tidak ada!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Direktori 'build-tools' tidak ditemukan!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12282,42 +12249,51 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek " +"\"android/modules\" (diubah di Godot 3.2.2)\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export.cpp msgid "" @@ -12353,13 +12329,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Memindahkan keluaran" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek " +"gradle untuk hasilnya." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12517,10 +12495,14 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" +"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan " +"'Solid'." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan " +"'Segmen\"." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12542,14 +12524,13 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" -"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " -"langsung melalui node CollisionShape2D. Silakan gunakan node " -"CollisionPolygon2D sebagai gantinya." +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung " +"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai " +"gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12561,23 +12542,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus berupa PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda" #: scene/2d/light_2d.cpp msgid "" @@ -12736,32 +12717,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Mencari mesh dan cahaya" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Mengurai Geometri..." +msgstr "Menyiapkan geometri (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Tampilkan Lingkungan" +msgstr "Menyiapkan lingkungan" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Membuat capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Menyimpan lightmap" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Selesai!" +msgstr "Selesai" #: scene/3d/collision_object.cpp msgid "" @@ -12769,6 +12745,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi " +"dengan objek lain.\n" +"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai " +"anak untuk mendefinisikan shape-nya." #: scene/3d/collision_polygon.cpp msgid "" @@ -12809,22 +12789,26 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. " +"Mohon untuk tidak menggunakannya." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." +msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode " +"Billboard nya diatur ke \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12845,6 +12829,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -12866,17 +12851,24 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n" +"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke " +"CPUParticles\" untuk ini." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar " +"lintasan." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard " +"\"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12898,39 +12890,41 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa " +"oleh mesin fisika ketika dijalankan.\n" +"Ubah ukuran dari \"collision shape\"-anaknya saja." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody yang berbeda" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." +"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang " +"valid agar bekerja." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya." #: scene/3d/soft_body.cpp msgid "" @@ -12938,6 +12932,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n" +"Ubah ukurannya melalui \"collision shape\"-anaknya saja." #: scene/3d/sprite_3d.cpp msgid "" @@ -12952,6 +12948,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu " +"sebagai anak dari VehicleBody." #: scene/3d/world_environment.cpp msgid "" @@ -13082,9 +13080,8 @@ msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Aktifkan Pengancingan" +msgstr "Aktifkan peta mini grid." #: scene/gui/popup.cpp msgid "" @@ -13147,6 +13144,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah " +"sumbernya ke 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/is.po b/editor/translations/is.po index 8d36556c04..9ae40b5085 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -3542,6 +3542,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3937,6 +3942,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 67b524937c..a0fb10367a 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -29,8 +29,8 @@ # Giuseppe Guerra <me@nyodev.xyz>, 2019. # RHC <rhc.throwaway@gmail.com>, 2019, 2020. # Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020. -# Marco Galli <mrcgll98@gmail.com>, 2019, 2020. -# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020. +# Marco Galli <mrcgll98@gmail.com>, 2019, 2020, 2021. +# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020, 2021. # MARCO BANFI <mbanfi@gmail.com>, 2019. # Marco <rodomar705@gmail.com>, 2019. # Davide Giuliano <davidegiuliano00@gmail.com>, 2019. @@ -56,12 +56,13 @@ # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. # Riteo Siuga <lorenzocerqua@tutanota.com>, 2021. +# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: riccardo boffelli <riccardo.boffelli.96@gmail.com>\n" +"PO-Revision-Date: 2021-03-24 23:44+0000\n" +"Last-Translator: Alessandro Mandelli <mandelli.alessandro@ngi.it>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -391,9 +392,8 @@ msgid "Remove Anim Track" msgstr "Rimuovi una traccia d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Creare una NUOVA traccia per %s e inserirci la chiave?" +msgstr "Creare una NUOVA traccia per %s e inserire la chiave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -1159,7 +1159,7 @@ msgstr "Possiede" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Risorse non Possedute Esplicitamente:" +msgstr "Risorse senza proprietario esplicito:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1890,7 +1890,7 @@ msgstr "Aggiorna" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "Tutti i risconosciuti" +msgstr "Tutti i formati riconosciuti" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -2007,7 +2007,7 @@ msgstr "File:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "Scansiona sorgenti" +msgstr "Scansiona i sorgenti" #: editor/editor_file_system.cpp msgid "" @@ -2379,8 +2379,8 @@ msgid "" "option and delete the Default layout." msgstr "" "Layout predefinito dell'editor sovrascritto.\n" -"Per ripristinare il layout predefinito alle impostazioni di base, usa " -"l'opzione elimina layout ed elimina il layout predefinito." +"Per ripristinare il layout predefinito alle impostazioni di base, usare " +"l'opzione elimina layout ed eliminare il layout predefinito." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -3746,6 +3746,11 @@ msgstr "" "reimportarlo manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Impossibile spostare/rinominare risorse root." @@ -4135,20 +4140,22 @@ msgid "Saving..." msgstr "Salvataggio..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Modalità di selezione" +msgstr "Seleziona Importatore" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importare" +msgstr "Importatore:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Ripristinare le impostazioni predefinite" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d File" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 8afa2de349..6c6340e9b8 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2021-04-01 02:04+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3692,6 +3692,11 @@ msgstr "" "ンポートして下さい。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ルートのリソースは移動/リネームできません。" @@ -4095,6 +4100,10 @@ msgid "Reset to Defaults" msgstr "デフォルトを読込む" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d ファイル" @@ -11249,7 +11258,7 @@ msgstr "グラフを表示するには、リストからアイテムを1つ以 #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "リソースによるビデオメモリーの使用一覧:" +msgstr "リソースによるビデオメモリーの消費量一覧:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -11273,7 +11282,7 @@ msgstr "フォーマット" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "使用法" +msgstr "消費量" #: editor/script_editor_debugger.cpp msgid "Misc" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 6828baf211..6d7d40a6ad 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -3633,6 +3633,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4042,6 +4047,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 693b726ebf..0fcbd51720 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -21,12 +21,13 @@ # Jun Hyung Shin <shmishmi79@gmail.com>, 2020. # Yongjin Jo <wnrhd114@gmail.com>, 2020. # Yungjoong Song <yungjoong.song@gmail.com>, 2020. +# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-12 09:17+0000\n" -"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3664,6 +3665,12 @@ msgstr "" "요." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"이 파일에 대해 가져 오기가 비활성화되었으며 편집을 위해 열 수 없습니다." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없습니다." @@ -4063,6 +4070,10 @@ msgid "Reset to Defaults" msgstr "기본값으로 재설정" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "파일 %d개" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 585e4d4447..0796f01fbe 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -3591,6 +3591,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4001,6 +4006,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Redaguoti Filtrus" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 5512d59238..d8a665caa6 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -3543,6 +3543,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3938,6 +3943,10 @@ msgid "Reset to Defaults" msgstr "Ielādēt Noklusējumu" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Failā" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 260543a475..5198022282 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -3488,6 +3488,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3878,6 +3883,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index cd72ecd259..0b4e23cccf 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index fb9de4a419..a445086dd6 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -3500,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3890,6 +3895,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index cf3a24a739..00e8ced169 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index c0a7f7cea2..363f8895a3 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -3810,6 +3810,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4208,6 +4213,10 @@ msgid "Reset to Defaults" msgstr "Muatkan Lalai" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 9e69510739..172439dc43 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -16,12 +16,13 @@ # Revolution <revosw@gmail.com>, 2019. # Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020. # Patrick Sletvold <patricksletvold@hotmail.com>, 2021. +# Kristoffer <kskau93@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-27 00:47+0000\n" -"Last-Translator: Anonymous <GentleSaucepan@protonmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Kristoffer <kskau93@gmail.com>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -663,7 +664,7 @@ msgstr "Velg spor å kopiere" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "Lim inn" +msgstr "Kopier" #: editor/animation_track_editor.cpp #, fuzzy @@ -1591,7 +1592,7 @@ msgstr "Velg en Mappe" #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Lag mappe" +msgstr "Lag Mappe" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1706,9 +1707,8 @@ msgid "3D Editor" msgstr "Redigeringsverktøy" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "Åpne SkriptEditor" +msgstr "Skript Redigeringsverktøy" #: editor/editor_feature_profile.cpp msgid "Asset Library" @@ -1724,9 +1724,8 @@ msgid "Node Dock" msgstr "Flytt Modus" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "FilSystem" +msgstr "FilSystem Panel" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1882,7 +1881,7 @@ msgstr "Kutt Noder" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Kopier Sti" +msgstr "Kopier Bane" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1941,27 +1940,27 @@ msgstr "Lagre ei fil" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Gå tilbake" +msgstr "Gå Tilbake" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "Gå framover" +msgstr "Gå Fremover" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "Gå oppover" +msgstr "Gå Oppover" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Veksle visning av skjulte filer" +msgstr "Veksle Visning av Skjulte Filer" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Veksle favorittmerkering" +msgstr "Veksle Favorittmarkering" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "Veksle modus" +msgstr "Veksle Modus" #: editor/editor_file_dialog.cpp msgid "Focus Path" @@ -2132,7 +2131,7 @@ msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Søk hjelp" +msgstr "Søk Hjelp" #: editor/editor_help_search.cpp msgid "Case Sensitive" @@ -2244,7 +2243,7 @@ msgstr "Tøm" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "Nullstill resultat" +msgstr "Nullstill Resultat" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2619,9 +2618,8 @@ msgid "Close Scene" msgstr "Lukk Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Lukk Scene" +msgstr "Gjenåpne Lukket Scene" #: editor/editor_node.cpp #, fuzzy @@ -2842,9 +2840,8 @@ msgid "Save Scene" msgstr "Lagre Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "Lagre alle Scener" +msgstr "Lagre Alle Scener" #: editor/editor_node.cpp msgid "Convert To..." @@ -3036,9 +3033,8 @@ msgid "Editor Layout" msgstr "Redigeringsverktøy Layout" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "Lagre Scene" +msgstr "Ta Skjermbilde" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." @@ -3046,7 +3042,7 @@ msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Skru av/på Fullskjerm" +msgstr "Veksle Fullskjerm" #: editor/editor_node.cpp #, fuzzy @@ -3119,7 +3115,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "Sett scenen på pause" +msgstr "Sett Scenen På Pause" #: editor/editor_node.cpp msgid "Stop the scene." @@ -3180,9 +3176,8 @@ msgid "Inspector" msgstr "Inspektør" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Utvid alle" +msgstr "Utvid Nederste Panel" #: editor/editor_node.cpp msgid "Output" @@ -3282,7 +3277,7 @@ msgstr "Åpne 3D-redigeringsverktøy" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Åpne SkriptEditor" +msgstr "Åpne Skriptredigeringsverktøy" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3804,6 +3799,11 @@ msgstr "" "Status: Import av fil feilet. Reparer filen eller importer igjen manuelt." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "Kan ikke flytte/endre navn ressursrot" @@ -4009,9 +4009,8 @@ msgid "Create Script" msgstr "Opprett skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "%d flere filer" +msgstr "Finn i Filer" #: editor/find_in_files.cpp #, fuzzy @@ -4238,6 +4237,10 @@ msgid "Reset to Defaults" msgstr "Last Standard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -5757,9 +5760,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Zoom Ut" +msgstr "Zoom Resett" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5795,9 +5797,8 @@ msgstr "Roter Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Velg Modus" +msgstr "Skaler Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5818,9 +5819,8 @@ msgid "Pan Mode" msgstr "Panorerings-Modus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Velg Modus" +msgstr "Linjal Modus" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5828,9 +5828,8 @@ msgid "Toggle smart snapping." msgstr "Slå av/på snapping" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Bruk Snap" +msgstr "Bruk Smart Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5838,9 +5837,8 @@ msgid "Toggle grid snapping." msgstr "Slå av/på snapping" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Bruk Snap" +msgstr "Bruk Rutenett Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5948,13 +5946,12 @@ msgid "View" msgstr "Visning" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Vis Rutenett" +msgstr "Alltid Vis Rutenett" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "Vis hjelpere" +msgstr "Vis Hjelpere" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5962,7 +5959,7 @@ msgstr "Vis linjaler" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "Vis veiledere" +msgstr "Vis Veiledere" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6036,7 +6033,7 @@ msgstr "Kopier Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Fjern Pose" +msgstr "Fjern Posering" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6047,9 +6044,8 @@ msgid "Divide grid step by 2" msgstr "Del rutenett-steg med 2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Bakvisning" +msgstr "Panoreringsvisning" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -7179,12 +7175,12 @@ msgstr "%s-klassereferanse" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "Finn neste" +msgstr "Finn Neste" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "Finn forrige" +msgstr "Finn Forrige" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7234,13 +7230,12 @@ msgid "Open..." msgstr "Åpne" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Kjør Skript" +msgstr "Gjenåpne Lukket Skript" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "Lagre Alle" +msgstr "Lagre Alt" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -7251,9 +7246,8 @@ msgid "Copy Script Path" msgstr "Kopier Skript-Sti" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Finn forrige" +msgstr "Historie Forrige" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -7299,7 +7293,7 @@ msgstr "Søk" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Tre inn i" +msgstr "Tre Inn I" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" @@ -7394,9 +7388,8 @@ msgid "Line" msgstr "Linje:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Fjern Funksjon" +msgstr "Gå til Funksjon" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7421,7 +7414,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "Store versaler" +msgstr "Store bokstaver" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" @@ -7461,9 +7454,8 @@ msgid "Select All" msgstr "Velg Alle" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Delete Line" -msgstr "Slett Valgte" +msgstr "Slett Linje" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -7475,12 +7467,11 @@ msgstr "Innrykk Høyre" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Veksle kommentar" +msgstr "Veksle Kommentar" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Fold/Unfold Line" -msgstr "Slett Valgte" +msgstr "Veksle Linjebretting" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7492,34 +7483,31 @@ msgstr "Brett ut alle linjer" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "Klon nedover" +msgstr "Klon Nedover" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Skaler Utvalg" +msgstr "Evaluer Seleksjon" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Konverter til store versaler" +msgstr "Konverter Innrykk til Mellomrom" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Konverter til store versaler" +msgstr "Konverter Inrykk til Tabs" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Automatisk innrykk" +msgstr "Automatisk Innrykk" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7531,19 +7519,16 @@ msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "Veksle kommentar" +msgstr "Veksle Bokmerke" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "Gå til Neste Steg" +msgstr "Gå til Neste Bokmerke" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "Gå til tidligere redigert dokument." +msgstr "Gå til Forrige Bokmerke" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7575,9 +7560,8 @@ msgid "Go to Next Breakpoint" msgstr "Gå til Neste Steg" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Gå til tidligere redigert dokument." +msgstr "Gå til Forrige Steg" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7950,7 +7934,7 @@ msgstr "Høyrevisning" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "Bytt perspektiv/ortogonal fremvisning" +msgstr "Bytt Perspektiv/Ortogonal Fremvisning" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7974,9 +7958,8 @@ msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "Snap til rutenett" +msgstr "Snap Objekt til Gulv" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -8529,9 +8512,8 @@ msgid "Theme File" msgstr "Tema" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Erase Selection" -msgstr "Fjern Utvalg" +msgstr "Fjern Seleksjon" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8540,9 +8522,8 @@ msgstr "Ugyldig navn." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Plasser Utvalg I Midten" +msgstr "Klipp ut Seleksjon" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8565,9 +8546,8 @@ msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "Finn neste" +msgstr "Finn Flis" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8612,14 +8592,12 @@ msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" -msgstr "Roter Modus" +msgstr "Roter til Venstre" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" -msgstr "Roter Polygon" +msgstr "Roter til Høyre" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" @@ -8630,9 +8608,8 @@ msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" -msgstr "Anim Forandre Omforming" +msgstr "Nullstill Transformasjon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8667,18 +8644,16 @@ msgid "New Atlas" msgstr "Ny %s" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Neste skript" +msgstr "Neste Koordinat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Forrige skript" +msgstr "Forrige Koordinat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -8700,9 +8675,8 @@ msgid "Occlusion" msgstr "Rediger Poly" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation" -msgstr "Animasjonsnode" +msgstr "Navigasjon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8720,44 +8694,36 @@ msgid "Z Index" msgstr "Panorerings-Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Roter Modus" +msgstr "Region Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "Animasjonsnode" +msgstr "Kollisjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "Rediger Poly" +msgstr "Okklusjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "Animasjonsnode" +msgstr "Navigasjon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "Roter Modus" +msgstr "Bitmaske Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "Eksporter Prosjekt" +msgstr "Prioritet Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "Panorerings-Modus" +msgstr "Ikon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "Panorerings-Modus" +msgstr "Z Indeks Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -9049,9 +9015,8 @@ msgid "Detect new changes" msgstr "Lag ny %s" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "Forandre" +msgstr "Endringer" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -10016,7 +9981,7 @@ msgstr "Ressurser" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "Eksporter alle ressurser til prosjektet" +msgstr "Eksporter alle ressurser i prosjektet" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -10024,7 +9989,7 @@ msgstr "Eksporter valgte scener (og avhengigheter)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "Exporter valgte ressurs (og avhengigheter)" +msgstr "Exporter valgte ressurser (og avhengigheter)" #: editor/project_export.cpp msgid "Export Mode:" @@ -10048,7 +10013,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Egenskaper" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -10846,9 +10811,8 @@ msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Endre navn" +msgstr "Endre Navn på Parti" #: editor/rename_dialog.cpp msgid "Replace:" @@ -11267,9 +11231,8 @@ msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Node Path" -msgstr "Kopier Noder" +msgstr "Kopier Node-bane" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -12479,24 +12442,20 @@ msgid "Copy Nodes" msgstr "Kopier Noder" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Cut Nodes" -msgstr "Kutt Noder" +msgstr "Klipp ut Noder" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Fjern Funksjon" +msgstr "Lag Funksjon" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Oppdater" +msgstr "Oppdater Graf" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "Medlemmer" +msgstr "Rediger Medlem" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 52c63ffa85..2716664b7a 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -3726,6 +3726,11 @@ msgstr "" "handmatig." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen." @@ -4129,6 +4134,10 @@ msgid "Reset to Defaults" msgstr "Laad standaard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Bestanden" diff --git a/editor/translations/or.po b/editor/translations/or.po index 19b87260d6..5e396315c2 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -3494,6 +3494,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3884,6 +3889,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d55fee8b72..7da98bc87c 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -51,7 +51,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" +"PO-Revision-Date: 2021-04-01 02:04+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -61,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3702,6 +3702,13 @@ msgstr "" "zaimportować ręcznie." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Importowanie zostało wyłączone dla tego pliku, więc nie może być otwarty do " +"edytowania." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów." @@ -4104,6 +4111,10 @@ msgid "Reset to Defaults" msgstr "Resetuj do domyślnych" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Zachowaj plik (brak importu)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d plików" @@ -10446,7 +10457,7 @@ msgstr "Wtyczki" #: editor/project_settings_editor.cpp msgid "Import Defaults" -msgstr "Importuj domyślne" +msgstr "Domyślny import" #: editor/property_editor.cpp msgid "Preset..." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 09d967e01d..6f67b1c1be 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -3609,6 +3609,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -4018,6 +4023,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "Edit yer Variable:" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index dd745d7c56..6020f0557f 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -3687,6 +3687,11 @@ msgstr "" "manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Não consegui mover/renomear raiz dos recursos." @@ -4087,6 +4092,10 @@ msgid "Reset to Defaults" msgstr "Restaurar Predefinições" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Ficheiros" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index c2e8116938..45e2050732 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -112,12 +112,14 @@ # Lucas Castro <castroclucas@gmail.com>, 2021. # Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021. # Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021. +# Lucas E. <lukas.ed45@gmail.com>, 2021. +# Gabriel Silveira <gabomfim99@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Renato Rotenberg <renato.rotenberg@gmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Gabriel Silveira <gabomfim99@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -125,7 +127,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2635,23 +2637,24 @@ msgstr "" "falhou." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" -"Não foi possível encontrar o campo de script para o plugin em: 'res://addons/" -"%s'." +"Não foi possível localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "Não foi possível carregar o script complementar do caminho: '%s'." +msgstr "" +"Não foi possível localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Não foi possível carregar o script complementar do caminho: '%s' Parece " -"haver um erro no código, por favor verifique a sintaxe." +"Não foi possível localizar a área do script para o complemento do plugin em: " +"'%s'." #: editor/editor_node.cpp msgid "" @@ -3785,6 +3788,13 @@ msgstr "" "reimporte manualmente." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"A importação foi desativada para este arquivo, por isso não pode ser aberto " +"para edição." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Impossível mover/renomear raiz dos recursos." @@ -4173,19 +4183,20 @@ msgid "Saving..." msgstr "Salvando..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Modo de Seleção" +msgstr "Selecione o arquivo para importar" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importar" +msgstr "Importar:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Usar sRGB Padrão" +msgstr "Redefinir para os padrões" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Manter Arquivo (Sem Importação)" #: editor/import_dock.cpp msgid "%d Files" @@ -5159,9 +5170,8 @@ msgid "Got:" msgstr "Obtido:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Falha na verificação da hash sha256" +msgstr "Falha na verificação do hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5336,7 +5346,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Bake Lightmaps" +msgstr "Faça mapas de luz" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -7446,7 +7456,7 @@ msgstr "Escala: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Transladando: " +msgstr "Transladar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -8892,7 +8902,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" -msgstr "UniformRef Name foi altearado" +msgstr "Ref. Uniforme Nome alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -10500,7 +10510,7 @@ msgstr "Remapeamentos por Localidade:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "Locale" +msgstr "Localizar" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10531,9 +10541,8 @@ msgid "Plugins" msgstr "Plugins" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Carregar Padrão" +msgstr "Importar padrões" #: editor/property_editor.cpp msgid "Preset..." @@ -10545,11 +10554,11 @@ msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "Easing In-Out" +msgstr "Facilitar Entrada-Saída" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "Easing Out-In" +msgstr "Facilitar Saída-Entrada" #: editor/property_editor.cpp msgid "File..." @@ -11750,12 +11759,10 @@ msgid "Indirect lighting" msgstr "Iluminação indireta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "Pós-processamento" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" msgstr "Traçando mapas de luz" @@ -12826,9 +12833,8 @@ msgid "Generating capture" msgstr "Gerando captura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Salvando mapas de luz" +msgstr "Salvando mapas de luz" #: scene/3d/baked_lightmap.cpp msgid "Done" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 33f5264d71..c1ee0a6492 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -14,12 +14,13 @@ # Teodor <teo.virghi@yahoo.ro>, 2020. # f0roots <f0rootss@gmail.com>, 2020. # Gigel2 <mihalacher02@gmail.com>, 2020. +# R3ktGamerRO <bluegamermc1@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-22 21:37+0000\n" -"Last-Translator: Gigel2 <mihalacher02@gmail.com>\n" +"PO-Revision-Date: 2021-03-20 04:18+0000\n" +"Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" @@ -28,18 +29,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" -"X-Generator: Weblate 4.3.1\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argument invalid pentru transformare(), folosiți constante TYPE_*." +msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Expected a string of length 1 (a character)." -msgstr "Se așteaptă un șir de lungime 1 (un caracter)." +msgstr "Se așteaptă un text cu lungime de 1 (un caracter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -52,9 +51,8 @@ msgid "Invalid input %i (not passed) in expression" msgstr "Intrare invalida %i (nu a fost transmisă) in expresie" #: core/math/expression.cpp -#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "insuși nu poate fi folosit deoarece instanța este nulă(nu a trecut)" +msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -314,7 +312,7 @@ msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "Cubic" +msgstr "Cub" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -703,7 +701,7 @@ msgstr "Linia Numărul:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "%d Înlocuit" +msgstr "%d Înlocuit." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -1042,14 +1040,14 @@ msgid "Owners Of:" msgstr "Stăpâni La:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)" +msgstr "" +"Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)\n" +"Poți gasi fișierele șterse in coșul de gunoi dacă vrei să le restabilești." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1058,7 +1056,8 @@ msgid "" msgstr "" "Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să " "sa funcționeze.\n" -"Ștergeți oricum? (fără anulare)" +"Ștergeți oricum? (fără anulare)\n" +"Poți găsi fișierele șterse in coșul de gunoi dacă vrei să le restabilești." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -2665,9 +2664,8 @@ msgid "Close Other Tabs" msgstr "Închideți Celelalte File" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tabs to the Right" -msgstr "Închidere file la dreapta" +msgstr "Închidere file de la dreapta" #: editor/editor_node.cpp msgid "Close All Tabs" @@ -3141,11 +3139,12 @@ msgid "Open & Run a Script" msgstr "Deschide și Execută un Script" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "Următoarele file au eșuat extragerea din pachet:" +msgstr "" +"Următoarele fișiere sunt mai noi pe disk.\n" +"Ce măsuri ar trebui luate?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3673,6 +3672,11 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nu se poate muta/redenumi rădăcina resurselor." @@ -4062,9 +4066,8 @@ msgid "Select Importer" msgstr "Selectare mod" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importare" +msgstr "Importator:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4072,6 +4075,10 @@ msgid "Reset to Defaults" msgstr "Încărcați Implicit" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fișiere" @@ -5239,9 +5246,8 @@ msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Selectare fișier șablon" +msgstr "Selectare fișier șablon pentru harta de lumină:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -10534,7 +10540,7 @@ msgstr "Redenumește" #: editor/rename_dialog.cpp #, fuzzy msgid "Replace:" -msgstr "Înlocuiți: " +msgstr "Înlocuiți:" #: editor/rename_dialog.cpp msgid "Prefix:" @@ -10648,9 +10654,8 @@ msgid "Reset" msgstr "Resetați Zoom-area" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Folosiți expresii regulate" +msgstr "Eroare de expresie regulată:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -12674,14 +12679,12 @@ msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Analiza geometriei..." +msgstr "Analiza geometriei (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Analiza geometriei..." +msgstr "Pregătim mediul de lucru" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -12694,9 +12697,8 @@ msgid "Saving lightmaps" msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Efectuat!" +msgstr "Efectuat" #: scene/3d/collision_object.cpp msgid "" @@ -12975,9 +12977,8 @@ msgid "Must use a valid extension." msgstr "Trebuie să utilizaţi o extensie valida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activează aliniere" +msgstr "Activează minimapa in format grilă." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 5a443fd1e3..193b47de8c 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -96,8 +96,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: narrnika <narr13niki@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -106,7 +106,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3564,7 +3564,7 @@ msgstr "(Текущий)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "Получение зеркал, пожалуйста, подождите..." +msgstr "Получение зеркал, пожалуйста, ждите..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" @@ -3756,6 +3756,13 @@ msgstr "" "переимпортируйте вручную." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Импорт был отключён для этого файла, поэтому его нельзя открыть для " +"редактирования." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Нельзя переместить/переименовать корень." @@ -3919,7 +3926,7 @@ msgid "" "Please Wait..." msgstr "" "Сканирование файлов,\n" -"пожалуйста, подождите..." +"пожалуйста, ждите..." #: editor/filesystem_dock.cpp msgid "Move" @@ -4156,6 +4163,10 @@ msgid "Reset to Defaults" msgstr "Сбросить настройки" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Сохранить файл (без импорта)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файлов" diff --git a/editor/translations/si.po b/editor/translations/si.po index 0c3a01f0e4..67903c8677 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3521,6 +3521,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3913,6 +3918,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 68da1b1221..3bed9c2661 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -3655,6 +3655,11 @@ msgstr "" "Status:Import súboru zlihal. Prosím opravte súbor a manuálne reimportujte." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nedá sa presunúť/premenovať \"resources root\"." @@ -4056,6 +4061,10 @@ msgid "Reset to Defaults" msgstr "Načítať predvolené" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Súbory" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 69819f0a36..55c60530b7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -3794,6 +3794,11 @@ msgstr "" "Stanje: Uvoz datoteke ni uspel. Popravi datoteko in ponovno ročno uvozi." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Ni mogoče premakniti/preimenovati osnovne vire." @@ -4225,6 +4230,10 @@ msgid "Reset to Defaults" msgstr "Naložite Prevzeto" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " Datoteke" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f53d0b630a..4ed115ecfb 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3733,6 +3733,11 @@ msgstr "" "importoje manualisht." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve." @@ -4148,6 +4153,10 @@ msgid "Reset to Defaults" msgstr "Ngarko të Parazgjedhur" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " Skedarët" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 4fe901f414..b8edfd5d95 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -3984,6 +3984,11 @@ msgstr "" "сами." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Не могу померити/преименовати корен ресурса." @@ -4431,6 +4436,10 @@ msgid "Reset to Defaults" msgstr "Учитај уобичајено" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " %d Датотеке" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3d979c3fc6..8f79f445d8 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -3537,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3930,6 +3935,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index a7bc3d6288..125d4c733e 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -15,18 +15,19 @@ # Anonymous <noreply@weblate.org>, 2020. # Joakim Lundberg <joakim@joakimlundberg.com>, 2020. # Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020. -# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020. +# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021. # André Andersson <andre.eric.andersson@gmail.com>, 2020. # Andreas Westrell <andreas.westrell@gmail.com>, 2020. # Gustav Andersson <gustav.andersson96@outlook.com>, 2020. # Shaggy <anton_christoffersson@hotmail.com>, 2020. # Marcus Toftedahl <marcus.toftedahl@his.se>, 2020. +# Alex25820 <Alexander_sjogren@hotmail.se>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-04 02:39+0000\n" -"Last-Translator: Marcus Toftedahl <marcus.toftedahl@his.se>\n" +"PO-Revision-Date: 2021-03-24 23:44+0000\n" +"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -43,13 +44,13 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Förväntas en string av längden 1 (en karaktär)." +msgstr "Förväntade en sträng av längden 1 (ett tecken)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Inte tillräckligt med bytes för avkodning byte, eller ogiltigt format." +msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -579,7 +580,7 @@ msgstr "Fördubbla val" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Fördubbla Transponerade" +msgstr "Duplicera Transponerade" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -599,7 +600,7 @@ msgstr "Optimera Animation" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Rensa Animation" +msgstr "Städa-upp Animation" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -844,6 +845,7 @@ msgstr "" "vilotid." #: editor/connections_dialog.cpp +#, fuzzy msgid "Oneshot" msgstr "Oneshot" @@ -1044,14 +1046,14 @@ msgid "Owners Of:" msgstr "Ägare av:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Ta bort valda filer från projektet? (Kan ej återställas)" +msgstr "" +"Ta bort valda filer från projektet? (Kan ej återställas)\n" +"Du kan hitta de borttagna filerna i systemets papperskorg." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1059,7 +1061,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Filerna som tas bort krävs av andra resurser för att de ska fungera.\n" -"Ta bort dem ändå? (går inte ångra)" +"Ta bort dem ändå? (går inte ångra)\n" +"Du kan hitta de borttagna filerna i systemets papperskorg." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1070,9 +1073,8 @@ msgid "Error loading:" msgstr "Fel vid laddning:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Scenen misslyckades att ladda på grund av att beroenden saknas:" +msgstr "Inladdning misslyckades på grund av att beroenden saknas:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1239,7 +1241,7 @@ msgstr "Dekomprimerar Tillgångar" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "Följande filer gick inte att packa upp från tillägget:" +msgstr "Följande filer misslyckades att packas upp från paketet:" #: editor/editor_asset_installer.cpp msgid "And %s more files." @@ -1256,7 +1258,7 @@ msgstr "Klart!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" -msgstr "Packet Innehåll:" +msgstr "Paketets Innehåll:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1280,7 +1282,7 @@ msgstr "Byt namn på Ljud-Buss" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "Växla Ljud-Buss Volum" +msgstr "Växla Ljud-Buss Volym" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1405,7 +1407,7 @@ msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "Lägg till en ny Audio-Buss för detta layout" +msgstr "Lägg till en ny Audio-Buss för denna layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1446,21 +1448,16 @@ msgid "Valid characters:" msgstr "Giltiga tecken:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "" -"Ogiltigt namn. Får inte vara samma som ett befintligt engine class-namn." +msgstr "Får inte vara samma som ett befintligt engine class-namn." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn." +msgstr "Får inte vara samma som ett befintligt inbyggt typ-namn." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "" -"Ogiltigt namn. Får inte vara samma som ett befintligt global constant-namn." +msgstr "Får inte vara samma som ett befintligt globalt konstant-namn." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1532,7 +1529,6 @@ msgid "Updating Scene" msgstr "Uppdaterar Scen" #: editor/editor_data.cpp -#, fuzzy msgid "Storing local changes..." msgstr "Lagrar lokala ändringar..." @@ -1541,18 +1537,16 @@ msgid "Updating scene..." msgstr "Uppdaterar scen..." #: editor/editor_data.cpp editor/editor_properties.cpp -#, fuzzy msgid "[empty]" -msgstr "(tom)" +msgstr "[tom]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[inte sparad]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Vänligen välj en baskatalog först" +msgstr "Vänligen välj en baskatalog först." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1639,21 +1633,20 @@ msgstr "" "Etc 2' i Projektinställningarna." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import " -"Etc' i Projektinställningarna." +"Målplattformen kräver 'ETC' texturkomprimering för GLES2.\n" +"Aktivera 'Import Etc' i Projektinställningarna." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Mallfil hittades inte:" +msgstr "Mallfil hittades inte." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1684,14 +1677,12 @@ msgid "Asset Library" msgstr "Tillgångsbibliotek" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Scene Tree Editing" -msgstr "Scenträd (Noder):" +msgstr "Scenträd Redigering" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" -msgstr "Node Namn:" +msgstr "Nod Docka" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1741,22 +1732,20 @@ msgid "Enable Contextual Editor" msgstr "Aktivera kontextuell redigerare" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Properties:" -msgstr "Egenskaper" +msgstr "Egenskaper:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "Aktivera funktioner:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "Sök Klasser" +msgstr "Aktiverade Klasser:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "Fil '%s''s format är ogiltig, import avbruten" +msgstr "Fil '%s''s format är ogiltig, import avbruten." #: editor/editor_feature_profile.cpp msgid "" @@ -1767,9 +1756,8 @@ msgstr "" "avbruten." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Error saving profile to path: '%s'." -msgstr "Fel vid laddning av mall '%s'" +msgstr "Fel vid laddning av mall '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" @@ -1781,9 +1769,8 @@ msgid "Current Profile:" msgstr "Nuvarande Version:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Make Current" -msgstr "Nuvarande:" +msgstr "Gör till Nuvarande" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1836,7 +1823,7 @@ msgstr "Exportera Projekt" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Hantera Redigerarens Funktions Profiler" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1852,7 +1839,7 @@ msgstr "Välj Denna Mapp" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Kopiera Sökvägen" +msgstr "Kopiera Sökväg" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1946,33 +1933,28 @@ msgid "Move Favorite Down" msgstr "Flytta Favorit Ner" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Gå till överordnad mapp" +msgstr "Gå till föregående mapp." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Gå till överordnad mapp" +msgstr "Gå till nästa mapp." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Gå till överordnad mapp." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Sök Klasser" +msgstr "Uppdatera filer." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Kunde inte skapa mapp." +msgstr "Ta bort nuvarande mapp från favoriter." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Växla Dolda Filer" +msgstr "Växla synligheten av dolda filer." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1998,13 +1980,15 @@ msgstr "Fil:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "ScanSources" +msgstr "ScanKällor" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Det finns flera importörer för olika typer som pekar på filen %s, import " +"avbruten" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -2028,9 +2012,8 @@ msgid "Inherited by:" msgstr "Ärvd av:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Beskrivning:" +msgstr "Beskrivning" #: editor/editor_help.cpp #, fuzzy @@ -2043,12 +2026,11 @@ msgstr "Egenskaper" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "skriv över:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Standard" +msgstr "standard:" #: editor/editor_help.cpp msgid "Methods" @@ -2068,9 +2050,8 @@ msgid "Constants" msgstr "Konstanter" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Egenskapsbeskrivning:" +msgstr "Egenskapsbeskrivningar" #: editor/editor_help.cpp #, fuzzy @@ -2086,9 +2067,8 @@ msgstr "" "oss genom att [color=$color][url=$url]bidra med en[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Metodbeskrivning:" +msgstr "Metodbeskrivningar" #: editor/editor_help.cpp msgid "" @@ -2183,15 +2163,15 @@ msgstr "Egenskaper" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Egenskap:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Sätt" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Sätt Flera:" #: editor/editor_log.cpp msgid "Output:" @@ -2213,9 +2193,8 @@ msgid "Clear" msgstr "Rensa" #: editor/editor_log.cpp -#, fuzzy msgid "Clear Output" -msgstr "Output:" +msgstr "Rensa Utdata" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2225,11 +2204,11 @@ msgstr "Stanna" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Starta" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp #, fuzzy @@ -2238,7 +2217,7 @@ msgstr "Ladda ner" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Upp" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2246,27 +2225,27 @@ msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "Inkommande RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "Inkommande RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "Utgående RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "Utgående RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nytt Fönster" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Importerade resurser kan inte sparas." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2282,6 +2261,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Resursen kan inte sparas för att den inte hör inte till den redigerade " +"scenen. Gör den unik först." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2301,7 +2282,7 @@ msgstr "Fel vid sparande." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Kan inte öppna '%s'. Filen kan ha flyttats eller tagits bort." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -2340,6 +2321,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Scenen kan inte sparas för att det finns en cyklisk instansnings inkusion.\n" +"Försök lösa det och pröva sedan att spara igen." #: editor/editor_node.cpp #, fuzzy @@ -2352,7 +2335,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Kan inte skriva över en scen som fortfarande är öppen!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2375,6 +2358,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ett fel uppstod medans editor layouten sparades.\n" +"Se till att editorns användardata sökväg är skriv tillgänglig." #: editor/editor_node.cpp msgid "" @@ -2382,6 +2367,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Standard editor layouten överskriven.\n" +"För att återställa Standard layouten till sina bas inställningar, använd " +"Radera Layout valet och radera Standard Layouten." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2389,7 +2377,7 @@ msgstr "Layoutnamn hittades inte!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." -msgstr "" +msgstr "Återställde Standard layouten till sina bas inställningar." #: editor/editor_node.cpp msgid "" @@ -2448,7 +2436,7 @@ msgstr "Det finns ingen definierad scen att köra." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Spara scenen innan du kör..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2492,7 +2480,7 @@ msgstr "Misslyckades att ladda resurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "En root nod krävs för att spara scenen." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2536,6 +2524,8 @@ msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Den aktiva scenen har osparade ändringar.\n" +"Vill du ladda om den ändå? Detta kan inte ångras." #: editor/editor_node.cpp #, fuzzy @@ -2721,7 +2711,7 @@ msgstr "Stänga Övriga Flikar" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Stäng flikar till höger" #: editor/editor_node.cpp #, fuzzy @@ -2746,7 +2736,7 @@ msgstr "%d fler filer" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Dockposition" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2836,7 +2826,7 @@ msgstr "Ångra" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "Ångra" +msgstr "Återställ" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2848,45 +2838,40 @@ msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "Projektinställningar" +msgstr "Projektinställningar..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "Version:" +msgstr "Versionshantering" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "Ställ In Versionshantering" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Stäng Ner Versionshantering" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "Exportera" +msgstr "Exportera..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Öppna Projekthanteraren?" +msgstr "Öppna Projekthanteraren" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Verktyg" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "Föräldralös Resursutforskare" +msgstr "Föräldralös Resursutforskare..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2895,7 +2880,7 @@ msgstr "Avsluta till Projektlistan" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "Debugga" +msgstr "Felsök" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" @@ -2927,7 +2912,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Synliga Kollisionsformer" #: editor/editor_node.cpp msgid "" @@ -2976,9 +2961,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Övergångar" +msgstr "Redigerarinställningar..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2994,7 +2978,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Fullskärm" +msgstr "Växla Fullskärm" #: editor/editor_node.cpp #, fuzzy @@ -3018,9 +3002,8 @@ msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "Mallar" +msgstr "Hantera exportmallar..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3186,11 +3169,12 @@ msgid "Open & Run a Script" msgstr "Öppna & Kör ett Skript" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" -msgstr "Följande filer gick inte att packa upp från tillägget:" +msgstr "" +"Följande filer är nyare på disken.\n" +"Vilka åtgärder ska vidtas?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3243,9 +3227,8 @@ msgid "Warning!" msgstr "Varning!" #: editor/editor_path.cpp -#, fuzzy msgid "No sub-resources found." -msgstr "Resurser" +msgstr "Inga underresurser hittades." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" @@ -3257,9 +3240,8 @@ msgid "Thumbnail..." msgstr "Miniatyr..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Main Script:" -msgstr "Öppna Skript" +msgstr "Huvud Skript:" #: editor/editor_plugin_settings.cpp #, fuzzy @@ -3288,9 +3270,8 @@ msgid "Status:" msgstr "Status:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Redigera" +msgstr "Redigera:" #: editor/editor_profiler.cpp msgid "Measure:" @@ -3325,18 +3306,16 @@ msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp -#, fuzzy msgid "Time" -msgstr "Tid:" +msgstr "Tid" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Redigera tema..." +msgstr "Redigera Text:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3355,9 +3334,8 @@ msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "Tilldela" +msgstr "Tilldela..." #: editor/editor_properties.cpp #, fuzzy @@ -3556,9 +3534,8 @@ msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:" -msgstr "Fel vid laddning av mall '%s'" +msgstr "Fel vid skapande av sökväg för mallar:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -3722,15 +3699,19 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favoriter:" +msgstr "Favoriter" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3788,9 +3769,8 @@ msgid "Renaming folder:" msgstr "Byter namn på mappen:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating file:" -msgstr "Duplicera" +msgstr "Duplicerar fil:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3798,9 +3778,8 @@ msgid "Duplicating folder:" msgstr "Byter namn på mappen:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "Ny Ärvd Scen..." +msgstr "Ny Ärvd Scen" #: editor/filesystem_dock.cpp #, fuzzy @@ -3817,9 +3796,8 @@ msgid "Instance" msgstr "Instans" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" -msgstr "Favoriter:" +msgstr "Lägg till i Favoriter" #: editor/filesystem_dock.cpp #, fuzzy @@ -3841,14 +3819,12 @@ msgid "Move To..." msgstr "Flytta Till..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Ny Scen" +msgstr "Ny Scen..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "Nytt Skript" +msgstr "Nytt Skript..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3868,9 +3844,8 @@ msgid "Collapse All" msgstr "Stäng Alla" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicate..." -msgstr "Duplicera" +msgstr "Duplicera..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3942,19 +3917,16 @@ msgid "Find in Files" msgstr "%d fler filer" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Hitta" +msgstr "Hitta:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Skapa Mapp" +msgstr "Mapp:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtrera noder" +msgstr "Filter:" #: editor/find_in_files.cpp msgid "" @@ -3979,11 +3951,11 @@ msgstr "Avbryt" #: editor/find_in_files.cpp msgid "Find: " -msgstr "Hitta:" +msgstr "Hitta: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "Ersätt:" +msgstr "Ersätt: " #: editor/find_in_files.cpp #, fuzzy @@ -4158,9 +4130,8 @@ msgid "Select Importer" msgstr "Välj Node" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importera" +msgstr "Importör:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4168,6 +4139,10 @@ msgid "Reset to Defaults" msgstr "Ladda Standard" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -4258,9 +4233,8 @@ msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp -#, fuzzy msgid "Save the currently edited resource." -msgstr "Spara den nuvarande animationen" +msgstr "Spara den nuvarande redigerade resursen." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." @@ -4315,14 +4289,12 @@ msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "Språk" +msgstr "Språk:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Skript giltigt" +msgstr "Skript Namn:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4337,9 +4309,8 @@ msgstr "Skapa Prenumeration" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Radera punkter" +msgstr "Skapa punkter." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4350,9 +4321,8 @@ msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "Radera punkter" +msgstr "Radera punkter." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -4385,9 +4355,8 @@ msgstr "Lägg till Animation" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Ladda" +msgstr "Ladda..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4550,9 +4519,8 @@ msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Node Namn:" +msgstr "Nod Flyttad" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." @@ -4587,9 +4555,8 @@ msgid "Delete Node(s)" msgstr "Ta bort Nod(er)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Växla distraktionsfritt läge." +msgstr "Växla Filter På/Av" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4617,9 +4584,8 @@ msgid "Anim Clips" msgstr "Animklipp:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Ljudklipp:" +msgstr "Ljudklipp" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4627,21 +4593,18 @@ msgstr "Funktioner" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Node Namn:" +msgstr "Nod har bytt Namn" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Lägg Till Node" +msgstr "Lägg Till Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Redigera Filter" +msgstr "Redigera Filtrerade Spår:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4762,9 +4725,8 @@ msgid "Animation" msgstr "Animation" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Övergångar" +msgstr "Ändra Övergångar..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4932,14 +4894,12 @@ msgid "" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Skapa Ny" +msgstr "Skapa nya noder." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Anslut Noder" +msgstr "Anslut noder." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4956,12 +4916,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " -msgstr "Övergång:" +msgstr "Övergång: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Raw-Läge" +msgstr "Spel Läge:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -5549,9 +5508,8 @@ msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Skalnings förhållande:" +msgstr "Behåll Förhållande" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5865,9 +5823,8 @@ msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Anim Infoga Nyckel" +msgstr "Infoga nycklar (baserat på mask)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6314,16 +6271,16 @@ msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Uppdatera från scen" +msgstr "" +"Uppdatera från existerande scen?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "MeshLibrary..." +msgstr "MeshLibrary" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6930,21 +6887,16 @@ msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close and save changes?" -msgstr "" -"Stäng och spara ändringar?\n" -"\"" +msgstr "Stäng och spara ändringar?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Fel vid sparande av TileSet!" +msgstr "Fel vid sparande av TextFil:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Fel - Kunde inte skapa Skript i filsystemet." +msgstr "Kunde inte ladda filen vid:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6967,9 +6919,8 @@ msgid "Error importing theme." msgstr "Fel vid sparande av scenen." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Fel vid laddning:" +msgstr "Fel vid Importering" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7077,9 +7028,8 @@ msgid "File" msgstr "Fil" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Öppen" +msgstr "Öppna..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -7114,9 +7064,8 @@ msgid "Theme" msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importera Tema" +msgstr "Importera Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -7172,9 +7121,8 @@ msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "Öppna Senaste" +msgstr "Öppna Godot online dokumentation." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -7218,33 +7166,30 @@ msgid "Connections to method:" msgstr "Anslut Till Node:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Source" -msgstr "Källa:" +msgstr "Källa" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "Anslut '%s' till '%s'" +msgstr "" +"Saknar ansluten metod '%s' för signalen '%s' från noden '%s' till noden '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Rad:" +msgstr "Rad" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Funktion:" +msgstr "Gå till Funktion" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -7397,14 +7342,12 @@ msgid "Remove All Bookmarks" msgstr "Ta bort Alla" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "Ta bort Funktion" +msgstr "Gå till Funktion..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "Gå till Rad" +msgstr "Gå till Rad..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7862,9 +7805,8 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Inställningar" +msgstr "Inställningar..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -8034,9 +7976,8 @@ msgid "Update Preview" msgstr "Förhandsgranska" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Inställningar" +msgstr "Inställningar:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8052,9 +7993,8 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Misslyckades att ladda resurs." +msgstr "Det gick inte att läsa in bilder" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8086,9 +8026,8 @@ msgid "Move Frame" msgstr "Flytta Nod(er)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animationer" +msgstr "Animationer:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8109,9 +8048,8 @@ msgid "Animation Frames:" msgstr "Nytt Animationsnamn:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "Flytta nuvarande spår upp." +msgstr "Lägg till en Textur från en Fil" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" @@ -8222,9 +8160,8 @@ msgid "Remove All" msgstr "Ta bort Alla" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "Redigera tema..." +msgstr "Redigera Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -8371,9 +8308,8 @@ msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Ogiltigt namn." +msgstr "Fixa Ogiltiga Tiles" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8595,19 +8531,16 @@ msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Klistra in Animation" +msgstr "Klistra in bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "Radera punkter" +msgstr "Radera bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Skapa Ny" +msgstr "Skapa en ny rektangel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8615,9 +8548,8 @@ msgid "New Rectangle" msgstr "Ny Scen" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Skapa Prenumeration" +msgstr "Skapa en ny polygon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8684,25 +8616,28 @@ msgid "Delete selected Rect." msgstr "Ta bort valda filer?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"Markera nuvarande redigerad sub-tile.\n" +"Klicka på en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Radera punkter" +msgstr "Radera polygon." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"LMB: Aktivera bit.\n" +"RMB: Avaktivera bit.\n" +"Shift+LMB: Aktivera vildkorts bit.\n" +"Klicka på en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8718,11 +8653,12 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "Skapa Mapp" +msgstr "" +"Välj sub-tile för att ändra dess z-index.\n" +"Klicka på en annan Tile för att redigera den." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" @@ -8829,9 +8765,8 @@ msgid "This property can't be changed." msgstr "Åtgärden kan inte göras utan en scen." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "TileSet..." +msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." @@ -8932,14 +8867,12 @@ msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "Output:" +msgstr "Lägg till Utdata" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "Skala:" +msgstr "Skalär" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -8954,9 +8887,8 @@ msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "Favoriter:" +msgstr "Lägg till inmatningsport" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" @@ -8972,9 +8904,8 @@ msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra inmatningsport namn" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" @@ -8991,9 +8922,8 @@ msgid "Remove output port" msgstr "Ta Bort Mall" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "Nuvarande Version:" +msgstr "Ställ in uttryck" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" @@ -9012,9 +8942,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Node Namn:" +msgstr "Nod(er) Flyttade" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9054,9 +8983,8 @@ msgid "Light" msgstr "Höger" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Skapa Node" +msgstr "Visa den resulterande skuggningskoden." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9064,18 +8992,16 @@ msgid "Create Shader Node" msgstr "Skapa Node" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "Funktion:" +msgstr "Färg funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "Skapa Funktion" +msgstr "Gråskala funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." @@ -9086,9 +9012,8 @@ msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Byt namn på funktion" +msgstr "Sepia funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." @@ -9127,14 +9052,12 @@ msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Konstant" +msgstr "Färg konstant." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Transformera" +msgstr "Färg enhetlig." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -9243,9 +9166,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Skala urval" +msgstr "Skalär funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." @@ -9478,9 +9400,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Transformera" +msgstr "Skalär uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -9503,9 +9424,8 @@ msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "Transformera" +msgstr "Transformera funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9547,19 +9467,16 @@ msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transformera" +msgstr "Transformera konstant." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transformera" +msgstr "Transformera uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Ta bort Funktion" +msgstr "Vektor funktion." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9800,9 +9717,8 @@ msgid "Exporting All" msgstr "Exportera" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "Sökvägen finns inte." +msgstr "Den angivna export vägen finns inte:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -9881,9 +9797,8 @@ msgid "Script" msgstr "Nytt Skript" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Exportera Projekt" +msgstr "Skript Exporterings Läge:" #: editor/project_export.cpp msgid "Text" @@ -9980,9 +9895,8 @@ msgid "Imported Project" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Projektnamn:" +msgstr "Ogiltigt projektnamn." #: editor/project_manager.cpp #, fuzzy @@ -10115,9 +10029,8 @@ msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Kan inte öppna projekt" +msgstr "Kan inte öppna projekt vid '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -10299,9 +10212,8 @@ msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Åtgärdens Dödzon" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" @@ -10670,9 +10582,8 @@ msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "Nuvarande Version:" +msgstr "Använd Vanliga Uttryck" #: editor/rename_dialog.cpp #, fuzzy @@ -10684,18 +10595,16 @@ msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Node Namn:" +msgstr "Nod namn" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Node Namn:" +msgstr "Nod typ" #: editor/rename_dialog.cpp #, fuzzy @@ -10726,9 +10635,8 @@ msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Steg (s):" +msgstr "Steg" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10785,9 +10693,8 @@ msgid "Regular Expression Error:" msgstr "Nuvarande Version:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "Giltiga tecken:" +msgstr "Vid tecken %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -10898,14 +10805,12 @@ msgid "Make node as Root" msgstr "Gör nod som Rot" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort %d noder och alla barn?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort %d noder?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10916,9 +10821,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10955,9 +10859,8 @@ msgid "New Scene Root" msgstr "Ny Scenrot" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Skapa Node" +msgstr "Skapa Rot Nod:" #: editor/scene_tree_dock.cpp #, fuzzy @@ -11049,7 +10952,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "Lägg till Barn-Node" +msgstr "Lägg till Barn-Nod" #: editor/scene_tree_dock.cpp #, fuzzy @@ -11079,16 +10982,15 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "Kopiera Node-Sökväg" +msgstr "Kopiera Nod-Sökväg" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Lägga till/Skapa en Ny Node" +msgstr "Lägg till/Skapa en Ny Node." #: editor/scene_tree_dock.cpp msgid "" @@ -11161,9 +11063,8 @@ msgid "" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Öppna Skript" +msgstr "Öppna Skript:" #: editor/scene_tree_editor.cpp msgid "" @@ -11172,13 +11073,12 @@ msgid "" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "Barn är inte valbara.\n" -"Klicka för att göra valbara" +"Klicka för att göra valbara." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -11211,14 +11111,12 @@ msgid "Select a Node" msgstr "Välj en Node" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "Sökvägen är tom" +msgstr "Sökvägen är tom." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Sökvägen är tom" +msgstr "Filnamn är tom." #: editor/script_create_dialog.cpp msgid "Path is not local." @@ -11230,9 +11128,8 @@ msgid "Invalid base path." msgstr "Ogiltig Sökväg." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Katalog med samma namn finns redan" +msgstr "Katalog med samma namn finns redan." #: editor/script_create_dialog.cpp msgid "File does not exist." @@ -11296,14 +11193,12 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "Skript giltigt" +msgstr "Skript väg/namn är ogiltigt." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "Tillåtna: a-z, a-Z, 0-9 och _" +msgstr "Tillåtna: a-z, A-Z, 0-9, _ och ." #: editor/script_create_dialog.cpp #, fuzzy @@ -11311,14 +11206,12 @@ msgid "Built-in script (into scene file)." msgstr "Åtgärder med scenfiler." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Skapa ny Skript-fil" +msgstr "Kommer att skapa ny skript-fil." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "Ladda in befintlig Skript-fil" +msgstr "Kommer att ladda en befintlig Skript-fil." #: editor/script_create_dialog.cpp msgid "Script file already exists." @@ -11331,19 +11224,16 @@ msgid "" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Klassnamn" +msgstr "Klassnamn:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Mall" +msgstr "Mall:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Öppna Skript" +msgstr "Inbyggd Skript:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11358,9 +11248,8 @@ msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Varning" +msgstr "Varning:" #: editor/script_editor_debugger.cpp msgid "Error:" @@ -11377,9 +11266,8 @@ msgid "C++ Error:" msgstr "Fel:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "Källa:" +msgstr "C++ Källa" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11400,9 +11288,8 @@ msgid "Errors" msgstr "Fel" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Barnprocess Ansluten" +msgstr "Barnprocess ansluten." #: editor/script_editor_debugger.cpp #, fuzzy @@ -11615,9 +11502,8 @@ msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Flytta nuvarande spår upp." +msgstr "Ta bort aktuell post" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -11849,18 +11735,16 @@ msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Sektioner:" +msgstr "Direkt ljus" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Nuvarande Version:" +msgstr "Efterbehandling" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy @@ -11986,14 +11870,12 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Favoriter:" +msgstr "Lägg till Ingångsport" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "Favoriter:" +msgstr "Lägg till Utgångsport" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -12001,27 +11883,24 @@ msgid "Override an existing built-in function." msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Skapa Ny" +msgstr "Skapa en ny funktion." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variabler:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Skapa Ny" +msgstr "Skapa en ny variabel." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signaler:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Skapa Prenumeration" +msgstr "Skapa en ny signal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -12226,33 +12105,28 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "Gör Patch" +msgstr "Skapa Verktyg:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Medlemmar:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Ändra Typ" +msgstr "Ändra Bas Typ:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Lägg Till Node" +msgstr "Lägg Till Noder..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Lägg till Funktion" +msgstr "Lägg till Funktion..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Funktioner:" +msgstr "funktions_namn" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -12436,9 +12310,8 @@ msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Ogiltigt namn." +msgstr "Ogiltigt paket namn:" #: platform/android/export/export.cpp msgid "" @@ -12529,9 +12402,8 @@ msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Ogiltig teckenstorlek." +msgstr "Ogiltig identifierare:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -12554,9 +12426,8 @@ msgid "Could not write file:" msgstr "Kunde inte skriva till filen:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "Kunde inte skapa mapp." +msgstr "Kunde inte öppna mall för export:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" @@ -12590,14 +12461,12 @@ msgid "Invalid package publisher display name." msgstr "Ogiltigt namn." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Projektnamn:" +msgstr "Ogiltig produkt GUID." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Ogiltig Sökväg" +msgstr "Ogiltigt GUID utgivare." #: platform/uwp/export/export.cpp #, fuzzy @@ -12848,9 +12717,8 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin kräver en ARVRCamera Barn-Node" +msgstr "ARVROrigin kräver en ARVRCamera Barn-Node." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -12875,9 +12743,8 @@ msgid "Saving lightmaps" msgstr "Genererar Lightmaps" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Klar!" +msgstr "Klar" #: scene/3d/collision_object.cpp msgid "" @@ -13088,9 +12955,8 @@ msgid "Invalid animation: '%s'." msgstr "Ogiltig animation: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Anslut '%s' till '%s'" +msgstr "Inget anslutet till inmatning '%s' av nod '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -13137,9 +13003,8 @@ msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Lägg till nuvarande färg som en förinställning" +msgstr "Lägg till nuvarande färg som en förinställning." #: scene/gui/container.cpp msgid "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 9f9f40b54b..0fbcb5c3eb 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -3527,6 +3527,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3921,6 +3926,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 50c0fb5a4b..de9f84e3a4 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -3497,6 +3497,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3887,6 +3892,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 76a2d3c125..4ac8875aa6 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -4,7 +4,7 @@ # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. -# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. +# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020, 2021. # Anonymous <noreply@weblate.org>, 2020. # Lon3r <mptube.p@gmail.com>, 2020. # Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021. @@ -12,8 +12,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-15 10:51+0000\n" -"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" +"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2489,9 +2489,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'" #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "ไม่พบชื่อสคริปต์ในปลั๊กอิน: 'res://addons/%s'" +msgstr "ไม่พบไฟล์สคริปต์สำหรับปลั๊กอินที่: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -3069,13 +3068,12 @@ msgid "Open & Run a Script" msgstr "เปิดและรันสคริปต์" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" -"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n" -"จะทำอย่างไรต่อไป?:" +"ไฟล์เหล่านี้มีความใหม่กว่าบนดิสก์\n" +"ต้องจะทำอย่างไรต่อไป?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3603,6 +3601,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "การนำเข้าไฟล์นี้ถูกปิด, ดังนั้นจึงไม่สามารถเปิดเพื่อแก้ไขใดๆได้" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก" @@ -3988,19 +3991,20 @@ msgid "Saving..." msgstr "กำลังบันทึก..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "โหมดเลือก" +msgstr "เลือกตัวนำเข้า" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "นำเข้า" +msgstr "ตัวนำเข้า:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "โหลดค่าเริ่มต้น" +msgstr "รีเซ็ตเป็นค่าเริ่มต้น" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "เก็บไฟล์ (ไม่นำเข้า)" #: editor/import_dock.cpp msgid "%d Files" @@ -4957,9 +4961,8 @@ msgid "Got:" msgstr "ที่ได้รับ:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "ผิดพลาดในการตรวจสอบแฮช SHA256" +msgstr "ผิดพลาดในการตรวจสอบแฮช SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5090,13 +5093,12 @@ msgid "Assets ZIP File" msgstr "ทรัพยากรไฟล์ ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"ไม่สามารถเลือกตำแหน่งที่จะบันทึกภาพ lightmap\n" -"กรุณาบันทึกฉาก (เพื่อบันทึกภาพในโฟลเดอร์เดียวกัน) หรือระบุตำแหน่งในคุณสมบัติของ BakedLightmap" +"ไม่สามารถกำหนดตำแหน่งการบันทึกสำหรับภาพ lightmap\n" +"ลองบันทึกฉากของคุณแล้วลองอีกครั้ง" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5111,27 +5113,28 @@ msgstr "ผิดพลาดขณะสร้างภาพ lightmap กร #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" +msgstr "การกำหนดขนาด lightmap ล้มเหลว ขนาด lightmap สูงสุดเล็กเกินไป?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." -msgstr "" +msgstr "mesh บางส่วนไม่ถูกต้อง ตรวจสอบให้แน่ใจว่าค่า UV2 อยู่ในพื้นที่สี่เหลี่ยม [0.0,1.0]" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"เอดิเตอร์ Godot ถูกสร้างโดยไม่ได้สนับสนุน ray tracing ดังนั้นจึงไม่สามารถ bake lightmaps " +"ได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "เลือกไฟล์เทมเพลต" +msgstr "เลือกไฟล์ bake ของ lightmap :" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6211,9 +6214,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "แปลงเป็น CPUParticles" +msgstr "แปลงเป็น CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -7238,9 +7240,8 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "ขนาด: " +msgstr "ขนาด" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -9876,9 +9877,8 @@ msgid "Projects" msgstr "โปรเจกต์" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "กำลังเรียกข้อมูล โปรดรอ..." +msgstr "กำลังโหลด โปรดรอ..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10246,9 +10246,8 @@ msgid "Plugins" msgstr "ปลั๊กอิน" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "โหลดค่าเริ่มต้น" +msgstr "นำเข้าค่าเริ่มต้น" #: editor/property_editor.cpp msgid "Preset..." @@ -10497,12 +10496,10 @@ msgid "Instance Child Scene" msgstr "อินสแตนซ์ฉากลูก" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "ทำกับโหนดของฉากอื่นไม่ได้!" +msgstr "ไม่สามารถวางโหนดรากในฉากเดียวกัน" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" msgstr "วางโหนด" @@ -10632,7 +10629,6 @@ msgid "Attach Script" msgstr "แนบสคริปต์" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "ตัดโหนด" @@ -11437,36 +11433,31 @@ msgstr "มอบทรัพยากร MeshLibrary ให้กับ GridMap #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "เริ่มต้น Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "กำลังเตรียมโครงสร้างข้อมูล" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "สร้าง AABB" +msgstr "สร้างบัฟเฟอร์" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "ทิศทาง" +msgstr "lighting แบบตรง" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "ย่อหน้าขวา" +msgstr "lighting แบบอ้อม" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" msgstr "หลังประมวลผล" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "วางแนวแสง:" +msgstr "กำลังพล็อต lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11966,9 +11957,8 @@ msgid "Select device from the list" msgstr "เลือกอุปกรณ์จากรายชื่อ" #: platform/android/export/export.cpp -#, fuzzy msgid "Unable to find the 'apksigner' tool." -msgstr "ไม่สามารถหา zipalign tool" +msgstr "ไม่สามารถหาเครื่องมือ 'apksigner'" #: platform/android/export/export.cpp msgid "" @@ -11985,14 +11975,12 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก" #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" +msgstr "ต้องการที่อยู่ของ Android SDK ที่ถูกต้อง ในการตั้งค่าเอดิเตอร์" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" +msgstr "ที่อยู่ Android SDK ไม่ถูกต้องในตั้งค่าของเอดิเตอร์" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" @@ -12000,12 +11988,11 @@ msgstr "ไดเร็กทอรี 'platform-tools' หายไป!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "ไม่พบคำสั่ง adb ของ Android SDK platform-tools" #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" +msgstr "โปรดตรวจสอบในไดเร็กทอรี Android SDK ที่ระบุใตัวตั้งค่าของเอดิเตอร์" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" @@ -12013,7 +12000,7 @@ msgstr "ไดเร็กทอรี 'build-tools' หายไป!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "ไม่พบคำสั่ง apksigner ของ Android SDK build-tools" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12261,11 +12248,11 @@ msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่ #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 3 จุด ในโหมดการสร้างแบบ 'Solids'" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12454,27 +12441,23 @@ msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็น #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "กำลังหา meshes และ lights" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "วิเคราะห์พื้นผิว..." +msgstr "กำลังเตรียมรูปเรขาคณิต (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "แสดงสภาพแวดล้อม" +msgstr "กำลังเตรียมสภาพแวดล้อม" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "กำลังสร้าง Lightmaps" +msgstr "กำลังสร้าง capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "กำลังสร้าง Lightmaps" +msgstr "กำลังบันทึก lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -12846,7 +12829,7 @@ msgstr "ขนาดวิวพอร์ตจะต้องมากกว่ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." -msgstr "" +msgstr "พอร์ตตัวอย่างเชื่อมต่ออยู่แต่ไม่ได้ใช้ ควรที่จะเปลี่ยนเป็น \"SamplerPort\"" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 9a815d3f25..619bd94bb1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -61,8 +61,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" -"Last-Translator: furkan atalar <fatalar55@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -70,7 +70,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2579,9 +2579,8 @@ msgstr "" "başarısız oldu." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "Eklentideki betik alanı bulunamıyor: 'res://addons/%s'." +msgstr "Eklentide için betik alanı bulunamıyor: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -3722,6 +3721,13 @@ msgstr "" "aktarın." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"İçe aktarma bu dosya için devre dışı bırakıldı, bu nedenle düzenleme için " +"açılamıyor." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kaynakların kökü taşınamaz/yeniden adlandırılamaz." @@ -4124,6 +4130,10 @@ msgid "Reset to Defaults" msgstr "Varsayılanlara dön" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Dosyayı Koru (İçeri Aktarma Yok)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d Dosya" @@ -10450,9 +10460,8 @@ msgid "Plugins" msgstr "Eklentiler" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Varsayılanları İçe Aktar" +msgstr "Öntanımlı İçe Aktarma Ayarları" #: editor/property_editor.cpp msgid "Preset..." @@ -12494,11 +12503,12 @@ msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Geçersiz çokgen. 'Solids' oluşturma modunda en az 3 nokta gereklidir." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Geçersiz çokgen. 'Segments' oluşturma modunda en az 2 nokta gereklidir." #: scene/2d/collision_shape_2d.cpp msgid "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index c4614c7eb3..893d4134db 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -3495,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3885,6 +3890,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 6a8af58119..3dd58a87f4 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,8 +20,8 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-10 22:14+0000\n" -"Last-Translator: Tymofij Lytvynenko <till.svit@gmail.com>\n" +"PO-Revision-Date: 2021-03-31 03:53+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3695,6 +3695,13 @@ msgstr "" "імпортуйте вручну." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Імпортування для цього файла вимкнено, тому його не можна відкрити для " +"редагування." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Неможливо перемістити/перейменувати корінь ресурсів." @@ -4095,6 +4102,10 @@ msgid "Reset to Defaults" msgstr "Відновити типові параметри" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Зберегти файл (не імпортувати)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d файлів" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a2e1decab6..78698e90ba 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -3561,6 +3561,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" @@ -3965,6 +3970,10 @@ msgid "Reset to Defaults" msgstr "" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "اثاثہ کی زپ فائل" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 94692dc9b2..fa600ca176 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" "Last-Translator: Rev <revolnoom7801@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -51,11 +51,11 @@ msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp l #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Dữ liệu vào không hợp lệ %i (không được thông qua)" +msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self không thể sử dụng vì instance là null (không thông qua)" +msgstr "Không thể sử dụng self vì instance là null (không thông qua)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -75,7 +75,7 @@ msgstr "Đối số không hợp lệ để dựng '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "Khi cuộc gọi đến '%s':" +msgstr "Khi gọi đến '%s':" #: core/ustring.cpp msgid "B" @@ -175,27 +175,23 @@ msgstr "Đổi Function Gọi Animation" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Đổi nhiều thời gian khung hình" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Đổi Transition Animation" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Đổi Transform Animation" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Đổi giá trị khung hình" +msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Đổi Function Gọi Animation" +msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -224,11 +220,11 @@ msgstr "Theo dõi đường cong Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Bản nhạc phát lại âm thanh" +msgstr "Kênh Âm Thanh" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Ngưng chạy animation. (S)" +msgstr "Kênh Hoạt Ảnh" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -265,7 +261,7 @@ msgstr "Thay đổi đường dẫn Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Bật hoặc tắt track này, on/off" +msgstr "Bật/tắt kênh này." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -285,7 +281,7 @@ msgstr "Bỏ track này." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "Bước: " +msgstr "Thời gian (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -407,7 +403,7 @@ msgstr "Sắp xếp lại Tracks" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Các chuyển đổi chỉ có thể áp dụng cho các node Spatial" +msgstr "Các chuyển đổi chỉ có thể áp dụng cho các nút dựa trên kiểu Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -432,7 +428,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "Không thể thêm track mới mà không có root." +msgstr "Không thể thêm track mới mà không có root" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -444,7 +440,7 @@ msgstr "Thêm Bezier Track" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "Đường dẫn không hợp lệ, không thể thêm khoá." +msgstr "Đường dẫn không hợp lệ, nên không thể thêm khóa." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -503,25 +499,21 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"Cáianimation này thuộc về một cảnh đã nhập, vì vậy những thay đổi đối với " -"các bản nhạc đã nhập sẽ không được lưu.\n" +"Hoạt ảnh này thuộc về một Cảnh được Nhập, nên các thay đổi lên track được " +"Nhập sẽ không được lưu lại.\n" "\n" -"Để bật khả năng thêm các bản nhạc tùy chỉnh, hãy điều hướng đến cài đặt nhập " -"của cảnh và đặt\n" -"\"animation > Lưu trữ\" thành \"Tệp\", bật \"Hoạt hình> Giữ các bản nhạc tùy " -"chỉnh\", sau đó nhập lại.(vn)\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" -"\", sau đó nhập lại (english).\n" -"Hoặc, sử dụng cài đặt trước nhập khẩu nhập hình ảnh động để tách các tệp." +"Để bật khả năng thêm track tùy ý, đi đến cài đặt của Cảnh được Nhập rồi đặt\n" +"\"Hoạt Ảnh > Lưu trữ\" thành \"Tệp\", bật \"Hoạt ảnh > Giữ các track tùy " +"chỉnh\", sau đó Nhập lại.\n" +"Hoặc, dùng một Cài đặt trước nhập để Nhập hoạt ảnh ra các tệp khác nhau." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animation." +msgstr "Chọn một AnimationPlayer để tạo và chỉnh sửa Hoạt Ảnh." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -533,7 +525,7 @@ msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Chụp:" +msgstr "Dính:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -652,12 +644,11 @@ msgstr "Dọn dẹp" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "Tỉ lệ Scale:" +msgstr "Tỉ lệ phóng đại:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "Chọn các Track để sao chép:" +msgstr "Chọn các Track để sao chép" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -670,7 +661,7 @@ msgstr "Sao chép" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "Chọn tất cả/ hoặc không" +msgstr "Chọn/Bỏ tất cả" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -678,7 +669,7 @@ msgstr "Thêm Track Âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Thay đổi thời điểm bắt đầu phát track âm thanh." +msgstr "Thay đổi thời điểm bắt đầu phát track âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" @@ -705,19 +696,16 @@ msgid "Line Number:" msgstr "Dòng số:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Thay thế ..." +msgstr "Đã thay %d." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Tìm thấy %d khớp." +msgstr "%d khớp." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Tìm thấy %d khớp." +msgstr "%d khớp." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -737,7 +725,7 @@ msgstr "Thay thế tất cả" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Chỉ lựa chọn" +msgstr "Chỉ chọn" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -746,7 +734,7 @@ msgstr "Chuẩn" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Hiện/Ẩn bảng Tệp lệnh" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -762,7 +750,7 @@ msgstr "Thu nhỏ" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Đặt lại phóng" +msgstr "Đặt lại độ phóng" #: editor/code_editor.cpp msgid "Warnings" @@ -827,7 +815,7 @@ msgstr "Thêm đối số mở rộng:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Mở rộng Đối số được gọi:" +msgstr "Đối số mở rộng được gọi:" #: editor/connections_dialog.cpp msgid "Receiver Method:" @@ -845,7 +833,7 @@ msgstr "Trì hoãn" msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rãnh." +"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -1048,11 +1036,12 @@ msgid "Owners Of:" msgstr "Sở hữu của:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)" +msgstr "" +"Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)\n" +"Bạn có thể khôi phục chúng trong thùng rác của hệ thống." #: editor/dependency_editor.cpp msgid "" @@ -1061,6 +1050,9 @@ msgid "" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" +"Các tài nguyên khác cần những tệp bị xóa này mới hoạt động được.\n" +"Vẫn xóa hả? (không hồi được đâu)\n" +"Bạn có thể khôi phục chúng trong thùng rác hệ thống." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1072,11 +1064,11 @@ msgstr "Lỗi tải nạp:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Tải thất bại do thiếu phần phụ thuộc:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "Luôn mở" +msgstr "Cứ mở thôi" #: editor/dependency_editor.cpp msgid "Which action should be taken?" @@ -1092,7 +1084,7 @@ msgstr "Lỗi tải nạp!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Xoá vĩnh viễn các đối tượng %d? (Không thể hoàn lại!)" +msgstr "Xoá vĩnh viễn %d đối tượng? (Không thể hoàn lại!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1116,7 +1108,7 @@ msgstr "Sở hữu" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Tài nguyên không có quyền sở hữu rõ ràng:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1166,14 +1158,12 @@ msgid "Gold Sponsors" msgstr "Nhà tài trợ Vàng" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Người ủng hộ Bạc" +msgstr "Nhà tài trợ Bạc" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Người ủng hộ Đồng" +msgstr "Nhà tài trợ Đồng" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1197,15 +1187,13 @@ msgstr "Người ủng hộ" #: editor/editor_about.cpp msgid "License" -msgstr "Cấp phép" +msgstr "Giấy phép" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" -msgstr "Cấp phép nhóm thứ ba" +msgstr "Giấy phép bên thứ ba" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1230,27 +1218,24 @@ msgid "Licenses" msgstr "Các giấy phép" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Lỗi không thể mở gói, không phải dạng nén." +msgstr "Lỗi không thể mở gói, không phải dạng nén ZIP." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "Tam giác đã tồn tại." +msgstr "%s (Đã tồn tại)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "Giải nén Assets" +msgstr "Giải nén tài nguyên" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "Không thể lấy các tệp sau khỏi gói:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "And %s more files." -msgstr "%d thêm các tệp tin" +msgstr "Và %s tệp nữa." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1262,9 +1247,8 @@ msgid "Success!" msgstr "Thành công!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "Nội dung:" +msgstr "Trong Gói có:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1284,11 +1268,11 @@ msgstr "Thêm hiệu ứng" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Đổi tên Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Thay đổi âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1296,7 +1280,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "" +msgstr "Bật/Tắt Âm Thanh của Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" @@ -1308,19 +1292,19 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Thêm hiệu ứng vào Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Di chuyển hiệu ứng Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Xóa hiệu ứng của Bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Kéo & thả để sắp xếp lại." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1336,12 +1320,12 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "" +msgstr "Tùy chọn Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "Nhân bản" +msgstr "Nhân đôi" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1357,23 +1341,23 @@ msgstr "Âm thanh" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "" +msgstr "Thêm Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Không thể xóa Bus âm thanh chủ!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "" +msgstr "Xóa Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "" +msgstr "Nhân bản Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Đặt lại âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1381,7 +1365,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "" +msgstr "Lưu bố cục Bus âm thanh thành..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1389,7 +1373,7 @@ msgstr "Vị trí cho Bố cục mới..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "" +msgstr "Mở bố cục Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." @@ -1401,20 +1385,19 @@ msgstr "Bố trí" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Error saving file: %s" -msgstr "Lỗi tải font." +msgstr "Lỗi lưu tệp: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Thêm Bus" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "" +msgstr "Thêm Bus âm thanh mới cho bố cục." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1424,7 +1407,7 @@ msgstr "Nạp" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Nạp một bố cục Bus có sẵn." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1432,7 +1415,7 @@ msgstr "Lưu thành" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Lưu bố cục Bus này vào tệp." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1440,11 +1423,11 @@ msgstr "Nạp mặc định" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Nạp bố cục Bus mặc định." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Tạo bố cục Bus mới." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1456,15 +1439,15 @@ msgstr "Ký tự hợp lệ:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Không được trùng tên với một lớp có sẵn của công cụ lập trình." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "" +msgstr "Không được trùng với tên một kiểu có sẵn đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Không được trùng với tên một hằng số toàn cục đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1476,7 +1459,7 @@ msgstr "Nạp tự động '%s' đã tồn tại!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Đổi tên" +msgstr "Đổi tên Nạp tự động" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1488,7 +1471,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Xóa Nạp tự động" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" @@ -1500,7 +1483,7 @@ msgstr "Sắp xếp lại Autoloads" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Không thể thêm nạp tự động:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1549,7 +1532,7 @@ msgstr "[rỗng]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "[chưa save]" +msgstr "[chưa lưu]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." @@ -1587,7 +1570,7 @@ msgstr "Lưu trữ tệp tin:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Không thấy mẫu xuất nào ở đường dẫn mong đợi:" #: editor/editor_export.cpp msgid "Packing" @@ -1621,22 +1604,20 @@ msgstr "" "Trình điều khiển Dự phòng'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Nền tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Bật 'Nhập ETC' trong Cài đặt " -"Dự án." +"Nền tảng yêu cầu dùng kiểu nén 'PVRTC' cho GLES2. Hãy bật 'Nhập Pvrtc' trong " +"Cài đặt Dự án." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Nền tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Bật 'Nhập ETC2' trong Cài " -"đặt Dự án." +"Nền tảng yêu cầu dùng kiểu nén 'ETC2' hoặc 'PVRTC' cho GLES3. Hãy bật 'Nhập " +"ETC2' hoặc 'Nhập Pvrtc' trong Cài đặt Dự án." #: editor/editor_export.cpp #, fuzzy @@ -1659,8 +1640,9 @@ msgstr "Không tìm thấy mẫu gỡ lỗi tuỳ chỉnh." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#, fuzzy msgid "Custom release template not found." -msgstr "" +msgstr "Không tìm thấy mẫu phát hành tùy chỉnh." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1725,7 +1707,7 @@ msgstr "(Đã tắt trình chỉnh sửa)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "Tuỳ chọn lớp:" +msgstr "Tuỳ chọn Lớp:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -1748,11 +1730,10 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "Hồ sơ '%s' đã tồn tại. Di chuyển hồ sơ trước khi nhập, huỷ nhập." +msgstr "Hồ sơ '%s' đã tồn tại. Hãy xóa hồ sơ đấy trước khi nhập, đã dừng nhập." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." @@ -1763,9 +1744,8 @@ msgid "Unset" msgstr "Bỏ đặt" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Hồ sơ hiện tại" +msgstr "Hồ sơ hiện tại:" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1780,16 +1760,15 @@ msgstr "Mới" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Nhập vào" +msgstr "Nhập" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Xuất ra" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Hồ sơ khả dụng" +msgstr "Hồ sơ khả dụng:" #: editor/editor_feature_profile.cpp msgid "Class Options" @@ -1856,7 +1835,7 @@ msgstr "Làm mới" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Đã nhận diện hết" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1919,39 +1898,35 @@ msgstr "Tập trung Đường dẫn" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Di chuyển Ưa thích lên" +msgstr "Di chuyển mục Ưa thích lên" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Di chuyển Ưa thích xuống" +msgstr "Di chuyển mục Ưa thích xuống" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Đến thư mục cha" +msgstr "Quay lại thư mục trước." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Đến thư mục cha" +msgstr "Đến thư mục tiếp theo." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "Đến thư mục cha" +msgstr "Đến thư mục mẹ." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Tìm kiếm tệp tin" +msgstr "Làm mới các tệp." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "Bỏ yêu thích thư mục hiện tại." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "Bật tắt hiện các tệp tin ẩn." +msgstr "Hiện/ẩn các tệp ẩn." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1984,10 +1959,12 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Có nhiều trình nhập cho nhiều loại khác nhau cùng chỉ đến tệp %s, đã ngừng " +"nhập" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Nhập lại tài nguyên" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -2007,28 +1984,24 @@ msgid "Inherited by:" msgstr "Được thừa kế bởi:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Mô tả:" +msgstr "Mô tả" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "Hướng dẫn trực tuyến:" +msgstr "Hướng dẫn trực tuyến" #: editor/editor_help.cpp msgid "Properties" msgstr "Thuộc tính" #: editor/editor_help.cpp -#, fuzzy msgid "override:" -msgstr "Ghi đè" +msgstr "Ghi đè:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "Mặc định" +msgstr "mặc định:" #: editor/editor_help.cpp msgid "Methods" @@ -2036,7 +2009,7 @@ msgstr "Hàm" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Cài đặt Tông màu" #: editor/editor_help.cpp msgid "Enumerations" @@ -2044,23 +2017,23 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Hằng số" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Mô tả ngắn gọn:" +msgstr "Mô tả thuộc tính" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "Giá trị:" +msgstr "(giá trị)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Hiện thuộc tính này chưa được mô tả. Các bạn [color=$color][url=$url]đóng " +"góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2071,21 +2044,21 @@ msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng " +"góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Tìm sự giúp đỡ" +msgstr "Tìm trợ giúp" #: editor/editor_help_search.cpp -#, fuzzy msgid "Case Sensitive" -msgstr "Đóng Cảnh" +msgstr "Phân biệt hoa thường" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Tìm kiếm" +msgstr "Hiện cấp bậc" #: editor/editor_help_search.cpp msgid "Display All" @@ -2093,27 +2066,28 @@ msgstr "Hiển thị tất cả" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "Chỉ các Lớp" +msgstr "Chỉ tìm Lớp" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "Chỉ các Hàm" +msgstr "Chỉ tìm Hàm" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "Chỉ các Tín hiệu" +msgstr "Chỉ tìm Tín hiệu" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "Chỉ các Định nghĩa" +msgstr "Chỉ tìm Hằng số" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "Chỉ các Thuộc tính" +msgstr "Chỉ tìm Thuộc tính" #: editor/editor_help_search.cpp +#, fuzzy msgid "Theme Properties Only" -msgstr "" +msgstr "Chỉ tìm thuộc tính Tông màu" #: editor/editor_help_search.cpp msgid "Member Type" @@ -2124,28 +2098,25 @@ msgid "Class" msgstr "Lớp" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" msgstr "Hàm" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" msgstr "Tín hiệu" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "Cố định" +msgstr "Hằng số" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Thuộc tính:" +msgstr "Thuộc tính" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Property" -msgstr "Thuộc tính:" +msgstr "Thuộc tính Tông màu" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2193,16 +2164,15 @@ msgstr "Bắt đầu" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" -msgstr "Tải" +msgstr "Xuống" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Lên" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2210,23 +2180,23 @@ msgstr "Nút" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC đến" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET đến" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC đi" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET đi" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Cửa sổ mới" #: editor/editor_node.cpp msgid "Imported resources can't be saved." @@ -2235,19 +2205,19 @@ msgstr "Tài nguyên đã nhập không thể lưu." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Lỗi lưu tài nguyên!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" -"Tài nguyên này không thể lưu vì nó không thuộc cảnh đã chỉnh sửa. Tạo nó là " -"duy nhất." +"Không thể lưu tài nguyên này vì nó không thuộc cảnh đã chỉnh sửa. Làm nó độc " +"nhất đã." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2275,11 +2245,11 @@ msgstr "Lỗi khi đang phân tích '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Tệp kết thúc bất ngờ '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Thiếu '%s' hoặc các phần phụ thuộc." #: editor/editor_node.cpp msgid "Error while loading '%s'." @@ -2299,15 +2269,15 @@ msgstr "Tạo hình thu nhỏ" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "Hoạt động không thể hoàn tất khi không có nút gốc." +msgstr "Hành động không thể hoàn thành mà không có nút gốc." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"Cảnh này không thể lưu vì đây bao một trường hợp theo chu kỳ.\n" -"Giải quyết nó và cố gắng lưu lại." +"Không thể lưu cảnh này vì bạn đang instancing chồng chéo nối vòng nhau.\n" +"Giải quyết vòng nối đã rồi hãy thử lưu lại sau." #: editor/editor_node.cpp msgid "" @@ -2323,15 +2293,15 @@ msgstr "Không thể ghi đè cảnh vẫn đang mở!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Không thể nạp MeshLibrary để sáp nhập!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Lỗi lưu MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Không thể tải TileSet để sáp nhập!" #: editor/editor_node.cpp msgid "Error saving TileSet!" @@ -2342,6 +2312,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Có lỗi khi đang lưu bố cục trình chỉnh sửa.\n" +"Hãy thử kiểm tra quyền ghi lên đường dẫn dữ liệu của người dùng xem." #: editor/editor_node.cpp msgid "" @@ -2349,15 +2321,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Bố cục mặc định của trình chỉnh sửa đã bị ghi đè.\n" +"Để hồi lại bố cục mặc định về cài đặt gốc, sử dụng tùy chọn \"Xóa bố cục\" " +"rồi xóa bố cục \"Mặc định\"." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "Tên bố cục không tìm thấy!" +msgstr "Không tìm thấy tên bố cục!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Đã khôi phục bố cục mặc định cho các thiết lập." +msgstr "Đã khôi phục bố cục mặc định về thiết lập gốc." #: editor/editor_node.cpp msgid "" @@ -2365,8 +2339,8 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Tài nguyên thuộc về cảnh đã nhập, nó không thể chỉnh sửa.\n" -"Đọc tài liệu liên quan để cách nhập Cảnh để hiểu rõ quy trình việc này." +"Tài nguyên thuộc về cảnh đã nhập, nên không thể sửa được.\n" +"Hãy đọc hướng dẫn về cách nhập Cảnh để hiểu thêm về quy trình này." #: editor/editor_node.cpp msgid "" @@ -2381,8 +2355,8 @@ msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"Tài nguyên đã được nhập vào, không thể chỉnh sửa. Thay đổi cài đặt của nó " -"trong bảng Nhập vào, sau đó nhập vào lại." +"Tài nguyên này được nhập, nên không thể chỉnh sửa. Thay đổi cài đặt của nó " +"trong bảng Nhập, sau đó Nhập lại." #: editor/editor_node.cpp msgid "" @@ -2391,10 +2365,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Cảnh này đã được nhập vào, những thay đổi sẽ không được giữ lại.\n" -"Tạo thực thể nó hoặc kế thừa sẽ cho phép thực hiện các thay đổi.\n" -"Đọc tài liệu tài liệu liên quan đến nhập Cảnh để hiểu rõ về quy trình việc " -"này." +"Do Cảnh này được nhập, nên những thay đổi sẽ không được giữ lại.\n" +"Thực hiện khởi tạo đối tượng hoặc kế thừa sẽ cho phép việc chỉnh sửa.\n" +"Hãy đọc hướng dẫn liên quan đến nhập Cảnh để hiểu thêm về quy trình này." #: editor/editor_node.cpp msgid "" @@ -2411,19 +2384,19 @@ msgstr "Không có cảnh được xác định để chạy." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Lưu cảnh trước khi chạy..." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "Không thể bắt đầu quá trình nhỏ!" +msgstr "Không thể bắt đầu quá trình phụ!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "Mở Scene" +msgstr "Mở Cảnh" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Mở Scene Mẫu" +msgstr "Mở Cảnh cơ sở" #: editor/editor_node.cpp msgid "Quick Open..." @@ -2431,11 +2404,11 @@ msgstr "Mở nhanh ..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Mở Scene nhanh..." +msgstr "Mở Nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Mở Script nhanh..." +msgstr "Mở Nhanh Tệp lệnh..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2455,11 +2428,11 @@ msgstr "Yêu cầu một nút gốc khi lưu cảnh." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "Lưu Scene với tên..." +msgstr "Lưu Cảnh thành..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "Thao tác này phải có scene mới làm được." +msgstr "Thao tác này phải có Cảnh mới làm được." #: editor/editor_node.cpp msgid "Export Mesh Library" @@ -2479,26 +2452,27 @@ msgstr "Thao tác này phải có node được chọn mới làm được." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "Scene hiện tại chưa save. Kệ mở luôn?" +msgstr "Cảnh hiện tại chưa lưu. Kệ mở luôn?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "Không thể nạp một cảnh mà chưa lưu bao giờ." +msgstr "Không thể nạp một cảnh chưa lưu bao giờ." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "Lưu Cảnh" +msgstr "Tải lại Cảnh đã lưu" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Cảnh hiện tại có thay đổi chưa được lưu.\n" +"Vẫn tải lại à? Không hoàn tác được đâu." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "Chạy Scene nhanh..." +msgstr "Chạy nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quit" @@ -2545,9 +2519,8 @@ msgid "Close Scene" msgstr "Đóng Cảnh" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "Đóng Cảnh" +msgstr "Mở lại Cảnh đã đóng" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2559,18 +2532,22 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Không thể nạp tệp lệnh bổ trợ từ đường dẫn: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Không thể nạp tệp lệnh bổ trợ từ đường dẫn: '%s' Có vẻ có lỗi trong mã " +"nguồn, hãy kiểm tra lại cú pháp." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Không thể tải script addon từ đường dẫn: '%s' Kiểu gốc không phải " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." @@ -2676,7 +2653,7 @@ msgstr "Chuyển Tab cảnh" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "%d thêm các tệp hoặc thư mục." +msgstr "%d tệp hoặc thư mục nữa" #: editor/editor_node.cpp msgid "%d more folders" @@ -2692,11 +2669,11 @@ msgstr "Vị trí Dock" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Chế độ tập trung" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Bật tắt chế độ tập trung." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2753,7 +2730,7 @@ msgstr "Lưu Cảnh" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "Lưu tất cả Cảnh" +msgstr "Lưu hết các Cảnh" #: editor/editor_node.cpp msgid "Convert To..." @@ -2761,11 +2738,11 @@ msgstr "Chuyển đổi ..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2788,7 +2765,7 @@ msgstr "Dự Án" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "Cài đặt Dự Án" +msgstr "Cài đặt Dự Án..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -2796,21 +2773,19 @@ msgstr "Theo dõi phiên bản" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "Cài đặt trình điều khiển phiên bản" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Tắt trình điều khiển phiên bản" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "Xuất ra" +msgstr "Xuất..." #: editor/editor_node.cpp -#, fuzzy msgid "Install Android Build Template..." -msgstr "Cài đặt mẫu xây dựng Android" +msgstr "Cài đặt mẫu xây dựng Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2870,13 +2845,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Các khối va chạm thấy được" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" +"Khi bật tùy chọn này, các khối va chạm và nút chiếu tia (2D và 3D) sẽ được " +"hiển thị trong dự án đang chạy." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2887,10 +2864,12 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" +"Khi bật tùy chọn này, các lưới/đa giác điều hướng sẽ hiển thị trong dự án " +"đang chạy." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "" +msgstr "Đồng bộ hóa các thay đổi lên Cảnh" #: editor/editor_node.cpp msgid "" @@ -2902,7 +2881,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "" +msgstr "Đồng bộ hóa thay đổi trong Tệp lệnh" #: editor/editor_node.cpp msgid "" @@ -2917,9 +2896,8 @@ msgid "Editor" msgstr "Editor (trình biên tập)" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Cài đặt Trình biên tập" +msgstr "Cài đặt Trình biên tập..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -2927,12 +2905,12 @@ msgstr "Cài đặt Bố cục" #: editor/editor_node.cpp msgid "Take Screenshot" -msgstr "" +msgstr "Chụp màn hình" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Mở thư mục dữ liệu Trình biên tập" +msgstr "" +"Ảnh chụp màn hình được lưu ở thư mục Dữ liệu/Cài đặt của trình biên tập." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2949,16 +2927,15 @@ msgstr "Mở thư mục dữ liệu Trình biên tập" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Mở thư mục dữ liệu Trình biên tập" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Mở thư mục Thiết lập Trình biên tập" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "Quản lý tính năng Trình biên tập" +msgstr "Quản lý tính năng Trình biên tập..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2983,7 +2960,7 @@ msgstr "Báo lỗi" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Gửi ý kiến phản hồi về hướng dẫn" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3040,7 +3017,7 @@ msgstr "Lưu & Khởi động lại" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Xoay khi cửa sổ trình biên soạn được vẽ lại." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3052,11 +3029,11 @@ msgstr "Cập nhật khi có thay đổi" #: editor/editor_node.cpp msgid "Hide Update Spinner" -msgstr "" +msgstr "Ẩn cái xoay xoay cập nhật" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "Hệ thống tệp tin" #: editor/editor_node.cpp msgid "Inspector" @@ -3125,7 +3102,7 @@ msgstr "Xuất thư viện ra" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Hợp nhất với Hiện có" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3171,7 +3148,7 @@ msgstr "Mở Trình biên tập 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Mở Trình biên tập Mã lệnh" +msgstr "Mở Trình biên soạn Mã lệnh" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3179,11 +3156,11 @@ msgstr "Mở Thư viện Nguyên liệu" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Mở Trình biên soạn tiếp theo" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Mở Trình biên soạn trước đó" #: editor/editor_node.h msgid "Warning!" @@ -3191,15 +3168,15 @@ msgstr "Cảnh báo!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Không tìm thấy tài nguyên phụ." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Tạo bản xem trước lưới" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Ảnh thu nhỏ..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" @@ -3207,11 +3184,11 @@ msgstr "Mã lệnh chính:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Chỉnh phần mềm bổ trợ" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Các phần mềm bổ trợ đã cài:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" @@ -3240,7 +3217,7 @@ msgstr "Đo đạc:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Thời gian khung hình (giây)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3248,15 +3225,15 @@ msgstr "Thời gian trung bình (giây)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Khung hình %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Khung hình Vật lý %" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Bao gồm" #: editor/editor_profiler.cpp msgid "Self" @@ -3264,28 +3241,27 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Khung hình #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Thời gian" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "Lưu Theme" +msgstr "Sửa văn bản:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Bật" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Lớp" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -3297,24 +3273,26 @@ msgstr "[Rỗng]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Gán..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Đường dẫn sai." +msgstr "Số RID không hợp lệ" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Kiểu của tài nguyên đã chọn (%s) không dùng được cho thuộc tính này (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Không thể tạo ViewportTexture trên các tài nguyên được lưu dưới dạng tệp.\n" +"Tài nguyên phải thuộc về một cảnh." #: editor/editor_properties.cpp msgid "" @@ -3326,7 +3304,7 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Chọn cổng xem" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3361,11 +3339,11 @@ msgstr "Dán" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Chuyển thành %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Nút được chọn không phải Cổng xem!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -3405,27 +3383,27 @@ msgstr "Ghi logic của bạn trong hàm _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Đã có một cảnh được chỉnh sửa." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Không thể tạo tệp lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Bạn quên từ khóa 'tool' à?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Không thể chạy tệp lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Bạn quên phương thức '_run' à?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." -msgstr "" +msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3474,8 +3452,9 @@ msgid "(Current)" msgstr "(Hiện tại)" #: editor/export_template_manager.cpp +#, fuzzy msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Đang tìm các trang mirror, đợi xíu..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" @@ -3503,21 +3482,24 @@ msgstr "Trích xuất các Mẫu xuất bản" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Đang Nhập:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Có lỗi khi lấy các trang mirror." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Có lỗi khi phân tích JSON của danh sách trang mirror. Hãy báo cáo lỗi!" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Không tìm thấy liên kết để tải phiên bản này. Chỉ có thể tải trực tiếp các " +"bản chính thức." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3565,13 +3547,12 @@ msgstr "" "Các lưu trữ mẫu xuất bản có vấn đề có thể được tìm thấy tại '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "Lỗi khi yêu cầu đường dẫn: " +msgstr "Lỗi khi yêu cầu đường dẫn:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "" +msgstr "Đang kết nối tới trang Mirror..." #: editor/export_template_manager.cpp msgid "Disconnected" @@ -3617,7 +3598,7 @@ msgstr "Lỗi SSL Handshake" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "" +msgstr "Giải nén nguồn xây dựng Android" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3646,24 +3627,30 @@ msgstr "Các mẫu xuất bản Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "Trình quản lý Mẫu Xuất" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Tải Xuống Các Mẫu Xuất Bản" #: editor/export_template_manager.cpp +#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Chọn trang mirror từ danh sách: (Shift+Nhấp: Mở trong trình duyệt)" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Ưa thích:" +msgstr "Ưa thích" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Trạng thái: Nhập tệp thất bại. Hãy sửa tệp rồi nhập lại theo cách thủ công." + +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -3710,6 +3697,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Các tệp hoặc thư mục sau xung đột với các mục ở vị trí đích '%s':\n" +"\n" +"%s\n" +"\n" +"Bạn có muốn ghi đè không?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3765,9 +3757,8 @@ msgid "Move To..." msgstr "Di chuyển đến..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "Tạo Cảnh Mới" +msgstr "Tạo Cảnh Mới..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." @@ -3965,7 +3956,7 @@ msgstr "Các nút trong Nhóm" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Các nhóm trống sẽ tự động bị xóa." #: editor/groups_editor.cpp #, fuzzy @@ -4019,11 +4010,11 @@ msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Nhập cảnh" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Đang nhập cảnh ..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -4031,27 +4022,28 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Tạo cho lưới: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "Chạy Tệp lệnh Tự chọn ..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "Không thể tải tệp lệnh sau nhập:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "Tập lệnh sau nhập không hợp lệ/hỏng (hãy xem bảng điều khiển):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "Lỗi khi chạy tập lệnh sau nhập:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Bạn có trả về một vật kế thừa Nút trong phương thức 'post_import' không đấy?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." @@ -4063,9 +4055,8 @@ msgid "Select Importer" msgstr "Chế độ chọn" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Nhập vào" +msgstr "Công cụ nhập:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4073,9 +4064,12 @@ msgid "Reset to Defaults" msgstr "Nạp mặc định" #: editor/import_dock.cpp -#, fuzzy +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" -msgstr " Tệp tin" +msgstr "%d Tệp" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -4090,9 +4084,8 @@ msgid "Import As:" msgstr "Nhập vào với:" #: editor/import_dock.cpp -#, fuzzy msgid "Preset" -msgstr "Cài sẵn ..." +msgstr "Cài sẵn" #: editor/import_dock.cpp msgid "Reimport" @@ -4105,16 +4098,18 @@ msgstr "Lưu các cảnh, nhập vào lại và khởi động lại" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Sửa kiểu của tệp đã nhập yêu cầu khởi động lại trình biên soạn." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"CẢNH BÁO: Có tài nguyên khác sử dụng tài nguyên này, chúng có thể gặp trục " +"trặc khi nạp đấy." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Nạp tài nguyên thất bại." #: editor/inspector_dock.cpp msgid "Expand All Properties" @@ -4147,7 +4142,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Biến tài nguyên phụ thành độc nhất" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -4155,11 +4150,11 @@ msgstr "Mở trong Trợ giúp" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Tạo tài nguyên mới trong bộ nhớ rồi chỉnh sửa." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Tải tài nguyên có sẵn trong đĩa rồi chỉnh sửa." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." @@ -4167,15 +4162,15 @@ msgstr "Lưu tài nguyên đã chỉnh sửa hiện tại." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Đi tới đối tượng mới chỉnh sửa trước đó trong lịch sử." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Đi đến đối tượng được chỉnh sửa liền sau trong lịch sử." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Lịch sử các đối tượng được chỉnh sửa gần đây." #: editor/inspector_dock.cpp msgid "Object properties." @@ -4199,7 +4194,7 @@ msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Chỉnh phần mềm bổ trợ" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -4208,7 +4203,7 @@ msgstr "Tạo & Sửa" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Tên phần mềm bổ trợ:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -4266,7 +4261,7 @@ msgstr "Sửa Polygon (Gỡ điểm)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Xóa đa giác và điểm" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4316,7 +4311,7 @@ msgstr "Thêm điểm Hoạt ảnh" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" -msgstr "" +msgstr "Xóa điểm BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" @@ -4344,7 +4339,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "Kích hoạt Snap và hiện Grid." +msgstr "Bật Dính và hiện lưới." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4355,7 +4350,7 @@ msgstr "Điểm" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Mở Trình biên soạn" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4384,7 +4379,7 @@ msgstr "Đổi Thời gian Chuyển Animation" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" -msgstr "" +msgstr "Xóa điểm BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4406,11 +4401,11 @@ msgstr "Bật tắt Ưa thích" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Nối các điểm để tạo tam giác." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Xóa tam giác và các điểm." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" @@ -4496,19 +4491,16 @@ msgstr "" "Trính phát hoạt ảnh không có đường dẫn nút Gốc, không thể truy xuất tên." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Âm thanh:" +msgstr "Các đoạn hoạt ảnh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Âm thanh:" +msgstr "Các đoạn âm thanh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Hàm:" +msgstr "Hàm" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp @@ -4646,7 +4638,7 @@ msgstr "Chỉnh sửa Chuyển tiếp ..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "" +msgstr "Mở trong Trình kiểm tra" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4741,9 +4733,8 @@ msgid "Move Node" msgstr "Di chuyển Nút" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Chuyển tiếp: " +msgstr "Chuyển tiếp đã tồn tại!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5004,23 +4995,20 @@ msgid "Request failed, return code:" msgstr "Yêu cầu thất bại, trả lại code:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Yêu cầu thất bại." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Không thể gỡ bỏ:" +msgstr "Không thể lưu phản hồi tới:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Ghi bị lỗi." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, too many redirects" -msgstr "Yêu cầu thất bại, gửi lại quá nhiều" +msgstr "Yêu cầu thất bại, chuyển hướng quá nhiều" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5028,14 +5016,12 @@ msgid "Redirect loop." msgstr "Chuyển hướng vòng lặp." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Yêu cầu thất bại, trả lại code:" +msgstr "Yêu cầu thất bại, quá thời gian chờ" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Thời gian:" +msgstr "Quá giờ." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -5051,7 +5037,7 @@ msgstr "Nhận được:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" -msgstr "" +msgstr "Kiểm tra băm SHA-256 thất bại" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5078,9 +5064,8 @@ msgid "Idle" msgstr "Chạy không" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "Cài đặt" +msgstr "Cài đặt..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -5096,29 +5081,27 @@ msgstr "Tải xuống nguyên liệu này đã được tiến hành!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Cập nhật gần đây" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Lâu chưa cập nhật nhất" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Tên (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Tên (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Cấp phép" +msgstr "Giấy phép (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Cấp phép" +msgstr "Giấy phép (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5142,16 +5125,15 @@ msgstr "Tất cả" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Không tìm thấy kết quả cho \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Nhập vào" +msgstr "Nhập..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Các phần mềm bổ trợ..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5163,12 +5145,11 @@ msgstr "Danh mục:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Trang:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Hỗ trợ ..." +msgstr "Hỗ trợ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5179,9 +5160,8 @@ msgid "Testing" msgstr "Kiểm tra" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Nạp ..." +msgstr "Đang tải..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5225,7 +5205,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" -msgstr "Chọn file template" +msgstr "Chọn tệp bake lightmap:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5234,24 +5214,23 @@ msgstr "Xem thử" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Cấu hình Snap" +msgstr "Cài đặt Dính" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Độ lệch lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Bước lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Đường kẻ chính Mỗi:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 bước" +msgstr "bước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5259,98 +5238,85 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Bước xoay:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Tỷ lệ:" +msgstr "Bước thu phóng:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "" +msgstr "Di chuyển đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Tạo Folder" +msgstr "Tạo đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "Xoá Variable" +msgstr "Xoá đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "" +msgstr "Di chuyển đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" -msgstr "Tạo đường Guide ngang" +msgstr "Tạo đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Hủy key không đúng chuẩn" +msgstr "Xóa đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" -msgstr "" +msgstr "Tạo đường căn ngang và dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Đặt độ dời của CanvasItem \"%s\" tới (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Xoay CanvasItem" +msgstr "Xoay %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Xoay CanvasItem" +msgstr "Xoay CanvasItem \"%s\" thành %d độ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển neo CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Thu phóng Node2D \"%s\" thành (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Chỉnh kích cỡ Nút Điều khiển \"%s\" thành (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Tỉ lệ CanvasItem" +msgstr "Thu phóng %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Tỉ lệ CanvasItem" +msgstr "Thu phóng CanvasItem \"%s\" thành (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Di chuyển CanvasItem" +msgstr "Di chuyển CanvasItem \"%s\" tới (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Mục con trong thùng chứa có giá trị neo và lề của chúng được ghi đè bởi cha " -"chúng." +msgstr "Các nút Container sẽ ép các nút con theo neo và lề mà nó xác định." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5361,28 +5327,28 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Khi hoạt động, các nút Control di chuyển thay đổi các neo thay vì lề của " -"chúng." +"Khi bật, di chuyển các nút Control sẽ thay đổi neo thay vì lề của chúng." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Góc trên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Góc trên phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Góc dưới phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Góc dưới trái" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Center Left" -msgstr "" +msgstr "Trung tâm Bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" @@ -5428,16 +5394,15 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Rộng hết cỡ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Tỉ lệ Scale:" +msgstr "Giữ Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "Chỉ các neo" +msgstr "Chỉ neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" @@ -5486,9 +5451,8 @@ msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Xoá khung xương" +msgstr "Xóa hết đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5511,6 +5475,8 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Cảnh báo: Nút Container đã xác định kích cỡ và vị trí cho các nút con của nó " +"rồi." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5537,7 +5503,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+chuột phải: Chọn theo tầng" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5552,7 +5518,7 @@ msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "Chế độ Tỉ lệ" +msgstr "Chế độ căn Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5569,7 +5535,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5578,95 +5544,92 @@ msgstr "Chế độ Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Bật tắt Dính thông minh." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Sử dụng Snap" +msgstr "Sử dụng Dính thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Bật tắt Dính lưới." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Sử dụng Snap" +msgstr "Sử dụng Dính lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Tùy chọn Dính" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "Dùng Dính ở chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Sử dụng Snap" +msgstr "Dính theo bước tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "Dính tương đối" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "Dính điểm ảnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Dính thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "Cài đặt Dính..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "Dính về nút Mẹ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "Snap đến neo của Nút" +msgstr "Dính nút vào điểm neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "Snap sang hai bên nút" +msgstr "Dính vào các cạnh của Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "Snap đến chính giữa nút" +msgstr "Dính vào tâm Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "Snap đế các nút khác" +msgstr "Dính vào các Nút khác" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "Dính vào Đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Khóa vị trí vật (không cho dịch chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Thôi khóa vị trí vật (cho phép di chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Hãy chắc rằng nút con của vật ở trạng thái Không thể chọn." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Khôi phục khả năng được chọn nút con của vật." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5674,7 +5637,7 @@ msgstr "Cài đặt Khung xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "Hiển thị Xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" @@ -5696,7 +5659,7 @@ msgstr "Hiện lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "Hiển thị trợ giúp" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5704,19 +5667,19 @@ msgstr "Hiện thước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Hiện đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "Hiện Gốc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Hiện Cổng xem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Hiện biểu tượng Nhóm và Khóa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5724,7 +5687,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Lựa chọn khung hình" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -5745,7 +5708,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." -msgstr "Chèn Key Anim" +msgstr "Chèn Khóa (dựa trên mask)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5771,7 +5734,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "Sao chép Tư thế" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" @@ -5779,11 +5742,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "Gấp đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "Chia đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" @@ -5809,7 +5772,7 @@ msgstr "Tạo Nút" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Lỗi khởi tạo cảnh từ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" @@ -5837,7 +5800,7 @@ msgstr "Sửa Poly (Xoá điểm)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "Đặt tay nắm" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5848,9 +5811,8 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Restart ngay" +msgstr "Khởi động lại" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5861,7 +5823,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Hạt" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5876,12 +5838,12 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "Điểm ảnh rắn" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "Điểm ảnh viền" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5922,12 +5884,13 @@ msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +#, fuzzy msgid "Ease In" -msgstr "" +msgstr "Trườn vào" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Trườn ra" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -5935,11 +5898,11 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "Sửa điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "Sửa tiếp tuyến điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" @@ -5965,11 +5928,11 @@ msgstr "Tịnh tuyến" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" -msgstr "" +msgstr "Nạp cài đặt trước" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" -msgstr "" +msgstr "Xóa điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" @@ -5977,7 +5940,7 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Giữ Shift để sửa từng tiếp tuyến một" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -5994,11 +5957,11 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Mục %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Mục" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" @@ -6010,7 +5973,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Lưới trống!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." @@ -6022,7 +5985,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "Không thể áp dụng lên Cảnh gốc!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" @@ -6057,7 +6020,7 @@ msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "Tạo lưới điều hướng" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -6069,7 +6032,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "" +msgstr "Không có lưới để gỡ lỗi." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" @@ -6077,7 +6040,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "MeshInstance thiếu lưới!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" @@ -6089,15 +6052,15 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "" +msgstr "Không thể tạo đường viền!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "" +msgstr "Tạo đường viền" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "Lưới" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -6109,6 +6072,8 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Tạo một StaticBody rồi tự động gắn một khối va chạm hình đa giác.\n" +"Đây là tùy chọn phát hiện va chạm chính xác (nhưng chậm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -6119,6 +6084,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Tạo một khối va chạm đa giác.\n" +"Đây là cách phát hiện va chạm chính xác (nhưng chậm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6130,6 +6097,8 @@ msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"Tạo một khối va chạm lồi.\n" +"Đây là cách phát hiện va chạm nhanh (nhưng ẩu) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -6141,10 +6110,12 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" +"Tạo một khối va chạm đa giác.\n" +"Đây là tùy chọn có hiệu suất cân bằng so với hai tùy chọn trên." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "" +msgstr "Tạo lưới viền..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6168,11 +6139,11 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "" +msgstr "Tạo lưới viền" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "" +msgstr "Kích cỡ viền:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" @@ -6180,13 +6151,15 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "" +msgstr "Xóa mục %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" +"Cập nhật từ cảnh hiện có?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy @@ -6196,19 +6169,19 @@ msgstr "Xuất Mesh Library" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "" +msgstr "Thêm mục" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "" +msgstr "Xóa mục đã chọn" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "" +msgstr "Nhập từ Cảnh" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "" +msgstr "Cập nhật từ Cảnh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -6221,15 +6194,15 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (đường dẫn không hợp lệ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (không phải MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" +msgstr "Nguồn lưới không hợp lệ (không chứa tài nguyên Lưới)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -6333,7 +6306,7 @@ msgstr "Xóa Animation" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "" +msgstr "Thời gian tạo (giây):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." @@ -6346,7 +6319,7 @@ msgstr "Cảnh không chứa tệp lệnh." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" không kế thừa từ Spatial." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." @@ -6394,7 +6367,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "" +msgstr "Xóa điểm khỏi đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" @@ -6407,7 +6380,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "" +msgstr "Thêm Điểm vào Đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" @@ -6415,7 +6388,7 @@ msgstr "Chia đường Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "" +msgstr "Di chuyển Điểm trên Đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" @@ -6442,7 +6415,7 @@ msgstr "Nhấp: Tạo Point" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "Chuột trái: Phân tách các đoạn (trong đường cong)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6456,7 +6429,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "Thêm điểm (trong không gian trống)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6466,31 +6439,33 @@ msgstr "Xóa Point" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "Đóng đường cong" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "Tùy chọn" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Mirror Handle Angles" -msgstr "" +msgstr "Đối xứng góc tay cầm" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Mirror Handle Lengths" -msgstr "" +msgstr "Đối xứng độ dài tay cầm" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "Điểm uốn #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" -msgstr "" +msgstr "Đặt vị trí điểm uốn" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" @@ -6502,7 +6477,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "Tách đường" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" @@ -6518,12 +6493,11 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "Phân tách đoạn (trong đường cong)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" -msgstr "Di chuyển đến..." +msgstr "Di chuyển Khớp" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6532,7 +6506,7 @@ msgstr "Thuộc tính xương của nút Polygon2D không trỏ đến nút Skel #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" -msgstr "" +msgstr "Đồng bộ Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6564,7 +6538,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Đa giác không hợp lệ (cần 3 đỉnh khác nhau)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6602,9 +6576,8 @@ msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Di chuyển đến..." +msgstr "Các Điểm" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6613,12 +6586,11 @@ msgstr "Tạo" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" -msgstr "" +msgstr "Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Di chuyển đến..." +msgstr "Di chuyển các điểm" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6627,31 +6599,31 @@ msgstr "Kéo: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift: Di chuyển tất" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" -msgstr "" +msgstr "Shift+Command: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "Di chuyển đa g" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "Xoay đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "Thu phóng đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." @@ -6673,7 +6645,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Bán kính:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" @@ -6690,19 +6662,19 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" -msgstr "" +msgstr "Thiết lập lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "Dính" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "Bật Dính" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "Lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" @@ -6710,44 +6682,44 @@ msgstr "Hiện lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "" +msgstr "Cài đặt Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "" +msgstr "Độ lệch X của Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "" +msgstr "Độ lệch Y của Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" -msgstr "" +msgstr "Bước Lưới trục X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" -msgstr "" +msgstr "Bước Lưới trục Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "" +msgstr "Đồng bộ Xương với Đa giác" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "LỖI: Không thể nạp tài nguyên!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "Thêm tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "Đổi tên tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "Xóa tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" @@ -6755,7 +6727,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Dán tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp @@ -6767,16 +6739,16 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Kiểu:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "Mở trong Trình biên soạn" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "Nạp tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" @@ -6784,11 +6756,11 @@ msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree chưa đặt đường dẫn đến AnimationPlayer nào" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "" +msgstr "Đường dẫn tới AnimationPlayer không hợp lệ" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6796,11 +6768,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "" +msgstr "Đóng và lưu thay đổi?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "" +msgstr "Lỗi viết TextFile:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6808,29 +6780,24 @@ msgid "Could not load file at:" msgstr "Không viết được file:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Lỗi tải font." +msgstr "Lỗi lưu tệp!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Lỗi khi lưu scene." +msgstr "Lỗi khi lưu Tông màu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Lỗi di chuyển:" +msgstr "Lỗi Khi Lưu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Lỗi khi lưu scene." +msgstr "Lỗi khi nhập Tông màu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Lỗi di chuyển:" +msgstr "Lỗi Khi Nhập" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6849,7 +6816,7 @@ msgstr "Lưu Scene với tên..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "Không thể lấy tệp lệnh để chạy." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." @@ -6866,33 +6833,33 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "Nhập Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "" +msgstr "Lỗi khi lưu Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "" +msgstr "Lỗi khi lưu" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "Lưu Tông màu thành..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" -msgstr "" +msgstr "Tham khảo Lớp %s" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "Tìm tiếp theo" +msgstr "Tìm tiếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "Tìm trước đó" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6901,7 +6868,7 @@ msgstr "Lọc các thuộc tính" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Bật/tắt sắp xếp danh sách phương thức theo bảng chữ cái." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6910,7 +6877,7 @@ msgstr "Lọc các nút" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "" +msgstr "Sắp xếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6926,20 +6893,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Tệp lệnh tiếp theo" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Tệp lệnh trước đó" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Tệp" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Mở" +msgstr "Mở..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6948,7 +6914,7 @@ msgstr "Tạo Script" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Lưu tất cả" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6956,7 +6922,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "" +msgstr "Sao chép đường dẫn tệp lệnh" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6970,19 +6936,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "" +msgstr "Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "" +msgstr "Nhập Tông màu..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "Tải lại Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "Lưu Theme" +msgstr "Lưu Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" @@ -7031,11 +6997,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." -msgstr "" +msgstr "Mở tài liệu Godot trực tuyến." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Tìm tài liệu tham khảo." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." @@ -7089,12 +7055,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" -msgstr "" +msgstr "[Bỏ qua]" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Dòng:" +msgstr "Dòng" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7120,15 +7085,15 @@ msgstr "Chọn màu" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "Chuyển đổi Hoa thường" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Chữ hoa" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Chữ thường" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" @@ -7136,22 +7101,21 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Nổi màu cú pháp" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Dấu trang" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Tạo các điểm." +msgstr "Điểm dừng" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Đi tới" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -7165,31 +7129,31 @@ msgstr "Chọn Toàn Bộ" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "Xóa dòng" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Thụt lề Trái" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Thụt lề phải" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Bật/tắt chú thích" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "" +msgstr "Cuộn/Trải dòng" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "Cuộn tất cả các dòng" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "Trải tất cả các dòng" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7206,19 +7170,19 @@ msgstr "Chọn Scale" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "Xóa khoảng trắng cuối dòng" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "" +msgstr "Chuyển thụt lề thành Dấu cách" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "" +msgstr "Chuyển thụt lề thành Tab" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Thụt lề Tự động" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7246,26 +7210,25 @@ msgstr "Đến Step trước đó" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "" +msgstr "Xóa hết mọi dấu trang" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "Xoá Function" +msgstr "Đi tới Hàm..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "Đến Dòng" +msgstr "Đến Dòng..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Toggle Breakpoint" -msgstr "" +msgstr "Tạo điểm dừng" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Xóa hết mọi điểm dừng" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -7302,19 +7265,19 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "" +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Tạo tư thế nghỉ (Từ Xương)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Đặt Xương thành Tư thế Nghỉ" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" -msgstr "" +msgstr "Tạo xương vật lý" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -7322,8 +7285,9 @@ msgid "Skeleton" msgstr "Xóa Point" #: editor/plugins/skeleton_editor_plugin.cpp +#, fuzzy msgid "Create physical skeleton" -msgstr "" +msgstr "Tạo bộ xương vật lý" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" @@ -7386,9 +7350,8 @@ msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Kích thước: " +msgstr "Kích cỡ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7468,7 +7431,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "Không có nút mẹ để khởi tạo nút con." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -7480,7 +7443,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7508,19 +7471,20 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "Xem thông tin" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "" +msgstr "Xem tốc độ khung hình" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "" +msgstr "Nửa độ phân giải" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Audio Listener" -msgstr "" +msgstr "Trình nghe âm thanh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7533,7 +7497,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7569,13 +7533,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "Đã khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Lưu ý: Tốc độ khung hình được hiển thị là của trình biên soạn.\n" +"Đừng lấy đó làm mốc để đánh giá hiệu suất." #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -7591,8 +7557,9 @@ msgid "" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Snap các nút đến Floor" +msgstr "Dính Nút lên Sàn" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." @@ -7604,38 +7571,41 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" +"Kéo: Xoay\n" +"Alt+Kéo: Di chuyển\n" +"Alt+Chuột phải: Chọn theo tầng" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "Sử dụng Không gian Cục bộ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Sử dụng Snap" +msgstr "Sử dụng Dính" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "Góc nhìn đáy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "Góc nhìn đỉnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "Góc nhìn lưng" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "Góc nhìn trực diện" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "Góc nhìn trái" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "Góc nhìn phải" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -7643,7 +7613,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "Chèn khóa Hoạt ảnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7659,24 +7629,26 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Transform" -msgstr "" +msgstr "Biến đổi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "Dính Vật lên Sàn" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Transform Dialog..." -msgstr "" +msgstr "Hộp thoại Biến đổi ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" @@ -7684,7 +7656,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" @@ -7692,7 +7664,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -7704,7 +7676,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Xem Lưới" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -7714,7 +7686,7 @@ msgstr "Đang kết nối..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Thiết lập Dính" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" @@ -7722,15 +7694,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Dính theo Bước xoay (độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Thu Phóng Dính (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Cài đặt Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7754,11 +7726,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "Xoay (theo độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "" +msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" @@ -7766,11 +7738,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "Trước" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "Sau" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" @@ -7793,7 +7765,7 @@ msgstr "Tạo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Xem trước Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7816,8 +7788,9 @@ msgid "LightOccluder2D Preview" msgstr "Tạo Folder" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" -msgstr "" +msgstr "Sprite trống!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." @@ -7829,7 +7802,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "" +msgstr "Chuyển thành Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -7863,11 +7836,11 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Đơn giản hóa: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " -msgstr "" +msgstr "Thu nhỏ (Điểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " @@ -7879,7 +7852,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" -msgstr "" +msgstr "Cài đặt:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7888,15 +7861,15 @@ msgstr "Xoá lựa chọn" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "" +msgstr "Thêm %d Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "Thêm Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Không tải được hình ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -7912,15 +7885,15 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "Thêm Rỗng" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "Thay đổi tốc độ hoạt ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(trống)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7928,9 +7901,8 @@ msgid "Move Frame" msgstr "Di chuyển Nút" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Các Công cụ Animation" +msgstr "Các hoạt ảnh:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7939,11 +7911,11 @@ msgstr "Tạo Animation mới" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" -msgstr "" +msgstr "Tốc độ:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Lặp" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7961,19 +7933,19 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "Chèn Rỗng (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "Chèn Rỗng (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "" +msgstr "Di chuyển (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "" +msgstr "Di chuyển (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7982,15 +7954,15 @@ msgstr "Chọn Points" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "Ngang:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "Dọc:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "" +msgstr "Chọn/Xóa Tất cả Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -7999,7 +7971,7 @@ msgstr "Tạo từ Scene" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" -msgstr "" +msgstr "SpriteFrames" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" @@ -8007,11 +7979,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "" +msgstr "Đặt Lề" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Chế độ Dính:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -8020,11 +7992,11 @@ msgstr "Không có" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Dính Điểm ảnh" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Dính lưới" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8036,7 +8008,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Bước:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" @@ -8044,7 +8016,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "" +msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -8052,24 +8024,23 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "Thêm Tất cả" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "" +msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" -msgstr "" +msgstr "Xoá tất cả" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "Lưu Theme" +msgstr "Chỉnh Tông màu" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "Menu chỉnh Tông màu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -8081,7 +8052,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "Tạo Mẫu Trống" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" @@ -8089,7 +8060,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "" +msgstr "Tạo từ Tông màu Trình biên soạn hiện tại" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8103,7 +8074,7 @@ msgstr "Tắt" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "Mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8112,11 +8083,11 @@ msgstr "Tắt" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Đánh dấu mục" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Mục đã đánh dấu" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" @@ -8132,23 +8103,23 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "Menu phụ" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" -msgstr "" +msgstr "Mục phụ 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" -msgstr "" +msgstr "Mục phụ 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Có" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Nhiều" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8174,7 +8145,7 @@ msgstr "Chỉnh Thời gian Chuyển Animation" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "Cây con" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" @@ -8182,12 +8153,12 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Kiểu Dữ liệu:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Biểu tượng" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" @@ -8199,20 +8170,19 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Màu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Mở" +msgstr "Tệp Tông màu" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "" +msgstr "Xóa Lựa chọn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" -msgstr "" +msgstr "Sửa các ô không hợp lệ" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8222,11 +8192,11 @@ msgstr "Nhân đôi lựa chọn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "Tô TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "" +msgstr "Vẽ đường" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" @@ -8238,7 +8208,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Xóa TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8247,7 +8217,7 @@ msgstr "Tìm tiếp theo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Chuyển vị" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" @@ -8258,17 +8228,17 @@ msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Lọc tệp tin ..." +msgstr "Lọc ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" +"Hãy cung cấp tài nguyên TileSet cho TileMap này để sử dụng các ô của nó." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "Tô ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8284,23 +8254,23 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "Chọn ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" -msgstr "" +msgstr "Xoay Trái" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" -msgstr "" +msgstr "Xoay Phải" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" -msgstr "" +msgstr "Lật Ngang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" -msgstr "" +msgstr "Lật Dọc" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8308,14 +8278,12 @@ msgid "Clear Transform" msgstr "Đổi Transform Animation" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "Chèn Texture(s) vào TileSet" +msgstr "Thêm Họa tiết vào TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Xóa Texture hiện tại từ TileSet" +msgstr "Xóa Họa tiết hiện tại khỏi TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8341,7 +8309,7 @@ msgstr "Mới %s" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" -msgstr "" +msgstr "Tọa độ tiếp theo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." @@ -8372,7 +8340,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "" +msgstr "Điều hướng" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" @@ -8402,7 +8370,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "Chế độ Navigation" +msgstr "Chế độ di chuyển" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" @@ -8426,9 +8394,8 @@ msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Dán Animation" +msgstr "Dán bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." @@ -8444,9 +8411,8 @@ msgid "New Rectangle" msgstr "Tạo Cảnh Mới" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Tạo" +msgstr "Tạo đa giác mới." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8464,11 +8430,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "Bật Dính và hiện lưới (có thể cài đặt thông qua Trình kiểm tra)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "Hiển thị tên ô (Giữ phím Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8476,21 +8442,20 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Xóa Texture hiện tại từ TileSet" +msgstr "Xóa Họa tiết đã chọn? Các ô dùng họa tiết này cũng bốc hơi luôn đó." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "Bạn chưa chọn họa tiết để xóa." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Tạo từ Cảnh? Việc này sẽ ghi đè lên tất cả các ô hiện tại." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "Hợp nhất từ cảnh?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8499,7 +8464,7 @@ msgstr "Xóa Template" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s tệp không được thêm vào vì đã có trong danh sách." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8519,9 +8484,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Tạo" +msgstr "Xóa đa giác." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8594,7 +8558,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" -msgstr "" +msgstr "Biến thành đa giác lõm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8608,7 +8572,7 @@ msgstr "Xóa Template" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "" +msgstr "Xóa khối va chạm đa giác" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" @@ -8621,11 +8585,11 @@ msgstr "Xóa Animation" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "" +msgstr "Chỉnh độ ưu tiên của ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Sửa chiều sâu (Z) của ô" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8649,7 +8613,7 @@ msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." -msgstr "" +msgstr "Không thể thay đổi thuộc tính này." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8658,11 +8622,11 @@ msgstr "Xuất Tile Set" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." -msgstr "" +msgstr "Không có phần mềm kiểm soát phiên bản khả dụng." #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Lỗi" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" @@ -8679,11 +8643,11 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "Phần mềm kiểm soát phiên bản" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "" +msgstr "Khởi tạo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -8735,7 +8699,7 @@ msgstr "Đổi" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Trạng thái" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -8751,7 +8715,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(Chỉ dành cho GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8759,17 +8723,16 @@ msgid "Add Output" msgstr "Thêm Input" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "Tỷ lệ:" +msgstr "Tỷ lệ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "" +msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" @@ -8782,7 +8745,7 @@ msgstr "Thêm Input" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "Thêm cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8796,11 +8759,11 @@ msgstr "Đổi dạng mặc định" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" -msgstr "" +msgstr "Đổi tên cổng đầu vào" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "" +msgstr "Đổi tên cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -8827,7 +8790,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "" +msgstr "Đặt cổng đầu vào mặc định" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -8862,11 +8825,11 @@ msgstr "Đối số đã thay đổi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "Đỉnh" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" -msgstr "" +msgstr "Mảnh" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" @@ -8896,16 +8859,15 @@ msgstr "Tạo Function" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "Chuyển đổi vector HSV sang RGB tương đương." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "Chuyển đổi vector RGB sang HSV tương đương." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Đổi tên Hàm" +msgstr "Hàm Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." @@ -8956,19 +8918,19 @@ msgstr "Đổi Transform Animation" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" +msgstr "Trả về kết quả boolean của phép so sánh %s giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Bằng (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Lớn hơn (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "Lớn hơn hoặc Bằng (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8981,24 +8943,28 @@ msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"Trả về kết quả boolean của phép so sánh giữa Vô cùng (INF) và một tham số vô " +"hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"Trả về kết quả boolean so sánh giữa NaN (Không phải số) và một tham số vô " +"hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "Nhỏ hơn (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "Nhỏ hơn hoặc Bằng (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "Không bằng (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9012,17 +8978,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" +msgstr "Trả về kết quả boolean so sánh giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"Trả về kết quả boolean của phép so sánh giữa INF (hoặc NaN) và một tham số " +"vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "" +msgstr "Hằng số Boolean." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." @@ -9034,7 +9002,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." -msgstr "" +msgstr "Tham số đầu vào." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." @@ -9071,43 +9039,43 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" +msgstr "Hằng số E (2,718282). Cơ số của logarit tự nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "Hằng số Epsilon (0,00001). Số vô hướng nhỏ nhất có thể." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "Hằng số Phi (1.618034). Tỷ lệ vàng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "Hằng số Pi/4 (0,785398) hay còn là 45 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "Hằng số Pi/2 (1.570796) hay còn là 90 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "Hằng số Pi (3,141593) hay còn là 180 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "Hằng số Tau (6,283185) hay còn là 360 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "Hằng số Sqrt2 (1,414214). Căn bậc hai của 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "Trả về giá trị tuyệt đối của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "Trả về arc-cosine của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." @@ -9115,7 +9083,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "Trả về arc-sin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." @@ -9123,11 +9091,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "Trả về arc-tan của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "Trả về arc-tan của các tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." @@ -9136,7 +9104,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần nhất lớn hơn hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." @@ -9144,7 +9112,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "Trả về cosine của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." @@ -9152,23 +9120,23 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Đổi radian về độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Lũy thừa cơ số e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Lũy thừa cơ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần nhất nhỏ hơn hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "Tính phần phân số của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." @@ -9176,19 +9144,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "Logarit tự nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "Logarit cơ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "Trả về giá trị lớn hơn trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "Trả về giá trị nhỏ hơn trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." @@ -9196,7 +9164,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "Trả về giá trị đối của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" @@ -9205,11 +9173,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "" +msgstr "Trả về lũy thừa cơ số tham số đầu tiên có số mũ tham số thứ hai." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Đổi từ độ về radian." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -9217,23 +9185,23 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "" +msgstr "Tìm số nguyên gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "" +msgstr "Tìm số nguyên chẵn gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "Kẹp giá trị trong khoảng từ 0.0 đến 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "Lấy tính âm/dương của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "Trả về sin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." @@ -9241,7 +9209,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "Trả về căn bậc hai của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9261,7 +9229,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Trả về tan của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." @@ -9273,15 +9241,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Cộng hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Chia hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Nhân hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." @@ -9289,11 +9257,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Trừ hai số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." -msgstr "" +msgstr "Hằng số vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9323,7 +9291,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." -msgstr "Tạo" +msgstr "Hàm biến hóa." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9375,9 +9343,8 @@ msgid "Transform uniform." msgstr "Tạo" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Xoá Function" +msgstr "Hàm Vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9744,9 +9711,8 @@ msgid "Export All" msgstr "Xuất Tile Set" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Tệp tin" +msgstr "Tệp ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" @@ -10051,11 +10017,8 @@ msgid "Projects" msgstr "Dự án" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "" -"Đang quét các tệp tin,\n" -"Chờ một chút ..." +msgstr "Đang tải, đợi xíu..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10131,9 +10094,8 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "LỖI: Tên animation trùng lặp!" +msgstr "Hành động với tên '%s' đã tồn tại." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10451,15 +10413,15 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "Tệp tin..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Thư mục..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Gán" #: editor/property_editor.cpp msgid "Select Node" @@ -10467,7 +10429,7 @@ msgstr "Chọn nút" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Lỗi tải tệp: Không phải tài nguyên!" #: editor/property_editor.cpp msgid "Pick a Node" @@ -10475,11 +10437,11 @@ msgstr "Lấy một nút" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, giá trị %d." #: editor/property_selector.cpp msgid "Select Property" -msgstr "" +msgstr "Chọn Thuộc tính" #: editor/property_selector.cpp msgid "Select Virtual Method" @@ -10487,7 +10449,7 @@ msgstr "" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "Chọn Phương thức" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -10495,30 +10457,28 @@ msgid "Batch Rename" msgstr "Đổi tên" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Thay thế: " +msgstr "Thay thế:" #: editor/rename_dialog.cpp msgid "Prefix:" -msgstr "" +msgstr "Tiền tố:" #: editor/rename_dialog.cpp msgid "Suffix:" -msgstr "" +msgstr "Hậu tố:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "Phiên bản hiện tại:" +msgstr "Dùng Regular Expression" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Tùy chọn Nâng cao" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Thay thế" #: editor/rename_dialog.cpp msgid "Node name" @@ -10534,7 +10494,7 @@ msgstr "Loại nút" #: editor/rename_dialog.cpp msgid "Current scene name" -msgstr "" +msgstr "Tên Cảnh hiện tại" #: editor/rename_dialog.cpp msgid "Root node name" @@ -10551,18 +10511,16 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Nếu đặt bộ đếm khởi động lại cho từng nhóm nút con" +msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từng nhóm nút con." #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Giá trị đếm ban đầu" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Bước (s):" +msgstr "Bước" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10570,21 +10528,23 @@ msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Đệm" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Số chữ số tối thiểu cho bộ đếm.\n" +"Đệm thêm 0 ở đầu nếu thiếu chữ số." #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Hậu xử lý" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Giữ" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" @@ -10600,11 +10560,11 @@ msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "" +msgstr "Hoa thành Thường" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "Thường thành Hoa" #: editor/rename_dialog.cpp #, fuzzy @@ -10617,9 +10577,8 @@ msgid "Regular Expression Error:" msgstr "Phiên bản hiện tại:" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "Ký tự hợp lệ:" +msgstr "Tại kí tự %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -10643,19 +10602,19 @@ msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Cảnh Hiện tại" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "Cảnh chính" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Tham số Cảnh chính:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Cài đặt chạy Cảnh" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." @@ -10663,7 +10622,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Lỗi tải cảnh từ %s" #: editor/scene_tree_dock.cpp msgid "" @@ -10675,7 +10634,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Khởi tạo Cảnh" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" @@ -10683,12 +10642,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Khởi tạo Cảnh con" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!" +msgstr "Không thể dán Nút Gốc vào cùng một Cảnh." #: editor/scene_tree_dock.cpp #, fuzzy @@ -10702,7 +10660,7 @@ msgstr "Đính kèm Script" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "Thao tác này không thể áp dụng lên gốc của cây." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" @@ -10728,7 +10686,7 @@ msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Cảnh khởi tạo không thể thành gốc" #: editor/scene_tree_dock.cpp msgid "Make node as Root" @@ -10761,11 +10719,11 @@ msgstr "Không thể thực hiện với nút gốc." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi tạo." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "Lưu Cảnh Mới Thành..." #: editor/scene_tree_dock.cpp msgid "" @@ -10797,11 +10755,11 @@ msgstr "Tạo Nút Gốc:" #: editor/scene_tree_dock.cpp msgid "2D Scene" -msgstr "2D Scene" +msgstr "Cảnh 2D" #: editor/scene_tree_dock.cpp msgid "3D Scene" -msgstr "3D Scene" +msgstr "Cảnh 3D" #: editor/scene_tree_dock.cpp msgid "User Interface" @@ -10841,6 +10799,7 @@ msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" +"Không thể lưu cảnh mới. Có vẻ là do không thỏa mãn được các phần phụ thuộc." #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -10848,19 +10807,19 @@ msgstr "Lỗi khi lưu scene." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "Lỗi khi nhân bản cảnh để lưu." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Tài nguyên phụ" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "Xóa Kế thừa" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "" +msgstr "Các nút Con có thể sửa" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" @@ -10868,7 +10827,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Mở Hướng dẫn" #: editor/scene_tree_dock.cpp msgid "" @@ -10888,7 +10847,7 @@ msgstr "Thu gọn Tất cả" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Đổi Kiểu" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" @@ -10896,15 +10855,15 @@ msgstr "Reparent đến nút mới" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "" +msgstr "Biến Cảnh thành Gốc" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "Hợp nhất từ Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Lưu Nhánh thành Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" @@ -10912,7 +10871,7 @@ msgstr "Sao chép đường dẫn nút" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "" +msgstr "Xóa (Không hỏi lại)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." @@ -10941,11 +10900,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" -msgstr "" +msgstr "Cục bộ" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10994,9 +10953,8 @@ msgstr "" "Nhấp để hiện khung nhóm." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Tạo Script" +msgstr "Mở Tệp lệnh:" #: editor/scene_tree_editor.cpp msgid "" @@ -11011,6 +10969,8 @@ msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" +"Không thể chọn Con của nút này.\n" +"Bấm vào đây để có thể chọn chúng." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -11021,6 +10981,8 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"AnimationPlayer đã được ghim.\n" +"Bấm để bỏ ghim." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" @@ -11044,11 +11006,11 @@ msgstr "Chọn một Nút" #: editor/script_create_dialog.cpp msgid "Path is empty." -msgstr "" +msgstr "Đường dẫn trống." #: editor/script_create_dialog.cpp msgid "Filename is empty." -msgstr "" +msgstr "Tên tệp trống." #: editor/script_create_dialog.cpp msgid "Path is not local." @@ -11069,17 +11031,16 @@ msgid "File does not exist." msgstr "Tệp không tồn tại." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Phải sử dụng extension có hiệu lực" +msgstr "Tên đuôi không hợp lệ." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "Sai đuôi mở rộng." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "" +msgstr "Lỗi nạp mẫu '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." @@ -11087,7 +11048,7 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "" +msgstr "Lỗi nạp tệp lệnh từ %s" #: editor/script_create_dialog.cpp #, fuzzy @@ -11095,12 +11056,13 @@ msgid "Overrides" msgstr "Ghi đè" #: editor/script_create_dialog.cpp +#, fuzzy msgid "N/A" -msgstr "" +msgstr "Không có" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "" +msgstr "Mở tệp lệnh / Chọn vị trí" #: editor/script_create_dialog.cpp #, fuzzy @@ -11108,8 +11070,9 @@ msgid "Open Script" msgstr "Tạo Script" #: editor/script_create_dialog.cpp +#, fuzzy msgid "File exists, it will be reused." -msgstr "" +msgstr "Tệp tồn tại, và sẽ được dùng lại." #: editor/script_create_dialog.cpp #, fuzzy @@ -11117,9 +11080,8 @@ msgid "Invalid path." msgstr "Đường dẫn sai." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "Kích thước font không hợp lệ." +msgstr "Tên Lớp không hợp lệ." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." @@ -11132,11 +11094,11 @@ msgstr "Animation tree khả dụng." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" +msgstr "Được dùng: a-z, A-Z, 0-9, _ và ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." -msgstr "" +msgstr "Tệp lệnh tích hợp (vào tệp cảnh)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." @@ -11144,7 +11106,7 @@ msgstr "Sẽ tạo một tệp lệnh mới." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." -msgstr "" +msgstr "Sẽ nạp một tệp lệnh đã tồn tại." #: editor/script_create_dialog.cpp #, fuzzy @@ -11156,20 +11118,20 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Lưu ý: Tệp lệnh tích hợp có một số hạn chế và không thể chỉnh sửa bằng trình " +"biên soạn bên ngoài." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Lớp:" +msgstr "Tên Lớp:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Bản mẫu:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Tạo Script" +msgstr "Tệp lệnh có sẵn:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11181,27 +11143,23 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Cảnh báo" +msgstr "Cảnh báo:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "Lỗi!" +msgstr "Lỗi:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "Lỗi!" +msgstr "Lỗi C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "Lỗi!" +msgstr "Lỗi C++:" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11209,13 +11167,13 @@ msgid "C++ Source" msgstr "Sao chép Tài nguyên" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "Quét nguồn" +msgstr "Nguồn:" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "C++ Source:" -msgstr "" +msgstr "Tệp nguồn C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -11223,25 +11181,23 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Lỗi" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Các Nút đã ngắt Kết nối" +msgstr "Đã kết nối tiến trình con." #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "" +msgstr "Sao chép lỗi" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Tạo các điểm." +msgstr "Lờ đi điểm dừng" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11265,28 +11221,31 @@ msgid "Network Profiler" msgstr "Xuất hồ sơ" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Monitor" -msgstr "" +msgstr "Màn hình" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Giá trị" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Monitors" -msgstr "" +msgstr "Màn hình" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "" +msgstr "Chọn một hoặc nhiều mục từ danh sách để hiển thị biểu đồ." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Total:" -msgstr "" +msgstr "Tổng:" #: editor/script_editor_debugger.cpp #, fuzzy @@ -11295,23 +11254,24 @@ msgstr "Xuất hồ sơ" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Đường dẫn Tài nguyên" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Kiểu" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Định dạng" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Misc" -msgstr "" +msgstr "Khác" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -11335,15 +11295,15 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" -msgstr "" +msgstr "Xóa lối tắt" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "" +msgstr "Khôi phục lối tắt" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" -msgstr "" +msgstr "Thay đổi Lối tắt" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11351,7 +11311,7 @@ msgstr "Cài đặt Trình biên tập" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "Lối tắt" #: editor/settings_config_dialog.cpp msgid "Binding" @@ -11359,7 +11319,7 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "" +msgstr "Thay đổi bán kính ánh sáng" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -11386,8 +11346,9 @@ msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy msgid "Change Sphere Shape Radius" -msgstr "" +msgstr "Thay đổi bán kính hình cầu" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" @@ -11517,7 +11478,7 @@ msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -11679,9 +11640,8 @@ msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Phiên bản hiện tại:" +msgstr "Hậu xử lí" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" @@ -11689,7 +11649,7 @@ msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "Tên Lớp không được trùng với từ khóa" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -11701,15 +11661,15 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "" +msgstr "Xóa lưới điều hướng." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." -msgstr "" +msgstr "Thiết lập cấu hình ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "" +msgstr "Tính kích thước lưới ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." @@ -11729,11 +11689,11 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." -msgstr "" +msgstr "Phân vùng ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." -msgstr "" +msgstr "Tạo đường viền ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." @@ -11745,7 +11705,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "Thiết lập trình tạo lưới điều hướng:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -11753,7 +11713,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "Xong!" #: modules/visual_script/visual_script.cpp msgid "" @@ -11780,45 +11740,44 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "Nút trả về đầu ra là chuỗi không hợp lệ: " +msgstr "Nút trả về chuỗi không hợp lệ: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Tìm ra chuỗi bit nhưng không phải nút trong ngăn xếp, báo cáo lỗi!" +msgstr "" +"Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Tràn ngăn xếp ở ngăn xếp tầng: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "Thay đổi đối số tín hiệu" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "Thay đổi loại đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "Thay đổi tên đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "Đặt giá trị mặc định cho biến" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "Đặt loại biến" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Thêm Input" +msgstr "Thêm cổng vào" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "Thêm Input" +msgstr "Thêm cổng ra" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." @@ -11826,24 +11785,23 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." -msgstr "Tạo một hàm mới." +msgstr "Tạo hàm mới." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Biến:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." -msgstr "Tạo một biến mới." +msgstr "Tạo biến mới." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Tín hiệu:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Tạo" +msgstr "Tạo tín hiệu mới." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11851,7 +11809,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Tên đã được sử dụng bởi func/var/singal khác:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" @@ -11870,9 +11828,8 @@ msgid "Add Function" msgstr "Thêm Hàm" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Xoá Function" +msgstr "Xoá cổng vào" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11883,22 +11840,20 @@ msgid "Add Signal" msgstr "Thêm Tín hiệu" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Xoá Function" +msgstr "Xóa cổng vào" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Xóa Template" +msgstr "Xóa cổng ra" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "Thay đổi biểu thức" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "Gỡ bỏ các nút VisualScript" +msgstr "Xóa các nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" @@ -11914,11 +11869,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút." +msgstr "Giữ %s để thả một tham chiếu đơn giản lên nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút." +msgstr "Giữ Ctrl để thả một tài liệu tham khảo đơn giản đến nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." @@ -11930,11 +11885,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Thêm nút Preload" +msgstr "Thêm nút tải trước" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "Thêm các nút từ cây" +msgstr "Thêm nút từ cây" #: modules/visual_script/visual_script_editor.cpp msgid "" @@ -11952,7 +11907,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "" +msgstr "Thay đổi loại cơ sở" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" @@ -11964,7 +11919,7 @@ msgstr "Gỡ bỏ nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "Kết nối các nút" +msgstr "Kết nối nút" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" @@ -11980,15 +11935,15 @@ msgstr "Kết nối trình tự nút" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "Tệp lệnh đã có hàm '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "Thay đổi giá trị đầu vào" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "" +msgstr "Thay đổi kích thước Nhận xét" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11996,7 +11951,7 @@ msgstr "Không thể sao chép nút chức năng." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Clipboard trống!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" @@ -12019,17 +11974,16 @@ msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Đổi tên Hàm" +msgstr "Tạo Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "Xoá Function" +msgstr "Xoá Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "Xoá Variable" +msgstr "Xoá Biến" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" @@ -12052,27 +12006,24 @@ msgid "Members:" msgstr "Những Thành viên:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Đổi %s Loại" +msgstr "Đổi Kiểu Gốc:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "Thêm các nút..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Thêm Hàm" +msgstr "Thêm Hàm..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Hàm:" +msgstr "ten_ham" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "Chọn hoặc tạo một hàm để chỉnh đồ thị." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -12084,21 +12035,19 @@ msgstr "Tìm loại Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "Sao chép các nút" +msgstr "Sao chép nút" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Cắt các nút" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Đổi tên Hàm" +msgstr "Tạo Hàm" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Làm mới" +msgstr "Làm mới đồ thị" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" @@ -12106,19 +12055,19 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Kiểu đầu vào không lặp được: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Trỏ lặp không còn hợp lệ" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Trỏ lặp không còn hợp lệ: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Tên thuộc tính chỉ mục không hợp lệ." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" @@ -12126,37 +12075,41 @@ msgstr "Đối tượng cơ sở không phải một nút!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "Path không chỉ đến Node!" +msgstr "Đường dẫn không chỉ đến Nút!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Tên thuộc tính chỉ mục '%s' ở nút '%s' không hợp lệ." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Tham số có loại không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Tham số không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "Không tìm thấy VariableGet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "VariableSet not found in script: " -msgstr "" +msgstr "Không tìm thấy VariableSet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "" +msgstr "Nút tùy chọn không có phương thức _step(), không thể xử lí đồ thị." #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" +"_step() trả giá trị không hợp lệ, phải là số nguyên (seq out), hoặc xâu " +"(lỗi)." #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -12164,15 +12117,15 @@ msgstr "Tìm VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Lấy %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "Gán %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Thiếu tên gói." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." @@ -12180,11 +12133,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Không được phép cho kí tự '%s' vào tên gói phần mềm Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Không thể có chữ số làm kí tự đầu tiên trong một phần của gói." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." @@ -12192,15 +12145,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "" +msgstr "Chọn thiết bị trong danh sách" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Không tìm thấy công cụ 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12228,11 +12181,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Thiếu thư mục 'platform-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Không tìm thấy lệnh adb trong bộ Android SDK platform-tools." #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." @@ -12240,26 +12193,27 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Thiếu thư mục 'build-tools'!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Không tìm thấy lệnh apksigner của bộ Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Khóa công khai của bộ APK mở rộng không hợp lệ." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Kích thước font không hợp lệ." +msgstr "Tên gói không hợp lệ:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/" +"modules\" (đã thay đổi từ Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -12269,12 +12223,14 @@ msgstr "" msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." -msgstr "" +msgstr "\"Bậc tự do\" chỉ dùng được khi \"Xr Mode\" là \"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" @@ -12284,10 +12240,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Tên tệp không hợp lệ! Android App Bundle cần đuôi *.aab ở cuối." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." @@ -12295,7 +12252,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Tên tệp không hợp lệ! Android APK cần đuôi *.apk ở cuối." #: platform/android/export/export.cpp msgid "" @@ -12326,8 +12283,8 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Xây dựng dự án Android không thành công, kiểm tra lỗi đầu ra.\n" -"Hoặc truy cập 'docs.godotengine.org' xem tài liệu xây dựng Android." +"Xây dựng dự án Android thất bại, hãy kiểm tra đầu ra để biết lỗi.\n" +"Hoặc truy cập 'docs.godotengine.org' để xem cách xây dựng Android." #: platform/android/export/export.cpp msgid "Moving output" @@ -12362,7 +12319,7 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Dừng Máy chủ HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12378,11 +12335,11 @@ msgstr "Không viết được file:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" -msgstr "" +msgstr "Không thể mở bản mẫu để xuất:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "" +msgstr "Bản xuất mẫu không hợp lệ:" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" @@ -12422,49 +12379,52 @@ msgid "Invalid publisher GUID." msgstr "Kích thước font không hợp lệ." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "Kích thước font không hợp lệ." +msgstr "Màu nền không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "Kích thước ảnh Logo Store không hợp lệ (phải là 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "Kích thước ảnh logo vuông 44x44 không hợp lệ (phải là 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "Kích thước ảnh logo vuông 71x71 không hợp lệ (phải là 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" +msgstr "Kích thước ảnh logo vuông 150x150 không hợp lệ (phải là 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" +msgstr "Kích thước ảnh logo vuông 310x310 không hợp lệ (phải là 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung hình" +"\" thì AnimatedSprite mới hiển thị các khung hình được." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"Chỉ cho phép một CanvasModulate (không ẩn) ứng với một Cảnh (hoặc một tập " +"Cảnh đã được tạo). Cái đầu tiên sẽ chạy, những cái sau sẽ bị lờ đi." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12472,6 +12432,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"Nút này không có hình thù, nên không thể va chạm hoặc tương tác với các vật " +"khác.\n" +"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho " +"nút này." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12479,18 +12443,21 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ " +"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" +msgstr "ColiisionPolygon2D rỗng sẽ không phản ứng gì khi có va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" +msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế độ dựng \"Solids\"." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" +msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12498,44 +12465,52 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ " +"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" +"CollisionShape2D cần một khối hình mới hoạt động được. Hãy tạo một tài " +"nguyên khối hình cho nó!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Khối hình đa giác không được nhằm để dùng hoặc chỉnh sửa thông qua nút " +"CollisionShape2D. Hãy chuyển qua dùng nút CollisionPolygon2D." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Hoạt ảnh CPUParticles2D cần CanvasItemMaterial bật \"Particles Animation\"." #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nút A và Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nút A phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau" #: scene/2d/light_2d.cpp msgid "" @@ -12568,6 +12543,7 @@ msgstr "" msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -12587,10 +12563,11 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" +msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của một nút Path2D." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12602,6 +12579,8 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động " +"được." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12610,11 +12589,12 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"Bone2D chỉ hoạt động khi là con một nút Skeleton2D hoặc một Bone2D khác ." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" +msgstr "Thanh xương này thiếu dáng NGHỈ. Hãy đặt một dáng tại nút Skeleton2D." #: scene/2d/tile_map.cpp msgid "" @@ -12645,13 +12625,15 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRAnchor phải là con của nút ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"ID của neo phải là 0, nếu không thì neo này sẽ không bị ràng buộc với neo " +"thực." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." @@ -12913,7 +12895,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." -msgstr "Chọn một màu từ cửa sổ biên tập" +msgstr "Chọn một màu từ cửa sổ biên tập." #: scene/gui/color_picker.cpp msgid "HSV" @@ -13014,7 +12996,7 @@ msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." -msgstr "nguồn vô hiệu cho xem trước" +msgstr "Nguồn vô hiệu cho xem trước." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index deca89e9ea..e043d0f05a 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -81,7 +81,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-03-16 10:40+0000\n" +"PO-Revision-Date: 2021-04-05 14:28+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.2-dev\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -790,7 +790,7 @@ msgstr "标准" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "开启/关闭脚本面板" +msgstr "切换脚本面板" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -1376,7 +1376,7 @@ msgstr "总线选项" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "拷贝" +msgstr "复制" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -3660,6 +3660,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "状态:导入文件失败。请手动修复文件后重新导入。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "该文件的导入已被禁用,因此不能打开进行编辑。" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "无法移动或重命名根资源。" @@ -4057,6 +4062,10 @@ msgid "Reset to Defaults" msgstr "重置为默认值" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "保留文件(不导入)" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d 个文件" @@ -5195,7 +5204,7 @@ msgstr "设置吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "网格偏移量:" +msgstr "网格偏移:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" @@ -5211,7 +5220,7 @@ msgstr "步" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "旋转偏移量:" +msgstr "旋转偏移:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" @@ -7493,7 +7502,7 @@ msgstr "" "\n" "睁眼:Gizmo 可见。\n" "闭眼:Gizmo 隐藏。\n" -"半睁眼:Gizmo 也可穿过不透明的表面可见(“X-Ray - X 光”)。" +"半睁眼:Gizmo 也可穿过不透明的表面可见(“X 光”)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7922,7 +7931,7 @@ msgstr "自动裁剪" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "偏移量:" +msgstr "偏移:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 2009ba8f20..030f678592 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -3764,6 +3764,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "狀態:導入檔案失敗。請修正檔案並再手動導入。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "不能移動/重新命名 resources root." @@ -4189,6 +4194,10 @@ msgid "Reset to Defaults" msgstr "預設" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr "檔案" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 62ef5a616c..2c60984b36 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -3610,6 +3610,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "狀態:檔案匯入失敗。請修正檔案並手動重新匯入。" #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "無法移動或重新命名根資源。" @@ -4007,6 +4012,10 @@ msgid "Reset to Defaults" msgstr "重設為預設" #: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp msgid "%d Files" msgstr "%d 個檔案" diff --git a/main/main.cpp b/main/main.cpp index 67152bb52a..bf7b88bdc9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -365,7 +365,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); - OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); + OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); #ifdef DEBUG_METHODS_ENABLED @@ -375,8 +375,8 @@ void Main::print_help(const char *p_binary) { #ifdef TESTS_ENABLED OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif - OS::get_singleton()->print("\n"); #endif + OS::get_singleton()->print("\n"); } #ifdef TESTS_ENABLED @@ -390,6 +390,8 @@ Error Main::test_setup() { register_core_types(); register_core_driver_types(); + packed_data = memnew(PackedData); + globals = memnew(ProjectSettings); GLOBAL_DEF("debug/settings/crash_handler/message", @@ -459,6 +461,9 @@ void Main::test_cleanup() { if (globals) { memdelete(globals); } + if (packed_data) { + memdelete(packed_data); + } if (engine) { memdelete(engine); } @@ -1551,8 +1556,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) { { GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", ""); - GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", ""); - ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink")); + GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", ""); + ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink")); } if (tablet_driver == "") { // specified in project.godot @@ -1662,7 +1667,13 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } } - Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); +#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) + const Color boot_bg_color = + GLOBAL_DEF("application/boot_splash/bg_color", + (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); +#else + const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); +#endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); @@ -1820,8 +1831,7 @@ bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; - String doc_tool; - List<String> removal_docs; + String doc_tool_path; String positional_arg; String game_path; String script; @@ -1875,9 +1885,11 @@ bool Main::start() { script = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { - doc_tool = args[i + 1]; - for (int j = i + 2; j < args.size(); j++) { - removal_docs.push_back(args[j]); + doc_tool_path = args[i + 1]; + if (doc_tool_path.begins_with("-")) { + // Assuming other command line arg, so default to cwd. + doc_tool_path = "."; + parsed_pair = false; } } else if (args[i] == "--export") { editor = true; //needs editor @@ -1898,16 +1910,19 @@ bool Main::start() { if (parsed_pair) { i++; } + } else if (args[i] == "--doctool") { + // Handle case where no path is given to --doctool. + doc_tool_path = "."; } } #ifdef TOOLS_ENABLED - if (doc_tool != "") { + if (doc_tool_path != "") { Engine::get_singleton()->set_editor_hint( true); // Needed to instance editor-only classes for their default values { - DirAccessRef da = DirAccess::open(doc_tool); + DirAccessRef da = DirAccess::open(doc_tool_path); ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path."); } @@ -1937,7 +1952,7 @@ bool Main::start() { // Custom modules are always located by absolute path. String path = _doc_data_class_paths[i].path; if (path.is_rel_path()) { - path = doc_tool.plus_file(path); + path = doc_tool_path.plus_file(path); } String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; @@ -1954,7 +1969,7 @@ bool Main::start() { } } - String index_path = doc_tool.plus_file("doc/classes"); + String index_path = doc_tool_path.plus_file("doc/classes"); // Create the main documentation directory if it doesn't exist DirAccess *da = DirAccess::create_for_path(index_path); da->make_dir_recursive(index_path); @@ -2527,10 +2542,10 @@ bool Main::iteration() { if (frame > 1000000) { if (editor || project_manager) { if (print_fps) { - print_line("Editor FPS: " + itos(frames)); + print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { - print_line("Game FPS: " + itos(frames)); + print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1))); } Engine::get_singleton()->_fps = frames; diff --git a/main/main_builders.py b/main/main_builders.py index aa91201c3e..c880bfa3c4 100644 --- a/main/main_builders.py +++ b/main/main_builders.py @@ -17,6 +17,7 @@ def make_splash(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") + # Use a neutral gray color to better fit various kinds of projects. g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n") g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): @@ -36,7 +37,9 @@ def make_splash_editor(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") - g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n") + # The editor splash background color is taken from the default editor theme's background color. + # This helps achieve a visually "smoother" transition between the splash screen and the editor. + g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n") g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") diff --git a/methods.py b/methods.py index 725fb36caa..6f1e7a7279 100644 --- a/methods.py +++ b/methods.py @@ -646,6 +646,9 @@ def generate_vs_project(env, num_jobs): "-j%s" % num_jobs, ] + if env["tests"]: + common_build_postfix.append("tests=yes") + if env["custom_modules"]: common_build_postfix.append("custom_modules=%s" % env["custom_modules"]) @@ -658,6 +661,8 @@ def generate_vs_project(env, num_jobs): add_to_vs_project(env, env.modules_sources) add_to_vs_project(env, env.scene_sources) add_to_vs_project(env, env.servers_sources) + if env["tests"]: + add_to_vs_project(env, env.tests_sources) add_to_vs_project(env, env.editor_sources) for header in glob_recursive("**/*.h"): diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 080c084d28..347c22adf8 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,8 +1,10 @@ <!DOCTYPE html> -<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en"> <head> - <meta charset='utf-8' /> - <meta name='viewport' content='width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no' /> + <meta charset="utf-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> + <meta name="author" content="Godot Engine" /> + <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="application-name" content="Godot" /> @@ -11,7 +13,14 @@ <meta name="msapplication-navbutton-color" content="#478cbf" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="msapplication-starturl" content="/latest" /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> + <meta property="og:site_name" content="Godot Engine Web Editor" /> + <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> + <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> + <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> + <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> + <meta property="og:type" content="website" /> + <meta name="twitter:card" content="summary" /> + <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> <link rel="apple-touch-icon" type="image/png" href="favicon.png" /> <link rel="manifest" href="manifest.json" /> <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> @@ -257,8 +266,8 @@ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> </div> - <div id='tabs'> - <div id='tab-loader'> + <div id="tabs"> + <div id="tab-loader"> <div style="color: #e0e0e0;" id="persistence"> <label for="videoMode" style="display: none;">Select video driver:</label><br /> <select id="videoMode" style="display: none;"> @@ -266,7 +275,7 @@ <option value="GLES3">WebGL 2</option> </select> <br /> - <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> + <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> @GODOT_VERSION@ <br /> @@ -274,7 +283,7 @@ <br /> <br /> <br /> - <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/> + <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> <br /> <a href="demo.zip">(Try this for example)</a> <br /> @@ -286,21 +295,21 @@ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> </div> </div> - <div id='tab-editor' style="display: none;"> - <canvas id='editor-canvas' tabindex="1"> + <div id="tab-editor" style="display: none;"> + <canvas id="editor-canvas" tabindex="1"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-game' style="display: none;"> - <canvas id='game-canvas' tabindex="2"> + <div id="tab-game" style="display: none;"> + <canvas id="game-canvas" tabindex="2"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-status' style="display: none;"> - <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> + <div id="tab-status" style="display: none;"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> <div></div> <div></div> <div></div> @@ -310,7 +319,7 @@ <div></div> <div></div> </div> - <div id='status-notice' class='godot' style='display: none;'></div> + <div id="status-notice" class="godot" style="display: none;"></div> </div> </div> <script> @@ -332,7 +341,7 @@ } } </script> - <script src='godot.tools.js'></script> + <script src="godot.tools.js"></script> <script>//<![CDATA[ var editor = null; diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json index 6e0053c23c..0ca27b3742 100644 --- a/misc/dist/html/manifest.json +++ b/misc/dist/html/manifest.json @@ -1,9 +1,9 @@ { - "name": "Godot Engine", + "name": "Godot Engine Web Editor", "short_name": "Godot", - "description": "Multi-platform 2D and 3D game engine with a feature-rich editor", + "description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)", "lang": "en", - "start_url": "/godot.tools.html", + "start_url": "./godot.tools.html", "display": "standalone", "orientation": "landscape", "theme_color": "#478cbf", diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py new file mode 100755 index 0000000000..f2cdf95c7b --- /dev/null +++ b/misc/scripts/check_ci_log.py @@ -0,0 +1,65 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- + +import sys + +if len(sys.argv) < 2: + print("ERROR: You must run program with file name as argument.") + sys.exit(1) + +fname = sys.argv[1] + +fileread = open(fname.strip(), "r") +file_contents = fileread.read() + +# If find "ERROR: AddressSanitizer:", then happens invalid read or write +# This is critical bug, so we need to fix this as fast as possible + +if file_contents.find("ERROR: AddressSanitizer:") != -1: + print("FATAL ERROR: An incorrectly used memory was found.") + sys.exit(1) + +# There is also possible, that program crashed with or without backtrace. + +if ( + file_contents.find("Program crashed with signal") != -1 + or file_contents.find("Dumping the backtrace") != -1 + or file_contents.find("Segmentation fault (core dumped)") != -1 +): + print("FATAL ERROR: Godot has been crashed.") + sys.exit(1) + +# Finding memory leaks in Godot is quite difficult, because we need to take into +# account leaks also in external libraries. They are usually provided without +# debugging symbols, so the leak report from it usually has only 2/3 lines, +# so searching for 5 element - "#4 0x" - should correctly detect the vast +# majority of memory leaks + +if file_contents.find("ERROR: LeakSanitizer:") != -1: + if file_contents.find("#4 0x") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# It may happen that Godot detects leaking nodes/resources and removes them, so +# this possibility should also be handled as a potential error, even if +# LeakSanitizer doesn't report anything + +if file_contents.find("ObjectDB instances leaked at exit") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# In test project may be put several assert functions which will control if +# project is executed with right parameters etc. which normally will not stop +# execution of project + +if file_contents.find("Assertion failed") != -1: + print("ERROR: Assertion failed in project, check exectution log for more info") + sys.exit(1) + +# For now Godot leaks a lot of rendering stuff so for now we just show info +# about it and this needs to be reenabled after fixing this memory leaks. + +if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: + print("WARNING: Memory leak was found") + +sys.exit(0) diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 7c27292e59..93642f2d5c 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -433,12 +433,6 @@ void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { area->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::area_is_ray_pickable(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, false); - return area->is_ray_pickable(); -} - RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) { RigidBodyBullet *body = bulletnew(RigidBodyBullet); body->set_mode(p_mode); @@ -842,12 +836,6 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { body->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, false); - return body->is_ray_pickable(); -} - PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, nullptr); @@ -880,7 +868,7 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) { CreateThenReturnRID(soft_body_owner, body); } -void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) { +void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -922,6 +910,13 @@ void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) { body->set_soft_mesh(p_mesh); } +AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const { + SoftBodyBullet *body = soft_body_owner.get(p_body); + ERR_FAIL_COND_V(!body, AABB()); + + return body->get_bounds(); +} + void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -1002,34 +997,19 @@ void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform body->set_soft_transform(p_transform); } -Vector3 BulletPhysicsServer3D::soft_body_get_vertex_position(RID p_body, int vertex_index) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); - Vector3 pos; - ERR_FAIL_COND_V(!body, pos); - - body->get_node_position(vertex_index, pos); - return pos; -} - void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::soft_body_is_ray_pickable(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, false); - return body->is_ray_pickable(); -} - void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_simulation_precision(p_simulation_precision); } -int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) { +int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_simulation_precision(); @@ -1041,13 +1021,13 @@ void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_ body->set_total_mass(p_total_mass); } -real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_total_mass(); } -void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) { +void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_linear_stiffness(p_stiffness); @@ -1059,61 +1039,25 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) { return body->get_linear_stiffness(); } -void BulletPhysicsServer3D::soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - body->set_angular_stiffness(p_stiffness); -} - -real_t BulletPhysicsServer3D::soft_body_get_angular_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_angular_stiffness(); -} - -void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - body->set_volume_stiffness(p_stiffness); -} - -real_t BulletPhysicsServer3D::soft_body_get_volume_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_volume_stiffness(); -} - void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_pressure_coefficient(p_pressure_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_pressure_coefficient(); } -void BulletPhysicsServer3D::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - return body->set_pose_matching_coefficient(p_pose_matching_coefficient); -} - -real_t BulletPhysicsServer3D::soft_body_get_pose_matching_coefficient(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_pose_matching_coefficient(); -} - void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_damping_coefficient(p_damping_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_damping_coefficient(); @@ -1125,7 +1069,7 @@ void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_ body->set_drag_coefficient(p_drag_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_drag_coefficient(); @@ -1137,7 +1081,7 @@ void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, body->set_node_position(p_point_index, p_global_position); } -Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) { +Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.)); Vector3 pos; @@ -1145,14 +1089,6 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i return pos; } -Vector3 BulletPhysicsServer3D::soft_body_get_point_offset(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, Vector3()); - Vector3 res; - body->get_node_offset(p_point_index, res); - return res; -} - void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -1165,7 +1101,7 @@ void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, b body->set_node_mass(p_point_index, p_pin ? 0 : 1); } -bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) { +bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_node_mass(p_point_index); diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 97b719ae8e..856ff74963 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -163,7 +163,6 @@ public: virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; - virtual bool area_is_ray_pickable(RID p_area) const override; /* RIGID BODY API */ @@ -250,7 +249,6 @@ public: virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override; virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual bool body_is_ray_pickable(RID p_body) const override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; @@ -262,13 +260,15 @@ public: virtual RID soft_body_create(bool p_init_sleeping = false) override; - virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override; + virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override; virtual void soft_body_set_space(RID p_body, RID p_space) override; virtual RID soft_body_get_space(RID p_body) const override; virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; + virtual AABB soft_body_get_bounds(RID p_body) const override; + virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override; virtual uint32_t soft_body_get_collision_layer(RID p_body) const override; @@ -284,46 +284,33 @@ public: /// Special function. This function has bad performance virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override; - virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual bool soft_body_is_ray_pickable(RID p_body) const override; virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override; - virtual int soft_body_get_simulation_precision(RID p_body) override; + virtual int soft_body_get_simulation_precision(RID p_body) const override; virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override; - virtual real_t soft_body_get_total_mass(RID p_body) override; + virtual real_t soft_body_get_total_mass(RID p_body) const override; virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override; - virtual real_t soft_body_get_linear_stiffness(RID p_body) override; - - virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override; - virtual real_t soft_body_get_angular_stiffness(RID p_body) override; - - virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override; - virtual real_t soft_body_get_volume_stiffness(RID p_body) override; + virtual real_t soft_body_get_linear_stiffness(RID p_body) const override; virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override; - virtual real_t soft_body_get_pressure_coefficient(RID p_body) override; - - virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override; - virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) override; + virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override; virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override; - virtual real_t soft_body_get_damping_coefficient(RID p_body) override; + virtual real_t soft_body_get_damping_coefficient(RID p_body) const override; virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override; - virtual real_t soft_body_get_drag_coefficient(RID p_body) override; + virtual real_t soft_body_get_drag_coefficient(RID p_body) const override; virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override; - virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) override; - - virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override; + virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override; virtual void soft_body_remove_all_pinned_points(RID p_body) override; virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override; - virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) override; + virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override; /* JOINT API */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 82876ab77c..471b154813 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -375,11 +375,17 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() { } void ConcavePolygonShapeBullet::set_data(const Variant &p_data) { - setup(p_data); + Dictionary d = p_data; + ERR_FAIL_COND(!d.has("faces")); + + setup(d["faces"]); } Variant ConcavePolygonShapeBullet::get_data() const { - return faces; + Dictionary d; + d["faces"] = faces; + + return d; } PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const { diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index a8980984a7..2c8727baf2 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -65,7 +65,7 @@ void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {} void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {} -void SoftBodyBullet::update_rendering_server(SoftBodyRenderingServerHandler *p_rendering_server_handler) { +void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) { if (!bt_soft_body) { return; } @@ -141,6 +141,24 @@ void SoftBodyBullet::set_soft_transform(const Transform &p_transform) { move_all_nodes(p_transform); } +AABB SoftBodyBullet::get_bounds() const { + if (!bt_soft_body) { + return AABB(); + } + + btVector3 aabb_min; + btVector3 aabb_max; + bt_soft_body->getAabb(aabb_min, aabb_max); + + btVector3 size(aabb_max - aabb_min); + + AABB aabb; + B_TO_G(aabb_min, aabb.position); + B_TO_G(size, aabb.size); + + return aabb; +} + void SoftBodyBullet::move_all_nodes(const Transform &p_transform) { if (!bt_soft_body) { return; @@ -169,25 +187,6 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co } } -void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const { - if (soft_mesh.is_null()) { - return; - } - - Array arrays = soft_mesh->surface_get_arrays(0); - Vector<Vector3> vertices(arrays[RS::ARRAY_VERTEX]); - - if (0 <= p_node_index && vertices.size() > p_node_index) { - r_offset = vertices[p_node_index]; - } -} - -void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const { - Vector3 off; - get_node_offset(p_node_index, off); - G_TO_B(off, r_offset); -} - void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) { if (0 >= p_mass) { pin_node(node_index); @@ -259,20 +258,6 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) { } } -void SoftBodyBullet::set_angular_stiffness(real_t p_val) { - angular_stiffness = p_val; - if (bt_soft_body) { - mat0->m_kAST = angular_stiffness; - } -} - -void SoftBodyBullet::set_volume_stiffness(real_t p_val) { - volume_stiffness = p_val; - if (bt_soft_body) { - mat0->m_kVST = volume_stiffness; - } -} - void SoftBodyBullet::set_simulation_precision(int p_val) { simulation_precision = p_val; if (bt_soft_body) { @@ -290,13 +275,6 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) { } } -void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) { - pose_matching_coefficient = p_val; - if (bt_soft_body) { - bt_soft_body->m_cfg.kMT = pose_matching_coefficient; - } -} - void SoftBodyBullet::set_damping_coefficient(real_t p_val) { damping_coefficient = p_val; if (bt_soft_body) { @@ -409,8 +387,6 @@ void SoftBodyBullet::setup_soft_body() { bt_soft_body->generateBendingConstraints(2, mat0); mat0->m_kLST = linear_stiffness; - mat0->m_kAST = angular_stiffness; - mat0->m_kVST = volume_stiffness; // Clusters allow to have Soft vs Soft collision but doesn't work well right now @@ -430,7 +406,6 @@ void SoftBodyBullet::setup_soft_body() { bt_soft_body->m_cfg.kDP = damping_coefficient; bt_soft_body->m_cfg.kDG = drag_coefficient; bt_soft_body->m_cfg.kPR = pressure_coefficient; - bt_soft_body->m_cfg.kMT = pose_matching_coefficient; bt_soft_body->setTotalMass(total_mass); btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body); diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 23f6fba9a6..87023b2517 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -55,6 +55,8 @@ @author AndreaCatania */ +class RenderingServerHandler; + class SoftBodyBullet : public CollisionObjectBullet { private: btSoftBody *bt_soft_body = nullptr; @@ -67,10 +69,7 @@ private: int simulation_precision = 5; real_t total_mass = 1.; real_t linear_stiffness = 0.5; // [0,1] - real_t angular_stiffness = 0.5; // [0,1] - real_t volume_stiffness = 0.5; // [0,1] real_t pressure_coefficient = 0.; // [-inf,+inf] - real_t pose_matching_coefficient = 0.; // [0,1] real_t damping_coefficient = 0.01; // [0,1] real_t drag_coefficient = 0.; // [0,1] Vector<int> pinned_nodes; @@ -99,7 +98,7 @@ public: _FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; } - void update_rendering_server(class SoftBodyRenderingServerHandler *p_rendering_server_handler); + void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); void set_soft_mesh(const Ref<Mesh> &p_mesh); void destroy_soft_body(); @@ -107,14 +106,12 @@ public: // Special function. This function has bad performance void set_soft_transform(const Transform &p_transform); + AABB get_bounds() const; + void move_all_nodes(const Transform &p_transform); void set_node_position(int node_index, const Vector3 &p_global_position); void set_node_position(int node_index, const btVector3 &p_global_position); void get_node_position(int node_index, Vector3 &r_position) const; - // Heavy function, Please cache this info - void get_node_offset(int node_index, Vector3 &r_offset) const; - // Heavy function, Please cache this info - void get_node_offset(int node_index, btVector3 &r_offset) const; void set_node_mass(int node_index, btScalar p_mass); btScalar get_node_mass(int node_index) const; @@ -129,21 +126,12 @@ public: void set_linear_stiffness(real_t p_val); _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; } - void set_angular_stiffness(real_t p_val); - _FORCE_INLINE_ real_t get_angular_stiffness() const { return angular_stiffness; } - - void set_volume_stiffness(real_t p_val); - _FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; } - void set_simulation_precision(int p_val); _FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; } void set_pressure_coefficient(real_t p_val); _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; } - void set_pose_matching_coefficient(real_t p_val); - _FORCE_INLINE_ real_t get_pose_matching_coefficient() const { return pose_matching_coefficient; } - void set_damping_coefficient(real_t p_val); _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; } diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index ceae3be8bc..bdaec4a09e 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran continue; } + if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) { + continue; + } + btTransform shape_transform = p_body_position * kin_shape.transform; shape_transform.getOrigin() += r_delta_recover_movement; diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 8b46447f04..7387842259 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -931,7 +931,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Delete the old faces in reverse index order. merge_faces_idx.sort(); - merge_faces_idx.invert(); + merge_faces_idx.reverse(); for (int i = 0; i < merge_faces_idx.size(); ++i) { faces.remove(merge_faces_idx[i]); } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index b97ee6ce4c..77be493be9 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1679,7 +1679,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { Vector<Point2> final_polygon = polygon; if (Triangulate::get_area(final_polygon) > 0) { - final_polygon.invert(); + final_polygon.reverse(); } Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon); diff --git a/modules/etc/SCsub b/modules/etc/SCsub deleted file mode 100644 index 9b46f17916..0000000000 --- a/modules/etc/SCsub +++ /dev/null @@ -1,48 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_etc = env_modules.Clone() - -# Thirdparty source files - -thirdparty_obj = [] - -# Not unbundled so far since not widespread as shared library -thirdparty_dir = "#thirdparty/etc2comp/" -thirdparty_sources = [ - "EtcBlock4x4.cpp", - "EtcBlock4x4Encoding.cpp", - "EtcBlock4x4Encoding_ETC1.cpp", - "EtcBlock4x4Encoding_R11.cpp", - "EtcBlock4x4Encoding_RG11.cpp", - "EtcBlock4x4Encoding_RGB8A1.cpp", - "EtcBlock4x4Encoding_RGB8.cpp", - "EtcBlock4x4Encoding_RGBA8.cpp", - "Etc.cpp", - "EtcDifferentialTrys.cpp", - "EtcFilter.cpp", - "EtcImage.cpp", - "EtcIndividualTrys.cpp", - "EtcMath.cpp", - "EtcSortedBlockList.cpp", -] -thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - -env_etc.Prepend(CPPPATH=[thirdparty_dir]) - -env_thirdparty = env_etc.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) -env.modules_sources += thirdparty_obj - -# Godot source files - -module_obj = [] - -env_etc.add_source_files(module_obj, "*.cpp") -env.modules_sources += module_obj - -# Needed to force rebuilding the module files when the thirdparty library is updated. -env.Depends(module_obj, thirdparty_obj) diff --git a/modules/etc/image_compress_etc.cpp b/modules/etc/image_compress_etc.cpp deleted file mode 100644 index 41cbbe3f54..0000000000 --- a/modules/etc/image_compress_etc.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/*************************************************************************/ -/* image_compress_etc.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "image_compress_etc.h" - -#include "core/io/image.h" -#include "core/os/copymem.h" -#include "core/os/os.h" -#include "core/string/print_string.h" - -#include <Etc.h> -#include <EtcFilter.h> - -static Image::Format _get_etc2_mode(Image::UsedChannels format) { - switch (format) { - case Image::USED_CHANNELS_R: - return Image::FORMAT_ETC2_R11; - - case Image::USED_CHANNELS_RG: - return Image::FORMAT_ETC2_RG11; - - case Image::USED_CHANNELS_RGB: - return Image::FORMAT_ETC2_RGB8; - - case Image::USED_CHANNELS_RGBA: - return Image::FORMAT_ETC2_RGBA8; - - // TODO: would be nice if we could use FORMAT_ETC2_RGB8A1 for FORMAT_RGBA5551 - default: - // TODO: Kept for compatibility, but should be investigated whether it's correct or if it should error out - return Image::FORMAT_ETC2_RGBA8; - } -} - -static Etc::Image::Format _image_format_to_etc2comp_format(Image::Format format) { - switch (format) { - case Image::FORMAT_ETC: - return Etc::Image::Format::ETC1; - - case Image::FORMAT_ETC2_R11: - return Etc::Image::Format::R11; - - case Image::FORMAT_ETC2_R11S: - return Etc::Image::Format::SIGNED_R11; - - case Image::FORMAT_ETC2_RG11: - return Etc::Image::Format::RG11; - - case Image::FORMAT_ETC2_RG11S: - return Etc::Image::Format::SIGNED_RG11; - - case Image::FORMAT_ETC2_RGB8: - return Etc::Image::Format::RGB8; - - case Image::FORMAT_ETC2_RGBA8: - return Etc::Image::Format::RGBA8; - - case Image::FORMAT_ETC2_RGB8A1: - return Etc::Image::Format::RGB8A1; - - default: - ERR_FAIL_V(Etc::Image::Format::UNKNOWN); - } -} - -static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels) { - Image::Format img_format = p_img->get_format(); - - if (img_format >= Image::FORMAT_DXT1) { - return; //do not compress, already compressed - } - - if (img_format > Image::FORMAT_RGBA8) { - // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually - return; - } - - // FIXME: Commented out during Vulkan rebase. - /* - if (force_etc1_format) { - // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8 - // This saves space while maintaining the alpha channel - if (detected_channels == Image::USED_CHANNELS_RGBA) { - if (p_img->has_mipmaps()) { - // Image doesn't support mipmaps with RGBA4444 textures - p_img->clear_mipmaps(); - } - p_img->convert(Image::FORMAT_RGBA4444); - return; - } else if (detected_channels == Image::USE_CHANNELS_LA) { - p_img->convert(Image::FORMAT_LA8); - return; - } - } - */ - - uint32_t imgw = p_img->get_width(), imgh = p_img->get_height(); - - Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(p_channels); - - Ref<Image> img = p_img->duplicate(); - - if (img->get_format() != Image::FORMAT_RGBA8) { - img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert - } - - if (img->has_mipmaps()) { - if (next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh) { - img->resize_to_po2(); - imgw = img->get_width(); - imgh = img->get_height(); - } - } else { - if (imgw % 4 != 0 || imgh % 4 != 0) { - if (imgw % 4) { - imgw += 4 - imgw % 4; - } - if (imgh % 4) { - imgh += 4 - imgh % 4; - } - - img->resize(imgw, imgh); - } - } - - const uint8_t *r = img->get_data().ptr(); - ERR_FAIL_COND(!r); - - unsigned int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps()); - int mmc = 1 + (p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0); - - Vector<uint8_t> dst_data; - dst_data.resize(target_size); - - uint8_t *w = dst_data.ptrw(); - - // prepare parameters to be passed to etc2comp - int num_cpus = OS::get_singleton()->get_processor_count(); - int encoding_time = 0; - float effort = 0.0; //default, reasonable time - - if (p_lossy_quality > 0.95) { - effort = 80; - } else if (p_lossy_quality > 0.85) { - effort = 60; - } else if (p_lossy_quality > 0.75) { - effort = 40; - } - - Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics - Etc::Image::Format etc2comp_etc_format = _image_format_to_etc2comp_format(etc_format); - - int wofs = 0; - - print_verbose("ETC: Begin encoding, format: " + Image::get_format_name(etc_format)); - uint64_t t = OS::get_singleton()->get_ticks_msec(); - for (int i = 0; i < mmc; i++) { - // convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF) - // NOTE: We can alternatively add a case to Image::convert to handle Image::FORMAT_RGBAF conversion. - int mipmap_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0; - img->get_mipmap_offset_size_and_dimensions(i, mipmap_ofs, mipmap_size, mipmap_w, mipmap_h); - const uint8_t *src = &r[mipmap_ofs]; - - Etc::ColorFloatRGBA *src_rgba_f = new Etc::ColorFloatRGBA[mipmap_w * mipmap_h]; - for (int j = 0; j < mipmap_w * mipmap_h; j++) { - int si = j * 4; // RGBA8 - src_rgba_f[j] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]); - } - - unsigned char *etc_data = nullptr; - unsigned int etc_data_len = 0; - unsigned int extended_width = 0, extended_height = 0; - Etc::Encode((float *)src_rgba_f, mipmap_w, mipmap_h, etc2comp_etc_format, error_metric, effort, num_cpus, num_cpus, &etc_data, &etc_data_len, &extended_width, &extended_height, &encoding_time); - - CRASH_COND(wofs + etc_data_len > target_size); - memcpy(&w[wofs], etc_data, etc_data_len); - wofs += etc_data_len; - - delete[] etc_data; - delete[] src_rgba_f; - } - - print_verbose("ETC: Time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t)); - - p_img->create(imgw, imgh, p_img->has_mipmaps(), etc_format, dst_data); -} - -static void _compress_etc1(Image *p_img, float p_lossy_quality) { - _compress_etc(p_img, p_lossy_quality, true, Image::USED_CHANNELS_RGB); -} - -static void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_channels) { - _compress_etc(p_img, p_lossy_quality, false, p_channels); -} - -void _register_etc_compress_func() { - Image::_image_compress_etc1_func = _compress_etc1; - Image::_image_compress_etc2_func = _compress_etc2; -} diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp deleted file mode 100644 index 95db9315d5..0000000000 --- a/modules/etc/texture_loader_pkm.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/*************************************************************************/ -/* texture_loader_pkm.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "texture_loader_pkm.h" - -#include "core/os/file_access.h" -#include <string.h> - -struct ETC1Header { - char tag[6]; // "PKM 10" - uint16_t format = 0; // Format == number of mips (== zero) - uint16_t texWidth = 0; // Texture dimensions, multiple of 4 (big-endian) - uint16_t texHeight = 0; - uint16_t origWidth = 0; // Original dimensions (big-endian) - uint16_t origHeight = 0; -}; - -RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_CANT_OPEN; - } - - Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (!f) { - return RES(); - } - - FileAccessRef fref(f); - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - - ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open PKM texture file '" + p_path + "'."); - - // big endian - f->set_endian_swap(true); - - ETC1Header h; - f->get_buffer((uint8_t *)&h.tag, sizeof(h.tag)); - ERR_FAIL_COND_V_MSG(strncmp(h.tag, "PKM 10", sizeof(h.tag)), RES(), "Invalid or unsupported PKM texture file '" + p_path + "'."); - - h.format = f->get_16(); - h.texWidth = f->get_16(); - h.texHeight = f->get_16(); - h.origWidth = f->get_16(); - h.origHeight = f->get_16(); - - Vector<uint8_t> src_data; - - uint32_t size = h.texWidth * h.texHeight / 2; - src_data.resize(size); - uint8_t *wb = src_data.ptrw(); - f->get_buffer(wb, size); - - int mipmaps = h.format; - int width = h.origWidth; - int height = h.origHeight; - - Ref<Image> img = memnew(Image(width, height, mipmaps, Image::FORMAT_ETC, src_data)); - - Ref<ImageTexture> texture = memnew(ImageTexture); - texture->create_from_image(img); - - if (r_error) { - *r_error = OK; - } - - f->close(); - memdelete(f); - return texture; -} - -void ResourceFormatPKM::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("pkm"); -} - -bool ResourceFormatPKM::handles_type(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Texture2D"); -} - -String ResourceFormatPKM::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "pkm") { - return "ImageTexture"; - } - return ""; -} diff --git a/modules/etcpak/SCsub b/modules/etcpak/SCsub new file mode 100644 index 0000000000..2d3b69be75 --- /dev/null +++ b/modules/etcpak/SCsub @@ -0,0 +1,36 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_etcpak = env_modules.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +thirdparty_dir = "#thirdparty/etcpak/" +thirdparty_sources = [ + "Dither.cpp", + "ProcessDxtc.cpp", + "ProcessRGB.cpp", + "Tables.cpp", +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + +env_etcpak.Prepend(CPPPATH=[thirdparty_dir]) + +env_thirdparty = env_etcpak.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_etcpak.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/etc/config.py b/modules/etcpak/config.py index 53b8f2f2e3..53b8f2f2e3 100644 --- a/modules/etc/config.py +++ b/modules/etcpak/config.py diff --git a/modules/etcpak/image_etcpak.cpp b/modules/etcpak/image_etcpak.cpp new file mode 100644 index 0000000000..251d2cd7b0 --- /dev/null +++ b/modules/etcpak/image_etcpak.cpp @@ -0,0 +1,170 @@ +/*************************************************************************/ +/* image_etcpak.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "image_etcpak.h" + +#include "core/os/copymem.h" +#include "core/os/os.h" +#include "core/string/print_string.h" + +#include "thirdparty/etcpak/ProcessDxtc.hpp" +#include "thirdparty/etcpak/ProcessRGB.hpp" + +// thresholds for the early compression-mode decision scheme in QuickETC2 +// which can be changed by the option -e +float ecmd_threshold[3] = { 0.03f, 0.09f, 0.38f }; + +EtcpakType _determine_etc_type(Image::UsedChannels p_source) { + switch (p_source) { + case Image::USED_CHANNELS_L: + return EtcpakType::ETCPAK_TYPE_ETC1; + case Image::USED_CHANNELS_LA: + return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA; + case Image::USED_CHANNELS_R: + return EtcpakType::ETCPAK_TYPE_ETC2; + case Image::USED_CHANNELS_RG: + return EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG; + case Image::USED_CHANNELS_RGB: + return EtcpakType::ETCPAK_TYPE_ETC2; + case Image::USED_CHANNELS_RGBA: + return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA; + default: + return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA; + } +} + +EtcpakType _determine_dxt_type(Image::UsedChannels p_source) { + switch (p_source) { + case Image::USED_CHANNELS_L: + return EtcpakType::ETCPAK_TYPE_DXT1; + case Image::USED_CHANNELS_LA: + return EtcpakType::ETCPAK_TYPE_DXT5; + case Image::USED_CHANNELS_R: + return EtcpakType::ETCPAK_TYPE_DXT5; + case Image::USED_CHANNELS_RG: + return EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG; + case Image::USED_CHANNELS_RGB: + return EtcpakType::ETCPAK_TYPE_DXT5; + case Image::USED_CHANNELS_RGBA: + return EtcpakType::ETCPAK_TYPE_DXT5; + default: + return EtcpakType::ETCPAK_TYPE_DXT5; + } +} +void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source) { + EtcpakType type = _determine_etc_type(p_source); + _compress_etcpak(type, p_img, p_lossy_quality, false, p_source); +} +void _compress_bc(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source) { + EtcpakType type = _determine_dxt_type(p_source); + _compress_etcpak(type, p_img, p_lossy_quality, false, p_source); +} +void _compress_etc1(Image *p_img, float p_lossy_quality) { + _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, p_img, p_lossy_quality, true, Image::USED_CHANNELS_RGB); +} + +void _compress_etcpak(EtcpakType p_compresstype, Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels) { + uint64_t t = OS::get_singleton()->get_ticks_msec(); + Image::Format img_format = p_img->get_format(); + + if (img_format >= Image::FORMAT_DXT1) { + return; //do not compress, already compressed + } + + if (img_format > Image::FORMAT_RGBA8) { + // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually + return; + } + + Image::Format format = Image::FORMAT_RGBA8; + if (p_img->get_format() != Image::FORMAT_RGBA8) { + p_img->convert(Image::FORMAT_RGBA8); + } + if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1 || force_etc1_format) { + format = Image::FORMAT_ETC; + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2) { + format = Image::FORMAT_ETC2_RGB8; + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) { + format = Image::FORMAT_ETC2_RA_AS_RG; + p_img->convert_rg_to_ra_rgba8(); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) { + format = Image::FORMAT_ETC2_RGBA8; + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) { + format = Image::FORMAT_DXT1; + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) { + format = Image::FORMAT_DXT5_RA_AS_RG; + p_img->convert_rg_to_ra_rgba8(); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5) { + format = Image::FORMAT_DXT5; + } else { + ERR_FAIL(); + } + + const bool mipmap = p_img->has_mipmaps(); + print_verbose("Encoding format: " + Image::get_format_name(format)); + + Ref<Image> new_img; + new_img.instance(); + new_img->create(p_img->get_width(), p_img->get_height(), mipmap, format); + Vector<uint8_t> data = new_img->get_data(); + uint8_t *wr = data.ptrw(); + + Ref<Image> image = p_img->duplicate(); + int mmc = 1 + (mipmap ? Image::get_image_required_mipmaps(new_img->get_width(), new_img->get_height(), format) : 0); + for (int i = 0; i < mmc; i++) { + int ofs, size, mip_w, mip_h; + new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, mip_w, mip_h); + mip_w = (mip_w + 3) & ~3; + mip_h = (mip_h + 3) & ~3; + Vector<uint8_t> dst_data; + dst_data.resize(size); + int mipmap_ofs = image->get_mipmap_offset(i); + + const uint32_t *image_read = (const uint32_t *)&image->get_data().ptr()[mipmap_ofs]; + uint64_t *dst_write = (uint64_t *)dst_data.ptrw(); + if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1 || force_etc1_format) { + CompressEtc1RgbDither(image_read, dst_write, mip_w * mip_h / 16, mip_w); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) { + CompressEtc2Rgb(image_read, dst_write, mip_w * mip_h / 16, mip_w); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) { + CompressEtc2Rgba(image_read, dst_write, mip_w * mip_h / 16, mip_w); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) { + CompressDxt5(image_read, dst_write, mip_w * mip_h / 16, mip_w); + } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) { + CompressDxt1Dither(image_read, dst_write, mip_w * mip_h / 16, mip_w); + } else { + ERR_FAIL(); + } + copymem(&wr[ofs], dst_data.ptr(), size); + } + p_img->create(new_img->get_width(), new_img->get_height(), mipmap, format, data); + + print_verbose(vformat("ETCPAK encode took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - t))); +} diff --git a/modules/etc/register_types.cpp b/modules/etcpak/image_etcpak.h index b165bccb3e..0137bab7cc 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etcpak/image_etcpak.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.cpp */ +/* image_etcpak.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,21 +28,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" +#ifndef IMAGE_ETCPAK_H +#define IMAGE_ETCPAK_H -#include "image_compress_etc.h" -#include "texture_loader_pkm.h" +#include "core/io/image.h" -static Ref<ResourceFormatPKM> resource_loader_pkm; +enum class EtcpakType { + ETCPAK_TYPE_ETC1, + ETCPAK_TYPE_ETC2, + ETCPAK_TYPE_ETC2_ALPHA, + ETCPAK_TYPE_ETC2_RA_AS_RG, + ETCPAK_TYPE_DXT1, + ETCPAK_TYPE_DXT5, + ETCPAK_TYPE_DXT5_RA_AS_RG, +}; -void register_etc_types() { - resource_loader_pkm.instance(); - ResourceLoader::add_resource_format_loader(resource_loader_pkm); +void _compress_etcpak(EtcpakType p_compresstype, Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels); +void _compress_etc1(Image *p_img, float p_lossy_quality); +void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source); +void _compress_bc(Image *p_img, float p_lossy_quality, Image::UsedChannels p_source); - _register_etc_compress_func(); -} - -void unregister_etc_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_pkm); - resource_loader_pkm.unref(); -} +#endif // IMAGE_ETCPAK_H diff --git a/modules/etc/image_compress_etc.h b/modules/etcpak/register_types.cpp index 44a06194e9..fcc0bc8b6f 100644 --- a/modules/etc/image_compress_etc.h +++ b/modules/etcpak/register_types.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* image_compress_etc.h */ +/* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef IMAGE_COMPRESS_ETC_H -#define IMAGE_COMPRESS_ETC_H +#include "register_types.h" -void _register_etc_compress_func(); +#include "image_etcpak.h" -#endif // IMAGE_COMPRESS_ETC_H +void register_etcpak_types() { + Image::_image_compress_etc1_func = _compress_etc1; + Image::_image_compress_etc2_func = _compress_etc2; + Image::_image_compress_bc_func = _compress_bc; +} + +void unregister_etcpak_types() { +} diff --git a/modules/etc/register_types.h b/modules/etcpak/register_types.h index e8cbb635ae..9b300a3275 100644 --- a/modules/etc/register_types.h +++ b/modules/etcpak/register_types.h @@ -28,10 +28,5 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef ETC_REGISTER_TYPES_H -#define ETC_REGISTER_TYPES_H - -void register_etc_types(); -void unregister_etc_types(); - -#endif // ETC_REGISTER_TYPES_H +void register_etcpak_types(); +void unregister_etcpak_types(); diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index 5995097b2f..d54ac86e9f 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -277,7 +277,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { } /// ALL below is related to properties - for (FBXDocParser::LazyPropertyMap::value_type iter : material->Props()->GetLazyProperties()) { + for (FBXDocParser::LazyPropertyMap::value_type iter : material->GetLazyProperties()) { const std::string name = iter.first; if (name.empty()) { @@ -317,7 +317,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it."); - const FBXDocParser::PropertyTable *tbl = material->Props(); + const FBXDocParser::PropertyTable *tbl = material; FBXDocParser::PropertyPtr prop = tbl->Get(name); ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str())); diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 883651943e..304d1598f6 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -101,20 +101,6 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash return collection; } -typedef int Vertex; -typedef int SurfaceId; -typedef int PolygonId; -typedef int DataIndex; - -struct SurfaceData { - Ref<SurfaceTool> surface_tool; - OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index. - LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation. - Ref<Material> material; - HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex; - Array morphs; -}; - EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { mesh_geometry = p_mesh_geometry; // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. @@ -307,11 +293,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s // Triangulate the various polygons and add the indices. for (const PolygonId *polygon_id = surface->surface_polygon_vertex.next(nullptr); polygon_id != nullptr; polygon_id = surface->surface_polygon_vertex.next(polygon_id)) { const Vector<DataIndex> *indices = surface->surface_polygon_vertex.getptr(*polygon_id); - triangulate_polygon( - surface->surface_tool, + surface, *indices, - surface->vertices_map, vertices); } } @@ -336,7 +320,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s morph_st->begin(Mesh::PRIMITIVE_TRIANGLES); for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) { - const Vertex vertex = surface->vertices_map[vi]; + const Vertex &vertex = surface->vertices_map[vi]; add_vertex( state, morph_st, @@ -398,6 +382,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); godot_mesh->set_mesh(mesh); + const String name = ImportUtils::FBXNodeToName(model->Name()); + godot_mesh->set_name(name); // hurry up compiling >.< + mesh->set_name("mesh3d-" + name); return godot_mesh; } @@ -417,6 +404,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) { int bind_id = 0; for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) { + ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + "."); Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()]; skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id); bind_id++; @@ -815,8 +803,10 @@ void FBXMeshData::add_vertex( p_surface_tool->add_vertex((p_vertices_position[p_vertex] + p_morph_value) * p_scale); } -void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, const Vector<Vertex> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const { +void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const { + Ref<SurfaceTool> st(surface->surface_tool); const int polygon_vertex_count = p_polygon_vertex.size(); + //const Vector<Vertex>& p_surface_vertex_map if (polygon_vertex_count == 1) { // point to triangle st->add_index(p_polygon_vertex[0]); @@ -855,9 +845,9 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon is_simple_convex = true; Vector3 first_vec; for (int i = 0; i < polygon_vertex_count; i += 1) { - const Vector3 p1 = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]]; - const Vector3 p2 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]]; - const Vector3 p3 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]]; + const Vector3 p1 = p_vertices[surface->vertices_map[p_polygon_vertex[i]]]; + const Vector3 p2 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]]; + const Vector3 p3 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]]; const Vector3 edge1 = p1 - p2; const Vector3 edge2 = p3 - p2; @@ -892,7 +882,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon std::vector<Vector3> poly_vertices(polygon_vertex_count); for (int i = 0; i < polygon_vertex_count; i += 1) { - poly_vertices[i] = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]]; + poly_vertices[i] = p_vertices[surface->vertices_map[p_polygon_vertex[i]]]; } const Vector3 poly_norm = get_poly_normal(poly_vertices); diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 77510ff2ec..575f833584 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -32,6 +32,8 @@ #define FBX_MESH_DATA_H #include "core/templates/hash_map.h" +#include "core/templates/local_vector.h" +#include "core/templates/ordered_hash_map.h" #include "editor/import/resource_importer_scene.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/mesh_instance_3d.h" @@ -47,6 +49,20 @@ struct FBXMeshData; struct FBXBone; struct ImportState; +typedef int Vertex; +typedef int SurfaceId; +typedef int PolygonId; +typedef int DataIndex; + +struct SurfaceData { + Ref<SurfaceTool> surface_tool; + OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index. + LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation. + Ref<Material> material; + HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex; + Array morphs; +}; + struct VertexWeightMapping { Vector<real_t> weights; Vector<int> bones; @@ -127,7 +143,7 @@ private: const Vector3 &p_morph_value = Vector3(), const Vector3 &p_morph_normal = Vector3()); - void triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, Vector<int> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const; + void triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const; /// This function is responsible to convert the FBX polygon vertex to /// vertex index. diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 622b589feb..1ac4922acf 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { // Make sure the bone name is unique. const String bone_name = bone->bone_name; int same_name_count = 0; - for (int y = x; y < skeleton_bone_count; y++) { + for (int y = x + 1; y < skeleton_bone_count; y++) { Ref<FBXBone> other_bone = skeleton_bones[y]; if (other_bone.is_valid()) { if (other_bone->bone_name == bone_name) { diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index 1895af6f9f..f4055c830f 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -33,7 +33,7 @@ #include "tools/import_utils.h" void PivotTransform::ReadTransformChain() { - const FBXDocParser::PropertyTable *props = fbx_model->Props(); + const FBXDocParser::PropertyTable *props = fbx_model; const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder(); const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType(); inherit_type = inheritType; // copy the inherit type we need it in the second step. diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index 6576147b2b..b23a58a414 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -44,7 +44,6 @@ #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/light_3d.h" -#include "scene/3d/mesh_instance_3d.h" #include "scene/main/node.h" #include "scene/resources/material.h" @@ -94,7 +93,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl Error err; FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(!f, NULL); + ERR_FAIL_COND_V(!f, nullptr); { PackedByteArray data; @@ -104,6 +103,9 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl bool is_binary = false; data.resize(f->get_len()); + + ERR_FAIL_COND_V(data.size() < 64, NULL); + f->get_buffer(data.ptrw(), data.size()); PackedByteArray fbx_header; fbx_header.resize(64); @@ -118,15 +120,27 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl print_verbose("[doc] opening fbx file: " + p_path); print_verbose("[doc] fbx header: " + fbx_header_string); + bool corrupt = false; // safer to check this way as there can be different formatted headers if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) { is_binary = true; print_verbose("[doc] is binary"); - FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size()); + + FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt); + } else { print_verbose("[doc] is ascii"); - FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size()); + FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt); + } + + if (corrupt) { + for (FBXDocParser::TokenPtr token : tokens) { + delete token; + } + tokens.clear(); + ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path)); + return memnew(Node3D); } // The import process explained: @@ -138,6 +152,16 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl // use this information to construct a very rudimentary // parse-tree representing the FBX scope structure FBXDocParser::Parser parser(tokens, is_binary); + + if (parser.IsCorrupt()) { + for (FBXDocParser::TokenPtr token : tokens) { + delete token; + } + tokens.clear(); + ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path)); + return memnew(Node3D); + } + FBXDocParser::ImportSettings settings; settings.strictMode = false; @@ -150,12 +174,10 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl // safety for version handling if (doc.IsSafeToImport()) { bool is_blender_fbx = false; - //const FBXDocParser::PropertyPtr app_vendor = p_document->GlobalSettingsPtr()->Props() - // p_document->Creator() - const FBXDocParser::PropertyTable *import_props = doc.GetMetadataProperties(); - const FBXDocParser::PropertyPtr app_name = import_props->Get("Original|ApplicationName"); - const FBXDocParser::PropertyPtr app_vendor = import_props->Get("Original|ApplicationVendor"); - const FBXDocParser::PropertyPtr app_version = import_props->Get("Original|ApplicationVersion"); + const FBXDocParser::PropertyTable &import_props = doc.GetMetadataProperties(); + const FBXDocParser::PropertyPtr app_name = import_props.Get("Original|ApplicationName"); + const FBXDocParser::PropertyPtr app_vendor = import_props.Get("Original|ApplicationVendor"); + const FBXDocParser::PropertyPtr app_version = import_props.Get("Original|ApplicationVersion"); // if (app_name) { const FBXDocParser::TypedProperty<std::string> *app_name_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_name); @@ -197,6 +219,11 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl return spatial; } else { + for (FBXDocParser::TokenPtr token : tokens) { + delete token; + } + tokens.clear(); + ERR_PRINT(vformat("Cannot import FBX file: %s. It uses file format %d which is unsupported by Godot. Please re-export it or convert it to a newer format.", p_path, doc.FBXVersion())); } } @@ -260,8 +287,9 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { - if (p_times[i] > p_time) + if (p_times[i] > p_time) { break; + } idx++; } @@ -334,7 +362,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( ImportState state; state.is_blender_fbx = p_is_blender_fbx; state.path = p_path; - state.animation_player = NULL; + state.animation_player = nullptr; // create new root node for scene Node3D *scene_root = memnew(Node3D); @@ -610,8 +638,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( for (const FBXDocParser::Geometry *mesh : geometry) { print_verbose("[doc] [" + itos(mesh->ID()) + "] mesh: " + fbx_node->node_name); - if (mesh == nullptr) + if (mesh == nullptr) { continue; + } const FBXDocParser::MeshGeometry *mesh_geometry = dynamic_cast<const FBXDocParser::MeshGeometry *>(mesh); if (mesh_geometry) { @@ -628,7 +657,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( mesh_data_precached->mesh_node = fbx_node; // mesh node, mesh id - mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0); + mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, false); if (!state.MeshNodes.has(mesh_id)) { state.MeshNodes.insert(mesh_id, fbx_node); } @@ -887,7 +916,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( uint64_t target_id = target->ID(); String target_name = ImportUtils::FBXNodeToName(target->Name()); - const FBXDocParser::PropertyTable *properties = curve_node->Props(); + const FBXDocParser::PropertyTable *properties = curve_node; bool got_x = false, got_y = false, got_z = false; float offset_x = FBXDocParser::PropertyGet<float>(properties, "d|X", got_x); float offset_y = FBXDocParser::PropertyGet<float>(properties, "d|Y", got_y); @@ -1042,7 +1071,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( Ref<FBXNode> target_node = state.fbx_target_map[target_id]; const FBXDocParser::Model *model = target_node->fbx_model; - const FBXDocParser::PropertyTable *props = model->Props(); + const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model); Map<StringName, FBXTrack> &track_data = track->value(); FBXTrack &translation_keys = track_data[StringName("T")]; @@ -1132,7 +1161,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( max_duration = animation_track_time; } - rot_values.push_back(final_rotation); + rot_values.push_back(final_rotation.normalized()); rot_times.push_back(animation_track_time); } diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index 39f8648b0f..4bb2c9d21b 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -128,7 +128,7 @@ public: virtual void get_extensions(List<String> *r_extensions) const override; virtual uint32_t get_import_flags() const override; - virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) override; + virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; }; #endif // TOOLS_ENABLED diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index f759c9117c..5c16383974 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -264,8 +264,9 @@ struct Getter { le = !le; if (le) { ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout); - } else + } else { ByteSwapper<T, false>()(inout); + } } }; diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index b11e2c7f55..1690df6943 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -131,8 +131,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, co const Document &doc, const char *const *target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/) : Object(id, element, name), target(), doc(doc) { - const ScopePtr sc = GetRequiredScope(element); - // find target node const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); @@ -154,8 +152,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, co prop = con->PropertyName(); break; } - - props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false); } // ------------------------------------------------------------------------------------------------ @@ -187,10 +183,6 @@ const AnimationMap &AnimationCurveNode::Curves() const { // ------------------------------------------------------------------------------------------------ AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : Object(id, element, name), doc(doc) { - const ScopePtr sc = GetRequiredScope(element); - - // note: the props table here bears little importance and is usually absent - props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true); } // ------------------------------------------------------------------------------------------------ @@ -248,11 +240,6 @@ const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_pro // ------------------------------------------------------------------------------------------------ AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : Object(id, element, name) { - const ScopePtr sc = GetRequiredScope(element); - - // note: we don't currently use any of these properties so we shouldn't bother if it is missing - props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true); - // resolve attached animation layers const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer"); layers.reserve(conns.size()); @@ -282,9 +269,5 @@ AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std: // ------------------------------------------------------------------------------------------------ AnimationStack::~AnimationStack() { - if (props != nullptr) { - delete props; - props = nullptr; - } } } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp index 1d2b7765c5..1eee10b251 100644 --- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -130,6 +130,7 @@ Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset line(offset), column(BINARY_MARKER) { #ifdef DEBUG_ENABLED + // contents is bad.. :/ contents = std::string(sbegin, static_cast<size_t>(send - sbegin)); #endif // calc length @@ -232,9 +233,11 @@ unsigned int ReadString(const char *&sbegin_out, const char *&send_out, const ch } // ------------------------------------------------------------------------------------------------ -void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end) { +void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end, bool &corrupt) { if (Offset(cursor, end) < 1) { TokenizeError("cannot ReadData, out of bounds reading length", input, cursor); + corrupt = true; + return; } const char type = *cursor; @@ -328,9 +331,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, } cursor += comp_len; break; - } - - // string + } // string case 'S': { const char *sb, *se; // 0 characters can legally happen in such strings @@ -338,11 +339,15 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, break; } default: + corrupt = true; // must exit TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1), input, cursor); + return; } if (cursor > end) { + corrupt = true; // must exit TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1), input, cursor); + return; } // the type code is contained in the returned range @@ -350,7 +355,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, } // ------------------------------------------------------------------------------------------------ -bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits) { +bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits, bool &corrupt) { // the first word contains the offset at which this block ends const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); @@ -364,8 +369,12 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, if (end_offset > Offset(input, end)) { TokenizeError("block offset is out of range", input, cursor); + corrupt = true; + return false; } else if (end_offset < Offset(input, cursor)) { TokenizeError("block offset is negative out of range", input, cursor); + corrupt = true; + return false; } // the second data word contains the number of properties in the scope @@ -375,7 +384,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); // now comes the name of the scope/key - const char *sbeg, *send; + const char *sbeg = nullptr, *send = nullptr; ReadString(sbeg, send, input, cursor, end); output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor))); @@ -383,7 +392,10 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, // now come the individual properties const char *begin_cursor = cursor; for (unsigned int i = 0; i < prop_count; ++i) { - ReadData(sbeg, send, input, cursor, begin_cursor + prop_length); + ReadData(sbeg, send, input, cursor, begin_cursor + prop_length, corrupt); + if (corrupt) { + return false; + } output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor))); @@ -394,6 +406,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, if (Offset(begin_cursor, cursor) != prop_length) { TokenizeError("property length not reached, something is wrong", input, cursor); + corrupt = true; + return false; } // at the end of each nested block, there is a NUL record to indicate @@ -410,13 +424,18 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, // XXX this is vulnerable to stack overflowing .. while (Offset(input, cursor) < end_offset - sentinel_block_length) { - ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits); + ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits, corrupt); + if (corrupt) { + return false; + } } output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor))); for (unsigned int i = 0; i < sentinel_block_length; ++i) { if (cursor[i] != '\0') { TokenizeError("failed to read nested block sentinel, expected all bytes to be 0", input, cursor); + corrupt = true; + return false; } } cursor += sentinel_block_length; @@ -424,6 +443,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, if (Offset(input, cursor) != end_offset) { TokenizeError("scope length not reached, something is wrong", input, cursor); + corrupt = true; + return false; } return true; @@ -432,7 +453,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, // ------------------------------------------------------------------------------------------------ // TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent -void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length) { +void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) { if (length < 0x1b) { //TokenizeError("file is too short",0); } @@ -459,7 +480,7 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length) const bool is64bits = version >= 7500; const char *end = input + length; while (cursor < end) { - if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) { + if (!ReadScope(output_tokens, input, cursor, input + length, is64bits, corrupt)) { break; } } diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index 4b774e6b2a..039718ae15 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -89,10 +89,6 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : Object(id, element, name) { - const ScopePtr sc = GetRequiredScope(element); - - const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); - props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true); } // ------------------------------------------------------------------------------------------------ @@ -101,10 +97,6 @@ Deformer::~Deformer() { Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : Object(id, element, name) { - const ScopePtr sc = GetRequiredScope(element); - const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); - // used something.fbx as this is a cache name. - props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true); } Constraint::~Constraint() { diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index bcf7fa1565..bb85d6ff7c 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -93,7 +93,7 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) : - doc(doc), element(element), id(id), flags() { + doc(doc), element(element), id(id) { // empty } @@ -228,7 +228,7 @@ ObjectPtr LazyObject::LoadObject() { // ------------------------------------------------------------------------------------------------ Object::Object(uint64_t id, const ElementPtr element, const std::string &name) : - element(element), name(name), id(id) { + PropertyTable(element), element(element), name(name), id(id) { } // ------------------------------------------------------------------------------------------------ @@ -237,22 +237,18 @@ Object::~Object() { } // ------------------------------------------------------------------------------------------------ -FileGlobalSettings::FileGlobalSettings(const Document &doc, const PropertyTable *props) : - props(props), doc(doc) { +FileGlobalSettings::FileGlobalSettings(const Document &doc) : + PropertyTable(), doc(doc) { // empty } // ------------------------------------------------------------------------------------------------ FileGlobalSettings::~FileGlobalSettings() { - if (props != nullptr) { - delete props; - props = nullptr; - } } // ------------------------------------------------------------------------------------------------ Document::Document(const Parser &parser, const ImportSettings &settings) : - settings(settings), parser(parser), SafeToImport(false) { + settings(settings), parser(parser) { // Cannot use array default initialization syntax because vc8 fails on it for (unsigned int &timeStamp : creationTimeStamp) { timeStamp = 0; @@ -287,15 +283,12 @@ Document::~Document() { delete v.second; } - if (metadata_properties != nullptr) { - delete metadata_properties; - } // clear globals import pointer globals.reset(); } // ------------------------------------------------------------------------------------------------ -static const unsigned int LowerSupportedVersion = 7300; +static const unsigned int LowerSupportedVersion = 7100; static const unsigned int UpperSupportedVersion = 7700; bool Document::ReadHeader() { @@ -306,6 +299,11 @@ bool Document::ReadHeader() { DOMError("no FBXHeaderExtension dictionary found"); } + if (parser.IsCorrupt()) { + DOMError("File is corrupt"); + return false; + } + const ScopePtr shead = ehead->Compound(); fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0)); @@ -325,18 +323,11 @@ bool Document::ReadHeader() { creator = ParseTokenAsString(GetRequiredToken(ecreator, 0)); } - // // Scene Info - // - const ElementPtr scene_info = shead->GetElement("SceneInfo"); if (scene_info) { - PropertyTable *fileExportProps = const_cast<PropertyTable *>(GetPropertyTable(*this, "", scene_info, scene_info->Compound(), true)); - - if (fileExportProps) { - metadata_properties = fileExportProps; - } + metadata_properties.Setup(scene_info); } const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp"); @@ -358,23 +349,7 @@ bool Document::ReadHeader() { void Document::ReadGlobalSettings() { ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported"); - const ScopePtr sc = parser.GetRootScope(); - const ElementPtr ehead = sc->GetElement("GlobalSettings"); - if (nullptr == ehead || !ehead->Compound()) { - DOMWarning("no GlobalSettings dictionary found"); - globals = std::make_shared<FileGlobalSettings>(*this, new PropertyTable()); - return; - } - - const PropertyTable *props = GetPropertyTable(*this, "", ehead, ehead->Compound(), true); - - //double v = PropertyGet<float>( *props, std::string("UnitScaleFactor"), 1.0 ); - - if (!props) { - DOMError("GlobalSettings dictionary contains no property table"); - } - - globals = std::make_shared<FileGlobalSettings>(*this, props); + globals = std::make_shared<FileGlobalSettings>(*this); } // ------------------------------------------------------------------------------------------------ @@ -445,58 +420,6 @@ void Document::ReadObjects() { // ------------------------------------------------------------------------------------------------ void Document::ReadPropertyTemplates() { - const ScopePtr sc = parser.GetRootScope(); - // read property templates from "Definitions" section - const ElementPtr edefs = sc->GetElement("Definitions"); - if (!edefs || !edefs->Compound()) { - DOMWarning("no Definitions dictionary found"); - return; - } - - const ScopePtr sdefs = edefs->Compound(); - const ElementCollection otypes = sdefs->GetCollection("ObjectType"); - for (ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) { - const ElementPtr el = (*it).second; - const ScopePtr sc_2 = el->Compound(); - if (!sc_2) { - DOMWarning("expected nested scope in ObjectType, ignoring", el); - continue; - } - - const TokenList &tok = el->Tokens(); - if (tok.empty()) { - DOMWarning("expected name for ObjectType element, ignoring", el); - continue; - } - - const std::string &oname = ParseTokenAsString(tok[0]); - - const ElementCollection templs = sc_2->GetCollection("PropertyTemplate"); - for (ElementMap::const_iterator iter = templs.first; iter != templs.second; ++iter) { - const ElementPtr el_2 = (*iter).second; - const ScopePtr sc_3 = el_2->Compound(); - if (!sc_3) { - DOMWarning("expected nested scope in PropertyTemplate, ignoring", el); - continue; - } - - const TokenList &tok_2 = el_2->Tokens(); - if (tok_2.empty()) { - DOMWarning("expected name for PropertyTemplate element, ignoring", el); - continue; - } - - const std::string &pname = ParseTokenAsString(tok_2[0]); - - const ElementPtr Properties70 = sc_3->GetElement("Properties70"); - if (Properties70) { - // PropertyTable(const ElementPtr element, const PropertyTable* templateProps); - const PropertyTable *props = new PropertyTable(Properties70, nullptr); - - templates[oname + "." + pname] = props; - } - } - } } // ------------------------------------------------------------------------------------------------ diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index b810197d7e..49b7c11c31 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -130,7 +130,7 @@ private: }; /** Base class for in-memory (DOM) representations of FBX objects */ -class Object { +class Object : public PropertyTable { public: Object(uint64_t id, const ElementPtr element, const std::string &name); @@ -149,9 +149,9 @@ public: } protected: - const ElementPtr element; + const ElementPtr element = nullptr; const std::string name; - const uint64_t id = 0; + const uint64_t id; }; /** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table, @@ -159,22 +159,13 @@ protected: class NodeAttribute : public Object { public: NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~NodeAttribute(); - - const PropertyTable *Props() const { - return props; - } - -private: - const PropertyTable *props; }; /** DOM base class for FBX camera settings attached to a node */ class CameraSwitcher : public NodeAttribute { public: CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~CameraSwitcher(); int CameraID() const { @@ -190,26 +181,26 @@ public: } private: - int cameraId; + int cameraId = 0; std::string cameraName; std::string cameraIndexName; }; #define fbx_stringize(a) #a -#define fbx_simple_property(name, type, default_value) \ - type name() const { \ - return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \ +#define fbx_simple_property(name, type, default_value) \ + type name() const { \ + return PropertyGet<type>(this, fbx_stringize(name), (default_value)); \ } // XXX improve logging -#define fbx_simple_enum_property(name, type, default_value) \ - type name() const { \ - const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \ - if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \ - return static_cast<type>(default_value); \ - } \ - return static_cast<type>(ival); \ +#define fbx_simple_enum_property(name, type, default_value) \ + type name() const { \ + const int ival = PropertyGet<int>(this, fbx_stringize(name), static_cast<int>(default_value)); \ + if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \ + return static_cast<type>(default_value); \ + } \ + return static_cast<type>(ival); \ } class FbxPoseNode; @@ -256,7 +247,7 @@ public: } private: - uint64_t target_id; + uint64_t target_id = 0; Transform transform; }; @@ -264,7 +255,6 @@ private: class Camera : public NodeAttribute { public: Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Camera(); fbx_simple_property(Position, Vector3, Vector3(0, 0, 0)); @@ -380,7 +370,6 @@ public: }; Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Model(); fbx_simple_property(QuaternionInterpolate, int, 0); @@ -466,10 +455,6 @@ public: return culling; } - const PropertyTable *Props() const { - return props; - } - /** Get material links */ const std::vector<const Material *> &GetMaterials() const { return materials; @@ -498,13 +483,11 @@ private: std::string shading; std::string culling; - const PropertyTable *props = nullptr; }; class ModelLimbNode : public Model { public: ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~ModelLimbNode(); }; @@ -512,7 +495,6 @@ public: class Texture : public Object { public: Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); - virtual ~Texture(); const std::string &Type() const { @@ -539,10 +521,6 @@ public: return uvScaling; } - const PropertyTable *Props() const { - return props; - } - // return a 4-tuple const unsigned int *Crop() const { return crop; @@ -560,10 +538,8 @@ private: std::string relativeFileName; std::string fileName; std::string alphaSource; - const PropertyTable *props = nullptr; unsigned int crop[4] = { 0 }; - const Video *media = nullptr; }; @@ -626,8 +602,8 @@ public: private: std::vector<const Texture *> textures; - BlendMode blendMode; - float alpha; + BlendMode blendMode = BlendMode::BlendMode_Additive; + float alpha = 0; }; typedef std::map<std::string, const Texture *> TextureMap; @@ -656,10 +632,6 @@ public: return relativeFileName; } - const PropertyTable *Props() const { - return props; - } - const uint8_t *Content() const { return content; } @@ -670,7 +642,7 @@ public: uint8_t *RelinquishContent() { uint8_t *ptr = content; - content = 0; + content = nullptr; return ptr; } @@ -687,7 +659,6 @@ private: std::string type; std::string relativeFileName; std::string fileName; - const PropertyTable *props = nullptr; uint64_t contentLength = 0; uint8_t *content = nullptr; @@ -708,10 +679,6 @@ public: return multilayer; } - const PropertyTable *Props() const { - return props; - } - const TextureMap &Textures() const { return textures; } @@ -722,8 +689,7 @@ public: private: std::string shading; - bool multilayer; - const PropertyTable *props; + bool multilayer = false; TextureMap textures; LayeredTextureMap layeredTextures; @@ -791,10 +757,6 @@ public: virtual ~AnimationCurveNode(); - const PropertyTable *Props() const { - return props; - } - const AnimationMap &Curves() const; /** Object the curve is assigned to, this can be NULL if the @@ -819,7 +781,6 @@ public: private: Object *target = nullptr; - const PropertyTable *props; mutable AnimationMap curves; std::string prop; const Document &doc; @@ -837,18 +798,12 @@ public: AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); virtual ~AnimationLayer(); - const PropertyTable *Props() const { - //ai_assert(props.get()); - return props; - } - /* the optional white list specifies a list of property names for which the caller wants animations for. Curves not matching this list will not be added to the animation layer. */ const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const; private: - const PropertyTable *props; const Document &doc; }; @@ -863,16 +818,11 @@ public: fbx_simple_property(ReferenceStart, int64_t, 0L); fbx_simple_property(ReferenceStop, int64_t, 0L); - const PropertyTable *Props() const { - return props; - } - const AnimationLayerList &Layers() const { return layers; } private: - const PropertyTable *props = nullptr; AnimationLayerList layers; }; @@ -881,14 +831,6 @@ class Deformer : public Object { public: Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); virtual ~Deformer(); - - const PropertyTable *Props() const { - //ai_assert(props.get()); - return props; - } - -private: - const PropertyTable *props; }; /** Constraints are from Maya they can help us with BoneAttachments :) **/ @@ -896,9 +838,6 @@ class Constraint : public Object { public: Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); virtual ~Constraint(); - -private: - const PropertyTable *props; }; typedef std::vector<float> WeightArray; @@ -924,7 +863,7 @@ public: } private: - float percent; + float percent = 0; WeightArray fullWeights; std::vector<const ShapeGeometry *> shapeGeometries; }; @@ -1006,7 +945,7 @@ private: Transform transformLink; Transform transformAssociateModel; SkinLinkMode link_mode; - bool valid_transformAssociateModel; + bool valid_transformAssociateModel = false; const Model *node = nullptr; }; @@ -1037,8 +976,8 @@ public: } private: - float accuracy; - SkinType skinType; + float accuracy = 0; + SkinType skinType = SkinType::Skin_Linear; std::vector<const Cluster *> clusters; }; @@ -1087,10 +1026,10 @@ public: } public: - uint64_t insertionOrder; + uint64_t insertionOrder = 0; const std::string prop; - uint64_t src, dest; + uint64_t src = 0, dest = 0; const Document &doc; }; @@ -1105,15 +1044,10 @@ typedef std::multimap<uint64_t, const Connection *> ConnectionMap; /** DOM class for global document settings, a single instance per document can * be accessed via Document.Globals(). */ -class FileGlobalSettings { +class FileGlobalSettings : public PropertyTable { public: - FileGlobalSettings(const Document &doc, const PropertyTable *props); - - ~FileGlobalSettings(); - - const PropertyTable *Props() const { - return props; - } + FileGlobalSettings(const Document &doc); + virtual ~FileGlobalSettings(); const Document &GetDocument() const { return doc; @@ -1158,7 +1092,6 @@ public: fbx_simple_property(CustomFrameRate, float, -1.0f); private: - const PropertyTable *props = nullptr; const Document &doc; }; @@ -1196,7 +1129,7 @@ public: return globals.get(); } - const PropertyTable *GetMetadataProperties() const { + const PropertyTable &GetMetadataProperties() const { return metadata_properties; } @@ -1293,7 +1226,7 @@ private: std::vector<uint64_t> materials; std::vector<uint64_t> skins; mutable std::vector<const AnimationStack *> animationStacksResolved; - PropertyTable *metadata_properties = nullptr; + PropertyTable metadata_properties; std::shared_ptr<FileGlobalSettings> globals = nullptr; }; } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 835b66ab23..3930e005c3 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -137,36 +137,5 @@ void DOMWarning(const std::string &message, const std::shared_ptr<Element> eleme print_verbose("[FBX-DOM] warning:" + String(message.c_str())); } -// ------------------------------------------------------------------------------------------------ -// fetch a property table and the corresponding property template -const PropertyTable *GetPropertyTable(const Document &doc, - const std::string &templateName, - const ElementPtr element, - const ScopePtr sc, - bool no_warn /*= false*/) { - // todo: make this an abstraction - const ElementPtr Properties70 = sc->GetElement("Properties70"); - const PropertyTable *templateProps = static_cast<const PropertyTable *>(nullptr); - - if (templateName.length()) { - PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName); - if (it != doc.Templates().end()) { - templateProps = (*it).second; - } - } - - if (!Properties70 || !Properties70->Compound()) { - if (!no_warn) { - DOMWarning("property table (Properties70) not found", element); - } - if (templateProps) { - return templateProps; - } else { - return new const PropertyTable(); - } - } - - return new PropertyTable(Properties70, templateProps); -} } // namespace Util } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h index daa9de4a33..ba86191c4a 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.h +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -98,13 +98,6 @@ void DOMWarning(const std::string &message, const Element *element); void DOMWarning(const std::string &message, const std::shared_ptr<Token> token); void DOMWarning(const std::string &message, const std::shared_ptr<Element> element); -// fetch a property table and the corresponding property template -const PropertyTable *GetPropertyTable(const Document &doc, - const std::string &templateName, - const ElementPtr element, - const ScopePtr sc, - bool no_warn = false); - // ------------------------------------------------------------------------------------------------ template <typename T> const T *ProcessSimpleConnection(const Connection &con, diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index 97ce496eaf..b016db174b 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -80,60 +80,52 @@ namespace FBXDocParser { /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ struct ImportSettings { - ImportSettings() : - strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) { - // empty - } - /** enable strict mode: * - only accept fbx 2012, 2013 files * - on the slightest error, give up. * * Basically, strict mode means that the fbx file will actually - * be validated. Strict mode is off by default. */ - bool strictMode; + * be validated.*/ + bool strictMode = true; /** specifies whether all geometry layers are read and scanned for * usable data channels. The FBX spec indicates that many readers * will only read the first channel and that this is in some way * the recommended way- in reality, however, it happens a lot that - * vertex data is spread among multiple layers. The default - * value for this option is true.*/ - bool readAllLayers; + * vertex data is spread among multiple layers.*/ + bool readAllLayers = true; /** specifies whether all materials are read, or only those that * are referenced by at least one mesh. Reading all materials * may make FBX reading a lot slower since all objects - * need to be processed . - * This bit is ignored unless readMaterials=true*/ - bool readAllMaterials; + * need to be processed. + * This bit is ignored unless readMaterials=true.*/ + bool readAllMaterials = true; /** import materials (true) or skip them and assign a default - * material. The default value is true.*/ - bool readMaterials; + * material.*/ + bool readMaterials = true; - /** import embedded textures? Default value is true.*/ - bool readTextures; + /** import embedded textures?*/ + bool readTextures = true; - /** import cameras? Default value is true.*/ - bool readCameras; + /** import cameras?*/ + bool readCameras = true; - /** import light sources? Default value is true.*/ - bool readLights; + /** import light sources?*/ + bool readLights = true; /** import animations (i.e. animation curves, the node - * skeleton is always imported). Default value is true. */ - bool readAnimations; + * skeleton is always imported).*/ + bool readAnimations = true; - /** read bones (vertex weights and deform info). - * Default value is true. */ - bool readWeights; + /** read bones (vertex weights and deform info).*/ + bool readWeights = true; /** preserve transformation pivots and offsets. Since these can * not directly be represented in assimp, additional dummy * nodes will be generated. Note that settings this to false - * can make animation import a lot slower. The default value - * is true. + * can make animation import a lot slower. * * The naming scheme for the generated nodes is: * <OriginalName>_$AssimpFbx$_<TransformName> @@ -149,24 +141,21 @@ struct ImportSettings { * Scaling * Rotation **/ - bool preservePivots; + bool preservePivots = true; /** do not import animation curves that specify a constant - * values matching the corresponding node transformation. - * The default value is true. */ - bool optimizeEmptyAnimationCurves; + * values matching the corresponding node transformation.*/ + bool optimizeEmptyAnimationCurves = true; - /** use legacy naming for embedded textures eg: (*0, *1, *2) - */ - bool useLegacyEmbeddedTextureNaming; + /** use legacy naming for embedded textures eg: (*0, *1, *2).*/ + bool useLegacyEmbeddedTextureNaming = false; - /** Empty bones shall be removed - */ - bool removeEmptyBones; + /** Empty bones shall be removed.*/ + bool removeEmptyBones = true; - /** Set to true to perform a conversion from cm to meter after the import - */ - bool convertToMeters; + /** Set to true to perform a conversion from cm to meter after + * the import.*/ + bool convertToMeters = false; }; } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index 9970a2b0b1..08fff5714a 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -118,8 +118,6 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c DOMWarning("shading mode not recognized: " + shading, element); } - props = GetPropertyTable(doc, templateName, element, sc); - // resolve texture links const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); for (const Connection *con : conns) { @@ -163,15 +161,11 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c // ------------------------------------------------------------------------------------------------ Material::~Material() { - if (props != nullptr) { - delete props; - props = nullptr; - } } // ------------------------------------------------------------------------------------------------ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) { + Object(id, element, name), uvScaling(1.0f, 1.0f) { const ScopePtr sc = GetRequiredScope(element); const ElementPtr Type = sc->GetElement("Type"); @@ -219,17 +213,15 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0)); } - props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc); - // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available. - bool ok; - const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok); + bool ok = true; + const Vector3 &scaling = PropertyGet<Vector3>(this, "Scaling", ok); if (ok) { uvScaling.x = scaling.x; uvScaling.y = scaling.y; } - const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok); + const Vector3 &trans = PropertyGet<Vector3>(this, "Translation", ok); if (ok) { uvTrans.x = trans.x; uvTrans.y = trans.y; @@ -254,10 +246,6 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con } Texture::~Texture() { - if (props != nullptr) { - delete props; - props = nullptr; - } } LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) : @@ -267,10 +255,10 @@ LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Docu ElementPtr BlendModes = sc->GetElement("BlendModes"); ElementPtr Alphas = sc->GetElement("Alphas"); - if (BlendModes != 0) { + if (BlendModes != nullptr) { blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0)); } - if (Alphas != 0) { + if (Alphas != nullptr) { alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0)); } } @@ -297,7 +285,7 @@ void LayeredTexture::fillTexture(const Document &doc) { // ------------------------------------------------------------------------------------------------ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Object(id, element, name), contentLength(0), content(0) { + Object(id, element, name) { const ScopePtr sc = GetRequiredScope(element); const ElementPtr Type = sc->GetElement("Type"); @@ -390,18 +378,11 @@ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const s // runtimeError.what()); } } - - props = GetPropertyTable(doc, "Video.FbxVideo", element, sc); } Video::~Video() { if (content) { delete[] content; } - - if (props != nullptr) { - delete props; - props = nullptr; - } } } // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index ccc06550fe..a28e7565c6 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -88,7 +88,7 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : - Object(id, element, name), skin() { + Object(id, element, name) { const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer"); for (const Connection *con : conns) { const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element); diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp index 767994441f..03c9de0c35 100644 --- a/modules/fbx/fbx_parser/FBXModel.cpp +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -98,16 +98,11 @@ Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const s culling = ParseTokenAsString(GetRequiredToken(Culling, 0)); } - props = GetPropertyTable(doc, "Model.FbxNode", element, sc); ResolveLinks(element, doc); } // ------------------------------------------------------------------------------------------------ Model::~Model() { - if (props != nullptr) { - delete props; - props = nullptr; - } } ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp index 2749fc9f4d..15184a0f5d 100644 --- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -84,16 +84,7 @@ using namespace Util; // ------------------------------------------------------------------------------------------------ NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Object(id, element, name), props() { - const ScopePtr sc = GetRequiredScope(element); - - const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); - - // hack on the deriving type but Null/LimbNode attributes are the only case in which - // the property table is by design absent and no warning should be generated - // for it. - const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); - props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb); + Object(id, element, name) { } // ------------------------------------------------------------------------------------------------ diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index 21472f5b7b..b4003bbec5 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -61,7 +61,7 @@ inline bool IsLineEnd(char_t c) { // Special version of the function, providing higher accuracy and safety // It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. // ------------------------------------------------------------------------------------ -inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = 0, unsigned int *max_inout = 0) { +inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = nullptr, unsigned int *max_inout = nullptr) { unsigned int cur = 0; uint64_t value = 0; diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 44c24ff926..82d532e0b8 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -131,6 +131,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) : if (!n) { print_error("unexpected end of file, expected bracket, comma or key" + String(parser.LastToken()->StringContents().c_str())); + parser.corrupt = true; + return; } const TokenType ty = n->Type(); @@ -143,6 +145,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) : if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) { print_error("unexpected token; expected bracket, comma or key" + String(n->StringContents().c_str())); + parser.corrupt = true; + return; } } @@ -150,11 +154,17 @@ Element::Element(const TokenPtr key_token, Parser &parser) : compound = new_Scope(parser); parser.scopes.push_back(compound); + if (parser.corrupt) { + return; + } + // current token should be a TOK_CLOSE_BRACKET n = parser.CurrentToken(); if (n && n->Type() != TokenType_CLOSE_BRACKET) { print_error("expected closing bracket" + String(n->StringContents().c_str())); + parser.corrupt = true; + return; } parser.AdvanceToNextToken(); @@ -173,22 +183,31 @@ Scope::Scope(Parser &parser, bool topLevel) { TokenPtr t = parser.CurrentToken(); if (t->Type() != TokenType_OPEN_BRACKET) { print_error("expected open bracket" + String(t->StringContents().c_str())); + parser.corrupt = true; + return; } } TokenPtr n = parser.AdvanceToNextToken(); if (n == nullptr) { print_error("unexpected end of file"); + parser.corrupt = true; + return; } // note: empty scopes are allowed while (n && n->Type() != TokenType_CLOSE_BRACKET) { if (n->Type() != TokenType_KEY) { print_error("unexpected token, expected TOK_KEY" + String(n->StringContents().c_str())); + parser.corrupt = true; + return; } const std::string str = n->StringContents(); + if (parser.corrupt) { + return; + } // std::multimap<std::string, ElementPtr> (key and value) elements.insert(ElementMap::value_type(str, new_Element(n, parser))); @@ -216,7 +235,7 @@ Scope::~Scope() { // ------------------------------------------------------------------------------------------------ Parser::Parser(const TokenList &tokens, bool is_binary) : - tokens(tokens), last(), current(), cursor(tokens.begin()), is_binary(is_binary) { + corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { root = new_Scope(*this, true); scopes.push_back(root); } @@ -1231,6 +1250,21 @@ ScopePtr GetRequiredScope(const ElementPtr el) { } // ------------------------------------------------------------------------------------------------ +// extract optional compound scope +ScopePtr GetOptionalScope(const ElementPtr el) { + if (el) { + ScopePtr s = el->Compound(); + TokenPtr token = el->KeyToken(); + + if (token && s) { + return s; + } + } + + return nullptr; +} + +// ------------------------------------------------------------------------------------------------ // get token at a particular index TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index) { if (el) { diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 37d27d3dca..bfbcb22ffa 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -199,6 +199,10 @@ public: return is_binary; } + bool IsCorrupt() const { + return corrupt; + } + private: friend class Scope; friend class Element; @@ -208,6 +212,7 @@ private: TokenPtr CurrentToken() const; private: + bool corrupt = false; ScopeList scopes; const TokenList &tokens; @@ -249,6 +254,8 @@ bool HasElement(const ScopePtr sc, const std::string &index); // extract a required element from a scope, abort if the element cannot be found ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr); ScopePtr GetRequiredScope(const ElementPtr el); // New in 2020. (less likely to destroy application) +ScopePtr GetOptionalScope(const ElementPtr el); // New in 2021. (even LESS likely to destroy application now) + ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr); // extract required compound scope ScopePtr GetRequiredScope(const ElementPtr el); diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 8ab94e1ef4..1b3f29ec04 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -146,14 +146,32 @@ std::string PeekPropertyName(const Element &element) { // ------------------------------------------------------------------------------------------------ PropertyTable::PropertyTable() : - templateProps(), element() { + element(nullptr) { +} + +// Is used when dealing with FBX Objects not metadata. +PropertyTable::PropertyTable(const ElementPtr element) : + element(element) { + Setup(element); } // ------------------------------------------------------------------------------------------------ -PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) : - templateProps(templateProps), element(element) { - const ScopePtr scope = GetRequiredScope(element); - ERR_FAIL_COND(!scope); +PropertyTable::~PropertyTable() { + for (PropertyMap::value_type &v : props) { + delete v.second; + } +} + +void PropertyTable::Setup(ElementPtr ptr) { + const ScopePtr sc = GetRequiredScope(ptr); + const ElementPtr Properties70 = sc->GetElement("Properties70"); + const ScopePtr scope = GetOptionalScope(Properties70); + + // no scope, no care. + if (!scope) { + return; // NOTE: this is not an error this is actually a Object, without properties, here we will nullptr it. + } + for (const ElementMap::value_type &v : scope->Elements()) { if (v.first != "P") { DOMWarning("expected only P elements in property table", v.second); @@ -178,13 +196,6 @@ PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *temp } // ------------------------------------------------------------------------------------------------ -PropertyTable::~PropertyTable() { - for (PropertyMap::value_type &v : props) { - delete v.second; - } -} - -// ------------------------------------------------------------------------------------------------ PropertyPtr PropertyTable::Get(const std::string &name) const { PropertyMap::const_iterator it = props.find(name); if (it == props.end()) { @@ -199,10 +210,6 @@ PropertyPtr PropertyTable::Get(const std::string &name) const { if (it == props.end()) { // check property template - if (templateProps) { - return templateProps->Get(name); - } - return nullptr; } } @@ -216,8 +223,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const { // Loop through all the lazy properties (which is all the properties) for (const LazyPropertyMap::value_type &element : lazyProps) { // Skip parsed properties - if (props.end() != props.find(element.first)) + if (props.end() != props.find(element.first)) { continue; + } // Read the element's value. // Wrap the naked pointer (since the call site is required to acquire ownership) @@ -225,8 +233,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const { Property *prop = ReadTypedProperty(element.second); // Element could not be read. Skip it. - if (!prop) + if (!prop) { continue; + } // Add to result result[element.first] = prop; diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index 27cacfaf76..bfd27ac94e 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -137,35 +137,31 @@ class PropertyTable { public: // in-memory property table with no source element PropertyTable(); - PropertyTable(const ElementPtr element, const PropertyTable *templateProps); - ~PropertyTable(); + PropertyTable(const ElementPtr element); + virtual ~PropertyTable(); PropertyPtr Get(const std::string &name) const; + void Setup(ElementPtr ptr); // PropertyTable's need not be coupled with FBX elements so this can be NULL - ElementPtr GetElement() const { + ElementPtr GetElement() { return element; } - PropertyMap &GetProperties() const { + PropertyMap &GetProperties() { return props; } - const LazyPropertyMap &GetLazyProperties() const { + const LazyPropertyMap &GetLazyProperties() { return lazyProps; } - const PropertyTable *TemplateProps() const { - return templateProps; - } - DirectPropertyMap GetUnparsedProperties() const; private: LazyPropertyMap lazyProps; mutable PropertyMap props; - const PropertyTable *templateProps = nullptr; - const ElementPtr element = nullptr; + ElementPtr element = nullptr; }; // ------------------------------------------------------------------------------------------------ @@ -190,16 +186,11 @@ template <typename T> inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) { PropertyPtr prop = in->Get(name); if (nullptr == prop) { - if (!useTemplate) { - result = false; - return T(); - } - const PropertyTable *templ = in->TemplateProps(); - if (nullptr == templ) { + if (nullptr == in) { result = false; return T(); } - prop = templ->Get(name); + prop = in->Get(name); if (nullptr == prop) { result = false; return T(); diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp index ea4568fe32..81c5b128e8 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -141,7 +141,7 @@ void ProcessDataToken(TokenList &output_tokens, const char *&start, const char * } // namespace // ------------------------------------------------------------------------------------------------ -void Tokenize(TokenList &output_tokens, const char *input, size_t length) { +void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) { // line and column numbers numbers are one-based unsigned int line = 1; unsigned int column = 1; @@ -185,6 +185,8 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length) { case '\"': if (token_begin) { TokenizeError("unexpected double-quote", line, column); + corrupt = true; + return; } token_begin = cur; in_double_quotes = true; diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h index 1e7e5e6535..184d0fd894 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.h +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -187,7 +187,7 @@ typedef std::vector<TokenPtr> TokenList; * @param output_tokens Receives a list of all tokens in the input data. * @param input_buffer Textual input buffer to be processed, 0-terminated. * @print_error if something goes wrong */ -void Tokenize(TokenList &output_tokens, const char *input, size_t length); +void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt); /** Tokenizer function for binary FBX files. * @@ -197,7 +197,7 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length); * @param input_buffer Binary input buffer to be processed. * @param length Length of input buffer, in bytes. There is no 0-terminal. * @print_error if something goes wrong */ -void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length); +void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt); } // namespace FBXDocParser #endif // FBX_TOKENIZER_H diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index 80ea5fab4c..4295cb6f5e 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -122,8 +122,9 @@ static const uint8_t base64DecodeTable[128] = { uint8_t DecodeBase64(char ch) { const auto idx = static_cast<uint8_t>(ch); - if (idx > 127) + if (idx > 127) { return 255; + } return base64DecodeTable[idx]; } @@ -211,8 +212,9 @@ std::string EncodeBase64(const char *data, size_t length) { EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte); // add '=' at the end - for (size_t i = 0; i < 4 * extraBytes / 3; i++) + for (size_t i = 0; i < 4 * extraBytes / 3; i++) { encoded_string[encodedBytes - i - 1] = '='; + } } return encoded_string; } diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 6261138812..bea28ffeda 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -339,7 +339,7 @@ public: // } else { // Ref<Texture> texture = ResourceLoader::load(p_path); // ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); - // Ref<Image> image = texture->get_data(); + // Ref<Image> image = texture->get_image(); // ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); // state.path_to_image_cache.insert(p_path, image); // return image; diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index ced100aed2..fe0c92b22f 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -65,8 +65,9 @@ protected: Error err; FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err); if (!file || err) { - if (file) + if (file) { memdelete(file); + } print_error("ValidationTracker Error - failed to create file - path: %s\n" + path); return; } diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 86bd8b820d..0de6b27d27 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -159,6 +159,8 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { } void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) { + ERR_FAIL_COND(p_config_file.is_null()); + set_singleton(p_config_file->get_value("general", "singleton", default_singleton)); set_load_once(p_config_file->get_value("general", "load_once", default_load_once)); set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix)); diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 5d3f224adc..c42b874b4b 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -42,6 +42,10 @@ void GDAPI godot_aabb_new(godot_aabb *p_self) { memnew_placement(p_self, AABB); } +void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) { + memnew_placement(r_dest, AABB(*(AABB *)p_src)); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index e68b60c5e6..76e131dc06 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -43,6 +43,10 @@ void GDAPI godot_array_new(godot_array *p_self) { memnew_placement(p_self, Array); } +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { + memnew_placement(r_dest, Array(*(Array *)p_src)); +} + void GDAPI godot_array_destroy(godot_array *p_self) { ((Array *)p_self)->~Array(); } diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index df3e1255ac..4641f0bacc 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -42,6 +42,10 @@ void GDAPI godot_basis_new(godot_basis *p_self) { memnew_placement(p_self, Basis); } +void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) { + memnew_placement(r_dest, Basis(*(Basis *)p_src)); +} + godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) { Basis *self = (Basis *)p_self; return (godot_vector3 *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index 7c62b5928f..85274e5e22 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -43,6 +43,10 @@ void GDAPI godot_callable_new(godot_callable *p_self) { memnew_placement(p_self, Callable); } +void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) { + memnew_placement(r_dest, Callable(*(Callable *)p_src)); +} + void GDAPI godot_callable_destroy(godot_callable *p_self) { Callable *self = (Callable *)p_self; self->~Callable(); diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 12a800d333..502f89c027 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -42,6 +42,10 @@ void GDAPI godot_color_new(godot_color *p_self) { memnew_placement(p_self, Color); } +void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) { + memnew_placement(r_dest, Color(*(Color *)p_src)); +} + float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) { Color *self = (Color *)p_self; return (float *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 9fa4a27a83..2bfad6e695 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -43,6 +43,10 @@ void GDAPI godot_dictionary_new(godot_dictionary *p_self) { memnew_placement(p_self, Dictionary); } +void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { + memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src)); +} + void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { Dictionary *self = (Dictionary *)p_self; self->~Dictionary(); diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 02c2f9b22b..57d67b9abb 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -42,6 +42,10 @@ void GDAPI godot_node_path_new(godot_node_path *p_self) { memnew_placement(p_self, NodePath); } +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { + memnew_placement(r_dest, NodePath(*(NodePath *)p_src)); +} + void GDAPI godot_node_path_destroy(godot_node_path *p_self) { NodePath *self = (NodePath *)p_self; self->~NodePath(); diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index 63a2425b87..396109e576 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -59,6 +59,10 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) { memnew_placement(p_self, PackedByteArray); } +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { + memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src)); +} + void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { ((PackedByteArray *)p_self)->~PackedByteArray(); } @@ -79,6 +83,10 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) { memnew_placement(p_self, PackedInt32Array); } +void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) { + memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src)); +} + void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { ((PackedInt32Array *)p_self)->~PackedInt32Array(); } @@ -99,6 +107,10 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) { memnew_placement(p_self, PackedInt64Array); } +void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) { + memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src)); +} + void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { ((PackedInt64Array *)p_self)->~PackedInt64Array(); } @@ -119,6 +131,10 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) { memnew_placement(p_self, PackedFloat32Array); } +void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) { + memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src)); +} + void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { ((PackedFloat32Array *)p_self)->~PackedFloat32Array(); } @@ -139,6 +155,10 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) { memnew_placement(p_self, PackedFloat64Array); } +void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) { + memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src)); +} + void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { ((PackedFloat64Array *)p_self)->~PackedFloat64Array(); } @@ -159,6 +179,10 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) { memnew_placement(p_self, PackedStringArray); } +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { + memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src)); +} + void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { ((PackedStringArray *)p_self)->~PackedStringArray(); } @@ -179,6 +203,10 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) { memnew_placement(p_self, PackedVector2Array); } +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { + memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src)); +} + void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { ((PackedVector2Array *)p_self)->~PackedVector2Array(); } @@ -199,6 +227,10 @@ void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) memnew_placement(p_self, Vector<Vector2i>); } +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) { + memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src)); +} + void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { ((Vector<Vector2i> *)p_self)->~Vector(); } @@ -219,6 +251,10 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) { memnew_placement(p_self, PackedVector3Array); } +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { + memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src)); +} + void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { ((PackedVector3Array *)p_self)->~PackedVector3Array(); } @@ -239,6 +275,10 @@ void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) memnew_placement(p_self, Vector<Vector3i>); } +void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) { + memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src)); +} + void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) { ((Vector<Vector3i> *)p_self)->~Vector(); } @@ -259,6 +299,10 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) { memnew_placement(p_self, PackedColorArray); } +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { + memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src)); +} + void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { ((PackedColorArray *)p_self)->~PackedColorArray(); } diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 61d5e09fad..8b8e84e3c1 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -42,6 +42,10 @@ void GDAPI godot_plane_new(godot_plane *p_self) { memnew_placement(p_self, Plane); } +void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) { + memnew_placement(r_dest, Plane(*(Plane *)p_src)); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index 836d6390d6..8ebcf7c91f 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -42,6 +42,10 @@ void GDAPI godot_quat_new(godot_quat *p_self) { memnew_placement(p_self, Quat); } +void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) { + memnew_placement(r_dest, Quat(*(Quat *)p_src)); +} + godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) { Quat *self = (Quat *)p_self; return (godot_real_t *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 086592ec22..a196a63188 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -43,10 +43,18 @@ void GDAPI godot_rect2_new(godot_rect2 *p_self) { memnew_placement(p_self, Rect2); } +void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) { + memnew_placement(r_dest, Rect2(*(Rect2 *)p_src)); +} + void GDAPI godot_rect2i_new(godot_rect2i *p_self) { memnew_placement(p_self, Rect2i); } +void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) { + memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src)); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 5cab9a21ed..f8599afcf9 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -43,6 +43,10 @@ void GDAPI godot_rid_new(godot_rid *p_self) { memnew_placement(p_self, RID); } +void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) { + memnew_placement(r_dest, RID(*(RID *)p_src)); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp index bcb4c93b62..5963c0e6c6 100644 --- a/modules/gdnative/gdnative/signal.cpp +++ b/modules/gdnative/gdnative/signal.cpp @@ -43,6 +43,10 @@ void GDAPI godot_signal_new(godot_signal *p_self) { memnew_placement(p_self, Signal); } +void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) { + memnew_placement(r_dest, Signal(*(Signal *)p_src)); +} + void GDAPI godot_signal_destroy(godot_signal *p_self) { Signal *self = (Signal *)p_self; self->~Signal(); diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 19d95f2048..1ad1ea8bdf 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -45,10 +45,7 @@ void GDAPI godot_string_new(godot_string *r_dest) { } void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { - String *dest = (String *)r_dest; - const String *src = (const String *)p_src; - memnew_placement(dest, String); - *dest = String(*src); + memnew_placement(r_dest, String(*(String *)p_src)); } void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { @@ -125,6 +122,45 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const } } +const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) { + String *self = (String *)p_self; + return self->ascii(true).get_data(); +} + +const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) { + String *self = (String *)p_self; + return self->utf8().get_data(); +} + +const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) { + String *self = (String *)p_self; + return self->utf16().get_data(); +} + +const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) { + String *self = (String *)p_self; + return self->get_data(); +} + +const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) { + String *self = (String *)p_self; + if (sizeof(wchar_t) == 2) { + return (const wchar_t *)self->utf16().get_data(); + } else { + return (const wchar_t *)self->get_data(); + } +} + +char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) { + String *self = (String *)p_self; + return self->ptrw(); +} + +const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) { + const String *self = (const String *)p_self; + return self->ptr(); +} + void GDAPI godot_string_destroy(godot_string *p_self) { String *self = (String *)p_self; self->~String(); diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index c9d2dd5bc3..bd8f69674e 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -44,9 +44,7 @@ void GDAPI godot_string_name_new(godot_string_name *r_dest) { } void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) { - StringName *dest = (StringName *)r_dest; - const StringName *src = (const StringName *)p_src; - memnew_placement(dest, StringName(*src)); + memnew_placement(r_dest, StringName(*(StringName *)p_src)); } void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) { diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index eae981bd07..bfaaa13db2 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -42,6 +42,10 @@ void GDAPI godot_transform_new(godot_transform *p_self) { memnew_placement(p_self, Transform); } +void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) { + memnew_placement(r_dest, Transform(*(Transform *)p_src)); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 679174d5a5..2864818831 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -42,6 +42,10 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) { memnew_placement(p_self, Transform2D); } +void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) { + memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src)); +} + godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) { Transform2D *self = (Transform2D *)p_self; return (godot_vector2 *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index ee4353bb48..7801e21ab2 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -577,6 +577,54 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_ } } +void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { + Variant *self = (Variant *)p_self; + const StringName method(p_method); + const Variant **args = (const Variant **)p_args; + Variant ret; + Callable::CallError error; + self->call(method, args, p_argcount, ret, error); + memnew_placement_custom(r_return, Variant, Variant(ret)); + + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } +} + +void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { + Variant::Type type = (Variant::Type)p_type; + const StringName *method = (const StringName *)p_method; + const Variant **args = (const Variant **)p_args; + Variant ret; + Callable::CallError error; + Variant::call_static(type, *method, args, p_argcount, ret, error); + memnew_placement_custom(r_return, Variant, Variant(ret)); + + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } +} + +void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { + Variant::Type type = (Variant::Type)p_type; + const StringName method(p_method); + const Variant **args = (const Variant **)p_args; + Variant ret; + Callable::CallError error; + Variant::call_static(type, method, args, p_argcount, ret, error); + memnew_placement_custom(r_return, Variant, Variant(ret)); + + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } +} + void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) { Variant::Operator op = (Variant::Operator)p_op; const Variant *a = (const Variant *)p_a; @@ -593,12 +641,20 @@ void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, self->set(*key, *value, r_valid); } -void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) { +void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) { + Variant *self = (Variant *)p_self; + const StringName *key = (const StringName *)p_key; + const Variant *value = (const Variant *)p_value; + + self->set_named(*key, *value, *r_valid); +} + +void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) { Variant *self = (Variant *)p_self; - const StringName *name = (const StringName *)p_name; + const StringName key(p_key); const Variant *value = (const Variant *)p_value; - self->set_named(*name, *value, *r_valid); + self->set_named(key, *value, *r_valid); } void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { @@ -638,6 +694,17 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g return result; } +godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) { + const Variant *self = (const Variant *)p_self; + const StringName *key = (const StringName *)p_key; + Variant ret; + + ret = self->get_named(*key, *r_valid); + godot_variant result; + memnew_placement_custom(&result, Variant, Variant(ret)); + return result; +} + godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const Variant *key = (const Variant *)p_key; @@ -824,6 +891,14 @@ bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method)); } +bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) { + return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method)); +} + +bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) { + return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method)); +} + bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method)); } diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index ebb1996649..6a01a7ad59 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -43,10 +43,18 @@ void GDAPI godot_vector2_new(godot_vector2 *p_self) { memnew_placement(p_self, Vector2); } +void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) { + memnew_placement(r_dest, Vector2(*(Vector2 *)p_src)); +} + void GDAPI godot_vector2i_new(godot_vector2i *p_self) { memnew_placement(p_self, Vector2i); } +void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) { + memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src)); +} + godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) { Vector2 *self = (Vector2 *)p_self; return (godot_real_t *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 0fe1b292a7..fb426c8ac4 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -43,10 +43,18 @@ void GDAPI godot_vector3_new(godot_vector3 *p_self) { memnew_placement(p_self, Vector3); } +void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) { + memnew_placement(r_dest, Vector3(*(Vector3 *)p_src)); +} + void GDAPI godot_vector3i_new(godot_vector3i *p_self) { memnew_placement(p_self, Vector3i); } +void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) { + memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src)); +} + godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) { Vector3 *self = (Vector3 *)p_self; return (godot_real_t *)&self->operator[](p_index); diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index c163fbbc1b..489083e795 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -1143,6 +1143,36 @@ ] }, { + "name": "godot_variant_call_with_cstring", + "return_type": "void", + "arguments": [ + [ + "godot_variant *", + "p_self" + ], + [ + "const char *", + "p_method" + ], + [ + "const godot_variant **", + "p_args" + ], + [ + "const godot_int", + "p_argument_count" + ], + [ + "godot_variant *", + "r_return" + ], + [ + "godot_variant_call_error *", + "r_error" + ] + ] + }, + { "name": "godot_variant_evaluate", "return_type": "void", "arguments": [ @@ -1200,7 +1230,29 @@ ], [ "const godot_string_name *", - "p_name" + "p_key" + ], + [ + "const godot_variant *", + "p_value" + ], + [ + "bool *", + "r_valid" + ] + ] + }, + { + "name": "godot_variant_set_named_with_cstring", + "return_type": "void", + "arguments": [ + [ + "godot_variant *", + "p_self" + ], + [ + "const char *", + "p_key" ], [ "const godot_variant *", @@ -1297,6 +1349,24 @@ ] }, { + "name": "godot_variant_get_named_with_cstring", + "return_type": "godot_variant", + "arguments": [ + [ + "const godot_variant *", + "p_self" + ], + [ + "const char *", + "p_key" + ], + [ + "bool *", + "r_valid" + ] + ] + }, + { "name": "godot_variant_get_keyed", "return_type": "godot_variant", "arguments": [ @@ -1815,6 +1885,34 @@ ] }, { + "name": "godot_variant_is_builtin_method_static", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const godot_string_name *", + "p_method" + ] + ] + }, + { + "name": "godot_variant_is_builtin_method_static_with_cstring", + "return_type": "bool", + "arguments": [ + [ + "godot_variant_type", + "p_type" + ], + [ + "const char *", + "p_method" + ] + ] + }, + { "name": "godot_variant_is_builtin_method_vararg", "return_type": "bool", "arguments": [ @@ -2752,6 +2850,20 @@ ] }, { + "name": "godot_aabb_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_aabb *", + "r_dest" + ], + [ + "const godot_aabb *", + "p_src" + ] + ] + }, + { "name": "godot_array_new", "return_type": "void", "arguments": [ @@ -2762,6 +2874,20 @@ ] }, { + "name": "godot_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_array *", + "r_dest" + ], + [ + "const godot_array *", + "p_src" + ] + ] + }, + { "name": "godot_array_destroy", "return_type": "void", "arguments": [ @@ -2810,6 +2936,20 @@ ] }, { + "name": "godot_basis_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_basis *", + "r_dest" + ], + [ + "const godot_basis *", + "p_src" + ] + ] + }, + { "name": "godot_basis_operator_index", "return_type": "godot_vector3 *", "arguments": [ @@ -2848,6 +2988,20 @@ ] }, { + "name": "godot_callable_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_callable *", + "r_dest" + ], + [ + "const godot_callable *", + "p_src" + ] + ] + }, + { "name": "godot_callable_destroy", "return_type": "void", "arguments": [ @@ -2868,6 +3022,20 @@ ] }, { + "name": "godot_color_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_color *", + "r_dest" + ], + [ + "const godot_color *", + "p_src" + ] + ] + }, + { "name": "godot_color_operator_index", "return_type": "float *", "arguments": [ @@ -2906,6 +3074,20 @@ ] }, { + "name": "godot_dictionary_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_dictionary *", + "r_dest" + ], + [ + "const godot_dictionary *", + "p_src" + ] + ] + }, + { "name": "godot_dictionary_destroy", "return_type": "void", "arguments": [ @@ -2954,6 +3136,20 @@ ] }, { + "name": "godot_node_path_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_node_path *", + "r_dest" + ], + [ + "const godot_node_path *", + "p_src" + ] + ] + }, + { "name": "godot_node_path_destroy", "return_type": "void", "arguments": [ @@ -2974,6 +3170,20 @@ ] }, { + "name": "godot_packed_byte_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_byte_array *", + "r_dest" + ], + [ + "const godot_packed_byte_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_byte_array_destroy", "return_type": "void", "arguments": [ @@ -3022,6 +3232,20 @@ ] }, { + "name": "godot_packed_int32_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_int32_array *", + "r_dest" + ], + [ + "const godot_packed_int32_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_int32_array_destroy", "return_type": "void", "arguments": [ @@ -3070,6 +3294,20 @@ ] }, { + "name": "godot_packed_int64_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_int64_array *", + "r_dest" + ], + [ + "const godot_packed_int64_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_int64_array_destroy", "return_type": "void", "arguments": [ @@ -3118,6 +3356,20 @@ ] }, { + "name": "godot_packed_float32_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_float32_array *", + "r_dest" + ], + [ + "const godot_packed_float32_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_float32_array_destroy", "return_type": "void", "arguments": [ @@ -3166,6 +3418,20 @@ ] }, { + "name": "godot_packed_float64_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_float64_array *", + "r_dest" + ], + [ + "const godot_packed_float64_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_float64_array_destroy", "return_type": "void", "arguments": [ @@ -3214,6 +3480,20 @@ ] }, { + "name": "godot_packed_string_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_string_array *", + "r_dest" + ], + [ + "const godot_packed_string_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_string_array_destroy", "return_type": "void", "arguments": [ @@ -3262,6 +3542,20 @@ ] }, { + "name": "godot_packed_vector2_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_vector2_array *", + "r_dest" + ], + [ + "const godot_packed_vector2_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_vector2_array_destroy", "return_type": "void", "arguments": [ @@ -3310,6 +3604,20 @@ ] }, { + "name": "godot_packed_vector2i_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_vector2i_array *", + "r_dest" + ], + [ + "const godot_packed_vector2i_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_vector2i_array_destroy", "return_type": "void", "arguments": [ @@ -3358,6 +3666,20 @@ ] }, { + "name": "godot_packed_vector3_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_vector3_array *", + "r_dest" + ], + [ + "const godot_packed_vector3_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_vector3_array_destroy", "return_type": "void", "arguments": [ @@ -3406,6 +3728,20 @@ ] }, { + "name": "godot_packed_vector3i_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_vector3i_array *", + "r_dest" + ], + [ + "const godot_packed_vector3i_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_vector3i_array_destroy", "return_type": "void", "arguments": [ @@ -3454,6 +3790,20 @@ ] }, { + "name": "godot_packed_color_array_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_packed_color_array *", + "r_dest" + ], + [ + "const godot_packed_color_array *", + "p_src" + ] + ] + }, + { "name": "godot_packed_color_array_destroy", "return_type": "void", "arguments": [ @@ -3502,6 +3852,20 @@ ] }, { + "name": "godot_plane_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_plane *", + "r_dest" + ], + [ + "const godot_plane *", + "p_src" + ] + ] + }, + { "name": "godot_quat_new", "return_type": "void", "arguments": [ @@ -3512,6 +3876,20 @@ ] }, { + "name": "godot_quat_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_quat *", + "r_dest" + ], + [ + "const godot_quat *", + "p_src" + ] + ] + }, + { "name": "godot_quat_operator_index", "return_type": "godot_real_t *", "arguments": [ @@ -3550,6 +3928,20 @@ ] }, { + "name": "godot_rect2_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_rect2 *", + "r_dest" + ], + [ + "const godot_rect2 *", + "p_src" + ] + ] + }, + { "name": "godot_rect2i_new", "return_type": "void", "arguments": [ @@ -3560,6 +3952,20 @@ ] }, { + "name": "godot_rect2i_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_rect2i *", + "r_dest" + ], + [ + "const godot_rect2i *", + "p_src" + ] + ] + }, + { "name": "godot_rid_new", "return_type": "void", "arguments": [ @@ -3570,6 +3976,20 @@ ] }, { + "name": "godot_rid_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_rid *", + "r_dest" + ], + [ + "const godot_rid *", + "p_src" + ] + ] + }, + { "name": "godot_signal_new", "return_type": "void", "arguments": [ @@ -3580,6 +4000,20 @@ ] }, { + "name": "godot_signal_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_signal *", + "r_dest" + ], + [ + "const godot_signal *", + "p_src" + ] + ] + }, + { "name": "godot_signal_destroy", "return_type": "void", "arguments": [ @@ -3784,6 +4218,84 @@ ] }, { + "name": "godot_string_to_latin1_chars", + "return_type": "const char *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ] + ] + }, + { + "name": "godot_string_to_utf8_chars", + "return_type": "const char *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ] + ] + }, + { + "name": "godot_string_to_utf16_chars", + "return_type": "const char16_t *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ] + ] + }, + { + "name": "godot_string_to_utf32_chars", + "return_type": "const char32_t *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ] + ] + }, + { + "name": "godot_string_to_wide_chars", + "return_type": "const wchar_t *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ] + ] + }, + { + "name": "godot_string_operator_index", + "return_type": "char32_t *", + "arguments": [ + [ + "godot_string *", + "p_self" + ], + [ + "godot_int", + "p_index" + ] + ] + }, + { + "name": "godot_string_operator_index_const", + "return_type": "const char32_t *", + "arguments": [ + [ + "const godot_string *", + "p_self" + ], + [ + "godot_int", + "p_index" + ] + ] + }, + { "name": "godot_string_name_new", "return_type": "void", "arguments": [ @@ -3842,6 +4354,20 @@ ] }, { + "name": "godot_transform_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_transform *", + "r_dest" + ], + [ + "const godot_transform *", + "p_src" + ] + ] + }, + { "name": "godot_transform2d_new", "return_type": "void", "arguments": [ @@ -3852,6 +4378,20 @@ ] }, { + "name": "godot_transform2d_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_transform2d *", + "r_dest" + ], + [ + "const godot_transform2d *", + "p_src" + ] + ] + }, + { "name": "godot_transform2d_operator_index", "return_type": "godot_vector2 *", "arguments": [ @@ -3890,6 +4430,20 @@ ] }, { + "name": "godot_vector2_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_vector2 *", + "r_dest" + ], + [ + "const godot_vector2 *", + "p_src" + ] + ] + }, + { "name": "godot_vector2_operator_index", "return_type": "godot_real_t *", "arguments": [ @@ -3928,6 +4482,20 @@ ] }, { + "name": "godot_vector2i_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_vector2i *", + "r_dest" + ], + [ + "const godot_vector2i *", + "p_src" + ] + ] + }, + { "name": "godot_vector2i_operator_index", "return_type": "int32_t *", "arguments": [ @@ -3966,6 +4534,20 @@ ] }, { + "name": "godot_vector3_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_vector3 *", + "r_dest" + ], + [ + "const godot_vector3 *", + "p_src" + ] + ] + }, + { "name": "godot_vector3_operator_index", "return_type": "godot_real_t *", "arguments": [ @@ -4004,6 +4586,20 @@ ] }, { + "name": "godot_vector3i_new_copy", + "return_type": "void", + "arguments": [ + [ + "godot_vector3i *", + "r_dest" + ], + [ + "const godot_vector3i *", + "p_src" + ] + ] + }, + { "name": "godot_vector3i_operator_index", "return_type": "int32_t *", "arguments": [ @@ -5120,7 +5716,7 @@ ] }, { - "name": "godot_packed_glyph_array_invert", + "name": "godot_packed_glyph_array_reverse", "return_type": "void", "arguments": [ [ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index be0235221f..860675065d 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_aabb_new(godot_aabb *p_self); +void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 7603edaa73..bf4b852449 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -50,6 +50,7 @@ typedef struct { #include <gdnative/variant_struct.h> void GDAPI godot_array_new(godot_array *p_self); +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); void GDAPI godot_array_destroy(godot_array *p_self); godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index); const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index af8d7cbdd3..5477dbf811 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_basis_new(godot_basis *p_self); +void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src); godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index); const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index 6f359ada5e..b84b0c1f1f 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_callable_new(godot_callable *p_self); +void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src); void GDAPI godot_callable_destroy(godot_callable *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 17a021e6ea..3334013147 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -50,6 +50,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_color_new(godot_color *p_self); +void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src); float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index); const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index d2afbc4c94..b9525fb5e6 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -50,6 +50,7 @@ typedef struct { #include <gdnative/variant_struct.h> void GDAPI godot_dictionary_new(godot_dictionary *p_self); +void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key); diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 3c31b9a98f..a4607c0152 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_node_path_new(godot_node_path *p_self); +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); void GDAPI godot_node_path_destroy(godot_node_path *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index 621ed60cdf..f9e4ba3a8d 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -163,6 +163,7 @@ typedef struct { // Byte. void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self); +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index); const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index); @@ -170,6 +171,7 @@ const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_pa // Int32. void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self); +void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src); void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index); const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index); @@ -177,6 +179,7 @@ const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_p // Int64. void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self); +void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src); void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index); const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index); @@ -184,6 +187,7 @@ const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_p // Float32. void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self); +void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src); void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index); const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index); @@ -191,6 +195,7 @@ const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_p // Float64. void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self); +void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src); void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index); const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index); @@ -198,6 +203,7 @@ const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_ // String. void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self); +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index); const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index); @@ -205,6 +211,7 @@ const godot_string GDAPI *godot_packed_string_array_operator_index_const(const g // Vector2. void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self); +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index); const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index); @@ -212,6 +219,7 @@ const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const // Vector2i. void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self); +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src); void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index); const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index); @@ -219,6 +227,7 @@ const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(con // Vector3. void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self); +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index); const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index); @@ -226,6 +235,7 @@ const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const // Vector3i. void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self); +void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src); void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self); godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index); const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index); @@ -233,6 +243,7 @@ const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(con // Color. void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self); +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index); const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index ed10955e5f..6cd0ed6307 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_plane_new(godot_plane *p_self); +void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 69bf427611..00abdb4404 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_quat_new(godot_quat *p_self); +void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src); godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index); const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 9e51254cfe..326462be43 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -58,7 +58,9 @@ typedef struct godot_rect2i { #include <gdnative/gdnative.h> void GDAPI godot_rect2_new(godot_rect2 *p_self); +void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src); void GDAPI godot_rect2i_new(godot_rect2i *p_self); +void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 7ea8cfd174..bc832fbeb9 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_rid_new(godot_rid *p_self); +void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h index ad84542677..f4dc17e089 100644 --- a/modules/gdnative/include/gdnative/signal.h +++ b/modules/gdnative/include/gdnative/signal.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_signal_new(godot_signal *p_self); +void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src); void GDAPI godot_signal_destroy(godot_signal *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 10fbb2c078..79de52c80f 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -55,6 +55,7 @@ typedef struct { #endif #include <gdnative/gdnative.h> +#include <gdnative/math_defs.h> void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); @@ -72,6 +73,15 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); +const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self); +const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self); +const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self); +const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self); +const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self); + +char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index); +const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index e67862d140..3861b5683a 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_transform_new(godot_transform *p_self); +void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 4a2bca7cfc..5acb172081 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -49,6 +49,7 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_transform2d_new(godot_transform2d *p_self); +void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src); godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index); const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 329a6faf51..3e06ed9aa4 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -272,6 +272,8 @@ void GDAPI godot_variant_destroy(godot_variant *p_self); void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); +void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); +void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid); void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid); @@ -323,6 +325,8 @@ godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_vari godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method); bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method); bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method); +bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method); +bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method); bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method); bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method); int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type); diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 5ebb705ba4..00faffbad7 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -58,7 +58,9 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_vector2_new(godot_vector2 *p_self); +void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src); void GDAPI godot_vector2i_new(godot_vector2i *p_self); +void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src); godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index); const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index); int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index d37ebd3cc9..7db093ce52 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -58,7 +58,9 @@ typedef struct { #include <gdnative/gdnative.h> void GDAPI godot_vector3_new(godot_vector3 *p_self); +void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src); void GDAPI godot_vector3i_new(godot_vector3i *p_self); +void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src); godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index); const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index); int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index); diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index cbd65e3772..b76f89cc99 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -56,6 +56,7 @@ typedef struct { int p_argcount, godot_variant_call_error *r_error); void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification); + godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid); //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 86fc745134..f3c50e6f87 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -118,6 +118,7 @@ typedef struct { godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); + bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); float (*font_get_oversampling)(void *); void (*font_set_oversampling)(void *, float); godot_packed_string_array (*get_system_fonts)(void *); @@ -213,7 +214,7 @@ godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); -void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self); +void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 3e75478cd8..f184c84615 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -71,6 +71,7 @@ struct MethodAPI { bool is_editor = false; bool is_noscript = false; bool is_const = false; + bool is_static = false; // For builtin types. bool is_reverse = false; bool is_virtual = false; bool is_from_script = false; @@ -528,6 +529,7 @@ List<ClassAPI> generate_c_builtin_api_types() { method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name); method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name); method_api.is_const = Variant::is_builtin_method_const(type, method_name); + method_api.is_static = Variant::is_builtin_method_static(type, method_name); for (int i = 0; i < method_api.argument_count; i++) { method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i)); @@ -757,6 +759,7 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name)); append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type)); append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false")); + append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false")); append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false")); append_indented(p_source, R"("arguments": [)"); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 0025f4bb06..f795bef59f 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1729,6 +1729,46 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path); if (G && G->get()->get_library()->is_reloadable()) { + // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library + + // First remove meta data related to the library + Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path); + if (L) { + Map<StringName, NativeScriptDesc> classes = L->get(); + + for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + // free property stuff first + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + if (P.get().getter.free_func) { + P.get().getter.free_func(P.get().getter.method_data); + } + + if (P.get().setter.free_func) { + P.get().setter.free_func(P.get().setter.method_data); + } + } + + // free method stuff + for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { + if (M->get().method.free_func) { + M->get().method.free_func(M->get().method.method_data); + } + } + + // free constructor/destructor + if (C->get().create_func.free_func) { + C->get().create_func.free_func(C->get().create_func.method_data); + } + + if (C->get().destroy_func.free_func) { + C->get().destroy_func.free_func(C->get().destroy_func.method_data); + } + } + + library_classes.erase(script->lib_path); + } + + // now unload the library G->get()->terminate(); library_gdnatives.erase(G); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 432aa80325..7f8dba0906 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -93,6 +93,13 @@ void PluginScriptInstance::notification(int p_notification) { _desc->notification(_data, p_notification); } +String PluginScriptInstance::to_string(bool *r_valid) { + godot_string ret = _desc->to_string(_data, r_valid); + String str_ret = *(String *)&ret; + godot_string_destroy(&ret); + return str_ret; +} + Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const { return _script->get_rpc_methods(); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 536eb550e0..b263c0e62c 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -63,6 +63,7 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); + virtual String to_string(bool *r_valid); virtual Ref<Script> get_script() const; diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp index 7cd8de5f2e..bc4b1ac134 100644 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -359,6 +359,12 @@ Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, in return advance; } +bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + ERR_FAIL_COND_V(interface == nullptr, false); + ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false); + return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation); +} + float TextServerGDNative::font_get_oversampling() const { ERR_FAIL_COND_V(interface == nullptr, 1.f); return interface->font_get_oversampling(data); @@ -841,9 +847,9 @@ void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { self->sort(); } -void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) { +void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) { Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->invert(); + self->reverse(); } void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h index 931bb44885..7e42b16fe1 100644 --- a/modules/gdnative/text/text_server_gdnative.h +++ b/modules/gdnative/text/text_server_gdnative.h @@ -126,6 +126,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index 5bbf70174c..122cb5849b 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -301,7 +301,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g Input *input = Input::get_singleton(); ERR_FAIL_NULL_V(input, 0); - XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); + Ref<XRPositionalTracker> new_tracker; + new_tracker.instance(); new_tracker->set_tracker_name(p_device_name); new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); if (p_hand == 1) { @@ -340,8 +341,8 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) { Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (remove_tracker != nullptr) { + Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (remove_tracker.is_valid()) { // unset our joystick if applicable int joyid = remove_tracker->get_joy_id(); if (joyid != -1) { @@ -351,7 +352,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) { // remove our tracker from our server xr_server->remove_tracker(remove_tracker); - memdelete(remove_tracker); + remove_tracker.unref(); } } @@ -359,8 +360,8 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { Transform *transform = (Transform *)p_transform; if (p_tracks_orientation) { tracker->set_orientation(transform->basis); @@ -378,8 +379,8 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { int joyid = tracker->get_joy_id(); if (joyid != -1) { input->joy_button(joyid, p_button, p_is_pressed); @@ -394,11 +395,11 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a Input *input = Input::get_singleton(); ERR_FAIL_NULL(input); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { int joyid = tracker->get_joy_id(); if (joyid != -1) { - Input::JoyAxis jx; + Input::JoyAxisValue jx; jx.min = p_can_be_negative ? -1 : 0; jx.value = p_value; input->joy_axis(joyid, p_axis, jx); @@ -410,8 +411,8 @@ godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0.0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + if (tracker.is_valid()) { return tracker->get_rumble(); } diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp index af76d9a4cc..39f208c7a4 100644 --- a/modules/gdnavigation/gd_navigation_server.cpp +++ b/modules/gdnavigation/gd_navigation_server.cpp @@ -145,9 +145,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) { if (p_active) { if (!map_is_active(p_map)) { active_maps.push_back(map); + active_maps_update_id.push_back(map->get_map_update_id()); } } else { - active_maps.erase(map); + int map_index = active_maps.find(map); + ERR_FAIL_COND(map_index < 0); + active_maps.remove(map_index); + active_maps_update_id.remove(map_index); } } @@ -304,6 +308,27 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p #endif } +int GdNavigationServer::region_get_connections_count(RID p_region) const { + NavRegion *region = region_owner.getornull(p_region); + ERR_FAIL_COND_V(!region, 0); + + return region->get_connections_count(); +} + +Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { + NavRegion *region = region_owner.getornull(p_region); + ERR_FAIL_COND_V(!region, Vector3()); + + return region->get_connection_pathway_start(p_connection_id); +} + +Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { + NavRegion *region = region_owner.getornull(p_region); + ERR_FAIL_COND_V(!region, Vector3()); + + return region->get_connection_pathway_end(p_connection_id); +} + RID GdNavigationServer::agent_create() const { auto mut_this = const_cast<GdNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); @@ -443,7 +468,9 @@ COMMAND_1(free, RID, p_object) { agents[i]->set_map(nullptr); } - active_maps.erase(map); + int map_index = active_maps.find(map); + active_maps.remove(map_index); + active_maps_update_id.remove(map_index); map_owner.free(p_object); memdelete(map); @@ -504,10 +531,17 @@ void GdNavigationServer::process(real_t p_delta_time) { // In c++ we can't be sure that this is performed in the main thread // even with mutable functions. MutexLock lock(operations_mutex); - for (int i(0); i < active_maps.size(); i++) { + for (uint32_t i(0); i < active_maps.size(); i++) { active_maps[i]->sync(); active_maps[i]->step(p_delta_time); active_maps[i]->dispatch_callbacks(); + + // Emit a signal if a map changed. + const uint32_t new_map_update_id = active_maps[i]->get_map_update_id(); + if (new_map_update_id != active_maps_update_id[i]) { + emit_signal("map_changed", active_maps[i]->get_self()); + active_maps_update_id[i] = new_map_update_id; + } } } diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index 8bc65eccab..2f51f6431e 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -31,6 +31,7 @@ #ifndef GD_NAVIGATION_SERVER_H #define GD_NAVIGATION_SERVER_H +#include "core/templates/local_vector.h" #include "core/templates/rid.h" #include "core/templates/rid_owner.h" #include "servers/navigation_server_3d.h" @@ -79,7 +80,8 @@ class GdNavigationServer : public NavigationServer3D { mutable RID_PtrOwner<RvoAgent> agent_owner; bool active = true; - Vector<NavMap *> active_maps; + LocalVector<NavMap *> active_maps; + LocalVector<uint32_t> active_maps_update_id; public: GdNavigationServer(); @@ -114,6 +116,9 @@ public: COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform); COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh); virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const; + virtual int region_get_connections_count(RID p_region) const; + virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; + virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; virtual RID agent_create() const; COMMAND_2(agent_set_map, RID, p_agent, RID, p_map); diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index 5289975e4b..464082221f 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -40,7 +40,7 @@ @author AndreaCatania */ -#define USE_ENTRY_POINT +#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a))) void NavMap::set_up(Vector3 p_up) { up = p_up; @@ -71,13 +71,13 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const { } Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { + // Find the start poly and the end poly on this map. const gd::Polygon *begin_poly = nullptr; const gd::Polygon *end_poly = nullptr; Vector3 begin_point; Vector3 end_point; float begin_d = 1e20; float end_d = 1e20; - // Find the initial poly and the end poly on this map. for (size_t i(0); i < polygons.size(); i++) { const gd::Polygon &p = polygons[i]; @@ -88,31 +88,34 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p } // For each point cast a face and check the distance between the origin/destination - for (size_t point_id = 2; point_id < p.points.size(); point_id++) { - Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); - Vector3 spoint = f.get_closest_point_to(p_origin); - float dpoint = spoint.distance_to(p_origin); - if (dpoint < begin_d) { - begin_d = dpoint; + for (size_t point_id = 0; point_id < p.points.size(); point_id++) { + const Vector3 p1 = p.points[point_id].pos; + const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos; + const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos; + const Face3 face(p1, p2, p3); + + Vector3 point = face.get_closest_point_to(p_origin); + float distance_to_point = point.distance_to(p_origin); + if (distance_to_point < begin_d) { + begin_d = distance_to_point; begin_poly = &p; - begin_point = spoint; + begin_point = point; } - spoint = f.get_closest_point_to(p_destination); - dpoint = spoint.distance_to(p_destination); - if (dpoint < end_d) { - end_d = dpoint; + point = face.get_closest_point_to(p_destination); + distance_to_point = point.distance_to(p_destination); + if (distance_to_point < end_d) { + end_d = distance_to_point; end_poly = &p; - end_point = spoint; + end_point = point; } } } + // Check for trival cases if (!begin_poly || !end_poly) { - // No path return Vector<Vector3>(); } - if (begin_poly == end_poly) { Vector<Vector3> path; path.resize(2); @@ -121,95 +124,89 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p return path; } + // List of all reachable navigation polys. std::vector<gd::NavigationPoly> navigation_polys; navigation_polys.reserve(polygons.size() * 0.75); - // The elements indices in the `navigation_polys`. - int least_cost_id(-1); - List<uint32_t> open_list; - bool found_route = false; + // Add the start polygon to the reachable navigation polygons. + gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly); + begin_navigation_poly.self_id = 0; + begin_navigation_poly.entry = begin_point; + begin_navigation_poly.back_navigation_edge_pathway_start = begin_point; + begin_navigation_poly.back_navigation_edge_pathway_end = begin_point; + navigation_polys.push_back(begin_navigation_poly); - navigation_polys.push_back(gd::NavigationPoly(begin_poly)); - { - least_cost_id = 0; - gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; - least_cost_poly->self_id = least_cost_id; - least_cost_poly->entry = begin_point; - } + // List of polygon IDs to visit. + List<uint32_t> to_visit; + to_visit.push_back(0); - open_list.push_back(0); + // This is an implementation of the A* algorithm. + int least_cost_id = 0; + bool found_route = false; const gd::Polygon *reachable_end = nullptr; float reachable_d = 1e30; bool is_reachable = true; - while (found_route == false) { - { - // Takes the current least_cost_poly neighbors and compute the traveled_distance of each - for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { - gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; + while (true) { + gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; - // Only consider the polygon if it in a region with compatible layers. - if ((p_layers & least_cost_poly->poly->owner->get_layers()) == 0) { - continue; - } + // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance. + for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) { + const gd::Edge &edge = least_cost_poly->poly->edges[i]; + + // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon. + for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) { + const gd::Edge::Connection &connection = edge.connections[connection_index]; - const gd::Edge &edge = least_cost_poly->poly->edges[i]; - if (!edge.other_polygon) { + // Only consider the connection to another polygon if this polygon is in a region with compatible layers. + if ((p_layers & connection.polygon->owner->get_layers()) == 0) { continue; } -#ifdef USE_ENTRY_POINT - Vector3 edge_line[2] = { - least_cost_poly->poly->points[i].pos, - least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos - }; - - const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line); + Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end }; + const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway); const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance; -#else - const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance; -#endif auto it = std::find( navigation_polys.begin(), navigation_polys.end(), - gd::NavigationPoly(edge.other_polygon)); + gd::NavigationPoly(connection.polygon)); if (it != navigation_polys.end()) { - // Oh this was visited already, can we win the cost? - if (it->traveled_distance > new_distance) { - it->prev_navigation_poly_id = least_cost_id; - it->back_navigation_edge = edge.other_edge; + // Polygon already visited, check if we can reduce the travel cost. + if (new_distance < it->traveled_distance) { + it->back_navigation_poly_id = least_cost_id; + it->back_navigation_edge = connection.edge; + it->back_navigation_edge_pathway_start = connection.pathway_start; + it->back_navigation_edge_pathway_end = connection.pathway_end; it->traveled_distance = new_distance; -#ifdef USE_ENTRY_POINT it->entry = new_entry; -#endif } } else { - // Add to open neighbours - - navigation_polys.push_back(gd::NavigationPoly(edge.other_polygon)); - gd::NavigationPoly *np = &navigation_polys[navigation_polys.size() - 1]; - - np->self_id = navigation_polys.size() - 1; - np->prev_navigation_poly_id = least_cost_id; - np->back_navigation_edge = edge.other_edge; - np->traveled_distance = new_distance; -#ifdef USE_ENTRY_POINT - np->entry = new_entry; -#endif - open_list.push_back(navigation_polys.size() - 1); + // Add the neighbour polygon to the reachable ones. + gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon); + new_navigation_poly.self_id = navigation_polys.size(); + new_navigation_poly.back_navigation_poly_id = least_cost_id; + new_navigation_poly.back_navigation_edge = connection.edge; + new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start; + new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end; + new_navigation_poly.traveled_distance = new_distance; + new_navigation_poly.entry = new_entry; + navigation_polys.push_back(new_navigation_poly); + + // Add the neighbour polygon to the polygons to visit. + to_visit.push_back(navigation_polys.size() - 1); } } } - // Removes the least cost polygon from the open list so we can advance. - open_list.erase(least_cost_id); + // Removes the least cost polygon from the list of polygons to visit so we can advance. + to_visit.erase(least_cost_id); - if (open_list.size() == 0) { - // When the open list is empty at this point the End Polygon is not reachable - // so use the further reachable polygon + // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable + if (to_visit.size() == 0) { + // Thus use the further reachable polygon ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons"); is_reachable = false; if (reachable_end == nullptr) { @@ -234,26 +231,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p gd::NavigationPoly np = navigation_polys[0]; navigation_polys.clear(); navigation_polys.push_back(np); - open_list.clear(); - open_list.push_back(0); + to_visit.clear(); + to_visit.push_back(0); reachable_end = nullptr; continue; } - // Now take the new least_cost_poly from the open list. + // Find the polygon with the minimum cost from the list of polygons to visit. least_cost_id = -1; float least_cost = 1e30; - - for (auto element = open_list.front(); element != nullptr; element = element->next()) { + for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) { gd::NavigationPoly *np = &navigation_polys[element->get()]; float cost = np->traveled_distance; -#ifdef USE_ENTRY_POINT cost += np->entry.distance_to(end_point); -#else - cost += np->poly->center.distance_to(end_point); -#endif if (cost < least_cost) { least_cost_id = np->self_id; least_cost = cost; @@ -273,124 +265,108 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p // Check if we reached the end if (navigation_polys[least_cost_id].poly == end_poly) { - // Yep, done!! found_route = true; break; } } - if (found_route) { - Vector<Vector3> path; - if (p_optimize) { - // String pulling - - gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id]; - Vector3 apex_point = end_point; - Vector3 portal_left = apex_point; - Vector3 portal_right = apex_point; - gd::NavigationPoly *left_poly = apex_poly; - gd::NavigationPoly *right_poly = apex_poly; - gd::NavigationPoly *p = apex_poly; - - path.push_back(end_point); + // If we did not find a route, return an empty path. + if (!found_route) { + return Vector<Vector3>(); + } - while (p) { - Vector3 left; - Vector3 right; + Vector<Vector3> path; + // Optimize the path. + if (p_optimize) { + // Set the apex poly/point to the end point + gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id]; + Vector3 apex_point = end_point; -#define CLOCK_TANGENT(m_a, m_b, m_c) (((m_a) - (m_c)).cross((m_a) - (m_b))) + gd::NavigationPoly *left_poly = apex_poly; + Vector3 left_portal = apex_point; + gd::NavigationPoly *right_poly = apex_poly; + Vector3 right_portal = apex_point; - if (p->poly == begin_poly) { - left = begin_point; - right = begin_point; - } else { - int prev = p->back_navigation_edge; - int prev_n = (p->back_navigation_edge + 1) % p->poly->points.size(); - left = p->poly->points[prev].pos; - right = p->poly->points[prev_n].pos; + gd::NavigationPoly *p = apex_poly; - if (p->poly->clockwise) { - SWAP(left, right); - } - } + path.push_back(end_point); - bool skip = false; - - if (CLOCK_TANGENT(apex_point, portal_left, left).dot(up) >= 0) { - //process - if (portal_left == apex_point || CLOCK_TANGENT(apex_point, left, portal_right).dot(up) > 0) { - left_poly = p; - portal_left = left; - } else { - clip_path(navigation_polys, path, apex_poly, portal_right, right_poly); - - apex_point = portal_right; - p = right_poly; - left_poly = p; - apex_poly = p; - portal_left = apex_point; - portal_right = apex_point; - path.push_back(apex_point); - skip = true; - } - } + while (p) { + // Set left and right points of the pathway between polygons. + Vector3 left = p->back_navigation_edge_pathway_start; + Vector3 right = p->back_navigation_edge_pathway_end; + if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) { + SWAP(left, right); + } - if (!skip && CLOCK_TANGENT(apex_point, portal_right, right).dot(up) <= 0) { - //process - if (portal_right == apex_point || CLOCK_TANGENT(apex_point, right, portal_left).dot(up) < 0) { - right_poly = p; - portal_right = right; - } else { - clip_path(navigation_polys, path, apex_poly, portal_left, left_poly); - - apex_point = portal_left; - p = left_poly; - right_poly = p; - apex_poly = p; - portal_right = apex_point; - portal_left = apex_point; - path.push_back(apex_point); - } + bool skip = false; + if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) { + //process + if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) { + left_poly = p; + left_portal = left; + } else { + clip_path(navigation_polys, path, apex_poly, right_portal, right_poly); + + apex_point = right_portal; + p = right_poly; + left_poly = p; + apex_poly = p; + left_portal = apex_point; + right_portal = apex_point; + path.push_back(apex_point); + skip = true; } + } - if (p->prev_navigation_poly_id != -1) { - p = &navigation_polys[p->prev_navigation_poly_id]; + if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) { + //process + if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) { + right_poly = p; + right_portal = right; } else { - // The end - p = nullptr; + clip_path(navigation_polys, path, apex_poly, left_portal, left_poly); + + apex_point = left_portal; + p = left_poly; + right_poly = p; + apex_poly = p; + right_portal = apex_point; + left_portal = apex_point; + path.push_back(apex_point); } } - if (path[path.size() - 1] != begin_point) { - path.push_back(begin_point); + // Go to the previous polygon. + if (p->back_navigation_poly_id != -1) { + p = &navigation_polys[p->back_navigation_poly_id]; + } else { + // The end + p = nullptr; } + } - path.invert(); - - } else { - path.push_back(end_point); + // If the last point is not the begin point, add it to the list. + if (path[path.size() - 1] != begin_point) { + path.push_back(begin_point); + } - // Add mid points - int np_id = least_cost_id; - while (np_id != -1) { -#ifdef USE_ENTRY_POINT - Vector3 point = navigation_polys[np_id].entry; -#else - int prev = navigation_polys[np_id].back_navigation_edge; - int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size(); - Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5; -#endif + path.reverse(); - path.push_back(point); - np_id = navigation_polys[np_id].prev_navigation_poly_id; - } + } else { + path.push_back(end_point); - path.invert(); + // Add mid points + int np_id = least_cost_id; + while (np_id != -1) { + path.push_back(navigation_polys[np_id].entry); + np_id = navigation_polys[np_id].back_navigation_poly_id; } - return path; + path.reverse(); } - return Vector<Vector3>(); + + return path; } Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { @@ -571,6 +547,7 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) { } void NavMap::sync() { + // Check if we need to update the links. if (regenerate_polygons) { for (size_t r(0); r < regions.size(); r++) { regions[r]->scratch_polygons(); @@ -585,27 +562,30 @@ void NavMap::sync() { } if (regenerate_links) { - // Copy all region polygons in the map. + // Remove regions connections. + for (size_t r(0); r < regions.size(); r++) { + regions[r]->get_connections().clear(); + } + + // Resize the polygon count. int count = 0; for (size_t r(0); r < regions.size(); r++) { count += regions[r]->get_polygons().size(); } - polygons.resize(count); - count = 0; + // Copy all region polygons in the map. + count = 0; for (size_t r(0); r < regions.size(); r++) { std::copy( regions[r]->get_polygons().data(), regions[r]->get_polygons().data() + regions[r]->get_polygons().size(), polygons.begin() + count); - count += regions[r]->get_polygons().size(); } - // Connects the `Edges` of all the `Polygons` of all `Regions` each other. - Map<gd::EdgeKey, gd::Connection> connections; - + // Group all edges per key. + Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections; for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) { gd::Polygon &poly(polygons[poly_id]); @@ -613,30 +593,18 @@ void NavMap::sync() { int next_point = (p + 1) % poly.points.size(); gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key); - Map<gd::EdgeKey, gd::Connection>::Element *connection = connections.find(ek); + Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek); if (!connection) { - // Nothing yet - gd::Connection c; - c.A = &poly; - c.A_edge = p; - c.B = nullptr; - c.B_edge = -1; - connections[ek] = c; - - } else if (connection->get().B == nullptr) { - CRASH_COND(connection->get().A == nullptr); // Unreachable - - // Connect the two Polygons by this edge - connection->get().B = &poly; - connection->get().B_edge = p; - - connection->get().A->edges[connection->get().A_edge].this_edge = connection->get().A_edge; - connection->get().A->edges[connection->get().A_edge].other_polygon = connection->get().B; - connection->get().A->edges[connection->get().A_edge].other_edge = connection->get().B_edge; - - connection->get().B->edges[connection->get().B_edge].this_edge = connection->get().B_edge; - connection->get().B->edges[connection->get().B_edge].other_polygon = connection->get().A; - connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge; + connections[ek] = Vector<gd::Edge::Connection>(); + } + if (connections[ek].size() <= 1) { + // Add the polygon/edge tuple to this key. + gd::Edge::Connection new_connection; + new_connection.polygon = &poly; + new_connection.edge = p; + new_connection.pathway_start = poly.points[p].pos; + new_connection.pathway_end = poly.points[next_point].pos; + connections[ek].push_back(new_connection); } else { // The edge is already connected with another edge, skip. ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem."); @@ -644,38 +612,21 @@ void NavMap::sync() { } } - // Takes all the free edges. - std::vector<gd::FreeEdge> free_edges; - free_edges.reserve(connections.size()); - - for (auto connection_element = connections.front(); connection_element; connection_element = connection_element->next()) { - if (connection_element->get().B == nullptr) { - CRASH_COND(connection_element->get().A == nullptr); // Unreachable - CRASH_COND(connection_element->get().A_edge < 0); // Unreachable - - // This is a free edge - uint32_t id(free_edges.size()); - free_edges.push_back(gd::FreeEdge()); - free_edges[id].is_free = true; - free_edges[id].poly = connection_element->get().A; - free_edges[id].edge_id = connection_element->get().A_edge; - uint32_t point_0(free_edges[id].edge_id); - uint32_t point_1((free_edges[id].edge_id + 1) % free_edges[id].poly->points.size()); - Vector3 pos_0 = free_edges[id].poly->points[point_0].pos; - Vector3 pos_1 = free_edges[id].poly->points[point_1].pos; - Vector3 relative = pos_1 - pos_0; - free_edges[id].edge_center = (pos_0 + pos_1) / 2.0; - free_edges[id].edge_dir = relative.normalized(); - free_edges[id].edge_len_squared = relative.length_squared(); + Vector<gd::Edge::Connection> free_edges; + for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().size() == 2) { + // Connect edge that are shared in different polygons. + gd::Edge::Connection &c1 = E->get().write[0]; + gd::Edge::Connection &c2 = E->get().write[1]; + c1.polygon->edges[c1.edge].connections.push_back(c2); + c2.polygon->edges[c2.edge].connections.push_back(c1); + // Note: The pathway_start/end are full for those connection and do not need to be modified. + } else { + CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size())); + free_edges.push_back(E->get()[0]); } } - const float ecm_squared(edge_connection_margin * edge_connection_margin); -#define LEN_TOLLERANCE 0.1 -#define DIR_TOLLERANCE 0.9 - // In front of tolerance -#define IFO_TOLLERANCE 0.5 - // Find the compatible near edges. // // Note: @@ -683,43 +634,67 @@ void NavMap::sync() { // to be connected, create new polygons to remove that small gap is // not really useful and would result in wasteful computation during // connection, integration and path finding. - for (size_t i(0); i < free_edges.size(); i++) { - if (!free_edges[i].is_free) { - continue; - } - gd::FreeEdge &edge = free_edges[i]; - for (size_t y(0); y < free_edges.size(); y++) { - gd::FreeEdge &other_edge = free_edges[y]; - if (i == y || !other_edge.is_free || edge.poly->owner == other_edge.poly->owner) { + for (int i = 0; i < free_edges.size(); i++) { + const gd::Edge::Connection &free_edge = free_edges[i]; + Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos; + Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos; + + for (int j = 0; j < free_edges.size(); j++) { + const gd::Edge::Connection &other_edge = free_edges[j]; + if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) { + continue; + } + + Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos; + Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos; + + // Compute the projection of the opposite edge on the current one + Vector3 edge_vector = edge_p2 - edge_p1; + float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared()); + float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared()); + if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) { continue; } - Vector3 rel_centers = other_edge.edge_center - edge.edge_center; - if (ecm_squared > rel_centers.length_squared() // Are enough closer? - && ABS(edge.edge_len_squared - other_edge.edge_len_squared) < LEN_TOLLERANCE // Are the same length? - && ABS(edge.edge_dir.dot(other_edge.edge_dir)) > DIR_TOLLERANCE // Are aligned? - && ABS(rel_centers.normalized().dot(edge.edge_dir)) < IFO_TOLLERANCE // Are one in front the other? - ) { - // The edges can be connected - edge.is_free = false; - other_edge.is_free = false; - - edge.poly->edges[edge.edge_id].this_edge = edge.edge_id; - edge.poly->edges[edge.edge_id].other_edge = other_edge.edge_id; - edge.poly->edges[edge.edge_id].other_polygon = other_edge.poly; - - other_edge.poly->edges[other_edge.edge_id].this_edge = other_edge.edge_id; - other_edge.poly->edges[other_edge.edge_id].other_edge = edge.edge_id; - other_edge.poly->edges[other_edge.edge_id].other_polygon = edge.poly; + // Check if the two edges are close to each other enough and compute a pathway between the two regions. + Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1; + Vector3 other1; + if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) { + other1 = other_edge_p1; + } else { + other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); } + if ((self1 - other1).length() > edge_connection_margin) { + continue; + } + + Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1; + Vector3 other2; + if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) { + other2 = other_edge_p2; + } else { + other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); + } + if ((self2 - other2).length() > edge_connection_margin) { + continue; + } + + // The edges can now be connected. + gd::Edge::Connection new_connection = other_edge; + new_connection.pathway_start = (self1 + other1) / 2.0; + new_connection.pathway_end = (self2 + other2) / 2.0; + free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection); + + // Add the connection to the region_connection map. + free_edge.polygon->owner->get_connections().push_back(new_connection); } } - } - if (regenerate_links) { + // Update the update ID. map_update_id = (map_update_id + 1) % 9999999; } + // Update agents tree. if (agents_dirty) { std::vector<RVO::Agent *> raw_agents; raw_agents.reserve(agents.size()); @@ -771,16 +746,15 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys cut_plane.d = cut_plane.normal.dot(from); while (from_poly != p_to_poly) { - int back_nav_edge = from_poly->back_navigation_edge; - Vector3 a = from_poly->poly->points[back_nav_edge].pos; - Vector3 b = from_poly->poly->points[(back_nav_edge + 1) % from_poly->poly->points.size()].pos; + Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start; + Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end; - ERR_FAIL_COND(from_poly->prev_navigation_poly_id == -1); - from_poly = &p_navigation_polys[from_poly->prev_navigation_poly_id]; + ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1); + from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id]; - if (a.distance_to(b) > CMP_EPSILON) { + if (pathway_start.distance_to(pathway_end) > CMP_EPSILON) { Vector3 inters; - if (cut_plane.intersects_segment(a, b, &inters)) { + if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) { if (inters.distance_to(p_to_point) > CMP_EPSILON && inters.distance_to(path[path.size() - 1]) > CMP_EPSILON) { path.push_back(inters); } diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h index 6b7cfae324..8e013a72eb 100644 --- a/modules/gdnavigation/nav_map.h +++ b/modules/gdnavigation/nav_map.h @@ -34,6 +34,7 @@ #include "nav_rid.h" #include "core/math/math_defs.h" +#include "core/templates/map.h" #include "nav_utils.h" #include <KdTree.h> diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp index a07995bc11..c1690b2a4b 100644 --- a/modules/gdnavigation/nav_region.cpp +++ b/modules/gdnavigation/nav_region.cpp @@ -39,6 +39,9 @@ void NavRegion::set_map(NavMap *p_map) { map = p_map; polygons_dirty = true; + if (!map) { + connections.clear(); + } } void NavRegion::set_layers(uint32_t p_layers) { @@ -59,6 +62,25 @@ void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) { polygons_dirty = true; } +int NavRegion::get_connections_count() const { + if (!map) { + return 0; + } + return connections.size(); +} + +Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const { + ERR_FAIL_COND_V(!map, Vector3()); + ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3()); + return connections[p_connection_id].pathway_start; +} + +Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const { + ERR_FAIL_COND_V(!map, Vector3()); + ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3()); + return connections[p_connection_id].pathway_end; +} + bool NavRegion::sync() { bool something_changed = polygons_dirty /* || something_dirty? */; diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h index fff7843fde..527b2500ac 100644 --- a/modules/gdnavigation/nav_region.h +++ b/modules/gdnavigation/nav_region.h @@ -49,6 +49,7 @@ class NavRegion : public NavRid { Transform transform; Ref<NavigationMesh> mesh; uint32_t layers = 1; + Vector<gd::Edge::Connection> connections; bool polygons_dirty = true; @@ -80,6 +81,13 @@ public: return mesh; } + Vector<gd::Edge::Connection> &get_connections() { + return connections; + } + int get_connections_count() const; + Vector3 get_connection_pathway_start(int p_connection_id) const; + Vector3 get_connection_pathway_end(int p_connection_id) const; + std::vector<gd::Polygon> const &get_polygons() const { return polygons; } diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h index d257a95ef1..35da391eea 100644 --- a/modules/gdnavigation/nav_utils.h +++ b/modules/gdnavigation/nav_utils.h @@ -81,11 +81,14 @@ struct Edge { /// This edge ID int this_edge = -1; - /// Other Polygon - Polygon *other_polygon = nullptr; - - /// The other `Polygon` at this edge id has this `Polygon`. - int other_edge = -1; + /// The gateway in the edge, as, in some case, the whole edge might not be navigable. + struct Connection { + Polygon *polygon = nullptr; + int edge = -1; + Vector3 pathway_start; + Vector3 pathway_end; + }; + Vector<Connection> connections; }; struct Polygon { @@ -104,21 +107,17 @@ struct Polygon { Vector3 center; }; -struct Connection { - Polygon *A = nullptr; - int A_edge = -1; - Polygon *B = nullptr; - int B_edge = -1; -}; - struct NavigationPoly { uint32_t self_id = 0; /// This poly. const Polygon *poly; - /// The previous navigation poly (id in the `navigation_poly` array). - int prev_navigation_poly_id = -1; - /// The edge id in this `Poly` to reach the `prev_navigation_poly_id`. - uint32_t back_navigation_edge = 0; + + /// Those 4 variables are used to travel the path backwards. + int back_navigation_poly_id = -1; + uint32_t back_navigation_edge = UINT32_MAX; + Vector3 back_navigation_edge_pathway_start; + Vector3 back_navigation_edge_pathway_end; + /// The entry location of this poly. Vector3 entry; /// The distance to the destination. @@ -136,14 +135,6 @@ struct NavigationPoly { } }; -struct FreeEdge { - bool is_free = false; - Polygon *poly = nullptr; - uint32_t edge_id = 0; - Vector3 edge_center; - Vector3 edge_dir; - float edge_len_squared = 0.0; -}; } // namespace gd #endif // NAV_UTILS_H diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a129b73c1a..5f590383d0 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -45,6 +45,10 @@ #include "gdscript_parser.h" #include "gdscript_warning.h" +#ifdef TESTS_ENABLED +#include "tests/gdscript_test_runner.h" +#endif + /////////////////////////// GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) { @@ -276,7 +280,7 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl } msort.sort(); - msort.invert(); + msort.reverse(); for (int i = 0; i < msort.size(); i++) { props.push_front(sptr->member_info[msort[i].name]); } @@ -1310,21 +1314,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { return true; //function exists, call was successful } } else { - if (!member->data_type.is_type(p_value)) { - // Try conversion - Callable::CallError ce; - const Variant *value = &p_value; - Variant converted; - Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce); - if (ce.error == Callable::CallError::CALL_OK) { - members.write[member->index] = converted; - return true; - } else { - return false; + if (member->data_type.has_type) { + if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) { + // Typed array. + if (p_value.get_type() == Variant::ARRAY) { + return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value); + } else { + return false; + } + } else if (!member->data_type.is_type(p_value)) { + // Try conversion + Callable::CallError ce; + const Variant *value = &p_value; + Variant converted; + Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce); + if (ce.error == Callable::CallError::CALL_OK) { + members.write[member->index] = converted; + return true; + } else { + return false; + } } - } else { - members.write[member->index] = p_value; } + members.write[member->index] = p_value; } return true; } @@ -1494,7 +1506,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const } msort.sort(); - msort.invert(); + msort.reverse(); for (int i = 0; i < msort.size(); i++) { props.push_front(sptr->member_info[msort[i].name]); } @@ -1758,6 +1770,10 @@ void GDScriptLanguage::init() { for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) { _add_global(E->get().name, E->get().ptr); } + +#ifdef TESTS_ENABLED + GDScriptTests::GDScriptTestRunner::handle_cmdline(); +#endif } String GDScriptLanguage::get_type() const { @@ -2293,7 +2309,7 @@ GDScriptLanguage::~GDScriptLanguage() { script->unreference(); } - singleton = NULL; + singleton = nullptr; } void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) { diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index a6138cc564..bdca64c146 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -39,40 +39,6 @@ #include "gdscript.h" #include "gdscript_utility_functions.h" -// TODO: Move this to a central location (maybe core?). -static HashMap<StringName, StringName> underscore_map; -static const char *underscore_classes[] = { - "ClassDB", - "Directory", - "Engine", - "File", - "Geometry", - "GodotSharp", - "JSON", - "Marshalls", - "Mutex", - "OS", - "ResourceLoader", - "ResourceSaver", - "Semaphore", - "Thread", - "VisualScriptEditor", - nullptr, -}; -static StringName get_real_class_name(const StringName &p_source) { - if (underscore_map.is_empty()) { - const char **class_name = underscore_classes; - while (*class_name != nullptr) { - underscore_map[*class_name] = String("_") + *class_name; - class_name++; - } - } - if (underscore_map.has(p_source)) { - return underscore_map[p_source]; - } - return p_source; -} - static MethodInfo info_from_utility_func(const StringName &p_function) { ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); @@ -106,10 +72,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) { return info; } -void GDScriptAnalyzer::cleanup() { - underscore_map.clear(); -} - static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) { GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -150,7 +112,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native type.is_meta_type = true; List<StringName> enum_values; - StringName real_native_name = get_real_class_name(p_native_class); + StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class); ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values); for (const List<StringName>::Element *E = enum_values.front(); E != nullptr; E = E->next()) { @@ -267,7 +229,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; } - } else if (class_exists(name) && ClassDB::can_instance(get_real_class_name(name))) { + } else if (class_exists(name) && ClassDB::can_instance(GDScriptParser::get_real_class_name(name))) { base.kind = GDScriptParser::DataType::NATIVE; base.native_type = name; } else { @@ -413,6 +375,14 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = GDScriptParser::get_builtin_type(first); + + if (result.builtin_type == Variant::ARRAY) { + GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type); + + if (container_type.kind != GDScriptParser::DataType::VARIANT) { + result.set_container_element_type(container_type); + } + } } else if (class_exists(first)) { // Native engine classes. result.kind = GDScriptParser::DataType::NATIVE; @@ -436,7 +406,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return GDScriptParser::DataType(); } result = ref->get_parser()->head->get_datatype(); - } else if (ClassDB::has_enum(get_real_class_name(parser->current_class->base_type.native_type), first)) { + } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) { // Native enum in current class. result = make_native_enum_type(parser->current_class->base_type.native_type, first); } else { @@ -499,7 +469,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } else if (result.kind == GDScriptParser::DataType::NATIVE) { // Only enums allowed for native. - if (ClassDB::has_enum(get_real_class_name(result.native_type), p_type->type_chain[1]->name)) { + if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) { if (p_type->type_chain.size() > 2) { push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]); } else { @@ -513,6 +483,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } + if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) { + push_error("Only arrays can specify the collection element type.", p_type); + } + p_type->set_datatype(result); return result; } @@ -535,9 +509,23 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.kind = GDScriptParser::DataType::VARIANT; datatype.type_source = GDScriptParser::DataType::UNDETECTED; + GDScriptParser::DataType specified_type; + if (member.variable->datatype_specifier != nullptr) { + specified_type = resolve_datatype(member.variable->datatype_specifier); + specified_type.is_meta_type = false; + } + if (member.variable->initializer != nullptr) { member.variable->set_datatype(datatype); // Allow recursive usage. reduce_expression(member.variable->initializer); + if ((member.variable->infer_datatype || (member.variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && member.variable->initializer->type == GDScriptParser::Node::ARRAY) { + // Typed array. + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.variable->initializer); + // Can only infer typed array if it has elements. + if ((member.variable->infer_datatype && array->elements.size() > 0) || member.variable->datatype_specifier != nullptr) { + update_array_literal_element_type(specified_type, array); + } + } datatype = member.variable->initializer->get_datatype(); if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) { datatype.type_source = GDScriptParser::DataType::INFERRED; @@ -545,8 +533,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } if (member.variable->datatype_specifier != nullptr) { - datatype = resolve_datatype(member.variable->datatype_specifier); - datatype.is_meta_type = false; + datatype = specified_type; if (member.variable->initializer != nullptr) { if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) { @@ -582,37 +569,32 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.is_constant = false; member.variable->set_datatype(datatype); - if (!datatype.has_no_type()) { - // TODO: Move this out into a routine specific to validate annotations. - if (member.variable->export_info.hint == PROPERTY_HINT_TYPE_STRING) { - // @export annotation. - switch (datatype.kind) { - case GDScriptParser::DataType::BUILTIN: - member.variable->export_info.hint_string = Variant::get_type_name(datatype.builtin_type); - break; - case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) { - member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; - member.variable->export_info.hint_string = get_real_class_name(datatype.native_type); - } else { - push_error(R"(Export type can only be built-in or a resource.)", member.variable); - } - break; - default: - // TODO: Allow custom user resources. - push_error(R"(Export type can only be built-in or a resource.)", member.variable); - break; - } - } + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.variable->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.variable); } } break; case GDScriptParser::ClassNode::Member::CONSTANT: { reduce_expression(member.constant->initializer); + GDScriptParser::DataType specified_type; + + if (member.constant->datatype_specifier != nullptr) { + specified_type = resolve_datatype(member.constant->datatype_specifier); + specified_type.is_meta_type = false; + } + GDScriptParser::DataType datatype = member.constant->get_datatype(); if (member.constant->initializer) { if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) { - const_fold_array(static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer)); + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer); + const_fold_array(array); + + // Can only infer typed array if it has elements. + if (array->elements.size() > 0 || (member.constant->datatype_specifier != nullptr && specified_type.has_container_element_type())) { + update_array_literal_element_type(specified_type, array); + } } else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) { const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(member.constant->initializer)); } @@ -622,8 +604,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } if (member.constant->datatype_specifier != nullptr) { - datatype = resolve_datatype(member.constant->datatype_specifier); - datatype.is_meta_type = false; + datatype = specified_type; if (!is_type_compatible(datatype, member.constant->initializer->get_datatype(), true)) { push_error(vformat(R"(Value of type "%s" cannot be initialized to constant of type "%s".)", member.constant->initializer->get_datatype().to_string(), datatype.to_string()), member.constant->initializer); @@ -637,6 +618,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype.is_constant = true; member.constant->set_datatype(datatype); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.constant->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.constant); + } } break; case GDScriptParser::ClassNode::Member::SIGNAL: { for (int j = 0; j < member.signal->parameters.size(); j++) { @@ -651,6 +637,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas signal_type.builtin_type = Variant::SIGNAL; member.signal->set_datatype(signal_type); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.signal->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.signal); + } } break; case GDScriptParser::ClassNode::Member::ENUM: { GDScriptParser::DataType enum_type; @@ -693,6 +684,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas current_enum = nullptr; member.m_enum->set_datatype(enum_type); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.m_enum->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.m_enum); + } } break; case GDScriptParser::ClassNode::Member::FUNCTION: resolve_function_signature(member.function); @@ -761,6 +757,11 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { } resolve_function_body(member.function); + + // Apply annotations. + for (List<GDScriptParser::AnnotationNode *>::Element *E = member.function->annotations.front(); E; E = E->next()) { + E->get()->apply(parser, member.function); + } } parser->current_class = previous_class; @@ -1092,8 +1093,23 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable GDScriptParser::DataType type; type.kind = GDScriptParser::DataType::VARIANT; // By default. + GDScriptParser::DataType specified_type; + if (p_variable->datatype_specifier != nullptr) { + specified_type = resolve_datatype(p_variable->datatype_specifier); + specified_type.is_meta_type = false; + } + if (p_variable->initializer != nullptr) { reduce_expression(p_variable->initializer); + if ((p_variable->infer_datatype || (p_variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && p_variable->initializer->type == GDScriptParser::Node::ARRAY) { + // Typed array. + GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(p_variable->initializer); + // Can only infer typed array if it has elements. + if ((p_variable->infer_datatype && array->elements.size() > 0) || p_variable->datatype_specifier != nullptr) { + update_array_literal_element_type(specified_type, array); + } + } + type = p_variable->initializer->get_datatype(); if (p_variable->infer_datatype) { @@ -1117,7 +1133,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable } if (p_variable->datatype_specifier != nullptr) { - type = resolve_datatype(p_variable->datatype_specifier); + type = specified_type; type.is_meta_type = false; if (p_variable->initializer != nullptr) { @@ -1362,6 +1378,12 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { if (p_return->return_value != nullptr) { reduce_expression(p_return->return_value); + if (p_return->return_value->type == GDScriptParser::Node::ARRAY) { + // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. + if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); + } + } result = p_return->return_value->get_datatype(); } else { // Return type is null by default. @@ -1498,6 +1520,52 @@ void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) { p_array->set_datatype(arr_type); } +// When an array literal is stored (or passed as function argument) to a typed context, we then assume the array is typed. +// This function determines which type is that (if any). +void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) { + GDScriptParser::DataType array_type = p_array_literal->get_datatype(); + if (p_array_literal->elements.size() == 0) { + // Empty array literal, just make the same type as the storage. + array_type.set_container_element_type(p_base_type.get_container_element_type()); + } else { + // Check if elements match. + bool all_same_type = true; + bool all_have_type = true; + + GDScriptParser::DataType element_type; + for (int i = 0; i < p_array_literal->elements.size(); i++) { + if (i == 0) { + element_type = p_array_literal->elements[0]->get_datatype(); + } else { + GDScriptParser::DataType this_element_type = p_array_literal->elements[i]->get_datatype(); + if (this_element_type.has_no_type()) { + all_same_type = false; + all_have_type = false; + break; + } else if (element_type != this_element_type) { + if (!is_type_compatible(element_type, this_element_type, false)) { + if (is_type_compatible(this_element_type, element_type, false)) { + // This element is a super-type to the previous type, so we use the super-type. + element_type = this_element_type; + } else { + // It's incompatible. + all_same_type = false; + break; + } + } + } + } + } + if (all_same_type) { + array_type.set_container_element_type(element_type); + } else if (all_have_type) { + push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal); + } + } + // Update the type on the value itself. + p_array_literal->set_datatype(array_type); +} + void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assignment) { reduce_expression(p_assignment->assignee); reduce_expression(p_assignment->assigned_value); @@ -1506,24 +1574,33 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig return; } - if (p_assignment->assignee->get_datatype().is_constant) { + GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype(); + + // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. + if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value)); + } + + GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype(); + + if (assignee_type.is_constant) { push_error("Cannot assign a new value to a constant.", p_assignment->assignee); } - if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) { + if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) { bool compatible = true; - GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype(); + GDScriptParser::DataType op_type = assigned_value_type; if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value); + op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); } if (compatible) { - compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true); + compatible = is_type_compatible(assignee_type, op_type, true); if (!compatible) { - if (p_assignment->assignee->get_datatype().is_hard_type()) { + if (assignee_type.is_hard_type()) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(op_type, p_assignment->assignee->get_datatype(), true)) { - push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value); + if (!is_type_compatible(op_type, assignee_type, true)) { + push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value); } else { // TODO: Add warning. mark_node_unsafe(p_assignment); @@ -1534,11 +1611,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig } } } else { - push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", p_assignment->assignee->get_datatype().to_string(), p_assignment->assigned_value->get_datatype().to_string()), p_assignment); + push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment); } } - if (p_assignment->assignee->get_datatype().has_no_type() || p_assignment->assigned_value->get_datatype().is_variant()) { + if (assignee_type.has_no_type() || assigned_value_type.is_variant()) { mark_node_unsafe(p_assignment); } @@ -1558,7 +1635,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: { GDScriptParser::DataType id_type = identifier->variable_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = p_assignment->assigned_value->get_datatype(); + id_type = assigned_value_type; id_type.type_source = GDScriptParser::DataType::INFERRED; id_type.is_constant = false; identifier->variable_source->set_datatype(id_type); @@ -1567,7 +1644,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: { GDScriptParser::DataType id_type = identifier->bind_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = p_assignment->assigned_value->get_datatype(); + id_type = assigned_value_type; id_type.type_source = GDScriptParser::DataType::INFERRED; id_type.is_constant = false; identifier->variable_source->set_datatype(id_type); @@ -1579,12 +1656,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig } } - GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype(); - GDScriptParser::DataType assigned_type = p_assignment->assigned_value->get_datatype(); #ifdef DEBUG_ENABLED - if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_type.kind == GDScriptParser::DataType::BUILTIN && assigned_type.builtin_type == Variant::NIL) { + if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) { parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name); - } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_type.builtin_type == Variant::FLOAT) { + } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) { parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION); } #endif @@ -1728,8 +1803,12 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) { bool all_is_constant = true; + Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing. for (int i = 0; i < p_call->arguments.size(); i++) { reduce_expression(p_call->arguments[i]); + if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) { + arrays[i] = static_cast<GDScriptParser::ArrayNode *>(p_call->arguments[i]); + } all_is_constant = all_is_constant && p_call->arguments[i]->is_constant; } @@ -2007,6 +2086,13 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa List<GDScriptParser::DataType> par_types; if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) { + // If the function require typed arrays we must make literals be typed. + for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) { + int index = E->key(); + if (index < par_types.size() && par_types[index].has_container_element_type()) { + update_array_literal_element_type(par_types[index], E->get()); + } + } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) { @@ -2131,7 +2217,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) result.native_type = "Node"; result.builtin_type = Variant::OBJECT; - if (!ClassDB::is_parent_class(get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) { + if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) { push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node); } @@ -2297,7 +2383,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } // Check native members. - const StringName &native = get_real_class_name(base.native_type); + const StringName &native = GDScriptParser::get_real_class_name(base.native_type); if (class_exists(native)) { PropertyInfo prop_info; @@ -2752,11 +2838,20 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::TRANSFORM: case Variant::PLANE: case Variant::COLOR: - case Variant::ARRAY: case Variant::DICTIONARY: result_type.kind = GDScriptParser::DataType::VARIANT; result_type.type_source = GDScriptParser::DataType::UNDETECTED; break; + // Can have an element type. + case Variant::ARRAY: + if (base_type.has_container_element_type()) { + result_type = base_type.get_container_element_type(); + result_type.type_source = base_type.type_source; + } else { + result_type.kind = GDScriptParser::DataType::VARIANT; + result_type.type_source = GDScriptParser::DataType::UNDETECTED; + } + break; // Here for completeness. case Variant::OBJECT: case Variant::VARIANT_MAX: @@ -2979,6 +3074,34 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name; } else { result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = p_property.type; + if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) { + // Check element type. + StringName elem_type_name = p_property.hint_string; + GDScriptParser::DataType elem_type; + elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + + Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name); + if (elem_builtin_type < Variant::VARIANT_MAX) { + // Builtin type. + elem_type.kind = GDScriptParser::DataType::BUILTIN; + elem_type.builtin_type = elem_builtin_type; + } else if (class_exists(elem_type_name)) { + elem_type.kind = GDScriptParser::DataType::NATIVE; + elem_type.builtin_type = Variant::OBJECT; + elem_type.native_type = p_property.hint_string; + } else if (ScriptServer::is_global_class(elem_type_name)) { + // Just load this as it shouldn't be a GDScript. + Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name)); + elem_type.kind = GDScriptParser::DataType::SCRIPT; + elem_type.builtin_type = Variant::OBJECT; + elem_type.native_type = script->get_instance_base_type(); + elem_type.script_type = script; + } else { + ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array."); + } + result.set_container_element_type(elem_type); + } } return result; } @@ -3084,7 +3207,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD return true; } - StringName real_native = get_real_class_name(base_native); + StringName real_native = GDScriptParser::get_real_class_name(base_native); MethodInfo info; if (ClassDB::get_method_info(real_native, function_name, &info)) { @@ -3179,7 +3302,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con StringName parent = base_native; while (parent != StringName()) { - StringName real_class_name = get_real_class_name(parent); + StringName real_class_name = GDScriptParser::get_real_class_name(parent); if (ClassDB::has_method(real_class_name, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent); return true; @@ -3257,6 +3380,18 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ // Enum value is also integer. valid = true; } + if (valid && p_target.builtin_type == Variant::ARRAY && p_source.builtin_type == Variant::ARRAY) { + // Check the element type. + if (p_target.has_container_element_type()) { + if (!p_source.has_container_element_type()) { + // TODO: Maybe this is valid but unsafe? + // Variant array can't be appended to typed array. + valid = false; + } else { + valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), false); + } + } + } return valid; } @@ -3329,14 +3464,14 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ } // Get underscore-prefixed version for some classes. - src_native = get_real_class_name(src_native); + src_native = GDScriptParser::get_real_class_name(src_native); switch (p_target.kind) { case GDScriptParser::DataType::NATIVE: { if (p_target.is_meta_type) { return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static()); } - StringName tgt_native = get_real_class_name(p_target.native_type); + StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type); return ClassDB::is_parent_class(src_native, tgt_native); } case GDScriptParser::DataType::SCRIPT: @@ -3385,8 +3520,8 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) { #endif } -bool GDScriptAnalyzer::class_exists(const StringName &p_class) { - StringName real_name = get_real_class_name(p_class); +bool GDScriptAnalyzer::class_exists(const StringName &p_class) const { + StringName real_name = GDScriptParser::get_real_class_name(p_class); return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name); } diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index dab5b032a3..8430d3f4a5 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -103,10 +103,11 @@ class GDScriptAnalyzer { bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); + void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); - bool class_exists(const StringName &p_class); + bool class_exists(const StringName &p_class) const; Ref<GDScriptParserRef> get_parser_for(const String &p_path); #ifdef DEBUG_ENABLED bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context); @@ -119,8 +120,6 @@ public: Error analyze(); GDScriptAnalyzer(GDScriptParser *p_parser); - - static void cleanup(); }; #endif // GDSCRIPT_ANALYZER_H diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 58c6b31a77..af2bfc33a7 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -59,12 +59,7 @@ uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, } uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { - if (constant_map.has(p_constant)) { - return constant_map[p_constant]; - } - int index = constant_map.size(); - constant_map[p_constant] = index; - return index; + return get_constant_pos(p_constant); } uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { @@ -100,7 +95,7 @@ void GDScriptByteCodeGenerator::start_parameters() { } void GDScriptByteCodeGenerator::end_parameters() { - function->default_arguments.invert(); + function->default_arguments.reverse(); } void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { @@ -396,7 +391,7 @@ void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const A } void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { - append(GDScriptFunction::OPCODE_IS_BUILTIN, 3); + append(GDScriptFunction::OPCODE_IS_BUILTIN, 2); append(p_source); append(p_target); append(p_type); @@ -599,14 +594,21 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr // Typed assignment. switch (p_target.type.kind) { case GDScriptDataType::BUILTIN: { - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); - append(p_target); - append(p_source); - append(p_target.type.builtin_type); + if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2); + append(p_target); + append(p_source); + } else { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); + append(p_target); + append(p_source); + append(p_target.type.builtin_type); + } } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3); append(p_target); append(p_source); @@ -615,8 +617,7 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3); append(p_target); @@ -633,7 +634,11 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr } } } else { - if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { + if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2); + append(p_target); + append(p_source); + } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { // Need conversion.. append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); @@ -663,6 +668,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_ function->default_arguments.push_back(opcodes.size()); } +void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) { + append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1); + append(p_dst); + append(p_global); +} + void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { int index = 0; @@ -673,16 +684,14 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3); - index = class_idx; + index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; - int idx = get_constant_pos(script); - idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - + int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3); index = idx; } break; @@ -893,7 +902,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -904,7 +913,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::ADDR_SELF); append(p_target); append(p_arguments.size()); append(p_function_name); @@ -980,6 +989,25 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c append(p_arguments.size()); } +void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + if (p_element_type.script_type) { + Variant script_type = Ref<Script>(p_element_type.script_type); + int addr = get_constant_pos(script_type); + addr |= GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS; + append(addr); + } else { + append(Address()); // null. + } + append(p_arguments.size()); + append(p_element_type.builtin_type); + append(p_element_type.native_type); +} + void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) { append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { @@ -1257,8 +1285,84 @@ void GDScriptByteCodeGenerator::write_newline(int p_line) { } void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { - append(GDScriptFunction::OPCODE_RETURN, 1); - append(p_return_value); + if (!function->return_type.has_type || p_return_value.type.has_type) { + // Either the function is untyped or the return value is also typed. + + // If this is a typed function, then we need to check for potential conversions. + if (function->return_type.has_type) { + if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) { + // Typed array. + const GDScriptDataType &element_type = function->return_type.get_container_element_type(); + + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); + append(p_return_value); + append(script_idx); + append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT); + append(element_type.native_type); + } else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) { + // Add conversion. + append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1); + append(p_return_value); + append(function->return_type.builtin_type); + } else { + // Just assign. + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } + } else { + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } + } else { + switch (function->return_type.kind) { + case GDScriptDataType::BUILTIN: { + if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) { + const GDScriptDataType &element_type = function->return_type.get_container_element_type(); + + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script); + script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2); + append(p_return_value); + append(script_idx); + append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT); + append(element_type.native_type); + } else { + append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1); + append(p_return_value); + append(function->return_type.builtin_type); + } + } break; + case GDScriptDataType::NATIVE: { + append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2); + append(p_return_value); + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type]; + Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx]; + class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + append(class_idx); + } break; + case GDScriptDataType::GDSCRIPT: + case GDScriptDataType::SCRIPT: { + Variant script = function->return_type.script_type; + int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); + + append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2); + append(p_return_value); + append(script_idx); + } break; + default: { + ERR_PRINT("Compiler bug: unresolved return."); + + // Shouldn't get here, but fail-safe to a regular return; + append(GDScriptFunction::OPCODE_RETURN, 1); + append(p_return_value); + } break; + } + } } void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 1e66af269a..4b196ed420 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -51,11 +51,11 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { List<Map<StringName, int>> block_identifier_stack; Map<StringName, int> block_identifiers; - int current_stack_size = 0; + int current_stack_size = 3; // First 3 spots are reserved for self, class, and nil. int current_temporaries = 0; int current_locals = 0; int current_line = 0; - int stack_max = 0; + int stack_max = 3; int instr_args_max = 0; int ptrcall_max = 0; @@ -135,7 +135,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries)); } #endif - current_stack_size = current_locals; + current_stack_size = current_locals + 3; // Keep the 3 reserved slots for self, class, and nil. if (debug_stack) { for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { @@ -163,64 +163,72 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } int get_constant_pos(const Variant &p_constant) { - if (constant_map.has(p_constant)) + if (constant_map.has(p_constant)) { return constant_map[p_constant]; + } int pos = constant_map.size(); constant_map[p_constant] = pos; return pos; } int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) { - if (operator_func_map.has(p_operation)) + if (operator_func_map.has(p_operation)) { return operator_func_map[p_operation]; + } int pos = operator_func_map.size(); operator_func_map[p_operation] = pos; return pos; } int get_setter_pos(const Variant::ValidatedSetter p_setter) { - if (setters_map.has(p_setter)) + if (setters_map.has(p_setter)) { return setters_map[p_setter]; + } int pos = setters_map.size(); setters_map[p_setter] = pos; return pos; } int get_getter_pos(const Variant::ValidatedGetter p_getter) { - if (getters_map.has(p_getter)) + if (getters_map.has(p_getter)) { return getters_map[p_getter]; + } int pos = getters_map.size(); getters_map[p_getter] = pos; return pos; } int get_keyed_setter_pos(const Variant::ValidatedKeyedSetter p_keyed_setter) { - if (keyed_setters_map.has(p_keyed_setter)) + if (keyed_setters_map.has(p_keyed_setter)) { return keyed_setters_map[p_keyed_setter]; + } int pos = keyed_setters_map.size(); keyed_setters_map[p_keyed_setter] = pos; return pos; } int get_keyed_getter_pos(const Variant::ValidatedKeyedGetter p_keyed_getter) { - if (keyed_getters_map.has(p_keyed_getter)) + if (keyed_getters_map.has(p_keyed_getter)) { return keyed_getters_map[p_keyed_getter]; + } int pos = keyed_getters_map.size(); keyed_getters_map[p_keyed_getter] = pos; return pos; } int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) { - if (indexed_setters_map.has(p_indexed_setter)) + if (indexed_setters_map.has(p_indexed_setter)) { return indexed_setters_map[p_indexed_setter]; + } int pos = indexed_setters_map.size(); indexed_setters_map[p_indexed_setter] = pos; return pos; } int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) { - if (indexed_getters_map.has(p_indexed_getter)) + if (indexed_getters_map.has(p_indexed_getter)) { return indexed_getters_map[p_indexed_getter]; + } int pos = indexed_getters_map.size(); indexed_getters_map[p_indexed_getter] = pos; return pos; @@ -272,8 +280,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } void alloc_stack(int p_level) { - if (p_level >= stack_max) + if (p_level >= stack_max) { stack_max = p_level + 1; + } } int increase_stack() { @@ -283,33 +292,27 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } void alloc_ptrcall(int p_params) { - if (p_params >= ptrcall_max) + if (p_params >= ptrcall_max) { ptrcall_max = p_params; + } } int address_of(const Address &p_address) { switch (p_address.mode) { case Address::SELF: - return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_SELF; case Address::CLASS: - return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_CLASS; case Address::MEMBER: return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); - case Address::CLASS_CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); - case Address::LOCAL_CONSTANT: case Address::CONSTANT: - return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS); case Address::LOCAL_VARIABLE: case Address::TEMPORARY: case Address::FUNCTION_PARAMETER: return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - case Address::GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); - case Address::NAMED_GLOBAL: - return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); case Address::NIL: - return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; + return GDScriptFunction::ADDR_NIL; } return -1; // Unreachable. } @@ -431,6 +434,7 @@ public: virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; @@ -445,6 +449,7 @@ public: virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override; virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override; virtual void write_await(const Address &p_target, const Address &p_operand) override; virtual void write_if(const Address &p_condition) override; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index d72bd12033..cce4e856c7 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -45,13 +45,9 @@ public: CLASS, MEMBER, CONSTANT, - CLASS_CONSTANT, - LOCAL_CONSTANT, LOCAL_VARIABLE, FUNCTION_PARAMETER, TEMPORARY, - GLOBAL, - NAMED_GLOBAL, NIL, }; AddressMode mode = NIL; @@ -123,6 +119,7 @@ public: virtual void write_assign_true(const Address &p_target) = 0; virtual void write_assign_false(const Address &p_target) = 0; virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0; + virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; @@ -137,6 +134,7 @@ public: virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) = 0; virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0; virtual void write_await(const Address &p_target, const Address &p_operand) = 0; virtual void write_if(const Address &p_condition) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 63ca34fc24..abbca899bd 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -137,22 +137,22 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } } } break; + case GDScriptParser::DataType::ENUM: case GDScriptParser::DataType::ENUM_VALUE: result.has_type = true; result.kind = GDScriptDataType::BUILTIN; result.builtin_type = Variant::INT; break; - case GDScriptParser::DataType::ENUM: - result.has_type = true; - result.kind = GDScriptDataType::BUILTIN; - result.builtin_type = Variant::DICTIONARY; - break; case GDScriptParser::DataType::UNRESOLVED: { ERR_PRINT("Parser bug: converting unresolved type."); return GDScriptDataType(); } } + if (p_datatype.has_container_element_type()) { + result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type())); + } + // Only hold strong reference to the script if it's not the owner of the // element qualified with this type, to avoid cyclic references (leaks). if (result.script_type && result.script_type == p_owner) { @@ -262,7 +262,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code GDScriptNativeClass *nc = nullptr; while (scr) { if (scr->constants.has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here. + return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here. } if (scr->native.is_valid()) { nc = scr->native.ptr(); @@ -319,7 +319,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type. + Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx]; + return codegen.add_constant(global); // TODO: Get type. } // Try global classes. @@ -347,7 +348,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code #ifdef TOOLS_ENABLED if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) { - return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type. + GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type. + gen->write_store_named_global(global, identifier); + return global; } #endif @@ -376,10 +379,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code Vector<GDScriptCodeGenerator::Address> values; // Create the result temporary first since it's the last to be killed. - GDScriptDataType array_type; - array_type.has_type = true; - array_type.kind = GDScriptDataType::BUILTIN; - array_type.builtin_type = Variant::ARRAY; + GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype()); GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type); for (int i = 0; i < an->elements.size(); i++) { @@ -390,7 +390,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code values.push_back(val); } - gen->write_construct_array(result, values); + if (array_type.has_container_element_type()) { + gen->write_construct_typed_array(result, array_type.get_container_element_type(), values); + } else { + gen->write_construct_array(result, values); + } for (int i = 0; i < values.size(); i++) { if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { @@ -777,6 +781,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code gen->pop_temporary(); } } + + if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } break; default: { GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); @@ -1733,8 +1741,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s); // Should be already in stack when the block began. GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name]; + GDScriptParser::DataType local_type = lv->get_datatype(); if (lv->initializer != nullptr) { + // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. + if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) { + if (local_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else { + codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>()); + } + } GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer); if (error) { return error; @@ -1743,6 +1760,14 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); } + } else if (lv->get_datatype().is_hard_type()) { + // Initialize with default for type. + if (local_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) { + codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>()); + } + // The `else` branch is for objects, in such case we leave it as `null`. } } break; case GDScriptParser::Node::CONSTANT: { @@ -1844,21 +1869,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser continue; } + GDScriptParser::DataType field_type = field->get_datatype(); + + GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); if (field->initializer) { // Emit proper line change. codegen.generator->write_newline(field->initializer->start_line); + // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. + if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) { + if (field_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else { + codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>()); + } + } GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true); if (error) { memdelete(codegen.generator); return error; } - GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); codegen.generator->write_assign(dst_address, src_address); if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); } + } else if (field->get_datatype().is_hard_type()) { + codegen.generator->write_newline(field->start_line); + + // Initialize with default for type. + if (field_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); + } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) { + codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>()); + } + // The `else` branch is for objects, in such case we leave it as `null`. } } } @@ -1972,6 +2017,8 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP func_name = "@" + p_variable->identifier->name + "_getter"; } + codegen.function_name = func_name; + GDScriptDataType return_type; if (p_is_setter) { return_type.has_type = true; @@ -2176,9 +2223,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar prop_info.hint = export_info.hint; prop_info.hint_string = export_info.hint_string; prop_info.usage = export_info.usage; - } else { - prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE; } + prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; #ifdef TOOLS_ENABLED p_script->doc_variables[name] = variable->doc_description; #endif diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 651391f972..1b0beec0d4 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -61,7 +61,7 @@ class GDScriptCompiler { GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) { uint32_t addr = generator->add_local_constant(p_name, p_value); - locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr); return locals[p_name]; } diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 17cb5e3c96..74da0ee232 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -69,35 +69,23 @@ static String _disassemble_address(const GDScript *p_script, const GDScriptFunct int addr = p_address & GDScriptFunction::ADDR_MASK; switch (p_address >> GDScriptFunction::ADDR_BITS) { - case GDScriptFunction::ADDR_TYPE_SELF: { - return "self"; - } break; - case GDScriptFunction::ADDR_TYPE_CLASS: { - return "class"; - } break; case GDScriptFunction::ADDR_TYPE_MEMBER: { return "member(" + p_script->debug_get_member_by_index(addr) + ")"; } break; - case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { - return "class_const(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + case GDScriptFunction::ADDR_TYPE_CONSTANT: { return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; } break; case GDScriptFunction::ADDR_TYPE_STACK: { - return "stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { - return "var_stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_GLOBAL: { - return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { - return "named_global(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NIL: { - return "nil"; + switch (addr) { + case GDScriptFunction::ADDR_STACK_SELF: + return "self"; + case GDScriptFunction::ADDR_STACK_CLASS: + return "class"; + case GDScriptFunction::ADDR_STACK_NIL: + return "nil"; + default: + return "stack(" + itos(addr) + ")"; + } } break; } @@ -322,6 +310,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 4; } break; + case OPCODE_ASSIGN_TYPED_ARRAY: { + text += "assign typed array "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 3; + } break; case OPCODE_ASSIGN_TYPED_NATIVE: { text += "assign typed native ("; text += DADDR(3); @@ -385,8 +381,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += Variant::get_type_name(t) + "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(i + 1); } text += ")"; @@ -402,8 +399,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "<unkown type>("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(i + 1); } text += ")"; @@ -417,8 +415,43 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += " = ["; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + + text += "]"; + + incr += 3 + argc; + } break; + case OPCODE_CONSTRUCT_TYPED_ARRAY: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + + Ref<Script> script_type = get_constant(_code_ptr[ip + argc + 2]); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + argc + 4]; + StringName native_type = get_global_name(_code_ptr[ip + argc + 5]); + + String type_name; + if (script_type.is_valid() && script_type->is_valid()) { + type_name = script_type->get_path(); + } else if (native_type != StringName()) { + type_name = native_type; + } else { + type_name = Variant::get_type_name(builtin_type); + } + + text += " make_typed_array ("; + text += type_name; + text += ") "; + + text += DADDR(1 + argc); + text += " = ["; + + for (int i = 0; i < argc; i++) { + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } @@ -433,8 +466,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += " = {"; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i * 2 + 0); text += ": "; text += DADDR(1 + i * 2 + 1); @@ -468,8 +502,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -498,8 +533,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -518,8 +554,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -595,8 +632,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -613,8 +651,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -631,8 +670,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -649,8 +689,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -667,8 +708,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { text += "("; for (int i = 0; i < argc; i++) { - if (i > 0) + if (i > 0) { text += ", "; + } text += DADDR(1 + i); } text += ")"; @@ -720,6 +762,39 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr = 2; } break; + case OPCODE_RETURN_TYPED_BUILTIN: { + text += "return typed builtin ("; + text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 2]); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; + case OPCODE_RETURN_TYPED_ARRAY: { + text += "return typed array "; + text += DADDR(1); + + incr += 5; + } break; + case OPCODE_RETURN_TYPED_NATIVE: { + text += "return typed native ("; + text += DADDR(2); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; + case OPCODE_RETURN_TYPED_SCRIPT: { + Variant script = _constants_ptr[_code_ptr[ip + 2]]; + Script *sc = Object::cast_to<Script>(script.operator Object *()); + + text += "return typed script ("; + text += sc->get_path(); + text += ") "; + text += DADDR(1); + + incr += 3; + } break; #define DISASSEMBLE_ITERATE(m_type) \ case OPCODE_ITERATE_##m_type: { \ @@ -798,6 +873,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5; } break; DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_STORE_NAMED_GLOBAL: { + text += "store named global "; + text += DADDR(1); + text += " = "; + text += String(_global_names_ptr[_code_ptr[ip + 2]]); + + incr += 3; + } break; case OPCODE_LINE: { int line = _code_ptr[ip + 1] - 1; if (line >= 0 && line < p_code_lines.size()) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index a9975c8602..ae3b16a9d7 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -500,36 +500,6 @@ struct GDScriptCompletionIdentifier { const GDScriptParser::ExpressionNode *assigned_expression = nullptr; }; -// TODO: Move this to a central location (maybe core?). -static const char *underscore_classes[] = { - "ClassDB", - "Directory", - "Engine", - "File", - "Geometry", - "GodotSharp", - "JSON", - "Marshalls", - "Mutex", - "OS", - "ResourceLoader", - "ResourceSaver", - "Semaphore", - "Thread", - "VisualScriptEditor", - nullptr, -}; -static StringName _get_real_class_name(const StringName &p_source) { - const char **class_name = underscore_classes; - while (*class_name != nullptr) { - if (p_source == *class_name) { - return String("_") + p_source; - } - class_name++; - } - return p_source; -} - static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) { if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { String enum_name = p_info.class_name; @@ -930,7 +900,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } } break; case GDScriptParser::DataType::NATIVE: { - StringName type = _get_real_class_name(base_type.native_type); + StringName type = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(type)) { return; } @@ -1067,7 +1037,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords[] = { "false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super", "break", "continue", "pass", "return", - 0 + nullptr }; const char **kw = _keywords; @@ -1080,7 +1050,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords_with_space[] = { "and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await", "const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while", - 0 + nullptr }; const char **kws = _keywords_with_space; @@ -1093,7 +1063,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool static const char *_keywords_with_args[] = { "assert", "preload", - 0 + nullptr }; const char **kwa = _keywords_with_args; @@ -1775,15 +1745,15 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, return true; } } - base_type = base_type.class_type->base_type; } + base_type = base_type.class_type->base_type; break; case GDScriptParser::DataType::NATIVE: { if (id_type.is_set() && !id_type.is_variant()) { base_type = GDScriptParser::DataType(); break; } - StringName real_native = _get_real_class_name(base_type.native_type); + StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type); MethodInfo info; if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) { for (const List<PropertyInfo>::Element *E = info.arguments.front(); E; E = E->next()) { @@ -1854,7 +1824,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, } // Check ClassDB. - StringName class_name = _get_real_class_name(p_identifier); + StringName class_name = GDScriptParser::get_real_class_name(p_identifier); if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) { r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; r_type.type.kind = GDScriptParser::DataType::NATIVE; @@ -1970,7 +1940,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext & } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { return false; } @@ -2133,7 +2103,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } } break; case GDScriptParser::DataType::NATIVE: { - StringName native = _get_real_class_name(base_type.native_type); + StringName native = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(native)) { return false; } @@ -2230,7 +2200,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c base_type = base_type.class_type->base_type; } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2615,7 +2585,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - StringName class_name = _get_real_class_name(native_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type); if (!ClassDB::class_exists(class_name)) { break; } @@ -2844,7 +2814,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = _get_real_class_name(base_type.native_type); + StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2922,7 +2892,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co v = v_ref; } else { Callable::CallError err; - Variant::construct(base_type.builtin_type, v, NULL, 0, err); + Variant::construct(base_type.builtin_type, v, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { break; } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index e64630a743..414dfab2e7 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -43,7 +43,11 @@ class GDScriptInstance; class GDScript; -struct GDScriptDataType { +class GDScriptDataType { +private: + GDScriptDataType *container_element_type = nullptr; + +public: enum Kind { UNINITIALIZED, BUILTIN, @@ -71,7 +75,24 @@ struct GDScriptDataType { case BUILTIN: { Variant::Type var_type = p_variant.get_type(); bool valid = builtin_type == var_type; - if (!valid && p_allow_implicit_conversion) { + if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) { + Array array = p_variant; + if (array.is_typed()) { + Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin(); + StringName array_native_type = array.get_typed_class_name(); + Ref<Script> array_script_type_ref = array.get_typed_script(); + + if (array_script_type_ref.is_valid()) { + valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr(); + } else if (array_native_type != StringName()) { + valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type; + } else { + valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type; + } + } else { + valid = false; + } + } else if (!valid && p_allow_implicit_conversion) { valid = Variant::can_convert_strict(var_type, builtin_type); } return valid; @@ -153,7 +174,49 @@ struct GDScriptDataType { return info; } - GDScriptDataType() {} + void set_container_element_type(const GDScriptDataType &p_element_type) { + container_element_type = memnew(GDScriptDataType(p_element_type)); + } + + GDScriptDataType get_container_element_type() const { + ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType()); + return *container_element_type; + } + + bool has_container_element_type() const { + return container_element_type != nullptr; + } + + void unset_container_element_type() { + if (container_element_type) { + memdelete(container_element_type); + } + container_element_type = nullptr; + } + + GDScriptDataType() = default; + + GDScriptDataType &operator=(const GDScriptDataType &p_other) { + kind = p_other.kind; + has_type = p_other.has_type; + builtin_type = p_other.builtin_type; + native_type = p_other.native_type; + script_type = p_other.script_type; + script_type_ref = p_other.script_type_ref; + unset_container_element_type(); + if (p_other.has_container_element_type()) { + set_container_element_type(p_other.get_container_element_type()); + } + return *this; + } + + GDScriptDataType(const GDScriptDataType &p_other) { + *this = p_other; + } + + ~GDScriptDataType() { + unset_container_element_type(); + } }; class GDScriptFunction { @@ -179,6 +242,7 @@ public: OPCODE_ASSIGN_TRUE, OPCODE_ASSIGN_FALSE, OPCODE_ASSIGN_TYPED_BUILTIN, + OPCODE_ASSIGN_TYPED_ARRAY, OPCODE_ASSIGN_TYPED_NATIVE, OPCODE_ASSIGN_TYPED_SCRIPT, OPCODE_CAST_TO_BUILTIN, @@ -187,6 +251,7 @@ public: OPCODE_CONSTRUCT, // Only for basic types! OPCODE_CONSTRUCT_VALIDATED, // Only for basic types! OPCODE_CONSTRUCT_ARRAY, + OPCODE_CONSTRUCT_TYPED_ARRAY, OPCODE_CONSTRUCT_DICTIONARY, OPCODE_CALL, OPCODE_CALL_RETURN, @@ -241,6 +306,10 @@ public: OPCODE_JUMP_IF_NOT, OPCODE_JUMP_TO_DEF_ARGUMENT, OPCODE_RETURN, + OPCODE_RETURN_TYPED_BUILTIN, + OPCODE_RETURN_TYPED_ARRAY, + OPCODE_RETURN_TYPED_NATIVE, + OPCODE_RETURN_TYPED_SCRIPT, OPCODE_ITERATE_BEGIN, OPCODE_ITERATE_BEGIN_INT, OPCODE_ITERATE_BEGIN_FLOAT, @@ -281,6 +350,7 @@ public: OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_PACKED_COLOR_ARRAY, OPCODE_ITERATE_OBJECT, + OPCODE_STORE_NAMED_GLOBAL, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, @@ -291,16 +361,18 @@ public: ADDR_BITS = 24, ADDR_MASK = ((1 << ADDR_BITS) - 1), ADDR_TYPE_MASK = ~ADDR_MASK, - ADDR_TYPE_SELF = 0, - ADDR_TYPE_CLASS = 1, + ADDR_TYPE_STACK = 0, + ADDR_TYPE_CONSTANT = 1, ADDR_TYPE_MEMBER = 2, - ADDR_TYPE_CLASS_CONSTANT = 3, - ADDR_TYPE_LOCAL_CONSTANT = 4, - ADDR_TYPE_STACK = 5, - ADDR_TYPE_STACK_VARIABLE = 6, - ADDR_TYPE_GLOBAL = 7, - ADDR_TYPE_NAMED_GLOBAL = 8, - ADDR_TYPE_NIL = 9 + }; + + enum FixedAddresses { + ADDR_STACK_SELF = 0, + ADDR_STACK_CLASS = 1, + ADDR_STACK_NIL = 2, + ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS), + ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS), }; enum Instruction { @@ -393,7 +465,7 @@ private: List<StackDebug> stack_debug; - _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const; + _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const; _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const; friend class GDScriptLanguage; @@ -428,7 +500,6 @@ public: #endif Vector<uint8_t> stack; int stack_size = 0; - Variant self; uint32_t alloca_size = 0; int ip = 0; int line = 0; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 7f3dd6b2e5..ca8bb8fcae 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -94,8 +94,43 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { return Variant::VARIANT_MAX; } +// TODO: Move this to a central location (maybe core?). +static HashMap<StringName, StringName> underscore_map; +static const char *underscore_classes[] = { + "ClassDB", + "Directory", + "Engine", + "File", + "Geometry", + "GodotSharp", + "JSON", + "Marshalls", + "Mutex", + "OS", + "ResourceLoader", + "ResourceSaver", + "Semaphore", + "Thread", + "VisualScriptEditor", + nullptr, +}; +StringName GDScriptParser::get_real_class_name(const StringName &p_source) { + if (underscore_map.is_empty()) { + const char **class_name = underscore_classes; + while (*class_name != nullptr) { + underscore_map[*class_name] = String("_") + *class_name; + class_name++; + } + } + if (underscore_map.has(p_source)) { + return underscore_map[p_source]; + } + return p_source; +} + void GDScriptParser::cleanup() { builtin_types.clear(); + underscore_map.clear(); } void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const { @@ -109,12 +144,11 @@ void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const GDScriptParser::GDScriptParser() { // Register valid annotations. // TODO: Should this be static? - // TODO: Validate applicable types (e.g. a VARIABLE annotation that only applies to string variables). register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation); register_annotation(MethodInfo("@icon", { Variant::STRING, "icon_path" }), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation); register_annotation(MethodInfo("@onready"), AnnotationInfo::VARIABLE, &GDScriptParser::onready_annotation); // Export annotations. - register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_TYPE_STRING, Variant::NIL>); + register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NONE, Variant::NIL>); register_annotation(MethodInfo("@export_enum", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_ENUM, Variant::INT>, 0, true); register_annotation(MethodInfo("@export_file", { Variant::STRING, "filter" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FILE, Variant::STRING>, 1, true); register_annotation(MethodInfo("@export_dir"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_DIR, Variant::STRING>); @@ -680,7 +714,6 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { - last_annotation->apply(this, member); member->annotations.push_front(last_annotation); annotation_stack.pop_back(); } else { @@ -778,6 +811,7 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper VariableNode *variable = alloc_node<VariableNode>(); variable->identifier = parse_identifier(); + variable->export_info.name = variable->identifier->name; if (match(GDScriptTokenizer::Token::COLON)) { if (check(GDScriptTokenizer::Token::NEWLINE)) { @@ -811,6 +845,9 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper if (match(GDScriptTokenizer::Token::EQUAL)) { // Initializer. variable->initializer = parse_expression(false); + if (variable->initializer == nullptr) { + push_error(R"(Expected expression for variable initial value after "=".)"); + } variable->assignments++; } @@ -824,8 +861,6 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper end_statement("variable declaration"); - variable->export_info.name = variable->identifier->name; - return variable; } @@ -2674,6 +2709,19 @@ GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) { type->type_chain.push_back(type_element); + if (match(GDScriptTokenizer::Token::BRACKET_OPEN)) { + // Typed collection (like Array[int]). + type->container_type = parse_type(false); // Don't allow void for array element type. + if (type->container_type == nullptr) { + push_error(R"(Expected type for collection after "[".)"); + type = nullptr; + } else if (type->container_type->container_type != nullptr) { + push_error("Nested typed collections are not supported."); + } + consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after collection type.)"); + return type; + } + int chain_index = 1; while (match(GDScriptTokenizer::Token::PERIOD)) { make_completion_context(COMPLETION_TYPE_ATTRIBUTE, type, chain_index++); @@ -3160,29 +3208,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node } variable->exported = true; - // TODO: Improving setting type, especially for range hints, which can be int or float. + variable->export_info.type = t_type; variable->export_info.hint = t_hint; - if (p_annotation->name == "@export") { - if (variable->datatype_specifier == nullptr) { - if (variable->initializer == nullptr) { - push_error(R"(Cannot use "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); - return false; - } - if (variable->initializer->type == Node::LITERAL) { - variable->export_info.type = static_cast<LiteralNode *>(variable->initializer)->value.get_type(); - } else if (variable->initializer->type == Node::ARRAY) { - variable->export_info.type = Variant::ARRAY; - } else if (variable->initializer->type == Node::DICTIONARY) { - variable->export_info.type = Variant::DICTIONARY; - } else { - push_error(R"(To use "@export" annotation with type-less variable, the default value must be a literal.)", p_annotation); - return false; - } - } // else: Actual type will be set by the analyzer, which can infer the proper type. - } - String hint_string; for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) { if (i > 0) { @@ -3193,6 +3222,86 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = hint_string; + // This is called after tne analyzer is done finding the type, so this should be set here. + DataType export_type = variable->get_datatype(); + + if (p_annotation->name == "@export") { + if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) { + push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); + return false; + } + + bool is_array = false; + + if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) { + export_type = export_type.get_container_element_type(); // Use inner type for. + is_array = true; + } + + if (export_type.is_variant() || export_type.has_no_type()) { + push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation); + return false; + } + + switch (export_type.kind) { + case GDScriptParser::DataType::BUILTIN: + variable->export_info.type = export_type.builtin_type; + variable->export_info.hint = PROPERTY_HINT_NONE; + variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); + break; + case GDScriptParser::DataType::NATIVE: + if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) { + variable->export_info.type = Variant::OBJECT; + variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; + variable->export_info.hint_string = get_real_class_name(export_type.native_type); + } else { + push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable); + return false; + } + break; + case GDScriptParser::DataType::ENUM: { + variable->export_info.type = Variant::INT; + variable->export_info.hint = PROPERTY_HINT_ENUM; + + String enum_hint_string; + for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) { + enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape(); + enum_hint_string += ":"; + enum_hint_string += String::num_int64(E->get()).xml_escape(); + + if (E->next()) { + enum_hint_string += ","; + } + } + + variable->export_info.hint_string = enum_hint_string; + } break; + default: + // TODO: Allow custom user resources. + push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable); + break; + } + + if (is_array) { + String hint_prefix = itos(variable->export_info.type); + if (variable->export_info.hint) { + hint_prefix += "/" + itos(variable->export_info.hint); + } + variable->export_info.hint = PROPERTY_HINT_TYPE_STRING; + variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string; + variable->export_info.type = Variant::ARRAY; + } + } else { + // Validate variable type with export. + if (!export_type.is_variant() && (export_type.kind != DataType::BUILTIN || export_type.builtin_type != t_type)) { + // Allow float/int conversion. + if ((t_type != Variant::FLOAT || export_type.builtin_type != Variant::INT) && (t_type != Variant::INT || export_type.builtin_type != Variant::FLOAT)) { + push_error(vformat(R"("%s" annotation requires a variable of type "%s" but type "%s" was given instead.)", p_annotation->name.operator String(), Variant::get_type_name(t_type), export_type.to_string()), variable); + return false; + } + } + } + return true; } @@ -3278,6 +3387,9 @@ String GDScriptParser::DataType::to_string() const { if (builtin_type == Variant::NIL) { return "null"; } + if (builtin_type == Variant::ARRAY && has_container_element_type()) { + return vformat("Array[%s]", container_element_type->to_string()); + } return Variant::get_type_name(builtin_type); case NATIVE: if (is_meta_type) { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index a4b1d4c866..272d21ffce 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -94,7 +94,12 @@ public: struct VariableNode; struct WhileNode; - struct DataType { + class DataType { + private: + // Private access so we can control memory management. + DataType *container_element_type = nullptr; + + public: enum Kind { BUILTIN, NATIVE, @@ -104,7 +109,6 @@ public: ENUM_VALUE, // Value from enumeration. VARIANT, // Can be any type. UNRESOLVED, - // TODO: Enum }; Kind kind = UNRESOLVED; @@ -128,7 +132,7 @@ public: ClassNode *class_type = nullptr; MethodInfo method_info; // For callable/signals. - HashMap<StringName, int> enum_values; // For enums. + Map<StringName, int> enum_values; // For enums. _FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; } _FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; } @@ -136,6 +140,26 @@ public: _FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; } String to_string() const; + _FORCE_INLINE_ void set_container_element_type(const DataType &p_type) { + container_element_type = memnew(DataType(p_type)); + } + + _FORCE_INLINE_ DataType get_container_element_type() const { + ERR_FAIL_COND_V(container_element_type == nullptr, DataType()); + return *container_element_type; + } + + _FORCE_INLINE_ bool has_container_element_type() const { + return container_element_type != nullptr; + } + + _FORCE_INLINE_ void unset_container_element_type() { + if (container_element_type) { + memdelete(container_element_type); + }; + container_element_type = nullptr; + } + bool operator==(const DataType &p_other) const { if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) { return true; // Can be consireded equal for parsing purposes. @@ -173,6 +197,37 @@ public: bool operator!=(const DataType &p_other) const { return !(this->operator==(p_other)); } + + DataType &operator=(const DataType &p_other) { + kind = p_other.kind; + type_source = p_other.type_source; + is_constant = p_other.is_constant; + is_meta_type = p_other.is_meta_type; + is_coroutine = p_other.is_coroutine; + builtin_type = p_other.builtin_type; + native_type = p_other.native_type; + enum_type = p_other.enum_type; + script_type = p_other.script_type; + script_path = p_other.script_path; + class_type = p_other.class_type; + method_info = p_other.method_info; + enum_values = p_other.enum_values; + unset_container_element_type(); + if (p_other.has_container_element_type()) { + set_container_element_type(p_other.get_container_element_type()); + } + return *this; + } + + DataType() = default; + + DataType(const DataType &p_other) { + *this = p_other; + } + + ~DataType() { + unset_container_element_type(); + } }; struct ParserError { @@ -987,6 +1042,7 @@ public: struct TypeNode : public Node { Vector<IdentifierNode *> type_chain; + TypeNode *container_type = nullptr; TypeNode() { type = TYPE; @@ -1313,6 +1369,7 @@ public: ClassNode *get_tree() const { return head; } bool is_tool() const { return _is_tool; } static Variant::Type get_builtin_type(const StringName &p_type); + static StringName get_real_class_name(const StringName &p_source); CompletionContext get_completion_context() const { return completion_context; } CompletionCall get_completion_call() const { return completion_call; } diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 319778daab..e432dfc891 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -898,6 +898,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); _advance(); break; + } else { + // Not a multiline string termination, add consumed quote. + result += quote_char; } } else { // Ended single-line string. diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 348d221352..64c629662c 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -298,7 +298,7 @@ struct GDScriptUtilityFunctionsDefinitions { sname.push_back(p->name); p = p->_owner; } - sname.invert(); + sname.reverse(); if (!p->path.is_resource_file()) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 2216fcab2d..8bf6a8b08b 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -34,22 +34,22 @@ #include "core/os/os.h" #include "gdscript.h" -Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { +Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const { int address = p_address & ADDR_MASK; //sequential table (jump table generated by compiler) switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) { - case ADDR_TYPE_SELF: { + case ADDR_TYPE_STACK: { #ifdef DEBUG_ENABLED - if (unlikely(!p_instance)) { - r_error = "Cannot access self without instance."; - return nullptr; - } + ERR_FAIL_INDEX_V(address, _stack_size, nullptr); #endif - return &self; + return &p_stack[address]; } break; - case ADDR_TYPE_CLASS: { - return &static_ref; + case ADDR_TYPE_CONSTANT: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _constant_count, nullptr); +#endif + return &_constants_ptr[address]; } break; case ADDR_TYPE_MEMBER: { #ifdef DEBUG_ENABLED @@ -61,65 +61,6 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta //member indexing is O(1) return &p_instance->members.write[address]; } break; - case ADDR_TYPE_CLASS_CONSTANT: { - //todo change to index! - GDScript *s = p_script; -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - const StringName *sn = &_global_names_ptr[address]; - - while (s) { - GDScript *o = s; - while (o) { - Map<StringName, Variant>::Element *E = o->constants.find(*sn); - if (E) { - return &E->get(); - } - o = o->_owner; - } - s = s->_base; - } - - ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug."); - } break; - case ADDR_TYPE_LOCAL_CONSTANT: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _constant_count, nullptr); -#endif - return &_constants_ptr[address]; - } break; - case ADDR_TYPE_STACK: - case ADDR_TYPE_STACK_VARIABLE: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _stack_size, nullptr); -#endif - return &p_stack[address]; - } break; - case ADDR_TYPE_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr); -#endif - return &GDScriptLanguage::get_singleton()->get_global_array()[address]; - } break; -#ifdef TOOLS_ENABLED - case ADDR_TYPE_NAMED_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - StringName id = _global_names_ptr[address]; - - if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { - return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; - } else { - r_error = "Autoload singleton '" + String(id) + "' has been removed."; - return nullptr; - } - } break; -#endif - case ADDR_TYPE_NIL: { - return &nil; - } break; } ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode)."); @@ -127,6 +68,17 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta } #ifdef DEBUG_ENABLED +static String _get_script_name(const Ref<Script> p_script) { + Ref<GDScript> gdscript = p_script; + if (gdscript.is_valid()) { + return gdscript->get_script_class_name(); + } else if (p_script->get_name().is_empty()) { + return p_script->get_path().get_file(); + } else { + return p_script->get_name(); + } +} + static String _get_var_type(const Variant *p_var) { String basestr; @@ -140,15 +92,30 @@ static String _get_var_type(const Variant *p_var) { basestr = "previously freed"; } } else { + basestr = bobj->get_class(); if (bobj->get_script_instance()) { - basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")"; - } else { - basestr = bobj->get_class(); + basestr += " (" + _get_script_name(bobj->get_script_instance()->get_script()) + ")"; } } } else { - basestr = Variant::get_type_name(p_var->get_type()); + if (p_var->get_type() == Variant::ARRAY) { + basestr = "Array"; + const Array *p_array = VariantInternal::get_array(p_var); + Variant::Type builtin_type = (Variant::Type)p_array->get_typed_builtin(); + StringName native_type = p_array->get_typed_class_name(); + Ref<Script> script_type = p_array->get_typed_script(); + + if (script_type.is_valid() && script_type->is_valid()) { + basestr += "[" + _get_script_name(script_type) + "]"; + } else if (native_type != StringName()) { + basestr += "[" + native_type.operator String() + "]"; + } else if (builtin_type != Variant::NIL) { + basestr += "[" + Variant::get_type_name(builtin_type) + "]"; + } + } else { + basestr = Variant::get_type_name(p_var->get_type()); + } } return basestr; @@ -207,6 +174,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_ASSIGN_TRUE, \ &&OPCODE_ASSIGN_FALSE, \ &&OPCODE_ASSIGN_TYPED_BUILTIN, \ + &&OPCODE_ASSIGN_TYPED_ARRAY, \ &&OPCODE_ASSIGN_TYPED_NATIVE, \ &&OPCODE_ASSIGN_TYPED_SCRIPT, \ &&OPCODE_CAST_TO_BUILTIN, \ @@ -215,6 +183,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_CONSTRUCT, \ &&OPCODE_CONSTRUCT_VALIDATED, \ &&OPCODE_CONSTRUCT_ARRAY, \ + &&OPCODE_CONSTRUCT_TYPED_ARRAY, \ &&OPCODE_CONSTRUCT_DICTIONARY, \ &&OPCODE_CALL, \ &&OPCODE_CALL_RETURN, \ @@ -268,6 +237,10 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_JUMP_IF_NOT, \ &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ &&OPCODE_RETURN, \ + &&OPCODE_RETURN_TYPED_BUILTIN, \ + &&OPCODE_RETURN_TYPED_ARRAY, \ + &&OPCODE_RETURN_TYPED_NATIVE, \ + &&OPCODE_RETURN_TYPED_SCRIPT, \ &&OPCODE_ITERATE_BEGIN, \ &&OPCODE_ITERATE_BEGIN_INT, \ &&OPCODE_ITERATE_BEGIN_FLOAT, \ @@ -308,6 +281,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_STORE_NAMED_GLOBAL, \ &&OPCODE_ASSERT, \ &&OPCODE_BREAKPOINT, \ &&OPCODE_LINE, \ @@ -383,11 +357,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a r_err.error = Callable::CallError::CALL_OK; - Variant self; - Variant static_ref; Variant retvalue; Variant *stack = nullptr; - Variant **instruction_args; + Variant **instruction_args = nullptr; const void **call_args_ptr = nullptr; int defarg = 0; @@ -412,7 +384,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a script = p_state->script; p_instance = p_state->instance; defarg = p_state->defarg; - self = p_state->self; } else { if (p_argcount != _argument_count) { @@ -430,55 +401,49 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } - alloca_size = sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; + // Add 3 here for self, class, and nil. + alloca_size = sizeof(Variant *) * 3 + sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; - if (alloca_size) { - uint8_t *aptr = (uint8_t *)alloca(alloca_size); + uint8_t *aptr = (uint8_t *)alloca(alloca_size); + stack = (Variant *)aptr; - if (_stack_size) { - stack = (Variant *)aptr; - for (int i = 0; i < p_argcount; i++) { - if (!argument_types[i].has_type) { - memnew_placement(&stack[i], Variant(*p_args[i])); - continue; - } - - if (!argument_types[i].is_type(*p_args[i], true)) { - r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_err.argument = i; - r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; - return Variant(); - } - if (argument_types[i].kind == GDScriptDataType::BUILTIN) { - Variant arg; - Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); - memnew_placement(&stack[i], Variant(arg)); - } else { - memnew_placement(&stack[i], Variant(*p_args[i])); - } - } - for (int i = p_argcount; i < _stack_size; i++) { - memnew_placement(&stack[i], Variant); - } - } else { - stack = nullptr; + for (int i = 0; i < p_argcount; i++) { + if (!argument_types[i].has_type) { + memnew_placement(&stack[i + 3], Variant(*p_args[i])); + continue; } - if (_instruction_args_size) { - instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; + if (!argument_types[i].is_type(*p_args[i], true)) { + r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_err.argument = i; + r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; + return Variant(); + } + if (argument_types[i].kind == GDScriptDataType::BUILTIN) { + Variant arg; + Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); + memnew_placement(&stack[i + 3], Variant(arg)); } else { - instruction_args = nullptr; + memnew_placement(&stack[i + 3], Variant(*p_args[i])); } + } + for (int i = p_argcount + 3; i < _stack_size; i++) { + memnew_placement(&stack[i], Variant); + } + memnew_placement(&stack[ADDR_STACK_NIL], Variant); + + if (_instruction_args_size) { + instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; } else { - stack = nullptr; instruction_args = nullptr; } if (p_instance) { - self = p_instance->owner; + memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner)); script = p_instance->script.ptr(); } else { + memnew_placement(&stack[ADDR_STACK_SELF], Variant); script = _script; } } @@ -488,7 +453,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a call_args_ptr = nullptr; } - static_ref = script; + memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); String err_text; @@ -509,10 +474,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) \ GD_ERR_BREAK((ip + m_space) > _code_size) -#define GET_VARIANT_PTR(m_v, m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \ - if (unlikely(!m_v)) \ +#define GET_VARIANT_PTR(m_v, m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); \ + if (unlikely(!m_v)) \ OPCODE_BREAK; #else @@ -520,7 +485,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define CHECK_SPACE(m_space) #define GET_VARIANT_PTR(m_v, m_code_ofs) \ Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); #endif @@ -544,7 +509,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED OPCODE_WHILE(ip < _code_size) { - int last_opcode = _code_ptr[ip]; + int last_opcode = _code_ptr[ip] & INSTR_MASK; #else OPCODE_WHILE(true) { #endif @@ -1077,6 +1042,31 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_ASSIGN_TYPED_ARRAY) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + + Array *dst_arr = VariantInternal::get_array(dst); + + if (src->get_type() != Variant::ARRAY) { +#ifdef DEBUG_ENABLED + err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + + "' to a variable of type '" + +"'."; +#endif + OPCODE_BREAK; + } + if (!dst_arr->typed_assign(*src)) { +#ifdef DEBUG_ENABLED + err_text = "Trying to assign a typed array with an array of different type.'"; +#endif + OPCODE_BREAK; + } + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) { CHECK_SPACE(4); GET_INSTRUCTION_ARG(dst, 0); @@ -1308,6 +1298,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } GET_INSTRUCTION_ARG(dst, argc); + *dst = Variant(); // Clear potential previous typed array. *dst = array; @@ -1315,6 +1306,35 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_CONSTRUCT_TYPED_ARRAY) { + CHECK_SPACE(3 + instr_arg_count); + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + + GET_INSTRUCTION_ARG(script_type, argc + 1); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 2]; + int native_type_idx = _code_ptr[ip + 3]; + GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count); + const StringName native_type = _global_names_ptr[native_type_idx]; + + Array array; + array.set_typed(builtin_type, native_type, script_type); + array.resize(argc); + + for (int i = 0; i < argc; i++) { + array[i] = *(instruction_args[i]); + } + + GET_INSTRUCTION_ARG(dst, argc); + *dst = Variant(); // Clear potential previous typed array. + + *dst = array; + + ip += 4; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_CONSTRUCT_DICTIONARY) { CHECK_SPACE(2 + instr_arg_count); @@ -1951,7 +1971,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i])); } gdfs->state.stack_size = _stack_size; - gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; gdfs->state.ip = ip + 2; gdfs->state.line = line; @@ -2063,6 +2082,183 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_BREAK; } + OPCODE(OPCODE_RETURN_TYPED_BUILTIN) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + Variant::Type ret_type = (Variant::Type)_code_ptr[ip + 2]; + GD_ERR_BREAK(ret_type < 0 || ret_type >= Variant::VARIANT_MAX); + + if (r->get_type() != ret_type) { + if (Variant::can_convert_strict(r->get_type(), ret_type)) { + Callable::CallError ce; + Variant::construct(ret_type, retvalue, const_cast<const Variant **>(&r), 1, ce); + } else { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), Variant::get_type_name(ret_type)); +#endif // DEBUG_ENABLED + + // Construct a base type anyway so type constraints are met. + Callable::CallError ce; + Variant::construct(ret_type, retvalue, nullptr, 0, ce); + OPCODE_BREAK; + } + } else { + retvalue = *r; + } +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_ARRAY) { + CHECK_SPACE(5); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(script_type, 1); + Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 3]; + int native_type_idx = _code_ptr[ip + 4]; + GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count); + const StringName native_type = _global_names_ptr[native_type_idx]; + + if (r->get_type() != Variant::ARRAY) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "Array[%s]".)", + Variant::get_type_name(r->get_type()), Variant::get_type_name(builtin_type)); +#endif + OPCODE_BREAK; + } + + Array array; + array.set_typed(builtin_type, native_type, script_type); + +#ifdef DEBUG_ENABLED + bool valid = array.typed_assign(*VariantInternal::get_array(r)); +#else + array.typed_assign(*VariantInternal::get_array(r)); +#endif // DEBUG_ENABLED + + // Assign the return value anyway since we want it to be the valid type. + retvalue = array; + +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Trying to return a typed array with an array of different type.'"; + OPCODE_BREAK; + } + + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_NATIVE) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(type, 1); + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *()); + GD_ERR_BREAK(!nc); + + if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) { + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), nc->get_name()); + OPCODE_BREAK; + } + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *ret_obj = r->get_validated_object_with_check(freed); + + if (freed) { + err_text = "Trying to return a previously freed instance."; + OPCODE_BREAK; + } +#else + Object *ret_obj = r->operator Object *(); +#endif // DEBUG_ENABLED + if (ret_obj && !ClassDB::is_parent_class(ret_obj->get_class_name(), nc->get_name())) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + ret_obj->get_class_name(), nc->get_name()); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + retvalue = *r; + +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + OPCODE(OPCODE_RETURN_TYPED_SCRIPT) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(r, 0); + + GET_INSTRUCTION_ARG(type, 1); + Script *base_type = Object::cast_to<Script>(type->operator Object *()); + GD_ERR_BREAK(!base_type); + + if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + Variant::get_type_name(r->get_type()), _get_script_name(Ref<Script>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *ret_obj = r->get_validated_object_with_check(freed); + + if (freed) { + err_text = "Trying to return a previously freed instance."; + OPCODE_BREAK; + } +#else + Object *ret_obj = r->operator Object *(); +#endif // DEBUG_ENABLED + + if (ret_obj) { + ScriptInstance *ret_inst = ret_obj->get_script_instance(); + if (!ret_inst) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + ret_obj->get_class_name(), _get_script_name(Ref<GDScript>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + + Script *ret_type = ret_obj->get_script_instance()->get_script().ptr(); + bool valid = false; + + while (ret_type) { + if (ret_type == base_type) { + valid = true; + break; + } + ret_type = ret_type->get_base_script().ptr(); + } + + if (!valid) { +#ifdef DEBUG_ENABLED + err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)", + _get_script_name(ret_obj->get_script_instance()->get_script()), _get_script_name(Ref<GDScript>(base_type))); +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + } + retvalue = *r; + +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif // DEBUG_ENABLED + OPCODE_BREAK; + } + OPCODE(OPCODE_ITERATE_BEGIN) { CHECK_SPACE(8); // Space for this and a regular iterate. @@ -2764,6 +2960,19 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_STORE_NAMED_GLOBAL) { + CHECK_SPACE(3); + int globalname_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count); + const StringName *globalname = &_global_names_ptr[globalname_idx]; + + GET_INSTRUCTION_ARG(dst, 0); + *dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname]; + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_ASSERT) { CHECK_SPACE(3); diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 93b709a613..2d2f94f5e0 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -158,25 +158,24 @@ void unregister_gdscript_types() { #endif // TOOLS_ENABLED GDScriptParser::cleanup(); - GDScriptAnalyzer::cleanup(); GDScriptUtilityFunctions::unregister_functions(); } #ifdef TESTS_ENABLED void test_tokenizer() { - TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER); + GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER); } void test_parser() { - TestGDScript::test(TestGDScript::TestType::TEST_PARSER); + GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER); } void test_compiler() { - TestGDScript::test(TestGDScript::TestType::TEST_COMPILER); + GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER); } void test_bytecode() { - TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE); + GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE); } REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer); diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp new file mode 100644 index 0000000000..f53c3046e6 --- /dev/null +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -0,0 +1,584 @@ +/*************************************************************************/ +/* gdscript_test_runner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_test_runner.h" + +#include "../gdscript.h" +#include "../gdscript_analyzer.h" +#include "../gdscript_compiler.h" +#include "../gdscript_parser.h" + +#include "core/config/project_settings.h" +#include "core/core_string_names.h" +#include "core/io/file_access_pack.h" +#include "core/os/dir_access.h" +#include "core/os/os.h" +#include "core/string/string_builder.h" +#include "scene/resources/packed_scene.h" + +#include "tests/test_macros.h" + +namespace GDScriptTests { + +void init_autoloads() { + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + + // First pass, add the constants so they exist before any script is loaded. + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->get(); + + if (info.is_singleton) { + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->add_global_constant(info.name, Variant()); + } + } + } + + // Second pass, load into global constants. + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->get(); + + if (!info.is_singleton) { + // Skip non-singletons since we don't have a scene tree here anyway. + continue; + } + + RES res = ResourceLoader::load(info.path); + ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); + Node *n = nullptr; + if (res->is_class("PackedScene")) { + Ref<PackedScene> ps = res; + n = ps->instance(); + } else if (res->is_class("Script")) { + Ref<Script> script_res = res; + StringName ibt = script_res->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); + + Object *obj = ClassDB::instance(ibt); + + ERR_CONTINUE_MSG(obj == nullptr, + "Cannot instance script for autoload, expected 'Node' inheritance, got: " + + String(ibt)); + + n = Object::cast_to<Node>(obj); + n->set_script(script_res); + } + + ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); + n->set_name(info.name); + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->add_global_constant(info.name, n); + } + } +} + +void init_language(const String &p_base_path) { + // Setup project settings since it's needed by the languages to get the global scripts. + // This also sets up the base resource path. + Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true); + if (err) { + print_line("Could not load project settings."); + // Keep going since some scripts still work without this. + } + + // Initialize the language for the test routine. + GDScriptLanguage::get_singleton()->init(); + init_autoloads(); +} + +void finish_language() { + GDScriptLanguage::get_singleton()->finish(); + ScriptServer::global_classes_clear(); +} + +StringName GDScriptTestRunner::test_function_name; + +GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) { + test_function_name = StaticCString::create("test"); + do_init_languages = p_init_language; + + source_dir = p_source_dir; + if (!source_dir.ends_with("/")) { + source_dir += "/"; + } + + if (do_init_languages) { + init_language(p_source_dir); + + // Enable all warnings for GDScript, so we can test them. + ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true); + for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { + String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); + ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true); + } + } + + // Enable printing to show results + _print_line_enabled = true; + _print_error_enabled = true; +} + +GDScriptTestRunner::~GDScriptTestRunner() { + test_function_name = StringName(); + if (do_init_languages) { + finish_language(); + } +} + +int GDScriptTestRunner::run_tests() { + if (!make_tests()) { + FAIL("An error occurred while making the tests."); + return -1; + } + + if (!generate_class_index()) { + FAIL("An error occurred while generating class index."); + return -1; + } + + int failed = 0; + for (int i = 0; i < tests.size(); i++) { + GDScriptTest test = tests[i]; + GDScriptTest::TestResult result = test.run_test(); + + String expected = FileAccess::get_file_as_string(test.get_output_file()); + INFO(test.get_source_file()); + if (!result.passed) { + INFO(expected); + failed++; + } + + CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output)); + } + + return failed; +} + +bool GDScriptTestRunner::generate_outputs() { + is_generating = true; + + if (!make_tests()) { + print_line("Failed to generate a test output."); + return false; + } + + if (!generate_class_index()) { + return false; + } + + for (int i = 0; i < tests.size(); i++) { + OS::get_singleton()->print("."); + GDScriptTest test = tests[i]; + bool result = test.generate_output(); + + if (!result) { + print_line("\nCould not generate output for " + test.get_source_file()); + return false; + } + } + print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully."); + + return true; +} + +bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { + Error err = OK; + DirAccessRef dir(DirAccess::open(p_dir, &err)); + + if (err != OK) { + return false; + } + + String current_dir = dir->get_current_dir(); + + dir->list_dir_begin(); + String next = dir->get_next(); + + while (!next.is_empty()) { + if (dir->current_is_dir()) { + if (next == "." || next == "..") { + next = dir->get_next(); + continue; + } + if (!make_tests_for_dir(current_dir.plus_file(next))) { + return false; + } + } else { + if (next.get_extension().to_lower() == "gd") { + String out_file = next.get_basename() + ".out"; + if (!is_generating && !dir->file_exists(out_file)) { + ERR_FAIL_V_MSG(false, "Could not find output file for " + next); + } + GDScriptTest test(current_dir.plus_file(next), current_dir.plus_file(out_file), source_dir); + tests.push_back(test); + } + } + + next = dir->get_next(); + } + + dir->list_dir_end(); + + return true; +} + +bool GDScriptTestRunner::make_tests() { + Error err = OK; + DirAccessRef dir(DirAccess::open(source_dir, &err)); + + ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory."); + + return make_tests_for_dir(dir->get_current_dir()); +} + +bool GDScriptTestRunner::generate_class_index() { + StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name(); + for (int i = 0; i < tests.size(); i++) { + GDScriptTest test = tests[i]; + String base_type; + + String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type); + if (class_name == String()) { + continue; + } + ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false, + "Class name '" + class_name + "' from " + test.get_source_file() + " is already used in " + ScriptServer::get_global_class_path(class_name)); + + ScriptServer::add_global_class(class_name, base_type, gdscript_name, test.get_source_file()); + } + return true; +} + +GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) { + source_file = p_source_path; + output_file = p_output_path; + base_dir = p_base_dir; + _print_handler.printfunc = print_handler; + _error_handler.errfunc = error_handler; +} + +void GDScriptTestRunner::handle_cmdline() { + List<String> cmdline_args = OS::get_singleton()->get_cmdline_args(); + // TODO: this could likely be ported to use test commands: + // https://github.com/godotengine/godot/pull/41355 + // Currently requires to startup the whole engine, which is slow. + String test_cmd = "--gdscript-test"; + String gen_cmd = "--gdscript-generate-tests"; + + for (List<String>::Element *E = cmdline_args.front(); E != nullptr; E = E->next()) { + String &cmd = E->get(); + if (cmd == test_cmd || cmd == gen_cmd) { + if (E->next() == nullptr) { + ERR_PRINT("Needed a path for the test files."); + exit(-1); + } + + const String &path = E->next()->get(); + + GDScriptTestRunner runner(path, false); + int failed = 0; + if (cmd == test_cmd) { + failed = runner.run_tests(); + } else { + bool completed = runner.generate_outputs(); + failed = completed ? 0 : -1; + } + exit(failed); + } + } +} + +void GDScriptTest::enable_stdout() { + // TODO: this could likely be handled by doctest or `tests/test_macros.h`. + OS::get_singleton()->set_stdout_enabled(true); + OS::get_singleton()->set_stderr_enabled(true); +} + +void GDScriptTest::disable_stdout() { + // TODO: this could likely be handled by doctest or `tests/test_macros.h`. + OS::get_singleton()->set_stdout_enabled(false); + OS::get_singleton()->set_stderr_enabled(false); +} + +void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error) { + TestResult *result = (TestResult *)p_this; + result->output += p_message + "\n"; +} + +void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type) { + ErrorHandlerData *data = (ErrorHandlerData *)p_this; + GDScriptTest *self = data->self; + TestResult *result = data->result; + + result->status = GDTEST_RUNTIME_ERROR; + + StringBuilder builder; + builder.append(">> "); + switch (p_type) { + case ERR_HANDLER_ERROR: + builder.append("ERROR"); + break; + case ERR_HANDLER_WARNING: + builder.append("WARNING"); + break; + case ERR_HANDLER_SCRIPT: + builder.append("SCRIPT ERROR"); + break; + case ERR_HANDLER_SHADER: + builder.append("SHADER ERROR"); + break; + default: + builder.append("Unknown error type"); + break; + } + + builder.append("\n>> "); + builder.append(p_function); + builder.append("\n>> "); + builder.append(p_function); + builder.append("\n>> "); + builder.append(String(p_file).trim_prefix(self->base_dir)); + builder.append("\n>> "); + builder.append(itos(p_line)); + builder.append("\n>> "); + builder.append(p_error); + if (strlen(p_explanation) > 0) { + builder.append("\n>> "); + builder.append(p_explanation); + } + builder.append("\n"); + + result->output = builder.as_string(); +} + +bool GDScriptTest::check_output(const String &p_output) const { + Error err = OK; + String expected = FileAccess::get_file_as_string(output_file, &err); + + ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file."); + + String got = p_output.strip_edges(); // TODO: may be hacky. + got += "\n"; // Make sure to insert newline for CI static checks. + + return got == expected; +} + +String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const { + switch (p_status) { + case GDTEST_OK: + return "GDTEST_OK"; + case GDTEST_LOAD_ERROR: + return "GDTEST_LOAD_ERROR"; + case GDTEST_PARSER_ERROR: + return "GDTEST_PARSER_ERROR"; + case GDTEST_ANALYZER_ERROR: + return "GDTEST_ANALYZER_ERROR"; + case GDTEST_COMPILER_ERROR: + return "GDTEST_COMPILER_ERROR"; + case GDTEST_RUNTIME_ERROR: + return "GDTEST_RUNTIME_ERROR"; + } + return ""; +} + +GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { + disable_stdout(); + + TestResult result; + result.status = GDTEST_OK; + result.output = String(); + + Error err = OK; + + // Create script. + Ref<GDScript> script; + script.instance(); + script->set_path(source_file); + script->set_script_path(source_file); + err = script->load_source_code(source_file); + if (err != OK) { + enable_stdout(); + result.status = GDTEST_LOAD_ERROR; + result.passed = false; + ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'"); + } + + // Test parsing. + GDScriptParser parser; + err = parser.parse(script->get_source_code(), source_file, false); + if (err != OK) { + enable_stdout(); + result.status = GDTEST_PARSER_ERROR; + result.output = get_text_for_status(result.status) + "\n"; + + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (auto *E = errors.front(); E; E = E->next()) { + result.output += E->get().message + "\n"; // TODO: line, column? + break; // Only the first error since the following might be cascading. + } + if (!p_is_generating) { + result.passed = check_output(result.output); + } + return result; + } + + // Test type-checking. + GDScriptAnalyzer analyzer(&parser); + err = analyzer.analyze(); + if (err != OK) { + enable_stdout(); + result.status = GDTEST_ANALYZER_ERROR; + result.output = get_text_for_status(result.status) + "\n"; + + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (auto *E = errors.front(); E; E = E->next()) { + result.output += E->get().message + "\n"; // TODO: line, column? + break; // Only the first error since the following might be cascading. + } + if (!p_is_generating) { + result.passed = check_output(result.output); + } + return result; + } + + StringBuilder warning_string; + for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E != nullptr; E = E->next()) { + const GDScriptWarning warning = E->get(); + warning_string.append(">> WARNING"); + warning_string.append("\n>> Line: "); + warning_string.append(itos(warning.start_line)); + warning_string.append("\n>> "); + warning_string.append(warning.get_name()); + warning_string.append("\n>> "); + warning_string.append(warning.get_message()); + warning_string.append("\n"); + } + result.output += warning_string.as_string(); + + // Test compiling. + GDScriptCompiler compiler; + err = compiler.compile(&parser, script.ptr(), false); + if (err != OK) { + enable_stdout(); + result.status = GDTEST_COMPILER_ERROR; + result.output = get_text_for_status(result.status) + "\n"; + result.output = compiler.get_error(); + if (!p_is_generating) { + result.passed = check_output(result.output); + } + return result; + } + + // Test running. + const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name); + if (test_function_element == nullptr) { + enable_stdout(); + result.status = GDTEST_LOAD_ERROR; + result.output = ""; + result.passed = false; + ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'"); + } + + script->reload(); + + // Create object instance for test. + Object *obj = ClassDB::instance(script->get_native()->get_name()); + Ref<Reference> obj_ref; + if (obj->is_reference()) { + obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj)); + } + obj->set_script(script); + GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance()); + + // Setup output handlers. + ErrorHandlerData error_data(&result, this); + + _print_handler.userdata = &result; + _error_handler.userdata = &error_data; + add_print_handler(&_print_handler); + add_error_handler(&_error_handler); + + // Call test function. + Callable::CallError call_err; + instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err); + + // Tear down output handlers. + remove_print_handler(&_print_handler); + remove_error_handler(&_error_handler); + + // Check results. + if (call_err.error != Callable::CallError::CALL_OK) { + enable_stdout(); + result.status = GDTEST_LOAD_ERROR; + result.passed = false; + ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'"); + } + + result.output = get_text_for_status(result.status) + "\n" + result.output; + if (!p_is_generating) { + result.passed = check_output(result.output); + } + + if (obj_ref.is_null()) { + memdelete(obj); + } + + enable_stdout(); + return result; +} + +GDScriptTest::TestResult GDScriptTest::run_test() { + return execute_test_code(false); +} + +bool GDScriptTest::generate_output() { + TestResult result = execute_test_code(true); + if (result.status == GDTEST_LOAD_ERROR) { + return false; + } + + Error err = OK; + FileAccessRef out_file = FileAccess::open(output_file, FileAccess::WRITE, &err); + if (err != OK) { + return false; + } + + String output = result.output.strip_edges(); // TODO: may be hacky. + output += "\n"; // Make sure to insert newline for CI static checks. + + out_file->store_string(output); + out_file->close(); + + return true; +} + +} // namespace GDScriptTests diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h new file mode 100644 index 0000000000..9b2d14a371 --- /dev/null +++ b/modules/gdscript/tests/gdscript_test_runner.h @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* gdscript_test_runner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_TEST_H +#define GDSCRIPT_TEST_H + +#include "../gdscript.h" +#include "core/error/error_macros.h" +#include "core/string/print_string.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" + +namespace GDScriptTests { + +void init_autoloads(); +void init_language(const String &p_base_path); +void finish_language(); + +// Single test instance in a suite. +class GDScriptTest { +public: + enum TestStatus { + GDTEST_OK, + GDTEST_LOAD_ERROR, + GDTEST_PARSER_ERROR, + GDTEST_ANALYZER_ERROR, + GDTEST_COMPILER_ERROR, + GDTEST_RUNTIME_ERROR, + }; + + struct TestResult { + TestStatus status; + String output; + bool passed; + }; + +private: + struct ErrorHandlerData { + TestResult *result; + GDScriptTest *self; + ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) { + result = p_result; + self = p_this; + } + }; + + String source_file; + String output_file; + String base_dir; + + PrintHandlerList _print_handler; + ErrorHandlerList _error_handler; + + void enable_stdout(); + void disable_stdout(); + bool check_output(const String &p_output) const; + String get_text_for_status(TestStatus p_status) const; + + TestResult execute_test_code(bool p_is_generating); + +public: + static void print_handler(void *p_this, const String &p_message, bool p_error); + static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type); + TestResult run_test(); + bool generate_output(); + + const String &get_source_file() const { return source_file; } + const String &get_output_file() const { return output_file; } + + GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir); + GDScriptTest() : + GDScriptTest(String(), String(), String()) {} // Needed to use in Vector. +}; + +class GDScriptTestRunner { + String source_dir; + Vector<GDScriptTest> tests; + + bool is_generating = false; + bool do_init_languages = false; + + bool make_tests(); + bool make_tests_for_dir(const String &p_dir); + bool generate_class_index(); + +public: + static StringName test_function_name; + + static void handle_cmdline(); + int run_tests(); + bool generate_outputs(); + + GDScriptTestRunner(const String &p_source_dir, bool p_init_language); + ~GDScriptTestRunner(); +}; + +} // namespace GDScriptTests + +#endif // GDSCRIPT_TEST_H diff --git a/modules/etc/texture_loader_pkm.h b/modules/gdscript/tests/gdscript_test_runner_suite.h index 2ed5e75807..136907b316 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/gdscript/tests/gdscript_test_runner_suite.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* texture_loader_pkm.h */ +/* gdscript_test_runner_suite.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,20 +28,26 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEXTURE_LOADER_PKM_H -#define TEXTURE_LOADER_PKM_H +#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H +#define GDSCRIPT_TEST_RUNNER_SUITE_H -#include "core/io/resource_loader.h" -#include "scene/resources/texture.h" +#include "gdscript_test_runner.h" +#include "tests/test_macros.h" -class ResourceFormatPKM : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; +namespace GDScriptTests { - virtual ~ResourceFormatPKM() {} -}; +TEST_SUITE("[Modules][GDScript]") { + // GDScript 2.0 is still under heavy construction. + // Allow the tests to fail, but do not ignore errors during development. + // Update the scripts and expected output as needed. + TEST_CASE("Script compilation and runtime") { + GDScriptTestRunner runner("modules/gdscript/tests/scripts", true); + int fail_count = runner.run_tests(); + INFO("Make sure `*.out` files have expected results."); + REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass."); + } +} -#endif // TEXTURE_LOADER_PKM_H +} // namespace GDScriptTests + +#endif // GDSCRIPT_TEST_RUNNER_SUITE_H diff --git a/modules/gdscript/tests/scripts/.gitignore b/modules/gdscript/tests/scripts/.gitignore new file mode 100644 index 0000000000..94c5b1bf6b --- /dev/null +++ b/modules/gdscript/tests/scripts/.gitignore @@ -0,0 +1,2 @@ +# Ignore metadata if someone open this on Godot. +/.godot diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd b/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd new file mode 100644 index 0000000000..c56ad94095 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-argument.gd @@ -0,0 +1,6 @@ +func args(a, b): + print(a) + print(b) + +func test(): + args(1,) diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-argument.out b/modules/gdscript/tests/scripts/parser-errors/missing-argument.out new file mode 100644 index 0000000000..fc2a891109 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-argument.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Too few arguments for "args()" call. Expected at least 2 but received 1. diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd new file mode 100644 index 0000000000..a1077e1985 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.gd @@ -0,0 +1,2 @@ +func test(): + var a = ("missing paren ->" diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out new file mode 100644 index 0000000000..7326afa33d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-closing-expr-paren.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected closing ")" after grouping expression. diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd b/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd new file mode 100644 index 0000000000..62cb633e9e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-colon.gd @@ -0,0 +1,3 @@ +func test(): + if true # Missing colon here. + print("true") diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-colon.out b/modules/gdscript/tests/scripts/parser-errors/missing-colon.out new file mode 100644 index 0000000000..687b963bc8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-colon.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected ":" after "if" condition. diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd new file mode 100644 index 0000000000..116b0151da --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.gd @@ -0,0 +1,6 @@ +func args(a, b): + print(a) + print(b) + +func test(): + args(1,2 diff --git a/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out new file mode 100644 index 0000000000..34ea7ac323 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/missing-paren-after-args.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected closing ")" after call arguments. diff --git a/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd new file mode 100644 index 0000000000..9ad77f1432 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.gd @@ -0,0 +1,3 @@ +func test(): + print("Using spaces") + print("Using tabs") diff --git a/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out new file mode 100644 index 0000000000..6390de9788 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/mixing-tabs-spaces.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Used "\t" for indentation instead " " as used before in the file. diff --git a/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd new file mode 100644 index 0000000000..3875ce3936 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.gd @@ -0,0 +1,3 @@ +extends Node +func test(): + var a = $ # Expected some node path. diff --git a/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out new file mode 100644 index 0000000000..b3dc181a22 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/nothing-after-dollar.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expect node path as string or identifier after "$". diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd new file mode 100644 index 0000000000..1836d42226 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.gd @@ -0,0 +1,3 @@ +extends Node +func test(): + $MyNode/23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out new file mode 100644 index 0000000000..dcb4ccecb0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar-slash.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expect node path after "/". diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd new file mode 100644 index 0000000000..6fd2692d47 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.gd @@ -0,0 +1,3 @@ +extends Node +func test(): + $23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out new file mode 100644 index 0000000000..b3dc181a22 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-errors/wrong-value-after-dollar.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expect node path as string or identifier after "$". diff --git a/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd new file mode 100644 index 0000000000..08f2eedb2d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.gd @@ -0,0 +1,2 @@ +func test(): + print("A"); print("B") diff --git a/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out new file mode 100644 index 0000000000..fc03f3efe8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/semicolon-as-end-statement.out @@ -0,0 +1,3 @@ +GDTEST_OK +A +B diff --git a/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd new file mode 100644 index 0000000000..6097b11b10 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.gd @@ -0,0 +1,7 @@ +# See https://github.com/godotengine/godot/issues/41066. + +func f(p, ): ## <-- no errors + print(p) + +func test(): + f(0, ) ## <-- no error diff --git a/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out new file mode 100644 index 0000000000..94e2ec2af8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/trailing-comma-in-function-args.out @@ -0,0 +1,2 @@ +GDTEST_OK +0 diff --git a/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd b/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd new file mode 100644 index 0000000000..3b48f10ca7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/variable-declaration.gd @@ -0,0 +1,12 @@ +var a # No init. +var b = 42 # Init. + +func test(): + var c # No init, local. + var d = 23 # Init, local. + + a = 1 + c = 2 + + prints(a, b, c, d) + print("OK") diff --git a/modules/gdscript/tests/scripts/parser-features/variable-declaration.out b/modules/gdscript/tests/scripts/parser-features/variable-declaration.out new file mode 100644 index 0000000000..2e0a63c024 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-features/variable-declaration.out @@ -0,0 +1,7 @@ +GDTEST_OK +>> WARNING +>> Line: 5 +>> UNASSIGNED_VARIABLE +>> The variable 'c' was used but never assigned a value. +1 42 2 23 +OK diff --git a/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd new file mode 100644 index 0000000000..68e3bd424f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.gd @@ -0,0 +1,2 @@ +func test(): + var unused = "not used" diff --git a/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out new file mode 100644 index 0000000000..270e0e69c0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser-warnings/unused-variable.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_VARIABLE +>> The local variable 'unused' is declared but never used in the block. If this is intended, prefix it with an underscore: '_unused' diff --git a/modules/gdscript/tests/scripts/project.godot b/modules/gdscript/tests/scripts/project.godot new file mode 100644 index 0000000000..25b49c0abd --- /dev/null +++ b/modules/gdscript/tests/scripts/project.godot @@ -0,0 +1,10 @@ +; This is not an actual project. +; This config only exists to properly set up the test environment. +; It also helps for opening Godot to edit the scripts, but please don't +; let the editor changes be saved. + +config_version=4 + +[application] + +config/name="GDScript Integration Test Suite" diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 898ac653f5..e70f221c0a 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -47,7 +47,7 @@ #include "editor/editor_settings.h" #endif -namespace TestGDScript { +namespace GDScriptTests { static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) { GDScriptTokenizer tokenizer; @@ -118,10 +118,10 @@ static void test_parser(const String &p_code, const String &p_script_path, const print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); } } - +#ifdef TOOLS_ENABLED GDScriptParser::TreePrinter printer; - printer.print_tree(parser); +#endif } static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) { @@ -175,67 +175,14 @@ static void test_compiler(const String &p_code, const String &p_script_path, con signature += func->get_argument_name(i); } print_line(signature + ")"); - +#ifdef TOOLS_ENABLED func->disassemble(p_lines); +#endif print_line(""); print_line(""); } } -void init_autoloads() { - Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); - - // First pass, add the constants so they exist before any script is loaded. - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); - - if (info.is_singleton) { - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->add_global_constant(info.name, Variant()); - } - } - } - - // Second pass, load into global constants. - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->get(); - - if (!info.is_singleton) { - // Skip non-singletons since we don't have a scene tree here anyway. - continue; - } - - RES res = ResourceLoader::load(info.path); - ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); - Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instance(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; - StringName ibt = script_res->get_instance_base_type(); - bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); - - Object *obj = ClassDB::instance(ibt); - - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); - - n = Object::cast_to<Node>(obj); - n->set_script(script_res); - } - - ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); - n->set_name(info.name); - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->add_global_constant(info.name, n); - } - } -} - void test(TestType p_type) { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); @@ -252,20 +199,8 @@ void test(TestType p_type) { FileAccessRef fa = FileAccess::open(test, FileAccess::READ); ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test); - // Init PackedData since it's used by ProjectSettings. - PackedData *packed_data = memnew(PackedData); - - // Setup project settings since it's needed by the languages to get the global scripts. - // This also sets up the base resource path. - Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true); - if (err) { - print_line("Could not load project settings."); - // Keep going since some scripts still work without this. - } - // Initialize the language for the test routine. - ScriptServer::init_languages(); - init_autoloads(); + init_language(fa->get_path_absolute().get_base_dir()); Vector<uint8_t> buf; int flen = fa->get_len(); @@ -299,8 +234,6 @@ void test(TestType p_type) { print_line("Not implemented."); } - // Destroy stuff we set up earlier. - ScriptServer::finish_languages(); - memdelete(packed_data); + finish_language(); } -} // namespace TestGDScript +} // namespace GDScriptTests diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index bbda46cdad..c7ee5a2208 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -31,7 +31,10 @@ #ifndef TEST_GDSCRIPT_H #define TEST_GDSCRIPT_H -namespace TestGDScript { +#include "gdscript_test_runner.h" +#include "tests/test_macros.h" + +namespace GDScriptTests { enum TestType { TEST_TOKENIZER, @@ -41,6 +44,7 @@ enum TestType { }; void test(TestType p_type); -} // namespace TestGDScript + +} // namespace GDScriptTests #endif // TEST_GDSCRIPT_H diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index 545aa68747..14135265b9 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -37,7 +37,7 @@ #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> -static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) { +static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) { Vector<uint8_t> ret; ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret); @@ -51,20 +51,75 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage }; int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100 + bool check_subgroup_support = true; // assume we support subgroups - glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0; - glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3; + glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2; + glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5; glslang::TShader::ForbidIncluder includer; + if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) { + if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) { + ClientVersion = glslang::EShTargetVulkan_1_0; + TargetVersion = glslang::EShTargetSpv_1_0; + check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0 + } else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) { + ClientVersion = glslang::EShTargetVulkan_1_1; + TargetVersion = glslang::EShTargetSpv_1_3; + } else { + // use defaults + } + } else { + // once we support other backends we'll need to do something here + if (r_error) { + (*r_error) = "GLSLANG - Unsupported device family"; + } + return ret; + } + glslang::TShader shader(stages[p_stage]); CharString cs = p_source_code.ascii(); const char *cs_strings = cs.get_data(); + std::string preamble = ""; shader.setStrings(&cs_strings, 1); shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion); - shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion); + shader.setEnvClient(glslang::EShClientVulkan, ClientVersion); shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion); + if (check_subgroup_support) { + uint32_t stage_bit = 1 << p_stage; + + if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) { + // stage supports subgroups + preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n"; + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n"; + } + if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) { + preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n"; + } + } + } + + if (preamble != "") { + shader.setPreamble(preamble.c_str()); + } + EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); const int DefaultVersion = 100; std::string pre_processed_code; diff --git a/modules/gltf/config.py b/modules/gltf/config.py index 1505a456d7..a4ee871eff 100644 --- a/modules/gltf/config.py +++ b/modules/gltf/config.py @@ -4,3 +4,27 @@ def can_build(env, platform): def configure(env): pass + + +def get_doc_classes(): + return [ + "EditorSceneImporterGLTF", + "GLTFAccessor", + "GLTFAnimation", + "GLTFBufferView", + "GLTFCamera", + "GLTFDocument", + "GLTFLight", + "GLTFMesh", + "GLTFNode", + "GLTFSkeleton", + "GLTFSkin", + "GLTFSpecGloss", + "GLTFState", + "GLTFTexture", + "PackedSceneGLTF", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml index e717b30f73..e717b30f73 100644 --- a/doc/classes/EditorSceneImporterGLTF.xml +++ b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml diff --git a/doc/classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml index a1f596f7dd..a1f596f7dd 100644 --- a/doc/classes/GLTFAccessor.xml +++ b/modules/gltf/doc_classes/GLTFAccessor.xml diff --git a/doc/classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml index 5c1fa02f11..5c1fa02f11 100644 --- a/doc/classes/GLTFAnimation.xml +++ b/modules/gltf/doc_classes/GLTFAnimation.xml diff --git a/doc/classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml index edaad85e0a..edaad85e0a 100644 --- a/doc/classes/GLTFBufferView.xml +++ b/modules/gltf/doc_classes/GLTFBufferView.xml diff --git a/doc/classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml index 0b95f2c802..0b95f2c802 100644 --- a/doc/classes/GLTFCamera.xml +++ b/modules/gltf/doc_classes/GLTFCamera.xml diff --git a/doc/classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 04c40dd752..04c40dd752 100644 --- a/doc/classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml diff --git a/doc/classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index bfeaf9a86e..bfeaf9a86e 100644 --- a/doc/classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml diff --git a/doc/classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml index 55f79d2c55..55f79d2c55 100644 --- a/doc/classes/GLTFMesh.xml +++ b/modules/gltf/doc_classes/GLTFMesh.xml diff --git a/doc/classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index 5b7d4fadec..5b7d4fadec 100644 --- a/doc/classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml diff --git a/doc/classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index 9680c27705..9680c27705 100644 --- a/doc/classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml diff --git a/doc/classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml index 5a80c7097a..5a80c7097a 100644 --- a/doc/classes/GLTFSkin.xml +++ b/modules/gltf/doc_classes/GLTFSkin.xml diff --git a/doc/classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml index 68cc7c845d..68cc7c845d 100644 --- a/doc/classes/GLTFSpecGloss.xml +++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml diff --git a/doc/classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index 8255cd73d0..8255cd73d0 100644 --- a/doc/classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml diff --git a/doc/classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml index be2210331f..33bd8fddeb 100644 --- a/doc/classes/GLTFTexture.xml +++ b/modules/gltf/doc_classes/GLTFTexture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="195773152"> + <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0"> </member> </members> <constants> diff --git a/doc/classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml index a04c6ef0b6..a04c6ef0b6 100644 --- a/doc/classes/PackedSceneGLTF.xml +++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 6ea722a216..35f44ca122 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -99,7 +99,9 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags, Ref<GLTFDocument> gltf_document; gltf_document.instance(); Error err = gltf_document->parse(r_state, p_path); - *r_err = err; + if (r_err) { + *r_err = err; + } ERR_FAIL_COND_V(err != Error::OK, nullptr); Node3D *root = memnew(Node3D); diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index db961e591d..af1a885f2b 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -64,8 +64,8 @@ public: virtual void get_extensions(List<String> *r_extensions) const override; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, - List<String> *r_missing_deps = NULL, - Error *r_err = NULL) override; + List<String> *r_missing_deps = nullptr, + Error *r_err = nullptr) override; virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; }; @@ -80,7 +80,7 @@ protected: public: virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path, uint32_t p_flags, int p_bake_fps, - List<String> *r_missing_deps, Error *r_err = NULL); + List<String> *r_missing_deps, Error *r_err = nullptr); virtual void _build_parent_hierachy(Ref<GLTFState> state); virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0, real_t p_bake_fps = 1000.0f); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 0a4d4055b4..027a054b70 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -63,7 +63,6 @@ #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED -#include "modules/regex/regex.h" #include "scene/2d/node_2d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" @@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri return name; } -String GLTFDocument::_sanitize_bone_name(const String &name) { - String p_name = name.camelcase_to_underscore(true); - - RegEx pattern_nocolon(":"); - p_name = pattern_nocolon.sub(p_name, "_", true); - - RegEx pattern_noslash("/"); - p_name = pattern_noslash.sub(p_name, "_", true); - - RegEx pattern_nospace(" +"); - p_name = pattern_nospace.sub(p_name, "_", true); - - RegEx pattern_multiple("_+"); - p_name = pattern_multiple.sub(p_name, "_", true); - - RegEx pattern_padded("0+(\\d+)"); - p_name = pattern_padded.sub(p_name, "$1", true); - - return p_name; +String GLTFDocument::_sanitize_bone_name(const String &p_name) { + String name = p_name; + name = name.replace(":", "_"); + name = name.replace("/", "_"); + return name; } String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { @@ -569,10 +554,10 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) { state->root_nodes.push_back(nodes[j]); } - if (s.has("name") && s["name"] != "") { + if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) { state->scene_name = _gen_unique_name(state, s["name"]); } else { - state->scene_name = _gen_unique_name(state, "Scene"); + state->scene_name = _gen_unique_name(state, state->filename); } } @@ -955,22 +940,29 @@ String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type } GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) { - if (p_string == "SCALAR") + if (p_string == "SCALAR") { return GLTFDocument::TYPE_SCALAR; + } - if (p_string == "VEC2") + if (p_string == "VEC2") { return GLTFDocument::TYPE_VEC2; - if (p_string == "VEC3") + } + if (p_string == "VEC3") { return GLTFDocument::TYPE_VEC3; - if (p_string == "VEC4") + } + if (p_string == "VEC4") { return GLTFDocument::TYPE_VEC4; + } - if (p_string == "MAT2") + if (p_string == "MAT2") { return GLTFDocument::TYPE_MAT2; - if (p_string == "MAT3") + } + if (p_string == "MAT3") { return GLTFDocument::TYPE_MAT3; - if (p_string == "MAT4") + } + if (p_string == "MAT4") { return GLTFDocument::TYPE_MAT4; + } ERR_FAIL_V(GLTFDocument::TYPE_SCALAR); } @@ -1449,8 +1441,9 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>()); const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex); - if (err != OK) + if (err != OK) { return Vector<double>(); + } } else { //fill with zeros, as bufferview is not defined. for (int i = 0; i < (a->count * component_count); i++) { @@ -1465,14 +1458,16 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type); Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false); - if (err != OK) + if (err != OK) { return Vector<double>(); + } Vector<double> data; data.resize(component_count * a->sparse_count); err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex); - if (err != OK) + if (err != OK) { return Vector<double>(); + } for (int i = 0; i < indices.size(); i++) { const int write_offset = int(indices[i]) * component_count; @@ -1543,8 +1538,9 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const G const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<int> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const double *attribs_ptr = attribs.ptr(); const int ret_size = attribs.size(); @@ -1561,8 +1557,9 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<float> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const double *attribs_ptr = attribs.ptr(); const int ret_size = attribs.size(); @@ -1835,8 +1832,9 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Vector2> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -2013,8 +2011,9 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, con const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Vector3> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -2032,8 +2031,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Color> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } const int type = state->accessors[p_accessor]->type; ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); @@ -2057,8 +2057,9 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Quat> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); const double *attribs_ptr = attribs.ptr(); @@ -2075,8 +2076,9 @@ Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> sta const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform2D> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); ret.resize(attribs.size() / 4); @@ -2091,8 +2093,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Basis> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); ret.resize(attribs.size() / 9); @@ -2108,8 +2111,9 @@ Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); Vector<Transform> ret; - if (attribs.size() == 0) + if (attribs.size() == 0) { return ret; + } ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); ret.resize(attribs.size() / 16); @@ -2464,6 +2468,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); Ref<EditorSceneImporterMesh> import_mesh; import_mesh.instance(); + String mesh_name = "mesh"; + if (d.has("name") && !String(d["name"]).is_empty()) { + mesh_name = d["name"]; + } + import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name))); + for (int j = 0; j < primitives.size(); j++) { Dictionary p = primitives[j]; @@ -2830,7 +2840,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path ERR_CONTINUE(state->images[i].is_null()); - Ref<Image> image = state->images[i]->get_data(); + Ref<Image> image = state->images[i]->get_image(); ERR_CONTINUE(image.is_null()); if (p_path.to_lower().ends_with("glb")) { @@ -2847,7 +2857,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path Vector<uint8_t> buffer; Ref<ImageTexture> img_tex = image; if (img_tex.is_valid()) { - image = img_tex->get_data(); + image = img_tex->get_image(); } Error err = PNGDriverCommon::image_to_png(image, buffer); ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); @@ -3055,8 +3065,9 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) { } Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { - if (!state->json.has("textures")) + if (!state->json.has("textures")) { return OK; + } const Array &textures = state->json["textures"]; for (GLTFTextureIndex i = 0; i < textures.size(); i++) { @@ -3077,7 +3088,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> ERR_FAIL_COND_V(p_texture.is_null(), -1); Ref<GLTFTexture> gltf_texture; gltf_texture.instance(); - ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1); + ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1); GLTFImageIndex gltf_src_image_i = state->images.size(); state->images.push_back(p_texture); gltf_texture->set_src_image(gltf_src_image_i); @@ -3124,7 +3135,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); GLTFTextureIndex gltf_texture_index = -1; - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { albedo_texture->set_name(material->get_name() + "_albedo"); gltf_texture_index = _set_texture(state, albedo_texture); } @@ -3137,9 +3148,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { mr["metallicFactor"] = material->get_metallic(); mr["roughnessFactor"] = material->get_roughness(); - bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid(); + bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid(); + bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); if (has_ao || has_roughness || has_metalness) { Dictionary mrt; Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); @@ -3158,10 +3169,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_ao) { height = ao_texture->get_height(); width = ao_texture->get_width(); - ao_image = ao_texture->get_data(); + ao_image = ao_texture->get_image(); Ref<ImageTexture> img_tex = ao_image; if (img_tex.is_valid()) { - ao_image = img_tex->get_data(); + ao_image = img_tex->get_image(); } if (ao_image->is_compressed()) { ao_image->decompress(); @@ -3171,10 +3182,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_roughness) { height = roughness_texture->get_height(); width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_data(); + roughness_image = roughness_texture->get_image(); Ref<ImageTexture> img_tex = roughness_image; if (img_tex.is_valid()) { - roughness_image = img_tex->get_data(); + roughness_image = img_tex->get_image(); } if (roughness_image->is_compressed()) { roughness_image->decompress(); @@ -3184,17 +3195,17 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (has_metalness) { height = metallic_texture->get_height(); width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_data(); + metallness_image = metallic_texture->get_image(); Ref<ImageTexture> img_tex = metallness_image; if (img_tex.is_valid()) { - metallness_image = img_tex->get_data(); + metallness_image = img_tex->get_image(); } if (metallness_image->is_compressed()) { metallness_image->decompress(); } } Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { height = albedo_texture->get_height(); width = albedo_texture->get_width(); } @@ -3275,13 +3286,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); // Code for uncompressing RG normal maps - Ref<Image> img = normal_texture->get_data(); + Ref<Image> img = normal_texture->get_image(); Ref<ImageTexture> img_tex = img; if (img_tex.is_valid()) { - img = img_tex->get_data(); + img = img_tex->get_image(); } img->decompress(); img->convert(Image::FORMAT_RGBA8); + img->convert_ra_rgba8_to_rg(); for (int32_t y = 0; y < img->get_height(); y++) { for (int32_t x = 0; x < img->get_width(); x++) { Color c = img->get_pixel(x, y); @@ -3297,7 +3309,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); GLTFTextureIndex gltf_texture_index = -1; - if (tex.is_valid() && tex->get_data().is_valid()) { + if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); gltf_texture_index = _set_texture(state, tex); } @@ -3320,7 +3332,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Dictionary et; Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); GLTFTextureIndex gltf_texture_index = -1; - if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) { + if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) { emission_texture->set_name(material->get_name() + "_emission"); gltf_texture_index = _set_texture(state, emission_texture); } @@ -3349,8 +3361,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { - if (!state->json.has("materials")) + if (!state->json.has("materials")) { return OK; + } const Array &materials = state->json["materials"]; for (GLTFMaterialIndex i = 0; i < materials.size(); i++) { @@ -3358,8 +3371,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { Ref<StandardMaterial3D> material; material.instance(); - if (d.has("name")) { + if (d.has("name") && !String(d["name"]).is_empty()) { material->set_name(d["name"]); + } else { + material->set_name(vformat("material_%s", itos(i))); } material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); Dictionary pbr_spec_gloss_extensions; @@ -3377,7 +3392,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (diffuse_texture_dict.has("index")) { Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]); if (diffuse_texture.is_valid()) { - spec_gloss->diffuse_img = diffuse_texture->get_data(); + spec_gloss->diffuse_img = diffuse_texture->get_image(); material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture); } } @@ -3405,7 +3420,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (spec_gloss_texture.has("index")) { const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]); if (orig_texture.is_valid()) { - spec_gloss->spec_gloss_img = orig_texture->get_data(); + spec_gloss->spec_gloss_img = orig_texture->get_image(); } } } @@ -3865,8 +3880,9 @@ Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) { } Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { - if (!state->json.has("skins")) + if (!state->json.has("skins")) { return OK; + } const Array &skins = state->json["skins"]; @@ -3896,8 +3912,10 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { state->nodes.write[node]->joint = true; } - if (d.has("name")) { + if (d.has("name") && !String(d["name"]).is_empty()) { skin->set_name(d["name"]); + } else { + skin->set_name(vformat("skin_%s", itos(i))); } if (d.has("skeleton")) { @@ -4113,8 +4131,9 @@ Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkelet state->nodes.push_back(fake_joint); // We better not be a joint, or we messed up in our logic - if (node->joint) + if (node->joint) { return FAILED; + } fake_joint->translation = node->translation; fake_joint->rotation = node->rotation; @@ -4533,8 +4552,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { } Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { - if (!state->json.has("cameras")) + if (!state->json.has("cameras")) { return OK; + } const Array cameras = state->json["cameras"]; @@ -4735,8 +4755,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { } Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { - if (!state->json.has("animations")) + if (!state->json.has("animations")) { return OK; + } const Array &animations = state->json["animations"]; @@ -4746,8 +4767,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { Ref<GLTFAnimation> animation; animation.instance(); - if (!d.has("channels") || !d.has("samplers")) + if (!d.has("channels") || !d.has("samplers")) { continue; + } Array channels = d["channels"]; Array samplers = d["samplers"]; @@ -4762,8 +4784,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { for (int j = 0; j < channels.size(); j++) { const Dictionary &c = channels[j]; - if (!c.has("target")) + if (!c.has("target")) { continue; + } const Dictionary &t = c["target"]; if (!t.has("node") || !t.has("path")) { @@ -4873,8 +4896,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { Ref<GLTFNode> n = state->nodes[i]; // Any joints get unique names generated when the skeleton is made, unique to the skeleton - if (n->skeleton >= 0) + if (n->skeleton >= 0) { continue; + } if (n->get_name().is_empty()) { if (n->mesh >= 0) { @@ -4935,8 +4959,8 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns if (godot_array_mesh.is_valid()) { surface_name = godot_array_mesh->surface_get_name(surface_i); } - if (p_mesh_instance->get_surface_material(surface_i).is_valid()) { - mat = p_mesh_instance->get_surface_material(surface_i); + if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) { + mat = p_mesh_instance->get_surface_override_material(surface_i); } if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); @@ -5520,8 +5544,9 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { - if (p_times[i] > p_time) + if (p_times[i] > p_time) { break; + } idx++; } @@ -5648,8 +5673,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->track_set_path(track_idx, node_path); //first determine animation length - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; Vector3 base_pos; Quat base_rot; @@ -5739,8 +5764,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. - const float increment = 1.0 / float(bake_fps); - float time = 0.0; + const double increment = 1.0 / bake_fps; + double time = 0.0; bool last = false; while (true) { _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); @@ -6361,16 +6386,21 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar //binary file //text file err = _parse_glb(p_path, state); - if (err) + if (err) { return FAILED; + } } else { //text file err = _parse_json(p_path, state); - if (err) + if (err) { return FAILED; + } } f->close(); + // get file's name, use for scene name if none + state->filename = p_path.get_file().get_slice(".", 0); + ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); Dictionary asset = state->json["asset"]; @@ -6384,68 +6414,81 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar /* STEP 0 PARSE SCENE */ err = _parse_scenes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 1 PARSE NODES */ err = _parse_nodes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 2 PARSE BUFFERS */ err = _parse_buffers(state, p_path.get_base_dir()); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 3 PARSE BUFFER VIEWS */ err = _parse_buffer_views(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 4 PARSE ACCESSORS */ err = _parse_accessors(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 5 PARSE IMAGES */ err = _parse_images(state, p_path.get_base_dir()); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 6 PARSE TEXTURES */ err = _parse_textures(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 7 PARSE TEXTURES */ err = _parse_materials(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 9 PARSE SKINS */ err = _parse_skins(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 10 DETERMINE SKELETONS */ err = _determine_skeletons(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 11 CREATE SKELETONS */ err = _create_skeletons(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 12 CREATE SKINS */ err = _create_skins(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 13 PARSE MESHES (we have enough info now) */ err = _parse_meshes(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 14 PARSE LIGHTS */ err = _parse_lights(state); @@ -6455,13 +6498,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar /* STEP 15 PARSE CAMERAS */ err = _parse_cameras(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 16 PARSE ANIMATIONS */ err = _parse_animations(state); - if (err != OK) + if (err != OK) { return Error::FAILED; + } /* STEP 17 ASSIGN SCENE NAMES */ _assign_scene_names(state); diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 9030962b03..ba6bf8a533 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -53,6 +53,7 @@ class GLTFState : public Resource { friend class GLTFDocument; friend class PackedSceneGLTF; + String filename; Dictionary json; int major_version = 0; int minor_version = 0; diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h index e1d0407fb4..4659725502 100644 --- a/modules/gltf/gltf_texture.h +++ b/modules/gltf/gltf_texture.h @@ -38,7 +38,7 @@ class GLTFTexture : public Resource { GDCLASS(GLTFTexture, Resource); private: - GLTFImageIndex src_image; + GLTFImageIndex src_image = 0; protected: static void _bind_methods(); diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 25776b1f6d..9b6fa138e5 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -214,12 +214,12 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> - The navigation layers the GridMap generates its navigable regions in. - </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + The navigation layers the GridMap generates its navigable regions in. + </member> </members> <signals> <signal name="cell_size_changed"> diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index da9cdb9bc5..74ae45a46e 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -386,13 +386,13 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } int cell[3]; - float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z }; + Vector3 cell_size = node->get_cell_size(); for (int i = 0; i < 3; i++) { if (i == edit_axis) { cell[i] = edit_floor[i]; } else { - cell[i] = inters[i] / node->get_cell_size()[i]; + cell[i] = inters[i] / cell_size[i]; if (inters[i] < 0) { cell[i] -= 1; // Compensate negative. } @@ -436,6 +436,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } return true; } + if (input_action == INPUT_PAINT) { SetItem si; si.position = Vector3i(cell[0], cell[1], cell[2]); @@ -545,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() { return; } - Vector3 center = 0.5 * Vector3(float(node->get_center_x()), float(node->get_center_y()), float(node->get_center_z())); + Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z())); Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size(); Transform xf; xf.scale(scale); @@ -614,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() + mb->get_factor()); } return true; // Eaten. - } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { + } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() - mb->get_factor()); } @@ -631,7 +632,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) { input_action = INPUT_NONE; - } else if (mb->get_button_index() == BUTTON_LEFT) { + } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool can_edit = (node && node->get_mesh_library().is_valid()); if (input_action == INPUT_PASTE) { _do_paste(); @@ -646,7 +647,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In input_action = INPUT_PAINT; set_items.clear(); } - } else if (mb->get_button_index() == BUTTON_RIGHT) { + } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); input_action = INPUT_NONE; @@ -665,7 +666,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); } else { - if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) { + if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { @@ -684,19 +685,19 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return set_items.size() > 0; } - if (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_SELECT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) { undo_redo->create_action("GridMap Selection"); undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end); undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end); undo_redo->commit_action(); } - if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) { set_items.clear(); input_action = INPUT_NONE; return true; } - if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { input_action = INPUT_NONE; return true; } @@ -810,11 +811,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) { // Zoom in/out using Ctrl + mouse wheel if (mb.is_valid() && mb->is_pressed() && mb->get_command()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { size_slider->set_value(size_slider->get_value() + 0.2); } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { size_slider->set_value(size_slider->get_value() - 0.2); } } diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl index e47e5fcc51..374c48082e 100644 --- a/modules/lightmapper_rd/lm_blendseams.glsl +++ b/modules/lightmapper_rd/lm_blendseams.glsl @@ -7,7 +7,7 @@ triangles = "#define MODE_TRIANGLES"; #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "lm_common_inc.glsl" @@ -74,7 +74,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "lm_common_inc.glsl" diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index eb9d817f99..3dd96893fb 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -10,7 +10,7 @@ light_probes = "#define MODE_LIGHT_PROBES"; #version 450 -VERSION_DEFINES +#VERSION_DEFINES // One 2D local group focusing in one layer at a time, though all // in parallel (no barriers) makes more sense than a 3D local group diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index 6c2904192b..55ca193cc1 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "lm_common_inc.glsl" @@ -56,7 +56,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "lm_common_inc.glsl" diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index b128b81000..aaa05a910c 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -99,8 +99,9 @@ float AudioStreamPlaybackMP3::get_playback_position() const { } void AudioStreamPlaybackMP3::seek(float p_time) { - if (!active) + if (!active) { return; + } if (p_time >= mp3_stream->get_length()) { p_time = 0; diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h index 159a2ed7b6..366662ff81 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -176,7 +176,7 @@ T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) { } else if constexpr (cookie == 'F') { return *reinterpret_cast<float *>(&p_margs->fargs[fidx(p_idx)]); } else if constexpr (cookie == 'D') { - return (T)(size_t)p_margs->fargs[p_idx]; + return (T)p_margs->fargs[p_idx]; } } diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index 5dd33b036a..c65353dfd1 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -636,7 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array) if (dns_servers_count > 0) { size_t ret_size = sizeof(char *) * (size_t)dns_servers_count; *r_dns_servers_array = malloc(ret_size); // freed by the BCL - ERR_FAIL_NULL_MSG(*r_dns_servers_array, "Out of memory."); + ERR_FAIL_NULL_V_MSG(*r_dns_servers_array, -1, "Out of memory."); memcpy(*r_dns_servers_array, dns_servers, ret_size); } diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 86e7f9cc08..38c5138482 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -6,11 +6,12 @@ <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normal map textures. - The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] var texture = preload("res://noise.tres") yield(texture, "changed") - var image = texture.get_data() + var image = texture.get_image() + var data = image.get_data() [/codeblock] </description> <tutorials> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index f5d401b058..7272d32fac 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -81,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const { } } -void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { - data = p_image; - if (data.is_valid()) { +void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) { + image = p_image; + if (image.is_valid()) { if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(p_image); RS::get_singleton()->texture_replace(texture, new_texture); @@ -95,7 +95,7 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { } void NoiseTexture::_thread_done(const Ref<Image> &p_image) { - _set_texture_data(p_image); + _set_texture_image(p_image); noise_thread.wait_to_finish(); if (regen_queued) { noise_thread.start(_thread_function, this); @@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() { } else { Ref<Image> image = _generate_texture(); - _set_texture_data(image); + _set_texture_image(image); } update_queued = false; } @@ -253,6 +253,6 @@ RID NoiseTexture::get_rid() const { return texture; } -Ref<Image> NoiseTexture::get_data() const { - return data; +Ref<Image> NoiseTexture::get_image() const { + return image; } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index e89479d962..6983ae18fe 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -43,7 +43,7 @@ class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); private: - Ref<Image> data; + Ref<Image> image; Thread noise_thread; @@ -66,7 +66,7 @@ private: void _queue_update(); Ref<Image> _generate_texture(); void _update_texture(); - void _set_texture_data(const Ref<Image> &p_image); + void _set_texture_image(const Ref<Image> &p_image); protected: static void _bind_methods(); @@ -94,7 +94,7 @@ public: virtual RID get_rid() const override; virtual bool has_alpha() const override { return false; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; NoiseTexture(); virtual ~NoiseTexture(); diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index cce08034df..fb0c7aba1d 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -76,83 +76,3 @@ void image_decompress_squish(Image *p_image) { p_image->convert_ra_rgba8_to_rg(); } } - -void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) { - if (p_image->get_format() >= Image::FORMAT_DXT1) { - return; //do not compress, already compressed - } - - int w = p_image->get_width(); - int h = p_image->get_height(); - - if (p_image->get_format() <= Image::FORMAT_RGBA8) { - int squish_comp = squish::kColourRangeFit; - - if (p_lossy_quality > 0.85) { - squish_comp = squish::kColourIterativeClusterFit; - } else if (p_lossy_quality > 0.75) { - squish_comp = squish::kColourClusterFit; - } - - Image::Format target_format = Image::FORMAT_RGBA8; - - p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert - - switch (p_channels) { - case Image::USED_CHANNELS_L: { - target_format = Image::FORMAT_DXT1; - squish_comp |= squish::kDxt1; - } break; - case Image::USED_CHANNELS_LA: { - target_format = Image::FORMAT_DXT5; - squish_comp |= squish::kDxt5; - } break; - case Image::USED_CHANNELS_R: { - target_format = Image::FORMAT_RGTC_R; - squish_comp |= squish::kBc4; - } break; - case Image::USED_CHANNELS_RG: { - target_format = Image::FORMAT_RGTC_RG; - squish_comp |= squish::kBc5; - } break; - case Image::USED_CHANNELS_RGB: { - target_format = Image::FORMAT_DXT1; - squish_comp |= squish::kDxt1; - } break; - case Image::USED_CHANNELS_RGBA: { - //TODO, should convert both, then measure which one does a better job - target_format = Image::FORMAT_DXT5; - squish_comp |= squish::kDxt5; - - } break; - default: { - ERR_PRINT("Unknown image format, defaulting to RGBA8"); - break; - } - } - - Vector<uint8_t> data; - int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps()); - int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0; - data.resize(target_size); - int shift = Image::get_format_pixel_rshift(target_format); - - const uint8_t *rb = p_image->get_data().ptr(); - uint8_t *wb = data.ptrw(); - - int dst_ofs = 0; - - for (int i = 0; i <= mm_count; i++) { - int bw = w % 4 != 0 ? w + (4 - w % 4) : w; - int bh = h % 4 != 0 ? h + (4 - h % 4) : h; - - int src_ofs = p_image->get_mipmap_offset(i); - squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp); - dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift; - w = MAX(w / 2, 1); - h = MAX(h / 2, 1); - } - - p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); - } -} diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 301d30fcf1..ebc5a41887 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -33,7 +33,6 @@ #include "core/io/image.h" -void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels); void image_decompress_squish(Image *p_image); #endif // IMAGE_COMPRESS_SQUISH_H diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 451e9d8e93..c51cdc9521 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -32,7 +32,6 @@ #include "image_compress_squish.h" void register_squish_types() { - Image::set_compress_bc_func(image_compress_squish); Image::_image_decompress_bc = image_decompress_squish; } diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub index b4067d41c2..e7863f88a3 100644 --- a/modules/text_server_adv/SCsub +++ b/modules/text_server_adv/SCsub @@ -83,8 +83,8 @@ if env["builtin_harfbuzz"]: "src/hb-ot-shape-complex-indic.cc", "src/hb-ot-shape-complex-khmer.cc", "src/hb-ot-shape-complex-myanmar.cc", + "src/hb-ot-shape-complex-syllabic.cc", "src/hb-ot-shape-complex-thai.cc", - "src/hb-ot-shape-complex-use-table.cc", "src/hb-ot-shape-complex-use.cc", "src/hb-ot-shape-complex-vowel-constraints.cc", "src/hb-ot-shape-fallback.cc", diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index 2521e68dda..326af7f0ee 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -231,7 +231,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const { Dictionary out; // Read feature flags. - unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags); @@ -240,7 +240,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const { } memfree(feature_tags); } - count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags); @@ -639,7 +639,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const { DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); ERR_FAIL_COND_V(fds == nullptr, false); - unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags); @@ -651,7 +651,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const { } memfree(script_tags); } - count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr); if (count != 0) { hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags); @@ -997,6 +997,29 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in return advance; } +bool DynamicFontDataAdvanced::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, false); + + r_points.clear(); + r_contours.clear(); + + float h = fds->ascent; + float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font; + for (short i = 0; i < fds->face->glyph->outline.n_points; i++) { + r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i]))); + } + for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) { + r_contours.push_back(fds->face->glyph->outline.contours[i]); + } + r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + return true; +} + DynamicFontDataAdvanced::~DynamicFontDataAdvanced() { clear_cache(); if (library != nullptr) { diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h index d69a30b321..1292966f0c 100644 --- a/modules/text_server_adv/dynamic_font_adv.h +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -186,6 +186,8 @@ public: virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual ~DynamicFontDataAdvanced() override; }; diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h index 2b6d977451..4fadefc569 100644 --- a/modules/text_server_adv/font_adv.h +++ b/modules/text_server_adv/font_adv.h @@ -92,8 +92,8 @@ struct FontDataAdvanced { virtual bool has_outline() const = 0; virtual float get_base_size() const = 0; - virtual bool is_lang_supported(const String &p_lang) const { return false; }; - virtual bool is_script_supported(uint32_t p_script) const { return false; }; + virtual bool is_lang_supported(const String &p_lang) const { return true; }; + virtual bool is_script_supported(uint32_t p_script) const { return true; }; virtual bool has_char(char32_t p_char) const = 0; virtual String get_supported_chars() const = 0; @@ -107,6 +107,8 @@ struct FontDataAdvanced { virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; }; + virtual ~FontDataAdvanced(){}; }; diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index 8f23bb9e02..f9bbd25a5f 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -75,10 +75,12 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; } - if (paren_sp < start_sp) + if (paren_sp < start_sp) { start_sp = paren_sp; - if (paren_sp >= 0) + } + if (paren_sp >= 0) { sc = paren_stack[paren_sp].script_code; + } } } diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 43b8f18101..8b8b6b7cd3 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -906,6 +906,13 @@ Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, in return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); } +bool TextServerAdvanced::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation); +} + float TextServerAdvanced::font_get_oversampling() const { return oversampling; } @@ -1825,8 +1832,9 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d } } } - if (!is_transparent(c)) + if (!is_transparent(c)) { pc = c; + } i++; } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index b53b5716e5..4ad23ca059 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -188,6 +188,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index 66d36bc885..dec1d6f83f 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -680,6 +680,29 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in return advance; } +bool DynamicFontDataFallback::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, false); + + r_points.clear(); + r_contours.clear(); + + float h = fds->ascent; + float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font; + for (short i = 0; i < fds->face->glyph->outline.n_points; i++) { + r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i]))); + } + for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) { + r_contours.push_back(fds->face->glyph->outline.contours[i]); + } + r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + return true; +} + DynamicFontDataFallback::~DynamicFontDataFallback() { clear_cache(); if (library != nullptr) { diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h index eb70f46666..b34c8cbed5 100644 --- a/modules/text_server_fb/dynamic_font_fb.h +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -164,6 +164,8 @@ public: virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual ~DynamicFontDataFallback() override; }; diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h index 218f3df03a..fe9888b7f4 100644 --- a/modules/text_server_fb/font_fb.h +++ b/modules/text_server_fb/font_fb.h @@ -93,6 +93,8 @@ struct FontDataFallback { virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; }; + virtual ~FontDataFallback(){}; }; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index f46f96d30d..98a67ef309 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -452,6 +452,13 @@ Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, in return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); } +bool TextServerFallback::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation); +} + float TextServerFallback::font_get_oversampling() const { return oversampling; } diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index b10369d172..8f5eb1d315 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -137,6 +137,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual float font_get_oversampling() const override; virtual void font_set_oversampling(float p_oversampling) override; diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index e91ae46a57..6d5fff88d9 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -784,8 +784,9 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { variables.get_key_list(&keys); for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { - if (!variables[E->get()]._export) + if (!variables[E->get()]._export) { continue; + } PropertyInfo p = variables[E->get()].info; p.name = String(E->get()); @@ -2050,12 +2051,12 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o instance->id = F->get(); instance->input_port_count = node->get_input_value_port_count(); - instance->input_ports = NULL; + instance->input_ports = nullptr; instance->output_port_count = node->get_output_value_port_count(); - instance->output_ports = NULL; + instance->output_ports = nullptr; instance->sequence_output_count = node->get_output_sequence_port_count(); instance->sequence_index = function.node_count++; - instance->sequence_outputs = NULL; + instance->sequence_outputs = nullptr; instance->pass_idx = -1; if (instance->input_port_count) { @@ -2075,7 +2076,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o if (instance->sequence_output_count) { instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); for (int i = 0; i < instance->sequence_output_count; i++) { - instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here. + instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here. } } @@ -2085,10 +2086,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o StringName var_name; - if (Object::cast_to<VisualScriptLocalVar>(*node)) + if (Object::cast_to<VisualScriptLocalVar>(*node)) { var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); - else + } else { var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + } if (!local_var_indices.has(var_name)) { local_var_indices[var_name] = function.max_stack; @@ -2252,6 +2254,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int } void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) { + ERR_FAIL_NULL(p_obj); Vector<Variant> binds; for (int i = 0; i < p_binds.size(); i++) { binds.push_back(p_binds[i]); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 3b2cd50544..3cdf60708b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1826,6 +1826,8 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n } void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + // GUI input for VS Editor Plugin Ref<InputEventMouseButton> key = p_event; @@ -1837,7 +1839,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) { + if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) { saved_position = graph->get_local_mouse_position(); Point2 gpos = Input::get_singleton()->get_mouse_position(); @@ -3015,9 +3017,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro if (!vsn.is_valid()) { return; } - if (vsn->get_output_value_port_count()) - + if (vsn->get_output_value_port_count()) { port_action_pos = p_release_pos; + } if (p_from_slot < vsn->get_output_sequence_port_count()) { port_action_node = p_from.to_int(); diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 45db49c913..d362bcc10f 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -28,6 +28,7 @@ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request. + [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate. [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions. </description> </method> diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h index c5b2dc8d73..366235fcd5 100644 --- a/modules/webxr/webxr_interface.h +++ b/modules/webxr/webxr_interface.h @@ -57,7 +57,7 @@ public: virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; virtual String get_requested_reference_space_types() const = 0; virtual String get_reference_space_type() const = 0; - virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0; + virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const = 0; virtual String get_visibility_state() const = 0; virtual PackedVector3Array get_bounds_geometry() const = 0; }; diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 74789fc98e..4dce2c2b23 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -160,7 +160,7 @@ String WebXRInterfaceJS::get_reference_space_type() const { return reference_space_type; } -XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const { +Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, nullptr); @@ -380,10 +380,10 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); if (godot_webxr_is_controller_connected(p_controller_id)) { - if (tracker == nullptr) { - tracker = memnew(XRPositionalTracker); + if (tracker.is_null()) { + tracker.instance(); tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); // Controller id's 0 and 1 are always the left and right hands. if (p_controller_id < 2) { @@ -416,14 +416,14 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { int *axes = godot_webxr_get_controller_axes(p_controller_id); if (axes) { for (int i = 0; i < axes[0]; i++) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = -1; joy_axis.value = *((float *)axes + (i + 1)); input->joy_axis(p_controller_id + 100, i, joy_axis); } free(axes); } - } else if (tracker) { + } else if (tracker.is_valid()) { xr_server->remove_tracker(tracker); } } diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 49299b252f..7c841c1911 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -71,7 +71,7 @@ public: virtual String get_requested_reference_space_types() const override; void _set_reference_space_type(String p_reference_space_type); virtual String get_reference_space_type() const override; - virtual XRPositionalTracker *get_controller(int p_controller_id) const override; + virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override; virtual String get_visibility_state() const override; virtual PackedVector3Array get_bounds_geometry() const override; diff --git a/platform/android/detect.py b/platform/android/detect.py index 5f0fcc9b77..996b6dcf41 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -197,12 +197,11 @@ def configure(env): if env["optimize"] == "speed": # optimize for speed (default) env.Append(LINKFLAGS=["-O2"]) env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"]) - env.Append(CPPDEFINES=["NDEBUG"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Os"]) - env.Append(CPPDEFINES=["NDEBUG"]) env.Append(LINKFLAGS=["-Os"]) + env.Append(CPPDEFINES=["NDEBUG"]) if can_vectorize: env.Append(CCFLAGS=["-ftree-vectorize"]) if env["target"] == "release_debug": diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 5f7e5eaa83..dd001baba9 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -477,7 +477,7 @@ void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: - Input::JoyAxis value; + Input::JoyAxisValue value; value.min = -1; value.value = p_event.value; Input::get_singleton()->joy_axis(p_event.device, p_event.index, value); @@ -741,15 +741,15 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio ev->set_pressed(true); buttons_state = event_buttons_mask; if (event_vertical_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor); + _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor); } else if (event_vertical_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor); + _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor); } if (event_horizontal_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor); + _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor); } else if (event_horizontal_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor); + _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor); } } break; } @@ -784,16 +784,16 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi int DisplayServerAndroid::_button_index_from_mask(int button_mask) { switch (button_mask) { - case BUTTON_MASK_LEFT: - return BUTTON_LEFT; - case BUTTON_MASK_RIGHT: - return BUTTON_RIGHT; - case BUTTON_MASK_MIDDLE: - return BUTTON_MIDDLE; - case BUTTON_MASK_XBUTTON1: - return BUTTON_XBUTTON1; - case BUTTON_MASK_XBUTTON2: - return BUTTON_XBUTTON2; + case MOUSE_BUTTON_MASK_LEFT: + return MOUSE_BUTTON_LEFT; + case MOUSE_BUTTON_MASK_RIGHT: + return MOUSE_BUTTON_RIGHT; + case MOUSE_BUTTON_MASK_MIDDLE: + return MOUSE_BUTTON_MIDDLE; + case MOUSE_BUTTON_MASK_XBUTTON1: + return MOUSE_BUTTON_XBUTTON1; + case MOUSE_BUTTON_MASK_XBUTTON2: + return MOUSE_BUTTON_XBUTTON2; default: return 0; } @@ -854,19 +854,19 @@ int DisplayServerAndroid::mouse_get_button_state() const { int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) { int godot_button_mask = 0; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { - godot_button_mask |= BUTTON_MASK_LEFT; + godot_button_mask |= MOUSE_BUTTON_MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { - godot_button_mask |= BUTTON_MASK_RIGHT; + godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { - godot_button_mask |= BUTTON_MASK_MIDDLE; + godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { - godot_button_mask |= BUTTON_MASK_XBUTTON1; + godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { - godot_button_mask |= BUTTON_MASK_XBUTTON2; + godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2; } return godot_button_mask; diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 326e513261..f3502b2220 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -201,8 +201,10 @@ static const char *android_perms[] = { nullptr }; -static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable/splash.png"; -static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png"; +static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi/splash.png"; +static const char *LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi-v4/splash.png"; +static const char *SPLASH_BG_COLOR_PATH = "res/drawable-nodpi/splash_bg_color.png"; +static const char *LEGACY_BUILD_SPLASH_BG_COLOR_PATH = "res/drawable-nodpi-v4/splash_bg_color.png"; static const char *SPLASH_CONFIG_PATH = "res://android/build/res/drawable/splash_drawable.xml"; const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?> @@ -210,7 +212,7 @@ const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding=" <item android:drawable="@drawable/splash_bg_color" /> <item> <bitmap - android:gravity="%s" + android:gravity="center" android:filter="%s" android:src="@drawable/splash" /> </item> @@ -1502,6 +1504,21 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { splash_image = Ref<Image>(memnew(Image(boot_splash_png))); } + if (scale_splash) { + Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + int width, height; + if (screen_size.width > screen_size.height) { + // scale horizontally + height = screen_size.height; + width = splash_image->get_width() * screen_size.height / splash_image->get_height(); + } else { + // scale vertically + width = screen_size.width; + height = splash_image->get_height() * screen_size.width / splash_image->get_width(); + } + splash_image->resize(width, height); + } + // Setup the splash bg color bool bg_color_valid; Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid); @@ -1514,8 +1531,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { splash_bg_color_image->create(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format()); splash_bg_color_image->fill(bg_color); - String gravity = scale_splash ? "fill" : "center"; - String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, gravity, bool_to_string(apply_filter)); + String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, bool_to_string(apply_filter)); return processed_splash_config_xml; } @@ -1803,7 +1819,7 @@ public: p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST; } - String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport.apk"); + String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); #define CLEANUP_AND_RETURN(m_err) \ { \ @@ -1820,6 +1836,7 @@ public: List<String> args; int rv; + String output; bool remove_prev = p_preset->get("one_click_deploy/clear_previous_install"); String version_name = p_preset->get("version/name"); @@ -1837,7 +1854,9 @@ public: args.push_back("uninstall"); args.push_back(get_package_name(package_name)); - err = OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + err = OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); } print_line("Installing to device (please wait...): " + devices[p_device].name); @@ -1852,7 +1871,9 @@ public: args.push_back("-r"); args.push_back(tmp_export_path); - err = OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + err = OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); if (err || rv != 0) { EditorNode::add_io_error("Could not install to device."); CLEANUP_AND_RETURN(ERR_CANT_CREATE); @@ -1869,7 +1890,9 @@ public: args.push_back(devices[p_device].id); args.push_back("reverse"); args.push_back("--remove-all"); - OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); if (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) { int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port"); @@ -1880,7 +1903,9 @@ public: args.push_back("tcp:" + itos(dbg_port)); args.push_back("tcp:" + itos(dbg_port)); - OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); print_line("Reverse result: " + itos(rv)); } @@ -1894,7 +1919,9 @@ public: args.push_back("tcp:" + itos(fs_port)); args.push_back("tcp:" + itos(fs_port)); - err = OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + err = OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); print_line("Reverse result2: " + itos(rv)); } } else { @@ -1922,7 +1949,9 @@ public: args.push_back("-n"); args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp"); - err = OS::get_singleton()->execute(adb, args, nullptr, &rv); + output.clear(); + err = OS::get_singleton()->execute(adb, args, &output, &rv, true); + print_verbose(output); if (err || rv != 0) { EditorNode::add_io_error("Could not execute on device."); CLEANUP_AND_RETURN(ERR_CANT_CREATE); @@ -2262,8 +2291,9 @@ public: CharString command_line_argument = command_line_strings[i].utf8(); int base = r_command_line_flags.size(); int length = command_line_argument.length(); - if (length == 0) + if (length == 0) { continue; + } r_command_line_flags.resize(base + 4 + length); encode_uint32(length, &r_command_line_flags.write[base]); copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length); @@ -2318,6 +2348,7 @@ public: return ERR_FILE_CANT_OPEN; } + String output; List<String> args; args.push_back("sign"); args.push_back("--verbose"); @@ -2333,7 +2364,9 @@ public: print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" "))); } int retval; - OS::get_singleton()->execute(apksigner, args, nullptr, &retval); + output.clear(); + OS::get_singleton()->execute(apksigner, args, &output, &retval, true); + print_verbose(output); if (retval) { EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval)); return ERR_CANT_CREATE; @@ -2351,7 +2384,9 @@ public: print_verbose("Verifying signed build using: " + String("\n") + apksigner + " " + join_list(args, String(" "))); } - OS::get_singleton()->execute(apksigner, args, nullptr, &retval); + output.clear(); + OS::get_singleton()->execute(apksigner, args, &output, &retval, true); + print_verbose(output); if (retval) { EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed."); return ERR_CANT_CREATE; @@ -2484,7 +2519,7 @@ public: _clear_assets_directory(); if (!apk_expansion) { print_verbose("Exporting project files.."); - err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, NULL, ignore_so_file); + err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, nullptr, ignore_so_file); if (err != OK) { EditorNode::add_io_error("Could not export project files to gradle project\n"); return err; @@ -2615,10 +2650,11 @@ public: } // This is the start of the Legacy build system print_verbose("Starting legacy build system.."); - if (p_debug) + if (p_debug) { src_apk = p_preset->get("custom_template/debug"); - else + } else { src_apk = p_preset->get("custom_template/release"); + } src_apk = src_apk.strip_edges(); if (src_apk == "") { if (p_debug) { @@ -2655,7 +2691,7 @@ public: FileAccess *dst_f = nullptr; io2.opaque = &dst_f; - String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned.apk"); + String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); #define CLEANUP_AND_RETURN(m_err) \ { \ @@ -2700,12 +2736,12 @@ public: } // Process the splash image - if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->is_empty()) { + if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) { _load_image_data(splash_image, data); } // Process the splash bg color image - if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) { + if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) { _load_image_data(splash_bg_color_image, data); } @@ -2813,11 +2849,11 @@ public: zipOpenNewFileInZip(unaligned_apk, "assets/_cl_", &zipfi, - NULL, + nullptr, 0, - NULL, + nullptr, 0, - NULL, + nullptr, 0, // No compress (little size gain and potentially slower startup) Z_DEFAULT_COMPRESSION); zipWriteInFileInZip(unaligned_apk, command_line_flags.ptr(), command_line_flags.size()); diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 097a2391ee..40b8e90c6f 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut DisplayServer::ScreenOrientation _get_screen_orientation() { String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation"); DisplayServer::ScreenOrientation screen_orientation; - if (orientation_settings == "portrait") + if (orientation_settings == "portrait") { screen_orientation = DisplayServer::SCREEN_PORTRAIT; - else if (orientation_settings == "reverse_landscape") + } else if (orientation_settings == "reverse_landscape") { screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE; - else if (orientation_settings == "reverse_portrait") + } else if (orientation_settings == "reverse_portrait") { screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT; - else if (orientation_settings == "sensor_landscape") + } else if (orientation_settings == "sensor_landscape") { screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE; - else if (orientation_settings == "sensor_portrait") + } else if (orientation_settings == "sensor_portrait") { screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT; - else if (orientation_settings == "sensor") + } else if (orientation_settings == "sensor") { screen_orientation = DisplayServer::SCREEN_SENSOR; - else + } else { screen_orientation = DisplayServer::SCREEN_LANDSCAPE; + } return screen_orientation; } diff --git a/platform/android/java/app/assets/.gitignore b/platform/android/java/app/assets/.gitignore new file mode 100644 index 0000000000..d6b7ef32c8 --- /dev/null +++ b/platform/android/java/app/assets/.gitignore @@ -0,0 +1,2 @@ +* +!.gitignore diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 934c4bf441..f103f22db2 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -77,7 +77,7 @@ android { defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { - ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~" + ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~" } ndk { @@ -106,8 +106,10 @@ android { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' - // Should be uncommented for development purpose within Android Studio - // doNotStrip '**/*.so' + // 'doNotStrip' is enabled for development within Android Studio + if (shouldNotStrip()) { + doNotStrip '**/*.so' + } } signingConfigs { diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 585e517631..ad9a19e2af 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -209,10 +209,19 @@ ext.getReleaseKeyAlias = { -> return keyAlias } +ext.isAndroidStudio = { -> + def sysProps = System.getProperties() + return sysProps != null && sysProps['idea.platform.prefix'] != null +} + ext.shouldZipAlign = { -> String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : "" if (zipAlignFlag == null || zipAlignFlag.isEmpty()) { - zipAlignFlag = "false" + if (isAndroidStudio()) { + zipAlignFlag = "true" + } else { + zipAlignFlag = "false" + } } return Boolean.parseBoolean(zipAlignFlag) } @@ -220,7 +229,15 @@ ext.shouldZipAlign = { -> ext.shouldSign = { -> String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : "" if (signFlag == null || signFlag.isEmpty()) { - signFlag = "false" + if (isAndroidStudio()) { + signFlag = "true" + } else { + signFlag = "false" + } } return Boolean.parseBoolean(signFlag) } + +ext.shouldNotStrip = { -> + return isAndroidStudio() || project.hasProperty("doNotStrip") +} diff --git a/platform/android/java/app/res/drawable/splash.png b/platform/android/java/app/res/drawable-nodpi/splash.png Binary files differindex 7bddd4325a..7bddd4325a 100644 --- a/platform/android/java/app/res/drawable/splash.png +++ b/platform/android/java/app/res/drawable-nodpi/splash.png diff --git a/platform/android/java/app/res/drawable/splash_bg_color.png b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png Binary files differindex 004b6fd508..004b6fd508 100644 --- a/platform/android/java/app/res/drawable/splash_bg_color.png +++ b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index ec02b0fc7a..81570d9d86 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -122,16 +122,17 @@ task zipCustomBuild(type: Zip) { destinationDir(file(binDir)) } -/** - * Master task used to coordinate the tasks defined above to generate the set of Godot templates. - */ -task generateGodotTemplates(type: GradleBuild) { +def templateExcludedBuildTask() { // We exclude these gradle tasks so we can run the scons command manually. + def excludedTasks = [] for (String buildType : supportedTargets) { - startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType) + excludedTasks += ":lib:" + getSconsTaskName(buildType) } + return excludedTasks +} - tasks = [] +def templateBuildTasks() { + def tasks = [] // Only build the apks and aar files for which we have native shared libraries. for (String target : supportedTargets) { @@ -152,6 +153,29 @@ task generateGodotTemplates(type: GradleBuild) { } } + return tasks +} + +/** + * Master task used to coordinate the tasks defined above to generate the set of Godot templates. + */ +task generateGodotTemplates(type: GradleBuild) { + startParameter.excludedTaskNames = templateExcludedBuildTask() + tasks = templateBuildTasks() + + finalizedBy 'zipCustomBuild' +} + +/** + * Generates the same output as generateGodotTemplates but with dev symbols + */ +task generateDevTemplate (type: GradleBuild) { + // add parameter to set symbols to true + startParameter.projectProperties += [doNotStrip: true] + + startParameter.excludedTaskNames = templateExcludedBuildTask() + tasks = templateBuildTasks() + finalizedBy 'zipCustomBuild' } diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties index 2dc069ad2f..6b3b62a9da 100644 --- a/platform/android/java/gradle.properties +++ b/platform/android/java/gradle.properties @@ -12,7 +12,7 @@ android.useAndroidX=true # Specifies the JVM arguments used for the daemon process. # The setting is particularly useful for tweaking memory settings. -org.gradle.jvmargs=-Xmx1536m +org.gradle.jvmargs=-Xmx4536m # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 6fc9a11a08..663ba73d40 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -36,8 +36,10 @@ android { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' - // Should be uncommented for development purpose within Android Studio - // doNotStrip '**/*.so' + // 'doNotStrip' is enabled for development within Android Studio + if (shouldNotStrip()) { + doNotStrip '**/*.so' + } } sourceSets { diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index b966cda846..1ed16e04ca 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -34,6 +34,7 @@ import android.content.Intent; import android.os.Bundle; import android.view.KeyEvent; +import androidx.annotation.CallSuper; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.fragment.app.FragmentActivity; @@ -62,10 +63,27 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God @Override public void onNewIntent(Intent intent) { + super.onNewIntent(intent); if (godotFragment != null) { godotFragment.onNewIntent(intent); - } else { - super.onNewIntent(intent); + } + } + + @CallSuper + @Override + public void onActivityResult(int requestCode, int resultCode, Intent data) { + super.onActivityResult(requestCode, resultCode, data); + if (godotFragment != null) { + godotFragment.onActivityResult(requestCode, resultCode, data); + } + } + + @CallSuper + @Override + public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { + super.onRequestPermissionsResult(requestCode, permissions, grantResults); + if (godotFragment != null) { + godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults); } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 6da47bb0fe..0c16214c8a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -195,8 +195,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC godotHost = null; } + @CallSuper @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { + super.onActivityResult(requestCode, resultCode, data); if (result_callback != null) { result_callback.callback(requestCode, resultCode, data); result_callback = null; @@ -207,8 +209,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } } + @CallSuper @Override public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { + super.onRequestPermissionsResult(requestCode, permissions, grantResults); for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onMainRequestPermissionsResult(requestCode, permissions, grantResults); } @@ -264,7 +268,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC GodotLib.setup(command_line); - final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name"); + final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name"); if (videoDriver.equals("Vulkan")) { mRenderView = new GodotVulkanRenderView(activity, this); } else { diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle index 66077060ea..158bb2b98e 100644 --- a/platform/android/java/nativeSrcsConfigs/build.gradle +++ b/platform/android/java/nativeSrcsConfigs/build.gradle @@ -20,9 +20,6 @@ android { packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' - - // Should be uncommented for development purpose within Android Studio - // doNotStrip '**/*.so' } sourceSets { diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index ab03599dc3..f49b0e843a 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -38,6 +38,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, return false; JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, false); MethodInfo *method = nullptr; for (List<MethodInfo>::Element *E = M->get().front(); E; E = E->next()) { @@ -965,6 +966,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { return class_cache[p_class]; JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, Ref<JavaClass>()); jclass bclass = env->FindClass(p_class.utf8().get_data()); ERR_FAIL_COND_V(!bclass, Ref<JavaClass>()); @@ -1149,6 +1151,7 @@ JavaClassWrapper::JavaClassWrapper(jobject p_activity) { singleton = this; JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); jclass activityClass = env->FindClass("android/app/Activity"); jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;"); diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 41201db32b..ec3b6f8ac0 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -73,6 +73,7 @@ jobject GodotIOJavaWrapper::get_instance() { Error GodotIOJavaWrapper::open_uri(const String &p_uri) { if (_open_URI) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE); jstring jStr = env->NewStringUTF(p_uri.utf8().get_data()); return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK; } else { @@ -83,6 +84,7 @@ Error GodotIOJavaWrapper::open_uri(const String &p_uri) { String GodotIOJavaWrapper::get_user_data_dir() { if (_get_data_dir) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir); return jstring_to_string(s, env); } else { @@ -93,6 +95,7 @@ String GodotIOJavaWrapper::get_user_data_dir() { String GodotIOJavaWrapper::get_locale() { if (_get_locale) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale); return jstring_to_string(s, env); } else { @@ -103,6 +106,7 @@ String GodotIOJavaWrapper::get_locale() { String GodotIOJavaWrapper::get_model() { if (_get_model) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model); return jstring_to_string(s, env); } else { @@ -113,6 +117,7 @@ String GodotIOJavaWrapper::get_model() { int GodotIOJavaWrapper::get_screen_dpi() { if (_get_screen_DPI) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, 160); return env->CallIntMethod(godot_io_instance, _get_screen_DPI); } else { return 160; @@ -122,6 +127,7 @@ int GodotIOJavaWrapper::get_screen_dpi() { void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { if (_screen_get_usable_rect) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect); ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4); jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE); @@ -135,6 +141,7 @@ void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { String GodotIOJavaWrapper::get_unique_id() { if (_get_unique_id) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id); return jstring_to_string(s, env); } else { @@ -149,6 +156,7 @@ bool GodotIOJavaWrapper::has_vk() { void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) { if (_show_keyboard) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); jstring jStr = env->NewStringUTF(p_existing.utf8().get_data()); env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end); } @@ -157,6 +165,7 @@ void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int void GodotIOJavaWrapper::hide_vk() { if (_hide_keyboard) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); env->CallVoidMethod(godot_io_instance, _hide_keyboard); } } @@ -164,6 +173,7 @@ void GodotIOJavaWrapper::hide_vk() { void GodotIOJavaWrapper::set_screen_orientation(int p_orient) { if (_set_screen_orientation) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient); } } @@ -171,6 +181,7 @@ void GodotIOJavaWrapper::set_screen_orientation(int p_orient) { int GodotIOJavaWrapper::get_screen_orientation() { if (_get_screen_orientation) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, 0); return env->CallIntMethod(godot_io_instance, _get_screen_orientation); } else { return 0; @@ -180,6 +191,7 @@ int GodotIOJavaWrapper::get_screen_orientation() { String GodotIOJavaWrapper::get_system_dir(int p_dir) { if (_get_system_dir) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String(".")); jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir); return jstring_to_string(s, env); } else { diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index 5b638300ef..6b5e44f371 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -34,6 +34,7 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); _godot_view = env->NewGlobalRef(godot_view); @@ -48,6 +49,8 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) { void GodotJavaViewWrapper::request_pointer_capture() { if (_request_pointer_capture != 0) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->CallVoidMethod(_godot_view, _request_pointer_capture); } } @@ -55,12 +58,16 @@ void GodotJavaViewWrapper::request_pointer_capture() { void GodotJavaViewWrapper::release_pointer_capture() { if (_request_pointer_capture != 0) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->CallVoidMethod(_godot_view, _release_pointer_capture); } } GodotJavaViewWrapper::~GodotJavaViewWrapper() { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->DeleteGlobalRef(_godot_view); env->DeleteGlobalRef(_cls); } diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index 548c278292..bfb4369fb8 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -34,6 +34,8 @@ #include <android/log.h> #include <jni.h> +#include "string_android.h" + // Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++ class GodotJavaViewWrapper { private: diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index ff1bbec40d..bfd93345f3 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -94,6 +94,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl if (p_env == nullptr) p_env = get_jni_env(); + ERR_FAIL_COND_V(p_env == nullptr, nullptr); + jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class); return p_env->GetStaticObjectField(godot_class, fid); } else { @@ -104,6 +106,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl jobject GodotJavaWrapper::get_class_loader() { if (_get_class_loader) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, nullptr); + return env->CallObjectMethod(activity, _get_class_loader); } else { return nullptr; @@ -115,6 +119,8 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() { return _godot_view; } JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, nullptr); + jmethodID godot_view_getter = env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;"); _godot_view = new GodotJavaViewWrapper(env->CallObjectMethod(godot_instance, godot_view_getter)); return _godot_view; @@ -124,6 +130,7 @@ void GodotJavaWrapper::on_video_init(JNIEnv *p_env) { if (_on_video_init) { if (p_env == nullptr) p_env = get_jni_env(); + ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _on_video_init); } @@ -143,6 +150,7 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) { if (p_env == nullptr) { p_env = get_jni_env(); } + ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started); } } @@ -151,6 +159,7 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) { if (_restart) { if (p_env == nullptr) p_env = get_jni_env(); + ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _restart); } @@ -160,6 +169,7 @@ void GodotJavaWrapper::force_quit(JNIEnv *p_env) { if (_finish) { if (p_env == nullptr) p_env = get_jni_env(); + ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _finish); } @@ -168,6 +178,8 @@ void GodotJavaWrapper::force_quit(JNIEnv *p_env) { void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) { if (_set_keep_screen_on) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled); } } @@ -175,6 +187,8 @@ void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) { void GodotJavaWrapper::alert(const String &p_message, const String &p_title) { if (_alert) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data()); jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data()); env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle); @@ -183,6 +197,8 @@ void GodotJavaWrapper::alert(const String &p_message, const String &p_title) { int GodotJavaWrapper::get_gles_version_code() { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, 0); + if (_get_GLES_version_code) { return env->CallIntMethod(godot_instance, _get_GLES_version_code); } @@ -197,6 +213,8 @@ bool GodotJavaWrapper::has_get_clipboard() { String GodotJavaWrapper::get_clipboard() { if (_get_clipboard) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); + jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard); return jstring_to_string(s, env); } else { @@ -207,6 +225,8 @@ String GodotJavaWrapper::get_clipboard() { String GodotJavaWrapper::get_input_fallback_mapping() { if (_get_input_fallback_mapping) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); + jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping); return jstring_to_string(fallback_mapping, env); } else { @@ -221,6 +241,8 @@ bool GodotJavaWrapper::has_set_clipboard() { void GodotJavaWrapper::set_clipboard(const String &p_text) { if (_set_clipboard) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + jstring jStr = env->NewStringUTF(p_text.utf8().get_data()); env->CallVoidMethod(godot_instance, _set_clipboard, jStr); } @@ -229,6 +251,8 @@ void GodotJavaWrapper::set_clipboard(const String &p_text) { bool GodotJavaWrapper::request_permission(const String &p_name) { if (_request_permission) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, false); + jstring jStrName = env->NewStringUTF(p_name.utf8().get_data()); return env->CallBooleanMethod(godot_instance, _request_permission, jStrName); } else { @@ -239,6 +263,8 @@ bool GodotJavaWrapper::request_permission(const String &p_name) { bool GodotJavaWrapper::request_permissions() { if (_request_permissions) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, false); + return env->CallBooleanMethod(godot_instance, _request_permissions); } else { return false; @@ -249,6 +275,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const { Vector<String> permissions_list; if (_get_granted_permissions) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, permissions_list); + jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions); jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object); @@ -267,6 +295,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const { void GodotJavaWrapper::init_input_devices() { if (_init_input_devices) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->CallVoidMethod(godot_instance, _init_input_devices); } } @@ -274,6 +304,8 @@ void GodotJavaWrapper::init_input_devices() { jobject GodotJavaWrapper::get_surface() { if (_get_surface) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, nullptr); + return env->CallObjectMethod(godot_instance, _get_surface); } else { return nullptr; @@ -283,6 +315,8 @@ jobject GodotJavaWrapper::get_surface() { bool GodotJavaWrapper::is_activity_resumed() { if (_is_activity_resumed) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, false); + return env->CallBooleanMethod(godot_instance, _is_activity_resumed); } else { return false; @@ -292,6 +326,8 @@ bool GodotJavaWrapper::is_activity_resumed() { void GodotJavaWrapper::vibrate(int p_duration_ms) { if (_vibrate) { JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms); } } diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index afcc7294f2..ba379c8d43 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -30,17 +30,34 @@ #include "thread_jandroid.h" +#include <android/log.h> + #include "core/os/thread.h" static JavaVM *java_vm = nullptr; static thread_local JNIEnv *env = nullptr; +// The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback +// Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching +// could cause issues on app termination. +// +// We should be making sure that any thread started calls a nice cleanup function when it's done, +// especially now that we use many more threads. + static void init_thread() { + if (env) { + // thread never detached! just keep using... + return; + } + java_vm->AttachCurrentThread(&env, nullptr); } static void term_thread() { java_vm->DetachCurrentThread(); + + // this is no longer valid, must called init_thread to re-establish + env = nullptr; } void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) { @@ -50,9 +67,17 @@ void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) { } void setup_android_thread() { - init_thread(); + if (!env) { + // !BAS! see remarks above + init_thread(); + } } JNIEnv *get_jni_env() { + if (!env) { + // !BAS! see remarks above + init_thread(); + } + return env; } diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 17796beb6f..cf358e0878 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -54,7 +54,7 @@ def configure(env): if env["optimize"] == "speed": # optimize for speed (default) env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"]) env.Append(LINKFLAGS=["-O2"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) env.Append(LINKFLAGS=["-Os"]) diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index 887297848e..468fa2928a 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -39,6 +39,7 @@ #import <CoreMotion/CoreMotion.h> static const int max_touches = 8; +static const float earth_gravity = 9.80665; @interface GodotView () { UITouch *godot_touches[max_touches]; @@ -402,10 +403,19 @@ static const int max_touches = 8; // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc // Apple splits our accelerometer date into a gravity and user movement - // component. We add them back together + // component. We add them back together. CMAcceleration gravity = self.motionManager.deviceMotion.gravity; CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration; + // To be consistent with Android we convert the unit of measurement from g (Earth's gravity) + // to m/s^2. + gravity.x *= earth_gravity; + gravity.y *= earth_gravity; + gravity.z *= earth_gravity; + acceleration.x *= earth_gravity; + acceleration.y *= earth_gravity; + acceleration.z *= earth_gravity; + ///@TODO We don't seem to be getting data here, is my device broken or /// is this code incorrect? CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field; diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm index a0f0eee5d3..45842b38aa 100644 --- a/platform/iphone/joypad_iphone.mm +++ b/platform/iphone/joypad_iphone.mm @@ -287,7 +287,7 @@ void JoypadIPhone::start_processing() { gamepad.dpad.right.isPressed); }; - Input::JoyAxis jx; + Input::JoyAxisValue jx; jx.min = -1; if (element == gamepad.leftThumbstick) { jx.value = gamepad.leftThumbstick.xAxis.value; diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h index f4e30c8349..e2546e733c 100644 --- a/platform/iphone/plugin/godot_plugin_config.h +++ b/platform/iphone/plugin/godot_plugin_config.h @@ -218,8 +218,9 @@ static inline uint64_t get_plugin_modification_time(const PluginConfigIOS &plugi } else { String file_path = plugin_config.binary.get_base_dir(); String file_name = plugin_config.binary.get_basename().get_file(); - String release_file_name = file_path.plus_file(file_name + ".release.a"); - String debug_file_name = file_path.plus_file(file_name + ".debug.a"); + String plugin_extension = plugin_config.binary.get_extension(); + String release_file_name = file_path.plus_file(file_name + ".release." + plugin_extension); + String debug_file_name = file_path.plus_file(file_name + ".debug." + plugin_extension); last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name)); last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name)); diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index e80ef374ec..ac8d8de7e0 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -64,21 +64,21 @@ def configure(env): sys.exit(255) ## Build type - if env["target"] == "release": + if env["target"].startswith("release"): # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly # decreases download time. # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about # 100 KiB over -Os, which does not justify the negative impact on # run-time performance. - env.Append(CCFLAGS=["-Os"]) - env.Append(LINKFLAGS=["-Os"]) - elif env["target"] == "release_debug": - env.Append(CCFLAGS=["-Os"]) - env.Append(LINKFLAGS=["-Os"]) - env.Append(CPPDEFINES=["DEBUG_ENABLED"]) - # Retain function names for backtraces at the cost of file size. - env.Append(LINKFLAGS=["--profiling-funcs"]) + if env["optimize"] != "none": + env.Append(CCFLAGS=["-Os"]) + env.Append(LINKFLAGS=["-Os"]) + + if env["target"] == "release_debug": + env.Append(CPPDEFINES=["DEBUG_ENABLED"]) + # Retain function names for backtraces at the cost of file size. + env.Append(LINKFLAGS=["--profiling-funcs"]) else: # "debug" env.Append(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(CCFLAGS=["-O1", "-g"]) diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index e2c0a3d763..fa6f5c1e9e 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -189,19 +189,19 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E switch (p_event->button) { case DOM_BUTTON_LEFT: - ev->set_button_index(BUTTON_LEFT); + ev->set_button_index(MOUSE_BUTTON_LEFT); break; case DOM_BUTTON_MIDDLE: - ev->set_button_index(BUTTON_MIDDLE); + ev->set_button_index(MOUSE_BUTTON_MIDDLE); break; case DOM_BUTTON_RIGHT: - ev->set_button_index(BUTTON_RIGHT); + ev->set_button_index(MOUSE_BUTTON_RIGHT); break; case DOM_BUTTON_XBUTTON1: - ev->set_button_index(BUTTON_XBUTTON1); + ev->set_button_index(MOUSE_BUTTON_XBUTTON1); break; case DOM_BUTTON_XBUTTON2: - ev->set_button_index(BUTTON_XBUTTON2); + ev->set_button_index(MOUSE_BUTTON_XBUTTON2); break; default: return false; @@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -461,13 +461,13 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_metakey(input->is_key_pressed(KEY_META)); if (p_event->deltaY < 0) - ev->set_button_index(BUTTON_WHEEL_UP); + ev->set_button_index(MOUSE_BUTTON_WHEEL_UP); else if (p_event->deltaY > 0) - ev->set_button_index(BUTTON_WHEEL_DOWN); + ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); else if (p_event->deltaX > 0) - ev->set_button_index(BUTTON_WHEEL_LEFT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); else if (p_event->deltaX < 0) - ev->set_button_index(BUTTON_WHEEL_RIGHT); + ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); else return false; @@ -601,7 +601,7 @@ void DisplayServerJavaScript::process_joypads() { // Buttons 6 and 7 in the standard mapping need to be // axis to be handled as JOY_AXIS_TRIGGER by Godot. if (s_standard && (b == 6 || b == 7)) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = 0; joy_axis.value = value; int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; @@ -611,7 +611,7 @@ void DisplayServerJavaScript::process_joypads() { } } for (int a = 0; a < s_axes_num; a++) { - Input::JoyAxis joy_axis; + Input::JoyAxisValue joy_axis; joy_axis.min = -1; joy_axis.value = s_axes[a]; input->joy_axis(idx, a, joy_axis); diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index 04fbba8a41..b3b15a1574 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -21,7 +21,11 @@ def get_build_version(): name = "custom_build" if os.getenv("BUILD_NAME") != None: name = os.getenv("BUILD_NAME") - return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name) + v = "%d.%d" % (version.major, version.minor) + if version.patch > 0: + v += ".%d" % version.patch + v += ".%s.%s" % (version.status, name) + return v def create_engine_file(env, target, source, externs): diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 1e89e144cc..3f04bedea2 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -550,7 +550,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese if (f) { file_sizes[pck_path.get_file()] = (uint64_t)f->get_len(); memdelete(f); - f = NULL; + f = nullptr; } _fix_html(html, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects, file_sizes); f = FileAccess::open(p_path, FileAccess::WRITE); diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 4448a35670..8927a83cb3 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit(); extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); +extern int godot_js_display_has_webgl(int p_version); // Display clipboard extern int godot_js_display_clipboard_set(const char *p_text); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 19a0552c8c..17a8df9e29 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -101,19 +101,23 @@ const Engine = (function () { } const me = this; function doInit(promise) { - return promise.then(function (response) { - return Godot(me.config.getModuleConfig(loadPath, response.clone())); - }).then(function (module) { - const paths = me.config.persistentPaths; - return module['initFS'](paths).then(function (err) { - return Promise.resolve(module); + // Care! Promise chaining is bogus with old emscripten versions. + // This caused a regression with the Mono build (which uses an older emscripten version). + // Make sure to test that when refactoring. + return new Promise(function (resolve, reject) { + promise.then(function (response) { + const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] }); + Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) { + const paths = me.config.persistentPaths; + module['initFS'](paths).then(function (err) { + me.rtenv = module; + if (me.config.unloadAfterInit) { + Engine.unload(); + } + resolve(); + }); + }); }); - }).then(function (module) { - me.rtenv = module; - if (me.config.unloadAfterInit) { - Engine.unload(); - } - return Promise.resolve(); }); } preloader.setProgressFunc(this.config.onProgress); diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js index 3535fdb361..564c68d264 100644 --- a/platform/javascript/js/engine/preloader.js +++ b/platform/javascript/js/engine/preloader.js @@ -1,22 +1,5 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars function getTrackedResponse(response, load_status) { - let clen = 0; - let compressed = false; - response.headers.forEach(function (value, header) { - const h = header.toLowerCase().trim(); - // We can't accurately compute compressed stream length. - if (h === 'content-encoding') { - compressed = true; - } else if (h === 'content-length') { - const length = parseInt(value, 10); - if (!Number.isNaN(length) && length > 0) { - clen = length; - } - } - }); - if (!compressed && clen) { - load_status.total = clen; - } function onloadprogress(reader, controller) { return reader.read().then(function (result) { if (load_status.done) { diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 99aa4793d9..91cab5eacc 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -719,6 +719,17 @@ const GodotDisplay = { GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); }, + godot_js_display_has_webgl__sig: 'ii', + godot_js_display_has_webgl: function (p_version) { + if (p_version !== 1 && p_version !== 2) { + return false; + } + try { + return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl'); + } catch (e) { /* Not available */ } + return false; + }, + /* * Canvas */ @@ -858,7 +869,7 @@ const GodotDisplay = { const notif = [p_enter, p_exit, p_in, p_out]; ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { GodotDisplayListeners.add(canvas, evt_name, function () { - func.bind(null, notif[idx]); + func(notif[idx]); }, true); }); }, diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js index 4ae6a23593..de5ae2b1ae 100644 --- a/platform/javascript/js/libs/library_godot_fetch.js +++ b/platform/javascript/js/libs/library_godot_fetch.js @@ -49,25 +49,14 @@ const GodotFetch = { if (!obj) { return; } - let size = -1; - let compressed = false; let chunked = false; response.headers.forEach(function (value, header) { const v = value.toLowerCase().trim(); const h = header.toLowerCase().trim(); - if (h === 'content-encoding') { - compressed = true; - size = -1; - } else if (h === 'content-length') { - const len = Number.parseInt(value, 10); - if (!Number.isNaN(len) && !compressed) { - size = len; - } - } else if (h === 'transfer-encoding' && v === 'chunked') { + if (h === 'transfer-encoding' && v === 'chunked') { chunked = true; } }); - obj.bodySize = size; obj.status = response.status; obj.response = response; obj.reader = response.body.getReader(); diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 09d185ae2b..646ae4d457 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -67,10 +67,10 @@ def get_opts(): BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True), BoolVariable("use_coverage", "Test Godot coverage", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), - BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), - BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), - BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), - BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False), + BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), + BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False), + BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), + BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False), BoolVariable("pulseaudio", "Detect and use PulseAudio", True), BoolVariable("udev", "Use udev for gamepad connection callbacks", True), BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), @@ -90,7 +90,7 @@ def configure(env): if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O3"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os"]) if env["debug_symbols"]: @@ -99,7 +99,7 @@ def configure(env): elif env["target"] == "release_debug": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O2"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) @@ -147,11 +147,23 @@ def configure(env): env.extra_suffix += "s" if env["use_ubsan"]: - env.Append(CCFLAGS=["-fsanitize=undefined"]) + env.Append( + CCFLAGS=[ + "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin" + ] + ) env.Append(LINKFLAGS=["-fsanitize=undefined"]) + if env["use_llvm"]: + env.Append( + CCFLAGS=[ + "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change" + ] + ) + else: + env.Append(CCFLAGS=["-fsanitize=bounds-strict"]) if env["use_asan"]: - env.Append(CCFLAGS=["-fsanitize=address"]) + env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"]) env.Append(LINKFLAGS=["-fsanitize=address"]) if env["use_lsan"]: @@ -162,8 +174,10 @@ def configure(env): env.Append(CCFLAGS=["-fsanitize=thread"]) env.Append(LINKFLAGS=["-fsanitize=thread"]) - if env["use_msan"]: + if env["use_msan"] and env["use_llvm"]: env.Append(CCFLAGS=["-fsanitize=memory"]) + env.Append(CCFLAGS=["-fsanitize-memory-track-origins"]) + env.Append(CCFLAGS=["-fsanitize-recover=memory"]) env.Append(LINKFLAGS=["-fsanitize=memory"]) if env["use_lto"]: diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 3bc859e17d..8dc1b41702 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -1917,7 +1917,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape Rect2i atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -1940,7 +1940,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -2012,7 +2012,7 @@ int DisplayServerX11::keyboard_get_layout_count() const { XkbGetNames(x11_display, XkbSymbolsNameMask, kbd); const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2046,7 +2046,7 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const { int _group_count = 0; const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2085,7 +2085,7 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const { int _group_count = 0; const Atom *groups = kbd->names->groups; - if (kbd->ctrls != NULL) { + if (kbd->ctrls != nullptr) { _group_count = kbd->ctrls->num_groups; } else { while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) { @@ -2684,7 +2684,7 @@ bool DisplayServerX11::_wait_for_events() const { tv.tv_sec = 1; // Wait for next event or timeout. - int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv); + int num_ready_fds = select(x11_fd + 1, &in_fds, nullptr, nullptr, &tv); if (num_ready_fds > 0) { // Event received. @@ -3298,7 +3298,7 @@ void DisplayServerX11::process_events() { if (xi.pressure_supported) { mm->set_pressure(xi.pressure); } else { - mm->set_pressure((mouse_get_button_state() & (1 << (BUTTON_LEFT - 1))) ? 1.0f : 0.0f); + mm->set_pressure((mouse_get_button_state() & (1 << (MOUSE_BUTTON_LEFT - 1))) ? 1.0f : 0.0f); } mm->set_tilt(xi.tilt); diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 471259e50f..e8f4352dff 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -62,7 +62,7 @@ void JoypadLinux::Joypad::reset() { dpad = 0; fd = -1; - Input::JoyAxis jx; + Input::JoyAxisValue jx; jx.min = -1; jx.value = 0.0f; for (int i = 0; i < MAX_ABS; i++) { @@ -178,17 +178,18 @@ void JoypadLinux::monitor_joypads(udev *p_udev) { select() ensured that this will not block. */ dev = udev_monitor_receive_device(mon); - if (dev && udev_device_get_devnode(dev) != 0) { + if (dev && udev_device_get_devnode(dev) != nullptr) { MutexLock lock(joy_mutex); String action = udev_device_get_action(dev); const char *devnode = udev_device_get_devnode(dev); if (devnode) { String devnode_str = devnode; if (devnode_str.find(ignore_str) == -1) { - if (action == "add") + if (action == "add") { open_joypad(devnode); - else if (String(action) == "remove") + } else if (String(action) == "remove") { close_joypad(get_joy_from_path(devnode)); + } } } @@ -212,7 +213,7 @@ void JoypadLinux::monitor_joypads() { struct dirent *current; char fname[64]; - while ((current = readdir(input_directory)) != NULL) { + while ((current = readdir(input_directory)) != nullptr) { if (strncmp(current->d_name, "event", 5) != 0) { continue; } @@ -428,10 +429,10 @@ void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp) { joy.ff_effect_timestamp = p_timestamp; } -Input::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const { +Input::JoyAxisValue JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const { int min = p_abs->minimum; int max = p_abs->maximum; - Input::JoyAxis jx; + Input::JoyAxisValue jx; if (min < 0) { jx.min = -1; @@ -513,7 +514,7 @@ void JoypadLinux::process_joypads() { return; } if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) { - Input::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value); + Input::JoyAxisValue value = axis_correct(joy->abs_info[ev.code], ev.value); joy->curr_axis[joy->abs_map[ev.code]] = value; } break; diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h index b0d0db047b..177d7a51ce 100644 --- a/platform/linuxbsd/joypad_linux.h +++ b/platform/linuxbsd/joypad_linux.h @@ -53,7 +53,7 @@ private: }; struct Joypad { - Input::JoyAxis curr_axis[MAX_ABS]; + Input::JoyAxisValue curr_axis[MAX_ABS]; int key_map[MAX_KEY]; int abs_map[MAX_ABS]; int dpad = 0; @@ -97,7 +97,7 @@ private: void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_stop(int p_id, uint64_t p_timestamp); - Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const; + Input::JoyAxisValue axis_correct(const input_absinfo *p_abs, int p_value) const; }; #endif diff --git a/platform/osx/detect.py b/platform/osx/detect.py index c39a4426be..317e79d0ea 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -34,9 +34,8 @@ def get_opts(): BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), - BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), - BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), - BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), + BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), + BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), ] @@ -50,7 +49,7 @@ def configure(env): if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"]) if env["arch"] != "arm64": env.Prepend(CCFLAGS=["-msse2"]) @@ -61,7 +60,7 @@ def configure(env): elif env["target"] == "release_debug": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O2"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) if env["debug_symbols"]: @@ -132,21 +131,22 @@ def configure(env): env["AS"] = basecmd + "as" env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define - if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]: + if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]: env.extra_suffix += "s" if env["use_ubsan"]: - env.Append(CCFLAGS=["-fsanitize=undefined"]) + env.Append( + CCFLAGS=[ + "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin" + ] + ) env.Append(LINKFLAGS=["-fsanitize=undefined"]) + env.Append(CCFLAGS=["-fsanitize=nullability-return,nullability-arg,function,nullability-assign"]) if env["use_asan"]: - env.Append(CCFLAGS=["-fsanitize=address"]) + env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"]) env.Append(LINKFLAGS=["-fsanitize=address"]) - if env["use_lsan"]: - env.Append(CCFLAGS=["-fsanitize=leak"]) - env.Append(LINKFLAGS=["-fsanitize=leak"]) - if env["use_tsan"]: env.Append(CCFLAGS=["-fsanitize=thread"]) env.Append(LINKFLAGS=["-fsanitize=thread"]) diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index ed7d89009f..6b838b6d14 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -829,7 +829,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i mb->set_position(pos); mb->set_global_position(pos); mb->set_button_mask(DS_OSX->last_button_state); - if (index == BUTTON_LEFT && pressed) { + if (index == MOUSE_BUTTON_LEFT && pressed) { mb->set_doubleclick([event clickCount] == 2); } @@ -842,10 +842,10 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i if (([event modifierFlags] & NSEventModifierFlagControl)) { wd.mouse_down_control = true; - _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true); } else { wd.mouse_down_control = false; - _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, true); } } @@ -858,9 +858,9 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id]; if (wd.mouse_down_control) { - _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false); } else { - _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, false); } } @@ -946,7 +946,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i } - (void)rightMouseDown:(NSEvent *)event { - _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true); } - (void)rightMouseDragged:(NSEvent *)event { @@ -954,16 +954,16 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i } - (void)rightMouseUp:(NSEvent *)event { - _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false); } - (void)otherMouseDown:(NSEvent *)event { if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, true); } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, true); } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, true); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, true); } else { return; } @@ -975,11 +975,11 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i - (void)otherMouseUp:(NSEvent *)event { if ((int)[event buttonNumber] == 2) { - _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, false); } else if ((int)[event buttonNumber] == 3) { - _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, false); } else if ((int)[event buttonNumber] == 4) { - _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, false); + _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, false); } else { return; } @@ -1558,10 +1558,10 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]); } else { if (fabs(deltaX)) { - sendScrollEvent(window_id, 0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); + sendScrollEvent(window_id, 0 > deltaX ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); } if (fabs(deltaY)) { - sendScrollEvent(window_id, 0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); + sendScrollEvent(window_id, 0 < deltaY ? MOUSE_BUTTON_WHEEL_UP : MOUSE_BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); } } } @@ -3117,7 +3117,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -3140,7 +3140,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index f31d8b9b81..aca9471849 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -155,10 +155,11 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), "")); #ifdef OSX_ENABLED - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false)); @@ -486,10 +487,18 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese } args.push_back("-s"); - args.push_back(p_preset->get("codesign/identity")); + if (p_preset->get("codesign/identity") == "") { + args.push_back("-"); + } else { + args.push_back(p_preset->get("codesign/identity")); + } args.push_back("-v"); /* provide some more feedback */ + if (p_preset->get("codesign/replace_existing_signature")) { + args.push_back("-f"); + } + args.push_back(p_path); String str; @@ -1055,12 +1064,6 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset } bool sign_enabled = p_preset->get("codesign/enable"); - if (sign_enabled) { - if (p_preset->get("codesign/identity") == "") { - err += TTR("Codesign: identity not specified.") + "\n"; - valid = false; - } - } bool noto_enabled = p_preset->get("notarization/enable"); if (noto_enabled) { if (!sign_enabled) { diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index 0b6a0e20a6..b12526915f 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -433,8 +433,8 @@ void JoypadOSX::poll_joypads() const { } } -static const Input::JoyAxis axis_correct(int p_value, int p_min, int p_max) { - Input::JoyAxis jx; +static const Input::JoyAxisValue axis_correct(int p_value, int p_min, int p_max) { + Input::JoyAxisValue jx; if (p_min < 0) { jx.min = -1; if (p_value < 0) { diff --git a/platform/server/detect.py b/platform/server/detect.py index c799ce03e1..478bcad212 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -35,11 +35,11 @@ def get_opts(): BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True), BoolVariable("use_coverage", "Test Godot coverage", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), - BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), - BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), - BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), + BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), + BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False), + BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), + BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False), BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), - BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False), ] @@ -56,7 +56,7 @@ def configure(env): if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O3"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os"]) if env["debug_symbols"]: @@ -65,7 +65,7 @@ def configure(env): elif env["target"] == "release_debug": if env["optimize"] == "speed": # optimize for speed (default) env.Prepend(CCFLAGS=["-O2"]) - else: # optimize for size + elif env["optimize"] == "size": # optimize for size env.Prepend(CCFLAGS=["-Os"]) env.Prepend(CPPDEFINES=["DEBUG_ENABLED"]) @@ -104,11 +104,23 @@ def configure(env): env.extra_suffix += "s" if env["use_ubsan"]: - env.Append(CCFLAGS=["-fsanitize=undefined"]) + env.Append( + CCFLAGS=[ + "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin" + ] + ) env.Append(LINKFLAGS=["-fsanitize=undefined"]) + if env["use_llvm"]: + env.Append( + CCFLAGS=[ + "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change" + ] + ) + else: + env.Append(CCFLAGS=["-fsanitize=bounds-strict"]) if env["use_asan"]: - env.Append(CCFLAGS=["-fsanitize=address"]) + env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"]) env.Append(LINKFLAGS=["-fsanitize=address"]) if env["use_lsan"]: @@ -119,8 +131,10 @@ def configure(env): env.Append(CCFLAGS=["-fsanitize=thread"]) env.Append(LINKFLAGS=["-fsanitize=thread"]) - if env["use_msan"]: + if env["use_msan"] and env["use_llvm"]: env.Append(CCFLAGS=["-fsanitize=memory"]) + env.Append(CCFLAGS=["-fsanitize-memory-track-origins"]) + env.Append(CCFLAGS=["-fsanitize-recover=memory"]) env.Append(LINKFLAGS=["-fsanitize=memory"]) if env["use_lto"]: diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index dc4238bdd4..b7e4361831 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -149,28 +149,28 @@ static int _get_button(Windows::UI::Input::PointerPoint ^ pt) { using namespace Windows::UI::Input; #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP - return BUTTON_LEFT; + return MOUSE_BUTTON_LEFT; #else switch (pt->Properties->PointerUpdateKind) { case PointerUpdateKind::LeftButtonPressed: case PointerUpdateKind::LeftButtonReleased: - return BUTTON_LEFT; + return MOUSE_BUTTON_LEFT; case PointerUpdateKind::RightButtonPressed: case PointerUpdateKind::RightButtonReleased: - return BUTTON_RIGHT; + return MOUSE_BUTTON_RIGHT; case PointerUpdateKind::MiddleButtonPressed: case PointerUpdateKind::MiddleButtonReleased: - return BUTTON_MIDDLE; + return MOUSE_BUTTON_MIDDLE; case PointerUpdateKind::XButton1Pressed: case PointerUpdateKind::XButton1Released: - return BUTTON_WHEEL_UP; + return MOUSE_BUTTON_WHEEL_UP; case PointerUpdateKind::XButton2Pressed: case PointerUpdateKind::XButton2Released: - return BUTTON_WHEEL_DOWN; + return MOUSE_BUTTON_WHEEL_DOWN; default: break; @@ -265,9 +265,9 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor if (p_is_wheel) { if (point->Properties->MouseWheelDelta > 0) { - mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP); + mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_UP); } else if (point->Properties->MouseWheelDelta < 0) { - mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN); + mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_LEFT : MOUSE_BUTTON_WHEEL_DOWN); } } diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index fda8fdec66..28922a4f59 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -54,16 +54,19 @@ def configure(env): ## Build type if env["target"] == "release": - env.Append(CCFLAGS=["/O2", "/GL"]) env.Append(CCFLAGS=["/MD"]) - env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"]) + env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) + if env["optimize"] != "none": + env.Append(CCFLAGS=["/O2", "/GL"]) + env.Append(LINKFLAGS=["/LTCG"]) elif env["target"] == "release_debug": - env.Append(CCFLAGS=["/O2", "/Zi"]) env.Append(CCFLAGS=["/MD"]) - env.Append(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"]) + env.Append(CPPDEFINES=["DEBUG_ENABLED"]) + if env["optimize"] != "none": + env.Append(CCFLAGS=["/O2", "/Zi"]) elif env["target"] == "debug": env.Append(CCFLAGS=["/Zi"]) diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 1aad2bfa1a..2a0bc78440 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -855,33 +855,33 @@ class EditorExportPlatformUWP : public EditorExportPlatform { Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) { Vector<uint8_t> data; - StreamTexture2D *image = nullptr; + StreamTexture2D *texture = nullptr; if (p_path.find("StoreLogo") != -1) { - image = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo"))); + texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo"))); } else if (p_path.find("Square44x44Logo") != -1) { - image = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo"))); + texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo"))); } else if (p_path.find("Square71x71Logo") != -1) { - image = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo"))); + texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo"))); } else if (p_path.find("Square150x150Logo") != -1) { - image = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo"))); + texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo"))); } else if (p_path.find("Square310x310Logo") != -1) { - image = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo"))); + texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo"))); } else if (p_path.find("Wide310x150Logo") != -1) { - image = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo"))); + texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo"))); } else if (p_path.find("SplashScreen") != -1) { - image = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen"))); + texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen"))); } else { ERR_PRINT("Unable to load logo"); } - if (!image) { + if (!texture) { return data; } String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png"); - Error err = image->get_data()->save_png(tmp_path); + Error err = texture->get_image()->save_png(tmp_path); if (err != OK) { String err_string = "Couldn't save temp logo file."; diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 5da90db49d..b419fb4fae 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -134,8 +134,8 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp input->joy_connection_changed(idx, false, "Xbox Controller"); } -InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { - InputDefault::JoyAxis jx; +InputDefault::JoyAxisValue JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { + InputDefault::JoyAxisValue jx; jx.min = p_trigger ? 0 : -1; jx.value = (float)(p_negate ? -p_val : p_val); diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 5df4a211ac..d760d9e2fe 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -73,7 +73,7 @@ private: void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value); void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value); - InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const; + InputDefault::JoyAxisValue axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const; void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_stop(int p_device, uint64_t p_timestamp); }; diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index fa97948395..33992069f9 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -62,6 +62,8 @@ using namespace Windows::Devices::Sensors; using namespace Windows::ApplicationModel::DataTransfer; using namespace concurrency; +static const float earth_gravity = 9.80665; + int OS_UWP::get_video_driver_count() const { return 2; } @@ -372,9 +374,9 @@ void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sende AccelerometerReading ^ reading = args->Reading; os->input->set_accelerometer(Vector3( - reading->AccelerationX, - reading->AccelerationY, - reading->AccelerationZ)); + reading->AccelerationX * earth_gravity, + reading->AccelerationY * earth_gravity, + reading->AccelerationZ * earth_gravity)); } void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) { diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 0b2145a92b..7772ba2dbe 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -191,18 +191,20 @@ def configure_msvc(env, manual_msvc_config): if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) env.Append(CCFLAGS=["/O2"]) - else: # optimize for size + env.Append(LINKFLAGS=["/OPT:REF"]) + elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["/O1"]) + env.Append(LINKFLAGS=["/OPT:REF"]) env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"]) - env.Append(LINKFLAGS=["/OPT:REF"]) elif env["target"] == "release_debug": if env["optimize"] == "speed": # optimize for speed (default) env.Append(CCFLAGS=["/O2"]) - else: # optimize for size + env.Append(LINKFLAGS=["/OPT:REF"]) + elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["/O1"]) + env.Append(LINKFLAGS=["/OPT:REF"]) env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) - env.Append(LINKFLAGS=["/OPT:REF"]) elif env["target"] == "debug": env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index e29faf4f3c..86f20f1dd7 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1299,7 +1299,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh Rect2 atlas_rect; if (texture.is_valid()) { - image = texture->get_data(); + image = texture->get_image(); } if (!image.is_valid() && atlas_texture.is_valid()) { @@ -1322,7 +1322,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); - image = texture->get_data(); + image = texture->get_image(); ERR_FAIL_COND(!image.is_valid()); @@ -2431,9 +2431,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA return 0; if (motion > 0) - mb->set_button_index(BUTTON_WHEEL_UP); + mb->set_button_index(MOUSE_BUTTON_WHEEL_UP); else - mb->set_button_index(BUTTON_WHEEL_DOWN); + mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN); } break; case WM_MOUSEHWHEEL: { @@ -2443,33 +2443,33 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA return 0; if (motion < 0) { - mb->set_button_index(BUTTON_WHEEL_LEFT); + mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT); mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } else { - mb->set_button_index(BUTTON_WHEEL_RIGHT); + mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT); mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA)); } } break; case WM_XBUTTONDOWN: { mb->set_pressed(true); if (HIWORD(wParam) == XBUTTON1) - mb->set_button_index(BUTTON_XBUTTON1); + mb->set_button_index(MOUSE_BUTTON_XBUTTON1); else - mb->set_button_index(BUTTON_XBUTTON2); + mb->set_button_index(MOUSE_BUTTON_XBUTTON2); } break; case WM_XBUTTONUP: { mb->set_pressed(false); if (HIWORD(wParam) == XBUTTON1) - mb->set_button_index(BUTTON_XBUTTON1); + mb->set_button_index(MOUSE_BUTTON_XBUTTON1); else - mb->set_button_index(BUTTON_XBUTTON2); + mb->set_button_index(MOUSE_BUTTON_XBUTTON2); } break; case WM_XBUTTONDBLCLK: { mb->set_pressed(true); if (HIWORD(wParam) == XBUTTON1) - mb->set_button_index(BUTTON_XBUTTON1); + mb->set_button_index(MOUSE_BUTTON_XBUTTON1); else - mb->set_button_index(BUTTON_XBUTTON2); + mb->set_button_index(MOUSE_BUTTON_XBUTTON2); mb->set_doubleclick(true); } break; default: { @@ -2566,6 +2566,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA windows[window_id].preserve_window_size = false; window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id); } + } else { + windows[window_id].preserve_window_size = true; } if (!windows[window_id].rect_changed_callback.is_null()) { diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index b8679a87fe..da36dc1f2b 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -446,8 +446,8 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { input->joy_hat(p_device, dpad_val); }; -Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { - Input::JoyAxis jx; +Input::JoyAxisValue JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { + Input::JoyAxisValue jx; if (Math::abs(p_val) < MIN_JOY_AXIS) { jx.min = p_trigger ? 0 : -1; jx.value = 0.0f; diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h index 4727b4a14c..757fb54fb3 100644 --- a/platform/windows/joypad_windows.h +++ b/platform/windows/joypad_windows.h @@ -132,7 +132,7 @@ private: void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp); - Input::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const; + Input::JoyAxisValue axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const; XInputGetState_t xinput_get_state; XInputSetState_t xinput_set_state; }; diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 359044a576..9ee37670d1 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -272,7 +272,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); update(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { @@ -386,7 +386,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward if (p_animation) { set_animation(p_animation); - if (backwards && get_frame() == 0) { + if (frames.is_valid() && backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } @@ -440,17 +440,14 @@ StringName AnimatedSprite2D::get_animation() const { return animation; } -String AnimatedSprite2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (frames.is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); + warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); } - return warning; + return warnings; } void AnimatedSprite2D::_bind_methods() { diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 14ecb18866..ef0027edf1 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -109,7 +109,7 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; AnimatedSprite2D(); }; diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 9030cc4263..01045502d5 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() { } if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; @@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); - float angle = get_global_transform().get_rotation(); + real_t angle = get_global_transform().get_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } @@ -271,7 +271,7 @@ void Camera2D::_notification(int p_what) { if (screen_drawing_enabled) { Color area_axis_color(0.5, 0.42, 0.87, 0.63); - float area_axis_width = 1; + real_t area_axis_width = 1; if (is_current()) { area_axis_width = 3; area_axis_color.a = 0.83; @@ -296,7 +296,7 @@ void Camera2D::_notification(int p_what) { if (limit_drawing_enabled) { Color limit_drawing_color(1, 1, 0, 0.63); - float limit_drawing_width = 1; + real_t limit_drawing_width = 1; if (is_current()) { limit_drawing_color.a = 0.83; limit_drawing_width = 3; @@ -318,7 +318,7 @@ void Camera2D::_notification(int p_what) { if (margin_drawing_enabled) { Color margin_drawing_color(0, 1, 1, 0.63); - float margin_drawing_width = 1; + real_t margin_drawing_width = 1; if (is_current()) { margin_drawing_width = 3; margin_drawing_color.a = 0.83; @@ -446,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const { return limit_smoothing_enabled; } -void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) { +void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; update(); } -float Camera2D::get_drag_margin(Side p_side) const { +real_t Camera2D::get_drag_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return drag_margin[p_side]; } @@ -494,7 +494,7 @@ void Camera2D::align() { _update_scroll(); } -void Camera2D::set_follow_smoothing(float p_speed) { +void Camera2D::set_follow_smoothing(real_t p_speed) { smoothing = p_speed; if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) { set_process_internal(true); @@ -503,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) { } } -float Camera2D::get_follow_smoothing() const { +real_t Camera2D::get_follow_smoothing() const { return smoothing; } @@ -535,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const { return drag_vertical_enabled; } -void Camera2D::set_drag_vertical_offset(float p_offset) { +void Camera2D::set_drag_vertical_offset(real_t p_offset) { drag_vertical_offset = p_offset; drag_vertical_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; @@ -543,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) { smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_drag_vertical_offset() const { +real_t Camera2D::get_drag_vertical_offset() const { return drag_vertical_offset; } -void Camera2D::set_drag_horizontal_offset(float p_offset) { +void Camera2D::set_drag_horizontal_offset(real_t p_offset) { drag_horizontal_offset = p_offset; drag_horizontal_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; @@ -555,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) { smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_drag_horizontal_offset() const { +real_t Camera2D::get_drag_horizontal_offset() const { return drag_horizontal_offset; } -void Camera2D::_set_old_smoothing(float p_enable) { +void Camera2D::_set_old_smoothing(real_t p_enable) { //compatibility if (p_enable > 0) { smoothing_enabled = true; diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 220e208eb0..7494e526cc 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -65,16 +65,16 @@ protected: AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; bool rotating = false; bool current = false; - float smoothing = 5.0; + real_t smoothing = 5.0; bool smoothing_enabled = false; int limit[4]; bool limit_smoothing_enabled = false; - float drag_margin[4]; + real_t drag_margin[4]; bool drag_horizontal_enabled = false; bool drag_vertical_enabled = false; - float drag_horizontal_offset = 0.0; - float drag_vertical_offset = 0.0; + real_t drag_horizontal_offset = 0.0; + real_t drag_vertical_offset = 0.0; bool drag_horizontal_offset_changed = false; bool drag_vertical_offset_changed = false; @@ -85,7 +85,7 @@ protected: void _make_current(Object *p_which); void _set_current(bool p_current); - void _set_old_smoothing(float p_enable); + void _set_old_smoothing(real_t p_enable); bool screen_drawing_enabled = true; bool limit_drawing_enabled = false; @@ -124,20 +124,20 @@ public: void set_drag_vertical_enabled(bool p_enabled); bool is_drag_vertical_enabled() const; - void set_drag_margin(Side p_side, float p_drag_margin); - float get_drag_margin(Side p_side) const; + void set_drag_margin(Side p_side, real_t p_drag_margin); + real_t get_drag_margin(Side p_side) const; - void set_drag_horizontal_offset(float p_offset); - float get_drag_horizontal_offset() const; + void set_drag_horizontal_offset(real_t p_offset); + real_t get_drag_horizontal_offset() const; - void set_drag_vertical_offset(float p_offset); - float get_drag_vertical_offset() const; + void set_drag_vertical_offset(real_t p_offset); + real_t get_drag_vertical_offset() const; void set_enable_follow_smoothing(bool p_enabled); bool is_follow_smoothing_enabled() const; - void set_follow_smoothing(float p_speed); - float get_follow_smoothing() const; + void set_follow_smoothing(real_t p_speed); + real_t get_follow_smoothing() const; void set_process_callback(Camera2DProcessCallback p_mode); Camera2DProcessCallback get_process_callback() const; diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index 0f0e583ea7..ee025b6dfc 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -30,7 +30,7 @@ #include "canvas_group.h" -void CanvasGroup::set_fit_margin(float p_fit_margin) { +void CanvasGroup::set_fit_margin(real_t p_fit_margin) { ERR_FAIL_COND(p_fit_margin < 0.0); fit_margin = p_fit_margin; @@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) { update(); } -float CanvasGroup::get_fit_margin() const { +real_t CanvasGroup::get_fit_margin() const { return fit_margin; } -void CanvasGroup::set_clear_margin(float p_clear_margin) { +void CanvasGroup::set_clear_margin(real_t p_clear_margin) { ERR_FAIL_COND(p_clear_margin < 0.0); clear_margin = p_clear_margin; @@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) { update(); } -float CanvasGroup::get_clear_margin() const { +real_t CanvasGroup::get_clear_margin() const { return clear_margin; } diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h index cecf7c24f4..b487d7a098 100644 --- a/scene/2d/canvas_group.h +++ b/scene/2d/canvas_group.h @@ -35,19 +35,19 @@ class CanvasGroup : public Node2D { GDCLASS(CanvasGroup, Node2D) - float fit_margin = 10.0; - float clear_margin = 10.0; + real_t fit_margin = 10.0; + real_t clear_margin = 10.0; bool use_mipmaps = false; protected: static void _bind_methods(); public: - void set_fit_margin(float p_fit_margin); - float get_fit_margin() const; + void set_fit_margin(real_t p_fit_margin); + real_t get_fit_margin() const; - void set_clear_margin(float p_clear_margin); - float get_clear_margin() const; + void set_clear_margin(real_t p_clear_margin); + real_t get_clear_margin() const; void set_use_mipmaps(bool p_use_mipmaps); bool is_using_mipmaps() const; diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 5d5aaae505..52eabefbcb 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -51,7 +51,7 @@ void CanvasModulate::_notification(int p_what) { remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id())); } - update_configuration_warning(); + update_configuration_warnings(); } } @@ -73,24 +73,19 @@ Color CanvasModulate::get_color() const { return color; } -String CanvasModulate::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) { - return String(); - } - - String warning = Node2D::get_configuration_warning(); +TypedArray<String> CanvasModulate::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - List<Node *> nodes; - get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); + if (is_visible_in_tree() && is_inside_tree()) { + List<Node *> nodes; + get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); - if (nodes.size() > 1) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (nodes.size() > 1) { + warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.")); } - warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored."); } - return warning; + return warnings; } CanvasModulate::CanvasModulate() { diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 4d55a5d9cb..3d85a92a11 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -46,7 +46,7 @@ public: void set_color(const Color &p_color); Color get_color() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CanvasModulate(); ~CanvasModulate(); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index c83ed36917..30728a2755 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -363,17 +363,14 @@ void CollisionObject2D::_update_pickable() { } } -String CollisionObject2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> CollisionObject2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."); + warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); } - return warning; + return warnings; } void CollisionObject2D::_bind_methods() { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index e82b61d441..7a1fd23e72 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -107,7 +107,7 @@ public: void set_pickable(bool p_enabled); bool is_pickable() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; _FORCE_INLINE_ RID get_rid() const { return rid; } diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 38198c496e..a69ef73a54 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -204,7 +204,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { _update_in_shape_owner(); } update(); - update_configuration_warning(); + update_configuration_warnings(); } Vector<Point2> CollisionPolygon2D::get_polygon() const { @@ -219,7 +219,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { _update_in_shape_owner(); } update(); - update_configuration_warning(); + update_configuration_warnings(); } CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { @@ -240,40 +240,28 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl } #endif -String CollisionPolygon2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); + warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.")); } int polygon_count = polygon.size(); if (polygon_count == 0) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("An empty CollisionPolygon2D has no effect on collision."); + warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision.")); } else { bool solids = build_mode == BUILD_SOLIDS; if (solids) { if (polygon_count < 3) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."); + warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); } } else if (polygon_count < 2) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."); + warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); } } - return warning; + return warnings; } void CollisionPolygon2D::set_disabled(bool p_disabled) { diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 9df9802629..95dd8c9e21 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -78,7 +78,7 @@ public: void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void set_disabled(bool p_disabled); bool is_disabled() const; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 93949f741b..d9009ef85c 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -162,7 +162,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed)); } - update_configuration_warning(); + update_configuration_warnings(); } Ref<Shape2D> CollisionShape2D::get_shape() const { @@ -177,19 +177,23 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double return shape->_edit_is_selected_on_click(p_point, p_tolerance); } -String CollisionShape2D::get_configuration_warning() const { +TypedArray<String> CollisionShape2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (!Object::cast_to<CollisionObject2D>(get_parent())) { - return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); + warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { - return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"); + warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); } + Ref<ConvexPolygonShape2D> convex = shape; Ref<ConcavePolygonShape2D> concave = shape; if (convex.is_valid() || concave.is_valid()) { - return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."); + warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); } - return String(); + + return warnings; } void CollisionShape2D::set_disabled(bool p_disabled) { diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 695d0c6657..eaf72627c8 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -72,7 +72,7 @@ public: void set_one_way_collision_margin(real_t p_margin); real_t get_one_way_collision_margin() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CollisionShape2D(); }; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 48acee1bc4..5f2efeb8ca 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; } -void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { +void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) { explosiveness_ratio = p_ratio; } -void CPUParticles2D::set_randomness_ratio(float p_ratio) { +void CPUParticles2D::set_randomness_ratio(real_t p_ratio) { randomness_ratio = p_ratio; } @@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) { set_notify_transform(!p_enable); } -void CPUParticles2D::set_speed_scale(float p_scale) { +void CPUParticles2D::set_speed_scale(real_t p_scale) { speed_scale = p_scale; } @@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const { return pre_process_time; } -float CPUParticles2D::get_explosiveness_ratio() const { +real_t CPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } -float CPUParticles2D::get_randomness_ratio() const { +real_t CPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } @@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const { return local_coords; } -float CPUParticles2D::get_speed_scale() const { +real_t CPUParticles2D::get_speed_scale() const { return speed_scale; } @@ -244,18 +244,15 @@ bool CPUParticles2D::get_fractional_delta() const { return fractional_delta; } -String CPUParticles2D::get_configuration_warning() const { - String warnings = Node2D::get_configuration_warning(); +TypedArray<String> CPUParticles2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); if (get_material().is_null() || (mat && !mat->get_particles_animation())) { if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."); + warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } @@ -289,39 +286,39 @@ Vector2 CPUParticles2D::get_direction() const { return direction; } -void CPUParticles2D::set_spread(float p_spread) { +void CPUParticles2D::set_spread(real_t p_spread) { spread = p_spread; } -float CPUParticles2D::get_spread() const { +real_t CPUParticles2D::get_spread() const { return spread; } -void CPUParticles2D::set_param(Parameter p_param, float p_value) { +void CPUParticles2D::set_param(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); parameters[p_param] = p_value; } -float CPUParticles2D::get_param(Parameter p_param) const { +real_t CPUParticles2D::get_param(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return parameters[p_param]; } -void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) { +void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); randomness[p_param] = p_value; } -float CPUParticles2D::get_param_randomness(Parameter p_param) const { +real_t CPUParticles2D::get_param_randomness(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return randomness[p_param]; } -static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) { +static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) { Ref<Curve> curve = p_curve; if (!curve.is_valid()) { return; @@ -413,7 +410,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) { notify_property_list_changed(); } -void CPUParticles2D::set_emission_sphere_radius(float p_radius) { +void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) { emission_sphere_radius = p_radius; } @@ -433,7 +430,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) { emission_colors = p_colors; } -float CPUParticles2D::get_emission_sphere_radius() const { +real_t CPUParticles2D::get_emission_sphere_radius() const { return emission_sphere_radius; } @@ -502,7 +499,7 @@ static uint32_t idhash(uint32_t x) { return x; } -static float rand_from_seed(uint32_t &seed) { +static real_t rand_from_seed(uint32_t &seed) { int k; int s = int(seed); if (s == 0) { @@ -514,7 +511,7 @@ static float rand_from_seed(uint32_t &seed) { s += 2147483647; } seed = uint32_t(s); - return float(seed % uint32_t(65536)) / 65535.0; + return (seed % uint32_t(65536)) / 65535.0; } void CPUParticles2D::_update_internal() { @@ -625,7 +622,7 @@ void CPUParticles2D::_particles_process(float p_delta) { // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle. // While we use time in tests later on, for randomness we use the phase as done in the // original shader code, and we later multiply by lifetime to get the time. - float restart_phase = float(i) / float(pcount); + real_t restart_phase = real_t(i) / real_t(pcount); if (randomness_ratio > 0.0) { uint32_t seed = cycle; @@ -634,8 +631,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } seed *= uint32_t(pcount); seed += uint32_t(i); - float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; - restart_phase += randomness_ratio * random * 1.0 / float(pcount); + real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0; + restart_phase += randomness_ratio * random * 1.0 / pcount; } restart_phase *= (1.0 - explosiveness_ratio); @@ -680,17 +677,17 @@ void CPUParticles2D::_particles_process(float p_delta) { } p.active = true; - /*float tex_linear_velocity = 0; + /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); }*/ - float tex_angle = 0.0; + real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } - float tex_anim_offset = 0.0; + real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } @@ -702,16 +699,16 @@ void CPUParticles2D::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); - p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); - float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); p.rotation = Math::deg2rad(base_angle); p.custom[0] = 0.0; // unused p.custom[1] = 0.0; // phase [0..1] - p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] + p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] p.custom[3] = 0.0; p.transform = Transform2D(); p.time = 0; @@ -723,8 +720,8 @@ void CPUParticles2D::_particles_process(float p_delta) { //do none } break; case EMISSION_SHAPE_SPHERE: { - float s = Math::randf(), t = Math_TAU * Math::randf(); - float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + real_t s = Math::randf(), t = Math_TAU * Math::randf(); + real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius; } break; case EMISSION_SHAPE_RECTANGLE: { @@ -775,51 +772,51 @@ void CPUParticles2D::_particles_process(float p_delta) { p.custom[1] = p.time / lifetime; tv = p.time / p.lifetime; - float tex_linear_velocity = 0.0; + real_t tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } - float tex_orbit_velocity = 0.0; + real_t tex_orbit_velocity = 0.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } - float tex_angular_velocity = 0.0; + real_t tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } - float tex_linear_accel = 0.0; + real_t tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } - float tex_tangential_accel = 0.0; + real_t tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } - float tex_radial_accel = 0.0; + real_t tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } - float tex_damping = 0.0; + real_t tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } - float tex_angle = 0.0; + real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } - float tex_anim_speed = 0.0; + real_t tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } - float tex_anim_offset = 0.0; + real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } @@ -828,20 +825,20 @@ void CPUParticles2D::_particles_process(float p_delta) { Vector2 pos = p.transform[2]; //apply linear acceleration - force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); //apply radial acceleration Vector2 org = emission_xform[2]; Vector2 diff = pos - org; - force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); + force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); //apply tangential acceleration; Vector2 yx = Vector2(diff.y, diff.x); - force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); //apply attractor forces p.velocity += force * local_delta; //orbit velocity - float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); + real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); if (orbit_amount != 0.0) { - float ang = orbit_amount * local_delta * Math_TAU; + real_t ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); @@ -853,8 +850,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { - float v = p.velocity.length(); - float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + real_t v = p.velocity.length(); + real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); v -= damp * local_delta; if (v < 0.0) { p.velocity = Vector2(); @@ -862,28 +859,28 @@ void CPUParticles2D::_particles_process(float p_delta) { p.velocity = p.velocity.normalized() * v; } } - float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); - base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); + base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); p.rotation = Math::deg2rad(base_angle); //angle - float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); + real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); p.custom[2] = animation_phase; } //apply color //apply hue rotation - float tex_scale = 1.0; + real_t tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } - float tex_hue_variation = 0.0; + real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); - float hue_rot_c = Math::cos(hue_rot_angle); - float hue_rot_s = Math::sin(hue_rot_angle); + real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + real_t hue_rot_c = Math::cos(hue_rot_angle); + real_t hue_rot_s = Math::sin(hue_rot_angle); Basis hue_rot_mat; { @@ -921,7 +918,7 @@ void CPUParticles2D::_particles_process(float p_delta) { } //scale by scale - float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]); if (base_scale < 0.000001) { base_scale = 0.000001; } diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 7ee165b3e1..ba34a0f45d 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -84,13 +84,13 @@ private: Transform2D transform; Color color; float custom[4] = {}; - float rotation = 0.0; + real_t rotation = 0.0; Vector2 velocity; bool active = false; - float angle_rand = 0.0; - float scale_rand = 0.0; - float hue_rot_rand = 0.0; - float anim_offset_rand = 0.0; + real_t angle_rand = 0.0; + real_t scale_rand = 0.0; + real_t hue_rot_rand = 0.0; + real_t anim_offset_rand = 0.0; float time = 0.0; float lifetime = 0.0; Color base_color; @@ -133,10 +133,10 @@ private: float lifetime = 1.0; float pre_process_time = 0.0; - float explosiveness_ratio = 0.0; - float randomness_ratio = 0.0; - float lifetime_randomness = 0.0; - float speed_scale = 1.0; + real_t explosiveness_ratio = 0.0; + real_t randomness_ratio = 0.0; + real_t lifetime_randomness = 0.0; + real_t speed_scale = 1.0; bool local_coords; int fixed_fps = 0; bool fractional_delta = true; @@ -150,10 +150,10 @@ private: //////// Vector2 direction = Vector2(1, 0); - float spread = 45.0; + real_t spread = 45.0; - float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; + real_t parameters[PARAM_MAX]; + real_t randomness[PARAM_MAX]; Ref<Curve> curve_parameters[PARAM_MAX]; Color color; @@ -162,7 +162,7 @@ private: bool particle_flags[PARTICLE_FLAG_MAX]; EmissionShape emission_shape = EMISSION_SHAPE_POINT; - float emission_sphere_radius = 1.0; + real_t emission_sphere_radius = 1.0; Vector2 emission_rect_extents = Vector2(1, 1); Vector<Vector2> emission_points; Vector<Vector2> emission_normals; @@ -196,24 +196,24 @@ public: void set_lifetime(float p_lifetime); void set_one_shot(bool p_one_shot); void set_pre_process_time(float p_time); - void set_explosiveness_ratio(float p_ratio); - void set_randomness_ratio(float p_ratio); + void set_explosiveness_ratio(real_t p_ratio); + void set_randomness_ratio(real_t p_ratio); void set_lifetime_randomness(float p_random); void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); - void set_speed_scale(float p_scale); + void set_speed_scale(real_t p_scale); bool is_emitting() const; int get_amount() const; float get_lifetime() const; bool get_one_shot() const; float get_pre_process_time() const; - float get_explosiveness_ratio() const; - float get_randomness_ratio() const; + real_t get_explosiveness_ratio() const; + real_t get_randomness_ratio() const; float get_lifetime_randomness() const; Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; - float get_speed_scale() const; + real_t get_speed_scale() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -235,14 +235,14 @@ public: void set_direction(Vector2 p_direction); Vector2 get_direction() const; - void set_spread(float p_spread); - float get_spread() const; + void set_spread(real_t p_spread); + real_t get_spread() const; - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; + void set_param(Parameter p_param, real_t p_value); + real_t get_param(Parameter p_param) const; - void set_param_randomness(Parameter p_param, float p_value); - float get_param_randomness(Parameter p_param) const; + void set_param_randomness(Parameter p_param, real_t p_value); + real_t get_param_randomness(Parameter p_param) const; void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); Ref<Curve> get_param_curve(Parameter p_param) const; @@ -257,7 +257,7 @@ public: bool get_particle_flag(ParticleFlags p_particle_flag) const; void set_emission_shape(EmissionShape p_shape); - void set_emission_sphere_radius(float p_radius); + void set_emission_sphere_radius(real_t p_radius); void set_emission_rect_extents(Vector2 p_extents); void set_emission_points(const Vector<Vector2> &p_points); void set_emission_normals(const Vector<Vector2> &p_normals); @@ -265,7 +265,7 @@ public: void set_emission_point_count(int p_count); EmissionShape get_emission_shape() const; - float get_emission_sphere_radius() const; + real_t get_emission_sphere_radius() const; Vector2 get_emission_rect_extents() const; Vector<Vector2> get_emission_points() const; Vector<Vector2> get_emission_normals() const; @@ -275,7 +275,7 @@ public: void set_gravity(const Vector2 &p_gravity); Vector2 get_gravity() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void restart(); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index af70c47f7c..8a0631a614 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -137,7 +137,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { } RS::get_singleton()->particles_set_process_material(particles, material_rid); - update_configuration_warning(); + update_configuration_warnings(); } void GPUParticles2D::set_speed_scale(float p_scale) { @@ -216,18 +216,15 @@ bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } -String GPUParticles2D::get_configuration_warning() const { +TypedArray<String> GPUParticles2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (RenderingServer::get_singleton()->is_low_end()) { - return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."); + warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); } - String warnings = Node2D::get_configuration_warning(); - if (process_material.is_null()) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); + warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); @@ -236,10 +233,7 @@ String GPUParticles2D::get_configuration_warning() const { if (process && (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."); + warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } } diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 774cef9cc9..20f9f768ed 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -110,7 +110,7 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void restart(); Rect2 capture_rect() const; diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 7d9cdd52ac..8a4ccc2f96 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -66,6 +66,7 @@ void Joint2D::_update_joint(bool p_only_free) { if (p_only_free || !is_inside_tree()) { PhysicsServer2D::get_singleton()->joint_clear(joint); warning = String(); + update_configuration_warnings(); return; } @@ -76,43 +77,26 @@ void Joint2D::_update_joint(bool p_only_free) { PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); if (node_a && !body_a && node_b && !body_b) { - PhysicsServer2D::get_singleton()->joint_clear(joint); warning = TTR("Node A and Node B must be PhysicsBody2Ds"); - update_configuration_warning(); - return; - } - - if (node_a && !body_a) { - PhysicsServer2D::get_singleton()->joint_clear(joint); + } else if (node_a && !body_a) { warning = TTR("Node A must be a PhysicsBody2D"); - update_configuration_warning(); - return; - } - - if (node_b && !body_b) { - PhysicsServer2D::get_singleton()->joint_clear(joint); + } else if (node_b && !body_b) { warning = TTR("Node B must be a PhysicsBody2D"); - update_configuration_warning(); - return; - } - - if (!body_a || !body_b) { - PhysicsServer2D::get_singleton()->joint_clear(joint); + } else if (!body_a || !body_b) { warning = TTR("Joint is not connected to two PhysicsBody2Ds"); - update_configuration_warning(); - return; + } else if (body_a == body_b) { + warning = TTR("Node A and Node B must be different PhysicsBody2Ds"); + } else { + warning = String(); } - if (body_a == body_b) { + update_configuration_warnings(); + + if (!warning.is_empty()) { PhysicsServer2D::get_singleton()->joint_clear(joint); - warning = TTR("Node A and Node B must be different PhysicsBody2Ds"); - update_configuration_warning(); return; } - warning = String(); - update_configuration_warning(); - if (body_a) { body_a->force_update_transform(); } @@ -211,17 +195,14 @@ bool Joint2D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } -String Joint2D::get_configuration_warning() const { - String node_warning = Node2D::get_configuration_warning(); +TypedArray<String> Joint2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node2D::get_configuration_warnings(); if (!warning.is_empty()) { - if (!node_warning.is_empty()) { - node_warning += "\n\n"; - } - node_warning += warning; + warnings.push_back(warning); } - return node_warning; + return warnings; } void Joint2D::_bind_methods() { diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 08e02ee29d..dc5a08f815 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -62,7 +62,7 @@ protected: _FORCE_INLINE_ bool is_configured() const { return configured; } public: - virtual String get_configuration_warning() const override; + virtual TypedArray<String> get_configuration_warnings() const override; void set_node_a(const NodePath &p_node_a); NodePath get_node_a() const; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 58e15e3cca..8fb765f16b 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -84,21 +84,21 @@ Color Light2D::get_color() const { return color; } -void Light2D::set_height(float p_height) { +void Light2D::set_height(real_t p_height) { height = p_height; RS::get_singleton()->canvas_light_set_height(canvas_light, height); } -float Light2D::get_height() const { +real_t Light2D::get_height() const { return height; } -void Light2D::set_energy(float p_energy) { +void Light2D::set_energy(real_t p_energy) { energy = p_energy; RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } -float Light2D::get_energy() const { +real_t Light2D::get_energy() const { return energy; } @@ -213,12 +213,12 @@ void Light2D::_notification(int p_what) { } } -void Light2D::set_shadow_smooth(float p_amount) { +void Light2D::set_shadow_smooth(real_t p_amount) { shadow_smooth = p_amount; RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); } -float Light2D::get_shadow_smooth() const { +real_t Light2D::get_shadow_smooth() const { return shadow_smooth; } @@ -373,7 +373,7 @@ void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) { RS::get_singleton()->canvas_light_set_texture(_get_light(), RID()); } - update_configuration_warning(); + update_configuration_warnings(); } Ref<Texture2D> PointLight2D::get_texture() const { @@ -390,20 +390,17 @@ Vector2 PointLight2D::get_texture_offset() const { return texture_offset; } -String PointLight2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> PointLight2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!texture.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); + warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); } - return warning; + return warnings; } -void PointLight2D::set_texture_scale(float p_scale) { +void PointLight2D::set_texture_scale(real_t p_scale) { _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale == 0) { @@ -413,7 +410,7 @@ void PointLight2D::set_texture_scale(float p_scale) { item_rect_changed(); } -float PointLight2D::get_texture_scale() const { +real_t PointLight2D::get_texture_scale() const { return _scale; } @@ -439,12 +436,12 @@ PointLight2D::PointLight2D() { ////////// -void DirectionalLight2D::set_max_distance(float p_distance) { +void DirectionalLight2D::set_max_distance(real_t p_distance) { max_distance = p_distance; RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); } -float DirectionalLight2D::get_max_distance() const { +real_t DirectionalLight2D::get_max_distance() const { return max_distance; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index de8a2bb6d0..d9ecd81f1c 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -57,15 +57,15 @@ private: bool shadow = false; Color color = Color(1, 1, 1); Color shadow_color = Color(0, 0, 0, 0); - float height = 0.0; - float energy = 1.0; + real_t height = 0.0; + real_t energy = 1.0; int z_min = -1024; int z_max = 1024; int layer_min = 0; int layer_max = 0; int item_mask = 1; int item_shadow_mask = 1; - float shadow_smooth = 0.0; + real_t shadow_smooth = 0.0; Ref<Texture2D> texture; Vector2 texture_offset; ShadowFilter shadow_filter = SHADOW_FILTER_NONE; @@ -89,11 +89,11 @@ public: void set_color(const Color &p_color); Color get_color() const; - void set_height(float p_height); - float get_height() const; + void set_height(real_t p_height); + real_t get_height() const; - void set_energy(float p_energy); - float get_energy() const; + void set_energy(real_t p_energy); + real_t get_energy() const; void set_z_range_min(int p_min_z); int get_z_range_min() const; @@ -122,8 +122,8 @@ public: void set_shadow_color(const Color &p_shadow_color); Color get_shadow_color() const; - void set_shadow_smooth(float p_amount); - float get_shadow_smooth() const; + void set_shadow_smooth(real_t p_amount); + real_t get_shadow_smooth() const; void set_blend_mode(BlendMode p_mode); BlendMode get_blend_mode() const; @@ -139,7 +139,7 @@ class PointLight2D : public Light2D { GDCLASS(PointLight2D, Light2D); private: - float _scale = 1.0; + real_t _scale = 1.0; Ref<Texture2D> texture; Vector2 texture_offset; @@ -166,10 +166,10 @@ public: void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; - void set_texture_scale(float p_scale); - float get_texture_scale() const; + void set_texture_scale(real_t p_scale); + real_t get_texture_scale() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; PointLight2D(); }; @@ -177,14 +177,14 @@ public: class DirectionalLight2D : public Light2D { GDCLASS(DirectionalLight2D, Light2D); - float max_distance = 10000.0; + real_t max_distance = 10000.0; protected: static void _bind_methods(); public: - void set_max_distance(float p_distance); - float get_max_distance() const; + void set_max_distance(real_t p_distance); + real_t get_max_distance() const; DirectionalLight2D(); }; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 9589702e2e..fdc28f81c2 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -242,24 +242,18 @@ int LightOccluder2D::get_occluder_light_mask() const { return mask; } -String LightOccluder2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> LightOccluder2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!occluder_polygon.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."); + warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon."); + warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon.")); } - return warning; + return warnings; } void LightOccluder2D::set_as_sdf_collision(bool p_enable) { diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index f567c6d965..b4a48d1062 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -106,7 +106,7 @@ public: void set_as_sdf_collision(bool p_enable); bool is_set_as_sdf_collision() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; LightOccluder2D(); ~LightOccluder2D(); diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 064fcc91a4..a18687afed 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -239,17 +239,14 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) { emit_signal("velocity_computed", velocity); } -String NavigationAgent2D::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> NavigationAgent2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The NavigationAgent2D can be used only under a Node2D node"); + warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node")); } - return warning; + return warnings; } void NavigationAgent2D::update_navigation() { diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 153ede8cec..138ba3bc64 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -136,7 +136,7 @@ public: void set_velocity(Vector2 p_velocity); void _avoidance_done(Vector3 p_new_velocity); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; private: void update_navigation(); diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 965e2b6dc1..a06f7a9fd0 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -69,17 +69,14 @@ NavigationObstacle2D::~NavigationObstacle2D() { agent = RID(); // Pointless } -String NavigationObstacle2D::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."); + warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); } - return warning; + return warnings; } void NavigationObstacle2D::update_agent_shape() { diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index 135ca4651e..9cffc2c0c3 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -52,7 +52,7 @@ public: return agent; } - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; private: void update_agent_shape(); diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 794993f892..d2caf5bea8 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -364,8 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { if (!enabled) { NavigationServer2D::get_singleton()->region_set_map(region, RID()); + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } else { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) { @@ -401,6 +403,7 @@ void NavigationRegion2D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled) { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -408,12 +411,14 @@ void NavigationRegion2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { NavigationServer2D::get_singleton()->region_set_map(region, RID()); + if (enabled) { + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + } } break; case NOTIFICATION_DRAW: { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) { Vector<Vector2> verts = navpoly->get_vertices(); - int vsize = verts.size(); - if (vsize < 3) { + if (verts.size() < 3) { return; } @@ -423,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) { } else { color = get_tree()->get_debug_navigation_disabled_color(); } - Vector<Color> colors; - Vector<Vector2> vertices; - vertices.resize(vsize); - colors.resize(vsize); - { - const Vector2 *vr = verts.ptr(); - for (int i = 0; i < vsize; i++) { - vertices.write[i] = vr[i]; - colors.write[i] = color; - } - } + Color doors_color = color.lightened(0.2); - Vector<int> indices; + RandomPCG rand; for (int i = 0; i < navpoly->get_polygon_count(); i++) { + // An array of vertices for this polygon. Vector<int> polygon = navpoly->get_polygon(i); - - for (int j = 2; j < polygon.size(); j++) { - int kofs[3] = { 0, j - 1, j }; - for (int k = 0; k < 3; k++) { - int idx = polygon[kofs[k]]; - ERR_FAIL_INDEX(idx, vsize); - indices.push_back(idx); - } + Vector<Vector2> vertices; + vertices.resize(polygon.size()); + for (int j = 0; j < polygon.size(); j++) { + ERR_FAIL_INDEX(polygon[j], verts.size()); + vertices.write[j] = verts[polygon[j]]; } + + // Generate the polygon color, slightly randomly modified from the settings one. + Color random_variation_color; + random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); + random_variation_color.a = color.a; + Vector<Color> colors; + colors.push_back(random_variation_color); + + RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors); + } + + // Draw the region + Transform2D xform = get_global_transform(); + const NavigationServer2D *ns = NavigationServer2D::get_singleton(); + float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; + for (int i = 0; i < ns->region_get_connections_count(region); i++) { + // Two main points + Vector2 a = ns->region_get_connection_pathway_start(region, i); + a = xform.affine_inverse().xform(a); + Vector2 b = ns->region_get_connection_pathway_end(region, i); + b = xform.affine_inverse().xform(b); + draw_line(a, b, doors_color); + + // Draw a circle to illustrate the margins. + float angle = (b - a).angle(); + draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); + draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } - RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors); } } break; } @@ -472,7 +491,7 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_ } _navpoly_changed(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const { @@ -484,22 +503,22 @@ void NavigationRegion2D::_navpoly_changed() { update(); } } - -String NavigationRegion2D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) { - return String(); +void NavigationRegion2D::_map_changed(RID p_map) { + if (enabled && get_world_2d()->get_navigation_map() == p_map) { + update(); } +} - String warning = Node2D::get_configuration_warning(); +TypedArray<String> NavigationRegion2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node2D::get_configuration_warnings(); - if (!navpoly.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible_in_tree() && is_inside_tree()) { + if (!navpoly.is_valid()) { + warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } - warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."); } - return warning; + return warnings; } void NavigationRegion2D::_bind_methods() { diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index 7b471bd555..2db8d70791 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -99,6 +99,7 @@ class NavigationRegion2D : public Node2D { Ref<NavigationPolygon> navpoly; void _navpoly_changed(); + void _map_changed(RID p_RID); protected: void _notification(int p_what); @@ -119,7 +120,7 @@ public: void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly); Ref<NavigationPolygon> get_navigation_polygon() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; NavigationRegion2D(); ~NavigationRegion2D(); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index bf311632c8..8afc43ddc9 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const { return _scale; } -void Node2D::_edit_set_rotation(float p_rotation) { +void Node2D::_edit_set_rotation(real_t p_rotation) { angle = p_rotation; _update_transform(); } -float Node2D::_edit_get_rotation() const { +real_t Node2D::_edit_get_rotation() const { return angle; } @@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) { _update_transform(); } -void Node2D::set_rotation(float p_radians) { +void Node2D::set_rotation(real_t p_radians) { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) { _update_transform(); } -void Node2D::set_skew(float p_radians) { +void Node2D::set_skew(real_t p_radians) { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) { _update_transform(); } -void Node2D::set_rotation_degrees(float p_degrees) { +void Node2D::set_rotation_degrees(real_t p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -void Node2D::set_skew_degrees(float p_degrees) { +void Node2D::set_skew_degrees(real_t p_degrees) { set_skew(Math::deg2rad(p_degrees)); } @@ -194,7 +194,7 @@ Point2 Node2D::get_position() const { return pos; } -float Node2D::get_rotation() const { +real_t Node2D::get_rotation() const { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -202,7 +202,7 @@ float Node2D::get_rotation() const { return angle; } -float Node2D::get_skew() const { +real_t Node2D::get_skew() const { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -210,11 +210,11 @@ float Node2D::get_skew() const { return skew; } -float Node2D::get_rotation_degrees() const { +real_t Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } -float Node2D::get_skew_degrees() const { +real_t Node2D::get_skew_degrees() const { return Math::rad2deg(get_skew()); } @@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const { return _mat; } -void Node2D::rotate(float p_radians) { +void Node2D::rotate(real_t p_radians) { set_rotation(get_rotation() + p_radians); } @@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) { set_scale(get_scale() * p_amount); } -void Node2D::move_x(float p_delta, bool p_scaled) { +void Node2D::move_x(real_t p_delta, bool p_scaled) { Transform2D t = get_transform(); Vector2 m = t[0]; if (!p_scaled) { @@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) { set_position(t[2] + m * p_delta); } -void Node2D::move_y(float p_delta, bool p_scaled) { +void Node2D::move_y(real_t p_delta, bool p_scaled) { Transform2D t = get_transform(); Vector2 m = t[1]; if (!p_scaled) { @@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) { } } -float Node2D::get_global_rotation() const { +real_t Node2D::get_global_rotation() const { return get_global_transform().get_rotation(); } -void Node2D::set_global_rotation(float p_radians) { +void Node2D::set_global_rotation(real_t p_radians) { CanvasItem *pi = get_parent_item(); if (pi) { - const float parent_global_rot = pi->get_global_transform().get_rotation(); + const real_t parent_global_rot = pi->get_global_transform().get_rotation(); set_rotation(p_radians - parent_global_rot); } else { set_rotation(p_radians); } } -float Node2D::get_global_rotation_degrees() const { +real_t Node2D::get_global_rotation_degrees() const { return Math::rad2deg(get_global_rotation()); } -void Node2D::set_global_rotation_degrees(float p_degrees) { +void Node2D::set_global_rotation_degrees(real_t p_degrees) { set_global_rotation(Math::deg2rad(p_degrees)); } @@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) { rotate(get_angle_to(p_pos)); } -float Node2D::get_angle_to(const Vector2 &p_pos) const { +real_t Node2D::get_angle_to(const Vector2 &p_pos) const { return (to_local(p_pos) * get_scale()).angle(); } diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index c27d740b8a..358b7e6520 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -37,9 +37,9 @@ class Node2D : public CanvasItem { GDCLASS(Node2D, CanvasItem); Point2 pos; - float angle = 0.0; + real_t angle = 0.0; Size2 _scale = Vector2(1, 1); - float skew = 0.0; + real_t skew = 0.0; int z_index = 0; bool z_relative = true; @@ -65,51 +65,51 @@ public: virtual void _edit_set_scale(const Size2 &p_scale) override; virtual Size2 _edit_get_scale() const override; - virtual void _edit_set_rotation(float p_rotation) override; - virtual float _edit_get_rotation() const override; + virtual void _edit_set_rotation(real_t p_rotation) override; + virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; #endif void set_position(const Point2 &p_pos); - void set_rotation(float p_radians); - void set_rotation_degrees(float p_degrees); - void set_skew(float p_radians); - void set_skew_degrees(float p_radians); + void set_rotation(real_t p_radians); + void set_rotation_degrees(real_t p_degrees); + void set_skew(real_t p_radians); + void set_skew_degrees(real_t p_radians); void set_scale(const Size2 &p_scale); - void rotate(float p_radians); - void move_x(float p_delta, bool p_scaled = false); - void move_y(float p_delta, bool p_scaled = false); + void rotate(real_t p_radians); + void move_x(real_t p_delta, bool p_scaled = false); + void move_y(real_t p_delta, bool p_scaled = false); void translate(const Vector2 &p_amount); void global_translate(const Vector2 &p_amount); void apply_scale(const Size2 &p_amount); Point2 get_position() const; - float get_rotation() const; - float get_skew() const; - float get_rotation_degrees() const; - float get_skew_degrees() const; + real_t get_rotation() const; + real_t get_skew() const; + real_t get_rotation_degrees() const; + real_t get_skew_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; - float get_global_rotation() const; - float get_global_rotation_degrees() const; + real_t get_global_rotation() const; + real_t get_global_rotation_degrees() const; Size2 get_global_scale() const; void set_transform(const Transform2D &p_transform); void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); - void set_global_rotation(float p_radians); - void set_global_rotation_degrees(float p_degrees); + void set_global_rotation(real_t p_radians); + void set_global_rotation_degrees(real_t p_degrees); void set_global_scale(const Size2 &p_scale); void set_z_index(int p_z); int get_z_index() const; void look_at(const Vector2 &p_pos); - float get_angle_to(const Vector2 &p_pos) const; + real_t get_angle_to(const Vector2 &p_pos) const; Point2 to_local(Point2 p_global) const; Point2 to_global(Point2 p_local) const; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index c93915d1bc..4870ae614b 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi set_scroll_offset(p_transform.get_origin()); } -void ParallaxBackground::set_scroll_scale(float p_scale) { +void ParallaxBackground::set_scroll_scale(real_t p_scale) { scale = p_scale; } -float ParallaxBackground::get_scroll_scale() const { +real_t ParallaxBackground::get_scroll_scale() const { return scale; } diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index c9991efc9d..27134dab29 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer { GDCLASS(ParallaxBackground, CanvasLayer); Point2 offset; - float scale = 1.0; + real_t scale = 1.0; Point2 base_offset; Point2 base_scale = Vector2(1, 1); Point2 screen_offset; @@ -61,8 +61,8 @@ public: void set_scroll_offset(const Point2 &p_ofs); Point2 get_scroll_offset() const; - void set_scroll_scale(float p_scale); - float get_scroll_scale() const; + void set_scroll_scale(real_t p_scale); + real_t get_scroll_scale() const; void set_scroll_base_offset(const Point2 &p_ofs); Point2 get_scroll_base_offset() const; diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index a38338e1e3..228020d383 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { Vector2 ofs = pb->get_final_offset(); - float scale = pb->get_scroll_scale(); + real_t scale = pb->get_scroll_scale(); set_base_offset_and_scale(ofs, scale, screen_offset); } } @@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { Vector2 ofs = pb->get_final_offset(); - float scale = pb->get_scroll_scale(); + real_t scale = pb->get_scroll_scale(); set_base_offset_and_scale(ofs, scale, screen_offset); } } @@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) { } } -void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) { +void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) { screen_offset = p_screen_offset; if (!is_inside_tree()) { @@ -135,17 +135,14 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc _update_mirroring(); } -String ParallaxLayer::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> ParallaxLayer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<ParallaxBackground>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."); + warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); } - return warning; + return warnings; } void ParallaxLayer::_bind_methods() { diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 86694c7724..cc2d2e096e 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -59,9 +59,9 @@ public: void set_mirroring(const Size2 &p_mirroring); Size2 get_mirroring() const; - void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset); + void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; ParallaxLayer(); }; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 724998641f..9912612c4f 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) { } #ifdef TOOLS_ENABLED - const float line_width = 2 * EDSCALE; + const real_t line_width = 2 * EDSCALE; #else - const float line_width = 2; + const real_t line_width = 2; #endif const Color color = Color(0.5, 0.6, 1.0, 0.7); @@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() { return; } - float path_length = c->get_baked_length(); + real_t path_length = c->get_baked_length(); if (path_length == 0) { return; } Vector2 pos = c->interpolate_baked(offset, cubic); if (rotates) { - float ahead = offset + lookahead; + real_t ahead = offset + lookahead; if (loop && ahead >= path_length) { // If our lookahead will loop, we need to check if the path is closed. @@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const { void PathFollow2D::_validate_property(PropertyInfo &property) const { if (property.name == "offset") { - float max = 10000.0; + real_t max = 10000.0; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } @@ -249,21 +249,16 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const { } } -String PathFollow2D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) { - return String(); - } - - String warning = Node2D::get_configuration_warning(); +TypedArray<String> PathFollow2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - if (!Object::cast_to<Path2D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible_in_tree() && is_inside_tree()) { + if (!Object::cast_to<Path2D>(get_parent())) { + warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node.")); } - warning += TTR("PathFollow2D only works when set as a child of a Path2D node."); } - return warning; + return warnings; } void PathFollow2D::_bind_methods() { @@ -301,11 +296,11 @@ void PathFollow2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead"); } -void PathFollow2D::set_offset(float p_offset) { +void PathFollow2D::set_offset(real_t p_offset) { offset = p_offset; if (path) { if (path->get_curve().is_valid()) { - float path_length = path->get_curve()->get_baked_length(); + real_t path_length = path->get_curve()->get_baked_length(); if (loop) { offset = Math::fposmod(offset, path_length); @@ -321,39 +316,39 @@ void PathFollow2D::set_offset(float p_offset) { } } -void PathFollow2D::set_h_offset(float p_h_offset) { +void PathFollow2D::set_h_offset(real_t p_h_offset) { h_offset = p_h_offset; if (path) { _update_transform(); } } -float PathFollow2D::get_h_offset() const { +real_t PathFollow2D::get_h_offset() const { return h_offset; } -void PathFollow2D::set_v_offset(float p_v_offset) { +void PathFollow2D::set_v_offset(real_t p_v_offset) { v_offset = p_v_offset; if (path) { _update_transform(); } } -float PathFollow2D::get_v_offset() const { +real_t PathFollow2D::get_v_offset() const { return v_offset; } -float PathFollow2D::get_offset() const { +real_t PathFollow2D::get_offset() const { return offset; } -void PathFollow2D::set_unit_offset(float p_unit_offset) { +void PathFollow2D::set_unit_offset(real_t p_unit_offset) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } } -float PathFollow2D::get_unit_offset() const { +real_t PathFollow2D::get_unit_offset() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { return get_offset() / path->get_curve()->get_baked_length(); } else { @@ -361,11 +356,11 @@ float PathFollow2D::get_unit_offset() const { } } -void PathFollow2D::set_lookahead(float p_lookahead) { +void PathFollow2D::set_lookahead(real_t p_lookahead) { lookahead = p_lookahead; } -float PathFollow2D::get_lookahead() const { +real_t PathFollow2D::get_lookahead() const { return lookahead; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index a748817555..3b12f025fc 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -81,20 +81,20 @@ protected: static void _bind_methods(); public: - void set_offset(float p_offset); - float get_offset() const; + void set_offset(real_t p_offset); + real_t get_offset() const; - void set_h_offset(float p_h_offset); - float get_h_offset() const; + void set_h_offset(real_t p_h_offset); + real_t get_h_offset() const; - void set_v_offset(float p_v_offset); - float get_v_offset() const; + void set_v_offset(real_t p_v_offset); + real_t get_v_offset() const; - void set_unit_offset(float p_unit_offset); - float get_unit_offset() const; + void set_unit_offset(real_t p_unit_offset); + real_t get_unit_offset() const; - void set_lookahead(float p_lookahead); - float get_lookahead() const; + void set_lookahead(real_t p_lookahead); + real_t get_lookahead() const; void set_loop(bool p_loop); bool has_loop() const; @@ -105,7 +105,7 @@ public: void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; PathFollow2D() {} }; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index a615d96687..830834c964 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -708,26 +708,23 @@ void RigidBody2D::_notification(int p_what) { if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); + update_configuration_warnings(); } } #endif } -String RigidBody2D::get_configuration_warning() const { +TypedArray<String> RigidBody2D::get_configuration_warnings() const { Transform2D t = get_transform(); - String warning = CollisionObject2D::get_configuration_warning(); + TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void RigidBody2D::_bind_methods() { diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 2dc853b23b..aeec662e5c 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -246,7 +246,7 @@ public: TypedArray<Node2D> get_colliding_bodies() const; //function for script - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; RigidBody2D(); ~RigidBody2D(); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 2bb75e5967..1a7038bb80 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -160,8 +160,8 @@ void Polygon2D::_notification(int p_what) { if (invert) { Rect2 bounds; int highest_idx = -1; - float highest_y = -1e20; - float sum = 0.0; + real_t highest_y = -1e20; + real_t sum = 0.0; for (int i = 0; i < len; i++) { if (i == 0) { @@ -279,7 +279,7 @@ void Polygon2D::_notification(int p_what) { //normalize the weights for (int i = 0; i < vc; i++) { - float tw = 0.0; + real_t tw = 0.0; for (int j = 0; j < 4; j++) { tw += weightsw[i * 4 + j]; } @@ -432,20 +432,20 @@ Vector2 Polygon2D::get_texture_offset() const { return tex_ofs; } -void Polygon2D::set_texture_rotation(float p_rot) { +void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; update(); } -float Polygon2D::get_texture_rotation() const { +real_t Polygon2D::get_texture_rotation() const { return tex_rot; } -void Polygon2D::set_texture_rotation_degrees(float p_rot) { +void Polygon2D::set_texture_rotation_degrees(real_t p_rot) { set_texture_rotation(Math::deg2rad(p_rot)); } -float Polygon2D::get_texture_rotation_degrees() const { +real_t Polygon2D::get_texture_rotation_degrees() const { return Math::rad2deg(get_texture_rotation()); } @@ -477,12 +477,12 @@ bool Polygon2D::get_antialiased() const { return antialiased; } -void Polygon2D::set_invert_border(float p_invert_border) { +void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; update(); } -float Polygon2D::get_invert_border() const { +real_t Polygon2D::get_invert_border() const { return invert_border; } diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index b329251277..c207024a53 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -55,9 +55,9 @@ class Polygon2D : public Node2D { Size2 tex_scale = Vector2(1, 1); Vector2 tex_ofs; bool tex_tile = true; - float tex_rot = 0.0; + real_t tex_rot = 0.0; bool invert = false; - float invert_border = 100.0; + real_t invert_border = 100.0; bool antialiased = false; Vector2 offset; @@ -115,11 +115,11 @@ public: void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; - void set_texture_rotation(float p_rot); - float get_texture_rotation() const; + void set_texture_rotation(real_t p_rot); + real_t get_texture_rotation() const; - void set_texture_rotation_degrees(float p_rot); - float get_texture_rotation_degrees() const; + void set_texture_rotation_degrees(real_t p_rot); + real_t get_texture_rotation_degrees() const; void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; @@ -130,8 +130,8 @@ public: void set_antialiased(bool p_antialiased); bool get_antialiased() const; - void set_invert_border(float p_invert_border); - float get_invert_border() const; + void set_invert_border(real_t p_invert_border); + real_t get_invert_border() const; void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index ff7a0dbac3..5c7d65e3e0 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -33,10 +33,10 @@ #include "core/config/engine.h" #include "scene/resources/texture.h" -const float DEFAULT_GIZMO_EXTENTS = 10.0; +const real_t DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { - float extents = get_gizmo_extents(); + real_t extents = get_gizmo_extents(); // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); @@ -44,7 +44,7 @@ void Position2D::_draw_cross() { #ifdef TOOLS_ENABLED Rect2 Position2D::_edit_get_rect() const { - float extents = get_gizmo_extents(); + real_t extents = get_gizmo_extents(); return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2)); } @@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) { } } -void Position2D::set_gizmo_extents(float p_extents) { +void Position2D::set_gizmo_extents(real_t p_extents) { if (p_extents == DEFAULT_GIZMO_EXTENTS) { set_meta("_gizmo_extents_", Variant()); } else { @@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) { update(); } -float Position2D::get_gizmo_extents() const { +real_t Position2D::get_gizmo_extents() const { if (has_meta("_gizmo_extents_")) { return get_meta("_gizmo_extents_"); } else { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index fcaef0e6a3..9ed622c8f6 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -48,8 +48,8 @@ public: virtual bool _edit_use_rect() const override; #endif - void set_gizmo_extents(float p_extents); - float get_gizmo_extents() const; + void set_gizmo_extents(real_t p_extents); + real_t get_gizmo_extents() const; Position2D(); }; diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index f10714e28a..a7613dc009 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -138,7 +138,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { _update_remote(); } - update_configuration_warning(); + update_configuration_warnings(); } NodePath RemoteTransform2D::get_remote_node() const { @@ -185,17 +185,14 @@ void RemoteTransform2D::force_update_cache() { _update_cache(); } -String RemoteTransform2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> RemoteTransform2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Path property must point to a valid Node2D node to work."); + warnings.push_back(TTR("Path property must point to a valid Node2D node to work.")); } - return warning; + return warnings; } void RemoteTransform2D::_bind_methods() { diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 4a26d7b339..36fddb58c7 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -70,7 +70,7 @@ public: void force_update_cache(); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; RemoteTransform2D(); }; diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index e028b5f5b7..22180797f0 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -100,7 +100,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) { skeleton->_make_bone_setup_dirty(); } - update_configuration_warning(); + update_configuration_warnings(); } Transform2D Bone2D::get_rest() const { @@ -119,11 +119,11 @@ void Bone2D::apply_rest() { set_transform(rest); } -void Bone2D::set_default_length(float p_length) { +void Bone2D::set_default_length(real_t p_length) { default_length = p_length; } -float Bone2D::get_default_length() const { +real_t Bone2D::get_default_length() const { return default_length; } @@ -133,27 +133,21 @@ int Bone2D::get_index_in_skeleton() const { return skeleton_index; } -String Bone2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> Bone2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!skeleton) { - if (!warning.is_empty()) { - warning += "\n\n"; - } if (parent_bone) { - warning += TTR("This Bone2D chain should end at a Skeleton2D node."); + warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node.")); } else { - warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); + warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.")); } } if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); + warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.")); } - return warning; + return warnings; } Bone2D::Bone2D() { diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 80ca8c80ac..fd62b87bde 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -46,7 +46,7 @@ class Bone2D : public Node2D { Bone2D *parent_bone = nullptr; Skeleton2D *skeleton = nullptr; Transform2D rest; - float default_length = 16.0; + real_t default_length = 16.0; int skeleton_index = -1; @@ -60,10 +60,10 @@ public: void apply_rest(); Transform2D get_skeleton_rest() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; - void set_default_length(float p_length); - float get_default_length() const; + void set_default_length(real_t p_length); + real_t get_default_length() const; int get_index_in_skeleton() const; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 31040020dd..7c93edbff9 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const { return get_rect(); } -void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { Rect2 base_rect; - if (region) { - r_filter_clip = region_filter_clip; + if (region_enabled) { + r_filter_clip_enabled = region_filter_clip_enabled; base_rect = region_rect; } else { - r_filter_clip = false; + r_filter_clip_enabled = false; base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); } @@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) { */ Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); - texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); } break; } } @@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const { return vflip; } -void Sprite2D::set_region(bool p_region) { - if (p_region == region) { +void Sprite2D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; update(); notify_property_list_changed(); } -bool Sprite2D::is_region() const { - return region; +bool Sprite2D::is_region_enabled() const { + return region_enabled; } void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { @@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; - if (region) { + if (region_enabled) { item_rect_changed(); } } @@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const { return region_rect; } -void Sprite2D::set_region_filter_clip(bool p_enable) { - region_filter_clip = p_enable; +void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { + region_filter_clip_enabled = p_region_filter_clip_enabled; update(); } bool Sprite2D::is_region_filter_clip_enabled() const { - return region_filter_clip; + return region_filter_clip_enabled; } void Sprite2D::set_frame(int p_frame) { @@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { } Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); dst_rect.size = dst_rect.size.abs(); if (!dst_rect.has_point(p_point)) { @@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) { + if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled); ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); - ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); @@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); } Sprite2D::Sprite2D() { diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index fa765f457d..9db74cfe26 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -39,23 +39,23 @@ class Sprite2D : public Node2D { Ref<Texture2D> texture; Color specular_color; - float shininess = 0.0; + real_t shininess = 0.0; bool centered = true; Point2 offset; bool hflip = false; bool vflip = false; - bool region = false; + bool region_enabled = false; Rect2 region_rect; - bool region_filter_clip = false; + bool region_filter_clip_enabled = false; int frame = 0; int vframes = 1; int hframes = 1; - void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; + void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const; void _texture_changed(); @@ -97,10 +97,10 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_enabled); + bool is_region_enabled() const; - void set_region_filter_clip(bool p_enable); + void set_region_filter_clip_enabled(bool p_enabled); bool is_region_filter_clip_enabled() const; void set_region_rect(const Rect2 &p_region_rect); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 81a5b0b28c..776d3bca5f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -59,7 +59,7 @@ void TileMap::_notification(int p_what) { RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); - update_configuration_warning(); + update_configuration_warnings(); } break; @@ -1301,7 +1301,7 @@ void TileMap::set_collision_use_parent(bool p_use_parent) { _recreate_quadrants(); notify_property_list_changed(); - update_configuration_warning(); + update_configuration_warnings(); } void TileMap::set_collision_friction(float p_friction) { @@ -1693,17 +1693,14 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { } } -String TileMap::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> TileMap::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (use_parent && !collision_parent) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); + warnings.push_back(TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.")); } - return warning; + return warnings; } void TileMap::_bind_methods() { diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 26c84a0bb9..9d27053fee 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -340,7 +340,7 @@ public: void set_clip_uv(bool p_enable); bool get_clip_uv() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9d6868a1b2..4e58984b37 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -189,6 +189,8 @@ String TouchScreenButton::get_action() const { } void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!get_tree()) { return; } diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 916038a1f3..8feb47f1cc 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -310,18 +310,15 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) { nodes.erase(p_node); } -String VisibilityEnabler2D::get_configuration_warning() const { - String warning = VisibilityNotifier2D::get_configuration_warning(); +TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); #ifdef TOOLS_ENABLED if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."); + warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.")); } #endif - return warning; + return warnings; } void VisibilityEnabler2D::_bind_methods() { diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 3d1701a1e5..7f4a5bc193 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -102,7 +102,7 @@ public: void set_enabler(Enabler p_enabler, bool p_enable); bool is_enabler_enabled(Enabler p_enabler) const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; VisibilityEnabler2D(); }; diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 95ffbe48c1..2e1b77dfe5 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -259,7 +259,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> if (all_override.is_valid()) { mf.overrides.push_back(all_override); } else { - mf.overrides.push_back(mi->get_surface_material(i)); + mf.overrides.push_back(mi->get_surface_override_material(i)); } } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 849ef7a2bf..261ff5db55 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,6 +30,7 @@ #include "collision_object_3d.h" +#include "core/config/engine.h" #include "mesh_instance_3d.h" #include "scene/scene_string_names.h" #include "servers/physics_server_3d.h" @@ -74,6 +75,11 @@ void CollisionObject3D::_notification(int p_what) { } } break; + case NOTIFICATION_PREDELETE: { + if (debug_shape_count > 0) { + _clear_debug_shapes(); + } + } break; } } @@ -115,11 +121,13 @@ void CollisionObject3D::_update_debug_shapes() { for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { if (shapes.has(shapedata_idx->get())) { ShapeData &shapedata = shapes[shapedata_idx->get()]; + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { - ShapeData::ShapeBase &s = shapedata.shapes.write[i]; + ShapeData::ShapeBase &s = shapes[i]; if (s.debug_shape) { s.debug_shape->queue_delete(); s.debug_shape = nullptr; + --debug_shape_count; } if (s.shape.is_null() || shapedata.disabled) { continue; @@ -132,14 +140,32 @@ void CollisionObject3D::_update_debug_shapes() { add_child(mi); mi->force_update_transform(); s.debug_shape = mi; + ++debug_shape_count; } } } debug_shapes_to_update.clear(); } +void CollisionObject3D::_clear_debug_shapes() { + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + ShapeData::ShapeBase &s = shapes[i]; + if (s.debug_shape) { + s.debug_shape->queue_delete(); + s.debug_shape = nullptr; + --debug_shape_count; + } + } + } + + debug_shape_count = 0; +} + void CollisionObject3D::_update_shape_data(uint32_t p_owner) { - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) { if (debug_shapes_to_update.is_empty()) { call_deferred("_update_debug_shapes"); } @@ -394,17 +420,14 @@ bool CollisionObject3D::get_capture_input_on_drag() const { return capture_input_on_drag; } -String CollisionObject3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> CollisionObject3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."); + warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); } - return warning; + return warnings; } CollisionObject3D::CollisionObject3D() { diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index fe20176984..e2f6cc7500 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -62,6 +62,7 @@ class CollisionObject3D : public Node3D { bool ray_pickable = true; Set<uint32_t> debug_shapes_to_update; + int debug_shape_count = 0; void _update_pickable(); @@ -78,6 +79,7 @@ protected: virtual void _mouse_exit(); void _update_debug_shapes(); + void _clear_debug_shapes(); public: uint32_t create_shape_owner(Object *p_owner); @@ -110,7 +112,7 @@ public: _FORCE_INLINE_ RID get_rid() const { return rid; } - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CollisionObject3D(); ~CollisionObject3D(); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index e3e2eb4669..ac715b22b2 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -121,7 +121,7 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { if (parent) { _build_polygon(); } - update_configuration_warning(); + update_configuration_warnings(); update_gizmo(); } @@ -167,24 +167,18 @@ void CollisionPolygon3D::set_margin(real_t p_margin) { } } -String CollisionPolygon3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); + warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("An empty CollisionPolygon3D has no effect on collision."); + warnings.push_back(TTR("An empty CollisionPolygon3D has no effect on collision.")); } - return warning; + return warnings; } bool CollisionPolygon3D::_is_editable_3d_polygon() const { diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index 750751b509..73b8a8e0e3 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -74,7 +74,7 @@ public: real_t get_margin() const; void set_margin(real_t p_margin); - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CollisionPolygon3D(); }; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 242d82ab4c..bec87914c0 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -120,34 +120,25 @@ void CollisionShape3D::resource_changed(RES res) { update_gizmo(); } -String CollisionShape3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> CollisionShape3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); + warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."); + warnings.push_back(TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.")); } if (shape.is_valid() && Object::cast_to<RigidBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape) && Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."); + warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); } - return warning; + return warnings; } void CollisionShape3D::_bind_methods() { @@ -188,7 +179,7 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { if (is_inside_tree()) { _shape_changed(); } - update_configuration_warning(); + update_configuration_warnings(); } Ref<Shape3D> CollisionShape3D::get_shape() const { diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 5512417f75..56a4ae3039 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -64,7 +64,7 @@ public: void set_disabled(bool p_disabled); bool is_disabled() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; CollisionShape3D(); ~CollisionShape3D(); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index d22d7ff3ab..780773bb57 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -189,8 +189,8 @@ bool CPUParticles3D::get_fractional_delta() const { return fractional_delta; } -String CPUParticles3D::get_configuration_warning() const { - String warnings = GeometryInstance3D::get_configuration_warning(); +TypedArray<String> CPUParticles3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); bool mesh_found = false; bool anim_material_found = false; @@ -209,18 +209,12 @@ String CPUParticles3D::get_configuration_warning() const { anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); if (!mesh_found) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("Nothing is visible because no mesh has been assigned."); + warnings.push_back(TTR("Nothing is visible because no mesh has been assigned.")); } if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."); + warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } return warnings; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 10ac32622d..c073c93c47 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -280,7 +280,7 @@ public: void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void restart(); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 43f820e5d4..4d7fc29f15 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -343,7 +343,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { pm.local_xform = xf; pm.mesh = mesh; for (int i = 0; i < mesh->get_surface_count(); i++) { - pm.instance_materials.push_back(mi->get_surface_material(i)); + pm.instance_materials.push_back(mi->get_surface_override_material(i)); } pm.override_material = mi->get_material_override(); plot_meshes.push_back(pm); @@ -503,19 +503,15 @@ Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -String GIProbe::get_configuration_warning() const { - String warning = VisualInstance3D::get_configuration_warning(); +TypedArray<String> GIProbe::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."); + warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.")); } else if (probe_data.is_null()) { - warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."); + warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI.")); } - - return warning; + return warnings; } void GIProbe::_bind_methods() { diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 534b425557..dac7dd3e17 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -165,7 +165,7 @@ public: virtual AABB get_aabb() const override; virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; GIProbe(); ~GIProbe(); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index e2cfc2ed87..a075dcf990 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -115,7 +115,7 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) { } RS::get_singleton()->particles_set_process_material(particles, material_rid); - update_configuration_warning(); + update_configuration_warnings(); } void GPUParticles3D::set_speed_scale(float p_scale) { @@ -208,7 +208,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid); - update_configuration_warning(); + update_configuration_warnings(); } Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const { @@ -235,13 +235,13 @@ bool GPUParticles3D::get_fractional_delta() const { return fractional_delta; } -String GPUParticles3D::get_configuration_warning() const { +TypedArray<String> GPUParticles3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (RenderingServer::get_singleton()->is_low_end()) { - return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."); + warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); } - String warnings = GeometryInstance3D::get_configuration_warning(); - bool meshes_found = false; bool anim_material_found = false; @@ -264,26 +264,17 @@ String GPUParticles3D::get_configuration_warning() const { anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); if (!meshes_found) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes."); + warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes.")); } if (process_material.is_null()) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); + warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); if (!anim_material_found && process && (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - if (warnings != String()) { - warnings += "\n"; - } - warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."); + warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } } diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 0c1a1a510c..b9e2b5ccef 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -125,7 +125,7 @@ public: void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh); Ref<Mesh> get_draw_pass_mesh(int p_pass) const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); NodePath get_sub_emitter() const; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index f109640aef..d45749d36b 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -48,7 +48,7 @@ void Light3D::set_param(Param p_param, float p_value) { update_gizmo(); if (p_param == PARAM_SPOT_ANGLE) { - update_configuration_warning(); + update_configuration_warnings(); } } } @@ -63,7 +63,7 @@ void Light3D::set_shadow(bool p_enable) { RS::get_singleton()->light_set_shadow(light, p_enable); if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) { - update_configuration_warning(); + update_configuration_warnings(); } notify_property_list_changed(); @@ -153,7 +153,7 @@ void Light3D::set_projector(const Ref<Texture2D> &p_texture) { projector = p_texture; RID tex_id = projector.is_valid() ? projector->get_rid() : RID(); RS::get_singleton()->light_set_projector(light, tex_id); - update_configuration_warning(); + update_configuration_warnings(); } Ref<Texture2D> Light3D::get_projector() const { @@ -457,17 +457,14 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { return shadow_mode; } -String OmniLight3D::get_configuration_warning() const { - String warning = Light3D::get_configuration_warning(); +TypedArray<String> OmniLight3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_shadow() && get_projector().is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Projector texture only works with shadows active."); + warnings.push_back(TTR("Projector texture only works with shadows active.")); } - return warning; + return warnings; } void OmniLight3D::_bind_methods() { @@ -491,24 +488,18 @@ OmniLight3D::OmniLight3D() : set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); } -String SpotLight3D::get_configuration_warning() const { - String warning = Light3D::get_configuration_warning(); +TypedArray<String> SpotLight3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."); + warnings.push_back(TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.")); } if (!has_shadow() && get_projector().is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Projector texture only works with shadows active."); + warnings.push_back(TTR("Projector texture only works with shadows active.")); } - return warning; + return warnings; } void SpotLight3D::_bind_methods() { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 311db54bce..e145b08b74 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -202,7 +202,7 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; OmniLight3D(); }; @@ -216,7 +216,7 @@ protected: static void _bind_methods(); public: - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; SpotLight3D() : Light3D(RenderingServer::LIGHT_SPOT) {} diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index b997c64b29..7623ede0fc 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -51,13 +51,13 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { return true; } - if (p_name.operator String().begins_with("material/")) { + if (p_name.operator String().begins_with("surface_material_override/")) { int idx = p_name.operator String().get_slicec('/', 1).to_int(); - if (idx >= materials.size() || idx < 0) { + if (idx >= surface_override_materials.size() || idx < 0) { return false; } - set_surface_material(idx, p_value); + set_surface_override_material(idx, p_value); return true; } @@ -75,12 +75,12 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { return true; } - if (p_name.operator String().begins_with("material/")) { + if (p_name.operator String().begins_with("surface_material_override/")) { int idx = p_name.operator String().get_slicec('/', 1).to_int(); - if (idx >= materials.size() || idx < 0) { + if (idx >= surface_override_materials.size() || idx < 0) { return false; } - r_ret = materials[idx]; + r_ret = surface_override_materials[idx]; return true; } return false; @@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { if (mesh.is_valid()) { for (int i = 0; i < mesh->get_surface_count(); i++) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); } } } @@ -126,7 +126,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { } mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - materials.resize(mesh->get_surface_count()); + surface_override_materials.resize(mesh->get_surface_count()); set_base(mesh->get_rid()); } else { @@ -277,26 +277,26 @@ void MeshInstance3D::_notification(int p_what) { } } -int MeshInstance3D::get_surface_material_count() const { - return materials.size(); +int MeshInstance3D::get_surface_override_material_count() const { + return surface_override_materials.size(); } -void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) { - ERR_FAIL_INDEX(p_surface, materials.size()); +void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) { + ERR_FAIL_INDEX(p_surface, surface_override_materials.size()); - materials.write[p_surface] = p_material; + surface_override_materials.write[p_surface] = p_material; - if (materials[p_surface].is_valid()) { - RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid()); + if (surface_override_materials[p_surface].is_valid()) { + RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid()); } else { - RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID()); + RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID()); } } -Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>()); +Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>()); - return materials[p_surface]; + return surface_override_materials[p_surface]; } Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { @@ -305,7 +305,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { return material_override; } - Ref<Material> surface_material = get_surface_material(p_surface); + Ref<Material> surface_material = get_surface_override_material(p_surface); if (surface_material.is_valid()) { return surface_material; } @@ -320,7 +320,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); - materials.resize(mesh->get_surface_count()); + surface_override_materials.resize(mesh->get_surface_count()); } void MeshInstance3D::create_debug_tangents() { @@ -408,9 +408,9 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin); ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin); - ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count); - ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material); - ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material); + ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count); + ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material); + ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material); ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material); ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index eb300784b1..8aec227337 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -52,7 +52,7 @@ protected: }; Map<StringName, BlendShapeTrack> blend_shape_tracks; - Vector<Ref<Material>> materials; + Vector<Ref<Material>> surface_override_materials; void _mesh_changed(); void _resolve_skeleton_path(); @@ -75,9 +75,9 @@ public: void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); - int get_surface_material_count() const; - void set_surface_material(int p_surface, const Ref<Material> &p_material); - Ref<Material> get_surface_material(int p_surface) const; + int get_surface_override_material_count() const; + void set_surface_override_material(int p_surface, const Ref<Material> &p_material); + Ref<Material> get_surface_override_material(int p_surface) const; Ref<Material> get_active_material(int p_surface) const; Node *create_trimesh_collision_node(); diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 21ca3d70dd..7346f243ba 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -245,17 +245,14 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) { emit_signal("velocity_computed", p_new_velocity); } -String NavigationAgent3D::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> NavigationAgent3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The NavigationAgent3D can be used only under a spatial node."); + warnings.push_back(TTR("The NavigationAgent3D can be used only under a spatial node.")); } - return warning; + return warnings; } void NavigationAgent3D::update_navigation() { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 22db889618..814c0714e8 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -143,7 +143,7 @@ public: void set_velocity(Vector3 p_velocity); void _avoidance_done(Vector3 p_new_velocity); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; private: void update_navigation(); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index df03bca4fd..20ffc3b00e 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -76,17 +76,14 @@ NavigationObstacle3D::~NavigationObstacle3D() { agent = RID(); // Pointless } -String NavigationObstacle3D::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - if (!parent_node3d) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."); + if (!Object::cast_to<Node3D>(get_parent())) { + warnings.push_back(TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); } - return warning; + return warnings; } void NavigationObstacle3D::update_agent_shape() { diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index b1bb53724a..2f78f624a4 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -52,7 +52,7 @@ public: return agent; } - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; private: void update_agent_shape(); diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 3ca704e4b8..0afad62404 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -135,7 +135,7 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes emit_signal("navigation_mesh_changed"); update_gizmo(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const { @@ -177,21 +177,16 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) { emit_signal("bake_finished"); } -String NavigationRegion3D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) { - return String(); - } - - String warning = Node3D::get_configuration_warning(); +TypedArray<String> NavigationRegion3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - if (!navmesh.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible_in_tree() && is_inside_tree()) { + if (!navmesh.is_valid()) { + warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work.")); } - warning += TTR("A NavigationMesh resource must be set or created for this node to work."); } - return warning; + return warnings; } void NavigationRegion3D::_bind_methods() { @@ -217,7 +212,7 @@ void NavigationRegion3D::_bind_methods() { void NavigationRegion3D::_navigation_changed() { update_gizmo(); - update_configuration_warning(); + update_configuration_warnings(); } NavigationRegion3D::NavigationRegion3D() { diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 52fa2d6159..c2045215b1 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -66,7 +66,7 @@ public: void bake_navigation_mesh(); void _bake_finished(Ref<NavigationMesh> p_nav_mesh); - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; NavigationRegion3D(); ~NavigationRegion3D(); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 7e2601902b..4ec4ee6207 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -50,7 +50,7 @@ void Path3D::_curve_changed() { for (int i = 0; i < get_child_count(); i++) { PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i)); if (child) { - child->update_configuration_warning(); + child->update_configuration_warnings(); } } } @@ -241,29 +241,21 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const { } } -String PathFollow3D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) { - return String(); - } - - String warning = Node3D::get_configuration_warning(); +TypedArray<String> PathFollow3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - if (!Object::cast_to<Path3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("PathFollow3D only works when set as a child of a Path3D node."); - } else { - Path3D *path = Object::cast_to<Path3D>(get_parent()); - if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible_in_tree() && is_inside_tree()) { + if (!Object::cast_to<Path3D>(get_parent())) { + warnings.push_back(TTR("PathFollow3D only works when set as a child of a Path3D node.")); + } else { + Path3D *path = Object::cast_to<Path3D>(get_parent()); + if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { + warnings.push_back(TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.")); } - warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."); } } - return warning; + return warnings; } void PathFollow3D::_bind_methods() { @@ -368,7 +360,7 @@ float PathFollow3D::get_unit_offset() const { void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) { rotation_mode = p_rotation_mode; - update_configuration_warning(); + update_configuration_warnings(); _update_transform(); } diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 17ee47593e..8545370a4a 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -104,7 +104,7 @@ public: void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; PathFollow3D() {} }; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index e225c1f22d..2afbebdacc 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -444,7 +444,7 @@ void RigidBody3D::_notification(int p_what) { if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -469,7 +469,7 @@ void RigidBody3D::set_mode(Mode p_mode) { PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC); } break; } - update_configuration_warning(); + update_configuration_warnings(); } RigidBody3D::Mode RigidBody3D::get_mode() const { @@ -709,19 +709,16 @@ Array RigidBody3D::get_colliding_bodies() const { return ret; } -String RigidBody3D::get_configuration_warning() const { +TypedArray<String> RigidBody3D::get_configuration_warnings() const { Transform t = get_transform(); - String warning = CollisionObject3D::get_configuration_warning(); + TypedArray<String> warnings = Node::get_configuration_warnings(); if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void RigidBody3D::_bind_methods() { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 1450fce6a6..9515b044ab 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -238,7 +238,7 @@ public: void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); void apply_torque_impulse(const Vector3 &p_impulse); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; RigidBody3D(); ~RigidBody3D(); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index de9c75621b..3d58d1c10e 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -65,6 +65,7 @@ void Joint3D::_update_joint(bool p_only_free) { if (p_only_free || !is_inside_tree()) { PhysicsServer3D::get_singleton()->joint_clear(joint); warning = String(); + update_configuration_warnings(); return; } @@ -75,43 +76,26 @@ void Joint3D::_update_joint(bool p_only_free) { PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); if (node_a && !body_a && node_b && !body_b) { - PhysicsServer3D::get_singleton()->joint_clear(joint); warning = TTR("Node A and Node B must be PhysicsBody3Ds"); - update_configuration_warning(); - return; - } - - if (node_a && !body_a) { - PhysicsServer3D::get_singleton()->joint_clear(joint); + } else if (node_a && !body_a) { warning = TTR("Node A must be a PhysicsBody3D"); - update_configuration_warning(); - return; - } - - if (node_b && !body_b) { - PhysicsServer3D::get_singleton()->joint_clear(joint); + } else if (node_b && !body_b) { warning = TTR("Node B must be a PhysicsBody3D"); - update_configuration_warning(); - return; - } - - if (!body_a && !body_b) { - PhysicsServer3D::get_singleton()->joint_clear(joint); + } else if (!body_a && !body_b) { warning = TTR("Joint is not connected to any PhysicsBody3Ds"); - update_configuration_warning(); - return; + } else if (body_a == body_b) { + warning = TTR("Node A and Node B must be different PhysicsBody3Ds"); + } else { + warning = String(); } - if (body_a == body_b) { + update_configuration_warnings(); + + if (!warning.is_empty()) { PhysicsServer3D::get_singleton()->joint_clear(joint); - warning = TTR("Node A and Node B must be different PhysicsBody3Ds"); - update_configuration_warning(); return; } - warning = String(); - update_configuration_warning(); - configured = true; if (body_a) { @@ -206,17 +190,14 @@ bool Joint3D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } -String Joint3D::get_configuration_warning() const { - String node_warning = Node3D::get_configuration_warning(); +TypedArray<String> Joint3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node3D::get_configuration_warnings(); if (!warning.is_empty()) { - if (!node_warning.is_empty()) { - node_warning += "\n\n"; - } - node_warning += warning; + warnings.push_back(warning); } - return node_warning; + return warnings; } void Joint3D::_bind_methods() { diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index f624ba602b..3e0ea38a5c 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -63,7 +63,7 @@ protected: _FORCE_INLINE_ bool is_configured() const { return configured; } public: - virtual String get_configuration_warning() const override; + virtual TypedArray<String> get_configuration_warnings() const override; void set_node_a(const NodePath &p_node_a); NodePath get_node_a() const; diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 83ac813c53..29a407905b 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -133,7 +133,7 @@ void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) { _update_remote(); } - update_configuration_warning(); + update_configuration_warnings(); } NodePath RemoteTransform3D::get_remote_node() const { @@ -179,17 +179,14 @@ void RemoteTransform3D::force_update_cache() { _update_cache(); } -String RemoteTransform3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> RemoteTransform3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."); + warnings.push_back(TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.")); } - return warning; + return warnings; } void RemoteTransform3D::_bind_methods() { diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h index 21005d92d1..321bd3b51e 100644 --- a/scene/3d/remote_transform_3d.h +++ b/scene/3d/remote_transform_3d.h @@ -70,7 +70,7 @@ public: void force_update_cache(); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; RemoteTransform3D(); }; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index be62fe801f..ebbb8985c9 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) { void Skeleton3D::clear_bones_global_pose_override() { for (int i = 0; i < bones.size(); i += 1) { bones.write[i].global_pose_override_amount = 0; + bones.write[i].global_pose_override_reset = true; } _make_dirty(); } @@ -439,6 +440,17 @@ String Skeleton3D::get_bone_name(int p_bone) const { return bones[p_bone].name; } +void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { + ERR_FAIL_INDEX(p_bone, bones.size()); + + for (int i = 0; i < bones.size(); i++) { + if (i != p_bone) { + ERR_FAIL_COND(bones[i].name == p_name); + } + } + + bones.write[p_bone].name = p_name; +} bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { int parent_of_bone = get_bone_parent(p_bone); @@ -869,6 +881,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent); ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 9772bfcc95..2941ac2c45 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -143,6 +143,7 @@ public: void add_bone(const String &p_name); int find_bone(const String &p_name) const; String get_bone_name(int p_bone) const; + void set_bone_name(int p_bone, const String &p_name); bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 80c1f0ddb1..898f94ccc1 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -255,6 +255,18 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { + // Before skipping, make sure we undo the global pose overrides + ChainItem *ci(&p_task->chain.chain_root); + while (ci) { + p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false); + + if (!ci->children.is_empty()) { + ci = &ci->children.write[0]; + } else { + ci = nullptr; + } + } + return; // Skip solving } @@ -268,6 +280,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } + // Update the transforms to their global poses + // (Needed to sync IK with animation) + _update_chain(p_task->skeleton, &p_task->chain.chain_root); + make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); if (p_use_magnet && p_task->chain.middle_chain_item) { @@ -282,22 +298,48 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->children.is_empty()) { - /// Rotate basis - const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); - const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); - - if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { - const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); - new_bone_pose.basis.rotate(rot_axis, rot_angle); + // The root bone needs to be rotated differently so it isn't frozen in place. + if (ci == &p_task->chain.chain_root && !ci->children.is_empty()) { + new_bone_pose = new_bone_pose.looking_at(ci->children[0].current_pos); + const Vector3 bone_rest_dir = p_task->skeleton->get_bone_rest(ci->children[0].bone).origin.normalized().abs(); + const Vector3 bone_rest_dir_abs = bone_rest_dir.abs(); + if (bone_rest_dir_abs.x > bone_rest_dir_abs.y && bone_rest_dir_abs.x > bone_rest_dir_abs.z) { + if (bone_rest_dir.x < 0) { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), -Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), Math_PI / 2.0f); + } + } else if (bone_rest_dir_abs.y > bone_rest_dir_abs.x && bone_rest_dir_abs.y > bone_rest_dir_abs.z) { + if (bone_rest_dir.y < 0) { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), -Math_PI / 2.0f); + } + } else { + if (bone_rest_dir.z < 0) { + // Do nothing! + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } } - } else { - // Set target orientation to tip - if (override_tip_basis) { - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (!ci->children.is_empty()) { + /// Rotate basis + const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); + const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); + + if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { + const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); + new_bone_pose.basis.rotate(rot_axis, rot_angle); + } + } else { - new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + // Set target orientation to tip + if (override_tip_basis) { + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + } else { + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + } } } @@ -315,6 +357,20 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } +void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { + if (!p_chain_item) { + return; + } + + p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); + p_chain_item->current_pos = p_chain_item->initial_transform.origin; + + ChainItem *items = p_chain_item->children.ptrw(); + for (int i = 0; i < p_chain_item->children.size(); i += 1) { + _update_chain(p_sk, items + i); + } +} + void SkeletonIK3D::_validate_property(PropertyInfo &property) const { if (property.name == "root_bone" || property.name == "tip_bone") { if (skeleton) { @@ -510,6 +566,9 @@ void SkeletonIK3D::start(bool p_one_time) { void SkeletonIK3D::stop() { set_process_internal(false); + if (skeleton) { + skeleton->clear_bones_global_pose_override(); + } } Transform SkeletonIK3D::_get_target_transform() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index c98f55804c..9255e18b72 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -118,6 +118,8 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 2d8f22ab37..98ac6aa65e 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -37,7 +37,6 @@ #include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/skeleton_3d.h" -#include "servers/physics_server_3d.h" SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} @@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { mesh = p_mesh; surface = p_surface; -#ifndef _MSC_VER -#warning Softbody is not working, needs to be redone considering that these functions no longer exist -#endif -#if 0 - const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface); - const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); - const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface); + + RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface); + uint32_t surface_offsets[RS::ARRAY_MAX]; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride); - buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface); - stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets); + buffer = surface_data.vertex_data; + stride = vertex_stride; offset_vertices = surface_offsets[RS::ARRAY_VERTEX]; offset_normal = surface_offsets[RS::ARRAY_NORMAL]; -#endif } void SoftBodyRenderingServerHandler::clear() { - if (mesh.is_valid()) { - buffer.resize(0); - } + buffer.resize(0); + stride = 0; + offset_vertices = 0; + offset_normal = 0; + surface = 0; mesh = RID(); } @@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() { } void SoftBodyRenderingServerHandler::close() { - //write_buffer.release(); + write_buffer = nullptr; } void SoftBodyRenderingServerHandler::commit_changes() { @@ -249,7 +249,7 @@ void SoftBody3D::_softbody_changed() { prepare_physics_server(); _reset_points_offsets(); #ifdef TOOLS_ENABLED - update_configuration_warning(); + update_configuration_warnings(); #endif } @@ -301,7 +301,7 @@ void SoftBody3D::_notification(int p_what) { if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) { } void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); @@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness); - ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness); - - ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness); - ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); @@ -366,37 +359,26 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } -String SoftBody3D::get_configuration_warning() const { - String warning = MeshInstance3D::get_configuration_warning(); +TypedArray<String> SoftBody3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (get_mesh().is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("This body will be ignored until you set a mesh."); + warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } Transform t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - - warning += TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void SoftBody3D::_update_physics_server() { @@ -470,7 +452,7 @@ void SoftBody3D::become_mesh_owner() { mesh_owner = true; Vector<Ref<Material>> copy_materials; - copy_materials.append_array(materials); + copy_materials.append_array(surface_override_materials); ERR_FAIL_COND(!mesh->get_surface_count()); @@ -490,7 +472,7 @@ void SoftBody3D::become_mesh_owner() { set_mesh(soft_mesh); for (int i = copy_materials.size() - 1; 0 <= i; --i) { - set_surface_material(i, copy_materials[i]); + set_surface_override_material(i, copy_materials[i]); } } } @@ -612,34 +594,10 @@ real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness); -} - -real_t SoftBody3D::get_angular_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid); -} - -void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness); -} - -real_t SoftBody3D::get_volume_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid); -} - real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) { - PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient); -} - -real_t SoftBody3D::get_pose_matching_coefficient() { - return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid); -} - void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } @@ -768,7 +726,9 @@ void SoftBody3D::_reset_points_offsets() { PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (!r[i].spatial_attachment) { - w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) { + w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + } } if (!r[i].spatial_attachment) { diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 6e24a530bd..0d0d39d48f 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -32,10 +32,11 @@ #define SOFT_PHYSICS_BODY_H #include "scene/3d/mesh_instance_3d.h" +#include "servers/physics_server_3d.h" class SoftBody3D; -class SoftBodyRenderingServerHandler { +class SoftBodyRenderingServerHandler : public RenderingServerHandler { friend class SoftBody3D; RID mesh; @@ -57,9 +58,9 @@ private: void commit_changes(); public: - void set_vertex(int p_vertex_id, const void *p_vector3); - void set_normal(int p_vertex_id, const void *p_vector3); - void set_aabb(const AABB &p_aabb); + void set_vertex(int p_vertex_id, const void *p_vector3) override; + void set_normal(int p_vertex_id, const void *p_vector3) override; + void set_aabb(const AABB &p_aabb) override; }; class SoftBody3D : public MeshInstance3D { @@ -112,7 +113,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; protected: void _update_physics_server(); @@ -122,6 +123,8 @@ public: void prepare_physics_server(); void become_mesh_owner(); + RID get_physics_rid() const { return physics_rid; } + void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -149,18 +152,9 @@ public: void set_linear_stiffness(real_t p_linear_stiffness); real_t get_linear_stiffness(); - void set_angular_stiffness(real_t p_angular_stiffness); - real_t get_angular_stiffness(); - - void set_volume_stiffness(real_t p_volume_stiffness); - real_t get_volume_stiffness(); - void set_pressure_coefficient(real_t p_pressure_coefficient); real_t get_pressure_coefficient(); - void set_pose_matching_coefficient(real_t p_pose_matching_coefficient); - real_t get_pose_matching_coefficient(); - void set_damping_coefficient(real_t p_damping_coefficient); real_t get_damping_coefficient(); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a3265ffb30..33b8b488c6 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -366,7 +366,7 @@ void Sprite3D::_draw() { } Rect2 base_rect; - if (region) { + if (region_enabled) { base_rect = region_rect; } else { base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); @@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const { return texture; } -void Sprite3D::set_region(bool p_region) { - if (p_region == region) { +void Sprite3D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; _queue_update(); notify_property_list_changed(); } -bool Sprite3D::is_region() const { - return region; +bool Sprite3D::is_region_enabled() const { + return region_enabled; } void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; - if (region && changed) { + if (region_enabled && changed) { _queue_update(); } } @@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -625,7 +625,7 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region && property.name == "region_rect") { + if (!region_enabled && property.name == "region_rect") { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -634,8 +634,8 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect); @@ -659,14 +659,14 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_SIGNAL(MethodInfo("frame_changed")); } Sprite3D::Sprite3D() { - region = false; + region_enabled = false; frame = 0; vframes = 1; hframes = 1; @@ -928,7 +928,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); _queue_update(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { @@ -1058,17 +1058,14 @@ StringName AnimatedSprite3D::get_animation() const { return animation; } -String AnimatedSprite3D::get_configuration_warning() const { - String warning = SpriteBase3D::get_configuration_warning(); +TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (frames.is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."); + warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); } - return warning; + return warnings; } void AnimatedSprite3D::_bind_methods() { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index e46a53da0d..5e47e66bcb 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -107,8 +107,8 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region; + bool region_enabled; Rect2 region_rect; int frame; @@ -167,8 +167,8 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -203,8 +203,8 @@ class AnimatedSprite3D : public SpriteBase3D { float timeout = 0.0; - bool hflip = 1; - bool vflip = 1; + bool hflip = true; + bool vflip = true; Color modulate; @@ -236,7 +236,7 @@ public: virtual Rect2 get_item_rect() const override; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; AnimatedSprite3D(); }; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 5b0b3b89d3..edd58347f0 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -102,17 +102,14 @@ void VehicleWheel3D::_notification(int p_what) { } } -String VehicleWheel3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); +TypedArray<String> VehicleWheel3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<VehicleBody3D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."); + warnings.push_back(TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.")); } - return warning; + return warnings; } void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 860fa7e3b7..646071a363 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -145,7 +145,7 @@ public: void set_steering(real_t p_steering); real_t get_steering() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; VehicleWheel3D(); }; diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 16718b956f..1b9ce0201f 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_albedo; if (albedo_tex.is_valid()) { - img_albedo = albedo_tex->get_data(); + img_albedo = albedo_tex->get_image(); mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative } else { mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive @@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_emission; if (emission_tex.is_valid()) { - img_emission = emission_tex->get_data(); + img_emission = emission_tex->get_image(); } if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) { diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 214ffd6bd5..829ecc5ec2 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -65,7 +65,7 @@ void WorldEnvironment::_update_current_environment() { } else { get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); } - get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning"); + get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::_update_current_camera_effects() { @@ -76,7 +76,7 @@ void WorldEnvironment::_update_current_camera_effects() { get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); } - get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning"); + get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { @@ -96,7 +96,7 @@ void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { if (is_inside_tree()) { _update_current_environment(); } else { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -121,7 +121,7 @@ void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_eff if (is_inside_tree()) { _update_current_camera_effects(); } else { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -129,35 +129,26 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { return camera_effects; } -String WorldEnvironment::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> WorldEnvironment::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!environment.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); + warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.")); } if (!is_inside_tree()) { - return warning; + return warnings; } if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes)."); + warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes).")); } if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes)."); + warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).")); } - return warning; + return warnings; } void WorldEnvironment::_bind_methods() { diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index e3f28d6d6b..9e85982381 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -55,7 +55,7 @@ public: void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); Ref<CameraEffects> get_camera_effects() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; WorldEnvironment(); }; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 7fed34c7c6..b5037f9be7 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -55,23 +55,18 @@ void XRCamera3D::_notification(int p_what) { }; }; -String XRCamera3D::get_configuration_warning() const { - if (!is_visible() || !is_inside_tree()) { - return String(); +TypedArray<String> XRCamera3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (is_visible() && is_inside_tree()) { + // must be child node of XROrigin3D! + XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); + if (origin == nullptr) { + warnings.push_back(TTR("XRCamera3D must have an XROrigin3D node as its parent.")); + }; } - String warning = Camera3D::get_configuration_warning(); - - // must be child node of XROrigin3D! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin == nullptr) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("XRCamera3D must have an XROrigin3D node as its parent."); - }; - - return warning; + return warnings; }; Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const { @@ -190,8 +185,8 @@ void XRController3D::_notification(int p_what) { ERR_FAIL_NULL(xr_server); // find the tracker for our controller - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { // this controller is currently turned off is_active = false; button_states = 0; @@ -265,7 +260,7 @@ void XRController3D::set_controller_id(int p_controller_id) { // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is. // Note that setting this to 0 means this node is not bound to a controller yet. controller_id = p_controller_id; - update_configuration_warning(); + update_configuration_warnings(); }; int XRController3D::get_controller_id() const { @@ -277,8 +272,8 @@ String XRController3D::get_controller_name() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, String()); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return String("Not connected"); }; @@ -290,8 +285,8 @@ int XRController3D::get_joystick_id() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { // No tracker? no joystick id... (0 is our first joystick) return -1; }; @@ -322,8 +317,8 @@ real_t XRController3D::get_rumble() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, 0.0); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return 0.0; }; @@ -335,8 +330,8 @@ void XRController3D::set_rumble(real_t p_rumble) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker != nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (tracker.is_valid()) { tracker->set_rumble(p_rumble); }; }; @@ -354,38 +349,30 @@ XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); + if (!tracker.is_valid()) { return XRPositionalTracker::TRACKER_HAND_UNKNOWN; }; return tracker->get_tracker_hand(); }; -String XRController3D::get_configuration_warning() const { - if (!is_visible() || !is_inside_tree()) { - return String(); - } - - String warning = Node3D::get_configuration_warning(); +TypedArray<String> XRController3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - // must be child node of XROrigin! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin == nullptr) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible() && is_inside_tree()) { + // must be child node of XROrigin! + XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); + if (origin == nullptr) { + warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent.")); } - warning += TTR("XRController3D must have an XROrigin3D node as its parent."); - }; - if (controller_id == 0) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (controller_id == 0) { + warnings.push_back(TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.")); } - warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."); - }; + } - return warning; + return warnings; }; //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -404,8 +391,8 @@ void XRAnchor3D::_notification(int p_what) { ERR_FAIL_NULL(xr_server); // find the tracker for our anchor - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); + if (!tracker.is_valid()) { // this anchor is currently not available is_active = false; } else { @@ -459,7 +446,7 @@ void XRAnchor3D::set_anchor_id(int p_anchor_id) { // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is. // Note that setting this to 0 means this node is not bound to an anchor yet. anchor_id = p_anchor_id; - update_configuration_warning(); + update_configuration_warnings(); }; int XRAnchor3D::get_anchor_id() const { @@ -475,8 +462,8 @@ String XRAnchor3D::get_anchor_name() const { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, String()); - XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (tracker == nullptr) { + Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); + if (!tracker.is_valid()) { return String("Not connected"); }; @@ -487,30 +474,22 @@ bool XRAnchor3D::get_is_active() const { return is_active; }; -String XRAnchor3D::get_configuration_warning() const { - if (!is_visible() || !is_inside_tree()) { - return String(); - } - - String warning = Node3D::get_configuration_warning(); +TypedArray<String> XRAnchor3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - // must be child node of XROrigin3D! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin == nullptr) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible() && is_inside_tree()) { + // must be child node of XROrigin3D! + XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); + if (origin == nullptr) { + warnings.push_back(TTR("XRAnchor3D must have an XROrigin3D node as its parent.")); } - warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent."); - }; - if (anchor_id == 0) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (anchor_id == 0) { + warnings.push_back(TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.")); } - warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."); - }; + } - return warning; + return warnings; }; Plane XRAnchor3D::get_plane() const { @@ -528,21 +507,16 @@ Ref<Mesh> XRAnchor3D::get_mesh() const { //////////////////////////////////////////////////////////////////////////////////////////////////// -String XROrigin3D::get_configuration_warning() const { - if (!is_visible() || !is_inside_tree()) { - return String(); - } - - String warning = Node3D::get_configuration_warning(); +TypedArray<String> XROrigin3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - if (tracked_camera == nullptr) { - if (!warning.is_empty()) { - warning += "\n\n"; + if (is_visible() && is_inside_tree()) { + if (tracked_camera == nullptr) { + warnings.push_back(TTR("XROrigin3D requires an XRCamera3D child node.")); } - warning += TTR("XROrigin3D requires an XRCamera3D child node."); } - return warning; + return warnings; }; void XROrigin3D::_bind_methods() { diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 7cd6e2ac57..90079f5fe9 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -50,7 +50,7 @@ protected: void _notification(int p_what); public: - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override; virtual Point2 unproject_position(const Vector3 &p_pos) const override; @@ -97,7 +97,7 @@ public: Ref<Mesh> get_mesh() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; XRController3D() {} ~XRController3D() {} @@ -133,7 +133,7 @@ public: Ref<Mesh> get_mesh() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; XRAnchor3D() {} ~XRAnchor3D() {} @@ -158,7 +158,7 @@ protected: static void _bind_methods(); public: - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void set_tracked_camera(XRCamera3D *p_tracked_camera); void clear_tracked_camera_if(XRCamera3D *p_tracked_camera); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index d46f24752e..246fff6d57 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -281,7 +281,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta at = cost_map[at].prev; } - path.invert(); + path.reverse(); return true; } diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 24c73a6b1b..44f2d38a84 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -458,7 +458,7 @@ void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) { properties_dirty = true; - update_configuration_warning(); + update_configuration_warnings(); } Ref<AnimationNode> AnimationTree::get_tree_root() const { @@ -1262,7 +1262,7 @@ void AnimationTree::_notification(int p_what) { void AnimationTree::set_animation_player(const NodePath &p_player) { animation_player = p_player; - update_configuration_warning(); + update_configuration_warnings(); } NodePath AnimationTree::get_animation_player() const { @@ -1281,38 +1281,26 @@ uint64_t AnimationTree::get_last_process_pass() const { return process_pass; } -String AnimationTree::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> AnimationTree::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!root.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("No root AnimationNode for the graph is set."); + warnings.push_back(TTR("No root AnimationNode for the graph is set.")); } if (!has_node(animation_player)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Path to an AnimationPlayer node containing animations is not set."); + warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set.")); } else { AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); if (!player) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); + warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.")); } else if (!player->has_node(player->get_root())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The AnimationPlayer root node is not a valid node."); + warnings.push_back(TTR("The AnimationPlayer root node is not a valid node.")); } } - return warning; + return warnings; } void AnimationTree::set_root_motion_track(const NodePath &p_track) { @@ -1337,6 +1325,7 @@ void AnimationTree::_tree_changed() { } void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) { + ERR_FAIL_COND(node.is_null()); if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap<StringName, StringName>(); } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 1c5aec26ab..700ff1cb5b 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -300,7 +300,7 @@ public: void set_animation_player(const NodePath &p_player); NodePath get_animation_player() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; bool is_state_invalid() const; String get_invalid_state_reason() const; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index db13b9b11f..826fd0189b 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -53,6 +53,8 @@ void BaseButton::_unpress_group() { } void BaseButton::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (status.disabled) { // no interaction with disabled button return; } @@ -323,6 +325,8 @@ Ref<Shortcut> BaseButton::get_shortcut() const { } void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!_is_focus_owner_in_shorcut_context()) { return; } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index d54d63cc39..6c7a8f3433 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -45,7 +45,7 @@ public: }; private: - int button_mask = BUTTON_MASK_LEFT; + int button_mask = MOUSE_BUTTON_MASK_LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; bool keep_pressed_outside = false; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index c570438b6a..7407ad5b8f 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -313,7 +313,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const { return align; } -void BoxContainer::add_spacer(bool p_begin) { +Control *BoxContainer::add_spacer(bool p_begin) { Control *c = memnew(Control); c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events @@ -327,6 +327,8 @@ void BoxContainer::add_spacer(bool p_begin) { if (p_begin) { move_child(c, 0); } + + return c; } BoxContainer::BoxContainer(bool p_vertical) { diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 31050d1feb..23feea565c 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -55,7 +55,7 @@ protected: static void _bind_methods(); public: - void add_spacer(bool p_begin = false); + Control *add_spacer(bool p_begin = false); void set_alignment(AlignMode p_align); AlignMode get_alignment() const; diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 9df328dd11..c0650a8f3f 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -34,7 +34,9 @@ Size2 CheckBox::get_icon_size() const { Ref<Texture2D> checked = Control::get_theme_icon("checked"); + Ref<Texture2D> checked_disabled = Control::get_theme_icon("checked_disabled"); Ref<Texture2D> unchecked = Control::get_theme_icon("unchecked"); + Ref<Texture2D> unchecked_disabled = Control::get_theme_icon("unchecked_disabled"); Ref<Texture2D> radio_checked = Control::get_theme_icon("radio_checked"); Ref<Texture2D> radio_unchecked = Control::get_theme_icon("radio_unchecked"); @@ -79,8 +81,8 @@ void CheckBox::_notification(int p_what) { } else if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<Texture2D> on = Control::get_theme_icon(is_radio() ? "radio_checked" : "checked"); - Ref<Texture2D> off = Control::get_theme_icon(is_radio() ? "radio_unchecked" : "unchecked"); + Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : "")); + Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : "")); Ref<StyleBox> sb = get_theme_stylebox("normal"); Vector2 ofs; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index bddbe30f53..b78f9cad24 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -115,19 +115,22 @@ void ColorPicker::_update_controls() { if (raw_mode_enabled) { for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); - scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); - scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + scroll[i]->remove_theme_icon_override("grabber"); + scroll[i]->remove_theme_icon_override("grabber_highlight"); + scroll[i]->remove_theme_style_override("slider"); + scroll[i]->remove_theme_style_override("grabber_area"); + scroll[i]->remove_theme_style_override("grabber_area_highlight"); } } else { - for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow"); + + for (int i = 0; i < 4; i++) { + scroll[i]->add_theme_icon_override("grabber", bar_arrow); + scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow); + scroll[i]->add_theme_style_override("slider", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); } } @@ -140,6 +143,30 @@ void ColorPicker::_update_controls() { scroll[3]->hide(); labels[3]->hide(); } + + switch (picker_type) { + case SHAPE_HSV_RECTANGLE: + wheel_edit->hide(); + w_edit->show(); + uv_edit->show(); + break; + case SHAPE_HSV_WHEEL: + wheel_edit->show(); + w_edit->hide(); + uv_edit->hide(); + + wheel->set_material(wheel_mat); + break; + case SHAPE_VHS_CIRCLE: + wheel_edit->show(); + w_edit->show(); + uv_edit->hide(); + + wheel->set_material(circle_mat); + break; + default: { + } + } } void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { @@ -264,6 +291,8 @@ void ColorPicker::_update_color(bool p_update_sliders) { for (int i = 0; i < 4; i++) { scroll[i]->update(); } + wheel->update(); + wheel_uv->update(); updating = false; } @@ -306,6 +335,18 @@ Color ColorPicker::get_pick_color() const { return color; } +void ColorPicker::set_picker_shape(PickerShapeType p_picker_type) { + ERR_FAIL_INDEX(p_picker_type, SHAPE_MAX); + picker_type = p_picker_type; + + _update_controls(); + _update_color(); +} + +ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { + return picker_type; +} + void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); @@ -418,7 +459,7 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(sample->get_size().width, sample->get_size().height * 0.95)); if (color.a < 1.0) { sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), r, true); @@ -438,42 +479,131 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } if (p_which == 0) { Vector<Point2> points; - points.push_back(Vector2()); - points.push_back(Vector2(c->get_size().x, 0)); - points.push_back(c->get_size()); - points.push_back(Vector2(0, c->get_size().y)); Vector<Color> colors; - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(0, 0, 0, 1)); - colors.push_back(Color(0, 0, 0, 1)); - c->draw_polygon(points, colors); Vector<Color> colors2; Color col = color; + Vector2 center = c->get_size() / 2.0; + + switch (picker_type) { + case SHAPE_HSV_WHEEL: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42; + real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42; + + points.set(0, center - Vector2(ring_radius_x, ring_radius_y)); + points.set(1, center + Vector2(ring_radius_x, -ring_radius_y)); + points.set(2, center + Vector2(ring_radius_x, ring_radius_y)); + points.set(3, center + Vector2(-ring_radius_x, ring_radius_y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + case SHAPE_HSV_RECTANGLE: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + col = color; + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + default: { + } + } + Ref<Texture2D> cursor = get_theme_icon("picker_cursor", "ColorPicker"); + int x; + int y; + if (picker_type == SHAPE_VHS_CIRCLE) { + x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (cursor->get_width() / 2); + y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (cursor->get_height() / 2); + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + x = CLAMP(real_size.x * s, 0, real_size.x) + corner_x - (cursor->get_width() / 2); + y = CLAMP(real_size.y - real_size.y * v, 0, real_size.y) + corner_y - (cursor->get_height() / 2); + } + c->draw_texture(cursor, Point2(x, y)); + col.set_hsv(h, 1, 1); - col.a = 0; - colors2.push_back(col); - col.a = 1; - colors2.push_back(col); - col.set_hsv(h, 1, 0); - colors2.push_back(col); - col.a = 0; - colors2.push_back(col); - c->draw_polygon(points, colors2); - int x = CLAMP(c->get_size().x * s, 0, c->get_size().x); - int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y); - col = color; - col.a = 1; - c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted()); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); - c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); + if (picker_type == SHAPE_HSV_WHEEL) { + points.resize(4); + double h1 = h - (0.5 / 360); + double h2 = h + (0.5 / 360); + points.set(0, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU)), center.y + (center.y * Math::sin(h1 * Math_TAU)))); + points.set(1, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h1 * Math_TAU) * 0.84))); + points.set(2, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU)), center.y + (center.y * Math::sin(h2 * Math_TAU)))); + points.set(3, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h2 * Math_TAU) * 0.84))); + c->draw_multiline(points, col.inverted()); + } + } else if (p_which == 1) { - Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); - int y = c->get_size().y - c->get_size().y * (1.0 - h); - Color col = Color(); - col.set_hsv(h, 1, 1); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + if (picker_type == SHAPE_HSV_RECTANGLE) { + Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); + c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + int y = c->get_size().y - c->get_size().y * (1.0 - h); + Color col; + col.set_hsv(h, 1, 1); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } else if (picker_type == SHAPE_VHS_CIRCLE) { + Vector<Point2> points; + Vector<Color> colors; + Color col; + col.set_hsv(h, s, 1); + points.resize(4); + colors.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, col); + colors.set(1, col); + colors.set(2, Color(0, 0, 0)); + colors.set(3, Color(0, 0, 0)); + c->draw_polygon(points, colors); + int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1); + col.set_hsv(h, 1, v); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } + } else if (p_which == 2) { + c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); + if (picker_type == SHAPE_VHS_CIRCLE) { + circle_mat->set_shader_param("v", v); + } } } @@ -540,16 +670,51 @@ void ColorPicker::_slider_draw(int p_which) { scroll[p_which]->draw_polygon(pos, col); } -void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(bev->get_position()); + + if (dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + return; + } + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + if (bev->get_position().x < corner_x || bev->get_position().x > c->get_size().x - corner_x || + bev->get_position().y < corner_y || bev->get_position().y > c->get_size().y - corner_y) { + { + real_t dist = center.distance_to(bev->get_position()); + + if (dist >= center.x * 0.84 && dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + spinning = true; + } else { + return; + } + } + } + + if (!spinning) { + real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - c->get_position().x - corner_x) / real_size.x; + v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y; + } + } changing_color = true; - float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -557,11 +722,13 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!deferred_mode_enabled) { emit_signal("color_changed", color); } - } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); changing_color = false; + spinning = false; } else { changing_color = false; + spinning = false; } } @@ -571,10 +738,30 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!changing_color) { return; } - float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; + + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(mev->get_position()); + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + if (spinning) { + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - corner_x) / real_size.x; + v = 1.0 - (y - corner_y) / real_size.y; + } + } + color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -589,10 +776,14 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } } else { changing_color = false; } @@ -602,7 +793,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { _update_color(); if (!deferred_mode_enabled) { emit_signal("color_changed", color); - } else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); } } @@ -614,7 +805,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { return; } float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -630,7 +825,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { if (bev.is_valid()) { int index = 0; - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { for (int i = 0; i < presets.size(); i++) { int x = (i % presets_per_row) * bt_add_preset->get_size().x; int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y; @@ -641,7 +836,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { set_pick_color(presets[index]); _update_color(); emit_signal("color_changed", color); - } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) { + } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) { index = bev->get_position().x / (preset->get_size().x / presets.size()); Color clicked_preset = presets[index]; erase_preset(clicked_preset); @@ -670,7 +865,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> bev = p_event; - if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) { + if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) { emit_signal("color_changed", color); screen->hide(); } @@ -682,7 +877,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { return; } - Ref<Image> img = r->get_texture()->get_data(); + Ref<Image> img = r->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y); @@ -798,18 +993,25 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); + ClassDB::bind_method(D_METHOD("set_picker_shape", "picker"), &ColorPicker::set_picker_shape); + ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle"), "set_picker_shape", "get_picker_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color"))); + + BIND_ENUM_CONSTANT(SHAPE_HSV_RECTANGLE); + BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL); + BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE); } ColorPicker::ColorPicker() : @@ -818,36 +1020,25 @@ ColorPicker::ColorPicker() : add_child(hb_edit); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); - uv_edit = memnew(Control); hb_edit->add_child(uv_edit); - uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input)); + uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(uv_edit)); uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); - w_edit = memnew(Control); - hb_edit->add_child(w_edit); - w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); - w_edit->set_h_size_flags(SIZE_FILL); - w_edit->set_v_size_flags(SIZE_EXPAND_FILL); - w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); - w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); - HBoxContainer *hb_smpl = memnew(HBoxContainer); add_child(hb_smpl); - sample = memnew(TextureRect); hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw)); - btn_pick = memnew(Button); btn_pick->set_flat(true); hb_smpl->add_child(btn_pick); btn_pick->set_toggle_mode(true); - btn_pick->set_tooltip(TTR("Pick a color from the editor window.")); + btn_pick->set_tooltip(RTR("Pick a color from the editor window.")); btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); VBoxContainer *vbl = memnew(VBoxContainer); @@ -887,27 +1078,20 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); - scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); - btn_hsv = memnew(CheckButton); hhb->add_child(btn_hsv); - btn_hsv->set_text(TTR("HSV")); + btn_hsv->set_text(RTR("HSV")); btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode)); - btn_raw = memnew(CheckButton); hhb->add_child(btn_raw); - btn_raw->set_text(TTR("Raw")); + btn_raw->set_text(RTR("Raw")); btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode)); - text_type = memnew(Button); hhb->add_child(text_type); text_type->set_text("#"); text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); @@ -921,36 +1105,70 @@ ColorPicker::ColorPicker() : text_type->set_mouse_filter(MOUSE_FILTER_IGNORE); } - c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->set_h_size_flags(SIZE_EXPAND_FILL); c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered)); c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); + wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); + hb_edit->add_child(wheel_edit); + + wheel_mat.instance(); + circle_mat.instance(); + + Ref<Shader> wheel_shader(memnew(Shader)); + wheel_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);COLOR=vec4(clamp((abs(fract(((a-TAU)/TAU)+vec3(3.0,2.0,1.0)/3.0)*6.0-3.0)-1.0),0.0,1.0),(b+b2+b3+b4)/4.00);}"); + wheel_mat->set_shader(wheel_shader); + + Ref<Shader> circle_shader(memnew(Shader)); + circle_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;uniform float v=1.0;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5);COLOR=vec4(mix(vec3(1.0),clamp(abs(fract(vec3((a-TAU)/TAU)+vec3(1.0,2.0/3.0,1.0/3.0))*6.0-vec3(3.0))-vec3(1.0),0.0,1.0),((float(sqrt(x*x+y*y))*2.0))/1.0)*vec3(v),(b+b2+b3+b4)/4.00);}"); + circle_mat->set_shader(circle_shader); + + MarginContainer *wheel_margin(memnew(MarginContainer)); +#ifdef TOOLS_ENABLED + wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE); +#else + wheel_margin->add_theme_constant_override("margin_bottom", 8); +#endif + wheel_edit->add_child(wheel_margin); + + wheel_margin->add_child(wheel); + wheel->set_mouse_filter(MOUSE_FILTER_PASS); + wheel->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(2, wheel)); + + wheel_margin->add_child(wheel_uv); + wheel_uv->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(wheel_uv)); + wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv)); + + hb_edit->add_child(w_edit); + w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); + w_edit->set_h_size_flags(SIZE_FILL); + w_edit->set_v_size_flags(SIZE_EXPAND_FILL); + w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); + w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); + + picker_type = SHAPE_HSV_RECTANGLE; _update_controls(); updating = false; set_pick_color(Color(1, 1, 1)); - preset_separator = memnew(HSeparator); add_child(preset_separator); - preset_container = memnew(HBoxContainer); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container); - preset = memnew(TextureRect); preset_container->add_child(preset); preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input)); preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets)); - preset_container2 = memnew(HBoxContainer); preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container2); - bt_add_preset = memnew(Button); preset_container2->add_child(bt_add_preset); - bt_add_preset->set_tooltip(TTR("Add current color as a preset.")); + bt_add_preset->set_tooltip(RTR("Add current color as a preset.")); bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 24e1746c41..a0d2aa95ca 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -31,6 +31,7 @@ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H +#include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" @@ -45,29 +46,44 @@ class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); +public: + enum PickerShapeType { + SHAPE_HSV_RECTANGLE, + SHAPE_HSV_WHEEL, + SHAPE_VHS_CIRCLE, + + SHAPE_MAX + }; + private: Control *screen = nullptr; - Control *uv_edit; - Control *w_edit; - TextureRect *sample; - TextureRect *preset; - HBoxContainer *preset_container; - HBoxContainer *preset_container2; - HSeparator *preset_separator; - Button *bt_add_preset; + Control *uv_edit = memnew(Control); + Control *w_edit = memnew(Control); + AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); + Ref<ShaderMaterial> wheel_mat; + Ref<ShaderMaterial> circle_mat; + Control *wheel = memnew(Control); + Control *wheel_uv = memnew(Control); + TextureRect *sample = memnew(TextureRect); + TextureRect *preset = memnew(TextureRect); + HBoxContainer *preset_container = memnew(HBoxContainer); + HBoxContainer *preset_container2 = memnew(HBoxContainer); + HSeparator *preset_separator = memnew(HSeparator); + Button *bt_add_preset = memnew(Button); List<Color> presets; - Button *btn_pick; - CheckButton *btn_hsv; - CheckButton *btn_raw; + Button *btn_pick = memnew(Button); + CheckButton *btn_hsv = memnew(CheckButton); + CheckButton *btn_raw = memnew(CheckButton); HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; - Button *text_type; - LineEdit *c_text; + Button *text_type = memnew(Button); + LineEdit *c_text = memnew(LineEdit); bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; int presets_per_row = 0; + PickerShapeType picker_type = SHAPE_HSV_WHEEL; Color color; bool raw_mode_enabled = false; @@ -75,6 +91,7 @@ private: bool deferred_mode_enabled = false; bool updating = true; bool changing_color = false; + bool spinning = false; bool presets_enabled = true; bool presets_visible = true; float h = 0.0; @@ -93,7 +110,7 @@ private: void _hsv_draw(int p_which, Control *c); void _slider_draw(int p_which); - void _uv_input(const Ref<InputEvent> &p_event); + void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event); void _screen_input(const Ref<InputEvent> &p_event); @@ -115,6 +132,9 @@ public: void set_pick_color(const Color &p_color); Color get_pick_color() const; + void set_picker_shape(PickerShapeType p_picker_type); + PickerShapeType get_picker_shape() const; + void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; @@ -175,4 +195,5 @@ public: ColorPickerButton(); }; +VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); #endif // COLOR_PICKER_H diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 2e6b798eea..dea69aae6b 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -159,16 +159,14 @@ void Container::_notification(int p_what) { } } -String Container::get_configuration_warning() const { - String warning = Control::get_configuration_warning(); +TypedArray<String> Container::get_configuration_warnings() const { + TypedArray<String> warnings = Control::get_configuration_warnings(); if (get_class() == "Container" && get_script().is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."); + warnings.push_back(TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.")); } - return warning; + + return warnings; } void Container::_bind_methods() { diff --git a/scene/gui/container.h b/scene/gui/container.h index a4f392a3ae..bce3085f0c 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -56,7 +56,7 @@ public: void fit_child_in_rect(Control *p_child, const Rect2 &p_rect); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; Container(); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c13bce5e0c..f569fbc420 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -136,11 +136,11 @@ bool Control::_edit_use_rect() const { return true; } -void Control::_edit_set_rotation(float p_rotation) { +void Control::_edit_set_rotation(real_t p_rotation) { set_rotation(p_rotation); } -float Control::_edit_get_rotation() const { +real_t Control::_edit_get_rotation() const { return get_rotation(); } @@ -290,15 +290,11 @@ void Control::_update_minimum_size() { } Size2 minsize = get_combined_minimum_size(); - if (minsize.x > data.size_cache.x || - minsize.y > data.size_cache.y) { - _size_changed(); - } - data.updating_last_minimum_size = false; if (minsize != data.last_minimum_size) { data.last_minimum_size = minsize; + _size_changed(); emit_signal(SceneStringNames::get_singleton()->minimum_size_changed); } } @@ -327,7 +323,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const { r_ret = data.color_override.has(name) ? Variant(data.color_override[name]) : Variant(); } else if (sname.begins_with("custom_constants/")) { String name = sname.get_slicec('/', 1); - r_ret = data.constant_override.has(name) ? Variant(data.constant_override[name]) : Variant(); } else { return false; @@ -1238,10 +1233,10 @@ Size2 Control::get_parent_area_size() const { void Control::_size_changed() { Rect2 parent_rect = get_parent_anchorable_rect(); - float edge_pos[4]; + real_t edge_pos[4]; for (int i = 0; i < 4; i++) { - float area = parent_rect.size[i & 1]; + real_t area = parent_rect.size[i & 1]; edge_pos[i] = data.offset[i] + (data.anchor[i] * area); } @@ -1295,13 +1290,13 @@ void Control::_size_changed() { } } -void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) { +void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) { ERR_FAIL_INDEX((int)p_side, 4); Rect2 parent_rect = get_parent_anchorable_rect(); - float parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y; - float previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range; - float previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range; + real_t parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y; + real_t previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range; + real_t previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range; data.anchor[p_side] = p_anchor; @@ -1327,11 +1322,11 @@ void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p update(); } -void Control::_set_anchor(Side p_side, float p_anchor) { +void Control::_set_anchor(Side p_side, real_t p_anchor) { set_anchor(p_side, p_anchor); } -void Control::set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor) { +void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) { set_anchor(p_side, p_anchor, false, p_push_opposite_anchor); set_offset(p_side, p_pos); } @@ -1468,7 +1463,7 @@ void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz Rect2 parent_rect = get_parent_anchorable_rect(); - float x = parent_rect.size.x; + real_t x = parent_rect.size.x; if (is_layout_rtl()) { x = parent_rect.size.x - x - new_size.x; } @@ -1592,13 +1587,13 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset set_offsets_preset(p_preset, p_resize_mode, p_margin); } -float Control::get_anchor(Side p_side) const { +real_t Control::get_anchor(Side p_side) const { ERR_FAIL_INDEX_V(int(p_side), 4, 0.0); return data.anchor[p_side]; } -void Control::set_offset(Side p_side, float p_value) { +void Control::set_offset(Side p_side, real_t p_value) { ERR_FAIL_INDEX((int)p_side, 4); data.offset[p_side] = p_value; @@ -1617,7 +1612,7 @@ void Control::set_end(const Size2 &p_point) { _size_changed(); } -float Control::get_offset(Side p_side) const { +real_t Control::get_offset(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return data.offset[p_side]; @@ -1660,12 +1655,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) { set_position(inv.xform(p_point), p_keep_offsets); } -void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]) { +void Control::_compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; ERR_FAIL_COND(parent_rect_size.x == 0.0); ERR_FAIL_COND(parent_rect_size.y == 0.0); - float x = p_rect.position.x; + real_t x = p_rect.position.x; if (is_layout_rtl()) { x = parent_rect_size.x - x - p_rect.size.x; } @@ -1675,10 +1670,10 @@ void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_offsets[3]) / parent_rect_size.y; } -void Control::_compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]) { +void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; - float x = p_rect.position.x; + real_t x = p_rect.position.x; if (is_layout_rtl()) { x = parent_rect_size.x - x - p_rect.size.x; } @@ -1780,53 +1775,38 @@ Rect2 Control::get_anchorable_rect() const { } void Control::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) { + ERR_FAIL_COND(!p_icon.is_valid()); + if (data.icon_override.has(p_name)) { data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of an icon - if (p_icon.is_null()) { - data.icon_override.erase(p_name); - } else { - data.icon_override[p_name] = p_icon; - if (data.icon_override[p_name].is_valid()) { - data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.icon_override[p_name] = p_icon; + data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) { + ERR_FAIL_COND(!p_style.is_valid()); + if (data.style_override.has(p_name)) { data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of a style - if (p_style.is_null()) { - data.style_override.erase(p_name); - } else { - data.style_override[p_name] = p_style; - if (data.style_override[p_name].is_valid()) { - data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.style_override[p_name] = p_style; + data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) { + ERR_FAIL_COND(!p_font.is_valid()); + if (data.font_override.has(p_name)) { data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of a font - if (p_font.is_null()) { - data.font_override.erase(p_name); - } else { - data.font_override[p_name] = p_font; - if (data.font_override[p_name].is_valid()) { - data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } - } + data.font_override[p_name] = p_font; + data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); notification(NOTIFICATION_THEME_CHANGED); } @@ -1845,6 +1825,48 @@ void Control::add_theme_constant_override(const StringName &p_name, int p_consta notification(NOTIFICATION_THEME_CHANGED); } +void Control::remove_theme_icon_override(const StringName &p_name) { + if (data.icon_override.has(p_name)) { + data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.icon_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_style_override(const StringName &p_name) { + if (data.style_override.has(p_name)) { + data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.style_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_font_override(const StringName &p_name) { + if (data.font_override.has(p_name)) { + data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); + } + + data.font_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_font_size_override(const StringName &p_name) { + data.font_size_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_color_override(const StringName &p_name) { + data.color_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + +void Control::remove_theme_constant_override(const StringName &p_name) { + data.constant_override.erase(p_name); + notification(NOTIFICATION_THEME_CHANGED); +} + void Control::set_focus_mode(FocusMode p_focus_mode) { ERR_FAIL_INDEX((int)p_focus_mode, 3); @@ -2161,7 +2183,7 @@ Ref<Theme> Control::get_theme() const { void Control::set_tooltip(const String &p_tooltip) { data.tooltip = p_tooltip; - update_configuration_warning(); + update_configuration_warnings(); } String Control::get_tooltip(const Point2 &p_pos) const { @@ -2257,7 +2279,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { return c; } - float dist = 1e7; + real_t dist = 1e7; Control *result = nullptr; Point2 points[4]; @@ -2278,10 +2300,10 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { Vector2 vdir = dir[p_side]; - float maxd = -1e7; + real_t maxd = -1e7; for (int i = 0; i < 4; i++) { - float d = vdir.dot(points[i]); + real_t d = vdir.dot(points[i]); if (d > maxd) { maxd = d; } @@ -2308,7 +2330,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { return result; } -void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) { +void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest) { if (Object::cast_to<Viewport>(p_at)) { return; //bye } @@ -2325,10 +2347,10 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons points[2] = xform.xform(c->get_size()); points[3] = xform.xform(Point2(0, c->get_size().y)); - float min = 1e7; + real_t min = 1e7; for (int i = 0; i < 4; i++) { - float d = p_dir.dot(points[i]); + real_t d = p_dir.dot(points[i]); if (d < min) { min = d; } @@ -2344,8 +2366,8 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons Vector2 fb = points[(j + 1) % 4]; Vector2 pa, pb; - float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); - //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); + real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); + //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); if (d < r_closest_dist) { r_closest_dist = d; *r_closest = c; @@ -2385,7 +2407,7 @@ void Control::set_v_size_flags(int p_flags) { emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -void Control::set_stretch_ratio(float p_ratio) { +void Control::set_stretch_ratio(real_t p_ratio) { if (data.expand == p_ratio) { return; } @@ -2394,7 +2416,7 @@ void Control::set_stretch_ratio(float p_ratio) { emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -float Control::get_stretch_ratio() const { +real_t Control::get_stretch_ratio() const { return data.expand; } @@ -2446,7 +2468,7 @@ int Control::get_v_size_flags() const { void Control::set_mouse_filter(MouseFilter p_filter) { ERR_FAIL_INDEX(p_filter, 3); data.mouse_filter = p_filter; - update_configuration_warning(); + update_configuration_warnings(); } Control::MouseFilter Control::get_mouse_filter() const { @@ -2566,21 +2588,21 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_typ return ret; } -void Control::set_rotation(float p_radians) { +void Control::set_rotation(real_t p_radians) { data.rotation = p_radians; update(); _notify_transform(); } -float Control::get_rotation() const { +real_t Control::get_rotation() const { return data.rotation; } -void Control::set_rotation_degrees(float p_degrees) { +void Control::set_rotation_degrees(real_t p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -float Control::get_rotation_degrees() const { +real_t Control::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } @@ -2685,17 +2707,14 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List } } -String Control::get_configuration_warning() const { - String warning = CanvasItem::get_configuration_warning(); +TypedArray<String> Control::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."); + warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".")); } - return warning; + return warnings; } void Control::set_clip_contents(bool p_clip) { @@ -2799,6 +2818,13 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("add_theme_color_override", "name", "color"), &Control::add_theme_color_override); ClassDB::bind_method(D_METHOD("add_theme_constant_override", "name", "constant"), &Control::add_theme_constant_override); + ClassDB::bind_method(D_METHOD("remove_theme_icon_override", "name"), &Control::remove_theme_icon_override); + ClassDB::bind_method(D_METHOD("remove_theme_stylebox_override", "name"), &Control::remove_theme_style_override); + ClassDB::bind_method(D_METHOD("remove_theme_font_override", "name"), &Control::remove_theme_font_override); + ClassDB::bind_method(D_METHOD("remove_theme_font_size_override", "name"), &Control::remove_theme_font_size_override); + ClassDB::bind_method(D_METHOD("remove_theme_color_override", "name"), &Control::remove_theme_color_override); + ClassDB::bind_method(D_METHOD("remove_theme_constant_override", "name"), &Control::remove_theme_constant_override); + ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "node_type"), &Control::get_theme_icon, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "node_type"), &Control::get_theme_stylebox, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_theme_font", "name", "node_type"), &Control::get_theme_font, DEFVAL("")); diff --git a/scene/gui/control.h b/scene/gui/control.h index 8981e05872..1f397df589 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -171,22 +171,22 @@ private: Size2 last_minimum_size; bool updating_last_minimum_size = false; - float offset[4] = { 0.0, 0.0, 0.0, 0.0 }; - float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; + real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; + real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; FocusMode focus_mode = FOCUS_NONE; GrowDirection h_grow = GROW_DIRECTION_END; GrowDirection v_grow = GROW_DIRECTION_END; LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; - float rotation = 0.0; + real_t rotation = 0.0; Vector2 scale = Vector2(1, 1); Vector2 pivot_offset; bool size_warning = true; int h_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL; - float expand = 1.0; + real_t expand = 1.0; Point2 custom_minimum_size; MouseFilter mouse_filter = MOUSE_FILTER_STOP; @@ -224,10 +224,10 @@ private: // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); - void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest); + void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); Control *_get_focus_neighbor(Side p_side, int p_count = 0); - void _set_anchor(Side p_side, float p_anchor); + void _set_anchor(Side p_side, real_t p_anchor); void _set_position(const Point2 &p_point); void _set_global_position(const Point2 &p_point); void _set_size(const Size2 &p_size); @@ -239,8 +239,8 @@ private: void _clear_size_warning(); void _update_scroll(); - void _compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]); - void _compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]); + void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); + void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _size_changed(); String _get_tooltip() const; @@ -325,8 +325,8 @@ public: virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; - virtual void _edit_set_rotation(float p_rotation) override; - virtual float _edit_get_rotation() const override; + virtual void _edit_set_rotation(real_t p_rotation) override; + virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_pivot(const Point2 &p_pivot) override; @@ -364,13 +364,13 @@ public: void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); - void set_anchor(Side p_side, float p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); - float get_anchor(Side p_side) const; + void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); + real_t get_anchor(Side p_side) const; - void set_offset(Side p_side, float p_value); - float get_offset(Side p_side) const; + void set_offset(Side p_side, real_t p_value); + real_t get_offset(Side p_side) const; - void set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor = true); + void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true); void set_begin(const Point2 &p_point); // helper void set_end(const Point2 &p_point); // helper @@ -395,10 +395,10 @@ public: void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. - void set_rotation(float p_radians); - void set_rotation_degrees(float p_degrees); - float get_rotation() const; - float get_rotation_degrees() const; + void set_rotation(real_t p_radians); + void set_rotation_degrees(real_t p_degrees); + real_t get_rotation() const; + real_t get_rotation_degrees() const; void set_h_grow_direction(GrowDirection p_direction); GrowDirection get_h_grow_direction() const; @@ -421,8 +421,8 @@ public: void set_v_size_flags(int p_flags); int get_v_size_flags() const; - void set_stretch_ratio(float p_ratio); - float get_stretch_ratio() const; + void set_stretch_ratio(real_t p_ratio); + real_t get_stretch_ratio() const; void minimum_size_changed(); @@ -459,6 +459,13 @@ public: void add_theme_color_override(const StringName &p_name, const Color &p_color); void add_theme_constant_override(const StringName &p_name, int p_constant); + void remove_theme_icon_override(const StringName &p_name); + void remove_theme_style_override(const StringName &p_name); + void remove_theme_font_override(const StringName &p_name); + void remove_theme_font_size_override(const StringName &p_name); + void remove_theme_color_override(const StringName &p_name); + void remove_theme_constant_override(const StringName &p_name); + Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const; Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const; Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const; @@ -517,7 +524,7 @@ public: bool is_visibility_clip_disabled() const; virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; Control() {} }; diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index fdfbf9eafc..b6884bd37d 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -256,7 +256,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin Button *AcceptDialog::add_cancel_button(const String &p_cancel) { String c = p_cancel; if (p_cancel == "") { - c = RTR("Cancel"); + c = TTRC("Cancel"); } Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c); b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed)); @@ -317,13 +317,13 @@ AcceptDialog::AcceptDialog() { hbc->add_spacer(); ok = memnew(Button); - ok->set_text(RTR("OK")); + ok->set_text(TTRC("OK")); hbc->add_child(ok); hbc->add_spacer(); ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed)); - set_title(RTR("Alert!")); + set_title(TTRC("Alert!")); connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window)); } @@ -342,7 +342,7 @@ Button *ConfirmationDialog::get_cancel_button() { } ConfirmationDialog::ConfirmationDialog() { - set_title(RTR("Please Confirm...")); + set_title(TTRC("Please Confirm...")); #ifdef TOOLS_ENABLED set_min_size(Size2(200, 70) * EDSCALE); #endif diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7fb5113130..5409b44b9e 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -57,6 +57,14 @@ void FileDialog::_theme_changed() { dir_up->add_theme_color_override("icon_hover_color", font_hover_color); dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); + dir_prev->add_theme_color_override("icon_color_normal", font_color); + dir_prev->add_theme_color_override("icon_color_hover", font_hover_color); + dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color); + + dir_next->add_theme_color_override("icon_color_normal", font_color); + dir_next->add_theme_color_override("icon_color_hover", font_hover_color); + dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color); + refresh->add_theme_color_override("icon_normal_color", font_color); refresh->add_theme_color_override("icon_hover_color", font_hover_color); refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); @@ -74,6 +82,13 @@ void FileDialog::_notification(int p_what) { } if (p_what == NOTIFICATION_ENTER_TREE) { dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog")); + if (vbox->is_layout_rtl()) { + dir_prev->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog")); + dir_next->set_icon(vbox->get_theme_icon("back_folder", "FileDialog")); + } else { + dir_prev->set_icon(vbox->get_theme_icon("back_folder", "FileDialog")); + dir_next->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog")); + } refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog")); show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog")); _theme_changed(); @@ -81,6 +96,8 @@ void FileDialog::_notification(int p_what) { } void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && has_focus()) { if (k->is_pressed()) { @@ -144,6 +161,7 @@ void FileDialog::_dir_entered(String p_dir) { file->set_text(""); invalidate(); update_dir(); + _push_history(); } void FileDialog::_file_entered(const String &p_file) { @@ -177,6 +195,21 @@ void FileDialog::_post_popup() { } else { file_box->set_visible(true); } + + local_history.clear(); + local_history_pos = -1; + _push_history(); +} + +void FileDialog::_push_history() { + local_history.resize(local_history_pos + 1); + String new_path = dir_access->get_current_dir(); + if (local_history.size() == 0 || new_path != local_history[local_history_pos]) { + local_history.push_back(new_path); + local_history_pos++; + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(true); + } } void FileDialog::_action_pressed() { @@ -272,7 +305,7 @@ void FileDialog::_action_pressed() { } if (dir_access->file_exists(f)) { - confirm_save->set_text(RTR("File exists, overwrite?")); + confirm_save->set_text(TTRC("File exists, overwrite?")); confirm_save->popup_centered(Size2(200, 80)); } else { emit_signal("file_selected", f); @@ -316,6 +349,35 @@ void FileDialog::_go_up() { dir_access->change_dir(".."); update_file_list(); update_dir(); + _push_history(); +} + +void FileDialog::_go_back() { + if (local_history_pos <= 0) { + return; + } + + local_history_pos--; + dir_access->change_dir(local_history[local_history_pos]); + update_file_list(); + update_dir(); + + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(local_history_pos == local_history.size() - 1); +} + +void FileDialog::_go_forward() { + if (local_history_pos == local_history.size() - 1) { + return; + } + + local_history_pos++; + dir_access->change_dir(local_history[local_history_pos]); + update_file_list(); + update_dir(); + + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(local_history_pos == local_history.size() - 1); } void FileDialog::deselect_all() { @@ -329,10 +391,10 @@ void FileDialog::deselect_all() { switch (mode) { case FILE_MODE_OPEN_FILE: case FILE_MODE_OPEN_FILES: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); break; case FILE_MODE_OPEN_DIR: - get_ok_button()->set_text(RTR("Select Current Folder")); + get_ok_button()->set_text(TTRC("Select Current Folder")); break; case FILE_MODE_OPEN_ANY: case FILE_MODE_SAVE_FILE: @@ -356,7 +418,7 @@ void FileDialog::_tree_selected() { if (!d["dir"]) { file->set_text(d["name"]); } else if (mode == FILE_MODE_OPEN_DIR) { - get_ok_button()->set_text(RTR("Select This Folder")); + get_ok_button()->set_text(TTRC("Select This Folder")); } get_ok_button()->set_disabled(_is_open_should_be_disabled()); @@ -377,6 +439,7 @@ void FileDialog::_tree_item_activated() { } call_deferred("_update_file_list"); call_deferred("_update_dir"); + _push_history(); } else { _action_pressed(); } @@ -415,6 +478,13 @@ void FileDialog::update_file_list() { bool is_hidden; String item; + if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) { + message->hide(); + } else { + message->set_text(TTRC("You don't have permission to access contents of this folder.")); + message->show(); + } + while ((item = dir_access->get_next()) != "") { if (item == "." || item == "..") { continue; @@ -549,7 +619,7 @@ void FileDialog::update_filters() { all_filters += ", ..."; } - filter->add_item(RTR("All Recognized") + " (" + all_filters + ")"); + filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")"); } for (int i = 0; i < filters.size(); i++) { String flt = filters[i].get_slice(";", 0).strip_edges(); @@ -561,7 +631,7 @@ void FileDialog::update_filters() { } } - filter->add_item(RTR("All Files (*)")); + filter->add_item(TTRC("All Files (*)")); } void FileDialog::clear_filters() { @@ -602,6 +672,7 @@ void FileDialog::set_current_dir(const String &p_dir) { dir_access->change_dir(p_dir); update_dir(); invalidate(); + _push_history(); } void FileDialog::set_current_file(const String &p_file) { @@ -646,37 +717,37 @@ void FileDialog::set_file_mode(FileMode p_mode) { mode = p_mode; switch (mode) { case FILE_MODE_OPEN_FILE: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open a File")); + set_title(TTRC("Open a File")); } makedir->hide(); break; case FILE_MODE_OPEN_FILES: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open File(s)")); + set_title(TTRC("Open File(s)")); } makedir->hide(); break; case FILE_MODE_OPEN_DIR: - get_ok_button()->set_text(RTR("Select Current Folder")); + get_ok_button()->set_text(TTRC("Select Current Folder")); if (mode_overrides_title) { - set_title(RTR("Open a Directory")); + set_title(TTRC("Open a Directory")); } makedir->show(); break; case FILE_MODE_OPEN_ANY: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open a File or Directory")); + set_title(TTRC("Open a File or Directory")); } makedir->show(); break; case FILE_MODE_SAVE_FILE: - get_ok_button()->set_text(RTR("Save")); + get_ok_button()->set_text(TTRC("Save")); if (mode_overrides_title) { - set_title(RTR("Save a File")); + set_title(TTRC("Save a File")); } makedir->show(); break; @@ -737,6 +808,7 @@ void FileDialog::_make_dir_confirm() { invalidate(); update_filters(); update_dir(); + _push_history(); } else { mkdirerr->popup_centered(Size2(250, 50)); } @@ -754,6 +826,7 @@ void FileDialog::_select_drive(int p_idx) { file->set_text(""); invalidate(); update_dir(); + _push_history(); } void FileDialog::_update_drives() { @@ -857,17 +930,27 @@ FileDialog::FileDialog() { vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); mode = FILE_MODE_SAVE_FILE; - set_title(RTR("Save a File")); + set_title(TTRC("Save a File")); HBoxContainer *hbc = memnew(HBoxContainer); + dir_prev = memnew(Button); + dir_prev->set_flat(true); + dir_prev->set_tooltip(TTRC("Go to previous folder.")); + dir_next = memnew(Button); + dir_next->set_flat(true); + dir_next->set_tooltip(TTRC("Go to next folder.")); dir_up = memnew(Button); dir_up->set_flat(true); - dir_up->set_tooltip(RTR("Go to parent folder.")); + dir_up->set_tooltip(TTRC("Go to parent folder.")); + hbc->add_child(dir_prev); + hbc->add_child(dir_next); hbc->add_child(dir_up); + dir_prev->connect("pressed", callable_mp(this, &FileDialog::_go_back)); + dir_next->connect("pressed", callable_mp(this, &FileDialog::_go_forward)); dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up)); - hbc->add_child(memnew(Label(RTR("Path:")))); + hbc->add_child(memnew(Label(TTRC("Path:")))); drives_container = memnew(HBoxContainer); hbc->add_child(drives_container); @@ -883,7 +966,7 @@ FileDialog::FileDialog() { refresh = memnew(Button); refresh->set_flat(true); - refresh->set_tooltip(RTR("Refresh files.")); + refresh->set_tooltip(TTRC("Refresh files.")); refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list)); hbc->add_child(refresh); @@ -891,7 +974,7 @@ FileDialog::FileDialog() { show_hidden->set_flat(true); show_hidden->set_toggle_mode(true); show_hidden->set_pressed(is_showing_hidden_files()); - show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); + show_hidden->set_tooltip(TTRC("Toggle the visibility of hidden files.")); show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files)); hbc->add_child(show_hidden); @@ -899,17 +982,24 @@ FileDialog::FileDialog() { hbc->add_child(shortcuts_container); makedir = memnew(Button); - makedir->set_text(RTR("Create Folder")); + makedir->set_text(TTRC("Create Folder")); makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir)); hbc->add_child(makedir); vbox->add_child(hbc); tree = memnew(Tree); tree->set_hide_root(true); - vbox->add_margin_child(RTR("Directories & Files:"), tree, true); + vbox->add_margin_child(TTRC("Directories & Files:"), tree, true); + + message = memnew(Label); + message->hide(); + message->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + message->set_align(Label::ALIGN_CENTER); + message->set_valign(Label::VALIGN_CENTER); + tree->add_child(message); file_box = memnew(HBoxContainer); - file_box->add_child(memnew(Label(RTR("File:")))); + file_box->add_child(memnew(Label(TTRC("File:")))); file = memnew(LineEdit); file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); file->set_stretch_ratio(4); @@ -941,22 +1031,22 @@ FileDialog::FileDialog() { confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed)); makedialog = memnew(ConfirmationDialog); - makedialog->set_title(RTR("Create Folder")); + makedialog->set_title(TTRC("Create Folder")); VBoxContainer *makevb = memnew(VBoxContainer); makedialog->add_child(makevb); makedirname = memnew(LineEdit); makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); - makevb->add_margin_child(RTR("Name:"), makedirname); + makevb->add_margin_child(TTRC("Name:"), makedirname); add_child(makedialog); makedialog->register_text_enter(makedirname); makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm)); mkdirerr = memnew(AcceptDialog); - mkdirerr->set_text(RTR("Could not create folder.")); + mkdirerr->set_text(TTRC("Could not create folder.")); add_child(mkdirerr); exterr = memnew(AcceptDialog); - exterr->set_text(RTR("Must use a valid extension.")); + exterr->set_text(TTRC("Must use a valid extension.")); add_child(exterr); update_filters(); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 25b742c234..4996f00cb3 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -86,6 +86,10 @@ private: DirAccess *dir_access; ConfirmationDialog *confirm_save; + Label *message; + + Button *dir_prev; + Button *dir_next; Button *dir_up; Button *refresh; @@ -93,6 +97,10 @@ private: Vector<String> filters; + Vector<String> local_history; + int local_history_pos = 0; + void _push_history(); + bool mode_overrides_title = true; static bool default_show_hidden_files; @@ -119,6 +127,8 @@ private: void _make_dir(); void _make_dir_confirm(); void _go_up(); + void _go_back(); + void _go_forward(); void _update_drives(); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 36b383f16c..e72709e847 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -92,6 +92,8 @@ GradientEdit::~GradientEdit() { } void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 331f0380c5..06c9cf1b63 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -154,6 +154,8 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) } void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + if (!ge->is_minimap_enabled()) { return; } @@ -161,7 +163,7 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; Ref<InputEventMouseMotion> mm = p_ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { is_pressing = true; @@ -180,7 +182,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { accept_event(); } else if (mm.is_valid() && is_pressing) { if (is_resizing) { - ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative()); + // Prevent setting minimap wider than GraphEdit + Vector2 new_minimap_size; + new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x); + new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y); + ge->set_minimap_size(new_minimap_size); + update(); } else { Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding; @@ -548,7 +555,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { connecting_valid = false; Ref<Texture2D> port = get_theme_icon("port", "GraphNode"); click_pos = mb->get_position() / zoom; @@ -691,7 +698,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { if (connecting_valid) { if (connecting && connecting_target) { String from = connecting_from; @@ -1061,8 +1068,10 @@ void GraphEdit::set_selected(Node *p_child) { } void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { + if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); } @@ -1118,7 +1127,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } gn->set_selected(box_selection_mode_additive); } else { - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1134,7 +1143,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> b = p_ev; if (b.is_valid()) { - if (b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { if (box_selecting) { box_selecting = false; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1143,7 +1152,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1164,7 +1173,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) { if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { //deselect current node for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1203,7 +1212,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { connections_layer->update(); } - if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { GraphNode *gn = nullptr; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1268,29 +1277,29 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting_from = b->get_position(); if (b->get_control()) { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else if (b->get_shift()) { box_selection_mode_additive = false; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2) { @@ -1305,32 +1314,25 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && box_selecting) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) { box_selecting = false; - previus_selected.clear(); + box_selecting_rect = Rect2(); + previous_selected.clear(); top_layer->update(); minimap->update(); } - if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom*ZOOM_SCALE); - } - - if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom/ZOOM_SCALE); - } - if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom_custom(zoom * ZOOM_SCALE, b->get_position()); + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom_custom(zoom / ZOOM_SCALE, b->get_position()); + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8); } } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 8fdf975319..fa3b113705 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -150,7 +150,7 @@ private: Point2 box_selecting_from; Point2 box_selecting_to; Rect2 box_selecting_rect; - List<GraphNode *> previus_selected; + List<GraphNode *> previous_selected; bool setting_scroll_ofs = false; bool right_disconnects = false; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b615cdb266..7d5c53effe 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -32,6 +32,12 @@ #include "core/string/translation.h" +struct _MinSizeCache { + int min_size; + bool will_stretch; + int final_size; +}; + bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { String str = p_name; if (str.begins_with("opentype_features/")) { @@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const { } void GraphNode::_resort() { - int sep = get_theme_constant("separation"); + /** First pass, determine minimum size AND amount of stretchable elements */ + + Size2i new_size = get_size(); Ref<StyleBox> sb = get_theme_stylebox("frame"); - bool first = true; - Size2 minsize; + int sep = get_theme_constant("separation"); + + bool first = true; + int children_count = 0; + int stretch_min = 0; + int stretch_avail = 0; + float stretch_ratio_total = 0; + Map<Control *, _MinSizeCache> min_size_cache; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { + if (!c || !c->is_visible_in_tree()) { continue; } if (c->is_set_as_top_level()) { @@ -187,38 +201,120 @@ void GraphNode::_resort() { } Size2i size = c->get_combined_minimum_size(); + _MinSizeCache msc; - minsize.y += size.y; - minsize.x = MAX(minsize.x, size.x); + stretch_min += size.height; + msc.min_size = size.height; + msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND; - if (first) { - first = false; - } else { - minsize.y += sep; + if (msc.will_stretch) { + stretch_avail += msc.min_size; + stretch_ratio_total += c->get_stretch_ratio(); } + msc.final_size = msc.min_size; + min_size_cache[c] = msc; + children_count++; } - int vofs = 0; - int w = get_size().x - sb->get_minimum_size().x; + if (children_count == 0) { + return; + } + + int stretch_max = new_size.height - (children_count - 1) * sep; + int stretch_diff = stretch_max - stretch_min; + if (stretch_diff < 0) { + //avoid negative stretch space + stretch_diff = 0; + } + + stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space. + /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable + elements exist */ + + while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist + bool refit_successful = true; //assume refit-test will go well + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c || !c->is_visible_in_tree()) { + continue; + } + if (c->is_set_as_top_level()) { + continue; + } + ERR_FAIL_COND(!min_size_cache.has(c)); + _MinSizeCache &msc = min_size_cache[c]; + + if (msc.will_stretch) { //wants to stretch + //let's see if it can really stretch + + int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total; + if (final_pixel_size < msc.min_size) { + //if available stretching area is too small for widget, + //then remove it from stretching area + msc.will_stretch = false; + stretch_ratio_total -= c->get_stretch_ratio(); + refit_successful = false; + stretch_avail -= msc.min_size; + msc.final_size = msc.min_size; + break; + } else { + msc.final_size = final_pixel_size; + } + } + } + + if (refit_successful) { //uf refit went well, break + break; + } + } + + /** Final pass, draw and stretch elements **/ + + int ofs = sb->get_margin(SIDE_TOP); + + first = true; + int idx = 0; cache_y.clear(); + int w = new_size.width - sb->get_minimum_size().x; + for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { + if (!c || !c->is_visible_in_tree()) { continue; } if (c->is_set_as_top_level()) { continue; } - Size2i size = c->get_combined_minimum_size(); + _MinSizeCache &msc = min_size_cache[c]; - Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y); + if (first) { + first = false; + } else { + ofs += sep; + } + + int from = ofs; + int to = ofs + msc.final_size; + + if (msc.will_stretch && idx == children_count - 1) { + //adjust so the last one always fits perfect + //compensating for numerical imprecision - fit_child_in_rect(c, r); - cache_y.push_back(vofs + size.y * 0.5); + to = new_size.height - sb->get_margin(SIDE_BOTTOM); + } + + int size = to - from; + + Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size); - vofs += size.y + sep; + fit_child_in_rect(c, rect); + cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5); + + ofs = to; + idx++; } update(); @@ -708,11 +804,13 @@ Color GraphNode::get_connection_output_color(int p_idx) { } void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { + ERR_FAIL_COND(p_ev.is_null()); + Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid()) { ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node."); - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { //send focus to parent @@ -735,7 +833,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { emit_signal("raise_request"); } - if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { resizing = false; } } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index fa72599fb3..86d070f9b1 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -530,6 +530,8 @@ Size2 ItemList::Item::get_icon_size() const { } void ItemList::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + double prev_scroll = scroll_bar->get_value(); Ref<InputEventMouseMotion> mm = p_event; @@ -540,7 +542,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { select(defer_select_single, true); emit_signal("multi_selected", defer_select_single, true); @@ -548,7 +550,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) { + if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) { search_string = ""; //any mousepress cancels Vector2 pos = mb->get_position(); Ref<StyleBox> bg = get_theme_stylebox("bg"); @@ -594,16 +596,16 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } } else { - if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == BUTTON_LEFT) { + if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) { defer_select_single = i; return; } - if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) { + if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } else { bool selected = items[i].selected; @@ -618,7 +620,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) { emit_signal("item_activated", i); @@ -628,7 +630,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("rmb_clicked", mb->get_position()); return; @@ -637,10 +639,10 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting. emit_signal("nothing_selected"); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ce371e3b56..6282549ab4 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -215,6 +215,8 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { } void LineEdit::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { @@ -222,7 +224,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { // Ignore mouse clicks in IME input mode. return; } - if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) { + if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { menu->set_position(get_screen_transform().xform(get_local_mouse_position())); menu->set_size(Vector2(1, 1)); _generate_context_menu(); @@ -232,7 +234,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { return; } - if (b->get_button_index() != BUTTON_LEFT) { + if (b->get_button_index() != MOUSE_BUTTON_LEFT) { return; } @@ -327,7 +329,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } - if (m->get_button_mask() & BUTTON_LEFT) { + if (m->get_button_mask() & MOUSE_BUTTON_LEFT) { if (selection.creating) { set_cursor_at_pixel_pos(m->get_position().x); selection_fill_at_cursor(); @@ -1232,6 +1234,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) { void LineEdit::set_text(String p_text) { clear_internal(); append_at_cursor(p_text); + _create_undo_state(); update(); cursor_pos = 0; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 5acc7e808a..1e9baa77fc 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -34,6 +34,8 @@ #include "scene/main/window.h" void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!_is_focus_owner_in_shorcut_context()) { return; } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index d733c33c5f..44df8eafdc 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -252,6 +252,8 @@ void PopupMenu::_submenu_timeout() { } void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_action("ui_down") && p_event->is_pressed()) { int search_from = mouse_over + 1; if (search_from >= items.size()) { @@ -359,7 +361,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { // Allow activating item by releasing the LMB or any that was down when the popup appeared. // However, if button was not held when opening menu, do not allow release to activate item. - if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; initial_button_mask = 0; @@ -722,6 +724,7 @@ void PopupMenu::_notification(int p_what) { for (int i = 0; i < items.size(); i++) { items.write[i].xl_text = tr(items[i].text); items.write[i].dirty = true; + _shape_item(i); } child_controls_changed(); diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 86b775e795..adc1ed67ca 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -30,17 +30,14 @@ #include "range.h" -String Range::get_configuration_warning() const { - String warning = Control::get_configuration_warning(); +TypedArray<String> Range::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (shared->exp_ratio && shared->min <= 0) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."); + warnings.push_back(TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.")); } - return warning; + return warnings; } void Range::_value_changed_notify() { @@ -106,7 +103,7 @@ void Range::set_min(double p_min) { shared->emit_changed("min"); - update_configuration_warning(); + update_configuration_warnings(); } void Range::set_max(double p_max) { @@ -181,7 +178,6 @@ double Range::get_as_ratio() const { double v = Math::log(value) / Math::log((double)2); return CLAMP((v - exp_min) / (exp_max - exp_min), 0, 1); - } else { float value = CLAMP(get_value(), shared->min, shared->max); return CLAMP((value - get_min()) / (get_max() - get_min()), 0, 1); @@ -287,7 +283,7 @@ bool Range::is_using_rounded_values() const { void Range::set_exp_ratio(bool p_enable) { shared->exp_ratio = p_enable; - update_configuration_warning(); + update_configuration_warnings(); } bool Range::is_ratio_exp() const { diff --git a/scene/gui/range.h b/scene/gui/range.h index 1072a109c6..7a129e88d6 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -97,7 +97,7 @@ public: void share(Range *p_range); void unshare(); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; Range(); ~Range(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 1933bc8af0..c763ae6bd6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -588,7 +588,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> offset.x += table->columns[column].width + hseparation + frame->padding.size.x; row_height = MAX(yofs, row_height); - if (column == col_count - 1) { + // Add row height after last column of the row or last cell of the table. + if (column == col_count - 1 || E->next() == nullptr) { offset.x = 0; row_height += vseparation; table->total_height += row_height; @@ -759,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o //draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); // Draw inlined objects. Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1078,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o off.x += glyphs[i].advance; } } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } return line_count; @@ -1173,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } break; } - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1237,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rect.has_point(p_click) && !table_hit) { char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } if (char_pos >= 0) { @@ -1468,6 +1469,8 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const } void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { @@ -1478,7 +1481,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { return; } - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { if (b->is_pressed() && !b->is_doubleclick()) { scroll_updated = false; ItemFrame *c_frame = nullptr; @@ -1563,12 +1566,12 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { } } - if (b->get_button_index() == BUTTON_WHEEL_UP) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { if (scroll_active) { vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8); } } - if (b->get_button_index() == BUTTON_WHEEL_DOWN) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { if (scroll_active) { vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } @@ -3755,7 +3758,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) { custom_effects.push_back(effect); } - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } Vector<Variant> RichTextLabel::get_effects() { @@ -3772,7 +3777,9 @@ void RichTextLabel::install_effect(const Variant effect) { if (rteffect.is_valid()) { custom_effects.push_back(effect); - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } } @@ -3998,14 +4005,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) { } Size2 RichTextLabel::get_minimum_size() const { - Size2 size(0, 0); + Ref<StyleBox> style = get_theme_stylebox("normal"); + Size2 size = style->get_minimum_size(); + if (fixed_width != -1) { - size.x = fixed_width; + size.x += fixed_width; } if (fixed_width != -1 || fit_content_height) { const_cast<RichTextLabel *>(this)->_validate_line_caches(main); - size.y = get_content_height(); + size.y += get_content_height(); } return size; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index f2516e76a5..62276e3af0 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -42,6 +42,8 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) { } void ScrollBar::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> m = p_event; if (!m.is_valid() || drag.active) { emit_signal("scrolling"); @@ -52,17 +54,17 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) { if (b.is_valid()) { accept_event(); - if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) { set_value(get_value() + get_page() / 4.0); accept_event(); } - if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) { set_value(get_value() - get_page() / 4.0); accept_event(); } - if (b->get_button_index() != BUTTON_LEFT) { + if (b->get_button_index() != MOUSE_BUTTON_LEFT) { return; } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 411891ece8..73c6371658 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -88,13 +88,15 @@ void ScrollContainer::_cancel_drag() { } void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { + ERR_FAIL_COND(p_gui_input.is_null()); + double prev_v_scroll = v_scroll->get_value(); double prev_h_scroll = h_scroll->get_value(); Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor()); @@ -103,7 +105,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor()); @@ -112,13 +114,13 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8); } } - if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8); } @@ -132,7 +134,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (mb->get_button_index() != BUTTON_LEFT) { + if (mb->get_button_index() != MOUSE_BUTTON_LEFT) { return; } @@ -542,8 +544,8 @@ void ScrollContainer::set_follow_focus(bool p_follow) { follow_focus = p_follow; } -String ScrollContainer::get_configuration_warning() const { - String warning = Container::get_configuration_warning(); +TypedArray<String> ScrollContainer::get_configuration_warnings() const { + TypedArray<String> warnings = Container::get_configuration_warnings(); int found = 0; @@ -563,12 +565,10 @@ String ScrollContainer::get_configuration_warning() const { } if (found != 1) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually."); + warnings.push_back(TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.")); } - return warning; + + return warnings; } HScrollBar *ScrollContainer::get_h_scrollbar() { diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 9d3ce39345..e7d73bab0a 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -103,7 +103,7 @@ public: virtual bool clips_input() const override; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; ScrollContainer(); }; diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 2239226c78..a407ef21cb 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -46,6 +46,8 @@ Size2 Slider::get_minimum_size() const { } void Slider::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!editable) { return; } @@ -53,7 +55,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x; @@ -72,10 +74,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { grab.active = false; } } else if (scrollable) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { grab_focus(); set_value(get_value() + get_step()); - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { grab_focus(); set_value(get_value() - get_step()); } diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index d82cc98e01..9dc2afdb2d 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -76,7 +76,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) { } void SpinBox::_range_click_timeout() { - if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { bool up = get_local_mouse_position().y < (get_size().height / 2); set_value(get_value() + (up ? get_step() : -get_step())); @@ -100,6 +100,8 @@ void SpinBox::_release_mouse() { } void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (!is_editable()) { return; } @@ -110,7 +112,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { bool up = mb->get_position().y < (get_size().height / 2); switch (mb->get_button_index()) { - case BUTTON_LEFT: { + case MOUSE_BUTTON_LEFT: { line_edit->grab_focus(); set_value(get_value() + (up ? get_step() : -get_step())); @@ -122,17 +124,17 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { drag.allowed = true; drag.capture_pos = mb->get_position(); } break; - case BUTTON_RIGHT: { + case MOUSE_BUTTON_RIGHT: { line_edit->grab_focus(); set_value((up ? get_max() : get_min())); } break; - case BUTTON_WHEEL_UP: { + case MOUSE_BUTTON_WHEEL_UP: { if (line_edit->has_focus()) { set_value(get_value() + get_step() * mb->get_factor()); accept_event(); } } break; - case BUTTON_WHEEL_DOWN: { + case MOUSE_BUTTON_WHEEL_DOWN: { if (line_edit->has_focus()) { set_value(get_value() - get_step() * mb->get_factor()); accept_event(); @@ -141,7 +143,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { //set_default_cursor_shape(CURSOR_ARROW); range_click_timer->stop(); _release_mouse(); @@ -150,7 +152,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index d43e195df1..13ff2c5b86 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -207,6 +207,8 @@ void SplitContainer::_notification(int p_what) { } void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) { return; } @@ -214,7 +216,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { int sep = get_theme_constant("separation"); diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 8ffdd269a4..bfc7e29f9c 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -140,6 +140,8 @@ void SubViewportContainer::_notification(int p_what) { } void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (Engine::get_singleton()->is_editor_hint()) { return; } @@ -165,6 +167,8 @@ void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { } void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (Engine::get_singleton()->is_editor_hint()) { return; } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 9d5871ef02..ff9dafa0f9 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -72,11 +72,13 @@ int TabContainer::_get_top_margin() const { } void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseButton> mb = p_event; Popup *popup = get_popup(); - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Point2 pos(mb->get_position().x, mb->get_position().y); Size2 size = get_size(); @@ -645,7 +647,7 @@ int TabContainer::_get_tab_width(int p_index) const { // Get the width of the text displayed on the tab. Ref<Font> font = get_theme_font("font"); int font_size = get_theme_font_size("font_size"); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name()); + String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); int width = font->get_string_size(text, font_size).width; // Add space for a tab icon. diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index da1a9698d0..6cbc5890ce 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -83,11 +83,16 @@ Size2 Tabs::get_minimum_size() const { } } - ms.width = 0; //TODO: should make this optional + if (clip_tabs) { + ms.width = 0; + } + return ms; } void Tabs::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { @@ -105,10 +110,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { highlight_arrow = 0; } } else { - int limit = get_size().width - incr->get_width() - decr->get_width(); - if (pos.x > limit + decr->get_width()) { + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + if (pos.x > limit_minus_buttons + decr->get_width()) { highlight_arrow = 1; - } else if (pos.x > limit) { + } else if (pos.x > limit_minus_buttons) { highlight_arrow = 0; } } @@ -122,7 +127,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; @@ -131,7 +136,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { if (scrolling_enabled && buttons_visible) { if (missing_right) { offset++; @@ -140,7 +145,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (rb_hover != -1) { //pressed emit_signal("right_button_pressed", rb_hover); @@ -150,7 +155,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (cb_hover != -1) { //pressed emit_signal("tab_closed", cb_hover); @@ -160,7 +165,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) { + if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) { // clicks Point2 pos(mb->get_position().x, mb->get_position().y); @@ -305,7 +310,8 @@ void Tabs::_notification(int p_what) { Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight"); Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight"); - int limit = get_size().width - incr->get_size().width - decr->get_size().width; + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); missing_right = false; @@ -328,7 +334,8 @@ void Tabs::_notification(int p_what) { col = font_unselected_color; } - if (w + lsize > limit) { + int new_width = w + lsize; + if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons. max_drawn_tab = i - 1; missing_right = true; break; @@ -459,15 +466,15 @@ void Tabs::_notification(int p_what) { } } else { if (offset > 0) { - draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs)); + draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs)); } else { - draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5)); + draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5)); } if (missing_right) { - draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs)); + draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs)); } else { - draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); + draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } @@ -666,7 +673,7 @@ void Tabs::_update_cache() { Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); int w = 0; int mw = 0; @@ -686,7 +693,7 @@ void Tabs::_update_cache() { } int m_width = min_width; if (count_resize > 0) { - m_width = MAX((limit - size_fixed) / count_resize, min_width); + m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width); } for (int i = offset; i < tabs.size(); i++) { Ref<StyleBox> sb; @@ -699,7 +706,7 @@ void Tabs::_update_cache() { } int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; - if (min_width > 0 && mw > limit && i != current) { + if (min_width > 0 && mw > limit_minus_buttons && i != current) { if (lsize > m_width) { slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT)); if (tabs[i].icon.is_valid()) { @@ -909,6 +916,19 @@ Tabs::TabAlign Tabs::get_tab_align() const { return tab_align; } +void Tabs::set_clip_tabs(bool p_clip_tabs) { + if (clip_tabs == p_clip_tabs) { + return; + } + clip_tabs = p_clip_tabs; + update(); + minimum_size_changed(); +} + +bool Tabs::get_clip_tabs() const { + return clip_tabs; +} + void Tabs::move_tab(int from, int to) { if (from == to) { return; @@ -975,7 +995,8 @@ void Tabs::_ensure_no_over_offset() { Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); while (offset > 0) { int total_w = 0; @@ -983,7 +1004,7 @@ void Tabs::_ensure_no_over_offset() { total_w += tabs[i].size_cache; } - if (total_w < limit) { + if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons. offset--; update(); } else { @@ -1014,9 +1035,12 @@ void Tabs::ensure_tab_visible(int p_idx) { int prev_offset = offset; Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + for (int i = offset; i <= p_idx; i++) { - if (tabs[i].ofs_cache + tabs[i].size_cache > limit) { + int total_w = tabs[i].ofs_cache + tabs[i].size_cache; + if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) { offset++; } } @@ -1105,6 +1129,8 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align); ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align); + ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs); + ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs); ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset); ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible); ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible); @@ -1131,6 +1157,7 @@ void Tabs::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 86877f4d80..61c9a5d96a 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -85,6 +85,7 @@ private: int previous = 0; int _get_top_margin() const; TabAlign tab_align = ALIGN_CENTER; + bool clip_tabs = true; int rb_hover = -1; bool rb_pressing = false; @@ -148,6 +149,9 @@ public: void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; + void set_clip_tabs(bool p_clip_tabs); + bool get_clip_tabs() const; + void move_tab(int from, int to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 61266f6d22..4f508423b3 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -357,10 +357,10 @@ void TextEdit::_update_scrollbars() { } void TextEdit::_click_selection_held() { - // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD + // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem. // I'm unsure if there's an actual fix that doesn't have a ton of side effects. - if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { + if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { switch (selection.selecting_mode) { case SelectionMode::SELECTION_MODE_POINTER: { _update_selection_mode_pointer(); @@ -1557,7 +1557,7 @@ void TextEdit::_notification(int p_what) { completion_rect.position.x = rect_left_border_x; } - if (cursor_pos.y + row_height + total_height > get_size().height) { + if (cursor_pos.y + row_height + total_height > get_size().height && cursor_pos.y > total_height) { // Completion panel above the cursor line completion_rect.position.y = cursor_pos.y - total_height; } else { @@ -1973,7 +1973,7 @@ void TextEdit::backspace_at_cursor() { } } - cursor_set_line(prev_line, true, true); + cursor_set_line(prev_line, false, true); cursor_set_column(prev_column); } @@ -2207,7 +2207,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { if (!p_split_current_line) { if (p_above) { if (cursor.line > 0) { - cursor_set_line(cursor.line - 1); + cursor_set_line(cursor.line - 1, false); cursor_set_column(text[cursor.line].length()); } else { cursor_set_column(0); @@ -2223,7 +2223,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { if (first_line) { cursor_set_line(0); } else if (brace_indent) { - cursor_set_line(cursor.line - 1); + cursor_set_line(cursor.line - 1, false); cursor_set_column(text[cursor.line].length()); } end_complex_operation(); @@ -2573,7 +2573,7 @@ void TextEdit::_backspace(bool p_word, bool p_all_to_left) { _remove_text(line, column, cursor.line, cursor.column); - cursor_set_line(line); + cursor_set_line(line, false); cursor_set_column(column); } else { // One character. @@ -2640,7 +2640,7 @@ void TextEdit::_delete_selection() { selection.active = false; update(); _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - cursor_set_line(selection.from_line, true, false); + cursor_set_line(selection.from_line, false, false); cursor_set_column(selection.from_column); update(); } @@ -2854,6 +2854,8 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const } void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { + ERR_FAIL_COND(p_gui_input.is_null()); + double prev_v_scroll = v_scroll->get_value(); double prev_h_scroll = h_scroll->get_value(); @@ -2873,14 +2875,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { if (completion_index > 0) { completion_index--; completion_current = completion_options[completion_index]; update(); } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { if (completion_index < completion_options.size() - 1) { completion_index++; completion_current = completion_options[completion_index]; @@ -2888,7 +2890,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { completion_index = CLAMP(completion_line_ofs + (mpos.y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1); completion_current = completion_options[completion_index]; @@ -2904,27 +2906,27 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (mb->is_pressed()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { if (mb->get_shift()) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } else if (v_scroll->is_visible()) { _scroll_up(3 * mb->get_factor()); } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { if (mb->get_shift()) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } else if (v_scroll->is_visible()) { _scroll_down(3 * mb->get_factor()); } } - if (mb->get_button_index() == BUTTON_WHEEL_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } - if (mb->get_button_index() == BUTTON_WHEEL_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { _reset_caret_blink_timer(); int row, col; @@ -3031,7 +3033,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { update(); } - if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { _reset_caret_blink_timer(); int row, col; @@ -3062,7 +3064,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { grab_focus(); } } else { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->get_command() && highlighted_word != String()) { int row, col; _get_mouse_pos(Point2i(mpos.x, mpos.y), row, col); @@ -3118,7 +3120,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. _reset_caret_blink_timer(); if (draw_minimap && !dragging_selection) { @@ -3259,7 +3261,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { accept_event(); return; } - if (k->is_action("ui_accept", true) || k->is_action("ui_text_completion_accept", true)) { + if (k->is_action("ui_text_completion_accept", true)) { _confirm_completion(); accept_event(); return; @@ -3849,7 +3851,7 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) { int new_column, new_line; _insert_text(cursor.line, cursor.column, p_text, &new_line, &new_column); _update_scrollbars(); - cursor_set_line(new_line); + cursor_set_line(new_line, false); cursor_set_column(new_column); update(); @@ -4423,7 +4425,7 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const { void TextEdit::insert_text_at_cursor(const String &p_text) { if (selection.active) { - cursor_set_line(selection.from_line); + cursor_set_line(selection.from_line, false); cursor_set_column(selection.from_column); _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); @@ -5040,7 +5042,7 @@ void TextEdit::cut() { DisplayServer::get_singleton()->clipboard_set(clipboard); _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - cursor_set_line(selection.from_line); // Set afterwards else it causes the view to be offset. + cursor_set_line(selection.from_line, false); // Set afterwards else it causes the view to be offset. cursor_set_column(selection.from_column); selection.active = false; @@ -5076,7 +5078,7 @@ void TextEdit::paste() { selection.active = false; selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE; _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - cursor_set_line(selection.from_line); + cursor_set_line(selection.from_line, false); cursor_set_column(selection.from_column); } else if (!cut_copy_line.is_empty() && cut_copy_line == clipboard) { @@ -5815,11 +5817,11 @@ void TextEdit::undo() { _update_scrollbars(); if (undo_stack_pos->get().type == TextOperation::TYPE_REMOVE) { - cursor_set_line(undo_stack_pos->get().to_line); + cursor_set_line(undo_stack_pos->get().to_line, false); cursor_set_column(undo_stack_pos->get().to_column); _cancel_code_hint(); } else { - cursor_set_line(undo_stack_pos->get().from_line); + cursor_set_line(undo_stack_pos->get().from_line, false); cursor_set_column(undo_stack_pos->get().from_column); } update(); @@ -5854,7 +5856,7 @@ void TextEdit::redo() { } _update_scrollbars(); - cursor_set_line(undo_stack_pos->get().to_line); + cursor_set_line(undo_stack_pos->get().to_line, false); cursor_set_column(undo_stack_pos->get().to_column); undo_stack_pos = undo_stack_pos->next(); update(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 6ac4d7fd2f..73fd9dbcd7 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -410,6 +410,14 @@ bool TreeItem::is_collapsed() { return collapsed; } +void TreeItem::uncollapse_tree() { + TreeItem *t = this; + while (t) { + t->set_collapsed(false); + t = t->parent; + } +} + void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; _changed_notify(); @@ -842,6 +850,8 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed); ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed); + ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree); + ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height); ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height); @@ -1578,7 +1588,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].custom_button) { if (cache.hover_item == p_item && cache.hover_cell == i) { - if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { draw_style_box(cache.custom_button_pressed, ir); } else { draw_style_box(cache.custom_button_hover, ir); @@ -1815,7 +1825,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) { } void Tree::_range_click_timeout() { - if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { Point2 pos = get_local_mouse_position() - cache.bg->get_offset(); if (show_column_titles) { pos.y -= _get_title_button_height(); @@ -1833,7 +1843,7 @@ void Tree::_range_click_timeout() { propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb); + propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb); blocked--; if (range_click_timer->is_one_shot()) { @@ -1950,7 +1960,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool col_width -= w + cache.button_margin; } - if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) { + if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) { /* process selection */ if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check @@ -1962,10 +1972,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) { - if (!c.selected || p_button == BUTTON_RIGHT) { + if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) { p_item->select(col); emit_signal("multi_selected", p_item, col, true); - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } @@ -1982,21 +1992,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool bool inrange = false; select_single_item(p_item, root, col, selected_item, &inrange); - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } } else { int icount = _count_selected_items(root); - if (select_mode == SELECT_MULTI && icount > 1 && p_button != BUTTON_RIGHT) { + if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) { single_select_defer = p_item; single_select_defer_column = col; } else { - if (p_button != BUTTON_RIGHT || !c.selected) { + if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) { select_single_item(p_item, root, col); } - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } } @@ -2066,7 +2076,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool /* touching the combo */ bool up = p_pos.y < (item_h / 2); - if (p_button == BUTTON_LEFT) { + if (p_button == MOUSE_BUTTON_LEFT) { if (range_click_timer->get_time_left() == 0) { range_item_last = p_item; range_up_last = up; @@ -2083,13 +2093,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool item_edited(col, p_item); - } else if (p_button == BUTTON_RIGHT) { + } else if (p_button == MOUSE_BUTTON_RIGHT) { p_item->set_range(col, (up ? c.max : c.min)); item_edited(col, p_item); - } else if (p_button == BUTTON_WHEEL_UP) { + } else if (p_button == MOUSE_BUTTON_WHEEL_UP) { p_item->set_range(col, c.val + c.step); item_edited(col, p_item); - } else if (p_button == BUTTON_WHEEL_DOWN) { + } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) { p_item->set_range(col, c.val - c.step); item_edited(col, p_item); } @@ -2122,14 +2132,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } if (!p_item->cells[col].custom_button || !on_arrow) { - item_edited(col, p_item, p_button == BUTTON_LEFT); + item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT); } click_handled = true; return -1; } break; }; - if (!bring_up_editor || p_button != BUTTON_LEFT) { + if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) { return -1; } @@ -2169,7 +2179,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool item_h += child_h; } } - if (p_item == root && p_button == BUTTON_RIGHT) { + if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) { emit_signal("empty_rmb", get_local_mouse_position()); } } @@ -2392,6 +2402,8 @@ void Tree::_go_down() { } void Tree::_gui_input(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()); + Ref<InputEventKey> k = p_event; bool is_command = k.is_valid() && k->get_command(); @@ -2710,7 +2722,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { bool rtl = is_layout_rtl(); if (!b->is_pressed()) { - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { Point2 pos = b->get_position(); if (rtl) { pos.x = get_size().width - pos.x; @@ -2791,8 +2803,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } switch (b->get_button_index()) { - case BUTTON_RIGHT: - case BUTTON_LEFT: { + case MOUSE_BUTTON_RIGHT: + case MOUSE_BUTTON_LEFT: { Ref<StyleBox> bg = cache.bg; Point2 pos = b->get_position(); @@ -2805,7 +2817,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { pos.x += cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { @@ -2823,7 +2835,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } if (!root || (!root->get_children() && hide_root)) { - if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) { emit_signal("empty_tree_rmb_selected", get_local_mouse_position()); } break; @@ -2844,7 +2856,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } - if (b->get_button_index() == BUTTON_RIGHT) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT) { break; } @@ -2867,7 +2879,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { set_physics_process_internal(true); } - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) { emit_signal("nothing_selected"); } @@ -2880,7 +2892,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } break; - case BUTTON_WHEEL_UP: { + case MOUSE_BUTTON_WHEEL_UP: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -2888,7 +2900,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } break; - case BUTTON_WHEEL_DOWN: { + case MOUSE_BUTTON_WHEEL_DOWN: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -3506,9 +3518,13 @@ int Tree::get_column_width(int p_column) const { return columns[p_column].min_width; } + int expand_area = get_size().width; + Ref<StyleBox> bg = cache.bg; - int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT)); + if (bg.is_valid()) { + expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT); + } if (v_scroll->is_visible_in_tree()) { expand_area -= v_scroll->get_combined_minimum_size().width; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 1be21cb4a4..d1407e24d4 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -229,6 +229,8 @@ public: void set_collapsed(bool p_collapsed); bool is_collapsed(); + void uncollapse_tree(); + void set_custom_minimum_height(int p_height); int get_custom_minimum_height() const; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 90bc99a941..55529517f1 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -729,13 +729,13 @@ void CanvasItem::item_rect_changed(bool p_size_changed) { emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } -void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { +void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); } -void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { +void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; @@ -743,25 +743,25 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased); } -void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { +void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width, bool p_antialiased) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } -void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { +void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) { Vector<Point2> points; points.resize(p_point_count); - const float delta_angle = p_end_angle - p_start_angle; + const real_t delta_angle = p_end_angle - p_start_angle; for (int i = 0; i < p_point_count; i++) { - float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; + real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); } draw_polyline(points, p_color, p_width, p_antialiased); } -void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; @@ -769,13 +769,13 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); } -void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); } -void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) { +void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); if (p_filled) { @@ -787,7 +787,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil } else { // Thick lines are offset depending on their width to avoid partial overlapping. // Thin lines don't require an offset, so don't apply one in this case - float offset; + real_t offset; if (p_width >= 2) { offset = p_width / 2.0; } else { @@ -821,7 +821,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil } } -void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) { +void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); @@ -856,14 +856,14 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p p_style_box->draw(canvas_item, p_rect); } -void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) { +void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width); } -void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { +void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Transform2D xform(p_rot, p_offset); @@ -907,19 +907,19 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid); } -void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); } -void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); } -float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { +real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND_V(p_font.is_null(), 0.f); ERR_FAIL_COND_V(p_char.length() != 1, 0.f); @@ -1441,6 +1441,7 @@ void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) { RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid); } + Ref<Texture2D> CanvasTexture::get_specular_texture() const { return specular_texture; } @@ -1449,15 +1450,17 @@ void CanvasTexture::set_specular_color(const Color &p_color) { specular = p_color; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); } + Color CanvasTexture::get_specular_color() const { return specular; } -void CanvasTexture::set_specular_shininess(float p_shininess) { +void CanvasTexture::set_specular_shininess(real_t p_shininess) { shininess = p_shininess; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); } -float CanvasTexture::get_specular_shininess() const { + +real_t CanvasTexture::get_specular_shininess() const { return shininess; } @@ -1508,9 +1511,9 @@ bool CanvasTexture::has_alpha() const { } } -Ref<Image> CanvasTexture::get_data() const { +Ref<Image> CanvasTexture::get_image() const { if (diffuse_texture.is_valid()) { - return diffuse_texture->get_data(); + return diffuse_texture->get_image(); } else { return Ref<Image>(); } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index e22f93a7ea..1c64cafab8 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -290,8 +290,8 @@ public: // Used to rotate the node virtual bool _edit_use_rotation() const { return false; }; - virtual void _edit_set_rotation(float p_rotation) {} - virtual float _edit_get_rotation() const { return 0.0; }; + virtual void _edit_set_rotation(real_t p_rotation) {} + virtual real_t _edit_get_rotation() const { return 0.0; }; // Used to resize/move the node virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() @@ -331,30 +331,30 @@ public: /* DRAWING API */ - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); - void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); - void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); - void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); - void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); - void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); + void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0); + void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); + void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false); + void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0); + void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color); void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1); + void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; - void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); + void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); static CanvasItem *get_current_item_drawn(); @@ -437,7 +437,7 @@ class CanvasTexture : public Texture2D { Ref<Texture2D> normal_texture; Ref<Texture2D> specular_texture; Color specular = Color(1, 1, 1, 1); - float shininess = 1.0; + real_t shininess = 1.0; RID canvas_texture; @@ -460,8 +460,8 @@ public: void set_specular_color(const Color &p_color); Color get_specular_color() const; - void set_specular_shininess(float p_shininess); - float get_specular_shininess() const; + void set_specular_shininess(real_t p_shininess); + real_t get_specular_shininess() const; void set_texture_filter(CanvasItem::TextureFilter p_filter); CanvasItem::TextureFilter get_texture_filter() const; @@ -475,7 +475,7 @@ public: virtual bool is_pixel_opaque(int p_x, int p_y) const override; virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; virtual RID get_rid() const override; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index e4ed5c6e6c..64df37654b 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -454,7 +454,7 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra is_compressed = false; } - const PackedByteArray *data = NULL; + const PackedByteArray *data = nullptr; if (accept_gzip && is_compressed && p_data.size() > 0) { // Decompress request body diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 933f67db68..b7313749d6 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1690,7 +1690,7 @@ NodePath Node::get_path_to(const Node *p_node) const { n = n->data.parent; } - path.invert(); + path.reverse(); return NodePath(path, false); } @@ -1711,7 +1711,7 @@ NodePath Node::get_path() const { n = n->data.parent; } - path.invert(); + path.reverse(); data.path_cache = memnew(NodePath(path, true)); @@ -1968,8 +1968,9 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const { Node *node = p_start_node; while (iterated_item->get_owner() && iterated_item->get_owner() != this) { - if (!is_editable_instance(iterated_item->get_owner())) + if (!is_editable_instance(iterated_item->get_owner())) { node = iterated_item->get_owner(); + } iterated_item = iterated_item->get_owner(); } @@ -2633,15 +2634,27 @@ void Node::clear_internal_tree_resource_paths() { } } -String Node::get_configuration_warning() const { +TypedArray<String> Node::get_configuration_warnings() const { if (get_script_instance() && get_script_instance()->get_script().is_valid() && - get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) { - return get_script_instance()->call("_get_configuration_warning"); + get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) { + return get_script_instance()->call("_get_configuration_warnings"); + } + return Array(); +} + +String Node::get_configuration_warnings_as_string() const { + TypedArray<String> warnings = get_configuration_warnings(); + String all_warnings = String(); + for (int i = 0; i < warnings.size(); i++) { + if (i > 0) { + all_warnings += "\n\n"; + } + all_warnings += String(warnings[i]); } - return String(); + return all_warnings; } -void Node::update_configuration_warning() { +void Node::update_configuration_warnings() { #ifdef TOOLS_ENABLED if (!is_inside_tree()) { return; @@ -2797,7 +2810,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable); ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id); - ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning); + ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings); BIND_CONSTANT(NOTIFICATION_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_EXIT_TREE); @@ -2873,7 +2886,7 @@ void Node::_bind_methods() { BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning")); + BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings")); } String Node::_get_name_num_separator() { diff --git a/scene/main/node.h b/scene/main/node.h index b1e51d2aee..6ca2317d9e 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -412,9 +412,10 @@ public: _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; } - virtual String get_configuration_warning() const; + virtual TypedArray<String> get_configuration_warnings() const; + String get_configuration_warnings_as_string() const; - void update_configuration_warning(); + void update_configuration_warnings(); void set_display_folded(bool p_folded); bool is_displayed_folded() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 9aaddfd373..66f3a2ebde 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -389,6 +389,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const } void SceneTree::initialize() { + ERR_FAIL_COND(!root); initialized = true; root->_set_tree(this); MainLoop::initialize(); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index b6b2982155..cb3b2cb392 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -232,7 +232,7 @@ void ShaderGlobalsOverride::_activate() { } } - update_configuration_warning(); //may have activated + update_configuration_warnings(); //may have activated } } @@ -260,17 +260,14 @@ void ShaderGlobalsOverride::_notification(int p_what) { } } -String ShaderGlobalsOverride::get_configuration_warning() const { - String warning = Node::get_configuration_warning(); +TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!active) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."); + warnings.push_back(TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.")); } - return warning; + return warnings; } void ShaderGlobalsOverride::_bind_methods() { diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index 8d8794d465..2d9c3c76bd 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -58,7 +58,7 @@ protected: static void _bind_methods(); public: - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; ShaderGlobalsOverride(); }; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e2b30cfa3d..4c9ebe016e 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const { return false; } -Ref<Image> ViewportTexture::get_data() const { +Ref<Image> ViewportTexture::get_image() const { ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); return RS::get_singleton()->texture_2d_get(vp->texture_rid); } @@ -1163,7 +1163,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (p_world_2d.is_valid()) { world_2d = p_world_2d; } else { - WARN_PRINT("Invalid world_3d"); + WARN_PRINT("Invalid world_2d"); world_2d = Ref<World2D>(memnew(World2D)); } @@ -1621,10 +1621,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && - (mb->get_button_index() == BUTTON_WHEEL_DOWN || - mb->get_button_index() == BUTTON_WHEEL_UP || - mb->get_button_index() == BUTTON_WHEEL_LEFT || - mb->get_button_index() == BUTTON_WHEEL_RIGHT)); + (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT)); Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; @@ -1860,7 +1860,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1); - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } @@ -1883,7 +1883,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == BUTTON_LEFT) { //assign focus + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1914,7 +1914,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { //alternate drop use (when using force_drag(), as proposed by #5342 if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); @@ -1934,7 +1934,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_cancel_tooltip(); } else { - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.drag_mouse_over) { _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } @@ -1978,7 +1978,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(mouse_focus, mb); } - /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) { + /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); gui.drag_data=Variant(); //always clear }*/ @@ -2022,7 +2022,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; // D&D - if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -2266,7 +2266,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); - if (mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); if (!can_drop) { @@ -2399,29 +2399,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - Input *input = Input::get_singleton(); - - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next", true)) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev", true)) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up", true)) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left", true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right", true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down", true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } @@ -2783,7 +2781,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { //close window @@ -2908,7 +2906,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; //if the event is a mouse button, we need to check whether another window was clicked - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; @@ -3067,6 +3065,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { + ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(!is_inside_tree()); if (disable_input || !_can_consume_input_events()) { @@ -3176,20 +3175,17 @@ Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } -String Viewport::get_configuration_warning() const { +TypedArray<String> Viewport::get_configuration_warnings() const { /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) { return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); }*/ - String warning = Node::get_configuration_warning(); + TypedArray<String> warnings = Node::get_configuration_warnings(); if (size.x == 0 || size.y == 0) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Viewport size must be greater than 0 to render anything."); + warnings.push_back(TTR("Viewport size must be greater than 0 to render anything.")); } - return warning; + return warnings; } void Viewport::gui_reset_canvas_sort_index() { @@ -3227,8 +3223,9 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { } void Viewport::set_use_debanding(bool p_use_debanding) { - if (use_debanding == p_use_debanding) + if (use_debanding == p_use_debanding) { return; + } use_debanding = p_use_debanding; RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding); } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0f11e6fb19..e8a88debf1 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -77,7 +77,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; ViewportTexture(); ~ViewportTexture(); @@ -580,7 +580,7 @@ public: void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void set_debug_draw(DebugDraw p_debug_draw); DebugDraw get_debug_draw() const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d697a1a5dd..bacb0030bb 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -232,7 +232,7 @@ void Window::_make_window() { DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); - DisplayServer::get_singleton()->window_set_title(title, window_id); + DisplayServer::get_singleton()->window_set_title(tr(title), window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); _update_window_size(); @@ -759,6 +759,10 @@ void Window::_notification(int p_what) { } } + if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { + child_controls_changed(); + } + if (p_what == NOTIFICATION_EXIT_TREE) { if (transient) { _clear_transient(); @@ -893,12 +897,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { } if (exclusive_child != nullptr) { + /* Window *focus_target = exclusive_child; focus_target->grab_focus(); while (focus_target->exclusive_child != nullptr) { focus_target = focus_target->exclusive_child; focus_target->grab_focus(); - } + }*/ if (!is_embedding_subwindows()) { //not embedding, no need for event return; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index fe8591e3d9..232ad278dd 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -532,6 +532,7 @@ void register_scene_types() { ClassDB::register_virtual_class<VisualShaderNodeResizableBase>(); ClassDB::register_virtual_class<VisualShaderNodeGroupBase>(); ClassDB::register_virtual_class<VisualShaderNodeConstant>(); + ClassDB::register_class<VisualShaderNodeComment>(); ClassDB::register_class<VisualShaderNodeFloatConstant>(); ClassDB::register_class<VisualShaderNodeIntConstant>(); ClassDB::register_class<VisualShaderNodeBooleanConstant>(); @@ -955,9 +956,9 @@ void register_scene_types() { bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String theme_path = GLOBAL_DEF("gui/theme/custom", ""); + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); Ref<Font> font; diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index f067695d7d..3fed700383 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -35,13 +35,12 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; - Vector<Vector3> data = get_faces(); - int datalen = data.size(); - ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>()); + int index_count = faces.size(); + ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>()); - const Vector3 *r = data.ptr(); + const Vector3 *r = faces.ptr(); - for (int i = 0; i < datalen; i += 3) { + for (int i = 0; i < index_count; i += 3) { for (int j = 0; j < 3; j++) { DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); @@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const { } void ConcavePolygonShape3D::_update_shape() { + Dictionary d; + d["faces"] = faces; + d["backface_collision"] = backface_collision; + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); } void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces); + faces = p_faces; + _update_shape(); notify_change_to_owners(); } Vector<Vector3> ConcavePolygonShape3D::get_faces() const { - return PhysicsServer3D::get_singleton()->shape_get_data(get_shape()); + return faces; +} + +void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) { + backface_collision = p_enabled; + + if (!faces.is_empty()) { + _update_shape(); + notify_change_to_owners(); + } +} + +bool ConcavePolygonShape3D::is_backface_collision_enabled() const { + return backface_collision; } void ConcavePolygonShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces); + + ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled); + ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled"); } ConcavePolygonShape3D::ConcavePolygonShape3D() : diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index 391459a3d7..bb28359dcc 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -36,6 +36,9 @@ class ConcavePolygonShape3D : public Shape3D { GDCLASS(ConcavePolygonShape3D, Shape3D); + Vector<Vector3> faces; + bool backface_collision = false; + struct DrawEdge { Vector3 a; Vector3 b; @@ -65,6 +68,9 @@ public: void set_faces(const Vector<Vector3> &p_faces); Vector<Vector3> get_faces() const; + void set_backface_collision_enabled(bool p_enabled); + bool is_backface_collision_enabled() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 6e56f6e7fc..ac31315858 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -41,7 +41,7 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou void ConvexPolygonShape2D::_update_shape() { Vector<Vector2> final_points = points; if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise - final_points.invert(); + final_points.reverse(); } PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); emit_changed(); diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png Binary files differnew file mode 100644 index 0000000000..70549e2edc --- /dev/null +++ b/scene/resources/default_theme/checked_disabled.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 0c661cc17d..f05b43377f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -114,7 +114,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_data(); + Ref<Image> img = p_texture->get_image(); img = img->duplicate(); if (p_flip_y) { @@ -348,9 +348,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckBox", cbx_focus); theme->set_icon("checked", "CheckBox", make_icon(checked_png)); + theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png)); theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png)); + theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png)); theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); + theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png)); theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); + theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png)); theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_font_size("font_size", "CheckBox", -1); @@ -628,6 +632,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); + theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png)); + theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png)); theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); @@ -885,6 +891,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); + theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png Binary files differnew file mode 100644 index 0000000000..2f403492d2 --- /dev/null +++ b/scene/resources/default_theme/picker_cursor.png diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png Binary files differnew file mode 100644 index 0000000000..72f08ecb96 --- /dev/null +++ b/scene/resources/default_theme/radio_checked_disabled.png diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png Binary files differnew file mode 100644 index 0000000000..a8f4c1b555 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 6b78ba7933..190f2a03d9 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -46,6 +46,10 @@ static const unsigned char checked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char checked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char checker_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -262,6 +266,10 @@ static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char picker_cursor_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 0xa2, 0xe0, 0x29, 0xef, 0xb9, 0xcd, 0x1, 0x40, 0xb1, 0x76, 0x6a, 0x14, 0x14, 0xd4, 0x68, 0xab, 0x98, 0x11, 0xcd, 0xd5, 0xef, 0x9b, 0xac, 0x27, 0x10, 0x32, 0x3b, 0xb4, 0x32, 0xcd, 0xc7, 0x77, 0xff, 0xfb, 0xc7, 0xc0, 0x92, 0x84, 0x84, 0x82, 0xcb, 0xa2, 0x92, 0x29, 0x46, 0xbb, 0x7d, 0xc3, 0xc0, 0x94, 0x27, 0x13, 0x86, 0x63, 0xa7, 0x12, 0xb5, 0x59, 0xcf, 0x8a, 0x77, 0xd6, 0xb9, 0xa9, 0x46, 0xde, 0x5, 0x92, 0xf, 0x91, 0x3a, 0x2f, 0xff, 0x4d, 0xfc, 0x38, 0xaf, 0x1b, 0x6a, 0x33, 0xa3, 0xf8, 0x10, 0x9b, 0xfc, 0xac, 0x1a, 0x6d, 0xf, 0x2d, 0x17, 0x26, 0xaf, 0x79, 0xc6, 0xf5, 0xd4, 0xa9, 0x44, 0xb1, 0x6c, 0x51, 0x31, 0xb0, 0x26, 0x25, 0x65, 0xc3, 0xb5, 0xa8, 0x64, 0x8a, 0xc6, 0x40, 0x3b, 0x76, 0xb9, 0xb9, 0xe0, 0x42, 0x7e, 0x3e, 0x75, 0x8f, 0x40, 0x0, 0x45, 0x2a, 0x55, 0xcb, 0xcb, 0xeb, 0x5f, 0xa5, 0x22, 0x80, 0x3b, 0xa0, 0x2c, 0x6c, 0xa1, 0x40, 0x2f, 0xda, 0xfc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char popup_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa2, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3b, 0x3b, 0x43, 0x42, 0x42, 0x4b, 0x3e, 0x3e, 0x47, 0x3e, 0x3e, 0x46, 0x41, 0x41, 0x4a, 0x0, 0x0, 0x0, 0x3d, 0x3d, 0x45, 0x3b, 0x3b, 0x43, 0x3a, 0x3a, 0x42, 0x38, 0x38, 0x41, 0x37, 0x37, 0x3e, 0x36, 0x36, 0x3d, 0x35, 0x35, 0x3c, 0x0, 0x0, 0x0, 0x38, 0x38, 0x40, 0x38, 0x38, 0x40, 0x31, 0x31, 0x38, 0x34, 0x34, 0x3b, 0x34, 0x34, 0x3b, 0x39, 0x39, 0x3f, 0x31, 0x31, 0x38, 0x2f, 0x2f, 0x36, 0x2d, 0x2d, 0x33, 0x2c, 0x2c, 0x32, 0x2b, 0x2b, 0x31, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x29, 0x29, 0x30, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x28, 0x28, 0x2d, 0x27, 0x27, 0x2d, 0x27, 0x27, 0x2c, 0x29, 0x29, 0x2e, 0x26, 0x26, 0x2c, 0x36, 0xc6, 0xc8, 0x93, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0x4, 0x13, 0x19, 0x1f, 0x22, 0x23, 0x16, 0x27, 0x35, 0x3f, 0x45, 0x46, 0x94, 0xf5, 0xfa, 0xfb, 0xf5, 0x40, 0xfc, 0xfb, 0xfb, 0xfb, 0xfb, 0xfc, 0xfc, 0x1a, 0xf5, 0xf6, 0x95, 0xfa, 0xfb, 0xf4, 0x94, 0x71, 0xda, 0xac, 0x92, 0x0, 0x0, 0x0, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8f, 0x35, 0x82, 0xc3, 0x0, 0xc, 0x4, 0x77, 0x24, 0x85, 0xba, 0xe3, 0xff, 0xff, 0xee, 0xca, 0x74, 0x41, 0xdb, 0x32, 0xf3, 0x94, 0x82, 0x85, 0x10, 0x1d, 0x92, 0xb2, 0x3, 0x8e, 0x95, 0x77, 0x93, 0x6c, 0x28, 0xed, 0x15, 0x54, 0x67, 0xa6, 0x41, 0x3e, 0x8, 0x9c, 0xc3, 0xf4, 0xf2, 0xf6, 0x2a, 0x80, 0xf8, 0x44, 0x2d, 0x79, 0x2d, 0x20, 0xe0, 0x2, 0xa8, 0xc3, 0x2e, 0x6f, 0xc, 0x9e, 0x4c, 0x3c, 0x21, 0x4, 0xd8, 0xf0, 0x2, 0x28, 0x24, 0xcd, 0x3, 0xa9, 0x19, 0x64, 0xce, 0x83, 0x4c, 0x45, 0xe6, 0x69, 0x1a, 0xd8, 0xe9, 0x99, 0x96, 0x7f, 0x77, 0x37, 0x59, 0x83, 0xcc, 0xef, 0x7f, 0x89, 0x1f, 0x8e, 0xbf, 0x95, 0xd3, 0x1d, 0xf0, 0xff, 0x7a, 0x63, 0x7e, 0x86, 0xcb, 0x73, 0x8c, 0x5e, 0xee, 0xca, 0xb1, 0xad, 0x5f, 0x3, 0xaf, 0xdb, 0x49, 0x94, 0x4b, 0x90, 0x40, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -286,10 +294,18 @@ static const unsigned char radio_checked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char radio_checked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char radio_unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char radio_unchecked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char scroll_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -434,6 +450,10 @@ static const unsigned char unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char unchecked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char updown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png Binary files differnew file mode 100644 index 0000000000..bef9316f58 --- /dev/null +++ b/scene/resources/default_theme/unchecked_disabled.png diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0d02bde90d..5647856736 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -829,16 +829,26 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { + code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + } else { + code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + } code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { + code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + } else { + code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + } code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 1a2b21299a..f8e1ce6a61 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1238,6 +1238,22 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const { return blend_shapes[p_index]; } +void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) { + ERR_FAIL_INDEX(p_index, blend_shapes.size()); + + StringName name = p_name; + int found = blend_shapes.find(name); + if (found != -1 && found != p_index) { + int count = 2; + do { + name = String(p_name) + " " + itos(count); + count++; + } while (blend_shapes.find(name) != -1); + } + + blend_shapes.write[p_index] = name; +} + void ArrayMesh::clear_blend_shapes() { ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); @@ -1590,6 +1606,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name); + ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name); ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes); ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2ce519e644..9a462d5719 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -141,6 +141,7 @@ public: virtual Ref<Material> surface_get_material(int p_idx) const = 0; virtual int get_blend_shape_count() const = 0; virtual StringName get_blend_shape_name(int p_index) const = 0; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0; Vector<Face3> get_faces() const; Ref<TriangleMesh> generate_triangle_mesh() const; @@ -223,6 +224,7 @@ public: void add_blend_shape(const StringName &p_name); int get_blend_shape_count() const override; StringName get_blend_shape_name(int p_index) const override; + void set_blend_shape_name(int p_index, const StringName &p_name) override; void clear_blend_shapes(); void set_blend_shape_mode(BlendShapeMode p_mode); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index a0f4bf9409..6a65173176 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -289,7 +289,7 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void compute() {\n"; + code += "void process() {\n"; code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; @@ -340,14 +340,21 @@ void ParticlesMaterial::_update_shader() { //initiate velocity spread in 3D code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec3 direction_nrm = normalize(direction);\n"; + code += " // rotate spread to direction\n"; + code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; + code += " if (length(binormal) < 0.0001) {\n"; + code += " // direction is parallel to Y. Choose Z as the binormal.\n"; + code += " binormal = vec3(0.0, 0.0, 1.0);\n"; + code += " }\n"; + code += " binormal = normalize(binormal);\n"; + code += " vec3 normal = cross(binormal, direction_nrm);\n"; + code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; + code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } code += " }\n"; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 536318ed16..a08684a506 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -368,7 +368,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector path.push_back(points[at].pos); } while (at != aidx); - path.invert(); + path.reverse(); } for (int i = 0; i < points.size() - 2; i++) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba6c4591c9..1be511e8f1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { return StringName(); } +void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) { +} + AABB PrimitiveMesh::get_aabb() const { if (pending_request) { _update(); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index bb3df9d10e..65ecdfc19d 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -81,6 +81,7 @@ public: virtual Ref<Material> surface_get_material(int p_idx) const override; virtual int get_blend_shape_count() const override; virtual StringName get_blend_shape_name(int p_index) const override; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; virtual AABB get_aabb() const override; virtual RID get_rid() const override; diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp index d2125445fa..fb8f4b9985 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/ray_shape_2d.cpp @@ -42,17 +42,33 @@ void RayShape2D::_update_shape() { } void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector2 tip = Vector2(0, get_length()); - RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); + const Vector2 target_position = Vector2(0, get_length()); + + const float max_arrow_size = 6; + const float line_width = 1.4; + bool no_line = target_position.length() < line_width; + float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + + if (no_line) { + arrow_size = target_position.length(); + } else { + RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); + } + + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); + Vector<Vector2> pts; - float tsize = 4.0; - pts.push_back(tip + Vector2(0, tsize)); - pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); - pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); + pts.push_back(xf.xform(Vector2(arrow_size, 0))); + pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); + pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); + Vector<Color> cols; for (int i = 0; i < 3; i++) { cols.push_back(p_color); } + RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); } diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index b2efecb1cb..f50ee9c4c8 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -194,7 +194,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { code += "uniform float sun_angle_max = 1.74;\n"; code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n"; code += "const float PI = 3.1415926535897932384626433833;\n\n"; - code += "void fragment() {\n"; + code += "void sky() {\n"; code += "\tfloat v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));\n"; code += "\tfloat c = (1.0 - v_angle / (PI * 0.5));\n"; code += "\tvec3 sky = mix(sky_horizon_color.rgb, sky_top_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / sky_curve), 0.0, 1.0));\n"; @@ -301,7 +301,7 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() { String code = "shader_type sky;\n\n"; code += "uniform sampler2D source_panorama : filter_linear;\n"; - code += "void fragment() {\n"; + code += "void sky() {\n"; code += "\tCOLOR = texture(source_panorama, SKY_COORDS).rgb;\n"; code += "}"; @@ -521,7 +521,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { code += "\treturn fract(p.x * p.y * p.z * (p.x + p.y + p.z));\n"; code += "}\n\n"; - code += "void fragment() {\n"; + code += "void sky() {\n"; code += "\tif (LIGHT0_ENABLED) {\n"; code += "\t\tfloat zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );\n"; code += "\t\tfloat sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;\n"; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 47933bd69a..3d3900ecc5 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -1059,6 +1059,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) { material = p_material; } +Ref<Material> SurfaceTool::get_material() const { + return material; +} + void SurfaceTool::clear() { begun = false; primitive = Mesh::PRIMITIVE_LINES; @@ -1088,6 +1092,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) { ERR_FAIL_COND(begun); last_custom_format[p_index] = p_format; } + +Mesh::PrimitiveType SurfaceTool::get_primitive() const { + return primitive; +} SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const { ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX); return last_custom_format[p_index]; @@ -1174,6 +1182,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3)); ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material); + ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive); ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 17efdcba71..28addf2245 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -143,6 +143,8 @@ public: void set_custom_format(int p_index, CustomFormat p_format); CustomFormat get_custom_format(int p_index) const; + Mesh::PrimitiveType get_primitive() const; + void begin(Mesh::PrimitiveType p_primitive); void set_color(Color p_color); @@ -171,6 +173,7 @@ public: Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3); void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; void clear(); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 444a4bb22a..341f5abd80 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position); ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness); + ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top); + ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom); + ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size); ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines); @@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i return res; } +int TextParagraph::get_spacing_top() const { + return spacing_top; +} + +int TextParagraph::get_spacing_bottom() const { + return spacing_bottom; +} + void TextParagraph::_set_bidi_override(const Array &p_override) { Vector<Vector2i> overrides; for (int i = 0; i < p_override.size(); i++) { @@ -609,11 +620,13 @@ int TextParagraph::hit_test(const Point2 &p_coords) const { const_cast<TextParagraph *>(this)->_shape_lines(); Vector2 ofs; if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - if (ofs.y < 0) + if (ofs.y < 0) { return 0; + } } else { - if (ofs.x < 0) + if (ofs.x < 0) { return 0; + } } for (int i = 0; i < lines.size(); i++) { if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) { diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index a16fa8c3c4..4396b07130 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -116,6 +116,9 @@ public: float get_line_underline_position(int p_line) const; float get_line_underline_thickness(int p_line) const; + int get_spacing_top() const; + int get_spacing_bottom() const; + Size2 get_dropcap_size() const; int get_dropcap_lines() const; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d2bb1338d8..b6a2f24b8b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -71,7 +71,7 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); + ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ADD_GROUP("", ""); } @@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image") { - r_ret = get_data(); + r_ret = get_image(); } else if (p_name == "size") { r_ret = Size2(w, h); } else { @@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() { String path = get_path(); } -Ref<Image> ImageTexture::get_data() const { +Ref<Image> ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { @@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const { return false; } -Ref<Image> StreamTexture2D::get_data() const { +Ref<Image> StreamTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { @@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const { bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -1495,7 +1495,7 @@ Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { Ref<Image> LargeTexture::to_image() const { Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); for (int i = 0; i < pieces.size(); i++) { - Ref<Image> src_img = pieces[i].texture->get_data(); + Ref<Image> src_img = pieces[i].texture->get_image(); img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); } @@ -1782,7 +1782,7 @@ int GradientTexture::get_width() const { return width; } -Ref<Image> GradientTexture::get_data() const { +Ref<Image> GradientTexture::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); } @@ -2031,14 +2031,14 @@ bool AnimatedTexture::has_alpha() const { return frames[current_frame].texture->has_alpha(); } -Ref<Image> AnimatedTexture::get_data() const { +Ref<Image> AnimatedTexture::get_image() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref<Image>(); } - return frames[current_frame].texture->get_data(); + return frames[current_frame].texture->get_image(); } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -2543,7 +2543,7 @@ uint32_t CameraTexture::get_flags() const { return 0; } -Ref<Image> CameraTexture::get_data() const { +Ref<Image> CameraTexture::get_image() const { // not (yet) supported return Ref<Image>(); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a0d917fd86..16c98f2891 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -71,7 +71,7 @@ public: virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; - virtual Ref<Image> get_data() const { return Ref<Image>(); } + virtual Ref<Image> get_image() const { return Ref<Image>(); } Texture2D(); }; @@ -108,7 +108,7 @@ public: Image::Format get_format() const; void update(const Ref<Image> &p_image, bool p_immediate = false); - Ref<Image> get_data() const override; + Ref<Image> get_image() const override; int get_width() const override; int get_height() const override; @@ -203,7 +203,7 @@ public: virtual bool has_alpha() const override; bool is_pixel_opaque(int p_x, int p_y) const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; StreamTexture2D(); ~StreamTexture2D(); @@ -716,7 +716,7 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return true; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; GradientTexture(); virtual ~GradientTexture(); @@ -812,7 +812,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; bool is_pixel_opaque(int p_x, int p_y) const override; @@ -839,7 +839,7 @@ public: virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 0405ea98bb..036d11574c 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -141,6 +141,21 @@ Vector<String> Theme::_get_font_size_list(const String &p_node_type) const { return ilret; } +Vector<String> Theme::_get_font_size_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_font_size_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_color_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -201,6 +216,48 @@ Vector<String> Theme::_get_constant_type_list() const { return ilret; } +Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_list(p_node_type); + case DATA_TYPE_CONSTANT: + return _get_constant_list(p_node_type); + case DATA_TYPE_FONT: + return _get_font_list(p_node_type); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_list(p_node_type); + case DATA_TYPE_ICON: + return _get_icon_list(p_node_type); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_list(p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + +Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_type_list(); + case DATA_TYPE_CONSTANT: + return _get_constant_type_list(); + case DATA_TYPE_FONT: + return _get_font_type_list(); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_type_list(); + case DATA_TYPE_ICON: + return _get_icon_type_list(); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_type_list(); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + Vector<String> Theme::_get_type_list() const { Vector<String> ilret; List<StringName> il; @@ -421,8 +478,6 @@ void Theme::set_default_font_size(int p_font_size) { } void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { - //ERR_FAIL_COND(p_icon.is_null()); - bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name); if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { @@ -453,9 +508,21 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()); } +void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist."); + + icon_map[p_node_type][p_name] = icon_map[p_node_type][p_old_name]; + icon_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!icon_map.has(p_node_type)); - ERR_FAIL_COND(!icon_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist."); if (icon_map[p_node_type][p_name].is_valid()) { icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -481,6 +548,10 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons } } +void Theme::add_icon_type(const StringName &p_node_type) { + icon_map[p_node_type] = HashMap<StringName, Ref<Texture2D>>(); +} + void Theme::get_icon_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -491,8 +562,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const { } void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) { - //ERR_FAIL_COND(p_style.is_null()); - bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name); if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { @@ -523,9 +592,21 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()); } +void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist."); + + style_map[p_node_type][p_name] = style_map[p_node_type][p_old_name]; + style_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!style_map.has(p_node_type)); - ERR_FAIL_COND(!style_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist."); if (style_map[p_node_type][p_name].is_valid()) { style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -551,6 +632,10 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_stylebox_type(const StringName &p_node_type) { + style_map[p_node_type] = HashMap<StringName, Ref<StyleBox>>(); +} + void Theme::get_stylebox_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -561,8 +646,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const { } void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) { - //ERR_FAIL_COND(p_font.is_null()); - bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name); if (font_map[p_node_type][p_name].is_valid()) { @@ -595,9 +678,21 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid()); } +void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist."); + + font_map[p_node_type][p_name] = font_map[p_node_type][p_old_name]; + font_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!font_map.has(p_node_type)); - ERR_FAIL_COND(!font_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist."); if (font_map[p_node_type][p_name].is_valid()) { font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -622,6 +717,10 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons } } +void Theme::add_font_type(const StringName &p_node_type) { + font_map[p_node_type] = HashMap<StringName, Ref<Font>>(); +} + void Theme::get_font_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -656,9 +755,21 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0)); } +void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist."); + + font_size_map[p_node_type][p_name] = font_size_map[p_node_type][p_old_name]; + font_size_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!font_size_map.has(p_node_type)); - ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist."); font_size_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -679,6 +790,19 @@ void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_font_size_type(const StringName &p_node_type) { + font_size_map[p_node_type] = HashMap<StringName, int>(); +} + +void Theme::get_font_size_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + const StringName *key = nullptr; + while ((key = font_size_map.next(key))) { + p_list->push_back(*key); + } +} + void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); @@ -702,9 +826,21 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); } +void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist."); + + color_map[p_node_type][p_name] = color_map[p_node_type][p_old_name]; + color_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!color_map.has(p_node_type)); - ERR_FAIL_COND(!color_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist."); color_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -725,6 +861,10 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con } } +void Theme::add_color_type(const StringName &p_node_type) { + color_map[p_node_type] = HashMap<StringName, Color>(); +} + void Theme::get_color_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -756,9 +896,21 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); } +void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist."); + + constant_map[p_node_type][p_name] = constant_map[p_node_type][p_old_name]; + constant_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!constant_map.has(p_node_type)); - ERR_FAIL_COND(!constant_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist."); constant_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -779,6 +931,10 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_constant_type(const StringName &p_node_type) { + constant_map[p_node_type] = HashMap<StringName, int>(); +} + void Theme::get_constant_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -788,6 +944,216 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const { } } +void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) { + switch (p_data_type) { + case DATA_TYPE_COLOR: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Color color_value = p_value; + set_color(p_name, p_node_type, color_value); + } break; + case DATA_TYPE_CONSTANT: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + int constant_value = p_value; + set_constant(p_name, p_node_type, constant_value); + } break; + case DATA_TYPE_FONT: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object()); + set_font(p_name, p_node_type, font_value); + } break; + case DATA_TYPE_FONT_SIZE: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + int font_size_value = p_value; + set_font_size(p_name, p_node_type, font_size_value); + } break; + case DATA_TYPE_ICON: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object()); + set_icon(p_name, p_node_type, icon_value); + } break; + case DATA_TYPE_STYLEBOX: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object()); + set_stylebox(p_name, p_node_type, stylebox_value); + } break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return get_color(p_name, p_node_type); + case DATA_TYPE_CONSTANT: + return get_constant(p_name, p_node_type); + case DATA_TYPE_FONT: + return get_font(p_name, p_node_type); + case DATA_TYPE_FONT_SIZE: + return get_font_size(p_name, p_node_type); + case DATA_TYPE_ICON: + return get_icon(p_name, p_node_type); + case DATA_TYPE_STYLEBOX: + return get_stylebox(p_name, p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Variant(); +} + +bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return has_color(p_name, p_node_type); + case DATA_TYPE_CONSTANT: + return has_constant(p_name, p_node_type); + case DATA_TYPE_FONT: + return has_font(p_name, p_node_type); + case DATA_TYPE_FONT_SIZE: + return has_font_size(p_name, p_node_type); + case DATA_TYPE_ICON: + return has_icon(p_name, p_node_type); + case DATA_TYPE_STYLEBOX: + return has_stylebox(p_name, p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return false; +} + +void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + rename_color(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_CONSTANT: + rename_constant(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_FONT: + rename_font(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + rename_font_size(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_ICON: + rename_icon(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_STYLEBOX: + rename_stylebox(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + clear_color(p_name, p_node_type); + break; + case DATA_TYPE_CONSTANT: + clear_constant(p_name, p_node_type); + break; + case DATA_TYPE_FONT: + clear_font(p_name, p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + clear_font_size(p_name, p_node_type); + break; + case DATA_TYPE_ICON: + clear_icon(p_name, p_node_type); + break; + case DATA_TYPE_STYLEBOX: + clear_stylebox(p_name, p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + get_color_list(p_node_type, p_list); + break; + case DATA_TYPE_CONSTANT: + get_constant_list(p_node_type, p_list); + break; + case DATA_TYPE_FONT: + get_font_list(p_node_type, p_list); + break; + case DATA_TYPE_FONT_SIZE: + get_font_size_list(p_node_type, p_list); + break; + case DATA_TYPE_ICON: + get_icon_list(p_node_type, p_list); + break; + case DATA_TYPE_STYLEBOX: + get_stylebox_list(p_node_type, p_list); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + add_color_type(p_node_type); + break; + case DATA_TYPE_CONSTANT: + add_constant_type(p_node_type); + break; + case DATA_TYPE_FONT: + add_font_type(p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + add_font_size_type(p_node_type); + break; + case DATA_TYPE_ICON: + add_icon_type(p_node_type); + break; + case DATA_TYPE_STYLEBOX: + add_stylebox_type(p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + get_color_type_list(p_list); + break; + case DATA_TYPE_CONSTANT: + get_constant_type_list(p_list); + break; + case DATA_TYPE_FONT: + get_font_type_list(p_list); + break; + case DATA_TYPE_FONT_SIZE: + get_font_size_type_list(p_list); + break; + case DATA_TYPE_ICON: + get_icon_type_list(p_list); + break; + case DATA_TYPE_STYLEBOX: + get_stylebox_type_list(p_list); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + void Theme::clear() { //these need disconnecting { @@ -847,11 +1213,10 @@ void Theme::copy_default_theme() { void Theme::copy_theme(const Ref<Theme> &p_other) { if (p_other.is_null()) { clear(); - return; } - //these need reconnecting, so add normally + // These items need reconnecting, so add them normally. { const StringName *K = nullptr; while ((K = p_other->icon_map.next(K))) { @@ -882,8 +1247,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - //these are ok to just copy - + // These items can be simply copied. + font_size_map = p_other->font_size_map; color_map = p_other->color_map; constant_map = p_other->constant_map; @@ -937,6 +1302,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon); ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon); ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); + ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "node_type"), &Theme::rename_icon); ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list); @@ -944,6 +1310,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); + ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "node_type"), &Theme::rename_stylebox); ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list); @@ -951,6 +1318,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); + ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "node_type"), &Theme::rename_font); ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list); @@ -958,12 +1326,15 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size); ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size); ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size); + ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "node_type"), &Theme::rename_font_size); ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size); ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list); + ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list); ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); + ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "node_type"), &Theme::rename_color); ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list); @@ -971,6 +1342,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); + ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "node_type"), &Theme::rename_constant); ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); @@ -983,6 +1355,14 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size); ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size); + ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "node_type", "value"), &Theme::set_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "node_type"), &Theme::get_theme_item); + ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "node_type"), &Theme::has_theme_item); + ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "node_type"), &Theme::rename_theme_item); + ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "node_type"), &Theme::clear_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "node_type"), &Theme::_get_theme_item_list); + ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list); + ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); @@ -990,6 +1370,14 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); + + BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); + BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE); + BIND_ENUM_CONSTANT(DATA_TYPE_ICON); + BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX); + BIND_ENUM_CONSTANT(DATA_TYPE_MAX); } Theme::Theme() { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 35481126ea..eb918fac69 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -41,6 +41,18 @@ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); +public: + enum DataType { + DATA_TYPE_COLOR, + DATA_TYPE_CONSTANT, + DATA_TYPE_FONT, + DATA_TYPE_FONT_SIZE, + DATA_TYPE_ICON, + DATA_TYPE_STYLEBOX, + DATA_TYPE_MAX + }; + +private: void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map; @@ -57,10 +69,14 @@ class Theme : public Resource { Vector<String> _get_font_list(const String &p_node_type) const; Vector<String> _get_font_type_list() const; Vector<String> _get_font_size_list(const String &p_node_type) const; + Vector<String> _get_font_size_type_list() const; Vector<String> _get_color_list(const String &p_node_type) const; Vector<String> _get_color_type_list() const; Vector<String> _get_constant_list(const String &p_node_type) const; Vector<String> _get_constant_type_list() const; + + Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const; + Vector<String> _get_theme_item_type_list(DataType p_data_type) const; Vector<String> _get_type_list() const; protected: @@ -103,44 +119,66 @@ public: void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; bool has_icon(const StringName &p_name, const StringName &p_node_type) const; + void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_icon(const StringName &p_name, const StringName &p_node_type); void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; + void add_icon_type(const StringName &p_node_type); void get_icon_type_list(List<StringName> *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; + void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_stylebox(const StringName &p_name, const StringName &p_node_type); void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; + void add_stylebox_type(const StringName &p_node_type); void get_stylebox_type_list(List<StringName> *p_list) const; void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; bool has_font(const StringName &p_name, const StringName &p_node_type) const; + void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_font(const StringName &p_name, const StringName &p_node_type); void get_font_list(StringName p_node_type, List<StringName> *p_list) const; + void add_font_type(const StringName &p_node_type); void get_font_type_list(List<StringName> *p_list) const; void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size); int get_font_size(const StringName &p_name, const StringName &p_node_type) const; bool has_font_size(const StringName &p_name, const StringName &p_node_type) const; + void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_font_size(const StringName &p_name, const StringName &p_node_type); void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const; + void add_font_size_type(const StringName &p_node_type); + void get_font_size_type_list(List<StringName> *p_list) const; void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); Color get_color(const StringName &p_name, const StringName &p_node_type) const; bool has_color(const StringName &p_name, const StringName &p_node_type) const; + void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_color(const StringName &p_name, const StringName &p_node_type); void get_color_list(StringName p_node_type, List<StringName> *p_list) const; + void add_color_type(const StringName &p_node_type); void get_color_type_list(List<StringName> *p_list) const; void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); int get_constant(const StringName &p_name, const StringName &p_node_type) const; bool has_constant(const StringName &p_name, const StringName &p_node_type) const; + void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_constant(const StringName &p_name, const StringName &p_node_type); void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; + void add_constant_type(const StringName &p_node_type); void get_constant_type_list(List<StringName> *p_list) const; + void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value); + Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; + bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; + void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); + void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type); + void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const; + void add_theme_item_type(DataType p_data_type, const StringName &p_node_type); + void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; + void get_type_list(List<StringName> *p_list) const; void copy_default_theme(); @@ -151,4 +189,6 @@ public: ~Theme(); }; +VARIANT_ENUM_CAST(Theme::DataType); + #endif diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 859546694f..e1e24ddab2 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2667,6 +2667,70 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { set_allow_v_resize(true); } +////////////// Comment + +String VisualShaderNodeComment::get_caption() const { + return title; +} + +int VisualShaderNodeComment::get_input_port_count() const { + return 0; +} + +VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeComment::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeComment::get_output_port_count() const { + return 0; +} + +VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const { + return PortType::PORT_TYPE_SCALAR; +} + +String VisualShaderNodeComment::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeComment::set_title(const String &p_title) { + title = p_title; +} + +String VisualShaderNodeComment::get_title() const { + return title; +} + +void VisualShaderNodeComment::set_description(const String &p_description) { + description = p_description; +} + +String VisualShaderNodeComment::get_description() const { + return description; +} + +String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +void VisualShaderNodeComment::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title); + ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title); + + ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description); + ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description"); +} + +VisualShaderNodeComment::VisualShaderNodeComment() { +} + ////////////// GroupBase void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index ef724c7650..54a5c19049 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -421,6 +421,7 @@ public: bool is_global_code_generated() const; virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + virtual bool is_convertible_to_constant() const = 0; virtual Vector<StringName> get_editable_properties() const override; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; @@ -510,6 +511,38 @@ public: VisualShaderNodeResizableBase(); }; +class VisualShaderNodeComment : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeComment, VisualShaderNodeResizableBase); + +protected: + String title = "Comment"; + String description = ""; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_title(const String &p_title); + String get_title() const; + + void set_description(const String &p_description); + String get_description() const; + + VisualShaderNodeComment(); +}; + class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a99c09e89c..7943b95177 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeIntUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co return true; // all qualifiers are supported } +bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeColorUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) return true; // all qualifiers are supported } +bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return false; } +bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { + return false; // conversion is not allowed +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { simple_decl = false; } @@ -4632,16 +4660,18 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } break; case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; @@ -4700,16 +4730,18 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi switch (texture_type) { case TYPE_DATA: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black;\n"; - else + } else { code += ";\n"; + } break; case TYPE_COLOR: - if (color_default == COLOR_DEFAULT_BLACK) + if (color_default == COLOR_DEFAULT_BLACK) { code += " : hint_black_albedo;\n"; - else + } else { code += " : hint_albedo;\n"; + } break; case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index a5d0fe4649..594a494cf1 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1574,6 +1574,7 @@ public: float get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1639,6 +1640,7 @@ public: int get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1683,6 +1685,7 @@ public: bool get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1724,6 +1727,7 @@ public: Color get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1766,6 +1770,7 @@ public: Vector3 get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1808,6 +1813,7 @@ public: Transform get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector<StringName> get_editable_properties() const override; @@ -1865,6 +1871,7 @@ public: ColorDefault get_color_default() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; VisualShaderNodeTextureUniform(); }; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index a064ade362..ccdc5bebd0 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -368,7 +368,7 @@ World2D::World2D() { navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 100)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); indexer = memnew(SpatialIndexer2D); } diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 0e9f7a6cf2..f067771d58 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -348,7 +348,7 @@ World3D::World3D() { navigation_map = NavigationServer3D::get_singleton()->map_create(); NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3)); - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3)); #ifdef _3D_DISABLED indexer = nullptr; diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 892802c103..7575ccd5c3 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() { _default = StaticCString::create("default"); - for (int i = 0; i < MAX_MATERIALS; i++) { - mesh_materials[i] = "material/" + itos(i); - } - _window_group = StaticCString::create("_window_group"); _window_input = StaticCString::create("_window_input"); window_input = StaticCString::create("window_input"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 655e49c6f9..a5b489eddc 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -216,10 +216,6 @@ public: StringName use_in_baked_light; StringName use_dynamic_gi; #endif - enum { - MAX_MATERIALS = 32 - }; - StringName mesh_materials[MAX_MATERIALS]; }; #endif // SCENE_STRING_NAMES_H diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp index 37e4122e50..78837c7531 100644 --- a/servers/audio/effects/audio_effect_capture.cpp +++ b/servers/audio/effects/audio_effect_capture.cpp @@ -91,8 +91,6 @@ Ref<AudioEffectInstance> AudioEffectCapture::instance() { } void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) { - ERR_FAIL_COND(buffer_initialized); - buffer_length_seconds = p_buffer_length_seconds; } diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp index b06f32417c..ee4a2e148b 100644 --- a/servers/camera_server.cpp +++ b/servers/camera_server.cpp @@ -99,6 +99,8 @@ Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) { }; void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) { + ERR_FAIL_COND(p_feed.is_null()); + // add our feed feeds.push_back(p_feed); diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index fee74f3dbc..9e32bc209b 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -132,7 +132,8 @@ static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) { static Transform trf2_to_trf3(const Transform2D &d) { Vector3 o(v2_to_v3(d.get_origin())); Basis b; - b.rotate(Vector3(0, 1, 0), d.get_rotation()); + b.rotate(Vector3(0, -1, 0), d.get_rotation()); + b.scale(v2_to_v3(d.get_scale())); return Transform(b, o); } @@ -156,6 +157,10 @@ static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { } } +void NavigationServer2D::_emit_map_changed(RID p_map) { + emit_signal("map_changed", p_map); +} + void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active); @@ -174,6 +179,9 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly); + ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map); @@ -189,10 +197,14 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer2D::free); + + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } NavigationServer2D::NavigationServer2D() { singleton = this; + ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); } NavigationServer2D::~NavigationServer2D() { @@ -226,6 +238,10 @@ void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); } +int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); +Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); + RID NavigationServer2D::agent_create() const { RID agent = NavigationServer3D::get_singleton()->agent_create(); NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true); diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 46c8f6a71d..d56c719839 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -45,12 +45,14 @@ class NavigationServer2D : public Object { static NavigationServer2D *singleton; + void _emit_map_changed(RID p_map); + protected: static void _bind_methods(); public: /// Thread safe, can be used across many threads. - static const NavigationServer2D *get_singleton() { return singleton; } + static NavigationServer2D *get_singleton() { return singleton; } /// MUST be used in single thread! static NavigationServer2D *get_singleton_mut() { return singleton; } @@ -98,6 +100,11 @@ public: /// Set the navigation poly of this region. virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const; + /// Get a list of a region's connection to other regions. + virtual int region_get_connections_count(RID p_region) const; + virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; + virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; + /// Creates the agent. virtual RID agent_create() const; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index d81ce70af6..b0047a250a 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -59,6 +59,9 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh); ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh); + ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map); @@ -77,9 +80,11 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active); ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process); + + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } -const NavigationServer3D *NavigationServer3D::get_singleton() { +NavigationServer3D *NavigationServer3D::get_singleton() { return singleton; } diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index beed19d563..420f9c9c18 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -55,7 +55,7 @@ protected: public: /// Thread safe, can be used across many threads. - static const NavigationServer3D *get_singleton(); + static NavigationServer3D *get_singleton(); /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); @@ -111,9 +111,14 @@ public: /// Set the navigation mesh of this region. virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; - /// Bake the navigation mesh + /// Bake the navigation mesh. virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; + /// Get a list of a region's connection to other regions. + virtual int region_get_connections_count(RID p_region) const = 0; + virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; + virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; + /// Creates the agent. virtual RID agent_create() const = 0; diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 6485c8d1e9..532cb259b3 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -215,7 +215,9 @@ void Area2DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_bodies.erase(E); + E = next; continue; } @@ -250,7 +252,9 @@ void Area2DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_areas.erase(E); + E = next; continue; } diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index d0636047b7..0a91931354 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -658,8 +658,6 @@ Body2DSW::Body2DSW() : omit_force_integration = false; applied_torque = 0; island_step = 0; - island_next = nullptr; - island_list_next = nullptr; _set_static(false); first_time_kinematic = false; linear_damp = -1; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 60d55ab8bd..7ea4ac697c 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -125,8 +125,6 @@ class Body2DSW : public CollisionObject2DSW { ForceIntegrationCallback *fi_callback; uint64_t island_step; - Body2DSW *island_next; - Body2DSW *island_list_next; _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area); @@ -175,12 +173,6 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } - _FORCE_INLINE_ Body2DSW *get_island_next() const { return island_next; } - _FORCE_INLINE_ void set_island_next(Body2DSW *p_next) { island_next = p_next; } - - _FORCE_INLINE_ Body2DSW *get_island_list_next() const { return island_list_next; } - _FORCE_INLINE_ void set_island_list_next(Body2DSW *p_next) { island_list_next = p_next; } - _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_list.push_back({ p_constraint, p_pos }); } _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_list.erase({ p_constraint, p_pos }); } const List<Pair<Constraint2DSW *, int>> &get_constraint_list() const { return constraint_list; } diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index feced36a2b..da70ac7d4b 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -221,11 +221,21 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) { bool BodyPair2DSW::setup(real_t p_step) { //cannot collide - if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) { collided = false; return false; } + bool report_contacts_only = false; + if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) { + if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) { + report_contacts_only = true; + } else { + collided = false; + return false; + } + } + if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) { collided = false; return false; @@ -350,51 +360,44 @@ bool BodyPair2DSW::setup(real_t p_step) { for (int i = 0; i < contact_count; i++) { Contact &c = contacts[i]; + c.active = false; + Vector2 global_A = xform_Au.xform(c.local_A); Vector2 global_B = xform_Bu.xform(c.local_B); real_t depth = c.normal.dot(global_A - global_B); if (depth <= 0 || !c.reused) { - c.active = false; continue; } - c.active = true; #ifdef DEBUG_ENABLED if (space->is_debugging_contacts()) { space->add_debug_contact(global_A + offset_A); space->add_debug_contact(global_B + offset_A); } #endif - int gather_A = A->can_report_contacts(); - int gather_B = B->can_report_contacts(); c.rA = global_A; c.rB = global_B - offset_B; - if (gather_A | gather_B) { - //Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x ); - - global_A += offset_A; - global_B += offset_A; + if (A->can_report_contacts()) { + Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x); + A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity()); + } - if (gather_A) { - Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x); - A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity()); - } - if (gather_B) { - Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x); - B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity()); - } + if (B->can_report_contacts()) { + Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x); + B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity()); } - if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) { - c.active = false; + if (report_contacts_only) { collided = false; continue; } + c.active = true; + // Precompute normal mass, tangent mass, and bias. real_t rnA = c.rA.dot(c.normal); real_t rnB = c.rB.dot(c.normal); diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 6cfe6908d1..35447c5389 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -35,6 +35,12 @@ #define LARGE_ELEMENT_FI 1.01239812 void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) { + if (p_elem->owner == p_with->owner) { + return; + } + if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) { + return; + } Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with); ERR_FAIL_COND(p_elem->_static && p_with->_static); @@ -49,6 +55,12 @@ void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) { } void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) { + if (p_elem->owner == p_with->owner) { + return; + } + if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) { + return; + } Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with); ERR_FAIL_COND(!E); //this should really be paired.. @@ -74,24 +86,22 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) { bool physical_collision = p_elem->aabb.intersects(E->key()->aabb); bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner); - if (physical_collision) { - if (!E->get()->colliding || (logical_collision && !E->get()->ud && pair_callback)) { + if (physical_collision && logical_collision) { + if (!E->get()->colliding && pair_callback) { E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata); - } else if (E->get()->colliding && !logical_collision && E->get()->ud && unpair_callback) { - unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata); - E->get()->ud = nullptr; } E->get()->colliding = true; - } else { // No physcial_collision + } else { // No collision if (E->get()->colliding && unpair_callback) { unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata); + E->get()->ud = nullptr; } E->get()->colliding = false; } } } -void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) { +void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter) { Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues if (sz.width * sz.height > large_object_min_surface) { //large object, do not use grid, must check against all elements @@ -99,9 +109,6 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo if (E->key() == p_elem->self) { continue; // do not pair against itself } - if (E->get().owner == p_elem->owner) { - continue; - } if (E->get()._static && p_static) { continue; } @@ -133,7 +140,7 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo pb = pb->next; } - bool entered = false; + bool entered = p_force_enter; if (!pb) { //does not exist, create! @@ -155,17 +162,11 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo if (entered) { for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) { - if (E->key()->owner == p_elem->owner) { - continue; - } _pair_attempt(p_elem, E->key()); } if (!p_static) { for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) { - if (E->key()->owner == p_elem->owner) { - continue; - } _pair_attempt(p_elem, E->key()); } } @@ -179,18 +180,14 @@ void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, boo if (E->key() == p_elem) { continue; // do not pair against itself } - if (E->key()->owner == p_elem->owner) { - continue; - } if (E->key()->_static && p_static) { continue; } - _pair_attempt(E->key(), p_elem); } } -void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) { +void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit) { Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); if (sz.width * sz.height > large_object_min_surface) { //unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static @@ -229,7 +226,7 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool ERR_CONTINUE(!pb); //should exist!! - bool exited = false; + bool exited = p_force_exit; if (p_static) { if (pb->static_object_set[p_elem].dec() == 0) { @@ -245,17 +242,11 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool if (exited) { for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) { - if (E->key()->owner == p_elem->owner) { - continue; - } _unpair_attempt(p_elem, E->key()); } if (!p_static) { for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) { - if (E->key()->owner == p_elem->owner) { - continue; - } _unpair_attempt(p_elem, E->key()); } } @@ -288,9 +279,6 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool if (E->key() == p_elem) { continue; // do not pair against itself } - if (E->key()->owner == p_elem->owner) { - continue; - } if (E->key()->_static && p_static) { continue; } @@ -306,6 +294,8 @@ BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_obj Element e; e.owner = p_object; e._static = false; + e.collision_mask = p_object->get_collision_mask(); + e.collision_layer = p_object->get_collision_layer(); e.subindex = p_subindex; e.self = current; e.pass = 0; @@ -319,13 +309,26 @@ void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) { ERR_FAIL_COND(!E); Element &e = E->get(); + bool layer_changed = e.collision_mask != e.owner->get_collision_mask() || e.collision_layer != e.owner->get_collision_layer(); - if (p_aabb != e.aabb) { + if (p_aabb != e.aabb || layer_changed) { + uint32_t old_mask = e.collision_mask; + uint32_t old_layer = e.collision_layer; if (p_aabb != Rect2()) { - _enter_grid(&e, p_aabb, e._static); + e.collision_mask = e.owner->get_collision_mask(); + e.collision_layer = e.owner->get_collision_layer(); + + _enter_grid(&e, p_aabb, e._static, layer_changed); } if (e.aabb != Rect2()) { - _exit_grid(&e, e.aabb, e._static); + // Need _exit_grid to remove from cells based on the old layer values. + e.collision_mask = old_mask; + e.collision_layer = old_layer; + + _exit_grid(&e, e.aabb, e._static, layer_changed); + + e.collision_mask = e.owner->get_collision_mask(); + e.collision_layer = e.owner->get_collision_layer(); } e.aabb = p_aabb; } @@ -344,13 +347,13 @@ void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) { } if (e.aabb != Rect2()) { - _exit_grid(&e, e.aabb, e._static); + _exit_grid(&e, e.aabb, e._static, false); } e._static = p_static; if (e.aabb != Rect2()) { - _enter_grid(&e, e.aabb, e._static); + _enter_grid(&e, e.aabb, e._static, false); _check_motion(&e); } } @@ -362,7 +365,7 @@ void BroadPhase2DHashGrid::remove(ID p_id) { Element &e = E->get(); if (e.aabb != Rect2()) { - _exit_grid(&e, e.aabb, e._static); + _exit_grid(&e, e.aabb, e._static, false); } element_map.erase(p_id); diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index eb7c8879ac..bb7c03b989 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -51,6 +51,9 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW { CollisionObject2DSW *owner; bool _static; Rect2 aabb; + // Owner's collision_mask/layer, used to detect changes in layers. + uint32_t collision_mask; + uint32_t collision_layer; int subindex; uint64_t pass; Map<Element *, PairData *> paired; @@ -115,8 +118,12 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW { UnpairCallback unpair_callback; void *unpair_userdata; - void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); - void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); + static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) { + return p_mask1 & p_layer2 || p_mask2 & p_layer1; + } + + void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter); + void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit); template <bool use_aabb, bool use_segment> _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index); diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index 49ae4dd848..b724deb48e 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -37,8 +37,6 @@ class Constraint2DSW { Body2DSW **_body_ptr; int _body_count; uint64_t island_step; - Constraint2DSW *island_next; - Constraint2DSW *island_list_next; bool disabled_collisions_between_bodies; RID self; @@ -58,12 +56,6 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } - _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; } - _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; } - - _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; } - _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; } - _FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; } _FORCE_INLINE_ int get_body_count() const { return _body_count; } diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index c7b556deba..20d4b9aa1a 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -97,8 +97,13 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto } bool PinJoint2DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) { + return false; + } + Space2DSW *space = A->get_space(); ERR_FAIL_COND_V(!space, false); + rA = A->get_transform().basis_xform(anchor_A); rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B; @@ -257,6 +262,10 @@ mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) { } bool GrooveJoint2DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) { + return false; + } + // calculate endpoints in worldspace Vector2 ta = A->get_transform().xform(A_groove_1); Vector2 tb = A->get_transform().xform(A_groove_2); @@ -342,6 +351,10 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_ ////////////////////////////////////////////// bool DampedSpringJoint2DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) { + return false; + } + rA = A->get_transform().basis_xform(anchor_A); rB = B->get_transform().basis_xform(anchor_B); diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 6e7e802a8b..6cc086b9b7 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -502,6 +502,7 @@ Variant CapsuleShape2DSW::get_data() const { void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { int support_idx = -1; real_t d = -1e10; + r_amount = 0; for (int i = 0; i < point_count; i++) { //test point @@ -520,7 +521,7 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_su } } - ERR_FAIL_COND(support_idx == -1); + ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found."); r_amount = 1; r_supports[0] = points[support_idx].pos; @@ -580,6 +581,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec } real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { + ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points."); Rect2 aabb; aabb.position = points[0].pos * p_scale; for (int i = 0; i < point_count; i++) { @@ -691,6 +693,10 @@ bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const { } bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { + if (segments.size() == 0 || points.size() == 0) { + return false; + } + uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth); enum { diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index 6613d19729..406d750776 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -31,19 +31,23 @@ #include "step_2d_sw.h" #include "core/os/os.h" -void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island) { +#define BODY_ISLAND_COUNT_RESERVE 128 +#define BODY_ISLAND_SIZE_RESERVE 512 +#define ISLAND_COUNT_RESERVE 128 +#define ISLAND_SIZE_RESERVE 512 + +void Step2DSW::_populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island) { p_body->set_island_step(_step); - p_body->set_island_next(*p_island); - *p_island = p_body; + p_body_island.push_back(p_body); - for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().front(); E; E = E->next()) { + // Faster with reversed iterations. + for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().back(); E; E = E->prev()) { Constraint2DSW *c = (Constraint2DSW *)E->get().first; if (c->get_island_step() == _step) { continue; //already processed } c->set_island_step(_step); - c->set_island_next(*p_constraint_island); - *p_constraint_island = c; + p_constraint_island.push_back(c); for (int i = 0; i < c->get_body_count(); i++) { if (i == E->get().second) { @@ -53,78 +57,62 @@ void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constrain if (b->get_island_step() == _step || b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { continue; //no go } - _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island); + _populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island); } } } -bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) { - Constraint2DSW *ci = p_island; - Constraint2DSW *prev_ci = nullptr; - bool removed_root = false; - while (ci) { - bool process = ci->setup(p_delta); - - if (!process) { - //remove from island if process fails - if (prev_ci) { - prev_ci->set_island_next(ci->get_island_next()); - } else { - removed_root = true; - prev_ci = ci; - } - } else { - prev_ci = ci; +void Step2DSW::_setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta) { + uint32_t constraint_count = p_constraint_island.size(); + uint32_t valid_constraint_count = 0; + for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { + Constraint2DSW *constraint = p_constraint_island[constraint_index]; + if (p_constraint_island[constraint_index]->setup(p_delta)) { + // Keep this constraint for solving. + p_constraint_island[valid_constraint_count++] = constraint; } - ci = ci->get_island_next(); } - - return removed_root; + p_constraint_island.resize(valid_constraint_count); } -void Step2DSW::_solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta) { +void Step2DSW::_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta) { for (int i = 0; i < p_iterations; i++) { - Constraint2DSW *ci = p_island; - while (ci) { - ci->solve(p_delta); - ci = ci->get_island_next(); + uint32_t constraint_count = p_constraint_island.size(); + for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { + p_constraint_island[constraint_index]->solve(p_delta); } } } -void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) { +void Step2DSW::_check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta) { bool can_sleep = true; - Body2DSW *b = p_island; - while (b) { - if (b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { - b = b->get_island_next(); - continue; //ignore for static + uint32_t body_count = p_body_island.size(); + for (uint32_t body_index = 0; body_index < body_count; ++body_index) { + Body2DSW *body = p_body_island[body_index]; + + if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { + continue; // Ignore for static. } - if (!b->sleep_test(p_delta)) { + if (!body->sleep_test(p_delta)) { can_sleep = false; } - - b = b->get_island_next(); } - //put all to sleep or wake up everyoen + // Put all to sleep or wake up everyone. + for (uint32_t body_index = 0; body_index < body_count; ++body_index) { + Body2DSW *body = p_body_island[body_index]; - b = p_island; - while (b) { - if (b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { - b = b->get_island_next(); - continue; //ignore for static + if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { + continue; // Ignore for static. } - bool active = b->is_active(); + bool active = body->is_active(); if (active == can_sleep) { - b->set_active(!can_sleep); + body->set_active(!can_sleep); } - - b = b->get_island_next(); } } @@ -159,33 +147,43 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { /* GENERATE CONSTRAINT ISLANDS */ - Body2DSW *island_list = nullptr; - Constraint2DSW *constraint_island_list = nullptr; b = body_list->first(); - int island_count = 0; + uint32_t body_island_count = 0; + uint32_t island_count = 0; while (b) { Body2DSW *body = b->self(); if (body->get_island_step() != _step) { - Body2DSW *island = nullptr; - Constraint2DSW *constraint_island = nullptr; - _populate_island(body, &island, &constraint_island); + ++body_island_count; + if (body_islands.size() < body_island_count) { + body_islands.resize(body_island_count); + } + LocalVector<Body2DSW *> &body_island = body_islands[body_island_count - 1]; + body_island.clear(); + body_island.reserve(BODY_ISLAND_SIZE_RESERVE); - island->set_island_list_next(island_list); - island_list = island; + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + constraint_island.reserve(ISLAND_SIZE_RESERVE); - if (constraint_island) { - constraint_island->set_island_list_next(constraint_island_list); - constraint_island_list = constraint_island; - island_count++; + _populate_island(body, body_island, constraint_island); + + body_islands.push_back(body_island); + + if (constraint_island.is_empty()) { + --island_count; } } b = b->next(); } - p_space->set_island_count(island_count); + p_space->set_island_count((int)island_count); const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list(); @@ -196,9 +194,13 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { continue; } c->set_island_step(_step); - c->set_island_next(nullptr); - c->set_island_list_next(constraint_island_list); - constraint_island_list = c; + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + constraint_island.push_back(c); } p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here } @@ -211,39 +213,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { /* SETUP CONSTRAINT ISLANDS */ - { - Constraint2DSW *ci = constraint_island_list; - Constraint2DSW *prev_ci = nullptr; - while (ci) { - if (_setup_island(ci, p_delta)) { - //removed the root from the island graph because it is not to be processed - - Constraint2DSW *next = ci->get_island_next(); - - if (next) { - //root from list being deleted no longer exists, replace by next - next->set_island_list_next(ci->get_island_list_next()); - if (prev_ci) { - prev_ci->set_island_list_next(next); - } else { - constraint_island_list = next; - } - prev_ci = next; - } else { - //list is empty, just skip - if (prev_ci) { - prev_ci->set_island_list_next(ci->get_island_list_next()); - - } else { - constraint_island_list = ci->get_island_list_next(); - } - } - } else { - prev_ci = ci; - } - - ci = ci->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < island_count; ++island_index) { + _setup_island(constraint_islands[island_index], p_delta); } { //profile @@ -254,13 +225,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { /* SOLVE CONSTRAINT ISLANDS */ - { - Constraint2DSW *ci = constraint_island_list; - while (ci) { - //iterating each island separatedly improves cache efficiency - _solve_island(ci, p_iterations, p_delta); - ci = ci->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < island_count; ++island_index) { + _solve_island(constraint_islands[island_index], p_iterations, p_delta); } { //profile @@ -280,12 +246,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { /* SLEEP / WAKE UP ISLANDS */ - { - Body2DSW *bi = island_list; - while (bi) { - _check_suspend(bi, p_delta); - bi = bi->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) { + _check_suspend(body_islands[island_index], p_delta); } { //profile @@ -301,4 +263,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { Step2DSW::Step2DSW() { _step = 1; + + body_islands.reserve(BODY_ISLAND_COUNT_RESERVE); + constraint_islands.reserve(ISLAND_COUNT_RESERVE); } diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 83b9130608..5af4a36f52 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -33,13 +33,18 @@ #include "space_2d_sw.h" +#include "core/templates/local_vector.h" + class Step2DSW { uint64_t _step; - void _populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island); - bool _setup_island(Constraint2DSW *p_island, real_t p_delta); - void _solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta); - void _check_suspend(Body2DSW *p_island, real_t p_delta); + LocalVector<LocalVector<Body2DSW *>> body_islands; + LocalVector<LocalVector<Constraint2DSW *>> constraint_islands; + + void _populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island); + void _setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta); + void _solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta); + void _check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta); public: void step(Space2DSW *p_space, real_t p_delta, int p_iterations); diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index b6c5b3003c..bb4e0ed752 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -215,7 +215,9 @@ void Area3DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_bodies.erase(E); + E = next; continue; } @@ -250,7 +252,9 @@ void Area3DSW::call_queries() { for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { if (E->get().state == 0) { // Nothing happened - E = E->next(); + Map<BodyKey, BodyState>::Element *next = E->next(); + monitored_areas.erase(E); + E = next; continue; } diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 9eff14bbeb..cc414b7f30 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -501,20 +501,18 @@ void Body3DSW::integrate_forces(real_t p_step) { if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC) { //compute motion, angular and etc. velocities from prev transform - linear_velocity = (new_transform.origin - get_transform().origin) / p_step; + motion = new_transform.origin - get_transform().origin; + do_motion = true; + linear_velocity = motion / p_step; //compute a FAKE angular velocity, not so easy - Basis rot = new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized(); + Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed(); Vector3 axis; real_t angle; rot.get_axis_angle(axis, angle); axis.normalize(); - angular_velocity = axis.normalized() * (angle / p_step); - - motion = new_transform.origin - get_transform().origin; - do_motion = true; - + angular_velocity = axis * (angle / p_step); } else { if (!omit_force_integration && !first_integration) { //overridden by direct state query @@ -763,8 +761,6 @@ Body3DSW::Body3DSW() : omit_force_integration = false; //applied_torque=0; island_step = 0; - island_next = nullptr; - island_list_next = nullptr; first_time_kinematic = false; first_integration = false; _set_static(false); diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 8e21003a5f..5790f43019 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -135,8 +135,6 @@ class Body3DSW : public CollisionObject3DSW { ForceIntegrationCallback *fi_callback; uint64_t island_step; - Body3DSW *island_next; - Body3DSW *island_list_next; _FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area3DSW *p_area); @@ -189,12 +187,6 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } - _FORCE_INLINE_ Body3DSW *get_island_next() const { return island_next; } - _FORCE_INLINE_ void set_island_next(Body3DSW *p_next) { island_next = p_next; } - - _FORCE_INLINE_ Body3DSW *get_island_list_next() const { return island_list_next; } - _FORCE_INLINE_ void set_island_list_next(Body3DSW *p_next) { island_list_next = p_next; } - _FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; } _FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraint_map.erase(p_constraint); } const Map<Constraint3DSW *, int> &get_constraint_map() const { return constraint_map; } @@ -290,10 +282,10 @@ public: void update_inertias(); _FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; } - _FORCE_INLINE_ Vector3 get_inv_inertia() const { return _inv_inertia; } - _FORCE_INLINE_ Basis get_inv_inertia_tensor() const { return _inv_inertia_tensor; } + _FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; } + _FORCE_INLINE_ const Basis &get_inv_inertia_tensor() const { return _inv_inertia_tensor; } _FORCE_INLINE_ real_t get_friction() const { return friction; } - _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; } + _FORCE_INLINE_ const Vector3 &get_gravity() const { return gravity; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock); diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index 6012ff1522..28c854466f 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -49,12 +49,12 @@ #define MIN_VELOCITY 0.0001 #define MAX_BIAS_ROTATION (Math_PI / 8) -void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { +void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { BodyPair3DSW *pair = (BodyPair3DSW *)p_userdata; - pair->contact_added_callback(p_point_A, p_point_B); + pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B); } -void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) { +void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) { // check if we already have the contact //Vector3 local_A = A->get_inv_transform().xform(p_point_A); @@ -73,6 +73,8 @@ void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector contact.acc_bias_impulse = 0; contact.acc_bias_impulse_center_of_mass = 0; contact.acc_tangent_impulse = Vector3(); + contact.index_A = p_index_A; + contact.index_B = p_index_B; contact.local_A = local_A; contact.local_B = local_B; contact.normal = (p_point_A - p_point_B).normalized(); @@ -211,11 +213,21 @@ real_t combine_friction(Body3DSW *A, Body3DSW *B) { bool BodyPair3DSW::setup(real_t p_step) { //cannot collide - if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) { collided = false; return false; } + bool report_contacts_only = false; + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) { + report_contacts_only = true; + } else { + collided = false; + return false; + } + } + if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) { collided = false; return false; @@ -269,6 +281,8 @@ bool BodyPair3DSW::setup(real_t p_step) { real_t inv_dt = 1.0 / p_step; + bool do_process = false; + for (int i = 0; i < contact_count; i++) { Contact &c = contacts[i]; c.active = false; @@ -279,12 +293,9 @@ bool BodyPair3DSW::setup(real_t p_step) { real_t depth = c.normal.dot(global_A - global_B); if (depth <= 0) { - c.active = false; continue; } - c.active = true; - #ifdef DEBUG_ENABLED if (space->is_debugging_contacts()) { @@ -308,7 +319,13 @@ bool BodyPair3DSW::setup(real_t p_step) { B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB); } + if (report_contacts_only) { + collided = false; + continue; + } + c.active = true; + do_process = true; // Precompute normal mass, tangent mass, and bias. Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal)); @@ -336,7 +353,7 @@ bool BodyPair3DSW::setup(real_t p_step) { } } - return true; + return do_process; } void BodyPair3DSW::solve(real_t p_step) { @@ -456,7 +473,7 @@ void BodyPair3DSW::solve(real_t p_step) { } BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B) : - Constraint3DSW(_arr, 2) { + BodyContact3DSW(_arr, 2) { A = p_A; B = p_B; shape_A = p_shape_A; @@ -472,3 +489,308 @@ BodyPair3DSW::~BodyPair3DSW() { A->remove_constraint(this); B->remove_constraint(this); } + +void BodySoftBodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { + BodySoftBodyPair3DSW *pair = (BodySoftBodyPair3DSW *)p_userdata; + pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B); +} + +void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) { + Vector3 local_A = body->get_inv_transform().xform(p_point_A); + Vector3 local_B = p_point_B - soft_body->get_node_position(p_index_B); + + Contact contact; + contact.index_A = p_index_A; + contact.index_B = p_index_B; + contact.acc_normal_impulse = 0; + contact.acc_bias_impulse = 0; + contact.acc_bias_impulse_center_of_mass = 0; + contact.acc_tangent_impulse = Vector3(); + contact.local_A = local_A; + contact.local_B = local_B; + contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; + + // Attempt to determine if the contact will be reused. + real_t contact_recycle_radius = space->get_contact_recycle_radius(); + + uint32_t contact_count = contacts.size(); + for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) { + Contact &c = contacts[contact_index]; + if (c.index_B == p_index_B) { + if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) && + c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) { + contact.acc_normal_impulse = c.acc_normal_impulse; + contact.acc_bias_impulse = c.acc_bias_impulse; + contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass; + contact.acc_tangent_impulse = c.acc_tangent_impulse; + } + c = contact; + return; + } + } + + contacts.push_back(contact); +} + +void BodySoftBodyPair3DSW::validate_contacts() { + // Make sure to erase contacts that are no longer valid. + const Transform &transform_A = body->get_transform(); + + real_t contact_max_separation = space->get_contact_max_separation(); + + uint32_t contact_count = contacts.size(); + for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) { + Contact &c = contacts[contact_index]; + + Vector3 global_A = transform_A.xform(c.local_A); + Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B; + Vector3 axis = global_A - global_B; + real_t depth = axis.dot(c.normal); + + if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) { + // Contact no longer needed, remove. + if ((contact_index + 1) < contact_count) { + // Swap with the last one. + SWAP(c, contacts[contact_count - 1]); + } + + contact_index--; + contact_count--; + } + } + + contacts.resize(contact_count); +} + +bool BodySoftBodyPair3DSW::setup(real_t p_step) { + if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) { + collided = false; + return false; + } + + if (body->is_shape_set_as_disabled(body_shape)) { + collided = false; + return false; + } + + const Transform &xform_Au = body->get_transform(); + Transform xform_A = xform_Au * body->get_shape_transform(body_shape); + + Transform xform_Bu = soft_body->get_transform(); + Transform xform_B = xform_Bu * soft_body->get_shape_transform(0); + + validate_contacts(); + + Shape3DSW *shape_A_ptr = body->get_shape(body_shape); + Shape3DSW *shape_B_ptr = soft_body->get_shape(0); + + bool collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis); + this->collided = collided; + + real_t max_penetration = space->get_contact_max_allowed_penetration(); + + real_t bias = (real_t)0.3; + if (shape_A_ptr->get_custom_bias()) { + bias = shape_A_ptr->get_custom_bias(); + } + + real_t inv_dt = 1.0 / p_step; + + bool do_process = false; + + uint32_t contact_count = contacts.size(); + for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) { + Contact &c = contacts[contact_index]; + c.active = false; + + real_t node_inv_mass = soft_body->get_node_inv_mass(c.index_B); + if (node_inv_mass == 0.0) { + continue; + } + + Vector3 global_A = xform_Au.xform(c.local_A); + Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B; + + real_t depth = c.normal.dot(global_A - global_B); + + if (depth <= 0) { + continue; + } + + c.active = true; + do_process = true; + +#ifdef DEBUG_ENABLED + + if (space->is_debugging_contacts()) { + space->add_debug_contact(global_A); + space->add_debug_contact(global_B); + } +#endif + + c.rA = global_A - xform_Au.origin - body->get_center_of_mass(); + c.rB = global_B; + + if (body->can_report_contacts()) { + Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity(); + body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA); + } + + if (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) { + body->set_active(true); + } + + // Precompute normal mass, tangent mass, and bias. + Vector3 inertia_A = body->get_inv_inertia_tensor().xform(c.rA.cross(c.normal)); + real_t kNormal = body->get_inv_mass() + node_inv_mass; + kNormal += c.normal.dot(inertia_A.cross(c.rA)); + c.mass_normal = 1.0f / kNormal; + + c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration); + c.depth = depth; + + Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse; + body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass()); + soft_body->apply_node_impulse(c.index_B, j_vec); + c.acc_bias_impulse = 0; + c.acc_bias_impulse_center_of_mass = 0; + + c.bounce = body->get_bounce(); + + if (c.bounce) { + Vector3 crA = body->get_angular_velocity().cross(c.rA); + Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA; + + // Normal impulse. + c.bounce = c.bounce * dv.dot(c.normal); + } + } + + return do_process; +} + +void BodySoftBodyPair3DSW::solve(real_t p_step) { + if (!collided) { + return; + } + + uint32_t contact_count = contacts.size(); + for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) { + Contact &c = contacts[contact_index]; + if (!c.active) { + continue; + } + + c.active = false; + + // Bias impulse. + Vector3 crbA = body->get_biased_angular_velocity().cross(c.rA); + Vector3 dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA; + + real_t vbn = dbv.dot(c.normal); + + if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) { + real_t jbn = (-vbn + c.bias) * c.mass_normal; + real_t jbnOld = c.acc_bias_impulse; + c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f); + + Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld); + + body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), MAX_BIAS_ROTATION / p_step); + soft_body->apply_node_bias_impulse(c.index_B, jb); + + crbA = body->get_biased_angular_velocity().cross(c.rA); + dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA; + + vbn = dbv.dot(c.normal); + + if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) { + real_t jbn_com = (-vbn + c.bias) / (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B)); + real_t jbnOld_com = c.acc_bias_impulse_center_of_mass; + c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f); + + Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com); + + body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f); + soft_body->apply_node_bias_impulse(c.index_B, jb_com); + } + + c.active = true; + } + + Vector3 crA = body->get_angular_velocity().cross(c.rA); + Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA; + + // Normal impulse. + real_t vn = dv.dot(c.normal); + + if (Math::abs(vn) > MIN_VELOCITY) { + real_t jn = -(c.bounce + vn) * c.mass_normal; + real_t jnOld = c.acc_normal_impulse; + c.acc_normal_impulse = MAX(jnOld + jn, 0.0f); + + Vector3 j = c.normal * (c.acc_normal_impulse - jnOld); + + body->apply_impulse(-j, c.rA + body->get_center_of_mass()); + soft_body->apply_node_impulse(c.index_B, j); + + c.active = true; + } + + // Friction impulse. + real_t friction = body->get_friction(); + + Vector3 lvA = body->get_linear_velocity() + body->get_angular_velocity().cross(c.rA); + Vector3 lvB = soft_body->get_node_velocity(c.index_B); + Vector3 dtv = lvB - lvA; + + real_t tn = c.normal.dot(dtv); + + // Tangential velocity. + Vector3 tv = dtv - c.normal * tn; + real_t tvl = tv.length(); + + if (tvl > MIN_VELOCITY) { + tv /= tvl; + + Vector3 temp1 = body->get_inv_inertia_tensor().xform(c.rA.cross(tv)); + + real_t t = -tvl / + (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B) + tv.dot(temp1.cross(c.rA))); + + Vector3 jt = t * tv; + + Vector3 jtOld = c.acc_tangent_impulse; + c.acc_tangent_impulse += jt; + + real_t fi_len = c.acc_tangent_impulse.length(); + real_t jtMax = c.acc_normal_impulse * friction; + + if (fi_len > CMP_EPSILON && fi_len > jtMax) { + c.acc_tangent_impulse *= jtMax / fi_len; + } + + jt = c.acc_tangent_impulse - jtOld; + + body->apply_impulse(-jt, c.rA + body->get_center_of_mass()); + soft_body->apply_node_impulse(c.index_B, jt); + + c.active = true; + } + } +} + +BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) { + body = p_A; + soft_body = p_B; + body_shape = p_shape_A; + space = p_A->get_space(); + body->add_constraint(this, 0); + soft_body->add_constraint(this); +} + +BodySoftBodyPair3DSW::~BodySoftBodyPair3DSW() { + body->remove_constraint(this); + soft_body->remove_constraint(this); +} diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h index 4d049eafdc..74dddfa6aa 100644 --- a/servers/physics_3d/body_pair_3d_sw.h +++ b/servers/physics_3d/body_pair_3d_sw.h @@ -28,32 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BODY_PAIR_SW_H -#define BODY_PAIR_SW_H +#ifndef BODY_PAIR_3D_SW_H +#define BODY_PAIR_3D_SW_H #include "body_3d_sw.h" #include "constraint_3d_sw.h" +#include "core/templates/local_vector.h" +#include "soft_body_3d_sw.h" -class BodyPair3DSW : public Constraint3DSW { - enum { - MAX_CONTACTS = 4 - }; - - union { - struct { - Body3DSW *A; - Body3DSW *B; - }; - - Body3DSW *_arr[2]; - }; - - int shape_A; - int shape_B; - +class BodyContact3DSW : public Constraint3DSW { +protected: struct Contact { Vector3 position; Vector3 normal; + int index_A, index_B; Vector3 local_A, local_B; real_t acc_normal_impulse; // accumulated normal impulse (Pn) Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt) @@ -68,22 +56,45 @@ class BodyPair3DSW : public Constraint3DSW { Vector3 rA, rB; // Offset in world orientation with respect to center of mass }; + Vector3 sep_axis; + bool collided; + + Space3DSW *space; + + BodyContact3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) : + Constraint3DSW(p_body_ptr, p_body_count) { + } +}; + +class BodyPair3DSW : public BodyContact3DSW { + enum { + MAX_CONTACTS = 4 + }; + + union { + struct { + Body3DSW *A; + Body3DSW *B; + }; + + Body3DSW *_arr[2]; + }; + + int shape_A; + int shape_B; + Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection - Vector3 sep_axis; Contact contacts[MAX_CONTACTS]; int contact_count; - bool collided; - static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata); + static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); - void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B); + void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B); void validate_contacts(); bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B); - Space3DSW *space; - public: bool setup(real_t p_step); void solve(real_t p_step); @@ -92,4 +103,26 @@ public: ~BodyPair3DSW(); }; -#endif // BODY_PAIR__SW_H +class BodySoftBodyPair3DSW : public BodyContact3DSW { + Body3DSW *body; + SoftBody3DSW *soft_body; + + int body_shape; + + LocalVector<Contact> contacts; + + static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); + + void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B); + + void validate_contacts(); + +public: + bool setup(real_t p_step); + void solve(real_t p_step); + + BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B); + ~BodySoftBodyPair3DSW(); +}; + +#endif // BODY_PAIR_3D_SW_H diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index 3847b81381..85221b7746 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -48,7 +48,8 @@ class CollisionObject3DSW : public ShapeOwner3DSW { public: enum Type { TYPE_AREA, - TYPE_BODY + TYPE_BODY, + TYPE_SOFT_BODY, }; private: @@ -129,8 +130,8 @@ public: _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } - _FORCE_INLINE_ Transform get_transform() const { return transform; } - _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } + _FORCE_INLINE_ const Transform &get_transform() const { return transform; } + _FORCE_INLINE_ const Transform &get_inv_transform() const { return inv_transform; } _FORCE_INLINE_ Space3DSW *get_space() const { return space; } _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; } diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 651961433c..9d5448dbfa 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -74,9 +74,9 @@ struct _CollectorCallback { _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) { if (swap) { - callback(p_point_B, p_point_A, userdata); + callback(p_point_B, 0, p_point_A, 0, userdata); } else { - callback(p_point_A, p_point_B, userdata); + callback(p_point_A, 0, p_point_B, 0, userdata); } } }; @@ -626,7 +626,7 @@ public: } } - _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) { + _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) { Vector3 axis = p_axis; if (Math::abs(axis.x) < CMP_EPSILON && @@ -662,7 +662,12 @@ public: //use the smallest depth if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0 - min_B = -min_B; + if (p_directional) { + min_B = max_B; + axis = -axis; + } else { + min_B = -min_B; + } } if (max_B < min_B) { @@ -680,7 +685,7 @@ public: return true; } - static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { + static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { SeparatorAxisTest<ShapeA, ShapeB, withMargin> *separator = (SeparatorAxisTest<ShapeA, ShapeB, withMargin> *)p_userdata; Vector3 axis = (p_point_B - p_point_A); real_t depth = axis.length(); @@ -1006,23 +1011,31 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_tran p_transform_b.xform(face_B->vertex[2]), }; - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) { + Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized(); + + if (!separator.test_axis(normal, !face_B->backface_collision)) { return; } // edges and points of B for (int i = 0; i < 3; i++) { Vector3 n1 = vertex[i] - p_transform_a.origin; + if (n1.dot(normal) < 0.0) { + n1 *= -1.0; + } - if (!separator.test_axis(n1.normalized())) { + if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) { return; } Vector3 n2 = vertex[(i + 1) % 3] - vertex[i]; Vector3 axis = n1.cross(n2).cross(n2).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1467,15 +1480,20 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo p_transform_b.xform(face_B->vertex[2]), }; - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) { + Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized(); + + if (!separator.test_axis(normal, !face_B->backface_collision)) { return; } // faces of A for (int i = 0; i < 3; i++) { Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1486,9 +1504,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo Vector3 e = vertex[i] - vertex[(i + 1) % 3]; for (int j = 0; j < 3; j++) { - Vector3 axis = p_transform_a.basis.get_axis(j); + Vector3 axis = e.cross(p_transform_a.basis.get_axis(j)).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(e.cross(axis).normalized())) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1508,8 +1529,11 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z)); Vector3 axis_ab = support_a - vertex[v]; + if (axis_ab.dot(normal) < 0.0) { + axis_ab *= -1.0; + } - if (!separator.test_axis(axis_ab.normalized())) { + if (!separator.test_axis(axis_ab.normalized(), !face_B->backface_collision)) { return; } @@ -1519,7 +1543,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo //a ->b Vector3 axis_a = p_transform_a.basis.get_axis(i); - if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) { + Vector3 axis = axis_ab.cross(axis_a).cross(axis_a).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1544,7 +1573,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo Vector3 n = (p2 - p1); - if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) { + Vector3 axis = (point - p2).cross(n).cross(n).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1627,10 +1661,55 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b); + if (!separator.test_previous_axis()) { + return; + } + + // Cylinder B end caps. + Vector3 cylinder_B_axis = p_transform_b.basis.get_axis(1).normalized(); + if (!separator.test_axis(cylinder_B_axis)) { + return; + } + + // Cylinder edge against capsule balls. + + Vector3 capsule_A_axis = p_transform_a.basis.get_axis(1); + + Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5); + Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5); + + if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) { + return; + } + + if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) { + return; + } + + // Cylinder edge against capsule edge. + + Vector3 center_diff = p_transform_b.origin - p_transform_a.origin; + + if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) { + return; + } + + if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) { + return; + } + + real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis); + if (Math::is_zero_approx(proj)) { + // Parallel capsule and cylinder axes, handle with specific axes only. + // Note: GJKEPA with no margin can lead to degenerate cases in this situation. + separator.generate_contacts(); + return; + } + CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } @@ -1714,7 +1793,9 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra p_transform_b.xform(face_B->vertex[2]), }; - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) { + Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized(); + + if (!separator.test_axis(normal, !face_B->backface_collision)) { return; } @@ -1725,13 +1806,22 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra for (int i = 0; i < 3; i++) { // edge-cylinder Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3]; + Vector3 axis = edge_axis.cross(capsule_axis).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } - if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized())) { + Vector3 dir_axis = (p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized(); + if (dir_axis.dot(normal) < 0.0) { + dir_axis *= -1.0; + } + + if (!separator.test_axis(dir_axis, !face_B->backface_collision)) { return; } @@ -1740,16 +1830,22 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis); Vector3 n1 = sphere_pos - vertex[i]; + if (n1.dot(normal) < 0.0) { + n1 *= -1.0; + } - if (!separator.test_axis(n1.normalized())) { + if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) { return; } Vector3 n2 = edge_axis; axis = n1.cross(n2).cross(n2); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis.normalized())) { + if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { return; } } @@ -1805,7 +1901,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform & CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } @@ -1822,7 +1918,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, ConvexPolygonShape3DSW, withMargin>::test_contact_points; // Fallback to generic algorithm to find the best separating axis. - if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) { + if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) { return; } @@ -1846,18 +1942,21 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr p_transform_b.xform(face_B->vertex[2]), }; + Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized(); + // Face B normal. - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) { + if (!separator.test_axis(normal, !face_B->backface_collision)) { return; } Vector3 cyl_axis = p_transform_a.basis.get_axis(1).normalized(); + if (cyl_axis.dot(normal) < 0.0) { + cyl_axis *= -1.0; + } // Cylinder end caps. - { - if (!separator.test_axis(cyl_axis)) { - return; - } + if (!separator.test_axis(cyl_axis, !face_B->backface_collision)) { + return; } // Edges of B, cylinder lateral surface. @@ -1868,7 +1967,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr continue; } - if (!separator.test_axis(axis.normalized())) { + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { return; } } @@ -1877,8 +1980,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr for (int i = 0; i < 3; i++) { const Vector3 &point = vertex[i]; Vector3 axis = Plane(cyl_axis, 0).project(point).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -1911,8 +2017,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr // Axis is orthogonal both to tangent and edge direction. Vector3 axis = tangent.cross(edge_dir); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis.normalized())) { + if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) { return; } } @@ -2052,7 +2161,9 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform p_transform_b.xform(face_B->vertex[2]), }; - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) { + Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized(); + + if (!separator.test_axis(normal, !face_B->backface_collision)) { return; } @@ -2060,8 +2171,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform for (int i = 0; i < face_count; i++) { //Vector3 axis = p_transform_a.xform( faces[i].plane ).normal; Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -2074,8 +2188,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform Vector3 e2 = vertex[j] - vertex[(j + 1) % 3]; Vector3 axis = e1.cross(e2).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } - if (!separator.test_axis(axis)) { + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -2087,7 +2204,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform Vector3 va = p_transform_a.xform(vertices[i]); for (int j = 0; j < 3; j++) { - if (!separator.test_axis((va - vertex[j]).normalized())) { + Vector3 axis = (va - vertex[j]).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -2102,7 +2224,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform for (int j = 0; j < 3; j++) { Vector3 e3 = vertex[j]; - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) { + Vector3 axis = (e1 - e3).cross(n).cross(n).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } @@ -2116,7 +2243,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform for (int j = 0; j < vertex_count; j++) { Vector3 e3 = p_transform_a.xform(vertices[j]); - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) { + Vector3 axis = (e1 - e3).cross(n).cross(n).normalized(); + if (axis.dot(normal) < 0.0) { + axis *= -1.0; + } + + if (!separator.test_axis(axis, !face_B->backface_collision)) { return; } } diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index fd9ea00d92..f655c4626c 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -30,6 +30,7 @@ #include "collision_solver_3d_sw.h" #include "collision_solver_3d_sat.h" +#include "soft_body_3d_sw.h" #include "gjk_epa.h" @@ -78,9 +79,9 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T if (p_result_callback) { if (p_swap_result) { - p_result_callback(supports[i], support_A, p_userdata); + p_result_callback(supports[i], 0, support_A, 0, p_userdata); } else { - p_result_callback(support_A, supports[i], p_userdata); + p_result_callback(support_A, 0, supports[i], 0, p_userdata); } } } @@ -113,14 +114,148 @@ bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform if (p_result_callback) { if (p_swap_result) { - p_result_callback(support_B, support_A, p_userdata); + p_result_callback(support_B, 0, support_A, 0, p_userdata); } else { - p_result_callback(support_A, support_B, p_userdata); + p_result_callback(support_A, 0, support_B, 0, p_userdata); } } return true; } +struct _SoftBodyContactCollisionInfo { + int node_index = 0; + CollisionSolver3DSW::CallbackResult result_callback = nullptr; + void *userdata = nullptr; + bool swap_result = false; + int contact_count = 0; +}; + +void CollisionSolver3DSW::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { + _SoftBodyContactCollisionInfo &cinfo = *(_SoftBodyContactCollisionInfo *)(p_userdata); + + ++cinfo.contact_count; + + if (cinfo.swap_result) { + cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata); + } else { + cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, cinfo.userdata); + } +} + +struct _SoftBodyQueryInfo { + SoftBody3DSW *soft_body = nullptr; + const Shape3DSW *shape_A = nullptr; + const Shape3DSW *shape_B = nullptr; + Transform transform_A; + Transform node_transform; + _SoftBodyContactCollisionInfo contact_info; +#ifdef DEBUG_ENABLED + int node_query_count = 0; + int convex_query_count = 0; +#endif +}; + +bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void *p_userdata) { + _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata); + + Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index); + + Transform transform_B; + transform_B.origin = query_cinfo.node_transform.xform(node_position); + + query_cinfo.contact_info.node_index = p_node_index; + solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info); + +#ifdef DEBUG_ENABLED + ++query_cinfo.node_query_count; +#endif + + // Continue with the query. + return false; +} + +void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex) { + _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata); + + query_cinfo.shape_A = p_convex; + + // Calculate AABB for internal soft body query (in world space). + AABB shape_aabb; + for (int i = 0; i < 3; i++) { + Vector3 axis; + axis[i] = 1.0; + + real_t smin, smax; + p_convex->project_range(axis, query_cinfo.transform_A, smin, smax); + + shape_aabb.position[i] = smin; + shape_aabb.size[i] = smax - smin; + } + + shape_aabb.grow_by(query_cinfo.soft_body->get_collision_margin()); + + query_cinfo.soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo); + +#ifdef DEBUG_ENABLED + ++query_cinfo.convex_query_count; +#endif +} + +bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { + const SoftBodyShape3DSW *soft_body_shape_B = static_cast<const SoftBodyShape3DSW *>(p_shape_B); + + SoftBody3DSW *soft_body = soft_body_shape_B->get_soft_body(); + const Transform &world_to_local = soft_body->get_inv_transform(); + + const real_t collision_margin = soft_body->get_collision_margin(); + + SphereShape3DSW sphere_shape; + sphere_shape.set_data(collision_margin); + + _SoftBodyQueryInfo query_cinfo; + query_cinfo.contact_info.result_callback = p_result_callback; + query_cinfo.contact_info.userdata = p_userdata; + query_cinfo.contact_info.swap_result = p_swap_result; + query_cinfo.soft_body = soft_body; + query_cinfo.node_transform = p_transform_B * world_to_local; + query_cinfo.shape_A = p_shape_A; + query_cinfo.transform_A = p_transform_A; + query_cinfo.shape_B = &sphere_shape; + + if (p_shape_A->is_concave()) { + // In case of concave shape, query convex shapes first. + const ConcaveShape3DSW *concave_shape_A = static_cast<const ConcaveShape3DSW *>(p_shape_A); + + AABB soft_body_aabb = soft_body->get_bounds(); + soft_body_aabb.grow_by(collision_margin); + + // Calculate AABB for internal concave shape query (in local space). + AABB local_aabb; + for (int i = 0; i < 3; i++) { + Vector3 axis(p_transform_A.basis.get_axis(i)); + real_t axis_scale = 1.0 / axis.length(); + + real_t smin = soft_body_aabb.position[i]; + real_t smax = smin + soft_body_aabb.size[i]; + + smin *= axis_scale; + smax *= axis_scale; + + local_aabb.position[i] = smin; + local_aabb.size[i] = smax - smin; + } + + concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo); + } else { + AABB shape_aabb = p_transform_A.xform(p_shape_A->get_aabb()); + shape_aabb.grow_by(collision_margin); + + soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo); + } + + return (query_cinfo.contact_info.contact_count > 0); +} + struct _ConcaveCollisionInfo { const Transform *transform_A; const Shape3DSW *shape_A; @@ -215,6 +350,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo if (type_B == PhysicsServer3D::SHAPE_RAY) { return false; } + if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { + return false; + } if (swap) { return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); @@ -233,6 +371,18 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } + } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { + if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) { + // Soft Body / Soft Body not supported. + return false; + } + + if (swap) { + return solve_soft_body(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); + } else { + return solve_soft_body(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); + } + } else if (concave_B) { if (concave_A) { return false; diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index 81d87e9773..34ac2c6d3f 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -35,12 +35,16 @@ class CollisionSolver3DSW { public: - typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata); + typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); private: + static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata); + static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); + static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static void concave_callback(void *p_userdata, Shape3DSW *p_convex); static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h index 2571335c43..16a31e167d 100644 --- a/servers/physics_3d/constraint_3d_sw.h +++ b/servers/physics_3d/constraint_3d_sw.h @@ -37,8 +37,6 @@ class Constraint3DSW { Body3DSW **_body_ptr; int _body_count; uint64_t island_step; - Constraint3DSW *island_next; - Constraint3DSW *island_list_next; int priority; bool disabled_collisions_between_bodies; @@ -60,12 +58,6 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } - _FORCE_INLINE_ Constraint3DSW *get_island_next() const { return island_next; } - _FORCE_INLINE_ void set_island_next(Constraint3DSW *p_next) { island_next = p_next; } - - _FORCE_INLINE_ Constraint3DSW *get_island_list_next() const { return island_list_next; } - _FORCE_INLINE_ void set_island_list_next(Constraint3DSW *p_next) { island_list_next = p_next; } - _FORCE_INLINE_ Body3DSW **get_body_ptr() const { return _body_ptr; } _FORCE_INLINE_ int get_body_count() const { return _body_count; } diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index aa7c11eec5..1a8c7f704f 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -110,26 +110,60 @@ struct MinkowskiDiff { Transform transform_A; Transform transform_B; + real_t margin_A = 0.0; + real_t margin_B = 0.0; + + Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t); + + void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) { + m_shapes[0] = shape0; + m_shapes[1] = shape1; + transform_A = wtrs0; + transform_B = wtrs1; + margin_A = margin0; + margin_B = margin1; + + if ((margin0 > 0.0) || (margin1 > 0.0)) { + get_support = get_support_with_margin; + } else { + get_support = get_support_without_margin; + } + } + + static Vector3 get_support_without_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) { + return p_shape->get_support(p_dir.normalized()); + } + + static Vector3 get_support_with_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) { + Vector3 local_dir_norm = p_dir; + if (local_dir_norm.length_squared() < CMP_EPSILON2) { + local_dir_norm = Vector3(-1.0, -1.0, -1.0); + } + local_dir_norm.normalize(); + + return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm; + } + // i wonder how this could be sped up... if it can - _FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const { - return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) ); + _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const { + return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A)); } - _FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const { - return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) ); + _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const { + return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B)); } - _FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const { - return ( Support0 ( d )-Support1 ( -d ) ); + _FORCE_INLINE_ Vector3 Support (const Vector3& d) const { + return (Support0(d) - Support1(-d)); } - _FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const - { - if ( index ) { - return ( Support1 ( d ) ); + _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const { + if (index) { + return Support1(d); } else { - return ( Support0 ( d ) ); -} + return Support0(d); + } } }; @@ -828,22 +862,17 @@ struct GJK }; // - static void Initialize( const Shape3DSW* shape0,const Transform& wtrs0, - const Shape3DSW* shape1,const Transform& wtrs1, + static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1, sResults& results, - tShape& shape, - bool withmargins) + tShape& shape) { /* Results */ - results.witnesses[0] = - results.witnesses[1] = Vector3(0,0,0); + results.witnesses[0] = Vector3(0,0,0); + results.witnesses[1] = Vector3(0,0,0); results.status = sResults::Separated; /* Shape */ - shape.m_shapes[0] = shape0; - shape.m_shapes[1] = shape1; - shape.transform_A = wtrs0; - shape.transform_B = wtrs1; - + shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1); } @@ -857,13 +886,15 @@ struct GJK // bool Distance( const Shape3DSW* shape0, const Transform& wtrs0, - const Shape3DSW* shape1, + real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, + real_t margin1, const Vector3& guess, sResults& results) { tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); + Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); GJK gjk; GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); if(gjk_status==GJK::eStatus::Valid) @@ -896,14 +927,16 @@ bool Distance( const Shape3DSW* shape0, // bool Penetration( const Shape3DSW* shape0, const Transform& wtrs0, - const Shape3DSW* shape1, + real_t margin0, + const Shape3DSW* shape1, const Transform& wtrs1, - const Vector3& guess, + real_t margin1, + const Vector3& guess, sResults& results ) { tShape shape; - Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); + Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape); GJK gjk; GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess); switch(gjk_status) @@ -963,7 +996,7 @@ bool Penetration( const Shape3DSW* shape0, bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) { GjkEpa2::sResults res; - if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) { + if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) { r_result_A = res.witnesses[0]; r_result_B = res.witnesses[1]; return true; @@ -972,15 +1005,15 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t return false; } -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) { +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) { GjkEpa2::sResults res; - if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) { + if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) { if (p_result_callback) { if (p_swap) { - p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata); + p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, p_userdata); } else { - p_result_callback(res.witnesses[0], res.witnesses[1], p_userdata); + p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, p_userdata); } } return true; diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h index be3ba4e664..a7e2e1719e 100644 --- a/servers/physics_3d/gjk_epa.h +++ b/servers/physics_3d/gjk_epa.h @@ -34,7 +34,7 @@ #include "collision_solver_3d_sw.h" #include "shape_3d_sw.h" -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false); +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0); bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B); #endif diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 9c4493f4a2..167f797bfe 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -109,6 +109,10 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans } bool ConeTwistJoint3DSW::setup(real_t p_timestep) { + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + return false; + } + m_appliedImpulse = real_t(0.); //set bias, sign, clear accumulator diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 13b389251f..a86e8b4e76 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -303,6 +303,10 @@ bool Generic6DOFJoint3DSW::testAngularLimitMotor(int axis_index) { } bool Generic6DOFJoint3DSW::setup(real_t p_timestep) { + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + return false; + } + // Clear accumulated impulses for the next simulation step m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.)); int i; diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index 2b9f0038b4..90b82f4680 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -155,6 +155,10 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo } bool HingeJoint3DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + return false; + } + m_appliedImpulse = real_t(0.); if (!m_angularOnly) { diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index 9f708ce151..75d87992d1 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -50,6 +50,10 @@ subject to the following restrictions: #include "pin_joint_3d_sw.h" bool PinJoint3DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + return false; + } + m_appliedImpulse = real_t(0.); Vector3 normal(0, 0, 0); diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 0adc471797..2e1ee8e770 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -127,6 +127,10 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform & //----------------------------------------------------------------------------- bool SliderJoint3DSW::setup(real_t p_step) { + if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) { + return false; + } + //calculate transforms m_calculatedTransformA = A->get_transform() * m_frameInA; m_calculatedTransformB = B->get_transform() * m_frameInB; diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 6bbef09907..3d0063b0fa 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -611,9 +611,18 @@ uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const { void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) { Body3DSW *body = body_owner.getornull(p_body); - ERR_FAIL_COND(!body); + if (body) { + body->set_instance_id(p_id); + return; + } + + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + if (soft_body) { + soft_body->set_instance_id(p_id); + return; + } - body->set_instance_id(p_id); + ERR_FAIL_MSG("Invalid ID."); }; ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const { @@ -893,6 +902,266 @@ PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) { return direct_state; } +/* SOFT BODY */ + +RID PhysicsServer3DSW::soft_body_create() { + SoftBody3DSW *soft_body = memnew(SoftBody3DSW); + RID rid = soft_body_owner.make_rid(soft_body); + soft_body->set_self(rid); + return rid; +} + +void PhysicsServer3DSW::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->update_rendering_server(p_rendering_server_handler); +} + +void PhysicsServer3DSW::soft_body_set_space(RID p_body, RID p_space) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + Space3DSW *space = nullptr; + if (p_space.is_valid()) { + space = space_owner.getornull(p_space); + ERR_FAIL_COND(!space); + } + + if (soft_body->get_space() == space) { + return; + } + + soft_body->set_space(space); +} + +RID PhysicsServer3DSW::soft_body_get_space(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, RID()); + + Space3DSW *space = soft_body->get_space(); + if (!space) { + return RID(); + } + return space->get_self(); +} + +void PhysicsServer3DSW::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_collision_layer(p_layer); +} + +uint32_t PhysicsServer3DSW::soft_body_get_collision_layer(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0); + + return soft_body->get_collision_layer(); +} + +void PhysicsServer3DSW::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_collision_mask(p_mask); +} + +uint32_t PhysicsServer3DSW::soft_body_get_collision_mask(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0); + + return soft_body->get_collision_mask(); +} + +void PhysicsServer3DSW::soft_body_add_collision_exception(RID p_body, RID p_body_b) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->add_exception(p_body_b); +} + +void PhysicsServer3DSW::soft_body_remove_collision_exception(RID p_body, RID p_body_b) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->remove_exception(p_body_b); +} + +void PhysicsServer3DSW::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + for (int i = 0; i < soft_body->get_exceptions().size(); i++) { + p_exceptions->push_back(soft_body->get_exceptions()[i]); + } +} + +void PhysicsServer3DSW::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_state(p_state, p_variant); +} + +Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, Variant()); + + return soft_body->get_state(p_state); +} + +void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform &p_transform) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_state(BODY_STATE_TRANSFORM, p_transform); +} + +void PhysicsServer3DSW::soft_body_set_ray_pickable(RID p_body, bool p_enable) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_ray_pickable(p_enable); +} + +void PhysicsServer3DSW::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_iteration_count(p_simulation_precision); +} + +int PhysicsServer3DSW::soft_body_get_simulation_precision(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_iteration_count(); +} + +void PhysicsServer3DSW::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_total_mass(p_total_mass); +} + +real_t PhysicsServer3DSW::soft_body_get_total_mass(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_total_mass(); +} + +void PhysicsServer3DSW::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_linear_stiffness(p_stiffness); +} + +real_t PhysicsServer3DSW::soft_body_get_linear_stiffness(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_linear_stiffness(); +} + +void PhysicsServer3DSW::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_pressure_coefficient(p_pressure_coefficient); +} + +real_t PhysicsServer3DSW::soft_body_get_pressure_coefficient(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_pressure_coefficient(); +} + +void PhysicsServer3DSW::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_damping_coefficient(p_damping_coefficient); +} + +real_t PhysicsServer3DSW::soft_body_get_damping_coefficient(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_damping_coefficient(); +} + +void PhysicsServer3DSW::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_drag_coefficient(p_drag_coefficient); +} + +real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, 0.f); + + return soft_body->get_drag_coefficient(); +} + +void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_mesh(p_mesh); +} + +AABB PhysicsServer3DSW::soft_body_get_bounds(RID p_body) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, AABB()); + + return soft_body->get_bounds(); +} + +void PhysicsServer3DSW::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->set_vertex_position(p_point_index, p_global_position); +} + +Vector3 PhysicsServer3DSW::soft_body_get_point_global_position(RID p_body, int p_point_index) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, Vector3()); + + return soft_body->get_vertex_position(p_point_index); +} + +void PhysicsServer3DSW::soft_body_remove_all_pinned_points(RID p_body) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + soft_body->unpin_all_vertices(); +} + +void PhysicsServer3DSW::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND(!soft_body); + + if (p_pin) { + soft_body->pin_vertex(p_point_index); + } else { + soft_body->unpin_vertex(p_point_index); + } +} + +bool PhysicsServer3DSW::soft_body_is_point_pinned(RID p_body, int p_point_index) const { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); + ERR_FAIL_COND_V(!soft_body, false); + + return soft_body->is_vertex_pinned(p_point_index); +} + /* JOINT API */ RID PhysicsServer3DSW::joint_create() { @@ -1278,7 +1547,13 @@ void PhysicsServer3DSW::free(RID p_rid) { body_owner.free(p_rid); memdelete(body); + } else if (soft_body_owner.owns(p_rid)) { + SoftBody3DSW *soft_body = soft_body_owner.getornull(p_rid); + + soft_body->set_space(nullptr); + soft_body_owner.free(p_rid); + memdelete(soft_body); } else if (area_owner.owns(p_rid)) { Area3DSW *area = area_owner.getornull(p_rid); @@ -1444,7 +1719,7 @@ void PhysicsServer3DSW::_update_shapes() { } } -void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { +void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { CollCbkData *cbk = (CollCbkData *)p_userdata; if (cbk->max == 0) { diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index afda161fa8..f92652bfad 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -63,6 +63,7 @@ class PhysicsServer3DSW : public PhysicsServer3D { mutable RID_PtrOwner<Space3DSW, true> space_owner; mutable RID_PtrOwner<Area3DSW, true> area_owner; mutable RID_PtrOwner<Body3DSW, true> body_owner; + mutable RID_PtrOwner<SoftBody3DSW, true> soft_body_owner; mutable RID_PtrOwner<Joint3DSW, true> joint_owner; //void _clear_query(QuerySW *p_query); @@ -79,7 +80,7 @@ public: Vector3 *ptr; }; - static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata); + static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); virtual RID plane_shape_create() override; virtual RID ray_shape_create() override; @@ -252,68 +253,58 @@ public: /* SOFT BODY */ - virtual RID soft_body_create() override { return RID(); } + virtual RID soft_body_create() override; - virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override {} + virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override; - virtual void soft_body_set_space(RID p_body, RID p_space) override {} - virtual RID soft_body_get_space(RID p_body) const override { return RID(); } + virtual void soft_body_set_space(RID p_body, RID p_space) override; + virtual RID soft_body_get_space(RID p_body) const override; - virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override {} - virtual uint32_t soft_body_get_collision_layer(RID p_body) const override { return 0; } + virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override; + virtual uint32_t soft_body_get_collision_layer(RID p_body) const override; - virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override {} - virtual uint32_t soft_body_get_collision_mask(RID p_body) const override { return 0; } + virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override; + virtual uint32_t soft_body_get_collision_mask(RID p_body) const override; - virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override {} - virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override {} - virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {} + virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override; + virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override; + virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override; - virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {} - virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override { return Variant(); } + virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override; + virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override; - virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override {} - virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override { return Vector3(); } + virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override; - virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {} + virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {} - virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; } + virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override; + virtual int soft_body_get_simulation_precision(RID p_body) const override; - virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {} - virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0.; } + virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override; + virtual real_t soft_body_get_total_mass(RID p_body) const override; - virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {} - virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0.; } + virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override; + virtual real_t soft_body_get_linear_stiffness(RID p_body) const override; - virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override {} - virtual real_t soft_body_get_angular_stiffness(RID p_body) const override { return 0.; } + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override; + virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override; - virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override {} - virtual real_t soft_body_get_volume_stiffness(RID p_body) const override { return 0.; } + virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override; + virtual real_t soft_body_get_damping_coefficient(RID p_body) const override; - virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {} - virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0.; } + virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override; + virtual real_t soft_body_get_drag_coefficient(RID p_body) const override; - virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override {} - virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const override { return 0.; } + virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; - virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {} - virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0.; } + virtual AABB soft_body_get_bounds(RID p_body) const override; - virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {} - virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0.; } + virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override; + virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override {} - - virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {} - virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); } - - virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override { return Vector3(); } - - virtual void soft_body_remove_all_pinned_points(RID p_body) override {} - virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {} - virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; } + virtual void soft_body_remove_all_pinned_points(RID p_body) override; + virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override; + virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override; /* JOINT API */ diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index f60e1332d5..49ae60db92 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -273,7 +273,7 @@ public: FUNCRID(soft_body) - FUNC2(soft_body_update_rendering_server, RID, class SoftBodyRenderingServerHandler *) + FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *) FUNC2(soft_body_set_space, RID, RID) FUNC1RC(RID, soft_body_get_space, RID) @@ -294,7 +294,6 @@ public: FUNC2RC(Variant, soft_body_get_state, RID, BodyState); FUNC2(soft_body_set_transform, RID, const Transform &); - FUNC2RC(Vector3, soft_body_get_vertex_position, RID, int); FUNC2(soft_body_set_simulation_precision, RID, int); FUNC1RC(int, soft_body_get_simulation_precision, RID); @@ -305,18 +304,9 @@ public: FUNC2(soft_body_set_linear_stiffness, RID, real_t); FUNC1RC(real_t, soft_body_get_linear_stiffness, RID); - FUNC2(soft_body_set_angular_stiffness, RID, real_t); - FUNC1RC(real_t, soft_body_get_angular_stiffness, RID); - - FUNC2(soft_body_set_volume_stiffness, RID, real_t); - FUNC1RC(real_t, soft_body_get_volume_stiffness, RID); - FUNC2(soft_body_set_pressure_coefficient, RID, real_t); FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID); - FUNC2(soft_body_set_pose_matching_coefficient, RID, real_t); - FUNC1RC(real_t, soft_body_get_pose_matching_coefficient, RID); - FUNC2(soft_body_set_damping_coefficient, RID, real_t); FUNC1RC(real_t, soft_body_get_damping_coefficient, RID); @@ -325,9 +315,10 @@ public: FUNC2(soft_body_set_mesh, RID, const REF &); + FUNC1RC(AABB, soft_body_get_bounds, RID); + FUNC3(soft_body_move_point, RID, int, const Vector3 &); FUNC2RC(Vector3, soft_body_get_point_global_position, RID, int); - FUNC2RC(Vector3, soft_body_get_point_offset, RID, int); FUNC1(soft_body_remove_all_pinned_points, RID); FUNC3(soft_body_pin_point, RID, int, bool); diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 02d0c66215..4c14cb3162 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -627,7 +627,7 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) { @@ -807,7 +807,7 @@ Vector3 CylinderShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void CylinderShape3DSW::_setup(real_t p_height, real_t p_radius) { @@ -891,6 +891,9 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve const Vector3 *vertices = mesh.vertices.ptr(); int vc = mesh.vertices.size(); + r_amount = 0; + ERR_FAIL_COND_MSG(vc == 0, "Convex polygon shape has no vertices."); + //find vertex first real_t max = 0; int vtx = 0; @@ -1064,7 +1067,7 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) { @@ -1134,7 +1137,7 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_ Vector3 n = p_normal; /** TEST FACE AS SUPPORT **/ - if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { + if (Math::abs(normal.dot(n)) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 3; r_type = FEATURE_FACE; for (int i = 0; i < 3; i++) { @@ -1187,7 +1190,11 @@ bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e if (c) { r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal; if (r_normal.dot(p_end - p_begin) > 0) { - r_normal = -r_normal; + if (backface_collision) { + r_normal = -r_normal; + } else { + c = false; + } } } @@ -1285,30 +1292,24 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par } if (bvh->face_index >= 0) { - Vector3 res; - Vector3 vertices[3] = { - p_params->vertices[p_params->faces[bvh->face_index].indices[0]], - p_params->vertices[p_params->faces[bvh->face_index].indices[1]], - p_params->vertices[p_params->faces[bvh->face_index].indices[2]] - }; + const Face *f = &p_params->faces[bvh->face_index]; + FaceShape3DSW *face = p_params->face; + face->normal = f->normal; + face->vertex[0] = p_params->vertices[f->indices[0]]; + face->vertex[1] = p_params->vertices[f->indices[1]]; + face->vertex[2] = p_params->vertices[f->indices[2]]; - if (Geometry3D::segment_intersects_triangle( - p_params->from, - p_params->to, - vertices[0], - vertices[1], - vertices[2], - &res)) { + Vector3 res; + Vector3 normal; + if (face->intersect_segment(p_params->from, p_params->to, res, normal)) { real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from); - //TODO, seems segmen/triangle intersection is broken :( - if (d > 0 && d < p_params->min_d) { + if ((d > 0) && (d < p_params->min_d)) { p_params->min_d = d; p_params->result = res; - p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal; + p_params->normal = normal; p_params->collisions++; } } - } else { if (bvh->left >= 0) { _cull_segment(bvh->left, p_params); @@ -1329,17 +1330,20 @@ bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Ve const Vector3 *vr = vertices.ptr(); const BVH *br = bvh.ptr(); + FaceShape3DSW face; + face.backface_collision = backface_collision; + _SegmentCullParams params; params.from = p_begin; params.to = p_end; - params.collisions = 0; params.dir = (p_end - p_begin).normalized(); params.faces = fr; params.vertices = vr; params.bvh = br; - params.min_d = 1e20; + params.face = &face; + // cull _cull_segment(0, ¶ms); @@ -1401,6 +1405,7 @@ void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback const BVH *br = bvh.ptr(); FaceShape3DSW face; // use this to send in the callback + face.backface_collision = backface_collision; _CullParams params; params.aabb = local_aabb; @@ -1422,7 +1427,7 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } struct _VolumeSW_BVH_Element { @@ -1532,7 +1537,7 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar memdelete(p_bvh_tree); } -void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) { +void ConcavePolygonShape3DSW::_setup(const Vector<Vector3> &p_faces, bool p_backface_collision) { int src_face_count = p_faces.size(); if (src_face_count == 0) { configure(AABB()); @@ -1587,15 +1592,24 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) { int idx = 0; _fill_bvh(bvh_tree, bvh_arrayw2, idx); + backface_collision = p_backface_collision; + configure(_aabb); // this type of shape has no margin } void ConcavePolygonShape3DSW::set_data(const Variant &p_data) { - _setup(p_data); + Dictionary d = p_data; + ERR_FAIL_COND(!d.has("faces")); + + _setup(d["faces"], d["backface_collision"]); } Variant ConcavePolygonShape3DSW::get_data() const { - return get_faces(); + Dictionary d; + d["faces"] = get_faces(); + d["backface_collision"] = backface_collision; + + return d; } ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() { @@ -1651,7 +1665,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3( (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); + (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y)); } void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) { diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index cafe978abb..988e76c699 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -334,34 +334,37 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW { struct _CullParams { AABB aabb; - Callback callback; - void *userdata; - const Face *faces; - const Vector3 *vertices; - const BVH *bvh; - FaceShape3DSW *face; + Callback callback = nullptr; + void *userdata = nullptr; + const Face *faces = nullptr; + const Vector3 *vertices = nullptr; + const BVH *bvh = nullptr; + FaceShape3DSW *face = nullptr; }; struct _SegmentCullParams { Vector3 from; Vector3 to; - const Face *faces; - const Vector3 *vertices; - const BVH *bvh; Vector3 dir; + const Face *faces = nullptr; + const Vector3 *vertices = nullptr; + const BVH *bvh = nullptr; + FaceShape3DSW *face = nullptr; Vector3 result; Vector3 normal; - real_t min_d; - int collisions; + real_t min_d = 1e20; + int collisions = 0; }; + bool backface_collision = false; + void _cull_segment(int p_idx, _SegmentCullParams *p_params) const; void _cull(int p_idx, _CullParams *p_params) const; void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx); - void _setup(Vector<Vector3> p_faces); + void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision); public: Vector<Vector3> get_faces() const; @@ -424,6 +427,7 @@ public: struct FaceShape3DSW : public Shape3DSW { Vector3 normal; //cache Vector3 vertex[3]; + bool backface_collision = false; virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp new file mode 100644 index 0000000000..f63a470cbe --- /dev/null +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -0,0 +1,1221 @@ +/*************************************************************************/ +/* soft_body_3d_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "soft_body_3d_sw.h" +#include "space_3d_sw.h" + +#include "core/math/geometry_3d.h" +#include "core/templates/map.h" + +// Based on Bullet soft body. + +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSoftBody implementation by Nathanael Presson + +SoftBody3DSW::SoftBody3DSW() : + CollisionObject3DSW(TYPE_SOFT_BODY), + active_list(this) { + _set_static(false); +} + +void SoftBody3DSW::_shapes_changed() { +} + +void SoftBody3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) { + switch (p_state) { + case PhysicsServer3D::BODY_STATE_TRANSFORM: { + _set_transform(p_variant); + _set_inv_transform(get_transform().inverse()); + + apply_nodes_transform(get_transform()); + + } break; + case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: { + // Not supported. + ERR_FAIL_MSG("Linear velocity is not supported for Soft bodies."); + } break; + case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: { + ERR_FAIL_MSG("Angular velocity is not supported for Soft bodies."); + } break; + case PhysicsServer3D::BODY_STATE_SLEEPING: { + ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies."); + } break; + case PhysicsServer3D::BODY_STATE_CAN_SLEEP: { + ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies."); + } break; + } +} + +Variant SoftBody3DSW::get_state(PhysicsServer3D::BodyState p_state) const { + switch (p_state) { + case PhysicsServer3D::BODY_STATE_TRANSFORM: { + return get_transform(); + } break; + case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: { + ERR_FAIL_V_MSG(Vector3(), "Linear velocity is not supported for Soft bodies."); + } break; + case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: { + ERR_FAIL_V_MSG(Vector3(), "Angular velocity is not supported for Soft bodies."); + return Vector3(); + } break; + case PhysicsServer3D::BODY_STATE_SLEEPING: { + ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies."); + } break; + case PhysicsServer3D::BODY_STATE_CAN_SLEEP: { + ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies."); + } break; + } + + return Variant(); +} + +void SoftBody3DSW::set_space(Space3DSW *p_space) { + if (get_space()) { + get_space()->soft_body_remove_from_active_list(&active_list); + + deinitialize_shape(); + } + + _set_space(p_space); + + if (get_space()) { + get_space()->soft_body_add_to_active_list(&active_list); + + if (bounds != AABB()) { + initialize_shape(true); + } + } +} + +void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) { + destroy(); + + soft_mesh = p_mesh; + + if (soft_mesh.is_null()) { + return; + } + + Array arrays = soft_mesh->surface_get_arrays(0); + ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX)); + + bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + if (!success) { + destroy(); + soft_mesh = Ref<Mesh>(); + } +} + +void SoftBody3DSW::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) { + if (soft_mesh.is_null()) { + return; + } + + const uint32_t vertex_count = map_visual_to_physics.size(); + for (uint32_t i = 0; i < vertex_count; ++i) { + const uint32_t node_index = map_visual_to_physics[i]; + const Node &node = nodes[node_index]; + const Vector3 &vertex_position = node.x; + const Vector3 &vertex_normal = node.n; + + p_rendering_server_handler->set_vertex(i, &vertex_position); + p_rendering_server_handler->set_normal(i, &vertex_normal); + } + + p_rendering_server_handler->set_aabb(bounds); +} + +void SoftBody3DSW::update_normals() { + uint32_t i, ni; + + for (i = 0, ni = nodes.size(); i < ni; ++i) { + nodes[i].n = Vector3(); + } + + for (i = 0, ni = faces.size(); i < ni; ++i) { + Face &face = faces[i]; + const Vector3 n = vec3_cross(face.n[0]->x - face.n[2]->x, face.n[0]->x - face.n[1]->x); + face.n[0]->n += n; + face.n[1]->n += n; + face.n[2]->n += n; + face.normal = n; + face.normal.normalize(); + } + + for (i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + real_t len = node.n.length(); + if (len > CMP_EPSILON) { + node.n /= len; + } + } +} + +void SoftBody3DSW::update_bounds() { + AABB prev_bounds = bounds; + prev_bounds.grow_by(collision_margin); + + bounds = AABB(); + + const uint32_t nodes_count = nodes.size(); + if (nodes_count == 0) { + deinitialize_shape(); + return; + } + + bool first = true; + bool moved = false; + for (uint32_t node_index = 0; node_index < nodes_count; ++node_index) { + const Node &node = nodes[node_index]; + if (!prev_bounds.has_point(node.x)) { + moved = true; + } + if (first) { + bounds.position = node.x; + first = false; + } else { + bounds.expand_to(node.x); + } + } + + if (get_space()) { + initialize_shape(moved); + } +} + +void SoftBody3DSW::update_constants() { + reset_link_rest_lengths(); + update_link_constants(); + update_area(); +} + +void SoftBody3DSW::update_area() { + int i, ni; + + // Face area. + for (i = 0, ni = faces.size(); i < ni; ++i) { + Face &face = faces[i]; + + const Vector3 &x0 = face.n[0]->x; + const Vector3 &x1 = face.n[1]->x; + const Vector3 &x2 = face.n[2]->x; + + const Vector3 a = x1 - x0; + const Vector3 b = x2 - x0; + const Vector3 cr = vec3_cross(a, b); + face.ra = cr.length(); + } + + // Node area. + LocalVector<int> counts; + counts.resize(nodes.size()); + memset(counts.ptr(), 0, counts.size() * sizeof(int)); + + for (i = 0, ni = nodes.size(); i < ni; ++i) { + nodes[i].area = 0.0; + } + + for (i = 0, ni = faces.size(); i < ni; ++i) { + const Face &face = faces[i]; + for (int j = 0; j < 3; ++j) { + const int index = (int)(face.n[j] - &nodes[0]); + counts[index]++; + face.n[j]->area += Math::abs(face.ra); + } + } + + for (i = 0, ni = nodes.size(); i < ni; ++i) { + if (counts[i] > 0) { + nodes[i].area /= (real_t)counts[i]; + } else { + nodes[i].area = 0.0; + } + } +} + +void SoftBody3DSW::reset_link_rest_lengths() { + for (uint32_t i = 0, ni = links.size(); i < ni; ++i) { + Link &link = links[i]; + link.rl = (link.n[0]->x - link.n[1]->x).length(); + link.c1 = link.rl * link.rl; + } +} + +void SoftBody3DSW::update_link_constants() { + real_t inv_linear_stiffness = 1.0 / linear_stiffness; + for (uint32_t i = 0, ni = links.size(); i < ni; ++i) { + Link &link = links[i]; + link.c0 = (link.n[0]->im + link.n[1]->im) * inv_linear_stiffness; + } +} + +void SoftBody3DSW::apply_nodes_transform(const Transform &p_transform) { + if (soft_mesh.is_null()) { + return; + } + + uint32_t node_count = nodes.size(); + Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0; + for (uint32_t node_index = 0; node_index < node_count; ++node_index) { + Node &node = nodes[node_index]; + + node.x = p_transform.xform(node.x); + node.q = node.x; + node.v = Vector3(); + node.bv = Vector3(); + + AABB node_aabb(node.x, leaf_size); + node_tree.update(node.leaf, node_aabb); + } + + face_tree.clear(); + + update_normals(); + update_bounds(); + update_constants(); +} + +Vector3 SoftBody3DSW::get_vertex_position(int p_index) const { + if (soft_mesh.is_null()) { + return Vector3(); + } + + ERR_FAIL_INDEX_V(p_index, (int)map_visual_to_physics.size(), Vector3()); + uint32_t node_index = map_visual_to_physics[p_index]; + + ERR_FAIL_COND_V(node_index >= nodes.size(), Vector3()); + return nodes[node_index].x; +} + +void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) { + if (soft_mesh.is_null()) { + return; + } + + ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[p_index]; + + ERR_FAIL_COND(node_index >= nodes.size()); + Node &node = nodes[node_index]; + node.q = node.x; + node.x = p_position; +} + +void SoftBody3DSW::pin_vertex(int p_index) { + if (is_vertex_pinned(p_index)) { + return; + } + + pinned_vertices.push_back(p_index); + + if (!soft_mesh.is_null()) { + ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[p_index]; + + ERR_FAIL_COND(node_index >= nodes.size()); + Node &node = nodes[node_index]; + node.im = 0.0; + } +} + +void SoftBody3DSW::unpin_vertex(int p_index) { + uint32_t pinned_count = pinned_vertices.size(); + for (uint32_t i = 0; i < pinned_count; ++i) { + if (p_index == pinned_vertices[i]) { + pinned_vertices.remove(i); + + if (!soft_mesh.is_null()) { + ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[p_index]; + + ERR_FAIL_COND(node_index >= nodes.size()); + real_t inv_node_mass = nodes.size() * inv_total_mass; + + Node &node = nodes[node_index]; + node.im = inv_node_mass; + } + + return; + } + } +} + +void SoftBody3DSW::unpin_all_vertices() { + if (!soft_mesh.is_null()) { + real_t inv_node_mass = nodes.size() * inv_total_mass; + uint32_t pinned_count = pinned_vertices.size(); + for (uint32_t i = 0; i < pinned_count; ++i) { + uint32_t vertex_index = pinned_vertices[i]; + + ERR_CONTINUE(vertex_index >= map_visual_to_physics.size()); + uint32_t node_index = map_visual_to_physics[vertex_index]; + + ERR_CONTINUE(node_index >= nodes.size()); + Node &node = nodes[node_index]; + node.im = inv_node_mass; + } + } + + pinned_vertices.clear(); +} + +bool SoftBody3DSW::is_vertex_pinned(int p_index) const { + uint32_t pinned_count = pinned_vertices.size(); + for (uint32_t i = 0; i < pinned_count; ++i) { + if (p_index == pinned_vertices[i]) { + return true; + } + } + + return false; +} + +uint32_t SoftBody3DSW::get_node_count() const { + return nodes.size(); +} + +real_t SoftBody3DSW::get_node_inv_mass(uint32_t p_node_index) const { + ERR_FAIL_COND_V(p_node_index >= nodes.size(), 0.0); + return nodes[p_node_index].im; +} + +Vector3 SoftBody3DSW::get_node_position(uint32_t p_node_index) const { + ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + return nodes[p_node_index].x; +} + +Vector3 SoftBody3DSW::get_node_velocity(uint32_t p_node_index) const { + ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + return nodes[p_node_index].v; +} + +Vector3 SoftBody3DSW::get_node_biased_velocity(uint32_t p_node_index) const { + ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3()); + return nodes[p_node_index].bv; +} + +void SoftBody3DSW::apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse) { + ERR_FAIL_COND(p_node_index >= nodes.size()); + Node &node = nodes[p_node_index]; + node.v += p_impulse * node.im; +} + +void SoftBody3DSW::apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse) { + ERR_FAIL_COND(p_node_index >= nodes.size()); + Node &node = nodes[p_node_index]; + node.bv += p_impulse * node.im; +} + +uint32_t SoftBody3DSW::get_face_count() const { + return faces.size(); +} + +void SoftBody3DSW::get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const { + ERR_FAIL_COND(p_face_index >= faces.size()); + const Face &face = faces[p_face_index]; + r_point_1 = face.n[0]->x; + r_point_2 = face.n[1]->x; + r_point_3 = face.n[2]->x; +} + +Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const { + ERR_FAIL_COND_V(p_face_index >= faces.size(), Vector3()); + return faces[p_face_index].normal; +} + +bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) { + uint32_t node_count = 0; + LocalVector<Vector3> vertices; + const int visual_vertex_count(p_vertices.size()); + + LocalVector<int> triangles; + const uint32_t triangle_count(p_indices.size() / 3); + triangles.resize(triangle_count * 3); + + // Merge all overlapping vertices and create a map of physical vertices to visual vertices. + { + // Process vertices. + { + uint32_t vertex_count = 0; + Map<Vector3, uint32_t> unique_vertices; + + vertices.resize(visual_vertex_count); + map_visual_to_physics.resize(visual_vertex_count); + + for (int visual_vertex_index = 0; visual_vertex_index < visual_vertex_count; ++visual_vertex_index) { + const Vector3 &vertex = p_vertices[visual_vertex_index]; + + Map<Vector3, uint32_t>::Element *e = unique_vertices.find(vertex); + uint32_t vertex_id; + if (e) { + // Already existing. + vertex_id = e->value(); + } else { + // Create new one. + vertex_id = vertex_count++; + unique_vertices[vertex] = vertex_id; + vertices[vertex_id] = vertex; + } + + map_visual_to_physics[visual_vertex_index] = vertex_id; + } + + vertices.resize(vertex_count); + } + + // Process triangles. + { + for (uint32_t triangle_index = 0; triangle_index < triangle_count; ++triangle_index) { + for (int i = 0; i < 3; ++i) { + int visual_index = 3 * triangle_index + i; + int physics_index = map_visual_to_physics[p_indices[visual_index]]; + triangles[visual_index] = physics_index; + node_count = MAX((int)node_count, physics_index); + } + } + } + } + + ++node_count; + + // Create nodes from vertices. + nodes.resize(node_count); + real_t inv_node_mass = node_count * inv_total_mass; + Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0; + for (uint32_t i = 0; i < node_count; ++i) { + Node &node = nodes[i]; + node.s = vertices[i]; + node.x = node.s; + node.q = node.s; + node.im = inv_node_mass; + + AABB node_aabb(node.x, leaf_size); + node.leaf = node_tree.insert(node_aabb, &node); + + node.index = i; + } + + // Create links and faces from triangles. + LocalVector<bool> chks; + chks.resize(node_count * node_count); + memset(chks.ptr(), 0, chks.size() * sizeof(bool)); + + for (uint32_t i = 0; i < triangle_count * 3; i += 3) { + const int idx[] = { triangles[i], triangles[i + 1], triangles[i + 2] }; + + for (int j = 2, k = 0; k < 3; j = k++) { + int chk = idx[k] * node_count + idx[j]; + if (!chks[chk]) { + chks[chk] = true; + int inv_chk = idx[j] * node_count + idx[k]; + chks[inv_chk] = true; + + append_link(idx[j], idx[k]); + } + } + + append_face(idx[0], idx[1], idx[2]); + } + + // Set pinned nodes. + uint32_t pinned_count = pinned_vertices.size(); + for (uint32_t i = 0; i < pinned_count; ++i) { + int pinned_vertex = pinned_vertices[i]; + + ERR_CONTINUE(pinned_vertex >= visual_vertex_count); + uint32_t node_index = map_visual_to_physics[pinned_vertex]; + + ERR_CONTINUE(node_index >= node_count); + Node &node = nodes[node_index]; + node.im = 0.0; + } + + generate_bending_constraints(2); + reoptimize_link_order(); + + update_constants(); + update_normals(); + update_bounds(); + + return true; +} + +void SoftBody3DSW::generate_bending_constraints(int p_distance) { + uint32_t i, j; + + if (p_distance > 1) { + // Build graph. + const uint32_t n = nodes.size(); + const unsigned inf = (~(unsigned)0) >> 1; + const uint32_t adj_size = n * n; + unsigned *adj = memnew_arr(unsigned, adj_size); + +#define IDX(_x_, _y_) ((_y_)*n + (_x_)) + for (j = 0; j < n; ++j) { + for (i = 0; i < n; ++i) { + int idx_ij = j * n + i; + int idx_ji = i * n + j; + if (i != j) { + adj[idx_ij] = adj[idx_ji] = inf; + } else { + adj[idx_ij] = adj[idx_ji] = 0; + } + } + } + for (i = 0; i < links.size(); ++i) { + const int ia = (int)(links[i].n[0] - &nodes[0]); + const int ib = (int)(links[i].n[1] - &nodes[0]); + int idx = ib * n + ia; + int idx_inv = ia * n + ib; + adj[idx] = 1; + adj[idx_inv] = 1; + } + + // Special optimized case for distance == 2. + if (p_distance == 2) { + LocalVector<LocalVector<int>> node_links; + + // Build node links. + node_links.resize(nodes.size()); + + for (i = 0; i < links.size(); ++i) { + const int ia = (int)(links[i].n[0] - &nodes[0]); + const int ib = (int)(links[i].n[1] - &nodes[0]); + if (node_links[ia].find(ib) == -1) { + node_links[ia].push_back(ib); + } + + if (node_links[ib].find(ia) == -1) { + node_links[ib].push_back(ia); + } + } + for (uint32_t ii = 0; ii < node_links.size(); ii++) { + for (uint32_t jj = 0; jj < node_links[ii].size(); jj++) { + int k = node_links[ii][jj]; + for (uint32_t kk = 0; kk < node_links[k].size(); kk++) { + int l = node_links[k][kk]; + if ((int)ii != l) { + int idx_ik = k * n + ii; + int idx_kj = l * n + k; + const unsigned sum = adj[idx_ik] + adj[idx_kj]; + ERR_FAIL_COND(sum != 2); + int idx_ij = l * n + ii; + if (adj[idx_ij] > sum) { + int idx_ji = l * n + ii; + adj[idx_ij] = adj[idx_ji] = sum; + } + } + } + } + } + } else { + // Generic Floyd's algorithm. + for (uint32_t k = 0; k < n; ++k) { + for (j = 0; j < n; ++j) { + for (i = j + 1; i < n; ++i) { + int idx_ik = k * n + i; + int idx_kj = j * n + k; + const unsigned sum = adj[idx_ik] + adj[idx_kj]; + int idx_ij = j * n + i; + if (adj[idx_ij] > sum) { + int idx_ji = j * n + i; + adj[idx_ij] = adj[idx_ji] = sum; + } + } + } + } + } + + // Build links. + for (j = 0; j < n; ++j) { + for (i = j + 1; i < n; ++i) { + int idx_ij = j * n + i; + if (adj[idx_ij] == (unsigned)p_distance) { + append_link(i, j); + } + } + } + memdelete_arr(adj); + } +} + +//=================================================================== +// +// +// This function takes in a list of interdependent Links and tries +// to maximize the distance between calculation +// of dependent links. This increases the amount of parallelism that can +// be exploited by out-of-order instruction processors with large but +// (inevitably) finite instruction windows. +// +//=================================================================== + +// A small structure to track lists of dependent link calculations. +class LinkDeps { +public: + int value; // A link calculation that is dependent on this one + // Positive values = "input A" while negative values = "input B" + LinkDeps *next; // Next dependence in the list +}; +typedef LinkDeps *LinkDepsPtr; + +void SoftBody3DSW::reoptimize_link_order() { + const int reop_not_dependent = -1; + const int reop_node_complete = -2; + + uint32_t i, link_count = links.size(), node_count = nodes.size(); + Link *lr; + int ar, br; + Node *node0 = &(nodes[0]); + Node *node1 = &(nodes[1]); + LinkDepsPtr link_dep; + int ready_list_head, ready_list_tail, link_num, link_dep_frees, dep_link; + + // Allocate temporary buffers. + int *node_written_at = memnew_arr(int, node_count + 1); // What link calculation produced this node's current values? + int *link_dep_A = memnew_arr(int, link_count); // Link calculation input is dependent upon prior calculation #N + int *link_dep_B = memnew_arr(int, link_count); + int *ready_list = memnew_arr(int, link_count); // List of ready-to-process link calculations (# of links, maximum) + LinkDeps *link_dep_free_list = memnew_arr(LinkDeps, 2 * link_count); // Dependent-on-me list elements (2x# of links, maximum) + LinkDepsPtr *link_dep_list_starts = memnew_arr(LinkDepsPtr, link_count); // Start nodes of dependent-on-me lists, one for each link + + // Copy the original, unsorted links to a side buffer. + Link *link_buffer = memnew_arr(Link, link_count); + memcpy(link_buffer, &(links[0]), sizeof(Link) * link_count); + + // Clear out the node setup and ready list. + for (i = 0; i < node_count + 1; i++) { + node_written_at[i] = reop_not_dependent; + } + for (i = 0; i < link_count; i++) { + link_dep_list_starts[i] = nullptr; + } + ready_list_head = ready_list_tail = link_dep_frees = 0; + + // Initial link analysis to set up data structures. + for (i = 0; i < link_count; i++) { + // Note which prior link calculations we are dependent upon & build up dependence lists. + lr = &(links[i]); + ar = (lr->n[0] - node0) / (node1 - node0); + br = (lr->n[1] - node0) / (node1 - node0); + if (node_written_at[ar] > reop_not_dependent) { + link_dep_A[i] = node_written_at[ar]; + link_dep = &link_dep_free_list[link_dep_frees++]; + link_dep->value = i; + link_dep->next = link_dep_list_starts[node_written_at[ar]]; + link_dep_list_starts[node_written_at[ar]] = link_dep; + } else { + link_dep_A[i] = reop_not_dependent; + } + if (node_written_at[br] > reop_not_dependent) { + link_dep_B[i] = node_written_at[br]; + link_dep = &link_dep_free_list[link_dep_frees++]; + link_dep->value = -(int)(i + 1); + link_dep->next = link_dep_list_starts[node_written_at[br]]; + link_dep_list_starts[node_written_at[br]] = link_dep; + } else { + link_dep_B[i] = reop_not_dependent; + } + + // Add this link to the initial ready list, if it is not dependent on any other links. + if ((link_dep_A[i] == reop_not_dependent) && (link_dep_B[i] == reop_not_dependent)) { + ready_list[ready_list_tail++] = i; + link_dep_A[i] = link_dep_B[i] = reop_node_complete; // Probably not needed now. + } + + // Update the nodes to mark which ones are calculated by this link. + node_written_at[ar] = node_written_at[br] = i; + } + + // Process the ready list and create the sorted list of links: + // -- By treating the ready list as a queue, we maximize the distance between any + // inter-dependent node calculations. + // -- All other (non-related) nodes in the ready list will automatically be inserted + // in between each set of inter-dependent link calculations by this loop. + i = 0; + while (ready_list_head != ready_list_tail) { + // Use ready list to select the next link to process. + link_num = ready_list[ready_list_head++]; + // Copy the next-to-calculate link back into the original link array. + links[i++] = link_buffer[link_num]; + + // Free up any link inputs that are dependent on this one. + link_dep = link_dep_list_starts[link_num]; + while (link_dep) { + dep_link = link_dep->value; + if (dep_link >= 0) { + link_dep_A[dep_link] = reop_not_dependent; + } else { + dep_link = -dep_link - 1; + link_dep_B[dep_link] = reop_not_dependent; + } + // Add this dependent link calculation to the ready list if *both* inputs are clear. + if ((link_dep_A[dep_link] == reop_not_dependent) && (link_dep_B[dep_link] == reop_not_dependent)) { + ready_list[ready_list_tail++] = dep_link; + link_dep_A[dep_link] = link_dep_B[dep_link] = reop_node_complete; // Probably not needed now. + } + link_dep = link_dep->next; + } + } + + // Delete the temporary buffers. + memdelete_arr(node_written_at); + memdelete_arr(link_dep_A); + memdelete_arr(link_dep_B); + memdelete_arr(ready_list); + memdelete_arr(link_dep_free_list); + memdelete_arr(link_dep_list_starts); + memdelete_arr(link_buffer); +} + +void SoftBody3DSW::append_link(uint32_t p_node1, uint32_t p_node2) { + if (p_node1 == p_node2) { + return; + } + + Node *node1 = &nodes[p_node1]; + Node *node2 = &nodes[p_node2]; + + Link link; + link.n[0] = node1; + link.n[1] = node2; + link.rl = (node1->x - node2->x).length(); + + links.push_back(link); +} + +void SoftBody3DSW::append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3) { + if (p_node1 == p_node2) { + return; + } + if (p_node1 == p_node3) { + return; + } + if (p_node2 == p_node3) { + return; + } + + Node *node1 = &nodes[p_node1]; + Node *node2 = &nodes[p_node2]; + Node *node3 = &nodes[p_node3]; + + Face face; + face.n[0] = node1; + face.n[1] = node2; + face.n[2] = node3; + + face.index = faces.size(); + + faces.push_back(face); +} + +void SoftBody3DSW::set_iteration_count(int p_val) { + iteration_count = p_val; +} + +void SoftBody3DSW::set_total_mass(real_t p_val) { + ERR_FAIL_COND(p_val < 0.0); + + inv_total_mass = 1.0 / p_val; + real_t mass_factor = total_mass * inv_total_mass; + total_mass = p_val; + + uint32_t node_count = nodes.size(); + for (uint32_t node_index = 0; node_index < node_count; ++node_index) { + Node &node = nodes[node_index]; + node.im *= mass_factor; + } + + update_constants(); +} + +void SoftBody3DSW::set_collision_margin(real_t p_val) { + collision_margin = p_val; +} + +void SoftBody3DSW::set_linear_stiffness(real_t p_val) { + linear_stiffness = p_val; +} + +void SoftBody3DSW::set_pressure_coefficient(real_t p_val) { + pressure_coefficient = p_val; +} + +void SoftBody3DSW::set_damping_coefficient(real_t p_val) { + damping_coefficient = p_val; +} + +void SoftBody3DSW::set_drag_coefficient(real_t p_val) { + drag_coefficient = p_val; +} + +void SoftBody3DSW::add_velocity(const Vector3 &p_velocity) { + for (uint32_t i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + if (node.im > 0) { + node.v += p_velocity; + } + } +} + +void SoftBody3DSW::apply_forces() { + if (pressure_coefficient < CMP_EPSILON) { + return; + } + + if (nodes.is_empty()) { + return; + } + + uint32_t i, ni; + + // Calculate volume. + real_t volume = 0.0; + const Vector3 &org = nodes[0].x; + for (i = 0, ni = faces.size(); i < ni; ++i) { + const Face &face = faces[i]; + volume += vec3_dot(face.n[0]->x - org, vec3_cross(face.n[1]->x - org, face.n[2]->x - org)); + } + volume /= 6.0; + + // Apply per node forces. + real_t ivolumetp = 1.0 / Math::abs(volume) * pressure_coefficient; + for (i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + if (node.im > 0) { + node.f += node.n * (node.area * ivolumetp); + } + } +} + +void SoftBody3DSW::predict_motion(real_t p_delta) { + const real_t inv_delta = 1.0 / p_delta; + + ERR_FAIL_COND(!get_space()); + + Area3DSW *def_area = get_space()->get_default_area(); + ERR_FAIL_COND(!def_area); + + // Apply forces. + Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity(); + add_velocity(gravity * p_delta); + apply_forces(); + + // Avoid soft body from 'exploding' so use some upper threshold of maximum motion + // that a node can travel per frame. + const real_t max_displacement = 1000.0; + real_t clamp_delta_v = max_displacement * inv_delta; + + // Integrate. + uint32_t i, ni; + for (i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + node.q = node.x; + Vector3 delta_v = node.f * node.im * p_delta; + for (int c = 0; c < 3; c++) { + delta_v[c] = CLAMP(delta_v[c], -clamp_delta_v, clamp_delta_v); + } + node.v += delta_v; + node.x += node.v * p_delta; + node.f = Vector3(); + } + + // Bounds and tree update. + update_bounds(); + + // Node tree update. + for (i = 0, ni = nodes.size(); i < ni; ++i) { + const Node &node = nodes[i]; + + AABB node_aabb(node.x, Vector3()); + node_aabb.expand_to(node.x + node.v * p_delta); + node_aabb.grow_by(collision_margin); + + node_tree.update(node.leaf, node_aabb); + } + + // Face tree update. + if (!face_tree.is_empty()) { + update_face_tree(p_delta); + } + + // Optimize node tree. + node_tree.optimize_incremental(1); + face_tree.optimize_incremental(1); +} + +void SoftBody3DSW::solve_constraints(real_t p_delta) { + const real_t inv_delta = 1.0 / p_delta; + + uint32_t i, ni; + + for (i = 0, ni = links.size(); i < ni; ++i) { + Link &link = links[i]; + link.c3 = link.n[1]->q - link.n[0]->q; + link.c2 = 1 / (link.c3.length_squared() * link.c0); + } + + // Solve velocities. + for (i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + node.x = node.q + node.v * p_delta; + } + + // Solve positions. + for (int isolve = 0; isolve < iteration_count; ++isolve) { + const real_t ti = isolve / (real_t)iteration_count; + solve_links(1.0, ti); + } + const real_t vc = (1.0 - damping_coefficient) * inv_delta; + for (i = 0, ni = nodes.size(); i < ni; ++i) { + Node &node = nodes[i]; + + node.x += node.bv * p_delta; + node.bv = Vector3(); + + node.v = (node.x - node.q) * vc; + + node.q = node.x; + } + + update_normals(); +} + +void SoftBody3DSW::solve_links(real_t kst, real_t ti) { + for (uint32_t i = 0, ni = links.size(); i < ni; ++i) { + Link &link = links[i]; + if (link.c0 > 0) { + Node &node_a = *link.n[0]; + Node &node_b = *link.n[1]; + const Vector3 del = node_b.x - node_a.x; + const real_t len = del.length_squared(); + if (link.c1 + len > CMP_EPSILON) { + const real_t k = ((link.c1 - len) / (link.c0 * (link.c1 + len))) * kst; + node_a.x -= del * (k * node_a.im); + node_b.x += del * (k * node_b.im); + } + } + } +} + +struct AABBQueryResult { + const SoftBody3DSW *soft_body = nullptr; + void *userdata = nullptr; + SoftBody3DSW::QueryResultCallback result_callback = nullptr; + + _FORCE_INLINE_ bool operator()(void *p_data) { + return result_callback(soft_body->get_node_index(p_data), userdata); + }; +}; + +void SoftBody3DSW::query_aabb(const AABB &p_aabb, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) { + AABBQueryResult query_result; + query_result.soft_body = this; + query_result.result_callback = p_result_callback; + query_result.userdata = p_userdata; + + node_tree.aabb_query(p_aabb, query_result); +} + +struct RayQueryResult { + const SoftBody3DSW *soft_body = nullptr; + void *userdata = nullptr; + SoftBody3DSW::QueryResultCallback result_callback = nullptr; + + _FORCE_INLINE_ bool operator()(void *p_data) { + return result_callback(soft_body->get_face_index(p_data), userdata); + }; +}; + +void SoftBody3DSW::query_ray(const Vector3 &p_from, const Vector3 &p_to, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) { + if (face_tree.is_empty()) { + initialize_face_tree(); + } + + RayQueryResult query_result; + query_result.soft_body = this; + query_result.result_callback = p_result_callback; + query_result.userdata = p_userdata; + + face_tree.ray_query(p_from, p_to, query_result); +} + +void SoftBody3DSW::initialize_face_tree() { + face_tree.clear(); + for (uint32_t i = 0; i < faces.size(); ++i) { + Face &face = faces[i]; + + AABB face_aabb; + + face_aabb.position = face.n[0]->x; + face_aabb.expand_to(face.n[1]->x); + face_aabb.expand_to(face.n[2]->x); + + face_aabb.grow_by(collision_margin); + + face.leaf = face_tree.insert(face_aabb, &face); + } +} + +void SoftBody3DSW::update_face_tree(real_t p_delta) { + for (uint32_t i = 0; i < faces.size(); ++i) { + const Face &face = faces[i]; + + AABB face_aabb; + + const Node *node0 = face.n[0]; + face_aabb.position = node0->x; + face_aabb.expand_to(node0->x + node0->v * p_delta); + + const Node *node1 = face.n[1]; + face_aabb.expand_to(node1->x); + face_aabb.expand_to(node1->x + node1->v * p_delta); + + const Node *node2 = face.n[2]; + face_aabb.expand_to(node2->x); + face_aabb.expand_to(node2->x + node2->v * p_delta); + + face_aabb.grow_by(collision_margin); + + face_tree.update(face.leaf, face_aabb); + } +} + +void SoftBody3DSW::initialize_shape(bool p_force_move) { + if (get_shape_count() == 0) { + SoftBodyShape3DSW *soft_body_shape = memnew(SoftBodyShape3DSW(this)); + add_shape(soft_body_shape); + } else if (p_force_move) { + SoftBodyShape3DSW *soft_body_shape = static_cast<SoftBodyShape3DSW *>(get_shape(0)); + soft_body_shape->update_bounds(); + } +} + +void SoftBody3DSW::deinitialize_shape() { + if (get_shape_count() > 0) { + Shape3DSW *shape = get_shape(0); + remove_shape(shape); + memdelete(shape); + } +} + +void SoftBody3DSW::destroy() { + map_visual_to_physics.clear(); + + node_tree.clear(); + face_tree.clear(); + + nodes.clear(); + links.clear(); + faces.clear(); + + bounds = AABB(); + deinitialize_shape(); +} + +void SoftBodyShape3DSW::update_bounds() { + ERR_FAIL_COND(!soft_body); + + AABB collision_aabb = soft_body->get_bounds(); + collision_aabb.grow_by(soft_body->get_collision_margin()); + configure(collision_aabb); +} + +SoftBodyShape3DSW::SoftBodyShape3DSW(SoftBody3DSW *p_soft_body) { + soft_body = p_soft_body; + update_bounds(); +} + +struct _SoftBodyIntersectSegmentInfo { + const SoftBody3DSW *soft_body = nullptr; + Vector3 from; + Vector3 dir; + Vector3 hit_position; + uint32_t hit_face_index = -1; + real_t hit_dist_sq = Math_INF; + + static bool process_hit(uint32_t p_face_index, void *p_userdata) { + _SoftBodyIntersectSegmentInfo &query_info = *(_SoftBodyIntersectSegmentInfo *)(p_userdata); + + Vector3 points[3]; + query_info.soft_body->get_face_points(p_face_index, points[0], points[1], points[2]); + + Vector3 result; + if (Geometry3D::ray_intersects_triangle(query_info.from, query_info.dir, points[0], points[1], points[2], &result)) { + real_t dist_sq = query_info.from.distance_squared_to(result); + if (dist_sq < query_info.hit_dist_sq) { + query_info.hit_dist_sq = dist_sq; + query_info.hit_position = result; + query_info.hit_face_index = p_face_index; + } + } + + // Continue with the query. + return false; + } +}; + +bool SoftBodyShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { + _SoftBodyIntersectSegmentInfo query_info; + query_info.soft_body = soft_body; + query_info.from = p_begin; + query_info.dir = (p_end - p_begin).normalized(); + + soft_body->query_ray(p_begin, p_end, _SoftBodyIntersectSegmentInfo::process_hit, &query_info); + + if (query_info.hit_dist_sq != Math_INF) { + r_result = query_info.hit_position; + r_normal = soft_body->get_face_normal(query_info.hit_face_index); + return true; + } + + return false; +} + +bool SoftBodyShape3DSW::intersect_point(const Vector3 &p_point) const { + return false; +} + +Vector3 SoftBodyShape3DSW::get_closest_point_to(const Vector3 &p_point) const { + ERR_FAIL_V_MSG(Vector3(), "Get closest point is not supported for soft bodies."); +} diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h new file mode 100644 index 0000000000..6c0451ff45 --- /dev/null +++ b/servers/physics_3d/soft_body_3d_sw.h @@ -0,0 +1,247 @@ +/*************************************************************************/ +/* soft_body_3d_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SOFT_BODY_3D_SW_H +#define SOFT_BODY_3D_SW_H + +#include "collision_object_3d_sw.h" + +#include "core/math/aabb.h" +#include "core/math/dynamic_bvh.h" +#include "core/math/vector3.h" +#include "core/templates/local_vector.h" +#include "core/templates/set.h" +#include "core/templates/vset.h" +#include "scene/resources/mesh.h" + +class Constraint3DSW; + +class SoftBody3DSW : public CollisionObject3DSW { + Ref<Mesh> soft_mesh; + + struct Node { + Vector3 s; // Source position + Vector3 x; // Position + Vector3 q; // Previous step position/Test position + Vector3 f; // Force accumulator + Vector3 v; // Velocity + Vector3 bv; // Biased Velocity + Vector3 n; // Normal + real_t area = 0.0; // Area + real_t im = 0.0; // 1/mass + DynamicBVH::ID leaf; // Leaf data + uint32_t index = 0; + }; + + struct Link { + Vector3 c3; // gradient + Node *n[2] = { nullptr, nullptr }; // Node pointers + real_t rl = 0.0; // Rest length + real_t c0 = 0.0; // (ima+imb)*kLST + real_t c1 = 0.0; // rl^2 + real_t c2 = 0.0; // |gradient|^2/c0 + }; + + struct Face { + Node *n[3] = { nullptr, nullptr, nullptr }; // Node pointers + Vector3 normal; // Normal + real_t ra = 0.0; // Rest area + DynamicBVH::ID leaf; // Leaf data + uint32_t index = 0; + }; + + LocalVector<Node> nodes; + LocalVector<Link> links; + LocalVector<Face> faces; + + DynamicBVH node_tree; + DynamicBVH face_tree; + + LocalVector<uint32_t> map_visual_to_physics; + + AABB bounds; + + real_t collision_margin = 0.05; + + real_t total_mass = 1.0; + real_t inv_total_mass = 1.0; + + int iteration_count = 5; + real_t linear_stiffness = 0.5; // [0,1] + real_t pressure_coefficient = 0.0; // [-inf,+inf] + real_t damping_coefficient = 0.01; // [0,1] + real_t drag_coefficient = 0.0; // [0,1] + LocalVector<int> pinned_vertices; + + SelfList<SoftBody3DSW> active_list; + + Set<Constraint3DSW *> constraints; + + VSet<RID> exceptions; + +public: + SoftBody3DSW(); + + const AABB &get_bounds() const { return bounds; } + + void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant); + Variant get_state(PhysicsServer3D::BodyState p_state) const; + + _FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint) { constraints.insert(p_constraint); } + _FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraints.erase(p_constraint); } + _FORCE_INLINE_ const Set<Constraint3DSW *> &get_constraints() const { return constraints; } + _FORCE_INLINE_ void clear_constraints() { constraints.clear(); } + + _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); } + _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); } + _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); } + _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; } + + virtual void set_space(Space3DSW *p_space); + + void set_mesh(const Ref<Mesh> &p_mesh); + + void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); + + Vector3 get_vertex_position(int p_index) const; + void set_vertex_position(int p_index, const Vector3 &p_position); + + void pin_vertex(int p_index); + void unpin_vertex(int p_index); + void unpin_all_vertices(); + bool is_vertex_pinned(int p_index) const; + + uint32_t get_node_count() const; + real_t get_node_inv_mass(uint32_t p_node_index) const; + Vector3 get_node_position(uint32_t p_node_index) const; + Vector3 get_node_velocity(uint32_t p_node_index) const; + Vector3 get_node_biased_velocity(uint32_t p_node_index) const; + void apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse); + void apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse); + + uint32_t get_face_count() const; + void get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const; + Vector3 get_face_normal(uint32_t p_face_index) const; + + void set_iteration_count(int p_val); + _FORCE_INLINE_ real_t get_iteration_count() const { return iteration_count; } + + void set_total_mass(real_t p_val); + _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; } + _FORCE_INLINE_ real_t get_total_inv_mass() const { return inv_total_mass; } + + void set_collision_margin(real_t p_val); + _FORCE_INLINE_ real_t get_collision_margin() const { return collision_margin; } + + void set_linear_stiffness(real_t p_val); + _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; } + + void set_pressure_coefficient(real_t p_val); + _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; } + + void set_damping_coefficient(real_t p_val); + _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; } + + void set_drag_coefficient(real_t p_val); + _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; } + + void predict_motion(real_t p_delta); + void solve_constraints(real_t p_delta); + + _FORCE_INLINE_ uint32_t get_node_index(void *p_node) const { return ((Node *)p_node)->index; } + _FORCE_INLINE_ uint32_t get_face_index(void *p_face) const { return ((Face *)p_face)->index; } + + // Return true to stop the query. + // p_index is the node index for AABB query, face index for Ray query. + typedef bool (*QueryResultCallback)(uint32_t p_index, void *p_userdata); + + void query_aabb(const AABB &p_aabb, QueryResultCallback p_result_callback, void *p_userdata); + void query_ray(const Vector3 &p_from, const Vector3 &p_to, QueryResultCallback p_result_callback, void *p_userdata); + +protected: + virtual void _shapes_changed(); + +private: + void update_normals(); + void update_bounds(); + void update_constants(); + void update_area(); + void reset_link_rest_lengths(); + void update_link_constants(); + + void apply_nodes_transform(const Transform &p_transform); + + void add_velocity(const Vector3 &p_velocity); + + void apply_forces(); + + bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices); + void generate_bending_constraints(int p_distance); + void reoptimize_link_order(); + void append_link(uint32_t p_node1, uint32_t p_node2); + void append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3); + + void solve_links(real_t kst, real_t ti); + + void initialize_face_tree(); + void update_face_tree(real_t p_delta); + + void initialize_shape(bool p_force_move = true); + void deinitialize_shape(); + + void destroy(); +}; + +class SoftBodyShape3DSW : public Shape3DSW { + SoftBody3DSW *soft_body = nullptr; + +public: + SoftBody3DSW *get_soft_body() const { return soft_body; } + + virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; } + virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; } + virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); } + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } + + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; + virtual bool intersect_point(const Vector3 &p_point) const; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); } + + virtual void set_data(const Variant &p_data) {} + virtual Variant get_data() const { return Variant(); } + + void update_bounds(); + + SoftBodyShape3DSW(SoftBody3DSW *p_soft_body); + ~SoftBodyShape3DSW() {} +}; + +#endif // SOFT_BODY_3D_SW_H diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index c8741dc930..2df824b320 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -47,6 +47,10 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint return false; } + if (p_object->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY && !p_collide_with_bodies) { + return false; + } + return true; } @@ -332,7 +336,8 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor best_first = false; if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) { const Body3DSW *body = static_cast<const Body3DSW *>(col_obj); - r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B); + Vector3 rel_vec = closest_B - (body->get_transform().origin + body->get_center_of_mass()); + r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); } } } @@ -407,7 +412,7 @@ struct _RestCallbackData { real_t min_allowed_depth; }; -static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { +static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { _RestCallbackData *rd = (_RestCallbackData *)p_userdata; Vector3 contact_rel = p_point_B - p_point_A; @@ -478,8 +483,8 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap r_info->rid = rcd.best_object->get_self(); if (rcd.best_object->get_type() == CollisionObject3DSW::TYPE_BODY) { const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object); - r_info->linear_velocity = body->get_linear_velocity() + - (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos); + Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass()); + r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); } else { r_info->linear_velocity = Vector3(); @@ -544,6 +549,8 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { keep = false; } else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_AREA) { keep = false; + } else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) { + keep = false; } else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) { keep = false; } else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) { @@ -684,10 +691,8 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra //result.collider_metadata = col_obj->get_shape_metadata(shape_idx); if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) { Body3DSW *body = (Body3DSW *)col_obj; - - Vector3 rel_vec = b - body->get_transform().get_origin(); - //result.collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rel_vec); // * mPos); + Vector3 rel_vec = b - (body->get_transform().origin + body->get_center_of_mass()); + result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); } } } @@ -1009,9 +1014,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons //r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape); const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object); - //Vector3 rel_vec = r_result->collision_point - body->get_transform().get_origin(); - // r_result->collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos); + + Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass()); + r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); r_result->motion = safe * p_motion; r_result->remainder = p_motion - safe * p_motion; @@ -1054,14 +1059,23 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll Area3DSW *area_b = static_cast<Area3DSW *>(B); Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A)); return area2_pair; + } else if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) { + // Area/Soft Body, not supported. } else { Body3DSW *body = static_cast<Body3DSW *>(B); AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A)); return area_pair; } + } else if (type_A == CollisionObject3DSW::TYPE_BODY) { + if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) { + BodySoftBodyPair3DSW *soft_pair = memnew(BodySoftBodyPair3DSW((Body3DSW *)A, p_subindex_A, (SoftBody3DSW *)B)); + return soft_pair; + } else { + BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B)); + return b; + } } else { - BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B)); - return b; + // Soft Body/Soft Body, not supported. } return nullptr; @@ -1144,6 +1158,18 @@ const SelfList<Area3DSW>::List &Space3DSW::get_moved_area_list() const { return area_moved_list; } +const SelfList<SoftBody3DSW>::List &Space3DSW::get_active_soft_body_list() const { + return active_soft_body_list; +} + +void Space3DSW::soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body) { + active_soft_body_list.add(p_soft_body); +} + +void Space3DSW::soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body) { + active_soft_body_list.remove(p_soft_body); +} + void Space3DSW::call_queries() { while (state_query_list.first()) { Body3DSW *b = state_query_list.first()->self(); diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index eed3d86a72..3a8f452e54 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -40,6 +40,7 @@ #include "core/config/project_settings.h" #include "core/templates/hash_map.h" #include "core/typedefs.h" +#include "soft_body_3d_sw.h" class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D { GDCLASS(PhysicsDirectSpaceState3DSW, PhysicsDirectSpaceState3D); @@ -82,6 +83,7 @@ private: SelfList<Body3DSW>::List state_query_list; SelfList<Area3DSW>::List monitor_query_list; SelfList<Area3DSW>::List area_moved_list; + SelfList<SoftBody3DSW>::List active_soft_body_list; static void *_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self); static void _broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self); @@ -145,6 +147,10 @@ public: void area_remove_from_moved_list(SelfList<Area3DSW> *p_area); const SelfList<Area3DSW>::List &get_moved_area_list() const; + const SelfList<SoftBody3DSW>::List &get_active_soft_body_list() const; + void soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body); + void soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body); + BroadPhase3DSW *get_broadphase(); void add_object(CollisionObject3DSW *p_object); diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index d9370de6a3..06f3227eab 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -33,19 +33,23 @@ #include "core/os/os.h" -void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island) { +#define BODY_ISLAND_COUNT_RESERVE 128 +#define BODY_ISLAND_SIZE_RESERVE 512 +#define ISLAND_COUNT_RESERVE 128 +#define ISLAND_SIZE_RESERVE 512 + +void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) { p_body->set_island_step(_step); - p_body->set_island_next(*p_island); - *p_island = p_body; + p_body_island.push_back(p_body); - for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) { + // Faster with reversed iterations. + for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().back(); E; E = E->prev()) { Constraint3DSW *c = (Constraint3DSW *)E->key(); if (c->get_island_step() == _step) { continue; //already processed } c->set_island_step(_step); - c->set_island_next(*p_constraint_island); - *p_constraint_island = c; + p_constraint_island.push_back(c); for (int i = 0; i < c->get_body_count(); i++) { if (i == E->get()) { @@ -55,87 +59,79 @@ void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constrain if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { continue; //no go } - _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island); + _populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island); } } } -void Step3DSW::_setup_island(Constraint3DSW *p_island, real_t p_delta) { - Constraint3DSW *ci = p_island; - while (ci) { - ci->setup(p_delta); - //todo remove from island if process fails - ci = ci->get_island_next(); +void Step3DSW::_setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, real_t p_delta) { + uint32_t constraint_count = p_constraint_island.size(); + uint32_t valid_constraint_count = 0; + for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { + Constraint3DSW *constraint = p_constraint_island[constraint_index]; + if (p_constraint_island[constraint_index]->setup(p_delta)) { + // Keep this constraint for solving. + p_constraint_island[valid_constraint_count++] = constraint; + } } + p_constraint_island.resize(valid_constraint_count); } -void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta) { - int at_priority = 1; +void Step3DSW::_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, int p_iterations, real_t p_delta) { + int current_priority = 1; - while (p_island) { + uint32_t constraint_count = p_constraint_island.size(); + while (constraint_count > 0) { for (int i = 0; i < p_iterations; i++) { - Constraint3DSW *ci = p_island; - while (ci) { - ci->solve(p_delta); - ci = ci->get_island_next(); + // Go through all iterations. + for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { + p_constraint_island[constraint_index]->solve(p_delta); } } - at_priority++; - - { - Constraint3DSW *ci = p_island; - Constraint3DSW *prev = nullptr; - while (ci) { - if (ci->get_priority() < at_priority) { - if (prev) { - prev->set_island_next(ci->get_island_next()); //remove - } else { - p_island = ci->get_island_next(); - } - } else { - prev = ci; - } - - ci = ci->get_island_next(); + // Check priority to keep only higher priority constraints. + uint32_t priority_constraint_count = 0; + ++current_priority; + for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) { + Constraint3DSW *constraint = p_constraint_island[constraint_index]; + if (constraint->get_priority() >= current_priority) { + // Keep this constraint for the next iteration. + p_constraint_island[priority_constraint_count++] = constraint; } } + constraint_count = priority_constraint_count; } } -void Step3DSW::_check_suspend(Body3DSW *p_island, real_t p_delta) { +void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island, real_t p_delta) { bool can_sleep = true; - Body3DSW *b = p_island; - while (b) { - if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { - b = b->get_island_next(); - continue; //ignore for static + uint32_t body_count = p_body_island.size(); + for (uint32_t body_index = 0; body_index < body_count; ++body_index) { + Body3DSW *body = p_body_island[body_index]; + + if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { + continue; // Ignore for static. } - if (!b->sleep_test(p_delta)) { + if (!body->sleep_test(p_delta)) { can_sleep = false; } - - b = b->get_island_next(); } - //put all to sleep or wake up everyoen + // Put all to sleep or wake up everyone. + for (uint32_t body_index = 0; body_index < body_count; ++body_index) { + Body3DSW *body = p_body_island[body_index]; - b = p_island; - while (b) { - if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { - b = b->get_island_next(); - continue; //ignore for static + if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { + continue; // Ignore for static. } - bool active = b->is_active(); + bool active = body->is_active(); if (active == can_sleep) { - b->set_active(!can_sleep); + body->set_active(!can_sleep); } - - b = b->get_island_next(); } } @@ -146,6 +142,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list(); + const SelfList<SoftBody3DSW>::List *soft_body_list = &p_space->get_active_soft_body_list(); + /* INTEGRATE FORCES */ uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec(); @@ -160,6 +158,15 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { active_count++; } + /* UPDATE SOFT BODY MOTION */ + + const SelfList<SoftBody3DSW> *sb = soft_body_list->first(); + while (sb) { + sb->self()->predict_motion(p_delta); + sb = sb->next(); + active_count++; + } + p_space->set_active_objects(active_count); { //profile @@ -170,33 +177,43 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { /* GENERATE CONSTRAINT ISLANDS */ - Body3DSW *island_list = nullptr; - Constraint3DSW *constraint_island_list = nullptr; b = body_list->first(); - int island_count = 0; + uint32_t body_island_count = 0; + uint32_t island_count = 0; while (b) { Body3DSW *body = b->self(); if (body->get_island_step() != _step) { - Body3DSW *island = nullptr; - Constraint3DSW *constraint_island = nullptr; - _populate_island(body, &island, &constraint_island); + ++body_island_count; + if (body_islands.size() < body_island_count) { + body_islands.resize(body_island_count); + } + LocalVector<Body3DSW *> &body_island = body_islands[body_island_count - 1]; + body_island.clear(); + body_island.reserve(BODY_ISLAND_SIZE_RESERVE); - island->set_island_list_next(island_list); - island_list = island; + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + constraint_island.reserve(ISLAND_SIZE_RESERVE); + + _populate_island(body, body_island, constraint_island); - if (constraint_island) { - constraint_island->set_island_list_next(constraint_island_list); - constraint_island_list = constraint_island; - island_count++; + body_islands.push_back(body_island); + + if (constraint_island.is_empty()) { + --island_count; } } b = b->next(); } - p_space->set_island_count(island_count); + p_space->set_island_count((int)island_count); const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list(); @@ -207,13 +224,36 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { continue; } c->set_island_step(_step); - c->set_island_next(nullptr); - c->set_island_list_next(constraint_island_list); - constraint_island_list = c; + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + constraint_island.push_back(c); } p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here } + sb = soft_body_list->first(); + while (sb) { + for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) { + Constraint3DSW *c = E->get(); + if (c->get_island_step() == _step) { + continue; + } + c->set_island_step(_step); + ++island_count; + if (constraint_islands.size() < island_count) { + constraint_islands.resize(island_count); + } + LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1]; + constraint_island.clear(); + constraint_island.push_back(c); + } + sb = sb->next(); + } + { //profile profile_endtime = OS::get_singleton()->get_ticks_usec(); p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime); @@ -222,12 +262,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { /* SETUP CONSTRAINT ISLANDS */ - { - Constraint3DSW *ci = constraint_island_list; - while (ci) { - _setup_island(ci, p_delta); - ci = ci->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < island_count; ++island_index) { + _setup_island(constraint_islands[island_index], p_delta); } { //profile @@ -238,13 +274,10 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { /* SOLVE CONSTRAINT ISLANDS */ - { - Constraint3DSW *ci = constraint_island_list; - while (ci) { - //iterating each island separatedly improves cache efficiency - _solve_island(ci, p_iterations, p_delta); - ci = ci->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < island_count; ++island_index) { + // Warning: _solve_island modifies the constraint islands for optimization purpose, + // their content is not reliable after these calls and shouldn't be used anymore. + _solve_island(constraint_islands[island_index], p_iterations, p_delta); } { //profile @@ -264,12 +297,16 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { /* SLEEP / WAKE UP ISLANDS */ - { - Body3DSW *bi = island_list; - while (bi) { - _check_suspend(bi, p_delta); - bi = bi->get_island_list_next(); - } + for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) { + _check_suspend(body_islands[island_index], p_delta); + } + + /* UPDATE SOFT BODY CONSTRAINTS */ + + sb = soft_body_list->first(); + while (sb) { + sb->self()->solve_constraints(p_delta); + sb = sb->next(); } { //profile @@ -285,4 +322,7 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { Step3DSW::Step3DSW() { _step = 1; + + body_islands.reserve(BODY_ISLAND_COUNT_RESERVE); + constraint_islands.reserve(ISLAND_COUNT_RESERVE); } diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h index 55c48ec0eb..f406c35c3a 100644 --- a/servers/physics_3d/step_3d_sw.h +++ b/servers/physics_3d/step_3d_sw.h @@ -33,13 +33,18 @@ #include "space_3d_sw.h" +#include "core/templates/local_vector.h" + class Step3DSW { uint64_t _step; - void _populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island); - void _setup_island(Constraint3DSW *p_island, real_t p_delta); - void _solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta); - void _check_suspend(Body3DSW *p_island, real_t p_delta); + LocalVector<LocalVector<Body3DSW *>> body_islands; + LocalVector<LocalVector<Constraint3DSW *>> constraint_islands; + + void _populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island); + void _setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, real_t p_delta); + void _solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, int p_iterations, real_t p_delta); + void _check_suspend(const LocalVector<Body3DSW *> &p_body_island, real_t p_delta); public: void step(Space3DSW *p_space, real_t p_delta, int p_iterations); diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index af25029f04..586845de99 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -556,6 +556,10 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); + /* SOFT BODY API */ + + ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds); + /* JOINT API */ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create); @@ -693,6 +697,7 @@ void PhysicsServer3D::_bind_methods() { BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); + BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY); BIND_ENUM_CONSTANT(SHAPE_CUSTOM); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index e16857192c..69f5c1c0ad 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -216,6 +216,15 @@ public: PhysicsShapeQueryResult3D(); }; +class RenderingServerHandler { +public: + virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0; + virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0; + virtual void set_aabb(const AABB &p_aabb) = 0; + + virtual ~RenderingServerHandler() {} +}; + class PhysicsServer3D : public Object { GDCLASS(PhysicsServer3D, Object); @@ -237,6 +246,7 @@ public: SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array) SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights" + SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; @@ -522,13 +532,15 @@ public: virtual RID soft_body_create() = 0; - virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) = 0; + virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0; virtual void soft_body_set_space(RID p_body, RID p_space) = 0; virtual RID soft_body_get_space(RID p_body) const = 0; virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0; + virtual AABB soft_body_get_bounds(RID p_body) const = 0; + virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0; @@ -543,7 +555,6 @@ public: virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0; virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0; - virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const = 0; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0; @@ -556,18 +567,9 @@ public: virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0; virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0; - virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) = 0; - virtual real_t soft_body_get_angular_stiffness(RID p_body) const = 0; - - virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) = 0; - virtual real_t soft_body_get_volume_stiffness(RID p_body) const = 0; - virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0; virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0; - virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) = 0; - virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const = 0; - virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0; virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0; @@ -577,8 +579,6 @@ public: virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0; virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0; - virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const = 0; - virtual void soft_body_remove_all_pinned_points(RID p_body) = 0; virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0; virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0; diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub index 6a2e682c67..9c95f538ac 100644 --- a/servers/rendering/renderer_rd/SCsub +++ b/servers/rendering/renderer_rd/SCsub @@ -4,4 +4,5 @@ Import("env") env.add_source_files(env.servers_sources, "*.cpp") +SConscript("forward_clustered/SCsub") SConscript("shaders/SCsub") diff --git a/servers/rendering/renderer_rd/forward_clustered/SCsub b/servers/rendering/renderer_rd/forward_clustered/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 7a19495f48..bcdefea567 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward_clustered.cpp */ +/* render_forward_clustered.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,508 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "renderer_scene_render_forward_clustered.h" +#include "render_forward_clustered.h" #include "core/config/project_settings.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" -/* SCENE SHADER */ -void RendererSceneRenderForwardClustered::ShaderData::set_code(const String &p_code) { - //compile +using namespace RendererSceneRenderImplementation; - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - uses_screen_texture = false; - - if (code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerRD::GeneratedCode gen_code; - - int blend_mode = BLEND_MODE_MIX; - int depth_testi = DEPTH_TEST_ENABLED; - int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; - int cull = CULL_BACK; - - uses_point_size = false; - uses_alpha = false; - uses_blend_alpha = false; - uses_depth_pre_pass = false; - uses_discard = false; - uses_roughness = false; - uses_normal = false; - bool wireframe = false; - - unshaded = false; - uses_vertex = false; - uses_sss = false; - uses_transmittance = false; - uses_screen_texture = false; - uses_depth_texture = false; - uses_normal_texture = false; - uses_time = false; - writes_modelview_or_projection = false; - uses_world_coordinates = false; - - int depth_drawi = DEPTH_DRAW_OPAQUE; - - ShaderCompilerRD::IdentifierActions actions; - - actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); - actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); - actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); - actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); - - actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); - actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); - - actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED); - actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE); - actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS); - - actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); - - actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); - actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); - actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); - - actions.render_mode_flags["unshaded"] = &unshaded; - actions.render_mode_flags["wireframe"] = &wireframe; - - actions.usage_flag_pointers["ALPHA"] = &uses_alpha; - actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; - - actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; - actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; - - actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; - actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; - actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; - actions.usage_flag_pointers["DISCARD"] = &uses_discard; - actions.usage_flag_pointers["TIME"] = &uses_time; - actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; - actions.usage_flag_pointers["NORMAL"] = &uses_normal; - actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal; - - actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; - actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; - - actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; - actions.write_flag_pointers["VERTEX"] = &uses_vertex; - - actions.uniforms = &uniforms; - - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); - - if (version.is_null()) { - version = scene_singleton->shader.scene_shader.version_create(); - } - - depth_draw = DepthDraw(depth_drawi); - depth_test = DepthTest(depth_testi); - -#if 0 - print_line("**compiling shader:"); - print_line("**defines:\n"); - for (int i = 0; i < gen_code.defines.size(); i++) { - print_line(gen_code.defines[i]); - } - print_line("\n**uniforms:\n" + gen_code.uniforms); - print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); -#endif - scene_singleton->shader.scene_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); - ERR_FAIL_COND(!scene_singleton->shader.scene_shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - //blend modes - - // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage - if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) { - blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE; - } - - RD::PipelineColorBlendState::Attachment blend_attachment; - - switch (blend_mode) { - case BLEND_MODE_MIX: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - - } break; - case BLEND_MODE_ADD: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_SUB: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - uses_blend_alpha = true; //force alpha used because of blend - - } break; - case BLEND_MODE_MUL: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - uses_blend_alpha = true; //force alpha used because of blend - } break; - case BLEND_MODE_ALPHA_TO_COVERAGE: { - blend_attachment.enable_blend = true; - blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; - blend_attachment.color_blend_op = RD::BLEND_OP_ADD; - blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; - blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; - } - } - - RD::PipelineColorBlendState blend_state_blend; - blend_state_blend.attachments.push_back(blend_attachment); - RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); - RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2); - - //update pipelines - - RD::PipelineDepthStencilState depth_stencil_state; - - if (depth_test != DEPTH_TEST_DISABLED) { - depth_stencil_state.enable_depth_test = true; - depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false; - } - - for (int i = 0; i < CULL_VARIANT_MAX; i++) { - RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = { - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, - { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } - }; - - RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; - - for (int j = 0; j < RS::PRIMITIVE_MAX; j++) { - RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = { - RD::RENDER_PRIMITIVE_POINTS, - RD::RENDER_PRIMITIVE_LINES, - RD::RENDER_PRIMITIVE_LINESTRIPS, - RD::RENDER_PRIMITIVE_TRIANGLES, - RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, - }; - - RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; - - for (int k = 0; k < SHADER_VERSION_MAX; k++) { - if (!static_cast<RendererSceneRenderForwardClustered *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { - continue; - } - RD::PipelineRasterizationState raster_state; - raster_state.cull_mode = cull_mode_rd; - raster_state.wireframe = wireframe; - - RD::PipelineColorBlendState blend_state; - RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; - RD::PipelineMultisampleState multisample_state; - - if (uses_alpha || uses_blend_alpha) { - // only allow these flags to go through if we have some form of msaa - if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { - multisample_state.enable_alpha_to_coverage = true; - } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { - multisample_state.enable_alpha_to_coverage = true; - multisample_state.enable_alpha_to_one = true; - } - - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_blend; - if (depth_draw == DEPTH_DRAW_OPAQUE) { - depth_stencil.enable_depth_write = false; //alpha does not draw depth - } - } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { - if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, blend state contains nothing - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - } else { - blend_state = blend_state_opaque; //writes to normal and roughness in opaque way - } - } else { - pipelines[i][j][k].clear(); - continue; // do not use this version (will error if using it is attempted) - } - } else { - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { - blend_state = blend_state_opaque; - } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { - //none, leave empty - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { - blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { - blend_state = blend_state_depth_normal_roughness_giprobe; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { - blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) { - blend_state = RD::PipelineColorBlendState(); //no color targets for SDF - } else { - //specular write - blend_state = blend_state_opaque_specular; - depth_stencil.enable_depth_test = false; - depth_stencil.enable_depth_write = false; - } - } - - RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k); - pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0); - } - } - } - - valid = true; -} - -void RendererSceneRenderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { - if (!p_texture.is_valid()) { - default_texture_params.erase(p_name); - } else { - default_texture_params[p_name] = p_texture; - } -} - -void RendererSceneRenderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { - continue; - } - - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); - p_param_list->push_back(pi); - } -} - -void RendererSceneRenderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); - p_param_list->push_back(p); - } -} - -bool RendererSceneRenderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RendererSceneRenderForwardClustered::ShaderData::is_animated() const { - return false; -} - -bool RendererSceneRenderForwardClustered::ShaderData::casts_shadows() const { - return false; -} - -Variant RendererSceneRenderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - return Variant(); -} - -RS::ShaderNativeSourceCode RendererSceneRenderForwardClustered::ShaderData::get_native_source_code() const { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - return scene_singleton->shader.scene_shader.version_get_native_source_code(version); -} - -RendererSceneRenderForwardClustered::ShaderData::ShaderData() { - valid = false; - uses_screen_texture = false; -} - -RendererSceneRenderForwardClustered::ShaderData::~ShaderData() { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - ERR_FAIL_COND(!scene_singleton); - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - scene_singleton->shader.scene_shader.version_free(version); - } -} - -RendererStorageRD::ShaderData *RendererSceneRenderForwardClustered::_create_shader_func() { - ShaderData *shader_data = memnew(ShaderData); - return shader_data; -} - -void RendererSceneRenderForwardClustered::MaterialData::set_render_priority(int p_priority) { - priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits -} - -void RendererSceneRenderForwardClustered::MaterialData::set_next_pass(RID p_pass) { - next_pass = p_pass; -} - -void RendererSceneRenderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton; - - if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { - p_uniform_dirty = true; - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - uniform_buffer = RID(); - } - - ubo_data.resize(shader_data->ubo_size); - if (ubo_data.size()) { - uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); - memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear - } - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - //check whether buffer changed - if (p_uniform_dirty && ubo_data.size()) { - update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); - RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); - } - - uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); - - if ((uint32_t)texture_cache.size() != tex_uniform_count) { - texture_cache.resize(tex_uniform_count); - p_textures_dirty = true; - - //clear previous uniform set - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - uniform_set = RID(); - } - } - - if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); - } - - if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { - // This material does not require an uniform set, so don't create it. - return; - } - - if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //no reason to update uniform set, only UBO (or nothing) was needed to update - return; - } - - Vector<RD::Uniform> uniforms; - - { - if (shader_data->ubo_size) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(uniform_buffer); - uniforms.push_back(u); - } - - const RID *textures = texture_cache.ptrw(); - for (uint32_t i = 0; i < tex_uniform_count; i++) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1 + i; - u.ids.push_back(textures[i]); - uniforms.push_back(u); - } - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); -} - -RendererSceneRenderForwardClustered::MaterialData::~MaterialData() { - if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - RD::get_singleton()->free(uniform_set); - } - - if (uniform_buffer.is_valid()) { - RD::get_singleton()->free(uniform_buffer); - } -} - -RendererStorageRD::MaterialData *RendererSceneRenderForwardClustered::_create_material_func(ShaderData *p_shader) { - MaterialData *material_data = memnew(MaterialData); - material_data->shader_data = p_shader; - material_data->last_frame = false; - //update will happen later anyway so do nothing. - return material_data; -} - -RendererSceneRenderForwardClustered::RenderBufferDataForward::~RenderBufferDataForward() { +RenderForwardClustered::RenderBufferDataForwardClustered::~RenderBufferDataForwardClustered() { clear(); } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specular() { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() { if (!specular.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -583,7 +93,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specul } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprobe() { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; @@ -619,7 +129,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprob } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() { +void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { if (giprobe_buffer != RID()) { RD::get_singleton()->free(giprobe_buffer); giprobe_buffer = RID(); @@ -673,7 +183,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() { } } -void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { +void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { clear(); msaa = p_msaa; @@ -740,7 +250,7 @@ void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID } } -void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { +void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb) { if (rb->normal_roughness_buffer.is_valid()) { return; } @@ -778,11 +288,11 @@ void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(Ren _render_buffers_clear_uniform_set(rb); } -RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForwardClustered::_create_render_buffer_data() { - return memnew(RenderBufferDataForward); +RendererSceneRenderRD::RenderBufferData *RenderForwardClustered::_create_render_buffer_data() { + return memnew(RenderBufferDataForwardClustered); } -bool RendererSceneRenderForwardClustered::free(RID p_rid) { +bool RenderForwardClustered::free(RID p_rid) { if (RendererSceneRenderRD::free(p_rid)) { return true; } @@ -791,15 +301,15 @@ bool RendererSceneRenderForwardClustered::free(RID p_rid) { /// RENDERING /// -template <RendererSceneRenderForwardClustered::PassMode p_pass_mode> -void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +template <RenderForwardClustered::PassMode p_pass_mode> +void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); RID prev_material_uniform_set; @@ -826,7 +336,7 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: push_constant.base_index = i + p_params->element_offset; RID material_uniform_set; - ShaderData *shader; + SceneShaderForwardClustered::ShaderData *shader; void *mesh_surface; if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too @@ -845,59 +355,59 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: } //find cull variant - ShaderData::CullVariant cull_variant; + SceneShaderForwardClustered::ShaderData::CullVariant cull_variant; if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { - cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; + cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { bool mirror = surf->owner->mirror; if (p_params->reverse_cull) { mirror = !mirror; } - cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; + cull_variant = mirror ? SceneShaderForwardClustered::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardClustered::ShaderData::CULL_VARIANT_NORMAL; } RS::PrimitiveType primitive = surf->primitive; RID xforms_uniform_set = surf->owner->transforms_uniform_set; - ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. + SceneShaderForwardClustered::ShaderVersion shader_version = SceneShaderForwardClustered::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { if (element_info.uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS; } else if (element_info.uses_forward_gi) { - shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { - shader_version = SHADER_VERSION_COLOR_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { if (element_info.uses_lightmap) { - shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { - shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; } } break; case PASS_MODE_SHADOW: case PASS_MODE_DEPTH: { - shader_version = SHADER_VERSION_DEPTH_PASS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS; } break; case PASS_MODE_SHADOW_DP: { - shader_version = SHADER_VERSION_DEPTH_PASS_DP; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_DP; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; } break; case PASS_MODE_DEPTH_MATERIAL: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; } break; case PASS_MODE_SDF: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_SDF; + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_SDF; } break; } @@ -961,7 +471,7 @@ void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice: } } -void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { +void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { //use template for faster performance (pass mode comparisons are inlined) switch (p_params->pass_mode) { @@ -998,7 +508,7 @@ void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawList } } -void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { +void RenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { uint32_t render_total = p_params->element_count; uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); uint32_t render_from = p_thread * render_total / total_threads; @@ -1006,7 +516,7 @@ void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); } -void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { +void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); p_params->framebuffer_format = fb_format; @@ -1014,7 +524,7 @@ void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListPa //multi threaded thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); - RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForwardClustered::_render_list_thread_function, p_params); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardClustered::_render_list_thread_function, p_params); RD::get_singleton()->draw_list_end(p_params->barrier); } else { //single threaded @@ -1024,7 +534,7 @@ void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListPa } } -void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { +void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1083,7 +593,7 @@ void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, scene_state.ubo.fog_enabled = false; if (p_render_buffers.is_valid()) { - RenderBufferDataForward *render_buffers = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } @@ -1274,7 +784,7 @@ void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); } -void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { +void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { if (scene_state.instance_data[p_render_list].size() > 0) { if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { if (scene_state.instance_buffer[p_render_list] != RID()) { @@ -1287,7 +797,7 @@ void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderLis RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); } } -void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { +void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { RenderList *rl = &render_list[p_render_list]; uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); @@ -1355,7 +865,7 @@ void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_r } } -void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { +void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; scene_state.used_screen_texture = false; @@ -1431,7 +941,7 @@ void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_ren uses_lightmap = true; } - } else if (!low_end) { + } else { if (p_using_opaque_gi) { flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } @@ -1549,14 +1059,14 @@ void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_ren } } -void RendererSceneRenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { +void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { scene_state.giprobe_ids[i] = p_giprobes[i]; } } -void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { +void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { @@ -1578,10 +1088,10 @@ void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> } } -void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { - RenderBufferDataForward *render_buffer = nullptr; +void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { + RenderBufferDataForwardClustered *render_buffer = nullptr; if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); + render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffer); } RendererSceneEnvironmentRD *env = get_environment(p_environment); @@ -1623,7 +1133,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con opaque_framebuffer = render_buffer->color_fb; - if (!low_end && p_gi_probes.size() > 0) { + if (p_gi_probes.size() > 0) { using_giprobe = true; } @@ -1702,7 +1212,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con RD::get_singleton()->draw_command_end_label(); - bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss) { using_separate_specular = true; @@ -1786,7 +1296,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); + bool depth_pre_pass = depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; @@ -1981,7 +1491,7 @@ void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, con RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_shadow_begin() { +void RenderForwardClustered::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); _update_render_base_uniform_set(); @@ -1989,7 +1499,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -2036,7 +1546,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffe } } -void RendererSceneRenderForwardClustered::_render_shadow_process() { +void RenderForwardClustered::_render_shadow_process() { _update_instance_data_buffer(RENDER_LIST_SECONDARY); //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) @@ -2048,7 +1558,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_process() { RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { +void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { RD::get_singleton()->draw_command_begin_label("Shadow Render"); for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { @@ -2063,7 +1573,7 @@ void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { +void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -2091,7 +1601,7 @@ void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield( RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); RD::get_singleton()->draw_command_begin_label("Render Material"); @@ -2129,7 +1639,7 @@ void RendererSceneRenderForwardClustered::_render_material(const Transform &p_ca RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); RD::get_singleton()->draw_command_begin_label("Render UV2"); @@ -2191,14 +1701,14 @@ void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryI RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); _update_render_base_uniform_set(); - RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); PassMode pass_mode = PASS_MODE_SDF; @@ -2272,14 +1782,14 @@ void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, co RD::get_singleton()->draw_command_end_label(); } -void RendererSceneRenderForwardClustered::_base_uniforms_changed() { +void RenderForwardClustered::_base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } render_base_uniform_set = RID(); } -void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { +void RenderForwardClustered::_update_render_base_uniform_set() { if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) { if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); @@ -2314,7 +1824,7 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.ids.push_back(shadow_sampler); + u.ids.push_back(scene_shader.shadow_sampler); uniforms.push_back(u); } @@ -2393,7 +1903,7 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - if (!low_end) { + { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 13; @@ -2401,17 +1911,17 @@ void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() { uniforms.push_back(u); } - render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET); + render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); } } -RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { +RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); - RenderBufferDataForward *rb = nullptr; + RenderBufferDataForwardClustered *rb = nullptr; if (p_render_buffers.is_valid()) { - rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); } //default render buffer and scene state uniform set @@ -2431,7 +1941,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; RID instance_buffer = scene_state.instance_buffer[p_render_list]; if (instance_buffer == RID()) { - instance_buffer = default_vec4_xform_buffer; // any buffer will do since its not used + instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used } u.ids.push_back(instance_buffer); uniforms.push_back(u); @@ -2532,7 +2042,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer; + RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : scene_shader.default_vec4_xform_buffer; u.ids.push_back(cb); uniforms.push_back(u); } @@ -2555,7 +2065,7 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi uniforms.push_back(u); } - if (!low_end) { + { { RD::Uniform u; u.binding = 11; @@ -2651,11 +2161,11 @@ RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderLi RD::get_singleton()->free(render_pass_uniform_sets[p_index]); } - render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET); return render_pass_uniform_sets[p_index]; } -RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { +RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { RD::get_singleton()->free(sdfgi_pass_uniform_set); } @@ -2748,7 +2258,7 @@ RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RI RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - RID cb = default_vec4_xform_buffer; + RID cb = scene_shader.default_vec4_xform_buffer; u.ids.push_back(cb); uniforms.push_back(u); } @@ -2784,28 +2294,28 @@ RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RI uniforms.push_back(u); } - sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); return sdfgi_pass_uniform_set; } -void RendererSceneRenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { +void RenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForwardClustered *rb) { } -void RendererSceneRenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); +void RenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) { + RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); _render_buffers_clear_uniform_set(rb); } -RID RendererSceneRenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) { - RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); +RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) { + RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); return rb->normal_roughness_buffer; } -RendererSceneRenderForwardClustered *RendererSceneRenderForwardClustered::singleton = nullptr; +RenderForwardClustered *RenderForwardClustered::singleton = nullptr; -void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->dirty_list_element.in_list()) { return; @@ -2825,7 +2335,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(Geometry geometry_instance_dirty_list.add(&ginstance->dirty_list_element); } -void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { +void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -2853,10 +2363,10 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; } - if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) { + if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) { //material is only meant for alpha pass flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; - if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) { + if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) { flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; } @@ -2866,11 +2376,11 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; } - MaterialData *material_shadow = nullptr; + SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; - material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh); @@ -2921,15 +2431,15 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_ma sdcache->sort.priority = p_material->priority; } -void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { +void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { RID m_src; m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; - MaterialData *material = nullptr; + SceneShaderForwardClustered::MaterialData *material = nullptr; if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -2940,8 +2450,8 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); } } else { - material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - m_src = default_material; + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); + m_src = scene_shader.default_material; } ERR_FAIL_COND(!material); @@ -2950,7 +2460,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr while (material->next_pass.is_valid()) { RID next_pass = material->next_pass; - material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); + material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { break; } @@ -2961,7 +2471,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(Geometr } } -void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->data->dirty_dependencies) { @@ -3022,8 +2532,9 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst for (int j = 0; j < draw_passes; j++) { RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); - if (!mesh.is_valid()) + if (!mesh.is_valid()) { continue; + } const RID *materials = nullptr; uint32_t surface_count; @@ -3067,7 +2578,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst } ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; @@ -3090,12 +2601,12 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst if (!storage->particles_is_using_local_coords(ginstance->data->base)) { store_transform = false; } - ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { if (storage->skeleton_is_valid(ginstance->data->skeleton)) { ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON; - ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); if (ginstance->data->dirty_dependencies) { storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); } @@ -3105,7 +2616,7 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst ginstance->store_transform_cache = store_transform; ginstance->can_sdfgi = false; - if (!lightmap_instance_is_valid(ginstance->lightmap_instance) && !low_end) { + if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } @@ -3119,24 +2630,24 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst ginstance->dirty_list_element.remove_from_list(); } -void RendererSceneRenderForwardClustered::_update_dirty_geometry_instances() { +void RenderForwardClustered::_update_dirty_geometry_instances() { while (geometry_instance_dirty_list.first()) { _geometry_instance_update(geometry_instance_dirty_list.first()->self()); } } -void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { +void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { switch (p_notification) { case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: case RendererStorage::DEPENDENCY_CHANGED_MESH: case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { - static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } break; case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { - ginstance->instance_count = static_cast<RendererSceneRenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); } } break; default: { @@ -3144,11 +2655,11 @@ void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed( } break; } } -void RendererSceneRenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { - static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); } -RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geometry_instance_create(RID p_base) { +RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) { RS::InstanceType type = storage->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); @@ -3165,34 +2676,34 @@ RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geom return ginstance; } -void RendererSceneRenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { +void RenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->skeleton = p_skeleton; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { +void RenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->material_override = p_override; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { +void RenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->surface_materials = p_materials; _geometry_instance_mark_dirty(ginstance); ginstance->data->dirty_dependencies = true; } -void RendererSceneRenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { +void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->mesh_instance = p_mesh_instance; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { +void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->transform = p_transform; @@ -3209,24 +2720,24 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_transform(Geomet ginstance->lod_model_scale = max_scale; } -void RendererSceneRenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { +void RenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lod_bias = p_lod_bias; } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_baked_light = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->data->use_dynamic_gi = p_enable; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { +void RenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->lightmap_instance = p_lightmap_instance; @@ -3234,7 +2745,7 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(Geo ginstance->lightmap_slice_index = p_lightmap_slice_index; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { +void RenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_sh9) { @@ -3251,13 +2762,13 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture } _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { +void RenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->shader_parameters_offset = p_offset; _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { +void RenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); @@ -3265,13 +2776,13 @@ void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_side _geometry_instance_mark_dirty(ginstance); } -void RendererSceneRenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { +void RenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->layer_mask = p_layer_mask; } -void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) { +void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (ginstance->lightmap_sh != nullptr) { @@ -3287,28 +2798,28 @@ void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstanc geometry_instance_alloc.free(ginstance); } -uint32_t RendererSceneRenderForwardClustered::geometry_instance_get_pair_mask() { +uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { return (1 << RS::INSTANCE_GI_PROBE); } -void RendererSceneRenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } -void RendererSceneRenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { } -void RendererSceneRenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { } -Transform RendererSceneRenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { +Transform RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, Transform()); return ginstance->transform; } -AABB RendererSceneRenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { +AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance); ERR_FAIL_COND_V(!ginstance, AABB()); return ginstance->data->aabb; } -void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); if (p_gi_probe_instance_count > 0) { @@ -3324,19 +2835,14 @@ void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instan } } -RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(RendererStorageRD *p_storage) : +RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; - low_end = is_low_end(); /* SCENE SHADER */ { String defines; - if (low_end) { - defines += "\n#define LOW_END_MODE \n"; - } - defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; @@ -3346,7 +2852,7 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere { //lightmaps - scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; + scene_state.max_lightmaps = MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; @@ -3362,267 +2868,13 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n"; } - Vector<String> shader_versions; - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); - shader_versions.push_back(""); - shader_versions.push_back("\n#define USE_FORWARD_GI\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); - shader_versions.push_back("\n#define USE_LIGHTMAP\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); - shader.scene_shader.initialize(shader_versions, defines); - - if (is_low_end()) { - //disable the high end versions - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); - shader.scene_shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); - } - } - - storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); - storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs); - - { - //shader compiler - ShaderCompilerRD::DefaultIdentifierActions actions; - - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; - actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; - actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; - actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; - actions.renames["MODELVIEW_MATRIX"] = "modelview"; - actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; - - actions.renames["VERTEX"] = "vertex"; - actions.renames["NORMAL"] = "normal"; - actions.renames["TANGENT"] = "tangent"; - actions.renames["BINORMAL"] = "binormal"; - actions.renames["POSITION"] = "position"; - actions.renames["UV"] = "uv_interp"; - actions.renames["UV2"] = "uv2_interp"; - actions.renames["COLOR"] = "color_interp"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; - actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; - - actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold"; - actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale"; - actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge"; - actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate"; - - //builtins - - actions.renames["TIME"] = "scene_data.time"; - actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; - - actions.renames["FRAGCOORD"] = "gl_FragCoord"; - actions.renames["FRONT_FACING"] = "gl_FrontFacing"; - actions.renames["NORMAL_MAP"] = "normal_map"; - actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; - actions.renames["ALBEDO"] = "albedo"; - actions.renames["ALPHA"] = "alpha"; - actions.renames["METALLIC"] = "metallic"; - actions.renames["SPECULAR"] = "specular"; - actions.renames["ROUGHNESS"] = "roughness"; - actions.renames["RIM"] = "rim"; - actions.renames["RIM_TINT"] = "rim_tint"; - actions.renames["CLEARCOAT"] = "clearcoat"; - actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; - actions.renames["ANISOTROPY"] = "anisotropy"; - actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; - actions.renames["SSS_STRENGTH"] = "sss_strength"; - actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color"; - actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth"; - actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve"; - actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost"; - actions.renames["BACKLIGHT"] = "backlight"; - actions.renames["AO"] = "ao"; - actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; - actions.renames["EMISSION"] = "emission"; - actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; - actions.renames["SCREEN_UV"] = "screen_uv"; - actions.renames["SCREEN_TEXTURE"] = "color_buffer"; - actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; - actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; - actions.renames["DEPTH"] = "gl_FragDepth"; - actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; - actions.renames["RADIANCE"] = "custom_radiance"; - actions.renames["IRRADIANCE"] = "custom_irradiance"; - actions.renames["BONE_INDICES"] = "bone_attrib"; - actions.renames["BONE_WEIGHTS"] = "weight_attrib"; - actions.renames["CUSTOM0"] = "custom0_attrib"; - actions.renames["CUSTOM1"] = "custom1_attrib"; - actions.renames["CUSTOM2"] = "custom2_attrib"; - actions.renames["CUSTOM3"] = "custom3_attrib"; - - //for light - actions.renames["VIEW"] = "view"; - actions.renames["LIGHT_COLOR"] = "light_color"; - actions.renames["LIGHT"] = "light"; - actions.renames["ATTENUATION"] = "attenuation"; - actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; - actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; - actions.renames["SPECULAR_LIGHT"] = "specular_light"; - - actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; - actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; - actions.usage_defines["BINORMAL"] = "@TANGENT"; - actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; - actions.usage_defines["RIM_TINT"] = "@RIM"; - actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n"; - actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; - actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n"; - actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; - actions.usage_defines["AO"] = "#define AO_USED\n"; - actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; - actions.usage_defines["UV"] = "#define UV_USED\n"; - actions.usage_defines["UV2"] = "#define UV2_USED\n"; - actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; - actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; - actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; - actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; - actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; - actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - - actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n"; - actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n"; - actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n"; - actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE"; - - actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; - actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n"; - actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n"; - actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; - actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - - actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - - actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n"; - actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; - actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; - - actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; - actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; - actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; - actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - - bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley"); - - if (!force_lambert) { - actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; - } - - actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; - actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; - actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - - actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n"; - - bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx"); - - if (!force_blinn) { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; - } else { - actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; - } - - actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; - actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; - actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; - actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; - actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; - actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; - actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; - - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 1; - actions.texture_layout_set = MATERIAL_UNIFORM_SET; - actions.base_uniform_string = "material."; - actions.base_varying_index = 10; - - actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; - actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; - - shader.compiler.initialize(actions); - } - - { - //default material and shader - default_shader = storage->shader_allocate(); - storage->shader_initialize(default_shader); - storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n"); - default_material = storage->material_allocate(); - storage->material_initialize(default_material); - storage->material_set_shader(default_material, default_shader); - - MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - if (!low_end) { - default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); - } - } - - { - overdraw_material_shader = storage->shader_allocate(); - storage->shader_initialize(overdraw_material_shader); - storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); - overdraw_material = storage->material_allocate(); - storage->material_initialize(overdraw_material); - storage->material_set_shader(overdraw_material, overdraw_material_shader); - - wireframe_material_shader = storage->shader_allocate(); - storage->shader_initialize(wireframe_material_shader); - storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }"); - wireframe_material = storage->material_allocate(); - storage->material_initialize(wireframe_material); - storage->material_set_shader(wireframe_material, wireframe_material_shader); - } - - { - default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(default_vec4_xform_buffer); - u.binding = 0; - uniforms.push_back(u); - - default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - { - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler.enable_compare = true; - sampler.compare_op = RD::COMPARE_OP_LESS; - shadow_sampler = RD::get_singleton()->sampler_create(sampler); + scene_shader.init(p_storage, defines); } render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances"); } -RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() { +RenderForwardClustered::~RenderForwardClustered() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid @@ -3636,17 +2888,6 @@ RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() { RD::get_singleton()->free(sdfgi_pass_uniform_set); } - RD::get_singleton()->free(default_vec4_xform_buffer); - RD::get_singleton()->free(shadow_sampler); - - storage->free(wireframe_material_shader); - storage->free(overdraw_material_shader); - storage->free(default_shader); - - storage->free(wireframe_material); - storage->free(overdraw_material); - storage->free(default_material); - { for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) { RD::get_singleton()->free(scene_state.uniform_buffers[i]); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 98e2a7efcc..72e84a6f24 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* renderer_scene_render_forward_clustered.h */ +/* render_forward_clustered.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -32,12 +32,17 @@ #define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H #include "core/templates/paged_allocator.h" +#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h" -class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { +namespace RendererSceneRenderImplementation { + +class RenderForwardClustered : public RendererSceneRenderRD { + friend SceneShaderForwardClustered; + enum { SCENE_UNIFORM_SET = 0, RENDER_PASS_UNIFORM_SET = 1, @@ -63,155 +68,11 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { /* Scene Shader */ - enum ShaderVersion { - SHADER_VERSION_DEPTH_PASS, - SHADER_VERSION_DEPTH_PASS_DP, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, - SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, - SHADER_VERSION_DEPTH_PASS_WITH_SDF, - SHADER_VERSION_COLOR_PASS, - SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, - SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_LIGHTMAP_COLOR_PASS, - SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, - SHADER_VERSION_MAX - }; - - struct { - SceneForwardClusteredShaderRD scene_shader; - ShaderCompilerRD compiler; - } shader; - - /* Material */ - - struct ShaderData : public RendererStorageRD::ShaderData { - enum BlendMode { //used internally - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_ALPHA_TO_COVERAGE - }; - - enum DepthDraw { - DEPTH_DRAW_DISABLED, - DEPTH_DRAW_OPAQUE, - DEPTH_DRAW_ALWAYS - }; - - enum DepthTest { - DEPTH_TEST_DISABLED, - DEPTH_TEST_ENABLED - }; - - enum Cull { - CULL_DISABLED, - CULL_FRONT, - CULL_BACK - }; - - enum CullVariant { - CULL_VARIANT_NORMAL, - CULL_VARIANT_REVERSED, - CULL_VARIANT_DOUBLE_SIDED, - CULL_VARIANT_MAX - - }; - - enum AlphaAntiAliasing { - ALPHA_ANTIALIASING_OFF, - ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, - ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE - }; - - bool valid; - RID version; - uint32_t vertex_input_mask; - PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; - - String path; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; - - Vector<uint32_t> ubo_offsets; - uint32_t ubo_size; - - String code; - Map<StringName, RID> default_texture_params; - - DepthDraw depth_draw; - DepthTest depth_test; - - bool uses_point_size; - bool uses_alpha; - bool uses_blend_alpha; - bool uses_alpha_clip; - bool uses_depth_pre_pass; - bool uses_discard; - bool uses_roughness; - bool uses_normal; - - bool unshaded; - bool uses_vertex; - bool uses_sss; - bool uses_transmittance; - bool uses_screen_texture; - bool uses_depth_texture; - bool uses_normal_texture; - bool uses_time; - bool writes_modelview_or_projection; - bool uses_world_coordinates; - - uint64_t last_pass = 0; - uint32_t index = 0; - - virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; - void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; - - virtual bool is_param_texture(const StringName &p_param) const; - virtual bool is_animated() const; - virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; - virtual RS::ShaderNativeSourceCode get_native_source_code() const; - - ShaderData(); - virtual ~ShaderData(); - }; - - RendererStorageRD::ShaderData *_create_shader_func(); - static RendererStorageRD::ShaderData *_create_shader_funcs() { - return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_shader_func(); - } - - struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; - ShaderData *shader_data; - RID uniform_buffer; - RID uniform_set; - Vector<RID> texture_cache; - Vector<uint8_t> ubo_data; - uint64_t last_pass = 0; - uint32_t index = 0; - RID next_pass; - uint8_t priority; - virtual void set_render_priority(int p_priority); - virtual void set_next_pass(RID p_pass); - virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); - virtual ~MaterialData(); - }; - - RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); - static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { - return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); - } + SceneShaderForwardClustered scene_shader; /* Framebuffer */ - struct RenderBufferDataForward : public RenderBufferData { + struct RenderBufferDataForwardClustered : public RenderBufferData { //for rendering, may be MSAAd RID color; @@ -244,13 +105,12 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); - ~RenderBufferDataForward(); + ~RenderBufferDataForwardClustered(); }; virtual RenderBufferData *_create_render_buffer_data(); - void _allocate_normal_roughness_texture(RenderBufferDataForward *rb); + void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb); - RID shadow_sampler; RID render_base_uniform_set; LocalVector<RID> render_pass_uniform_sets; RID sdfgi_pass_uniform_set; @@ -258,7 +118,7 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { uint64_t lightmap_texture_array_version = 0xFFFFFFFF; virtual void _base_uniforms_changed(); - void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb); + void _render_buffers_clear_uniform_set(RenderBufferDataForwardClustered *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); @@ -488,19 +348,7 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { } scene_state; - static RendererSceneRenderForwardClustered *singleton; - - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_shader_sdfgi_rd; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; + static RenderForwardClustered *singleton; void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_giprobes(const PagedArray<RID> &p_giprobes); @@ -578,11 +426,11 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { void *surface = nullptr; RID material_uniform_set; - ShaderData *shader = nullptr; + SceneShaderForwardClustered::ShaderData *shader = nullptr; void *surface_shadow = nullptr; RID material_uniform_set_shadow; - ShaderData *shader_shadow = nullptr; + SceneShaderForwardClustered::ShaderData *shader_shadow = nullptr; GeometryInstanceSurfaceDataCache *next = nullptr; GeometryInstanceForwardClustered *owner = nullptr; @@ -650,14 +498,12 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD { PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; - void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(GeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); - bool low_end = false; - /* Render List */ struct RenderList { @@ -760,7 +606,8 @@ public: virtual bool free(RID p_rid); - RendererSceneRenderForwardClustered(RendererStorageRD *p_storage); - ~RendererSceneRenderForwardClustered(); + RenderForwardClustered(RendererStorageRD *p_storage); + ~RenderForwardClustered(); }; +} // namespace RendererSceneRenderImplementation #endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp new file mode 100644 index 0000000000..15982b4b29 --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -0,0 +1,810 @@ +/*************************************************************************/ +/* scene_shader_forward_clustered.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_shader_forward_clustered.h" +#include "core/config/project_settings.h" +#include "render_forward_clustered.h" + +using namespace RendererSceneRenderImplementation; + +void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + uses_screen_texture = false; + + if (code == String()) { + return; //just invalid, but no error + } + + ShaderCompilerRD::GeneratedCode gen_code; + + int blend_mode = BLEND_MODE_MIX; + int depth_testi = DEPTH_TEST_ENABLED; + int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; + int cull = CULL_BACK; + + uses_point_size = false; + uses_alpha = false; + uses_blend_alpha = false; + uses_depth_pre_pass = false; + uses_discard = false; + uses_roughness = false; + uses_normal = false; + bool wireframe = false; + + unshaded = false; + uses_vertex = false; + uses_sss = false; + uses_transmittance = false; + uses_screen_texture = false; + uses_depth_texture = false; + uses_normal_texture = false; + uses_time = false; + writes_modelview_or_projection = false; + uses_world_coordinates = false; + + int depth_drawi = DEPTH_DRAW_OPAQUE; + + ShaderCompilerRD::IdentifierActions actions; + actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX; + actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT; + actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT; + + actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); + actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); + actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB); + actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL); + + actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); + actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); + + actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED); + actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE); + actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS); + + actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); + + actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); + actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); + actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); + + actions.render_mode_flags["unshaded"] = &unshaded; + actions.render_mode_flags["wireframe"] = &wireframe; + + actions.usage_flag_pointers["ALPHA"] = &uses_alpha; + actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; + + actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; + actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; + + actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture; + actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture; + actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture; + actions.usage_flag_pointers["DISCARD"] = &uses_discard; + actions.usage_flag_pointers["TIME"] = &uses_time; + actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness; + actions.usage_flag_pointers["NORMAL"] = &uses_normal; + actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal; + + actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size; + actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size; + + actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; + actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; + actions.write_flag_pointers["VERTEX"] = &uses_vertex; + + actions.uniforms = &uniforms; + + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); + + ERR_FAIL_COND(err != OK); + + if (version.is_null()) { + version = shader_singleton->shader.version_create(); + } + + depth_draw = DepthDraw(depth_drawi); + depth_test = DepthTest(depth_testi); + +#if 0 + print_line("**compiling shader:"); + print_line("**defines:\n"); + for (int i = 0; i < gen_code.defines.size(); i++) { + print_line(gen_code.defines[i]); + } + print_line("\n**uniforms:\n" + gen_code.uniforms); + print_line("\n**vertex_globals:\n" + gen_code.vertex_global); + print_line("\n**vertex_code:\n" + gen_code.vertex); + print_line("\n**fragment_globals:\n" + gen_code.fragment_global); + print_line("\n**fragment_code:\n" + gen_code.fragment); + print_line("\n**light_code:\n" + gen_code.light); +#endif + shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines); + ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //blend modes + + // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage + if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) { + blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE; + } + + RD::PipelineColorBlendState::Attachment blend_attachment; + + switch (blend_mode) { + case BLEND_MODE_MIX: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + + } break; + case BLEND_MODE_ADD: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + uses_blend_alpha = true; //force alpha used because of blend + + } break; + case BLEND_MODE_SUB: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT; + blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + uses_blend_alpha = true; //force alpha used because of blend + + } break; + case BLEND_MODE_MUL: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; + uses_blend_alpha = true; //force alpha used because of blend + } break; + case BLEND_MODE_ALPHA_TO_COVERAGE: { + blend_attachment.enable_blend = true; + blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD; + blend_attachment.color_blend_op = RD::BLEND_OP_ADD; + blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA; + blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO; + } + } + + RD::PipelineColorBlendState blend_state_blend; + blend_state_blend.attachments.push_back(blend_attachment); + RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); + RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2); + + //update pipelines + + RD::PipelineDepthStencilState depth_stencil_state; + + if (depth_test != DEPTH_TEST_DISABLED) { + depth_stencil_state.enable_depth_test = true; + depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; + depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false; + } + + for (int i = 0; i < CULL_VARIANT_MAX; i++) { + RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = { + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, + { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } + }; + + RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; + + for (int j = 0; j < RS::PRIMITIVE_MAX; j++) { + RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = { + RD::RENDER_PRIMITIVE_POINTS, + RD::RENDER_PRIMITIVE_LINES, + RD::RENDER_PRIMITIVE_LINESTRIPS, + RD::RENDER_PRIMITIVE_TRIANGLES, + RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, + }; + + RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; + + for (int k = 0; k < SHADER_VERSION_MAX; k++) { + if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(k)) { + continue; + } + RD::PipelineRasterizationState raster_state; + raster_state.cull_mode = cull_mode_rd; + raster_state.wireframe = wireframe; + + RD::PipelineColorBlendState blend_state; + RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; + RD::PipelineMultisampleState multisample_state; + + if (uses_alpha || uses_blend_alpha) { + // only allow these flags to go through if we have some form of msaa + if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { + multisample_state.enable_alpha_to_coverage = true; + } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { + multisample_state.enable_alpha_to_coverage = true; + multisample_state.enable_alpha_to_one = true; + } + + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + blend_state = blend_state_blend; + if (depth_draw == DEPTH_DRAW_OPAQUE) { + depth_stencil.enable_depth_write = false; //alpha does not draw depth + } + } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { + if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { + //none, blend state contains nothing + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { + blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way + } else { + blend_state = blend_state_opaque; //writes to normal and roughness in opaque way + } + } else { + pipelines[i][j][k].clear(); + continue; // do not use this version (will error if using it is attempted) + } + } else { + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + blend_state = blend_state_opaque; + } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { + //none, leave empty + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { + blend_state = blend_state_depth_normal_roughness; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + blend_state = blend_state_depth_normal_roughness_giprobe; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { + blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) { + blend_state = RD::PipelineColorBlendState(); //no color targets for SDF + } else { + //specular write + blend_state = blend_state_opaque_specular; + depth_stencil.enable_depth_test = false; + depth_stencil.enable_depth_write = false; + } + } + + RID shader_variant = shader_singleton->shader.version_get_shader(version, k); + pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0); + } + } + } + + valid = true; +} + +void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { + if (!p_texture.is_valid()) { + default_texture_params.erase(p_name); + } else { + default_texture_params[p_name] = p_texture; + } +} + +void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + continue; + } + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); + pi.name = E->get(); + p_param_list->push_back(pi); + } +} + +void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RendererStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E->get()); + p.info.name = E->key(); //supply name + p.index = E->get().instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p_param_list->push_back(p); + } +} + +bool SceneShaderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool SceneShaderForwardClustered::ShaderData::is_animated() const { + return false; +} + +bool SceneShaderForwardClustered::ShaderData::casts_shadows() const { + return false; +} + +Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + return Variant(); +} + +RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + + return shader_singleton->shader.version_get_native_source_code(version); +} + +SceneShaderForwardClustered::ShaderData::ShaderData() { + valid = false; + uses_screen_texture = false; +} + +SceneShaderForwardClustered::ShaderData::~ShaderData() { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + ERR_FAIL_COND(!shader_singleton); + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + shader_singleton->shader.version_free(version); + } +} + +RendererStorageRD::ShaderData *SceneShaderForwardClustered::_create_shader_func() { + ShaderData *shader_data = memnew(ShaderData); + return shader_data; +} + +void SceneShaderForwardClustered::MaterialData::set_render_priority(int p_priority) { + priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits +} + +void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) { + next_pass = p_pass; +} + +void SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; + + if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(shader_data->ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER); + } + + uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); + } + + if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return; + } + + Vector<RD::Uniform> uniforms; + + { + if (shader_data->ubo_size) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET); +} + +SceneShaderForwardClustered::MaterialData::~MaterialData() { + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } +} + +RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) { + MaterialData *material_data = memnew(MaterialData); + material_data->shader_data = p_shader; + material_data->last_frame = false; + //update will happen later anyway so do nothing. + return material_data; +} + +SceneShaderForwardClustered *SceneShaderForwardClustered::singleton = nullptr; + +SceneShaderForwardClustered::SceneShaderForwardClustered() { + // there should be only one of these, contained within our RenderFM singleton. + singleton = this; +} + +SceneShaderForwardClustered::~SceneShaderForwardClustered() { + RD::get_singleton()->free(default_vec4_xform_buffer); + RD::get_singleton()->free(shadow_sampler); + + storage->free(wireframe_material_shader); + storage->free(overdraw_material_shader); + storage->free(default_shader); + + storage->free(wireframe_material); + storage->free(overdraw_material); + storage->free(default_material); +} + +void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) { + storage = p_storage; + + { + Vector<String> shader_versions; + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); + shader_versions.push_back(""); + shader_versions.push_back("\n#define USE_FORWARD_GI\n"); + shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); + shader_versions.push_back("\n#define USE_LIGHTMAP\n"); + shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); + shader.initialize(shader_versions, p_defines); + + /* + if (p_is_low_end) { + //disable the high end versions + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); + shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); + shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + } + */ + } + + storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); + storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs); + + { + //shader compiler + ShaderCompilerRD::DefaultIdentifierActions actions; + + actions.renames["WORLD_MATRIX"] = "world_matrix"; + actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; + actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; + actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; + actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; + actions.renames["MODELVIEW_MATRIX"] = "modelview"; + actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; + + actions.renames["VERTEX"] = "vertex"; + actions.renames["NORMAL"] = "normal"; + actions.renames["TANGENT"] = "tangent"; + actions.renames["BINORMAL"] = "binormal"; + actions.renames["POSITION"] = "position"; + actions.renames["UV"] = "uv_interp"; + actions.renames["UV2"] = "uv2_interp"; + actions.renames["COLOR"] = "color_interp"; + actions.renames["POINT_SIZE"] = "gl_PointSize"; + actions.renames["INSTANCE_ID"] = "gl_InstanceIndex"; + + actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold"; + actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale"; + actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge"; + actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate"; + + //builtins + + actions.renames["TIME"] = "scene_data.time"; + actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; + + actions.renames["FRAGCOORD"] = "gl_FragCoord"; + actions.renames["FRONT_FACING"] = "gl_FrontFacing"; + actions.renames["NORMAL_MAP"] = "normal_map"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; + actions.renames["ALBEDO"] = "albedo"; + actions.renames["ALPHA"] = "alpha"; + actions.renames["METALLIC"] = "metallic"; + actions.renames["SPECULAR"] = "specular"; + actions.renames["ROUGHNESS"] = "roughness"; + actions.renames["RIM"] = "rim"; + actions.renames["RIM_TINT"] = "rim_tint"; + actions.renames["CLEARCOAT"] = "clearcoat"; + actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; + actions.renames["ANISOTROPY"] = "anisotropy"; + actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; + actions.renames["SSS_STRENGTH"] = "sss_strength"; + actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color"; + actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth"; + actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve"; + actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost"; + actions.renames["BACKLIGHT"] = "backlight"; + actions.renames["AO"] = "ao"; + actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; + actions.renames["EMISSION"] = "emission"; + actions.renames["POINT_COORD"] = "gl_PointCoord"; + actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; + actions.renames["SCREEN_UV"] = "screen_uv"; + actions.renames["SCREEN_TEXTURE"] = "color_buffer"; + actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; + actions.renames["DEPTH"] = "gl_FragDepth"; + actions.renames["OUTPUT_IS_SRGB"] = "true"; + actions.renames["FOG"] = "custom_fog"; + actions.renames["RADIANCE"] = "custom_radiance"; + actions.renames["IRRADIANCE"] = "custom_irradiance"; + actions.renames["BONE_INDICES"] = "bone_attrib"; + actions.renames["BONE_WEIGHTS"] = "weight_attrib"; + actions.renames["CUSTOM0"] = "custom0_attrib"; + actions.renames["CUSTOM1"] = "custom1_attrib"; + actions.renames["CUSTOM2"] = "custom2_attrib"; + actions.renames["CUSTOM3"] = "custom3_attrib"; + + //for light + actions.renames["VIEW"] = "view"; + actions.renames["LIGHT_COLOR"] = "light_color"; + actions.renames["LIGHT"] = "light"; + actions.renames["ATTENUATION"] = "attenuation"; + actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; + actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; + actions.renames["SPECULAR_LIGHT"] = "specular_light"; + + actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; + actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; + actions.usage_defines["BINORMAL"] = "@TANGENT"; + actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; + actions.usage_defines["RIM_TINT"] = "@RIM"; + actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n"; + actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; + actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n"; + actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; + actions.usage_defines["AO"] = "#define AO_USED\n"; + actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n"; + actions.usage_defines["UV"] = "#define UV_USED\n"; + actions.usage_defines["UV2"] = "#define UV2_USED\n"; + actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; + actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; + actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; + actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; + actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; + actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; + + actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n"; + actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n"; + actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n"; + actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE"; + + actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; + actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n"; + actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n"; + actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + + actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + + actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n"; + actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n"; + actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n"; + + actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; + actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; + actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; + actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; + + bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley"); + + if (!force_lambert) { + actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + } + + actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; + actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; + actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; + + actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n"; + + bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx"); + + if (!force_blinn) { + actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + } else { + actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; + } + + actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; + actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; + actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; + actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; + actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; + actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; + actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; + actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; + + compiler.initialize(actions); + } + + { + //default material and shader + default_shader = storage->shader_allocate(); + storage->shader_initialize(default_shader); + storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n"); + default_material = storage->material_allocate(); + storage->material_initialize(default_material); + storage->material_set_shader(default_material, default_shader); + + MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); + default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + } + + { + overdraw_material_shader = storage->shader_allocate(); + storage->shader_initialize(overdraw_material_shader); + storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }"); + overdraw_material = storage->material_allocate(); + storage->material_initialize(overdraw_material); + storage->material_set_shader(overdraw_material, overdraw_material_shader); + + wireframe_material_shader = storage->shader_allocate(); + storage->shader_initialize(wireframe_material_shader); + storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }"); + wireframe_material = storage->material_allocate(); + storage->material_initialize(wireframe_material); + storage->material_set_shader(wireframe_material, wireframe_material_shader); + } + + { + default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); + Vector<RD::Uniform> uniforms; + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(default_vec4_xform_buffer); + u.binding = 0; + uniforms.push_back(u); + + default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RenderForwardClustered::TRANSFORMS_UNIFORM_SET); + } + { + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.enable_compare = true; + sampler.compare_op = RD::COMPARE_OP_LESS; + shadow_sampler = RD::get_singleton()->sampler_create(sampler); + } +} diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h new file mode 100644 index 0000000000..953a5291c8 --- /dev/null +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -0,0 +1,210 @@ +/*************************************************************************/ +/* scene_shader_forward_clustered.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RSSR_SCENE_SHADER_FC_H +#define RSSR_SCENE_SHADER_FC_H + +#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" +#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h" + +namespace RendererSceneRenderImplementation { + +class SceneShaderForwardClustered { +private: + static SceneShaderForwardClustered *singleton; + +public: + RendererStorageRD *storage; + + enum ShaderVersion { + SHADER_VERSION_DEPTH_PASS, + SHADER_VERSION_DEPTH_PASS_DP, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, + SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, + SHADER_VERSION_DEPTH_PASS_WITH_SDF, + SHADER_VERSION_COLOR_PASS, + SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, + SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, + SHADER_VERSION_LIGHTMAP_COLOR_PASS, + SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, + SHADER_VERSION_MAX + }; + + struct ShaderData : public RendererStorageRD::ShaderData { + enum BlendMode { //used internally + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_ALPHA_TO_COVERAGE + }; + + enum DepthDraw { + DEPTH_DRAW_DISABLED, + DEPTH_DRAW_OPAQUE, + DEPTH_DRAW_ALWAYS + }; + + enum DepthTest { + DEPTH_TEST_DISABLED, + DEPTH_TEST_ENABLED + }; + + enum Cull { + CULL_DISABLED, + CULL_FRONT, + CULL_BACK + }; + + enum CullVariant { + CULL_VARIANT_NORMAL, + CULL_VARIANT_REVERSED, + CULL_VARIANT_DOUBLE_SIDED, + CULL_VARIANT_MAX + + }; + + enum AlphaAntiAliasing { + ALPHA_ANTIALIASING_OFF, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, + ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE + }; + + bool valid; + RID version; + uint32_t vertex_input_mask; + PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX]; + + String path; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + + Vector<uint32_t> ubo_offsets; + uint32_t ubo_size; + + String code; + Map<StringName, RID> default_texture_params; + + DepthDraw depth_draw; + DepthTest depth_test; + + bool uses_point_size; + bool uses_alpha; + bool uses_blend_alpha; + bool uses_alpha_clip; + bool uses_depth_pre_pass; + bool uses_discard; + bool uses_roughness; + bool uses_normal; + + bool unshaded; + bool uses_vertex; + bool uses_sss; + bool uses_transmittance; + bool uses_screen_texture; + bool uses_depth_texture; + bool uses_normal_texture; + bool uses_time; + bool writes_modelview_or_projection; + bool uses_world_coordinates; + + uint64_t last_pass = 0; + uint32_t index = 0; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture); + virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const; + + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + + ShaderData(); + virtual ~ShaderData(); + }; + + RendererStorageRD::ShaderData *_create_shader_func(); + static RendererStorageRD::ShaderData *_create_shader_funcs() { + return static_cast<SceneShaderForwardClustered *>(singleton)->_create_shader_func(); + } + + struct MaterialData : public RendererStorageRD::MaterialData { + uint64_t last_frame; + ShaderData *shader_data; + RID uniform_buffer; + RID uniform_set; + Vector<RID> texture_cache; + Vector<uint8_t> ubo_data; + uint64_t last_pass = 0; + uint32_t index = 0; + RID next_pass; + uint8_t priority; + virtual void set_render_priority(int p_priority); + virtual void set_next_pass(RID p_pass); + virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~MaterialData(); + }; + + RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader); + static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) { + return static_cast<SceneShaderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); + } + + SceneForwardClusteredShaderRD shader; + ShaderCompilerRD compiler; + + RID default_shader; + RID default_material; + RID overdraw_material_shader; + RID overdraw_material; + RID wireframe_material_shader; + RID wireframe_material; + RID default_shader_rd; + RID default_shader_sdfgi_rd; + + RID default_vec4_xform_buffer; + RID default_vec4_xform_uniform_set; + + RID shadow_sampler; + + SceneShaderForwardClustered(); + ~SceneShaderForwardClustered(); + + void init(RendererStorageRD *p_storage, const String p_defines); +}; + +} // namespace RendererSceneRenderImplementation +#endif // !RSSR_SCENE_SHADER_FM_H diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 7d6e2fa8e4..3c76c91a67 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2012,6 +2012,9 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { uses_screen_texture = false; ShaderCompilerRD::IdentifierActions actions; + actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX; + actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT; + actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT; actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD); actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX); @@ -2048,7 +2051,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { print_line("\n**fragment_code:\n" + gen_code.fragment); print_line("\n**light_code:\n" + gen_code.light); #endif - canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); + canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines); ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version)); ubo_size = gen_code.uniform_total_size; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index d5ac05d1d1..2247b841c9 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -175,5 +175,5 @@ RendererCompositorRD::RendererCompositorRD() { storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); - scene = memnew(RendererSceneRenderForwardClustered(storage)); + scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage)); } diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 67a843452b..5b5f3ad0cb 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -34,8 +34,8 @@ #include "core/os/os.h" #include "core/templates/thread_work_pool.h" #include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h" #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" -#include "servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" class RendererCompositorRD : public RendererCompositor { diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 4e4e553605..3856f38457 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2992,6 +2992,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p } } default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES); + half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } void RendererSceneGIRD::free() { @@ -3097,10 +3098,10 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ } if (giprobes_changed) { - if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { - RD::get_singleton()->free(rb->gi_uniform_set); + if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { + RD::get_singleton()->free(rb->gi.uniform_set); } - rb->gi_uniform_set = RID(); + rb->gi.uniform_set = RID(); if (rb->volumetric_fog) { if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { RD::get_singleton()->free(rb->volumetric_fog->uniform_set); @@ -3125,7 +3126,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ ERR_FAIL_COND(rb == nullptr); RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment); - if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != half_resolution) { + if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) { if (rb->ambient_buffer.is_valid()) { RD::get_singleton()->free(rb->ambient_buffer); RD::get_singleton()->free(rb->reflection_buffer); @@ -3142,7 +3143,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - rb->using_half_size_gi = half_resolution; + rb->gi.using_half_size_gi = half_resolution; p_scene_render->_render_buffers_uniform_set_changed(p_render_buffers); } @@ -3187,7 +3188,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ push_constant.cam_rotation[10] = p_transform.basis[2][2]; push_constant.cam_rotation[11] = 0; - if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { + if (rb->gi.uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -3340,22 +3341,22 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ uniforms.push_back(u); } - rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0); + rb->gi.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0); } Mode mode; - if (rb->using_half_size_gi) { + if (rb->gi.using_half_size_gi) { mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE); } else { mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE); } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi.uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); - if (rb->using_half_size_gi) { + if (rb->gi.using_half_size_gi) { RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1); } else { RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index c0f3318538..df20011b23 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -561,6 +561,9 @@ public: RID full_buffer; RID full_dispatch; RID full_mask; + + RID uniform_set; + bool using_half_size_gi = false; }; struct SDFGIData { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 4cf296f0db..ca9e014c95 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -317,7 +317,7 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -379,7 +379,7 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { + if (!is_volumetric_supported()) { return; } @@ -410,10 +410,6 @@ void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance); } @@ -429,10 +425,6 @@ void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - if (low_end) { - return; - } - env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect); } @@ -522,9 +514,13 @@ RID RendererSceneRenderRD::reflection_atlas_create() { ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); - ra.cluster_builder = memnew(ClusterBuilderRD); - ra.cluster_builder->set_shared(&cluster_builder_shared); - ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + if (is_clustered_enabled()) { + ra.cluster_builder = memnew(ClusterBuilderRD); + ra.cluster_builder->set_shared(&cluster_builder_shared); + ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + } else { + ra.cluster_builder = nullptr; + } return reflection_atlas_owner.make_rid(ra); } @@ -537,7 +533,10 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref return; //no changes } - ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + if (ra->cluster_builder) { + // only if we're using our cluster + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + } ra->size = p_reflection_size; ra->count = p_reflection_count; @@ -1340,7 +1339,7 @@ void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, } bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { - if (low_end) { + if (!is_dynamic_gi_supported()) { return false; } @@ -1348,7 +1347,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { } void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { - if (low_end) { + if (!is_dynamic_gi_supported()) { return; } @@ -2124,10 +2123,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; - if (rb->cluster_builder == nullptr) { - rb->cluster_builder = memnew(ClusterBuilderRD); + + if (is_clustered_enabled()) { + if (rb->cluster_builder == nullptr) { + rb->cluster_builder = memnew(ClusterBuilderRD); + } + rb->cluster_builder->set_shared(&cluster_builder_shared); } - rb->cluster_builder->set_shared(&cluster_builder_shared); _free_render_buffer_data(rb); @@ -2170,7 +2172,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); _render_buffers_uniform_set_changed(p_render_buffers); - rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + if (is_clustered_enabled()) { + rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + } } void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { @@ -2943,6 +2947,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { } void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { + ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); @@ -3505,7 +3510,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R break; } } - _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + if (is_volumetric_supported()) { + _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + } } } @@ -3578,8 +3585,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } if (render_buffers_owner.owns(render_state.render_buffers)) { - RenderBuffers *rs_rb = render_buffers_owner.getornull(render_state.render_buffers); - current_cluster_builder = rs_rb->cluster_builder; + // render_state.render_buffers == p_render_buffers so we can use our already retrieved rb + current_cluster_builder = rb->cluster_builder; } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe); ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); @@ -3590,7 +3597,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & current_cluster_builder = ra->cluster_builder; } } else { - ERR_PRINT("No cluster builder, bug"); //should never happen, will crash + ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash current_cluster_builder = nullptr; } @@ -4076,8 +4083,19 @@ int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } -bool RendererSceneRenderRD::is_low_end() const { - return low_end; +bool RendererSceneRenderRD::is_dynamic_gi_supported() const { + // usable by default (unless low end = true) + return true; +} + +bool RendererSceneRenderRD::is_clustered_enabled() const { + // used by default. + return true; +} + +bool RendererSceneRenderRD::is_volumetric_supported() const { + // usable by default (unless low end = true) + return true; } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { @@ -4089,21 +4107,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - - low_end = GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer"); - - if (textures_per_stage < 48) { - low_end = true; - } - /* SKY SHADER */ sky.init(storage); /* GI */ - if (!low_end) { + if (is_dynamic_gi_supported()) { gi.init(storage, &sky); } @@ -4141,7 +4151,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } - if (!low_end) { + if (is_volumetric_supported()) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -4188,8 +4198,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")); cull_argument.set_page_pool(&cull_argument_pool); - - gi.half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } RendererSceneRenderRD::~RendererSceneRenderRD() { @@ -4201,7 +4209,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { RD::get_singleton()->free(sky.sky_scene_state.uniform_set); } - if (!low_end) { + if (is_dynamic_gi_supported()) { gi.free(); volumetric_fog.shader.version_free(volumetric_fog.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 001cfeb74d..884bf2a744 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -383,9 +383,9 @@ private: RID texture; //main texture for rendering to, must be filled after done rendering RID depth_texture; //main depth texture - RID gi_uniform_set; RendererSceneGIRD::SDFGI *sdfgi = nullptr; VolumetricFog *volumetric_fog = nullptr; + RendererSceneGIRD::RenderBuffersGI gi; ClusterBuilderRD *cluster_builder = nullptr; @@ -428,9 +428,6 @@ private: RID ambient_buffer; RID reflection_buffer; - bool using_half_size_gi = false; - - RendererSceneGIRD::RenderBuffersGI gi; }; /* GI */ @@ -719,7 +716,6 @@ private: */ uint32_t max_cluster_elements = 512; - bool low_end = false; void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); @@ -1193,7 +1189,9 @@ public: void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); - bool is_low_end() const; + virtual bool is_dynamic_gi_supported() const; + virtual bool is_clustered_enabled() const; + virtual bool is_volumetric_supported() const; RendererSceneRenderRD(RendererStorageRD *p_storage); ~RendererSceneRenderRD(); diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 769335ac16..54c6e81110 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -50,6 +50,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) { ShaderCompilerRD::GeneratedCode gen_code; ShaderCompilerRD::IdentifierActions actions; + actions.entry_point_stages["sky"] = ShaderCompilerRD::STAGE_FRAGMENT; uses_time = false; uses_half_res = false; @@ -110,7 +111,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) { print_line("\n**light_code:\n" + gen_code.light); #endif - scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines); + scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines); ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version)); ubo_size = gen_code.uniform_total_size; @@ -759,7 +760,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { sky_shader.default_shader = storage->shader_allocate(); storage->shader_initialize(sky_shader.default_shader); - storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n"); + storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void sky() { COLOR = vec3(0.0); } \n"); sky_shader.default_material = storage->material_allocate(); storage->material_initialize(sky_shader.default_material); @@ -840,7 +841,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { sky_scene_state.fog_shader = storage->shader_allocate(); storage->shader_initialize(sky_scene_state.fog_shader); - storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n"); + storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void sky() { COLOR = clear_color.rgb; } \n"); sky_scene_state.fog_material = storage->material_allocate(); storage->material_initialize(sky_scene_state.fog_material); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 2a34049675..92df9cc702 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -4692,10 +4692,11 @@ void RendererStorageRD::update_particles() { if (particles->clear && particles->pre_process_time > 0.0) { float frame_time; - if (particles->fixed_fps > 0) + if (particles->fixed_fps > 0) { frame_time = 1.0 / particles->fixed_fps; - else + } else { frame_time = 1.0 / 30.0; + } float todo = particles->pre_process_time; @@ -4731,10 +4732,11 @@ void RendererStorageRD::update_particles() { particles->frame_remainder = todo; } else { - if (zero_time_scale) + if (zero_time_scale) { _particles_process(particles, 0.0); - else + } else { _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time()); + } } //copy particles to instance buffer @@ -4779,6 +4781,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { ShaderCompilerRD::GeneratedCode gen_code; ShaderCompilerRD::IdentifierActions actions; + actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE; /* uses_time = false; @@ -4799,7 +4802,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { version = base_singleton->particles_shader.shader.version_create(); } - base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines); + base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines); ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); ubo_size = gen_code.uniform_total_size; @@ -5121,6 +5124,7 @@ void RendererStorageRD::particles_collision_height_field_update(RID p_particles_ void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); + ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); if (particles_collision->heightfield_resolution == p_resolution) { return; @@ -8821,7 +8825,6 @@ RendererStorageRD::RendererStorageRD() { sdf_versions.push_back(""); //one only giprobe_sdf_shader.initialize(sdf_versions); giprobe_sdf_shader_version = giprobe_sdf_shader.version_create(); - giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>()); giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0); giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader); } @@ -8910,7 +8913,7 @@ RendererStorageRD::RendererStorageRD() { // default material and shader for particles shader particles_shader.default_shader = shader_allocate(); shader_initialize(particles_shader.default_shader); - shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n"); + shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n"); particles_shader.default_material = material_allocate(); material_initialize(particles_shader.default_material); material_set_shader(particles_shader.default_material, particles_shader.default_shader); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index cd3d4604eb..6405bb75b0 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -691,21 +691,21 @@ private: }; struct Particles { - bool inactive; - float inactive_time; - bool emitting; - bool one_shot; - int amount; - float lifetime; - float pre_process_time; - float explosiveness; - float randomness; - bool restart_request; - AABB custom_aabb; - bool use_local_coords; + bool inactive = true; + float inactive_time = 0.0; + bool emitting = false; + bool one_shot = false; + int amount = 0; + float lifetime = 1.0; + float pre_process_time = 0.0; + float explosiveness = 0.0; + float randomness = 0.0; + bool restart_request = false; + AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); + bool use_local_coords = true; RID process_material; - RS::ParticlesDrawOrder draw_order; + RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; Vector<RID> draw_passes; @@ -730,21 +730,21 @@ private: RID sub_emitter; - float phase; - float prev_phase; - uint64_t prev_ticks; - uint32_t random_seed; + float phase = 0.0; + float prev_phase = 0.0; + uint64_t prev_ticks = 0; + uint32_t random_seed = 0; - uint32_t cycle_number; + uint32_t cycle_number = 0; - float speed_scale; + float speed_scale = 1.0; - int fixed_fps; - bool fractional_delta; - float frame_remainder; - float collision_base_size; + int fixed_fps = 0; + bool fractional_delta = false; + float frame_remainder = 0; + float collision_base_size = 0.01; - bool clear; + bool clear = true; bool force_sub_emit = false; @@ -757,31 +757,6 @@ private: Set<RID> collisions; - Particles() : - inactive(true), - inactive_time(0.0), - emitting(false), - one_shot(false), - amount(0), - lifetime(1.0), - pre_process_time(0.0), - explosiveness(0.0), - randomness(0.0), - restart_request(false), - custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))), - use_local_coords(true), - draw_order(RS::PARTICLES_DRAW_ORDER_INDEX), - prev_ticks(0), - random_seed(0), - cycle_number(0), - speed_scale(1.0), - fixed_fps(0), - fractional_delta(false), - frame_remainder(0), - collision_base_size(0.01), - clear(true) { - } - Dependency dependency; ParticlesFrameParams frame_params; diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 8135d388e1..24ac85bb35 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -535,9 +535,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge struct_code += "}"; struct_code += ";\n"; - r_gen_code.vertex_global += struct_code; - r_gen_code.fragment_global += struct_code; - r_gen_code.compute_global += struct_code; + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += struct_code; + } } int max_texture_uniforms = 0; @@ -590,9 +590,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge ucode += " " + _mkid(E->key()); ucode += ";\n"; if (SL::is_sampler_type(E->get().type)) { - r_gen_code.vertex_global += ucode; - r_gen_code.fragment_global += ucode; - r_gen_code.compute_global += ucode; + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += ucode; + } GeneratedCode::Texture texture; texture.name = E->key(); @@ -608,7 +608,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge r_gen_code.texture_uniforms.write[E->get().texture_order] = texture; } else { if (!uses_uniforms) { - r_gen_code.defines.push_back(String("#define USE_MATERIAL_UNIFORMS\n")); uses_uniforms = true; } uniform_defines.write[E->get().order] = ucode; @@ -707,9 +706,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge vcode += "]"; } vcode += ";\n"; - r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; - r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; - r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; + + r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; + r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; + index++; } @@ -725,7 +725,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge gcode += ";\n"; } gcode += "} frag_to_light;\n"; - r_gen_code.fragment_global += gcode; + r_gen_code.stage_globals[STAGE_FRAGMENT] += gcode; } for (int i = 0; i < pnode->vconstants.size(); i++) { @@ -747,9 +747,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge gcode += "="; gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); gcode += ";\n"; - r_gen_code.vertex_global += gcode; - r_gen_code.fragment_global += gcode; - r_gen_code.compute_global += gcode; + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += gcode; + } } Map<StringName, String> function_code; @@ -765,9 +765,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge //place functions in actual code - Set<StringName> added_vtx; - Set<StringName> added_fragment; //share for light - Set<StringName> added_compute; //share for light + Set<StringName> added_funcs_per_stage[STAGE_MAX]; for (int i = 0; i < pnode->functions.size(); i++) { SL::FunctionNode *fnode = pnode->functions[i].function; @@ -776,24 +774,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge current_func_name = fnode->name; - if (fnode->name == vertex_name) { - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx); - r_gen_code.vertex = function_code[vertex_name]; - } - - if (fnode->name == fragment_name) { - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.fragment = function_code[fragment_name]; - } - - if (fnode->name == light_name) { - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.light = function_code[light_name]; - } - - if (fnode->name == compute_name) { - _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute); - r_gen_code.compute = function_code[compute_name]; + if (p_actions.entry_point_stages.has(fnode->name)) { + Stage stage = p_actions.entry_point_stages[fnode->name]; + _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]); + r_gen_code.code[fnode->name] = function_code[fnode->name]; } function = nullptr; @@ -858,7 +842,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge SL::VariableNode *vnode = (SL::VariableNode *)p_node; bool use_fragment_varying = false; - if (current_func_name != vertex_name) { + if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { if (p_assigning) { if (shader->varyings.has(vnode->name)) { use_fragment_varying = true; @@ -921,10 +905,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } if (vnode->name == time_name) { - if (current_func_name == vertex_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { r_gen_code.uses_vertex_time = true; } - if (current_func_name == fragment_name || current_func_name == light_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { r_gen_code.uses_fragment_time = true; } } @@ -1003,7 +987,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge SL::ArrayNode *anode = (SL::ArrayNode *)p_node; bool use_fragment_varying = false; - if (current_func_name != vertex_name) { + if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { if (anode->assign_expression != nullptr) { use_fragment_varying = true; } else { @@ -1059,10 +1043,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge } if (anode->name == time_name) { - if (current_func_name == vertex_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { r_gen_code.uses_vertex_time = true; } - if (current_func_name == fragment_name || current_func_name == light_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { r_gen_code.uses_fragment_time = true; } } @@ -1309,7 +1293,7 @@ ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName & } Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types(), _get_variable_type); + Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_variable_type); if (err != OK) { Vector<String> shader = p_code.split("\n"); @@ -1322,13 +1306,10 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide } r_gen_code.defines.clear(); - r_gen_code.vertex = String(); - r_gen_code.vertex_global = String(); - r_gen_code.fragment = String(); - r_gen_code.fragment_global = String(); - r_gen_code.compute = String(); - r_gen_code.compute_global = String(); - r_gen_code.light = String(); + r_gen_code.code.clear(); + for (int i = 0; i < STAGE_MAX; i++) { + r_gen_code.stage_globals[i] = String(); + } r_gen_code.uses_fragment_time = false; r_gen_code.uses_vertex_time = false; r_gen_code.uses_global_textures = false; @@ -1348,10 +1329,6 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { actions = p_actions; - vertex_name = "vertex"; - fragment_name = "fragment"; - compute_name = "compute"; - light_name = "light"; time_name = "TIME"; List<String> func_list; diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 6575829e73..2da127ffa3 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -38,7 +38,16 @@ class ShaderCompilerRD { public: + enum Stage { + STAGE_VERTEX, + STAGE_FRAGMENT, + STAGE_COMPUTE, + STAGE_MAX + }; + struct IdentifierActions { + Map<StringName, Stage> entry_point_stages; + Map<StringName, Pair<int *, int>> render_mode_values; Map<StringName, bool *> render_mode_flags; Map<StringName, bool *> usage_flag_pointers; @@ -63,13 +72,9 @@ public: Vector<uint32_t> uniform_offsets; uint32_t uniform_total_size; String uniforms; - String vertex_global; - String vertex; - String fragment_global; - String fragment; - String light; - String compute_global; - String compute; + String stage_globals[STAGE_MAX]; + + Map<String, String> code; bool uses_global_textures; bool uses_fragment_time; @@ -103,10 +108,6 @@ private: const ShaderLanguage::ShaderNode *shader; const ShaderLanguage::FunctionNode *function; StringName current_func_name; - StringName vertex_name; - StringName fragment_name; - StringName light_name; - StringName compute_name; StringName time_name; Set<StringName> texture_functions; diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index e4a39ff813..c48a2ef48c 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -30,146 +30,83 @@ #include "shader_rd.h" -#include "core/string/string_builder.h" #include "renderer_compositor_rd.h" #include "servers/rendering/rendering_device.h" -void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) { - name = p_name; - //split vertex and shader code (thank you, shader compiler programmers from you know what company). - if (p_vertex_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nVERTEX_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nVERTEX_SHADER_CODE"; - String code = p_vertex_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - vertex_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); - } - - cpos = code.find(material_tag); - - if (cpos == -1) { - vertex_code0 = code.ascii(); - } else { - vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - vertex_code1 = code.ascii(); - } else { - vertex_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - vertex_code2 = code2.ascii(); - } else { - vertex_code2 = code2.substr(0, cpos).ascii(); - vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); +void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) { + Vector<String> lines = String(p_code).split("\n"); + + String text; + + for (int i = 0; i < lines.size(); i++) { + String l = lines[i]; + bool push_chunk = false; + + StageTemplate::Chunk chunk; + + if (l.begins_with("#VERSION_DEFINES")) { + chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES; + push_chunk = true; + } else if (l.begins_with("#GLOBALS")) { + switch (p_stage_type) { + case STAGE_TYPE_VERTEX: + chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS; + break; + case STAGE_TYPE_FRAGMENT: + chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS; + break; + case STAGE_TYPE_COMPUTE: + chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS; + break; + default: { } } - } - } - if (p_fragment_code) { - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nFRAGMENT_SHADER_CODE"; - String light_code_tag = "\nLIGHT_SHADER_CODE"; - String code = p_fragment_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - fragment_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); + push_chunk = true; + } else if (l.begins_with("#MATERIAL_UNIFORMS")) { + chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS; + push_chunk = true; + } else if (l.begins_with("#CODE")) { + chunk.type = StageTemplate::Chunk::TYPE_CODE; + push_chunk = true; + chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper(); + } else { + text += l + "\n"; } - cpos = code.find(material_tag); - if (cpos == -1) { - fragment_code0 = code.ascii(); - } else { - fragment_code0 = code.substr(0, cpos).ascii(); - //print_line("CODE0:\n"+String(fragment_code0.get_data())); - code = code.substr(cpos + material_tag.length(), code.length()); - cpos = code.find(globals_tag); - - if (cpos == -1) { - fragment_code1 = code.ascii(); - } else { - fragment_code1 = code.substr(0, cpos).ascii(); - //print_line("CODE1:\n"+String(fragment_code1.get_data())); - - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - cpos = code2.find(light_code_tag); - - if (cpos == -1) { - fragment_code2 = code2.ascii(); - } else { - fragment_code2 = code2.substr(0, cpos).ascii(); - //print_line("CODE2:\n"+String(fragment_code2.get_data())); - - String code3 = code2.substr(cpos + light_code_tag.length(), code2.length()); - - cpos = code3.find(code_tag); - if (cpos == -1) { - fragment_code3 = code3.ascii(); - } else { - fragment_code3 = code3.substr(0, cpos).ascii(); - //print_line("CODE3:\n"+String(fragment_code3.get_data())); - fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii(); - //print_line("CODE4:\n"+String(fragment_code4.get_data())); - } - } + if (push_chunk) { + if (text != String()) { + StageTemplate::Chunk text_chunk; + text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; + text_chunk.text = text.utf8(); + stage_templates[p_stage_type].chunks.push_back(text_chunk); + text = String(); } + stage_templates[p_stage_type].chunks.push_back(chunk); } } + if (text != String()) { + StageTemplate::Chunk text_chunk; + text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; + text_chunk.text = text.utf8(); + stage_templates[p_stage_type].chunks.push_back(text_chunk); + text = String(); + } +} + +void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) { + name = p_name; if (p_compute_code) { + _add_stage(p_compute_code, STAGE_TYPE_COMPUTE); is_compute = true; - - String defines_tag = "\nVERSION_DEFINES"; - String globals_tag = "\nCOMPUTE_SHADER_GLOBALS"; - String material_tag = "\nMATERIAL_UNIFORMS"; - String code_tag = "\nCOMPUTE_SHADER_CODE"; - String code = p_compute_code; - - int cpos = code.find(defines_tag); - if (cpos != -1) { - compute_codev = code.substr(0, cpos).ascii(); - code = code.substr(cpos + defines_tag.length(), code.length()); + } else { + is_compute = false; + if (p_vertex_code) { + _add_stage(p_vertex_code, STAGE_TYPE_VERTEX); } - - cpos = code.find(material_tag); - - if (cpos == -1) { - compute_code0 = code.ascii(); - } else { - compute_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + material_tag.length(), code.length()); - - cpos = code.find(globals_tag); - - if (cpos == -1) { - compute_code1 = code.ascii(); - } else { - compute_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code2.find(code_tag); - if (cpos == -1) { - compute_code2 = code2.ascii(); - } else { - compute_code2 = code2.substr(0, cpos).ascii(); - compute_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii(); - } - } + if (p_fragment_code) { + _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT); } } } @@ -198,6 +135,49 @@ void ShaderRD::_clear_version(Version *p_version) { } } +void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) { + for (uint32_t i = 0; i < p_template.chunks.size(); i++) { + const StageTemplate::Chunk &chunk = p_template.chunks[i]; + switch (chunk.type) { + case StageTemplate::Chunk::TYPE_VERSION_DEFINES: { + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[p_variant].get_data()); + for (int j = 0; j < p_version->custom_defines.size(); j++) { + builder.append(p_version->custom_defines[j].get_data()); + } + builder.append("\n"); //make sure defines begin at newline + if (p_version->uniforms.size()) { + builder.append("#define MATERIAL_UNIFORMS_USED\n"); + } + for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) { + builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n"); + } + } break; + case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { + builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) + } break; + case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: { + builder.append(p_version->vertex_globals.get_data()); // vertex globals + } break; + case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: { + builder.append(p_version->fragment_globals.get_data()); // fragment globals + } break; + case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: { + builder.append(p_version->compute_globals.get_data()); // compute globals + } break; + case StageTemplate::Chunk::TYPE_CODE: { + if (p_version->code_sections.has(chunk.code)) { + builder.append(p_version->code_sections[chunk.code].get_data()); + } + } break; + case StageTemplate::Chunk::TYPE_TEXT: { + builder.append(chunk.text.get_data()); + } break; + } + } +} + void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { if (!variants_enabled[p_variant]) { return; //variant is disabled, return @@ -214,29 +194,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { //vertex stage StringBuilder builder; - - builder.append(vertex_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(vertex_code0.get_data()); //first part of vertex - - builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) - - builder.append(vertex_code1.get_data()); //second part of vertex - - builder.append(p_version->vertex_globals.get_data()); // vertex globals - - builder.append(vertex_code2.get_data()); //third part of vertex - - builder.append(p_version->vertex_code.get_data()); // code - - builder.append(vertex_code3.get_data()); //fourth of vertex + _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]); current_source = builder.as_string(); RD::ShaderStageData stage; @@ -254,33 +212,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { current_stage = RD::SHADER_STAGE_FRAGMENT; StringBuilder builder; - - builder.append(fragment_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(fragment_code0.get_data()); //first part of fragment - - builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment) - - builder.append(fragment_code1.get_data()); //first part of fragment - - builder.append(p_version->fragment_globals.get_data()); // fragment globals - - builder.append(fragment_code2.get_data()); //third part of fragment - - builder.append(p_version->fragment_light.get_data()); // fragment light - - builder.append(fragment_code3.get_data()); //fourth part of fragment - - builder.append(p_version->fragment_code.get_data()); // fragment code - - builder.append(fragment_code4.get_data()); //fourth part of fragment + _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]); current_source = builder.as_string(); RD::ShaderStageData stage; @@ -298,30 +230,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { current_stage = RD::SHADER_STAGE_COMPUTE; StringBuilder builder; - - builder.append(compute_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(base_compute_defines.get_data()); - builder.append(general_defines.get_data()); - builder.append(variant_defines[p_variant].get_data()); - - for (int j = 0; j < p_version->custom_defines.size(); j++) { - builder.append(p_version->custom_defines[j].get_data()); - } - - builder.append(compute_code0.get_data()); //first part of compute - - builder.append(p_version->uniforms.get_data()); //uniforms (same for compute and fragment) - - builder.append(compute_code1.get_data()); //second part of compute - - builder.append(p_version->compute_globals.get_data()); // compute globals - - builder.append(compute_code2.get_data()); //third part of compute - - builder.append(p_version->compute_code.get_data()); // code - - builder.append(compute_code3.get_data()); //fourth of compute + _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]); current_source = builder.as_string(); RD::ShaderStageData stage; @@ -364,29 +273,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio //vertex stage StringBuilder builder; - - builder.append(vertex_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[i].get_data()); - - for (int j = 0; j < version->custom_defines.size(); j++) { - builder.append(version->custom_defines[j].get_data()); - } - - builder.append(vertex_code0.get_data()); //first part of vertex - - builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment) - - builder.append(vertex_code1.get_data()); //second part of vertex - - builder.append(version->vertex_globals.get_data()); // vertex globals - - builder.append(vertex_code2.get_data()); //third part of vertex - - builder.append(version->vertex_code.get_data()); // code - - builder.append(vertex_code3.get_data()); //fourth of vertex + _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]); RS::ShaderNativeSourceCode::Version::Stage stage; stage.name = "vertex"; @@ -399,32 +286,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio //fragment stage StringBuilder builder; - - builder.append(fragment_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(general_defines.get_data()); - builder.append(variant_defines[i].get_data()); - for (int j = 0; j < version->custom_defines.size(); j++) { - builder.append(version->custom_defines[j].get_data()); - } - - builder.append(fragment_code0.get_data()); //first part of fragment - - builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment) - - builder.append(fragment_code1.get_data()); //first part of fragment - - builder.append(version->fragment_globals.get_data()); // fragment globals - - builder.append(fragment_code2.get_data()); //third part of fragment - - builder.append(version->fragment_light.get_data()); // fragment light - - builder.append(fragment_code3.get_data()); //fourth part of fragment - - builder.append(version->fragment_code.get_data()); // fragment code - - builder.append(fragment_code4.get_data()); //fourth part of fragment + _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]); RS::ShaderNativeSourceCode::Version::Stage stage; stage.name = "fragment"; @@ -437,30 +299,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio //compute stage StringBuilder builder; - - builder.append(compute_codev.get_data()); // version info (if exists) - builder.append("\n"); //make sure defines begin at newline - builder.append(base_compute_defines.get_data()); - builder.append(general_defines.get_data()); - builder.append(variant_defines[i].get_data()); - - for (int j = 0; j < version->custom_defines.size(); j++) { - builder.append(version->custom_defines[j].get_data()); - } - - builder.append(compute_code0.get_data()); //first part of compute - - builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment) - - builder.append(compute_code1.get_data()); //second part of compute - - builder.append(version->compute_globals.get_data()); // compute globals - - builder.append(compute_code2.get_data()); //third part of compute - - builder.append(version->compute_code.get_data()); // code - - builder.append(compute_code3.get_data()); //fourth of compute + _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]); RS::ShaderNativeSourceCode::Version::Stage stage; stage.name = "compute"; @@ -518,17 +357,18 @@ void ShaderRD::_compile_version(Version *p_version) { p_version->valid = true; } -void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) { +void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) { ERR_FAIL_COND(is_compute); Version *version = version_owner.getornull(p_version); ERR_FAIL_COND(!version); version->vertex_globals = p_vertex_globals.utf8(); - version->vertex_code = p_vertex_code.utf8(); - version->fragment_light = p_fragment_light.utf8(); version->fragment_globals = p_fragment_globals.utf8(); - version->fragment_code = p_fragment_code.utf8(); version->uniforms = p_uniforms.utf8(); + version->code_sections.clear(); + for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { + version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + } version->custom_defines.clear(); for (int i = 0; i < p_custom_defines.size(); i++) { @@ -542,15 +382,20 @@ void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const S } } -void ShaderRD::version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines) { +void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) { ERR_FAIL_COND(!is_compute); Version *version = version_owner.getornull(p_version); ERR_FAIL_COND(!version); + version->compute_globals = p_compute_globals.utf8(); - version->compute_code = p_compute_code.utf8(); version->uniforms = p_uniforms.utf8(); + version->code_sections.clear(); + for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) { + version->code_sections[StringName(E->key().to_upper())] = E->get().utf8(); + } + version->custom_defines.clear(); for (int i = 0; i < p_custom_defines.size(); i++) { version->custom_defines.push_back(p_custom_defines[i].utf8()); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index e0f4dcf2d0..f20d539621 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -32,7 +32,9 @@ #define SHADER_RD_H #include "core/os/mutex.h" +#include "core/string/string_builder.h" #include "core/templates/hash_map.h" +#include "core/templates/local_vector.h" #include "core/templates/map.h" #include "core/templates/rid_owner.h" #include "core/variant/variant.h" @@ -52,12 +54,9 @@ class ShaderRD { struct Version { CharString uniforms; CharString vertex_globals; - CharString vertex_code; CharString compute_globals; - CharString compute_code; - CharString fragment_light; CharString fragment_globals; - CharString fragment_code; + Map<StringName, CharString> code_sections; Vector<CharString> custom_defines; RID *variants; //same size as version defines @@ -76,31 +75,44 @@ class ShaderRD { RID_Owner<Version> version_owner; - CharString fragment_codev; //for version and extensions - CharString fragment_code0; - CharString fragment_code1; - CharString fragment_code2; - CharString fragment_code3; - CharString fragment_code4; - - CharString vertex_codev; //for version and extensions - CharString vertex_code0; - CharString vertex_code1; - CharString vertex_code2; - CharString vertex_code3; + struct StageTemplate { + struct Chunk { + enum Type { + TYPE_VERSION_DEFINES, + TYPE_MATERIAL_UNIFORMS, + TYPE_VERTEX_GLOBALS, + TYPE_FRAGMENT_GLOBALS, + TYPE_COMPUTE_GLOBALS, + TYPE_CODE, + TYPE_TEXT + }; + + Type type; + StringName code; + CharString text; + }; + LocalVector<Chunk> chunks; + }; bool is_compute = false; - CharString compute_codev; //for version and extensions - CharString compute_code0; - CharString compute_code1; - CharString compute_code2; - CharString compute_code3; - const char *name; CharString base_compute_defines; + enum StageType { + STAGE_TYPE_VERTEX, + STAGE_TYPE_FRAGMENT, + STAGE_TYPE_COMPUTE, + STAGE_TYPE_MAX, + }; + + StageTemplate stage_templates[STAGE_TYPE_MAX]; + + void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template); + + void _add_stage(const char *p_code, StageType p_stage_type); + protected: ShaderRD(); void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); @@ -108,8 +120,8 @@ protected: public: RID version_create(); - void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines); - void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines); + void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines); + void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines); _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 0f85e3fa30..fc513d3fb9 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -3,46 +3,15 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: - env.RD_GLSL("canvas.glsl") - env.RD_GLSL("canvas_occlusion.glsl") - env.RD_GLSL("canvas_sdf.glsl") - env.RD_GLSL("copy.glsl") - env.RD_GLSL("copy_to_fb.glsl") - env.RD_GLSL("cubemap_roughness.glsl") - env.RD_GLSL("cubemap_downsampler.glsl") - env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_forward_clustered.glsl") - env.RD_GLSL("sky.glsl") - env.RD_GLSL("tonemap.glsl") - env.RD_GLSL("cube_to_dp.glsl") - env.RD_GLSL("giprobe.glsl") - env.RD_GLSL("giprobe_debug.glsl") - env.RD_GLSL("giprobe_sdf.glsl") - env.RD_GLSL("luminance_reduce.glsl") - env.RD_GLSL("bokeh_dof.glsl") - env.RD_GLSL("ssao.glsl") - env.RD_GLSL("ssao_downsample.glsl") - env.RD_GLSL("ssao_importance_map.glsl") - env.RD_GLSL("ssao_blur.glsl") - env.RD_GLSL("ssao_interleave.glsl") - env.RD_GLSL("roughness_limiter.glsl") - env.RD_GLSL("screen_space_reflection.glsl") - env.RD_GLSL("screen_space_reflection_filter.glsl") - env.RD_GLSL("screen_space_reflection_scale.glsl") - env.RD_GLSL("subsurface_scattering.glsl") - env.RD_GLSL("specular_merge.glsl") - env.RD_GLSL("gi.glsl") - env.RD_GLSL("resolve.glsl") - env.RD_GLSL("sdfgi_preprocess.glsl") - env.RD_GLSL("sdfgi_integrate.glsl") - env.RD_GLSL("sdfgi_direct_light.glsl") - env.RD_GLSL("sdfgi_debug.glsl") - env.RD_GLSL("sdfgi_debug_probes.glsl") - env.RD_GLSL("volumetric_fog.glsl") - env.RD_GLSL("particles.glsl") - env.RD_GLSL("particles_copy.glsl") - env.RD_GLSL("sort.glsl") - env.RD_GLSL("skeleton.glsl") - env.RD_GLSL("cluster_render.glsl") - env.RD_GLSL("cluster_store.glsl") - env.RD_GLSL("cluster_debug.glsl") + # find all include files + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + + # find all shader code(all glsl files excluding our include files) + glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] + + # make sure we recompile shaders if include files change + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + + # compile shaders + for glsl_file in glsl_files: + env.RD_GLSL(glsl_file) diff --git a/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl index 63f086a83d..b70e0b6bd5 100644 --- a/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl +++ b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define BLOCK_SIZE 8 diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 3b39edc70e..8b97ec119f 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #ifdef USE_ATTRIBUTES layout(location = 0) in vec2 vertex_attrib; @@ -26,17 +26,15 @@ layout(location = 3) out vec2 pixel_size_interp; #endif -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ + +#MATERIAL_UNIFORMS + } material; #endif -/* clang-format off */ -VERTEX_SHADER_GLOBALS -/* clang-format on */ +#GLOBALS void main() { vec4 instance_custom = vec4(0.0); @@ -132,9 +130,7 @@ void main() { float point_size = 1.0; #endif { - /* clang-format off */ -VERTEX_SHADER_CODE - /* clang-format on */ +#CODE : VERTEX } #ifdef USE_NINEPATCH @@ -212,7 +208,7 @@ VERTEX_SHADER_CODE #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "canvas_uniforms_inc.glsl" @@ -228,11 +224,11 @@ layout(location = 3) in vec2 pixel_size_interp; layout(location = 0) out vec4 frag_color; -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ + +#MATERIAL_UNIFORMS + } material; #endif @@ -260,11 +256,9 @@ vec2 sdf_to_screen_uv(vec2 p_sdf) { return p_sdf * canvas_data.sdf_to_screen; } -/* clang-format off */ -FRAGMENT_SHADER_GLOBALS -/* clang-format on */ +#GLOBALS -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED vec4 light_compute( vec3 light_vertex, @@ -278,9 +272,9 @@ vec4 light_compute( vec2 uv, vec4 color, bool is_directional) { vec4 light = vec4(0.0); - /* clang-format off */ -LIGHT_SHADER_CODE - /* clang-format on */ + +#CODE : LIGHT + return light; } @@ -356,7 +350,7 @@ vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 lig //float distance = length(shadow_pos); vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED , vec3 shadow_modulate #endif @@ -395,7 +389,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv } vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color); -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED shadow_color.rgb *= shadow_modulate; #endif @@ -504,11 +498,7 @@ void main() { normal_used = true; #endif - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ +#CODE : FRAGMENT #if defined(NORMAL_MAP_USED) normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth); @@ -543,7 +533,7 @@ FRAGMENT_SHADER_CODE vec2 direction = light_array.data[light_base].position; vec4 light_color = light_array.data[light_base].color; -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED vec4 shadow_modulate = vec4(1.0); light_color = light_compute(light_vertex, vec3(direction, light_array.data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true); @@ -561,7 +551,7 @@ FRAGMENT_SHADER_CODE vec4 shadow_uv = vec4(shadow_pos.x, light_array.data[light_base].shadow_y_ofs, shadow_pos.y * light_array.data[light_base].shadow_zfar_inv, 1.0); light_color = light_shadow_compute(light_base, light_color, shadow_uv -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED , shadow_modulate.rgb #endif @@ -599,7 +589,7 @@ FRAGMENT_SHADER_CODE vec4 light_color = textureLod(sampler2D(atlas_texture, texture_sampler), tex_uv_atlas, 0.0); vec4 light_base_color = light_array.data[light_base].color; -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED vec4 shadow_modulate = vec4(1.0); vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height); @@ -657,7 +647,7 @@ FRAGMENT_SHADER_CODE vec4 shadow_uv = vec4(tex_ofs, light_array.data[light_base].shadow_y_ofs, distance, 1.0); light_color = light_shadow_compute(light_base, light_color, shadow_uv -#ifdef LIGHT_SHADER_CODE_USED +#ifdef LIGHT_CODE_USED , shadow_modulate.rgb #endif diff --git a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl index 5c25235c58..9f89f4b3b7 100644 --- a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in highp vec3 vertex; @@ -32,7 +32,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(push_constant, binding = 0, std430) uniform Constants { mat4 projection; diff --git a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl index 302ad03b41..65a554e839 100644 --- a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl index 70a875192c..40da2c6e5c 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl index 8723ea78e4..da7d189281 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in vec3 vertex_attrib; @@ -63,9 +63,9 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) && defined(GL_KHR_shader_subgroup_vote) +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) && defined(has_GL_KHR_shader_subgroup_vote) #extension GL_KHR_shader_subgroup_ballot : enable #extension GL_KHR_shader_subgroup_arithmetic : enable diff --git a/servers/rendering/renderer_rd/shaders/cluster_store.glsl b/servers/rendering/renderer_rd/shaders/cluster_store.glsl index 5be0893c4f..b0606efa94 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_store.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_store.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl index cdd35dfb3f..4110a95ddb 100644 --- a/servers/rendering/renderer_rd/shaders/copy.glsl +++ b/servers/rendering/renderer_rd/shaders/copy.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl index 9751e13b4e..8c68e2dc2f 100644 --- a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl +++ b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) out vec2 uv_interp; @@ -37,7 +37,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(push_constant, binding = 1, std430) uniform Params { vec4 section; diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl index c3ac0bee57..dfbce29119 100644 --- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl +++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(push_constant, binding = 1, std430) uniform Params { float z_far; @@ -26,7 +26,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in vec2 uv_interp; diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl index 7f269b7af3..9fa84657d1 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl @@ -22,7 +22,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define BLOCK_SIZE 8 diff --git a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl index 987545fb76..2a774b0eb4 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl @@ -22,7 +22,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define GROUP_SIZE 64 diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl index 5cbb00baa4..ce7c03c1d4 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define GROUP_SIZE 8 diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl index 92a5682572..bfd5c4c88d 100644 --- a/servers/rendering/renderer_rd/shaders/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/gi.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index b931461b31..49a493cdc7 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #ifdef MODE_DYNAMIC layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl index 515cc35507..7d4d72967a 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES struct CellData { uint position; // xyz 10 bits @@ -172,7 +172,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in vec4 color_interp; layout(location = 0) out vec4 frag_color; diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl index 5b3dec0ee7..e20b3f680d 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; diff --git a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl index 56b3b7ccb4..5dc2d08a3b 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl index 8a11c35b78..466442b67a 100644 --- a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl +++ b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define BLOCK_SIZE 8 diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index cb6d8dc7f6..c438352c05 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; @@ -146,11 +146,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture; /* SET 3: MATERIAL */ -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = 3, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ + +#MATERIAL_UNIFORMS + } material; #endif @@ -196,11 +196,7 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom return true; } -/* clang-format off */ - -COMPUTE_SHADER_GLOBALS - -/* clang-format on */ +#GLOBALS void main() { uint particle = gl_GlobalInvocationID.x; @@ -540,10 +536,6 @@ void main() { } if (PARTICLE.is_active) { - /* clang-format off */ - -COMPUTE_SHADER_CODE - - /* clang-format on */ +#CODE : PROCESS } } diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl index 6c782b6045..80adb49619 100644 --- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl +++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl index e83c4ca93b..2286a26485 100644 --- a/servers/rendering/renderer_rd/shaders/resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/resolve.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl index 464895928a..7b964675ca 100644 --- a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl +++ b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 7b86dac143..fce17c47e8 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "scene_forward_clustered_inc.glsl" @@ -81,11 +81,11 @@ layout(location = 5) out vec3 tangent_interp; layout(location = 6) out vec3 binormal_interp; #endif -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ + +#MATERIAL_UNIFORMS + } material; #endif @@ -99,11 +99,7 @@ layout(location = 8) out float dp_clip; layout(location = 9) out flat uint instance_index; -/* clang-format off */ - -VERTEX_SHADER_GLOBALS - -/* clang-format on */ +#GLOBALS void main() { vec4 instance_custom = vec4(0.0); @@ -230,11 +226,7 @@ void main() { mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix; { - /* clang-format off */ - -VERTEX_SHADER_CODE - - /* clang-format on */ +#CODE : VERTEX } // using local coordinates (default) @@ -325,7 +317,7 @@ VERTEX_SHADER_CODE #version 450 -VERSION_DEFINES +#VERSION_DEFINES #include "scene_forward_clustered_inc.glsl" @@ -372,19 +364,15 @@ layout(location = 9) in flat uint instance_index; #define LIGHT_TRANSMITTANCE_USED #endif -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ -MATERIAL_UNIFORMS - /* clang-format on */ -} material; -#endif -/* clang-format off */ +#MATERIAL_UNIFORMS -FRAGMENT_SHADER_GLOBALS +} material; +#endif -/* clang-format on */ +#GLOBALS #ifdef MODE_RENDER_DEPTH @@ -581,18 +569,14 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, #endif inout vec3 diffuse_light, inout vec3 specular_light) { -#if defined(USE_LIGHT_SHADER_CODE) +#if defined(LIGHT_CODE_USED) // light is written by the light shader vec3 normal = N; vec3 light = L; vec3 view = V; - /* clang-format off */ - -LIGHT_SHADER_CODE - - /* clang-format on */ +#CODE : LIGHT #else @@ -794,7 +778,7 @@ LIGHT_SHADER_CODE alpha = min(alpha, clamp(1.0 - attenuation), 0.0, 1.0)); #endif -#endif //defined(USE_LIGHT_SHADER_CODE) +#endif //defined(LIGHT_CODE_USED) } #ifndef USE_NO_SHADOWS @@ -1735,8 +1719,6 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal #ifndef MODE_RENDER_DEPTH -#ifndef LOW_END_MODE - vec4 volumetric_fog_process(vec2 screen_uv, float z) { vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); if (fog_pos.z < 0.0) { @@ -1747,7 +1729,6 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) { return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); } -#endif vec4 fog_process(vec3 vertex) { vec3 fog_color = scene_data.fog_light_color; @@ -1928,11 +1909,7 @@ void main() { #endif // ALPHA_ANTIALIASING_EDGE_USED { - /* clang-format off */ - -FRAGMENT_SHADER_CODE - - /* clang-format on */ +#CODE : FRAGMENT } #ifdef LIGHT_TRANSMITTANCE_USED @@ -2019,7 +1996,6 @@ FRAGMENT_SHADER_CODE fog = fog_process(vertex); } -#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z); if (scene_data.fog_enabled) { @@ -2037,7 +2013,6 @@ FRAGMENT_SHADER_CODE fog = volumetric_fog; } } -#endif //!LOW_END_MODE #endif //!CUSTOM_FOG_USED uint fog_rg = packHalf2x16(fog.rg); @@ -2377,7 +2352,7 @@ FRAGMENT_SHADER_CODE specular_light = spec_accum.rgb; ambient_light = amb_accum.rgb; } -#elif !defined(LOW_END_MODE) +#else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers @@ -2412,13 +2387,11 @@ FRAGMENT_SHADER_CODE } #endif -#ifndef LOW_END_MODE if (scene_data.ssao_enabled) { float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ao = min(ao, ssao); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); } -#endif //LOW_END_MODE { // process reflections diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index d78890fa9e..e064a90ae0 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -3,7 +3,7 @@ #define MAX_GI_PROBES 8 -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) #extension GL_KHR_shader_subgroup_ballot : enable #extension GL_KHR_shader_subgroup_arithmetic : enable @@ -122,8 +122,6 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat } global_variables; -#ifndef LOW_END_MODE - struct SDFGIProbeCascadeData { vec3 position; float to_probe; @@ -159,8 +157,6 @@ layout(set = 0, binding = 13, std140) uniform SDFGI { } sdfgi; -#endif //LOW_END_MODE - /* Set 2: Render Pass (changes per render pass) */ layout(set = 1, binding = 0, std140) uniform SceneData { @@ -280,9 +276,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -#ifndef LOW_END_MOD layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; -#endif layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { uint data[]; @@ -306,8 +300,6 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid; layout(set = 1, binding = 9) uniform texture2D depth_buffer; layout(set = 1, binding = 10) uniform texture2D color_buffer; -#ifndef LOW_END_MODE - layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer; layout(set = 1, binding = 12) uniform texture2D ao_buffer; layout(set = 1, binding = 13) uniform texture2D ambient_buffer; @@ -338,8 +330,6 @@ gi_probes; layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; -#endif // LOW_END_MODE - #endif /* Set 2 Skeleton & Instancing (can change per item) */ diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl index 06dc4b13de..78e0a85341 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl index a5afe74cb2..62d1cffb0a 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl index 218605a962..7e06516d90 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl index e4c3f3a84b..8b58796962 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl index 08da283dad..0eacbc5363 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define MAX_CASCADES 8 @@ -153,7 +153,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) out vec4 frag_color; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index dc7238abed..99db35bb34 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl deleted file mode 100644 index 69d8824d8a..0000000000 --- a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl +++ /dev/null @@ -1,182 +0,0 @@ -/* clang-format off */ -[compute] - -#version 450 - -VERSION_DEFINES - -layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in; - -/* clang-format on */ - -#define MAX_CASCADES 8 - -layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture; -layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture; - -layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture; -layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture; - -struct CascadeData { - vec3 offset; //offset of (0,0,0) in world coordinates - float to_cell; // 1/bounds * grid_size -}; - -layout(set = 0, binding = 5, std140) uniform Cascades { - CascadeData data[MAX_CASCADES]; -} -cascades; - -#define DEPTH_HISTORY_BITS 24 -#define IRRADIANCE_HISTORY_BITS 16 - -layout(push_constant, binding = 0, std430) uniform Params { - vec3 grid_size; - uint max_cascades; - - uint probe_axis_size; - uint cascade; - uint history_size; - uint pad0; - - ivec3 scroll; //scroll in probes - uint pad1; -} -params; - -void main() { - ivec2 local = ivec2(gl_LocalInvocationID.xy); - ivec2 probe = ivec2(gl_WorkGroupID.xy); - - ivec3 probe_cell; - probe_cell.x = probe.x % int(params.probe_axis_size); - probe_cell.y = probe.y; - probe_cell.z = probe.x / int(params.probe_axis_size); - -#ifdef MODE_SCROLL_BEGIN - - ivec3 read_cell = probe_cell - params.scroll; - - uint src_layer = (params.history_size + 1) * params.cascade; - uint dst_layer = (params.history_size + 1) * params.max_cascades; - - for (uint i = 0; i <= params.history_size; i++) { - ivec3 write_pos = ivec3(probe * OCT_RES + local, int(i)); - - if (any(lessThan(read_pos, ivec3(0))) || any(greaterThanEqual(read_pos, ivec3(params.probe_axis_size)))) { - // nowhere to read from for scrolling, try finding the value from upper probes - -#ifdef MODE_IRRADIANCE - imageStore(irradiance_history_texture, write_pos, uvec4(0)); -#endif -#ifdef MODE_DEPTH - imageStore(depth_history_texture, write_pos, uvec4(0)); -#endif - } else { - ivec3 read_pos; - read_pos.xy = read_cell.xy; - read_pos.x += read_cell.z * params.probe_axis_size; - read_pos.xy = read_pos.xy * OCT_RES + local; - read_pos.z = int(i); - -#ifdef MODE_IRRADIANCE - uvec4 value = imageLoad(irradiance_history_texture, read_pos); - imageStore(irradiance_history_texture, write_pos, value); -#endif -#ifdef MODE_DEPTH - uvec2 value = imageLoad(depth_history_texture, read_pos); - imageStore(depth_history_texture, write_pos, value); -#endif - } - } - -#endif // MODE_SCROLL_BEGIN - -#ifdef MODE_SCROLL_END - - uint src_layer = (params.history_size + 1) * params.max_cascades; - uint dst_layer = (params.history_size + 1) * params.cascade; - - for (uint i = 0; i <= params.history_size; i++) { - ivec3 pos = ivec3(probe * OCT_RES + local, int(i)); - -#ifdef MODE_IRRADIANCE - uvec4 value = imageLoad(irradiance_history_texture, read_pos); - imageStore(irradiance_history_texture, write_pos, value); -#endif -#ifdef MODE_DEPTH - uvec2 value = imageLoad(depth_history_texture, read_pos); - imageStore(depth_history_texture, write_pos, value); -#endif - } - -#endif //MODE_SCROLL_END - -#ifdef MODE_STORE - - uint src_layer = (params.history_size + 1) * params.cascade + params.history_size; - ivec3 read_pos = ivec3(probe * OCT_RES + local, int(src_layer)); - - ivec3 write_pos = ivec3(probe * (OCT_RES + 2) + ivec2(1), int(params.cascade)); - - ivec3 copy_to[4] = ivec3[](write_pos, ivec3(-2, -2, -2), ivec3(-2, -2, -2), ivec3(-2, -2, -2)); - -#ifdef MODE_IRRADIANCE - uvec4 average = imageLoad(irradiance_history_texture, read_pos); - vec4 light_accum = vec4(average / params.history_size) / float(1 << IRRADIANCE_HISTORY_BITS); - -#endif -#ifdef MODE_DEPTH - uvec2 value = imageLoad(depth_history_texture, read_pos); - vec2 depth_accum = vec4(average / params.history_size) / float(1 << IRRADIANCE_HISTORY_BITS); - - float probe_cell_size = float(params.grid_size / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell; - float max_depth = length(params.grid_size / cascades.data[params.max_cascades - 1].to_cell); - max_depth /= probe_cell_size; - - depth_value = (vec2(average / params.history_size) / float(1 << DEPTH_HISTORY_BITS)) * vec2(max_depth, max_depth * max_depth); - -#endif - - /* Fill the border if required */ - - if (local == ivec2(0, 0)) { - copy_to[1] = texture_pos + ivec3(OCT_RES - 1, -1, 0); - copy_to[2] = texture_pos + ivec3(-1, OCT_RES - 1, 0); - copy_to[3] = texture_pos + ivec3(OCT_RES, OCT_RES, 0); - } else if (local == ivec2(OCT_RES - 1, 0)) { - copy_to[1] = texture_pos + ivec3(0, -1, 0); - copy_to[2] = texture_pos + ivec3(OCT_RES, OCT_RES - 1, 0); - copy_to[3] = texture_pos + ivec3(-1, OCT_RES, 0); - } else if (local == ivec2(0, OCT_RES - 1)) { - copy_to[1] = texture_pos + ivec3(-1, 0, 0); - copy_to[2] = texture_pos + ivec3(OCT_RES - 1, OCT_RES, 0); - copy_to[3] = texture_pos + ivec3(OCT_RES, -1, 0); - } else if (local == ivec2(OCT_RES - 1, OCT_RES - 1)) { - copy_to[1] = texture_pos + ivec3(0, OCT_RES, 0); - copy_to[2] = texture_pos + ivec3(OCT_RES, 0, 0); - copy_to[3] = texture_pos + ivec3(-1, -1, 0); - } else if (local.y == 0) { - copy_to[1] = texture_pos + ivec3(OCT_RES - local.x - 1, local.y - 1, 0); - } else if (local.x == 0) { - copy_to[1] = texture_pos + ivec3(local.x - 1, OCT_RES - local.y - 1, 0); - } else if (local.y == OCT_RES - 1) { - copy_to[1] = texture_pos + ivec3(OCT_RES - local.x - 1, local.y + 1, 0); - } else if (local.x == OCT_RES - 1) { - copy_to[1] = texture_pos + ivec3(local.x + 1, OCT_RES - local.y - 1, 0); - } - - for (int i = 0; i < 4; i++) { - if (copy_to[i] == ivec3(-2, -2, -2)) { - continue; - } -#ifdef MODE_IRRADIANCE - imageStore(irradiance_texture, copy_to[i], light_accum); -#endif -#ifdef MODE_DEPTH - imageStore(depth_texture, copy_to[i], vec4(depth_value, 0.0, 0.0)); -#endif - } - -#endif // MODE_STORE -} diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl index 007e4c113a..bc376e9522 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl index 916c60ac89..aa4ded146f 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #ifdef MODE_JUMPFLOOD_OPTIMIZED #define GROUP_SIZE 8 diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl index 680d1045cd..669ffc961d 100644 --- a/servers/rendering/renderer_rd/shaders/skeleton.glsl +++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index 6c985e1f5c..9924da37d5 100644 --- a/servers/rendering/renderer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) out vec2 uv_interp; @@ -24,7 +24,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define M_PI 3.14159265359 @@ -88,13 +88,9 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights { directional_lights; -#ifdef USE_MATERIAL_UNIFORMS +#ifdef MATERIAL_UNIFORMS_USED layout(set = 1, binding = 0, std140) uniform MaterialUniforms{ - /* clang-format off */ - -MATERIAL_UNIFORMS - - /* clang-format on */ +#MATERIAL_UNIFORMS } material; #endif @@ -127,11 +123,7 @@ layout(set = 3, binding = 0) uniform texture3D volumetric_fog_texture; #define AT_QUARTER_RES_PASS false #endif -/* clang-format off */ - -FRAGMENT_SHADER_GLOBALS - -/* clang-format on */ +#GLOBALS layout(location = 0) out vec4 frag_color; @@ -202,22 +194,10 @@ void main() { #endif #endif -// unused, just here to make our compiler happy, make sure we don't execute any light code the user adds in.. -#ifndef REALLYINCLUDETHIS - { - /* clang-format off */ - -LIGHT_SHADER_CODE - - /* clang-format on */ - } -#endif { - /* clang-format off */ -FRAGMENT_SHADER_CODE +#CODE : SKY - /* clang-format on */ } frag_color.rgb = color * params.position_multiplier.w; diff --git a/servers/rendering/renderer_rd/shaders/sort.glsl b/servers/rendering/renderer_rd/shaders/sort.glsl index e5ebb9c64b..307e60dc21 100644 --- a/servers/rendering/renderer_rd/shaders/sort.glsl +++ b/servers/rendering/renderer_rd/shaders/sort.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES // Original version here: // https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders diff --git a/servers/rendering/renderer_rd/shaders/specular_merge.glsl b/servers/rendering/renderer_rd/shaders/specular_merge.glsl index 0b8f406213..3579c35cce 100644 --- a/servers/rendering/renderer_rd/shaders/specular_merge.glsl +++ b/servers/rendering/renderer_rd/shaders/specular_merge.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) out vec2 uv_interp; @@ -17,7 +17,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in vec2 uv_interp; diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 231f8f91ec..6e945edfcd 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -21,7 +21,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES #define SSAO_ADAPTIVE_TAP_BASE_COUNT 5 diff --git a/servers/rendering/renderer_rd/shaders/ssao_blur.glsl b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl index 510a777048..d9cd2b4e85 100644 --- a/servers/rendering/renderer_rd/shaders/ssao_blur.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl @@ -21,7 +21,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl b/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl index cb2d31f70d..ee0db6a6f0 100644 --- a/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl @@ -21,7 +21,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl b/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl index 6aa7624261..687fe1e6e2 100644 --- a/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl @@ -21,7 +21,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl b/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl index 4fdf334aa5..0907423d5d 100644 --- a/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl @@ -20,7 +20,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl index 88a953562f..9367b641c2 100644 --- a/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl +++ b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 7de91fd541..86b4da6b08 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) out vec2 uv_interp; @@ -16,7 +16,7 @@ void main() { #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(location = 0) in vec2 uv_interp; diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index e7ba8feb80..cace607667 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -2,13 +2,13 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES /* Do not use subgroups here, seems there is not much advantage and causes glitches +#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) #extension GL_KHR_shader_subgroup_ballot: enable #extension GL_KHR_shader_subgroup_arithmetic: enable -#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) #define USE_SUBGROUPS #endif */ diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index b546001843..551d4f4240 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -69,7 +69,7 @@ public: virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; - virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; + virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index e8155e4025..2c865186b4 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -752,7 +752,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh } } -void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { +void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 32f4334288..d7d59665ec 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -840,7 +840,7 @@ public: virtual void instance_set_transform(RID p_instance, const Transform &p_transform); virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id); virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight); - virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material); + virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material); virtual void instance_set_visible(RID p_instance, bool p_visible); virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb); diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 1dea3580b6..9ca9574f6f 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -241,8 +241,6 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; - virtual bool is_low_end() const = 0; - virtual void update() = 0; virtual ~RendererSceneRender() {} }; diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 27a9353e4e..e6ad001807 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -59,7 +59,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>()); - return compile_function(p_stage, p_source_code, p_language, r_error); + return compile_function(p_stage, p_source_code, p_language, r_error, &device_capabilities); } RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) { diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 9fbf58d131..2de0549e8d 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -51,6 +51,13 @@ class RDPipelineColorBlendState; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) public: + enum DeviceFamily { + DEVICE_UNKNOWN, + DEVICE_OPENGL, + DEVICE_VULKAN, + DEVICE_DIRECTX + }; + enum ShaderStage { SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, @@ -70,7 +77,29 @@ public: SHADER_LANGUAGE_HLSL }; - typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error); + enum SubgroupOperations { + SUBGROUP_BASIC_BIT = 1, + SUBGROUP_VOTE_BIT = 2, + SUBGROUP_ARITHMETIC_BIT = 4, + SUBGROUP_BALLOT_BIT = 8, + SUBGROUP_SHUFFLE_BIT = 16, + SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, + SUBGROUP_CLUSTERED_BIT = 64, + SUBGROUP_QUAD_BIT = 128, + }; + + struct Capabilities { + // main device info + DeviceFamily device_family = DEVICE_UNKNOWN; + uint32_t version_major = 1.0; + uint32_t version_minor = 0.0; + // subgroup capabilities + uint32_t subgroup_size = 0; + uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. + uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations + }; + + typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities); typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); private: @@ -82,6 +111,8 @@ private: protected: static void _bind_methods(); + Capabilities device_capabilities; + public: //base numeric ID for all types enum { @@ -597,6 +628,8 @@ public: /**** SHADER ****/ /****************/ + const Capabilities *get_device_capabilities() const { return &device_capabilities; }; + virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); static void shader_set_compile_function(ShaderCompileFunction p_function); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index c6be07a3de..683a22fd9a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -233,7 +233,7 @@ public: FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) @@ -703,7 +703,7 @@ public: FUNC2(instance_set_transform, RID, const Transform &) FUNC2(instance_attach_object_instance_id, RID, ObjectID) FUNC3(instance_set_blend_shape_weight, RID, int, float) - FUNC3(instance_set_surface_material, RID, int, RID) + FUNC3(instance_set_surface_override_material, RID, int, RID) FUNC2(instance_set_visible, RID, bool) FUNC2(instance_set_custom_aabb, RID, AABB) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index df1a7d58d0..f5228f9747 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3109,20 +3109,20 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St } switch (p_varying.stage) { case ShaderNode::Varying::STAGE_UNKNOWN: // first assign - if (current_function == String("vertex")) { + if (current_function == varying_function_names.vertex) { p_varying.stage = ShaderNode::Varying::STAGE_VERTEX; - } else if (current_function == String("fragment")) { + } else if (current_function == varying_function_names.fragment) { p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT; } break; case ShaderNode::Varying::STAGE_VERTEX: - if (current_function == String("fragment")) { + if (current_function == varying_function_names.fragment) { *r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'."); return false; } break; case ShaderNode::Varying::STAGE_FRAGMENT: - if (current_function == String("vertex")) { + if (current_function == varying_function_names.vertex) { *r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'."); return false; } @@ -3139,25 +3139,25 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str *r_message = RTR("Varying must be assigned before using!"); return false; case ShaderNode::Varying::STAGE_VERTEX: - if (current_function == String("fragment")) { + if (current_function == varying_function_names.fragment) { p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT; - } else if (current_function == String("light")) { + } else if (current_function == varying_function_names.light) { p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT; } break; case ShaderNode::Varying::STAGE_FRAGMENT: - if (current_function == String("light")) { + if (current_function == varying_function_names.light) { p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT; } break; case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT: - if (current_function == String("light")) { + if (current_function == varying_function_names.light) { *r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"); return false; } break; case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT: - if (current_function == String("fragment")) { + if (current_function == varying_function_names.fragment) { *r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"); return false; } @@ -5847,7 +5847,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun //check return type BlockNode *b = p_block; - if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) { + if (b && b->parent_function && p_function_info.main_function) { _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name)); return ERR_PARSE_ERROR; } @@ -6825,7 +6825,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); + Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -6906,7 +6906,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); + Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!n) { return ERR_PARSE_ERROR; } @@ -6932,10 +6932,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct decl.initializer.push_back(n); break; } else { - if (curly) + if (curly) { _set_error("Expected '}' or ','"); - else + } else { _set_error("Expected ')' or ','"); + } return ERR_PARSE_ERROR; } } @@ -6961,9 +6962,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.initializer = static_cast<ConstantNode *>(expr); } else { //variable created with assignment! must parse an expression - Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo()); - if (!expr) + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); + if (!expr) { return ERR_PARSE_ERROR; + } if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) { _set_error("Expected constant expression after '='"); return ERR_PARSE_ERROR; @@ -7244,26 +7246,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) { - if (p_functions.has("vertex")) { - if (p_functions["vertex"].built_ins.has(p_name)) { - return true; - } - } - if (p_functions.has("fragment")) { - if (p_functions["fragment"].built_ins.has(p_name)) { - return true; - } - } - if (p_functions.has("light")) { - if (p_functions["light"].built_ins.has(p_name)) { - return true; - } - } - if (p_functions.has("compute")) { - if (p_functions["compute"].built_ins.has(p_name)) { + for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { + if (E->get().built_ins.has(p_name)) { return true; } } + return false; } @@ -7397,11 +7385,12 @@ String ShaderLanguage::get_shader_type(const String &p_code) { return String(); } -Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) { +Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) { clear(); code = p_code; global_var_get_type_func = p_global_variable_type_func; + varying_function_names = p_varying_function_names; nodes = nullptr; @@ -7414,10 +7403,11 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi return OK; } -Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) { +Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) { clear(); code = p_code; + varying_function_names = p_varying_function_names; nodes = nullptr; global_var_get_type_func = p_global_variable_type_func; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 14594b039c..03327f9677 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -331,6 +331,17 @@ public: MAX_INSTANCE_UNIFORM_INDICES = 16 }; + struct VaryingFunctionNames { + StringName fragment; + StringName vertex; + StringName light; + VaryingFunctionNames() { + fragment = "fragment"; + vertex = "vertex"; + light = "light"; + } + }; + struct Node { Node *next = nullptr; @@ -769,7 +780,8 @@ public: Map<StringName, BuiltInInfo> built_ins; Map<StringName, StageFunctionInfo> stage_functions; - bool can_discard; + bool can_discard = false; + bool main_function = false; }; static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); @@ -796,6 +808,8 @@ private: StringName current_function; bool last_const = false; + VaryingFunctionNames varying_function_names; + TkPos _get_tkpos() { TkPos tkp; tkp.char_idx = char_idx; @@ -898,8 +912,8 @@ public: void clear(); static String get_shader_type(const String &p_code); - Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func); - Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint); + Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func); + Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint); String get_error_text(); int get_error_line(); diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index e99b8504bb..f5f7e2e53d 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -74,6 +74,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM2"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM3"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].can_discard = false; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].main_function = true; //builtins shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; @@ -139,6 +140,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["RADIANCE"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["IRRADIANCE"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].can_discard = true; + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].main_function = true; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR_THRESHOLD"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_HASH_SCALE"] = ShaderLanguage::TYPE_FLOAT; @@ -171,6 +173,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_SPATIAL].functions["light"].can_discard = true; + shader_modes[RS::SHADER_SPATIAL].functions["light"].main_function = true; //order used puts first enum mode (default) first shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_mix"); @@ -236,6 +239,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false; + shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].main_function = true; shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2; shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SHADOW_VERTEX"] = ShaderLanguage::TYPE_VEC2; @@ -257,6 +261,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D); shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true; + shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].main_function = true; { ShaderLanguage::StageFunctionInfo func; @@ -294,6 +299,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true; + shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].main_function = true; shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("skip_vertex_transform"); @@ -310,34 +316,34 @@ ShaderTypes::ShaderTypes() { /************ PARTICLES **************************/ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLIDED"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ATTRACTOR_FORCE"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_PARTICLES].functions["compute"].can_discard = false; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLIDED"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ATTRACTOR_FORCE"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_PARTICLES].functions["process"].main_function = true; { ShaderLanguage::StageFunctionInfo emit_vertex_func; @@ -347,7 +353,7 @@ ShaderTypes::ShaderTypes() { emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit - shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_subparticle"] = emit_vertex_func; + shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func; } shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale"); @@ -384,14 +390,15 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_COLOR"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["EYEDIR"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["SKY_COORDS"] = constt(ShaderLanguage::TYPE_VEC2); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["HALF_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["QUARTER_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4); - shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["FOG"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["EYEDIR"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["SKY_COORDS"] = constt(ShaderLanguage::TYPE_VEC2); + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["HALF_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4); + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["QUARTER_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4); + shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["FOG"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_SKY].functions["sky"].main_function = true; shader_modes[RS::SHADER_SKY].modes.push_back("use_half_res_pass"); shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass"); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 809343114c..f8644b5ecb 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1706,7 +1706,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform); ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id); ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight); - ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material); + ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material); ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible); // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap); ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 6a8bb83ec1..694fae7fde 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1124,7 +1124,7 @@ public: virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; - virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; + virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0; diff --git a/servers/text_server.cpp b/servers/text_server.cpp index d6d3c11cfb..8b03565291 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -291,6 +291,8 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_hex_code_box_size", "size", "index"), &TextServer::get_hex_code_box_size); ClassDB::bind_method(D_METHOD("draw_hex_code_box", "canvas", "size", "pos", "index", "color"), &TextServer::draw_hex_code_box); + ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours); + /* Shaped text buffer interface */ ClassDB::bind_method(D_METHOD("create_shaped_text", "direction", "orientation"), &TextServer::create_shaped_text, DEFVAL(DIRECTION_AUTO), DEFVAL(ORIENTATION_HORIZONTAL)); @@ -403,6 +405,11 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM); BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE); BIND_ENUM_CONSTANT(FEATURE_USE_SUPPORT_DATA); + + /* FT Contour Point Types */ + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_ON); + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC); + BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC); } Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) }; @@ -1212,6 +1219,21 @@ RID TextServer::_create_font_memory(const PackedByteArray &p_data, const String return create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size); } +Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const { + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; + bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation); + Dictionary out; + + if (ok) { + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + } + return out; +} + void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { Vector<Vector2i> overrides; for (int i = 0; i < p_override.size(); i++) { diff --git a/servers/text_server.h b/servers/text_server.h index e1429da1d1..7fcfb91151 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -99,6 +99,12 @@ public: FEATURE_USE_SUPPORT_DATA = 1 << 7 }; + enum ContourPointTag { + CONTOUR_CURVE_TAG_ON = 0x01, + CONTOUR_CURVE_TAG_OFF_CONIC = 0x00, + CONTOUR_CURVE_TAG_OFF_CUBIC = 0x02 + }; + struct Glyph { int start = -1; // Start offset in the source string. int end = -1; // End offset in the source string. @@ -286,6 +292,8 @@ public: virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; + virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0; + virtual float font_get_oversampling() const = 0; virtual void font_set_oversampling(float p_oversampling) = 0; @@ -372,6 +380,8 @@ public: /* GDScript wrappers */ RID _create_font_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16); + Dictionary _font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const; + Array _shaped_text_get_glyphs(RID p_shaped) const; Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const; @@ -454,5 +464,6 @@ VARIANT_ENUM_CAST(TextServer::LineBreakFlag); VARIANT_ENUM_CAST(TextServer::GraphemeFlag); VARIANT_ENUM_CAST(TextServer::Hinting); VARIANT_ENUM_CAST(TextServer::Feature); +VARIANT_ENUM_CAST(TextServer::ContourPointTag); #endif // TEXT_SERVER_H diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index 420d818342..a5c6459471 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -43,8 +43,8 @@ This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. */ -class XRPositionalTracker : public Object { - GDCLASS(XRPositionalTracker, Object); +class XRPositionalTracker : public Reference { + GDCLASS(XRPositionalTracker, Reference); _THREAD_SAFE_CLASS_ public: diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 2acc2e398c..5678071857 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -48,12 +48,17 @@ void XRServer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale"); + ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface); + ClassDB::bind_method(D_METHOD("clear_primary_interface_if", "interface"), &XRServer::clear_primary_interface_if); ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count); + ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &XRServer::remove_interface); ClassDB::bind_method(D_METHOD("get_interface", "idx"), &XRServer::get_interface); ClassDB::bind_method(D_METHOD("get_interfaces"), &XRServer::get_interfaces); ClassDB::bind_method(D_METHOD("find_interface", "name"), &XRServer::find_interface); ClassDB::bind_method(D_METHOD("get_tracker_count"), &XRServer::get_tracker_count); ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &XRServer::get_tracker); + ClassDB::bind_method(D_METHOD("add_tracker", "tracker"), &XRServer::add_tracker); + ClassDB::bind_method(D_METHOD("remove_tracker", "tracker"), &XRServer::remove_tracker); ClassDB::bind_method(D_METHOD("get_primary_interface"), &XRServer::get_primary_interface); ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &XRServer::set_primary_interface); @@ -260,15 +265,15 @@ int XRServer::get_free_tracker_id_for_type(TrackerType p_tracker_type) { return tracker_id; }; -void XRServer::add_tracker(XRPositionalTracker *p_tracker) { - ERR_FAIL_NULL(p_tracker); +void XRServer::add_tracker(Ref<XRPositionalTracker> p_tracker) { + ERR_FAIL_COND(p_tracker.is_null()); trackers.push_back(p_tracker); emit_signal("tracker_added", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id()); }; -void XRServer::remove_tracker(XRPositionalTracker *p_tracker) { - ERR_FAIL_NULL(p_tracker); +void XRServer::remove_tracker(Ref<XRPositionalTracker> p_tracker) { + ERR_FAIL_COND(p_tracker.is_null()); int idx = -1; for (int i = 0; i < trackers.size(); i++) { @@ -288,14 +293,14 @@ int XRServer::get_tracker_count() const { return trackers.size(); }; -XRPositionalTracker *XRServer::get_tracker(int p_index) const { - ERR_FAIL_INDEX_V(p_index, trackers.size(), nullptr); +Ref<XRPositionalTracker> XRServer::get_tracker(int p_index) const { + ERR_FAIL_INDEX_V(p_index, trackers.size(), Ref<XRPositionalTracker>()); return trackers[p_index]; }; -XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const { - ERR_FAIL_COND_V(p_tracker_id == 0, nullptr); +Ref<XRPositionalTracker> XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const { + ERR_FAIL_COND_V(p_tracker_id == 0, Ref<XRPositionalTracker>()); for (int i = 0; i < trackers.size(); i++) { if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) { @@ -303,7 +308,7 @@ XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, i }; }; - return nullptr; + return Ref<XRPositionalTracker>(); }; Ref<XRInterface> XRServer::get_primary_interface() const { @@ -311,6 +316,7 @@ Ref<XRInterface> XRServer::get_primary_interface() const { }; void XRServer::set_primary_interface(const Ref<XRInterface> &p_primary_interface) { + ERR_FAIL_COND(p_primary_interface.is_null()); primary_interface = p_primary_interface; print_verbose("XR: Primary interface set to: " + primary_interface->get_name()); diff --git a/servers/xr_server.h b/servers/xr_server.h index d3972be838..46243d7fd0 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -77,7 +77,7 @@ public: private: Vector<Ref<XRInterface>> interfaces; - Vector<XRPositionalTracker *> trackers; + Vector<Ref<XRPositionalTracker>> trackers; Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ @@ -167,11 +167,11 @@ public: */ bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const; int get_free_tracker_id_for_type(TrackerType p_tracker_type); - void add_tracker(XRPositionalTracker *p_tracker); - void remove_tracker(XRPositionalTracker *p_tracker); + void add_tracker(Ref<XRPositionalTracker> p_tracker); + void remove_tracker(Ref<XRPositionalTracker> p_tracker); int get_tracker_count() const; - XRPositionalTracker *get_tracker(int p_index) const; - XRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; + Ref<XRPositionalTracker> get_tracker(int p_index) const; + Ref<XRPositionalTracker> find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const; uint64_t get_last_process_usec(); uint64_t get_last_commit_usec(); diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index b4fa63ad2b..2f0f62f5c8 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -31,14 +31,14 @@ #ifndef TEST_COMMAND_QUEUE_H #define TEST_COMMAND_QUEUE_H -#include "test_command_queue.h" - #include "core/config/project_settings.h" +#include "core/math/random_number_generator.h" #include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/semaphore.h" #include "core/os/thread.h" #include "core/templates/command_queue_mt.h" +#include "test_macros.h" #if !defined(NO_THREADS) diff --git a/tests/test_dictionary.h b/tests/test_dictionary.h new file mode 100644 index 0000000000..b94cf36109 --- /dev/null +++ b/tests/test_dictionary.h @@ -0,0 +1,159 @@ +/*************************************************************************/ +/* test_dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_DICTIONARY_H +#define TEST_DICTIONARY_H + +#include "core/templates/ordered_hash_map.h" +#include "core/templates/safe_refcount.h" +#include "core/variant/dictionary.h" +#include "core/variant/variant.h" +#include "tests/test_macros.h" + +namespace TestDictionary { + +TEST_CASE("[Dictionary] Assignment using bracket notation ([])") { + Dictionary map; + map["Hello"] = 0; + CHECK(int(map["Hello"]) == 0); + map["Hello"] = 3; + CHECK(int(map["Hello"]) == 3); + map["World!"] = 4; + CHECK(int(map["World!"]) == 4); + + // Test non-string keys, since keys can be of any Variant type. + map[12345] = -5; + CHECK(int(map[12345]) == -5); + map[false] = 128; + CHECK(int(map[false]) == 128); + map[Vector2(10, 20)] = 30; + CHECK(int(map[Vector2(10, 20)]) == 30); + map[0] = 400; + CHECK(int(map[0]) == 400); + // Check that assigning 0 doesn't overwrite the value for `false`. + CHECK(int(map[false]) == 128); +} + +TEST_CASE("[Dictionary] == and != operators") { + Dictionary map1; + Dictionary map2; + CHECK(map1 != map2); + map1[1] = 3; + map2 = map1; + CHECK(map1 == map2); +} + +TEST_CASE("[Dictionary] get_key_lists()") { + Dictionary map; + List<Variant> keys; + List<Variant> *ptr = &keys; + map.get_key_list(ptr); + CHECK(keys.is_empty()); + map[1] = 3; + map.get_key_list(ptr); + CHECK(keys.size() == 1); + CHECK(int(keys[0]) == 1); + map[2] = 4; + map.get_key_list(ptr); + CHECK(keys.size() == 3); +} + +TEST_CASE("[Dictionary] get_key_at_index()") { + Dictionary map; + map[4] = 3; + Variant val = map.get_key_at_index(0); + CHECK(int(val) == 4); + map[3] = 1; + val = map.get_key_at_index(0); + CHECK(int(val) == 4); + val = map.get_key_at_index(1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] getptr()") { + Dictionary map; + map[1] = 3; + Variant *key = map.getptr(1); + CHECK(int(*key) == 3); + key = map.getptr(2); + CHECK(key == nullptr); +} + +TEST_CASE("[Dictionary] get_valid()") { + Dictionary map; + map[1] = 3; + Variant val = map.get_valid(1); + CHECK(int(val) == 3); +} +TEST_CASE("[Dictionary] get()") { + Dictionary map; + map[1] = 3; + Variant val = map.get(1, -1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] size(), empty() and clear()") { + Dictionary map; + CHECK(map.size() == 0); + CHECK(map.is_empty()); + map[1] = 3; + CHECK(map.size() == 1); + CHECK(!map.is_empty()); + map.clear(); + CHECK(map.size() == 0); + CHECK(map.is_empty()); +} + +TEST_CASE("[Dictionary] has() and has_all()") { + Dictionary map; + CHECK(map.has(1) == false); + map[1] = 3; + CHECK(map.has(1)); + Array keys; + keys.push_back(1); + CHECK(map.has_all(keys)); + keys.push_back(2); + CHECK(map.has_all(keys) == false); +} + +TEST_CASE("[Dictionary] keys() and values()") { + Dictionary map; + Array keys = map.keys(); + Array values = map.values(); + CHECK(keys.is_empty()); + CHECK(values.is_empty()); + map[1] = 3; + keys = map.keys(); + values = map.values(); + CHECK(int(keys[0]) == 1); + CHECK(int(values[0]) == 3); +} +} // namespace TestDictionary +#endif // TEST_DICTIONARY_H diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h index ea02d1114f..c9313f3625 100644 --- a/tests/test_geometry_2d.h +++ b/tests/test_geometry_2d.h @@ -113,7 +113,7 @@ TEST_CASE("[Geometry2D] Polygon clockwise") { p.push_back(Vector2(1, 5)); CHECK(Geometry2D::is_polygon_clockwise(p)); - p.invert(); + p.reverse(); CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); } diff --git a/tests/test_list.h b/tests/test_list.h index 1c70b6e961..52d5edff70 100644 --- a/tests/test_list.h +++ b/tests/test_list.h @@ -260,7 +260,7 @@ TEST_CASE("[List] Invert") { List<int>::Element *n[4]; populate_integers(list, n, 4); - list.invert(); + list.reverse(); CHECK(list.front()->get() == 3); CHECK(list.front()->next()->get() == 2); diff --git a/tests/test_main.cpp b/tests/test_main.cpp index f2a546de9b..d06d604532 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -42,6 +42,7 @@ #include "test_config_file.h" #include "test_crypto.h" #include "test_curve.h" +#include "test_dictionary.h" #include "test_expression.h" #include "test_file_access.h" #include "test_geometry_2d.h" @@ -62,6 +63,7 @@ #include "test_object.h" #include "test_ordered_hash_map.h" #include "test_paged_array.h" +#include "test_path_3d.h" #include "test_pck_packer.h" #include "test_physics_2d.h" #include "test_physics_3d.h" diff --git a/editor/import/resource_importer_csv.cpp b/tests/test_path_3d.h index f621ce7855..9961ae6e97 100644 --- a/editor/import/resource_importer_csv.cpp +++ b/tests/test_path_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* resource_importer_csv.cpp */ +/* test_path_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,49 +28,58 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "resource_importer_csv.h" +#ifndef TEST_PATH_3D_H +#define TEST_PATH_3D_H -#include "core/io/resource_saver.h" -#include "core/os/file_access.h" +#include "scene/3d/path_3d.h" +#include "scene/resources/curve.h" -String ResourceImporterCSV::get_importer_name() const { - return "csv"; -} +#include "tests/test_macros.h" -String ResourceImporterCSV::get_visible_name() const { - return "CSV"; -} +namespace TestPath3D { -void ResourceImporterCSV::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("csv"); +TEST_CASE("[Path3D] Initialization") { + SUBCASE("Path should be empty right after initialization") { + Path3D *test_path = memnew(Path3D); + CHECK(test_path->get_curve() == nullptr); + memdelete(test_path); + } } -String ResourceImporterCSV::get_save_extension() const { - return ""; //does not save a single resource -} +TEST_CASE("[Path3D] Curve setter and getter") { + SUBCASE("Curve passed to the class should remain the same") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve = memnew(Curve3D); -String ResourceImporterCSV::get_resource_type() const { - return "TextFile"; -} + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + memdelete(test_path); + } + SUBCASE("Curve passed many times to the class should remain the same") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve = memnew(Curve3D); -bool ResourceImporterCSV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { - return true; -} + test_path->set_curve(curve); + test_path->set_curve(curve); + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + memdelete(test_path); + } + SUBCASE("Curve rewrite testing") { + Path3D *test_path = memnew(Path3D); + const Ref<Curve3D> &curve1 = memnew(Curve3D); + const Ref<Curve3D> &curve2 = memnew(Curve3D); -int ResourceImporterCSV::get_preset_count() const { - return 0; + test_path->set_curve(curve1); + test_path->set_curve(curve2); + CHECK_MESSAGE(test_path->get_curve() != curve1, + "After rewrite, second curve should be in class"); + CHECK_MESSAGE(test_path->get_curve() == curve2, + "After rewrite, second curve should be in class"); + memdelete(test_path); + } } -String ResourceImporterCSV::get_preset_name(int p_idx) const { - return ""; -} +} // namespace TestPath3D -void ResourceImporterCSV::get_import_options(List<ImportOption> *r_options, int p_preset) const { -} - -Error ResourceImporterCSV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { - return OK; -} - -ResourceImporterCSV::ResourceImporterCSV() { -} +#endif // TEST_PATH_3D diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index 570e1897d6..047697e314 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -216,10 +216,10 @@ protected: if (mm.is_valid()) { Point2 p = mm->get_position(); - if (mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { ray_to = p; _do_ray_query(); - } else if (mm->get_button_mask() & BUTTON_MASK_RIGHT) { + } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) { ray_from = p; _do_ray_query(); } diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 74afbad9d1..bb324d8ffe 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -187,8 +187,10 @@ protected: RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); - ps->shape_set_data(trimesh_shape, p_faces); - p_faces = ps->shape_get_data(trimesh_shape); // optimized one + Dictionary trimesh_params; + trimesh_params["faces"] = p_faces; + trimesh_params["backface_collision"] = false; + ps->shape_set_data(trimesh_shape, trimesh_params); Vector<Vector3> normals; // for drawing for (int i = 0; i < p_faces.size() / 3; i++) { Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]); diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index a023f35506..2169350c02 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -344,7 +344,7 @@ MainLoop *test() { Set<String> types; types.insert("spatial"); - Error err = sl.compile(code, dt, rm, types, nullptr); + Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr); if (err) { print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); diff --git a/tests/test_text_server.h b/tests/test_text_server.h index b0b40447fe..3d700f8ec4 100644 --- a/tests/test_text_server.h +++ b/tests/test_text_server.h @@ -28,6 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifdef TOOLS_ENABLED + #ifndef TEST_TEXT_SERVER_H #define TEST_TEXT_SERVER_H @@ -247,3 +249,4 @@ TEST_SUITE("[[TextServer]") { }; // namespace TestTextServer #endif // TEST_TEXT_SERVER_H +#endif // TOOLS_ENABLED diff --git a/thirdparty/README.md b/thirdparty/README.md index 537f3d218f..dbdc568d64 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -86,21 +86,20 @@ It is still possible to build against a system wide ENet but doing so will limit its functionality to IPv4 only. -## etc2comp +## etcpak -- Upstream: https://github.com/google/etc2comp -- Version: git (9cd0f9cae0f32338943699bb418107db61bb66f2, 2017) -- License: Apache 2.0 +- Upstream: https://github.com/wolfpld/etcpak +- Version: git (f27daea656ff77671580f838a889e33049430ebd, 2021) +- License: BSD-3-Clause Files extracted from upstream source: -- all .cpp and .h files in EtcLib/ -- README.md, LICENSE, AUTHORS - -Important: Some files have Godot-made changes. -They are marked with `// -- GODOT start --` and `// -- GODOT end --` -comments. - +- Only the files relevant for compression (i.e. `Process*.cpp` and their deps): + ``` + Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp} + ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp + ``` +- `AUTHORS.txt` and `LICENSE.txt` ## fonts @@ -174,7 +173,7 @@ Files extracted from upstream source: ## harfbuzz - Upstream: https://github.com/harfbuzz/harfbuzz -- Version: 2.7.4 (7236c7e29cef1c2d76c7a284c5081ff4d3aa1127, 2020) +- Version: 2.8.0 (03538e872a0610a65fad692b33d3646f387cf578, 2021) - License: MIT Files extracted from upstream source: @@ -370,6 +369,9 @@ The only modified file is `miniupnpcstrings.h`, which was created for Godot (it is usually autogenerated by cmake). Bump the version number for miniupnpc in that file when upgrading. +Note: The following upstream patch has been applied, remove this notice on next update. +https://github.com/miniupnp/miniupnp/commit/3a08dd4b89af2e9effa22a136bac86f2f306fd79 + ## minizip diff --git a/thirdparty/etc2comp/AUTHORS b/thirdparty/etc2comp/AUTHORS deleted file mode 100644 index e78a7f4d21..0000000000 --- a/thirdparty/etc2comp/AUTHORS +++ /dev/null @@ -1,7 +0,0 @@ -# This is the list of Etc2Comp authors for copyright purposes. -# -# This does not necessarily list everyone who has contributed code, since in -# some cases, their employer may be the copyright holder. To see the full list -# of contributors, see the revision history in source control. -Google Inc. -Blue Shift Inc. diff --git a/thirdparty/etc2comp/Etc.cpp b/thirdparty/etc2comp/Etc.cpp deleted file mode 100644 index a5ee706048..0000000000 --- a/thirdparty/etc2comp/Etc.cpp +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "EtcConfig.h" -#include "Etc.h" -#include "EtcFilter.h" - -#include <string.h> - -namespace Etc -{ - // ---------------------------------------------------------------------------------------------------- - // C-style inteface to the encoder - // - void Encode(float *a_pafSourceRGBA, - unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - Image::Format a_format, - ErrorMetric a_eErrMetric, - float a_fEffort, - unsigned int a_uiJobs, - unsigned int a_uiMaxJobs, - unsigned char **a_ppaucEncodingBits, - unsigned int *a_puiEncodingBitsBytes, - unsigned int *a_puiExtendedWidth, - unsigned int *a_puiExtendedHeight, - int *a_piEncodingTime_ms, bool a_bVerboseOutput) - { - - Image image(a_pafSourceRGBA, a_uiSourceWidth, - a_uiSourceHeight, - a_eErrMetric); - image.m_bVerboseOutput = a_bVerboseOutput; - image.Encode(a_format, a_eErrMetric, a_fEffort, a_uiJobs, a_uiMaxJobs); - - *a_ppaucEncodingBits = image.GetEncodingBits(); - *a_puiEncodingBitsBytes = image.GetEncodingBitsBytes(); - *a_puiExtendedWidth = image.GetExtendedWidth(); - *a_puiExtendedHeight = image.GetExtendedHeight(); - *a_piEncodingTime_ms = image.GetEncodingTimeMs(); - } - - void EncodeMipmaps(float *a_pafSourceRGBA, - unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - Image::Format a_format, - ErrorMetric a_eErrMetric, - float a_fEffort, - unsigned int a_uiJobs, - unsigned int a_uiMaxJobs, - unsigned int a_uiMaxMipmaps, - unsigned int a_uiMipFilterFlags, - RawImage* a_pMipmapImages, - int *a_piEncodingTime_ms, - bool a_bVerboseOutput) - { - auto mipWidth = a_uiSourceWidth; - auto mipHeight = a_uiSourceHeight; - int totalEncodingTime = 0; - for(unsigned int mip = 0; mip < a_uiMaxMipmaps && mipWidth >= 1 && mipHeight >= 1; mip++) - { - float* pImageData = nullptr; - float* pMipImage = nullptr; - - if(mip == 0) - { - pImageData = a_pafSourceRGBA; - } - else - { - pMipImage = new float[mipWidth*mipHeight*4]; - if(FilterTwoPass(a_pafSourceRGBA, a_uiSourceWidth, a_uiSourceHeight, pMipImage, mipWidth, mipHeight, a_uiMipFilterFlags, Etc::FilterLanczos3) ) - { - pImageData = pMipImage; - } - } - - if ( pImageData ) - { - - Image image(pImageData, mipWidth, mipHeight, a_eErrMetric); - - image.m_bVerboseOutput = a_bVerboseOutput; - image.Encode(a_format, a_eErrMetric, a_fEffort, a_uiJobs, a_uiMaxJobs); - - a_pMipmapImages[mip].paucEncodingBits = std::shared_ptr<unsigned char>(image.GetEncodingBits(), [](unsigned char *p) { delete[] p; }); - a_pMipmapImages[mip].uiEncodingBitsBytes = image.GetEncodingBitsBytes(); - a_pMipmapImages[mip].uiExtendedWidth = image.GetExtendedWidth(); - a_pMipmapImages[mip].uiExtendedHeight = image.GetExtendedHeight(); - - totalEncodingTime += image.GetEncodingTimeMs(); - } - - if(pMipImage) - { - delete[] pMipImage; - } - - if (!pImageData) - { - break; - } - - mipWidth >>= 1; - mipHeight >>= 1; - } - - *a_piEncodingTime_ms = totalEncodingTime; - } - - - // ---------------------------------------------------------------------------------------------------- - // - -} diff --git a/thirdparty/etc2comp/Etc.h b/thirdparty/etc2comp/Etc.h deleted file mode 100644 index 439388d649..0000000000 --- a/thirdparty/etc2comp/Etc.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcConfig.h" -#include "EtcImage.h" -#include "EtcColor.h" -#include "EtcErrorMetric.h" -#include <memory> - -#define ETCCOMP_MIN_EFFORT_LEVEL (0.0f) -#define ETCCOMP_DEFAULT_EFFORT_LEVEL (40.0f) -#define ETCCOMP_MAX_EFFORT_LEVEL (100.0f) - -namespace Etc -{ - class Block4x4EncodingBits; - - struct RawImage - { - int uiExtendedWidth; - int uiExtendedHeight; - unsigned int uiEncodingBitsBytes; - std::shared_ptr<unsigned char> paucEncodingBits; - }; - - - - // C-style inteface to the encoder - void Encode(float *a_pafSourceRGBA, - unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - Image::Format a_format, - ErrorMetric a_eErrMetric, - float a_fEffort, - unsigned int a_uiJobs, - unsigned int a_uimaxJobs, - unsigned char **a_ppaucEncodingBits, - unsigned int *a_puiEncodingBitsBytes, - unsigned int *a_puiExtendedWidth, - unsigned int *a_puiExtendedHeight, - int *a_piEncodingTime_ms, bool a_bVerboseOutput = false); - - void EncodeMipmaps(float *a_pafSourceRGBA, - unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - Image::Format a_format, - ErrorMetric a_eErrMetric, - float a_fEffort, - unsigned int a_uiJobs, - unsigned int a_uiMaxJobs, - unsigned int a_uiMaxMipmaps, - unsigned int a_uiMipFilterFlags, - RawImage* a_pMipmaps, - int *a_piEncodingTime_ms, bool a_bVerboseOutput = false); - -} diff --git a/thirdparty/etc2comp/EtcBlock4x4.cpp b/thirdparty/etc2comp/EtcBlock4x4.cpp deleted file mode 100644 index 3082fe60db..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4.cpp +++ /dev/null @@ -1,425 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4.cpp - -Implements the state associated with each 4x4 block of pixels in an image - -Source images that are not a multiple of 4x4 are extended to fill the Block4x4 using pixels with an -alpha of NAN - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcColor.h" -#include "EtcImage.h" -#include "EtcColorFloatRGBA.h" -#include "EtcBlock4x4Encoding_RGB8.h" -#include "EtcBlock4x4Encoding_RGBA8.h" -#include "EtcBlock4x4Encoding_RGB8A1.h" -#include "EtcBlock4x4Encoding_R11.h" -#include "EtcBlock4x4Encoding_RG11.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -namespace Etc -{ - // ETC pixels are scanned vertically. - // this mapping is for when someone wants to scan the ETC pixels horizontally - const unsigned int Block4x4::s_auiPixelOrderHScan[PIXELS] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4::Block4x4(void) - { - m_pimageSource = nullptr; - m_uiSourceH = 0; - m_uiSourceV = 0; - - m_sourcealphamix = SourceAlphaMix::UNKNOWN; - m_boolBorderPixels = false; - m_boolPunchThroughPixels = false; - - m_pencoding = nullptr; - - m_errormetric = ErrorMetric::NUMERIC; - - } - Block4x4::~Block4x4() - { - m_pimageSource = nullptr; - if (m_pencoding) - { - delete m_pencoding; - m_pencoding = nullptr; - } - } - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding from a source image - // [a_uiSourceH,a_uiSourceV] is the location of the block in a_pimageSource - // a_paucEncodingBits is the place to store the final encoding - // a_errormetric is used for finding the best encoding - // - void Block4x4::InitFromSource(Image *a_pimageSource, - unsigned int a_uiSourceH, unsigned int a_uiSourceV, - unsigned char *a_paucEncodingBits, - ErrorMetric a_errormetric) - { - - Block4x4(); - - m_pimageSource = a_pimageSource; - m_uiSourceH = a_uiSourceH; - m_uiSourceV = a_uiSourceV; - m_errormetric = a_errormetric; - - SetSourcePixels(); - - // set block encoder function - switch (m_pimageSource->GetFormat()) - { - case Image::Format::ETC1: - m_pencoding = new Block4x4Encoding_ETC1; - break; - - case Image::Format::RGB8: - case Image::Format::SRGB8: - m_pencoding = new Block4x4Encoding_RGB8; - break; - - case Image::Format::RGBA8: - case Image::Format::SRGBA8: - if (a_errormetric == RGBX) - { - m_pencoding = new Block4x4Encoding_RGBA8; - } - else - { - switch (m_sourcealphamix) - { - case SourceAlphaMix::OPAQUE: - m_pencoding = new Block4x4Encoding_RGBA8_Opaque; - break; - - case SourceAlphaMix::TRANSPARENT: - m_pencoding = new Block4x4Encoding_RGBA8_Transparent; - break; - - case SourceAlphaMix::TRANSLUCENT: - m_pencoding = new Block4x4Encoding_RGBA8; - break; - - default: - assert(0); - break; - } - break; - } - break; - - case Image::Format::RGB8A1: - case Image::Format::SRGB8A1: - switch (m_sourcealphamix) - { - case SourceAlphaMix::OPAQUE: - m_pencoding = new Block4x4Encoding_RGB8A1_Opaque; - break; - - case SourceAlphaMix::TRANSPARENT: - m_pencoding = new Block4x4Encoding_RGB8A1_Transparent; - break; - - case SourceAlphaMix::TRANSLUCENT: - if (m_boolPunchThroughPixels) - { - m_pencoding = new Block4x4Encoding_RGB8A1; - } - else - { - m_pencoding = new Block4x4Encoding_RGB8A1_Opaque; - } - break; - - default: - assert(0); - break; - } - break; - - case Image::Format::R11: - case Image::Format::SIGNED_R11: - m_pencoding = new Block4x4Encoding_R11; - break; - case Image::Format::RG11: - case Image::Format::SIGNED_RG11: - m_pencoding = new Block4x4Encoding_RG11; - break; - default: - assert(0); - break; - } - - m_pencoding->InitFromSource(this, m_afrgbaSource, - a_paucEncodingBits, a_errormetric); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization of encoding state from a prior encoding using encoding bits - // [a_uiSourceH,a_uiSourceV] is the location of the block in a_pimageSource - // a_paucEncodingBits is the place to read the prior encoding - // a_imageformat is used to determine how to interpret a_paucEncodingBits - // a_errormetric was used for the prior encoding - // - void Block4x4::InitFromEtcEncodingBits(Image::Format a_imageformat, - unsigned int a_uiSourceH, unsigned int a_uiSourceV, - unsigned char *a_paucEncodingBits, - Image *a_pimageSource, - ErrorMetric a_errormetric) - { - Block4x4(); - - m_pimageSource = a_pimageSource; - m_uiSourceH = a_uiSourceH; - m_uiSourceV = a_uiSourceV; - m_errormetric = a_errormetric; - - SetSourcePixels(); - - // set block encoder function - switch (a_imageformat) - { - case Image::Format::ETC1: - m_pencoding = new Block4x4Encoding_ETC1; - break; - - case Image::Format::RGB8: - case Image::Format::SRGB8: - m_pencoding = new Block4x4Encoding_RGB8; - break; - - case Image::Format::RGBA8: - case Image::Format::SRGBA8: - m_pencoding = new Block4x4Encoding_RGBA8; - break; - - case Image::Format::RGB8A1: - case Image::Format::SRGB8A1: - m_pencoding = new Block4x4Encoding_RGB8A1; - break; - - case Image::Format::R11: - case Image::Format::SIGNED_R11: - m_pencoding = new Block4x4Encoding_R11; - break; - case Image::Format::RG11: - case Image::Format::SIGNED_RG11: - m_pencoding = new Block4x4Encoding_RG11; - break; - default: - assert(0); - break; - } - - m_pencoding->InitFromEncodingBits(this, a_paucEncodingBits, m_afrgbaSource, - m_pimageSource->GetErrorMetric()); - - } - - // ---------------------------------------------------------------------------------------------------- - // set source pixels from m_pimageSource - // set m_alphamix - // - void Block4x4::SetSourcePixels(void) - { - - Image::Format imageformat = m_pimageSource->GetFormat(); - - // alpha census - unsigned int uiTransparentSourcePixels = 0; - unsigned int uiOpaqueSourcePixels = 0; - - // copy source to consecutive memory locations - // convert from image horizontal scan to block vertical scan - unsigned int uiPixel = 0; - for (unsigned int uiBlockPixelH = 0; uiBlockPixelH < Block4x4::COLUMNS; uiBlockPixelH++) - { - unsigned int uiSourcePixelH = m_uiSourceH + uiBlockPixelH; - - for (unsigned int uiBlockPixelV = 0; uiBlockPixelV < Block4x4::ROWS; uiBlockPixelV++) - { - unsigned int uiSourcePixelV = m_uiSourceV + uiBlockPixelV; - - ColorFloatRGBA *pfrgbaSource = m_pimageSource->GetSourcePixel(uiSourcePixelH, uiSourcePixelV); - - // if pixel extends beyond source image because of block padding - if (pfrgbaSource == nullptr) - { - m_afrgbaSource[uiPixel] = ColorFloatRGBA(0.0f, 0.0f, 0.0f, NAN); // denotes border pixel - m_boolBorderPixels = true; - uiTransparentSourcePixels++; - } - else - { - //get teh current pixel data, and store some of the attributes - //before capping values to fit the encoder type - - m_afrgbaSource[uiPixel] = (*pfrgbaSource).ClampRGBA(); - - if (m_afrgbaSource[uiPixel].fA == 1.0f || m_errormetric == RGBX) - { - m_pimageSource->m_iNumOpaquePixels++; - } - else if (m_afrgbaSource[uiPixel].fA == 0.0f) - { - m_pimageSource->m_iNumTransparentPixels++; - } - else if(m_afrgbaSource[uiPixel].fA > 0.0f && m_afrgbaSource[uiPixel].fA < 1.0f) - { - m_pimageSource->m_iNumTranslucentPixels++; - } - else - { - m_pimageSource->m_numOutOfRangeValues.fA++; - } - - if (m_afrgbaSource[uiPixel].fR != 0.0f) - { - m_pimageSource->m_numColorValues.fR++; - //make sure we are getting a float between 0-1 - if (m_afrgbaSource[uiPixel].fR - 1.0f > 0.0f) - { - m_pimageSource->m_numOutOfRangeValues.fR++; - } - } - - if (m_afrgbaSource[uiPixel].fG != 0.0f) - { - m_pimageSource->m_numColorValues.fG++; - if (m_afrgbaSource[uiPixel].fG - 1.0f > 0.0f) - { - m_pimageSource->m_numOutOfRangeValues.fG++; - } - } - if (m_afrgbaSource[uiPixel].fB != 0.0f) - { - m_pimageSource->m_numColorValues.fB++; - if (m_afrgbaSource[uiPixel].fB - 1.0f > 0.0f) - { - m_pimageSource->m_numOutOfRangeValues.fB++; - } - } - // for formats with no alpha, set source alpha to 1 - if (imageformat == Image::Format::ETC1 || - imageformat == Image::Format::RGB8 || - imageformat == Image::Format::SRGB8) - { - m_afrgbaSource[uiPixel].fA = 1.0f; - } - - if (imageformat == Image::Format::R11 || - imageformat == Image::Format::SIGNED_R11) - { - m_afrgbaSource[uiPixel].fA = 1.0f; - m_afrgbaSource[uiPixel].fG = 0.0f; - m_afrgbaSource[uiPixel].fB = 0.0f; - } - - if (imageformat == Image::Format::RG11 || - imageformat == Image::Format::SIGNED_RG11) - { - m_afrgbaSource[uiPixel].fA = 1.0f; - m_afrgbaSource[uiPixel].fB = 0.0f; - } - - - // for RGB8A1, set source alpha to 0.0 or 1.0 - // set punch through flag - if (imageformat == Image::Format::RGB8A1 || - imageformat == Image::Format::SRGB8A1) - { - if (m_afrgbaSource[uiPixel].fA >= 0.5f) - { - m_afrgbaSource[uiPixel].fA = 1.0f; - } - else - { - m_afrgbaSource[uiPixel].fA = 0.0f; - m_boolPunchThroughPixels = true; - } - } - - if (m_afrgbaSource[uiPixel].fA == 1.0f || m_errormetric == RGBX) - { - uiOpaqueSourcePixels++; - } - else if (m_afrgbaSource[uiPixel].fA == 0.0f) - { - uiTransparentSourcePixels++; - } - - } - - uiPixel += 1; - } - } - - if (uiOpaqueSourcePixels == PIXELS) - { - m_sourcealphamix = SourceAlphaMix::OPAQUE; - } - else if (uiTransparentSourcePixels == PIXELS) - { - m_sourcealphamix = SourceAlphaMix::TRANSPARENT; - } - else - { - m_sourcealphamix = SourceAlphaMix::TRANSLUCENT; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // return a name for the encoding mode - // - const char * Block4x4::GetEncodingModeName(void) - { - - switch (m_pencoding->GetMode()) - { - case Block4x4Encoding::MODE_ETC1: - return "ETC1"; - case Block4x4Encoding::MODE_T: - return "T"; - case Block4x4Encoding::MODE_H: - return "H"; - case Block4x4Encoding::MODE_PLANAR: - return "PLANAR"; - default: - return "???"; - } - } - - // ---------------------------------------------------------------------------------------------------- - // - -} diff --git a/thirdparty/etc2comp/EtcBlock4x4.h b/thirdparty/etc2comp/EtcBlock4x4.h deleted file mode 100644 index 0fd30c598d..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4.h +++ /dev/null @@ -1,172 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcColor.h" -#include "EtcColorFloatRGBA.h" -#include "EtcErrorMetric.h" -#include "EtcImage.h" -#include "EtcBlock4x4Encoding.h" - -namespace Etc -{ - class Block4x4EncodingBits; - - class Block4x4 - { - public: - - static const unsigned int ROWS = 4; - static const unsigned int COLUMNS = 4; - static const unsigned int PIXELS = ROWS * COLUMNS; - - // the alpha mix for a 4x4 block of pixels - enum class SourceAlphaMix - { - UNKNOWN, - // - OPAQUE, // all 1.0 - TRANSPARENT, // all 0.0 or NAN - TRANSLUCENT // not all opaque or transparent - }; - - typedef void (Block4x4::*EncoderFunctionPtr)(void); - - Block4x4(void); - ~Block4x4(); - void InitFromSource(Image *a_pimageSource, - unsigned int a_uiSourceH, - unsigned int a_uiSourceV, - unsigned char *a_paucEncodingBits, - ErrorMetric a_errormetric); - - void InitFromEtcEncodingBits(Image::Format a_imageformat, - unsigned int a_uiSourceH, - unsigned int a_uiSourceV, - unsigned char *a_paucEncodingBits, - Image *a_pimageSource, - ErrorMetric a_errormetric); - - // return true if final iteration was performed - inline void PerformEncodingIteration(float a_fEffort) - { - m_pencoding->PerformIteration(a_fEffort); - } - - inline void SetEncodingBitsFromEncoding(void) - { - m_pencoding->SetEncodingBits(); - } - - inline unsigned int GetSourceH(void) - { - return m_uiSourceH; - } - - inline unsigned int GetSourceV(void) - { - return m_uiSourceV; - } - - inline float GetError(void) - { - return m_pencoding->GetError(); - } - - static const unsigned int s_auiPixelOrderHScan[PIXELS]; - - inline ColorFloatRGBA * GetDecodedColors(void) - { - return m_pencoding->GetDecodedColors(); - } - - inline float * GetDecodedAlphas(void) - { - return m_pencoding->GetDecodedAlphas(); - } - - inline Block4x4Encoding::Mode GetEncodingMode(void) - { - return m_pencoding->GetMode(); - } - - inline bool GetFlip(void) - { - return m_pencoding->GetFlip(); - } - - inline bool IsDifferential(void) - { - return m_pencoding->IsDifferential(); - } - - inline ColorFloatRGBA * GetSource() - { - return m_afrgbaSource; - } - - inline ErrorMetric GetErrorMetric() - { - return m_errormetric; - } - - const char * GetEncodingModeName(void); - - inline Block4x4Encoding * GetEncoding(void) - { - return m_pencoding; - } - - inline SourceAlphaMix GetSourceAlphaMix(void) - { - return m_sourcealphamix; - } - - inline Image * GetImageSource(void) - { - return m_pimageSource; - } - - inline bool HasBorderPixels(void) - { - return m_boolBorderPixels; - } - - inline bool HasPunchThroughPixels(void) - { - return m_boolPunchThroughPixels; - } - - private: - - void SetSourcePixels(void); - - Image *m_pimageSource; - unsigned int m_uiSourceH; - unsigned int m_uiSourceV; - ErrorMetric m_errormetric; - ColorFloatRGBA m_afrgbaSource[PIXELS]; // vertical scan - - SourceAlphaMix m_sourcealphamix; - bool m_boolBorderPixels; // marked as rgba(NAN, NAN, NAN, NAN) - bool m_boolPunchThroughPixels; // RGB8A1 or SRGB8A1 with any pixels with alpha < 0.5 - - Block4x4Encoding *m_pencoding; - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp deleted file mode 100644 index 7a9e68c4cf..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp +++ /dev/null @@ -1,261 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding.cpp - -Block4x4Encoding is the abstract base class for the different encoders. Each encoder targets a -particular file format (e.g. ETC1, RGB8, RGBA8, R11) - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -namespace Etc -{ - // ---------------------------------------------------------------------------------------------------- - // - const float Block4x4Encoding::LUMA_WEIGHT = 3.0f; - const float Block4x4Encoding::CHROMA_BLUE_WEIGHT = 0.5f; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding::Block4x4Encoding(void) - { - - m_pblockParent = nullptr; - - m_pafrgbaSource = nullptr; - - m_boolBorderPixels = false; - - m_fError = -1.0f; - - m_mode = MODE_UNKNOWN; - - m_uiEncodingIterations = 0; - m_boolDone = false; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); - m_afDecodedAlphas[uiPixel] = -1.0f; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // initialize the generic encoding for a 4x4 block - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // init the decoded pixels to -1 to mark them as undefined - // init the error to -1 to mark it as undefined - // - void Block4x4Encoding::Init(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - m_pblockParent = a_pblockParent; - - m_pafrgbaSource = a_pafrgbaSource; - - m_boolBorderPixels = m_pblockParent->HasBorderPixels(); - - m_fError = -1.0f; - - m_uiEncodingIterations = 0; - - m_errormetric = a_errormetric; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f); - m_afDecodedAlphas[uiPixel] = -1.0f; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // calculate the error for the block by summing the pixel errors - // - void Block4x4Encoding::CalcBlockError(void) - { - m_fError = 0.0f; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_fError += CalcPixelError(m_afrgbaDecodedColors[uiPixel], m_afDecodedAlphas[uiPixel], - m_pafrgbaSource[uiPixel]); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // calculate the error between the source pixel and the decoded pixel - // the error amount is base on the error metric - // - float Block4x4Encoding::CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha, - ColorFloatRGBA a_frgbaSourcePixel) - { - - // if a border pixel - if (isnan(a_frgbaSourcePixel.fA)) - { - return 0.0f; - } - - if (m_errormetric == ErrorMetric::RGBA) - { - assert(a_fDecodedAlpha >= 0.0f); - - float fDRed = (a_fDecodedAlpha * a_frgbaDecodedColor.fR) - - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fR); - float fDGreen = (a_fDecodedAlpha * a_frgbaDecodedColor.fG) - - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fG); - float fDBlue = (a_fDecodedAlpha * a_frgbaDecodedColor.fB) - - (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fB); - - float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; - - return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha; - } - else if (m_errormetric == ErrorMetric::RGBX) - { - assert(a_fDecodedAlpha >= 0.0f); - - float fDRed = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR; - float fDGreen = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG; - float fDBlue = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB; - float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; - - return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha; - } - else if (m_errormetric == ErrorMetric::REC709) - { - assert(a_fDecodedAlpha >= 0.0f); - - float fLuma1 = a_frgbaSourcePixel.fR*0.2126f + a_frgbaSourcePixel.fG*0.7152f + a_frgbaSourcePixel.fB*0.0722f; - float fChromaR1 = 0.5f * ((a_frgbaSourcePixel.fR - fLuma1) * (1.0f / (1.0f - 0.2126f))); - float fChromaB1 = 0.5f * ((a_frgbaSourcePixel.fB - fLuma1) * (1.0f / (1.0f - 0.0722f))); - - float fLuma2 = a_frgbaDecodedColor.fR*0.2126f + - a_frgbaDecodedColor.fG*0.7152f + - a_frgbaDecodedColor.fB*0.0722f; - float fChromaR2 = 0.5f * ((a_frgbaDecodedColor.fR - fLuma2) * (1.0f / (1.0f - 0.2126f))); - float fChromaB2 = 0.5f * ((a_frgbaDecodedColor.fB - fLuma2) * (1.0f / (1.0f - 0.0722f))); - - float fDeltaL = a_frgbaSourcePixel.fA * fLuma1 - a_fDecodedAlpha * fLuma2; - float fDeltaCr = a_frgbaSourcePixel.fA * fChromaR1 - a_fDecodedAlpha * fChromaR2; - float fDeltaCb = a_frgbaSourcePixel.fA * fChromaB1 - a_fDecodedAlpha * fChromaB2; - - float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA; - - // Favor Luma accuracy over Chroma, and Red over Blue - return LUMA_WEIGHT*fDeltaL*fDeltaL + - fDeltaCr*fDeltaCr + - CHROMA_BLUE_WEIGHT*fDeltaCb*fDeltaCb + - fDAlpha*fDAlpha; - #if 0 - float fDRed = a_frgbaDecodedPixel.fR - a_frgbaSourcePixel.fR; - float fDGreen = a_frgbaDecodedPixel.fG - a_frgbaSourcePixel.fG; - float fDBlue = a_frgbaDecodedPixel.fB - a_frgbaSourcePixel.fB; - return 2.0f * 3.0f * fDeltaL * fDeltaL + fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue; -#endif - } - else if (m_errormetric == ErrorMetric::NORMALXYZ) - { - float fDecodedX = 2.0f * a_frgbaDecodedColor.fR - 1.0f; - float fDecodedY = 2.0f * a_frgbaDecodedColor.fG - 1.0f; - float fDecodedZ = 2.0f * a_frgbaDecodedColor.fB - 1.0f; - - float fDecodedLength = sqrtf(fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ); - - if (fDecodedLength < 0.5f) - { - return 1.0f; - } - else if (fDecodedLength == 0.0f) - { - fDecodedX = 1.0f; - fDecodedY = 0.0f; - fDecodedZ = 0.0f; - } - else - { - fDecodedX /= fDecodedLength; - fDecodedY /= fDecodedLength; - fDecodedZ /= fDecodedLength; - } - - float fSourceX = 2.0f * a_frgbaSourcePixel.fR - 1.0f; - float fSourceY = 2.0f * a_frgbaSourcePixel.fG - 1.0f; - float fSourceZ = 2.0f * a_frgbaSourcePixel.fB - 1.0f; - - float fSourceLength = sqrtf(fSourceX*fSourceX + fSourceY*fSourceY + fSourceZ*fSourceZ); - - if (fSourceLength == 0.0f) - { - fSourceX = 1.0f; - fSourceY = 0.0f; - fSourceZ = 0.0f; - } - else - { - fSourceX /= fSourceLength; - fSourceY /= fSourceLength; - fSourceZ /= fSourceLength; - } - - float fDotProduct = fSourceX*fDecodedX + fSourceY*fDecodedY + fSourceZ*fDecodedZ; - float fNormalizedDotProduct = 1.0f - 0.5f * (fDotProduct + 1.0f); - float fDotProductError = fNormalizedDotProduct * fNormalizedDotProduct; - - float fLength2 = fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ; - float fLength2Error = fabsf(1.0f - fLength2); - - float fDeltaW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; - float fErrorW = fDeltaW * fDeltaW; - - return fDotProductError + fLength2Error + fErrorW; - } - else // ErrorMetric::NUMERIC - { - assert(a_fDecodedAlpha >= 0.0f); - - float fDX = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR; - float fDY = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG; - float fDZ = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB; - float fDW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA; - - return fDX*fDX + fDY*fDY + fDZ*fDZ + fDW*fDW; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc - diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding.h b/thirdparty/etc2comp/EtcBlock4x4Encoding.h deleted file mode 100644 index c14c3b8616..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding.h +++ /dev/null @@ -1,148 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcColorFloatRGBA.h" - -#include "EtcErrorMetric.h" - -#include <assert.h> -#include <float.h> - -namespace Etc -{ - class Block4x4; - - // abstract base class for specific encodings - class Block4x4Encoding - { - public: - - static const unsigned int ROWS = 4; - static const unsigned int COLUMNS = 4; - static const unsigned int PIXELS = ROWS * COLUMNS; - static const float LUMA_WEIGHT; - static const float CHROMA_BLUE_WEIGHT; - - typedef enum - { - MODE_UNKNOWN, - // - MODE_ETC1, - MODE_T, - MODE_H, - MODE_PLANAR, - MODE_R11, - MODE_RG11, - // - MODES - } Mode; - - Block4x4Encoding(void); - //virtual ~Block4x4Encoding(void) =0; - virtual ~Block4x4Encoding(void) {} - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) = 0; - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - - ErrorMetric a_errormetric) = 0; - - // perform an iteration of the encoding - // the first iteration must generate a complete, valid (if poor) encoding - virtual void PerformIteration(float a_fEffort) = 0; - - void CalcBlockError(void); - - inline float GetError(void) - { - assert(m_fError >= 0.0f); - - return m_fError; - } - - inline ColorFloatRGBA * GetDecodedColors(void) - { - return m_afrgbaDecodedColors; - } - - inline float * GetDecodedAlphas(void) - { - return m_afDecodedAlphas; - } - - virtual void SetEncodingBits(void) = 0; - - virtual bool GetFlip(void) = 0; - - virtual bool IsDifferential(void) = 0; - - virtual bool HasSeverelyBentDifferentialColors(void) const = 0; - - inline Mode GetMode(void) - { - return m_mode; - } - - inline bool IsDone(void) - { - return m_boolDone; - } - - inline void SetDoneIfPerfect() - { - if (GetError() == 0.0f) - { - m_boolDone = true; - } - } - - float CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha, - ColorFloatRGBA a_frgbaSourcePixel); - - protected: - - void Init(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - - ErrorMetric a_errormetric); - - Block4x4 *m_pblockParent; - ColorFloatRGBA *m_pafrgbaSource; - - bool m_boolBorderPixels; // if block has any border pixels - - ColorFloatRGBA m_afrgbaDecodedColors[PIXELS]; // decoded RGB components, ignore Alpha - float m_afDecodedAlphas[PIXELS]; // decoded alpha component - float m_fError; // error for RGBA relative to m_pafrgbaSource - - // intermediate encoding - Mode m_mode; - - unsigned int m_uiEncodingIterations; - bool m_boolDone; // all iterations have been done - ErrorMetric m_errormetric; - - private: - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h b/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h deleted file mode 100644 index 4065700379..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h +++ /dev/null @@ -1,315 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <assert.h> - -namespace Etc -{ - - // ################################################################################ - // Block4x4EncodingBits - // Base class for Block4x4EncodingBits_XXXX - // ################################################################################ - - class Block4x4EncodingBits - { - public: - - enum class Format - { - UNKNOWN, - // - RGB8, - RGBA8, - R11, - RG11, - RGB8A1, - // - FORMATS - }; - - static unsigned int GetBytesPerBlock(Format a_format) - { - switch (a_format) - { - case Format::RGB8: - case Format::R11: - case Format::RGB8A1: - return 8; - break; - - case Format::RGBA8: - case Format::RG11: - return 16; - break; - - default: - return 0; - break; - } - - } - - }; - - // ################################################################################ - // Block4x4EncodingBits_RGB8 - // Encoding bits for the RGB portion of ETC1, RGB8, RGB8A1 and RGBA8 - // ################################################################################ - - class Block4x4EncodingBits_RGB8 - { - public: - - static const unsigned int BYTES_PER_BLOCK = 8; - - inline Block4x4EncodingBits_RGB8(void) - { - assert(sizeof(Block4x4EncodingBits_RGB8) == BYTES_PER_BLOCK); - - for (unsigned int uiByte = 0; uiByte < BYTES_PER_BLOCK; uiByte++) - { - auc[uiByte] = 0; - } - - } - - typedef struct - { - unsigned red2 : 4; - unsigned red1 : 4; - // - unsigned green2 : 4; - unsigned green1 : 4; - // - unsigned blue2 : 4; - unsigned blue1 : 4; - // - unsigned flip : 1; - unsigned diff : 1; - unsigned cw2 : 3; - unsigned cw1 : 3; - // - unsigned int selectors; - } Individual; - - typedef struct - { - signed dred2 : 3; - unsigned red1 : 5; - // - signed dgreen2 : 3; - unsigned green1 : 5; - // - signed dblue2 : 3; - unsigned blue1 : 5; - // - unsigned flip : 1; - unsigned diff : 1; - unsigned cw2 : 3; - unsigned cw1 : 3; - // - unsigned int selectors; - } Differential; - - typedef struct - { - unsigned red1b : 2; - unsigned detect2 : 1; - unsigned red1a : 2; - unsigned detect1 : 3; - // - unsigned blue1 : 4; - unsigned green1 : 4; - // - unsigned green2 : 4; - unsigned red2 : 4; - // - unsigned db : 1; - unsigned diff : 1; - unsigned da : 2; - unsigned blue2 : 4; - // - unsigned int selectors; - } T; - - typedef struct - { - unsigned green1a : 3; - unsigned red1 : 4; - unsigned detect1 : 1; - // - unsigned blue1b : 2; - unsigned detect3 : 1; - unsigned blue1a : 1; - unsigned green1b : 1; - unsigned detect2 : 3; - // - unsigned green2a : 3; - unsigned red2 : 4; - unsigned blue1c : 1; - // - unsigned db : 1; - unsigned diff : 1; - unsigned da : 1; - unsigned blue2 : 4; - unsigned green2b : 1; - // - unsigned int selectors; - } H; - - typedef struct - { - unsigned originGreen1 : 1; - unsigned originRed : 6; - unsigned detect1 : 1; - // - unsigned originBlue1 : 1; - unsigned originGreen2 : 6; - unsigned detect2 : 1; - // - unsigned originBlue3 : 2; - unsigned detect4 : 1; - unsigned originBlue2 : 2; - unsigned detect3 : 3; - // - unsigned horizRed2 : 1; - unsigned diff : 1; - unsigned horizRed1 : 5; - unsigned originBlue4 : 1; - // - unsigned horizBlue1: 1; - unsigned horizGreen : 7; - // - unsigned vertRed1 : 3; - unsigned horizBlue2 : 5; - // - unsigned vertGreen1 : 5; - unsigned vertRed2 : 3; - // - unsigned vertBlue : 6; - unsigned vertGreen2 : 2; - } Planar; - - union - { - unsigned char auc[BYTES_PER_BLOCK]; - unsigned long int ul; - Individual individual; - Differential differential; - T t; - H h; - Planar planar; - }; - - }; - - // ################################################################################ - // Block4x4EncodingBits_A8 - // Encoding bits for the A portion of RGBA8 - // ################################################################################ - - class Block4x4EncodingBits_A8 - { - public: - - static const unsigned int BYTES_PER_BLOCK = 8; - static const unsigned int SELECTOR_BYTES = 6; - - typedef struct - { - unsigned base : 8; - unsigned table : 4; - unsigned multiplier : 4; - unsigned selectors0 : 8; - unsigned selectors1 : 8; - unsigned selectors2 : 8; - unsigned selectors3 : 8; - unsigned selectors4 : 8; - unsigned selectors5 : 8; - } Data; - - Data data; - - }; - - // ################################################################################ - // Block4x4EncodingBits_R11 - // Encoding bits for the R portion of R11 - // ################################################################################ - - class Block4x4EncodingBits_R11 - { - public: - - static const unsigned int BYTES_PER_BLOCK = 8; - static const unsigned int SELECTOR_BYTES = 6; - - typedef struct - { - unsigned base : 8; - unsigned table : 4; - unsigned multiplier : 4; - unsigned selectors0 : 8; - unsigned selectors1 : 8; - unsigned selectors2 : 8; - unsigned selectors3 : 8; - unsigned selectors4 : 8; - unsigned selectors5 : 8; - } Data; - - Data data; - - }; - - class Block4x4EncodingBits_RG11 - { - public: - - static const unsigned int BYTES_PER_BLOCK = 16; - static const unsigned int SELECTOR_BYTES = 12; - - typedef struct - { - //Red portion - unsigned baseR : 8; - unsigned tableIndexR : 4; - unsigned multiplierR : 4; - unsigned selectorsR0 : 8; - unsigned selectorsR1 : 8; - unsigned selectorsR2 : 8; - unsigned selectorsR3 : 8; - unsigned selectorsR4 : 8; - unsigned selectorsR5 : 8; - //Green portion - unsigned baseG : 8; - unsigned tableIndexG : 4; - unsigned multiplierG : 4; - unsigned selectorsG0 : 8; - unsigned selectorsG1 : 8; - unsigned selectorsG2 : 8; - unsigned selectorsG3 : 8; - unsigned selectorsG4 : 8; - unsigned selectorsG5 : 8; - } Data; - - Data data; - - }; - -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp deleted file mode 100644 index a27f74c0d5..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp +++ /dev/null @@ -1,1281 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_ETC1.cpp - -Block4x4Encoding_ETC1 is the encoder to use when targetting file format ETC1. This encoder is also -used for the ETC1 subset of file format RGB8, RGBA8 and RGB8A1 - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_ETC1.h" - -#include "EtcBlock4x4.h" -#include "EtcBlock4x4EncodingBits.h" -#include "EtcDifferentialTrys.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <float.h> -#include <limits> - -namespace Etc -{ - - // pixel processing order if the flip bit = 0 (horizontal split) - const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip0[PIXELS] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; - - // pixel processing order if the flip bit = 1 (vertical split) - const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip1[PIXELS] = { 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 }; - - // pixel processing order for horizontal scan (ETC normally does a vertical scan) - const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderHScan[PIXELS] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 }; - - // pixel indices for different block halves - const unsigned int Block4x4Encoding_ETC1::s_auiLeftPixelMapping[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; - const unsigned int Block4x4Encoding_ETC1::s_auiRightPixelMapping[8] = { 8, 9, 10, 11, 12, 13, 14, 15 }; - const unsigned int Block4x4Encoding_ETC1::s_auiTopPixelMapping[8] = { 0, 1, 4, 5, 8, 9, 12, 13 }; - const unsigned int Block4x4Encoding_ETC1::s_auiBottomPixelMapping[8] = { 2, 3, 6, 7, 10, 11, 14, 15 }; - - // CW ranges that the ETC1 decoders use - // CW is basically a contrast for the different selector bits, since these values are offsets to the base color - // the first axis in the array is indexed by the CW in the encoding bits - // the second axis in the array is indexed by the selector bits - float Block4x4Encoding_ETC1::s_aafCwTable[CW_RANGES][SELECTORS] = - { - { 2.0f / 255.0f, 8.0f / 255.0f, -2.0f / 255.0f, -8.0f / 255.0f }, - { 5.0f / 255.0f, 17.0f / 255.0f, -5.0f / 255.0f, -17.0f / 255.0f }, - { 9.0f / 255.0f, 29.0f / 255.0f, -9.0f / 255.0f, -29.0f / 255.0f }, - { 13.0f / 255.0f, 42.0f / 255.0f, -13.0f / 255.0f, -42.0f / 255.0f }, - { 18.0f / 255.0f, 60.0f / 255.0f, -18.0f / 255.0f, -60.0f / 255.0f }, - { 24.0f / 255.0f, 80.0f / 255.0f, -24.0f / 255.0f, -80.0f / 255.0f }, - { 33.0f / 255.0f, 106.0f / 255.0f, -33.0f / 255.0f, -106.0f / 255.0f }, - { 47.0f / 255.0f, 183.0f / 255.0f, -47.0f / 255.0f, -183.0f / 255.0f } - }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_ETC1::Block4x4Encoding_ETC1(void) - { - m_mode = MODE_ETC1; - m_boolDiff = false; - m_boolFlip = false; - m_frgbaColor1 = ColorFloatRGBA(); - m_frgbaColor2 = ColorFloatRGBA(); - m_uiCW1 = 0; - m_uiCW2 = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = 0; - m_afDecodedAlphas[uiPixel] = 1.0f; - } - - m_boolMostLikelyFlip = false; - - m_fError = -1.0f; - - m_fError1 = -1.0f; - m_fError2 = -1.0f; - m_boolSeverelyBentDifferentialColors = false; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afDecodedAlphas[uiPixel] = 1.0f; - } - - } - - Block4x4Encoding_ETC1::~Block4x4Encoding_ETC1(void) {} - - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits - // - void Block4x4Encoding_ETC1::InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) - { - - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afDecodedAlphas[uiPixel] = 1.0f; - } - - m_fError = -1.0f; - - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_ETC1::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric); - m_fError = -1.0f; - - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits; - - m_mode = MODE_ETC1; - m_boolDiff = m_pencodingbitsRGB8->individual.diff; - m_boolFlip = m_pencodingbitsRGB8->individual.flip; - if (m_boolDiff) - { - int iR2 = (int)(m_pencodingbitsRGB8->differential.red1 + m_pencodingbitsRGB8->differential.dred2); - if (iR2 < 0) - { - iR2 = 0; - } - else if (iR2 > 31) - { - iR2 = 31; - } - - int iG2 = (int)(m_pencodingbitsRGB8->differential.green1 + m_pencodingbitsRGB8->differential.dgreen2); - if (iG2 < 0) - { - iG2 = 0; - } - else if (iG2 > 31) - { - iG2 = 31; - } - - int iB2 = (int)(m_pencodingbitsRGB8->differential.blue1 + m_pencodingbitsRGB8->differential.dblue2); - if (iB2 < 0) - { - iB2 = 0; - } - else if (iB2 > 31) - { - iB2 = 31; - } - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5(m_pencodingbitsRGB8->differential.red1, m_pencodingbitsRGB8->differential.green1, m_pencodingbitsRGB8->differential.blue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iR2, (unsigned char)iG2, (unsigned char)iB2); - - } - else - { - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red1, m_pencodingbitsRGB8->individual.green1, m_pencodingbitsRGB8->individual.blue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red2, m_pencodingbitsRGB8->individual.green2, m_pencodingbitsRGB8->individual.blue2); - } - - m_uiCW1 = m_pencodingbitsRGB8->individual.cw1; - m_uiCW2 = m_pencodingbitsRGB8->individual.cw2; - - InitFromEncodingBits_Selectors(); - - Decode(); - - CalcBlockError(); - } - - // ---------------------------------------------------------------------------------------------------- - // init the selectors from a prior encoding - // - void Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(void) - { - - unsigned char *paucSelectors = (unsigned char *)&m_pencodingbitsRGB8->individual.selectors; - - for (unsigned int iPixel = 0; iPixel < PIXELS; iPixel++) - { - unsigned int uiByteMSB = (unsigned int)(1 - (iPixel / 8)); - unsigned int uiByteLSB = (unsigned int)(3 - (iPixel / 8)); - unsigned int uiShift = (unsigned int)(iPixel & 7); - - unsigned int uiSelectorMSB = (unsigned int)((paucSelectors[uiByteMSB] >> uiShift) & 1); - unsigned int uiSelectorLSB = (unsigned int)((paucSelectors[uiByteLSB] >> uiShift) & 1); - - m_auiSelectors[iPixel] = (uiSelectorMSB << 1) + uiSelectorLSB; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_ETC1::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - - switch (m_uiEncodingIterations) - { - case 0: - PerformFirstIteration(); - break; - - case 1: - TryDifferential(m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 2: - TryIndividual(m_boolMostLikelyFlip, 1); - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 3: - TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0); - if (a_fEffort <= 59.5f) - { - m_boolDone = true; - } - break; - - case 4: - TryIndividual(!m_boolMostLikelyFlip, 1); - if (a_fEffort <= 69.5f) - { - m_boolDone = true; - } - break; - - case 5: - TryDegenerates1(); - if (a_fEffort <= 79.5f) - { - m_boolDone = true; - } - break; - - case 6: - TryDegenerates2(); - if (a_fEffort <= 89.5f) - { - m_boolDone = true; - } - break; - - case 7: - TryDegenerates3(); - if (a_fEffort <= 99.5f) - { - m_boolDone = true; - } - break; - - case 8: - TryDegenerates4(); - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - SetDoneIfPerfect(); - } - - // ---------------------------------------------------------------------------------------------------- - // find best initial encoding to ensure block has a valid encoding - // - void Block4x4Encoding_ETC1::PerformFirstIteration(void) - { - CalculateMostLikelyFlip(); - - m_fError = FLT_MAX; - - TryDifferential(m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - - TryIndividual(m_boolMostLikelyFlip, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - TryIndividual(!m_boolMostLikelyFlip, 0); - - } - - // ---------------------------------------------------------------------------------------------------- - // algorithm: - // create a source average color for the Left, Right, Top and Bottom halves using the 8 pixels in each half - // note: the "gray line" is the line of equal delta RGB that goes thru the average color - // for each half: - // see how close each of the 8 pixels are to the "gray line" that goes thru the source average color - // create an error value that is the sum of the distances from the gray line - // h_error is the sum of Left and Right errors - // v_error is the sum of Top and Bottom errors - // - void Block4x4Encoding_ETC1::CalculateMostLikelyFlip(void) - { - static const bool DEBUG_PRINT = false; - - CalculateSourceAverages(); - - float fLeftGrayErrorSum = 0.0f; - float fRightGrayErrorSum = 0.0f; - float fTopGrayErrorSum = 0.0f; - float fBottomGrayErrorSum = 0.0f; - - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ColorFloatRGBA *pfrgbaLeft = &m_pafrgbaSource[uiPixel]; - ColorFloatRGBA *pfrgbaRight = &m_pafrgbaSource[uiPixel + 8]; - ColorFloatRGBA *pfrgbaTop = &m_pafrgbaSource[s_auiTopPixelMapping[uiPixel]]; - ColorFloatRGBA *pfrgbaBottom = &m_pafrgbaSource[s_auiBottomPixelMapping[uiPixel]]; - - float fLeftGrayError = CalcGrayDistance2(*pfrgbaLeft, m_frgbaSourceAverageLeft); - float fRightGrayError = CalcGrayDistance2(*pfrgbaRight, m_frgbaSourceAverageRight); - float fTopGrayError = CalcGrayDistance2(*pfrgbaTop, m_frgbaSourceAverageTop); - float fBottomGrayError = CalcGrayDistance2(*pfrgbaBottom, m_frgbaSourceAverageBottom); - - fLeftGrayErrorSum += fLeftGrayError; - fRightGrayErrorSum += fRightGrayError; - fTopGrayErrorSum += fTopGrayError; - fBottomGrayErrorSum += fBottomGrayError; - } - - if (DEBUG_PRINT) - { - printf("\n%.2f %.2f\n", fLeftGrayErrorSum + fRightGrayErrorSum, fTopGrayErrorSum + fBottomGrayErrorSum); - } - - m_boolMostLikelyFlip = (fTopGrayErrorSum + fBottomGrayErrorSum) < (fLeftGrayErrorSum + fRightGrayErrorSum); - - } - - // ---------------------------------------------------------------------------------------------------- - // calculate source pixel averages for each 2x2 quadrant in a 4x4 block - // these are used to determine the averages for each of the 4 different halves (left, right, top, bottom) - // ignore pixels that have alpha == NAN (these are border pixels outside of the source image) - // weight the averages based on a pixel's alpha - // - void Block4x4Encoding_ETC1::CalculateSourceAverages(void) - { - static const bool DEBUG_PRINT = false; - - bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX; - - if (m_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::OPAQUE || boolRGBX) - { - ColorFloatRGBA frgbaSumUL = m_pafrgbaSource[0] + m_pafrgbaSource[1] + m_pafrgbaSource[4] + m_pafrgbaSource[5]; - ColorFloatRGBA frgbaSumLL = m_pafrgbaSource[2] + m_pafrgbaSource[3] + m_pafrgbaSource[6] + m_pafrgbaSource[7]; - ColorFloatRGBA frgbaSumUR = m_pafrgbaSource[8] + m_pafrgbaSource[9] + m_pafrgbaSource[12] + m_pafrgbaSource[13]; - ColorFloatRGBA frgbaSumLR = m_pafrgbaSource[10] + m_pafrgbaSource[11] + m_pafrgbaSource[14] + m_pafrgbaSource[15]; - - m_frgbaSourceAverageLeft = (frgbaSumUL + frgbaSumLL) * 0.125f; - m_frgbaSourceAverageRight = (frgbaSumUR + frgbaSumLR) * 0.125f; - m_frgbaSourceAverageTop = (frgbaSumUL + frgbaSumUR) * 0.125f; - m_frgbaSourceAverageBottom = (frgbaSumLL + frgbaSumLR) * 0.125f; - } - else - { - float afSourceAlpha[PIXELS]; - - // treat alpha NAN as 0.0f - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - afSourceAlpha[uiPixel] = isnan(m_pafrgbaSource[uiPixel].fA) ? - 0.0f : - m_pafrgbaSource[uiPixel].fA; - } - - ColorFloatRGBA afrgbaAlphaWeightedSource[PIXELS]; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - afrgbaAlphaWeightedSource[uiPixel] = m_pafrgbaSource[uiPixel] * afSourceAlpha[uiPixel]; - } - - ColorFloatRGBA frgbaSumUL = afrgbaAlphaWeightedSource[0] + - afrgbaAlphaWeightedSource[1] + - afrgbaAlphaWeightedSource[4] + - afrgbaAlphaWeightedSource[5]; - - ColorFloatRGBA frgbaSumLL = afrgbaAlphaWeightedSource[2] + - afrgbaAlphaWeightedSource[3] + - afrgbaAlphaWeightedSource[6] + - afrgbaAlphaWeightedSource[7]; - - ColorFloatRGBA frgbaSumUR = afrgbaAlphaWeightedSource[8] + - afrgbaAlphaWeightedSource[9] + - afrgbaAlphaWeightedSource[12] + - afrgbaAlphaWeightedSource[13]; - - ColorFloatRGBA frgbaSumLR = afrgbaAlphaWeightedSource[10] + - afrgbaAlphaWeightedSource[11] + - afrgbaAlphaWeightedSource[14] + - afrgbaAlphaWeightedSource[15]; - - float fWeightSumUL = afSourceAlpha[0] + - afSourceAlpha[1] + - afSourceAlpha[4] + - afSourceAlpha[5]; - - float fWeightSumLL = afSourceAlpha[2] + - afSourceAlpha[3] + - afSourceAlpha[6] + - afSourceAlpha[7]; - - float fWeightSumUR = afSourceAlpha[8] + - afSourceAlpha[9] + - afSourceAlpha[12] + - afSourceAlpha[13]; - - float fWeightSumLR = afSourceAlpha[10] + - afSourceAlpha[11] + - afSourceAlpha[14] + - afSourceAlpha[15]; - - ColorFloatRGBA frgbaSumLeft = frgbaSumUL + frgbaSumLL; - ColorFloatRGBA frgbaSumRight = frgbaSumUR + frgbaSumLR; - ColorFloatRGBA frgbaSumTop = frgbaSumUL + frgbaSumUR; - ColorFloatRGBA frgbaSumBottom = frgbaSumLL + frgbaSumLR; - - float fWeightSumLeft = fWeightSumUL + fWeightSumLL; - float fWeightSumRight = fWeightSumUR + fWeightSumLR; - float fWeightSumTop = fWeightSumUL + fWeightSumUR; - float fWeightSumBottom = fWeightSumLL + fWeightSumLR; - - // check to see if there is at least 1 pixel with non-zero alpha - // completely transparent block should not make it to this code - assert((fWeightSumLeft + fWeightSumRight) > 0.0f); - assert((fWeightSumTop + fWeightSumBottom) > 0.0f); - - if (fWeightSumLeft > 0.0f) - { - m_frgbaSourceAverageLeft = frgbaSumLeft * (1.0f/fWeightSumLeft); - } - if (fWeightSumRight > 0.0f) - { - m_frgbaSourceAverageRight = frgbaSumRight * (1.0f/fWeightSumRight); - } - if (fWeightSumTop > 0.0f) - { - m_frgbaSourceAverageTop = frgbaSumTop * (1.0f/fWeightSumTop); - } - if (fWeightSumBottom > 0.0f) - { - m_frgbaSourceAverageBottom = frgbaSumBottom * (1.0f/fWeightSumBottom); - } - - if (fWeightSumLeft == 0.0f) - { - assert(fWeightSumRight > 0.0f); - m_frgbaSourceAverageLeft = m_frgbaSourceAverageRight; - } - if (fWeightSumRight == 0.0f) - { - assert(fWeightSumLeft > 0.0f); - m_frgbaSourceAverageRight = m_frgbaSourceAverageLeft; - } - if (fWeightSumTop == 0.0f) - { - assert(fWeightSumBottom > 0.0f); - m_frgbaSourceAverageTop = m_frgbaSourceAverageBottom; - } - if (fWeightSumBottom == 0.0f) - { - assert(fWeightSumTop > 0.0f); - m_frgbaSourceAverageBottom = m_frgbaSourceAverageTop; - } - } - - - - if (DEBUG_PRINT) - { - printf("\ntarget: [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f]\n", - m_frgbaSourceAverageLeft.fR, m_frgbaSourceAverageLeft.fG, m_frgbaSourceAverageLeft.fB, - m_frgbaSourceAverageRight.fR, m_frgbaSourceAverageRight.fG, m_frgbaSourceAverageRight.fB, - m_frgbaSourceAverageTop.fR, m_frgbaSourceAverageTop.fG, m_frgbaSourceAverageTop.fB, - m_frgbaSourceAverageBottom.fR, m_frgbaSourceAverageBottom.fG, m_frgbaSourceAverageBottom.fB); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try an ETC1 differential mode encoding - // use a_boolFlip to set the encoding F bit - // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius] - // use a_iGrayOffset1 and a_iGrayOffset2 to offset the basecolor to search for degenerate encodings - // replace the encoding if the encoding error is less than previous encoding - // - void Block4x4Encoding_ETC1::TryDifferential(bool a_boolFlip, unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2) - { - - ColorFloatRGBA frgbaColor1; - ColorFloatRGBA frgbaColor2; - - const unsigned int *pauiPixelMapping1; - const unsigned int *pauiPixelMapping2; - - if (a_boolFlip) - { - frgbaColor1 = m_frgbaSourceAverageTop; - frgbaColor2 = m_frgbaSourceAverageBottom; - - pauiPixelMapping1 = s_auiTopPixelMapping; - pauiPixelMapping2 = s_auiBottomPixelMapping; - } - else - { - frgbaColor1 = m_frgbaSourceAverageLeft; - frgbaColor2 = m_frgbaSourceAverageRight; - - pauiPixelMapping1 = s_auiLeftPixelMapping; - pauiPixelMapping2 = s_auiRightPixelMapping; - } - - DifferentialTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2, - a_uiRadius, a_iGrayOffset1, a_iGrayOffset2); - - Block4x4Encoding_ETC1 encodingTry = *this; - encodingTry.m_boolFlip = a_boolFlip; - - encodingTry.TryDifferentialHalf(&trys.m_half1); - encodingTry.TryDifferentialHalf(&trys.m_half2); - - // find best halves that are within differential range - DifferentialTrys::Try *ptryBest1 = nullptr; - DifferentialTrys::Try *ptryBest2 = nullptr; - encodingTry.m_fError = FLT_MAX; - - // see if the best of each half are in differential range - int iDRed = trys.m_half2.m_ptryBest->m_iRed - trys.m_half1.m_ptryBest->m_iRed; - int iDGreen = trys.m_half2.m_ptryBest->m_iGreen - trys.m_half1.m_ptryBest->m_iGreen; - int iDBlue = trys.m_half2.m_ptryBest->m_iBlue - trys.m_half1.m_ptryBest->m_iBlue; - if (iDRed >= -4 && iDRed <= 3 && iDGreen >= -4 && iDGreen <= 3 && iDBlue >= -4 && iDBlue <= 3) - { - ptryBest1 = trys.m_half1.m_ptryBest; - ptryBest2 = trys.m_half2.m_ptryBest; - encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError; - } - else - { - // else, find the next best halves that are in differential range - for (DifferentialTrys::Try *ptry1 = &trys.m_half1.m_atry[0]; - ptry1 < &trys.m_half1.m_atry[trys.m_half1.m_uiTrys]; - ptry1++) - { - for (DifferentialTrys::Try *ptry2 = &trys.m_half2.m_atry[0]; - ptry2 < &trys.m_half2.m_atry[trys.m_half2.m_uiTrys]; - ptry2++) - { - iDRed = ptry2->m_iRed - ptry1->m_iRed; - bool boolValidRedDelta = iDRed <= 3 && iDRed >= -4; - iDGreen = ptry2->m_iGreen - ptry1->m_iGreen; - bool boolValidGreenDelta = iDGreen <= 3 && iDGreen >= -4; - iDBlue = ptry2->m_iBlue - ptry1->m_iBlue; - bool boolValidBlueDelta = iDBlue <= 3 && iDBlue >= -4; - - if (boolValidRedDelta && boolValidGreenDelta && boolValidBlueDelta) - { - float fError = ptry1->m_fError + ptry2->m_fError; - - if (fError < encodingTry.m_fError) - { - encodingTry.m_fError = fError; - - ptryBest1 = ptry1; - ptryBest2 = ptry2; - } - } - - } - } - assert(encodingTry.m_fError < FLT_MAX); - assert(ptryBest1 != nullptr); - assert(ptryBest2 != nullptr); - } - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_ETC1; - m_boolDiff = true; - m_boolFlip = encodingTry.m_boolFlip; - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue); - m_uiCW1 = ptryBest1->m_uiCW; - m_uiCW2 = ptryBest2->m_uiCW; - - for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++) - { - unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder]; - unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder]; - - unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder]; - unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder]; - - m_auiSelectors[uiPixel1] = uiSelector1; - m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder]; - - float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1]; - float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2]; - - m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB(); - m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB(); - } - - m_fError1 = ptryBest1->m_fError; - m_fError2 = ptryBest2->m_fError; - m_boolSeverelyBentDifferentialColors = trys.m_boolSeverelyBentColors; - m_fError = m_fError1 + m_fError2; - - // sanity check - { - int iRed1 = m_frgbaColor1.IntRed(31.0f); - int iGreen1 = m_frgbaColor1.IntGreen(31.0f); - int iBlue1 = m_frgbaColor1.IntBlue(31.0f); - - int iRed2 = m_frgbaColor2.IntRed(31.0f); - int iGreen2 = m_frgbaColor2.IntGreen(31.0f); - int iBlue2 = m_frgbaColor2.IntBlue(31.0f); - - iDRed = iRed2 - iRed1; - iDGreen = iGreen2 - iGreen1; - iDBlue = iBlue2 - iBlue1; - - assert(iDRed >= -4 && iDRed < 4); - assert(iDGreen >= -4 && iDGreen < 4); - assert(iDBlue >= -4 && iDBlue < 4); - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try an ETC1 differential mode encoding for a half of a 4x4 block - // vary the basecolor components using a radius - // - void Block4x4Encoding_ETC1::TryDifferentialHalf(DifferentialTrys::Half *a_phalf) - { - - a_phalf->m_ptryBest = nullptr; - float fBestTryError = FLT_MAX; - - a_phalf->m_uiTrys = 0; - for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius; - iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius; - iRed++) - { - assert(iRed >= 0 && iRed <= 31); - - for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius; - iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius; - iGreen++) - { - assert(iGreen >= 0 && iGreen <= 31); - - for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius; - iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius; - iBlue++) - { - assert(iBlue >= 0 && iBlue <= 31); - - DifferentialTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys]; - assert(ptry < &a_phalf->m_atry[DifferentialTrys::Half::MAX_TRYS]); - - ptry->m_iRed = iRed; - ptry->m_iGreen = iGreen; - ptry->m_iBlue = iBlue; - ptry->m_fError = FLT_MAX; - ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue); - - // try each CW - for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++) - { - unsigned int auiPixelSelectors[PIXELS / 2]; - ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2]; - float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - - // pre-compute decoded pixels for each selector - ColorFloatRGBA afrgbaSelectors[SELECTORS]; - assert(SELECTORS == 4); - afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB(); - afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB(); - afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB(); - afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB(); - - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]]; - ColorFloatRGBA frgbaDecodedPixel; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - frgbaDecodedPixel = afrgbaSelectors[uiSelector]; - - float fPixelError; - - fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]], - *pfrgbaSourcePixel); - - if (fPixelError < afPixelErrors[uiPixel]) - { - auiPixelSelectors[uiPixel] = uiSelector; - afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel; - afPixelErrors[uiPixel] = fPixelError; - } - - } - } - - // add up all pixel errors - float fCWError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - fCWError += afPixelErrors[uiPixel]; - } - - // if best CW so far - if (fCWError < ptry->m_fError) - { - ptry->m_uiCW = uiCW; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel]; - } - ptry->m_fError = fCWError; - } - - } - - if (ptry->m_fError < fBestTryError) - { - a_phalf->m_ptryBest = ptry; - fBestTryError = ptry->m_fError; - } - - assert(ptry->m_fError < FLT_MAX); - - a_phalf->m_uiTrys++; - } - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try an ETC1 individual mode encoding - // use a_boolFlip to set the encoding F bit - // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius] - // replace the encoding if the encoding error is less than previous encoding - // - void Block4x4Encoding_ETC1::TryIndividual(bool a_boolFlip, unsigned int a_uiRadius) - { - - ColorFloatRGBA frgbaColor1; - ColorFloatRGBA frgbaColor2; - - const unsigned int *pauiPixelMapping1; - const unsigned int *pauiPixelMapping2; - - if (a_boolFlip) - { - frgbaColor1 = m_frgbaSourceAverageTop; - frgbaColor2 = m_frgbaSourceAverageBottom; - - pauiPixelMapping1 = s_auiTopPixelMapping; - pauiPixelMapping2 = s_auiBottomPixelMapping; - } - else - { - frgbaColor1 = m_frgbaSourceAverageLeft; - frgbaColor2 = m_frgbaSourceAverageRight; - - pauiPixelMapping1 = s_auiLeftPixelMapping; - pauiPixelMapping2 = s_auiRightPixelMapping; - } - - IndividualTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2, a_uiRadius); - - Block4x4Encoding_ETC1 encodingTry = *this; - encodingTry.m_boolFlip = a_boolFlip; - - encodingTry.TryIndividualHalf(&trys.m_half1); - encodingTry.TryIndividualHalf(&trys.m_half2); - - // use the best of each half - IndividualTrys::Try *ptryBest1 = trys.m_half1.m_ptryBest; - IndividualTrys::Try *ptryBest2 = trys.m_half2.m_ptryBest; - encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError; - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_ETC1; - m_boolDiff = false; - m_boolFlip = encodingTry.m_boolFlip; - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue); - m_uiCW1 = ptryBest1->m_uiCW; - m_uiCW2 = ptryBest2->m_uiCW; - - for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++) - { - unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder]; - unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder]; - - unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder]; - unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder]; - - m_auiSelectors[uiPixel1] = uiSelector1; - m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder]; - - float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1]; - float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2]; - - m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB(); - m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB(); - } - - m_fError1 = ptryBest1->m_fError; - m_fError2 = ptryBest2->m_fError; - m_fError = m_fError1 + m_fError2; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try an ETC1 differential mode encoding for a half of a 4x4 block - // vary the basecolor components using a radius - // - void Block4x4Encoding_ETC1::TryIndividualHalf(IndividualTrys::Half *a_phalf) - { - - a_phalf->m_ptryBest = nullptr; - float fBestTryError = FLT_MAX; - - a_phalf->m_uiTrys = 0; - for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius; - iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius; - iRed++) - { - assert(iRed >= 0 && iRed <= 15); - - for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius; - iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius; - iGreen++) - { - assert(iGreen >= 0 && iGreen <= 15); - - for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius; - iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius; - iBlue++) - { - assert(iBlue >= 0 && iBlue <= 15); - - IndividualTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys]; - assert(ptry < &a_phalf->m_atry[IndividualTrys::Half::MAX_TRYS]); - - ptry->m_iRed = iRed; - ptry->m_iGreen = iGreen; - ptry->m_iBlue = iBlue; - ptry->m_fError = FLT_MAX; - ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue); - - // try each CW - for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++) - { - unsigned int auiPixelSelectors[PIXELS / 2]; - ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2]; - float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - - // pre-compute decoded pixels for each selector - ColorFloatRGBA afrgbaSelectors[SELECTORS]; - assert(SELECTORS == 4); - afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB(); - afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB(); - afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB(); - afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB(); - - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]]; - ColorFloatRGBA frgbaDecodedPixel; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - frgbaDecodedPixel = afrgbaSelectors[uiSelector]; - - float fPixelError; - - fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]], - *pfrgbaSourcePixel); - - if (fPixelError < afPixelErrors[uiPixel]) - { - auiPixelSelectors[uiPixel] = uiSelector; - afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel; - afPixelErrors[uiPixel] = fPixelError; - } - - } - } - - // add up all pixel errors - float fCWError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - fCWError += afPixelErrors[uiPixel]; - } - - // if best CW so far - if (fCWError < ptry->m_fError) - { - ptry->m_uiCW = uiCW; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel]; - } - ptry->m_fError = fCWError; - } - - } - - if (ptry->m_fError < fBestTryError) - { - a_phalf->m_ptryBest = ptry; - fBestTryError = ptry->m_fError; - } - - assert(ptry->m_fError < FLT_MAX); - - a_phalf->m_uiTrys++; - } - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 1 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_ETC1::TryDegenerates1(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -2, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 2, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 0, 2); - TryDifferential(m_boolMostLikelyFlip, 1, 0, -2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 2 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_ETC1::TryDegenerates2(void) - { - - TryDifferential(!m_boolMostLikelyFlip, 1, -2, 0); - TryDifferential(!m_boolMostLikelyFlip, 1, 2, 0); - TryDifferential(!m_boolMostLikelyFlip, 1, 0, 2); - TryDifferential(!m_boolMostLikelyFlip, 1, 0, -2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 3 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_ETC1::TryDegenerates3(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -2, -2); - TryDifferential(m_boolMostLikelyFlip, 1, -2, 2); - TryDifferential(m_boolMostLikelyFlip, 1, 2, -2); - TryDifferential(m_boolMostLikelyFlip, 1, 2, 2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 4 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_ETC1::TryDegenerates4(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -4, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 4, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 0, 4); - TryDifferential(m_boolMostLikelyFlip, 1, 0, -4); - - } - - // ---------------------------------------------------------------------------------------------------- - // find the best selector for each pixel based on a particular basecolor and CW that have been previously set - // calculate the selectors for each half of the block separately - // set the block error as the sum of each half's error - // - void Block4x4Encoding_ETC1::CalculateSelectors() - { - if (m_boolFlip) - { - CalculateHalfOfTheSelectors(0, s_auiTopPixelMapping); - CalculateHalfOfTheSelectors(1, s_auiBottomPixelMapping); - } - else - { - CalculateHalfOfTheSelectors(0, s_auiLeftPixelMapping); - CalculateHalfOfTheSelectors(1, s_auiRightPixelMapping); - } - - m_fError = m_fError1 + m_fError2; - } - - // ---------------------------------------------------------------------------------------------------- - // choose best selectors for half of the block - // calculate the error for half of the block - // - void Block4x4Encoding_ETC1::CalculateHalfOfTheSelectors(unsigned int a_uiHalf, - const unsigned int *pauiPixelMapping) - { - static const bool DEBUG_PRINT = false; - - ColorFloatRGBA *pfrgbaColor = a_uiHalf ? &m_frgbaColor2 : &m_frgbaColor1; - unsigned int *puiCW = a_uiHalf ? &m_uiCW2 : &m_uiCW1; - - float *pfHalfError = a_uiHalf ? &m_fError2 : &m_fError1; - *pfHalfError = FLT_MAX; - - // try each CW - for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++) - { - if (DEBUG_PRINT) - { - printf("\ncw=%u\n", uiCW); - } - - unsigned int auiPixelSelectors[PIXELS / 2]; - ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2]; - float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - if (DEBUG_PRINT) - { - printf("\tsource [%.2f,%.2f,%.2f]\n", m_pafrgbaSource[pauiPixelMapping[uiPixel]].fR, - m_pafrgbaSource[pauiPixelMapping[uiPixel]].fG, m_pafrgbaSource[pauiPixelMapping[uiPixel]].fB); - } - - ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[pauiPixelMapping[uiPixel]]; - ColorFloatRGBA frgbaDecodedPixel; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - float fDeltaRGB = s_aafCwTable[uiCW][uiSelector]; - - frgbaDecodedPixel = (*pfrgbaColor + fDeltaRGB).ClampRGB(); - - float fPixelError; - - fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[pauiPixelMapping[uiPixel]], - *pfrgbaSourcePixel); - - if (DEBUG_PRINT) - { - printf("\tpixel %u, index %u [%.2f,%.2f,%.2f], error %.2f", uiPixel, uiSelector, - frgbaDecodedPixel.fR, - frgbaDecodedPixel.fG, - frgbaDecodedPixel.fB, - fPixelError); - } - - if (fPixelError < afPixelErrors[uiPixel]) - { - if (DEBUG_PRINT) - { - printf(" *"); - } - - auiPixelSelectors[uiPixel] = uiSelector; - afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel; - afPixelErrors[uiPixel] = fPixelError; - } - - if (DEBUG_PRINT) - { - printf("\n"); - } - } - } - - // add up all pixel errors - float fCWError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - fCWError += afPixelErrors[uiPixel]; - } - if (DEBUG_PRINT) - { - printf("\terror %.2f\n", fCWError); - } - - // if best CW so far - if (fCWError < *pfHalfError) - { - *pfHalfError = fCWError; - *puiCW = uiCW; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - m_auiSelectors[pauiPixelMapping[uiPixel]] = auiPixelSelectors[uiPixel]; - m_afrgbaDecodedColors[pauiPixelMapping[uiPixel]] = afrgbaDecodedPixels[uiPixel]; - } - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_ETC1::SetEncodingBits(void) - { - assert(m_mode == MODE_ETC1); - - if (m_boolDiff) - { - int iRed1 = m_frgbaColor1.IntRed(31.0f); - int iGreen1 = m_frgbaColor1.IntGreen(31.0f); - int iBlue1 = m_frgbaColor1.IntBlue(31.0f); - - int iRed2 = m_frgbaColor2.IntRed(31.0f); - int iGreen2 = m_frgbaColor2.IntGreen(31.0f); - int iBlue2 = m_frgbaColor2.IntBlue(31.0f); - - int iDRed2 = iRed2 - iRed1; - int iDGreen2 = iGreen2 - iGreen1; - int iDBlue2 = iBlue2 - iBlue1; - - assert(iDRed2 >= -4 && iDRed2 < 4); - assert(iDGreen2 >= -4 && iDGreen2 < 4); - assert(iDBlue2 >= -4 && iDBlue2 < 4); - - m_pencodingbitsRGB8->differential.red1 = (unsigned int)iRed1; - m_pencodingbitsRGB8->differential.green1 = (unsigned int)iGreen1; - m_pencodingbitsRGB8->differential.blue1 = (unsigned int)iBlue1; - - m_pencodingbitsRGB8->differential.dred2 = iDRed2; - m_pencodingbitsRGB8->differential.dgreen2 = iDGreen2; - m_pencodingbitsRGB8->differential.dblue2 = iDBlue2; - } - else - { - m_pencodingbitsRGB8->individual.red1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); - m_pencodingbitsRGB8->individual.green1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); - m_pencodingbitsRGB8->individual.blue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); - - m_pencodingbitsRGB8->individual.red2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); - m_pencodingbitsRGB8->individual.green2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); - m_pencodingbitsRGB8->individual.blue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); - } - - m_pencodingbitsRGB8->individual.cw1 = m_uiCW1; - m_pencodingbitsRGB8->individual.cw2 = m_uiCW2; - - SetEncodingBits_Selectors(); - - m_pencodingbitsRGB8->individual.diff = (unsigned int)m_boolDiff; - m_pencodingbitsRGB8->individual.flip = (unsigned int)m_boolFlip; - - } - - // ---------------------------------------------------------------------------------------------------- - // set the selectors in the encoding bits - // - void Block4x4Encoding_ETC1::SetEncodingBits_Selectors(void) - { - - m_pencodingbitsRGB8->individual.selectors = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiSelector = m_auiSelectors[uiPixel]; - - // set index msb - m_pencodingbitsRGB8->individual.selectors |= (uiSelector >> 1) << (uiPixel ^ 8); - - // set index lsb - m_pencodingbitsRGB8->individual.selectors |= (uiSelector & 1) << ((16 + uiPixel) ^ 8); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the decoded colors and decoded alpha based on the encoding state - // - void Block4x4Encoding_ETC1::Decode(void) - { - - const unsigned int *pauiPixelOrder = m_boolFlip ? s_auiPixelOrderFlip1 : s_auiPixelOrderFlip0; - - for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS; uiPixelOrder++) - { - ColorFloatRGBA *pfrgbaCenter = uiPixelOrder < 8 ? &m_frgbaColor1 : &m_frgbaColor2; - unsigned int uiCW = uiPixelOrder < 8 ? m_uiCW1 : m_uiCW2; - - unsigned int uiPixel = pauiPixelOrder[uiPixelOrder]; - - float fDelta = s_aafCwTable[uiCW][m_auiSelectors[uiPixel]]; - m_afrgbaDecodedColors[uiPixel] = (*pfrgbaCenter + fDelta).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h deleted file mode 100644 index c0dc84d5d5..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h +++ /dev/null @@ -1,186 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding.h" -#include "EtcBlock4x4EncodingBits.h" -#include "EtcDifferentialTrys.h" -#include "EtcIndividualTrys.h" - -namespace Etc -{ - - // base class for Block4x4Encoding_RGB8 - class Block4x4Encoding_ETC1 : public Block4x4Encoding - { - public: - - Block4x4Encoding_ETC1(void); - virtual ~Block4x4Encoding_ETC1(void); - - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - - unsigned char *a_paucEncodingBits, - ErrorMetric a_errormetric); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - inline virtual bool GetFlip(void) - { - return m_boolFlip; - } - - inline virtual bool IsDifferential(void) - { - return m_boolDiff; - } - - virtual void SetEncodingBits(void); - - void Decode(void); - - inline ColorFloatRGBA GetColor1(void) const - { - return m_frgbaColor1; - } - - inline ColorFloatRGBA GetColor2(void) const - { - return m_frgbaColor2; - } - - inline const unsigned int * GetSelectors(void) const - { - return m_auiSelectors; - } - - inline unsigned int GetCW1(void) const - { - return m_uiCW1; - } - - inline unsigned int GetCW2(void) const - { - return m_uiCW2; - } - - inline bool HasSeverelyBentDifferentialColors(void) const - { - return m_boolSeverelyBentDifferentialColors; - } - - protected: - - static const unsigned int s_auiPixelOrderFlip0[PIXELS]; - static const unsigned int s_auiPixelOrderFlip1[PIXELS]; - static const unsigned int s_auiPixelOrderHScan[PIXELS]; - - static const unsigned int s_auiLeftPixelMapping[8]; - static const unsigned int s_auiRightPixelMapping[8]; - static const unsigned int s_auiTopPixelMapping[8]; - static const unsigned int s_auiBottomPixelMapping[8]; - - static const unsigned int SELECTOR_BITS = 2; - static const unsigned int SELECTORS = 1 << SELECTOR_BITS; - - static const unsigned int CW_BITS = 3; - static const unsigned int CW_RANGES = 1 << CW_BITS; - - static float s_aafCwTable[CW_RANGES][SELECTORS]; - static unsigned char s_aucDifferentialCwRange[256]; - - static const int MAX_DIFFERENTIAL = 3; - static const int MIN_DIFFERENTIAL = -4; - - void InitFromEncodingBits_Selectors(void); - - void PerformFirstIteration(void); - void CalculateMostLikelyFlip(void); - - void TryDifferential(bool a_boolFlip, unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2); - void TryDifferentialHalf(DifferentialTrys::Half *a_phalf); - - void TryIndividual(bool a_boolFlip, unsigned int a_uiRadius); - void TryIndividualHalf(IndividualTrys::Half *a_phalf); - - void TryDegenerates1(void); - void TryDegenerates2(void); - void TryDegenerates3(void); - void TryDegenerates4(void); - - void CalculateSelectors(); - void CalculateHalfOfTheSelectors(unsigned int a_uiHalf, - const unsigned int *pauiPixelMapping); - - // calculate the distance2 of r_frgbaPixel from r_frgbaTarget's gray line - inline float CalcGrayDistance2(ColorFloatRGBA &r_frgbaPixel, - ColorFloatRGBA &r_frgbaTarget) - { - float fDeltaGray = ((r_frgbaPixel.fR - r_frgbaTarget.fR) + - (r_frgbaPixel.fG - r_frgbaTarget.fG) + - (r_frgbaPixel.fB - r_frgbaTarget.fB)) / 3.0f; - - ColorFloatRGBA frgbaPointOnGrayLine = (r_frgbaTarget + fDeltaGray).ClampRGB(); - - float fDR = r_frgbaPixel.fR - frgbaPointOnGrayLine.fR; - float fDG = r_frgbaPixel.fG - frgbaPointOnGrayLine.fG; - float fDB = r_frgbaPixel.fB - frgbaPointOnGrayLine.fB; - - return (fDR*fDR) + (fDG*fDG) + (fDB*fDB); - } - - void SetEncodingBits_Selectors(void); - - // intermediate encoding - bool m_boolDiff; - bool m_boolFlip; - ColorFloatRGBA m_frgbaColor1; - ColorFloatRGBA m_frgbaColor2; - unsigned int m_uiCW1; - unsigned int m_uiCW2; - unsigned int m_auiSelectors[PIXELS]; - - // state shared between iterations - ColorFloatRGBA m_frgbaSourceAverageLeft; - ColorFloatRGBA m_frgbaSourceAverageRight; - ColorFloatRGBA m_frgbaSourceAverageTop; - ColorFloatRGBA m_frgbaSourceAverageBottom; - bool m_boolMostLikelyFlip; - - // stats - float m_fError1; // error for Etc1 half 1 - float m_fError2; // error for Etc1 half 2 - bool m_boolSeverelyBentDifferentialColors; // only valid if m_boolDiff; - - // final encoding - Block4x4EncodingBits_RGB8 *m_pencodingbitsRGB8; // or RGB8 portion of Block4x4EncodingBits_RGB8A8 - - private: - - void CalculateSourceAverages(void); - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp deleted file mode 100644 index 4c012fbbf1..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp +++ /dev/null @@ -1,429 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_R11.cpp - -Block4x4Encoding_R11 is the encoder to use when targetting file format R11 and SR11 (signed R11). - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_R11.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <float.h> -#include <limits> - -namespace Etc -{ - - // modifier values to use for R11, SR11, RG11 and SRG11 - float Block4x4Encoding_R11::s_aafModifierTable[MODIFIER_TABLE_ENTRYS][SELECTORS] - { - { -3.0f / 255.0f, -6.0f / 255.0f, -9.0f / 255.0f, -15.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 8.0f / 255.0f, 14.0f / 255.0f }, - { -3.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, -13.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f, 12.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 12.0f / 255.0f }, - { -2.0f / 255.0f, -4.0f / 255.0f, -6.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 12.0f / 255.0f }, - - { -3.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -12.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 11.0f / 255.0f }, - { -3.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f, 10.0f / 255.0f }, - { -4.0f / 255.0f, -7.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f }, - { -3.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f }, - - { -2.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -4.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f }, - - { -3.0f / 255.0f, -4.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f }, - { -1.0f / 255.0f, -2.0f / 255.0f, -3.0f / 255.0f, -10.0f / 255.0f, 0.0f / 255.0f, 1.0f / 255.0f, 2.0f / 255.0f, 9.0f / 255.0f }, - { -4.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -9.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 8.0f / 255.0f }, - { -3.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f } - }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_R11::Block4x4Encoding_R11(void) - { - - m_pencodingbitsR11 = nullptr; - - } - - Block4x4Encoding_R11::~Block4x4Encoding_R11(void) {} - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits - // - void Block4x4Encoding_R11::InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) - { - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric); - - m_pencodingbitsR11 = (Block4x4EncodingBits_R11 *)a_paucEncodingBits; - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_R11::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - m_pencodingbitsR11 = (Block4x4EncodingBits_R11 *)a_paucEncodingBits; - - // init RGB portion - Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent, - (unsigned char *)m_pencodingbitsR11, - a_pafrgbaSource, - a_errormetric); - - // init R11 portion - { - m_mode = MODE_R11; - if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_fRedBase = (float)(signed char)m_pencodingbitsR11->data.base; - } - else - { - m_fRedBase = (float)(unsigned char)m_pencodingbitsR11->data.base; - } - m_fRedMultiplier = (float)m_pencodingbitsR11->data.multiplier; - m_uiRedModifierTableIndex = m_pencodingbitsR11->data.table; - - unsigned long long int ulliSelectorBits = 0; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors0 << 40; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors1 << 32; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors2 << 24; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors3 << 16; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors4 << 8; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors5; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - m_auiRedSelectors[uiPixel] = (ulliSelectorBits >> uiShift) & (SELECTORS - 1); - } - - // decode the red channel - // calc red error - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fDecodedPixelData = 0.0f; - if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - fDecodedPixelData = DecodePixelRed(m_fRedBase, m_fRedMultiplier, - m_uiRedModifierTableIndex, - m_auiRedSelectors[uiPixel]); - } - else if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - fDecodedPixelData = DecodePixelRed(m_fRedBase + 128, m_fRedMultiplier, - m_uiRedModifierTableIndex, - m_auiRedSelectors[uiPixel]); - } - else - { - assert(0); - } - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fDecodedPixelData, 0.0f, 0.0f, 1.0f); - } - CalcBlockError(); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_R11::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - m_mode = MODE_R11; - - switch (m_uiEncodingIterations) - { - case 0: - m_fError = FLT_MAX; - m_fRedBlockError = FLT_MAX; // artificially high value - CalculateR11(8, 0.0f, 0.0f); - m_fError = m_fRedBlockError; - break; - - case 1: - CalculateR11(8, 2.0f, 1.0f); - m_fError = m_fRedBlockError; - if (a_fEffort <= 24.5f) - { - m_boolDone = true; - } - break; - - case 2: - CalculateR11(8, 12.0f, 1.0f); - m_fError = m_fRedBlockError; - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 3: - CalculateR11(7, 6.0f, 1.0f); - m_fError = m_fRedBlockError; - break; - - case 4: - CalculateR11(6, 3.0f, 1.0f); - m_fError = m_fRedBlockError; - break; - - case 5: - CalculateR11(5, 1.0f, 0.0f); - m_fError = m_fRedBlockError; - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - SetDoneIfPerfect(); - } - - // ---------------------------------------------------------------------------------------------------- - // find the best combination of base color, multiplier and selectors - // - // a_uiSelectorsUsed limits the number of selector combinations to try - // a_fBaseRadius limits the range of base colors to try - // a_fMultiplierRadius limits the range of multipliers to try - // - void Block4x4Encoding_R11::CalculateR11(unsigned int a_uiSelectorsUsed, - float a_fBaseRadius, float a_fMultiplierRadius) - { - // maps from virtual (monotonic) selector to ETC selector - static const unsigned int auiVirtualSelectorMap[8] = {3, 2, 1, 0, 4, 5, 6, 7}; - - // find min/max red - float fMinRed = 1.0f; - float fMaxRed = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - // ignore border pixels - float fAlpha = m_pafrgbaSource[uiPixel].fA; - if (isnan(fAlpha)) - { - continue; - } - - float fRed = m_pafrgbaSource[uiPixel].fR; - - if (fRed < fMinRed) - { - fMinRed = fRed; - } - if (fRed > fMaxRed) - { - fMaxRed = fRed; - } - } - assert(fMinRed <= fMaxRed); - - float fRedRange = (fMaxRed - fMinRed); - - // try each modifier table entry - for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++) - { - for (unsigned int uiMinVirtualSelector = 0; - uiMinVirtualSelector <= (8- a_uiSelectorsUsed); - uiMinVirtualSelector++) - { - unsigned int uiMaxVirtualSelector = uiMinVirtualSelector + a_uiSelectorsUsed - 1; - - unsigned int uiMinSelector = auiVirtualSelectorMap[uiMinVirtualSelector]; - unsigned int uiMaxSelector = auiVirtualSelectorMap[uiMaxVirtualSelector]; - - float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][uiMinSelector]; - - float fTableEntryRange = s_aafModifierTable[uiTableEntry][uiMaxSelector] - - s_aafModifierTable[uiTableEntry][uiMinSelector]; - - float fCenterRatio = fTableEntryCenter / fTableEntryRange; - - float fCenter = fMinRed + fCenterRatio*fRedRange; - fCenter = roundf(255.0f * fCenter) / 255.0f; - - float fMinBase = fCenter - (a_fBaseRadius / 255.0f); - if (fMinBase < 0.0f) - { - fMinBase = 0.0f; - } - - float fMaxBase = fCenter + (a_fBaseRadius / 255.0f); - if (fMaxBase > 1.0f) - { - fMaxBase = 1.0f; - } - - for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f)) - { - float fRangeMultiplier = roundf(fRedRange / fTableEntryRange); - - float fMinMultiplier = fRangeMultiplier - a_fMultiplierRadius; - if (fMinMultiplier < 1.0f) - { - fMinMultiplier = 0.0f; - } - else if (fMinMultiplier > 15.0f) - { - fMinMultiplier = 15.0f; - } - - float fMaxMultiplier = fRangeMultiplier + a_fMultiplierRadius; - if (fMaxMultiplier < 1.0f) - { - fMaxMultiplier = 1.0f; - } - else if (fMaxMultiplier > 15.0f) - { - fMaxMultiplier = 15.0f; - } - - for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f) - { - // find best selector for each pixel - unsigned int auiBestSelectors[PIXELS]; - float afBestRedError[PIXELS]; - float afBestPixelRed[PIXELS]; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fBestPixelRedError = FLT_MAX; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - float fPixelRed = DecodePixelRed(fBase * 255.0f, fMultiplier, uiTableEntry, uiSelector); - - ColorFloatRGBA frgba(fPixelRed, m_pafrgbaSource[uiPixel].fG,0.0f,1.0f); - - float fPixelRedError = CalcPixelError(frgba, 1.0f, m_pafrgbaSource[uiPixel]); - - if (fPixelRedError < fBestPixelRedError) - { - fBestPixelRedError = fPixelRedError; - auiBestSelectors[uiPixel] = uiSelector; - afBestRedError[uiPixel] = fBestPixelRedError; - afBestPixelRed[uiPixel] = fPixelRed; - } - } - } - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestRedError[uiPixel]; - } - if (fBlockError < m_fRedBlockError) - { - m_fRedBlockError = fBlockError; - - if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - m_fRedBase = 255.0f * fBase; - } - else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_fRedBase = (fBase * 255) - 128; - } - else - { - assert(0); - } - m_fRedMultiplier = fMultiplier; - m_uiRedModifierTableIndex = uiTableEntry; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiRedSelectors[uiPixel] = auiBestSelectors[uiPixel]; - float fBestPixelRed = afBestPixelRed[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fBestPixelRed, 0.0f, 0.0f, 1.0f); - m_afDecodedAlphas[uiPixel] = 1.0f; - } - } - } - } - - } - } - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_R11::SetEncodingBits(void) - { - if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - m_pencodingbitsR11->data.base = (unsigned char)roundf(m_fRedBase); - } - else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_pencodingbitsR11->data.base = (signed char)roundf(m_fRedBase); - } - else - { - assert(0); - } - m_pencodingbitsR11->data.table = m_uiRedModifierTableIndex; - m_pencodingbitsR11->data.multiplier = (unsigned char)roundf(m_fRedMultiplier); - - unsigned long long int ulliSelectorBits = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - ulliSelectorBits |= ((unsigned long long int)m_auiRedSelectors[uiPixel]) << uiShift; - } - - m_pencodingbitsR11->data.selectors0 = ulliSelectorBits >> 40; - m_pencodingbitsR11->data.selectors1 = ulliSelectorBits >> 32; - m_pencodingbitsR11->data.selectors2 = ulliSelectorBits >> 24; - m_pencodingbitsR11->data.selectors3 = ulliSelectorBits >> 16; - m_pencodingbitsR11->data.selectors4 = ulliSelectorBits >> 8; - m_pencodingbitsR11->data.selectors5 = ulliSelectorBits; - } - - // ---------------------------------------------------------------------------------------------------- - // -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h deleted file mode 100644 index b40c1e0036..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h +++ /dev/null @@ -1,122 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding_RGB8.h" - -namespace Etc -{ - class Block4x4EncodingBits_R11; - - // ################################################################################ - // Block4x4Encoding_R11 - // ################################################################################ - - class Block4x4Encoding_R11 : public Block4x4Encoding_RGB8 - { - public: - - Block4x4Encoding_R11(void); - virtual ~Block4x4Encoding_R11(void); - - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - inline float GetRedBase(void) const - { - return m_fRedBase; - } - - inline float GetRedMultiplier(void) const - { - return m_fRedMultiplier; - } - - inline int GetRedTableIndex(void) const - { - return m_uiRedModifierTableIndex; - } - - inline const unsigned int * GetRedSelectors(void) const - { - return m_auiRedSelectors; - } - - protected: - - static const unsigned int MODIFIER_TABLE_ENTRYS = 16; - static const unsigned int SELECTOR_BITS = 3; - static const unsigned int SELECTORS = 1 << SELECTOR_BITS; - - static float s_aafModifierTable[MODIFIER_TABLE_ENTRYS][SELECTORS]; - - void CalculateR11(unsigned int a_uiSelectorsUsed, - float a_fBaseRadius, float a_fMultiplierRadius); - - - - - inline float DecodePixelRed(float a_fBase, float a_fMultiplier, - unsigned int a_uiTableIndex, unsigned int a_uiSelector) - { - float fMultiplier = a_fMultiplier; - if (fMultiplier <= 0.0f) - { - fMultiplier = 1.0f / 8.0f; - } - - float fPixelRed = a_fBase * 8 + 4 + - 8 * fMultiplier*s_aafModifierTable[a_uiTableIndex][a_uiSelector]*255; - fPixelRed /= 2047.0f; - - if (fPixelRed < 0.0f) - { - fPixelRed = 0.0f; - } - else if (fPixelRed > 1.0f) - { - fPixelRed = 1.0f; - } - - return fPixelRed; - } - - Block4x4EncodingBits_R11 *m_pencodingbitsR11; - - float m_fRedBase; - float m_fRedMultiplier; - float m_fRedBlockError; - unsigned int m_uiRedModifierTableIndex; - unsigned int m_auiRedSelectors[PIXELS]; - - - }; - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp deleted file mode 100644 index 417835db51..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp +++ /dev/null @@ -1,447 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_RG11.cpp - -Block4x4Encoding_RG11 is the encoder to use when targetting file format RG11 and SRG11 (signed RG11). - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_RG11.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <float.h> -#include <limits> - -namespace Etc -{ - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_RG11::Block4x4Encoding_RG11(void) - { - m_pencodingbitsRG11 = nullptr; - } - - Block4x4Encoding_RG11::~Block4x4Encoding_RG11(void) {} - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits - // - void Block4x4Encoding_RG11::InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) - { - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric); - - m_pencodingbitsRG11 = (Block4x4EncodingBits_RG11 *)a_paucEncodingBits; - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_RG11::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - m_pencodingbitsRG11 = (Block4x4EncodingBits_RG11 *)a_paucEncodingBits; - - // init RGB portion - Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent, - (unsigned char *)m_pencodingbitsRG11, - a_pafrgbaSource, - a_errormetric); - m_fError = 0.0f; - - { - m_mode = MODE_RG11; - if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_fRedBase = (float)(signed char)m_pencodingbitsRG11->data.baseR; - m_fGrnBase = (float)(signed char)m_pencodingbitsRG11->data.baseG; - } - else - { - m_fRedBase = (float)(unsigned char)m_pencodingbitsRG11->data.baseR; - m_fGrnBase = (float)(unsigned char)m_pencodingbitsRG11->data.baseG; - } - m_fRedMultiplier = (float)m_pencodingbitsRG11->data.multiplierR; - m_fGrnMultiplier = (float)m_pencodingbitsRG11->data.multiplierG; - m_uiRedModifierTableIndex = m_pencodingbitsRG11->data.tableIndexR; - m_uiGrnModifierTableIndex = m_pencodingbitsRG11->data.tableIndexG; - - unsigned long long int ulliSelectorBitsR = 0; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR0 << 40; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR1 << 32; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR2 << 24; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR3 << 16; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR4 << 8; - ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR5; - - unsigned long long int ulliSelectorBitsG = 0; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG0 << 40; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG1 << 32; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG2 << 24; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG3 << 16; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG4 << 8; - ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG5; - - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - m_auiRedSelectors[uiPixel] = (ulliSelectorBitsR >> uiShift) & (SELECTORS - 1); - m_auiGrnSelectors[uiPixel] = (ulliSelectorBitsG >> uiShift) & (SELECTORS - 1); - } - - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fRedDecodedData = 0.0f; - float fGrnDecodedData = 0.0f; - if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - fRedDecodedData = DecodePixelRed(m_fRedBase, m_fRedMultiplier, m_uiRedModifierTableIndex, m_auiRedSelectors[uiPixel]); - fGrnDecodedData = DecodePixelRed(m_fGrnBase, m_fGrnMultiplier, m_uiGrnModifierTableIndex, m_auiGrnSelectors[uiPixel]); - } - else if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - fRedDecodedData = DecodePixelRed(m_fRedBase + 128, m_fRedMultiplier, m_uiRedModifierTableIndex, m_auiRedSelectors[uiPixel]); - fGrnDecodedData = DecodePixelRed(m_fGrnBase + 128, m_fGrnMultiplier, m_uiGrnModifierTableIndex, m_auiGrnSelectors[uiPixel]); - } - else - { - assert(0); - } - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fRedDecodedData, fGrnDecodedData, 0.0f, 1.0f); - } - - } - - CalcBlockError(); - } - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RG11::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - - switch (m_uiEncodingIterations) - { - case 0: - m_fError = FLT_MAX; - m_fGrnBlockError = FLT_MAX; // artificially high value - m_fRedBlockError = FLT_MAX; - CalculateR11(8, 0.0f, 0.0f); - CalculateG11(8, 0.0f, 0.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - break; - - case 1: - CalculateR11(8, 2.0f, 1.0f); - CalculateG11(8, 2.0f, 1.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - if (a_fEffort <= 24.5f) - { - m_boolDone = true; - } - break; - - case 2: - CalculateR11(8, 12.0f, 1.0f); - CalculateG11(8, 12.0f, 1.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 3: - CalculateR11(7, 6.0f, 1.0f); - CalculateG11(7, 6.0f, 1.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - break; - - case 4: - CalculateR11(6, 3.0f, 1.0f); - CalculateG11(6, 3.0f, 1.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - break; - - case 5: - CalculateR11(5, 1.0f, 0.0f); - CalculateG11(5, 1.0f, 0.0f); - m_fError = (m_fGrnBlockError + m_fRedBlockError); - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - SetDoneIfPerfect(); - } - - // ---------------------------------------------------------------------------------------------------- - // find the best combination of base color, multiplier and selectors - // - // a_uiSelectorsUsed limits the number of selector combinations to try - // a_fBaseRadius limits the range of base colors to try - // a_fMultiplierRadius limits the range of multipliers to try - // - void Block4x4Encoding_RG11::CalculateG11(unsigned int a_uiSelectorsUsed, - float a_fBaseRadius, float a_fMultiplierRadius) - { - // maps from virtual (monotonic) selector to etc selector - static const unsigned int auiVirtualSelectorMap[8] = { 3, 2, 1, 0, 4, 5, 6, 7 }; - - // find min/max Grn - float fMinGrn = 1.0f; - float fMaxGrn = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - // ignore border pixels - float fAlpha = m_pafrgbaSource[uiPixel].fA; - if (isnan(fAlpha)) - { - continue; - } - - float fGrn = m_pafrgbaSource[uiPixel].fG; - - if (fGrn < fMinGrn) - { - fMinGrn = fGrn; - } - if (fGrn > fMaxGrn) - { - fMaxGrn = fGrn; - } - } - assert(fMinGrn <= fMaxGrn); - - float fGrnRange = (fMaxGrn - fMinGrn); - - // try each modifier table entry - for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++) - { - for (unsigned int uiMinVirtualSelector = 0; - uiMinVirtualSelector <= (8 - a_uiSelectorsUsed); - uiMinVirtualSelector++) - { - unsigned int uiMaxVirtualSelector = uiMinVirtualSelector + a_uiSelectorsUsed - 1; - - unsigned int uiMinSelector = auiVirtualSelectorMap[uiMinVirtualSelector]; - unsigned int uiMaxSelector = auiVirtualSelectorMap[uiMaxVirtualSelector]; - - float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][uiMinSelector]; - - float fTableEntryRange = s_aafModifierTable[uiTableEntry][uiMaxSelector] - - s_aafModifierTable[uiTableEntry][uiMinSelector]; - - float fCenterRatio = fTableEntryCenter / fTableEntryRange; - - float fCenter = fMinGrn + fCenterRatio*fGrnRange; - fCenter = roundf(255.0f * fCenter) / 255.0f; - - float fMinBase = fCenter - (a_fBaseRadius / 255.0f); - if (fMinBase < 0.0f) - { - fMinBase = 0.0f; - } - - float fMaxBase = fCenter + (a_fBaseRadius / 255.0f); - if (fMaxBase > 1.0f) - { - fMaxBase = 1.0f; - } - - for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f)) - { - float fRangeMultiplier = roundf(fGrnRange / fTableEntryRange); - - float fMinMultiplier = fRangeMultiplier - a_fMultiplierRadius; - if (fMinMultiplier < 1.0f) - { - fMinMultiplier = 0.0f; - } - else if (fMinMultiplier > 15.0f) - { - fMinMultiplier = 15.0f; - } - - float fMaxMultiplier = fRangeMultiplier + a_fMultiplierRadius; - if (fMaxMultiplier < 1.0f) - { - fMaxMultiplier = 1.0f; - } - else if (fMaxMultiplier > 15.0f) - { - fMaxMultiplier = 15.0f; - } - - for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f) - { - // find best selector for each pixel - unsigned int auiBestSelectors[PIXELS]; - float afBestGrnError[PIXELS]; - float afBestPixelGrn[PIXELS]; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fBestPixelGrnError = FLT_MAX; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - //DecodePixelRed is not red channel specific - float fPixelGrn = DecodePixelRed(fBase * 255.0f, fMultiplier, uiTableEntry, uiSelector); - - ColorFloatRGBA frgba(m_pafrgbaSource[uiPixel].fR, fPixelGrn, 0.0f, 1.0f); - - float fPixelGrnError = CalcPixelError(frgba, 1.0f, m_pafrgbaSource[uiPixel]); - - if (fPixelGrnError < fBestPixelGrnError) - { - fBestPixelGrnError = fPixelGrnError; - auiBestSelectors[uiPixel] = uiSelector; - afBestGrnError[uiPixel] = fBestPixelGrnError; - afBestPixelGrn[uiPixel] = fPixelGrn; - } - } - } - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestGrnError[uiPixel]; - } - - if (fBlockError < m_fGrnBlockError) - { - m_fGrnBlockError = fBlockError; - - if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - m_fGrnBase = 255.0f * fBase; - } - else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_fGrnBase = (fBase * 255) - 128; - } - else - { - assert(0); - } - m_fGrnMultiplier = fMultiplier; - m_uiGrnModifierTableIndex = uiTableEntry; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiGrnSelectors[uiPixel] = auiBestSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel].fG = afBestPixelGrn[uiPixel]; - m_afDecodedAlphas[uiPixel] = 1.0f; - } - } - } - } - - } - } - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RG11::SetEncodingBits(void) - { - unsigned long long int ulliSelectorBitsR = 0; - unsigned long long int ulliSelectorBitsG = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - ulliSelectorBitsR |= ((unsigned long long int)m_auiRedSelectors[uiPixel]) << uiShift; - ulliSelectorBitsG |= ((unsigned long long int)m_auiGrnSelectors[uiPixel]) << uiShift; - } - if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - m_pencodingbitsRG11->data.baseR = (unsigned char)roundf(m_fRedBase); - } - else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_pencodingbitsRG11->data.baseR = (signed char)roundf(m_fRedBase); - } - else - { - assert(0); - } - m_pencodingbitsRG11->data.tableIndexR = m_uiRedModifierTableIndex; - m_pencodingbitsRG11->data.multiplierR = (unsigned char)roundf(m_fRedMultiplier); - - m_pencodingbitsRG11->data.selectorsR0 = ulliSelectorBitsR >> 40; - m_pencodingbitsRG11->data.selectorsR1 = ulliSelectorBitsR >> 32; - m_pencodingbitsRG11->data.selectorsR2 = ulliSelectorBitsR >> 24; - m_pencodingbitsRG11->data.selectorsR3 = ulliSelectorBitsR >> 16; - m_pencodingbitsRG11->data.selectorsR4 = ulliSelectorBitsR >> 8; - m_pencodingbitsRG11->data.selectorsR5 = ulliSelectorBitsR; - - if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11) - { - m_pencodingbitsRG11->data.baseG = (unsigned char)roundf(m_fGrnBase); - } - else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11) - { - m_pencodingbitsRG11->data.baseG = (signed char)roundf(m_fGrnBase); - } - else - { - assert(0); - } - m_pencodingbitsRG11->data.tableIndexG = m_uiGrnModifierTableIndex; - m_pencodingbitsRG11->data.multiplierG = (unsigned char)roundf(m_fGrnMultiplier); - - m_pencodingbitsRG11->data.selectorsG0 = ulliSelectorBitsG >> 40; - m_pencodingbitsRG11->data.selectorsG1 = ulliSelectorBitsG >> 32; - m_pencodingbitsRG11->data.selectorsG2 = ulliSelectorBitsG >> 24; - m_pencodingbitsRG11->data.selectorsG3 = ulliSelectorBitsG >> 16; - m_pencodingbitsRG11->data.selectorsG4 = ulliSelectorBitsG >> 8; - m_pencodingbitsRG11->data.selectorsG5 = ulliSelectorBitsG; - - } - - // ---------------------------------------------------------------------------------------------------- - // -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h deleted file mode 100644 index d4993b8c5f..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding_RGB8.h" -#include "EtcBlock4x4Encoding_R11.h" - -namespace Etc -{ - class Block4x4EncodingBits_RG11; - - // ################################################################################ - // Block4x4Encoding_RG11 - // ################################################################################ - - class Block4x4Encoding_RG11 : public Block4x4Encoding_R11 - { - float m_fGrnBase; - float m_fGrnMultiplier; - float m_fGrnBlockError; - unsigned int m_auiGrnSelectors[PIXELS]; - unsigned int m_uiGrnModifierTableIndex; - public: - - Block4x4Encoding_RG11(void); - virtual ~Block4x4Encoding_RG11(void); - - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - Block4x4EncodingBits_RG11 *m_pencodingbitsRG11; - - void CalculateG11(unsigned int a_uiSelectorsUsed, float a_fBaseRadius, float a_fMultiplierRadius); - - inline float GetGrnBase(void) const - { - return m_fGrnBase; - } - - inline float GetGrnMultiplier(void) const - { - return m_fGrnMultiplier; - } - - inline int GetGrnTableIndex(void) const - { - return m_uiGrnModifierTableIndex; - } - - inline const unsigned int * GetGrnSelectors(void) const - { - return m_auiGrnSelectors; - } - - }; - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp deleted file mode 100644 index 5c7ebed788..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp +++ /dev/null @@ -1,1730 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_RGB8.cpp - -Block4x4Encoding_RGB8 is the encoder to use for the ETC2 extensions when targetting file format RGB8. -This encoder is also used for the ETC2 subset of file format RGBA8. - -Block4x4Encoding_ETC1 encodes the ETC1 subset of RGB8. - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_RGB8.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4.h" -#include "EtcMath.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <float.h> -#include <limits> - -namespace Etc -{ - float Block4x4Encoding_RGB8::s_afTHDistanceTable[TH_DISTANCES] = - { - 3.0f / 255.0f, - 6.0f / 255.0f, - 11.0f / 255.0f, - 16.0f / 255.0f, - 23.0f / 255.0f, - 32.0f / 255.0f, - 41.0f / 255.0f, - 64.0f / 255.0f - }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_RGB8::Block4x4Encoding_RGB8(void) - { - - m_pencodingbitsRGB8 = nullptr; - - } - - Block4x4Encoding_RGB8::~Block4x4Encoding_RGB8(void) {} - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_RGB8::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - // handle ETC1 modes - Block4x4Encoding_ETC1::InitFromEncodingBits(a_pblockParent, - a_paucEncodingBits, a_pafrgbaSource,a_errormetric); - - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits; - - // detect if there is a T, H or Planar mode present - if (m_pencodingbitsRGB8->differential.diff) - { - int iRed1 = (int)m_pencodingbitsRGB8->differential.red1; - int iDRed2 = m_pencodingbitsRGB8->differential.dred2; - int iRed2 = iRed1 + iDRed2; - - int iGreen1 = (int)m_pencodingbitsRGB8->differential.green1; - int iDGreen2 = m_pencodingbitsRGB8->differential.dgreen2; - int iGreen2 = iGreen1 + iDGreen2; - - int iBlue1 = (int)m_pencodingbitsRGB8->differential.blue1; - int iDBlue2 = m_pencodingbitsRGB8->differential.dblue2; - int iBlue2 = iBlue1 + iDBlue2; - - if (iRed2 < 0 || iRed2 > 31) - { - InitFromEncodingBits_T(); - } - else if (iGreen2 < 0 || iGreen2 > 31) - { - InitFromEncodingBits_H(); - } - else if (iBlue2 < 0 || iBlue2 > 31) - { - InitFromEncodingBits_Planar(); - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding if T mode is detected - // - void Block4x4Encoding_RGB8::InitFromEncodingBits_T(void) - { - - m_mode = MODE_T; - - unsigned char ucRed1 = (unsigned char)((m_pencodingbitsRGB8->t.red1a << 2) + - m_pencodingbitsRGB8->t.red1b); - unsigned char ucGreen1 = m_pencodingbitsRGB8->t.green1; - unsigned char ucBlue1 = m_pencodingbitsRGB8->t.blue1; - - unsigned char ucRed2 = m_pencodingbitsRGB8->t.red2; - unsigned char ucGreen2 = m_pencodingbitsRGB8->t.green2; - unsigned char ucBlue2 = m_pencodingbitsRGB8->t.blue2; - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); - - m_uiCW1 = (m_pencodingbitsRGB8->t.da << 1) + m_pencodingbitsRGB8->t.db; - - Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); - - DecodePixels_T(); - - CalcBlockError(); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding if H mode is detected - // - void Block4x4Encoding_RGB8::InitFromEncodingBits_H(void) - { - - m_mode = MODE_H; - - unsigned char ucRed1 = m_pencodingbitsRGB8->h.red1; - unsigned char ucGreen1 = (unsigned char)((m_pencodingbitsRGB8->h.green1a << 1) + - m_pencodingbitsRGB8->h.green1b); - unsigned char ucBlue1 = (unsigned char)((m_pencodingbitsRGB8->h.blue1a << 3) + - (m_pencodingbitsRGB8->h.blue1b << 1) + - m_pencodingbitsRGB8->h.blue1c); - - unsigned char ucRed2 = m_pencodingbitsRGB8->h.red2; - unsigned char ucGreen2 = (unsigned char)((m_pencodingbitsRGB8->h.green2a << 1) + - m_pencodingbitsRGB8->h.green2b); - unsigned char ucBlue2 = m_pencodingbitsRGB8->h.blue2; - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); - - // used to determine the LSB of the CW - unsigned int uiRGB1 = (unsigned int)(((int)ucRed1 << 16) + ((int)ucGreen1 << 8) + (int)ucBlue1); - unsigned int uiRGB2 = (unsigned int)(((int)ucRed2 << 16) + ((int)ucGreen2 << 8) + (int)ucBlue2); - - m_uiCW1 = (m_pencodingbitsRGB8->h.da << 2) + (m_pencodingbitsRGB8->h.db << 1); - if (uiRGB1 >= uiRGB2) - { - m_uiCW1++; - } - - Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); - - DecodePixels_H(); - - CalcBlockError(); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding if Planar mode is detected - // - void Block4x4Encoding_RGB8::InitFromEncodingBits_Planar(void) - { - - m_mode = MODE_PLANAR; - - unsigned char ucOriginRed = m_pencodingbitsRGB8->planar.originRed; - unsigned char ucOriginGreen = (unsigned char)((m_pencodingbitsRGB8->planar.originGreen1 << 6) + - m_pencodingbitsRGB8->planar.originGreen2); - unsigned char ucOriginBlue = (unsigned char)((m_pencodingbitsRGB8->planar.originBlue1 << 5) + - (m_pencodingbitsRGB8->planar.originBlue2 << 3) + - (m_pencodingbitsRGB8->planar.originBlue3 << 1) + - m_pencodingbitsRGB8->planar.originBlue4); - - unsigned char ucHorizRed = (unsigned char)((m_pencodingbitsRGB8->planar.horizRed1 << 1) + - m_pencodingbitsRGB8->planar.horizRed2); - unsigned char ucHorizGreen = m_pencodingbitsRGB8->planar.horizGreen; - unsigned char ucHorizBlue = (unsigned char)((m_pencodingbitsRGB8->planar.horizBlue1 << 5) + - m_pencodingbitsRGB8->planar.horizBlue2); - - unsigned char ucVertRed = (unsigned char)((m_pencodingbitsRGB8->planar.vertRed1 << 3) + - m_pencodingbitsRGB8->planar.vertRed2); - unsigned char ucVertGreen = (unsigned char)((m_pencodingbitsRGB8->planar.vertGreen1 << 2) + - m_pencodingbitsRGB8->planar.vertGreen2); - unsigned char ucVertBlue = m_pencodingbitsRGB8->planar.vertBlue; - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromR6G7B6(ucOriginRed, ucOriginGreen, ucOriginBlue); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromR6G7B6(ucHorizRed, ucHorizGreen, ucHorizBlue); - m_frgbaColor3 = ColorFloatRGBA::ConvertFromR6G7B6(ucVertRed, ucVertGreen, ucVertBlue); - - DecodePixels_Planar(); - - CalcBlockError(); - - } - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RGB8::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - - switch (m_uiEncodingIterations) - { - case 0: - Block4x4Encoding_ETC1::PerformFirstIteration(); - if (m_boolDone) - { - break; - } - TryPlanar(0); - SetDoneIfPerfect(); - if (m_boolDone) - { - break; - } - TryTAndH(0); - break; - - case 1: - Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 2: - Block4x4Encoding_ETC1::TryIndividual(m_boolMostLikelyFlip, 1); - break; - - case 3: - Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 4: - Block4x4Encoding_ETC1::TryIndividual(!m_boolMostLikelyFlip, 1); - break; - - case 5: - TryPlanar(1); - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 6: - TryTAndH(1); - if (a_fEffort <= 59.5f) - { - m_boolDone = true; - } - break; - - case 7: - Block4x4Encoding_ETC1::TryDegenerates1(); - if (a_fEffort <= 69.5f) - { - m_boolDone = true; - } - break; - - case 8: - Block4x4Encoding_ETC1::TryDegenerates2(); - if (a_fEffort <= 79.5f) - { - m_boolDone = true; - } - break; - - case 9: - Block4x4Encoding_ETC1::TryDegenerates3(); - if (a_fEffort <= 89.5f) - { - m_boolDone = true; - } - break; - - case 10: - Block4x4Encoding_ETC1::TryDegenerates4(); - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - - SetDoneIfPerfect(); - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in Planar mode - // save this encoding if it improves the error - // - void Block4x4Encoding_RGB8::TryPlanar(unsigned int a_uiRadius) - { - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_PLANAR; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - } - - encodingTry.CalculatePlanarCornerColors(); - - encodingTry.DecodePixels_Planar(); - - encodingTry.CalcBlockError(); - - if (a_uiRadius > 0) - { - encodingTry.TwiddlePlanar(); - } - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_PLANAR; - m_boolDiff = true; - m_boolFlip = false; - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_frgbaColor3 = encodingTry.m_frgbaColor3; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in T mode or H mode - // save this encoding if it improves the error - // - void Block4x4Encoding_RGB8::TryTAndH(unsigned int a_uiRadius) - { - - CalculateBaseColorsForTAndH(); - - TryT(a_uiRadius); - - TryH(a_uiRadius); - - } - - // ---------------------------------------------------------------------------------------------------- - // calculate original values for base colors - // store them in m_frgbaOriginalColor1 and m_frgbaOriginalColor2 - // - void Block4x4Encoding_RGB8::CalculateBaseColorsForTAndH(void) - { - - bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX; - - ColorFloatRGBA frgbaBlockAverage = (m_frgbaSourceAverageLeft + m_frgbaSourceAverageRight) * 0.5f; - - // find pixel farthest from average gray line - unsigned int uiFarthestPixel = 0; - float fFarthestGrayDistance2 = 0.0f; - unsigned int uiTransparentPixels = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - // don't count transparent - if (m_pafrgbaSource[uiPixel].fA == 0.0f && !boolRGBX) - { - uiTransparentPixels++; - } - else - { - float fGrayDistance2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], frgbaBlockAverage); - - if (fGrayDistance2 > fFarthestGrayDistance2) - { - uiFarthestPixel = uiPixel; - fFarthestGrayDistance2 = fGrayDistance2; - } - } - } - // a transparent block should not reach this method - assert(uiTransparentPixels < PIXELS); - - // set the original base colors to: - // half way to the farthest pixel and - // the mirror color on the other side of the average - ColorFloatRGBA frgbaOffset = (m_pafrgbaSource[uiFarthestPixel] - frgbaBlockAverage) * 0.5f; - m_frgbaOriginalColor1_TAndH = (frgbaBlockAverage + frgbaOffset).QuantizeR4G4B4(); - m_frgbaOriginalColor2_TAndH = (frgbaBlockAverage - frgbaOffset).ClampRGB().QuantizeR4G4B4(); // the "other side" might be out of range - - // move base colors to find best fit - for (unsigned int uiIteration = 0; uiIteration < 10; uiIteration++) - { - // find the center of pixels closest to each color - float fPixelsCloserToColor1 = 0.0f; - ColorFloatRGBA frgbSumPixelsCloserToColor1; - float fPixelsCloserToColor2 = 0.0f; - ColorFloatRGBA frgbSumPixelsCloserToColor2; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - // don't count transparent pixels - if (m_pafrgbaSource[uiPixel].fA == 0.0f) - { - continue; - } - - float fGrayDistance2ToColor1 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor1_TAndH); - float fGrayDistance2ToColor2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor2_TAndH); - - ColorFloatRGBA frgbaAlphaWeightedSource = m_pafrgbaSource[uiPixel] * m_pafrgbaSource[uiPixel].fA; - - if (fGrayDistance2ToColor1 <= fGrayDistance2ToColor2) - { - fPixelsCloserToColor1 += m_pafrgbaSource[uiPixel].fA; - frgbSumPixelsCloserToColor1 = frgbSumPixelsCloserToColor1 + frgbaAlphaWeightedSource; - } - else - { - fPixelsCloserToColor2 += m_pafrgbaSource[uiPixel].fA; - frgbSumPixelsCloserToColor2 = frgbSumPixelsCloserToColor2 + frgbaAlphaWeightedSource; - } - } - if (fPixelsCloserToColor1 == 0.0f || fPixelsCloserToColor2 == 0.0f) - { - break; - } - - ColorFloatRGBA frgbAvgColor1Pixels = (frgbSumPixelsCloserToColor1 * (1.0f / fPixelsCloserToColor1)).QuantizeR4G4B4(); - ColorFloatRGBA frgbAvgColor2Pixels = (frgbSumPixelsCloserToColor2 * (1.0f / fPixelsCloserToColor2)).QuantizeR4G4B4(); - - if (frgbAvgColor1Pixels.fR == m_frgbaOriginalColor1_TAndH.fR && - frgbAvgColor1Pixels.fG == m_frgbaOriginalColor1_TAndH.fG && - frgbAvgColor1Pixels.fB == m_frgbaOriginalColor1_TAndH.fB && - frgbAvgColor2Pixels.fR == m_frgbaOriginalColor2_TAndH.fR && - frgbAvgColor2Pixels.fG == m_frgbaOriginalColor2_TAndH.fG && - frgbAvgColor2Pixels.fB == m_frgbaOriginalColor2_TAndH.fB) - { - break; - } - - m_frgbaOriginalColor1_TAndH = frgbAvgColor1Pixels; - m_frgbaOriginalColor2_TAndH = frgbAvgColor2Pixels; - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in T mode - // save this encoding if it improves the error - // - // since pixels that use base color1 don't use the distance table, color1 and color2 can be twiddled independently - // better encoding can be found if TWIDDLE_RADIUS is set to 2, but it will be much slower - // - void Block4x4Encoding_RGB8::TryT(unsigned int a_uiRadius) - { - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_T; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - encodingTry.m_fError = FLT_MAX; - } - - int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); - int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); - int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); - - int iMinRed1 = iColor1Red - (int)a_uiRadius; - if (iMinRed1 < 0) - { - iMinRed1 = 0; - } - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { - iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; - if (iMinGreen1 < 0) - { - iMinGreen1 = 0; - } - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { - iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; - if (iMinBlue1 < 0) - { - iMinBlue1 = 0; - } - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { - iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); - int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); - int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); - - int iMinRed2 = iColor2Red - (int)a_uiRadius; - if (iMinRed2 < 0) - { - iMinRed2 = 0; - } - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { - iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; - if (iMinGreen2 < 0) - { - iMinGreen2 = 0; - } - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { - iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; - if (iMinBlue2 < 0) - { - iMinBlue2 = 0; - } - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { - iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) - { - encodingTry.m_uiCW1 = uiDistance; - - // twiddle m_frgbaOriginalColor2_TAndH - // twiddle color2 first, since it affects 3 selectors, while color1 only affects one selector - // - for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) - { - for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) - { - for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) - { - for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) - { - if (uiBaseColorSwaps == 0) - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - } - else - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor1_TAndH; - } - - encodingTry.TryT_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - } - - // twiddle m_frgbaOriginalColor1_TAndH - for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) - { - for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) - { - for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) - { - for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) - { - if (uiBaseColorSwaps == 0) - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; - } - else - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor2_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - } - - encodingTry.TryT_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // find best selector combination for TryT - // called on an encodingTry - // - void Block4x4Encoding_RGB8::TryT_BestSelectorCombination(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - - unsigned int auiBestPixelSelectors[PIXELS]; - float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; - ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; - - assert(SELECTORS == 4); - afrgbaDecodedPixel[0] = m_frgbaColor1; - afrgbaDecodedPixel[1] = (m_frgbaColor2 + fDistance).ClampRGB(); - afrgbaDecodedPixel[2] = m_frgbaColor2; - afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); - - // try each selector - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - - float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], - m_pafrgbaSource[uiPixel]); - - if (fPixelError < afBestPixelErrors[uiPixel]) - { - afBestPixelErrors[uiPixel] = fPixelError; - auiBestPixelSelectors[uiPixel] = uiSelector; - afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; - } - } - } - - - // add up all of the pixel errors - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestPixelErrors[uiPixel]; - } - - if (fBlockError < m_fError) - { - m_fError = fBlockError; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in T mode - // save this encoding if it improves the error - // - // since all pixels use the distance table, color1 and color2 can NOT be twiddled independently - // TWIDDLE_RADIUS of 2 is WAY too slow - // - void Block4x4Encoding_RGB8::TryH(unsigned int a_uiRadius) - { - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_H; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - encodingTry.m_fError = FLT_MAX; - } - - int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); - int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); - int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); - - int iMinRed1 = iColor1Red - (int)a_uiRadius; - if (iMinRed1 < 0) - { - iMinRed1 = 0; - } - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { - iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; - if (iMinGreen1 < 0) - { - iMinGreen1 = 0; - } - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { - iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; - if (iMinBlue1 < 0) - { - iMinBlue1 = 0; - } - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { - iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); - int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); - int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); - - int iMinRed2 = iColor2Red - (int)a_uiRadius; - if (iMinRed2 < 0) - { - iMinRed2 = 0; - } - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { - iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; - if (iMinGreen2 < 0) - { - iMinGreen2 = 0; - } - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { - iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; - if (iMinBlue2 < 0) - { - iMinBlue2 = 0; - } - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { - iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) - { - encodingTry.m_uiCW1 = uiDistance; - - // twiddle m_frgbaOriginalColor1_TAndH - for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) - { - for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) - { - for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; - - // if color1 == color2, H encoding issues can pop up, so abort - if (iRed1 == iColor2Red && iGreen1 == iColor2Green && iBlue1 == iColor2Blue) - { - continue; - } - - encodingTry.TryH_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - - // twiddle m_frgbaOriginalColor2_TAndH - for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) - { - for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) - { - for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - - // if color1 == color2, H encoding issues can pop up, so abort - if (iRed2 == iColor1Red && iGreen2 == iColor1Green && iBlue2 == iColor1Blue) - { - continue; - } - - encodingTry.TryH_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // find best selector combination for TryH - // called on an encodingTry - // - void Block4x4Encoding_RGB8::TryH_BestSelectorCombination(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - - unsigned int auiBestPixelSelectors[PIXELS]; - float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; - ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; - - assert(SELECTORS == 4); - afrgbaDecodedPixel[0] = (m_frgbaColor1 + fDistance).ClampRGB(); - afrgbaDecodedPixel[1] = (m_frgbaColor1 - fDistance).ClampRGB(); - afrgbaDecodedPixel[2] = (m_frgbaColor2 + fDistance).ClampRGB(); - afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); - - // try each selector - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - - float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], - m_pafrgbaSource[uiPixel]); - - if (fPixelError < afBestPixelErrors[uiPixel]) - { - afBestPixelErrors[uiPixel] = fPixelError; - auiBestPixelSelectors[uiPixel] = uiSelector; - afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; - } - } - } - - - // add up all of the pixel errors - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestPixelErrors[uiPixel]; - } - - if (fBlockError < m_fError) - { - m_fError = fBlockError; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // use linear regression to find the best fit for colors along the edges of the 4x4 block - // - void Block4x4Encoding_RGB8::CalculatePlanarCornerColors(void) - { - ColorFloatRGBA afrgbaRegression[MAX_PLANAR_REGRESSION_SIZE]; - ColorFloatRGBA frgbaSlope; - ColorFloatRGBA frgbaOffset; - - // top edge - afrgbaRegression[0] = m_pafrgbaSource[0]; - afrgbaRegression[1] = m_pafrgbaSource[4]; - afrgbaRegression[2] = m_pafrgbaSource[8]; - afrgbaRegression[3] = m_pafrgbaSource[12]; - ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); - m_frgbaColor1 = frgbaOffset; - m_frgbaColor2 = (frgbaSlope * 4.0f) + frgbaOffset; - - // left edge - afrgbaRegression[0] = m_pafrgbaSource[0]; - afrgbaRegression[1] = m_pafrgbaSource[1]; - afrgbaRegression[2] = m_pafrgbaSource[2]; - afrgbaRegression[3] = m_pafrgbaSource[3]; - ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); - m_frgbaColor1 = (m_frgbaColor1 + frgbaOffset) * 0.5f; // average with top edge - m_frgbaColor3 = (frgbaSlope * 4.0f) + frgbaOffset; - - // right edge - afrgbaRegression[0] = m_pafrgbaSource[12]; - afrgbaRegression[1] = m_pafrgbaSource[13]; - afrgbaRegression[2] = m_pafrgbaSource[14]; - afrgbaRegression[3] = m_pafrgbaSource[15]; - ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); - m_frgbaColor2 = (m_frgbaColor2 + frgbaOffset) * 0.5f; // average with top edge - - // bottom edge - afrgbaRegression[0] = m_pafrgbaSource[3]; - afrgbaRegression[1] = m_pafrgbaSource[7]; - afrgbaRegression[2] = m_pafrgbaSource[11]; - afrgbaRegression[3] = m_pafrgbaSource[15]; - ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset); - m_frgbaColor3 = (m_frgbaColor3 + frgbaOffset) * 0.5f; // average with left edge - - // quantize corner colors to 6/7/6 - m_frgbaColor1 = m_frgbaColor1.QuantizeR6G7B6(); - m_frgbaColor2 = m_frgbaColor2.QuantizeR6G7B6(); - m_frgbaColor3 = m_frgbaColor3.QuantizeR6G7B6(); - - } - - // ---------------------------------------------------------------------------------------------------- - // try different corner colors by slightly changing R, G and B independently - // - // R, G and B decoding and errors are independent, so R, G and B twiddles can be independent - // - // return true if improvement - // - bool Block4x4Encoding_RGB8::TwiddlePlanar(void) - { - bool boolImprovement = false; - - while (TwiddlePlanarR()) - { - boolImprovement = true; - } - - while (TwiddlePlanarG()) - { - boolImprovement = true; - } - - while (TwiddlePlanarB()) - { - boolImprovement = true; - } - - return boolImprovement; - } - - // ---------------------------------------------------------------------------------------------------- - // try different corner colors by slightly changing R - // - bool Block4x4Encoding_RGB8::TwiddlePlanarR() - { - bool boolImprovement = false; - - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_PLANAR; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - } - - int iOriginRed = encodingTry.m_frgbaColor1.IntRed(63.0f); - int iHorizRed = encodingTry.m_frgbaColor2.IntRed(63.0f); - int iVertRed = encodingTry.m_frgbaColor3.IntRed(63.0f); - - for (int iTryOriginRed = iOriginRed - 1; iTryOriginRed <= iOriginRed + 1; iTryOriginRed++) - { - // check for out of range - if (iTryOriginRed < 0 || iTryOriginRed > 63) - { - continue; - } - - encodingTry.m_frgbaColor1.fR = ((iTryOriginRed << 2) + (iTryOriginRed >> 4)) / 255.0f; - - for (int iTryHorizRed = iHorizRed - 1; iTryHorizRed <= iHorizRed + 1; iTryHorizRed++) - { - // check for out of range - if (iTryHorizRed < 0 || iTryHorizRed > 63) - { - continue; - } - - encodingTry.m_frgbaColor2.fR = ((iTryHorizRed << 2) + (iTryHorizRed >> 4)) / 255.0f; - - for (int iTryVertRed = iVertRed - 1; iTryVertRed <= iVertRed + 1; iTryVertRed++) - { - // check for out of range - if (iTryVertRed < 0 || iTryVertRed > 63) - { - continue; - } - - // don't bother with null twiddle - if (iTryOriginRed == iOriginRed && iTryHorizRed == iHorizRed && iTryVertRed == iVertRed) - { - continue; - } - - encodingTry.m_frgbaColor3.fR = ((iTryVertRed << 2) + (iTryVertRed >> 4)) / 255.0f; - - encodingTry.DecodePixels_Planar(); - - encodingTry.CalcBlockError(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_PLANAR; - m_boolDiff = true; - m_boolFlip = false; - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_frgbaColor3 = encodingTry.m_frgbaColor3; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - - boolImprovement = true; - } - } - } - } - - return boolImprovement; - } - - // ---------------------------------------------------------------------------------------------------- - // try different corner colors by slightly changing G - // - bool Block4x4Encoding_RGB8::TwiddlePlanarG() - { - bool boolImprovement = false; - - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_PLANAR; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - } - - int iOriginGreen = encodingTry.m_frgbaColor1.IntGreen(127.0f); - int iHorizGreen = encodingTry.m_frgbaColor2.IntGreen(127.0f); - int iVertGreen = encodingTry.m_frgbaColor3.IntGreen(127.0f); - - for (int iTryOriginGreen = iOriginGreen - 1; iTryOriginGreen <= iOriginGreen + 1; iTryOriginGreen++) - { - // check for out of range - if (iTryOriginGreen < 0 || iTryOriginGreen > 127) - { - continue; - } - - encodingTry.m_frgbaColor1.fG = ((iTryOriginGreen << 1) + (iTryOriginGreen >> 6)) / 255.0f; - - for (int iTryHorizGreen = iHorizGreen - 1; iTryHorizGreen <= iHorizGreen + 1; iTryHorizGreen++) - { - // check for out of range - if (iTryHorizGreen < 0 || iTryHorizGreen > 127) - { - continue; - } - - encodingTry.m_frgbaColor2.fG = ((iTryHorizGreen << 1) + (iTryHorizGreen >> 6)) / 255.0f; - - for (int iTryVertGreen = iVertGreen - 1; iTryVertGreen <= iVertGreen + 1; iTryVertGreen++) - { - // check for out of range - if (iTryVertGreen < 0 || iTryVertGreen > 127) - { - continue; - } - - // don't bother with null twiddle - if (iTryOriginGreen == iOriginGreen && - iTryHorizGreen == iHorizGreen && - iTryVertGreen == iVertGreen) - { - continue; - } - - encodingTry.m_frgbaColor3.fG = ((iTryVertGreen << 1) + (iTryVertGreen >> 6)) / 255.0f; - - encodingTry.DecodePixels_Planar(); - - encodingTry.CalcBlockError(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_PLANAR; - m_boolDiff = true; - m_boolFlip = false; - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_frgbaColor3 = encodingTry.m_frgbaColor3; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - - boolImprovement = true; - } - } - } - } - - return boolImprovement; - } - - // ---------------------------------------------------------------------------------------------------- - // try different corner colors by slightly changing B - // - bool Block4x4Encoding_RGB8::TwiddlePlanarB() - { - bool boolImprovement = false; - - Block4x4Encoding_RGB8 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_PLANAR; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - } - - int iOriginBlue = encodingTry.m_frgbaColor1.IntBlue(63.0f); - int iHorizBlue = encodingTry.m_frgbaColor2.IntBlue(63.0f); - int iVertBlue = encodingTry.m_frgbaColor3.IntBlue(63.0f); - - for (int iTryOriginBlue = iOriginBlue - 1; iTryOriginBlue <= iOriginBlue + 1; iTryOriginBlue++) - { - // check for out of range - if (iTryOriginBlue < 0 || iTryOriginBlue > 63) - { - continue; - } - - encodingTry.m_frgbaColor1.fB = ((iTryOriginBlue << 2) + (iTryOriginBlue >> 4)) / 255.0f; - - for (int iTryHorizBlue = iHorizBlue - 1; iTryHorizBlue <= iHorizBlue + 1; iTryHorizBlue++) - { - // check for out of range - if (iTryHorizBlue < 0 || iTryHorizBlue > 63) - { - continue; - } - - encodingTry.m_frgbaColor2.fB = ((iTryHorizBlue << 2) + (iTryHorizBlue >> 4)) / 255.0f; - - for (int iTryVertBlue = iVertBlue - 1; iTryVertBlue <= iVertBlue + 1; iTryVertBlue++) - { - // check for out of range - if (iTryVertBlue < 0 || iTryVertBlue > 63) - { - continue; - } - - // don't bother with null twiddle - if (iTryOriginBlue == iOriginBlue && iTryHorizBlue == iHorizBlue && iTryVertBlue == iVertBlue) - { - continue; - } - - encodingTry.m_frgbaColor3.fB = ((iTryVertBlue << 2) + (iTryVertBlue >> 4)) / 255.0f; - - encodingTry.DecodePixels_Planar(); - - encodingTry.CalcBlockError(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_PLANAR; - m_boolDiff = true; - m_boolFlip = false; - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_frgbaColor3 = encodingTry.m_frgbaColor3; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - - boolImprovement = true; - } - } - } - } - - return boolImprovement; - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RGB8::SetEncodingBits(void) - { - - switch (m_mode) - { - case MODE_ETC1: - Block4x4Encoding_ETC1::SetEncodingBits(); - break; - - case MODE_T: - SetEncodingBits_T(); - break; - - case MODE_H: - SetEncodingBits_H(); - break; - - case MODE_PLANAR: - SetEncodingBits_Planar(); - break; - - default: - assert(false); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state for T mode - // - void Block4x4Encoding_RGB8::SetEncodingBits_T(void) - { - static const bool SANITY_CHECK = true; - - assert(m_mode == MODE_T); - assert(m_boolDiff == true); - - unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); - unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); - unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); - - unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); - unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); - unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); - - m_pencodingbitsRGB8->t.red1a = uiRed1 >> 2; - m_pencodingbitsRGB8->t.red1b = uiRed1; - m_pencodingbitsRGB8->t.green1 = uiGreen1; - m_pencodingbitsRGB8->t.blue1 = uiBlue1; - - m_pencodingbitsRGB8->t.red2 = uiRed2; - m_pencodingbitsRGB8->t.green2 = uiGreen2; - m_pencodingbitsRGB8->t.blue2 = uiBlue2; - - m_pencodingbitsRGB8->t.da = m_uiCW1 >> 1; - m_pencodingbitsRGB8->t.db = m_uiCW1; - - m_pencodingbitsRGB8->t.diff = 1; - - Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); - - // create an invalid R differential to trigger T mode - m_pencodingbitsRGB8->t.detect1 = 0; - m_pencodingbitsRGB8->t.detect2 = 0; - int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - if (iRed2 >= 4) - { - m_pencodingbitsRGB8->t.detect1 = 7; - m_pencodingbitsRGB8->t.detect2 = 0; - } - else - { - m_pencodingbitsRGB8->t.detect1 = 0; - m_pencodingbitsRGB8->t.detect2 = 1; - } - - if (SANITY_CHECK) - { - iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - - // make sure red overflows - assert(iRed2 < 0 || iRed2 > 31); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state for H mode - // - // colors and selectors may need to swap in order to generate lsb of distance index - // - void Block4x4Encoding_RGB8::SetEncodingBits_H(void) - { - static const bool SANITY_CHECK = true; - - assert(m_mode == MODE_H); - assert(m_boolDiff == true); - - unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); - unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); - unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); - - unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); - unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); - unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); - - unsigned int uiColor1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1; - unsigned int uiColor2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2; - - bool boolOddDistance = m_uiCW1 & 1; - bool boolSwapColors = (uiColor1 < uiColor2) ^ !boolOddDistance; - - if (boolSwapColors) - { - m_pencodingbitsRGB8->h.red1 = uiRed2; - m_pencodingbitsRGB8->h.green1a = uiGreen2 >> 1; - m_pencodingbitsRGB8->h.green1b = uiGreen2; - m_pencodingbitsRGB8->h.blue1a = uiBlue2 >> 3; - m_pencodingbitsRGB8->h.blue1b = uiBlue2 >> 1; - m_pencodingbitsRGB8->h.blue1c = uiBlue2; - - m_pencodingbitsRGB8->h.red2 = uiRed1; - m_pencodingbitsRGB8->h.green2a = uiGreen1 >> 1; - m_pencodingbitsRGB8->h.green2b = uiGreen1; - m_pencodingbitsRGB8->h.blue2 = uiBlue1; - - m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; - m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; - } - else - { - m_pencodingbitsRGB8->h.red1 = uiRed1; - m_pencodingbitsRGB8->h.green1a = uiGreen1 >> 1; - m_pencodingbitsRGB8->h.green1b = uiGreen1; - m_pencodingbitsRGB8->h.blue1a = uiBlue1 >> 3; - m_pencodingbitsRGB8->h.blue1b = uiBlue1 >> 1; - m_pencodingbitsRGB8->h.blue1c = uiBlue1; - - m_pencodingbitsRGB8->h.red2 = uiRed2; - m_pencodingbitsRGB8->h.green2a = uiGreen2 >> 1; - m_pencodingbitsRGB8->h.green2b = uiGreen2; - m_pencodingbitsRGB8->h.blue2 = uiBlue2; - - m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; - m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; - } - - m_pencodingbitsRGB8->h.diff = 1; - - Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); - - if (boolSwapColors) - { - m_pencodingbitsRGB8->h.selectors ^= 0x0000FFFF; - } - - // create an invalid R differential to trigger T mode - m_pencodingbitsRGB8->h.detect1 = 0; - m_pencodingbitsRGB8->h.detect2 = 0; - m_pencodingbitsRGB8->h.detect3 = 0; - int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - if (iRed2 < 0 || iRed2 > 31) - { - m_pencodingbitsRGB8->h.detect1 = 1; - } - if (iGreen2 >= 4) - { - m_pencodingbitsRGB8->h.detect2 = 7; - m_pencodingbitsRGB8->h.detect3 = 0; - } - else - { - m_pencodingbitsRGB8->h.detect2 = 0; - m_pencodingbitsRGB8->h.detect3 = 1; - } - - if (SANITY_CHECK) - { - iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - - // make sure red doesn't overflow and green does - assert(iRed2 >= 0 && iRed2 <= 31); - assert(iGreen2 < 0 || iGreen2 > 31); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state for Planar mode - // - void Block4x4Encoding_RGB8::SetEncodingBits_Planar(void) - { - static const bool SANITY_CHECK = true; - - assert(m_mode == MODE_PLANAR); - assert(m_boolDiff == true); - - unsigned int uiOriginRed = (unsigned int)m_frgbaColor1.IntRed(63.0f); - unsigned int uiOriginGreen = (unsigned int)m_frgbaColor1.IntGreen(127.0f); - unsigned int uiOriginBlue = (unsigned int)m_frgbaColor1.IntBlue(63.0f); - - unsigned int uiHorizRed = (unsigned int)m_frgbaColor2.IntRed(63.0f); - unsigned int uiHorizGreen = (unsigned int)m_frgbaColor2.IntGreen(127.0f); - unsigned int uiHorizBlue = (unsigned int)m_frgbaColor2.IntBlue(63.0f); - - unsigned int uiVertRed = (unsigned int)m_frgbaColor3.IntRed(63.0f); - unsigned int uiVertGreen = (unsigned int)m_frgbaColor3.IntGreen(127.0f); - unsigned int uiVertBlue = (unsigned int)m_frgbaColor3.IntBlue(63.0f); - - m_pencodingbitsRGB8->planar.originRed = uiOriginRed; - m_pencodingbitsRGB8->planar.originGreen1 = uiOriginGreen >> 6; - m_pencodingbitsRGB8->planar.originGreen2 = uiOriginGreen; - m_pencodingbitsRGB8->planar.originBlue1 = uiOriginBlue >> 5; - m_pencodingbitsRGB8->planar.originBlue2 = uiOriginBlue >> 3; - m_pencodingbitsRGB8->planar.originBlue3 = uiOriginBlue >> 1; - m_pencodingbitsRGB8->planar.originBlue4 = uiOriginBlue; - - m_pencodingbitsRGB8->planar.horizRed1 = uiHorizRed >> 1; - m_pencodingbitsRGB8->planar.horizRed2 = uiHorizRed; - m_pencodingbitsRGB8->planar.horizGreen = uiHorizGreen; - m_pencodingbitsRGB8->planar.horizBlue1 = uiHorizBlue >> 5; - m_pencodingbitsRGB8->planar.horizBlue2 = uiHorizBlue; - - m_pencodingbitsRGB8->planar.vertRed1 = uiVertRed >> 3; - m_pencodingbitsRGB8->planar.vertRed2 = uiVertRed; - m_pencodingbitsRGB8->planar.vertGreen1 = uiVertGreen >> 2; - m_pencodingbitsRGB8->planar.vertGreen2 = uiVertGreen; - m_pencodingbitsRGB8->planar.vertBlue = uiVertBlue; - - m_pencodingbitsRGB8->planar.diff = 1; - - // create valid RG differentials and an invalid B differential to trigger planar mode - m_pencodingbitsRGB8->planar.detect1 = 0; - m_pencodingbitsRGB8->planar.detect2 = 0; - m_pencodingbitsRGB8->planar.detect3 = 0; - m_pencodingbitsRGB8->planar.detect4 = 0; - int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - int iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2; - if (iRed2 < 0 || iRed2 > 31) - { - m_pencodingbitsRGB8->planar.detect1 = 1; - } - if (iGreen2 < 0 || iGreen2 > 31) - { - m_pencodingbitsRGB8->planar.detect2 = 1; - } - if (iBlue2 >= 4) - { - m_pencodingbitsRGB8->planar.detect3 = 7; - m_pencodingbitsRGB8->planar.detect4 = 0; - } - else - { - m_pencodingbitsRGB8->planar.detect3 = 0; - m_pencodingbitsRGB8->planar.detect4 = 1; - } - - if (SANITY_CHECK) - { - iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2; - - // make sure red and green don't overflow and blue does - assert(iRed2 >= 0 && iRed2 <= 31); - assert(iGreen2 >= 0 && iGreen2 <= 31); - assert(iBlue2 < 0 || iBlue2 > 31); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the decoded colors and decoded alpha based on the encoding state for T mode - // - void Block4x4Encoding_RGB8::DecodePixels_T(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - switch (m_auiSelectors[uiPixel]) - { - case 0: - m_afrgbaDecodedColors[uiPixel] = m_frgbaColor1; - break; - - case 1: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); - break; - - case 2: - m_afrgbaDecodedColors[uiPixel] = m_frgbaColor2; - break; - - case 3: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); - break; - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the decoded colors and decoded alpha based on the encoding state for H mode - // - void Block4x4Encoding_RGB8::DecodePixels_H(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - switch (m_auiSelectors[uiPixel]) - { - case 0: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 + frgbaDistance).ClampRGB(); - break; - - case 1: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 - frgbaDistance).ClampRGB(); - break; - - case 2: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); - break; - - case 3: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); - break; - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the decoded colors and decoded alpha based on the encoding state for Planar mode - // - void Block4x4Encoding_RGB8::DecodePixels_Planar(void) - { - - int iRO = (int)roundf(m_frgbaColor1.fR * 255.0f); - int iGO = (int)roundf(m_frgbaColor1.fG * 255.0f); - int iBO = (int)roundf(m_frgbaColor1.fB * 255.0f); - - int iRH = (int)roundf(m_frgbaColor2.fR * 255.0f); - int iGH = (int)roundf(m_frgbaColor2.fG * 255.0f); - int iBH = (int)roundf(m_frgbaColor2.fB * 255.0f); - - int iRV = (int)roundf(m_frgbaColor3.fR * 255.0f); - int iGV = (int)roundf(m_frgbaColor3.fG * 255.0f); - int iBV = (int)roundf(m_frgbaColor3.fB * 255.0f); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - int iX = (int)(uiPixel >> 2); - int iY = (int)(uiPixel & 3); - - int iR = (iX*(iRH - iRO) + iY*(iRV - iRO) + 4*iRO + 2) >> 2; - int iG = (iX*(iGH - iGO) + iY*(iGV - iGO) + 4*iGO + 2) >> 2; - int iB = (iX*(iBH - iBO) + iY*(iBV - iBO) + 4*iBO + 2) >> 2; - - ColorFloatRGBA frgba; - frgba.fR = (float)iR / 255.0f; - frgba.fG = (float)iG / 255.0f; - frgba.fB = (float)iB / 255.0f; - frgba.fA = 1.0f; - - m_afrgbaDecodedColors[uiPixel] = frgba.ClampRGB(); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // perform a linear regression for the a_uiPixels in a_pafrgbaPixels[] - // - // output the closest color line using a_pfrgbaSlope and a_pfrgbaOffset - // - void Block4x4Encoding_RGB8::ColorRegression(ColorFloatRGBA *a_pafrgbaPixels, unsigned int a_uiPixels, - ColorFloatRGBA *a_pfrgbaSlope, ColorFloatRGBA *a_pfrgbaOffset) - { - typedef struct - { - float f[4]; - } Float4; - - Float4 *paf4Pixels = (Float4 *)(a_pafrgbaPixels); - Float4 *pf4Slope = (Float4 *)(a_pfrgbaSlope); - Float4 *pf4Offset = (Float4 *)(a_pfrgbaOffset); - - float afX[MAX_PLANAR_REGRESSION_SIZE]; - float afY[MAX_PLANAR_REGRESSION_SIZE]; - - // handle r, g and b separately. don't bother with a - for (unsigned int uiComponent = 0; uiComponent < 3; uiComponent++) - { - for (unsigned int uiPixel = 0; uiPixel < a_uiPixels; uiPixel++) - { - afX[uiPixel] = (float)uiPixel; - afY[uiPixel] = paf4Pixels[uiPixel].f[uiComponent]; - - } - Etc::Regression(afX, afY, a_uiPixels, - &(pf4Slope->f[uiComponent]), &(pf4Offset->f[uiComponent])); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h deleted file mode 100644 index 03754d5e3b..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding_ETC1.h" - -namespace Etc -{ - - class Block4x4Encoding_RGB8 : public Block4x4Encoding_ETC1 - { - public: - - Block4x4Encoding_RGB8(void); - virtual ~Block4x4Encoding_RGB8(void); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - inline ColorFloatRGBA GetColor3(void) const - { - return m_frgbaColor3; - } - - protected: - - static const unsigned int PLANAR_CORNER_COLORS = 3; - static const unsigned int MAX_PLANAR_REGRESSION_SIZE = 4; - static const unsigned int TH_DISTANCES = 8; - - static float s_afTHDistanceTable[TH_DISTANCES]; - - void TryPlanar(unsigned int a_uiRadius); - void TryTAndH(unsigned int a_uiRadius); - - void InitFromEncodingBits_Planar(void); - - ColorFloatRGBA m_frgbaColor3; // used for planar - - void SetEncodingBits_T(void); - void SetEncodingBits_H(void); - void SetEncodingBits_Planar(void); - - // state shared between iterations - ColorFloatRGBA m_frgbaOriginalColor1_TAndH; - ColorFloatRGBA m_frgbaOriginalColor2_TAndH; - - void CalculateBaseColorsForTAndH(void); - void TryT(unsigned int a_uiRadius); - void TryT_BestSelectorCombination(void); - void TryH(unsigned int a_uiRadius); - void TryH_BestSelectorCombination(void); - - private: - - void InitFromEncodingBits_T(void); - void InitFromEncodingBits_H(void); - - void CalculatePlanarCornerColors(void); - - void ColorRegression(ColorFloatRGBA *a_pafrgbaPixels, unsigned int a_uiPixels, - ColorFloatRGBA *a_pfrgbaSlope, ColorFloatRGBA *a_pfrgbaOffset); - - bool TwiddlePlanar(void); - bool TwiddlePlanarR(); - bool TwiddlePlanarG(); - bool TwiddlePlanarB(); - - void DecodePixels_T(void); - void DecodePixels_H(void); - void DecodePixels_Planar(void); - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp deleted file mode 100644 index b94b64e68c..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp +++ /dev/null @@ -1,1819 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_RGB8A1.cpp contains: - Block4x4Encoding_RGB8A1 - Block4x4Encoding_RGB8A1_Opaque - Block4x4Encoding_RGB8A1_Transparent - -These encoders are used when targetting file format RGB8A1. - -Block4x4Encoding_RGB8A1_Opaque is used when all pixels in the 4x4 block are opaque -Block4x4Encoding_RGB8A1_Transparent is used when all pixels in the 4x4 block are transparent -Block4x4Encoding_RGB8A1 is used when there is a mixture of alphas in the 4x4 block - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_RGB8A1.h" - -#include "EtcBlock4x4.h" -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4Encoding_RGB8.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -namespace Etc -{ - - // #################################################################################################### - // Block4x4Encoding_RGB8A1 - // #################################################################################################### - - float Block4x4Encoding_RGB8A1::s_aafCwOpaqueUnsetTable[CW_RANGES][SELECTORS] = - { - { 0.0f / 255.0f, 8.0f / 255.0f, 0.0f / 255.0f, -8.0f / 255.0f }, - { 0.0f / 255.0f, 17.0f / 255.0f, 0.0f / 255.0f, -17.0f / 255.0f }, - { 0.0f / 255.0f, 29.0f / 255.0f, 0.0f / 255.0f, -29.0f / 255.0f }, - { 0.0f / 255.0f, 42.0f / 255.0f, 0.0f / 255.0f, -42.0f / 255.0f }, - { 0.0f / 255.0f, 60.0f / 255.0f, 0.0f / 255.0f, -60.0f / 255.0f }, - { 0.0f / 255.0f, 80.0f / 255.0f, 0.0f / 255.0f, -80.0f / 255.0f }, - { 0.0f / 255.0f, 106.0f / 255.0f, 0.0f / 255.0f, -106.0f / 255.0f }, - { 0.0f / 255.0f, 183.0f / 255.0f, 0.0f / 255.0f, -183.0f / 255.0f } - }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_RGB8A1::Block4x4Encoding_RGB8A1(void) - { - m_pencodingbitsRGB8 = nullptr; - m_boolOpaque = false; - m_boolTransparent = false; - m_boolPunchThroughPixels = true; - - } - Block4x4Encoding_RGB8A1::~Block4x4Encoding_RGB8A1(void) {} - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits - // - void Block4x4Encoding_RGB8A1::InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, - ErrorMetric a_errormetric) - { - - Block4x4Encoding_RGB8::InitFromSource(a_pblockParent, - a_pafrgbaSource, - a_paucEncodingBits, - a_errormetric); - - m_boolOpaque = a_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::OPAQUE; - m_boolTransparent = a_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::TRANSPARENT; - m_boolPunchThroughPixels = a_pblockParent->HasPunchThroughPixels(); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - if (m_pafrgbaSource[uiPixel].fA >= 0.5f) - { - m_afDecodedAlphas[uiPixel] = 1.0f; - } - else - { - m_afDecodedAlphas[uiPixel] = 0.0f; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_RGB8A1::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - - InitFromEncodingBits_ETC1(a_pblockParent, - a_paucEncodingBits, - a_pafrgbaSource, - a_errormetric); - - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits; - - // detect if there is a T, H or Planar mode present - int iRed1 = m_pencodingbitsRGB8->differential.red1; - int iDRed2 = m_pencodingbitsRGB8->differential.dred2; - int iRed2 = iRed1 + iDRed2; - - int iGreen1 = m_pencodingbitsRGB8->differential.green1; - int iDGreen2 = m_pencodingbitsRGB8->differential.dgreen2; - int iGreen2 = iGreen1 + iDGreen2; - - int iBlue1 = m_pencodingbitsRGB8->differential.blue1; - int iDBlue2 = m_pencodingbitsRGB8->differential.dblue2; - int iBlue2 = iBlue1 + iDBlue2; - - if (iRed2 < 0 || iRed2 > 31) - { - InitFromEncodingBits_T(); - } - else if (iGreen2 < 0 || iGreen2 > 31) - { - InitFromEncodingBits_H(); - } - else if (iBlue2 < 0 || iBlue2 > 31) - { - Block4x4Encoding_RGB8::InitFromEncodingBits_Planar(); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding assuming the encoding is an ETC1 mode. - // if it isn't an ETC1 mode, this will be overwritten later - // - void Block4x4Encoding_RGB8A1::InitFromEncodingBits_ETC1(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource, - a_errormetric); - - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits; - - m_mode = MODE_ETC1; - m_boolDiff = true; - m_boolFlip = m_pencodingbitsRGB8->differential.flip; - m_boolOpaque = m_pencodingbitsRGB8->differential.diff; - - int iR2 = m_pencodingbitsRGB8->differential.red1 + m_pencodingbitsRGB8->differential.dred2; - if (iR2 < 0) - { - iR2 = 0; - } - else if (iR2 > 31) - { - iR2 = 31; - } - - int iG2 = m_pencodingbitsRGB8->differential.green1 + m_pencodingbitsRGB8->differential.dgreen2; - if (iG2 < 0) - { - iG2 = 0; - } - else if (iG2 > 31) - { - iG2 = 31; - } - - int iB2 = m_pencodingbitsRGB8->differential.blue1 + m_pencodingbitsRGB8->differential.dblue2; - if (iB2 < 0) - { - iB2 = 0; - } - else if (iB2 > 31) - { - iB2 = 31; - } - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5(m_pencodingbitsRGB8->differential.red1, m_pencodingbitsRGB8->differential.green1, m_pencodingbitsRGB8->differential.blue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iR2, (unsigned char)iG2, (unsigned char)iB2); - - m_uiCW1 = m_pencodingbitsRGB8->differential.cw1; - m_uiCW2 = m_pencodingbitsRGB8->differential.cw2; - - Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); - - Decode_ETC1(); - - CalcBlockError(); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding if T mode is detected - // - void Block4x4Encoding_RGB8A1::InitFromEncodingBits_T(void) - { - m_mode = MODE_T; - - unsigned char ucRed1 = (unsigned char)((m_pencodingbitsRGB8->t.red1a << 2) + - m_pencodingbitsRGB8->t.red1b); - unsigned char ucGreen1 = m_pencodingbitsRGB8->t.green1; - unsigned char ucBlue1 = m_pencodingbitsRGB8->t.blue1; - - unsigned char ucRed2 = m_pencodingbitsRGB8->t.red2; - unsigned char ucGreen2 = m_pencodingbitsRGB8->t.green2; - unsigned char ucBlue2 = m_pencodingbitsRGB8->t.blue2; - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); - - m_uiCW1 = (m_pencodingbitsRGB8->t.da << 1) + m_pencodingbitsRGB8->t.db; - - Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); - - DecodePixels_T(); - - CalcBlockError(); - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding if H mode is detected - // - void Block4x4Encoding_RGB8A1::InitFromEncodingBits_H(void) - { - m_mode = MODE_H; - - unsigned char ucRed1 = m_pencodingbitsRGB8->h.red1; - unsigned char ucGreen1 = (unsigned char)((m_pencodingbitsRGB8->h.green1a << 1) + - m_pencodingbitsRGB8->h.green1b); - unsigned char ucBlue1 = (unsigned char)((m_pencodingbitsRGB8->h.blue1a << 3) + - (m_pencodingbitsRGB8->h.blue1b << 1) + - m_pencodingbitsRGB8->h.blue1c); - - unsigned char ucRed2 = m_pencodingbitsRGB8->h.red2; - unsigned char ucGreen2 = (unsigned char)((m_pencodingbitsRGB8->h.green2a << 1) + - m_pencodingbitsRGB8->h.green2b); - unsigned char ucBlue2 = m_pencodingbitsRGB8->h.blue2; - - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2); - - // used to determine the LSB of the CW - unsigned int uiRGB1 = (unsigned int)(((int)ucRed1 << 16) + ((int)ucGreen1 << 8) + (int)ucBlue1); - unsigned int uiRGB2 = (unsigned int)(((int)ucRed2 << 16) + ((int)ucGreen2 << 8) + (int)ucBlue2); - - m_uiCW1 = (m_pencodingbitsRGB8->h.da << 2) + (m_pencodingbitsRGB8->h.db << 1); - if (uiRGB1 >= uiRGB2) - { - m_uiCW1++; - } - - Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(); - - DecodePixels_H(); - - CalcBlockError(); - } - - // ---------------------------------------------------------------------------------------------------- - // for ETC1 modes, set the decoded colors and decoded alpha based on the encoding state - // - void Block4x4Encoding_RGB8A1::Decode_ETC1(void) - { - - const unsigned int *pauiPixelOrder = m_boolFlip ? s_auiPixelOrderFlip1 : s_auiPixelOrderFlip0; - - for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS; uiPixelOrder++) - { - ColorFloatRGBA *pfrgbaCenter = uiPixelOrder < 8 ? &m_frgbaColor1 : &m_frgbaColor2; - unsigned int uiCW = uiPixelOrder < 8 ? m_uiCW1 : m_uiCW2; - - unsigned int uiPixel = pauiPixelOrder[uiPixelOrder]; - - float fDelta; - if (m_boolOpaque) - fDelta = Block4x4Encoding_ETC1::s_aafCwTable[uiCW][m_auiSelectors[uiPixel]]; - else - fDelta = s_aafCwOpaqueUnsetTable[uiCW][m_auiSelectors[uiPixel]]; - - if (m_boolOpaque == false && m_auiSelectors[uiPixel] == TRANSPARENT_SELECTOR) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel] = 0.0f; - } - else - { - m_afrgbaDecodedColors[uiPixel] = (*pfrgbaCenter + fDelta).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // for T mode, set the decoded colors and decoded alpha based on the encoding state - // - void Block4x4Encoding_RGB8A1::DecodePixels_T(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - switch (m_auiSelectors[uiPixel]) - { - case 0: - m_afrgbaDecodedColors[uiPixel] = m_frgbaColor1; - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - - case 1: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - - case 2: - if (m_boolOpaque == false) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel] = 0.0f; - } - else - { - m_afrgbaDecodedColors[uiPixel] = m_frgbaColor2; - m_afDecodedAlphas[uiPixel] = 1.0f; - } - break; - - case 3: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // for H mode, set the decoded colors and decoded alpha based on the encoding state - // - void Block4x4Encoding_RGB8A1::DecodePixels_H(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - switch (m_auiSelectors[uiPixel]) - { - case 0: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 + frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - - case 1: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 - frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - - case 2: - if (m_boolOpaque == false) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel] = 0.0f; - } - else - { - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - } - break; - - case 3: - m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB(); - m_afDecodedAlphas[uiPixel] = 1.0f; - break; - } - - } - - } - - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - // RGB8A1 can't use individual mode - // RGB8A1 with transparent pixels can't use planar mode - // - void Block4x4Encoding_RGB8A1::PerformIteration(float a_fEffort) - { - assert(!m_boolOpaque); - assert(!m_boolTransparent); - assert(!m_boolDone); - - switch (m_uiEncodingIterations) - { - case 0: - PerformFirstIteration(); - break; - - case 1: - TryDifferential(m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 2: - TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0); - if (a_fEffort <= 39.5f) - { - m_boolDone = true; - } - break; - - case 3: - Block4x4Encoding_RGB8::CalculateBaseColorsForTAndH(); - TryT(1); - TryH(1); - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 4: - TryDegenerates1(); - if (a_fEffort <= 59.5f) - { - m_boolDone = true; - } - break; - - case 5: - TryDegenerates2(); - if (a_fEffort <= 69.5f) - { - m_boolDone = true; - } - break; - - case 6: - TryDegenerates3(); - if (a_fEffort <= 79.5f) - { - m_boolDone = true; - } - break; - - case 7: - TryDegenerates4(); - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - - SetDoneIfPerfect(); - - } - - // ---------------------------------------------------------------------------------------------------- - // find best initial encoding to ensure block has a valid encoding - // - void Block4x4Encoding_RGB8A1::PerformFirstIteration(void) - { - Block4x4Encoding_ETC1::CalculateMostLikelyFlip(); - - m_fError = FLT_MAX; - - TryDifferential(m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - - } - - // ---------------------------------------------------------------------------------------------------- - // mostly copied from ETC1 - // differences: - // Block4x4Encoding_RGB8A1 encodingTry = *this; - // - void Block4x4Encoding_RGB8A1::TryDifferential(bool a_boolFlip, unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2) - { - - ColorFloatRGBA frgbaColor1; - ColorFloatRGBA frgbaColor2; - - const unsigned int *pauiPixelMapping1; - const unsigned int *pauiPixelMapping2; - - if (a_boolFlip) - { - frgbaColor1 = m_frgbaSourceAverageTop; - frgbaColor2 = m_frgbaSourceAverageBottom; - - pauiPixelMapping1 = s_auiTopPixelMapping; - pauiPixelMapping2 = s_auiBottomPixelMapping; - } - else - { - frgbaColor1 = m_frgbaSourceAverageLeft; - frgbaColor2 = m_frgbaSourceAverageRight; - - pauiPixelMapping1 = s_auiLeftPixelMapping; - pauiPixelMapping2 = s_auiRightPixelMapping; - } - - DifferentialTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2, - a_uiRadius, a_iGrayOffset1, a_iGrayOffset2); - - Block4x4Encoding_RGB8A1 encodingTry = *this; - encodingTry.m_boolFlip = a_boolFlip; - - encodingTry.TryDifferentialHalf(&trys.m_half1); - encodingTry.TryDifferentialHalf(&trys.m_half2); - - // find best halves that are within differential range - DifferentialTrys::Try *ptryBest1 = nullptr; - DifferentialTrys::Try *ptryBest2 = nullptr; - encodingTry.m_fError = FLT_MAX; - - // see if the best of each half are in differential range - int iDRed = trys.m_half2.m_ptryBest->m_iRed - trys.m_half1.m_ptryBest->m_iRed; - int iDGreen = trys.m_half2.m_ptryBest->m_iGreen - trys.m_half1.m_ptryBest->m_iGreen; - int iDBlue = trys.m_half2.m_ptryBest->m_iBlue - trys.m_half1.m_ptryBest->m_iBlue; - if (iDRed >= -4 && iDRed <= 3 && iDGreen >= -4 && iDGreen <= 3 && iDBlue >= -4 && iDBlue <= 3) - { - ptryBest1 = trys.m_half1.m_ptryBest; - ptryBest2 = trys.m_half2.m_ptryBest; - encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError; - } - else - { - // else, find the next best halves that are in differential range - for (DifferentialTrys::Try *ptry1 = &trys.m_half1.m_atry[0]; - ptry1 < &trys.m_half1.m_atry[trys.m_half1.m_uiTrys]; - ptry1++) - { - for (DifferentialTrys::Try *ptry2 = &trys.m_half2.m_atry[0]; - ptry2 < &trys.m_half2.m_atry[trys.m_half2.m_uiTrys]; - ptry2++) - { - iDRed = ptry2->m_iRed - ptry1->m_iRed; - bool boolValidRedDelta = iDRed <= 3 && iDRed >= -4; - iDGreen = ptry2->m_iGreen - ptry1->m_iGreen; - bool boolValidGreenDelta = iDGreen <= 3 && iDGreen >= -4; - iDBlue = ptry2->m_iBlue - ptry1->m_iBlue; - bool boolValidBlueDelta = iDBlue <= 3 && iDBlue >= -4; - - if (boolValidRedDelta && boolValidGreenDelta && boolValidBlueDelta) - { - float fError = ptry1->m_fError + ptry2->m_fError; - - if (fError < encodingTry.m_fError) - { - encodingTry.m_fError = fError; - - ptryBest1 = ptry1; - ptryBest2 = ptry2; - } - } - - } - } - assert(encodingTry.m_fError < FLT_MAX); - assert(ptryBest1 != nullptr); - assert(ptryBest2 != nullptr); - } - - if (encodingTry.m_fError < m_fError) - { - m_mode = MODE_ETC1; - m_boolDiff = true; - m_boolFlip = encodingTry.m_boolFlip; - m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue); - m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue); - m_uiCW1 = ptryBest1->m_uiCW; - m_uiCW2 = ptryBest2->m_uiCW; - - m_fError = 0.0f; - for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++) - { - unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder]; - unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder]; - - unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder]; - unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder]; - - m_auiSelectors[uiPixel1] = uiSelector1; - m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder]; - - if (uiSelector1 == TRANSPARENT_SELECTOR) - { - m_afrgbaDecodedColors[uiPixel1] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel1] = 0.0f; - } - else - { - float fDeltaRGB1 = s_aafCwOpaqueUnsetTable[m_uiCW1][uiSelector1]; - m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB(); - m_afDecodedAlphas[uiPixel1] = 1.0f; - } - - if (uiSelector2 == TRANSPARENT_SELECTOR) - { - m_afrgbaDecodedColors[uiPixel2] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel2] = 0.0f; - } - else - { - float fDeltaRGB2 = s_aafCwOpaqueUnsetTable[m_uiCW2][uiSelector2]; - m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB(); - m_afDecodedAlphas[uiPixel2] = 1.0f; - } - - float fDeltaA1 = m_afDecodedAlphas[uiPixel1] - m_pafrgbaSource[uiPixel1].fA; - m_fError += fDeltaA1 * fDeltaA1; - float fDeltaA2 = m_afDecodedAlphas[uiPixel2] - m_pafrgbaSource[uiPixel2].fA; - m_fError += fDeltaA2 * fDeltaA2; - } - - m_fError1 = ptryBest1->m_fError; - m_fError2 = ptryBest2->m_fError; - m_boolSeverelyBentDifferentialColors = trys.m_boolSeverelyBentColors; - m_fError = m_fError1 + m_fError2; - - // sanity check - { - int iRed1 = m_frgbaColor1.IntRed(31.0f); - int iGreen1 = m_frgbaColor1.IntGreen(31.0f); - int iBlue1 = m_frgbaColor1.IntBlue(31.0f); - - int iRed2 = m_frgbaColor2.IntRed(31.0f); - int iGreen2 = m_frgbaColor2.IntGreen(31.0f); - int iBlue2 = m_frgbaColor2.IntBlue(31.0f); - - iDRed = iRed2 - iRed1; - iDGreen = iGreen2 - iGreen1; - iDBlue = iBlue2 - iBlue1; - - assert(iDRed >= -4 && iDRed < 4); - assert(iDGreen >= -4 && iDGreen < 4); - assert(iDBlue >= -4 && iDBlue < 4); - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // mostly copied from ETC1 - // differences: - // uses s_aafCwOpaqueUnsetTable - // color for selector set to 0,0,0,0 - // - void Block4x4Encoding_RGB8A1::TryDifferentialHalf(DifferentialTrys::Half *a_phalf) - { - - a_phalf->m_ptryBest = nullptr; - float fBestTryError = FLT_MAX; - - a_phalf->m_uiTrys = 0; - for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius; - iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius; - iRed++) - { - assert(iRed >= 0 && iRed <= 31); - - for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius; - iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius; - iGreen++) - { - assert(iGreen >= 0 && iGreen <= 31); - - for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius; - iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius; - iBlue++) - { - assert(iBlue >= 0 && iBlue <= 31); - - DifferentialTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys]; - assert(ptry < &a_phalf->m_atry[DifferentialTrys::Half::MAX_TRYS]); - - ptry->m_iRed = iRed; - ptry->m_iGreen = iGreen; - ptry->m_iBlue = iBlue; - ptry->m_fError = FLT_MAX; - ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue); - - // try each CW - for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++) - { - unsigned int auiPixelSelectors[PIXELS / 2]; - ColorFloatRGBA afrgbaDecodedColors[PIXELS / 2]; - float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - - // pre-compute decoded pixels for each selector - ColorFloatRGBA afrgbaSelectors[SELECTORS]; - assert(SELECTORS == 4); - afrgbaSelectors[0] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][0]).ClampRGB(); - afrgbaSelectors[1] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][1]).ClampRGB(); - afrgbaSelectors[2] = ColorFloatRGBA(); - afrgbaSelectors[3] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][3]).ClampRGB(); - - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]]; - ColorFloatRGBA frgbaDecodedPixel; - - for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++) - { - if (pfrgbaSourcePixel->fA < 0.5f) - { - uiSelector = TRANSPARENT_SELECTOR; - } - else if (uiSelector == TRANSPARENT_SELECTOR) - { - continue; - } - - frgbaDecodedPixel = afrgbaSelectors[uiSelector]; - - float fPixelError; - - fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]], - *pfrgbaSourcePixel); - - if (fPixelError < afPixelErrors[uiPixel]) - { - auiPixelSelectors[uiPixel] = uiSelector; - afrgbaDecodedColors[uiPixel] = frgbaDecodedPixel; - afPixelErrors[uiPixel] = fPixelError; - } - - if (uiSelector == TRANSPARENT_SELECTOR) - { - break; - } - } - } - - // add up all pixel errors - float fCWError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - fCWError += afPixelErrors[uiPixel]; - } - - // if best CW so far - if (fCWError < ptry->m_fError) - { - ptry->m_uiCW = uiCW; - for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++) - { - ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel]; - } - ptry->m_fError = fCWError; - } - - } - - if (ptry->m_fError < fBestTryError) - { - a_phalf->m_ptryBest = ptry; - fBestTryError = ptry->m_fError; - } - - assert(ptry->m_fError < FLT_MAX); - - a_phalf->m_uiTrys++; - } - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in T mode - // save this encoding if it improves the error - // - // since pixels that use base color1 don't use the distance table, color1 and color2 can be twiddled independently - // better encoding can be found if TWIDDLE_RADIUS is set to 2, but it will be much slower - // - void Block4x4Encoding_RGB8A1::TryT(unsigned int a_uiRadius) - { - Block4x4Encoding_RGB8A1 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_T; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - encodingTry.m_fError = FLT_MAX; - } - - int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); - int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); - int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); - - int iMinRed1 = iColor1Red - (int)a_uiRadius; - if (iMinRed1 < 0) - { - iMinRed1 = 0; - } - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { - iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; - if (iMinGreen1 < 0) - { - iMinGreen1 = 0; - } - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { - iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; - if (iMinBlue1 < 0) - { - iMinBlue1 = 0; - } - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { - iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); - int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); - int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); - - int iMinRed2 = iColor2Red - (int)a_uiRadius; - if (iMinRed2 < 0) - { - iMinRed2 = 0; - } - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { - iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; - if (iMinGreen2 < 0) - { - iMinGreen2 = 0; - } - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { - iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; - if (iMinBlue2 < 0) - { - iMinBlue2 = 0; - } - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { - iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) - { - encodingTry.m_uiCW1 = uiDistance; - - // twiddle m_frgbaOriginalColor2_TAndH - // twiddle color2 first, since it affects 3 selectors, while color1 only affects one selector - // - for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) - { - for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) - { - for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) - { - for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) - { - if (uiBaseColorSwaps == 0) - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - } - else - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor1_TAndH; - } - - encodingTry.TryT_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - } - - // twiddle m_frgbaOriginalColor1_TAndH - for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) - { - for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) - { - for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) - { - for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++) - { - if (uiBaseColorSwaps == 0) - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; - } - else - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor2_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - } - - encodingTry.TryT_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // find best selector combination for TryT - // called on an encodingTry - // - void Block4x4Encoding_RGB8A1::TryT_BestSelectorCombination(void) - { - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - - unsigned int auiBestPixelSelectors[PIXELS]; - float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; - ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; - - assert(SELECTORS == 4); - afrgbaDecodedPixel[0] = m_frgbaColor1; - afrgbaDecodedPixel[1] = (m_frgbaColor2 + fDistance).ClampRGB(); - afrgbaDecodedPixel[2] = ColorFloatRGBA(); - afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); - - // try each selector - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiMinSelector = 0; - unsigned int uiMaxSelector = SELECTORS - 1; - - if (m_pafrgbaSource[uiPixel].fA < 0.5f) - { - uiMinSelector = 2; - uiMaxSelector = 2; - } - - for (unsigned int uiSelector = uiMinSelector; uiSelector <= uiMaxSelector; uiSelector++) - { - float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], - m_pafrgbaSource[uiPixel]); - - if (fPixelError < afBestPixelErrors[uiPixel]) - { - afBestPixelErrors[uiPixel] = fPixelError; - auiBestPixelSelectors[uiPixel] = uiSelector; - afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; - } - } - } - - - // add up all of the pixel errors - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestPixelErrors[uiPixel]; - } - - if (fBlockError < m_fError) - { - m_fError = fBlockError; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try encoding in H mode - // save this encoding if it improves the error - // - // since all pixels use the distance table, color1 and color2 can NOT be twiddled independently - // TWIDDLE_RADIUS of 2 is WAY too slow - // - void Block4x4Encoding_RGB8A1::TryH(unsigned int a_uiRadius) - { - Block4x4Encoding_RGB8A1 encodingTry = *this; - - // init "try" - { - encodingTry.m_mode = MODE_H; - encodingTry.m_boolDiff = true; - encodingTry.m_boolFlip = false; - encodingTry.m_fError = FLT_MAX; - } - - int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f); - int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f); - int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f); - - int iMinRed1 = iColor1Red - (int)a_uiRadius; - if (iMinRed1 < 0) - { - iMinRed1 = 0; - } - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { - iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; - if (iMinGreen1 < 0) - { - iMinGreen1 = 0; - } - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { - iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; - if (iMinBlue1 < 0) - { - iMinBlue1 = 0; - } - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { - iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); - int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f); - int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f); - - int iMinRed2 = iColor2Red - (int)a_uiRadius; - if (iMinRed2 < 0) - { - iMinRed2 = 0; - } - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { - iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; - if (iMinGreen2 < 0) - { - iMinGreen2 = 0; - } - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { - iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; - if (iMinBlue2 < 0) - { - iMinBlue2 = 0; - } - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { - iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) - { - encodingTry.m_uiCW1 = uiDistance; - - // twiddle m_frgbaOriginalColor1_TAndH - for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++) - { - for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++) - { - for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++) - { - encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1); - encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH; - - // if color1 == color2, H encoding issues can pop up, so abort - if (iRed1 == iColor2Red && iGreen1 == iColor2Green && iBlue1 == iColor2Blue) - { - continue; - } - - encodingTry.TryH_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - - // twiddle m_frgbaOriginalColor2_TAndH - for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++) - { - for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++) - { - for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++) - { - encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH; - encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2); - - // if color1 == color2, H encoding issues can pop up, so abort - if (iRed2 == iColor1Red && iGreen2 == iColor1Green && iBlue2 == iColor1Blue) - { - continue; - } - - encodingTry.TryH_BestSelectorCombination(); - - if (encodingTry.m_fError < m_fError) - { - m_mode = encodingTry.m_mode; - m_boolDiff = encodingTry.m_boolDiff; - m_boolFlip = encodingTry.m_boolFlip; - - m_frgbaColor1 = encodingTry.m_frgbaColor1; - m_frgbaColor2 = encodingTry.m_frgbaColor2; - m_uiCW1 = encodingTry.m_uiCW1; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel]; - } - - m_fError = encodingTry.m_fError; - } - } - } - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // find best selector combination for TryH - // called on an encodingTry - // - void Block4x4Encoding_RGB8A1::TryH_BestSelectorCombination(void) - { - - // abort if colors and CW will pose an encoding problem - { - unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(255.0f); - unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(255.0f); - unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(255.0f); - unsigned int uiColorValue1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1; - - unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(255.0f); - unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(255.0f); - unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(255.0f); - unsigned int uiColorValue2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2; - - unsigned int uiCWLsb = m_uiCW1 & 1; - - if ((uiColorValue1 >= (uiColorValue2 & uiCWLsb)) == 0 || - (uiColorValue1 < (uiColorValue2 & uiCWLsb)) == 1) - { - return; - } - } - - float fDistance = s_afTHDistanceTable[m_uiCW1]; - - unsigned int auiBestPixelSelectors[PIXELS]; - float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, - FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; - ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS]; - ColorFloatRGBA afrgbaDecodedPixel[SELECTORS]; - - assert(SELECTORS == 4); - afrgbaDecodedPixel[0] = (m_frgbaColor1 + fDistance).ClampRGB(); - afrgbaDecodedPixel[1] = (m_frgbaColor1 - fDistance).ClampRGB(); - afrgbaDecodedPixel[2] = ColorFloatRGBA();; - afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB(); - - - // try each selector - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiMinSelector = 0; - unsigned int uiMaxSelector = SELECTORS - 1; - - if (m_pafrgbaSource[uiPixel].fA < 0.5f) - { - uiMinSelector = 2; - uiMaxSelector = 2; - } - - for (unsigned int uiSelector = uiMinSelector; uiSelector <= uiMaxSelector; uiSelector++) - { - float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel], - m_pafrgbaSource[uiPixel]); - - if (fPixelError < afBestPixelErrors[uiPixel]) - { - afBestPixelErrors[uiPixel] = fPixelError; - auiBestPixelSelectors[uiPixel] = uiSelector; - afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector]; - } - } - } - - - // add up all of the pixel errors - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestPixelErrors[uiPixel]; - } - - if (fBlockError < m_fError) - { - m_fError = fBlockError; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel]; - m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel]; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 1 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_RGB8A1::TryDegenerates1(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -2, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 2, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 0, 2); - TryDifferential(m_boolMostLikelyFlip, 1, 0, -2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 2 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_RGB8A1::TryDegenerates2(void) - { - - TryDifferential(!m_boolMostLikelyFlip, 1, -2, 0); - TryDifferential(!m_boolMostLikelyFlip, 1, 2, 0); - TryDifferential(!m_boolMostLikelyFlip, 1, 0, 2); - TryDifferential(!m_boolMostLikelyFlip, 1, 0, -2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 3 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_RGB8A1::TryDegenerates3(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -2, -2); - TryDifferential(m_boolMostLikelyFlip, 1, -2, 2); - TryDifferential(m_boolMostLikelyFlip, 1, 2, -2); - TryDifferential(m_boolMostLikelyFlip, 1, 2, 2); - - } - - // ---------------------------------------------------------------------------------------------------- - // try version 4 of the degenerate search - // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings - // each subsequent version of the degenerate search uses more basecolor movement and is less likely to - // be successfull - // - void Block4x4Encoding_RGB8A1::TryDegenerates4(void) - { - - TryDifferential(m_boolMostLikelyFlip, 1, -4, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 4, 0); - TryDifferential(m_boolMostLikelyFlip, 1, 0, 4); - TryDifferential(m_boolMostLikelyFlip, 1, 0, -4); - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RGB8A1::SetEncodingBits(void) - { - switch (m_mode) - { - case MODE_ETC1: - SetEncodingBits_ETC1(); - break; - - case MODE_T: - SetEncodingBits_T(); - break; - - case MODE_H: - SetEncodingBits_H(); - break; - - case MODE_PLANAR: - Block4x4Encoding_RGB8::SetEncodingBits_Planar(); - break; - - default: - assert(false); - } - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state if ETC1 mode - // - void Block4x4Encoding_RGB8A1::SetEncodingBits_ETC1(void) - { - - // there is no individual mode in RGB8A1 - assert(m_boolDiff); - - int iRed1 = m_frgbaColor1.IntRed(31.0f); - int iGreen1 = m_frgbaColor1.IntGreen(31.0f); - int iBlue1 = m_frgbaColor1.IntBlue(31.0f); - - int iRed2 = m_frgbaColor2.IntRed(31.0f); - int iGreen2 = m_frgbaColor2.IntGreen(31.0f); - int iBlue2 = m_frgbaColor2.IntBlue(31.0f); - - int iDRed2 = iRed2 - iRed1; - int iDGreen2 = iGreen2 - iGreen1; - int iDBlue2 = iBlue2 - iBlue1; - - assert(iDRed2 >= -4 && iDRed2 < 4); - assert(iDGreen2 >= -4 && iDGreen2 < 4); - assert(iDBlue2 >= -4 && iDBlue2 < 4); - - m_pencodingbitsRGB8->differential.red1 = iRed1; - m_pencodingbitsRGB8->differential.green1 = iGreen1; - m_pencodingbitsRGB8->differential.blue1 = iBlue1; - - m_pencodingbitsRGB8->differential.dred2 = iDRed2; - m_pencodingbitsRGB8->differential.dgreen2 = iDGreen2; - m_pencodingbitsRGB8->differential.dblue2 = iDBlue2; - - m_pencodingbitsRGB8->individual.cw1 = m_uiCW1; - m_pencodingbitsRGB8->individual.cw2 = m_uiCW2; - - SetEncodingBits_Selectors(); - - // in RGB8A1 encoding bits, opaque replaces differential - m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels; - - m_pencodingbitsRGB8->individual.flip = m_boolFlip; - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state if T mode - // - void Block4x4Encoding_RGB8A1::SetEncodingBits_T(void) - { - static const bool SANITY_CHECK = true; - - assert(m_mode == MODE_T); - assert(m_boolDiff == true); - - unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); - unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); - unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); - - unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); - unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); - unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); - - m_pencodingbitsRGB8->t.red1a = uiRed1 >> 2; - m_pencodingbitsRGB8->t.red1b = uiRed1; - m_pencodingbitsRGB8->t.green1 = uiGreen1; - m_pencodingbitsRGB8->t.blue1 = uiBlue1; - - m_pencodingbitsRGB8->t.red2 = uiRed2; - m_pencodingbitsRGB8->t.green2 = uiGreen2; - m_pencodingbitsRGB8->t.blue2 = uiBlue2; - - m_pencodingbitsRGB8->t.da = m_uiCW1 >> 1; - m_pencodingbitsRGB8->t.db = m_uiCW1; - - // in RGB8A1 encoding bits, opaque replaces differential - m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels; - - Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); - - // create an invalid R differential to trigger T mode - m_pencodingbitsRGB8->t.detect1 = 0; - m_pencodingbitsRGB8->t.detect2 = 0; - int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - if (iRed2 >= 4) - { - m_pencodingbitsRGB8->t.detect1 = 7; - m_pencodingbitsRGB8->t.detect2 = 0; - } - else - { - m_pencodingbitsRGB8->t.detect1 = 0; - m_pencodingbitsRGB8->t.detect2 = 1; - } - - if (SANITY_CHECK) - { - iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - - // make sure red overflows - assert(iRed2 < 0 || iRed2 > 31); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state if H mode - // - // colors and selectors may need to swap in order to generate lsb of distance index - // - void Block4x4Encoding_RGB8A1::SetEncodingBits_H(void) - { - static const bool SANITY_CHECK = true; - - assert(m_mode == MODE_H); - assert(m_boolDiff == true); - - unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f); - unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f); - unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f); - - unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f); - unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f); - unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f); - - unsigned int uiColor1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1; - unsigned int uiColor2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2; - - bool boolOddDistance = m_uiCW1 & 1; - bool boolSwapColors = (uiColor1 < uiColor2) ^ !boolOddDistance; - - if (boolSwapColors) - { - m_pencodingbitsRGB8->h.red1 = uiRed2; - m_pencodingbitsRGB8->h.green1a = uiGreen2 >> 1; - m_pencodingbitsRGB8->h.green1b = uiGreen2; - m_pencodingbitsRGB8->h.blue1a = uiBlue2 >> 3; - m_pencodingbitsRGB8->h.blue1b = uiBlue2 >> 1; - m_pencodingbitsRGB8->h.blue1c = uiBlue2; - - m_pencodingbitsRGB8->h.red2 = uiRed1; - m_pencodingbitsRGB8->h.green2a = uiGreen1 >> 1; - m_pencodingbitsRGB8->h.green2b = uiGreen1; - m_pencodingbitsRGB8->h.blue2 = uiBlue1; - - m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; - m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; - } - else - { - m_pencodingbitsRGB8->h.red1 = uiRed1; - m_pencodingbitsRGB8->h.green1a = uiGreen1 >> 1; - m_pencodingbitsRGB8->h.green1b = uiGreen1; - m_pencodingbitsRGB8->h.blue1a = uiBlue1 >> 3; - m_pencodingbitsRGB8->h.blue1b = uiBlue1 >> 1; - m_pencodingbitsRGB8->h.blue1c = uiBlue1; - - m_pencodingbitsRGB8->h.red2 = uiRed2; - m_pencodingbitsRGB8->h.green2a = uiGreen2 >> 1; - m_pencodingbitsRGB8->h.green2b = uiGreen2; - m_pencodingbitsRGB8->h.blue2 = uiBlue2; - - m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2; - m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1; - } - - // in RGB8A1 encoding bits, opaque replaces differential - m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels; - - Block4x4Encoding_ETC1::SetEncodingBits_Selectors(); - - if (boolSwapColors) - { - m_pencodingbitsRGB8->h.selectors ^= 0x0000FFFF; - } - - // create an invalid R differential to trigger T mode - m_pencodingbitsRGB8->h.detect1 = 0; - m_pencodingbitsRGB8->h.detect2 = 0; - m_pencodingbitsRGB8->h.detect3 = 0; - int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - if (iRed2 < 0 || iRed2 > 31) - { - m_pencodingbitsRGB8->h.detect1 = 1; - } - if (iGreen2 >= 4) - { - m_pencodingbitsRGB8->h.detect2 = 7; - m_pencodingbitsRGB8->h.detect3 = 0; - } - else - { - m_pencodingbitsRGB8->h.detect2 = 0; - m_pencodingbitsRGB8->h.detect3 = 1; - } - - if (SANITY_CHECK) - { - iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2; - iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2; - - // make sure red doesn't overflow and green does - assert(iRed2 >= 0 && iRed2 <= 31); - assert(iGreen2 < 0 || iGreen2 > 31); - } - - } - - // #################################################################################################### - // Block4x4Encoding_RGB8A1_Opaque - // #################################################################################################### - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RGB8A1_Opaque::PerformIteration(float a_fEffort) - { - assert(!m_boolPunchThroughPixels); - assert(!m_boolTransparent); - assert(!m_boolDone); - - switch (m_uiEncodingIterations) - { - case 0: - PerformFirstIteration(); - break; - - case 1: - Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 2: - Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0); - break; - - case 3: - Block4x4Encoding_RGB8::TryPlanar(1); - break; - - case 4: - Block4x4Encoding_RGB8::TryTAndH(1); - if (a_fEffort <= 49.5f) - { - m_boolDone = true; - } - break; - - case 5: - Block4x4Encoding_ETC1::TryDegenerates1(); - if (a_fEffort <= 59.5f) - { - m_boolDone = true; - } - break; - - case 6: - Block4x4Encoding_ETC1::TryDegenerates2(); - if (a_fEffort <= 69.5f) - { - m_boolDone = true; - } - break; - - case 7: - Block4x4Encoding_ETC1::TryDegenerates3(); - if (a_fEffort <= 79.5f) - { - m_boolDone = true; - } - break; - - case 8: - Block4x4Encoding_ETC1::TryDegenerates4(); - m_boolDone = true; - break; - - default: - assert(0); - break; - } - - m_uiEncodingIterations++; - SetDoneIfPerfect(); - } - - // ---------------------------------------------------------------------------------------------------- - // find best initial encoding to ensure block has a valid encoding - // - void Block4x4Encoding_RGB8A1_Opaque::PerformFirstIteration(void) - { - - // set decoded alphas - // calculate alpha error - m_fError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afDecodedAlphas[uiPixel] = 1.0f; - - float fDeltaA = 1.0f - m_pafrgbaSource[uiPixel].fA; - m_fError += fDeltaA * fDeltaA; - } - - CalculateMostLikelyFlip(); - - m_fError = FLT_MAX; - - Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - Block4x4Encoding_RGB8::TryPlanar(0); - SetDoneIfPerfect(); - if (m_boolDone) - { - return; - } - Block4x4Encoding_RGB8::TryTAndH(0); - SetDoneIfPerfect(); - } - - // #################################################################################################### - // Block4x4Encoding_RGB8A1_Transparent - // #################################################################################################### - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RGB8A1_Transparent::PerformIteration(float ) - { - assert(!m_boolOpaque); - assert(m_boolTransparent); - assert(!m_boolDone); - assert(m_uiEncodingIterations == 0); - - m_mode = MODE_ETC1; - m_boolDiff = true; - m_boolFlip = false; - - m_uiCW1 = 0; - m_uiCW2 = 0; - - m_frgbaColor1 = ColorFloatRGBA(); - m_frgbaColor2 = ColorFloatRGBA(); - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiSelectors[uiPixel] = TRANSPARENT_SELECTOR; - - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel] = 0.0f; - } - - CalcBlockError(); - - m_boolDone = true; - m_uiEncodingIterations++; - - } - - // ---------------------------------------------------------------------------------------------------- - // -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h deleted file mode 100644 index ff26e462f8..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding_RGB8.h" -#include "EtcErrorMetric.h" -#include "EtcBlock4x4EncodingBits.h" - -namespace Etc -{ - - // ################################################################################ - // Block4x4Encoding_RGB8A1 - // RGB8A1 if not completely opaque or transparent - // ################################################################################ - - class Block4x4Encoding_RGB8A1 : public Block4x4Encoding_RGB8 - { - public: - - static const unsigned int TRANSPARENT_SELECTOR = 2; - - Block4x4Encoding_RGB8A1(void); - virtual ~Block4x4Encoding_RGB8A1(void); - - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, - ErrorMetric a_errormetric); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - void InitFromEncodingBits_ETC1(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric); - - void InitFromEncodingBits_T(void); - void InitFromEncodingBits_H(void); - - void PerformFirstIteration(void); - - void Decode_ETC1(void); - void DecodePixels_T(void); - void DecodePixels_H(void); - void SetEncodingBits_ETC1(void); - void SetEncodingBits_T(void); - void SetEncodingBits_H(void); - - protected: - - bool m_boolOpaque; // all source pixels have alpha >= 0.5 - bool m_boolTransparent; // all source pixels have alpha < 0.5 - bool m_boolPunchThroughPixels; // some source pixels have alpha < 0.5 - - static float s_aafCwOpaqueUnsetTable[CW_RANGES][SELECTORS]; - - private: - - void TryDifferential(bool a_boolFlip, unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2); - void TryDifferentialHalf(DifferentialTrys::Half *a_phalf); - - void TryT(unsigned int a_uiRadius); - void TryT_BestSelectorCombination(void); - void TryH(unsigned int a_uiRadius); - void TryH_BestSelectorCombination(void); - - void TryDegenerates1(void); - void TryDegenerates2(void); - void TryDegenerates3(void); - void TryDegenerates4(void); - - }; - - // ################################################################################ - // Block4x4Encoding_RGB8A1_Opaque - // RGB8A1 if all pixels have alpha==1 - // ################################################################################ - - class Block4x4Encoding_RGB8A1_Opaque : public Block4x4Encoding_RGB8A1 - { - public: - - virtual void PerformIteration(float a_fEffort); - - void PerformFirstIteration(void); - - private: - - }; - - // ################################################################################ - // Block4x4Encoding_RGB8A1_Transparent - // RGB8A1 if all pixels have alpha==0 - // ################################################################################ - - class Block4x4Encoding_RGB8A1_Transparent : public Block4x4Encoding_RGB8A1 - { - public: - - virtual void PerformIteration(float a_fEffort); - - private: - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp deleted file mode 100644 index 600c7ab405..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp +++ /dev/null @@ -1,474 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcBlock4x4Encoding_RGBA8.cpp contains: - Block4x4Encoding_RGBA8 - Block4x4Encoding_RGBA8_Opaque - Block4x4Encoding_RGBA8_Transparent - -These encoders are used when targetting file format RGBA8. - -Block4x4Encoding_RGBA8_Opaque is used when all pixels in the 4x4 block are opaque -Block4x4Encoding_RGBA8_Transparent is used when all pixels in the 4x4 block are transparent -Block4x4Encoding_RGBA8 is used when there is a mixture of alphas in the 4x4 block - -*/ - -#include "EtcConfig.h" -#include "EtcBlock4x4Encoding_RGBA8.h" - -#include "EtcBlock4x4EncodingBits.h" -#include "EtcBlock4x4.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <float.h> -#include <limits> - -namespace Etc -{ - - // #################################################################################################### - // Block4x4Encoding_RGBA8 - // #################################################################################################### - - float Block4x4Encoding_RGBA8::s_aafModifierTable[MODIFIER_TABLE_ENTRYS][ALPHA_SELECTORS] - { - { -3.0f / 255.0f, -6.0f / 255.0f, -9.0f / 255.0f, -15.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 8.0f / 255.0f, 14.0f / 255.0f }, - { -3.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, -13.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f, 12.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 12.0f / 255.0f }, - { -2.0f / 255.0f, -4.0f / 255.0f, -6.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 12.0f / 255.0f }, - - { -3.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -12.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 11.0f / 255.0f }, - { -3.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f, 10.0f / 255.0f }, - { -4.0f / 255.0f, -7.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f }, - { -3.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f }, - - { -2.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -4.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f }, - { -2.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f }, - - { -3.0f / 255.0f, -4.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f }, - { -1.0f / 255.0f, -2.0f / 255.0f, -3.0f / 255.0f, -10.0f / 255.0f, 0.0f / 255.0f, 1.0f / 255.0f, 2.0f / 255.0f, 9.0f / 255.0f }, - { -4.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -9.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 8.0f / 255.0f }, - { -3.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f } - }; - - // ---------------------------------------------------------------------------------------------------- - // - Block4x4Encoding_RGBA8::Block4x4Encoding_RGBA8(void) - { - - m_pencodingbitsA8 = nullptr; - - } - Block4x4Encoding_RGBA8::~Block4x4Encoding_RGBA8(void) {} - // ---------------------------------------------------------------------------------------------------- - // initialization prior to encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits - // - void Block4x4Encoding_RGBA8::InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) - { - Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric); - - m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits; - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8)); - - } - - // ---------------------------------------------------------------------------------------------------- - // initialization from the encoding bits of a previous encoding - // a_pblockParent points to the block associated with this encoding - // a_errormetric is used to choose the best encoding - // a_pafrgbaSource points to a 4x4 block subset of the source image - // a_paucEncodingBits points to the final encoding bits of a previous encoding - // - void Block4x4Encoding_RGBA8::InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric) - { - - m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits; - m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8)); - - // init RGB portion - Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent, - (unsigned char *) m_pencodingbitsRGB8, - a_pafrgbaSource, - a_errormetric); - - // init A8 portion - // has to be done after InitFromEncodingBits() - { - m_fBase = m_pencodingbitsA8->data.base / 255.0f; - m_fMultiplier = (float)m_pencodingbitsA8->data.multiplier; - m_uiModifierTableIndex = m_pencodingbitsA8->data.table; - - unsigned long long int ulliSelectorBits = 0; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors0 << 40; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors1 << 32; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors2 << 24; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors3 << 16; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors4 << 8; - ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors5; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - m_auiAlphaSelectors[uiPixel] = (ulliSelectorBits >> uiShift) & (ALPHA_SELECTORS - 1); - } - - // decode the alphas - // calc alpha error - m_fError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afDecodedAlphas[uiPixel] = DecodePixelAlpha(m_fBase, m_fMultiplier, - m_uiModifierTableIndex, - m_auiAlphaSelectors[uiPixel]); - - float fDeltaAlpha = m_afDecodedAlphas[uiPixel] - m_pafrgbaSource[uiPixel].fA; - m_fError += fDeltaAlpha * fDeltaAlpha; - } - } - - // redo error calc to include alpha - CalcBlockError(); - - } - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - // similar to Block4x4Encoding_RGB8_Base::Encode_RGB8(), but with alpha added - // - void Block4x4Encoding_RGBA8::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - - if (m_uiEncodingIterations == 0) - { - if (a_fEffort < 24.9f) - { - CalculateA8(0.0f); - } - else if (a_fEffort < 49.9f) - { - CalculateA8(1.0f); - } - else - { - CalculateA8(2.0f); - } - } - - Block4x4Encoding_RGB8::PerformIteration(a_fEffort); - - } - - // ---------------------------------------------------------------------------------------------------- - // find the best combination of base alpga, multiplier and selectors - // - // a_fRadius limits the range of base alpha to try - // - void Block4x4Encoding_RGBA8::CalculateA8(float a_fRadius) - { - - // find min/max alpha - float fMinAlpha = 1.0f; - float fMaxAlpha = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fAlpha = m_pafrgbaSource[uiPixel].fA; - - // ignore border pixels - if (isnan(fAlpha)) - { - continue; - } - - if (fAlpha < fMinAlpha) - { - fMinAlpha = fAlpha; - } - if (fAlpha > fMaxAlpha) - { - fMaxAlpha = fAlpha; - } - } - assert(fMinAlpha <= fMaxAlpha); - - float fAlphaRange = fMaxAlpha - fMinAlpha; - - // try each modifier table entry - m_fError = FLT_MAX; // artificially high value - for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++) - { - static const unsigned int MIN_VALUE_SELECTOR = 3; - static const unsigned int MAX_VALUE_SELECTOR = 7; - - float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR]; - - float fTableEntryRange = s_aafModifierTable[uiTableEntry][MAX_VALUE_SELECTOR] - - s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR]; - - float fCenterRatio = fTableEntryCenter / fTableEntryRange; - - float fCenter = fMinAlpha + fCenterRatio*fAlphaRange; - fCenter = roundf(255.0f * fCenter) / 255.0f; - - float fMinBase = fCenter - (a_fRadius / 255.0f); - if (fMinBase < 0.0f) - { - fMinBase = 0.0f; - } - - float fMaxBase = fCenter + (a_fRadius / 255.0f); - if (fMaxBase > 1.0f) - { - fMaxBase = 1.0f; - } - - for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f)) - { - - float fRangeMultiplier = roundf(fAlphaRange / fTableEntryRange); - - float fMinMultiplier = fRangeMultiplier - a_fRadius; - if (fMinMultiplier < 1.0f) - { - fMinMultiplier = 1.0f; - } - else if (fMinMultiplier > 15.0f) - { - fMinMultiplier = 15.0f; - } - - float fMaxMultiplier = fRangeMultiplier + a_fRadius; - if (fMaxMultiplier < 1.0f) - { - fMaxMultiplier = 1.0f; - } - else if (fMaxMultiplier > 15.0f) - { - fMaxMultiplier = 15.0f; - } - - for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f) - { - // find best selector for each pixel - unsigned int auiBestSelectors[PIXELS]; - float afBestAlphaError[PIXELS]; - float afBestDecodedAlphas[PIXELS]; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - float fBestPixelAlphaError = FLT_MAX; - for (unsigned int uiSelector = 0; uiSelector < ALPHA_SELECTORS; uiSelector++) - { - float fDecodedAlpha = DecodePixelAlpha(fBase, fMultiplier, uiTableEntry, uiSelector); - - // border pixels (NAN) should have zero error - float fPixelDeltaAlpha = isnan(m_pafrgbaSource[uiPixel].fA) ? - 0.0f : - fDecodedAlpha - m_pafrgbaSource[uiPixel].fA; - - float fPixelAlphaError = fPixelDeltaAlpha * fPixelDeltaAlpha; - - if (fPixelAlphaError < fBestPixelAlphaError) - { - fBestPixelAlphaError = fPixelAlphaError; - auiBestSelectors[uiPixel] = uiSelector; - afBestAlphaError[uiPixel] = fBestPixelAlphaError; - afBestDecodedAlphas[uiPixel] = fDecodedAlpha; - } - } - } - - float fBlockError = 0.0f; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - fBlockError += afBestAlphaError[uiPixel]; - } - - if (fBlockError < m_fError) - { - m_fError = fBlockError; - - m_fBase = fBase; - m_fMultiplier = fMultiplier; - m_uiModifierTableIndex = uiTableEntry; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_auiAlphaSelectors[uiPixel] = auiBestSelectors[uiPixel]; - m_afDecodedAlphas[uiPixel] = afBestDecodedAlphas[uiPixel]; - } - } - } - } - - } - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RGBA8::SetEncodingBits(void) - { - - // set the RGB8 portion - Block4x4Encoding_RGB8::SetEncodingBits(); - - // set the A8 portion - { - m_pencodingbitsA8->data.base = (unsigned char)roundf(255.0f * m_fBase); - m_pencodingbitsA8->data.table = m_uiModifierTableIndex; - m_pencodingbitsA8->data.multiplier = (unsigned char)roundf(m_fMultiplier); - - unsigned long long int ulliSelectorBits = 0; - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - unsigned int uiShift = 45 - (3 * uiPixel); - ulliSelectorBits |= ((unsigned long long int)m_auiAlphaSelectors[uiPixel]) << uiShift; - } - - m_pencodingbitsA8->data.selectors0 = ulliSelectorBits >> 40; - m_pencodingbitsA8->data.selectors1 = ulliSelectorBits >> 32; - m_pencodingbitsA8->data.selectors2 = ulliSelectorBits >> 24; - m_pencodingbitsA8->data.selectors3 = ulliSelectorBits >> 16; - m_pencodingbitsA8->data.selectors4 = ulliSelectorBits >> 8; - m_pencodingbitsA8->data.selectors5 = ulliSelectorBits; - } - - } - - // #################################################################################################### - // Block4x4Encoding_RGBA8_Opaque - // #################################################################################################### - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RGBA8_Opaque::PerformIteration(float a_fEffort) - { - assert(!m_boolDone); - - if (m_uiEncodingIterations == 0) - { - m_fError = 0.0f; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afDecodedAlphas[uiPixel] = 1.0f; - } - } - - Block4x4Encoding_RGB8::PerformIteration(a_fEffort); - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RGBA8_Opaque::SetEncodingBits(void) - { - - // set the RGB8 portion - Block4x4Encoding_RGB8::SetEncodingBits(); - - // set the A8 portion - m_pencodingbitsA8->data.base = 255; - m_pencodingbitsA8->data.table = 15; - m_pencodingbitsA8->data.multiplier = 15; - m_pencodingbitsA8->data.selectors0 = 0xFF; - m_pencodingbitsA8->data.selectors1 = 0xFF; - m_pencodingbitsA8->data.selectors2 = 0xFF; - m_pencodingbitsA8->data.selectors3 = 0xFF; - m_pencodingbitsA8->data.selectors4 = 0xFF; - m_pencodingbitsA8->data.selectors5 = 0xFF; - - } - - // #################################################################################################### - // Block4x4Encoding_RGBA8_Transparent - // #################################################################################################### - - // ---------------------------------------------------------------------------------------------------- - // perform a single encoding iteration - // replace the encoding if a better encoding was found - // subsequent iterations generally take longer for each iteration - // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort - // - void Block4x4Encoding_RGBA8_Transparent::PerformIteration(float ) - { - assert(!m_boolDone); - assert(m_uiEncodingIterations == 0); - - m_mode = MODE_ETC1; - m_boolDiff = true; - m_boolFlip = false; - - for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++) - { - m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(); - m_afDecodedAlphas[uiPixel] = 0.0f; - } - - m_fError = 0.0f; - - m_boolDone = true; - m_uiEncodingIterations++; - - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits based on encoding state - // - void Block4x4Encoding_RGBA8_Transparent::SetEncodingBits(void) - { - - Block4x4Encoding_RGB8::SetEncodingBits(); - - // set the A8 portion - m_pencodingbitsA8->data.base = 0; - m_pencodingbitsA8->data.table = 0; - m_pencodingbitsA8->data.multiplier = 1; - m_pencodingbitsA8->data.selectors0 = 0; - m_pencodingbitsA8->data.selectors1 = 0; - m_pencodingbitsA8->data.selectors2 = 0; - m_pencodingbitsA8->data.selectors3 = 0; - m_pencodingbitsA8->data.selectors4 = 0; - m_pencodingbitsA8->data.selectors5 = 0; - - } - - // ---------------------------------------------------------------------------------------------------- - // -} diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h deleted file mode 100644 index 5765d36b90..0000000000 --- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcBlock4x4Encoding_RGB8.h" - -namespace Etc -{ - class Block4x4EncodingBits_A8; - - // ################################################################################ - // Block4x4Encoding_RGBA8 - // RGBA8 if not completely opaque or transparent - // ################################################################################ - - class Block4x4Encoding_RGBA8 : public Block4x4Encoding_RGB8 - { - public: - - Block4x4Encoding_RGBA8(void); - virtual ~Block4x4Encoding_RGBA8(void); - - virtual void InitFromSource(Block4x4 *a_pblockParent, - ColorFloatRGBA *a_pafrgbaSource, - unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric); - - virtual void InitFromEncodingBits(Block4x4 *a_pblockParent, - unsigned char *a_paucEncodingBits, - ColorFloatRGBA *a_pafrgbaSource, - ErrorMetric a_errormetric); - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - protected: - - static const unsigned int MODIFIER_TABLE_ENTRYS = 16; - static const unsigned int ALPHA_SELECTOR_BITS = 3; - static const unsigned int ALPHA_SELECTORS = 1 << ALPHA_SELECTOR_BITS; - - static float s_aafModifierTable[MODIFIER_TABLE_ENTRYS][ALPHA_SELECTORS]; - - void CalculateA8(float a_fRadius); - - Block4x4EncodingBits_A8 *m_pencodingbitsA8; // A8 portion of Block4x4EncodingBits_RGBA8 - - float m_fBase; - float m_fMultiplier; - unsigned int m_uiModifierTableIndex; - unsigned int m_auiAlphaSelectors[PIXELS]; - - private: - - inline float DecodePixelAlpha(float a_fBase, float a_fMultiplier, - unsigned int a_uiTableIndex, unsigned int a_uiSelector) - { - float fPixelAlpha = a_fBase + - a_fMultiplier*s_aafModifierTable[a_uiTableIndex][a_uiSelector]; - if (fPixelAlpha < 0.0f) - { - fPixelAlpha = 0.0f; - } - else if (fPixelAlpha > 1.0f) - { - fPixelAlpha = 1.0f; - } - - return fPixelAlpha; - } - - }; - - // ################################################################################ - // Block4x4Encoding_RGBA8_Opaque - // RGBA8 if all pixels have alpha==1 - // ################################################################################ - - class Block4x4Encoding_RGBA8_Opaque : public Block4x4Encoding_RGBA8 - { - public: - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - }; - - // ################################################################################ - // Block4x4Encoding_RGBA8_Transparent - // RGBA8 if all pixels have alpha==0 - // ################################################################################ - - class Block4x4Encoding_RGBA8_Transparent : public Block4x4Encoding_RGBA8 - { - public: - - virtual void PerformIteration(float a_fEffort); - - virtual void SetEncodingBits(void); - - }; - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcColor.h b/thirdparty/etc2comp/EtcColor.h deleted file mode 100644 index 7ceae05b65..0000000000 --- a/thirdparty/etc2comp/EtcColor.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <math.h> - -namespace Etc -{ - - inline float LogToLinear(float a_fLog) - { - static const float ALPHA = 0.055f; - static const float ONE_PLUS_ALPHA = 1.0f + ALPHA; - - if (a_fLog <= 0.04045f) - { - return a_fLog / 12.92f; - } - else - { - return powf((a_fLog + ALPHA) / ONE_PLUS_ALPHA, 2.4f); - } - } - - inline float LinearToLog(float &a_fLinear) - { - static const float ALPHA = 0.055f; - static const float ONE_PLUS_ALPHA = 1.0f + ALPHA; - - if (a_fLinear <= 0.0031308f) - { - return 12.92f * a_fLinear; - } - else - { - return ONE_PLUS_ALPHA * powf(a_fLinear, (1.0f/2.4f)) - ALPHA; - } - } - - class ColorR8G8B8A8 - { - public: - - unsigned char ucR; - unsigned char ucG; - unsigned char ucB; - unsigned char ucA; - - }; -} diff --git a/thirdparty/etc2comp/EtcColorFloatRGBA.h b/thirdparty/etc2comp/EtcColorFloatRGBA.h deleted file mode 100644 index f2ca2c1f71..0000000000 --- a/thirdparty/etc2comp/EtcColorFloatRGBA.h +++ /dev/null @@ -1,321 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcConfig.h" -#include "EtcColor.h" - -#include <math.h> - -namespace Etc -{ - - class ColorFloatRGBA - { - public: - - ColorFloatRGBA(void) - { - fR = fG = fB = fA = 0.0f; - } - - ColorFloatRGBA(float a_fR, float a_fG, float a_fB, float a_fA) - { - fR = a_fR; - fG = a_fG; - fB = a_fB; - fA = a_fA; - } - - inline ColorFloatRGBA operator+(ColorFloatRGBA& a_rfrgba) - { - ColorFloatRGBA frgba; - frgba.fR = fR + a_rfrgba.fR; - frgba.fG = fG + a_rfrgba.fG; - frgba.fB = fB + a_rfrgba.fB; - frgba.fA = fA + a_rfrgba.fA; - return frgba; - } - - inline ColorFloatRGBA operator+(float a_f) - { - ColorFloatRGBA frgba; - frgba.fR = fR + a_f; - frgba.fG = fG + a_f; - frgba.fB = fB + a_f; - frgba.fA = fA; - return frgba; - } - - inline ColorFloatRGBA operator-(float a_f) - { - ColorFloatRGBA frgba; - frgba.fR = fR - a_f; - frgba.fG = fG - a_f; - frgba.fB = fB - a_f; - frgba.fA = fA; - return frgba; - } - - inline ColorFloatRGBA operator-(ColorFloatRGBA& a_rfrgba) - { - ColorFloatRGBA frgba; - frgba.fR = fR - a_rfrgba.fR; - frgba.fG = fG - a_rfrgba.fG; - frgba.fB = fB - a_rfrgba.fB; - frgba.fA = fA - a_rfrgba.fA; - return frgba; - } - - inline ColorFloatRGBA operator*(float a_f) - { - ColorFloatRGBA frgba; - frgba.fR = fR * a_f; - frgba.fG = fG * a_f; - frgba.fB = fB * a_f; - frgba.fA = fA; - - return frgba; - } - - inline ColorFloatRGBA ScaleRGB(float a_f) - { - ColorFloatRGBA frgba; - frgba.fR = a_f * fR; - frgba.fG = a_f * fG; - frgba.fB = a_f * fB; - frgba.fA = fA; - - return frgba; - } - - inline ColorFloatRGBA RoundRGB(void) - { - ColorFloatRGBA frgba; - frgba.fR = roundf(fR); - frgba.fG = roundf(fG); - frgba.fB = roundf(fB); - - return frgba; - } - - inline ColorFloatRGBA ToLinear() - { - ColorFloatRGBA frgbaLinear; - frgbaLinear.fR = LogToLinear(fR); - frgbaLinear.fG = LogToLinear(fG); - frgbaLinear.fB = LogToLinear(fB); - frgbaLinear.fA = fA; - - return frgbaLinear; - } - - inline ColorFloatRGBA ToLog(void) - { - ColorFloatRGBA frgbaLog; - frgbaLog.fR = LinearToLog(fR); - frgbaLog.fG = LinearToLog(fG); - frgbaLog.fB = LinearToLog(fB); - frgbaLog.fA = fA; - - return frgbaLog; - } - - inline static ColorFloatRGBA ConvertFromRGBA8(unsigned char a_ucR, - unsigned char a_ucG, unsigned char a_ucB, unsigned char a_ucA) - { - ColorFloatRGBA frgba; - - frgba.fR = (float)a_ucR / 255.0f; - frgba.fG = (float)a_ucG / 255.0f; - frgba.fB = (float)a_ucB / 255.0f; - frgba.fA = (float)a_ucA / 255.0f; - - return frgba; - } - - inline static ColorFloatRGBA ConvertFromRGB4(unsigned char a_ucR4, - unsigned char a_ucG4, - unsigned char a_ucB4) - { - ColorFloatRGBA frgba; - - unsigned char ucR8 = (unsigned char)((a_ucR4 << 4) + a_ucR4); - unsigned char ucG8 = (unsigned char)((a_ucG4 << 4) + a_ucG4); - unsigned char ucB8 = (unsigned char)((a_ucB4 << 4) + a_ucB4); - - frgba.fR = (float)ucR8 / 255.0f; - frgba.fG = (float)ucG8 / 255.0f; - frgba.fB = (float)ucB8 / 255.0f; - frgba.fA = 1.0f; - - return frgba; - } - - inline static ColorFloatRGBA ConvertFromRGB5(unsigned char a_ucR5, - unsigned char a_ucG5, - unsigned char a_ucB5) - { - ColorFloatRGBA frgba; - - unsigned char ucR8 = (unsigned char)((a_ucR5 << 3) + (a_ucR5 >> 2)); - unsigned char ucG8 = (unsigned char)((a_ucG5 << 3) + (a_ucG5 >> 2)); - unsigned char ucB8 = (unsigned char)((a_ucB5 << 3) + (a_ucB5 >> 2)); - - frgba.fR = (float)ucR8 / 255.0f; - frgba.fG = (float)ucG8 / 255.0f; - frgba.fB = (float)ucB8 / 255.0f; - frgba.fA = 1.0f; - - return frgba; - } - - inline static ColorFloatRGBA ConvertFromR6G7B6(unsigned char a_ucR6, - unsigned char a_ucG7, - unsigned char a_ucB6) - { - ColorFloatRGBA frgba; - - unsigned char ucR8 = (unsigned char)((a_ucR6 << 2) + (a_ucR6 >> 4)); - unsigned char ucG8 = (unsigned char)((a_ucG7 << 1) + (a_ucG7 >> 6)); - unsigned char ucB8 = (unsigned char)((a_ucB6 << 2) + (a_ucB6 >> 4)); - - frgba.fR = (float)ucR8 / 255.0f; - frgba.fG = (float)ucG8 / 255.0f; - frgba.fB = (float)ucB8 / 255.0f; - frgba.fA = 1.0f; - - return frgba; - } - - // quantize to 4 bits, expand to 8 bits - inline ColorFloatRGBA QuantizeR4G4B4(void) const - { - ColorFloatRGBA frgba = *this; - - // quantize to 4 bits - frgba = frgba.ClampRGB().ScaleRGB(15.0f).RoundRGB(); - unsigned int uiR4 = (unsigned int)frgba.fR; - unsigned int uiG4 = (unsigned int)frgba.fG; - unsigned int uiB4 = (unsigned int)frgba.fB; - - // expand to 8 bits - frgba.fR = (float) ((uiR4 << 4) + uiR4); - frgba.fG = (float) ((uiG4 << 4) + uiG4); - frgba.fB = (float) ((uiB4 << 4) + uiB4); - - frgba = frgba.ScaleRGB(1.0f/255.0f); - - return frgba; - } - - // quantize to 5 bits, expand to 8 bits - inline ColorFloatRGBA QuantizeR5G5B5(void) const - { - ColorFloatRGBA frgba = *this; - - // quantize to 5 bits - frgba = frgba.ClampRGB().ScaleRGB(31.0f).RoundRGB(); - unsigned int uiR5 = (unsigned int)frgba.fR; - unsigned int uiG5 = (unsigned int)frgba.fG; - unsigned int uiB5 = (unsigned int)frgba.fB; - - // expand to 8 bits - frgba.fR = (float)((uiR5 << 3) + (uiR5 >> 2)); - frgba.fG = (float)((uiG5 << 3) + (uiG5 >> 2)); - frgba.fB = (float)((uiB5 << 3) + (uiB5 >> 2)); - - frgba = frgba.ScaleRGB(1.0f / 255.0f); - - return frgba; - } - - // quantize to 6/7/6 bits, expand to 8 bits - inline ColorFloatRGBA QuantizeR6G7B6(void) const - { - ColorFloatRGBA frgba = *this; - - // quantize to 6/7/6 bits - ColorFloatRGBA frgba6 = frgba.ClampRGB().ScaleRGB(63.0f).RoundRGB(); - ColorFloatRGBA frgba7 = frgba.ClampRGB().ScaleRGB(127.0f).RoundRGB(); - unsigned int uiR6 = (unsigned int)frgba6.fR; - unsigned int uiG7 = (unsigned int)frgba7.fG; - unsigned int uiB6 = (unsigned int)frgba6.fB; - - // expand to 8 bits - frgba.fR = (float)((uiR6 << 2) + (uiR6 >> 4)); - frgba.fG = (float)((uiG7 << 1) + (uiG7 >> 6)); - frgba.fB = (float)((uiB6 << 2) + (uiB6 >> 4)); - - frgba = frgba.ScaleRGB(1.0f / 255.0f); - - return frgba; - } - - inline ColorFloatRGBA ClampRGB(void) - { - ColorFloatRGBA frgba = *this; - if (frgba.fR < 0.0f) { frgba.fR = 0.0f; } - if (frgba.fR > 1.0f) { frgba.fR = 1.0f; } - if (frgba.fG < 0.0f) { frgba.fG = 0.0f; } - if (frgba.fG > 1.0f) { frgba.fG = 1.0f; } - if (frgba.fB < 0.0f) { frgba.fB = 0.0f; } - if (frgba.fB > 1.0f) { frgba.fB = 1.0f; } - - return frgba; - } - - inline ColorFloatRGBA ClampRGBA(void) - { - ColorFloatRGBA frgba = *this; - if (frgba.fR < 0.0f) { frgba.fR = 0.0f; } - if (frgba.fR > 1.0f) { frgba.fR = 1.0f; } - if (frgba.fG < 0.0f) { frgba.fG = 0.0f; } - if (frgba.fG > 1.0f) { frgba.fG = 1.0f; } - if (frgba.fB < 0.0f) { frgba.fB = 0.0f; } - if (frgba.fB > 1.0f) { frgba.fB = 1.0f; } - if (frgba.fA < 0.0f) { frgba.fA = 0.0f; } - if (frgba.fA > 1.0f) { frgba.fA = 1.0f; } - - return frgba; - } - - inline int IntRed(float a_fScale) - { - return (int)roundf(fR * a_fScale); - } - - inline int IntGreen(float a_fScale) - { - return (int)roundf(fG * a_fScale); - } - - inline int IntBlue(float a_fScale) - { - return (int)roundf(fB * a_fScale); - } - - inline int IntAlpha(float a_fScale) - { - return (int)roundf(fA * a_fScale); - } - - float fR, fG, fB, fA; - }; - -} - diff --git a/thirdparty/etc2comp/EtcConfig.h b/thirdparty/etc2comp/EtcConfig.h deleted file mode 100644 index 3bfe1d99a8..0000000000 --- a/thirdparty/etc2comp/EtcConfig.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#ifdef _WIN32 -#define ETC_WINDOWS (1) -#else -#define ETC_WINDOWS (0) -#endif - -#if __APPLE__ -#define ETC_OSX (1) -#else -#define ETC_OSX (0) -#endif - -#if __unix__ -#define ETC_UNIX (1) -#else -#define ETC_UNIX (0) -#endif - - -// short names for common types -#include <stdint.h> -typedef int8_t i8; -typedef int16_t i16; -typedef int32_t i32; -typedef int64_t i64; - -typedef uint8_t u8; -typedef uint16_t u16; -typedef uint32_t u32; -typedef uint64_t u64; - -typedef float f32; -typedef double f64; - -// Keep asserts enabled in release builds during development -#undef NDEBUG - -// 0=disable. stb_image can be used if you need to compress -//other image formats like jpg -#define USE_STB_IMAGE_LOAD 0 - -#if ETC_WINDOWS -#include <sdkddkver.h> -#define _CRT_SECURE_NO_WARNINGS (1) -#include <tchar.h> -#endif - -#include <stdio.h> - diff --git a/thirdparty/etc2comp/EtcDifferentialTrys.cpp b/thirdparty/etc2comp/EtcDifferentialTrys.cpp deleted file mode 100644 index ef4cd103d9..0000000000 --- a/thirdparty/etc2comp/EtcDifferentialTrys.cpp +++ /dev/null @@ -1,173 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcDifferentialTrys.cpp - -Gathers the results of the various encoding trys for both halves of a 4x4 block for Differential mode - -*/ - -#include "EtcConfig.h" -#include "EtcDifferentialTrys.h" - -#include <assert.h> - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // construct a list of trys (encoding attempts) - // - // a_frgbaColor1 is the basecolor for the first half - // a_frgbaColor2 is the basecolor for the second half - // a_pauiPixelMapping1 is the pixel order for the first half - // a_pauiPixelMapping2 is the pixel order for the second half - // a_uiRadius is the amount to vary the base colors - // - DifferentialTrys::DifferentialTrys(ColorFloatRGBA a_frgbaColor1, ColorFloatRGBA a_frgbaColor2, - const unsigned int *a_pauiPixelMapping1, - const unsigned int *a_pauiPixelMapping2, - unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2) - { - assert(a_uiRadius <= MAX_RADIUS); - - m_boolSeverelyBentColors = false; - - ColorFloatRGBA frgbaQuantizedColor1 = a_frgbaColor1.QuantizeR5G5B5(); - ColorFloatRGBA frgbaQuantizedColor2 = a_frgbaColor2.QuantizeR5G5B5(); - - // quantize base colors - // ensure that trys with a_uiRadius don't overflow - int iRed1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntRed(31.0f)+a_iGrayOffset1, a_uiRadius); - int iGreen1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntGreen(31.0f) + a_iGrayOffset1, a_uiRadius); - int iBlue1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntBlue(31.0f) + a_iGrayOffset1, a_uiRadius); - int iRed2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntRed(31.0f) + a_iGrayOffset2, a_uiRadius); - int iGreen2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntGreen(31.0f) + a_iGrayOffset2, a_uiRadius); - int iBlue2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntBlue(31.0f) + a_iGrayOffset2, a_uiRadius); - - int iDeltaRed = iRed2 - iRed1; - int iDeltaGreen = iGreen2 - iGreen1; - int iDeltaBlue = iBlue2 - iBlue1; - - // make sure components are within range - { - if (iDeltaRed > 3) - { - if (iDeltaRed > 7) - { - m_boolSeverelyBentColors = true; - } - - iRed1 += (iDeltaRed - 3) / 2; - iRed2 = iRed1 + 3; - iDeltaRed = 3; - } - else if (iDeltaRed < -4) - { - if (iDeltaRed < -8) - { - m_boolSeverelyBentColors = true; - } - - iRed1 += (iDeltaRed + 4) / 2; - iRed2 = iRed1 - 4; - iDeltaRed = -4; - } - assert(iRed1 >= (signed)(0 + a_uiRadius) && iRed1 <= (signed)(31 - a_uiRadius)); - assert(iRed2 >= (signed)(0 + a_uiRadius) && iRed2 <= (signed)(31 - a_uiRadius)); - assert(iDeltaRed >= -4 && iDeltaRed <= 3); - - if (iDeltaGreen > 3) - { - if (iDeltaGreen > 7) - { - m_boolSeverelyBentColors = true; - } - - iGreen1 += (iDeltaGreen - 3) / 2; - iGreen2 = iGreen1 + 3; - iDeltaGreen = 3; - } - else if (iDeltaGreen < -4) - { - if (iDeltaGreen < -8) - { - m_boolSeverelyBentColors = true; - } - - iGreen1 += (iDeltaGreen + 4) / 2; - iGreen2 = iGreen1 - 4; - iDeltaGreen = -4; - } - assert(iGreen1 >= (signed)(0 + a_uiRadius) && iGreen1 <= (signed)(31 - a_uiRadius)); - assert(iGreen2 >= (signed)(0 + a_uiRadius) && iGreen2 <= (signed)(31 - a_uiRadius)); - assert(iDeltaGreen >= -4 && iDeltaGreen <= 3); - - if (iDeltaBlue > 3) - { - if (iDeltaBlue > 7) - { - m_boolSeverelyBentColors = true; - } - - iBlue1 += (iDeltaBlue - 3) / 2; - iBlue2 = iBlue1 + 3; - iDeltaBlue = 3; - } - else if (iDeltaBlue < -4) - { - if (iDeltaBlue < -8) - { - m_boolSeverelyBentColors = true; - } - - iBlue1 += (iDeltaBlue + 4) / 2; - iBlue2 = iBlue1 - 4; - iDeltaBlue = -4; - } - assert(iBlue1 >= (signed)(0+a_uiRadius) && iBlue1 <= (signed)(31 - a_uiRadius)); - assert(iBlue2 >= (signed)(0 + a_uiRadius) && iBlue2 <= (signed)(31 - a_uiRadius)); - assert(iDeltaBlue >= -4 && iDeltaBlue <= 3); - } - - m_half1.Init(iRed1, iGreen1, iBlue1, a_pauiPixelMapping1, a_uiRadius); - m_half2.Init(iRed2, iGreen2, iBlue2, a_pauiPixelMapping2, a_uiRadius); - - } - - // ---------------------------------------------------------------------------------------------------- - // - void DifferentialTrys::Half::Init(int a_iRed, int a_iGreen, int a_iBlue, - const unsigned int *a_pauiPixelMapping, unsigned int a_uiRadius) - { - - m_iRed = a_iRed; - m_iGreen = a_iGreen; - m_iBlue = a_iBlue; - - m_pauiPixelMapping = a_pauiPixelMapping; - m_uiRadius = a_uiRadius; - - m_uiTrys = 0; - - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcDifferentialTrys.h b/thirdparty/etc2comp/EtcDifferentialTrys.h deleted file mode 100644 index 71860908ff..0000000000 --- a/thirdparty/etc2comp/EtcDifferentialTrys.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcColorFloatRGBA.h" - -namespace Etc -{ - - class DifferentialTrys - { - public: - - static const unsigned int MAX_RADIUS = 2; - - DifferentialTrys(ColorFloatRGBA a_frgbaColor1, - ColorFloatRGBA a_frgbaColor2, - const unsigned int *a_pauiPixelMapping1, - const unsigned int *a_pauiPixelMapping2, - unsigned int a_uiRadius, - int a_iGrayOffset1, int a_iGrayOffset2); - - inline static int MoveAwayFromEdge(int a_i, int a_iDistance) - { - if (a_i < (0+ a_iDistance)) - { - return (0 + a_iDistance); - } - else if (a_i > (31- a_iDistance)) - { - return (31 - a_iDistance); - } - - return a_i; - } - - class Try - { - public : - static const unsigned int SELECTORS = 8; // per half - - int m_iRed; - int m_iGreen; - int m_iBlue; - unsigned int m_uiCW; - unsigned int m_auiSelectors[SELECTORS]; - float m_fError; - }; - - class Half - { - public: - - static const unsigned int MAX_TRYS = 125; - - void Init(int a_iRed, int a_iGreen, int a_iBlue, - const unsigned int *a_pauiPixelMapping, - unsigned int a_uiRadius); - - // center of trys - int m_iRed; - int m_iGreen; - int m_iBlue; - - const unsigned int *m_pauiPixelMapping; - unsigned int m_uiRadius; - - unsigned int m_uiTrys; - Try m_atry[MAX_TRYS]; - - Try *m_ptryBest; - }; - - Half m_half1; - Half m_half2; - - bool m_boolSeverelyBentColors; - }; - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcErrorMetric.h b/thirdparty/etc2comp/EtcErrorMetric.h deleted file mode 100644 index df4dcab4fb..0000000000 --- a/thirdparty/etc2comp/EtcErrorMetric.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -namespace Etc -{ - - enum ErrorMetric - { - RGBA, - RGBX, - REC709, - NUMERIC, - NORMALXYZ, - // - ERROR_METRICS, - // - BT709 = REC709 - }; - - inline const char *ErrorMetricToString(ErrorMetric errorMetric) - { - switch (errorMetric) - { - case RGBA: - return "RGBA"; - case RGBX: - return "RGBX"; - case REC709: - return "REC709"; - case NUMERIC: - return "NUMERIC"; - case NORMALXYZ: - return "NORMALXYZ"; - case ERROR_METRICS: - default: - return "UNKNOWN"; - } - } -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcFile.cpp b/thirdparty/etc2comp/EtcFile.cpp deleted file mode 100644 index 831a3aac45..0000000000 --- a/thirdparty/etc2comp/EtcFile.cpp +++ /dev/null @@ -1,390 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifdef _WIN32 -#define _CRT_SECURE_NO_WARNINGS (1) -#endif - -#include "EtcConfig.h" - - -#include "EtcFile.h" - -#include "EtcFileHeader.h" -#include "EtcColor.h" -#include "Etc.h" -#include "EtcBlock4x4EncodingBits.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> -#include <stdlib.h> - -using namespace Etc; - -// ---------------------------------------------------------------------------------------------------- -// -File::File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat, - unsigned char *a_paucEncodingBits, unsigned int a_uiEncodingBitsBytes, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight, - unsigned int a_uiExtendedWidth, unsigned int a_uiExtendedHeight) -{ - if (a_pstrFilename == nullptr) - { - m_pstrFilename = const_cast<char *>(""); - } - else - { - m_pstrFilename = new char[strlen(a_pstrFilename) + 1]; - strcpy(m_pstrFilename, a_pstrFilename); - } - - m_fileformat = a_fileformat; - if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION) - { - // ***** TODO: add this later ***** - m_fileformat = Format::KTX; - } - - m_imageformat = a_imageformat; - - m_uiNumMipmaps = 1; - m_pMipmapImages = new RawImage[m_uiNumMipmaps]; - m_pMipmapImages[0].paucEncodingBits = std::shared_ptr<unsigned char>(a_paucEncodingBits, [](unsigned char *p) { delete[] p; } ); - m_pMipmapImages[0].uiEncodingBitsBytes = a_uiEncodingBitsBytes; - m_pMipmapImages[0].uiExtendedWidth = a_uiExtendedWidth; - m_pMipmapImages[0].uiExtendedHeight = a_uiExtendedHeight; - - m_uiSourceWidth = a_uiSourceWidth; - m_uiSourceHeight = a_uiSourceHeight; - - switch (m_fileformat) - { - case Format::PKM: - m_pheader = new FileHeader_Pkm(this); - break; - - case Format::KTX: - m_pheader = new FileHeader_Ktx(this); - break; - - default: - assert(0); - break; - } - -} - -// ---------------------------------------------------------------------------------------------------- -// -File::File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat, - unsigned int a_uiNumMipmaps, RawImage *a_pMipmapImages, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight) -{ - if (a_pstrFilename == nullptr) - { - m_pstrFilename = const_cast<char *>(""); - } - else - { - m_pstrFilename = new char[strlen(a_pstrFilename) + 1]; - strcpy(m_pstrFilename, a_pstrFilename); - } - - m_fileformat = a_fileformat; - if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION) - { - // ***** TODO: add this later ***** - m_fileformat = Format::KTX; - } - - m_imageformat = a_imageformat; - - m_uiNumMipmaps = a_uiNumMipmaps; - m_pMipmapImages = new RawImage[m_uiNumMipmaps]; - - for(unsigned int mip = 0; mip < m_uiNumMipmaps; mip++) - { - m_pMipmapImages[mip] = a_pMipmapImages[mip]; - } - - m_uiSourceWidth = a_uiSourceWidth; - m_uiSourceHeight = a_uiSourceHeight; - - switch (m_fileformat) - { - case Format::PKM: - m_pheader = new FileHeader_Pkm(this); - break; - - case Format::KTX: - m_pheader = new FileHeader_Ktx(this); - break; - - default: - assert(0); - break; - } - -} - -// ---------------------------------------------------------------------------------------------------- -// -File::File(const char *a_pstrFilename, Format a_fileformat) -{ - if (a_pstrFilename == nullptr) - { - return; - } - else - { - m_pstrFilename = new char[strlen(a_pstrFilename) + 1]; - strcpy(m_pstrFilename, a_pstrFilename); - } - - m_fileformat = a_fileformat; - if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION) - { - // ***** TODO: add this later ***** - m_fileformat = Format::KTX; - } - - FILE *pfile = fopen(m_pstrFilename, "rb"); - if (pfile == nullptr) - { - printf("ERROR: Couldn't open %s", m_pstrFilename); - exit(1); - } - fseek(pfile, 0, SEEK_END); - unsigned int fileSize = ftell(pfile); - fseek(pfile, 0, SEEK_SET); - size_t szResult; - - m_pheader = new FileHeader_Ktx(this); - szResult = fread( ((FileHeader_Ktx*)m_pheader)->GetData(), 1, sizeof(FileHeader_Ktx::Data), pfile); - assert(szResult > 0); - - m_uiNumMipmaps = 1; - m_pMipmapImages = new RawImage[m_uiNumMipmaps]; - - if (((FileHeader_Ktx*)m_pheader)->GetData()->m_u32BytesOfKeyValueData > 0) - fseek(pfile, ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32BytesOfKeyValueData, SEEK_CUR); - szResult = fread(&m_pMipmapImages->uiEncodingBitsBytes, 1, sizeof(unsigned int), pfile); - assert(szResult > 0); - - m_pMipmapImages->paucEncodingBits = std::shared_ptr<unsigned char>(new unsigned char[m_pMipmapImages->uiEncodingBitsBytes], [](unsigned char *p) { delete[] p; } ); - assert(ftell(pfile) + m_pMipmapImages->uiEncodingBitsBytes <= fileSize); - szResult = fread(m_pMipmapImages->paucEncodingBits.get(), 1, m_pMipmapImages->uiEncodingBitsBytes, pfile); - assert(szResult == m_pMipmapImages->uiEncodingBitsBytes); - - uint32_t uiInternalFormat = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32GlInternalFormat; - uint32_t uiBaseInternalFormat = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32GlBaseInternalFormat; - - if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC1_RGB8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC1_RGB8) - { - m_imageformat = Image::Format::ETC1; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGB8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGB8) - { - m_imageformat = Image::Format::RGB8; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGB8A1 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGB8A1) - { - m_imageformat = Image::Format::RGB8A1; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGBA8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGBA8) - { - m_imageformat = Image::Format::RGBA8; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_R11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_R11) - { - m_imageformat = Image::Format::R11; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_SIGNED_R11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_R11) - { - m_imageformat = Image::Format::SIGNED_R11; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RG11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RG11) - { - m_imageformat = Image::Format::RG11; - } - else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_SIGNED_RG11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RG11) - { - m_imageformat = Image::Format::SIGNED_RG11; - } - else - { - m_imageformat = Image::Format::UNKNOWN; - } - - m_uiSourceWidth = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32PixelWidth; - m_uiSourceHeight = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32PixelHeight; - m_pMipmapImages->uiExtendedWidth = Image::CalcExtendedDimension((unsigned short)m_uiSourceWidth); - m_pMipmapImages->uiExtendedHeight = Image::CalcExtendedDimension((unsigned short)m_uiSourceHeight); - - unsigned int uiBlocks = m_pMipmapImages->uiExtendedWidth * m_pMipmapImages->uiExtendedHeight / 16; - Block4x4EncodingBits::Format encodingbitsformat = Image::DetermineEncodingBitsFormat(m_imageformat); - unsigned int expectedbytes = uiBlocks * Block4x4EncodingBits::GetBytesPerBlock(encodingbitsformat); - assert(expectedbytes == m_pMipmapImages->uiEncodingBitsBytes); - - fclose(pfile); -} - -File::~File() -{ - if (m_pMipmapImages != nullptr) - { - delete [] m_pMipmapImages; - } - - if(m_pstrFilename != nullptr) - { - delete[] m_pstrFilename; - m_pstrFilename = nullptr; - } - if (m_pheader != nullptr) - { - delete m_pheader; - m_pheader = nullptr; - } -} - -void File::UseSingleBlock(int a_iPixelX, int a_iPixelY) -{ - if (a_iPixelX <= -1 || a_iPixelY <= -1) - return; - if (a_iPixelX >(int) m_uiSourceWidth) - { - //if we are using a ktx thats the size of a single block or less - //then make sure we use the 4x4 image as the single block - if (m_uiSourceWidth <= 4) - { - a_iPixelX = 0; - } - else - { - printf("blockAtHV: H coordinate out of range, capped to image width\n"); - a_iPixelX = m_uiSourceWidth - 1; - } - } - if (a_iPixelY >(int) m_uiSourceHeight) - { - //if we are using a ktx thats the size of a single block or less - //then make sure we use the 4x4 image as the single block - if (m_uiSourceHeight <= 4) - { - a_iPixelY= 0; - } - else - { - printf("blockAtHV: V coordinate out of range, capped to image height\n"); - a_iPixelY = m_uiSourceHeight - 1; - } - } - - unsigned int origWidth = m_uiSourceWidth; - unsigned int origHeight = m_uiSourceHeight; - - m_uiSourceWidth = 4; - m_uiSourceHeight = 4; - - Block4x4EncodingBits::Format encodingbitsformat = Image::DetermineEncodingBitsFormat(m_imageformat); - unsigned int uiEncodingBitsBytesPerBlock = Block4x4EncodingBits::GetBytesPerBlock(encodingbitsformat); - - int numMipmaps = 1; - RawImage* pMipmapImages = new RawImage[numMipmaps]; - pMipmapImages[0].uiExtendedWidth = Image::CalcExtendedDimension((unsigned short)m_uiSourceWidth); - pMipmapImages[0].uiExtendedHeight = Image::CalcExtendedDimension((unsigned short)m_uiSourceHeight); - pMipmapImages[0].uiEncodingBitsBytes = 0; - pMipmapImages[0].paucEncodingBits = std::shared_ptr<unsigned char>(new unsigned char[uiEncodingBitsBytesPerBlock], [](unsigned char *p) { delete[] p; }); - - //block position in pixels - // remove the bottom 2 bits to get the block coordinates - unsigned int iBlockPosX = (a_iPixelX & 0xFFFFFFFC); - unsigned int iBlockPosY = (a_iPixelY & 0xFFFFFFFC); - - int numXBlocks = (origWidth / 4); - int numYBlocks = (origHeight / 4); - - - // block location - //int iBlockX = (a_iPixelX % 4) == 0 ? a_iPixelX / 4.0f : (a_iPixelX / 4) + 1; - //int iBlockY = (a_iPixelY % 4) == 0 ? a_iPixelY / 4.0f : (a_iPixelY / 4) + 1; - //m_paucEncodingBits += ((iBlockY * numXBlocks) + iBlockX) * uiEncodingBitsBytesPerBlock; - - - unsigned int num = numXBlocks*numYBlocks; - unsigned int uiH = 0, uiV = 0; - unsigned char* pEncodingBits = m_pMipmapImages[0].paucEncodingBits.get(); - for (unsigned int uiBlock = 0; uiBlock < num; uiBlock++) - { - if (uiH == iBlockPosX && uiV == iBlockPosY) - { - memcpy(pMipmapImages[0].paucEncodingBits.get(),pEncodingBits, uiEncodingBitsBytesPerBlock); - break; - } - pEncodingBits += uiEncodingBitsBytesPerBlock; - uiH += 4; - - if (uiH >= origWidth) - { - uiH = 0; - uiV += 4; - } - } - - delete [] m_pMipmapImages; - m_pMipmapImages = pMipmapImages; -} -// ---------------------------------------------------------------------------------------------------- -// -void File::Write() -{ - - FILE *pfile = fopen(m_pstrFilename, "wb"); - if (pfile == nullptr) - { - printf("Error: couldn't open Etc file (%s)\n", m_pstrFilename); - exit(1); - } - - m_pheader->Write(pfile); - - for(unsigned int mip = 0; mip < m_uiNumMipmaps; mip++) - { - if(m_fileformat == Format::KTX) - { - // Write u32 image size - uint32_t u32ImageSize = m_pMipmapImages[mip].uiEncodingBitsBytes; - uint32_t szBytesWritten = fwrite(&u32ImageSize, 1, sizeof(u32ImageSize), pfile); - assert(szBytesWritten == sizeof(u32ImageSize)); - } - - unsigned int iResult = (int)fwrite(m_pMipmapImages[mip].paucEncodingBits.get(), 1, m_pMipmapImages[mip].uiEncodingBitsBytes, pfile); - if (iResult != m_pMipmapImages[mip].uiEncodingBitsBytes) - { - printf("Error: couldn't write Etc file (%s)\n", m_pstrFilename); - exit(1); - } - } - - fclose(pfile); - -} - -// ---------------------------------------------------------------------------------------------------- -// - diff --git a/thirdparty/etc2comp/EtcFile.h b/thirdparty/etc2comp/EtcFile.h deleted file mode 100644 index 69bf3b2d3a..0000000000 --- a/thirdparty/etc2comp/EtcFile.h +++ /dev/null @@ -1,136 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcColorFloatRGBA.h" -#include "EtcImage.h" -#include "Etc.h" - -namespace Etc -{ - class FileHeader; - class SourceImage; - - class File - { - public: - - enum class Format - { - INFER_FROM_FILE_EXTENSION, - PKM, - KTX, - }; - - File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat, - unsigned char *a_paucEncodingBits, unsigned int a_uiEncodingBitsBytes, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight, - unsigned int a_uiExtendedWidth, unsigned int a_uiExtendedHeight); - - File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat, - unsigned int a_uiNumMipmaps, RawImage *pMipmapImages, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight ); - - File(const char *a_pstrFilename, Format a_fileformat); - ~File(); - const char *GetFilename(void) { return m_pstrFilename; } - - void Read(const char *a_pstrFilename); - void Write(void); - - inline unsigned int GetSourceWidth(void) - { - return m_uiSourceWidth; - } - - inline unsigned int GetSourceHeight(void) - { - return m_uiSourceHeight; - } - - inline unsigned int GetExtendedWidth(unsigned int mipmapIndex = 0) - { - if (mipmapIndex < m_uiNumMipmaps) - { - return m_pMipmapImages[mipmapIndex].uiExtendedWidth; - } - else - { - return 0; - } - } - - inline unsigned int GetExtendedHeight(unsigned int mipmapIndex = 0) - { - if (mipmapIndex < m_uiNumMipmaps) - { - return m_pMipmapImages[mipmapIndex].uiExtendedHeight; - } - else - { - return 0; - } - } - - inline Image::Format GetImageFormat() - { - return m_imageformat; - } - - inline unsigned int GetEncodingBitsBytes(unsigned int mipmapIndex = 0) - { - if (mipmapIndex < m_uiNumMipmaps) - { - return m_pMipmapImages[mipmapIndex].uiEncodingBitsBytes; - } - else - { - return 0; - } - } - - inline unsigned char* GetEncodingBits(unsigned int mipmapIndex = 0) - { - if( mipmapIndex < m_uiNumMipmaps) - { - return m_pMipmapImages[mipmapIndex].paucEncodingBits.get(); - } - else - { - return nullptr; - } - } - - inline unsigned int GetNumMipmaps() - { - return m_uiNumMipmaps; - } - - void UseSingleBlock(int a_iPixelX = -1, int a_iPixelY = -1); - private: - - char *m_pstrFilename; // includes directory path and file extension - Format m_fileformat; - Image::Format m_imageformat; - FileHeader *m_pheader; - unsigned int m_uiNumMipmaps; - RawImage* m_pMipmapImages; - unsigned int m_uiSourceWidth; - unsigned int m_uiSourceHeight; - }; - -} diff --git a/thirdparty/etc2comp/EtcFileHeader.cpp b/thirdparty/etc2comp/EtcFileHeader.cpp deleted file mode 100644 index f02fcab011..0000000000 --- a/thirdparty/etc2comp/EtcFileHeader.cpp +++ /dev/null @@ -1,185 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "EtcFileHeader.h" - -#include "EtcBlock4x4EncodingBits.h" - -#include <assert.h> - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // - FileHeader_Pkm::FileHeader_Pkm(File *a_pfile) - { - m_pfile = a_pfile; - - static const char s_acMagicNumberData[4] = { 'P', 'K', 'M', ' ' }; - static const char s_acVersionData[2] = { '1', '0' }; - - for (unsigned int ui = 0; ui < sizeof(s_acMagicNumberData); ui++) - { - m_data.m_acMagicNumber[ui] = s_acMagicNumberData[ui]; - } - - for (unsigned int ui = 0; ui < sizeof(s_acVersionData); ui++) - { - m_data.m_acVersion[ui] = s_acVersionData[ui]; - } - - m_data.m_ucDataType_msb = 0; // ETC1_RGB_NO_MIPMAPS - m_data.m_ucDataType_lsb = 0; - - m_data.m_ucOriginalWidth_msb = (unsigned char)(m_pfile->GetSourceWidth() >> 8); - m_data.m_ucOriginalWidth_lsb = m_pfile->GetSourceWidth() & 0xFF; - m_data.m_ucOriginalHeight_msb = (unsigned char)(m_pfile->GetSourceHeight() >> 8); - m_data.m_ucOriginalHeight_lsb = m_pfile->GetSourceHeight() & 0xFF; - - m_data.m_ucExtendedWidth_msb = (unsigned char)(m_pfile->GetExtendedWidth() >> 8); - m_data.m_ucExtendedWidth_lsb = m_pfile->GetExtendedWidth() & 0xFF; - m_data.m_ucExtendedHeight_msb = (unsigned char)(m_pfile->GetExtendedHeight() >> 8); - m_data.m_ucExtendedHeight_lsb = m_pfile->GetExtendedHeight() & 0xFF; - - } - - // ---------------------------------------------------------------------------------------------------- - // - void FileHeader_Pkm::Write(FILE *a_pfile) - { - - fwrite(&m_data, sizeof(Data), 1, a_pfile); - - } - - // ---------------------------------------------------------------------------------------------------- - // - FileHeader_Ktx::FileHeader_Ktx(File *a_pfile) - { - m_pfile = a_pfile; - - static const uint8_t s_au8Itentfier[12] = - { - 0xAB, 0x4B, 0x54, 0x58, // first four bytes of Byte[12] identifier - 0x20, 0x31, 0x31, 0xBB, // next four bytes of Byte[12] identifier - 0x0D, 0x0A, 0x1A, 0x0A // final four bytes of Byte[12] identifier - }; - - for (unsigned int ui = 0; ui < sizeof(s_au8Itentfier); ui++) - { - m_data.m_au8Identifier[ui] = s_au8Itentfier[ui]; - } - - m_data.m_u32Endianness = 0x04030201; - m_data.m_u32GlType = 0; - m_data.m_u32GlTypeSize = 1; - m_data.m_u32GlFormat = 0; - - switch (m_pfile->GetImageFormat()) - { - case Image::Format::RGB8: - case Image::Format::SRGB8: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGB8; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGB8; - break; - - case Image::Format::RGBA8: - case Image::Format::SRGBA8: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGBA8; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGBA8; - break; - - case Image::Format::RGB8A1: - case Image::Format::SRGB8A1: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGB8A1; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGB8A1; - break; - - case Image::Format::R11: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_R11; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_R11; - break; - - case Image::Format::SIGNED_R11: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_SIGNED_R11; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_R11; - break; - - case Image::Format::RG11: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RG11; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RG11; - break; - - case Image::Format::SIGNED_RG11: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_SIGNED_RG11; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RG11; - break; - - default: - m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC1_RGB8; - m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC1_RGB8; - break; - } - - m_data.m_u32PixelWidth = 0; - m_data.m_u32PixelHeight = 0; - m_data.m_u32PixelDepth = 0; - m_data.m_u32NumberOfArrayElements = 0; - m_data.m_u32NumberOfFaces = 0; - m_data.m_u32BytesOfKeyValueData = 0; - - m_pkeyvaluepair = nullptr; - - m_u32Images = 0; - m_u32KeyValuePairs = 0; - - m_data.m_u32PixelWidth = m_pfile->GetSourceWidth(); - m_data.m_u32PixelHeight = m_pfile->GetSourceHeight(); - m_data.m_u32PixelDepth = 0; - m_data.m_u32NumberOfArrayElements = 0; - m_data.m_u32NumberOfFaces = 1; - m_data.m_u32NumberOfMipmapLevels = m_pfile->GetNumMipmaps(); - - } - - // ---------------------------------------------------------------------------------------------------- - // - void FileHeader_Ktx::Write(FILE *a_pfile) - { - size_t szBytesWritten; - - // Write header - szBytesWritten = fwrite(&m_data, 1, sizeof(Data), a_pfile); - assert(szBytesWritten == sizeof(Data)); - - // Write KeyAndValuePairs - if (m_u32KeyValuePairs) - { - fwrite(m_pkeyvaluepair, m_pkeyvaluepair->u32KeyAndValueByteSize, 1, a_pfile); - } - } - - // ---------------------------------------------------------------------------------------------------- - // - FileHeader_Ktx::Data *FileHeader_Ktx::GetData() - { - return &m_data; - } - - // ---------------------------------------------------------------------------------------------------- - // -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcFileHeader.h b/thirdparty/etc2comp/EtcFileHeader.h deleted file mode 100644 index 55a9cb5d9d..0000000000 --- a/thirdparty/etc2comp/EtcFileHeader.h +++ /dev/null @@ -1,146 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcFile.h" -#include <stdio.h> -#include <inttypes.h> - -namespace Etc -{ - - class Image; - - class FileHeader - { - public: - - virtual void Write(FILE *a_pfile) = 0; - File GetFile(); - virtual ~FileHeader(void) {} - protected: - - File *m_pfile; - }; - - // ---------------------------------------------------------------------------------------------------- - // - class FileHeader_Pkm : public FileHeader - { - public: - - FileHeader_Pkm(File *a_pfile); - - virtual void Write(FILE *a_pfile); - virtual ~FileHeader_Pkm(void) {} - private: - - typedef struct - { - char m_acMagicNumber[4]; - char m_acVersion[2]; - unsigned char m_ucDataType_msb; // e.g. ETC1_RGB_NO_MIPMAPS - unsigned char m_ucDataType_lsb; - unsigned char m_ucExtendedWidth_msb; // padded to 4x4 blocks - unsigned char m_ucExtendedWidth_lsb; - unsigned char m_ucExtendedHeight_msb; // padded to 4x4 blocks - unsigned char m_ucExtendedHeight_lsb; - unsigned char m_ucOriginalWidth_msb; - unsigned char m_ucOriginalWidth_lsb; - unsigned char m_ucOriginalHeight_msb; - unsigned char m_ucOriginalHeight_lsb; - } Data; - - Data m_data; - }; - - // ---------------------------------------------------------------------------------------------------- - // - class FileHeader_Ktx : public FileHeader - { - public: - - typedef struct - { - uint32_t u32KeyAndValueByteSize; - } KeyValuePair; - - typedef struct - { - uint8_t m_au8Identifier[12]; - uint32_t m_u32Endianness; - uint32_t m_u32GlType; - uint32_t m_u32GlTypeSize; - uint32_t m_u32GlFormat; - uint32_t m_u32GlInternalFormat; - uint32_t m_u32GlBaseInternalFormat; - uint32_t m_u32PixelWidth; - uint32_t m_u32PixelHeight; - uint32_t m_u32PixelDepth; - uint32_t m_u32NumberOfArrayElements; - uint32_t m_u32NumberOfFaces; - uint32_t m_u32NumberOfMipmapLevels; - uint32_t m_u32BytesOfKeyValueData; - } Data; - - enum class InternalFormat - { - ETC1_RGB8 = 0x8D64, - ETC1_ALPHA8 = ETC1_RGB8, - // - ETC2_R11 = 0x9270, - ETC2_SIGNED_R11 = 0x9271, - ETC2_RG11 = 0x9272, - ETC2_SIGNED_RG11 = 0x9273, - ETC2_RGB8 = 0x9274, - ETC2_SRGB8 = 0x9275, - ETC2_RGB8A1 = 0x9276, - ETC2_SRGB8_PUNCHTHROUGH_ALPHA1 = 0x9277, - ETC2_RGBA8 = 0x9278 - }; - - enum class BaseInternalFormat - { - ETC2_R11 = 0x1903, - ETC2_RG11 = 0x8227, - ETC1_RGB8 = 0x1907, - ETC1_ALPHA8 = ETC1_RGB8, - // - ETC2_RGB8 = 0x1907, - ETC2_RGB8A1 = 0x1908, - ETC2_RGBA8 = 0x1908, - }; - - FileHeader_Ktx(File *a_pfile); - - virtual void Write(FILE *a_pfile); - virtual ~FileHeader_Ktx(void) {} - - void AddKeyAndValue(KeyValuePair *a_pkeyvaluepair); - - Data* GetData(); - - private: - - Data m_data; - KeyValuePair *m_pkeyvaluepair; - - uint32_t m_u32Images; - uint32_t m_u32KeyValuePairs; - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcFilter.cpp b/thirdparty/etc2comp/EtcFilter.cpp deleted file mode 100644 index 1ec8acdf3f..0000000000 --- a/thirdparty/etc2comp/EtcFilter.cpp +++ /dev/null @@ -1,404 +0,0 @@ -#include <stdlib.h> -#include <math.h> -#include "EtcFilter.h" - - -namespace Etc -{ - -static const double PiConst = 3.14159265358979323846; - -inline double sinc(double x) -{ - if ( x == 0.0 ) - { - return 1.0; - } - - return sin(PiConst * x) / (PiConst * x); -} - -//inline float sincf( float x ) -//{ -// x *= F_PI; -// if (x < 0.01f && x > -0.01f) -// { -// return 1.0f + x*x*(-1.0f/6.0f + x*x*1.0f/120.0f); -// } -// -// return sinf(x)/x; -//} -// -//double bessel0(double x) -//{ -// const double EPSILON_RATIO = 1E-16; -// double xh, sum, pow, ds; -// int k; -// -// xh = 0.5 * x; -// sum = 1.0; -// pow = 1.0; -// k = 0; -// ds = 1.0; -// while (ds > sum * EPSILON_RATIO) -// { -// ++k; -// pow = pow * (xh / k); -// ds = pow * pow; -// sum = sum + ds; -// } -// -// return sum; -//} - -//**-------------------------------------------------------------------------- -//** Name: kaiser(double alpha, double half_width, double x) -//** Returns: -//** Description: Alpha controls shape of filter. We are using 4. -//**-------------------------------------------------------------------------- -//inline double kaiser(double alpha, double half_width, double x) -//{ -// double ratio = (x / half_width); -// return bessel0(alpha * sqrt(1 - ratio * ratio)) / bessel0(alpha); -//} -// -//float Filter_Lanczos4Sinc(float x) -//{ -// if (x <= -4.0f || x >= 4.0f) // half-width of 4 -// { -// return 0.0; -// } -// -// return sinc(0.875f * x) * sinc(0.25f * x); -//} -// -//double Filter_Kaiser4( double t ) -//{ -// return kaiser( 4.0, 3.0, t); -//} -// -//double Filter_KaiserOptimal( double t ) -//{ -// return kaiser( 8.93, 3.0f, t); -//} - -double FilterLanczos3( double t ) -{ - if ( t <= -3.0 || t >= 3.0 ) - { - return 0.0; - } - - return sinc( t ) * sinc( t / 3.0 ); -} - -double FilterBox( double t ) -{ - return ( t > -0.5 && t < 0.5) ? 1.0 : 0.0; -} - -double FilterLinear( double t ) -{ - if (t < 0.0) t = -t; - - return (t < 1.0) ? (1.0 - t) : 0.0; -} - - -//**-------------------------------------------------------------------------- -//** Name: CalcContributions( int srcSize, -//** int destSize, -//** double filterSize, -//** bool wrap, -//** double (*FilterProc)(double), -//** FilterWeights contrib[] ) -//** Returns: void -//** Description: -//**-------------------------------------------------------------------------- -void CalcContributions( int srcSize, int destSize, double filterSize, bool wrap, double (*FilterProc)(double), FilterWeights contrib[] ) -{ - double scale; - double filterScale; - double center; - double totalWeight; - double weight; - int iRight; - int iLeft; - int iDest; - - scale = (double)destSize / srcSize; - if ( scale < 1.0 ) - { - filterSize = filterSize / scale; - filterScale = scale; - } - else - { - filterScale = 1.0; - } - - if ( filterSize > (double)MaxFilterSize ) - { - filterSize = (double)MaxFilterSize; - } - - for ( iDest = 0; iDest < destSize; ++iDest ) - { - center = (double)iDest / scale; - - iLeft = (int)ceil(center - filterSize); - iRight = (int)floor(center + filterSize); - - if ( !wrap ) - { - if ( iLeft < 0 ) - { - iLeft = 0; - } - - if ( iRight >= srcSize ) - { - iRight = srcSize - 1; - } - } - - int numWeights = iRight - iLeft + 1; - - contrib[iDest].first = iLeft; - contrib[iDest].numWeights = numWeights; - - totalWeight = 0; - double t = ((double)iLeft - center) * filterScale; - for (int i = 0; i < numWeights; i++) - { - weight = (*FilterProc)(t) * filterScale; - totalWeight += weight; - contrib[iDest].weight[i] = weight; - t += filterScale; - } - - //**-------------------------------------------------------- - //** Normalize weights by dividing by the sum of the weights - //**-------------------------------------------------------- - if ( totalWeight > 0.0 ) - { - for ( int i = 0; i < numWeights; i++) - { - contrib[iDest].weight[i] /= totalWeight; - } - } - } -} - -//**------------------------------------------------------------------------- -//** Name: Filter_TwoPass( RGBCOLOR *pSrcImage, -//** int srcWidth, int srcHeight, -//** RGBCOLOR *pDestImage, -//** int destWidth, int destHeight, -//** double (*FilterProc)(double) ) -//** Returns: 0 on failure and 1 on success -//** Description: Filters a 2d image with a two pass filter by averaging the -//** weighted contributions of the pixels within the filter region. The -//** contributions are determined by a weighting function parameter. -//**------------------------------------------------------------------------- -int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, - RGBCOLOR *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double (*FilterProc)(double) ) -{ - FilterWeights *contrib; - RGBCOLOR *pPixel; - RGBCOLOR *pSrcPixel; - RGBCOLOR *pTempImage; - int iRow; - int iCol; - int iSrcCol; - int iSrcRow; - int iWeight; - double dRed; - double dGreen; - double dBlue; - double dAlpha; - double filterSize = 3.0; - - int maxDim = (srcWidth>srcHeight)?srcWidth:srcHeight; - contrib = (FilterWeights*)malloc(maxDim * sizeof(FilterWeights)); - - //**------------------------------------------------------------------------ - //** Need to create a temporary image to stuff the horizontally scaled image - //**------------------------------------------------------------------------ - pTempImage = (RGBCOLOR *)malloc( destWidth * srcHeight * sizeof(RGBCOLOR) ); - if ( pTempImage == NULL ) - { - // -- GODOT start -- - free( contrib ); - // -- GODOT end -- - return 0; - } - - //**------------------------------------------------------- - //** Horizontally filter the image into the temporary image - //**------------------------------------------------------- - bool bWrapHorizontal = !!(wrapFlags&FILTER_WRAP_X); - CalcContributions( srcWidth, destWidth, filterSize, bWrapHorizontal, FilterProc, contrib ); - for ( iRow = 0; iRow < srcHeight; iRow++ ) - { - for ( iCol = 0; iCol < destWidth; iCol++ ) - { - dRed = 0; - dGreen = 0; - dBlue = 0; - dAlpha = 0; - - for ( iWeight = 0; iWeight < contrib[iCol].numWeights; iWeight++ ) - { - iSrcCol = iWeight + contrib[iCol].first; - if (bWrapHorizontal) - { - iSrcCol = (iSrcCol < 0) ? (srcWidth + iSrcCol) : (iSrcCol >= srcWidth) ? (iSrcCol - srcWidth) : iSrcCol; - } - pSrcPixel = pSrcImage + (iRow * srcWidth) + iSrcCol; - dRed += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[0]; - dGreen += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[1]; - dBlue += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[2]; - dAlpha += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[3]; - } - - pPixel = pTempImage + (iRow * destWidth) + iCol; - pPixel->rgba[0] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dRed))); - pPixel->rgba[1] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dGreen))); - pPixel->rgba[2] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dBlue))); - pPixel->rgba[3] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dAlpha))); - } - } - - //**------------------------------------------------------- - //** Vertically filter the image into the destination image - //**------------------------------------------------------- - bool bWrapVertical = !!(wrapFlags&FILTER_WRAP_Y); - CalcContributions(srcHeight, destHeight, filterSize, bWrapVertical, FilterProc, contrib); - for ( iCol = 0; iCol < destWidth; iCol++ ) - { - for ( iRow = 0; iRow < destHeight; iRow++ ) - { - dRed = 0; - dGreen = 0; - dBlue = 0; - dAlpha = 0; - - for ( iWeight = 0; iWeight < contrib[iRow].numWeights; iWeight++ ) - { - iSrcRow = iWeight + contrib[iRow].first; - if (bWrapVertical) - { - iSrcRow = (iSrcRow < 0) ? (srcHeight + iSrcRow) : (iSrcRow >= srcHeight) ? (iSrcRow - srcHeight) : iSrcRow; - } - pSrcPixel = pTempImage + (iSrcRow * destWidth) + iCol; - dRed += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[0]; - dGreen += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[1]; - dBlue += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[2]; - dAlpha += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[3]; - } - - pPixel = pDestImage + (iRow * destWidth) + iCol; - pPixel->rgba[0] = (unsigned char)(std::max( 0.0, std::min( 255.0, dRed))); - pPixel->rgba[1] = (unsigned char)(std::max( 0.0, std::min( 255.0, dGreen))); - pPixel->rgba[2] = (unsigned char)(std::max( 0.0, std::min( 255.0, dBlue))); - pPixel->rgba[3] = (unsigned char)(std::max( 0.0, std::min( 255.0, dAlpha))); - } - } - - free( pTempImage ); - free( contrib ); - - return 1; -} - -//**------------------------------------------------------------------------- -//** Name: FilterResample(RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, -//** RGBCOLOR *pDstImage, int dstWidth, int dstHeight) -//** Returns: 1 -//** Description: This function runs a 2d box filter over the srouce image -//** to produce the destination image. -//**------------------------------------------------------------------------- -void FilterResample( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, - RGBCOLOR *pDstImage, int dstWidth, int dstHeight ) -{ - int iRow; - int iCol; - int iSampleRow; - int iSampleCol; - int iFirstSampleRow; - int iFirstSampleCol; - int iLastSampleRow; - int iLastSampleCol; - int red; - int green; - int blue; - int alpha; - int samples; - float xScale; - float yScale; - - RGBCOLOR *pSrcPixel; - RGBCOLOR *pDstPixel; - - xScale = (float)srcWidth / dstWidth; - yScale = (float)srcHeight / dstHeight; - - for ( iRow = 0; iRow < dstHeight; iRow++ ) - { - for ( iCol = 0; iCol < dstWidth; iCol++ ) - { - iFirstSampleRow = (int)(iRow * yScale); - iLastSampleRow = (int)ceil(iFirstSampleRow + yScale - 1); - if ( iLastSampleRow >= srcHeight ) - { - iLastSampleRow = srcHeight - 1; - } - - iFirstSampleCol = (int)(iCol * xScale); - iLastSampleCol = (int)ceil(iFirstSampleCol + xScale - 1); - if ( iLastSampleCol >= srcWidth ) - { - iLastSampleCol = srcWidth - 1; - } - - samples = 0; - red = 0; - green = 0; - blue = 0; - alpha = 0; - for ( iSampleRow = iFirstSampleRow; iSampleRow <= iLastSampleRow; iSampleRow++ ) - { - for ( iSampleCol = iFirstSampleCol; iSampleCol <= iLastSampleCol; iSampleCol++ ) - { - pSrcPixel = pSrcImage + iSampleRow * srcWidth + iSampleCol; - red += pSrcPixel->rgba[0]; - green += pSrcPixel->rgba[1]; - blue += pSrcPixel->rgba[2]; - alpha += pSrcPixel->rgba[3]; - - samples++; - } - } - - pDstPixel = pDstImage + iRow * dstWidth + iCol; - if ( samples > 0 ) - { - pDstPixel->rgba[0] = static_cast<uint8_t>(red / samples); - pDstPixel->rgba[1] = static_cast<uint8_t>(green / samples); - pDstPixel->rgba[2] = static_cast<uint8_t>(blue / samples); - pDstPixel->rgba[3] = static_cast<uint8_t>(alpha / samples); - } - else - { - pDstPixel->rgba[0] = static_cast<uint8_t>(red); - pDstPixel->rgba[1] = static_cast<uint8_t>(green); - pDstPixel->rgba[2] = static_cast<uint8_t>(blue); - pDstPixel->rgba[3] = static_cast<uint8_t>(alpha); - } - } - } -} - - -}
\ No newline at end of file diff --git a/thirdparty/etc2comp/EtcFilter.h b/thirdparty/etc2comp/EtcFilter.h deleted file mode 100644 index fcf125c6df..0000000000 --- a/thirdparty/etc2comp/EtcFilter.h +++ /dev/null @@ -1,244 +0,0 @@ -#pragma once -#include <stdint.h> -#include <algorithm> - -namespace Etc -{ - -enum FilterEnums -{ - MaxFilterSize = 32 -}; - -enum WrapFlags -{ - FILTER_WRAP_NONE = 0, - FILTER_WRAP_X = 0x1, - FILTER_WRAP_Y = 0x2 -}; - -typedef struct tagFilterWeights -{ - int first; - int numWeights; - double weight[MaxFilterSize * 2 + 1]; -} FilterWeights; - -typedef struct tagRGBCOLOR -{ - union - { - uint32_t ulColor; - uint8_t rgba[4]; - }; -} RGBCOLOR; - - -double FilterBox( double t ); -double FilterLinear( double t ); -double FilterLanczos3( double t ); - -int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, - RGBCOLOR *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double (*FilterProc)(double) ); -void FilterResample( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, - RGBCOLOR *pDstImage, int dstWidth, int dstHeight ); - - -void CalcContributions(int srcSize, int destSize, double filterSize, bool wrap, double(*FilterProc)(double), FilterWeights contrib[]); - -template <typename T> -void FilterResample(T *pSrcImage, int srcWidth, int srcHeight, T *pDstImage, int dstWidth, int dstHeight) -{ - float xScale; - float yScale; - - T *pSrcPixel; - T *pDstPixel; - - xScale = (float)srcWidth / dstWidth; - yScale = (float)srcHeight / dstHeight; - - for (int iRow = 0; iRow < dstHeight; iRow++) - { - for (int iCol = 0; iCol < dstWidth; iCol++) - { - int samples; - int iFirstSampleRow; - int iFirstSampleCol; - int iLastSampleRow; - int iLastSampleCol; - float red; - float green; - float blue; - float alpha; - - iFirstSampleRow = (int)(iRow * yScale); - iLastSampleRow = (int)ceil(iFirstSampleRow + yScale - 1); - if (iLastSampleRow >= srcHeight) - { - iLastSampleRow = srcHeight - 1; - } - - iFirstSampleCol = (int)(iCol * xScale); - iLastSampleCol = (int)ceil(iFirstSampleCol + xScale - 1); - if (iLastSampleCol >= srcWidth) - { - iLastSampleCol = srcWidth - 1; - } - - samples = 0; - red = 0.f; - green = 0.f; - blue = 0.f; - alpha = 0.f; - for (int iSampleRow = iFirstSampleRow; iSampleRow <= iLastSampleRow; iSampleRow++) - { - for (int iSampleCol = iFirstSampleCol; iSampleCol <= iLastSampleCol; iSampleCol++) - { - pSrcPixel = pSrcImage + (iSampleRow * srcWidth + iSampleCol) * 4; - red += static_cast<float>(pSrcPixel[0]); - green += static_cast<float>(pSrcPixel[1]); - blue += static_cast<float>(pSrcPixel[2]); - alpha += static_cast<float>(pSrcPixel[3]); - - samples++; - } - } - - pDstPixel = pDstImage + (iRow * dstWidth + iCol) * 4; - if (samples > 0) - { - pDstPixel[0] = static_cast<T>(red / samples); - pDstPixel[1] = static_cast<T>(green / samples); - pDstPixel[2] = static_cast<T>(blue / samples); - pDstPixel[3] = static_cast<T>(alpha / samples); - } - else - { - pDstPixel[0] = static_cast<T>(red); - pDstPixel[1] = static_cast<T>(green); - pDstPixel[2] = static_cast<T>(blue); - pDstPixel[3] = static_cast<T>(alpha); - } - } - } - -} - -//**------------------------------------------------------------------------- -//** Name: Filter_TwoPass( RGBCOLOR *pSrcImage, -//** int srcWidth, int srcHeight, -//** RGBCOLOR *pDestImage, -//** int destWidth, int destHeight, -//** double (*FilterProc)(double) ) -//** Returns: 0 on failure and 1 on success -//** Description: Filters a 2d image with a two pass filter by averaging the -//** weighted contributions of the pixels within the filter region. The -//** contributions are determined by a weighting function parameter. -//**------------------------------------------------------------------------- -template <typename T> -int FilterTwoPass(T *pSrcImage, int srcWidth, int srcHeight, - T *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double(*FilterProc)(double)) -{ - const int numComponents = 4; - FilterWeights *contrib; - T *pPixel; - T *pTempImage; - double dRed; - double dGreen; - double dBlue; - double dAlpha; - double filterSize = 3.0; - - int maxDim = (srcWidth>srcHeight) ? srcWidth : srcHeight; - contrib = new FilterWeights[maxDim]; - - //**------------------------------------------------------------------------ - //** Need to create a temporary image to stuff the horizontally scaled image - //**------------------------------------------------------------------------ - pTempImage = new T[destWidth * srcHeight * numComponents]; - if (pTempImage == NULL) - { - return 0; - } - - //**------------------------------------------------------- - //** Horizontally filter the image into the temporary image - //**------------------------------------------------------- - bool bWrapHorizontal = !!(wrapFlags&FILTER_WRAP_X); - CalcContributions(srcWidth, destWidth, filterSize, bWrapHorizontal, FilterProc, contrib); - for (int iRow = 0; iRow < srcHeight; iRow++) - { - for (int iCol = 0; iCol < destWidth; iCol++) - { - dRed = 0; - dGreen = 0; - dBlue = 0; - dAlpha = 0; - - for (int iWeight = 0; iWeight < contrib[iCol].numWeights; iWeight++) - { - int iSrcCol = iWeight + contrib[iCol].first; - if(bWrapHorizontal) - { - iSrcCol = (iSrcCol < 0)?(srcWidth+iSrcCol):(iSrcCol >= srcWidth)?(iSrcCol-srcWidth):iSrcCol; - } - T* pSrcPixel = pSrcImage + ((iRow * srcWidth) + iSrcCol)*numComponents; - dRed += contrib[iCol].weight[iWeight] * pSrcPixel[0]; - dGreen += contrib[iCol].weight[iWeight] * pSrcPixel[1]; - dBlue += contrib[iCol].weight[iWeight] * pSrcPixel[2]; - dAlpha += contrib[iCol].weight[iWeight] * pSrcPixel[3]; - } - - pPixel = pTempImage + ((iRow * destWidth) + iCol)*numComponents; - pPixel[0] = static_cast<T>(std::max(0.0, std::min(255.0, dRed))); - pPixel[1] = static_cast<T>(std::max(0.0, std::min(255.0, dGreen))); - pPixel[2] = static_cast<T>(std::max(0.0, std::min(255.0, dBlue))); - pPixel[3] = static_cast<T>(std::max(0.0, std::min(255.0, dAlpha))); - } - } - - //**------------------------------------------------------- - //** Vertically filter the image into the destination image - //**------------------------------------------------------- - bool bWrapVertical = !!(wrapFlags&FILTER_WRAP_Y); - CalcContributions(srcHeight, destHeight, filterSize, bWrapVertical, FilterProc, contrib); - for (int iCol = 0; iCol < destWidth; iCol++) - { - for (int iRow = 0; iRow < destHeight; iRow++) - { - dRed = 0; - dGreen = 0; - dBlue = 0; - dAlpha = 0; - - for (int iWeight = 0; iWeight < contrib[iRow].numWeights; iWeight++) - { - int iSrcRow = iWeight + contrib[iRow].first; - if (bWrapVertical) - { - iSrcRow = (iSrcRow < 0) ? (srcHeight + iSrcRow) : (iSrcRow >= srcHeight) ? (iSrcRow - srcHeight) : iSrcRow; - } - T* pSrcPixel = pTempImage + ((iSrcRow * destWidth) + iCol)*numComponents; - dRed += contrib[iRow].weight[iWeight] * pSrcPixel[0]; - dGreen += contrib[iRow].weight[iWeight] * pSrcPixel[1]; - dBlue += contrib[iRow].weight[iWeight] * pSrcPixel[2]; - dAlpha += contrib[iRow].weight[iWeight] * pSrcPixel[3]; - } - - pPixel = pDestImage + ((iRow * destWidth) + iCol)*numComponents; - pPixel[0] = static_cast<T>(std::max(0.0, std::min(255.0, dRed))); - pPixel[1] = static_cast<T>(std::max(0.0, std::min(255.0, dGreen))); - pPixel[2] = static_cast<T>(std::max(0.0, std::min(255.0, dBlue))); - pPixel[3] = static_cast<T>(std::max(0.0, std::min(255.0, dAlpha))); - } - } - - delete[] pTempImage; - delete[] contrib; - - return 1; -} - - -}
\ No newline at end of file diff --git a/thirdparty/etc2comp/EtcImage.cpp b/thirdparty/etc2comp/EtcImage.cpp deleted file mode 100644 index 7a1058844d..0000000000 --- a/thirdparty/etc2comp/EtcImage.cpp +++ /dev/null @@ -1,685 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcImage.cpp - -Image is an array of 4x4 blocks that represent the encoding of the source image - -*/ - -#include "EtcConfig.h" - -#include <stdlib.h> - -#include "EtcImage.h" - -#include "Etc.h" -#include "EtcBlock4x4.h" -#include "EtcBlock4x4EncodingBits.h" -#include "EtcSortedBlockList.h" - -#if ETC_WINDOWS -#include <windows.h> -#endif -#include <ctime> -#include <chrono> -#include <future> -#include <stdio.h> -#include <string.h> -#include <assert.h> - -// fix conflict with Block4x4::AlphaMix -#ifdef OPAQUE -#undef OPAQUE -#endif -#ifdef TRANSPARENT -#undef TRANSPARENT -#endif - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // - Image::Image(void) - { - m_encodingStatus = EncodingStatus::SUCCESS; - m_warningsToCapture = EncodingStatus::SUCCESS; - m_pafrgbaSource = nullptr; - - m_pablock = nullptr; - - m_encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN; - m_uiEncodingBitsBytes = 0; - m_paucEncodingBits = nullptr; - - m_format = Format::UNKNOWN; - m_iNumOpaquePixels = 0; - m_iNumTranslucentPixels = 0; - m_iNumTransparentPixels = 0; - } - - // ---------------------------------------------------------------------------------------------------- - // constructor using source image - // used to set state before Encode() is called - // - Image::Image(float *a_pafSourceRGBA, unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - ErrorMetric a_errormetric) - { - m_encodingStatus = EncodingStatus::SUCCESS; - m_warningsToCapture = EncodingStatus::SUCCESS; - m_pafrgbaSource = (ColorFloatRGBA *) a_pafSourceRGBA; - m_uiSourceWidth = a_uiSourceWidth; - m_uiSourceHeight = a_uiSourceHeight; - - m_uiExtendedWidth = CalcExtendedDimension((unsigned short)m_uiSourceWidth); - m_uiExtendedHeight = CalcExtendedDimension((unsigned short)m_uiSourceHeight); - - m_uiBlockColumns = m_uiExtendedWidth >> 2; - m_uiBlockRows = m_uiExtendedHeight >> 2; - - m_pablock = new Block4x4[GetNumberOfBlocks()]; - assert(m_pablock); - - m_format = Format::UNKNOWN; - - m_encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN; - m_uiEncodingBitsBytes = 0; - m_paucEncodingBits = nullptr; - - m_errormetric = a_errormetric; - m_fEffort = 0.0f; - - m_iEncodeTime_ms = -1; - - m_iNumOpaquePixels = 0; - m_iNumTranslucentPixels = 0; - m_iNumTransparentPixels = 0; - m_bVerboseOutput = false; - - } - - // ---------------------------------------------------------------------------------------------------- - // constructor using encoding bits - // recreates encoding state using a previously encoded image - // - Image::Image(Format a_format, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight, - unsigned char *a_paucEncidingBits, unsigned int a_uiEncodingBitsBytes, - Image *a_pimageSource, ErrorMetric a_errormetric) - { - m_encodingStatus = EncodingStatus::SUCCESS; - m_pafrgbaSource = nullptr; - m_uiSourceWidth = a_uiSourceWidth; - m_uiSourceHeight = a_uiSourceHeight; - - m_uiExtendedWidth = CalcExtendedDimension((unsigned short)m_uiSourceWidth); - m_uiExtendedHeight = CalcExtendedDimension((unsigned short)m_uiSourceHeight); - - m_uiBlockColumns = m_uiExtendedWidth >> 2; - m_uiBlockRows = m_uiExtendedHeight >> 2; - - unsigned int uiBlocks = GetNumberOfBlocks(); - - m_pablock = new Block4x4[uiBlocks]; - assert(m_pablock); - - m_format = a_format; - - m_iNumOpaquePixels = 0; - m_iNumTranslucentPixels = 0; - m_iNumTransparentPixels = 0; - - m_encodingbitsformat = DetermineEncodingBitsFormat(m_format); - if (m_encodingbitsformat == Block4x4EncodingBits::Format::UNKNOWN) - { - AddToEncodingStatus(ERROR_UNKNOWN_FORMAT); - return; - } - m_uiEncodingBitsBytes = a_uiEncodingBitsBytes; - m_paucEncodingBits = a_paucEncidingBits; - - m_errormetric = a_errormetric; - m_fEffort = 0.0f; - m_bVerboseOutput = false; - m_iEncodeTime_ms = -1; - - unsigned char *paucEncodingBits = m_paucEncodingBits; - unsigned int uiEncodingBitsBytesPerBlock = Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat); - - unsigned int uiH = 0; - unsigned int uiV = 0; - for (unsigned int uiBlock = 0; uiBlock < uiBlocks; uiBlock++) - { - m_pablock[uiBlock].InitFromEtcEncodingBits(a_format, uiH, uiV, paucEncodingBits, - a_pimageSource, a_errormetric); - paucEncodingBits += uiEncodingBitsBytesPerBlock; - uiH += 4; - if (uiH >= m_uiSourceWidth) - { - uiH = 0; - uiV += 4; - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // - Image::~Image(void) - { - if (m_pablock != nullptr) - { - delete[] m_pablock; - m_pablock = nullptr; - } - - /*if (m_paucEncodingBits != nullptr) - { - delete[] m_paucEncodingBits; - m_paucEncodingBits = nullptr; - }*/ - } - - // ---------------------------------------------------------------------------------------------------- - // encode an image - // create a set of encoding bits that conforms to a_format - // find best fit using a_errormetric - // explore a range of possible encodings based on a_fEffort (range = [0:100]) - // speed up process using a_uiJobs as the number of process threads (a_uiJobs must not excede a_uiMaxJobs) - // - Image::EncodingStatus Image::Encode(Format a_format, ErrorMetric a_errormetric, float a_fEffort, unsigned int a_uiJobs, unsigned int a_uiMaxJobs) - { - - auto start = std::chrono::steady_clock::now(); - - m_encodingStatus = EncodingStatus::SUCCESS; - - m_format = a_format; - m_errormetric = a_errormetric; - m_fEffort = a_fEffort; - - if (m_errormetric < 0 || m_errormetric > ERROR_METRICS) - { - AddToEncodingStatus(ERROR_UNKNOWN_ERROR_METRIC); - return m_encodingStatus; - } - - if (m_fEffort < ETCCOMP_MIN_EFFORT_LEVEL) - { - AddToEncodingStatus(WARNING_EFFORT_OUT_OF_RANGE); - m_fEffort = ETCCOMP_MIN_EFFORT_LEVEL; - } - else if (m_fEffort > ETCCOMP_MAX_EFFORT_LEVEL) - { - AddToEncodingStatus(WARNING_EFFORT_OUT_OF_RANGE); - m_fEffort = ETCCOMP_MAX_EFFORT_LEVEL; - } - if (a_uiJobs < 1) - { - a_uiJobs = 1; - AddToEncodingStatus(WARNING_JOBS_OUT_OF_RANGE); - } - else if (a_uiJobs > a_uiMaxJobs) - { - a_uiJobs = a_uiMaxJobs; - AddToEncodingStatus(WARNING_JOBS_OUT_OF_RANGE); - } - - m_encodingbitsformat = DetermineEncodingBitsFormat(m_format); - - if (m_encodingbitsformat == Block4x4EncodingBits::Format::UNKNOWN) - { - AddToEncodingStatus(ERROR_UNKNOWN_FORMAT); - return m_encodingStatus; - } - - assert(m_paucEncodingBits == nullptr); - m_uiEncodingBitsBytes = GetNumberOfBlocks() * Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat); - m_paucEncodingBits = new unsigned char[m_uiEncodingBitsBytes]; - - InitBlocksAndBlockSorter(); - - - std::future<void> *handle = new std::future<void>[a_uiMaxJobs]; - - unsigned int uiNumThreadsNeeded = 0; - unsigned int uiUnfinishedBlocks = GetNumberOfBlocks(); - - uiNumThreadsNeeded = (uiUnfinishedBlocks < a_uiJobs) ? uiUnfinishedBlocks : a_uiJobs; - - for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++) - { - handle[i] = async(std::launch::async, &Image::RunFirstPass, this, i, uiNumThreadsNeeded); - } - - RunFirstPass(uiNumThreadsNeeded - 1, uiNumThreadsNeeded); - - for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++) - { - handle[i].get(); - } - - // perform effort-based encoding - if (m_fEffort > ETCCOMP_MIN_EFFORT_LEVEL) - { - unsigned int uiFinishedBlocks = 0; - unsigned int uiTotalEffortBlocks = static_cast<unsigned int>(roundf(0.01f * m_fEffort * GetNumberOfBlocks())); - - if (m_bVerboseOutput) - { - printf("effortblocks = %d\n", uiTotalEffortBlocks); - } - unsigned int uiPass = 0; - while (1) - { - if (m_bVerboseOutput) - { - uiPass++; - printf("pass %u\n", uiPass); - } - m_psortedblocklist->Sort(); - uiUnfinishedBlocks = m_psortedblocklist->GetNumberOfSortedBlocks(); - uiFinishedBlocks = GetNumberOfBlocks() - uiUnfinishedBlocks; - if (m_bVerboseOutput) - { - printf(" %u unfinished blocks\n", uiUnfinishedBlocks); - // m_psortedblocklist->Print(); - } - - - - //stop enocding when we did enough to satify the effort percentage - if (uiFinishedBlocks >= uiTotalEffortBlocks) - { - if (m_bVerboseOutput) - { - printf("Finished %d Blocks out of %d\n", uiFinishedBlocks, uiTotalEffortBlocks); - } - break; - } - - unsigned int uiIteratedBlocks = 0; - unsigned int blocksToIterateThisPass = (uiTotalEffortBlocks - uiFinishedBlocks); - uiNumThreadsNeeded = (uiUnfinishedBlocks < a_uiJobs) ? uiUnfinishedBlocks : a_uiJobs; - - if (uiNumThreadsNeeded <= 1) - { - //since we already how many blocks each thread will process - //cap the thread limit to do the proper amount of work, and not more - uiIteratedBlocks = IterateThroughWorstBlocks(blocksToIterateThisPass, 0, 1); - } - else - { - //we have a lot of work to do, so lets multi thread it - std::future<unsigned int> *handleToBlockEncoders = new std::future<unsigned int>[uiNumThreadsNeeded-1]; - - for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++) - { - handleToBlockEncoders[i] = async(std::launch::async, &Image::IterateThroughWorstBlocks, this, blocksToIterateThisPass, i, uiNumThreadsNeeded); - } - uiIteratedBlocks = IterateThroughWorstBlocks(blocksToIterateThisPass, uiNumThreadsNeeded - 1, uiNumThreadsNeeded); - - for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++) - { - uiIteratedBlocks += handleToBlockEncoders[i].get(); - } - - delete[] handleToBlockEncoders; - } - - if (m_bVerboseOutput) - { - printf(" %u iterated blocks\n", uiIteratedBlocks); - } - } - } - - // generate Etc2-compatible bit-format 4x4 blocks - for (int i = 0; i < (int)a_uiJobs - 1; i++) - { - handle[i] = async(std::launch::async, &Image::SetEncodingBits, this, i, a_uiJobs); - } - SetEncodingBits(a_uiJobs - 1, a_uiJobs); - - for (int i = 0; i < (int)a_uiJobs - 1; i++) - { - handle[i].get(); - } - - auto end = std::chrono::steady_clock::now(); - std::chrono::milliseconds elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(end - start); - m_iEncodeTime_ms = (int)elapsed.count(); - - delete[] handle; - delete m_psortedblocklist; - return m_encodingStatus; - } - - // ---------------------------------------------------------------------------------------------------- - // iterate the encoding thru the blocks with the worst error - // stop when a_uiMaxBlocks blocks have been iterated - // split the blocks between the process threads using a_uiMultithreadingOffset and a_uiMultithreadingStride - // - unsigned int Image::IterateThroughWorstBlocks(unsigned int a_uiMaxBlocks, - unsigned int a_uiMultithreadingOffset, - unsigned int a_uiMultithreadingStride) - { - assert(a_uiMultithreadingStride > 0); - unsigned int uiIteratedBlocks = a_uiMultithreadingOffset; - - SortedBlockList::Link *plink = m_psortedblocklist->GetLinkToFirstBlock(); - for (plink = plink->Advance(a_uiMultithreadingOffset); - plink != nullptr; - plink = plink->Advance(a_uiMultithreadingStride) ) - { - if (uiIteratedBlocks >= a_uiMaxBlocks) - { - break; - } - - plink->GetBlock()->PerformEncodingIteration(m_fEffort); - - uiIteratedBlocks += a_uiMultithreadingStride; - } - - return uiIteratedBlocks; - } - - // ---------------------------------------------------------------------------------------------------- - // determine which warnings to check for during Encode() based on encoding format - // - void Image::FindEncodingWarningTypesForCurFormat() - { - TrackEncodingWarning(WARNING_ALL_TRANSPARENT_PIXELS); - TrackEncodingWarning(WARNING_SOME_RGBA_NOT_0_TO_1); - switch (m_format) - { - case Image::Format::ETC1: - case Image::Format::RGB8: - case Image::Format::SRGB8: - TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS); - TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS); - break; - - case Image::Format::RGB8A1: - case Image::Format::SRGB8A1: - TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS); - TrackEncodingWarning(WARNING_ALL_OPAQUE_PIXELS); - break; - case Image::Format::RGBA8: - case Image::Format::SRGBA8: - TrackEncodingWarning(WARNING_ALL_OPAQUE_PIXELS); - break; - - case Image::Format::R11: - case Image::Format::SIGNED_R11: - TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS); - TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS); - TrackEncodingWarning(WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO); - TrackEncodingWarning(WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO); - break; - - case Image::Format::RG11: - case Image::Format::SIGNED_RG11: - TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS); - TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS); - TrackEncodingWarning(WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO); - break; - case Image::Format::FORMATS: - case Image::Format::UNKNOWN: - default: - assert(0); - break; - } - } - - // ---------------------------------------------------------------------------------------------------- - // examine source pixels to check for warnings - // - void Image::FindAndSetEncodingWarnings() - { - int numPixels = (m_uiBlockRows * 4) * (m_uiBlockColumns * 4); - if (m_iNumOpaquePixels == numPixels) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_ALL_OPAQUE_PIXELS); - } - if (m_iNumOpaquePixels < numPixels) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_NON_OPAQUE_PIXELS); - } - if (m_iNumTranslucentPixels > 0) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_TRANSLUCENT_PIXELS); - } - if (m_iNumTransparentPixels == numPixels) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_ALL_TRANSPARENT_PIXELS); - } - if (m_numColorValues.fB > 0.0f) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO); - } - if (m_numColorValues.fG > 0.0f) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO); - } - - if (m_numOutOfRangeValues.fR > 0.0f || m_numOutOfRangeValues.fG > 0.0f) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_RGBA_NOT_0_TO_1); - } - if (m_numOutOfRangeValues.fB > 0.0f || m_numOutOfRangeValues.fA > 0.0f) - { - AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_RGBA_NOT_0_TO_1); - } - } - - // ---------------------------------------------------------------------------------------------------- - // return a string name for a given image format - // - const char * Image::EncodingFormatToString(Image::Format a_format) - { - switch (a_format) - { - case Image::Format::ETC1: - return "ETC1"; - case Image::Format::RGB8: - return "RGB8"; - case Image::Format::SRGB8: - return "SRGB8"; - - case Image::Format::RGB8A1: - return "RGB8A1"; - case Image::Format::SRGB8A1: - return "SRGB8A1"; - case Image::Format::RGBA8: - return "RGBA8"; - case Image::Format::SRGBA8: - return "SRGBA8"; - - case Image::Format::R11: - return "R11"; - case Image::Format::SIGNED_R11: - return "SIGNED_R11"; - - case Image::Format::RG11: - return "RG11"; - case Image::Format::SIGNED_RG11: - return "SIGNED_RG11"; - case Image::Format::FORMATS: - case Image::Format::UNKNOWN: - default: - return "UNKNOWN"; - } - } - - // ---------------------------------------------------------------------------------------------------- - // return a string name for the image's format - // - const char * Image::EncodingFormatToString(void) - { - return EncodingFormatToString(m_format); - } - - // ---------------------------------------------------------------------------------------------------- - // init image blocks prior to encoding - // init block sorter for subsequent sortings - // check for encoding warnings - // - void Image::InitBlocksAndBlockSorter(void) - { - - FindEncodingWarningTypesForCurFormat(); - - // init each block - Block4x4 *pblock = m_pablock; - unsigned char *paucEncodingBits = m_paucEncodingBits; - for (unsigned int uiBlockRow = 0; uiBlockRow < m_uiBlockRows; uiBlockRow++) - { - unsigned int uiBlockV = uiBlockRow * 4; - - for (unsigned int uiBlockColumn = 0; uiBlockColumn < m_uiBlockColumns; uiBlockColumn++) - { - unsigned int uiBlockH = uiBlockColumn * 4; - - pblock->InitFromSource(this, uiBlockH, uiBlockV, paucEncodingBits, m_errormetric); - - paucEncodingBits += Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat); - - pblock++; - } - } - - FindAndSetEncodingWarnings(); - - // init block sorter - { - m_psortedblocklist = new SortedBlockList(GetNumberOfBlocks(), 100); - - for (unsigned int uiBlock = 0; uiBlock < GetNumberOfBlocks(); uiBlock++) - { - pblock = &m_pablock[uiBlock]; - m_psortedblocklist->AddBlock(pblock); - } - } - - } - - // ---------------------------------------------------------------------------------------------------- - // run the first pass of the encoder - // the encoder generally finds a reasonable, fast encoding - // this is run on all blocks regardless of effort to ensure that all blocks have a valid encoding - // - void Image::RunFirstPass(unsigned int a_uiMultithreadingOffset, unsigned int a_uiMultithreadingStride) - { - assert(a_uiMultithreadingStride > 0); - - for (unsigned int uiBlock = a_uiMultithreadingOffset; - uiBlock < GetNumberOfBlocks(); - uiBlock += a_uiMultithreadingStride) - { - Block4x4 *pblock = &m_pablock[uiBlock]; - pblock->PerformEncodingIteration(m_fEffort); - } - } - - // ---------------------------------------------------------------------------------------------------- - // set the encoding bits (for the output file) based on the best encoding for each block - // - void Image::SetEncodingBits(unsigned int a_uiMultithreadingOffset, - unsigned int a_uiMultithreadingStride) - { - assert(a_uiMultithreadingStride > 0); - - for (unsigned int uiBlock = a_uiMultithreadingOffset; - uiBlock < GetNumberOfBlocks(); - uiBlock += a_uiMultithreadingStride) - { - Block4x4 *pblock = &m_pablock[uiBlock]; - pblock->SetEncodingBitsFromEncoding(); - } - - } - - // ---------------------------------------------------------------------------------------------------- - // return the image error - // image error is the sum of all block errors - // - float Image::GetError(void) - { - float fError = 0.0f; - - for (unsigned int uiBlock = 0; uiBlock < GetNumberOfBlocks(); uiBlock++) - { - Block4x4 *pblock = &m_pablock[uiBlock]; - fError += pblock->GetError(); - } - - return fError; - } - - // ---------------------------------------------------------------------------------------------------- - // determine the encoding bits format based on the encoding format - // the encoding bits format is a family of bit encodings that are shared across various encoding formats - // - Block4x4EncodingBits::Format Image::DetermineEncodingBitsFormat(Format a_format) - { - Block4x4EncodingBits::Format encodingbitsformat; - - // determine encoding bits format from image format - switch (a_format) - { - case Format::ETC1: - case Format::RGB8: - case Format::SRGB8: - encodingbitsformat = Block4x4EncodingBits::Format::RGB8; - break; - - case Format::RGBA8: - case Format::SRGBA8: - encodingbitsformat = Block4x4EncodingBits::Format::RGBA8; - break; - - case Format::R11: - case Format::SIGNED_R11: - encodingbitsformat = Block4x4EncodingBits::Format::R11; - break; - - case Format::RG11: - case Format::SIGNED_RG11: - encodingbitsformat = Block4x4EncodingBits::Format::RG11; - break; - - case Format::RGB8A1: - case Format::SRGB8A1: - encodingbitsformat = Block4x4EncodingBits::Format::RGB8A1; - break; - - default: - encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN; - break; - } - - return encodingbitsformat; - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcImage.h b/thirdparty/etc2comp/EtcImage.h deleted file mode 100644 index bd807ac32e..0000000000 --- a/thirdparty/etc2comp/EtcImage.h +++ /dev/null @@ -1,249 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -//#include "Etc.h" -#include "EtcColorFloatRGBA.h" -#include "EtcBlock4x4EncodingBits.h" -#include "EtcErrorMetric.h" - - -namespace Etc -{ - class Block4x4; - class EncoderSpec; - class SortedBlockList; - - class Image - { - public: - - //the differnt warning and errors that can come up during encoding - enum EncodingStatus - { - SUCCESS = 0, - // - WARNING_THRESHOLD = 1 << 0, - // - WARNING_EFFORT_OUT_OF_RANGE = 1 << 1, - WARNING_JOBS_OUT_OF_RANGE = 1 << 2, - WARNING_SOME_NON_OPAQUE_PIXELS = 1 << 3,//just for opaque formats, etc1, rgb8, r11, rg11 - WARNING_ALL_OPAQUE_PIXELS = 1 << 4, - WARNING_ALL_TRANSPARENT_PIXELS = 1 << 5, - WARNING_SOME_TRANSLUCENT_PIXELS = 1 << 6,//just for rgb8A1 - WARNING_SOME_RGBA_NOT_0_TO_1 = 1 << 7, - WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO = 1 << 8, - WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO = 1 << 9, - // - ERROR_THRESHOLD = 1 << 16, - // - ERROR_UNKNOWN_FORMAT = 1 << 17, - ERROR_UNKNOWN_ERROR_METRIC = 1 << 18, - ERROR_ZERO_WIDTH_OR_HEIGHT = 1 << 19, - // - }; - - enum class Format - { - UNKNOWN, - // - ETC1, - // - // ETC2 formats - RGB8, - SRGB8, - RGBA8, - SRGBA8, - R11, - SIGNED_R11, - RG11, - SIGNED_RG11, - RGB8A1, - SRGB8A1, - // - FORMATS, - // - DEFAULT = SRGB8 - }; - - // constructor using source image - Image(float *a_pafSourceRGBA, unsigned int a_uiSourceWidth, - unsigned int a_uiSourceHeight, - ErrorMetric a_errormetric); - - // constructor using encoding bits - Image(Format a_format, - unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight, - unsigned char *a_paucEncidingBits, unsigned int a_uiEncodingBitsBytes, - Image *a_pimageSource, - ErrorMetric a_errormetric); - - ~Image(void); - - EncodingStatus Encode(Format a_format, ErrorMetric a_errormetric, float a_fEffort, - unsigned int a_uiJobs, unsigned int a_uiMaxJobs); - - inline void AddToEncodingStatus(EncodingStatus a_encStatus) - { - m_encodingStatus = (EncodingStatus)((unsigned int)m_encodingStatus | (unsigned int)a_encStatus); - } - - inline unsigned int GetSourceWidth(void) - { - return m_uiSourceWidth; - } - - inline unsigned int GetSourceHeight(void) - { - return m_uiSourceHeight; - } - - inline unsigned int GetExtendedWidth(void) - { - return m_uiExtendedWidth; - } - - inline unsigned int GetExtendedHeight(void) - { - return m_uiExtendedHeight; - } - - inline unsigned int GetNumberOfBlocks() - { - return m_uiBlockColumns * m_uiBlockRows; - } - - inline Block4x4 * GetBlocks() - { - return m_pablock; - } - - inline unsigned char * GetEncodingBits(void) - { - return m_paucEncodingBits; - } - - inline unsigned int GetEncodingBitsBytes(void) - { - return m_uiEncodingBitsBytes; - } - - inline int GetEncodingTimeMs(void) - { - return m_iEncodeTime_ms; - } - - float GetError(void); - - inline ColorFloatRGBA * GetSourcePixel(unsigned int a_uiH, unsigned int a_uiV) - { - if (a_uiH >= m_uiSourceWidth || a_uiV >= m_uiSourceHeight) - { - return nullptr; - } - - return &m_pafrgbaSource[a_uiV*m_uiSourceWidth + a_uiH]; - } - - inline Format GetFormat(void) - { - return m_format; - } - - static Block4x4EncodingBits::Format DetermineEncodingBitsFormat(Format a_format); - - inline static unsigned short CalcExtendedDimension(unsigned short a_ushOriginalDimension) - { - return (unsigned short)((a_ushOriginalDimension + 3) & ~3); - } - - inline ErrorMetric GetErrorMetric(void) - { - return m_errormetric; - } - - static const char * EncodingFormatToString(Image::Format a_format); - const char * EncodingFormatToString(void); - //used to get basic information about the image data - int m_iNumOpaquePixels; - int m_iNumTranslucentPixels; - int m_iNumTransparentPixels; - - ColorFloatRGBA m_numColorValues; - ColorFloatRGBA m_numOutOfRangeValues; - - bool m_bVerboseOutput; - private: - //add a warning or error to check for while encoding - inline void TrackEncodingWarning(EncodingStatus a_encStatus) - { - m_warningsToCapture = (EncodingStatus)((unsigned int)m_warningsToCapture | (unsigned int)a_encStatus); - } - - //report the warning if it is something we care about for this encoding - inline void AddToEncodingStatusIfSignfigant(EncodingStatus a_encStatus) - { - if ((EncodingStatus)((unsigned int)m_warningsToCapture & (unsigned int)a_encStatus) == a_encStatus) - { - AddToEncodingStatus(a_encStatus); - } - } - - Image(void); - void FindEncodingWarningTypesForCurFormat(); - void FindAndSetEncodingWarnings(); - - void InitBlocksAndBlockSorter(void); - - void RunFirstPass(unsigned int a_uiMultithreadingOffset, - unsigned int a_uiMultithreadingStride); - - void SetEncodingBits(unsigned int a_uiMultithreadingOffset, - unsigned int a_uiMultithreadingStride); - - unsigned int IterateThroughWorstBlocks(unsigned int a_uiMaxBlocks, - unsigned int a_uiMultithreadingOffset, - unsigned int a_uiMultithreadingStride); - - // inputs - ColorFloatRGBA *m_pafrgbaSource; - unsigned int m_uiSourceWidth; - unsigned int m_uiSourceHeight; - unsigned int m_uiExtendedWidth; - unsigned int m_uiExtendedHeight; - unsigned int m_uiBlockColumns; - unsigned int m_uiBlockRows; - // intermediate data - Block4x4 *m_pablock; - // encoding - Format m_format; - Block4x4EncodingBits::Format m_encodingbitsformat; - unsigned int m_uiEncodingBitsBytes; // for entire image - unsigned char *m_paucEncodingBits; - ErrorMetric m_errormetric; - float m_fEffort; - // stats - int m_iEncodeTime_ms; - - SortedBlockList *m_psortedblocklist; - //this will hold any warning or errors that happen during encoding - EncodingStatus m_encodingStatus; - //these will be the warnings we are tracking - EncodingStatus m_warningsToCapture; - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcIndividualTrys.cpp b/thirdparty/etc2comp/EtcIndividualTrys.cpp deleted file mode 100644 index 56ff4c65ec..0000000000 --- a/thirdparty/etc2comp/EtcIndividualTrys.cpp +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcIndividualTrys.cpp - -Gathers the results of the various encoding trys for both halves of a 4x4 block for Individual mode - -*/ - -#include "EtcConfig.h" -#include "EtcIndividualTrys.h" - -#include <assert.h> - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // construct a list of trys (encoding attempts) - // - // a_frgbaColor1 is the basecolor for the first half - // a_frgbaColor2 is the basecolor for the second half - // a_pauiPixelMapping1 is the pixel order for the first half - // a_pauiPixelMapping2 is the pixel order for the second half - // a_uiRadius is the amount to vary the base colors - // - IndividualTrys::IndividualTrys(ColorFloatRGBA a_frgbaColor1, ColorFloatRGBA a_frgbaColor2, - const unsigned int *a_pauiPixelMapping1, - const unsigned int *a_pauiPixelMapping2, - unsigned int a_uiRadius) - { - assert(a_uiRadius <= MAX_RADIUS); - - ColorFloatRGBA frgbaQuantizedColor1 = a_frgbaColor1.QuantizeR4G4B4(); - ColorFloatRGBA frgbaQuantizedColor2 = a_frgbaColor2.QuantizeR4G4B4(); - - // quantize base colors - // ensure that trys with a_uiRadius don't overflow - int iRed1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntRed(15.0f), a_uiRadius); - int iGreen1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntGreen(15.0f), a_uiRadius); - int iBlue1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntBlue(15.0f), a_uiRadius); - int iRed2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntRed(15.0f), a_uiRadius); - int iGreen2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntGreen(15.0f), a_uiRadius); - int iBlue2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntBlue(15.0f), a_uiRadius); - - m_half1.Init(iRed1, iGreen1, iBlue1, a_pauiPixelMapping1, a_uiRadius); - m_half2.Init(iRed2, iGreen2, iBlue2, a_pauiPixelMapping2, a_uiRadius); - - } - - // ---------------------------------------------------------------------------------------------------- - // - void IndividualTrys::Half::Init(int a_iRed, int a_iGreen, int a_iBlue, - const unsigned int *a_pauiPixelMapping, unsigned int a_uiRadius) - { - - m_iRed = a_iRed; - m_iGreen = a_iGreen; - m_iBlue = a_iBlue; - - m_pauiPixelMapping = a_pauiPixelMapping; - m_uiRadius = a_uiRadius; - - m_uiTrys = 0; - - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcIndividualTrys.h b/thirdparty/etc2comp/EtcIndividualTrys.h deleted file mode 100644 index 5fb12fbcf4..0000000000 --- a/thirdparty/etc2comp/EtcIndividualTrys.h +++ /dev/null @@ -1,95 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "EtcColorFloatRGBA.h" - -namespace Etc -{ - - class IndividualTrys - { - public: - - static const unsigned int MAX_RADIUS = 1; - - IndividualTrys(ColorFloatRGBA a_frgbaColor1, - ColorFloatRGBA a_frgbaColor2, - const unsigned int *a_pauiPixelMapping1, - const unsigned int *a_pauiPixelMapping2, - unsigned int a_uiRadius); - - inline static int MoveAwayFromEdge(int a_i, int a_iDistance) - { - if (a_i < (0+ a_iDistance)) - { - return (0 + a_iDistance); - } - else if (a_i > (15- a_iDistance)) - { - return (15 - a_iDistance); - } - - return a_i; - } - - class Try - { - public : - static const unsigned int SELECTORS = 8; // per half - - int m_iRed; - int m_iGreen; - int m_iBlue; - unsigned int m_uiCW; - unsigned int m_auiSelectors[SELECTORS]; - float m_fError; - }; - - class Half - { - public: - - static const unsigned int MAX_TRYS = 27; - - void Init(int a_iRed, int a_iGreen, int a_iBlue, - const unsigned int *a_pauiPixelMapping, - unsigned int a_uiRadius); - - // center of trys - int m_iRed; - int m_iGreen; - int m_iBlue; - - const unsigned int *m_pauiPixelMapping; - unsigned int m_uiRadius; - - unsigned int m_uiTrys; - Try m_atry[MAX_TRYS]; - - Try *m_ptryBest; - }; - - Half m_half1; - Half m_half2; - - }; - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcMath.cpp b/thirdparty/etc2comp/EtcMath.cpp deleted file mode 100644 index 096d5f7ab9..0000000000 --- a/thirdparty/etc2comp/EtcMath.cpp +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "EtcConfig.h" -#include "EtcMath.h" - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // calculate the line that best fits the set of XY points contained in a_afX[] and a_afY[] - // use a_fSlope and a_fOffset to define that line - // - bool Regression(float a_afX[], float a_afY[], unsigned int a_Points, - float *a_fSlope, float *a_fOffset) - { - float fPoints = (float)a_Points; - - float fSumX = 0.0f; - float fSumY = 0.0f; - float fSumXY = 0.0f; - float fSumX2 = 0.0f; - - for (unsigned int uiPoint = 0; uiPoint < a_Points; uiPoint++) - { - fSumX += a_afX[uiPoint]; - fSumY += a_afY[uiPoint]; - fSumXY += a_afX[uiPoint] * a_afY[uiPoint]; - fSumX2 += a_afX[uiPoint] * a_afX[uiPoint]; - } - - float fDivisor = fPoints*fSumX2 - fSumX*fSumX; - - // if vertical line - if (fDivisor == 0.0f) - { - *a_fSlope = 0.0f; - *a_fOffset = 0.0f; - return true; - } - - *a_fSlope = (fPoints*fSumXY - fSumX*fSumY) / fDivisor; - *a_fOffset = (fSumY - (*a_fSlope)*fSumX) / fPoints; - - return false; - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcMath.h b/thirdparty/etc2comp/EtcMath.h deleted file mode 100644 index c58c9a91bc..0000000000 --- a/thirdparty/etc2comp/EtcMath.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include <math.h> - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // return true if vertical line - bool Regression(float a_afX[], float a_afY[], unsigned int a_Points, - float *a_fSlope, float *a_fOffset); - - inline float ConvertMSEToPSNR(float a_fMSE) - { - if (a_fMSE == 0.0f) - { - return INFINITY; - } - - return 10.0f * log10f(1.0f / a_fMSE); - } - - -} diff --git a/thirdparty/etc2comp/EtcSortedBlockList.cpp b/thirdparty/etc2comp/EtcSortedBlockList.cpp deleted file mode 100644 index bfa6b7b3fa..0000000000 --- a/thirdparty/etc2comp/EtcSortedBlockList.cpp +++ /dev/null @@ -1,228 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -EtcSortedBlockList.cpp - -SortedBlockList is a list of 4x4 blocks that can be used by the "effort" system to prioritize -the encoding of the 4x4 blocks. - -The sorting is done with buckets, where each bucket is an indication of how much error each 4x4 block has - -*/ - -#include "EtcConfig.h" -#include "EtcSortedBlockList.h" - -#include "EtcBlock4x4.h" - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -namespace Etc -{ - - // ---------------------------------------------------------------------------------------------------- - // construct an empty list - // - // allocate enough memory to add all of the image's 4x4 blocks later - // allocate enough buckets to sort the blocks - // - SortedBlockList::SortedBlockList(unsigned int a_uiImageBlocks, unsigned int a_uiBuckets) - { - m_uiImageBlocks = a_uiImageBlocks; - m_iBuckets = (int)a_uiBuckets; - - m_uiAddedBlocks = 0; - m_uiSortedBlocks = 0; - m_palinkPool = new Link[m_uiImageBlocks]; - m_pabucket = new Bucket[m_iBuckets]; - m_fMaxError = 0.0f; - - InitBuckets(); - - } - - // ---------------------------------------------------------------------------------------------------- - // - SortedBlockList::~SortedBlockList(void) - { - delete[] m_palinkPool; - delete[] m_pabucket; - } - - // ---------------------------------------------------------------------------------------------------- - // add a 4x4 block to the list - // the 4x4 block will be sorted later - // - void SortedBlockList::AddBlock(Block4x4 *a_pblock) - { - assert(m_uiAddedBlocks < m_uiImageBlocks); - Link *plink = &m_palinkPool[m_uiAddedBlocks++]; - plink->Init(a_pblock); - } - - // ---------------------------------------------------------------------------------------------------- - // sort all of the 4x4 blocks that have been added to the list - // - // first, determine the maximum error, then assign an error range to each bucket - // next, determine which bucket each 4x4 block belongs to based on the 4x4 block's error - // add the 4x4 block to the appropriate bucket - // lastly, walk thru the buckets and add each bucket to a sorted linked list - // - // the resultant sorting is an approximate sorting from most to least error - // - void SortedBlockList::Sort(void) - { - assert(m_uiAddedBlocks == m_uiImageBlocks); - InitBuckets(); - - // find max block error - m_fMaxError = -1.0f; - - for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++) - { - Link *plinkBlock = &m_palinkPool[uiLink]; - - float fBlockError = plinkBlock->GetBlock()->GetError(); - if (fBlockError > m_fMaxError) - { - m_fMaxError = fBlockError; - } - } - // prevent divide by zero or divide by negative - if (m_fMaxError <= 0.0f) - { - m_fMaxError = 1.0f; - } - //used for debugging - //int numDone = 0; - // put all of the blocks with unfinished encodings into the appropriate bucket - m_uiSortedBlocks = 0; - for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++) - { - Link *plinkBlock = &m_palinkPool[uiLink]; - - // if the encoding is done, don't add it to the list - if (plinkBlock->GetBlock()->GetEncoding()->IsDone()) - { - //numDone++; - continue; - } - - // calculate the appropriate sort bucket - float fBlockError = plinkBlock->GetBlock()->GetError(); - int iBucket = (int) floorf(m_iBuckets * fBlockError / m_fMaxError); - // clamp to bucket index - iBucket = iBucket < 0 ? 0 : iBucket >= m_iBuckets ? m_iBuckets - 1 : iBucket; - - // add block to bucket - { - Bucket *pbucket = &m_pabucket[iBucket]; - if (pbucket->plinkLast) - { - pbucket->plinkLast->SetNext(plinkBlock); - pbucket->plinkLast = plinkBlock; - } - else - { - pbucket->plinkFirst = pbucket->plinkLast = plinkBlock; - } - plinkBlock->SetNext(nullptr); - } - - m_uiSortedBlocks++; - - if (0) - { - printf("%u: e=%.3f\n", uiLink, fBlockError); - Print(); - printf("\n\n\n"); - } - } - //printf("num blocks already done: %d\n",numDone); - //link the blocks together across buckets - m_plinkFirst = nullptr; - m_plinkLast = nullptr; - for (int iBucket = m_iBuckets - 1; iBucket >= 0; iBucket--) - { - Bucket *pbucket = &m_pabucket[iBucket]; - - if (pbucket->plinkFirst) - { - if (m_plinkFirst == nullptr) - { - m_plinkFirst = pbucket->plinkFirst; - } - else - { - assert(pbucket->plinkLast->GetNext() == nullptr); - m_plinkLast->SetNext(pbucket->plinkFirst); - } - - m_plinkLast = pbucket->plinkLast; - } - } - - - } - - // ---------------------------------------------------------------------------------------------------- - // clear all of the buckets. normally done in preparation for a sort - // - void SortedBlockList::InitBuckets(void) - { - for (int iBucket = 0; iBucket < m_iBuckets; iBucket++) - { - Bucket *pbucket = &m_pabucket[iBucket]; - - pbucket->plinkFirst = 0; - pbucket->plinkLast = 0; - } - } - - // ---------------------------------------------------------------------------------------------------- - // print out the list of sorted 4x4 blocks - // normally used for debugging - // - void SortedBlockList::Print(void) - { - for (int iBucket = m_iBuckets-1; iBucket >= 0; iBucket--) - { - Bucket *pbucket = &m_pabucket[iBucket]; - - unsigned int uiBlocks = 0; - for (Link *plink = pbucket->plinkFirst; plink != nullptr; plink = plink->GetNext() ) - { - uiBlocks++; - - if (plink == pbucket->plinkLast) - { - break; - } - } - - float fBucketError = m_fMaxError * iBucket / m_iBuckets; - float fBucketRMS = sqrtf(fBucketError / (4.0f*16.0f) ); - printf("%3d: e=%.3f rms=%.6f %u\n", iBucket, fBucketError, fBucketRMS, uiBlocks); - } - } - - // ---------------------------------------------------------------------------------------------------- - // - -} // namespace Etc diff --git a/thirdparty/etc2comp/EtcSortedBlockList.h b/thirdparty/etc2comp/EtcSortedBlockList.h deleted file mode 100644 index 960e8adc34..0000000000 --- a/thirdparty/etc2comp/EtcSortedBlockList.h +++ /dev/null @@ -1,124 +0,0 @@ -/* - * Copyright 2015 The Etc2Comp Authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -namespace Etc -{ - class Block4x4; - - class SortedBlockList - { - public: - - class Link - { - public: - - inline void Init(Block4x4 *a_pblock) - { - m_pblock = a_pblock; - m_plinkNext = nullptr; - } - - inline Block4x4 * GetBlock(void) - { - return m_pblock; - } - - inline void SetNext(Link *a_plinkNext) - { - m_plinkNext = a_plinkNext; - } - - inline Link * GetNext(void) - { - return m_plinkNext; - } - - inline Link * Advance(unsigned int a_uiSteps = 1) - { - Link *plink = this; - - for (unsigned int uiStep = 0; uiStep < a_uiSteps; uiStep++) - { - if (plink == nullptr) - { - break; - } - - plink = plink->m_plinkNext; - } - - return plink; - } - - private: - - Block4x4 *m_pblock; - Link *m_plinkNext; - }; - - SortedBlockList(unsigned int a_uiImageBlocks, unsigned int a_uiBuckets); - ~SortedBlockList(void); - - void AddBlock(Block4x4 *a_pblock); - - void Sort(void); - - inline Link * GetLinkToFirstBlock(void) - { - return m_plinkFirst; - } - - inline unsigned int GetNumberOfAddedBlocks(void) - { - return m_uiAddedBlocks; - } - - inline unsigned int GetNumberOfSortedBlocks(void) - { - return m_uiSortedBlocks; - } - - void Print(void); - - private: - - void InitBuckets(void); - - class Bucket - { - public: - Link *plinkFirst; - Link *plinkLast; - }; - - unsigned int m_uiImageBlocks; - int m_iBuckets; - - unsigned int m_uiAddedBlocks; - unsigned int m_uiSortedBlocks; - Link *m_palinkPool; - Bucket *m_pabucket; - float m_fMaxError; - - Link *m_plinkFirst; - Link *m_plinkLast; - - }; - -} // namespace Etc diff --git a/thirdparty/etc2comp/LICENSE b/thirdparty/etc2comp/LICENSE deleted file mode 100644 index d645695673..0000000000 --- a/thirdparty/etc2comp/LICENSE +++ /dev/null @@ -1,202 +0,0 @@ - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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The tool is built with a focus on encoding performance -to reduce the amount of time required to compile asset heavy applications as -well as reduce overall application size. - -This repo provides source code that can be compiled into a binary. The -binary can then be used to convert textures to the ETC2 format. - -Important: This is not an official Google product. It is an experimental -library published as-is. Please see the CONTRIBUTORS.md file for information -about questions or issues. - -## Setup -This project uses [CMake](https://cmake.org/) to generate platform-specific -build files: - - Linux: make files - - OS X: Xcode workspace files - - Microsoft Windows: Visual Studio solution files - - Note: CMake supports other formats, but this doc only provides steps for - one of each platform for brevity. - -Refer to each platform's setup section to setup your environment and build -an Etc2Comp binary. Then skip to the usage section of this page for examples -of how to use the library. - -### Setup for OS X - build tested on this config: - OS X 10.9.5 i7 16GB RAM - Xcode 5.1.1 - cmake 3.2.3 - -Start by downloading and installing the following components if they are not -already installed on your development machine. - - *Xcode* version 5.1.1, or greater - - [CMake](https://cmake.org/download/) version 3.2.3, or greater - -To build the Etc2Comp binary: - 1. Open a *Terminal* window and navigate to the project directory. - 1. Run `mkdir build_xcode` - 1. Run `cd build_xcode` - 1. Run `cmake -G Xcode ../` - 1. Open *Xcode* and import the `build_xcode/EtcTest.xcodeproj` file. - 1. Open the Product menu and choose Build For -> Running. - 1. Once the build succeeds the binary located at `build_xcode/EtcTool/Debug/EtcTool` -can be executed. - -Optional -Xcode EtcTool ‘Run’ preferences -note: if the build_xcode/EtcTest.xcodeproj is manually deleted then some Xcode preferences -will need to be set by hand after cmake is run (these prefs are retained across -cmake updates if the .xcodeproj is not deleted/removed) - -1. Set the active scheme to ‘EtcTool’ -1. Edit the scheme -1. Select option ‘Run EtcTool’, then tab ‘Arguments’. -Add this launch argument: ‘-argfile ../../EtcTool/args.txt’ -1. Select tab ‘Options’ and set a custom working directory to: ‘$(SRCROOT)/Build_Xcode/EtcTool’ - -### SetUp for Windows - -1. Open a *Terminal* window and navigate to the project directory. -1. Run `mkdir build_vs` -1. Run `cd build_vs` -1. Run CMAKE, noting what build version you need, and pointing to the parent directory as the source root; - For VS 2013 : `cmake -G "Visual Studio 12 2013 Win64" ../` - For VS 2015 : `cmake -G "Visual Studio 14 2015 Win64" ../` - NOTE: To see what supported Visual Studio outputs there are, run `cmake -G` -1. open the 'EtcTest' solution -1. make the 'EtcTool' project the start up project -1. (optional) in the project properties, under 'Debugging ->command arguments' -add the argfile textfile thats included in the EtcTool directory. -example: -argfile C:\etc2\EtcTool\Args.txt - -### Setup For Linux -The Linux build was tested on this config: - Ubuntu desktop 14.04 - gcc/g++ 4.8 - cmake 2.8.12.2 - -1. Verify linux has cmake and C++-11 capable g++ installed -1. Open shell -1. Run `mkdir build_linux` -1. Run `cd build_linux` -1. Run `cmake ../` -1. Run `make` -1. navigate to the newly created EtcTool directory `cd EtcTool` -1. run the executable: `./EtcTool -argfile ../../EtcTool/args.txt` - -Skip to the <a href="#usage">Usage</a> section for more information about using the -tool. - -## Usage - -### Command Line Usage -EtcTool can be run from the command line with the following usage: - etctool.exe source_image [options ...] -output encoded_image - -The encoder will use an array of RGBA floats read from the source_image to create -an ETC1 or ETC2 encoded image in encoded_image. The RGBA floats should be in the -range [0:1]. - -Options: - - -analyze <analysis_folder> - -argfile <arg_file> additional command line arguments read from a file - -blockAtHV <H V> encodes a single block that contains the - pixel specified by the H V coordinates - -compare <comparison_image> compares source_image to comparison_image - -effort <amount> number between 0 and 100 to specify the encoding quality - (100 is the highest quality) - -errormetric <error_metric> specify the error metric, the options are - rgba, rgbx, rec709, numeric and normalxyz - -format <etc_format> ETC1, RGB8, SRGB8, RGBA8, SRGB8, RGB8A1, - SRGB8A1 or R11 - -help prints this message - -jobs or -j <thread_count> specifies the number of threads (default=1) - -normalizexyz normalize RGB to have a length of 1 - -verbose or -v shows status information during the encoding - process - -mipmaps or -m <mip_count> sets the maximum number of mipaps to generate (default=1) - -mipwrap or -w <x|y|xy> sets the mipmap filter wrap mode (default=clamp) - -* -analyze will run an analysis of the encoding and place it in folder -"analysis_folder" (e.g. ../analysis/kodim05). within the analysis_folder, a folder -will be created with a name of the current date/time (e.g. 20151204_153306). this -date/time folder is used to compare encodings of the same texture over time. -within the date/time folder is a text file with several encoding stats and a 2x png -image showing the encoding mode for each 4x4 block. - -* -argfile allows additional command line arguments to be placed in a text file - -* -blockAtHV selects the 4x4 pixel subset of the source image at position (H,V). -This is mainly used for debugging - -* -compare compares the source image to the created encoded image. The encoding -will dictate what error analysis is used in the comparison. - -* -effort uses an "amount" between 0 and 100 to determine how much additional effort -to apply during the encoding. - -* -errormetric selects the fitting algorithm used by the encoder. "rgba" calculates -RMS error using RGB components that are weighted by A. "rgbx" calculates RMS error -using RGBA components, where A is treated as an additional data channel, instead of -as alpha. "rec709" is similar to "rgba", except the RGB components are also weighted -according to Rec709. "numeric" calculates RMS error using unweighted RGBA components. -"normalize" calculates error based on dot product and vector length for RGB and RMS -error for A. - -* -help prints out the usage message - -* -jobs enables multi-threading to speed up image encoding - -* -normalizexyz normalizes the source RGB to have a length of 1. - -* -verbose shows information on the current encoding process. It will then display the -PSNR and time time it took to encode the image. - -* -mipmaps takes an argument that specifies how many mipmaps to generate from the -source image. The mipmaps are generated with a lanczos3 filter using edge clamping. -If the mipmaps option is not specified no mipmaps are created. - -* -mipwrap takes an argument that specifies the mipmap filter wrap mode. The options -are "x", "y" and "xy" which specify wrapping in x only, y only or x and y respectively. -The default options are clamping in both x and y. - -Note: Path names can use slashes or backslashes. The tool will convert the -slashes to the appropriate polarity for the current platform. - - -## API - -The library supports two different APIs - a C-like API that is not heavily -class-based and a class-based API. - -main() in EtcTool.cpp contains an example of both APIs. - -The Encode() method now returns an EncodingStatus that contains bit flags for -reporting various warnings and flags encountered when encoding. - - -## Copyright -Copyright 2015 Etc2Comp Authors. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. diff --git a/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch b/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch deleted file mode 100644 index ea9b5640b6..0000000000 --- a/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch +++ /dev/null @@ -1,224 +0,0 @@ -diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp -index 5656556db9..5c7ebed788 100644 ---- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp -+++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp -@@ -508,7 +508,7 @@ namespace Etc - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { -- iMinRed1 = 15; -+ iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; -@@ -519,7 +519,7 @@ namespace Etc - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { -- iMinGreen1 = 15; -+ iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; -@@ -530,7 +530,7 @@ namespace Etc - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { -- iMinBlue1 = 15; -+ iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); -@@ -545,7 +545,7 @@ namespace Etc - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { -- iMinRed2 = 15; -+ iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; -@@ -556,7 +556,7 @@ namespace Etc - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { -- iMinGreen2 = 15; -+ iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; -@@ -567,7 +567,7 @@ namespace Etc - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { -- iMinBlue2 = 15; -+ iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) -@@ -761,7 +761,7 @@ namespace Etc - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { -- iMinRed1 = 15; -+ iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; -@@ -772,7 +772,7 @@ namespace Etc - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { -- iMinGreen1 = 15; -+ iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; -@@ -783,7 +783,7 @@ namespace Etc - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { -- iMinBlue1 = 15; -+ iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); -@@ -798,7 +798,7 @@ namespace Etc - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { -- iMinRed2 = 15; -+ iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; -@@ -809,7 +809,7 @@ namespace Etc - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { -- iMinGreen2 = 15; -+ iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; -@@ -820,7 +820,7 @@ namespace Etc - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { -- iMinBlue2 = 15; -+ iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) -diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp -index ba2b42fb05..b94b64e68c 100644 ---- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp -+++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp -@@ -847,7 +847,7 @@ namespace Etc - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { -- iMinRed1 = 15; -+ iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; -@@ -858,7 +858,7 @@ namespace Etc - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { -- iMinGreen1 = 15; -+ iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; -@@ -869,7 +869,7 @@ namespace Etc - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { -- iMinBlue1 = 15; -+ iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); -@@ -884,7 +884,7 @@ namespace Etc - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { -- iMinRed2 = 15; -+ iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; -@@ -895,7 +895,7 @@ namespace Etc - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { -- iMinGreen2 = 15; -+ iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; -@@ -906,7 +906,7 @@ namespace Etc - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { -- iMinBlue2 = 15; -+ iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) -@@ -1108,7 +1108,7 @@ namespace Etc - int iMaxRed1 = iColor1Red + (int)a_uiRadius; - if (iMaxRed1 > 15) - { -- iMinRed1 = 15; -+ iMaxRed1 = 15; - } - - int iMinGreen1 = iColor1Green - (int)a_uiRadius; -@@ -1119,7 +1119,7 @@ namespace Etc - int iMaxGreen1 = iColor1Green + (int)a_uiRadius; - if (iMaxGreen1 > 15) - { -- iMinGreen1 = 15; -+ iMaxGreen1 = 15; - } - - int iMinBlue1 = iColor1Blue - (int)a_uiRadius; -@@ -1130,7 +1130,7 @@ namespace Etc - int iMaxBlue1 = iColor1Blue + (int)a_uiRadius; - if (iMaxBlue1 > 15) - { -- iMinBlue1 = 15; -+ iMaxBlue1 = 15; - } - - int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f); -@@ -1145,7 +1145,7 @@ namespace Etc - int iMaxRed2 = iColor2Red + (int)a_uiRadius; - if (iMaxRed2 > 15) - { -- iMinRed2 = 15; -+ iMaxRed2 = 15; - } - - int iMinGreen2 = iColor2Green - (int)a_uiRadius; -@@ -1156,7 +1156,7 @@ namespace Etc - int iMaxGreen2 = iColor2Green + (int)a_uiRadius; - if (iMaxGreen2 > 15) - { -- iMinGreen2 = 15; -+ iMaxGreen2 = 15; - } - - int iMinBlue2 = iColor2Blue - (int)a_uiRadius; -@@ -1167,7 +1167,7 @@ namespace Etc - int iMaxBlue2 = iColor2Blue + (int)a_uiRadius; - if (iMaxBlue2 > 15) - { -- iMinBlue2 = 15; -+ iMaxBlue2 = 15; - } - - for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++) diff --git a/thirdparty/etcpak/AUTHORS.txt b/thirdparty/etcpak/AUTHORS.txt new file mode 100644 index 0000000000..e7bae62c85 --- /dev/null +++ b/thirdparty/etcpak/AUTHORS.txt @@ -0,0 +1,3 @@ +Bartosz Taudul <wolf@nereid.pl> +Daniel Jungmann <el.3d.source@gmail.com> +Florian Penzkofer <fp@nullptr.de> diff --git a/thirdparty/etcpak/Dither.cpp b/thirdparty/etcpak/Dither.cpp new file mode 100644 index 0000000000..355686f26b --- /dev/null +++ b/thirdparty/etcpak/Dither.cpp @@ -0,0 +1,120 @@ +#include <algorithm> +#include <string.h> + +#include "Dither.hpp" +#include "Math.hpp" +#ifdef __SSE4_1__ +# ifdef _MSC_VER +# include <intrin.h> +# include <Windows.h> +# else +# include <x86intrin.h> +# endif +#endif + +#ifdef __AVX2__ +void DitherAvx2( uint8_t* data, __m128i px0, __m128i px1, __m128i px2, __m128i px3 ) +{ + static constexpr uint8_t a31[] = { 0, 0, 0, 1, 2, 0, 4, 0, 0, 2, 0, 0, 4, 0, 3, 0 }; + static constexpr uint8_t a63[] = { 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 0 }; + static constexpr uint8_t s31[] = { 5, 0, 4, 0, 0, 2, 0, 1, 3, 0, 4, 0, 0, 0, 0, 2 }; + static constexpr uint8_t s63[] = { 2, 0, 2, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 1 }; + + const __m256i BayerAdd0 = _mm256_setr_epi8( + a31[0], a63[0], a31[0], 0, a31[1], a63[1], a31[1], 0, a31[2], a63[2], a31[2], 0, a31[3], a63[3], a31[3], 0, + a31[4], a63[4], a31[4], 0, a31[5], a63[5], a31[5], 0, a31[6], a63[6], a31[6], 0, a31[7], a63[7], a31[7], 0 + ); + const __m256i BayerAdd1 = _mm256_setr_epi8( + a31[8], a63[8], a31[8], 0, a31[9], a63[9], a31[9], 0, a31[10], a63[10], a31[10], 0, a31[11], a63[11], a31[11], 0, + a31[12], a63[12], a31[12], 0, a31[13], a63[13], a31[13], 0, a31[14], a63[14], a31[14], 0, a31[15], a63[15], a31[15], 0 + ); + const __m256i BayerSub0 = _mm256_setr_epi8( + s31[0], s63[0], s31[0], 0, s31[1], s63[1], s31[1], 0, s31[2], s63[2], s31[2], 0, s31[3], s63[3], s31[3], 0, + s31[4], s63[4], s31[4], 0, s31[5], s63[5], s31[5], 0, s31[6], s63[6], s31[6], 0, s31[7], s63[7], s31[7], 0 + ); + const __m256i BayerSub1 = _mm256_setr_epi8( + s31[8], s63[8], s31[8], 0, s31[9], s63[9], s31[9], 0, s31[10], s63[10], s31[10], 0, s31[11], s63[11], s31[11], 0, + s31[12], s63[12], s31[12], 0, s31[13], s63[13], s31[13], 0, s31[14], s63[14], s31[14], 0, s31[15], s63[15], s31[15], 0 + ); + + __m256i l0 = _mm256_inserti128_si256( _mm256_castsi128_si256( px0 ), px1, 1 ); + __m256i l1 = _mm256_inserti128_si256( _mm256_castsi128_si256( px2 ), px3, 1 ); + + __m256i a0 = _mm256_adds_epu8( l0, BayerAdd0 ); + __m256i a1 = _mm256_adds_epu8( l1, BayerAdd1 ); + __m256i s0 = _mm256_subs_epu8( a0, BayerSub0 ); + __m256i s1 = _mm256_subs_epu8( a1, BayerSub1 ); + + _mm256_storeu_si256( (__m256i*)(data ), s0 ); + _mm256_storeu_si256( (__m256i*)(data+32), s1 ); + +} +#endif + +void Dither( uint8_t* data ) +{ +#ifdef __AVX2__ + static constexpr uint8_t a31[] = { 0, 0, 0, 1, 2, 0, 4, 0, 0, 2, 0, 0, 4, 0, 3, 0 }; + static constexpr uint8_t a63[] = { 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 0 }; + static constexpr uint8_t s31[] = { 5, 0, 4, 0, 0, 2, 0, 1, 3, 0, 4, 0, 0, 0, 0, 2 }; + static constexpr uint8_t s63[] = { 2, 0, 2, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 1 }; + + const __m256i BayerAdd0 = _mm256_setr_epi8( + a31[0], a63[0], a31[0], 0, a31[1], a63[1], a31[1], 0, a31[2], a63[2], a31[2], 0, a31[3], a63[3], a31[3], 0, + a31[4], a63[4], a31[4], 0, a31[5], a63[5], a31[5], 0, a31[6], a63[6], a31[6], 0, a31[7], a63[7], a31[7], 0 + ); + const __m256i BayerAdd1 = _mm256_setr_epi8( + a31[8], a63[8], a31[8], 0, a31[9], a63[9], a31[9], 0, a31[10], a63[10], a31[10], 0, a31[11], a63[11], a31[11], 0, + a31[12], a63[12], a31[12], 0, a31[13], a63[13], a31[13], 0, a31[14], a63[14], a31[14], 0, a31[15], a63[15], a31[15], 0 + ); + const __m256i BayerSub0 = _mm256_setr_epi8( + s31[0], s63[0], s31[0], 0, s31[1], s63[1], s31[1], 0, s31[2], s63[2], s31[2], 0, s31[3], s63[3], s31[3], 0, + s31[4], s63[4], s31[4], 0, s31[5], s63[5], s31[5], 0, s31[6], s63[6], s31[6], 0, s31[7], s63[7], s31[7], 0 + ); + const __m256i BayerSub1 = _mm256_setr_epi8( + s31[8], s63[8], s31[8], 0, s31[9], s63[9], s31[9], 0, s31[10], s63[10], s31[10], 0, s31[11], s63[11], s31[11], 0, + s31[12], s63[12], s31[12], 0, s31[13], s63[13], s31[13], 0, s31[14], s63[14], s31[14], 0, s31[15], s63[15], s31[15], 0 + ); + + __m256i px0 = _mm256_loadu_si256( (__m256i*)(data ) ); + __m256i px1 = _mm256_loadu_si256( (__m256i*)(data+32) ); + + __m256i a0 = _mm256_adds_epu8( px0, BayerAdd0 ); + __m256i a1 = _mm256_adds_epu8( px1, BayerAdd1 ); + __m256i s0 = _mm256_subs_epu8( a0, BayerSub0 ); + __m256i s1 = _mm256_subs_epu8( a1, BayerSub1 ); + + _mm256_storeu_si256( (__m256i*)(data ), s0 ); + _mm256_storeu_si256( (__m256i*)(data+32), s1 ); +#else + static constexpr int8_t Bayer31[16] = { + ( 0-8)*2/3, ( 8-8)*2/3, ( 2-8)*2/3, (10-8)*2/3, + (12-8)*2/3, ( 4-8)*2/3, (14-8)*2/3, ( 6-8)*2/3, + ( 3-8)*2/3, (11-8)*2/3, ( 1-8)*2/3, ( 9-8)*2/3, + (15-8)*2/3, ( 7-8)*2/3, (13-8)*2/3, ( 5-8)*2/3 + }; + static constexpr int8_t Bayer63[16] = { + ( 0-8)*2/6, ( 8-8)*2/6, ( 2-8)*2/6, (10-8)*2/6, + (12-8)*2/6, ( 4-8)*2/6, (14-8)*2/6, ( 6-8)*2/6, + ( 3-8)*2/6, (11-8)*2/6, ( 1-8)*2/6, ( 9-8)*2/6, + (15-8)*2/6, ( 7-8)*2/6, (13-8)*2/6, ( 5-8)*2/6 + }; + + for( int i=0; i<16; i++ ) + { + uint32_t col; + memcpy( &col, data, 4 ); + uint8_t r = col & 0xFF; + uint8_t g = ( col >> 8 ) & 0xFF; + uint8_t b = ( col >> 16 ) & 0xFF; + + r = clampu8( r + Bayer31[i] ); + g = clampu8( g + Bayer63[i] ); + b = clampu8( b + Bayer31[i] ); + + col = r | ( g << 8 ) | ( b << 16 ); + memcpy( data, &col, 4 ); + data += 4; + } +#endif +} diff --git a/thirdparty/etcpak/Dither.hpp b/thirdparty/etcpak/Dither.hpp new file mode 100644 index 0000000000..e43ce5676d --- /dev/null +++ b/thirdparty/etcpak/Dither.hpp @@ -0,0 +1,21 @@ +#ifndef __DITHER_HPP__ +#define __DITHER_HPP__ + +#include <stddef.h> +#include <stdint.h> + +#ifdef __AVX2__ +# ifdef _MSC_VER +# include <intrin.h> +# else +# include <x86intrin.h> +# endif +#endif + +void Dither( uint8_t* data ); + +#ifdef __AVX2__ +void DitherAvx2( uint8_t* data, __m128i px0, __m128i px1, __m128i px2, __m128i px3 ); +#endif + +#endif diff --git a/thirdparty/etcpak/ForceInline.hpp b/thirdparty/etcpak/ForceInline.hpp new file mode 100644 index 0000000000..b6f012841b --- /dev/null +++ b/thirdparty/etcpak/ForceInline.hpp @@ -0,0 +1,20 @@ +#ifndef __FORCEINLINE_HPP__ +#define __FORCEINLINE_HPP__ + +#if defined(__GNUC__) +# define etcpak_force_inline __attribute__((always_inline)) inline +#elif defined(_MSC_VER) +# define etcpak_force_inline __forceinline +#else +# define etcpak_force_inline inline +#endif + +#if defined(__GNUC__) +# define etcpak_no_inline __attribute__((noinline)) +#elif defined(_MSC_VER) +# define etcpak_no_inline __declspec(noinline) +#else +# define etcpak_no_inline +#endif + +#endif diff --git a/thirdparty/etcpak/LICENSE.txt b/thirdparty/etcpak/LICENSE.txt new file mode 100644 index 0000000000..59e85d6ea5 --- /dev/null +++ b/thirdparty/etcpak/LICENSE.txt @@ -0,0 +1,26 @@ +etcpak, an extremely fast ETC compression utility (https://github.com/wolfpld/etcpak) + +Copyright (c) 2013-2021, Bartosz Taudul <wolf@nereid.pl> +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the <organization> nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/thirdparty/etcpak/Math.hpp b/thirdparty/etcpak/Math.hpp new file mode 100644 index 0000000000..994e1ac4ea --- /dev/null +++ b/thirdparty/etcpak/Math.hpp @@ -0,0 +1,92 @@ +#ifndef __DARKRL__MATH_HPP__ +#define __DARKRL__MATH_HPP__ + +#include <algorithm> +#include <cmath> +#include <stdint.h> + +#include "ForceInline.hpp" + +template<typename T> +static etcpak_force_inline T AlignPOT( T val ) +{ + if( val == 0 ) return 1; + val--; + for( unsigned int i=1; i<sizeof( T ) * 8; i <<= 1 ) + { + val |= val >> i; + } + return val + 1; +} + +static etcpak_force_inline int CountSetBits( uint32_t val ) +{ + val -= ( val >> 1 ) & 0x55555555; + val = ( ( val >> 2 ) & 0x33333333 ) + ( val & 0x33333333 ); + val = ( ( val >> 4 ) + val ) & 0x0f0f0f0f; + val += val >> 8; + val += val >> 16; + return val & 0x0000003f; +} + +static etcpak_force_inline int CountLeadingZeros( uint32_t val ) +{ + val |= val >> 1; + val |= val >> 2; + val |= val >> 4; + val |= val >> 8; + val |= val >> 16; + return 32 - CountSetBits( val ); +} + +static etcpak_force_inline float sRGB2linear( float v ) +{ + const float a = 0.055f; + if( v <= 0.04045f ) + { + return v / 12.92f; + } + else + { + return pow( ( v + a ) / ( 1 + a ), 2.4f ); + } +} + +static etcpak_force_inline float linear2sRGB( float v ) +{ + const float a = 0.055f; + if( v <= 0.0031308f ) + { + return 12.92f * v; + } + else + { + return ( 1 + a ) * pow( v, 1/2.4f ) - a; + } +} + +template<class T> +static etcpak_force_inline T SmoothStep( T x ) +{ + return x*x*(3-2*x); +} + +static etcpak_force_inline uint8_t clampu8( int32_t val ) +{ + if( ( val & ~0xFF ) == 0 ) return val; + return ( ( ~val ) >> 31 ) & 0xFF; +} + +template<class T> +static etcpak_force_inline T sq( T val ) +{ + return val * val; +} + +static etcpak_force_inline int mul8bit( int a, int b ) +{ + int t = a*b + 128; + return ( t + ( t >> 8 ) ) >> 8; +} + +#endif diff --git a/thirdparty/etcpak/ProcessCommon.hpp b/thirdparty/etcpak/ProcessCommon.hpp new file mode 100644 index 0000000000..657d68888f --- /dev/null +++ b/thirdparty/etcpak/ProcessCommon.hpp @@ -0,0 +1,50 @@ +#ifndef __PROCESSCOMMON_HPP__ +#define __PROCESSCOMMON_HPP__ + +#include <assert.h> +#include <stddef.h> +#include <stdint.h> + +template<class T> +static size_t GetLeastError( const T* err, size_t num ) +{ + size_t idx = 0; + for( size_t i=1; i<num; i++ ) + { + if( err[i] < err[idx] ) + { + idx = i; + } + } + return idx; +} + +static uint64_t FixByteOrder( uint64_t d ) +{ + return ( ( d & 0x00000000FFFFFFFF ) ) | + ( ( d & 0xFF00000000000000 ) >> 24 ) | + ( ( d & 0x000000FF00000000 ) << 24 ) | + ( ( d & 0x00FF000000000000 ) >> 8 ) | + ( ( d & 0x0000FF0000000000 ) << 8 ); +} + +template<class T, class S> +static uint64_t EncodeSelectors( uint64_t d, const T terr[2][8], const S tsel[16][8], const uint32_t* id ) +{ + size_t tidx[2]; + tidx[0] = GetLeastError( terr[0], 8 ); + tidx[1] = GetLeastError( terr[1], 8 ); + + d |= tidx[0] << 26; + d |= tidx[1] << 29; + for( int i=0; i<16; i++ ) + { + uint64_t t = tsel[i][tidx[id[i]%2]]; + d |= ( t & 0x1 ) << ( i + 32 ); + d |= ( t & 0x2 ) << ( i + 47 ); + } + + return d; +} + +#endif diff --git a/thirdparty/etcpak/ProcessDxtc.cpp b/thirdparty/etcpak/ProcessDxtc.cpp new file mode 100644 index 0000000000..508d55fd75 --- /dev/null +++ b/thirdparty/etcpak/ProcessDxtc.cpp @@ -0,0 +1,956 @@ +#include "Dither.hpp" +#include "ForceInline.hpp" +#include "ProcessDxtc.hpp" + +#include <assert.h> +#include <stdint.h> +#include <string.h> + +#ifdef __ARM_NEON +# include <arm_neon.h> +#endif + +#if defined __AVX__ && !defined __SSE4_1__ +# define __SSE4_1__ +#endif + +#if defined __SSE4_1__ || defined __AVX2__ +# ifdef _MSC_VER +# include <intrin.h> +# else +# include <x86intrin.h> +# ifndef _mm256_cvtsi256_si32 +# define _mm256_cvtsi256_si32( v ) ( _mm_cvtsi128_si32( _mm256_castsi256_si128( v ) ) ) +# endif +# endif +#endif + + +static etcpak_force_inline uint16_t to565( uint8_t r, uint8_t g, uint8_t b ) +{ + return ( ( r & 0xF8 ) << 8 ) | ( ( g & 0xFC ) << 3 ) | ( b >> 3 ); +} + +static etcpak_force_inline uint16_t to565( uint32_t c ) +{ + return + ( ( c & 0xF80000 ) >> 19 ) | + ( ( c & 0x00FC00 ) >> 5 ) | + ( ( c & 0x0000F8 ) << 8 ); +} + +static const uint8_t DxtcIndexTable[256] = { + 85, 87, 86, 84, 93, 95, 94, 92, 89, 91, 90, 88, 81, 83, 82, 80, + 117, 119, 118, 116, 125, 127, 126, 124, 121, 123, 122, 120, 113, 115, 114, 112, + 101, 103, 102, 100, 109, 111, 110, 108, 105, 107, 106, 104, 97, 99, 98, 96, + 69, 71, 70, 68, 77, 79, 78, 76, 73, 75, 74, 72, 65, 67, 66, 64, + 213, 215, 214, 212, 221, 223, 222, 220, 217, 219, 218, 216, 209, 211, 210, 208, + 245, 247, 246, 244, 253, 255, 254, 252, 249, 251, 250, 248, 241, 243, 242, 240, + 229, 231, 230, 228, 237, 239, 238, 236, 233, 235, 234, 232, 225, 227, 226, 224, + 197, 199, 198, 196, 205, 207, 206, 204, 201, 203, 202, 200, 193, 195, 194, 192, + 149, 151, 150, 148, 157, 159, 158, 156, 153, 155, 154, 152, 145, 147, 146, 144, + 181, 183, 182, 180, 189, 191, 190, 188, 185, 187, 186, 184, 177, 179, 178, 176, + 165, 167, 166, 164, 173, 175, 174, 172, 169, 171, 170, 168, 161, 163, 162, 160, + 133, 135, 134, 132, 141, 143, 142, 140, 137, 139, 138, 136, 129, 131, 130, 128, + 21, 23, 22, 20, 29, 31, 30, 28, 25, 27, 26, 24, 17, 19, 18, 16, + 53, 55, 54, 52, 61, 63, 62, 60, 57, 59, 58, 56, 49, 51, 50, 48, + 37, 39, 38, 36, 45, 47, 46, 44, 41, 43, 42, 40, 33, 35, 34, 32, + 5, 7, 6, 4, 13, 15, 14, 12, 9, 11, 10, 8, 1, 3, 2, 0 +}; + +static const uint8_t AlphaIndexTable_SSE[64] = { + 9, 15, 14, 13, 12, 11, 10, 8, 57, 63, 62, 61, 60, 59, 58, 56, + 49, 55, 54, 53, 52, 51, 50, 48, 41, 47, 46, 45, 44, 43, 42, 40, + 33, 39, 38, 37, 36, 35, 34, 32, 25, 31, 30, 29, 28, 27, 26, 24, + 17, 23, 22, 21, 20, 19, 18, 16, 1, 7, 6, 5, 4, 3, 2, 0, +}; + +static const uint16_t DivTable[255*3+1] = { + 0xffff, 0xffff, 0xffff, 0xffff, 0xcccc, 0xaaaa, 0x9249, 0x8000, 0x71c7, 0x6666, 0x5d17, 0x5555, 0x4ec4, 0x4924, 0x4444, 0x4000, + 0x3c3c, 0x38e3, 0x35e5, 0x3333, 0x30c3, 0x2e8b, 0x2c85, 0x2aaa, 0x28f5, 0x2762, 0x25ed, 0x2492, 0x234f, 0x2222, 0x2108, 0x2000, + 0x1f07, 0x1e1e, 0x1d41, 0x1c71, 0x1bac, 0x1af2, 0x1a41, 0x1999, 0x18f9, 0x1861, 0x17d0, 0x1745, 0x16c1, 0x1642, 0x15c9, 0x1555, + 0x14e5, 0x147a, 0x1414, 0x13b1, 0x1352, 0x12f6, 0x129e, 0x1249, 0x11f7, 0x11a7, 0x115b, 0x1111, 0x10c9, 0x1084, 0x1041, 0x1000, + 0x0fc0, 0x0f83, 0x0f48, 0x0f0f, 0x0ed7, 0x0ea0, 0x0e6c, 0x0e38, 0x0e07, 0x0dd6, 0x0da7, 0x0d79, 0x0d4c, 0x0d20, 0x0cf6, 0x0ccc, + 0x0ca4, 0x0c7c, 0x0c56, 0x0c30, 0x0c0c, 0x0be8, 0x0bc5, 0x0ba2, 0x0b81, 0x0b60, 0x0b40, 0x0b21, 0x0b02, 0x0ae4, 0x0ac7, 0x0aaa, + 0x0a8e, 0x0a72, 0x0a57, 0x0a3d, 0x0a23, 0x0a0a, 0x09f1, 0x09d8, 0x09c0, 0x09a9, 0x0991, 0x097b, 0x0964, 0x094f, 0x0939, 0x0924, + 0x090f, 0x08fb, 0x08e7, 0x08d3, 0x08c0, 0x08ad, 0x089a, 0x0888, 0x0876, 0x0864, 0x0853, 0x0842, 0x0831, 0x0820, 0x0810, 0x0800, + 0x07f0, 0x07e0, 0x07d1, 0x07c1, 0x07b3, 0x07a4, 0x0795, 0x0787, 0x0779, 0x076b, 0x075d, 0x0750, 0x0743, 0x0736, 0x0729, 0x071c, + 0x070f, 0x0703, 0x06f7, 0x06eb, 0x06df, 0x06d3, 0x06c8, 0x06bc, 0x06b1, 0x06a6, 0x069b, 0x0690, 0x0685, 0x067b, 0x0670, 0x0666, + 0x065c, 0x0652, 0x0648, 0x063e, 0x0634, 0x062b, 0x0621, 0x0618, 0x060f, 0x0606, 0x05fd, 0x05f4, 0x05eb, 0x05e2, 0x05d9, 0x05d1, + 0x05c9, 0x05c0, 0x05b8, 0x05b0, 0x05a8, 0x05a0, 0x0598, 0x0590, 0x0588, 0x0581, 0x0579, 0x0572, 0x056b, 0x0563, 0x055c, 0x0555, + 0x054e, 0x0547, 0x0540, 0x0539, 0x0532, 0x052b, 0x0525, 0x051e, 0x0518, 0x0511, 0x050b, 0x0505, 0x04fe, 0x04f8, 0x04f2, 0x04ec, + 0x04e6, 0x04e0, 0x04da, 0x04d4, 0x04ce, 0x04c8, 0x04c3, 0x04bd, 0x04b8, 0x04b2, 0x04ad, 0x04a7, 0x04a2, 0x049c, 0x0497, 0x0492, + 0x048d, 0x0487, 0x0482, 0x047d, 0x0478, 0x0473, 0x046e, 0x0469, 0x0465, 0x0460, 0x045b, 0x0456, 0x0452, 0x044d, 0x0448, 0x0444, + 0x043f, 0x043b, 0x0436, 0x0432, 0x042d, 0x0429, 0x0425, 0x0421, 0x041c, 0x0418, 0x0414, 0x0410, 0x040c, 0x0408, 0x0404, 0x0400, + 0x03fc, 0x03f8, 0x03f4, 0x03f0, 0x03ec, 0x03e8, 0x03e4, 0x03e0, 0x03dd, 0x03d9, 0x03d5, 0x03d2, 0x03ce, 0x03ca, 0x03c7, 0x03c3, + 0x03c0, 0x03bc, 0x03b9, 0x03b5, 0x03b2, 0x03ae, 0x03ab, 0x03a8, 0x03a4, 0x03a1, 0x039e, 0x039b, 0x0397, 0x0394, 0x0391, 0x038e, + 0x038b, 0x0387, 0x0384, 0x0381, 0x037e, 0x037b, 0x0378, 0x0375, 0x0372, 0x036f, 0x036c, 0x0369, 0x0366, 0x0364, 0x0361, 0x035e, + 0x035b, 0x0358, 0x0355, 0x0353, 0x0350, 0x034d, 0x034a, 0x0348, 0x0345, 0x0342, 0x0340, 0x033d, 0x033a, 0x0338, 0x0335, 0x0333, + 0x0330, 0x032e, 0x032b, 0x0329, 0x0326, 0x0324, 0x0321, 0x031f, 0x031c, 0x031a, 0x0317, 0x0315, 0x0313, 0x0310, 0x030e, 0x030c, + 0x0309, 0x0307, 0x0305, 0x0303, 0x0300, 0x02fe, 0x02fc, 0x02fa, 0x02f7, 0x02f5, 0x02f3, 0x02f1, 0x02ef, 0x02ec, 0x02ea, 0x02e8, + 0x02e6, 0x02e4, 0x02e2, 0x02e0, 0x02de, 0x02dc, 0x02da, 0x02d8, 0x02d6, 0x02d4, 0x02d2, 0x02d0, 0x02ce, 0x02cc, 0x02ca, 0x02c8, + 0x02c6, 0x02c4, 0x02c2, 0x02c0, 0x02be, 0x02bc, 0x02bb, 0x02b9, 0x02b7, 0x02b5, 0x02b3, 0x02b1, 0x02b0, 0x02ae, 0x02ac, 0x02aa, + 0x02a8, 0x02a7, 0x02a5, 0x02a3, 0x02a1, 0x02a0, 0x029e, 0x029c, 0x029b, 0x0299, 0x0297, 0x0295, 0x0294, 0x0292, 0x0291, 0x028f, + 0x028d, 0x028c, 0x028a, 0x0288, 0x0287, 0x0285, 0x0284, 0x0282, 0x0280, 0x027f, 0x027d, 0x027c, 0x027a, 0x0279, 0x0277, 0x0276, + 0x0274, 0x0273, 0x0271, 0x0270, 0x026e, 0x026d, 0x026b, 0x026a, 0x0268, 0x0267, 0x0265, 0x0264, 0x0263, 0x0261, 0x0260, 0x025e, + 0x025d, 0x025c, 0x025a, 0x0259, 0x0257, 0x0256, 0x0255, 0x0253, 0x0252, 0x0251, 0x024f, 0x024e, 0x024d, 0x024b, 0x024a, 0x0249, + 0x0247, 0x0246, 0x0245, 0x0243, 0x0242, 0x0241, 0x0240, 0x023e, 0x023d, 0x023c, 0x023b, 0x0239, 0x0238, 0x0237, 0x0236, 0x0234, + 0x0233, 0x0232, 0x0231, 0x0230, 0x022e, 0x022d, 0x022c, 0x022b, 0x022a, 0x0229, 0x0227, 0x0226, 0x0225, 0x0224, 0x0223, 0x0222, + 0x0220, 0x021f, 0x021e, 0x021d, 0x021c, 0x021b, 0x021a, 0x0219, 0x0218, 0x0216, 0x0215, 0x0214, 0x0213, 0x0212, 0x0211, 0x0210, + 0x020f, 0x020e, 0x020d, 0x020c, 0x020b, 0x020a, 0x0209, 0x0208, 0x0207, 0x0206, 0x0205, 0x0204, 0x0203, 0x0202, 0x0201, 0x0200, + 0x01ff, 0x01fe, 0x01fd, 0x01fc, 0x01fb, 0x01fa, 0x01f9, 0x01f8, 0x01f7, 0x01f6, 0x01f5, 0x01f4, 0x01f3, 0x01f2, 0x01f1, 0x01f0, + 0x01ef, 0x01ee, 0x01ed, 0x01ec, 0x01eb, 0x01ea, 0x01e9, 0x01e9, 0x01e8, 0x01e7, 0x01e6, 0x01e5, 0x01e4, 0x01e3, 0x01e2, 0x01e1, + 0x01e0, 0x01e0, 0x01df, 0x01de, 0x01dd, 0x01dc, 0x01db, 0x01da, 0x01da, 0x01d9, 0x01d8, 0x01d7, 0x01d6, 0x01d5, 0x01d4, 0x01d4, + 0x01d3, 0x01d2, 0x01d1, 0x01d0, 0x01cf, 0x01cf, 0x01ce, 0x01cd, 0x01cc, 0x01cb, 0x01cb, 0x01ca, 0x01c9, 0x01c8, 0x01c7, 0x01c7, + 0x01c6, 0x01c5, 0x01c4, 0x01c3, 0x01c3, 0x01c2, 0x01c1, 0x01c0, 0x01c0, 0x01bf, 0x01be, 0x01bd, 0x01bd, 0x01bc, 0x01bb, 0x01ba, + 0x01ba, 0x01b9, 0x01b8, 0x01b7, 0x01b7, 0x01b6, 0x01b5, 0x01b4, 0x01b4, 0x01b3, 0x01b2, 0x01b2, 0x01b1, 0x01b0, 0x01af, 0x01af, + 0x01ae, 0x01ad, 0x01ad, 0x01ac, 0x01ab, 0x01aa, 0x01aa, 0x01a9, 0x01a8, 0x01a8, 0x01a7, 0x01a6, 0x01a6, 0x01a5, 0x01a4, 0x01a4, + 0x01a3, 0x01a2, 0x01a2, 0x01a1, 0x01a0, 0x01a0, 0x019f, 0x019e, 0x019e, 0x019d, 0x019c, 0x019c, 0x019b, 0x019a, 0x019a, 0x0199, + 0x0198, 0x0198, 0x0197, 0x0197, 0x0196, 0x0195, 0x0195, 0x0194, 0x0193, 0x0193, 0x0192, 0x0192, 0x0191, 0x0190, 0x0190, 0x018f, + 0x018f, 0x018e, 0x018d, 0x018d, 0x018c, 0x018b, 0x018b, 0x018a, 0x018a, 0x0189, 0x0189, 0x0188, 0x0187, 0x0187, 0x0186, 0x0186, + 0x0185, 0x0184, 0x0184, 0x0183, 0x0183, 0x0182, 0x0182, 0x0181, 0x0180, 0x0180, 0x017f, 0x017f, 0x017e, 0x017e, 0x017d, 0x017d, + 0x017c, 0x017b, 0x017b, 0x017a, 0x017a, 0x0179, 0x0179, 0x0178, 0x0178, 0x0177, 0x0177, 0x0176, 0x0175, 0x0175, 0x0174, 0x0174, + 0x0173, 0x0173, 0x0172, 0x0172, 0x0171, 0x0171, 0x0170, 0x0170, 0x016f, 0x016f, 0x016e, 0x016e, 0x016d, 0x016d, 0x016c, 0x016c, + 0x016b, 0x016b, 0x016a, 0x016a, 0x0169, 0x0169, 0x0168, 0x0168, 0x0167, 0x0167, 0x0166, 0x0166, 0x0165, 0x0165, 0x0164, 0x0164, + 0x0163, 0x0163, 0x0162, 0x0162, 0x0161, 0x0161, 0x0160, 0x0160, 0x015f, 0x015f, 0x015e, 0x015e, 0x015d, 0x015d, 0x015d, 0x015c, + 0x015c, 0x015b, 0x015b, 0x015a, 0x015a, 0x0159, 0x0159, 0x0158, 0x0158, 0x0158, 0x0157, 0x0157, 0x0156, 0x0156 +}; +static const uint16_t DivTableNEON[255*3+1] = { + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x1c71, 0x1af2, 0x1999, 0x1861, 0x1745, 0x1642, 0x1555, 0x147a, 0x13b1, 0x12f6, 0x1249, 0x11a7, 0x1111, 0x1084, 0x1000, + 0x0f83, 0x0f0f, 0x0ea0, 0x0e38, 0x0dd6, 0x0d79, 0x0d20, 0x0ccc, 0x0c7c, 0x0c30, 0x0be8, 0x0ba2, 0x0b60, 0x0b21, 0x0ae4, 0x0aaa, + 0x0a72, 0x0a3d, 0x0a0a, 0x09d8, 0x09a9, 0x097b, 0x094f, 0x0924, 0x08fb, 0x08d3, 0x08ad, 0x0888, 0x0864, 0x0842, 0x0820, 0x0800, + 0x07e0, 0x07c1, 0x07a4, 0x0787, 0x076b, 0x0750, 0x0736, 0x071c, 0x0703, 0x06eb, 0x06d3, 0x06bc, 0x06a6, 0x0690, 0x067b, 0x0666, + 0x0652, 0x063e, 0x062b, 0x0618, 0x0606, 0x05f4, 0x05e2, 0x05d1, 0x05c0, 0x05b0, 0x05a0, 0x0590, 0x0581, 0x0572, 0x0563, 0x0555, + 0x0547, 0x0539, 0x052b, 0x051e, 0x0511, 0x0505, 0x04f8, 0x04ec, 0x04e0, 0x04d4, 0x04c8, 0x04bd, 0x04b2, 0x04a7, 0x049c, 0x0492, + 0x0487, 0x047d, 0x0473, 0x0469, 0x0460, 0x0456, 0x044d, 0x0444, 0x043b, 0x0432, 0x0429, 0x0421, 0x0418, 0x0410, 0x0408, 0x0400, + 0x03f8, 0x03f0, 0x03e8, 0x03e0, 0x03d9, 0x03d2, 0x03ca, 0x03c3, 0x03bc, 0x03b5, 0x03ae, 0x03a8, 0x03a1, 0x039b, 0x0394, 0x038e, + 0x0387, 0x0381, 0x037b, 0x0375, 0x036f, 0x0369, 0x0364, 0x035e, 0x0358, 0x0353, 0x034d, 0x0348, 0x0342, 0x033d, 0x0338, 0x0333, + 0x032e, 0x0329, 0x0324, 0x031f, 0x031a, 0x0315, 0x0310, 0x030c, 0x0307, 0x0303, 0x02fe, 0x02fa, 0x02f5, 0x02f1, 0x02ec, 0x02e8, + 0x02e4, 0x02e0, 0x02dc, 0x02d8, 0x02d4, 0x02d0, 0x02cc, 0x02c8, 0x02c4, 0x02c0, 0x02bc, 0x02b9, 0x02b5, 0x02b1, 0x02ae, 0x02aa, + 0x02a7, 0x02a3, 0x02a0, 0x029c, 0x0299, 0x0295, 0x0292, 0x028f, 0x028c, 0x0288, 0x0285, 0x0282, 0x027f, 0x027c, 0x0279, 0x0276, + 0x0273, 0x0270, 0x026d, 0x026a, 0x0267, 0x0264, 0x0261, 0x025e, 0x025c, 0x0259, 0x0256, 0x0253, 0x0251, 0x024e, 0x024b, 0x0249, + 0x0246, 0x0243, 0x0241, 0x023e, 0x023c, 0x0239, 0x0237, 0x0234, 0x0232, 0x0230, 0x022d, 0x022b, 0x0229, 0x0226, 0x0224, 0x0222, + 0x021f, 0x021d, 0x021b, 0x0219, 0x0216, 0x0214, 0x0212, 0x0210, 0x020e, 0x020c, 0x020a, 0x0208, 0x0206, 0x0204, 0x0202, 0x0200, + 0x01fe, 0x01fc, 0x01fa, 0x01f8, 0x01f6, 0x01f4, 0x01f2, 0x01f0, 0x01ee, 0x01ec, 0x01ea, 0x01e9, 0x01e7, 0x01e5, 0x01e3, 0x01e1, + 0x01e0, 0x01de, 0x01dc, 0x01da, 0x01d9, 0x01d7, 0x01d5, 0x01d4, 0x01d2, 0x01d0, 0x01cf, 0x01cd, 0x01cb, 0x01ca, 0x01c8, 0x01c7, + 0x01c5, 0x01c3, 0x01c2, 0x01c0, 0x01bf, 0x01bd, 0x01bc, 0x01ba, 0x01b9, 0x01b7, 0x01b6, 0x01b4, 0x01b3, 0x01b2, 0x01b0, 0x01af, + 0x01ad, 0x01ac, 0x01aa, 0x01a9, 0x01a8, 0x01a6, 0x01a5, 0x01a4, 0x01a2, 0x01a1, 0x01a0, 0x019e, 0x019d, 0x019c, 0x019a, 0x0199, + 0x0198, 0x0197, 0x0195, 0x0194, 0x0193, 0x0192, 0x0190, 0x018f, 0x018e, 0x018d, 0x018b, 0x018a, 0x0189, 0x0188, 0x0187, 0x0186, + 0x0184, 0x0183, 0x0182, 0x0181, 0x0180, 0x017f, 0x017e, 0x017d, 0x017b, 0x017a, 0x0179, 0x0178, 0x0177, 0x0176, 0x0175, 0x0174, + 0x0173, 0x0172, 0x0171, 0x0170, 0x016f, 0x016e, 0x016d, 0x016c, 0x016b, 0x016a, 0x0169, 0x0168, 0x0167, 0x0166, 0x0165, 0x0164, + 0x0163, 0x0162, 0x0161, 0x0160, 0x015f, 0x015e, 0x015d, 0x015c, 0x015b, 0x015a, 0x0159, 0x0158, 0x0158, 0x0157, 0x0156, 0x0155, + 0x0154, 0x0153, 0x0152, 0x0151, 0x0150, 0x0150, 0x014f, 0x014e, 0x014d, 0x014c, 0x014b, 0x014a, 0x014a, 0x0149, 0x0148, 0x0147, + 0x0146, 0x0146, 0x0145, 0x0144, 0x0143, 0x0142, 0x0142, 0x0141, 0x0140, 0x013f, 0x013e, 0x013e, 0x013d, 0x013c, 0x013b, 0x013b, + 0x013a, 0x0139, 0x0138, 0x0138, 0x0137, 0x0136, 0x0135, 0x0135, 0x0134, 0x0133, 0x0132, 0x0132, 0x0131, 0x0130, 0x0130, 0x012f, + 0x012e, 0x012e, 0x012d, 0x012c, 0x012b, 0x012b, 0x012a, 0x0129, 0x0129, 0x0128, 0x0127, 0x0127, 0x0126, 0x0125, 0x0125, 0x0124, + 0x0123, 0x0123, 0x0122, 0x0121, 0x0121, 0x0120, 0x0120, 0x011f, 0x011e, 0x011e, 0x011d, 0x011c, 0x011c, 0x011b, 0x011b, 0x011a, + 0x0119, 0x0119, 0x0118, 0x0118, 0x0117, 0x0116, 0x0116, 0x0115, 0x0115, 0x0114, 0x0113, 0x0113, 0x0112, 0x0112, 0x0111, 0x0111, + 0x0110, 0x010f, 0x010f, 0x010e, 0x010e, 0x010d, 0x010d, 0x010c, 0x010c, 0x010b, 0x010a, 0x010a, 0x0109, 0x0109, 0x0108, 0x0108, + 0x0107, 0x0107, 0x0106, 0x0106, 0x0105, 0x0105, 0x0104, 0x0104, 0x0103, 0x0103, 0x0102, 0x0102, 0x0101, 0x0101, 0x0100, 0x0100, + 0x00ff, 0x00ff, 0x00fe, 0x00fe, 0x00fd, 0x00fd, 0x00fc, 0x00fc, 0x00fb, 0x00fb, 0x00fa, 0x00fa, 0x00f9, 0x00f9, 0x00f8, 0x00f8, + 0x00f7, 0x00f7, 0x00f6, 0x00f6, 0x00f5, 0x00f5, 0x00f4, 0x00f4, 0x00f4, 0x00f3, 0x00f3, 0x00f2, 0x00f2, 0x00f1, 0x00f1, 0x00f0, + 0x00f0, 0x00f0, 0x00ef, 0x00ef, 0x00ee, 0x00ee, 0x00ed, 0x00ed, 0x00ed, 0x00ec, 0x00ec, 0x00eb, 0x00eb, 0x00ea, 0x00ea, 0x00ea, + 0x00e9, 0x00e9, 0x00e8, 0x00e8, 0x00e7, 0x00e7, 0x00e7, 0x00e6, 0x00e6, 0x00e5, 0x00e5, 0x00e5, 0x00e4, 0x00e4, 0x00e3, 0x00e3, + 0x00e3, 0x00e2, 0x00e2, 0x00e1, 0x00e1, 0x00e1, 0x00e0, 0x00e0, 0x00e0, 0x00df, 0x00df, 0x00de, 0x00de, 0x00de, 0x00dd, 0x00dd, + 0x00dd, 0x00dc, 0x00dc, 0x00db, 0x00db, 0x00db, 0x00da, 0x00da, 0x00da, 0x00d9, 0x00d9, 0x00d9, 0x00d8, 0x00d8, 0x00d7, 0x00d7, + 0x00d7, 0x00d6, 0x00d6, 0x00d6, 0x00d5, 0x00d5, 0x00d5, 0x00d4, 0x00d4, 0x00d4, 0x00d3, 0x00d3, 0x00d3, 0x00d2, 0x00d2, 0x00d2, + 0x00d1, 0x00d1, 0x00d1, 0x00d0, 0x00d0, 0x00d0, 0x00cf, 0x00cf, 0x00cf, 0x00ce, 0x00ce, 0x00ce, 0x00cd, 0x00cd, 0x00cd, 0x00cc, + 0x00cc, 0x00cc, 0x00cb, 0x00cb, 0x00cb, 0x00ca, 0x00ca, 0x00ca, 0x00c9, 0x00c9, 0x00c9, 0x00c9, 0x00c8, 0x00c8, 0x00c8, 0x00c7, + 0x00c7, 0x00c7, 0x00c6, 0x00c6, 0x00c6, 0x00c5, 0x00c5, 0x00c5, 0x00c5, 0x00c4, 0x00c4, 0x00c4, 0x00c3, 0x00c3, 0x00c3, 0x00c3, + 0x00c2, 0x00c2, 0x00c2, 0x00c1, 0x00c1, 0x00c1, 0x00c1, 0x00c0, 0x00c0, 0x00c0, 0x00bf, 0x00bf, 0x00bf, 0x00bf, 0x00be, 0x00be, + 0x00be, 0x00bd, 0x00bd, 0x00bd, 0x00bd, 0x00bc, 0x00bc, 0x00bc, 0x00bc, 0x00bb, 0x00bb, 0x00bb, 0x00ba, 0x00ba, 0x00ba, 0x00ba, + 0x00b9, 0x00b9, 0x00b9, 0x00b9, 0x00b8, 0x00b8, 0x00b8, 0x00b8, 0x00b7, 0x00b7, 0x00b7, 0x00b7, 0x00b6, 0x00b6, 0x00b6, 0x00b6, + 0x00b5, 0x00b5, 0x00b5, 0x00b5, 0x00b4, 0x00b4, 0x00b4, 0x00b4, 0x00b3, 0x00b3, 0x00b3, 0x00b3, 0x00b2, 0x00b2, 0x00b2, 0x00b2, + 0x00b1, 0x00b1, 0x00b1, 0x00b1, 0x00b0, 0x00b0, 0x00b0, 0x00b0, 0x00af, 0x00af, 0x00af, 0x00af, 0x00ae, 0x00ae, 0x00ae, 0x00ae, + 0x00ae, 0x00ad, 0x00ad, 0x00ad, 0x00ad, 0x00ac, 0x00ac, 0x00ac, 0x00ac, 0x00ac, 0x00ab, 0x00ab, 0x00ab, 0x00ab, +}; + +static const uint16_t DivTableAlpha[256] = { + 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xe38e, 0xcccc, 0xba2e, 0xaaaa, 0x9d89, 0x9249, 0x8888, 0x8000, + 0x7878, 0x71c7, 0x6bca, 0x6666, 0x6186, 0x5d17, 0x590b, 0x5555, 0x51eb, 0x4ec4, 0x4bda, 0x4924, 0x469e, 0x4444, 0x4210, 0x4000, + 0x3e0f, 0x3c3c, 0x3a83, 0x38e3, 0x3759, 0x35e5, 0x3483, 0x3333, 0x31f3, 0x30c3, 0x2fa0, 0x2e8b, 0x2d82, 0x2c85, 0x2b93, 0x2aaa, + 0x29cb, 0x28f5, 0x2828, 0x2762, 0x26a4, 0x25ed, 0x253c, 0x2492, 0x23ee, 0x234f, 0x22b6, 0x2222, 0x2192, 0x2108, 0x2082, 0x2000, + 0x1f81, 0x1f07, 0x1e91, 0x1e1e, 0x1dae, 0x1d41, 0x1cd8, 0x1c71, 0x1c0e, 0x1bac, 0x1b4e, 0x1af2, 0x1a98, 0x1a41, 0x19ec, 0x1999, + 0x1948, 0x18f9, 0x18ac, 0x1861, 0x1818, 0x17d0, 0x178a, 0x1745, 0x1702, 0x16c1, 0x1681, 0x1642, 0x1605, 0x15c9, 0x158e, 0x1555, + 0x151d, 0x14e5, 0x14af, 0x147a, 0x1446, 0x1414, 0x13e2, 0x13b1, 0x1381, 0x1352, 0x1323, 0x12f6, 0x12c9, 0x129e, 0x1273, 0x1249, + 0x121f, 0x11f7, 0x11cf, 0x11a7, 0x1181, 0x115b, 0x1135, 0x1111, 0x10ec, 0x10c9, 0x10a6, 0x1084, 0x1062, 0x1041, 0x1020, 0x1000, + 0x0fe0, 0x0fc0, 0x0fa2, 0x0f83, 0x0f66, 0x0f48, 0x0f2b, 0x0f0f, 0x0ef2, 0x0ed7, 0x0ebb, 0x0ea0, 0x0e86, 0x0e6c, 0x0e52, 0x0e38, + 0x0e1f, 0x0e07, 0x0dee, 0x0dd6, 0x0dbe, 0x0da7, 0x0d90, 0x0d79, 0x0d62, 0x0d4c, 0x0d36, 0x0d20, 0x0d0b, 0x0cf6, 0x0ce1, 0x0ccc, + 0x0cb8, 0x0ca4, 0x0c90, 0x0c7c, 0x0c69, 0x0c56, 0x0c43, 0x0c30, 0x0c1e, 0x0c0c, 0x0bfa, 0x0be8, 0x0bd6, 0x0bc5, 0x0bb3, 0x0ba2, + 0x0b92, 0x0b81, 0x0b70, 0x0b60, 0x0b50, 0x0b40, 0x0b30, 0x0b21, 0x0b11, 0x0b02, 0x0af3, 0x0ae4, 0x0ad6, 0x0ac7, 0x0ab8, 0x0aaa, + 0x0a9c, 0x0a8e, 0x0a80, 0x0a72, 0x0a65, 0x0a57, 0x0a4a, 0x0a3d, 0x0a30, 0x0a23, 0x0a16, 0x0a0a, 0x09fd, 0x09f1, 0x09e4, 0x09d8, + 0x09cc, 0x09c0, 0x09b4, 0x09a9, 0x099d, 0x0991, 0x0986, 0x097b, 0x0970, 0x0964, 0x095a, 0x094f, 0x0944, 0x0939, 0x092f, 0x0924, + 0x091a, 0x090f, 0x0905, 0x08fb, 0x08f1, 0x08e7, 0x08dd, 0x08d3, 0x08ca, 0x08c0, 0x08b7, 0x08ad, 0x08a4, 0x089a, 0x0891, 0x0888, + 0x087f, 0x0876, 0x086d, 0x0864, 0x085b, 0x0853, 0x084a, 0x0842, 0x0839, 0x0831, 0x0828, 0x0820, 0x0818, 0x0810, 0x0808, 0x0800, +}; + +static etcpak_force_inline uint64_t ProcessRGB( const uint8_t* src ) +{ +#ifdef __SSE4_1__ + __m128i px0 = _mm_loadu_si128(((__m128i*)src) + 0); + __m128i px1 = _mm_loadu_si128(((__m128i*)src) + 1); + __m128i px2 = _mm_loadu_si128(((__m128i*)src) + 2); + __m128i px3 = _mm_loadu_si128(((__m128i*)src) + 3); + + __m128i smask = _mm_set1_epi32( 0xF8FCF8 ); + __m128i sd0 = _mm_and_si128( px0, smask ); + __m128i sd1 = _mm_and_si128( px1, smask ); + __m128i sd2 = _mm_and_si128( px2, smask ); + __m128i sd3 = _mm_and_si128( px3, smask ); + + __m128i sc = _mm_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0)); + + __m128i sc0 = _mm_cmpeq_epi8(sd0, sc); + __m128i sc1 = _mm_cmpeq_epi8(sd1, sc); + __m128i sc2 = _mm_cmpeq_epi8(sd2, sc); + __m128i sc3 = _mm_cmpeq_epi8(sd3, sc); + + __m128i sm0 = _mm_and_si128(sc0, sc1); + __m128i sm1 = _mm_and_si128(sc2, sc3); + __m128i sm = _mm_and_si128(sm0, sm1); + + if( _mm_testc_si128(sm, _mm_set1_epi32(-1)) ) + { + uint32_t c; + memcpy( &c, src, 4 ); + return uint64_t( to565( c ) ) << 16; + } + + __m128i min0 = _mm_min_epu8( px0, px1 ); + __m128i min1 = _mm_min_epu8( px2, px3 ); + __m128i min2 = _mm_min_epu8( min0, min1 ); + + __m128i max0 = _mm_max_epu8( px0, px1 ); + __m128i max1 = _mm_max_epu8( px2, px3 ); + __m128i max2 = _mm_max_epu8( max0, max1 ); + + __m128i min3 = _mm_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i max3 = _mm_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i min4 = _mm_min_epu8( min2, min3 ); + __m128i max4 = _mm_max_epu8( max2, max3 ); + + __m128i min5 = _mm_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i max5 = _mm_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i rmin = _mm_min_epu8( min4, min5 ); + __m128i rmax = _mm_max_epu8( max4, max5 ); + + __m128i range1 = _mm_subs_epu8( rmax, rmin ); + __m128i range2 = _mm_sad_epu8( rmax, rmin ); + + uint32_t vrange = _mm_cvtsi128_si32( range2 ) >> 1; + __m128i range = _mm_set1_epi16( DivTable[vrange] ); + + __m128i inset1 = _mm_srli_epi16( range1, 4 ); + __m128i inset = _mm_and_si128( inset1, _mm_set1_epi8( 0xF ) ); + __m128i min = _mm_adds_epu8( rmin, inset ); + __m128i max = _mm_subs_epu8( rmax, inset ); + + __m128i c0 = _mm_subs_epu8( px0, rmin ); + __m128i c1 = _mm_subs_epu8( px1, rmin ); + __m128i c2 = _mm_subs_epu8( px2, rmin ); + __m128i c3 = _mm_subs_epu8( px3, rmin ); + + __m128i is0 = _mm_maddubs_epi16( c0, _mm_set1_epi8( 1 ) ); + __m128i is1 = _mm_maddubs_epi16( c1, _mm_set1_epi8( 1 ) ); + __m128i is2 = _mm_maddubs_epi16( c2, _mm_set1_epi8( 1 ) ); + __m128i is3 = _mm_maddubs_epi16( c3, _mm_set1_epi8( 1 ) ); + + __m128i s0 = _mm_hadd_epi16( is0, is1 ); + __m128i s1 = _mm_hadd_epi16( is2, is3 ); + + __m128i m0 = _mm_mulhi_epu16( s0, range ); + __m128i m1 = _mm_mulhi_epu16( s1, range ); + + __m128i p0 = _mm_packus_epi16( m0, m1 ); + + __m128i p1 = _mm_or_si128( _mm_srai_epi32( p0, 6 ), _mm_srai_epi32( p0, 12 ) ); + __m128i p2 = _mm_or_si128( _mm_srai_epi32( p0, 18 ), p0 ); + __m128i p3 = _mm_or_si128( p1, p2 ); + __m128i p =_mm_shuffle_epi8( p3, _mm_set1_epi32( 0x0C080400 ) ); + + uint32_t vmin = _mm_cvtsi128_si32( min ); + uint32_t vmax = _mm_cvtsi128_si32( max ); + uint32_t vp = _mm_cvtsi128_si32( p ); + + return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) ); +#elif defined __ARM_NEON +# ifdef __aarch64__ + uint8x16x4_t px = vld4q_u8( src ); + + uint8x16_t lr = px.val[0]; + uint8x16_t lg = px.val[1]; + uint8x16_t lb = px.val[2]; + + uint8_t rmaxr = vmaxvq_u8( lr ); + uint8_t rmaxg = vmaxvq_u8( lg ); + uint8_t rmaxb = vmaxvq_u8( lb ); + + uint8_t rminr = vminvq_u8( lr ); + uint8_t rming = vminvq_u8( lg ); + uint8_t rminb = vminvq_u8( lb ); + + int rr = rmaxr - rminr; + int rg = rmaxg - rming; + int rb = rmaxb - rminb; + + int vrange1 = rr + rg + rb; + uint16_t vrange2 = DivTableNEON[vrange1]; + + uint8_t insetr = rr >> 4; + uint8_t insetg = rg >> 4; + uint8_t insetb = rb >> 4; + + uint8_t minr = rminr + insetr; + uint8_t ming = rming + insetg; + uint8_t minb = rminb + insetb; + + uint8_t maxr = rmaxr - insetr; + uint8_t maxg = rmaxg - insetg; + uint8_t maxb = rmaxb - insetb; + + uint8x16_t cr = vsubq_u8( lr, vdupq_n_u8( rminr ) ); + uint8x16_t cg = vsubq_u8( lg, vdupq_n_u8( rming ) ); + uint8x16_t cb = vsubq_u8( lb, vdupq_n_u8( rminb ) ); + + uint16x8_t is0l = vaddl_u8( vget_low_u8( cr ), vget_low_u8( cg ) ); + uint16x8_t is0h = vaddl_u8( vget_high_u8( cr ), vget_high_u8( cg ) ); + uint16x8_t is1l = vaddw_u8( is0l, vget_low_u8( cb ) ); + uint16x8_t is1h = vaddw_u8( is0h, vget_high_u8( cb ) ); + + int16x8_t range = vdupq_n_s16( vrange2 ); + uint16x8_t m0 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( is1l ), range ) ); + uint16x8_t m1 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( is1h ), range ) ); + + uint8x8_t p00 = vmovn_u16( m0 ); + uint8x8_t p01 = vmovn_u16( m1 ); + uint8x16_t p0 = vcombine_u8( p00, p01 ); + + uint32x4_t p1 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 6 ), vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 12 ) ); + uint32x4_t p2 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 18 ), vreinterpretq_u32_u8( p0 ) ); + uint32x4_t p3 = vaddq_u32( p1, p2 ); + + uint16x4x2_t p4 = vuzp_u16( vget_low_u16( vreinterpretq_u16_u32( p3 ) ), vget_high_u16( vreinterpretq_u16_u32( p3 ) ) ); + uint8x8x2_t p = vuzp_u8( vreinterpret_u8_u16( p4.val[0] ), vreinterpret_u8_u16( p4.val[0] ) ); + + uint32_t vp; + vst1_lane_u32( &vp, vreinterpret_u32_u8( p.val[0] ), 0 ); + + return uint64_t( ( uint64_t( to565( minr, ming, minb ) ) << 16 ) | to565( maxr, maxg, maxb ) | ( uint64_t( vp ) << 32 ) ); +# else + uint32x4_t px0 = vld1q_u32( (uint32_t*)src ); + uint32x4_t px1 = vld1q_u32( (uint32_t*)src + 4 ); + uint32x4_t px2 = vld1q_u32( (uint32_t*)src + 8 ); + uint32x4_t px3 = vld1q_u32( (uint32_t*)src + 12 ); + + uint32x4_t smask = vdupq_n_u32( 0xF8FCF8 ); + uint32x4_t sd0 = vandq_u32( smask, px0 ); + uint32x4_t sd1 = vandq_u32( smask, px1 ); + uint32x4_t sd2 = vandq_u32( smask, px2 ); + uint32x4_t sd3 = vandq_u32( smask, px3 ); + + uint32x4_t sc = vdupq_n_u32( sd0[0] ); + + uint32x4_t sc0 = vceqq_u32( sd0, sc ); + uint32x4_t sc1 = vceqq_u32( sd1, sc ); + uint32x4_t sc2 = vceqq_u32( sd2, sc ); + uint32x4_t sc3 = vceqq_u32( sd3, sc ); + + uint32x4_t sm0 = vandq_u32( sc0, sc1 ); + uint32x4_t sm1 = vandq_u32( sc2, sc3 ); + int64x2_t sm = vreinterpretq_s64_u32( vandq_u32( sm0, sm1 ) ); + + if( sm[0] == -1 && sm[1] == -1 ) + { + return uint64_t( to565( src[0], src[1], src[2] ) ) << 16; + } + + uint32x4_t mask = vdupq_n_u32( 0xFFFFFF ); + uint8x16_t l0 = vreinterpretq_u8_u32( vandq_u32( mask, px0 ) ); + uint8x16_t l1 = vreinterpretq_u8_u32( vandq_u32( mask, px1 ) ); + uint8x16_t l2 = vreinterpretq_u8_u32( vandq_u32( mask, px2 ) ); + uint8x16_t l3 = vreinterpretq_u8_u32( vandq_u32( mask, px3 ) ); + + uint8x16_t min0 = vminq_u8( l0, l1 ); + uint8x16_t min1 = vminq_u8( l2, l3 ); + uint8x16_t min2 = vminq_u8( min0, min1 ); + + uint8x16_t max0 = vmaxq_u8( l0, l1 ); + uint8x16_t max1 = vmaxq_u8( l2, l3 ); + uint8x16_t max2 = vmaxq_u8( max0, max1 ); + + uint8x16_t min3 = vreinterpretq_u8_u32( vrev64q_u32( vreinterpretq_u32_u8( min2 ) ) ); + uint8x16_t max3 = vreinterpretq_u8_u32( vrev64q_u32( vreinterpretq_u32_u8( max2 ) ) ); + + uint8x16_t min4 = vminq_u8( min2, min3 ); + uint8x16_t max4 = vmaxq_u8( max2, max3 ); + + uint8x16_t min5 = vcombine_u8( vget_high_u8( min4 ), vget_low_u8( min4 ) ); + uint8x16_t max5 = vcombine_u8( vget_high_u8( max4 ), vget_low_u8( max4 ) ); + + uint8x16_t rmin = vminq_u8( min4, min5 ); + uint8x16_t rmax = vmaxq_u8( max4, max5 ); + + uint8x16_t range1 = vsubq_u8( rmax, rmin ); + uint8x8_t range2 = vget_low_u8( range1 ); + uint8x8x2_t range3 = vzip_u8( range2, vdup_n_u8( 0 ) ); + uint16x4_t range4 = vreinterpret_u16_u8( range3.val[0] ); + + uint16_t vrange1; + uint16x4_t range5 = vpadd_u16( range4, range4 ); + uint16x4_t range6 = vpadd_u16( range5, range5 ); + vst1_lane_u16( &vrange1, range6, 0 ); + + uint32_t vrange2 = ( 2 << 16 ) / uint32_t( vrange1 + 1 ); + uint16x8_t range = vdupq_n_u16( vrange2 ); + + uint8x16_t inset = vshrq_n_u8( range1, 4 ); + uint8x16_t min = vaddq_u8( rmin, inset ); + uint8x16_t max = vsubq_u8( rmax, inset ); + + uint8x16_t c0 = vsubq_u8( l0, rmin ); + uint8x16_t c1 = vsubq_u8( l1, rmin ); + uint8x16_t c2 = vsubq_u8( l2, rmin ); + uint8x16_t c3 = vsubq_u8( l3, rmin ); + + uint16x8_t is0 = vpaddlq_u8( c0 ); + uint16x8_t is1 = vpaddlq_u8( c1 ); + uint16x8_t is2 = vpaddlq_u8( c2 ); + uint16x8_t is3 = vpaddlq_u8( c3 ); + + uint16x4_t is4 = vpadd_u16( vget_low_u16( is0 ), vget_high_u16( is0 ) ); + uint16x4_t is5 = vpadd_u16( vget_low_u16( is1 ), vget_high_u16( is1 ) ); + uint16x4_t is6 = vpadd_u16( vget_low_u16( is2 ), vget_high_u16( is2 ) ); + uint16x4_t is7 = vpadd_u16( vget_low_u16( is3 ), vget_high_u16( is3 ) ); + + uint16x8_t s0 = vcombine_u16( is4, is5 ); + uint16x8_t s1 = vcombine_u16( is6, is7 ); + + uint16x8_t m0 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( s0 ), vreinterpretq_s16_u16( range ) ) ); + uint16x8_t m1 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( s1 ), vreinterpretq_s16_u16( range ) ) ); + + uint8x8_t p00 = vmovn_u16( m0 ); + uint8x8_t p01 = vmovn_u16( m1 ); + uint8x16_t p0 = vcombine_u8( p00, p01 ); + + uint32x4_t p1 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 6 ), vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 12 ) ); + uint32x4_t p2 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 18 ), vreinterpretq_u32_u8( p0 ) ); + uint32x4_t p3 = vaddq_u32( p1, p2 ); + + uint16x4x2_t p4 = vuzp_u16( vget_low_u16( vreinterpretq_u16_u32( p3 ) ), vget_high_u16( vreinterpretq_u16_u32( p3 ) ) ); + uint8x8x2_t p = vuzp_u8( vreinterpret_u8_u16( p4.val[0] ), vreinterpret_u8_u16( p4.val[0] ) ); + + uint32_t vmin, vmax, vp; + vst1q_lane_u32( &vmin, vreinterpretq_u32_u8( min ), 0 ); + vst1q_lane_u32( &vmax, vreinterpretq_u32_u8( max ), 0 ); + vst1_lane_u32( &vp, vreinterpret_u32_u8( p.val[0] ), 0 ); + + return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) ); +# endif +#else + uint32_t ref; + memcpy( &ref, src, 4 ); + uint32_t refMask = ref & 0xF8FCF8; + auto stmp = src + 4; + for( int i=1; i<16; i++ ) + { + uint32_t px; + memcpy( &px, stmp, 4 ); + if( ( px & 0xF8FCF8 ) != refMask ) break; + stmp += 4; + } + if( stmp == src + 64 ) + { + return uint64_t( to565( ref ) ) << 16; + } + + uint8_t min[3] = { src[0], src[1], src[2] }; + uint8_t max[3] = { src[0], src[1], src[2] }; + auto tmp = src + 4; + for( int i=1; i<16; i++ ) + { + for( int j=0; j<3; j++ ) + { + if( tmp[j] < min[j] ) min[j] = tmp[j]; + else if( tmp[j] > max[j] ) max[j] = tmp[j]; + } + tmp += 4; + } + + const uint32_t range = DivTable[max[0] - min[0] + max[1] - min[1] + max[2] - min[2]]; + const uint32_t rmin = min[0] + min[1] + min[2]; + for( int i=0; i<3; i++ ) + { + const uint8_t inset = ( max[i] - min[i] ) >> 4; + min[i] += inset; + max[i] -= inset; + } + + uint32_t data = 0; + for( int i=0; i<16; i++ ) + { + const uint32_t c = src[0] + src[1] + src[2] - rmin; + const uint8_t idx = ( c * range ) >> 16; + data |= idx << (i*2); + src += 4; + } + + return uint64_t( ( uint64_t( to565( min[0], min[1], min[2] ) ) << 16 ) | to565( max[0], max[1], max[2] ) | ( uint64_t( data ) << 32 ) ); +#endif +} + +#ifdef __AVX2__ +static etcpak_force_inline void ProcessRGB_AVX( const uint8_t* src, char*& dst ) +{ + __m256i px0 = _mm256_loadu_si256(((__m256i*)src) + 0); + __m256i px1 = _mm256_loadu_si256(((__m256i*)src) + 1); + __m256i px2 = _mm256_loadu_si256(((__m256i*)src) + 2); + __m256i px3 = _mm256_loadu_si256(((__m256i*)src) + 3); + + __m256i smask = _mm256_set1_epi32( 0xF8FCF8 ); + __m256i sd0 = _mm256_and_si256( px0, smask ); + __m256i sd1 = _mm256_and_si256( px1, smask ); + __m256i sd2 = _mm256_and_si256( px2, smask ); + __m256i sd3 = _mm256_and_si256( px3, smask ); + + __m256i sc = _mm256_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0)); + + __m256i sc0 = _mm256_cmpeq_epi8(sd0, sc); + __m256i sc1 = _mm256_cmpeq_epi8(sd1, sc); + __m256i sc2 = _mm256_cmpeq_epi8(sd2, sc); + __m256i sc3 = _mm256_cmpeq_epi8(sd3, sc); + + __m256i sm0 = _mm256_and_si256(sc0, sc1); + __m256i sm1 = _mm256_and_si256(sc2, sc3); + __m256i sm = _mm256_and_si256(sm0, sm1); + + const int64_t solid0 = 1 - _mm_testc_si128( _mm256_castsi256_si128( sm ), _mm_set1_epi32( -1 ) ); + const int64_t solid1 = 1 - _mm_testc_si128( _mm256_extracti128_si256( sm, 1 ), _mm_set1_epi32( -1 ) ); + + if( solid0 + solid1 == 0 ) + { + const auto c0 = uint64_t( to565( src[0], src[1], src[2] ) ); + const auto c1 = uint64_t( to565( src[16], src[17], src[18] ) ); + memcpy( dst, &c0, 8 ); + memcpy( dst+8, &c1, 8 ); + dst += 16; + return; + } + + __m256i min0 = _mm256_min_epu8( px0, px1 ); + __m256i min1 = _mm256_min_epu8( px2, px3 ); + __m256i min2 = _mm256_min_epu8( min0, min1 ); + + __m256i max0 = _mm256_max_epu8( px0, px1 ); + __m256i max1 = _mm256_max_epu8( px2, px3 ); + __m256i max2 = _mm256_max_epu8( max0, max1 ); + + __m256i min3 = _mm256_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m256i max3 = _mm256_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m256i min4 = _mm256_min_epu8( min2, min3 ); + __m256i max4 = _mm256_max_epu8( max2, max3 ); + + __m256i min5 = _mm256_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m256i max5 = _mm256_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m256i rmin = _mm256_min_epu8( min4, min5 ); + __m256i rmax = _mm256_max_epu8( max4, max5 ); + + __m256i range1 = _mm256_subs_epu8( rmax, rmin ); + __m256i range2 = _mm256_sad_epu8( rmax, rmin ); + + uint16_t vrange0 = DivTable[_mm256_cvtsi256_si32( range2 ) >> 1]; + uint16_t vrange1 = DivTable[_mm256_extract_epi16( range2, 8 ) >> 1]; + __m256i range00 = _mm256_set1_epi16( vrange0 ); + __m256i range = _mm256_inserti128_si256( range00, _mm_set1_epi16( vrange1 ), 1 ); + + __m256i inset1 = _mm256_srli_epi16( range1, 4 ); + __m256i inset = _mm256_and_si256( inset1, _mm256_set1_epi8( 0xF ) ); + __m256i min = _mm256_adds_epu8( rmin, inset ); + __m256i max = _mm256_subs_epu8( rmax, inset ); + + __m256i c0 = _mm256_subs_epu8( px0, rmin ); + __m256i c1 = _mm256_subs_epu8( px1, rmin ); + __m256i c2 = _mm256_subs_epu8( px2, rmin ); + __m256i c3 = _mm256_subs_epu8( px3, rmin ); + + __m256i is0 = _mm256_maddubs_epi16( c0, _mm256_set1_epi8( 1 ) ); + __m256i is1 = _mm256_maddubs_epi16( c1, _mm256_set1_epi8( 1 ) ); + __m256i is2 = _mm256_maddubs_epi16( c2, _mm256_set1_epi8( 1 ) ); + __m256i is3 = _mm256_maddubs_epi16( c3, _mm256_set1_epi8( 1 ) ); + + __m256i s0 = _mm256_hadd_epi16( is0, is1 ); + __m256i s1 = _mm256_hadd_epi16( is2, is3 ); + + __m256i m0 = _mm256_mulhi_epu16( s0, range ); + __m256i m1 = _mm256_mulhi_epu16( s1, range ); + + __m256i p0 = _mm256_packus_epi16( m0, m1 ); + + __m256i p1 = _mm256_or_si256( _mm256_srai_epi32( p0, 6 ), _mm256_srai_epi32( p0, 12 ) ); + __m256i p2 = _mm256_or_si256( _mm256_srai_epi32( p0, 18 ), p0 ); + __m256i p3 = _mm256_or_si256( p1, p2 ); + __m256i p =_mm256_shuffle_epi8( p3, _mm256_set1_epi32( 0x0C080400 ) ); + + __m256i mm0 = _mm256_unpacklo_epi8( _mm256_setzero_si256(), min ); + __m256i mm1 = _mm256_unpacklo_epi8( _mm256_setzero_si256(), max ); + __m256i mm2 = _mm256_unpacklo_epi64( mm1, mm0 ); + __m256i mmr = _mm256_slli_epi64( _mm256_srli_epi64( mm2, 11 ), 11 ); + __m256i mmg = _mm256_slli_epi64( _mm256_srli_epi64( mm2, 26 ), 5 ); + __m256i mmb = _mm256_srli_epi64( _mm256_slli_epi64( mm2, 16 ), 59 ); + __m256i mm3 = _mm256_or_si256( mmr, mmg ); + __m256i mm4 = _mm256_or_si256( mm3, mmb ); + __m256i mm5 = _mm256_shuffle_epi8( mm4, _mm256_set1_epi32( 0x09080100 ) ); + + __m256i d0 = _mm256_unpacklo_epi32( mm5, p ); + __m256i d1 = _mm256_permute4x64_epi64( d0, _MM_SHUFFLE( 3, 2, 2, 0 ) ); + __m128i d2 = _mm256_castsi256_si128( d1 ); + + __m128i mask = _mm_set_epi64x( 0xFFFF0000 | -solid1, 0xFFFF0000 | -solid0 ); + __m128i d3 = _mm_and_si128( d2, mask ); + _mm_storeu_si128( (__m128i*)dst, d3 ); + + for( int j=4; j<8; j++ ) dst[j] = (char)DxtcIndexTable[(uint8_t)dst[j]]; + for( int j=12; j<16; j++ ) dst[j] = (char)DxtcIndexTable[(uint8_t)dst[j]]; + + dst += 16; +} +#endif + +static const uint8_t AlphaIndexTable[8] = { 1, 7, 6, 5, 4, 3, 2, 0 }; + +static etcpak_force_inline uint64_t ProcessAlpha( const uint8_t* src ) +{ + uint8_t solid8 = *src; + uint16_t solid16 = uint16_t( solid8 ) | ( uint16_t( solid8 ) << 8 ); + uint32_t solid32 = uint32_t( solid16 ) | ( uint32_t( solid16 ) << 16 ); + uint64_t solid64 = uint64_t( solid32 ) | ( uint64_t( solid32 ) << 32 ); + if( memcmp( src, &solid64, 8 ) == 0 && memcmp( src+8, &solid64, 8 ) == 0 ) + { + return solid8; + } + + uint8_t min = src[0]; + uint8_t max = min; + for( int i=1; i<16; i++ ) + { + const auto v = src[i]; + if( v > max ) max = v; + else if( v < min ) min = v; + } + + uint32_t range = ( 8 << 13 ) / ( 1 + max - min ); + uint64_t data = 0; + for( int i=0; i<16; i++ ) + { + uint8_t a = src[i] - min; + uint64_t idx = AlphaIndexTable[( a * range ) >> 13]; + data |= idx << (i*3); + } + + return max | ( min << 8 ) | ( data << 16 ); +} + +#ifdef __SSE4_1__ +static etcpak_force_inline uint64_t ProcessRGB_SSE( __m128i px0, __m128i px1, __m128i px2, __m128i px3 ) +{ + __m128i smask = _mm_set1_epi32( 0xF8FCF8 ); + __m128i sd0 = _mm_and_si128( px0, smask ); + __m128i sd1 = _mm_and_si128( px1, smask ); + __m128i sd2 = _mm_and_si128( px2, smask ); + __m128i sd3 = _mm_and_si128( px3, smask ); + + __m128i sc = _mm_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0)); + + __m128i sc0 = _mm_cmpeq_epi8(sd0, sc); + __m128i sc1 = _mm_cmpeq_epi8(sd1, sc); + __m128i sc2 = _mm_cmpeq_epi8(sd2, sc); + __m128i sc3 = _mm_cmpeq_epi8(sd3, sc); + + __m128i sm0 = _mm_and_si128(sc0, sc1); + __m128i sm1 = _mm_and_si128(sc2, sc3); + __m128i sm = _mm_and_si128(sm0, sm1); + + if( _mm_testc_si128(sm, _mm_set1_epi32(-1)) ) + { + return uint64_t( to565( _mm_cvtsi128_si32( px0 ) ) ) << 16; + } + + px0 = _mm_and_si128( px0, _mm_set1_epi32( 0xFFFFFF ) ); + px1 = _mm_and_si128( px1, _mm_set1_epi32( 0xFFFFFF ) ); + px2 = _mm_and_si128( px2, _mm_set1_epi32( 0xFFFFFF ) ); + px3 = _mm_and_si128( px3, _mm_set1_epi32( 0xFFFFFF ) ); + + __m128i min0 = _mm_min_epu8( px0, px1 ); + __m128i min1 = _mm_min_epu8( px2, px3 ); + __m128i min2 = _mm_min_epu8( min0, min1 ); + + __m128i max0 = _mm_max_epu8( px0, px1 ); + __m128i max1 = _mm_max_epu8( px2, px3 ); + __m128i max2 = _mm_max_epu8( max0, max1 ); + + __m128i min3 = _mm_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i max3 = _mm_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i min4 = _mm_min_epu8( min2, min3 ); + __m128i max4 = _mm_max_epu8( max2, max3 ); + + __m128i min5 = _mm_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i max5 = _mm_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i rmin = _mm_min_epu8( min4, min5 ); + __m128i rmax = _mm_max_epu8( max4, max5 ); + + __m128i range1 = _mm_subs_epu8( rmax, rmin ); + __m128i range2 = _mm_sad_epu8( rmax, rmin ); + + uint32_t vrange = _mm_cvtsi128_si32( range2 ) >> 1; + __m128i range = _mm_set1_epi16( DivTable[vrange] ); + + __m128i inset1 = _mm_srli_epi16( range1, 4 ); + __m128i inset = _mm_and_si128( inset1, _mm_set1_epi8( 0xF ) ); + __m128i min = _mm_adds_epu8( rmin, inset ); + __m128i max = _mm_subs_epu8( rmax, inset ); + + __m128i c0 = _mm_subs_epu8( px0, rmin ); + __m128i c1 = _mm_subs_epu8( px1, rmin ); + __m128i c2 = _mm_subs_epu8( px2, rmin ); + __m128i c3 = _mm_subs_epu8( px3, rmin ); + + __m128i is0 = _mm_maddubs_epi16( c0, _mm_set1_epi8( 1 ) ); + __m128i is1 = _mm_maddubs_epi16( c1, _mm_set1_epi8( 1 ) ); + __m128i is2 = _mm_maddubs_epi16( c2, _mm_set1_epi8( 1 ) ); + __m128i is3 = _mm_maddubs_epi16( c3, _mm_set1_epi8( 1 ) ); + + __m128i s0 = _mm_hadd_epi16( is0, is1 ); + __m128i s1 = _mm_hadd_epi16( is2, is3 ); + + __m128i m0 = _mm_mulhi_epu16( s0, range ); + __m128i m1 = _mm_mulhi_epu16( s1, range ); + + __m128i p0 = _mm_packus_epi16( m0, m1 ); + + __m128i p1 = _mm_or_si128( _mm_srai_epi32( p0, 6 ), _mm_srai_epi32( p0, 12 ) ); + __m128i p2 = _mm_or_si128( _mm_srai_epi32( p0, 18 ), p0 ); + __m128i p3 = _mm_or_si128( p1, p2 ); + __m128i p =_mm_shuffle_epi8( p3, _mm_set1_epi32( 0x0C080400 ) ); + + uint32_t vmin = _mm_cvtsi128_si32( min ); + uint32_t vmax = _mm_cvtsi128_si32( max ); + uint32_t vp = _mm_cvtsi128_si32( p ); + + return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) ); +} + +static etcpak_force_inline uint64_t ProcessAlpha_SSE( __m128i px0, __m128i px1, __m128i px2, __m128i px3 ) +{ + __m128i mask = _mm_setr_epi32( 0x0f0b0703, -1, -1, -1 ); + + __m128i m0 = _mm_shuffle_epi8( px0, mask ); + __m128i m1 = _mm_shuffle_epi8( px1, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 3, 0, 3 ) ) ); + __m128i m2 = _mm_shuffle_epi8( px2, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 0, 3, 3 ) ) ); + __m128i m3 = _mm_shuffle_epi8( px3, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 0, 3, 3, 3 ) ) ); + __m128i m4 = _mm_or_si128( m0, m1 ); + __m128i m5 = _mm_or_si128( m2, m3 ); + __m128i a = _mm_or_si128( m4, m5 ); + + __m128i solidCmp = _mm_shuffle_epi8( a, _mm_setzero_si128() ); + __m128i cmpRes = _mm_cmpeq_epi8( a, solidCmp ); + if( _mm_testc_si128( cmpRes, _mm_set1_epi32( -1 ) ) ) + { + return _mm_cvtsi128_si32( a ) & 0xFF; + } + + __m128i a1 = _mm_shuffle_epi32( a, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i max1 = _mm_max_epu8( a, a1 ); + __m128i min1 = _mm_min_epu8( a, a1 ); + __m128i amax2 = _mm_shuffle_epi32( max1, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i amin2 = _mm_shuffle_epi32( min1, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i max2 = _mm_max_epu8( max1, amax2 ); + __m128i min2 = _mm_min_epu8( min1, amin2 ); + __m128i amax3 = _mm_alignr_epi8( max2, max2, 2 ); + __m128i amin3 = _mm_alignr_epi8( min2, min2, 2 ); + __m128i max3 = _mm_max_epu8( max2, amax3 ); + __m128i min3 = _mm_min_epu8( min2, amin3 ); + __m128i amax4 = _mm_alignr_epi8( max3, max3, 1 ); + __m128i amin4 = _mm_alignr_epi8( min3, min3, 1 ); + __m128i max = _mm_max_epu8( max3, amax4 ); + __m128i min = _mm_min_epu8( min3, amin4 ); + __m128i minmax = _mm_unpacklo_epi8( max, min ); + + __m128i r = _mm_sub_epi8( max, min ); + int range = _mm_cvtsi128_si32( r ) & 0xFF; + __m128i rv = _mm_set1_epi16( DivTableAlpha[range] ); + + __m128i v = _mm_sub_epi8( a, min ); + + __m128i lo16 = _mm_unpacklo_epi8( v, _mm_setzero_si128() ); + __m128i hi16 = _mm_unpackhi_epi8( v, _mm_setzero_si128() ); + + __m128i lomul = _mm_mulhi_epu16( lo16, rv ); + __m128i himul = _mm_mulhi_epu16( hi16, rv ); + + __m128i p0 = _mm_packus_epi16( lomul, himul ); + __m128i p1 = _mm_or_si128( _mm_and_si128( p0, _mm_set1_epi16( 0x3F ) ), _mm_srai_epi16( _mm_and_si128( p0, _mm_set1_epi16( 0x3F00 ) ), 5 ) ); + __m128i p2 = _mm_packus_epi16( p1, p1 ); + + uint64_t pi = _mm_cvtsi128_si64( p2 ); + uint64_t data = 0; + for( int i=0; i<8; i++ ) + { + uint64_t idx = AlphaIndexTable_SSE[(pi>>(i*8)) & 0x3F]; + data |= idx << (i*6); + } + return (uint64_t)(uint16_t)_mm_cvtsi128_si32( minmax ) | ( data << 16 ); +} +#endif + +void CompressDxt1( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ +#ifdef __AVX2__ + if( width%8 == 0 ) + { + blocks /= 2; + uint32_t buf[8*4]; + int i = 0; + char* dst8 = (char*)dst; + + do + { + auto tmp = (char*)buf; + memcpy( tmp, src + width * 0, 8*4 ); + memcpy( tmp + 8*4, src + width * 1, 8*4 ); + memcpy( tmp + 16*4, src + width * 2, 8*4 ); + memcpy( tmp + 24*4, src + width * 3, 8*4 ); + src += 8; + if( ++i == width/8 ) + { + src += width * 3; + i = 0; + } + + ProcessRGB_AVX( (uint8_t*)buf, dst8 ); + } + while( --blocks ); + } + else +#endif + { + uint32_t buf[4*4]; + int i = 0; + + auto ptr = dst; + do + { + auto tmp = (char*)buf; + memcpy( tmp, src + width * 0, 4*4 ); + memcpy( tmp + 4*4, src + width * 1, 4*4 ); + memcpy( tmp + 8*4, src + width * 2, 4*4 ); + memcpy( tmp + 12*4, src + width * 3, 4*4 ); + src += 4; + if( ++i == width/4 ) + { + src += width * 3; + i = 0; + } + + const auto c = ProcessRGB( (uint8_t*)buf ); + uint8_t fix[8]; + memcpy( fix, &c, 8 ); + for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]]; + memcpy( ptr, fix, sizeof( uint64_t ) ); + ptr++; + } + while( --blocks ); + } +} + +void CompressDxt1Dither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + uint32_t buf[4*4]; + int i = 0; + + auto ptr = dst; + do + { + auto tmp = (char*)buf; + memcpy( tmp, src + width * 0, 4*4 ); + memcpy( tmp + 4*4, src + width * 1, 4*4 ); + memcpy( tmp + 8*4, src + width * 2, 4*4 ); + memcpy( tmp + 12*4, src + width * 3, 4*4 ); + src += 4; + if( ++i == width/4 ) + { + src += width * 3; + i = 0; + } + + Dither( (uint8_t*)buf ); + + const auto c = ProcessRGB( (uint8_t*)buf ); + uint8_t fix[8]; + memcpy( fix, &c, 8 ); + for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]]; + memcpy( ptr, fix, sizeof( uint64_t ) ); + ptr++; + } + while( --blocks ); +} + +void CompressDxt5( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int i = 0; + auto ptr = dst; + do + { +#ifdef __SSE4_1__ + __m128i px0 = _mm_loadu_si128( (__m128i*)( src + width * 0 ) ); + __m128i px1 = _mm_loadu_si128( (__m128i*)( src + width * 1 ) ); + __m128i px2 = _mm_loadu_si128( (__m128i*)( src + width * 2 ) ); + __m128i px3 = _mm_loadu_si128( (__m128i*)( src + width * 3 ) ); + + src += 4; + if( ++i == width/4 ) + { + src += width * 3; + i = 0; + } + + *ptr++ = ProcessAlpha_SSE( px0, px1, px2, px3 ); + + const auto c = ProcessRGB_SSE( px0, px1, px2, px3 ); + uint8_t fix[8]; + memcpy( fix, &c, 8 ); + for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]]; + memcpy( ptr, fix, sizeof( uint64_t ) ); + ptr++; +#else + uint32_t rgba[4*4]; + uint8_t alpha[4*4]; + + auto tmp = (char*)rgba; + memcpy( tmp, src + width * 0, 4*4 ); + memcpy( tmp + 4*4, src + width * 1, 4*4 ); + memcpy( tmp + 8*4, src + width * 2, 4*4 ); + memcpy( tmp + 12*4, src + width * 3, 4*4 ); + src += 4; + if( ++i == width/4 ) + { + src += width * 3; + i = 0; + } + + for( int i=0; i<16; i++ ) + { + alpha[i] = rgba[i] >> 24; + rgba[i] &= 0xFFFFFF; + } + *ptr++ = ProcessAlpha( alpha ); + + const auto c = ProcessRGB( (uint8_t*)rgba ); + uint8_t fix[8]; + memcpy( fix, &c, 8 ); + for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]]; + memcpy( ptr, fix, sizeof( uint64_t ) ); + ptr++; +#endif + } + while( --blocks ); +} diff --git a/thirdparty/etcpak/ProcessDxtc.hpp b/thirdparty/etcpak/ProcessDxtc.hpp new file mode 100644 index 0000000000..8e0b12e4bd --- /dev/null +++ b/thirdparty/etcpak/ProcessDxtc.hpp @@ -0,0 +1,11 @@ +#ifndef __PROCESSDXT1_HPP__ +#define __PROCESSDXT1_HPP__ + +#include <stddef.h> +#include <stdint.h> + +void CompressDxt1( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressDxt1Dither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressDxt5( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); + +#endif diff --git a/thirdparty/etcpak/ProcessRGB.cpp b/thirdparty/etcpak/ProcessRGB.cpp new file mode 100644 index 0000000000..7f4524d105 --- /dev/null +++ b/thirdparty/etcpak/ProcessRGB.cpp @@ -0,0 +1,3100 @@ +#include <array> +#include <string.h> +#include <limits> + +#ifdef __ARM_NEON +# include <arm_neon.h> +#endif + +#include "Dither.hpp" +#include "ForceInline.hpp" +#include "Math.hpp" +#include "ProcessCommon.hpp" +#include "ProcessRGB.hpp" +#include "Tables.hpp" +#include "Vector.hpp" +#if defined __SSE4_1__ || defined __AVX2__ || defined _MSC_VER +# ifdef _MSC_VER +# include <intrin.h> +# include <Windows.h> +# define _bswap(x) _byteswap_ulong(x) +# define _bswap64(x) _byteswap_uint64(x) +# else +# include <x86intrin.h> +# endif +#endif + +#ifndef _bswap +# define _bswap(x) __builtin_bswap32(x) +# define _bswap64(x) __builtin_bswap64(x) +#endif + +namespace +{ + +#if defined _MSC_VER && !defined __clang__ +static etcpak_force_inline unsigned long _bit_scan_forward( unsigned long mask ) +{ + unsigned long ret; + _BitScanForward( &ret, mask ); + return ret; +} +#endif + +typedef std::array<uint16_t, 4> v4i; + +#ifdef __AVX2__ +static etcpak_force_inline __m256i Sum4_AVX2( const uint8_t* data) noexcept +{ + __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0); + __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1); + __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2); + __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3); + + __m128i dm0 = _mm_and_si128(d0, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm1 = _mm_and_si128(d1, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm2 = _mm_and_si128(d2, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm3 = _mm_and_si128(d3, _mm_set1_epi32(0x00FFFFFF)); + + __m256i t0 = _mm256_cvtepu8_epi16(dm0); + __m256i t1 = _mm256_cvtepu8_epi16(dm1); + __m256i t2 = _mm256_cvtepu8_epi16(dm2); + __m256i t3 = _mm256_cvtepu8_epi16(dm3); + + __m256i sum0 = _mm256_add_epi16(t0, t1); + __m256i sum1 = _mm256_add_epi16(t2, t3); + + __m256i s0 = _mm256_permute2x128_si256(sum0, sum1, (0) | (3 << 4)); // 0, 0, 3, 3 + __m256i s1 = _mm256_permute2x128_si256(sum0, sum1, (1) | (2 << 4)); // 1, 1, 2, 2 + + __m256i s2 = _mm256_permute4x64_epi64(s0, _MM_SHUFFLE(1, 3, 0, 2)); + __m256i s3 = _mm256_permute4x64_epi64(s0, _MM_SHUFFLE(0, 2, 1, 3)); + __m256i s4 = _mm256_permute4x64_epi64(s1, _MM_SHUFFLE(3, 1, 0, 2)); + __m256i s5 = _mm256_permute4x64_epi64(s1, _MM_SHUFFLE(2, 0, 1, 3)); + + __m256i sum5 = _mm256_add_epi16(s2, s3); // 3, 0, 3, 0 + __m256i sum6 = _mm256_add_epi16(s4, s5); // 2, 1, 1, 2 + return _mm256_add_epi16(sum5, sum6); // 3+2, 0+1, 3+1, 3+2 +} + +static etcpak_force_inline __m256i Average_AVX2( const __m256i data) noexcept +{ + __m256i a = _mm256_add_epi16(data, _mm256_set1_epi16(4)); + + return _mm256_srli_epi16(a, 3); +} + +static etcpak_force_inline __m128i CalcErrorBlock_AVX2( const __m256i data, const v4i a[8]) noexcept +{ + // + __m256i a0 = _mm256_load_si256((__m256i*)a[0].data()); + __m256i a1 = _mm256_load_si256((__m256i*)a[4].data()); + + // err = 8 * ( sq( average[0] ) + sq( average[1] ) + sq( average[2] ) ); + __m256i a4 = _mm256_madd_epi16(a0, a0); + __m256i a5 = _mm256_madd_epi16(a1, a1); + + __m256i a6 = _mm256_hadd_epi32(a4, a5); + __m256i a7 = _mm256_slli_epi32(a6, 3); + + __m256i a8 = _mm256_add_epi32(a7, _mm256_set1_epi32(0x3FFFFFFF)); // Big value to prevent negative values, but small enough to prevent overflow + + // average is not swapped + // err -= block[0] * 2 * average[0]; + // err -= block[1] * 2 * average[1]; + // err -= block[2] * 2 * average[2]; + __m256i a2 = _mm256_slli_epi16(a0, 1); + __m256i a3 = _mm256_slli_epi16(a1, 1); + __m256i b0 = _mm256_madd_epi16(a2, data); + __m256i b1 = _mm256_madd_epi16(a3, data); + + __m256i b2 = _mm256_hadd_epi32(b0, b1); + __m256i b3 = _mm256_sub_epi32(a8, b2); + __m256i b4 = _mm256_hadd_epi32(b3, b3); + + __m256i b5 = _mm256_permutevar8x32_epi32(b4, _mm256_set_epi32(0, 0, 0, 0, 5, 1, 4, 0)); + + return _mm256_castsi256_si128(b5); +} + +static etcpak_force_inline void ProcessAverages_AVX2(const __m256i d, v4i a[8] ) noexcept +{ + __m256i t = _mm256_add_epi16(_mm256_mullo_epi16(d, _mm256_set1_epi16(31)), _mm256_set1_epi16(128)); + + __m256i c = _mm256_srli_epi16(_mm256_add_epi16(t, _mm256_srli_epi16(t, 8)), 8); + + __m256i c1 = _mm256_shuffle_epi32(c, _MM_SHUFFLE(3, 2, 3, 2)); + __m256i diff = _mm256_sub_epi16(c, c1); + diff = _mm256_max_epi16(diff, _mm256_set1_epi16(-4)); + diff = _mm256_min_epi16(diff, _mm256_set1_epi16(3)); + + __m256i co = _mm256_add_epi16(c1, diff); + + c = _mm256_blend_epi16(co, c, 0xF0); + + __m256i a0 = _mm256_or_si256(_mm256_slli_epi16(c, 3), _mm256_srli_epi16(c, 2)); + + _mm256_store_si256((__m256i*)a[4].data(), a0); + + __m256i t0 = _mm256_add_epi16(_mm256_mullo_epi16(d, _mm256_set1_epi16(15)), _mm256_set1_epi16(128)); + __m256i t1 = _mm256_srli_epi16(_mm256_add_epi16(t0, _mm256_srli_epi16(t0, 8)), 8); + + __m256i t2 = _mm256_or_si256(t1, _mm256_slli_epi16(t1, 4)); + + _mm256_store_si256((__m256i*)a[0].data(), t2); +} + +static etcpak_force_inline uint64_t EncodeAverages_AVX2( const v4i a[8], size_t idx ) noexcept +{ + uint64_t d = ( idx << 24 ); + size_t base = idx << 1; + + __m128i a0 = _mm_load_si128((const __m128i*)a[base].data()); + + __m128i r0, r1; + + if( ( idx & 0x2 ) == 0 ) + { + r0 = _mm_srli_epi16(a0, 4); + + __m128i a1 = _mm_unpackhi_epi64(r0, r0); + r1 = _mm_slli_epi16(a1, 4); + } + else + { + __m128i a1 = _mm_and_si128(a0, _mm_set1_epi16(-8)); + + r0 = _mm_unpackhi_epi64(a1, a1); + __m128i a2 = _mm_sub_epi16(a1, r0); + __m128i a3 = _mm_srai_epi16(a2, 3); + r1 = _mm_and_si128(a3, _mm_set1_epi16(0x07)); + } + + __m128i r2 = _mm_or_si128(r0, r1); + // do missing swap for average values + __m128i r3 = _mm_shufflelo_epi16(r2, _MM_SHUFFLE(3, 0, 1, 2)); + __m128i r4 = _mm_packus_epi16(r3, _mm_setzero_si128()); + d |= _mm_cvtsi128_si32(r4); + + return d; +} + +static etcpak_force_inline uint64_t CheckSolid_AVX2( const uint8_t* src ) noexcept +{ + __m256i d0 = _mm256_loadu_si256(((__m256i*)src) + 0); + __m256i d1 = _mm256_loadu_si256(((__m256i*)src) + 1); + + __m256i c = _mm256_broadcastd_epi32(_mm256_castsi256_si128(d0)); + + __m256i c0 = _mm256_cmpeq_epi8(d0, c); + __m256i c1 = _mm256_cmpeq_epi8(d1, c); + + __m256i m = _mm256_and_si256(c0, c1); + + if (!_mm256_testc_si256(m, _mm256_set1_epi32(-1))) + { + return 0; + } + + return 0x02000000 | + ( (unsigned int)( src[0] & 0xF8 ) << 16 ) | + ( (unsigned int)( src[1] & 0xF8 ) << 8 ) | + ( (unsigned int)( src[2] & 0xF8 ) ); +} + +static etcpak_force_inline __m128i PrepareAverages_AVX2( v4i a[8], const uint8_t* src) noexcept +{ + __m256i sum4 = Sum4_AVX2( src ); + + ProcessAverages_AVX2(Average_AVX2( sum4 ), a ); + + return CalcErrorBlock_AVX2( sum4, a); +} + +static etcpak_force_inline __m128i PrepareAverages_AVX2( v4i a[8], const __m256i sum4) noexcept +{ + ProcessAverages_AVX2(Average_AVX2( sum4 ), a ); + + return CalcErrorBlock_AVX2( sum4, a); +} + +static etcpak_force_inline void FindBestFit_4x2_AVX2( uint32_t terr[2][8], uint32_t tsel[8], v4i a[8], const uint32_t offset, const uint8_t* data) noexcept +{ + __m256i sel0 = _mm256_setzero_si256(); + __m256i sel1 = _mm256_setzero_si256(); + + for (unsigned int j = 0; j < 2; ++j) + { + unsigned int bid = offset + 1 - j; + + __m256i squareErrorSum = _mm256_setzero_si256(); + + __m128i a0 = _mm_loadl_epi64((const __m128i*)a[bid].data()); + __m256i a1 = _mm256_broadcastq_epi64(a0); + + // Processing one full row each iteration + for (size_t i = 0; i < 8; i += 4) + { + __m128i rgb = _mm_loadu_si128((const __m128i*)(data + i * 4)); + + __m256i rgb16 = _mm256_cvtepu8_epi16(rgb); + __m256i d = _mm256_sub_epi16(a1, rgb16); + + // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16 + // This produces slightly different results, but is significant faster + __m256i pixel0 = _mm256_madd_epi16(d, _mm256_set_epi16(0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14)); + __m256i pixel1 = _mm256_packs_epi32(pixel0, pixel0); + __m256i pixel2 = _mm256_hadd_epi16(pixel1, pixel1); + __m128i pixel3 = _mm256_castsi256_si128(pixel2); + + __m128i pix0 = _mm_broadcastw_epi16(pixel3); + __m128i pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16)); + __m256i pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1); + + // Processing first two pixels of the row + { + __m256i pix = _mm256_abs_epi16(pixel); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries. + __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0]))); + __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1]))); + + __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1)); + __m256i minError = _mm256_min_epi16(error0, error1); + + // Exploiting symmetry of the selector table and use the sign bit + // This produces slightly different results, but is significant faster + __m256i minIndex1 = _mm256_srli_epi16(pixel, 15); + + // Interleaving values so madd instruction can be used + __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0)); + __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2)); + + __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi); + // Squaring the minimum error to produce correct values when adding + __m256i squareError = _mm256_madd_epi16(minError2, minError2); + + squareErrorSum = _mm256_add_epi32(squareErrorSum, squareError); + + // Packing selector bits + __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i + j * 8)); + __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i + j * 8)); + + sel0 = _mm256_or_si256(sel0, minIndexLo2); + sel1 = _mm256_or_si256(sel1, minIndexHi2); + } + + pixel3 = _mm256_extracti128_si256(pixel2, 1); + pix0 = _mm_broadcastw_epi16(pixel3); + pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16)); + pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1); + + // Processing second two pixels of the row + { + __m256i pix = _mm256_abs_epi16(pixel); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries. + __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0]))); + __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1]))); + + __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1)); + __m256i minError = _mm256_min_epi16(error0, error1); + + // Exploiting symmetry of the selector table and use the sign bit + __m256i minIndex1 = _mm256_srli_epi16(pixel, 15); + + // Interleaving values so madd instruction can be used + __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0)); + __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2)); + + __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi); + // Squaring the minimum error to produce correct values when adding + __m256i squareError = _mm256_madd_epi16(minError2, minError2); + + squareErrorSum = _mm256_add_epi32(squareErrorSum, squareError); + + // Packing selector bits + __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i + j * 8)); + __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i + j * 8)); + __m256i minIndexLo3 = _mm256_slli_epi16(minIndexLo2, 2); + __m256i minIndexHi3 = _mm256_slli_epi16(minIndexHi2, 2); + + sel0 = _mm256_or_si256(sel0, minIndexLo3); + sel1 = _mm256_or_si256(sel1, minIndexHi3); + } + } + + data += 8 * 4; + + _mm256_store_si256((__m256i*)terr[1 - j], squareErrorSum); + } + + // Interleave selector bits + __m256i minIndexLo0 = _mm256_unpacklo_epi16(sel0, sel1); + __m256i minIndexHi0 = _mm256_unpackhi_epi16(sel0, sel1); + + __m256i minIndexLo1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (0) | (2 << 4)); + __m256i minIndexHi1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (1) | (3 << 4)); + + __m256i minIndexHi2 = _mm256_slli_epi32(minIndexHi1, 1); + + __m256i sel = _mm256_or_si256(minIndexLo1, minIndexHi2); + + _mm256_store_si256((__m256i*)tsel, sel); +} + +static etcpak_force_inline void FindBestFit_2x4_AVX2( uint32_t terr[2][8], uint32_t tsel[8], v4i a[8], const uint32_t offset, const uint8_t* data) noexcept +{ + __m256i sel0 = _mm256_setzero_si256(); + __m256i sel1 = _mm256_setzero_si256(); + + __m256i squareErrorSum0 = _mm256_setzero_si256(); + __m256i squareErrorSum1 = _mm256_setzero_si256(); + + __m128i a0 = _mm_loadl_epi64((const __m128i*)a[offset + 1].data()); + __m128i a1 = _mm_loadl_epi64((const __m128i*)a[offset + 0].data()); + + __m128i a2 = _mm_broadcastq_epi64(a0); + __m128i a3 = _mm_broadcastq_epi64(a1); + __m256i a4 = _mm256_insertf128_si256(_mm256_castsi128_si256(a2), a3, 1); + + // Processing one full row each iteration + for (size_t i = 0; i < 16; i += 4) + { + __m128i rgb = _mm_loadu_si128((const __m128i*)(data + i * 4)); + + __m256i rgb16 = _mm256_cvtepu8_epi16(rgb); + __m256i d = _mm256_sub_epi16(a4, rgb16); + + // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16 + // This produces slightly different results, but is significant faster + __m256i pixel0 = _mm256_madd_epi16(d, _mm256_set_epi16(0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14)); + __m256i pixel1 = _mm256_packs_epi32(pixel0, pixel0); + __m256i pixel2 = _mm256_hadd_epi16(pixel1, pixel1); + __m128i pixel3 = _mm256_castsi256_si128(pixel2); + + __m128i pix0 = _mm_broadcastw_epi16(pixel3); + __m128i pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16)); + __m256i pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1); + + // Processing first two pixels of the row + { + __m256i pix = _mm256_abs_epi16(pixel); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries. + __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0]))); + __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1]))); + + __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1)); + __m256i minError = _mm256_min_epi16(error0, error1); + + // Exploiting symmetry of the selector table and use the sign bit + __m256i minIndex1 = _mm256_srli_epi16(pixel, 15); + + // Interleaving values so madd instruction can be used + __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0)); + __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2)); + + __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi); + // Squaring the minimum error to produce correct values when adding + __m256i squareError = _mm256_madd_epi16(minError2, minError2); + + squareErrorSum0 = _mm256_add_epi32(squareErrorSum0, squareError); + + // Packing selector bits + __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i)); + __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i)); + + sel0 = _mm256_or_si256(sel0, minIndexLo2); + sel1 = _mm256_or_si256(sel1, minIndexHi2); + } + + pixel3 = _mm256_extracti128_si256(pixel2, 1); + pix0 = _mm_broadcastw_epi16(pixel3); + pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16)); + pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1); + + // Processing second two pixels of the row + { + __m256i pix = _mm256_abs_epi16(pixel); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries. + __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0]))); + __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1]))); + + __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1)); + __m256i minError = _mm256_min_epi16(error0, error1); + + // Exploiting symmetry of the selector table and use the sign bit + __m256i minIndex1 = _mm256_srli_epi16(pixel, 15); + + // Interleaving values so madd instruction can be used + __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0)); + __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2)); + + __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi); + // Squaring the minimum error to produce correct values when adding + __m256i squareError = _mm256_madd_epi16(minError2, minError2); + + squareErrorSum1 = _mm256_add_epi32(squareErrorSum1, squareError); + + // Packing selector bits + __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i)); + __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i)); + __m256i minIndexLo3 = _mm256_slli_epi16(minIndexLo2, 2); + __m256i minIndexHi3 = _mm256_slli_epi16(minIndexHi2, 2); + + sel0 = _mm256_or_si256(sel0, minIndexLo3); + sel1 = _mm256_or_si256(sel1, minIndexHi3); + } + } + + _mm256_store_si256((__m256i*)terr[1], squareErrorSum0); + _mm256_store_si256((__m256i*)terr[0], squareErrorSum1); + + // Interleave selector bits + __m256i minIndexLo0 = _mm256_unpacklo_epi16(sel0, sel1); + __m256i minIndexHi0 = _mm256_unpackhi_epi16(sel0, sel1); + + __m256i minIndexLo1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (0) | (2 << 4)); + __m256i minIndexHi1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (1) | (3 << 4)); + + __m256i minIndexHi2 = _mm256_slli_epi32(minIndexHi1, 1); + + __m256i sel = _mm256_or_si256(minIndexLo1, minIndexHi2); + + _mm256_store_si256((__m256i*)tsel, sel); +} + +static etcpak_force_inline uint64_t EncodeSelectors_AVX2( uint64_t d, const uint32_t terr[2][8], const uint32_t tsel[8], const bool rotate) noexcept +{ + size_t tidx[2]; + + // Get index of minimum error (terr[0] and terr[1]) + __m256i err0 = _mm256_load_si256((const __m256i*)terr[0]); + __m256i err1 = _mm256_load_si256((const __m256i*)terr[1]); + + __m256i errLo = _mm256_permute2x128_si256(err0, err1, (0) | (2 << 4)); + __m256i errHi = _mm256_permute2x128_si256(err0, err1, (1) | (3 << 4)); + + __m256i errMin0 = _mm256_min_epu32(errLo, errHi); + + __m256i errMin1 = _mm256_shuffle_epi32(errMin0, _MM_SHUFFLE(2, 3, 0, 1)); + __m256i errMin2 = _mm256_min_epu32(errMin0, errMin1); + + __m256i errMin3 = _mm256_shuffle_epi32(errMin2, _MM_SHUFFLE(1, 0, 3, 2)); + __m256i errMin4 = _mm256_min_epu32(errMin3, errMin2); + + __m256i errMin5 = _mm256_permute2x128_si256(errMin4, errMin4, (0) | (0 << 4)); + __m256i errMin6 = _mm256_permute2x128_si256(errMin4, errMin4, (1) | (1 << 4)); + + __m256i errMask0 = _mm256_cmpeq_epi32(errMin5, err0); + __m256i errMask1 = _mm256_cmpeq_epi32(errMin6, err1); + + uint32_t mask0 = _mm256_movemask_epi8(errMask0); + uint32_t mask1 = _mm256_movemask_epi8(errMask1); + + tidx[0] = _bit_scan_forward(mask0) >> 2; + tidx[1] = _bit_scan_forward(mask1) >> 2; + + d |= tidx[0] << 26; + d |= tidx[1] << 29; + + unsigned int t0 = tsel[tidx[0]]; + unsigned int t1 = tsel[tidx[1]]; + + if (!rotate) + { + t0 &= 0xFF00FF00; + t1 &= 0x00FF00FF; + } + else + { + t0 &= 0xCCCCCCCC; + t1 &= 0x33333333; + } + + // Flip selectors from sign bit + unsigned int t2 = (t0 | t1) ^ 0xFFFF0000; + + return d | static_cast<uint64_t>(_bswap(t2)) << 32; +} + +static etcpak_force_inline __m128i r6g7b6_AVX2(__m128 cof, __m128 chf, __m128 cvf) noexcept +{ + __m128i co = _mm_cvttps_epi32(cof); + __m128i ch = _mm_cvttps_epi32(chf); + __m128i cv = _mm_cvttps_epi32(cvf); + + __m128i coh = _mm_packus_epi32(co, ch); + __m128i cv0 = _mm_packus_epi32(cv, _mm_setzero_si128()); + + __m256i cohv0 = _mm256_inserti128_si256(_mm256_castsi128_si256(coh), cv0, 1); + __m256i cohv1 = _mm256_min_epu16(cohv0, _mm256_set1_epi16(1023)); + + __m256i cohv2 = _mm256_sub_epi16(cohv1, _mm256_set1_epi16(15)); + __m256i cohv3 = _mm256_srai_epi16(cohv2, 1); + + __m256i cohvrb0 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(11)); + __m256i cohvrb1 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(4)); + __m256i cohvg0 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(9)); + __m256i cohvg1 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(6)); + + __m256i cohvrb2 = _mm256_srai_epi16(cohvrb0, 7); + __m256i cohvrb3 = _mm256_srai_epi16(cohvrb1, 7); + __m256i cohvg2 = _mm256_srai_epi16(cohvg0, 8); + __m256i cohvg3 = _mm256_srai_epi16(cohvg1, 8); + + __m256i cohvrb4 = _mm256_sub_epi16(cohvrb0, cohvrb2); + __m256i cohvrb5 = _mm256_sub_epi16(cohvrb4, cohvrb3); + __m256i cohvg4 = _mm256_sub_epi16(cohvg0, cohvg2); + __m256i cohvg5 = _mm256_sub_epi16(cohvg4, cohvg3); + + __m256i cohvrb6 = _mm256_srai_epi16(cohvrb5, 3); + __m256i cohvg6 = _mm256_srai_epi16(cohvg5, 2); + + __m256i cohv4 = _mm256_blend_epi16(cohvg6, cohvrb6, 0x55); + + __m128i cohv5 = _mm_packus_epi16(_mm256_castsi256_si128(cohv4), _mm256_extracti128_si256(cohv4, 1)); + return _mm_shuffle_epi8(cohv5, _mm_setr_epi8(6, 5, 4, -1, 2, 1, 0, -1, 10, 9, 8, -1, -1, -1, -1, -1)); +} + +struct Plane +{ + uint64_t plane; + uint64_t error; + __m256i sum4; +}; + +static etcpak_force_inline Plane Planar_AVX2(const uint8_t* src) +{ + __m128i d0 = _mm_loadu_si128(((__m128i*)src) + 0); + __m128i d1 = _mm_loadu_si128(((__m128i*)src) + 1); + __m128i d2 = _mm_loadu_si128(((__m128i*)src) + 2); + __m128i d3 = _mm_loadu_si128(((__m128i*)src) + 3); + + __m128i rgb0 = _mm_shuffle_epi8(d0, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1)); + __m128i rgb1 = _mm_shuffle_epi8(d1, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1)); + __m128i rgb2 = _mm_shuffle_epi8(d2, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1)); + __m128i rgb3 = _mm_shuffle_epi8(d3, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1)); + + __m128i rg0 = _mm_unpacklo_epi32(rgb0, rgb1); + __m128i rg1 = _mm_unpacklo_epi32(rgb2, rgb3); + __m128i b0 = _mm_unpackhi_epi32(rgb0, rgb1); + __m128i b1 = _mm_unpackhi_epi32(rgb2, rgb3); + + // swap channels + __m128i b8 = _mm_unpacklo_epi64(rg0, rg1); + __m128i g8 = _mm_unpackhi_epi64(rg0, rg1); + __m128i r8 = _mm_unpacklo_epi64(b0, b1); + + __m128i t0 = _mm_sad_epu8(r8, _mm_setzero_si128()); + __m128i t1 = _mm_sad_epu8(g8, _mm_setzero_si128()); + __m128i t2 = _mm_sad_epu8(b8, _mm_setzero_si128()); + + __m128i r8s = _mm_shuffle_epi8(r8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0)); + __m128i g8s = _mm_shuffle_epi8(g8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0)); + __m128i b8s = _mm_shuffle_epi8(b8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0)); + + __m128i s0 = _mm_sad_epu8(r8s, _mm_setzero_si128()); + __m128i s1 = _mm_sad_epu8(g8s, _mm_setzero_si128()); + __m128i s2 = _mm_sad_epu8(b8s, _mm_setzero_si128()); + + __m256i sr0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t0), s0, 1); + __m256i sg0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t1), s1, 1); + __m256i sb0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t2), s2, 1); + + __m256i sr1 = _mm256_slli_epi64(sr0, 32); + __m256i sg1 = _mm256_slli_epi64(sg0, 16); + + __m256i srb = _mm256_or_si256(sr1, sb0); + __m256i srgb = _mm256_or_si256(srb, sg1); + + __m128i t3 = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(t0), _mm_castsi128_ps(t1), _MM_SHUFFLE(2, 0, 2, 0))); + __m128i t4 = _mm_shuffle_epi32(t2, _MM_SHUFFLE(3, 1, 2, 0)); + __m128i t5 = _mm_hadd_epi32(t3, t4); + __m128i t6 = _mm_shuffle_epi32(t5, _MM_SHUFFLE(1, 1, 1, 1)); + __m128i t7 = _mm_shuffle_epi32(t5, _MM_SHUFFLE(2, 2, 2, 2)); + + __m256i sr = _mm256_broadcastw_epi16(t5); + __m256i sg = _mm256_broadcastw_epi16(t6); + __m256i sb = _mm256_broadcastw_epi16(t7); + + __m256i r08 = _mm256_cvtepu8_epi16(r8); + __m256i g08 = _mm256_cvtepu8_epi16(g8); + __m256i b08 = _mm256_cvtepu8_epi16(b8); + + __m256i r16 = _mm256_slli_epi16(r08, 4); + __m256i g16 = _mm256_slli_epi16(g08, 4); + __m256i b16 = _mm256_slli_epi16(b08, 4); + + __m256i difR0 = _mm256_sub_epi16(r16, sr); + __m256i difG0 = _mm256_sub_epi16(g16, sg); + __m256i difB0 = _mm256_sub_epi16(b16, sb); + + __m256i difRyz = _mm256_madd_epi16(difR0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255)); + __m256i difGyz = _mm256_madd_epi16(difG0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255)); + __m256i difByz = _mm256_madd_epi16(difB0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255)); + + __m256i difRxz = _mm256_madd_epi16(difR0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255)); + __m256i difGxz = _mm256_madd_epi16(difG0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255)); + __m256i difBxz = _mm256_madd_epi16(difB0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255)); + + __m256i difRGyz = _mm256_hadd_epi32(difRyz, difGyz); + __m256i difByzxz = _mm256_hadd_epi32(difByz, difBxz); + + __m256i difRGxz = _mm256_hadd_epi32(difRxz, difGxz); + + __m128i sumRGyz = _mm_add_epi32(_mm256_castsi256_si128(difRGyz), _mm256_extracti128_si256(difRGyz, 1)); + __m128i sumByzxz = _mm_add_epi32(_mm256_castsi256_si128(difByzxz), _mm256_extracti128_si256(difByzxz, 1)); + __m128i sumRGxz = _mm_add_epi32(_mm256_castsi256_si128(difRGxz), _mm256_extracti128_si256(difRGxz, 1)); + + __m128i sumRGByz = _mm_hadd_epi32(sumRGyz, sumByzxz); + __m128i sumRGByzxz = _mm_hadd_epi32(sumRGxz, sumByzxz); + + __m128i sumRGBxz = _mm_shuffle_epi32(sumRGByzxz, _MM_SHUFFLE(2, 3, 1, 0)); + + __m128 sumRGByzf = _mm_cvtepi32_ps(sumRGByz); + __m128 sumRGBxzf = _mm_cvtepi32_ps(sumRGBxz); + + const float value = (255 * 255 * 8.0f + 85 * 85 * 8.0f) * 16.0f; + + __m128 scale = _mm_set1_ps(-4.0f / value); + + __m128 af = _mm_mul_ps(sumRGBxzf, scale); + __m128 bf = _mm_mul_ps(sumRGByzf, scale); + + __m128 df = _mm_mul_ps(_mm_cvtepi32_ps(t5), _mm_set1_ps(4.0f / 16.0f)); + + // calculating the three colors RGBO, RGBH, and RGBV. RGB = df - af * x - bf * y; + __m128 cof0 = _mm_fnmadd_ps(af, _mm_set1_ps(-255.0f), _mm_fnmadd_ps(bf, _mm_set1_ps(-255.0f), df)); + __m128 chf0 = _mm_fnmadd_ps(af, _mm_set1_ps( 425.0f), _mm_fnmadd_ps(bf, _mm_set1_ps(-255.0f), df)); + __m128 cvf0 = _mm_fnmadd_ps(af, _mm_set1_ps(-255.0f), _mm_fnmadd_ps(bf, _mm_set1_ps( 425.0f), df)); + + // convert to r6g7b6 + __m128i cohv = r6g7b6_AVX2(cof0, chf0, cvf0); + + uint64_t rgbho = _mm_extract_epi64(cohv, 0); + uint32_t rgbv0 = _mm_extract_epi32(cohv, 2); + + // Error calculation + auto ro0 = (rgbho >> 48) & 0x3F; + auto go0 = (rgbho >> 40) & 0x7F; + auto bo0 = (rgbho >> 32) & 0x3F; + auto ro1 = (ro0 >> 4) | (ro0 << 2); + auto go1 = (go0 >> 6) | (go0 << 1); + auto bo1 = (bo0 >> 4) | (bo0 << 2); + auto ro2 = (ro1 << 2) + 2; + auto go2 = (go1 << 2) + 2; + auto bo2 = (bo1 << 2) + 2; + + __m256i ro3 = _mm256_set1_epi16(ro2); + __m256i go3 = _mm256_set1_epi16(go2); + __m256i bo3 = _mm256_set1_epi16(bo2); + + auto rh0 = (rgbho >> 16) & 0x3F; + auto gh0 = (rgbho >> 8) & 0x7F; + auto bh0 = (rgbho >> 0) & 0x3F; + auto rh1 = (rh0 >> 4) | (rh0 << 2); + auto gh1 = (gh0 >> 6) | (gh0 << 1); + auto bh1 = (bh0 >> 4) | (bh0 << 2); + + auto rh2 = rh1 - ro1; + auto gh2 = gh1 - go1; + auto bh2 = bh1 - bo1; + + __m256i rh3 = _mm256_set1_epi16(rh2); + __m256i gh3 = _mm256_set1_epi16(gh2); + __m256i bh3 = _mm256_set1_epi16(bh2); + + auto rv0 = (rgbv0 >> 16) & 0x3F; + auto gv0 = (rgbv0 >> 8) & 0x7F; + auto bv0 = (rgbv0 >> 0) & 0x3F; + auto rv1 = (rv0 >> 4) | (rv0 << 2); + auto gv1 = (gv0 >> 6) | (gv0 << 1); + auto bv1 = (bv0 >> 4) | (bv0 << 2); + + auto rv2 = rv1 - ro1; + auto gv2 = gv1 - go1; + auto bv2 = bv1 - bo1; + + __m256i rv3 = _mm256_set1_epi16(rv2); + __m256i gv3 = _mm256_set1_epi16(gv2); + __m256i bv3 = _mm256_set1_epi16(bv2); + + __m256i x = _mm256_set_epi16(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0); + + __m256i rh4 = _mm256_mullo_epi16(rh3, x); + __m256i gh4 = _mm256_mullo_epi16(gh3, x); + __m256i bh4 = _mm256_mullo_epi16(bh3, x); + + __m256i y = _mm256_set_epi16(3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0); + + __m256i rv4 = _mm256_mullo_epi16(rv3, y); + __m256i gv4 = _mm256_mullo_epi16(gv3, y); + __m256i bv4 = _mm256_mullo_epi16(bv3, y); + + __m256i rxy = _mm256_add_epi16(rh4, rv4); + __m256i gxy = _mm256_add_epi16(gh4, gv4); + __m256i bxy = _mm256_add_epi16(bh4, bv4); + + __m256i rp0 = _mm256_add_epi16(rxy, ro3); + __m256i gp0 = _mm256_add_epi16(gxy, go3); + __m256i bp0 = _mm256_add_epi16(bxy, bo3); + + __m256i rp1 = _mm256_srai_epi16(rp0, 2); + __m256i gp1 = _mm256_srai_epi16(gp0, 2); + __m256i bp1 = _mm256_srai_epi16(bp0, 2); + + __m256i rp2 = _mm256_max_epi16(_mm256_min_epi16(rp1, _mm256_set1_epi16(255)), _mm256_setzero_si256()); + __m256i gp2 = _mm256_max_epi16(_mm256_min_epi16(gp1, _mm256_set1_epi16(255)), _mm256_setzero_si256()); + __m256i bp2 = _mm256_max_epi16(_mm256_min_epi16(bp1, _mm256_set1_epi16(255)), _mm256_setzero_si256()); + + __m256i rdif = _mm256_sub_epi16(r08, rp2); + __m256i gdif = _mm256_sub_epi16(g08, gp2); + __m256i bdif = _mm256_sub_epi16(b08, bp2); + + __m256i rerr = _mm256_mullo_epi16(rdif, _mm256_set1_epi16(38)); + __m256i gerr = _mm256_mullo_epi16(gdif, _mm256_set1_epi16(76)); + __m256i berr = _mm256_mullo_epi16(bdif, _mm256_set1_epi16(14)); + + __m256i sum0 = _mm256_add_epi16(rerr, gerr); + __m256i sum1 = _mm256_add_epi16(sum0, berr); + + __m256i sum2 = _mm256_madd_epi16(sum1, sum1); + + __m128i sum3 = _mm_add_epi32(_mm256_castsi256_si128(sum2), _mm256_extracti128_si256(sum2, 1)); + + uint32_t err0 = _mm_extract_epi32(sum3, 0); + uint32_t err1 = _mm_extract_epi32(sum3, 1); + uint32_t err2 = _mm_extract_epi32(sum3, 2); + uint32_t err3 = _mm_extract_epi32(sum3, 3); + + uint64_t error = err0 + err1 + err2 + err3; + /**/ + + uint32_t rgbv = ( rgbv0 & 0x3F ) | ( ( rgbv0 >> 2 ) & 0x1FC0 ) | ( ( rgbv0 >> 3 ) & 0x7E000 ); + uint64_t rgbho0_ = ( rgbho & 0x3F0000003F ) | ( ( rgbho >> 2 ) & 0x1FC000001FC0 ) | ( ( rgbho >> 3 ) & 0x7E0000007E000 ); + uint64_t rgbho0 = ( rgbho0_ & 0x7FFFF ) | ( ( rgbho0_ >> 13 ) & 0x3FFFF80000 ); + + uint32_t hi = rgbv | ((rgbho0 & 0x1FFF) << 19); + rgbho0 >>= 13; + uint32_t lo = ( rgbho0 & 0x1 ) | ( ( rgbho0 & 0x1FE ) << 1 ) | ( ( rgbho0 & 0x600 ) << 2 ) | ( ( rgbho0 & 0x3F800 ) << 5 ) | ( ( rgbho0 & 0x1FC0000 ) << 6 ); + + uint32_t idx = ( ( rgbho >> 33 ) & 0xF ) | ( ( rgbho >> 41 ) & 0x10 ) | ( ( rgbho >> 48 ) & 0x20 ); + lo |= g_flags[idx]; + uint64_t result = static_cast<uint32_t>(_bswap(lo)); + result |= static_cast<uint64_t>(static_cast<uint32_t>(_bswap(hi))) << 32; + + Plane plane; + + plane.plane = result; + plane.error = error; + plane.sum4 = _mm256_permute4x64_epi64(srgb, _MM_SHUFFLE(2, 3, 0, 1)); + + return plane; +} + +static etcpak_force_inline uint64_t EncodeSelectors_AVX2( uint64_t d, const uint32_t terr[2][8], const uint32_t tsel[8], const bool rotate, const uint64_t value, const uint32_t error) noexcept +{ + size_t tidx[2]; + + // Get index of minimum error (terr[0] and terr[1]) + __m256i err0 = _mm256_load_si256((const __m256i*)terr[0]); + __m256i err1 = _mm256_load_si256((const __m256i*)terr[1]); + + __m256i errLo = _mm256_permute2x128_si256(err0, err1, (0) | (2 << 4)); + __m256i errHi = _mm256_permute2x128_si256(err0, err1, (1) | (3 << 4)); + + __m256i errMin0 = _mm256_min_epu32(errLo, errHi); + + __m256i errMin1 = _mm256_shuffle_epi32(errMin0, _MM_SHUFFLE(2, 3, 0, 1)); + __m256i errMin2 = _mm256_min_epu32(errMin0, errMin1); + + __m256i errMin3 = _mm256_shuffle_epi32(errMin2, _MM_SHUFFLE(1, 0, 3, 2)); + __m256i errMin4 = _mm256_min_epu32(errMin3, errMin2); + + __m256i errMin5 = _mm256_permute2x128_si256(errMin4, errMin4, (0) | (0 << 4)); + __m256i errMin6 = _mm256_permute2x128_si256(errMin4, errMin4, (1) | (1 << 4)); + + __m256i errMask0 = _mm256_cmpeq_epi32(errMin5, err0); + __m256i errMask1 = _mm256_cmpeq_epi32(errMin6, err1); + + uint32_t mask0 = _mm256_movemask_epi8(errMask0); + uint32_t mask1 = _mm256_movemask_epi8(errMask1); + + tidx[0] = _bit_scan_forward(mask0) >> 2; + tidx[1] = _bit_scan_forward(mask1) >> 2; + + if ((terr[0][tidx[0]] + terr[1][tidx[1]]) >= error) + { + return value; + } + + d |= tidx[0] << 26; + d |= tidx[1] << 29; + + unsigned int t0 = tsel[tidx[0]]; + unsigned int t1 = tsel[tidx[1]]; + + if (!rotate) + { + t0 &= 0xFF00FF00; + t1 &= 0x00FF00FF; + } + else + { + t0 &= 0xCCCCCCCC; + t1 &= 0x33333333; + } + + // Flip selectors from sign bit + unsigned int t2 = (t0 | t1) ^ 0xFFFF0000; + + return d | static_cast<uint64_t>(_bswap(t2)) << 32; +} + +#endif + +static etcpak_force_inline void Average( const uint8_t* data, v4i* a ) +{ +#ifdef __SSE4_1__ + __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0); + __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1); + __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2); + __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3); + + __m128i d0l = _mm_unpacklo_epi8(d0, _mm_setzero_si128()); + __m128i d0h = _mm_unpackhi_epi8(d0, _mm_setzero_si128()); + __m128i d1l = _mm_unpacklo_epi8(d1, _mm_setzero_si128()); + __m128i d1h = _mm_unpackhi_epi8(d1, _mm_setzero_si128()); + __m128i d2l = _mm_unpacklo_epi8(d2, _mm_setzero_si128()); + __m128i d2h = _mm_unpackhi_epi8(d2, _mm_setzero_si128()); + __m128i d3l = _mm_unpacklo_epi8(d3, _mm_setzero_si128()); + __m128i d3h = _mm_unpackhi_epi8(d3, _mm_setzero_si128()); + + __m128i sum0 = _mm_add_epi16(d0l, d1l); + __m128i sum1 = _mm_add_epi16(d0h, d1h); + __m128i sum2 = _mm_add_epi16(d2l, d3l); + __m128i sum3 = _mm_add_epi16(d2h, d3h); + + __m128i sum0l = _mm_unpacklo_epi16(sum0, _mm_setzero_si128()); + __m128i sum0h = _mm_unpackhi_epi16(sum0, _mm_setzero_si128()); + __m128i sum1l = _mm_unpacklo_epi16(sum1, _mm_setzero_si128()); + __m128i sum1h = _mm_unpackhi_epi16(sum1, _mm_setzero_si128()); + __m128i sum2l = _mm_unpacklo_epi16(sum2, _mm_setzero_si128()); + __m128i sum2h = _mm_unpackhi_epi16(sum2, _mm_setzero_si128()); + __m128i sum3l = _mm_unpacklo_epi16(sum3, _mm_setzero_si128()); + __m128i sum3h = _mm_unpackhi_epi16(sum3, _mm_setzero_si128()); + + __m128i b0 = _mm_add_epi32(sum0l, sum0h); + __m128i b1 = _mm_add_epi32(sum1l, sum1h); + __m128i b2 = _mm_add_epi32(sum2l, sum2h); + __m128i b3 = _mm_add_epi32(sum3l, sum3h); + + __m128i a0 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b2, b3), _mm_set1_epi32(4)), 3); + __m128i a1 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b0, b1), _mm_set1_epi32(4)), 3); + __m128i a2 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b1, b3), _mm_set1_epi32(4)), 3); + __m128i a3 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b0, b2), _mm_set1_epi32(4)), 3); + + _mm_storeu_si128((__m128i*)&a[0], _mm_packus_epi32(_mm_shuffle_epi32(a0, _MM_SHUFFLE(3, 0, 1, 2)), _mm_shuffle_epi32(a1, _MM_SHUFFLE(3, 0, 1, 2)))); + _mm_storeu_si128((__m128i*)&a[2], _mm_packus_epi32(_mm_shuffle_epi32(a2, _MM_SHUFFLE(3, 0, 1, 2)), _mm_shuffle_epi32(a3, _MM_SHUFFLE(3, 0, 1, 2)))); +#elif defined __ARM_NEON + uint8x16x2_t t0 = vzipq_u8(vld1q_u8(data + 0), uint8x16_t()); + uint8x16x2_t t1 = vzipq_u8(vld1q_u8(data + 16), uint8x16_t()); + uint8x16x2_t t2 = vzipq_u8(vld1q_u8(data + 32), uint8x16_t()); + uint8x16x2_t t3 = vzipq_u8(vld1q_u8(data + 48), uint8x16_t()); + + uint16x8x2_t d0 = { vreinterpretq_u16_u8(t0.val[0]), vreinterpretq_u16_u8(t0.val[1]) }; + uint16x8x2_t d1 = { vreinterpretq_u16_u8(t1.val[0]), vreinterpretq_u16_u8(t1.val[1]) }; + uint16x8x2_t d2 = { vreinterpretq_u16_u8(t2.val[0]), vreinterpretq_u16_u8(t2.val[1]) }; + uint16x8x2_t d3 = { vreinterpretq_u16_u8(t3.val[0]), vreinterpretq_u16_u8(t3.val[1]) }; + + uint16x8x2_t s0 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[0] ), vreinterpretq_s16_u16( d1.val[0] ) ) ), uint16x8_t()); + uint16x8x2_t s1 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[1] ), vreinterpretq_s16_u16( d1.val[1] ) ) ), uint16x8_t()); + uint16x8x2_t s2 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[0] ), vreinterpretq_s16_u16( d3.val[0] ) ) ), uint16x8_t()); + uint16x8x2_t s3 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[1] ), vreinterpretq_s16_u16( d3.val[1] ) ) ), uint16x8_t()); + + uint32x4x2_t sum0 = { vreinterpretq_u32_u16(s0.val[0]), vreinterpretq_u32_u16(s0.val[1]) }; + uint32x4x2_t sum1 = { vreinterpretq_u32_u16(s1.val[0]), vreinterpretq_u32_u16(s1.val[1]) }; + uint32x4x2_t sum2 = { vreinterpretq_u32_u16(s2.val[0]), vreinterpretq_u32_u16(s2.val[1]) }; + uint32x4x2_t sum3 = { vreinterpretq_u32_u16(s3.val[0]), vreinterpretq_u32_u16(s3.val[1]) }; + + uint32x4_t b0 = vaddq_u32(sum0.val[0], sum0.val[1]); + uint32x4_t b1 = vaddq_u32(sum1.val[0], sum1.val[1]); + uint32x4_t b2 = vaddq_u32(sum2.val[0], sum2.val[1]); + uint32x4_t b3 = vaddq_u32(sum3.val[0], sum3.val[1]); + + uint32x4_t a0 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b2, b3), vdupq_n_u32(4)), 3); + uint32x4_t a1 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b0, b1), vdupq_n_u32(4)), 3); + uint32x4_t a2 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b1, b3), vdupq_n_u32(4)), 3); + uint32x4_t a3 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b0, b2), vdupq_n_u32(4)), 3); + + uint16x8_t o0 = vcombine_u16(vqmovun_s32(vreinterpretq_s32_u32( a0 )), vqmovun_s32(vreinterpretq_s32_u32( a1 ))); + uint16x8_t o1 = vcombine_u16(vqmovun_s32(vreinterpretq_s32_u32( a2 )), vqmovun_s32(vreinterpretq_s32_u32( a3 ))); + + a[0] = v4i{o0[2], o0[1], o0[0], 0}; + a[1] = v4i{o0[6], o0[5], o0[4], 0}; + a[2] = v4i{o1[2], o1[1], o1[0], 0}; + a[3] = v4i{o1[6], o1[5], o1[4], 0}; +#else + uint32_t r[4]; + uint32_t g[4]; + uint32_t b[4]; + + memset(r, 0, sizeof(r)); + memset(g, 0, sizeof(g)); + memset(b, 0, sizeof(b)); + + for( int j=0; j<4; j++ ) + { + for( int i=0; i<4; i++ ) + { + int index = (j & 2) + (i >> 1); + b[index] += *data++; + g[index] += *data++; + r[index] += *data++; + data++; + } + } + + a[0] = v4i{ uint16_t( (r[2] + r[3] + 4) / 8 ), uint16_t( (g[2] + g[3] + 4) / 8 ), uint16_t( (b[2] + b[3] + 4) / 8 ), 0}; + a[1] = v4i{ uint16_t( (r[0] + r[1] + 4) / 8 ), uint16_t( (g[0] + g[1] + 4) / 8 ), uint16_t( (b[0] + b[1] + 4) / 8 ), 0}; + a[2] = v4i{ uint16_t( (r[1] + r[3] + 4) / 8 ), uint16_t( (g[1] + g[3] + 4) / 8 ), uint16_t( (b[1] + b[3] + 4) / 8 ), 0}; + a[3] = v4i{ uint16_t( (r[0] + r[2] + 4) / 8 ), uint16_t( (g[0] + g[2] + 4) / 8 ), uint16_t( (b[0] + b[2] + 4) / 8 ), 0}; +#endif +} + +static etcpak_force_inline void CalcErrorBlock( const uint8_t* data, unsigned int err[4][4] ) +{ +#ifdef __SSE4_1__ + __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0); + __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1); + __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2); + __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3); + + __m128i dm0 = _mm_and_si128(d0, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm1 = _mm_and_si128(d1, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm2 = _mm_and_si128(d2, _mm_set1_epi32(0x00FFFFFF)); + __m128i dm3 = _mm_and_si128(d3, _mm_set1_epi32(0x00FFFFFF)); + + __m128i d0l = _mm_unpacklo_epi8(dm0, _mm_setzero_si128()); + __m128i d0h = _mm_unpackhi_epi8(dm0, _mm_setzero_si128()); + __m128i d1l = _mm_unpacklo_epi8(dm1, _mm_setzero_si128()); + __m128i d1h = _mm_unpackhi_epi8(dm1, _mm_setzero_si128()); + __m128i d2l = _mm_unpacklo_epi8(dm2, _mm_setzero_si128()); + __m128i d2h = _mm_unpackhi_epi8(dm2, _mm_setzero_si128()); + __m128i d3l = _mm_unpacklo_epi8(dm3, _mm_setzero_si128()); + __m128i d3h = _mm_unpackhi_epi8(dm3, _mm_setzero_si128()); + + __m128i sum0 = _mm_add_epi16(d0l, d1l); + __m128i sum1 = _mm_add_epi16(d0h, d1h); + __m128i sum2 = _mm_add_epi16(d2l, d3l); + __m128i sum3 = _mm_add_epi16(d2h, d3h); + + __m128i sum0l = _mm_unpacklo_epi16(sum0, _mm_setzero_si128()); + __m128i sum0h = _mm_unpackhi_epi16(sum0, _mm_setzero_si128()); + __m128i sum1l = _mm_unpacklo_epi16(sum1, _mm_setzero_si128()); + __m128i sum1h = _mm_unpackhi_epi16(sum1, _mm_setzero_si128()); + __m128i sum2l = _mm_unpacklo_epi16(sum2, _mm_setzero_si128()); + __m128i sum2h = _mm_unpackhi_epi16(sum2, _mm_setzero_si128()); + __m128i sum3l = _mm_unpacklo_epi16(sum3, _mm_setzero_si128()); + __m128i sum3h = _mm_unpackhi_epi16(sum3, _mm_setzero_si128()); + + __m128i b0 = _mm_add_epi32(sum0l, sum0h); + __m128i b1 = _mm_add_epi32(sum1l, sum1h); + __m128i b2 = _mm_add_epi32(sum2l, sum2h); + __m128i b3 = _mm_add_epi32(sum3l, sum3h); + + __m128i a0 = _mm_add_epi32(b2, b3); + __m128i a1 = _mm_add_epi32(b0, b1); + __m128i a2 = _mm_add_epi32(b1, b3); + __m128i a3 = _mm_add_epi32(b0, b2); + + _mm_storeu_si128((__m128i*)&err[0], a0); + _mm_storeu_si128((__m128i*)&err[1], a1); + _mm_storeu_si128((__m128i*)&err[2], a2); + _mm_storeu_si128((__m128i*)&err[3], a3); +#elif defined __ARM_NEON + uint8x16x2_t t0 = vzipq_u8(vld1q_u8(data + 0), uint8x16_t()); + uint8x16x2_t t1 = vzipq_u8(vld1q_u8(data + 16), uint8x16_t()); + uint8x16x2_t t2 = vzipq_u8(vld1q_u8(data + 32), uint8x16_t()); + uint8x16x2_t t3 = vzipq_u8(vld1q_u8(data + 48), uint8x16_t()); + + uint16x8x2_t d0 = { vreinterpretq_u16_u8(t0.val[0]), vreinterpretq_u16_u8(t0.val[1]) }; + uint16x8x2_t d1 = { vreinterpretq_u16_u8(t1.val[0]), vreinterpretq_u16_u8(t1.val[1]) }; + uint16x8x2_t d2 = { vreinterpretq_u16_u8(t2.val[0]), vreinterpretq_u16_u8(t2.val[1]) }; + uint16x8x2_t d3 = { vreinterpretq_u16_u8(t3.val[0]), vreinterpretq_u16_u8(t3.val[1]) }; + + uint16x8x2_t s0 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[0] ), vreinterpretq_s16_u16( d1.val[0] ))), uint16x8_t()); + uint16x8x2_t s1 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[1] ), vreinterpretq_s16_u16( d1.val[1] ))), uint16x8_t()); + uint16x8x2_t s2 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[0] ), vreinterpretq_s16_u16( d3.val[0] ))), uint16x8_t()); + uint16x8x2_t s3 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[1] ), vreinterpretq_s16_u16( d3.val[1] ))), uint16x8_t()); + + uint32x4x2_t sum0 = { vreinterpretq_u32_u16(s0.val[0]), vreinterpretq_u32_u16(s0.val[1]) }; + uint32x4x2_t sum1 = { vreinterpretq_u32_u16(s1.val[0]), vreinterpretq_u32_u16(s1.val[1]) }; + uint32x4x2_t sum2 = { vreinterpretq_u32_u16(s2.val[0]), vreinterpretq_u32_u16(s2.val[1]) }; + uint32x4x2_t sum3 = { vreinterpretq_u32_u16(s3.val[0]), vreinterpretq_u32_u16(s3.val[1]) }; + + uint32x4_t b0 = vaddq_u32(sum0.val[0], sum0.val[1]); + uint32x4_t b1 = vaddq_u32(sum1.val[0], sum1.val[1]); + uint32x4_t b2 = vaddq_u32(sum2.val[0], sum2.val[1]); + uint32x4_t b3 = vaddq_u32(sum3.val[0], sum3.val[1]); + + uint32x4_t a0 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b2, b3) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) ); + uint32x4_t a1 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b0, b1) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) ); + uint32x4_t a2 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b1, b3) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) ); + uint32x4_t a3 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b0, b2) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) ); + + vst1q_u32(err[0], a0); + vst1q_u32(err[1], a1); + vst1q_u32(err[2], a2); + vst1q_u32(err[3], a3); +#else + unsigned int terr[4][4]; + + memset(terr, 0, 16 * sizeof(unsigned int)); + + for( int j=0; j<4; j++ ) + { + for( int i=0; i<4; i++ ) + { + int index = (j & 2) + (i >> 1); + unsigned int d = *data++; + terr[index][0] += d; + d = *data++; + terr[index][1] += d; + d = *data++; + terr[index][2] += d; + data++; + } + } + + for( int i=0; i<3; i++ ) + { + err[0][i] = terr[2][i] + terr[3][i]; + err[1][i] = terr[0][i] + terr[1][i]; + err[2][i] = terr[1][i] + terr[3][i]; + err[3][i] = terr[0][i] + terr[2][i]; + } + for( int i=0; i<4; i++ ) + { + err[i][3] = 0; + } +#endif +} + +static etcpak_force_inline unsigned int CalcError( const unsigned int block[4], const v4i& average ) +{ + unsigned int err = 0x3FFFFFFF; // Big value to prevent negative values, but small enough to prevent overflow + err -= block[0] * 2 * average[2]; + err -= block[1] * 2 * average[1]; + err -= block[2] * 2 * average[0]; + err += 8 * ( sq( average[0] ) + sq( average[1] ) + sq( average[2] ) ); + return err; +} + +static etcpak_force_inline void ProcessAverages( v4i* a ) +{ +#ifdef __SSE4_1__ + for( int i=0; i<2; i++ ) + { + __m128i d = _mm_loadu_si128((__m128i*)a[i*2].data()); + + __m128i t = _mm_add_epi16(_mm_mullo_epi16(d, _mm_set1_epi16(31)), _mm_set1_epi16(128)); + + __m128i c = _mm_srli_epi16(_mm_add_epi16(t, _mm_srli_epi16(t, 8)), 8); + + __m128i c1 = _mm_shuffle_epi32(c, _MM_SHUFFLE(3, 2, 3, 2)); + __m128i diff = _mm_sub_epi16(c, c1); + diff = _mm_max_epi16(diff, _mm_set1_epi16(-4)); + diff = _mm_min_epi16(diff, _mm_set1_epi16(3)); + + __m128i co = _mm_add_epi16(c1, diff); + + c = _mm_blend_epi16(co, c, 0xF0); + + __m128i a0 = _mm_or_si128(_mm_slli_epi16(c, 3), _mm_srli_epi16(c, 2)); + + _mm_storeu_si128((__m128i*)a[4+i*2].data(), a0); + } + + for( int i=0; i<2; i++ ) + { + __m128i d = _mm_loadu_si128((__m128i*)a[i*2].data()); + + __m128i t0 = _mm_add_epi16(_mm_mullo_epi16(d, _mm_set1_epi16(15)), _mm_set1_epi16(128)); + __m128i t1 = _mm_srli_epi16(_mm_add_epi16(t0, _mm_srli_epi16(t0, 8)), 8); + + __m128i t2 = _mm_or_si128(t1, _mm_slli_epi16(t1, 4)); + + _mm_storeu_si128((__m128i*)a[i*2].data(), t2); + } +#elif defined __ARM_NEON + for( int i=0; i<2; i++ ) + { + int16x8_t d = vld1q_s16((int16_t*)&a[i*2]); + int16x8_t t = vaddq_s16(vmulq_s16(d, vdupq_n_s16(31)), vdupq_n_s16(128)); + int16x8_t c = vshrq_n_s16(vaddq_s16(t, vshrq_n_s16(t, 8)), 8); + + int16x8_t c1 = vcombine_s16(vget_high_s16(c), vget_high_s16(c)); + int16x8_t diff = vsubq_s16(c, c1); + diff = vmaxq_s16(diff, vdupq_n_s16(-4)); + diff = vminq_s16(diff, vdupq_n_s16(3)); + + int16x8_t co = vaddq_s16(c1, diff); + + c = vcombine_s16(vget_low_s16(co), vget_high_s16(c)); + + int16x8_t a0 = vorrq_s16(vshlq_n_s16(c, 3), vshrq_n_s16(c, 2)); + + vst1q_s16((int16_t*)&a[4+i*2], a0); + } + + for( int i=0; i<2; i++ ) + { + int16x8_t d = vld1q_s16((int16_t*)&a[i*2]); + + int16x8_t t0 = vaddq_s16(vmulq_s16(d, vdupq_n_s16(15)), vdupq_n_s16(128)); + int16x8_t t1 = vshrq_n_s16(vaddq_s16(t0, vshrq_n_s16(t0, 8)), 8); + + int16x8_t t2 = vorrq_s16(t1, vshlq_n_s16(t1, 4)); + + vst1q_s16((int16_t*)&a[i*2], t2); + } +#else + for( int i=0; i<2; i++ ) + { + for( int j=0; j<3; j++ ) + { + int32_t c1 = mul8bit( a[i*2+1][j], 31 ); + int32_t c2 = mul8bit( a[i*2][j], 31 ); + + int32_t diff = c2 - c1; + if( diff > 3 ) diff = 3; + else if( diff < -4 ) diff = -4; + + int32_t co = c1 + diff; + + a[5+i*2][j] = ( c1 << 3 ) | ( c1 >> 2 ); + a[4+i*2][j] = ( co << 3 ) | ( co >> 2 ); + } + } + + for( int i=0; i<4; i++ ) + { + a[i][0] = g_avg2[mul8bit( a[i][0], 15 )]; + a[i][1] = g_avg2[mul8bit( a[i][1], 15 )]; + a[i][2] = g_avg2[mul8bit( a[i][2], 15 )]; + } +#endif +} + +static etcpak_force_inline void EncodeAverages( uint64_t& _d, const v4i* a, size_t idx ) +{ + auto d = _d; + d |= ( idx << 24 ); + size_t base = idx << 1; + + if( ( idx & 0x2 ) == 0 ) + { + for( int i=0; i<3; i++ ) + { + d |= uint64_t( a[base+0][i] >> 4 ) << ( i*8 ); + d |= uint64_t( a[base+1][i] >> 4 ) << ( i*8 + 4 ); + } + } + else + { + for( int i=0; i<3; i++ ) + { + d |= uint64_t( a[base+1][i] & 0xF8 ) << ( i*8 ); + int32_t c = ( ( a[base+0][i] & 0xF8 ) - ( a[base+1][i] & 0xF8 ) ) >> 3; + c &= ~0xFFFFFFF8; + d |= ((uint64_t)c) << ( i*8 ); + } + } + _d = d; +} + +static etcpak_force_inline uint64_t CheckSolid( const uint8_t* src ) +{ +#ifdef __SSE4_1__ + __m128i d0 = _mm_loadu_si128(((__m128i*)src) + 0); + __m128i d1 = _mm_loadu_si128(((__m128i*)src) + 1); + __m128i d2 = _mm_loadu_si128(((__m128i*)src) + 2); + __m128i d3 = _mm_loadu_si128(((__m128i*)src) + 3); + + __m128i c = _mm_shuffle_epi32(d0, _MM_SHUFFLE(0, 0, 0, 0)); + + __m128i c0 = _mm_cmpeq_epi8(d0, c); + __m128i c1 = _mm_cmpeq_epi8(d1, c); + __m128i c2 = _mm_cmpeq_epi8(d2, c); + __m128i c3 = _mm_cmpeq_epi8(d3, c); + + __m128i m0 = _mm_and_si128(c0, c1); + __m128i m1 = _mm_and_si128(c2, c3); + __m128i m = _mm_and_si128(m0, m1); + + if (!_mm_testc_si128(m, _mm_set1_epi32(-1))) + { + return 0; + } +#elif defined __ARM_NEON + int32x4_t d0 = vld1q_s32((int32_t*)src + 0); + int32x4_t d1 = vld1q_s32((int32_t*)src + 4); + int32x4_t d2 = vld1q_s32((int32_t*)src + 8); + int32x4_t d3 = vld1q_s32((int32_t*)src + 12); + + int32x4_t c = vdupq_n_s32(d0[0]); + + int32x4_t c0 = vreinterpretq_s32_u32(vceqq_s32(d0, c)); + int32x4_t c1 = vreinterpretq_s32_u32(vceqq_s32(d1, c)); + int32x4_t c2 = vreinterpretq_s32_u32(vceqq_s32(d2, c)); + int32x4_t c3 = vreinterpretq_s32_u32(vceqq_s32(d3, c)); + + int32x4_t m0 = vandq_s32(c0, c1); + int32x4_t m1 = vandq_s32(c2, c3); + int64x2_t m = vreinterpretq_s64_s32(vandq_s32(m0, m1)); + + if (m[0] != -1 || m[1] != -1) + { + return 0; + } +#else + const uint8_t* ptr = src + 4; + for( int i=1; i<16; i++ ) + { + if( memcmp( src, ptr, 4 ) != 0 ) + { + return 0; + } + ptr += 4; + } +#endif + return 0x02000000 | + ( (unsigned int)( src[0] & 0xF8 ) << 16 ) | + ( (unsigned int)( src[1] & 0xF8 ) << 8 ) | + ( (unsigned int)( src[2] & 0xF8 ) ); +} + +static etcpak_force_inline void PrepareAverages( v4i a[8], const uint8_t* src, unsigned int err[4] ) +{ + Average( src, a ); + ProcessAverages( a ); + + unsigned int errblock[4][4]; + CalcErrorBlock( src, errblock ); + + for( int i=0; i<4; i++ ) + { + err[i/2] += CalcError( errblock[i], a[i] ); + err[2+i/2] += CalcError( errblock[i], a[i+4] ); + } +} + +static etcpak_force_inline void FindBestFit( uint64_t terr[2][8], uint16_t tsel[16][8], v4i a[8], const uint32_t* id, const uint8_t* data ) +{ + for( size_t i=0; i<16; i++ ) + { + uint16_t* sel = tsel[i]; + unsigned int bid = id[i]; + uint64_t* ter = terr[bid%2]; + + uint8_t b = *data++; + uint8_t g = *data++; + uint8_t r = *data++; + data++; + + int dr = a[bid][0] - r; + int dg = a[bid][1] - g; + int db = a[bid][2] - b; + +#ifdef __SSE4_1__ + // Reference implementation + + __m128i pix = _mm_set1_epi32(dr * 77 + dg * 151 + db * 28); + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + __m128i error0 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[0])); + __m128i error1 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[1])); + __m128i error2 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[0])); + __m128i error3 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[1])); + + __m128i index0 = _mm_and_si128(_mm_cmplt_epi32(error1, error0), _mm_set1_epi32(1)); + __m128i minError0 = _mm_min_epi32(error0, error1); + + __m128i index1 = _mm_sub_epi32(_mm_set1_epi32(2), _mm_cmplt_epi32(error3, error2)); + __m128i minError1 = _mm_min_epi32(error2, error3); + + __m128i minIndex0 = _mm_blendv_epi8(index0, index1, _mm_cmplt_epi32(minError1, minError0)); + __m128i minError = _mm_min_epi32(minError0, minError1); + + // Squaring the minimum error to produce correct values when adding + __m128i minErrorLow = _mm_shuffle_epi32(minError, _MM_SHUFFLE(1, 1, 0, 0)); + __m128i squareErrorLow = _mm_mul_epi32(minErrorLow, minErrorLow); + squareErrorLow = _mm_add_epi64(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 0)); + _mm_storeu_si128(((__m128i*)ter) + 0, squareErrorLow); + __m128i minErrorHigh = _mm_shuffle_epi32(minError, _MM_SHUFFLE(3, 3, 2, 2)); + __m128i squareErrorHigh = _mm_mul_epi32(minErrorHigh, minErrorHigh); + squareErrorHigh = _mm_add_epi64(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 1)); + _mm_storeu_si128(((__m128i*)ter) + 1, squareErrorHigh); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + error0 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[2])); + error1 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[3])); + error2 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[2])); + error3 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[3])); + + index0 = _mm_and_si128(_mm_cmplt_epi32(error1, error0), _mm_set1_epi32(1)); + minError0 = _mm_min_epi32(error0, error1); + + index1 = _mm_sub_epi32(_mm_set1_epi32(2), _mm_cmplt_epi32(error3, error2)); + minError1 = _mm_min_epi32(error2, error3); + + __m128i minIndex1 = _mm_blendv_epi8(index0, index1, _mm_cmplt_epi32(minError1, minError0)); + minError = _mm_min_epi32(minError0, minError1); + + // Squaring the minimum error to produce correct values when adding + minErrorLow = _mm_shuffle_epi32(minError, _MM_SHUFFLE(1, 1, 0, 0)); + squareErrorLow = _mm_mul_epi32(minErrorLow, minErrorLow); + squareErrorLow = _mm_add_epi64(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 2)); + _mm_storeu_si128(((__m128i*)ter) + 2, squareErrorLow); + minErrorHigh = _mm_shuffle_epi32(minError, _MM_SHUFFLE(3, 3, 2, 2)); + squareErrorHigh = _mm_mul_epi32(minErrorHigh, minErrorHigh); + squareErrorHigh = _mm_add_epi64(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 3)); + _mm_storeu_si128(((__m128i*)ter) + 3, squareErrorHigh); + __m128i minIndex = _mm_packs_epi32(minIndex0, minIndex1); + _mm_storeu_si128((__m128i*)sel, minIndex); +#elif defined __ARM_NEON + int32x4_t pix = vdupq_n_s32(dr * 77 + dg * 151 + db * 28); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + uint32x4_t error0 = vreinterpretq_u32_s32(vabsq_s32(vaddq_s32(pix, g_table256_NEON[0]))); + uint32x4_t error1 = vreinterpretq_u32_s32(vabsq_s32(vaddq_s32(pix, g_table256_NEON[1]))); + uint32x4_t error2 = vreinterpretq_u32_s32(vabsq_s32(vsubq_s32(pix, g_table256_NEON[0]))); + uint32x4_t error3 = vreinterpretq_u32_s32(vabsq_s32(vsubq_s32(pix, g_table256_NEON[1]))); + + uint32x4_t index0 = vandq_u32(vcltq_u32(error1, error0), vdupq_n_u32(1)); + uint32x4_t minError0 = vminq_u32(error0, error1); + + uint32x4_t index1 = vreinterpretq_u32_s32(vsubq_s32(vdupq_n_s32(2), vreinterpretq_s32_u32(vcltq_u32(error3, error2)))); + uint32x4_t minError1 = vminq_u32(error2, error3); + + uint32x4_t blendMask = vcltq_u32(minError1, minError0); + uint32x4_t minIndex0 = vorrq_u32(vbicq_u32(index0, blendMask), vandq_u32(index1, blendMask)); + uint32x4_t minError = vminq_u32(minError0, minError1); + + // Squaring the minimum error to produce correct values when adding + uint32x4_t squareErrorLow = vmulq_u32(minError, minError); + uint32x4_t squareErrorHigh = vshrq_n_u32(vreinterpretq_u32_s32(vqdmulhq_s32(vreinterpretq_s32_u32(minError), vreinterpretq_s32_u32(minError))), 1); + uint32x4x2_t squareErrorZip = vzipq_u32(squareErrorLow, squareErrorHigh); + uint64x2x2_t squareError = { vreinterpretq_u64_u32(squareErrorZip.val[0]), vreinterpretq_u64_u32(squareErrorZip.val[1]) }; + squareError.val[0] = vaddq_u64(squareError.val[0], vld1q_u64(ter + 0)); + squareError.val[1] = vaddq_u64(squareError.val[1], vld1q_u64(ter + 2)); + vst1q_u64(ter + 0, squareError.val[0]); + vst1q_u64(ter + 2, squareError.val[1]); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + error0 = vreinterpretq_u32_s32( vabsq_s32(vaddq_s32(pix, g_table256_NEON[2]))); + error1 = vreinterpretq_u32_s32( vabsq_s32(vaddq_s32(pix, g_table256_NEON[3]))); + error2 = vreinterpretq_u32_s32( vabsq_s32(vsubq_s32(pix, g_table256_NEON[2]))); + error3 = vreinterpretq_u32_s32( vabsq_s32(vsubq_s32(pix, g_table256_NEON[3]))); + + index0 = vandq_u32(vcltq_u32(error1, error0), vdupq_n_u32(1)); + minError0 = vminq_u32(error0, error1); + + index1 = vreinterpretq_u32_s32( vsubq_s32(vdupq_n_s32(2), vreinterpretq_s32_u32(vcltq_u32(error3, error2))) ); + minError1 = vminq_u32(error2, error3); + + blendMask = vcltq_u32(minError1, minError0); + uint32x4_t minIndex1 = vorrq_u32(vbicq_u32(index0, blendMask), vandq_u32(index1, blendMask)); + minError = vminq_u32(minError0, minError1); + + // Squaring the minimum error to produce correct values when adding + squareErrorLow = vmulq_u32(minError, minError); + squareErrorHigh = vshrq_n_u32(vreinterpretq_u32_s32( vqdmulhq_s32(vreinterpretq_s32_u32(minError), vreinterpretq_s32_u32(minError)) ), 1 ); + squareErrorZip = vzipq_u32(squareErrorLow, squareErrorHigh); + squareError.val[0] = vaddq_u64(vreinterpretq_u64_u32( squareErrorZip.val[0] ), vld1q_u64(ter + 4)); + squareError.val[1] = vaddq_u64(vreinterpretq_u64_u32( squareErrorZip.val[1] ), vld1q_u64(ter + 6)); + vst1q_u64(ter + 4, squareError.val[0]); + vst1q_u64(ter + 6, squareError.val[1]); + + uint16x8_t minIndex = vcombine_u16(vqmovn_u32(minIndex0), vqmovn_u32(minIndex1)); + vst1q_u16(sel, minIndex); +#else + int pix = dr * 77 + dg * 151 + db * 28; + + for( int t=0; t<8; t++ ) + { + const int64_t* tab = g_table256[t]; + unsigned int idx = 0; + uint64_t err = sq( tab[0] + pix ); + for( int j=1; j<4; j++ ) + { + uint64_t local = sq( tab[j] + pix ); + if( local < err ) + { + err = local; + idx = j; + } + } + *sel++ = idx; + *ter++ += err; + } +#endif + } +} + +#if defined __SSE4_1__ || defined __ARM_NEON +// Non-reference implementation, but faster. Produces same results as the AVX2 version +static etcpak_force_inline void FindBestFit( uint32_t terr[2][8], uint16_t tsel[16][8], v4i a[8], const uint32_t* id, const uint8_t* data ) +{ + for( size_t i=0; i<16; i++ ) + { + uint16_t* sel = tsel[i]; + unsigned int bid = id[i]; + uint32_t* ter = terr[bid%2]; + + uint8_t b = *data++; + uint8_t g = *data++; + uint8_t r = *data++; + data++; + + int dr = a[bid][0] - r; + int dg = a[bid][1] - g; + int db = a[bid][2] - b; + +#ifdef __SSE4_1__ + // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16 + // This produces slightly different results, but is significant faster + __m128i pixel = _mm_set1_epi16(dr * 38 + dg * 76 + db * 14); + __m128i pix = _mm_abs_epi16(pixel); + + // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same. + // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries. + __m128i error0 = _mm_abs_epi16(_mm_sub_epi16(pix, g_table128_SIMD[0])); + __m128i error1 = _mm_abs_epi16(_mm_sub_epi16(pix, g_table128_SIMD[1])); + + __m128i index = _mm_and_si128(_mm_cmplt_epi16(error1, error0), _mm_set1_epi16(1)); + __m128i minError = _mm_min_epi16(error0, error1); + + // Exploiting symmetry of the selector table and use the sign bit + // This produces slightly different results, but is needed to produce same results as AVX2 implementation + __m128i indexBit = _mm_andnot_si128(_mm_srli_epi16(pixel, 15), _mm_set1_epi8(-1)); + __m128i minIndex = _mm_or_si128(index, _mm_add_epi16(indexBit, indexBit)); + + // Squaring the minimum error to produce correct values when adding + __m128i squareErrorLo = _mm_mullo_epi16(minError, minError); + __m128i squareErrorHi = _mm_mulhi_epi16(minError, minError); + + __m128i squareErrorLow = _mm_unpacklo_epi16(squareErrorLo, squareErrorHi); + __m128i squareErrorHigh = _mm_unpackhi_epi16(squareErrorLo, squareErrorHi); + + squareErrorLow = _mm_add_epi32(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 0)); + _mm_storeu_si128(((__m128i*)ter) + 0, squareErrorLow); + squareErrorHigh = _mm_add_epi32(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 1)); + _mm_storeu_si128(((__m128i*)ter) + 1, squareErrorHigh); + + _mm_storeu_si128((__m128i*)sel, minIndex); +#elif defined __ARM_NEON + int16x8_t pixel = vdupq_n_s16( dr * 38 + dg * 76 + db * 14 ); + int16x8_t pix = vabsq_s16( pixel ); + + int16x8_t error0 = vabsq_s16( vsubq_s16( pix, g_table128_NEON[0] ) ); + int16x8_t error1 = vabsq_s16( vsubq_s16( pix, g_table128_NEON[1] ) ); + + int16x8_t index = vandq_s16( vreinterpretq_s16_u16( vcltq_s16( error1, error0 ) ), vdupq_n_s16( 1 ) ); + int16x8_t minError = vminq_s16( error0, error1 ); + + int16x8_t indexBit = vandq_s16( vmvnq_s16( vshrq_n_s16( pixel, 15 ) ), vdupq_n_s16( -1 ) ); + int16x8_t minIndex = vorrq_s16( index, vaddq_s16( indexBit, indexBit ) ); + + int16x4_t minErrorLow = vget_low_s16( minError ); + int16x4_t minErrorHigh = vget_high_s16( minError ); + + int32x4_t squareErrorLow = vmull_s16( minErrorLow, minErrorLow ); + int32x4_t squareErrorHigh = vmull_s16( minErrorHigh, minErrorHigh ); + + int32x4_t squareErrorSumLow = vaddq_s32( squareErrorLow, vld1q_s32( (int32_t*)ter ) ); + int32x4_t squareErrorSumHigh = vaddq_s32( squareErrorHigh, vld1q_s32( (int32_t*)ter + 4 ) ); + + vst1q_s32( (int32_t*)ter, squareErrorSumLow ); + vst1q_s32( (int32_t*)ter + 4, squareErrorSumHigh ); + + vst1q_s16( (int16_t*)sel, minIndex ); +#endif + } +} +#endif + +static etcpak_force_inline uint8_t convert6(float f) +{ + int i = (std::min(std::max(static_cast<int>(f), 0), 1023) - 15) >> 1; + return (i + 11 - ((i + 11) >> 7) - ((i + 4) >> 7)) >> 3; +} + +static etcpak_force_inline uint8_t convert7(float f) +{ + int i = (std::min(std::max(static_cast<int>(f), 0), 1023) - 15) >> 1; + return (i + 9 - ((i + 9) >> 8) - ((i + 6) >> 8)) >> 2; +} + +static etcpak_force_inline std::pair<uint64_t, uint64_t> Planar(const uint8_t* src) +{ + int32_t r = 0; + int32_t g = 0; + int32_t b = 0; + + for (int i = 0; i < 16; ++i) + { + b += src[i * 4 + 0]; + g += src[i * 4 + 1]; + r += src[i * 4 + 2]; + } + + int32_t difRyz = 0; + int32_t difGyz = 0; + int32_t difByz = 0; + int32_t difRxz = 0; + int32_t difGxz = 0; + int32_t difBxz = 0; + + const int32_t scaling[] = { -255, -85, 85, 255 }; + + for (int i = 0; i < 16; ++i) + { + int32_t difB = (static_cast<int>(src[i * 4 + 0]) << 4) - b; + int32_t difG = (static_cast<int>(src[i * 4 + 1]) << 4) - g; + int32_t difR = (static_cast<int>(src[i * 4 + 2]) << 4) - r; + + difRyz += difR * scaling[i % 4]; + difGyz += difG * scaling[i % 4]; + difByz += difB * scaling[i % 4]; + + difRxz += difR * scaling[i / 4]; + difGxz += difG * scaling[i / 4]; + difBxz += difB * scaling[i / 4]; + } + + const float scale = -4.0f / ((255 * 255 * 8.0f + 85 * 85 * 8.0f) * 16.0f); + + float aR = difRxz * scale; + float aG = difGxz * scale; + float aB = difBxz * scale; + + float bR = difRyz * scale; + float bG = difGyz * scale; + float bB = difByz * scale; + + float dR = r * (4.0f / 16.0f); + float dG = g * (4.0f / 16.0f); + float dB = b * (4.0f / 16.0f); + + // calculating the three colors RGBO, RGBH, and RGBV. RGB = df - af * x - bf * y; + float cofR = std::fma(aR, 255.0f, std::fma(bR, 255.0f, dR)); + float cofG = std::fma(aG, 255.0f, std::fma(bG, 255.0f, dG)); + float cofB = std::fma(aB, 255.0f, std::fma(bB, 255.0f, dB)); + float chfR = std::fma(aR, -425.0f, std::fma(bR, 255.0f, dR)); + float chfG = std::fma(aG, -425.0f, std::fma(bG, 255.0f, dG)); + float chfB = std::fma(aB, -425.0f, std::fma(bB, 255.0f, dB)); + float cvfR = std::fma(aR, 255.0f, std::fma(bR, -425.0f, dR)); + float cvfG = std::fma(aG, 255.0f, std::fma(bG, -425.0f, dG)); + float cvfB = std::fma(aB, 255.0f, std::fma(bB, -425.0f, dB)); + + // convert to r6g7b6 + int32_t coR = convert6(cofR); + int32_t coG = convert7(cofG); + int32_t coB = convert6(cofB); + int32_t chR = convert6(chfR); + int32_t chG = convert7(chfG); + int32_t chB = convert6(chfB); + int32_t cvR = convert6(cvfR); + int32_t cvG = convert7(cvfG); + int32_t cvB = convert6(cvfB); + + // Error calculation + auto ro0 = coR; + auto go0 = coG; + auto bo0 = coB; + auto ro1 = (ro0 >> 4) | (ro0 << 2); + auto go1 = (go0 >> 6) | (go0 << 1); + auto bo1 = (bo0 >> 4) | (bo0 << 2); + auto ro2 = (ro1 << 2) + 2; + auto go2 = (go1 << 2) + 2; + auto bo2 = (bo1 << 2) + 2; + + auto rh0 = chR; + auto gh0 = chG; + auto bh0 = chB; + auto rh1 = (rh0 >> 4) | (rh0 << 2); + auto gh1 = (gh0 >> 6) | (gh0 << 1); + auto bh1 = (bh0 >> 4) | (bh0 << 2); + + auto rh2 = rh1 - ro1; + auto gh2 = gh1 - go1; + auto bh2 = bh1 - bo1; + + auto rv0 = cvR; + auto gv0 = cvG; + auto bv0 = cvB; + auto rv1 = (rv0 >> 4) | (rv0 << 2); + auto gv1 = (gv0 >> 6) | (gv0 << 1); + auto bv1 = (bv0 >> 4) | (bv0 << 2); + + auto rv2 = rv1 - ro1; + auto gv2 = gv1 - go1; + auto bv2 = bv1 - bo1; + + uint64_t error = 0; + + for (int i = 0; i < 16; ++i) + { + int32_t cR = clampu8((rh2 * (i / 4) + rv2 * (i % 4) + ro2) >> 2); + int32_t cG = clampu8((gh2 * (i / 4) + gv2 * (i % 4) + go2) >> 2); + int32_t cB = clampu8((bh2 * (i / 4) + bv2 * (i % 4) + bo2) >> 2); + + int32_t difB = static_cast<int>(src[i * 4 + 0]) - cB; + int32_t difG = static_cast<int>(src[i * 4 + 1]) - cG; + int32_t difR = static_cast<int>(src[i * 4 + 2]) - cR; + + int32_t dif = difR * 38 + difG * 76 + difB * 14; + + error += dif * dif; + } + + /**/ + uint32_t rgbv = cvB | (cvG << 6) | (cvR << 13); + uint32_t rgbh = chB | (chG << 6) | (chR << 13); + uint32_t hi = rgbv | ((rgbh & 0x1FFF) << 19); + uint32_t lo = (chR & 0x1) | 0x2 | ((chR << 1) & 0x7C); + lo |= ((coB & 0x07) << 7) | ((coB & 0x18) << 8) | ((coB & 0x20) << 11); + lo |= ((coG & 0x3F) << 17) | ((coG & 0x40) << 18); + lo |= coR << 25; + + const auto idx = (coR & 0x20) | ((coG & 0x20) >> 1) | ((coB & 0x1E) >> 1); + + lo |= g_flags[idx]; + + uint64_t result = static_cast<uint32_t>(_bswap(lo)); + result |= static_cast<uint64_t>(static_cast<uint32_t>(_bswap(hi))) << 32; + + return std::make_pair(result, error); +} + +#ifdef __ARM_NEON + +static etcpak_force_inline int32x2_t Planar_NEON_DifXZ( int16x8_t dif_lo, int16x8_t dif_hi ) +{ + int32x4_t dif0 = vmull_n_s16( vget_low_s16( dif_lo ), -255 ); + int32x4_t dif1 = vmull_n_s16( vget_high_s16( dif_lo ), -85 ); + int32x4_t dif2 = vmull_n_s16( vget_low_s16( dif_hi ), 85 ); + int32x4_t dif3 = vmull_n_s16( vget_high_s16( dif_hi ), 255 ); + int32x4_t dif4 = vaddq_s32( vaddq_s32( dif0, dif1 ), vaddq_s32( dif2, dif3 ) ); + +#ifndef __aarch64__ + int32x2_t dif5 = vpadd_s32( vget_low_s32( dif4 ), vget_high_s32( dif4 ) ); + return vpadd_s32( dif5, dif5 ); +#else + return vdup_n_s32( vaddvq_s32( dif4 ) ); +#endif +} + +static etcpak_force_inline int32x2_t Planar_NEON_DifYZ( int16x8_t dif_lo, int16x8_t dif_hi ) +{ + int16x4_t scaling = { -255, -85, 85, 255 }; + int32x4_t dif0 = vmull_s16( vget_low_s16( dif_lo ), scaling ); + int32x4_t dif1 = vmull_s16( vget_high_s16( dif_lo ), scaling ); + int32x4_t dif2 = vmull_s16( vget_low_s16( dif_hi ), scaling ); + int32x4_t dif3 = vmull_s16( vget_high_s16( dif_hi ), scaling ); + int32x4_t dif4 = vaddq_s32( vaddq_s32( dif0, dif1 ), vaddq_s32( dif2, dif3 ) ); + +#ifndef __aarch64__ + int32x2_t dif5 = vpadd_s32( vget_low_s32( dif4 ), vget_high_s32( dif4 ) ); + return vpadd_s32( dif5, dif5 ); +#else + return vdup_n_s32( vaddvq_s32( dif4 ) ); +#endif +} + +static etcpak_force_inline int16x8_t Planar_NEON_SumWide( uint8x16_t src ) +{ + uint16x8_t accu8 = vpaddlq_u8( src ); +#ifndef __aarch64__ + uint16x4_t accu4 = vpadd_u16( vget_low_u16( accu8 ), vget_high_u16( accu8 ) ); + uint16x4_t accu2 = vpadd_u16( accu4, accu4 ); + uint16x4_t accu1 = vpadd_u16( accu2, accu2 ); + return vreinterpretq_s16_u16( vcombine_u16( accu1, accu1 ) ); +#else + return vdupq_n_s16( vaddvq_u16( accu8 ) ); +#endif +} + +static etcpak_force_inline int16x8_t convert6_NEON( int32x4_t lo, int32x4_t hi ) +{ + uint16x8_t x = vcombine_u16( vqmovun_s32( lo ), vqmovun_s32( hi ) ); + int16x8_t i = vreinterpretq_s16_u16( vshrq_n_u16( vqshlq_n_u16( x, 6 ), 6) ); // clamp 0-1023 + i = vhsubq_s16( i, vdupq_n_s16( 15 ) ); + + int16x8_t ip11 = vaddq_s16( i, vdupq_n_s16( 11 ) ); + int16x8_t ip4 = vaddq_s16( i, vdupq_n_s16( 4 ) ); + + return vshrq_n_s16( vsubq_s16( vsubq_s16( ip11, vshrq_n_s16( ip11, 7 ) ), vshrq_n_s16( ip4, 7) ), 3 ); +} + +static etcpak_force_inline int16x4_t convert7_NEON( int32x4_t x ) +{ + int16x4_t i = vreinterpret_s16_u16( vshr_n_u16( vqshl_n_u16( vqmovun_s32( x ), 6 ), 6 ) ); // clamp 0-1023 + i = vhsub_s16( i, vdup_n_s16( 15 ) ); + + int16x4_t p9 = vadd_s16( i, vdup_n_s16( 9 ) ); + int16x4_t p6 = vadd_s16( i, vdup_n_s16( 6 ) ); + return vshr_n_s16( vsub_s16( vsub_s16( p9, vshr_n_s16( p9, 8 ) ), vshr_n_s16( p6, 8 ) ), 2 ); +} + +static etcpak_force_inline std::pair<uint64_t, uint64_t> Planar_NEON( const uint8_t* src ) +{ + uint8x16x4_t srcBlock = vld4q_u8( src ); + + int16x8_t bSumWide = Planar_NEON_SumWide( srcBlock.val[0] ); + int16x8_t gSumWide = Planar_NEON_SumWide( srcBlock.val[1] ); + int16x8_t rSumWide = Planar_NEON_SumWide( srcBlock.val[2] ); + + int16x8_t dif_R_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[2] ), 4) ), rSumWide ); + int16x8_t dif_R_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[2] ), 4) ), rSumWide ); + + int16x8_t dif_G_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[1] ), 4 ) ), gSumWide ); + int16x8_t dif_G_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[1] ), 4 ) ), gSumWide ); + + int16x8_t dif_B_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[0] ), 4) ), bSumWide ); + int16x8_t dif_B_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[0] ), 4) ), bSumWide ); + + int32x2x2_t dif_xz_z = vzip_s32( vzip_s32( Planar_NEON_DifXZ( dif_B_lo, dif_B_hi ), Planar_NEON_DifXZ( dif_R_lo, dif_R_hi ) ).val[0], Planar_NEON_DifXZ( dif_G_lo, dif_G_hi ) ); + int32x4_t dif_xz = vcombine_s32( dif_xz_z.val[0], dif_xz_z.val[1] ); + int32x2x2_t dif_yz_z = vzip_s32( vzip_s32( Planar_NEON_DifYZ( dif_B_lo, dif_B_hi ), Planar_NEON_DifYZ( dif_R_lo, dif_R_hi ) ).val[0], Planar_NEON_DifYZ( dif_G_lo, dif_G_hi ) ); + int32x4_t dif_yz = vcombine_s32( dif_yz_z.val[0], dif_yz_z.val[1] ); + + const float fscale = -4.0f / ( (255 * 255 * 8.0f + 85 * 85 * 8.0f ) * 16.0f ); + float32x4_t fa = vmulq_n_f32( vcvtq_f32_s32( dif_xz ), fscale ); + float32x4_t fb = vmulq_n_f32( vcvtq_f32_s32( dif_yz ), fscale ); + int16x4_t bgrgSum = vzip_s16( vzip_s16( vget_low_s16( bSumWide ), vget_low_s16( rSumWide ) ).val[0], vget_low_s16( gSumWide ) ).val[0]; + float32x4_t fd = vmulq_n_f32( vcvtq_f32_s32( vmovl_s16( bgrgSum ) ), 4.0f / 16.0f); + + float32x4_t cof = vmlaq_n_f32( vmlaq_n_f32( fd, fb, 255.0f ), fa, 255.0f ); + float32x4_t chf = vmlaq_n_f32( vmlaq_n_f32( fd, fb, 255.0f ), fa, -425.0f ); + float32x4_t cvf = vmlaq_n_f32( vmlaq_n_f32( fd, fb, -425.0f ), fa, 255.0f ); + + int32x4_t coi = vcvtq_s32_f32( cof ); + int32x4_t chi = vcvtq_s32_f32( chf ); + int32x4_t cvi = vcvtq_s32_f32( cvf ); + + int32x4x2_t tr_hv = vtrnq_s32( chi, cvi ); + int32x4x2_t tr_o = vtrnq_s32( coi, coi ); + + int16x8_t c_hvoo_br_6 = convert6_NEON( tr_hv.val[0], tr_o.val[0] ); + int16x4_t c_hvox_g_7 = convert7_NEON( vcombine_s32( vget_low_s32( tr_hv.val[1] ), vget_low_s32( tr_o.val[1] ) ) ); + int16x8_t c_hvoo_br_8 = vorrq_s16( vshrq_n_s16( c_hvoo_br_6, 4 ), vshlq_n_s16( c_hvoo_br_6, 2 ) ); + int16x4_t c_hvox_g_8 = vorr_s16( vshr_n_s16( c_hvox_g_7, 6 ), vshl_n_s16( c_hvox_g_7, 1 ) ); + + int16x4_t rec_gxbr_o = vext_s16( c_hvox_g_8, vget_high_s16( c_hvoo_br_8 ), 3 ); + + rec_gxbr_o = vadd_s16( vshl_n_s16( rec_gxbr_o, 2 ), vdup_n_s16( 2 ) ); + int16x8_t rec_ro_wide = vdupq_lane_s16( rec_gxbr_o, 3 ); + int16x8_t rec_go_wide = vdupq_lane_s16( rec_gxbr_o, 0 ); + int16x8_t rec_bo_wide = vdupq_lane_s16( rec_gxbr_o, 1 ); + + int16x4_t br_hv2 = vsub_s16( vget_low_s16( c_hvoo_br_8 ), vget_high_s16( c_hvoo_br_8 ) ); + int16x4_t gg_hv2 = vsub_s16( c_hvox_g_8, vdup_lane_s16( c_hvox_g_8, 2 ) ); + + int16x8_t scaleh_lo = { 0, 0, 0, 0, 1, 1, 1, 1 }; + int16x8_t scaleh_hi = { 2, 2, 2, 2, 3, 3, 3, 3 }; + int16x8_t scalev = { 0, 1, 2, 3, 0, 1, 2, 3 }; + + int16x8_t rec_r_1 = vmlaq_lane_s16( rec_ro_wide, scalev, br_hv2, 3 ); + int16x8_t rec_r_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_r_1, scaleh_lo, br_hv2, 2 ), 2 ) ) ); + int16x8_t rec_r_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_r_1, scaleh_hi, br_hv2, 2 ), 2 ) ) ); + + int16x8_t rec_b_1 = vmlaq_lane_s16( rec_bo_wide, scalev, br_hv2, 1 ); + int16x8_t rec_b_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_b_1, scaleh_lo, br_hv2, 0 ), 2 ) ) ); + int16x8_t rec_b_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_b_1, scaleh_hi, br_hv2, 0 ), 2 ) ) ); + + int16x8_t rec_g_1 = vmlaq_lane_s16( rec_go_wide, scalev, gg_hv2, 1 ); + int16x8_t rec_g_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_g_1, scaleh_lo, gg_hv2, 0 ), 2 ) ) ); + int16x8_t rec_g_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_g_1, scaleh_hi, gg_hv2, 0 ), 2 ) ) ); + + int16x8_t dif_r_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[2] ) ) ), rec_r_lo ); + int16x8_t dif_r_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[2] ) ) ), rec_r_hi ); + + int16x8_t dif_g_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[1] ) ) ), rec_g_lo ); + int16x8_t dif_g_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[1] ) ) ), rec_g_hi ); + + int16x8_t dif_b_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[0] ) ) ), rec_b_lo ); + int16x8_t dif_b_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[0] ) ) ), rec_b_hi ); + + int16x8_t dif_lo = vmlaq_n_s16( vmlaq_n_s16( vmulq_n_s16( dif_r_lo, 38 ), dif_g_lo, 76 ), dif_b_lo, 14 ); + int16x8_t dif_hi = vmlaq_n_s16( vmlaq_n_s16( vmulq_n_s16( dif_r_hi, 38 ), dif_g_hi, 76 ), dif_b_hi, 14 ); + + int16x4_t tmpDif = vget_low_s16( dif_lo ); + int32x4_t difsq_0 = vmull_s16( tmpDif, tmpDif ); + tmpDif = vget_high_s16( dif_lo ); + int32x4_t difsq_1 = vmull_s16( tmpDif, tmpDif ); + tmpDif = vget_low_s16( dif_hi ); + int32x4_t difsq_2 = vmull_s16( tmpDif, tmpDif ); + tmpDif = vget_high_s16( dif_hi ); + int32x4_t difsq_3 = vmull_s16( tmpDif, tmpDif ); + + uint32x4_t difsq_5 = vaddq_u32( vreinterpretq_u32_s32( difsq_0 ), vreinterpretq_u32_s32( difsq_1 ) ); + uint32x4_t difsq_6 = vaddq_u32( vreinterpretq_u32_s32( difsq_2 ), vreinterpretq_u32_s32( difsq_3) ); + + uint64x2_t difsq_7 = vaddl_u32( vget_low_u32( difsq_5 ), vget_high_u32( difsq_5 ) ); + uint64x2_t difsq_8 = vaddl_u32( vget_low_u32( difsq_6 ), vget_high_u32( difsq_6 ) ); + + uint64x2_t difsq_9 = vaddq_u64( difsq_7, difsq_8 ); + +#ifdef __aarch64__ + uint64_t error = vaddvq_u64( difsq_9 ); +#else + uint64_t error = vgetq_lane_u64( difsq_9, 0 ) + vgetq_lane_u64( difsq_9, 1 ); +#endif + + int32_t coR = c_hvoo_br_6[6]; + int32_t coG = c_hvox_g_7[2]; + int32_t coB = c_hvoo_br_6[4]; + + int32_t chR = c_hvoo_br_6[2]; + int32_t chG = c_hvox_g_7[0]; + int32_t chB = c_hvoo_br_6[0]; + + int32_t cvR = c_hvoo_br_6[3]; + int32_t cvG = c_hvox_g_7[1]; + int32_t cvB = c_hvoo_br_6[1]; + + uint32_t rgbv = cvB | ( cvG << 6 ) | ( cvR << 13 ); + uint32_t rgbh = chB | ( chG << 6 ) | ( chR << 13 ); + uint32_t hi = rgbv | ( ( rgbh & 0x1FFF ) << 19 ); + uint32_t lo = ( chR & 0x1 ) | 0x2 | ( ( chR << 1 ) & 0x7C ); + lo |= ( ( coB & 0x07 ) << 7 ) | ( ( coB & 0x18 ) << 8 ) | ( ( coB & 0x20 ) << 11 ); + lo |= ( ( coG & 0x3F) << 17) | ( (coG & 0x40 ) << 18 ); + lo |= coR << 25; + + const auto idx = ( coR & 0x20 ) | ( ( coG & 0x20 ) >> 1 ) | ( ( coB & 0x1E ) >> 1 ); + + lo |= g_flags[idx]; + + uint64_t result = static_cast<uint32_t>( _bswap(lo) ); + result |= static_cast<uint64_t>( static_cast<uint32_t>( _bswap( hi ) ) ) << 32; + + return std::make_pair( result, error ); +} + +#endif + +template<class T, class S> +static etcpak_force_inline uint64_t EncodeSelectors( uint64_t d, const T terr[2][8], const S tsel[16][8], const uint32_t* id, const uint64_t value, const uint64_t error) +{ + size_t tidx[2]; + tidx[0] = GetLeastError( terr[0], 8 ); + tidx[1] = GetLeastError( terr[1], 8 ); + + if ((terr[0][tidx[0]] + terr[1][tidx[1]]) >= error) + { + return value; + } + + d |= tidx[0] << 26; + d |= tidx[1] << 29; + for( int i=0; i<16; i++ ) + { + uint64_t t = tsel[i][tidx[id[i]%2]]; + d |= ( t & 0x1 ) << ( i + 32 ); + d |= ( t & 0x2 ) << ( i + 47 ); + } + + return FixByteOrder(d); +} + +} + +static etcpak_force_inline uint64_t ProcessRGB( const uint8_t* src ) +{ +#ifdef __AVX2__ + uint64_t d = CheckSolid_AVX2( src ); + if( d != 0 ) return d; + + alignas(32) v4i a[8]; + + __m128i err0 = PrepareAverages_AVX2( a, src ); + + // Get index of minimum error (err0) + __m128i err1 = _mm_shuffle_epi32(err0, _MM_SHUFFLE(2, 3, 0, 1)); + __m128i errMin0 = _mm_min_epu32(err0, err1); + + __m128i errMin1 = _mm_shuffle_epi32(errMin0, _MM_SHUFFLE(1, 0, 3, 2)); + __m128i errMin2 = _mm_min_epu32(errMin1, errMin0); + + __m128i errMask = _mm_cmpeq_epi32(errMin2, err0); + + uint32_t mask = _mm_movemask_epi8(errMask); + + uint32_t idx = _bit_scan_forward(mask) >> 2; + + d |= EncodeAverages_AVX2( a, idx ); + + alignas(32) uint32_t terr[2][8] = {}; + alignas(32) uint32_t tsel[8]; + + if ((idx == 0) || (idx == 2)) + { + FindBestFit_4x2_AVX2( terr, tsel, a, idx * 2, src ); + } + else + { + FindBestFit_2x4_AVX2( terr, tsel, a, idx * 2, src ); + } + + return EncodeSelectors_AVX2( d, terr, tsel, (idx % 2) == 1 ); +#else + uint64_t d = CheckSolid( src ); + if( d != 0 ) return d; + + v4i a[8]; + unsigned int err[4] = {}; + PrepareAverages( a, src, err ); + size_t idx = GetLeastError( err, 4 ); + EncodeAverages( d, a, idx ); + +#if ( defined __SSE4_1__ || defined __ARM_NEON ) && !defined REFERENCE_IMPLEMENTATION + uint32_t terr[2][8] = {}; +#else + uint64_t terr[2][8] = {}; +#endif + uint16_t tsel[16][8]; + auto id = g_id[idx]; + FindBestFit( terr, tsel, a, id, src ); + + return FixByteOrder( EncodeSelectors( d, terr, tsel, id ) ); +#endif +} + +static etcpak_force_inline uint64_t ProcessRGB_ETC2( const uint8_t* src ) +{ +#ifdef __AVX2__ + uint64_t d = CheckSolid_AVX2( src ); + if( d != 0 ) return d; + + auto plane = Planar_AVX2( src ); + + alignas(32) v4i a[8]; + + __m128i err0 = PrepareAverages_AVX2( a, plane.sum4 ); + + // Get index of minimum error (err0) + __m128i err1 = _mm_shuffle_epi32(err0, _MM_SHUFFLE(2, 3, 0, 1)); + __m128i errMin0 = _mm_min_epu32(err0, err1); + + __m128i errMin1 = _mm_shuffle_epi32(errMin0, _MM_SHUFFLE(1, 0, 3, 2)); + __m128i errMin2 = _mm_min_epu32(errMin1, errMin0); + + __m128i errMask = _mm_cmpeq_epi32(errMin2, err0); + + uint32_t mask = _mm_movemask_epi8(errMask); + + size_t idx = _bit_scan_forward(mask) >> 2; + + d = EncodeAverages_AVX2( a, idx ); + + alignas(32) uint32_t terr[2][8] = {}; + alignas(32) uint32_t tsel[8]; + + if ((idx == 0) || (idx == 2)) + { + FindBestFit_4x2_AVX2( terr, tsel, a, idx * 2, src ); + } + else + { + FindBestFit_2x4_AVX2( terr, tsel, a, idx * 2, src ); + } + + return EncodeSelectors_AVX2( d, terr, tsel, (idx % 2) == 1, plane.plane, plane.error ); +#else + uint64_t d = CheckSolid( src ); + if (d != 0) return d; + +#ifdef __ARM_NEON + auto result = Planar_NEON( src ); +#else + auto result = Planar( src ); +#endif + + v4i a[8]; + unsigned int err[4] = {}; + PrepareAverages( a, src, err ); + size_t idx = GetLeastError( err, 4 ); + EncodeAverages( d, a, idx ); + +#if ( defined __SSE4_1__ || defined __ARM_NEON ) && !defined REFERENCE_IMPLEMENTATION + uint32_t terr[2][8] = {}; +#else + uint64_t terr[2][8] = {}; +#endif + uint16_t tsel[16][8]; + auto id = g_id[idx]; + FindBestFit( terr, tsel, a, id, src ); + + return EncodeSelectors( d, terr, tsel, id, result.first, result.second ); +#endif +} + +#ifdef __SSE4_1__ +template<int K> +static etcpak_force_inline __m128i Widen( const __m128i src ) +{ + static_assert( K >= 0 && K <= 7, "Index out of range" ); + + __m128i tmp; + switch( K ) + { + case 0: + tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + case 1: + tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 1, 1, 1, 1 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + case 2: + tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + case 3: + tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 3, 3, 3, 3 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + case 4: + tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 0, 0, 0, 0 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + case 5: + tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 1, 1, 1, 1 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + case 6: + tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + case 7: + tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 3, 3, 3, 3 ) ); + return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) ); + } +} + +static etcpak_force_inline int GetMulSel( int sel ) +{ + switch( sel ) + { + case 0: + return 0; + case 1: + case 2: + case 3: + return 1; + case 4: + return 2; + case 5: + case 6: + case 7: + return 3; + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + return 4; + case 14: + case 15: + return 5; + } +} + +#endif + +#ifdef __ARM_NEON + +static constexpr etcpak_force_inline int GetMulSel(int sel) +{ + return ( sel < 1 ) ? 0 : ( sel < 4 ) ? 1 : ( sel < 5 ) ? 2 : ( sel < 8 ) ? 3 : ( sel < 14 ) ? 4 : 5; +} + +static constexpr int ClampConstant( int x, int min, int max ) +{ + return x < min ? min : x > max ? max : x; +} + +template <int Index> +etcpak_force_inline static uint16x8_t ErrorProbe_EAC_NEON( uint8x8_t recVal, uint8x16_t alphaBlock ) +{ + uint8x8_t srcValWide; +#ifndef __aarch64__ + if( Index < 8 ) + srcValWide = vdup_lane_u8( vget_low_u8( alphaBlock ), ClampConstant( Index, 0, 8 ) ); + else + srcValWide = vdup_lane_u8( vget_high_u8( alphaBlock ), ClampConstant( Index - 8, 0, 8 ) ); +#else + srcValWide = vdup_laneq_u8( alphaBlock, Index ); +#endif + + uint8x8_t deltaVal = vabd_u8( srcValWide, recVal ); + return vmull_u8( deltaVal, deltaVal ); +} + +etcpak_force_inline static uint16_t MinError_EAC_NEON( uint16x8_t errProbe ) +{ +#ifndef __aarch64__ + uint16x4_t tmpErr = vpmin_u16( vget_low_u16( errProbe ), vget_high_u16( errProbe ) ); + tmpErr = vpmin_u16( tmpErr, tmpErr ); + return vpmin_u16( tmpErr, tmpErr )[0]; +#else + return vminvq_u16( errProbe ); +#endif +} + +template <int Index> +etcpak_force_inline static uint64_t MinErrorIndex_EAC_NEON( uint8x8_t recVal, uint8x16_t alphaBlock ) +{ + uint16x8_t errProbe = ErrorProbe_EAC_NEON<Index>( recVal, alphaBlock ); + uint16x8_t minErrMask = vceqq_u16( errProbe, vdupq_n_u16( MinError_EAC_NEON( errProbe ) ) ); + uint64_t idx = __builtin_ctzll( vget_lane_u64( vreinterpret_u64_u8( vqmovn_u16( minErrMask ) ), 0 ) ); + idx >>= 3; + idx <<= 45 - Index * 3; + + return idx; +} + +template <int Index> +etcpak_force_inline static int16x8_t WidenMultiplier_EAC_NEON( int16x8_t multipliers ) +{ + constexpr int Lane = GetMulSel( Index ); +#ifndef __aarch64__ + if( Lane < 4 ) + return vdupq_lane_s16( vget_low_s16( multipliers ), ClampConstant( Lane, 0, 4 ) ); + else + return vdupq_lane_s16( vget_high_s16( multipliers ), ClampConstant( Lane - 4, 0, 4 ) ); +#else + return vdupq_laneq_s16( multipliers, Lane ); +#endif +} + +#endif + +static etcpak_force_inline uint64_t ProcessAlpha_ETC2( const uint8_t* src ) +{ +#if defined __SSE4_1__ + // Check solid + __m128i s = _mm_loadu_si128( (__m128i*)src ); + __m128i solidCmp = _mm_set1_epi8( src[0] ); + __m128i cmpRes = _mm_cmpeq_epi8( s, solidCmp ); + if( _mm_testc_si128( cmpRes, _mm_set1_epi32( -1 ) ) ) + { + return src[0]; + } + + // Calculate min, max + __m128i s1 = _mm_shuffle_epi32( s, _MM_SHUFFLE( 2, 3, 0, 1 ) ); + __m128i max1 = _mm_max_epu8( s, s1 ); + __m128i min1 = _mm_min_epu8( s, s1 ); + __m128i smax2 = _mm_shuffle_epi32( max1, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i smin2 = _mm_shuffle_epi32( min1, _MM_SHUFFLE( 0, 0, 2, 2 ) ); + __m128i max2 = _mm_max_epu8( max1, smax2 ); + __m128i min2 = _mm_min_epu8( min1, smin2 ); + __m128i smax3 = _mm_alignr_epi8( max2, max2, 2 ); + __m128i smin3 = _mm_alignr_epi8( min2, min2, 2 ); + __m128i max3 = _mm_max_epu8( max2, smax3 ); + __m128i min3 = _mm_min_epu8( min2, smin3 ); + __m128i smax4 = _mm_alignr_epi8( max3, max3, 1 ); + __m128i smin4 = _mm_alignr_epi8( min3, min3, 1 ); + __m128i max = _mm_max_epu8( max3, smax4 ); + __m128i min = _mm_min_epu8( min3, smin4 ); + __m128i max16 = _mm_unpacklo_epi8( max, _mm_setzero_si128() ); + __m128i min16 = _mm_unpacklo_epi8( min, _mm_setzero_si128() ); + + // src range, mid + __m128i srcRange = _mm_sub_epi16( max16, min16 ); + __m128i srcRangeHalf = _mm_srli_epi16( srcRange, 1 ); + __m128i srcMid = _mm_add_epi16( min16, srcRangeHalf ); + + // multiplier + __m128i mul1 = _mm_mulhi_epi16( srcRange, g_alphaRange_SIMD ); + __m128i mul = _mm_add_epi16( mul1, _mm_set1_epi16( 1 ) ); + + // wide source + __m128i s16_1 = _mm_shuffle_epi32( s, _MM_SHUFFLE( 3, 2, 3, 2 ) ); + __m128i s16[2] = { _mm_unpacklo_epi8( s, _mm_setzero_si128() ), _mm_unpacklo_epi8( s16_1, _mm_setzero_si128() ) }; + + __m128i sr[16] = { + Widen<0>( s16[0] ), + Widen<1>( s16[0] ), + Widen<2>( s16[0] ), + Widen<3>( s16[0] ), + Widen<4>( s16[0] ), + Widen<5>( s16[0] ), + Widen<6>( s16[0] ), + Widen<7>( s16[0] ), + Widen<0>( s16[1] ), + Widen<1>( s16[1] ), + Widen<2>( s16[1] ), + Widen<3>( s16[1] ), + Widen<4>( s16[1] ), + Widen<5>( s16[1] ), + Widen<6>( s16[1] ), + Widen<7>( s16[1] ) + }; + +#ifdef __AVX2__ + __m256i srcRangeWide = _mm256_broadcastsi128_si256( srcRange ); + __m256i srcMidWide = _mm256_broadcastsi128_si256( srcMid ); + + __m256i mulWide1 = _mm256_mulhi_epi16( srcRangeWide, g_alphaRange_AVX ); + __m256i mulWide = _mm256_add_epi16( mulWide1, _mm256_set1_epi16( 1 ) ); + + __m256i modMul[8] = { + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[0] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[0] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[1] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[1] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[2] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[2] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[3] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[3] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[4] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[4] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[5] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[5] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[6] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[6] ) ) ), _mm256_setzero_si256() ), + _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[7] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[7] ) ) ), _mm256_setzero_si256() ), + }; + + // find selector + __m256i mulErr = _mm256_setzero_si256(); + for( int j=0; j<16; j++ ) + { + __m256i s16Wide = _mm256_broadcastsi128_si256( sr[j] ); + __m256i err1, err2; + + err1 = _mm256_sub_epi16( s16Wide, modMul[0] ); + __m256i localErr = _mm256_mullo_epi16( err1, err1 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[1] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[2] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[3] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[4] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[5] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[6] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + err1 = _mm256_sub_epi16( s16Wide, modMul[7] ); + err2 = _mm256_mullo_epi16( err1, err1 ); + localErr = _mm256_min_epu16( localErr, err2 ); + + // note that this can overflow, but since we're looking for the smallest error, it shouldn't matter + mulErr = _mm256_adds_epu16( mulErr, localErr ); + } + uint64_t minPos1 = _mm_cvtsi128_si64( _mm_minpos_epu16( _mm256_castsi256_si128( mulErr ) ) ); + uint64_t minPos2 = _mm_cvtsi128_si64( _mm_minpos_epu16( _mm256_extracti128_si256( mulErr, 1 ) ) ); + int sel = ( ( minPos1 & 0xFFFF ) < ( minPos2 & 0xFFFF ) ) ? ( minPos1 >> 16 ) : ( 8 + ( minPos2 >> 16 ) ); + + __m128i recVal16; + switch( sel ) + { + case 0: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ) ), _mm_setzero_si128() ); + break; + case 1: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ) ), _mm_setzero_si128() ); + break; + case 2: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ) ), _mm_setzero_si128() ); + break; + case 3: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ) ), _mm_setzero_si128() ); + break; + case 4: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ) ), _mm_setzero_si128() ); + break; + case 5: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ) ), _mm_setzero_si128() ); + break; + case 6: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ) ), _mm_setzero_si128() ); + break; + case 7: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ) ), _mm_setzero_si128() ); + break; + case 8: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ) ), _mm_setzero_si128() ); + break; + case 9: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ) ), _mm_setzero_si128() ); + break; + case 10: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ) ), _mm_setzero_si128() ); + break; + case 11: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ) ), _mm_setzero_si128() ); + break; + case 12: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ) ), _mm_setzero_si128() ); + break; + case 13: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ) ), _mm_setzero_si128() ); + break; + case 14: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ) ), _mm_setzero_si128() ); + break; + case 15: + recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ) ), _mm_setzero_si128() ); + break; + default: + assert( false ); + break; + } +#else + // wide multiplier + __m128i rangeMul[16] = { + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ) ), _mm_setzero_si128() ), + _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ) ), _mm_setzero_si128() ) + }; + + // find selector + int err = std::numeric_limits<int>::max(); + int sel; + for( int r=0; r<16; r++ ) + { + __m128i err1, err2, minerr; + __m128i recVal16 = rangeMul[r]; + int rangeErr; + + err1 = _mm_sub_epi16( sr[0], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr = _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[1], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[2], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[3], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[4], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[5], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[6], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[7], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[8], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[9], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[10], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[11], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[12], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[13], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[14], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + err1 = _mm_sub_epi16( sr[15], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF; + + if( rangeErr < err ) + { + err = rangeErr; + sel = r; + if( err == 0 ) break; + } + } + + __m128i recVal16 = rangeMul[sel]; +#endif + + // find indices + __m128i err1, err2, minerr; + uint64_t idx = 0, tmp; + + err1 = _mm_sub_epi16( sr[0], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 15*3; + + err1 = _mm_sub_epi16( sr[1], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 14*3; + + err1 = _mm_sub_epi16( sr[2], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 13*3; + + err1 = _mm_sub_epi16( sr[3], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 12*3; + + err1 = _mm_sub_epi16( sr[4], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 11*3; + + err1 = _mm_sub_epi16( sr[5], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 10*3; + + err1 = _mm_sub_epi16( sr[6], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 9*3; + + err1 = _mm_sub_epi16( sr[7], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 8*3; + + err1 = _mm_sub_epi16( sr[8], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 7*3; + + err1 = _mm_sub_epi16( sr[9], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 6*3; + + err1 = _mm_sub_epi16( sr[10], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 5*3; + + err1 = _mm_sub_epi16( sr[11], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 4*3; + + err1 = _mm_sub_epi16( sr[12], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 3*3; + + err1 = _mm_sub_epi16( sr[13], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 2*3; + + err1 = _mm_sub_epi16( sr[14], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 1*3; + + err1 = _mm_sub_epi16( sr[15], recVal16 ); + err2 = _mm_mullo_epi16( err1, err1 ); + minerr = _mm_minpos_epu16( err2 ); + tmp = _mm_cvtsi128_si64( minerr ); + idx |= ( tmp >> 16 ) << 0*3; + + uint16_t rm[8]; + _mm_storeu_si128( (__m128i*)rm, mul ); + uint16_t sm = _mm_cvtsi128_si64( srcMid ); + + uint64_t d = ( uint64_t( sm ) << 56 ) | + ( uint64_t( rm[GetMulSel( sel )] ) << 52 ) | + ( uint64_t( sel ) << 48 ) | + idx; + + return _bswap64( d ); +#elif defined __ARM_NEON + + int16x8_t srcMidWide, multipliers; + int srcMid; + uint8x16_t srcAlphaBlock = vld1q_u8( src ); + { + uint8_t ref = src[0]; + uint8x16_t a0 = vdupq_n_u8( ref ); + uint8x16_t r = vceqq_u8( srcAlphaBlock, a0 ); + int64x2_t m = vreinterpretq_s64_u8( r ); + if( m[0] == -1 && m[1] == -1 ) + return ref; + + // srcRange +#ifdef __aarch64__ + uint8_t min = vminvq_u8( srcAlphaBlock ); + uint8_t max = vmaxvq_u8( srcAlphaBlock ); + uint8_t srcRange = max - min; + multipliers = vqaddq_s16( vshrq_n_s16( vqdmulhq_n_s16( g_alphaRange_NEON, srcRange ), 1 ), vdupq_n_s16( 1 ) ); + srcMid = min + srcRange / 2; + srcMidWide = vdupq_n_s16( srcMid ); +#else + uint8x8_t vmin = vpmin_u8( vget_low_u8( srcAlphaBlock ), vget_high_u8( srcAlphaBlock ) ); + vmin = vpmin_u8( vmin, vmin ); + vmin = vpmin_u8( vmin, vmin ); + vmin = vpmin_u8( vmin, vmin ); + uint8x8_t vmax = vpmax_u8( vget_low_u8( srcAlphaBlock ), vget_high_u8( srcAlphaBlock ) ); + vmax = vpmax_u8( vmax, vmax ); + vmax = vpmax_u8( vmax, vmax ); + vmax = vpmax_u8( vmax, vmax ); + + int16x8_t srcRangeWide = vreinterpretq_s16_u16( vsubl_u8( vmax, vmin ) ); + multipliers = vqaddq_s16( vshrq_n_s16( vqdmulhq_s16( g_alphaRange_NEON, srcRangeWide ), 1 ), vdupq_n_s16( 1 ) ); + srcMidWide = vsraq_n_s16( vreinterpretq_s16_u16(vmovl_u8(vmin)), srcRangeWide, 1); + srcMid = vgetq_lane_s16( srcMidWide, 0 ); +#endif + } + + // calculate reconstructed values +#define EAC_APPLY_16X( m ) m( 0 ) m( 1 ) m( 2 ) m( 3 ) m( 4 ) m( 5 ) m( 6 ) m( 7 ) m( 8 ) m( 9 ) m( 10 ) m( 11 ) m( 12 ) m( 13 ) m( 14 ) m( 15 ) + +#define EAC_RECONSTRUCT_VALUE( n ) vqmovun_s16( vmlaq_s16( srcMidWide, g_alpha_NEON[n], WidenMultiplier_EAC_NEON<n>( multipliers ) ) ), + uint8x8_t recVals[16] = { EAC_APPLY_16X( EAC_RECONSTRUCT_VALUE ) }; + + // find selector + int err = std::numeric_limits<int>::max(); + int sel = 0; + for( int r = 0; r < 16; r++ ) + { + uint8x8_t recVal = recVals[r]; + + int rangeErr = 0; +#define EAC_ACCUMULATE_ERROR( n ) rangeErr += MinError_EAC_NEON( ErrorProbe_EAC_NEON<n>( recVal, srcAlphaBlock ) ); + EAC_APPLY_16X( EAC_ACCUMULATE_ERROR ) + + if( rangeErr < err ) + { + err = rangeErr; + sel = r; + if ( err == 0 ) break; + } + } + + // combine results + uint64_t d = ( uint64_t( srcMid ) << 56 ) | + ( uint64_t( multipliers[GetMulSel( sel )] ) << 52 ) | + ( uint64_t( sel ) << 48); + + // generate indices + uint8x8_t recVal = recVals[sel]; +#define EAC_INSERT_INDEX(n) d |= MinErrorIndex_EAC_NEON<n>( recVal, srcAlphaBlock ); + EAC_APPLY_16X( EAC_INSERT_INDEX ) + + return _bswap64( d ); + +#undef EAC_APPLY_16X +#undef EAC_INSERT_INDEX +#undef EAC_ACCUMULATE_ERROR +#undef EAC_RECONSTRUCT_VALUE + +#else + { + bool solid = true; + const uint8_t* ptr = src + 1; + const uint8_t ref = *src; + for( int i=1; i<16; i++ ) + { + if( ref != *ptr++ ) + { + solid = false; + break; + } + } + if( solid ) + { + return ref; + } + } + + uint8_t min = src[0]; + uint8_t max = src[0]; + for( int i=1; i<16; i++ ) + { + if( min > src[i] ) min = src[i]; + else if( max < src[i] ) max = src[i]; + } + int srcRange = max - min; + int srcMid = min + srcRange / 2; + + uint8_t buf[16][16]; + int err = std::numeric_limits<int>::max(); + int sel; + int selmul; + for( int r=0; r<16; r++ ) + { + int mul = ( ( srcRange * g_alphaRange[r] ) >> 16 ) + 1; + + int rangeErr = 0; + for( int i=0; i<16; i++ ) + { + const auto srcVal = src[i]; + + int idx = 0; + const auto modVal = g_alpha[r][0] * mul; + const auto recVal = clampu8( srcMid + modVal ); + int localErr = sq( srcVal - recVal ); + + if( localErr != 0 ) + { + for( int j=1; j<8; j++ ) + { + const auto modVal = g_alpha[r][j] * mul; + const auto recVal = clampu8( srcMid + modVal ); + const auto errProbe = sq( srcVal - recVal ); + if( errProbe < localErr ) + { + localErr = errProbe; + idx = j; + } + } + } + + buf[r][i] = idx; + rangeErr += localErr; + } + + if( rangeErr < err ) + { + err = rangeErr; + sel = r; + selmul = mul; + if( err == 0 ) break; + } + } + + uint64_t d = ( uint64_t( srcMid ) << 56 ) | + ( uint64_t( selmul ) << 52 ) | + ( uint64_t( sel ) << 48 ); + + int offset = 45; + auto ptr = buf[sel]; + for( int i=0; i<16; i++ ) + { + d |= uint64_t( *ptr++ ) << offset; + offset -= 3; + } + + return _bswap64( d ); +#endif +} + + +void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t buf[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + + __m128i c0 = _mm_castps_si128( px0 ); + __m128i c1 = _mm_castps_si128( px1 ); + __m128i c2 = _mm_castps_si128( px2 ); + __m128i c3 = _mm_castps_si128( px3 ); + + __m128i mask = _mm_setr_epi32( 0x03030303, 0x07070707, 0x0b0b0b0b, 0x0f0f0f0f ); + __m128i p0 = _mm_shuffle_epi8( c0, mask ); + __m128i p1 = _mm_shuffle_epi8( c1, mask ); + __m128i p2 = _mm_shuffle_epi8( c2, mask ); + __m128i p3 = _mm_shuffle_epi8( c3, mask ); + + _mm_store_si128( (__m128i*)(buf + 0), p0 ); + _mm_store_si128( (__m128i*)(buf + 4), p1 ); + _mm_store_si128( (__m128i*)(buf + 8), p2 ); + _mm_store_si128( (__m128i*)(buf + 12), p3 ); + + src += 4; +#else + auto ptr = buf; + for( int x=0; x<4; x++ ) + { + unsigned int a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessRGB( (uint8_t*)buf ); + } + while( --blocks ); +} + +void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t buf[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + + __m128i c0 = _mm_castps_si128( px0 ); + __m128i c1 = _mm_castps_si128( px1 ); + __m128i c2 = _mm_castps_si128( px2 ); + __m128i c3 = _mm_castps_si128( px3 ); + + __m128i mask = _mm_setr_epi32( 0x03030303, 0x07070707, 0x0b0b0b0b, 0x0f0f0f0f ); + __m128i p0 = _mm_shuffle_epi8( c0, mask ); + __m128i p1 = _mm_shuffle_epi8( c1, mask ); + __m128i p2 = _mm_shuffle_epi8( c2, mask ); + __m128i p3 = _mm_shuffle_epi8( c3, mask ); + + _mm_store_si128( (__m128i*)(buf + 0), p0 ); + _mm_store_si128( (__m128i*)(buf + 4), p1 ); + _mm_store_si128( (__m128i*)(buf + 8), p2 ); + _mm_store_si128( (__m128i*)(buf + 12), p3 ); + + src += 4; +#else + auto ptr = buf; + for( int x=0; x<4; x++ ) + { + unsigned int a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src += width; + a = *src >> 24; + *ptr++ = a | ( a << 8 ) | ( a << 16 ); + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessRGB_ETC2( (uint8_t*)buf ); + } + while( --blocks ); +} + +#include <chrono> +#include <thread> + +void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t buf[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + + _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) ); + _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) ); + _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) ); + _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) ); + + src += 4; +#else + auto ptr = buf; + for( int x=0; x<4; x++ ) + { + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessRGB( (uint8_t*)buf ); + } + while( --blocks ); +} + +void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t buf[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + +# ifdef __AVX2__ + DitherAvx2( (uint8_t*)buf, _mm_castps_si128( px0 ), _mm_castps_si128( px1 ), _mm_castps_si128( px2 ), _mm_castps_si128( px3 ) ); +# else + _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) ); + _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) ); + _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) ); + _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) ); + + Dither( (uint8_t*)buf ); +# endif + + src += 4; +#else + auto ptr = buf; + for( int x=0; x<4; x++ ) + { + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessRGB( (uint8_t*)buf ); + } + while( --blocks ); +} + +void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t buf[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + + _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) ); + _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) ); + _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) ); + _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) ); + + src += 4; +#else + auto ptr = buf; + for( int x=0; x<4; x++ ) + { + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src += width; + *ptr++ = *src; + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessRGB_ETC2( (uint8_t*)buf ); + } + while( --blocks ); +} + +void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ) +{ + int w = 0; + uint32_t rgba[4*4]; + uint8_t alpha[4*4]; + do + { +#ifdef __SSE4_1__ + __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) ); + __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) ); + __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) ); + __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) ); + + _MM_TRANSPOSE4_PS( px0, px1, px2, px3 ); + + __m128i c0 = _mm_castps_si128( px0 ); + __m128i c1 = _mm_castps_si128( px1 ); + __m128i c2 = _mm_castps_si128( px2 ); + __m128i c3 = _mm_castps_si128( px3 ); + + _mm_store_si128( (__m128i*)(rgba + 0), c0 ); + _mm_store_si128( (__m128i*)(rgba + 4), c1 ); + _mm_store_si128( (__m128i*)(rgba + 8), c2 ); + _mm_store_si128( (__m128i*)(rgba + 12), c3 ); + + __m128i mask = _mm_setr_epi32( 0x0f0b0703, -1, -1, -1 ); + + __m128i a0 = _mm_shuffle_epi8( c0, mask ); + __m128i a1 = _mm_shuffle_epi8( c1, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 3, 0, 3 ) ) ); + __m128i a2 = _mm_shuffle_epi8( c2, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 0, 3, 3 ) ) ); + __m128i a3 = _mm_shuffle_epi8( c3, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 0, 3, 3, 3 ) ) ); + + __m128i s0 = _mm_or_si128( a0, a1 ); + __m128i s1 = _mm_or_si128( a2, a3 ); + __m128i s2 = _mm_or_si128( s0, s1 ); + + _mm_store_si128( (__m128i*)alpha, s2 ); + + src += 4; +#else + auto ptr = rgba; + auto ptr8 = alpha; + for( int x=0; x<4; x++ ) + { + auto v = *src; + *ptr++ = v; + *ptr8++ = v >> 24; + src += width; + v = *src; + *ptr++ = v; + *ptr8++ = v >> 24; + src += width; + v = *src; + *ptr++ = v; + *ptr8++ = v >> 24; + src += width; + v = *src; + *ptr++ = v; + *ptr8++ = v >> 24; + src -= width * 3 - 1; + } +#endif + if( ++w == width/4 ) + { + src += width * 3; + w = 0; + } + *dst++ = ProcessAlpha_ETC2( alpha ); + *dst++ = ProcessRGB_ETC2( (uint8_t*)rgba ); + } + while( --blocks ); +} diff --git a/thirdparty/etcpak/ProcessRGB.hpp b/thirdparty/etcpak/ProcessRGB.hpp new file mode 100644 index 0000000000..c5555a5bb1 --- /dev/null +++ b/thirdparty/etcpak/ProcessRGB.hpp @@ -0,0 +1,13 @@ +#ifndef __PROCESSRGB_HPP__ +#define __PROCESSRGB_HPP__ + +#include <stdint.h> + +void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); +void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width ); + +#endif diff --git a/thirdparty/etcpak/Tables.cpp b/thirdparty/etcpak/Tables.cpp new file mode 100644 index 0000000000..5c7fd9cf61 --- /dev/null +++ b/thirdparty/etcpak/Tables.cpp @@ -0,0 +1,221 @@ +#include "Tables.hpp" + +const int32_t g_table[8][4] = { + { 2, 8, -2, -8 }, + { 5, 17, -5, -17 }, + { 9, 29, -9, -29 }, + { 13, 42, -13, -42 }, + { 18, 60, -18, -60 }, + { 24, 80, -24, -80 }, + { 33, 106, -33, -106 }, + { 47, 183, -47, -183 } +}; + +const int64_t g_table256[8][4] = { + { 2*256, 8*256, -2*256, -8*256 }, + { 5*256, 17*256, -5*256, -17*256 }, + { 9*256, 29*256, -9*256, -29*256 }, + { 13*256, 42*256, -13*256, -42*256 }, + { 18*256, 60*256, -18*256, -60*256 }, + { 24*256, 80*256, -24*256, -80*256 }, + { 33*256, 106*256, -33*256, -106*256 }, + { 47*256, 183*256, -47*256, -183*256 } +}; + +const uint32_t g_id[4][16] = { + { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2 }, + { 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4 }, + { 7, 7, 6, 6, 7, 7, 6, 6, 7, 7, 6, 6, 7, 7, 6, 6 } +}; + +const uint32_t g_avg2[16] = { + 0x00, + 0x11, + 0x22, + 0x33, + 0x44, + 0x55, + 0x66, + 0x77, + 0x88, + 0x99, + 0xAA, + 0xBB, + 0xCC, + 0xDD, + 0xEE, + 0xFF +}; + +const uint32_t g_flags[64] = { + 0x80800402, 0x80800402, 0x80800402, 0x80800402, + 0x80800402, 0x80800402, 0x80800402, 0x8080E002, + 0x80800402, 0x80800402, 0x8080E002, 0x8080E002, + 0x80800402, 0x8080E002, 0x8080E002, 0x8080E002, + 0x80000402, 0x80000402, 0x80000402, 0x80000402, + 0x80000402, 0x80000402, 0x80000402, 0x8000E002, + 0x80000402, 0x80000402, 0x8000E002, 0x8000E002, + 0x80000402, 0x8000E002, 0x8000E002, 0x8000E002, + 0x00800402, 0x00800402, 0x00800402, 0x00800402, + 0x00800402, 0x00800402, 0x00800402, 0x0080E002, + 0x00800402, 0x00800402, 0x0080E002, 0x0080E002, + 0x00800402, 0x0080E002, 0x0080E002, 0x0080E002, + 0x00000402, 0x00000402, 0x00000402, 0x00000402, + 0x00000402, 0x00000402, 0x00000402, 0x0000E002, + 0x00000402, 0x00000402, 0x0000E002, 0x0000E002, + 0x00000402, 0x0000E002, 0x0000E002, 0x0000E002 +}; + +const int32_t g_alpha[16][8] = { + { -3, -6, -9, -15, 2, 5, 8, 14 }, + { -3, -7, -10, -13, 2, 6, 9, 12 }, + { -2, -5, -8, -13, 1, 4, 7, 12 }, + { -2, -4, -6, -13, 1, 3, 5, 12 }, + { -3, -6, -8, -12, 2, 5, 7, 11 }, + { -3, -7, -9, -11, 2, 6, 8, 10 }, + { -4, -7, -8, -11, 3, 6, 7, 10 }, + { -3, -5, -8, -11, 2, 4, 7, 10 }, + { -2, -6, -8, -10, 1, 5, 7, 9 }, + { -2, -5, -8, -10, 1, 4, 7, 9 }, + { -2, -4, -8, -10, 1, 3, 7, 9 }, + { -2, -5, -7, -10, 1, 4, 6, 9 }, + { -3, -4, -7, -10, 2, 3, 6, 9 }, + { -1, -2, -3, -10, 0, 1, 2, 9 }, + { -4, -6, -8, -9, 3, 5, 7, 8 }, + { -3, -5, -7, -9, 2, 4, 6, 8 } +}; + +const int32_t g_alphaRange[16] = { + 0x100FF / ( 1 + g_alpha[0][7] - g_alpha[0][3] ), + 0x100FF / ( 1 + g_alpha[1][7] - g_alpha[1][3] ), + 0x100FF / ( 1 + g_alpha[2][7] - g_alpha[2][3] ), + 0x100FF / ( 1 + g_alpha[3][7] - g_alpha[3][3] ), + 0x100FF / ( 1 + g_alpha[4][7] - g_alpha[4][3] ), + 0x100FF / ( 1 + g_alpha[5][7] - g_alpha[5][3] ), + 0x100FF / ( 1 + g_alpha[6][7] - g_alpha[6][3] ), + 0x100FF / ( 1 + g_alpha[7][7] - g_alpha[7][3] ), + 0x100FF / ( 1 + g_alpha[8][7] - g_alpha[8][3] ), + 0x100FF / ( 1 + g_alpha[9][7] - g_alpha[9][3] ), + 0x100FF / ( 1 + g_alpha[10][7] - g_alpha[10][3] ), + 0x100FF / ( 1 + g_alpha[11][7] - g_alpha[11][3] ), + 0x100FF / ( 1 + g_alpha[12][7] - g_alpha[12][3] ), + 0x100FF / ( 1 + g_alpha[13][7] - g_alpha[13][3] ), + 0x100FF / ( 1 + g_alpha[14][7] - g_alpha[14][3] ), + 0x100FF / ( 1 + g_alpha[15][7] - g_alpha[15][3] ), +}; + +#ifdef __SSE4_1__ +const __m128i g_table_SIMD[2] = +{ + _mm_setr_epi16( 2, 5, 9, 13, 18, 24, 33, 47), + _mm_setr_epi16( 8, 17, 29, 42, 60, 80, 106, 183) +}; +const __m128i g_table128_SIMD[2] = +{ + _mm_setr_epi16( 2*128, 5*128, 9*128, 13*128, 18*128, 24*128, 33*128, 47*128), + _mm_setr_epi16( 8*128, 17*128, 29*128, 42*128, 60*128, 80*128, 106*128, 183*128) +}; +const __m128i g_table256_SIMD[4] = +{ + _mm_setr_epi32( 2*256, 5*256, 9*256, 13*256), + _mm_setr_epi32( 8*256, 17*256, 29*256, 42*256), + _mm_setr_epi32( 18*256, 24*256, 33*256, 47*256), + _mm_setr_epi32( 60*256, 80*256, 106*256, 183*256) +}; + +const __m128i g_alpha_SIMD[16] = { + _mm_setr_epi16( g_alpha[ 0][0], g_alpha[ 0][1], g_alpha[ 0][2], g_alpha[ 0][3], g_alpha[ 0][4], g_alpha[ 0][5], g_alpha[ 0][6], g_alpha[ 0][7] ), + _mm_setr_epi16( g_alpha[ 1][0], g_alpha[ 1][1], g_alpha[ 1][2], g_alpha[ 1][3], g_alpha[ 1][4], g_alpha[ 1][5], g_alpha[ 1][6], g_alpha[ 1][7] ), + _mm_setr_epi16( g_alpha[ 2][0], g_alpha[ 2][1], g_alpha[ 2][2], g_alpha[ 2][3], g_alpha[ 2][4], g_alpha[ 2][5], g_alpha[ 2][6], g_alpha[ 2][7] ), + _mm_setr_epi16( g_alpha[ 3][0], g_alpha[ 3][1], g_alpha[ 3][2], g_alpha[ 3][3], g_alpha[ 3][4], g_alpha[ 3][5], g_alpha[ 3][6], g_alpha[ 3][7] ), + _mm_setr_epi16( g_alpha[ 4][0], g_alpha[ 4][1], g_alpha[ 4][2], g_alpha[ 4][3], g_alpha[ 4][4], g_alpha[ 4][5], g_alpha[ 4][6], g_alpha[ 4][7] ), + _mm_setr_epi16( g_alpha[ 5][0], g_alpha[ 5][1], g_alpha[ 5][2], g_alpha[ 5][3], g_alpha[ 5][4], g_alpha[ 5][5], g_alpha[ 5][6], g_alpha[ 5][7] ), + _mm_setr_epi16( g_alpha[ 6][0], g_alpha[ 6][1], g_alpha[ 6][2], g_alpha[ 6][3], g_alpha[ 6][4], g_alpha[ 6][5], g_alpha[ 6][6], g_alpha[ 6][7] ), + _mm_setr_epi16( g_alpha[ 7][0], g_alpha[ 7][1], g_alpha[ 7][2], g_alpha[ 7][3], g_alpha[ 7][4], g_alpha[ 7][5], g_alpha[ 7][6], g_alpha[ 7][7] ), + _mm_setr_epi16( g_alpha[ 8][0], g_alpha[ 8][1], g_alpha[ 8][2], g_alpha[ 8][3], g_alpha[ 8][4], g_alpha[ 8][5], g_alpha[ 8][6], g_alpha[ 8][7] ), + _mm_setr_epi16( g_alpha[ 9][0], g_alpha[ 9][1], g_alpha[ 9][2], g_alpha[ 9][3], g_alpha[ 9][4], g_alpha[ 9][5], g_alpha[ 9][6], g_alpha[ 9][7] ), + _mm_setr_epi16( g_alpha[10][0], g_alpha[10][1], g_alpha[10][2], g_alpha[10][3], g_alpha[10][4], g_alpha[10][5], g_alpha[10][6], g_alpha[10][7] ), + _mm_setr_epi16( g_alpha[11][0], g_alpha[11][1], g_alpha[11][2], g_alpha[11][3], g_alpha[11][4], g_alpha[11][5], g_alpha[11][6], g_alpha[11][7] ), + _mm_setr_epi16( g_alpha[12][0], g_alpha[12][1], g_alpha[12][2], g_alpha[12][3], g_alpha[12][4], g_alpha[12][5], g_alpha[12][6], g_alpha[12][7] ), + _mm_setr_epi16( g_alpha[13][0], g_alpha[13][1], g_alpha[13][2], g_alpha[13][3], g_alpha[13][4], g_alpha[13][5], g_alpha[13][6], g_alpha[13][7] ), + _mm_setr_epi16( g_alpha[14][0], g_alpha[14][1], g_alpha[14][2], g_alpha[14][3], g_alpha[14][4], g_alpha[14][5], g_alpha[14][6], g_alpha[14][7] ), + _mm_setr_epi16( g_alpha[15][0], g_alpha[15][1], g_alpha[15][2], g_alpha[15][3], g_alpha[15][4], g_alpha[15][5], g_alpha[15][6], g_alpha[15][7] ), +}; + +const __m128i g_alphaRange_SIMD = _mm_setr_epi16( + g_alphaRange[0], + g_alphaRange[1], + g_alphaRange[4], + g_alphaRange[5], + g_alphaRange[8], + g_alphaRange[14], + 0, + 0 ); +#endif + +#ifdef __AVX2__ +const __m256i g_alpha_AVX[8] = { + _mm256_setr_epi16( g_alpha[ 0][0], g_alpha[ 1][0], g_alpha[ 2][0], g_alpha[ 3][0], g_alpha[ 4][0], g_alpha[ 5][0], g_alpha[ 6][0], g_alpha[ 7][0], g_alpha[ 8][0], g_alpha[ 9][0], g_alpha[10][0], g_alpha[11][0], g_alpha[12][0], g_alpha[13][0], g_alpha[14][0], g_alpha[15][0] ), + _mm256_setr_epi16( g_alpha[ 0][1], g_alpha[ 1][1], g_alpha[ 2][1], g_alpha[ 3][1], g_alpha[ 4][1], g_alpha[ 5][1], g_alpha[ 6][1], g_alpha[ 7][1], g_alpha[ 8][1], g_alpha[ 9][1], g_alpha[10][1], g_alpha[11][1], g_alpha[12][1], g_alpha[13][1], g_alpha[14][1], g_alpha[15][1] ), + _mm256_setr_epi16( g_alpha[ 0][2], g_alpha[ 1][2], g_alpha[ 2][2], g_alpha[ 3][2], g_alpha[ 4][2], g_alpha[ 5][2], g_alpha[ 6][2], g_alpha[ 7][2], g_alpha[ 8][2], g_alpha[ 9][2], g_alpha[10][2], g_alpha[11][2], g_alpha[12][2], g_alpha[13][2], g_alpha[14][2], g_alpha[15][2] ), + _mm256_setr_epi16( g_alpha[ 0][3], g_alpha[ 1][3], g_alpha[ 2][3], g_alpha[ 3][3], g_alpha[ 4][3], g_alpha[ 5][3], g_alpha[ 6][3], g_alpha[ 7][3], g_alpha[ 8][3], g_alpha[ 9][3], g_alpha[10][3], g_alpha[11][3], g_alpha[12][3], g_alpha[13][3], g_alpha[14][3], g_alpha[15][3] ), + _mm256_setr_epi16( g_alpha[ 0][4], g_alpha[ 1][4], g_alpha[ 2][4], g_alpha[ 3][4], g_alpha[ 4][4], g_alpha[ 5][4], g_alpha[ 6][4], g_alpha[ 7][4], g_alpha[ 8][4], g_alpha[ 9][4], g_alpha[10][4], g_alpha[11][4], g_alpha[12][4], g_alpha[13][4], g_alpha[14][4], g_alpha[15][4] ), + _mm256_setr_epi16( g_alpha[ 0][5], g_alpha[ 1][5], g_alpha[ 2][5], g_alpha[ 3][5], g_alpha[ 4][5], g_alpha[ 5][5], g_alpha[ 6][5], g_alpha[ 7][5], g_alpha[ 8][5], g_alpha[ 9][5], g_alpha[10][5], g_alpha[11][5], g_alpha[12][5], g_alpha[13][5], g_alpha[14][5], g_alpha[15][5] ), + _mm256_setr_epi16( g_alpha[ 0][6], g_alpha[ 1][6], g_alpha[ 2][6], g_alpha[ 3][6], g_alpha[ 4][6], g_alpha[ 5][6], g_alpha[ 6][6], g_alpha[ 7][6], g_alpha[ 8][6], g_alpha[ 9][6], g_alpha[10][6], g_alpha[11][6], g_alpha[12][6], g_alpha[13][6], g_alpha[14][6], g_alpha[15][6] ), + _mm256_setr_epi16( g_alpha[ 0][7], g_alpha[ 1][7], g_alpha[ 2][7], g_alpha[ 3][7], g_alpha[ 4][7], g_alpha[ 5][7], g_alpha[ 6][7], g_alpha[ 7][7], g_alpha[ 8][7], g_alpha[ 9][7], g_alpha[10][7], g_alpha[11][7], g_alpha[12][7], g_alpha[13][7], g_alpha[14][7], g_alpha[15][7] ), +}; + +const __m256i g_alphaRange_AVX = _mm256_setr_epi16( + g_alphaRange[ 0], g_alphaRange[ 1], g_alphaRange[ 2], g_alphaRange[ 3], g_alphaRange[ 4], g_alphaRange[ 5], g_alphaRange[ 6], g_alphaRange[ 7], + g_alphaRange[ 8], g_alphaRange[ 9], g_alphaRange[10], g_alphaRange[11], g_alphaRange[12], g_alphaRange[13], g_alphaRange[14], g_alphaRange[15] +); +#endif + +#ifdef __ARM_NEON +const int16x8_t g_table128_NEON[2] = +{ + { 2*128, 5*128, 9*128, 13*128, 18*128, 24*128, 33*128, 47*128 }, + { 8*128, 17*128, 29*128, 42*128, 60*128, 80*128, 106*128, 183*128 } +}; + +const int32x4_t g_table256_NEON[4] = +{ + { 2*256, 5*256, 9*256, 13*256 }, + { 8*256, 17*256, 29*256, 42*256 }, + { 18*256, 24*256, 33*256, 47*256 }, + { 60*256, 80*256, 106*256, 183*256 } +}; + +const int16x8_t g_alpha_NEON[16] = +{ + { -3, -6, -9, -15, 2, 5, 8, 14 }, + { -3, -7, -10, -13, 2, 6, 9, 12 }, + { -2, -5, -8, -13, 1, 4, 7, 12 }, + { -2, -4, -6, -13, 1, 3, 5, 12 }, + { -3, -6, -8, -12, 2, 5, 7, 11 }, + { -3, -7, -9, -11, 2, 6, 8, 10 }, + { -4, -7, -8, -11, 3, 6, 7, 10 }, + { -3, -5, -8, -11, 2, 4, 7, 10 }, + { -2, -6, -8, -10, 1, 5, 7, 9 }, + { -2, -5, -8, -10, 1, 4, 7, 9 }, + { -2, -4, -8, -10, 1, 3, 7, 9 }, + { -2, -5, -7, -10, 1, 4, 6, 9 }, + { -3, -4, -7, -10, 2, 3, 6, 9 }, + { -1, -2, -3, -10, 0, 1, 2, 9 }, + { -4, -6, -8, -9, 3, 5, 7, 8 }, + { -3, -5, -7, -9, 2, 4, 6, 8 } +}; + +const int16x8_t g_alphaRange_NEON = +{ + (int16_t)g_alphaRange[0], + (int16_t)g_alphaRange[1], + (int16_t)g_alphaRange[4], + (int16_t)g_alphaRange[5], + (int16_t)g_alphaRange[8], + (int16_t)g_alphaRange[14], + 0, + 0 +}; +#endif diff --git a/thirdparty/etcpak/Tables.hpp b/thirdparty/etcpak/Tables.hpp new file mode 100644 index 0000000000..69d7e8aa07 --- /dev/null +++ b/thirdparty/etcpak/Tables.hpp @@ -0,0 +1,49 @@ +#ifndef __TABLES_HPP__ +#define __TABLES_HPP__ + +#include <stdint.h> + +#ifdef __AVX2__ +# include <immintrin.h> +#endif +#ifdef __SSE4_1__ +# include <smmintrin.h> +#endif +#ifdef __ARM_NEON +# include <arm_neon.h> +#endif + +extern const int32_t g_table[8][4]; +extern const int64_t g_table256[8][4]; + +extern const uint32_t g_id[4][16]; + +extern const uint32_t g_avg2[16]; + +extern const uint32_t g_flags[64]; + +extern const int32_t g_alpha[16][8]; +extern const int32_t g_alphaRange[16]; + +#ifdef __SSE4_1__ +extern const __m128i g_table_SIMD[2]; +extern const __m128i g_table128_SIMD[2]; +extern const __m128i g_table256_SIMD[4]; + +extern const __m128i g_alpha_SIMD[16]; +extern const __m128i g_alphaRange_SIMD; +#endif + +#ifdef __AVX2__ +extern const __m256i g_alpha_AVX[8]; +extern const __m256i g_alphaRange_AVX; +#endif + +#ifdef __ARM_NEON +extern const int16x8_t g_table128_NEON[2]; +extern const int32x4_t g_table256_NEON[4]; +extern const int16x8_t g_alpha_NEON[16]; +extern const int16x8_t g_alphaRange_NEON; +#endif + +#endif diff --git a/thirdparty/etcpak/Vector.hpp b/thirdparty/etcpak/Vector.hpp new file mode 100644 index 0000000000..3370a88aea --- /dev/null +++ b/thirdparty/etcpak/Vector.hpp @@ -0,0 +1,222 @@ +#ifndef __DARKRL__VECTOR_HPP__ +#define __DARKRL__VECTOR_HPP__ + +#include <assert.h> +#include <algorithm> +#include <math.h> +#include <stdint.h> + +#include "Math.hpp" + +template<class T> +struct Vector2 +{ + Vector2() : x( 0 ), y( 0 ) {} + Vector2( T v ) : x( v ), y( v ) {} + Vector2( T _x, T _y ) : x( _x ), y( _y ) {} + + bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; } + bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } + + Vector2<T>& operator+=( const Vector2<T>& rhs ) + { + x += rhs.x; + y += rhs.y; + return *this; + } + Vector2<T>& operator-=( const Vector2<T>& rhs ) + { + x -= rhs.x; + y -= rhs.y; + return *this; + } + Vector2<T>& operator*=( const Vector2<T>& rhs ) + { + x *= rhs.x; + y *= rhs.y; + return *this; + } + + T x, y; +}; + +template<class T> +Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs ) +{ + return Vector2<T>( lhs.x + rhs.x, lhs.y + rhs.y ); +} + +template<class T> +Vector2<T> operator-( const Vector2<T>& lhs, const Vector2<T>& rhs ) +{ + return Vector2<T>( lhs.x - rhs.x, lhs.y - rhs.y ); +} + +template<class T> +Vector2<T> operator*( const Vector2<T>& lhs, const float& rhs ) +{ + return Vector2<T>( lhs.x * rhs, lhs.y * rhs ); +} + +template<class T> +Vector2<T> operator/( const Vector2<T>& lhs, const T& rhs ) +{ + return Vector2<T>( lhs.x / rhs, lhs.y / rhs ); +} + + +typedef Vector2<int32_t> v2i; +typedef Vector2<float> v2f; + + +template<class T> +struct Vector3 +{ + Vector3() : x( 0 ), y( 0 ), z( 0 ) {} + Vector3( T v ) : x( v ), y( v ), z( v ) {} + Vector3( T _x, T _y, T _z ) : x( _x ), y( _y ), z( _z ) {} + template<class Y> + Vector3( const Vector3<Y>& v ) : x( T( v.x ) ), y( T( v.y ) ), z( T( v.z ) ) {} + + T Luminance() const { return T( x * 0.3f + y * 0.59f + z * 0.11f ); } + void Clamp() + { + x = std::min( T(1), std::max( T(0), x ) ); + y = std::min( T(1), std::max( T(0), y ) ); + z = std::min( T(1), std::max( T(0), z ) ); + } + + bool operator==( const Vector3<T>& rhs ) const { return x == rhs.x && y == rhs.y && z == rhs.z; } + bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } + + T& operator[]( unsigned int idx ) { assert( idx < 3 ); return ((T*)this)[idx]; } + const T& operator[]( unsigned int idx ) const { assert( idx < 3 ); return ((T*)this)[idx]; } + + Vector3<T> operator+=( const Vector3<T>& rhs ) + { + x += rhs.x; + y += rhs.y; + z += rhs.z; + return *this; + } + + Vector3<T> operator*=( const Vector3<T>& rhs ) + { + x *= rhs.x; + y *= rhs.y; + z *= rhs.z; + return *this; + } + + Vector3<T> operator*=( const float& rhs ) + { + x *= rhs; + y *= rhs; + z *= rhs; + return *this; + } + + T x, y, z; + T padding; +}; + +template<class T> +Vector3<T> operator+( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z ); +} + +template<class T> +Vector3<T> operator-( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z ); +} + +template<class T> +Vector3<T> operator*( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return Vector3<T>( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z ); +} + +template<class T> +Vector3<T> operator*( const Vector3<T>& lhs, const float& rhs ) +{ + return Vector3<T>( T( lhs.x * rhs ), T( lhs.y * rhs ), T( lhs.z * rhs ) ); +} + +template<class T> +Vector3<T> operator/( const Vector3<T>& lhs, const T& rhs ) +{ + return Vector3<T>( lhs.x / rhs, lhs.y / rhs, lhs.z / rhs ); +} + +template<class T> +bool operator<( const Vector3<T>& lhs, const Vector3<T>& rhs ) +{ + return lhs.Luminance() < rhs.Luminance(); +} + +typedef Vector3<int32_t> v3i; +typedef Vector3<float> v3f; +typedef Vector3<uint8_t> v3b; + + +static inline v3b v3f_to_v3b( const v3f& v ) +{ + return v3b( uint8_t( std::min( 1.f, v.x ) * 255 ), uint8_t( std::min( 1.f, v.y ) * 255 ), uint8_t( std::min( 1.f, v.z ) * 255 ) ); +} + +template<class T> +Vector3<T> Mix( const Vector3<T>& v1, const Vector3<T>& v2, float amount ) +{ + return v1 + ( v2 - v1 ) * amount; +} + +template<> +inline v3b Mix( const v3b& v1, const v3b& v2, float amount ) +{ + return v3b( v3f( v1 ) + ( v3f( v2 ) - v3f( v1 ) ) * amount ); +} + +template<class T> +Vector3<T> Desaturate( const Vector3<T>& v ) +{ + T l = v.Luminance(); + return Vector3<T>( l, l, l ); +} + +template<class T> +Vector3<T> Desaturate( const Vector3<T>& v, float mul ) +{ + T l = T( v.Luminance() * mul ); + return Vector3<T>( l, l, l ); +} + +template<class T> +Vector3<T> pow( const Vector3<T>& base, float exponent ) +{ + return Vector3<T>( + pow( base.x, exponent ), + pow( base.y, exponent ), + pow( base.z, exponent ) ); +} + +template<class T> +Vector3<T> sRGB2linear( const Vector3<T>& v ) +{ + return Vector3<T>( + sRGB2linear( v.x ), + sRGB2linear( v.y ), + sRGB2linear( v.z ) ); +} + +template<class T> +Vector3<T> linear2sRGB( const Vector3<T>& v ) +{ + return Vector3<T>( + linear2sRGB( v.x ), + linear2sRGB( v.y ), + linear2sRGB( v.z ) ); +} + +#endif diff --git a/thirdparty/harfbuzz/NEWS b/thirdparty/harfbuzz/NEWS index f09c2fafd1..321c550188 100644 --- a/thirdparty/harfbuzz/NEWS +++ b/thirdparty/harfbuzz/NEWS @@ -1,3 +1,18 @@ +Overview of changes leading to 2.8.0 +Tuesday, March 16, 2021 +==================================== +- Shape joining scripts other than Arabic/Syriac using the Universal Shaping Engine. + Previously these were shaped using the generalized Arabic shaper. (David Corbett) +- Fix regression in shaping of U+0B55 ORIYA SIGN OVERLINE. (David Corbett) +- Update language tags. (David Corbett) +- Variations: reduce error: do not round each interpolated delta. (Just van Rossum) +- Documentation improvements. (Khaled Hosny, Nathan Willis) +- Subsetter improvements: subsets most, if not all, lookup types now. (Garret Rieger, Qunxin Liu) +- Fuzzer-found fixes and other improvements when memory failures happen. (Behdad) +- Removed most atomic implementations now that we have C++11 atomic impl. (Behdad) +- General codebase upkeep; using more C++11 features: constexpr constructors, etc. (Behdad) + + Overview of changes leading to 2.7.4 Sunday, December 27, 2020 ==================================== diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh index 75d523f5fc..98ed20d8eb 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh +++ b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh @@ -510,7 +510,7 @@ struct StateTable const Entry<Extra> &get_entry (int state, unsigned int klass) const { if (unlikely (klass >= nClasses)) - klass = StateTable<Types, Entry<Extra>>::CLASS_OUT_OF_BOUNDS; + klass = StateTable::CLASS_OUT_OF_BOUNDS; const HBUSHORT *states = (this+stateArrayTable).arrayZ; const Entry<Extra> *entries = (this+entryTable).arrayZ; @@ -576,7 +576,7 @@ struct StateTable if (unlikely (stop > states)) return_trace (false); for (const HBUSHORT *p = states; stop < p; p--) - num_entries = hb_max (num_entries, *(p - 1) + 1); + num_entries = hb_max (num_entries, *(p - 1) + 1u); state_neg = min_state; } } @@ -597,7 +597,7 @@ struct StateTable if (unlikely (stop < states)) return_trace (false); for (const HBUSHORT *p = &states[state_pos * num_classes]; p < stop; p++) - num_entries = hb_max (num_entries, *p + 1); + num_entries = hb_max (num_entries, *p + 1u); state_pos = max_state + 1; } } @@ -729,7 +729,10 @@ struct ExtendedTypes template <typename Types, typename EntryData> struct StateTableDriver { - StateTableDriver (const StateTable<Types, EntryData> &machine_, + using StateTableT = StateTable<Types, EntryData>; + using EntryT = Entry<EntryData>; + + StateTableDriver (const StateTableT &machine_, hb_buffer_t *buffer_, hb_face_t *face_) : machine (machine_), @@ -742,59 +745,101 @@ struct StateTableDriver if (!c->in_place) buffer->clear_output (); - int state = StateTable<Types, EntryData>::STATE_START_OF_TEXT; + int state = StateTableT::STATE_START_OF_TEXT; for (buffer->idx = 0; buffer->successful;) { unsigned int klass = buffer->idx < buffer->len ? machine.get_class (buffer->info[buffer->idx].codepoint, num_glyphs) : - (unsigned) StateTable<Types, EntryData>::CLASS_END_OF_TEXT; + (unsigned) StateTableT::CLASS_END_OF_TEXT; DEBUG_MSG (APPLY, nullptr, "c%u at %u", klass, buffer->idx); - const Entry<EntryData> &entry = machine.get_entry (state, klass); + const EntryT &entry = machine.get_entry (state, klass); + const int next_state = machine.new_state (entry.newState); - /* Unsafe-to-break before this if not in state 0, as things might - * go differently if we start from state 0 here. + /* Conditions under which it's guaranteed safe-to-break before current glyph: * - * Ugh. The indexing here is ugly... */ - if (state && buffer->backtrack_len () && buffer->idx < buffer->len) - { - /* If there's no action and we're just epsilon-transitioning to state 0, - * safe to break. */ - if (c->is_actionable (this, entry) || - !(entry.newState == StateTable<Types, EntryData>::STATE_START_OF_TEXT && - entry.flags == context_t::DontAdvance)) - buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1); - } - - /* Unsafe-to-break if end-of-text would kick in here. */ - if (buffer->idx + 2 <= buffer->len) - { - const Entry<EntryData> &end_entry = machine.get_entry (state, StateTable<Types, EntryData>::CLASS_END_OF_TEXT); - if (c->is_actionable (this, end_entry)) - buffer->unsafe_to_break (buffer->idx, buffer->idx + 2); - } + * 1. There was no action in this transition; and + * + * 2. If we break before current glyph, the results will be the same. That + * is guaranteed if: + * + * 2a. We were already in start-of-text state; or + * + * 2b. We are epsilon-transitioning to start-of-text state; or + * + * 2c. Starting from start-of-text state seeing current glyph: + * + * 2c'. There won't be any actions; and + * + * 2c". We would end up in the same state that we were going to end up + * in now, including whether epsilon-transitioning. + * + * and + * + * 3. If we break before current glyph, there won't be any end-of-text action + * after previous glyph. + * + * This triples the transitions we need to look up, but is worth returning + * granular unsafe-to-break results. See eg.: + * + * https://github.com/harfbuzz/harfbuzz/issues/2860 + */ + const EntryT *wouldbe_entry; + bool safe_to_break = + /* 1. */ + !c->is_actionable (this, entry) + && + /* 2. */ + ( + /* 2a. */ + state == StateTableT::STATE_START_OF_TEXT + || + /* 2b. */ + ( + (entry.flags & context_t::DontAdvance) && + next_state == StateTableT::STATE_START_OF_TEXT + ) + || + /* 2c. */ + ( + wouldbe_entry = &machine.get_entry (StateTableT::STATE_START_OF_TEXT, klass) + , + /* 2c'. */ + !c->is_actionable (this, *wouldbe_entry) + && + /* 2c". */ + ( + next_state == machine.new_state (wouldbe_entry->newState) + && + (entry.flags & context_t::DontAdvance) == (wouldbe_entry->flags & context_t::DontAdvance) + ) + ) + ) + && + /* 3. */ + !c->is_actionable (this, machine.get_entry (state, StateTableT::CLASS_END_OF_TEXT)) + ; + + if (!safe_to_break && buffer->backtrack_len () && buffer->idx < buffer->len) + buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1); c->transition (this, entry); - state = machine.new_state (entry.newState); + state = next_state; DEBUG_MSG (APPLY, nullptr, "s%d", state); - if (buffer->idx == buffer->len) + if (buffer->idx == buffer->len || unlikely (!buffer->successful)) break; if (!(entry.flags & context_t::DontAdvance) || buffer->max_ops-- <= 0) - buffer->next_glyph (); + (void) buffer->next_glyph (); } if (!c->in_place) - { - for (; buffer->successful && buffer->idx < buffer->len;) - buffer->next_glyph (); buffer->swap_buffers (); - } } public: - const StateTable<Types, EntryData> &machine; + const StateTableT &machine; hb_buffer_t *buffer; unsigned int num_glyphs; }; diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh index 04027a61be..e3bc268d26 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh +++ b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh @@ -337,9 +337,9 @@ struct ContextualSubtable const EntryData &data = entries[i].data; if (data.markIndex != 0xFFFF) - num_lookups = hb_max (num_lookups, 1 + data.markIndex); + num_lookups = hb_max (num_lookups, 1u + data.markIndex); if (data.currentIndex != 0xFFFF) - num_lookups = hb_max (num_lookups, 1 + data.currentIndex); + num_lookups = hb_max (num_lookups, 1u + data.currentIndex); } return_trace (substitutionTables.sanitize (c, this, num_lookups)); @@ -499,7 +499,7 @@ struct LigatureSubtable } DEBUG_MSG (APPLY, nullptr, "Moving to stack position %u", cursor - 1); - buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]); + if (unlikely (!buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]))) return; if (unlikely (!actionData->sanitize (&c->sanitizer))) break; action = *actionData; @@ -525,25 +525,25 @@ struct LigatureSubtable hb_codepoint_t lig = ligatureData; DEBUG_MSG (APPLY, nullptr, "Produced ligature %u", lig); - buffer->replace_glyph (lig); + if (unlikely (!buffer->replace_glyph (lig))) return; unsigned int lig_end = match_positions[(match_length - 1u) % ARRAY_LENGTH (match_positions)] + 1u; /* Now go and delete all subsequent components. */ while (match_length - 1u > cursor) { DEBUG_MSG (APPLY, nullptr, "Skipping ligature component"); - buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]); - buffer->replace_glyph (DELETED_GLYPH); + if (unlikely (!buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]))) return; + if (unlikely (!buffer->replace_glyph (DELETED_GLYPH))) return; } - buffer->move_to (lig_end); + if (unlikely (!buffer->move_to (lig_end))) return; buffer->merge_out_clusters (match_positions[cursor % ARRAY_LENGTH (match_positions)], buffer->out_len); } actionData++; } while (!(action & LigActionLast)); - buffer->move_to (end); + if (unlikely (!buffer->move_to (end))) return; } } @@ -733,17 +733,16 @@ struct InsertionSubtable bool before = flags & MarkedInsertBefore; unsigned int end = buffer->out_len; - buffer->move_to (mark); + if (unlikely (!buffer->move_to (mark))) return; if (buffer->idx < buffer->len && !before) - buffer->copy_glyph (); + if (unlikely (!buffer->copy_glyph ())) return; /* TODO We ignore KashidaLike setting. */ - for (unsigned int i = 0; i < count; i++) - buffer->output_glyph (glyphs[i]); + if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return; if (buffer->idx < buffer->len && !before) buffer->skip_glyph (); - buffer->move_to (end + count); + if (unlikely (!buffer->move_to (end + count))) return; buffer->unsafe_to_break_from_outbuffer (mark, hb_min (buffer->idx + 1, buffer->len)); } @@ -764,10 +763,9 @@ struct InsertionSubtable unsigned int end = buffer->out_len; if (buffer->idx < buffer->len && !before) - buffer->copy_glyph (); + if (unlikely (!buffer->copy_glyph ())) return; /* TODO We ignore KashidaLike setting. */ - for (unsigned int i = 0; i < count; i++) - buffer->output_glyph (glyphs[i]); + if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return; if (buffer->idx < buffer->len && !before) buffer->skip_glyph (); @@ -786,7 +784,7 @@ struct InsertionSubtable * * https://github.com/harfbuzz/harfbuzz/issues/1224#issuecomment-427691417 */ - buffer->move_to ((flags & DontAdvance) ? end : end + count); + if (unlikely (!buffer->move_to ((flags & DontAdvance) ? end : end + count))) return; } } diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.cc b/thirdparty/harfbuzz/src/hb-aat-layout.cc index 74ebaa64ec..0e9f2b4954 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout.cc +++ b/thirdparty/harfbuzz/src/hb-aat-layout.cc @@ -227,7 +227,7 @@ hb_aat_layout_compile_map (const hb_aat_map_builder_t *mapper, * * <note>Note: does not examine the `GSUB` table.</note> * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.3.0 */ @@ -294,7 +294,7 @@ hb_aat_layout_remove_deleted_glyphs (hb_buffer_t *buffer) * * <note>Note: does not examine the `GPOS` table.</note> * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.3.0 */ @@ -325,7 +325,7 @@ hb_aat_layout_position (const hb_ot_shape_plan_t *plan, * Tests whether the specified face includes any tracking information * in the `trak` table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.3.0 */ @@ -350,7 +350,7 @@ hb_aat_layout_track (const hb_ot_shape_plan_t *plan, * hb_aat_layout_get_feature_types: * @face: #hb_face_t to work upon * @start_offset: offset of the first feature type to retrieve - * @feature_count: (inout) (allow-none): Input = the maximum number of feature types to return; + * @feature_count: (inout) (optional): Input = the maximum number of feature types to return; * Output = the actual number of feature types returned (may be zero) * @features: (out caller-allocates) (array length=feature_count): Array of feature types found * @@ -374,9 +374,9 @@ hb_aat_layout_get_feature_types (hb_face_t *face, * @face: #hb_face_t to work upon * @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type * - * Fetches the name ID of the specified feature type in the face's `name` table. + * Fetches the name identifier of the specified feature type in the face's `name` table. * - * Return value: Name ID of the requested feature type + * Return value: Name identifier of the requested feature type * * Since: 2.2.0 */ @@ -388,15 +388,15 @@ hb_aat_layout_feature_type_get_name_id (hb_face_t *face, } /** - * hb_aat_layout_feature_type_get_selectors: + * hb_aat_layout_feature_type_get_selector_infos: * @face: #hb_face_t to work upon * @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type * @start_offset: offset of the first feature type to retrieve - * @selector_count: (inout) (allow-none): Input = the maximum number of selectors to return; + * @selector_count: (inout) (optional): Input = the maximum number of selectors to return; * Output = the actual number of selectors returned (may be zero) - * @selectors: (out caller-allocates) (array length=selector_count): A buffer pointer. - * The selectors available for the feature type queries. - * @default_index: (out) (allow-none): The index of the feature's default selector, if any + * @selectors: (out caller-allocates) (array length=selector_count) (optional): + * A buffer pointer. The selectors available for the feature type queries. + * @default_index: (out) (optional): The index of the feature's default selector, if any * * Fetches a list of the selectors available for the specified feature in the given face. * diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.h b/thirdparty/harfbuzz/src/hb-aat-layout.h index dc1bf96573..9af2740088 100644 --- a/thirdparty/harfbuzz/src/hb-aat-layout.h +++ b/thirdparty/harfbuzz/src/hb-aat-layout.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_AAT_H_IN +#if !defined(HB_AAT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-aat.h> instead." #endif @@ -38,47 +38,47 @@ HB_BEGIN_DECLS /** * hb_aat_layout_feature_type_t: * @HB_AAT_LAYOUT_FEATURE_TYPE_INVALID: Initial, unset feature type - * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC: - * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION: - * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION: - * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT: - * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING: - * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION: - * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS: - * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS: - * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS: - * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES: - * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING: - * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION: - * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT: - * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA: - * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES: - * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE: - * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE: + * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC: [All Typographic Features](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type0) + * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES: [Ligatures](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type1) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION: [Cursive Connection](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type2) + * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE: [Letter Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type3) + * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION: [Vertical Substitution](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type4) + * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT: [Linguistic Rearrangement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type5) + * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING: [Number Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type6) + * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE: [Smart Swash](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type8) + * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE: [Diacritics](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type9) + * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION: [Vertical Position](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type10) + * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS: [Fractions](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type11) + * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE: [Overlapping Characters](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type13) + * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS: [Typographic Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type14) + * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS: [Mathematical Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type15) + * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE: [Ornament Sets](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type16) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES: [Character Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type17) + * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE: [Design Complexity](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type18) + * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS: [Style Options](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type19) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE: [Character Shape](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type20) + * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE: [Number Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type21) + * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING: [Text Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type22) + * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION: [Transliteration](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type23) + * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE: [Annotation](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type24) + * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE: [Kana Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type25) + * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE: [Ideographic Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type26) + * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE: [Unicode Decomposition](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type27) + * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA: [Ruby Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type28) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE: [CJK Symbol Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type29) + * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE: [Ideographic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type30) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE: [CJK Vertical Roman Placement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type31) + * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN: [Italic CJK Roman](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type32) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT: [Case Sensitive Layout](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type33) + * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA: [Alternate Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type34) + * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES: [Stylistic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type35) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES: [Contextual Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type36) + * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE: [Lower Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type37) + * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE: [Upper Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type38) + * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE: [Language Tag](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type39) + * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE: [CJK Roman Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type103) * - * The possible feature types defined for AAT shaping. + * The possible feature types defined for AAT shaping, from Apple [Font Feature Registry](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html). * * Since: 2.2.0 */ @@ -732,6 +732,14 @@ HB_EXTERN hb_ot_name_id_t hb_aat_layout_feature_type_get_name_id (hb_face_t *face, hb_aat_layout_feature_type_t feature_type); +/** + * hb_aat_layout_feature_selector_info_t: + * @name_id: The selector's name identifier + * @enable: The value to turn the selector on + * @disable: The value to turn the selector off + * + * Structure representing a setting for an #hb_aat_layout_feature_type_t. + */ typedef struct hb_aat_layout_feature_selector_info_t { hb_ot_name_id_t name_id; hb_aat_layout_feature_selector_t enable; diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh index 98de61f3e8..bc170b0546 100644 --- a/thirdparty/harfbuzz/src/hb-algs.hh +++ b/thirdparty/harfbuzz/src/hb-algs.hh @@ -35,6 +35,132 @@ #include "hb-number.hh" +/* + * Flags + */ + +/* Enable bitwise ops on enums marked as flags_t */ +/* To my surprise, looks like the function resolver is happy to silently cast + * one enum to another... So this doesn't provide the type-checking that I + * originally had in mind... :(. + * + * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163 + */ +#ifdef _MSC_VER +# pragma warning(disable:4200) +# pragma warning(disable:4800) +#endif +#define HB_MARK_AS_FLAG_T(T) \ + extern "C++" { \ + static inline constexpr T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \ + static inline constexpr T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \ + static inline constexpr T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \ + static inline constexpr T operator ~ (T r) { return T (~(unsigned int) r); } \ + static inline T& operator |= (T &l, T r) { l = l | r; return l; } \ + static inline T& operator &= (T& l, T r) { l = l & r; return l; } \ + static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \ + } \ + static_assert (true, "") + +/* Useful for set-operations on small enums. + * For example, for testing "x ∈ {x1, x2, x3}" use: + * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3))) + */ +#define FLAG(x) (static_assert_expr ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x))) +#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0) +#define FLAG_RANGE(x,y) (static_assert_expr ((x) < (y)) + FLAG(y+1) - FLAG(x)) +#define FLAG64(x) (static_assert_expr ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x))) +#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0) + + +/* + * Big-endian integers. + */ + +/* Endian swap, used in Windows related backends */ +static inline constexpr uint16_t hb_uint16_swap (uint16_t v) +{ return (v >> 8) | (v << 8); } +static inline constexpr uint32_t hb_uint32_swap (uint32_t v) +{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); } + +template <typename Type, int Bytes = sizeof (Type)> +struct BEInt; +template <typename Type> +struct BEInt<Type, 1> +{ + public: + BEInt () = default; + constexpr BEInt (Type V) : v {uint8_t (V)} {} + constexpr operator Type () const { return v; } + private: uint8_t v; +}; +template <typename Type> +struct BEInt<Type, 2> +{ + public: + BEInt () = default; + constexpr BEInt (Type V) : v {uint8_t ((V >> 8) & 0xFF), + uint8_t ((V ) & 0xFF)} {} + + struct __attribute__((packed)) packed_uint16_t { uint16_t v; }; + constexpr operator Type () const + { +#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \ + defined(__BYTE_ORDER) && \ + (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN) + /* Spoon-feed the compiler a big-endian integer with alignment 1. + * https://github.com/harfbuzz/harfbuzz/pull/1398 */ +#if __BYTE_ORDER == __LITTLE_ENDIAN + return __builtin_bswap16 (((packed_uint16_t *) this)->v); +#else /* __BYTE_ORDER == __BIG_ENDIAN */ + return ((packed_uint16_t *) this)->v; +#endif +#else + return (v[0] << 8) + + (v[1] ); +#endif + } + private: uint8_t v[2]; +}; +template <typename Type> +struct BEInt<Type, 3> +{ + static_assert (!hb_is_signed (Type), ""); + public: + BEInt () = default; + constexpr BEInt (Type V) : v {uint8_t ((V >> 16) & 0xFF), + uint8_t ((V >> 8) & 0xFF), + uint8_t ((V ) & 0xFF)} {} + + constexpr operator Type () const { return (v[0] << 16) + + (v[1] << 8) + + (v[2] ); } + private: uint8_t v[3]; +}; +template <typename Type> +struct BEInt<Type, 4> +{ + public: + BEInt () = default; + constexpr BEInt (Type V) : v {uint8_t ((V >> 24) & 0xFF), + uint8_t ((V >> 16) & 0xFF), + uint8_t ((V >> 8) & 0xFF), + uint8_t ((V ) & 0xFF)} {} + constexpr operator Type () const { return (v[0] << 24) + + (v[1] << 16) + + (v[2] << 8) + + (v[3] ); } + private: uint8_t v[4]; +}; + +/* Floats. */ + +/* We want our rounding towards +infinity. */ +static inline float +_hb_roundf (float x) { return floorf (x + .5f); } +#define roundf(x) _hb_roundf(x) + + /* Encodes three unsigned integers in one 64-bit number. If the inputs have more than 21 bits, * values will be truncated / overlap, and might not decode exactly. */ #define HB_CODEPOINT_ENCODE3(x,y,z) (((uint64_t) (x) << 42) | ((uint64_t) (y) << 21) | (uint64_t) (z)) @@ -48,6 +174,7 @@ #define HB_CODEPOINT_DECODE3_11_7_14_2(v) ((hb_codepoint_t) (((v) >> 14) & 0x007Fu) | 0x0300) #define HB_CODEPOINT_DECODE3_11_7_14_3(v) ((hb_codepoint_t) (v) & 0x3FFFu) + struct { /* Note. This is dangerous in that if it's passed an rvalue, it returns rvalue-reference. */ @@ -215,7 +342,9 @@ struct template <typename Pred, typename Val> auto impl (Pred&& p, Val &&v, hb_priority<1>) const HB_AUTO_RETURN - (hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v))) + ( + hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v)) + ) template <typename Pred, typename Val> auto impl (Pred&& p, Val &&v, hb_priority<0>) const HB_AUTO_RETURN @@ -269,7 +398,9 @@ struct template <typename Proj, typename Val> auto impl (Proj&& f, Val &&v, hb_priority<2>) const HB_AUTO_RETURN - (hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v))) + ( + hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v)) + ) template <typename Proj, typename Val> auto impl (Proj&& f, Val &&v, hb_priority<1>) const HB_AUTO_RETURN @@ -296,6 +427,40 @@ struct } HB_FUNCOBJ (hb_get); +struct +{ + private: + + template <typename T1, typename T2> auto + impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN + ( + hb_forward<T2> (v2).cmp (hb_forward<T1> (v1)) == 0 + ) + + template <typename T1, typename T2> auto + impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN + ( + hb_forward<T1> (v1).cmp (hb_forward<T2> (v2)) == 0 + ) + + template <typename T1, typename T2> auto + impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN + ( + hb_forward<T1> (v1) == hb_forward<T2> (v2) + ) + + public: + + template <typename T1, typename T2> auto + operator () (T1&& v1, T2 &&v2) const HB_AUTO_RETURN + ( + impl (hb_forward<T1> (v1), + hb_forward<T2> (v2), + hb_prioritize) + ) +} +HB_FUNCOBJ (hb_equal); + template <typename T1, typename T2> struct hb_pair_t @@ -375,7 +540,7 @@ HB_FUNCOBJ (hb_clamp); /* Return the number of 1 bits in v. */ template <typename T> -static inline HB_CONST_FUNC unsigned int +static inline unsigned int hb_popcount (T v) { #if (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) @@ -416,7 +581,7 @@ hb_popcount (T v) /* Returns the number of bits needed to store number */ template <typename T> -static inline HB_CONST_FUNC unsigned int +static inline unsigned int hb_bit_storage (T v) { if (unlikely (!v)) return 0; @@ -490,7 +655,7 @@ hb_bit_storage (T v) /* Returns the number of zero bits in the least significant side of v */ template <typename T> -static inline HB_CONST_FUNC unsigned int +static inline unsigned int hb_ctz (T v) { if (unlikely (!v)) return 8 * sizeof (T); @@ -988,32 +1153,24 @@ hb_codepoint_parse (const char *s, unsigned int len, int base, hb_codepoint_t *o struct hb_bitwise_and { HB_PARTIALIZE(2); - static constexpr bool passthru_left = false; - static constexpr bool passthru_right = false; template <typename T> constexpr auto operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & b) } HB_FUNCOBJ (hb_bitwise_and); struct hb_bitwise_or { HB_PARTIALIZE(2); - static constexpr bool passthru_left = true; - static constexpr bool passthru_right = true; template <typename T> constexpr auto operator () (const T &a, const T &b) const HB_AUTO_RETURN (a | b) } HB_FUNCOBJ (hb_bitwise_or); struct hb_bitwise_xor { HB_PARTIALIZE(2); - static constexpr bool passthru_left = true; - static constexpr bool passthru_right = true; template <typename T> constexpr auto operator () (const T &a, const T &b) const HB_AUTO_RETURN (a ^ b) } HB_FUNCOBJ (hb_bitwise_xor); struct hb_bitwise_sub { HB_PARTIALIZE(2); - static constexpr bool passthru_left = true; - static constexpr bool passthru_right = false; template <typename T> constexpr auto operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & ~b) } diff --git a/thirdparty/harfbuzz/src/hb-array.hh b/thirdparty/harfbuzz/src/hb-array.hh index 568cd02c79..02bd8d81c2 100644 --- a/thirdparty/harfbuzz/src/hb-array.hh +++ b/thirdparty/harfbuzz/src/hb-array.hh @@ -142,7 +142,7 @@ struct hb_array_t : hb_iter_with_fallback_t<hb_array_t<Type>, Type&> bool lfind (const T &x, unsigned *pos = nullptr) const { for (unsigned i = 0; i < length; ++i) - if (!this->arrayZ[i].cmp (x)) + if (hb_equal (x, this->arrayZ[i])) { if (pos) *pos = i; diff --git a/thirdparty/harfbuzz/src/hb-atomic.hh b/thirdparty/harfbuzz/src/hb-atomic.hh index b3fb296b4e..93265f655f 100644 --- a/thirdparty/harfbuzz/src/hb-atomic.hh +++ b/thirdparty/harfbuzz/src/hb-atomic.hh @@ -52,7 +52,7 @@ #elif !defined(HB_NO_MT) && defined(__ATOMIC_ACQUIRE) -/* C++11-style GCC primitives. */ +/* C++11-style GCC primitives. We prefer these as they don't require linking to libstdc++ / libc++. */ #define _hb_memory_barrier() __sync_synchronize () @@ -73,7 +73,8 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N) } #define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N)) -#elif !defined(HB_NO_MT) && __cplusplus >= 201103L + +#elif !defined(HB_NO_MT) /* C++11 atomics. */ @@ -101,117 +102,6 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N) #define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N)) -#elif !defined(HB_NO_MT) && defined(_WIN32) - -#include <windows.h> - -static inline void _hb_memory_barrier () -{ -#if !defined(MemoryBarrier) && !defined(__MINGW32_VERSION) - /* MinGW has a convoluted history of supporting MemoryBarrier. */ - LONG dummy = 0; - InterlockedExchange (&dummy, 1); -#else - MemoryBarrier (); -#endif -} -#define _hb_memory_barrier() _hb_memory_barrier () - -#define hb_atomic_int_impl_add(AI, V) InterlockedExchangeAdd ((LONG *) (AI), (V)) -static_assert ((sizeof (LONG) == sizeof (int)), ""); - -#define hb_atomic_ptr_impl_cmpexch(P,O,N) (InterlockedCompareExchangePointer ((P), (N), (O)) == (O)) - - -#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES) - -#define _hb_memory_barrier() __sync_synchronize () - -#define hb_atomic_int_impl_add(AI, V) __sync_fetch_and_add ((AI), (V)) - -#define hb_atomic_ptr_impl_cmpexch(P,O,N) __sync_bool_compare_and_swap ((P), (O), (N)) - - -#elif !defined(HB_NO_MT) && defined(HAVE_SOLARIS_ATOMIC_OPS) - -#include <atomic.h> -#include <mbarrier.h> - -#define _hb_memory_r_barrier() __machine_r_barrier () -#define _hb_memory_w_barrier() __machine_w_barrier () -#define _hb_memory_barrier() __machine_rw_barrier () - -static inline int _hb_fetch_and_add (int *AI, int V) -{ - _hb_memory_w_barrier (); - int result = atomic_add_int_nv ((uint_t *) AI, V) - V; - _hb_memory_r_barrier (); - return result; -} -static inline bool _hb_compare_and_swap_ptr (void **P, void *O, void *N) -{ - _hb_memory_w_barrier (); - bool result = atomic_cas_ptr (P, O, N) == O; - _hb_memory_r_barrier (); - return result; -} - -#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V)) - -#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swap_ptr ((P), (O), (N)) - - -#elif !defined(HB_NO_MT) && defined(__APPLE__) - -#include <libkern/OSAtomic.h> -#ifdef __MAC_OS_X_MIN_REQUIRED -#include <AvailabilityMacros.h> -#elif defined(__IPHONE_OS_MIN_REQUIRED) -#include <Availability.h> -#endif - -#define _hb_memory_barrier() OSMemoryBarrier () - -#define hb_atomic_int_impl_add(AI, V) (OSAtomicAdd32Barrier ((V), (AI)) - (V)) - -#if (MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_4 || __IPHONE_VERSION_MIN_REQUIRED >= 20100) -#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwapPtrBarrier ((O), (N), (P)) -#else -#if __ppc64__ || __x86_64__ || __aarch64__ -#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap64Barrier ((int64_t) (O), (int64_t) (N), (int64_t*) (P)) -#else -#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap32Barrier ((int32_t) (O), (int32_t) (N), (int32_t*) (P)) -#endif -#endif - - -#elif !defined(HB_NO_MT) && defined(_AIX) && (defined(__IBMCPP__) || defined(__ibmxl__)) - -#include <builtins.h> - -#define _hb_memory_barrier() __lwsync () - -static inline int _hb_fetch_and_add (int *AI, int V) -{ - _hb_memory_barrier (); - int result = __fetch_and_add (AI, V); - _hb_memory_barrier (); - return result; -} -static inline bool _hb_compare_and_swaplp (long *P, long O, long N) -{ - _hb_memory_barrier (); - bool result = __compare_and_swaplp (P, &O, N); - _hb_memory_barrier (); - return result; -} - -#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V)) - -#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swaplp ((long *) (P), (long) (O), (long) (N)) -static_assert ((sizeof (long) == sizeof (void *)), ""); - - #elif defined(HB_NO_MT) #define hb_atomic_int_impl_add(AI, V) ((*(AI) += (V)) - (V)) @@ -259,9 +149,11 @@ inline void *hb_atomic_ptr_impl_get (void ** const P) { void *v = *P; _hb_memory #endif -#define HB_ATOMIC_INT_INIT(V) {V} struct hb_atomic_int_t { + hb_atomic_int_t () = default; + constexpr hb_atomic_int_t (int v) : v (v) {} + void set_relaxed (int v_) { hb_atomic_int_impl_set_relaxed (&v, v_); } void set (int v_) { hb_atomic_int_impl_set (&v, v_); } int get_relaxed () const { return hb_atomic_int_impl_get_relaxed (&v); } @@ -269,16 +161,17 @@ struct hb_atomic_int_t int inc () { return hb_atomic_int_impl_add (&v, 1); } int dec () { return hb_atomic_int_impl_add (&v, -1); } - int v; + int v = 0; }; - -#define HB_ATOMIC_PTR_INIT(V) {V} template <typename P> struct hb_atomic_ptr_t { typedef hb_remove_pointer<P> T; + hb_atomic_ptr_t () = default; + constexpr hb_atomic_ptr_t (T* v) : v (v) {} + void init (T* v_ = nullptr) { set_relaxed (v_); } void set_relaxed (T* v_) { hb_atomic_ptr_impl_set_relaxed (&v, v_); } T *get_relaxed () const { return (T *) hb_atomic_ptr_impl_get_relaxed (&v); } @@ -288,7 +181,7 @@ struct hb_atomic_ptr_t T * operator -> () const { return get (); } template <typename C> operator C * () const { return get (); } - T *v; + T *v = nullptr; }; diff --git a/thirdparty/harfbuzz/src/hb-blob.cc b/thirdparty/harfbuzz/src/hb-blob.cc index e340bc346d..71b1b1fc4f 100644 --- a/thirdparty/harfbuzz/src/hb-blob.cc +++ b/thirdparty/harfbuzz/src/hb-blob.cc @@ -35,9 +35,6 @@ #include <sys/mman.h> #endif /* HAVE_SYS_MMAN_H */ -#include <stdio.h> -#include <stdlib.h> - /** * SECTION: hb-blob @@ -58,7 +55,7 @@ * @length: Length of @data in bytes. * @mode: Memory mode for @data. * @user_data: Data parameter to pass to @destroy. - * @destroy: (optional): Callback to call when @data is not needed anymore. + * @destroy: (nullable): Callback to call when @data is not needed anymore. * * Creates a new "blob" object wrapping @data. The @mode parameter is used * to negotiate ownership and lifecycle of @data. @@ -116,7 +113,7 @@ _hb_blob_destroy (void *data) * @length: Length of sub-blob. * * Returns a blob that represents a range of bytes in @parent. The new - * blob is always created with %HB_MEMORY_MODE_READONLY, meaning that it + * blob is always created with #HB_MEMORY_MODE_READONLY, meaning that it * will never modify data in the parent blob. The parent data is not * expected to be modified, and will result in undefined behavior if it * is. @@ -237,7 +234,7 @@ hb_blob_destroy (hb_blob_t *blob) * @blob: An #hb_blob_t * @key: The user-data key to set * @data: A pointer to the user data to set - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified blob. @@ -299,7 +296,7 @@ hb_blob_make_immutable (hb_blob_t *blob) * * Tests whether a blob is immutable. * - * Return value: %true if @blob is immutable, false otherwise + * Return value: %true if @blob is immutable, %false otherwise * * Since: 0.9.2 **/ @@ -365,16 +362,14 @@ hb_blob_get_data (hb_blob_t *blob, unsigned int *length) char * hb_blob_get_data_writable (hb_blob_t *blob, unsigned int *length) { - if (!blob->try_make_writable ()) { - if (length) - *length = 0; - + if (hb_object_is_immutable (blob) || + !blob->try_make_writable ()) + { + if (length) *length = 0; return nullptr; } - if (length) - *length = blob->length; - + if (length) *length = blob->length; return const_cast<char *> (blob->data); } @@ -440,8 +435,8 @@ hb_blob_t::try_make_writable_inplace () bool hb_blob_t::try_make_writable () { - if (hb_object_is_immutable (this)) - return false; + if (unlikely (!length)) + mode = HB_MEMORY_MODE_WRITABLE; if (this->mode == HB_MEMORY_MODE_WRITABLE) return true; diff --git a/thirdparty/harfbuzz/src/hb-blob.h b/thirdparty/harfbuzz/src/hb-blob.h index 00e41f3ce3..86f12788d2 100644 --- a/thirdparty/harfbuzz/src/hb-blob.h +++ b/thirdparty/harfbuzz/src/hb-blob.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -38,10 +38,12 @@ HB_BEGIN_DECLS /** * hb_memory_mode_t: - * @HB_MEMORY_MODE_DUPLICATE - * @HB_MEMORY_MODE_READONLY - * @HB_MEMORY_MODE_WRITABLE - * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE + * @HB_MEMORY_MODE_DUPLICATE: HarfBuzz immediately makes a copy of the data. + * @HB_MEMORY_MODE_READONLY: HarfBuzz client will never modify the data, + * and HarfBuzz will never modify the data. + * @HB_MEMORY_MODE_WRITABLE: HarfBuzz client made a copy of the data solely + * for HarfBuzz, so HarfBuzz may modify the data. + * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE: See above * * Data type holding the memory modes available to * client programs. diff --git a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc index f65bad45bb..6539b89640 100644 --- a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc +++ b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc @@ -400,8 +400,8 @@ _hb_buffer_serialize_unicode_text (hb_buffer_t *buffer, * @buf: (out) (array length=buf_size) (element-type uint8_t): output string to * write serialized buffer into. * @buf_size: the size of @buf. - * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf. - * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to + * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf. + * @font: (nullable): the #hb_font_t used to shape this buffer, needed to * read glyph names and extents. If %NULL, and empty font will be used. * @format: the #hb_buffer_serialize_format_t to use for formatting the output. * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties @@ -514,8 +514,10 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer, * @buf: (out) (array length=buf_size) (element-type uint8_t): output string to * write serialized buffer into. * @buf_size: the size of @buf. - * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf. + * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf. * @format: the #hb_buffer_serialize_format_t to use for formatting the output. + * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties + * to serialize. * * Serializes @buffer into a textual representation of its content, * when the buffer contains Unicode codepoints (i.e., before shaping). This is @@ -635,8 +637,8 @@ _hb_buffer_serialize_invalid (hb_buffer_t *buffer, * @buf: (out) (array length=buf_size) (element-type uint8_t): output string to * write serialized buffer into. * @buf_size: the size of @buf. - * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf. - * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to + * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf. + * @font: (nullable): the #hb_font_t used to shape this buffer, needed to * read glyph names and extents. If %NULL, and empty font will be used. * @format: the #hb_buffer_serialize_format_t to use for formatting the output. * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties @@ -724,15 +726,17 @@ parse_hex (const char *pp, const char *end, uint32_t *pv) /** * hb_buffer_deserialize_glyphs: * @buffer: an #hb_buffer_t buffer. - * @buf: (array length=buf_len): - * @buf_len: - * @end_ptr: (out): - * @font: - * @format: - * + * @buf: (array length=buf_len): string to deserialize + * @buf_len: the size of @buf, or -1 if it is %NULL-terminated + * @end_ptr: (out) (optional): output pointer to the character after last + * consumed one. + * @font: (nullable): font for getting glyph IDs + * @format: the #hb_buffer_serialize_format_t of the input @buf * + * Deserializes glyphs @buffer from textual representation in the format + * produced by hb_buffer_serialize_glyphs(). * - * Return value: + * Return value: %true if @buf is not fully consumed, %false otherwise. * * Since: 0.9.7 **/ @@ -795,14 +799,16 @@ hb_buffer_deserialize_glyphs (hb_buffer_t *buffer, /** * hb_buffer_deserialize_unicode: * @buffer: an #hb_buffer_t buffer. - * @buf: (array length=buf_len): - * @buf_len: - * @end_ptr: (out): - * @format: - * + * @buf: (array length=buf_len): string to deserialize + * @buf_len: the size of @buf, or -1 if it is %NULL-terminated + * @end_ptr: (out) (optional): output pointer to the character after last + * consumed one. + * @format: the #hb_buffer_serialize_format_t of the input @buf * + * Deserializes Unicode @buffer from textual representation in the format + * produced by hb_buffer_serialize_unicode(). * - * Return value: + * Return value: %true if @buf is not fully consumed, %false otherwise. * * Since: 2.7.3 **/ diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc index 10063db050..8cad6ab8e6 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.cc +++ b/thirdparty/harfbuzz/src/hb-buffer.cc @@ -218,9 +218,6 @@ hb_buffer_t::get_scratch_buffer (unsigned int *size) void hb_buffer_t::reset () { - if (unlikely (hb_object_is_immutable (this))) - return; - hb_unicode_funcs_destroy (unicode); unicode = hb_unicode_funcs_reference (hb_unicode_funcs_get_default ()); flags = HB_BUFFER_FLAG_DEFAULT; @@ -233,9 +230,6 @@ hb_buffer_t::reset () void hb_buffer_t::clear () { - if (unlikely (hb_object_is_immutable (this))) - return; - hb_segment_properties_t default_props = HB_SEGMENT_PROPERTIES_DEFAULT; props = default_props; scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT; @@ -290,9 +284,6 @@ hb_buffer_t::add_info (const hb_glyph_info_t &glyph_info) void hb_buffer_t::remove_output () { - if (unlikely (hb_object_is_immutable (this))) - return; - have_output = false; have_positions = false; @@ -303,9 +294,6 @@ hb_buffer_t::remove_output () void hb_buffer_t::clear_output () { - if (unlikely (hb_object_is_immutable (this))) - return; - have_output = true; have_positions = false; @@ -316,9 +304,6 @@ hb_buffer_t::clear_output () void hb_buffer_t::clear_positions () { - if (unlikely (hb_object_is_immutable (this))) - return; - have_output = false; have_positions = true; @@ -333,15 +318,19 @@ hb_buffer_t::swap_buffers () { if (unlikely (!successful)) return; + assert (idx <= len); + if (unlikely (!next_glyphs (len - idx))) return; + assert (have_output); have_output = false; if (out_info != info) { - hb_glyph_info_t *tmp_string; - tmp_string = info; + hb_glyph_info_t *tmp; + tmp = info; info = out_info; - out_info = tmp_string; + out_info = tmp; + pos = (hb_glyph_position_t *) out_info; } @@ -353,31 +342,6 @@ hb_buffer_t::swap_buffers () idx = 0; } - -void -hb_buffer_t::replace_glyphs (unsigned int num_in, - unsigned int num_out, - const uint32_t *glyph_data) -{ - if (unlikely (!make_room_for (num_in, num_out))) return; - - assert (idx + num_in <= len); - - merge_clusters (idx, idx + num_in); - - hb_glyph_info_t orig_info = info[idx]; - hb_glyph_info_t *pinfo = &out_info[out_len]; - for (unsigned int i = 0; i < num_out; i++) - { - *pinfo = orig_info; - pinfo->codepoint = glyph_data[i]; - pinfo++; - } - - idx += num_in; - out_len += num_out; -} - bool hb_buffer_t::move_to (unsigned int i) { @@ -768,7 +732,7 @@ hb_buffer_destroy (hb_buffer_t *buffer) * @buffer: An #hb_buffer_t * @key: The user-data key * @data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified buffer. @@ -795,7 +759,7 @@ hb_buffer_set_user_data (hb_buffer_t *buffer, * Fetches the user data associated with the specified key, * attached to the specified buffer. * - * Return value: (transfer-none): A pointer to the user data + * Return value: (transfer none): A pointer to the user data * * Since: 0.9.2 **/ @@ -1137,7 +1101,7 @@ hb_buffer_get_cluster_level (hb_buffer_t *buffer) * Sets the #hb_codepoint_t that replaces invalid entries for a given encoding * when adding text to @buffer. * - * Default is %HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT. + * Default is #HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT. * * Since: 0.9.31 **/ @@ -1222,6 +1186,9 @@ hb_buffer_get_invisible_glyph (hb_buffer_t *buffer) void hb_buffer_reset (hb_buffer_t *buffer) { + if (unlikely (hb_object_is_immutable (buffer))) + return; + buffer->reset (); } @@ -1237,6 +1204,9 @@ hb_buffer_reset (hb_buffer_t *buffer) void hb_buffer_clear_contents (hb_buffer_t *buffer) { + if (unlikely (hb_object_is_immutable (buffer))) + return; + buffer->clear (); } @@ -1321,7 +1291,7 @@ hb_buffer_set_length (hb_buffer_t *buffer, if (unlikely (hb_object_is_immutable (buffer))) return length == 0; - if (!buffer->ensure (length)) + if (unlikely (!buffer->ensure (length))) return false; /* Wipe the new space */ @@ -1501,20 +1471,20 @@ hb_buffer_reverse_clusters (hb_buffer_t *buffer) * * Sets unset buffer segment properties based on buffer Unicode * contents. If buffer is not empty, it must have content type - * %HB_BUFFER_CONTENT_TYPE_UNICODE. + * #HB_BUFFER_CONTENT_TYPE_UNICODE. * - * If buffer script is not set (ie. is %HB_SCRIPT_INVALID), it + * If buffer script is not set (ie. is #HB_SCRIPT_INVALID), it * will be set to the Unicode script of the first character in - * the buffer that has a script other than %HB_SCRIPT_COMMON, - * %HB_SCRIPT_INHERITED, and %HB_SCRIPT_UNKNOWN. + * the buffer that has a script other than #HB_SCRIPT_COMMON, + * #HB_SCRIPT_INHERITED, and #HB_SCRIPT_UNKNOWN. * - * Next, if buffer direction is not set (ie. is %HB_DIRECTION_INVALID), + * Next, if buffer direction is not set (ie. is #HB_DIRECTION_INVALID), * it will be set to the natural horizontal direction of the * buffer script as returned by hb_script_get_horizontal_direction(). - * If hb_script_get_horizontal_direction() returns %HB_DIRECTION_INVALID, - * then %HB_DIRECTION_LTR is used. + * If hb_script_get_horizontal_direction() returns #HB_DIRECTION_INVALID, + * then #HB_DIRECTION_LTR is used. * - * Finally, if buffer language is not set (ie. is %HB_LANGUAGE_INVALID), + * Finally, if buffer language is not set (ie. is #HB_LANGUAGE_INVALID), * it will be set to the process's default language as returned by * hb_language_get_default(). This may change in the future by * taking buffer script into consideration when choosing a language. @@ -1551,7 +1521,10 @@ hb_buffer_add_utf (hb_buffer_t *buffer, if (item_length == -1) item_length = text_length - item_offset; - buffer->ensure (buffer->len + item_length * sizeof (T) / 4); + if (unlikely (item_length < 0 || + item_length > INT_MAX / 8 || + !buffer->ensure (buffer->len + item_length * sizeof (T) / 4))) + return; /* If buffer is empty and pre-context provided, install it. * This check is written this way, to make sure people can @@ -1768,11 +1741,6 @@ hb_buffer_append (hb_buffer_t *buffer, if (start == end) return; - if (!buffer->len) - buffer->content_type = source->content_type; - if (!buffer->have_positions && source->have_positions) - buffer->clear_positions (); - if (buffer->len + (end - start) < buffer->len) /* Overflows. */ { buffer->successful = false; @@ -1784,6 +1752,11 @@ hb_buffer_append (hb_buffer_t *buffer, if (unlikely (!buffer->successful)) return; + if (!orig_len) + buffer->content_type = source->content_type; + if (!buffer->have_positions && source->have_positions) + buffer->clear_positions (); + memcpy (buffer->info + orig_len, source->info + start, (end - start) * sizeof (buffer->info[0])); if (buffer->have_positions) memcpy (buffer->pos + orig_len, source->pos + start, (end - start) * sizeof (buffer->pos[0])); @@ -1902,8 +1875,8 @@ hb_buffer_t::sort (unsigned int start, unsigned int end, int(*compar)(const hb_g * @dottedcircle_glyph: glyph id of U+25CC DOTTED CIRCLE, or (hb_codepont_t) -1. * @position_fuzz: allowed absolute difference in position values. * - * If dottedcircle_glyph is (hb_codepoint_t) -1 then %HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT - * and %HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most + * If dottedcircle_glyph is (hb_codepoint_t) -1 then #HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT + * and #HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most * callers if just comparing two buffers is needed. * * Since: 1.5.0 @@ -1994,11 +1967,11 @@ hb_buffer_diff (hb_buffer_t *buffer, /** * hb_buffer_set_message_func: * @buffer: An #hb_buffer_t - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @func: (closure user_data) (destroy destroy) (scope notified): Callback function + * @user_data: (nullable): Data to pass to @func + * @destroy: (nullable): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_buffer_message_func_t. * * Since: 1.1.3 **/ diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h index b13757e68f..865ccb2273 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.h +++ b/thirdparty/harfbuzz/src/hb-buffer.h @@ -27,7 +27,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -90,6 +90,8 @@ typedef struct hb_glyph_info_t { * breaking point only. * @HB_GLYPH_FLAG_DEFINED: All the currently defined flags. * + * Flags for #hb_glyph_info_t. + * * Since: 1.5.0 */ typedef enum { /*< flags >*/ @@ -150,6 +152,11 @@ typedef struct hb_segment_properties_t { void *reserved2; } hb_segment_properties_t; +/** + * HB_SEGMENT_PROPERTIES_DEFAULT: + * + * The default #hb_segment_properties_t of of freshly created #hb_buffer_t. + */ #define HB_SEGMENT_PROPERTIES_DEFAULT {HB_DIRECTION_INVALID, \ HB_SCRIPT_INVALID, \ HB_LANGUAGE_INVALID, \ @@ -203,6 +210,8 @@ hb_buffer_get_user_data (hb_buffer_t *buffer, * @HB_BUFFER_CONTENT_TYPE_INVALID: Initial value for new buffer. * @HB_BUFFER_CONTENT_TYPE_UNICODE: The buffer contains input characters (before shaping). * @HB_BUFFER_CONTENT_TYPE_GLYPHS: The buffer contains output glyphs (after shaping). + * + * The type of #hb_buffer_t contents. */ typedef enum { HB_BUFFER_CONTENT_TYPE_INVALID = 0, @@ -288,6 +297,8 @@ hb_buffer_guess_segment_properties (hb_buffer_t *buffer); * not be inserted in the rendering of incorrect * character sequences (such at <0905 093E>). Since: 2.4 * + * Flags for #hb_buffer_t. + * * Since: 0.9.20 */ typedef enum { /*< flags >*/ @@ -579,6 +590,35 @@ hb_buffer_deserialize_unicode (hb_buffer_t *buffer, * Compare buffers */ +/** + * hb_buffer_diff_flags_t: + * @HB_BUFFER_DIFF_FLAG_EQUAL: equal buffers. + * @HB_BUFFER_DIFF_FLAG_CONTENT_TYPE_MISMATCH: buffers with different + * #hb_buffer_content_type_t. + * @HB_BUFFER_DIFF_FLAG_LENGTH_MISMATCH: buffers with differing length. + * @HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT: `.notdef` glyph is present in the + * reference buffer. + * @HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT: dotted circle glyph is present + * in the reference buffer. + * @HB_BUFFER_DIFF_FLAG_CODEPOINT_MISMATCH: difference in #hb_glyph_info_t.codepoint + * @HB_BUFFER_DIFF_FLAG_CLUSTER_MISMATCH: difference in #hb_glyph_info_t.cluster + * @HB_BUFFER_DIFF_FLAG_GLYPH_FLAGS_MISMATCH: difference in #hb_glyph_flags_t. + * @HB_BUFFER_DIFF_FLAG_POSITION_MISMATCH: difference in #hb_glyph_position_t. + * + * Flags from comparing two #hb_buffer_t's. + * + * Buffer with different #hb_buffer_content_type_t cannot be meaningfully + * compared in any further detail. + * + * For buffers with differing length, the per-glyph comparison is not + * attempted, though we do still scan reference buffer for dotted circle and + * `.notdef` glyphs. + * + * If the buffers have the same length, we compare them glyph-by-glyph and + * report which aspect(s) of the glyph info/position are different. + * + * Since: 1.5.0 + */ typedef enum { /*< flags >*/ HB_BUFFER_DIFF_FLAG_EQUAL = 0x0000, @@ -618,6 +658,23 @@ hb_buffer_diff (hb_buffer_t *buffer, * Debugging. */ +/** + * hb_buffer_message_func_t: + * @buffer: An #hb_buffer_t to work upon + * @font: The #hb_font_t the @buffer is shaped with + * @message: %NULL-terminated message passed to the function + * @user_data: User data pointer passed by the caller + * + * A callback method for #hb_buffer_t. The method gets called with the + * #hb_buffer_t it was set on, the #hb_font_t the buffer is shaped with and a + * message describing what step of the shaping process will be performed. + * Returning %false from this method will skip this shaping step and move to + * the next one. + * + * Return value: %true to perform the shaping step, %false to skip it. + * + * Since: 1.1.3 + */ typedef hb_bool_t (*hb_buffer_message_func_t) (hb_buffer_t *buffer, hb_font_t *font, const char *message, diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh index 9cad5206e2..8b432b5f96 100644 --- a/thirdparty/harfbuzz/src/hb-buffer.hh +++ b/thirdparty/harfbuzz/src/hb-buffer.hh @@ -139,7 +139,7 @@ struct hb_buffer_t /* Methods */ - bool in_error () const { return !successful; } + HB_NODISCARD bool in_error () const { return !successful; } void allocate_var (unsigned int start, unsigned int count) { @@ -186,7 +186,7 @@ struct hb_buffer_t hb_glyph_info_t &prev () { return out_info[out_len ? out_len - 1 : 0]; } hb_glyph_info_t prev () const { return out_info[out_len ? out_len - 1 : 0]; } - bool has_separate_output () const { return info != out_info; } + HB_NODISCARD bool has_separate_output () const { return info != out_info; } HB_INTERNAL void reset (); @@ -210,86 +210,89 @@ struct hb_buffer_t HB_INTERNAL void clear_output (); HB_INTERNAL void clear_positions (); - HB_INTERNAL void replace_glyphs (unsigned int num_in, - unsigned int num_out, - const hb_codepoint_t *glyph_data); - - void replace_glyph (hb_codepoint_t glyph_index) + template <typename T> + HB_NODISCARD bool replace_glyphs (unsigned int num_in, + unsigned int num_out, + const T *glyph_data) { - if (unlikely (out_info != info || out_len != idx)) { - if (unlikely (!make_room_for (1, 1))) return; - out_info[out_len] = info[idx]; - } - out_info[out_len].codepoint = glyph_index; + if (unlikely (!make_room_for (num_in, num_out))) return false; - idx++; - out_len++; - } - /* Makes a copy of the glyph at idx to output and replace glyph_index */ - hb_glyph_info_t & output_glyph (hb_codepoint_t glyph_index) - { - if (unlikely (!make_room_for (0, 1))) return Crap (hb_glyph_info_t); + assert (idx + num_in <= len); - if (unlikely (idx == len && !out_len)) - return Crap (hb_glyph_info_t); + merge_clusters (idx, idx + num_in); - out_info[out_len] = idx < len ? info[idx] : out_info[out_len - 1]; - out_info[out_len].codepoint = glyph_index; + hb_glyph_info_t &orig_info = idx < len ? cur() : prev(); - out_len++; + hb_glyph_info_t *pinfo = &out_info[out_len]; + for (unsigned int i = 0; i < num_out; i++) + { + *pinfo = orig_info; + pinfo->codepoint = glyph_data[i]; + pinfo++; + } - return out_info[out_len - 1]; + idx += num_in; + out_len += num_out; + return true; } - void output_info (const hb_glyph_info_t &glyph_info) + + HB_NODISCARD bool replace_glyph (hb_codepoint_t glyph_index) + { return replace_glyphs (1, 1, &glyph_index); } + + /* Makes a copy of the glyph at idx to output and replace glyph_index */ + HB_NODISCARD bool output_glyph (hb_codepoint_t glyph_index) + { return replace_glyphs (0, 1, &glyph_index); } + + HB_NODISCARD bool output_info (const hb_glyph_info_t &glyph_info) { - if (unlikely (!make_room_for (0, 1))) return; + if (unlikely (!make_room_for (0, 1))) return false; out_info[out_len] = glyph_info; out_len++; + return true; } /* Copies glyph at idx to output but doesn't advance idx */ - void copy_glyph () + HB_NODISCARD bool copy_glyph () { - if (unlikely (!make_room_for (0, 1))) return; - - out_info[out_len] = info[idx]; - - out_len++; + /* Extra copy because cur()'s return can be freed within + * output_info() call if buffer reallocates. */ + return output_info (hb_glyph_info_t (cur())); } + /* Copies glyph at idx to output and advance idx. * If there's no output, just advance idx. */ - void - next_glyph () + HB_NODISCARD bool next_glyph () { if (have_output) { if (out_info != info || out_len != idx) { - if (unlikely (!make_room_for (1, 1))) return; + if (unlikely (!make_room_for (1, 1))) return false; out_info[out_len] = info[idx]; } out_len++; } idx++; + return true; } /* Copies n glyphs at idx to output and advance idx. * If there's no output, just advance idx. */ - void - next_glyphs (unsigned int n) + HB_NODISCARD bool next_glyphs (unsigned int n) { if (have_output) { if (out_info != info || out_len != idx) { - if (unlikely (!make_room_for (n, n))) return; + if (unlikely (!make_room_for (n, n))) return false; memmove (out_info + out_len, info + idx, n * sizeof (out_info[0])); } out_len += n; } idx += n; + return true; } /* Advance idx without copying to output. */ void skip_glyph () { idx++; } @@ -329,14 +332,14 @@ struct hb_buffer_t /* Internal methods */ - HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */ + HB_NODISCARD HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */ - HB_INTERNAL bool enlarge (unsigned int size); + HB_NODISCARD HB_INTERNAL bool enlarge (unsigned int size); - bool ensure (unsigned int size) + HB_NODISCARD bool ensure (unsigned int size) { return likely (!size || size < allocated) ? true : enlarge (size); } - bool ensure_inplace (unsigned int size) + HB_NODISCARD bool ensure_inplace (unsigned int size) { return likely (!size || size < allocated); } void assert_glyphs () @@ -349,7 +352,7 @@ struct hb_buffer_t assert ((content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) || (!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID))); } - bool ensure_glyphs () + HB_NODISCARD bool ensure_glyphs () { if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_GLYPHS)) { @@ -360,7 +363,7 @@ struct hb_buffer_t } return true; } - bool ensure_unicode () + HB_NODISCARD bool ensure_unicode () { if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_UNICODE)) { @@ -372,8 +375,8 @@ struct hb_buffer_t return true; } - HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out); - HB_INTERNAL bool shift_forward (unsigned int count); + HB_NODISCARD HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out); + HB_NODISCARD HB_INTERNAL bool shift_forward (unsigned int count); typedef long scratch_buffer_t; HB_INTERNAL scratch_buffer_t *get_scratch_buffer (unsigned int *size); diff --git a/thirdparty/harfbuzz/src/hb-common.cc b/thirdparty/harfbuzz/src/hb-common.cc index ddbcaa064c..7bb878b217 100644 --- a/thirdparty/harfbuzz/src/hb-common.cc +++ b/thirdparty/harfbuzz/src/hb-common.cc @@ -675,8 +675,8 @@ hb_version_string () * Tests the library version against a minimum value, * as three integer components. * - * Return value: True if the library is equal to or greater than - * the test value, false otherwise + * Return value: %true if the library is equal to or greater than + * the test value, %false otherwise * * Since: 0.9.30 **/ @@ -1003,6 +1003,21 @@ parse_one_variation (const char **pp, const char *end, hb_variation_t *variation /** * hb_variation_from_string: + * @str: (array length=len) (element-type uint8_t): a string to parse + * @len: length of @str, or -1 if string is %NULL terminated + * @variation: (out): the #hb_variation_t to initialize with the parsed values + * + * Parses a string into a #hb_variation_t. + * + * The format for specifying variation settings follows. All valid CSS + * font-variation-settings values other than 'normal' and 'inherited' are also + * accepted, though, not documented below. + * + * The format is a tag, optionally followed by an equals sign, followed by a + * number. For example `wght=500`, or `slnt=-7.5`. + * + * Return value: + * %true if @str is successfully parsed, %false otherwise * * Since: 1.4.2 */ @@ -1029,6 +1044,13 @@ hb_variation_from_string (const char *str, int len, /** * hb_variation_to_string: + * @variation: an #hb_variation_t to convert + * @buf: (array length=size) (out): output string + * @size: the allocated size of @buf + * + * Converts an #hb_variation_t into a %NULL-terminated string in the format + * understood by hb_variation_from_string(). The client in responsible for + * allocating big enough size for @buf, 128 bytes is more than enough. * * Since: 1.4.2 */ @@ -1055,9 +1077,11 @@ hb_variation_to_string (hb_variation_t *variation, /** * hb_color_get_alpha: - * color: a #hb_color_t we are interested in its channels. + * @color: an #hb_color_t we are interested in its channels. * - * Return value: Alpha channel value of the given color + * Fetches the alpha channel of the given @color. + * + * Return value: Alpha channel value * * Since: 2.1.0 */ @@ -1069,9 +1093,11 @@ uint8_t /** * hb_color_get_red: - * color: a #hb_color_t we are interested in its channels. + * @color: an #hb_color_t we are interested in its channels. + * + * Fetches the red channel of the given @color. * - * Return value: Red channel value of the given color + * Return value: Red channel value * * Since: 2.1.0 */ @@ -1083,9 +1109,11 @@ uint8_t /** * hb_color_get_green: - * color: a #hb_color_t we are interested in its channels. + * @color: an #hb_color_t we are interested in its channels. * - * Return value: Green channel value of the given color + * Fetches the green channel of the given @color. + * + * Return value: Green channel value * * Since: 2.1.0 */ @@ -1097,9 +1125,11 @@ uint8_t /** * hb_color_get_blue: - * color: a #hb_color_t we are interested in its channels. + * @color: an #hb_color_t we are interested in its channels. + * + * Fetches the blue channel of the given @color. * - * Return value: Blue channel value of the given color + * Return value: Blue channel value * * Since: 2.1.0 */ diff --git a/thirdparty/harfbuzz/src/hb-common.h b/thirdparty/harfbuzz/src/hb-common.h index efe185cdfd..532fd428cb 100644 --- a/thirdparty/harfbuzz/src/hb-common.h +++ b/thirdparty/harfbuzz/src/hb-common.h @@ -26,7 +26,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -135,7 +135,7 @@ typedef union _hb_var_int_t { /** * hb_tag_t: - * + * * Data type for tag identifiers. Tags are four * byte integers, each byte representing a character. * @@ -148,22 +148,48 @@ typedef uint32_t hb_tag_t; /** * HB_TAG: + * @c1: 1st character of the tag + * @c2: 2nd character of the tag + * @c3: 3rd character of the tag + * @c4: 4th character of the tag * - * Constructs an #hb_tag_t from four characters. + * Constructs an #hb_tag_t from four character literals. * **/ #define HB_TAG(c1,c2,c3,c4) ((hb_tag_t)((((uint32_t)(c1)&0xFF)<<24)|(((uint32_t)(c2)&0xFF)<<16)|(((uint32_t)(c3)&0xFF)<<8)|((uint32_t)(c4)&0xFF))) /** * HB_UNTAG: + * @tag: an #hb_tag_t + * + * Extracts four character literals from an #hb_tag_t. * - * Extracts the characters from an #hb_tag_t. + * Since: 0.6.0 * **/ #define HB_UNTAG(tag) (uint8_t)(((tag)>>24)&0xFF), (uint8_t)(((tag)>>16)&0xFF), (uint8_t)(((tag)>>8)&0xFF), (uint8_t)((tag)&0xFF) +/** + * HB_TAG_NONE: + * + * Unset #hb_tag_t. + */ #define HB_TAG_NONE HB_TAG(0,0,0,0) +/** + * HB_TAG_MAX: + * + * Maximum possible unsigned #hb_tag_t. + * + * Since: 0.9.26 + */ #define HB_TAG_MAX HB_TAG(0xff,0xff,0xff,0xff) +/** + * HB_TAG_MAX_SIGNED: + * + * Maximum possible signed #hb_tag_t. + * + * Since: 0.9.33 + */ #define HB_TAG_MAX_SIGNED HB_TAG(0x7f,0xff,0xff,0xff) /* len=-1 means str is NUL-terminated. */ @@ -263,6 +289,13 @@ hb_direction_to_string (hb_direction_t direction); /* hb_language_t */ +/** + * hb_language_t: + * + * Data type for languages. Each #hb_language_t corresponds to a BCP 47 + * language tag. + * + */ typedef const struct hb_language_impl_t *hb_language_t; HB_EXTERN hb_language_t @@ -271,6 +304,13 @@ hb_language_from_string (const char *str, int len); HB_EXTERN const char * hb_language_to_string (hb_language_t language); +/** + * HB_LANGUAGE_INVALID: + * + * An unset #hb_language_t. + * + * Since: 0.6.0 + */ #define HB_LANGUAGE_INVALID ((hb_language_t) 0) HB_EXTERN hb_language_t @@ -279,160 +319,164 @@ hb_language_get_default (void); /** * hb_script_t: - * @HB_SCRIPT_COMMON: HB_TAG ('Z','y','y','y') - * @HB_SCRIPT_INHERITED: HB_TAG ('Z','i','n','h') - * @HB_SCRIPT_UNKNOWN: HB_TAG ('Z','z','z','z') - * @HB_SCRIPT_ARABIC - * @HB_SCRIPT_ARMENIAN - * @HB_SCRIPT_BENGALI - * @HB_SCRIPT_CYRILLIC - * @HB_SCRIPT_DEVANAGARI - * @HB_SCRIPT_GEORGIAN - * @HB_SCRIPT_GREEK - * @HB_SCRIPT_GUJARATI - * @HB_SCRIPT_GURMUKHI - * @HB_SCRIPT_HANGUL - * @HB_SCRIPT_HAN - * @HB_SCRIPT_HEBREW - * @HB_SCRIPT_HIRAGANA - * @HB_SCRIPT_KANNADA - * @HB_SCRIPT_KATAKANA - * @HB_SCRIPT_LAO - * @HB_SCRIPT_LATIN - * @HB_SCRIPT_MALAYALAM - * @HB_SCRIPT_ORIYA - * @HB_SCRIPT_TAMIL - * @HB_SCRIPT_TELUGU - * @HB_SCRIPT_THAI - * @HB_SCRIPT_TIBETAN - * @HB_SCRIPT_BOPOMOFO - * @HB_SCRIPT_BRAILLE - * @HB_SCRIPT_CANADIAN_SYLLABICS - * @HB_SCRIPT_CHEROKEE - * @HB_SCRIPT_ETHIOPIC - * @HB_SCRIPT_KHMER - * @HB_SCRIPT_MONGOLIAN - * @HB_SCRIPT_MYANMAR - * @HB_SCRIPT_OGHAM - * @HB_SCRIPT_RUNIC - * @HB_SCRIPT_SINHALA - * @HB_SCRIPT_SYRIAC - * @HB_SCRIPT_THAANA - * @HB_SCRIPT_YI - * @HB_SCRIPT_DESERET - * @HB_SCRIPT_GOTHIC - * @HB_SCRIPT_OLD_ITALIC - * @HB_SCRIPT_BUHID - * @HB_SCRIPT_HANUNOO - * @HB_SCRIPT_TAGALOG - * @HB_SCRIPT_TAGBANWA - * @HB_SCRIPT_CYPRIOT - * @HB_SCRIPT_LIMBU - * @HB_SCRIPT_LINEAR_B - * @HB_SCRIPT_OSMANYA - * @HB_SCRIPT_SHAVIAN - * @HB_SCRIPT_TAI_LE - * @HB_SCRIPT_UGARITIC - * @HB_SCRIPT_BUGINESE - * @HB_SCRIPT_COPTIC - * @HB_SCRIPT_GLAGOLITIC - * @HB_SCRIPT_KHAROSHTHI - * @HB_SCRIPT_NEW_TAI_LUE - * @HB_SCRIPT_OLD_PERSIAN - * @HB_SCRIPT_SYLOTI_NAGRI - * @HB_SCRIPT_TIFINAGH - * @HB_SCRIPT_BALINESE - * @HB_SCRIPT_CUNEIFORM - * @HB_SCRIPT_NKO - * @HB_SCRIPT_PHAGS_PA - * @HB_SCRIPT_PHOENICIAN - * @HB_SCRIPT_CARIAN - * @HB_SCRIPT_CHAM - * @HB_SCRIPT_KAYAH_LI - * @HB_SCRIPT_LEPCHA - * @HB_SCRIPT_LYCIAN - * @HB_SCRIPT_LYDIAN - * @HB_SCRIPT_OL_CHIKI - * @HB_SCRIPT_REJANG - * @HB_SCRIPT_SAURASHTRA - * @HB_SCRIPT_SUNDANESE - * @HB_SCRIPT_VAI - * @HB_SCRIPT_AVESTAN - * @HB_SCRIPT_BAMUM - * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS - * @HB_SCRIPT_IMPERIAL_ARAMAIC - * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI - * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN - * @HB_SCRIPT_JAVANESE - * @HB_SCRIPT_KAITHI - * @HB_SCRIPT_LISU - * @HB_SCRIPT_MEETEI_MAYEK - * @HB_SCRIPT_OLD_SOUTH_ARABIAN - * @HB_SCRIPT_OLD_TURKIC - * @HB_SCRIPT_SAMARITAN - * @HB_SCRIPT_TAI_THAM - * @HB_SCRIPT_TAI_VIET - * @HB_SCRIPT_BATAK - * @HB_SCRIPT_BRAHMI - * @HB_SCRIPT_MANDAIC - * @HB_SCRIPT_CHAKMA - * @HB_SCRIPT_MEROITIC_CURSIVE - * @HB_SCRIPT_MEROITIC_HIEROGLYPHS - * @HB_SCRIPT_MIAO - * @HB_SCRIPT_SHARADA - * @HB_SCRIPT_SORA_SOMPENG - * @HB_SCRIPT_TAKRI - * @HB_SCRIPT_BASSA_VAH - * @HB_SCRIPT_CAUCASIAN_ALBANIAN - * @HB_SCRIPT_DUPLOYAN - * @HB_SCRIPT_ELBASAN - * @HB_SCRIPT_GRANTHA - * @HB_SCRIPT_KHOJKI - * @HB_SCRIPT_KHUDAWADI - * @HB_SCRIPT_LINEAR_A - * @HB_SCRIPT_MAHAJANI - * @HB_SCRIPT_MANICHAEAN - * @HB_SCRIPT_MENDE_KIKAKUI - * @HB_SCRIPT_MODI - * @HB_SCRIPT_MRO - * @HB_SCRIPT_NABATAEAN - * @HB_SCRIPT_OLD_NORTH_ARABIAN - * @HB_SCRIPT_OLD_PERMIC - * @HB_SCRIPT_PAHAWH_HMONG - * @HB_SCRIPT_PALMYRENE - * @HB_SCRIPT_PAU_CIN_HAU - * @HB_SCRIPT_PSALTER_PAHLAVI - * @HB_SCRIPT_SIDDHAM - * @HB_SCRIPT_TIRHUTA - * @HB_SCRIPT_WARANG_CITI - * @HB_SCRIPT_AHOM - * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS - * @HB_SCRIPT_HATRAN - * @HB_SCRIPT_MULTANI - * @HB_SCRIPT_OLD_HUNGARIAN - * @HB_SCRIPT_SIGNWRITING - * @HB_SCRIPT_ADLAM - * @HB_SCRIPT_BHAIKSUKI - * @HB_SCRIPT_MARCHEN - * @HB_SCRIPT_OSAGE - * @HB_SCRIPT_TANGUT - * @HB_SCRIPT_NEWA - * @HB_SCRIPT_MASARAM_GONDI - * @HB_SCRIPT_NUSHU - * @HB_SCRIPT_SOYOMBO - * @HB_SCRIPT_ZANABAZAR_SQUARE - * @HB_SCRIPT_DOGRA - * @HB_SCRIPT_GUNJALA_GONDI - * @HB_SCRIPT_HANIFI_ROHINGYA - * @HB_SCRIPT_MAKASAR - * @HB_SCRIPT_MEDEFAIDRIN - * @HB_SCRIPT_OLD_SOGDIAN - * @HB_SCRIPT_SOGDIAN - * @HB_SCRIPT_ELYMAIC - * @HB_SCRIPT_NANDINAGARI - * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG - * @HB_SCRIPT_WANCHO - * @HB_SCRIPT_INVALID: #HB_TAG_NONE + * @HB_SCRIPT_COMMON: `Zyyy` + * @HB_SCRIPT_INHERITED: `Zinh` + * @HB_SCRIPT_UNKNOWN: `Zzzz` + * @HB_SCRIPT_ARABIC: `Arab` + * @HB_SCRIPT_ARMENIAN: `Armn` + * @HB_SCRIPT_BENGALI: `Beng` + * @HB_SCRIPT_CYRILLIC: `Cyrl` + * @HB_SCRIPT_DEVANAGARI: `Deva` + * @HB_SCRIPT_GEORGIAN: `Geor` + * @HB_SCRIPT_GREEK: `Grek` + * @HB_SCRIPT_GUJARATI: `Gujr` + * @HB_SCRIPT_GURMUKHI: `Guru` + * @HB_SCRIPT_HANGUL: `Hang` + * @HB_SCRIPT_HAN: `Hani` + * @HB_SCRIPT_HEBREW: `Hebr` + * @HB_SCRIPT_HIRAGANA: `Hira` + * @HB_SCRIPT_KANNADA: `Knda` + * @HB_SCRIPT_KATAKANA: `Kana` + * @HB_SCRIPT_LAO: `Laoo` + * @HB_SCRIPT_LATIN: `Latn` + * @HB_SCRIPT_MALAYALAM: `Mlym` + * @HB_SCRIPT_ORIYA: `Orya` + * @HB_SCRIPT_TAMIL: `Taml` + * @HB_SCRIPT_TELUGU: `Telu` + * @HB_SCRIPT_THAI: `Thai` + * @HB_SCRIPT_TIBETAN: `Tibt` + * @HB_SCRIPT_BOPOMOFO: `Bopo` + * @HB_SCRIPT_BRAILLE: `Brai` + * @HB_SCRIPT_CANADIAN_SYLLABICS: `Cans` + * @HB_SCRIPT_CHEROKEE: `Cher` + * @HB_SCRIPT_ETHIOPIC: `Ethi` + * @HB_SCRIPT_KHMER: `Khmr` + * @HB_SCRIPT_MONGOLIAN: `Mong` + * @HB_SCRIPT_MYANMAR: `Mymr` + * @HB_SCRIPT_OGHAM: `Ogam` + * @HB_SCRIPT_RUNIC: `Runr` + * @HB_SCRIPT_SINHALA: `Sinh` + * @HB_SCRIPT_SYRIAC: `Syrc` + * @HB_SCRIPT_THAANA: `Thaa` + * @HB_SCRIPT_YI: `Yiii` + * @HB_SCRIPT_DESERET: `Dsrt` + * @HB_SCRIPT_GOTHIC: `Goth` + * @HB_SCRIPT_OLD_ITALIC: `Ital` + * @HB_SCRIPT_BUHID: `Buhd` + * @HB_SCRIPT_HANUNOO: `Hano` + * @HB_SCRIPT_TAGALOG: `Tglg` + * @HB_SCRIPT_TAGBANWA: `Tagb` + * @HB_SCRIPT_CYPRIOT: `Cprt` + * @HB_SCRIPT_LIMBU: `Limb` + * @HB_SCRIPT_LINEAR_B: `Linb` + * @HB_SCRIPT_OSMANYA: `Osma` + * @HB_SCRIPT_SHAVIAN: `Shaw` + * @HB_SCRIPT_TAI_LE: `Tale` + * @HB_SCRIPT_UGARITIC: `Ugar` + * @HB_SCRIPT_BUGINESE: `Bugi` + * @HB_SCRIPT_COPTIC: `Copt` + * @HB_SCRIPT_GLAGOLITIC: `Glag` + * @HB_SCRIPT_KHAROSHTHI: `Khar` + * @HB_SCRIPT_NEW_TAI_LUE: `Talu` + * @HB_SCRIPT_OLD_PERSIAN: `Xpeo` + * @HB_SCRIPT_SYLOTI_NAGRI: `Sylo` + * @HB_SCRIPT_TIFINAGH: `Tfng` + * @HB_SCRIPT_BALINESE: `Bali` + * @HB_SCRIPT_CUNEIFORM: `Xsux` + * @HB_SCRIPT_NKO: `Nkoo` + * @HB_SCRIPT_PHAGS_PA: `Phag` + * @HB_SCRIPT_PHOENICIAN: `Phnx` + * @HB_SCRIPT_CARIAN: `Cari` + * @HB_SCRIPT_CHAM: `Cham` + * @HB_SCRIPT_KAYAH_LI: `Kali` + * @HB_SCRIPT_LEPCHA: `Lepc` + * @HB_SCRIPT_LYCIAN: `Lyci` + * @HB_SCRIPT_LYDIAN: `Lydi` + * @HB_SCRIPT_OL_CHIKI: `Olck` + * @HB_SCRIPT_REJANG: `Rjng` + * @HB_SCRIPT_SAURASHTRA: `Saur` + * @HB_SCRIPT_SUNDANESE: `Sund` + * @HB_SCRIPT_VAI: `Vaii` + * @HB_SCRIPT_AVESTAN: `Avst` + * @HB_SCRIPT_BAMUM: `Bamu` + * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS: `Egyp` + * @HB_SCRIPT_IMPERIAL_ARAMAIC: `Armi` + * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI: `Phli` + * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN: `Prti` + * @HB_SCRIPT_JAVANESE: `Java` + * @HB_SCRIPT_KAITHI: `Kthi` + * @HB_SCRIPT_LISU: `Lisu` + * @HB_SCRIPT_MEETEI_MAYEK: `Mtei` + * @HB_SCRIPT_OLD_SOUTH_ARABIAN: `Sarb` + * @HB_SCRIPT_OLD_TURKIC: `Orkh` + * @HB_SCRIPT_SAMARITAN: `Samr` + * @HB_SCRIPT_TAI_THAM: `Lana` + * @HB_SCRIPT_TAI_VIET: `Tavt` + * @HB_SCRIPT_BATAK: `Batk` + * @HB_SCRIPT_BRAHMI: `Brah` + * @HB_SCRIPT_MANDAIC: `Mand` + * @HB_SCRIPT_CHAKMA: `Cakm` + * @HB_SCRIPT_MEROITIC_CURSIVE: `Merc` + * @HB_SCRIPT_MEROITIC_HIEROGLYPHS: `Mero` + * @HB_SCRIPT_MIAO: `Plrd` + * @HB_SCRIPT_SHARADA: `Shrd` + * @HB_SCRIPT_SORA_SOMPENG: `Sora` + * @HB_SCRIPT_TAKRI: `Takr` + * @HB_SCRIPT_BASSA_VAH: `Bass`, Since: 0.9.30 + * @HB_SCRIPT_CAUCASIAN_ALBANIAN: `Aghb`, Since: 0.9.30 + * @HB_SCRIPT_DUPLOYAN: `Dupl`, Since: 0.9.30 + * @HB_SCRIPT_ELBASAN: `Elba`, Since: 0.9.30 + * @HB_SCRIPT_GRANTHA: `Gran`, Since: 0.9.30 + * @HB_SCRIPT_KHOJKI: `Khoj`, Since: 0.9.30 + * @HB_SCRIPT_KHUDAWADI: `Sind`, Since: 0.9.30 + * @HB_SCRIPT_LINEAR_A: `Lina`, Since: 0.9.30 + * @HB_SCRIPT_MAHAJANI: `Mahj`, Since: 0.9.30 + * @HB_SCRIPT_MANICHAEAN: `Mani`, Since: 0.9.30 + * @HB_SCRIPT_MENDE_KIKAKUI: `Mend`, Since: 0.9.30 + * @HB_SCRIPT_MODI: `Modi`, Since: 0.9.30 + * @HB_SCRIPT_MRO: `Mroo`, Since: 0.9.30 + * @HB_SCRIPT_NABATAEAN: `Nbat`, Since: 0.9.30 + * @HB_SCRIPT_OLD_NORTH_ARABIAN: `Narb`, Since: 0.9.30 + * @HB_SCRIPT_OLD_PERMIC: `Perm`, Since: 0.9.30 + * @HB_SCRIPT_PAHAWH_HMONG: `Hmng`, Since: 0.9.30 + * @HB_SCRIPT_PALMYRENE: `Palm`, Since: 0.9.30 + * @HB_SCRIPT_PAU_CIN_HAU: `Pauc`, Since: 0.9.30 + * @HB_SCRIPT_PSALTER_PAHLAVI: `Phlp`, Since: 0.9.30 + * @HB_SCRIPT_SIDDHAM: `Sidd`, Since: 0.9.30 + * @HB_SCRIPT_TIRHUTA: `Tirh`, Since: 0.9.30 + * @HB_SCRIPT_WARANG_CITI: `Wara`, Since: 0.9.30 + * @HB_SCRIPT_AHOM: `Ahom`, Since: 0.9.30 + * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS: `Hluw`, Since: 0.9.30 + * @HB_SCRIPT_HATRAN: `Hatr`, Since: 0.9.30 + * @HB_SCRIPT_MULTANI: `Mult`, Since: 0.9.30 + * @HB_SCRIPT_OLD_HUNGARIAN: `Hung`, Since: 0.9.30 + * @HB_SCRIPT_SIGNWRITING: `Sgnw`, Since: 0.9.30 + * @HB_SCRIPT_ADLAM: `Adlm`, Since: 1.3.0 + * @HB_SCRIPT_BHAIKSUKI: `Bhks`, Since: 1.3.0 + * @HB_SCRIPT_MARCHEN: `Marc`, Since: 1.3.0 + * @HB_SCRIPT_OSAGE: `Osge`, Since: 1.3.0 + * @HB_SCRIPT_TANGUT: `Tang`, Since: 1.3.0 + * @HB_SCRIPT_NEWA: `Newa`, Since: 1.3.0 + * @HB_SCRIPT_MASARAM_GONDI: `Gonm`, Since: 1.6.0 + * @HB_SCRIPT_NUSHU: `Nshu`, Since: 1.6.0 + * @HB_SCRIPT_SOYOMBO: `Soyo`, Since: 1.6.0 + * @HB_SCRIPT_ZANABAZAR_SQUARE: `Zanb`, Since: 1.6.0 + * @HB_SCRIPT_DOGRA: `Dogr`, Since: 1.8.0 + * @HB_SCRIPT_GUNJALA_GONDI: `Gong`, Since: 1.8.0 + * @HB_SCRIPT_HANIFI_ROHINGYA: `Rohg`, Since: 1.8.0 + * @HB_SCRIPT_MAKASAR: `Maka`, Since: 1.8.0 + * @HB_SCRIPT_MEDEFAIDRIN: `Medf`, Since: 1.8.0 + * @HB_SCRIPT_OLD_SOGDIAN: `Sogo`, Since: 1.8.0 + * @HB_SCRIPT_SOGDIAN: `Sogd`, Since: 1.8.0 + * @HB_SCRIPT_ELYMAIC: `Elym`, Since: 2.4.0 + * @HB_SCRIPT_NANDINAGARI: `Nand`, Since: 2.4.0 + * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG: `Hmnp`, Since: 2.4.0 + * @HB_SCRIPT_WANCHO: `Wcho`, Since: 2.4.0 + * @HB_SCRIPT_CHORASMIAN: `Chrs`, Since: 2.6.7 + * @HB_SCRIPT_DIVES_AKURU: `Diak`, Since: 2.6.7 + * @HB_SCRIPT_KHITAN_SMALL_SCRIPT: `Kits`, Since: 2.6.7 + * @HB_SCRIPT_YEZIDI: `Yezi`, Since: 2.6.7 + * @HB_SCRIPT_INVALID: No script set * * Data type for scripts. Each #hb_script_t's value is an #hb_tag_t corresponding * to the four-letter values defined by [ISO 15924](https://unicode.org/iso15924/). @@ -441,208 +485,208 @@ hb_language_get_default (void); * **/ -/* https://unicode.org/iso15924/ */ /* https://docs.google.com/spreadsheets/d/1Y90M0Ie3MUJ6UVCRDOypOtijlMDLNNyyLk36T6iMu0o */ -/* Unicode Character Database property: Script (sc) */ typedef enum { - /*1.1*/ HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'), - /*1.1*/ HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'), - /*5.0*/ HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'), - - /*1.1*/ HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'), - /*1.1*/ HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'), - /*1.1*/ HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'), - /*1.1*/ HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'), - /*1.1*/ HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'), - /*1.1*/ HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'), - /*1.1*/ HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'), - /*1.1*/ HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'), - /*1.1*/ HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'), - /*1.1*/ HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'), - /*1.1*/ HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'), - /*1.1*/ HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'), - /*1.1*/ HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'), - /*1.1*/ HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'), - /*1.1*/ HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'), - /*1.1*/ HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'), - /*1.1*/ HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'), - /*1.1*/ HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'), - /*1.1*/ HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'), - /*1.1*/ HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'), - /*1.1*/ HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'), - /*1.1*/ HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'), - - /*2.0*/ HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'), - - /*3.0*/ HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'), - /*3.0*/ HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'), - /*3.0*/ HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'), - /*3.0*/ HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'), - /*3.0*/ HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'), - /*3.0*/ HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'), - /*3.0*/ HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'), - /*3.0*/ HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'), - /*3.0*/ HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'), - /*3.0*/ HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'), - /*3.0*/ HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'), - /*3.0*/ HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'), - /*3.0*/ HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'), - /*3.0*/ HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'), - - /*3.1*/ HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'), - /*3.1*/ HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'), - /*3.1*/ HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'), - - /*3.2*/ HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'), - /*3.2*/ HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'), - /*3.2*/ HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'), - /*3.2*/ HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'), - - /*4.0*/ HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'), - /*4.0*/ HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'), - /*4.0*/ HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'), - /*4.0*/ HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'), - /*4.0*/ HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'), - /*4.0*/ HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'), - /*4.0*/ HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'), - - /*4.1*/ HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'), - /*4.1*/ HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'), - /*4.1*/ HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'), - /*4.1*/ HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'), - /*4.1*/ HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'), - /*4.1*/ HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'), - /*4.1*/ HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'), - /*4.1*/ HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'), - - /*5.0*/ HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'), - /*5.0*/ HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'), - /*5.0*/ HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'), - /*5.0*/ HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'), - /*5.0*/ HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'), - - /*5.1*/ HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'), - /*5.1*/ HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'), - /*5.1*/ HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'), - /*5.1*/ HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'), - /*5.1*/ HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'), - /*5.1*/ HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'), - /*5.1*/ HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'), - /*5.1*/ HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'), - /*5.1*/ HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'), - /*5.1*/ HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'), - /*5.1*/ HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'), - - /*5.2*/ HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'), - /*5.2*/ HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'), - /*5.2*/ HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'), - /*5.2*/ HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'), - /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'), - /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'), - /*5.2*/ HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'), - /*5.2*/ HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'), - /*5.2*/ HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'), - /*5.2*/ HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'), - /*5.2*/ HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'), - /*5.2*/ HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'), - /*5.2*/ HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'), - /*5.2*/ HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'), - /*5.2*/ HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'), - - /*6.0*/ HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'), - /*6.0*/ HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'), - /*6.0*/ HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'), - - /*6.1*/ HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'), - /*6.1*/ HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'), - /*6.1*/ HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'), - /*6.1*/ HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'), - /*6.1*/ HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'), - /*6.1*/ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'), - /*6.1*/ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'), + HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'), /*1.1*/ + HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'), /*1.1*/ + HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'), /*5.0*/ + + HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'), /*1.1*/ + HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'), /*1.1*/ + HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'), /*1.1*/ + HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'), /*1.1*/ + HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'), /*1.1*/ + HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'), /*1.1*/ + HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'), /*1.1*/ + HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'), /*1.1*/ + HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'), /*1.1*/ + HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'), /*1.1*/ + HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'), /*1.1*/ + HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'), /*1.1*/ + HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'), /*1.1*/ + HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'), /*1.1*/ + HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'), /*1.1*/ + HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'), /*1.1*/ + HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'), /*1.1*/ + HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'), /*1.1*/ + HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'), /*1.1*/ + HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'), /*1.1*/ + HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'), /*1.1*/ + HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'), /*1.1*/ + + HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'), /*2.0*/ + + HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'), /*3.0*/ + HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'), /*3.0*/ + HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'), /*3.0*/ + HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'), /*3.0*/ + HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'), /*3.0*/ + HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'), /*3.0*/ + HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'), /*3.0*/ + HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'), /*3.0*/ + HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'), /*3.0*/ + HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'), /*3.0*/ + HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'), /*3.0*/ + HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'), /*3.0*/ + HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'), /*3.0*/ + HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'), /*3.0*/ + + HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'), /*3.1*/ + HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'), /*3.1*/ + HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'), /*3.1*/ + + HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'), /*3.2*/ + HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'), /*3.2*/ + HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'), /*3.2*/ + HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'), /*3.2*/ + + HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'), /*4.0*/ + HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'), /*4.0*/ + HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'), /*4.0*/ + HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'), /*4.0*/ + HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'), /*4.0*/ + HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'), /*4.0*/ + HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'), /*4.0*/ + + HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'), /*4.1*/ + HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'), /*4.1*/ + HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'), /*4.1*/ + HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'), /*4.1*/ + HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'), /*4.1*/ + HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'), /*4.1*/ + HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'), /*4.1*/ + HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'), /*4.1*/ + + HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'), /*5.0*/ + HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'), /*5.0*/ + HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'), /*5.0*/ + HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'), /*5.0*/ + HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'), /*5.0*/ + + HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'), /*5.1*/ + HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'), /*5.1*/ + HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'), /*5.1*/ + HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'), /*5.1*/ + HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'), /*5.1*/ + HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'), /*5.1*/ + HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'), /*5.1*/ + HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'), /*5.1*/ + HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'), /*5.1*/ + HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'), /*5.1*/ + HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'), /*5.1*/ + + HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'), /*5.2*/ + HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'), /*5.2*/ + HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'), /*5.2*/ + HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'), /*5.2*/ + HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'), /*5.2*/ + HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'), /*5.2*/ + HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'), /*5.2*/ + HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'), /*5.2*/ + HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'), /*5.2*/ + HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'), /*5.2*/ + HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'), /*5.2*/ + HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'), /*5.2*/ + HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'), /*5.2*/ + HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'), /*5.2*/ + HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'), /*5.2*/ + + HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'), /*6.0*/ + HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'), /*6.0*/ + HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'), /*6.0*/ + + HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'), /*6.1*/ + HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'), /*6.1*/ + HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'), /*6.1*/ + HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'), /*6.1*/ + HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'), /*6.1*/ + HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'), /*6.1*/ + HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'), /*6.1*/ /* * Since: 0.9.30 */ - /*7.0*/ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'), - /*7.0*/ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'), - /*7.0*/ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'), - /*7.0*/ HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'), - /*7.0*/ HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'), - /*7.0*/ HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'), - /*7.0*/ HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'), - /*7.0*/ HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'), - /*7.0*/ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'), - /*7.0*/ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'), - /*7.0*/ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'), - /*7.0*/ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'), - /*7.0*/ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'), - /*7.0*/ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'), - /*7.0*/ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'), - /*7.0*/ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'), - /*7.0*/ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'), - /*7.0*/ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'), - /*7.0*/ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'), - /*7.0*/ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'), - /*7.0*/ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'), - /*7.0*/ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'), - /*7.0*/ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'), - - /*8.0*/ HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'), - /*8.0*/ HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'), - /*8.0*/ HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'), - /*8.0*/ HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'), - /*8.0*/ HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'), - /*8.0*/ HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'), + HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'), /*7.0*/ + HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'), /*7.0*/ + HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'), /*7.0*/ + HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'), /*7.0*/ + HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'), /*7.0*/ + HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'), /*7.0*/ + HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'), /*7.0*/ + HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'), /*7.0*/ + HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'), /*7.0*/ + HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'), /*7.0*/ + HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'), /*7.0*/ + HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'), /*7.0*/ + HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'), /*7.0*/ + HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'), /*7.0*/ + HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'), /*7.0*/ + HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'), /*7.0*/ + HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'), /*7.0*/ + HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'), /*7.0*/ + HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'), /*7.0*/ + HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'), /*7.0*/ + HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'), /*7.0*/ + HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'), /*7.0*/ + HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'), /*7.0*/ + + HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'), /*8.0*/ + HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'), /*8.0*/ + HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'), /*8.0*/ + HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'), /*8.0*/ + HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'), /*8.0*/ + HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'), /*8.0*/ /* * Since 1.3.0 */ - /*9.0*/ HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'), - /*9.0*/ HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'), - /*9.0*/ HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'), - /*9.0*/ HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'), - /*9.0*/ HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'), - /*9.0*/ HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'), + HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'), /*9.0*/ + HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'), /*9.0*/ + HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'), /*9.0*/ + HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'), /*9.0*/ + HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'), /*9.0*/ + HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'), /*9.0*/ /* * Since 1.6.0 */ - /*10.0*/HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'), - /*10.0*/HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'), - /*10.0*/HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'), - /*10.0*/HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'), + HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'), /*10.0*/ + HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'), /*10.0*/ + HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'), /*10.0*/ + HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'), /*10.0*/ /* * Since 1.8.0 */ - /*11.0*/HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'), - /*11.0*/HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'), - /*11.0*/HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'), - /*11.0*/HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'), - /*11.0*/HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'), - /*11.0*/HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'), - /*11.0*/HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'), + HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'), /*11.0*/ + HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'), /*11.0*/ + HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'), /*11.0*/ + HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'), /*11.0*/ + HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'), /*11.0*/ + HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'), /*11.0*/ + HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'), /*11.0*/ /* * Since 2.4.0 */ - /*12.0*/HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'), - /*12.0*/HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'), - /*12.0*/HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'), - /*12.0*/HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'), + HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'), /*12.0*/ + HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'), /*12.0*/ + HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'), /*12.0*/ + HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'), /*12.0*/ /* * Since 2.6.7 */ - /*13.0*/HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'), - /*13.0*/HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'), - /*13.0*/HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'), - /*13.0*/HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'), + HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'), /*13.0*/ + HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'), /*13.0*/ + HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'), /*13.0*/ + HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'), /*13.0*/ /* No script set. */ - HB_SCRIPT_INVALID = HB_TAG_NONE, + HB_SCRIPT_INVALID = HB_TAG_NONE, + + /*< private >*/ /* Dummy values to ensure any hb_tag_t value can be passed/stored as hb_script_t * without risking undefined behavior. We have two, for historical reasons. @@ -687,19 +731,33 @@ typedef struct hb_user_data_key_t { char unused; } hb_user_data_key_t; +/** + * hb_destroy_func_t: + * @user_data: the data to be destroyed + * + * A virtual method for destroy user-data callbacks. + * + */ typedef void (*hb_destroy_func_t) (void *user_data); /* Font features and variations. */ /** - * HB_FEATURE_GLOBAL_START + * HB_FEATURE_GLOBAL_START: + * + * Special setting for #hb_feature_t.start to apply the feature from the start + * of the buffer. * * Since: 2.0.0 */ #define HB_FEATURE_GLOBAL_START 0 + /** - * HB_FEATURE_GLOBAL_END + * HB_FEATURE_GLOBAL_END: + * + * Special setting for #hb_feature_t.end to apply the feature from to the end + * of the buffer. * * Since: 2.0.0 */ @@ -717,7 +775,7 @@ typedef void (*hb_destroy_func_t) (void *user_data); * The #hb_feature_t is the structure that holds information about requested * feature application. The feature will be applied with the given value to all * glyphs which are in clusters between @start (inclusive) and @end (exclusive). - * Setting start to @HB_FEATURE_GLOBAL_START and end to @HB_FEATURE_GLOBAL_END + * Setting start to #HB_FEATURE_GLOBAL_START and end to #HB_FEATURE_GLOBAL_END * specifies that the feature always applies to the entire buffer. */ typedef struct hb_feature_t { @@ -741,8 +799,8 @@ hb_feature_to_string (hb_feature_t *feature, * @value: The value of the variation axis * * Data type for holding variation data. Registered OpenType - * variation-axis tags are listed at - * https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg + * variation-axis tags are listed in + * [OpenType Axis Tag Registry](https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg). * * Since: 1.4.2 */ @@ -769,6 +827,17 @@ hb_variation_to_string (hb_variation_t *variation, */ typedef uint32_t hb_color_t; +/** + * HB_COLOR: + * @b: blue channel value + * @g: green channel value + * @r: red channel value + * @a: alpha channel value + * + * Constructs an #hb_color_t from four integers. + * + * Since: 2.1.0 + */ #define HB_COLOR(b,g,r,a) ((hb_color_t) HB_TAG ((b),(g),(r),(a))) HB_EXTERN uint8_t diff --git a/thirdparty/harfbuzz/src/hb-coretext.cc b/thirdparty/harfbuzz/src/hb-coretext.cc index 7b6b2bd5ef..461bd20e65 100644 --- a/thirdparty/harfbuzz/src/hb-coretext.cc +++ b/thirdparty/harfbuzz/src/hb-coretext.cc @@ -34,7 +34,6 @@ #include "hb-coretext.h" #include "hb-aat-layout.hh" -#include <math.h> /** @@ -190,7 +189,10 @@ create_ct_font (CGFontRef cg_font, CGFloat font_size) * reconfiguring the cascade list causes CoreText crashes. For details, see * crbug.com/549610 */ // 0x00070000 stands for "kCTVersionNumber10_10", see CoreText.h +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" if (&CTGetCoreTextVersion != nullptr && CTGetCoreTextVersion() < 0x00070000) { +#pragma GCC diagnostic pop CFStringRef fontName = CTFontCopyPostScriptName (ct_font); bool isEmojiFont = CFStringCompare (fontName, CFSTR("AppleColorEmoji"), 0) == kCFCompareEqualTo; CFRelease (fontName); @@ -346,7 +348,7 @@ retry: const hb_coretext_font_data_t *data = font->data.coretext; if (unlikely (!data)) return nullptr; - if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > .5) + if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > (CGFloat) .5) { /* XXX-MT-bug * Note that evaluating condition above can be dangerous if another thread @@ -402,7 +404,7 @@ hb_coretext_font_create (CTFontRef ct_font) } /** - * hb_coretext_face_get_ct_font: + * hb_coretext_font_get_ct_font: * @font: #hb_font_t to work upon * * Fetches the CTFontRef associated with the specified @@ -858,7 +860,7 @@ resize_and_retry: buffer->len = 0; uint32_t status_and = ~0, status_or = 0; - double advances_so_far = 0; + CGFloat advances_so_far = 0; /* For right-to-left runs, CoreText returns the glyphs positioned such that * any trailing whitespace is to the left of (0,0). Adjust coordinate system * to fix for that. Test with any RTL string with trailing spaces. @@ -880,10 +882,10 @@ resize_and_retry: status_or |= run_status; status_and &= run_status; DEBUG_MSG (CORETEXT, run, "CTRunStatus: %x", run_status); - double run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr); + CGFloat run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr); if (HB_DIRECTION_IS_VERTICAL (buffer->props.direction)) run_advance = -run_advance; - DEBUG_MSG (CORETEXT, run, "Run advance: %g", run_advance); + DEBUG_MSG (CORETEXT, run, "Run advance: %g", (double) run_advance); /* CoreText does automatic font fallback (AKA "cascading") for characters * not supported by the requested font, and provides no way to turn it off, @@ -1062,7 +1064,7 @@ resize_and_retry: hb_position_t x_offset = (positions[0].x - advances_so_far) * x_mult; for (unsigned int j = 0; j < num_glyphs; j++) { - double advance; + CGFloat advance; if (likely (j + 1 < num_glyphs)) advance = positions[j + 1].x - positions[j].x; else /* last glyph */ @@ -1078,7 +1080,7 @@ resize_and_retry: hb_position_t y_offset = (positions[0].y - advances_so_far) * y_mult; for (unsigned int j = 0; j < num_glyphs; j++) { - double advance; + CGFloat advance; if (likely (j + 1 < num_glyphs)) advance = positions[j + 1].y - positions[j].y; else /* last glyph */ diff --git a/thirdparty/harfbuzz/src/hb-deprecated.h b/thirdparty/harfbuzz/src/hb-deprecated.h index 43f89a4c4e..5f19125789 100644 --- a/thirdparty/harfbuzz/src/hb-deprecated.h +++ b/thirdparty/harfbuzz/src/hb-deprecated.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -53,11 +53,50 @@ HB_BEGIN_DECLS #ifndef HB_DISABLE_DEPRECATED +/** + * HB_SCRIPT_CANADIAN_ABORIGINAL: + * + * Use #HB_SCRIPT_CANADIAN_SYLLABICS instead: + * + * Deprecated: 0.9.20 + */ #define HB_SCRIPT_CANADIAN_ABORIGINAL HB_SCRIPT_CANADIAN_SYLLABICS +/** + * HB_BUFFER_FLAGS_DEFAULT: + * + * Use #HB_BUFFER_FLAG_DEFAULT instead. + * + * Deprecated: 0.9.20 + */ #define HB_BUFFER_FLAGS_DEFAULT HB_BUFFER_FLAG_DEFAULT +/** + * HB_BUFFER_SERIALIZE_FLAGS_DEFAULT: + * + * Use #HB_BUFFER_SERIALIZE_FLAG_DEFAULT instead. + * + * Deprecated: 0.9.20 + */ #define HB_BUFFER_SERIALIZE_FLAGS_DEFAULT HB_BUFFER_SERIALIZE_FLAG_DEFAULT +/** + * hb_font_get_glyph_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @unicode: The Unicode code point to query + * @variation_selector: The variation-selector code point to query + * @glyph: (out): The glyph ID retrieved + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the glyph ID for a specified Unicode code point + * font, with an optional variation selector. + * + * Return value: %true if data found, %false otherwise + * Deprecated: 1.2.3 + * + **/ typedef hb_bool_t (*hb_font_get_glyph_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t variation_selector, hb_codepoint_t *glyph, @@ -73,6 +112,11 @@ hb_set_invert (hb_set_t *set); /** * hb_unicode_eastasian_width_func_t: + * @ufuncs: A Unicode-functions structure + * @unicode: The code point to query + * @user_data: User data pointer passed by the caller + * + * A virtual method for the #hb_unicode_funcs_t structure. * * Deprecated: 2.0.0 */ @@ -82,12 +126,12 @@ typedef unsigned int (*hb_unicode_eastasian_width_func_t) (hb_unicode_funcs_t /** * hb_unicode_funcs_set_eastasian_width_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: + * @ufuncs: a Unicode-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (nullable): The function to call when @user_data is not needed anymore * - * + * Sets the implementation function for #hb_unicode_eastasian_width_func_t. * * Since: 0.9.2 * Deprecated: 2.0.0 @@ -99,6 +143,10 @@ hb_unicode_funcs_set_eastasian_width_func (hb_unicode_funcs_t *ufuncs, /** * hb_unicode_eastasian_width: + * @ufuncs: a Unicode-function structure + * @unicode: The code point to query + * + * Don't use. Not used by HarfBuzz. * * Since: 0.9.2 * Deprecated: 2.0.0 @@ -112,7 +160,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs, * hb_unicode_decompose_compatibility_func_t: * @ufuncs: a Unicode function structure * @u: codepoint to decompose - * @decomposed: address of codepoint array (of length %HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into + * @decomposed: address of codepoint array (of length #HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into * @user_data: user data pointer as passed to hb_unicode_funcs_set_decompose_compatibility_func() * * Fully decompose @u to its Unicode compatibility decomposition. The codepoints of the decomposition will be written to @decomposed. @@ -120,7 +168,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs, * * If @u has no compatibility decomposition, zero should be returned. * - * The Unicode standard guarantees that a buffer of length %HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any + * The Unicode standard guarantees that a buffer of length #HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any * compatibility decomposition plus an terminating value of 0. Consequently, @decompose must be allocated by the caller to be at least this length. Implementations * of this function type must ensure that they do not write past the provided array. * @@ -144,10 +192,12 @@ typedef unsigned int (*hb_unicode_decompose_compatibility_func_t) (hb_unicode_ /** * hb_unicode_funcs_set_decompose_compatibility_func: - * @ufuncs: a Unicode function structure - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: + * @ufuncs: A Unicode-functions structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (nullable): The function to call when @user_data is not needed anymore + * + * Sets the implementation function for #hb_unicode_decompose_compatibility_func_t. * * * @@ -165,16 +215,25 @@ hb_unicode_decompose_compatibility (hb_unicode_funcs_t *ufuncs, hb_codepoint_t *decomposed); +/** + * hb_font_get_glyph_v_kerning_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the kerning-adjustment value for a glyph-pair in + * the specified font, for vertical text segments. + * + **/ typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_v_kerning_func_t; /** * hb_font_funcs_set_glyph_v_kerning_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (nullable): The function to call when @user_data is not needed anymore * - * + * Sets the implementation function for #hb_font_get_glyph_v_kerning_func_t. * * Since: 0.9.2 * Deprecated: 2.0.0 diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc index 92c956c032..a07302159c 100644 --- a/thirdparty/harfbuzz/src/hb-directwrite.cc +++ b/thirdparty/harfbuzz/src/hb-directwrite.cc @@ -957,6 +957,8 @@ _hb_directwrite_font_release (void *data) * hb_directwrite_face_create: * @font_face: a DirectWrite IDWriteFontFace object. * + * Constructs a new face object from the specified DirectWrite IDWriteFontFace. + * * Return value: #hb_face_t object corresponding to the given input * * Since: 2.4.0 @@ -974,6 +976,8 @@ hb_directwrite_face_create (IDWriteFontFace *font_face) * hb_directwrite_face_get_font_face: * @face: a #hb_face_t object * +* Gets the DirectWrite IDWriteFontFace associated with @face. +* * Return value: DirectWrite IDWriteFontFace object corresponding to the given input * * Since: 2.5.0 diff --git a/thirdparty/harfbuzz/src/hb-dispatch.hh b/thirdparty/harfbuzz/src/hb-dispatch.hh index 7eace86e54..4b2b65a8de 100644 --- a/thirdparty/harfbuzz/src/hb-dispatch.hh +++ b/thirdparty/harfbuzz/src/hb-dispatch.hh @@ -38,7 +38,6 @@ template <typename Context, typename Return=hb_empty_t, unsigned int MaxDebugDepth=0> struct hb_dispatch_context_t { - hb_dispatch_context_t () : debug_depth (0) {} private: /* https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern */ const Context* thiz () const { return static_cast<const Context *> (this); } @@ -54,7 +53,7 @@ struct hb_dispatch_context_t { return obj.dispatch (thiz (), hb_forward<Ts> (ds)...); } static return_t no_dispatch_return_value () { return Context::default_return_value (); } static bool stop_sublookup_iteration (const return_t r HB_UNUSED) { return false; } - unsigned debug_depth; + unsigned debug_depth = 0; }; diff --git a/thirdparty/harfbuzz/src/hb-draw.h b/thirdparty/harfbuzz/src/hb-draw.h index 98eccf4c0c..bddc876399 100644 --- a/thirdparty/harfbuzz/src/hb-draw.h +++ b/thirdparty/harfbuzz/src/hb-draw.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-face.cc b/thirdparty/harfbuzz/src/hb-face.cc index 33a788e7c5..61bd4af7b1 100644 --- a/thirdparty/harfbuzz/src/hb-face.cc +++ b/thirdparty/harfbuzz/src/hb-face.cc @@ -89,8 +89,8 @@ DEFINE_NULL_INSTANCE (hb_face_t) = nullptr, /* destroy */ 0, /* index */ - HB_ATOMIC_INT_INIT (1000), /* upem */ - HB_ATOMIC_INT_INIT (0), /* num_glyphs */ + 1000, /* upem */ + 0, /* num_glyphs */ /* Zero for the rest is fine. */ }; @@ -100,7 +100,7 @@ DEFINE_NULL_INSTANCE (hb_face_t) = * hb_face_create_for_tables: * @reference_table_func: (closure user_data) (destroy destroy) (scope notified): Table-referencing function * @user_data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * * Variant of hb_face_create(), built for those cases where it is more * convenient to provide data for individual tables instead of the whole font @@ -235,7 +235,7 @@ hb_face_create (hb_blob_t *blob, * * Fetches the singleton empty face object. * - * Return value: (transfer full) The empty face object + * Return value: (transfer full): The empty face object * * Since: 0.9.2 **/ @@ -299,7 +299,7 @@ hb_face_destroy (hb_face_t *face) * @face: A face object * @key: The user-data key to set * @data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the given face object. @@ -360,7 +360,7 @@ hb_face_make_immutable (hb_face_t *face) * * Tests whether the given face object is immutable. * - * Return value: True is @face is immutable, false otherwise + * Return value: %true is @face is immutable, %false otherwise * * Since: 0.9.2 **/ @@ -756,7 +756,7 @@ hb_face_builder_add_table (hb_face_t *face, hb_tag_t tag, hb_blob_t *blob) hb_face_builder_data_t *data = (hb_face_builder_data_t *) face->user_data; hb_face_builder_data_t::table_entry_t *entry = data->tables.push (); - if (data->tables.in_error()) + if (unlikely (data->tables.in_error())) return false; entry->tag = tag; diff --git a/thirdparty/harfbuzz/src/hb-face.h b/thirdparty/harfbuzz/src/hb-face.h index 3b18f7eef9..6ef2f8b886 100644 --- a/thirdparty/harfbuzz/src/hb-face.h +++ b/thirdparty/harfbuzz/src/hb-face.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -58,6 +58,19 @@ HB_EXTERN hb_face_t * hb_face_create (hb_blob_t *blob, unsigned int index); +/** + * hb_reference_table_func_t: + * @face: an #hb_face_t to reference table for + * @tag: the tag of the table to reference + * @user_data: User data pointer passed by the caller + * + * Callback function for hb_face_create_for_tables(). + * + * Return value: (transfer full): A pointer to the @tag table within @face + * + * Since: 0.9.2 + */ + typedef hb_blob_t * (*hb_reference_table_func_t) (hb_face_t *face, hb_tag_t tag, void *user_data); /* calls destroy() when not needing user_data anymore */ diff --git a/thirdparty/harfbuzz/src/hb-face.hh b/thirdparty/harfbuzz/src/hb-face.hh index f1b472ccf3..765f272858 100644 --- a/thirdparty/harfbuzz/src/hb-face.hh +++ b/thirdparty/harfbuzz/src/hb-face.hh @@ -81,7 +81,7 @@ struct hb_face_t return blob; } - HB_PURE_FUNC unsigned int get_upem () const + unsigned int get_upem () const { unsigned int ret = upem.get_relaxed (); if (unlikely (!ret)) diff --git a/thirdparty/harfbuzz/src/hb-font.cc b/thirdparty/harfbuzz/src/hb-font.cc index 5c8357ff28..37a0e7fe85 100644 --- a/thirdparty/harfbuzz/src/hb-font.cc +++ b/thirdparty/harfbuzz/src/hb-font.cc @@ -628,7 +628,7 @@ hb_font_funcs_destroy (hb_font_funcs_t *ffuncs) * @ffuncs: The font-functions structure * @key: The user-data key to set * @data: A pointer to the user data set - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified font-functions structure. @@ -690,7 +690,7 @@ hb_font_funcs_make_immutable (hb_font_funcs_t *ffuncs) * * Tests whether a font-functions structure is immutable. * - * Return value: %true if @ffuncs is immutable, false otherwise + * Return value: %true if @ffuncs is immutable, %false otherwise * * Since: 0.9.2 **/ @@ -753,10 +753,10 @@ hb_font_t::has_func (unsigned int i) * @font: #hb_font_t to work upon * @extents: (out): The font extents retrieved * - * Fetches the extents for a specified font, in horizontal + * Fetches the extents for a specified font, for horizontal * text segments. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 1.1.3 **/ @@ -772,10 +772,10 @@ hb_font_get_h_extents (hb_font_t *font, * @font: #hb_font_t to work upon * @extents: (out): The font extents retrieved * - * Fetches the extents for a specified font, in vertical + * Fetches the extents for a specified font, for vertical * text segments. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 1.1.3 **/ @@ -790,7 +790,7 @@ hb_font_get_v_extents (hb_font_t *font, * hb_font_get_glyph: * @font: #hb_font_t to work upon * @unicode: The Unicode code point to query - * @variation_selector: (optional): A variation-selector code point + * @variation_selector: A variation-selector code point * @glyph: (out): The glyph ID retrieved * * Fetches the glyph ID for a Unicode code point in the specified @@ -799,7 +799,7 @@ hb_font_get_v_extents (hb_font_t *font, * If @variation_selector is 0, calls hb_font_get_nominal_glyph(); * otherwise calls hb_font_get_variation_glyph(). * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -827,7 +827,7 @@ hb_font_get_glyph (hb_font_t *font, * for code points modified by variation selectors. For variation-selector * support, user hb_font_get_variation_glyph() or use hb_font_get_glyph(). * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 1.2.3 **/ @@ -841,11 +841,17 @@ hb_font_get_nominal_glyph (hb_font_t *font, /** * hb_font_get_nominal_glyphs: - * @font: a font. - * + * @font: #hb_font_t to work upon + * @count: number of code points to query + * @first_unicode: The first Unicode code point to query + * @unicode_stride: The stride between successive code points + * @first_glyph: (out): The first glyph ID retrieved + * @glyph_stride: The stride between successive glyph IDs * + * Fetches the nominal glyph IDs for a sequence of Unicode code points. Glyph + * IDs must be returned in a #hb_codepoint_t output parameter. * - * Return value: + * Return value: the number of code points processed * * Since: 2.6.3 **/ @@ -873,7 +879,7 @@ hb_font_get_nominal_glyphs (hb_font_t *font, * by the specified variation-selector code point, in the specified * font. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 1.2.3 **/ @@ -931,7 +937,7 @@ hb_font_get_glyph_v_advance (hb_font_t *font, * @first_glyph: The first glyph ID to query * @glyph_stride: The stride between successive glyph IDs * @first_advance: (out): The first advance retrieved - * @advance_stride: (out): The stride between successive advances + * @advance_stride: The stride between successive advances * * Fetches the advances for a sequence of glyph IDs in the specified * font, for horizontal text segments. @@ -983,7 +989,7 @@ hb_font_get_glyph_v_advances (hb_font_t* font, * Fetches the (X,Y) coordinates of the origin for a glyph ID * in the specified font, for horizontal text segments. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1006,7 +1012,7 @@ hb_font_get_glyph_h_origin (hb_font_t *font, * Fetches the (X,Y) coordinates of the origin for a glyph ID * in the specified font, for vertical text segments. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1026,7 +1032,7 @@ hb_font_get_glyph_v_origin (hb_font_t *font, * @right_glyph: The glyph ID of the right glyph in the glyph pair * * Fetches the kerning-adjustment value for a glyph-pair in - * the specified font, in horizontal text segments. + * the specified font, for horizontal text segments. * * <note>It handles legacy kerning only (as returned by the corresponding * #hb_font_funcs_t function).</note> @@ -1051,7 +1057,7 @@ hb_font_get_glyph_h_kerning (hb_font_t *font, * @bottom_glyph: The glyph ID of the bottom glyph in the glyph pair * * Fetches the kerning-adjustment value for a glyph-pair in - * the specified font, in vertical text segments. + * the specified font, for vertical text segments. * * <note>It handles legacy kerning only (as returned by the corresponding * #hb_font_funcs_t function).</note> @@ -1079,7 +1085,7 @@ hb_font_get_glyph_v_kerning (hb_font_t *font, * Fetches the #hb_glyph_extents_t data for a glyph ID * in the specified font. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1102,7 +1108,7 @@ hb_font_get_glyph_extents (hb_font_t *font, * Fetches the (x,y) coordinates of a specified contour-point index * in the specified glyph, within the specified font. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1125,7 +1131,7 @@ hb_font_get_glyph_contour_point (hb_font_t *font, * * Fetches the glyph-name string for a glyph ID in the specified @font. * - * Return value: %true if data found, zero otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1149,7 +1155,7 @@ hb_font_get_glyph_name (hb_font_t *font, * * <note>Note: @len == -1 means the name string is null-terminated.</note> * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1169,7 +1175,7 @@ hb_font_get_glyph_from_name (hb_font_t *font, * hb_font_get_extents_for_direction: * @font: #hb_font_t to work upon * @direction: The direction of the text segment - * @extents: (out): The #hb_glyph_extents_t retrieved + * @extents: (out): The #hb_font_extents_t retrieved * * Fetches the extents for a font in a text segment of the * specified direction. @@ -1364,7 +1370,7 @@ hb_font_get_glyph_kerning_for_direction (hb_font_t *font, * Calls the appropriate direction-specific variant (horizontal * or vertical) depending on the value of @direction. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1393,7 +1399,7 @@ hb_font_get_glyph_extents_for_origin (hb_font_t *font, * Calls the appropriate direction-specific variant (horizontal * or vertical) depending on the value of @direction. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1444,7 +1450,7 @@ hb_font_glyph_to_string (hb_font_t *font, * * <note>Note: @len == -1 means the string is null-terminated.</note> * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.2 **/ @@ -1664,12 +1670,12 @@ hb_font_destroy (hb_font_t *font) * @font: #hb_font_t to work upon * @key: The user-data key * @data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified font object. * - * Return value: + * Return value: %true if success, %false otherwise * * Since: 0.9.2 **/ @@ -1728,7 +1734,7 @@ hb_font_make_immutable (hb_font_t *font) * * Tests whether a font object is immutable. * - * Return value: %true if @font is immutable, false otherwise + * Return value: %true if @font is immutable, %false otherwise * * Since: 0.9.2 **/ @@ -1828,9 +1834,9 @@ hb_font_get_face (hb_font_t *font) /** * hb_font_set_funcs: * @font: #hb_font_t to work upon - * @klass: (closure font_data) (destroy destroy) (scope notified): + * @klass: (closure font_data) (destroy destroy) (scope notified): The font-functions structure. * @font_data: Data to attach to @font - * @destroy: (optional): The function to call when @font_data is not needed anymore + * @destroy: (nullable): The function to call when @font_data is not needed anymore * * Replaces the font-functions structure attached to a font, updating * the font's user-data with @font-data and the @destroy callback. @@ -1867,7 +1873,7 @@ hb_font_set_funcs (hb_font_t *font, * hb_font_set_funcs_data: * @font: #hb_font_t to work upon * @font_data: (destroy destroy) (scope notified): Data to attach to @font - * @destroy: (optional): The function to call when @font_data is not needed anymore + * @destroy: (nullable): The function to call when @font_data is not needed anymore * * Replaces the user data attached to a font, updating the font's * @destroy callback. @@ -2212,10 +2218,14 @@ hb_font_get_var_coords_normalized (hb_font_t *font, #ifdef HB_EXPERIMENTAL_API /** * hb_font_get_var_coords_design: + * @font: #hb_font_t to work upon + * @length: (out): number of coordinates * * Return value is valid as long as variation coordinates of the font * are not modified. * + * Return value: coordinates array + * * Since: EXPERIMENTAL */ const float * @@ -2319,7 +2329,7 @@ hb_font_get_variation_glyph_trampoline (hb_font_t *font, * @ffuncs: The font-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): callback function * @user_data: data to pass to @func - * @destroy: (optional): function to call when @user_data is not needed anymore + * @destroy: (nullable): function to call when @user_data is not needed anymore * * Deprecated. Use hb_font_funcs_set_nominal_glyph_func() and * hb_font_funcs_set_variation_glyph_func() instead. diff --git a/thirdparty/harfbuzz/src/hb-font.h b/thirdparty/harfbuzz/src/hb-font.h index 05f6c03f47..15dc126523 100644 --- a/thirdparty/harfbuzz/src/hb-font.h +++ b/thirdparty/harfbuzz/src/hb-font.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -37,7 +37,12 @@ HB_BEGIN_DECLS - +/** + * hb_font_t: + * + * Data type for holding fonts. + * + */ typedef struct hb_font_t hb_font_t; @@ -141,6 +146,16 @@ typedef struct hb_glyph_extents_t { /* func types */ +/** + * hb_font_get_font_extents_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @extents: (out): The font extents retrieved + * @user_data: User data pointer passed by the caller + * + * This method should retrieve the extents for a font. + * + **/ typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *font_data, hb_font_extents_t *extents, void *user_data); @@ -150,7 +165,7 @@ typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *fon * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * - * This method should retrieve the extents for a font, in horizontal-direction + * This method should retrieve the extents for a font, for horizontal-direction * text segments. Extents must be returned in an #hb_glyph_extents output * parameter. * @@ -162,7 +177,7 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_h_extents_func_t; * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * - * This method should retrieve the extents for a font, in vertical-direction + * This method should retrieve the extents for a font, for vertical-direction * text segments. Extents must be returned in an #hb_glyph_extents output * parameter. * @@ -172,12 +187,19 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_v_extents_func_t; /** * hb_font_get_nominal_glyph_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @unicode: The Unicode code point to query + * @glyph: (out): The glyph ID retrieved + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the nominal glyph ID for a specified Unicode code * point. Glyph IDs must be returned in a #hb_codepoint_t output parameter. * + * Return value: %true if data found, %false otherwise + * **/ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t unicode, @@ -186,6 +208,12 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo /** * hb_font_get_variation_glyph_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @unicode: The Unicode code point to query + * @variation_selector: The variation-selector code point to query + * @glyph: (out): The glyph ID retrieved + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * @@ -193,6 +221,8 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo * followed by a specified Variation Selector code point. Glyph IDs must be * returned in a #hb_codepoint_t output parameter. * + * Return value: %true if data found, %false otherwise + * **/ typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t variation_selector, @@ -202,12 +232,22 @@ typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void * /** * hb_font_get_nominal_glyphs_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @count: number of code points to query + * @first_unicode: The first Unicode code point to query + * @unicode_stride: The stride between successive code points + * @first_glyph: (out): The first glyph ID retrieved + * @glyph_stride: The stride between successive glyph IDs + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the nominal glyph IDs for a sequence of * Unicode code points. Glyph IDs must be returned in a #hb_codepoint_t * output parameter. + * + * Return value: the number of code points processed * **/ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void *font_data, @@ -220,12 +260,18 @@ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void /** * hb_font_get_glyph_advance_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @glyph: The glyph ID to query + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the advance for a specified glyph. The * method must return an #hb_position_t. * + * Return value: The advance of @glyph within @font + * **/ typedef hb_position_t (*hb_font_get_glyph_advance_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, @@ -257,6 +303,14 @@ typedef hb_font_get_glyph_advance_func_t hb_font_get_glyph_v_advance_func_t; /** * hb_font_get_glyph_advances_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @count: The number of glyph IDs in the sequence queried + * @first_glyph: The first glyph ID to query + * @glyph_stride: The stride between successive glyph IDs + * @first_advance: (out): The first advance retrieved + * @advance_stride: The stride between successive advances + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * @@ -295,12 +349,20 @@ typedef hb_font_get_glyph_advances_func_t hb_font_get_glyph_v_advances_func_t; /** * hb_font_get_glyph_origin_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @glyph: The glyph ID to query + * @x: (out): The X coordinate of the origin + * @y: (out): The Y coordinate of the origin + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the (X,Y) coordinates (in font units) of the * origin for a glyph. Each coordinate must be returned in an #hb_position_t * output parameter. + * + * Return value: %true if data found, %false otherwise * **/ typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *font_data, @@ -314,7 +376,7 @@ typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *fon * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the (X,Y) coordinates (in font units) of the - * origin for a glyph, in horizontal-direction text segments. Each + * origin for a glyph, for horizontal-direction text segments. Each * coordinate must be returned in an #hb_position_t output parameter. * **/ @@ -326,25 +388,53 @@ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_h_origin_func_t; * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the (X,Y) coordinates (in font units) of the - * origin for a glyph, in vertical-direction text segments. Each coordinate + * origin for a glyph, for vertical-direction text segments. Each coordinate * must be returned in an #hb_position_t output parameter. * **/ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_v_origin_func_t; +/** + * hb_font_get_glyph_kerning_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @first_glyph: The glyph ID of the first glyph in the glyph pair + * @second_glyph: The glyph ID of the second glyph in the glyph pair + * @user_data: User data pointer passed by the caller + * + * This method should retrieve the kerning-adjustment value for a glyph-pair in + * the specified font, for horizontal text segments. + * + **/ typedef hb_position_t (*hb_font_get_glyph_kerning_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t first_glyph, hb_codepoint_t second_glyph, void *user_data); +/** + * hb_font_get_glyph_h_kerning_func_t: + * + * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. + * + * This method should retrieve the kerning-adjustment value for a glyph-pair in + * the specified font, for horizontal text segments. + * + **/ typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_h_kerning_func_t; /** * hb_font_get_glyph_extents_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @glyph: The glyph ID to query + * @extents: (out): The #hb_glyph_extents_t retrieved + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the extents for a specified glyph. Extents must be * returned in an #hb_glyph_extents output parameter. + * + * Return value: %true if data found, %false otherwise * **/ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *font_data, @@ -354,6 +444,13 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo /** * hb_font_get_glyph_contour_point_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @glyph: The glyph ID to query + * @point_index: The contour-point index to query + * @x: (out): The X value retrieved for the contour point + * @y: (out): The Y value retrieved for the contour point + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * @@ -361,6 +458,8 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo * specified contour point in a glyph. Each coordinate must be returned as * an #hb_position_t output parameter. * + * Return value: %true if data found, %false otherwise + * **/ typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, unsigned int point_index, @@ -370,12 +469,20 @@ typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, vo /** * hb_font_get_glyph_name_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @glyph: The glyph ID to query + * @name: (out) (array length=size): Name string retrieved for the glyph ID + * @size: Length of the glyph-name string retrieved + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the glyph name that corresponds to a * glyph ID. The name should be returned in a string output parameter. * + * Return value: %true if data found, %false otherwise + * **/ typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_data, hb_codepoint_t glyph, @@ -384,12 +491,20 @@ typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_ /** * hb_font_get_glyph_from_name_func_t: + * @font: #hb_font_t to work upon + * @font_data: @font user data pointer + * @name: (array length=len): The name string to query + * @len: The length of the name queried + * @glyph: (out): The glyph ID retrieved + * @user_data: User data pointer passed by the caller * * A virtual method for the #hb_font_funcs_t of an #hb_font_t object. * * This method should retrieve the glyph ID that corresponds to a glyph-name * string. * + * Return value: %true if data found, %false otherwise + * **/ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *font_data, const char *name, int len, /* -1 means nul-terminated */ @@ -404,7 +519,7 @@ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void * * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_font_h_extents_func_t. * @@ -420,7 +535,7 @@ hb_font_funcs_set_font_h_extents_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_font_v_extents_func_t. * @@ -436,7 +551,7 @@ hb_font_funcs_set_font_v_extents_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_nominal_glyph_func_t. * @@ -452,7 +567,7 @@ hb_font_funcs_set_nominal_glyph_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_nominal_glyphs_func_t. * @@ -468,7 +583,7 @@ hb_font_funcs_set_nominal_glyphs_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_variation_glyph_func_t. * @@ -484,7 +599,7 @@ hb_font_funcs_set_variation_glyph_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_h_advance_func_t. * @@ -500,7 +615,7 @@ hb_font_funcs_set_glyph_h_advance_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_v_advance_func_t. * @@ -516,7 +631,7 @@ hb_font_funcs_set_glyph_v_advance_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_h_advances_func_t. * @@ -532,7 +647,7 @@ hb_font_funcs_set_glyph_h_advances_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_v_advances_func_t. * @@ -548,7 +663,7 @@ hb_font_funcs_set_glyph_v_advances_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_h_origin_func_t. * @@ -564,7 +679,7 @@ hb_font_funcs_set_glyph_h_origin_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_v_origin_func_t. * @@ -577,12 +692,12 @@ hb_font_funcs_set_glyph_v_origin_func (hb_font_funcs_t *ffuncs, /** * hb_font_funcs_set_glyph_h_kerning_func: - * @ffuncs: font functions. - * @func: (closure user_data) (destroy destroy) (scope notified): - * @user_data: - * @destroy: - * + * @ffuncs: A font-function structure + * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign + * @user_data: Data to pass to @func + * @destroy: (nullable): The function to call when @user_data is not needed anymore * + * Sets the implementation function for #hb_font_get_glyph_h_kerning_func_t. * * Since: 0.9.2 **/ @@ -596,7 +711,7 @@ hb_font_funcs_set_glyph_h_kerning_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_extents_func_t. * @@ -612,7 +727,7 @@ hb_font_funcs_set_glyph_extents_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_contour_point_func_t. * @@ -628,7 +743,7 @@ hb_font_funcs_set_glyph_contour_point_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_name_func_t. * @@ -644,7 +759,7 @@ hb_font_funcs_set_glyph_name_func (hb_font_funcs_t *ffuncs, * @ffuncs: A font-function structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_font_get_glyph_from_name_func_t. * diff --git a/thirdparty/harfbuzz/src/hb-ft.cc b/thirdparty/harfbuzz/src/hb-ft.cc index ab7d6146ce..b82c1a67bd 100644 --- a/thirdparty/harfbuzz/src/hb-ft.cc +++ b/thirdparty/harfbuzz/src/hb-ft.cc @@ -84,7 +84,7 @@ struct hb_ft_font_t bool symbol; /* Whether selected cmap is symbol cmap. */ bool unref; /* Whether to destroy ft_face when done. */ - mutable hb_atomic_int_t cached_x_scale; + mutable int cached_x_scale; mutable hb_advance_cache_t advance_cache; }; @@ -101,7 +101,7 @@ _hb_ft_font_create (FT_Face ft_face, bool symbol, bool unref) ft_font->load_flags = FT_LOAD_DEFAULT | FT_LOAD_NO_HINTING; - ft_font->cached_x_scale.set_relaxed (0); + ft_font->cached_x_scale = 0; ft_font->advance_cache.init (); return ft_font; @@ -179,13 +179,13 @@ hb_ft_font_get_load_flags (hb_font_t *font) } /** - * hb_ft_get_face: + * hb_ft_font_get_face: * @font: #hb_font_t to work upon * * Fetches the FT_Face associated with the specified #hb_font_t * font object. * - * Return value: the FT_Face found + * Return value: (nullable): the FT_Face found or %NULL * * Since: 0.9.2 **/ @@ -202,11 +202,12 @@ hb_ft_font_get_face (hb_font_t *font) /** * hb_ft_font_lock_face: - * @font: - * + * @font: #hb_font_t to work upon * + * Gets the FT_Face associated with @font, This face will be kept around until + * you call hb_ft_font_unlock_face(). * - * Return value: + * Return value: (nullable): the FT_Face associated with @font or %NULL * Since: 2.6.5 **/ FT_Face @@ -224,11 +225,10 @@ hb_ft_font_lock_face (hb_font_t *font) /** * hb_ft_font_unlock_face: - * @font: - * + * @font: #hb_font_t to work upon * + * Releases an FT_Face previously obtained with hb_ft_font_lock_face(). * - * Return value: * Since: 2.6.5 **/ void @@ -335,10 +335,10 @@ hb_ft_get_glyph_h_advances (hb_font_t* font, void* font_data, int load_flags = ft_font->load_flags; int mult = font->x_scale < 0 ? -1 : +1; - if (font->x_scale != ft_font->cached_x_scale.get ()) + if (font->x_scale != ft_font->cached_x_scale) { ft_font->advance_cache.clear (); - ft_font->cached_x_scale.set (font->x_scale); + ft_font->cached_x_scale = font->x_scale; } for (unsigned int i = 0; i < count; i++) @@ -661,7 +661,7 @@ _hb_ft_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data /** * hb_ft_face_create: * @ft_face: (destroy destroy) (scope notified): FT_Face to work upon - * @destroy: (optional): A callback to call when the face object is not needed anymore + * @destroy: (nullable): A callback to call when the face object is not needed anymore * * Creates an #hb_face_t face object from the specified FT_Face. * @@ -771,13 +771,13 @@ hb_ft_face_create_cached (FT_Face ft_face) /** * hb_ft_font_create: * @ft_face: (destroy destroy) (scope notified): FT_Face to work upon - * @destroy: (optional): A callback to call when the font object is not needed anymore + * @destroy: (nullable): A callback to call when the font object is not needed anymore * * Creates an #hb_font_t font object from the specified FT_Face. * * <note>Note: You must set the face size on @ft_face before calling - * hb_ft_font_create() on it. Otherwise, HarfBuzz will not pick up - * the face size.</note> + * hb_ft_font_create() on it. HarfBuzz assumes size is always set and will + * access `size` member of FT_Face unconditionally.</note> * * This variant of the function does not provide any life-cycle management. * @@ -814,7 +814,7 @@ hb_ft_font_create (FT_Face ft_face, } /** - * hb_ft_font_has_changed: + * hb_ft_font_changed: * @font: #hb_font_t to work upon * * Refreshes the state of @font when the underlying FT_Face has changed. @@ -884,8 +884,8 @@ hb_ft_font_changed (hb_font_t *font) * Creates an #hb_font_t font object from the specified FT_Face. * * <note>Note: You must set the face size on @ft_face before calling - * hb_ft_font_create_references() on it. Otherwise, HarfBuzz will not pick up - * the face size.</note> + * hb_ft_font_create_referenced() on it. HarfBuzz assumes size is always set + * and will access `size` member of FT_Face unconditionally.</note> * * This is the preferred variant of the hb_ft_font_create* * function family, because it calls FT_Reference_Face() on @ft_face, diff --git a/thirdparty/harfbuzz/src/hb-gdi.cc b/thirdparty/harfbuzz/src/hb-gdi.cc index 3a67cef160..dc4659c7f6 100644 --- a/thirdparty/harfbuzz/src/hb-gdi.cc +++ b/thirdparty/harfbuzz/src/hb-gdi.cc @@ -70,6 +70,8 @@ fail: * hb_gdi_face_create: * @hfont: a HFONT object. * + * Constructs a new face object from the specified GDI HFONT. + * * Return value: #hb_face_t object corresponding to the given input * * Since: 2.6.0 diff --git a/thirdparty/harfbuzz/src/hb-gobject-structs.h b/thirdparty/harfbuzz/src/hb-gobject-structs.h index 6fad8d7019..63467f80df 100644 --- a/thirdparty/harfbuzz/src/hb-gobject-structs.h +++ b/thirdparty/harfbuzz/src/hb-gobject-structs.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_GOBJECT_H_IN +#if !defined(HB_GOBJECT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-gobject.h> instead." #endif @@ -40,47 +40,22 @@ HB_BEGIN_DECLS /* Object types */ -/** - * hb_gobject_blob_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_blob_get_type (void); #define HB_GOBJECT_TYPE_BLOB (hb_gobject_blob_get_type ()) -/** - * hb_gobject_buffer_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_buffer_get_type (void); #define HB_GOBJECT_TYPE_BUFFER (hb_gobject_buffer_get_type ()) -/** - * hb_gobject_face_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_face_get_type (void); #define HB_GOBJECT_TYPE_FACE (hb_gobject_face_get_type ()) -/** - * hb_gobject_font_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_font_get_type (void); #define HB_GOBJECT_TYPE_FONT (hb_gobject_font_get_type ()) -/** - * hb_gobject_font_funcs_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_font_funcs_get_type (void); #define HB_GOBJECT_TYPE_FONT_FUNCS (hb_gobject_font_funcs_get_type ()) @@ -97,11 +72,6 @@ HB_EXTERN GType hb_gobject_shape_plan_get_type (void); #define HB_GOBJECT_TYPE_SHAPE_PLAN (hb_gobject_shape_plan_get_type ()) -/** - * hb_gobject_unicode_funcs_get_type: - * - * Since: 0.9.2 - **/ HB_EXTERN GType hb_gobject_unicode_funcs_get_type (void); #define HB_GOBJECT_TYPE_UNICODE_FUNCS (hb_gobject_unicode_funcs_get_type ()) diff --git a/thirdparty/harfbuzz/src/hb-graphite2.cc b/thirdparty/harfbuzz/src/hb-graphite2.cc index d8a72dc2f1..9dafe654c8 100644 --- a/thirdparty/harfbuzz/src/hb-graphite2.cc +++ b/thirdparty/harfbuzz/src/hb-graphite2.cc @@ -195,6 +195,11 @@ _hb_graphite2_shaper_font_data_destroy (hb_graphite2_font_data_t *data HB_UNUSED #ifndef HB_DISABLE_DEPRECATED /** * hb_graphite2_font_get_gr_font: + * @font: An #hb_font_t + * + * Always returns %NULL. Use hb_graphite2_face_get_gr_face() instead. + * + * Return value: (nullable): Graphite2 font associated with @font. * * Since: 0.9.10 * Deprecated: 1.4.2 @@ -284,7 +289,7 @@ _hb_graphite2_shape (hb_shape_plan_t *shape_plan HB_UNUSED, return true; } - buffer->ensure (glyph_count); + (void) buffer->ensure (glyph_count); scratch = buffer->get_scratch_buffer (&scratch_size); while ((DIV_CEIL (sizeof (hb_graphite2_cluster_t) * buffer->len, sizeof (*scratch)) + DIV_CEIL (sizeof (hb_codepoint_t) * glyph_count, sizeof (*scratch))) > scratch_size) diff --git a/thirdparty/harfbuzz/src/hb-iter.hh b/thirdparty/harfbuzz/src/hb-iter.hh index 981c5c218c..f7018150e4 100644 --- a/thirdparty/harfbuzz/src/hb-iter.hh +++ b/thirdparty/harfbuzz/src/hb-iter.hh @@ -922,7 +922,7 @@ HB_FUNCOBJ (hb_none); template <typename C, typename V, hb_requires (hb_is_iterable (C))> inline void -hb_fill (C& c, const V &v) +hb_fill (C&& c, const V &v) { for (auto i = hb_iter (c); i; i++) *i = v; diff --git a/thirdparty/harfbuzz/src/hb-machinery.hh b/thirdparty/harfbuzz/src/hb-machinery.hh index 54bc60d4c8..3bd5a979b0 100644 --- a/thirdparty/harfbuzz/src/hb-machinery.hh +++ b/thirdparty/harfbuzz/src/hb-machinery.hh @@ -80,6 +80,11 @@ static inline Type& StructAfter(TObject &X) * Size checking */ +/* Size signifying variable-sized array */ +#ifndef HB_VAR_ARRAY +#define HB_VAR_ARRAY 1 +#endif + /* Check _assertion in a method environment */ #define _DEFINE_INSTANCE_ASSERTION1(_line, _assertion) \ void _instance_assertion_on_line_##_line () const \ diff --git a/thirdparty/harfbuzz/src/hb-map.cc b/thirdparty/harfbuzz/src/hb-map.cc index f898bd8f92..f115da2bb8 100644 --- a/thirdparty/harfbuzz/src/hb-map.cc +++ b/thirdparty/harfbuzz/src/hb-map.cc @@ -117,7 +117,7 @@ hb_map_destroy (hb_map_t *map) * @map: A map * @key: The user-data key to set * @data: A pointer to the user data to set - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified map. @@ -162,7 +162,7 @@ hb_map_get_user_data (hb_map_t *map, * * Tests whether memory allocation for a set was successful. * - * Return value: %true if allocation succeeded, false otherwise + * Return value: %true if allocation succeeded, %false otherwise * * Since: 1.7.7 **/ @@ -230,7 +230,7 @@ hb_map_del (hb_map_t *map, * * Tests whether @key is an element of @map. * - * Return value: %true if @key is found in @map, false otherwise + * Return value: %true if @key is found in @map, %false otherwise * * Since: 1.7.7 **/ @@ -253,6 +253,9 @@ hb_map_has (const hb_map_t *map, void hb_map_clear (hb_map_t *map) { + if (unlikely (hb_object_is_immutable (map))) + return; + return map->clear (); } diff --git a/thirdparty/harfbuzz/src/hb-map.h b/thirdparty/harfbuzz/src/hb-map.h index 0c19ac8fb5..6a45a7bdd5 100644 --- a/thirdparty/harfbuzz/src/hb-map.h +++ b/thirdparty/harfbuzz/src/hb-map.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -36,7 +36,11 @@ HB_BEGIN_DECLS -/* +/** + * HB_MAP_VALUE_INVALID: + * + * Unset #hb_map_t value. + * * Since: 1.7.7 */ #define HB_MAP_VALUE_INVALID ((hb_codepoint_t) -1) diff --git a/thirdparty/harfbuzz/src/hb-map.hh b/thirdparty/harfbuzz/src/hb-map.hh index 92c1bd67e5..84fe1d549b 100644 --- a/thirdparty/harfbuzz/src/hb-map.hh +++ b/thirdparty/harfbuzz/src/hb-map.hh @@ -97,8 +97,6 @@ struct hb_hashmap_t void reset () { - if (unlikely (hb_object_is_immutable (this))) - return; successful = true; clear (); } @@ -171,8 +169,6 @@ struct hb_hashmap_t void clear () { - if (unlikely (hb_object_is_immutable (this))) - return; if (items) for (auto &_ : hb_iter (items, mask + 1)) _.clear (); @@ -181,6 +177,7 @@ struct hb_hashmap_t } bool is_empty () const { return population == 0; } + explicit operator bool () const { return !is_empty (); } unsigned int get_population () const { return population; } diff --git a/thirdparty/harfbuzz/src/hb-meta.hh b/thirdparty/harfbuzz/src/hb-meta.hh index 4c0898b1b7..e40d9fd178 100644 --- a/thirdparty/harfbuzz/src/hb-meta.hh +++ b/thirdparty/harfbuzz/src/hb-meta.hh @@ -49,6 +49,10 @@ template <bool b> using hb_bool_constant = hb_integral_constant<bool, b>; using hb_true_type = hb_bool_constant<true>; using hb_false_type = hb_bool_constant<false>; +/* Static-assert as expression. */ +template <bool cond> struct static_assert_expr; +template <> struct static_assert_expr<true> : hb_false_type {}; +#define static_assert_expr(C) static_assert_expr<C>::value /* Basic type SFINAE. */ @@ -220,6 +224,8 @@ struct hb_reference_wrapper<T&> }; +/* Type traits */ + template <typename T> using hb_is_integral = hb_bool_constant< hb_is_same (hb_decay<T>, char) || @@ -292,6 +298,15 @@ template <> struct hb_int_max<unsigned long long> : hb_integral_constant<unsigne #define hb_int_max(T) hb_int_max<T>::value +/* Class traits. */ + +#define HB_DELETE_COPY_ASSIGN(TypeName) \ + TypeName(const TypeName&) = delete; \ + void operator=(const TypeName&) = delete +#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \ + TypeName() = delete; \ + TypeName(const TypeName&) = delete; \ + void operator=(const TypeName&) = delete template <typename T, typename> struct _hb_is_destructible : hb_false_type {}; diff --git a/thirdparty/harfbuzz/src/hb-mutex.hh b/thirdparty/harfbuzz/src/hb-mutex.hh index 56392d049b..2fc8d7ee58 100644 --- a/thirdparty/harfbuzz/src/hb-mutex.hh +++ b/thirdparty/harfbuzz/src/hb-mutex.hh @@ -73,24 +73,6 @@ typedef CRITICAL_SECTION hb_mutex_impl_t; #define hb_mutex_impl_finish(M) DeleteCriticalSection (M) -#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES) - -#if defined(HAVE_SCHED_H) && defined(HAVE_SCHED_YIELD) -# include <sched.h> -# define HB_SCHED_YIELD() sched_yield () -#else -# define HB_SCHED_YIELD() HB_STMT_START {} HB_STMT_END -#endif - -/* This actually is not a totally awful implementation. */ -typedef volatile int hb_mutex_impl_t; -#define HB_MUTEX_IMPL_INIT 0 -#define hb_mutex_impl_init(M) *(M) = 0 -#define hb_mutex_impl_lock(M) HB_STMT_START { while (__sync_lock_test_and_set((M), 1)) HB_SCHED_YIELD (); } HB_STMT_END -#define hb_mutex_impl_unlock(M) __sync_lock_release (M) -#define hb_mutex_impl_finish(M) HB_STMT_START {} HB_STMT_END - - #elif defined(HB_NO_MT) typedef int hb_mutex_impl_t; diff --git a/thirdparty/harfbuzz/src/hb-object.hh b/thirdparty/harfbuzz/src/hb-object.hh index 39845a70e7..f3048b1c3e 100644 --- a/thirdparty/harfbuzz/src/hb-object.hh +++ b/thirdparty/harfbuzz/src/hb-object.hh @@ -140,9 +140,7 @@ struct hb_lockable_set_t * Reference-count. */ -#define HB_REFERENCE_COUNT_INERT_VALUE 0 -#define HB_REFERENCE_COUNT_POISON_VALUE -0x0000DEAD -#define HB_REFERENCE_COUNT_INIT {HB_ATOMIC_INT_INIT (HB_REFERENCE_COUNT_INERT_VALUE)} +#define HB_REFERENCE_COUNT_INIT {0} struct hb_reference_count_t { @@ -152,9 +150,9 @@ struct hb_reference_count_t int get_relaxed () const { return ref_count.get_relaxed (); } int inc () const { return ref_count.inc (); } int dec () const { return ref_count.dec (); } - void fini () { ref_count.set_relaxed (HB_REFERENCE_COUNT_POISON_VALUE); } + void fini () { ref_count.set_relaxed (-0x0000DEAD); } - bool is_inert () const { return ref_count.get_relaxed () == HB_REFERENCE_COUNT_INERT_VALUE; } + bool is_inert () const { return !ref_count.get_relaxed (); } bool is_valid () const { return ref_count.get_relaxed () > 0; } }; @@ -197,15 +195,10 @@ struct hb_user_data_array_t struct hb_object_header_t { hb_reference_count_t ref_count; - mutable hb_atomic_int_t writable; + mutable hb_atomic_int_t writable = 0; hb_atomic_ptr_t<hb_user_data_array_t> user_data; }; -#define HB_OBJECT_HEADER_STATIC \ - { \ - HB_REFERENCE_COUNT_INIT, \ - HB_ATOMIC_INT_INIT (false), \ - HB_ATOMIC_PTR_INIT (nullptr) \ - } +#define HB_OBJECT_HEADER_STATIC {} /* diff --git a/thirdparty/harfbuzz/src/hb-open-file.hh b/thirdparty/harfbuzz/src/hb-open-file.hh index ac13dd23c3..54c07ff13c 100644 --- a/thirdparty/harfbuzz/src/hb-open-file.hh +++ b/thirdparty/harfbuzz/src/hb-open-file.hh @@ -48,7 +48,7 @@ namespace OT { */ struct OpenTypeFontFile; -struct OffsetTable; +struct OpenTypeOffsetTable; struct TTCHeader; @@ -78,7 +78,7 @@ typedef struct TableRecord DEFINE_SIZE_STATIC (16); } OpenTypeTable; -typedef struct OffsetTable +typedef struct OpenTypeOffsetTable { friend struct OpenTypeFontFile; @@ -218,7 +218,7 @@ struct TTCHeaderVersion1 Tag ttcTag; /* TrueType Collection ID string: 'ttcf' */ FixedVersion<>version; /* Version of the TTC Header (1.0), * 0x00010000u */ - LArrayOf<LOffsetTo<OffsetTable>> + LArrayOf<LOffsetTo<OpenTypeOffsetTable>> table; /* Array of offsets to the OffsetTable for each font * from the beginning of the file */ public: diff --git a/thirdparty/harfbuzz/src/hb-open-type.hh b/thirdparty/harfbuzz/src/hb-open-type.hh index 99634b76f0..dc0ae1d989 100644 --- a/thirdparty/harfbuzz/src/hb-open-type.hh +++ b/thirdparty/harfbuzz/src/hb-open-type.hh @@ -53,14 +53,19 @@ namespace OT { */ /* Integer types in big-endian order and no alignment requirement */ -template <typename Type, unsigned int Size> +template <typename Type, + unsigned int Size = sizeof (Type)> struct IntType { typedef Type type; - typedef hb_conditional<hb_is_signed (Type), signed, unsigned> wide_type; - IntType& operator = (wide_type i) { v = i; return *this; } - operator wide_type () const { return v; } + IntType () = default; + explicit constexpr IntType (Type V) : v {V} {} + IntType& operator = (Type i) { v = i; return *this; } + /* For reason we define cast out operator for signed/unsigned, instead of Type, see: + * https://github.com/harfbuzz/harfbuzz/pull/2875/commits/09836013995cab2b9f07577a179ad7b024130467 */ + operator hb_conditional<hb_is_signed (Type), signed, unsigned> () const { return v; } + bool operator == (const IntType &o) const { return (Type) v == (Type) o.v; } bool operator != (const IntType &o) const { return !(*this == o); } @@ -80,14 +85,21 @@ struct IntType return pb->cmp (*pa); } - template <typename Type2> + template <typename Type2, + hb_enable_if (hb_is_integral (Type2) && + sizeof (Type2) < sizeof (int) && + sizeof (Type) < sizeof (int))> int cmp (Type2 a) const { Type b = v; - if (sizeof (Type) < sizeof (int) && sizeof (Type2) < sizeof (int)) - return (int) a - (int) b; - else - return a < b ? -1 : a == b ? 0 : +1; + return (int) a - (int) b; + } + template <typename Type2, + hb_enable_if (hb_is_convertible (Type2, Type))> + int cmp (Type2 a) const + { + Type b = v; + return a < b ? -1 : a == b ? 0 : +1; } bool sanitize (hb_sanitize_context_t *c) const { @@ -100,12 +112,12 @@ struct IntType DEFINE_SIZE_STATIC (Size); }; -typedef IntType<uint8_t, 1> HBUINT8; /* 8-bit unsigned integer. */ -typedef IntType<int8_t, 1> HBINT8; /* 8-bit signed integer. */ -typedef IntType<uint16_t, 2> HBUINT16; /* 16-bit unsigned integer. */ -typedef IntType<int16_t, 2> HBINT16; /* 16-bit signed integer. */ -typedef IntType<uint32_t, 4> HBUINT32; /* 32-bit unsigned integer. */ -typedef IntType<int32_t, 4> HBINT32; /* 32-bit signed integer. */ +typedef IntType<uint8_t> HBUINT8; /* 8-bit unsigned integer. */ +typedef IntType<int8_t> HBINT8; /* 8-bit signed integer. */ +typedef IntType<uint16_t> HBUINT16; /* 16-bit unsigned integer. */ +typedef IntType<int16_t> HBINT16; /* 16-bit signed integer. */ +typedef IntType<uint32_t> HBUINT32; /* 32-bit unsigned integer. */ +typedef IntType<int32_t> HBINT32; /* 32-bit signed integer. */ /* Note: we cannot defined a signed HBINT24 because there's no corresponding C type. * Works for unsigned, but not signed, since we rely on compiler for sign-extension. */ typedef IntType<uint32_t, 3> HBUINT24; /* 24-bit unsigned integer. */ @@ -163,8 +175,8 @@ struct Tag : HBUINT32 { Tag& operator = (hb_tag_t i) { HBUINT32::operator= (i); return *this; } /* What the char* converters return is NOT nul-terminated. Print using "%.4s" */ - operator const char* () const { return reinterpret_cast<const char *> (&this->v); } - operator char* () { return reinterpret_cast<char *> (&this->v); } + operator const char* () const { return reinterpret_cast<const char *> (this); } + operator char* () { return reinterpret_cast<char *> (this); } public: DEFINE_SIZE_STATIC (4); }; diff --git a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh index e5286cd792..864a27f458 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh @@ -183,7 +183,7 @@ struct CFFIndex else { serialize_header(c, + it | hb_map ([] (const byte_str_t &_) { return _.length; })); - for (const byte_str_t &_ : +it) + for (const auto &_ : +it) _.copy (c); } return_trace (true); diff --git a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc index 66b9c8c907..3298fa35ae 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc +++ b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc @@ -426,7 +426,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph else { extents->x_bearing = font->em_scalef_x (bounds.min.x.to_real ()); - extents->width = font->em_scalef_x (bounds.max.x.to_real () - bounds.min.x.to_real ()); + extents->width = font->em_scalef_x (bounds.max.x.to_real ()) - extents->x_bearing; } if (bounds.min.y >= bounds.max.y) { @@ -436,7 +436,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph else { extents->y_bearing = font->em_scalef_y (bounds.max.y.to_real ()); - extents->height = font->em_scalef_y (bounds.min.y.to_real () - bounds.max.y.to_real ()); + extents->height = font->em_scalef_y (bounds.min.y.to_real ()) - extents->y_bearing; } return true; diff --git a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc index ac0feeee21..879b7cdb23 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc +++ b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc @@ -127,7 +127,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font, else { extents->x_bearing = font->em_scalef_x (param.min_x.to_real ()); - extents->width = font->em_scalef_x (param.max_x.to_real () - param.min_x.to_real ()); + extents->width = font->em_scalef_x (param.max_x.to_real ()) - extents->x_bearing; } if (param.min_y >= param.max_y) { @@ -137,7 +137,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font, else { extents->y_bearing = font->em_scalef_y (param.max_y.to_real ()); - extents->height = font->em_scalef_y (param.min_y.to_real () - param.max_y.to_real ()); + extents->height = font->em_scalef_y (param.min_y.to_real ()) - extents->y_bearing; } return true; diff --git a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh index cc48379bb8..878e02ff17 100644 --- a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh @@ -95,7 +95,7 @@ struct CmapSubtableFormat4 HBUINT16 *endCode = c->start_embed<HBUINT16> (); hb_codepoint_t prev_endcp = 0xFFFF; - for (const hb_item_type<Iterator> _ : +it) + for (const auto& _ : +it) { if (prev_endcp != 0xFFFF && prev_endcp + 1u != _.first) { @@ -131,7 +131,7 @@ struct CmapSubtableFormat4 HBUINT16 *startCode = c->start_embed<HBUINT16> (); hb_codepoint_t prev_cp = 0xFFFF; - for (const hb_item_type<Iterator> _ : +it) + for (const auto& _ : +it) { if (prev_cp == 0xFFFF || prev_cp + 1u != _.first) { @@ -170,7 +170,7 @@ struct CmapSubtableFormat4 if ((char *)idDelta - (char *)startCode != (int) segcount * (int) HBINT16::static_size) return nullptr; - for (const hb_item_type<Iterator> _ : +it) + for (const auto& _ : +it) { if (_.first == startCode[i]) { @@ -696,7 +696,7 @@ struct CmapSubtableFormat12 : CmapSubtableLongSegmented<CmapSubtableFormat12> hb_codepoint_t startCharCode = 0xFFFF, endCharCode = 0xFFFF; hb_codepoint_t glyphID = 0; - for (const hb_item_type<Iterator> _ : +it) + for (const auto& _ : +it) { if (startCharCode == 0xFFFF) { diff --git a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh index aaa1c37c64..e285acec3d 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh @@ -455,8 +455,8 @@ struct IndexSubtableRecord unsigned int old_cbdt_prime_length = bitmap_size_context->cbdt_prime->length; // Set to invalid state to indicate filling glyphs is not yet started. - if (unlikely (!records->resize (records->length + 1))) - return_trace (c->serializer->check_success (false)); + if (unlikely (!c->serializer->check_success (records->resize (records->length + 1)))) + return_trace (false); (*records)[records->length - 1].firstGlyphIndex = 1; (*records)[records->length - 1].lastGlyphIndex = 0; @@ -567,8 +567,8 @@ struct IndexSubtableArray hb_vector_t<hb_pair_t<hb_codepoint_t, const IndexSubtableRecord*>> lookup; build_lookup (c, bitmap_size_context, &lookup); - if (unlikely (lookup.in_error ())) - return c->serializer->check_success (false); + if (unlikely (!c->serializer->propagate_error (lookup))) + return false; bitmap_size_context->size = 0; bitmap_size_context->num_tables = 0; diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh index 92a49bb4f4..e2a1ff4662 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh @@ -214,7 +214,7 @@ struct COLR if (unlikely (!old_record)) return hb_pair_t<bool, BaseGlyphRecord> (false, Null (BaseGlyphRecord)); - BaseGlyphRecord new_record; + BaseGlyphRecord new_record = {}; new_record.glyphId = new_gid; new_record.numLayers = old_record->numLayers; return hb_pair_t<bool, BaseGlyphRecord> (true, new_record); diff --git a/thirdparty/harfbuzz/src/hb-ot-color.cc b/thirdparty/harfbuzz/src/hb-ot-color.cc index 0e7203a88b..4170b71317 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color.cc +++ b/thirdparty/harfbuzz/src/hb-ot-color.cc @@ -37,9 +37,6 @@ #include "hb-ot-color-sbix-table.hh" #include "hb-ot-color-svg-table.hh" -#include <stdlib.h> -#include <string.h> - /** * SECTION:hb-ot-color @@ -64,7 +61,7 @@ * * Tests whether a face includes a `CPAL` color-palette table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.1.0 */ @@ -195,7 +192,7 @@ hb_ot_color_palette_get_colors (hb_face_t *face, * * Tests whether a face includes any `COLR` color layers. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.1.0 */ @@ -242,7 +239,7 @@ hb_ot_color_glyph_get_layers (hb_face_t *face, * * Tests whether a face includes any `SVG` glyph images. * - * Return value: true if data found, false otherwise. + * Return value: %true if data found, %false otherwise. * * Since: 2.1.0 */ @@ -280,7 +277,7 @@ hb_ot_color_glyph_reference_svg (hb_face_t *face, hb_codepoint_t glyph) * * Tests whether a face has PNG glyph images (either in `CBDT` or `sbix` tables). * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.1.0 */ diff --git a/thirdparty/harfbuzz/src/hb-ot-color.h b/thirdparty/harfbuzz/src/hb-ot-color.h index 4f37a4386f..c23ce4de44 100644 --- a/thirdparty/harfbuzz/src/hb-ot-color.h +++ b/thirdparty/harfbuzz/src/hb-ot-color.h @@ -26,7 +26,7 @@ * Google Author(s): Sascha Brawer, Behdad Esfahbod */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -66,6 +66,8 @@ hb_ot_color_palette_color_get_name_id (hb_face_t *face, * @HB_OT_COLOR_PALETTE_FLAG_USABLE_WITH_DARK_BACKGROUND: Flag indicating that the color * palette is appropriate to use when displaying the font on a dark background such as black. * + * Flags that describe the properties of color palette. + * * Since: 2.1.0 */ typedef enum { /*< flags >*/ @@ -95,6 +97,8 @@ hb_ot_color_has_layers (hb_face_t *face); /** * hb_ot_color_layer_t: + * @glyph: the glyph ID of the layer + * @color_index: the palette color index of the layer * * Pairs of glyph and color index. * diff --git a/thirdparty/harfbuzz/src/hb-ot-deprecated.h b/thirdparty/harfbuzz/src/hb-ot-deprecated.h index 2e75deef2d..ce6b6fef11 100644 --- a/thirdparty/harfbuzz/src/hb-ot-deprecated.h +++ b/thirdparty/harfbuzz/src/hb-ot-deprecated.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -41,6 +41,13 @@ HB_BEGIN_DECLS /* https://github.com/harfbuzz/harfbuzz/issues/1734 */ +/** + * HB_MATH_GLYPH_PART_FLAG_EXTENDER: + * + * Use #HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER instead. + * + * Deprecated: 2.5.1 + */ #define HB_MATH_GLYPH_PART_FLAG_EXTENDER HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER @@ -71,6 +78,8 @@ hb_ot_tag_from_language (hb_language_t language); /** * HB_OT_VAR_NO_AXIS_INDEX: * + * Do not use. + * * Since: 1.4.2 * Deprecated: 2.2.0 */ @@ -78,6 +87,13 @@ hb_ot_tag_from_language (hb_language_t language); /** * hb_ot_var_axis_t: + * @tag: axis tag + * @name_id: axis name identifier + * @min_value: minimum value of the axis + * @default_value: default value of the axis + * @max_value: maximum value of the axis + * + * Use #hb_ot_var_axis_info_t instead. * * Since: 1.4.2 * Deprecated: 2.2.0 diff --git a/thirdparty/harfbuzz/src/hb-ot-font.h b/thirdparty/harfbuzz/src/hb-ot-font.h index 80eaa54b1a..e7959d1ae2 100644 --- a/thirdparty/harfbuzz/src/hb-ot-font.h +++ b/thirdparty/harfbuzz/src/hb-ot-font.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod, Roozbeh Pournader */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh index 5470bd96da..5352156f02 100644 --- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh @@ -186,7 +186,7 @@ struct glyf | hb_map (&SubsetGlyph::padded_size) ; - if (c->serializer->in_error ()) return_trace (false); + if (unlikely (c->serializer->in_error ())) return_trace (false); return_trace (c->serializer->check_success (_add_loca_and_head (c->plan, padded_offsets))); } @@ -944,9 +944,9 @@ struct glyf return; } extents->x_bearing = font->em_scalef_x (min_x); - extents->width = font->em_scalef_x (max_x - min_x); + extents->width = font->em_scalef_x (max_x) - extents->x_bearing; extents->y_bearing = font->em_scalef_y (max_y); - extents->height = font->em_scalef_y (min_y - max_y); + extents->height = font->em_scalef_y (min_y) - extents->y_bearing; } protected: diff --git a/thirdparty/harfbuzz/src/hb-ot-head-table.hh b/thirdparty/harfbuzz/src/hb-ot-head-table.hh index 5613a96dbf..ac588e3af6 100644 --- a/thirdparty/harfbuzz/src/hb-ot-head-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-head-table.hh @@ -43,7 +43,7 @@ namespace OT { struct head { - friend struct OffsetTable; + friend struct OpenTypeOffsetTable; static constexpr hb_tag_t tableTag = HB_OT_TAG_head; diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh index 6ab950a322..0ba7e3c061 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh @@ -1128,7 +1128,7 @@ struct Lookup out->lookupType = lookupType; out->lookupFlag = lookupFlag; - const hb_set_t *glyphset = c->plan->glyphset (); + const hb_set_t *glyphset = c->plan->glyphset_gsub (); unsigned int lookup_type = get_type (); + hb_iter (get_subtables <TSubTable> ()) | hb_filter ([this, glyphset, lookup_type] (const OffsetTo<TSubTable> &_) { return (this+_).intersects (glyphset, lookup_type); }) @@ -1251,8 +1251,9 @@ struct CoverageFormat1 { /* TODO Speed up, using hb_set_next() and bsearch()? */ unsigned int count = glyphArray.len; + const HBGlyphID *arr = glyphArray.arrayZ; for (unsigned int i = 0; i < count; i++) - if (glyphs->has (glyphArray[i])) + if (glyphs->has (arr[i])) return true; return false; } @@ -1356,18 +1357,21 @@ struct CoverageFormat2 bool intersects (const hb_set_t *glyphs) const { /* TODO Speed up, using hb_set_next() and bsearch()? */ - unsigned int count = rangeRecord.len; - for (unsigned int i = 0; i < count; i++) - if (rangeRecord[i].intersects (glyphs)) + /* TODO(iter) Rewrite as dagger. */ + unsigned count = rangeRecord.len; + const RangeRecord *arr = rangeRecord.arrayZ; + for (unsigned i = 0; i < count; i++) + if (arr[i].intersects (glyphs)) return true; return false; } bool intersects_coverage (const hb_set_t *glyphs, unsigned int index) const { - unsigned int i; - unsigned int count = rangeRecord.len; - for (i = 0; i < count; i++) { - const RangeRecord &range = rangeRecord[i]; + /* TODO(iter) Rewrite as dagger. */ + unsigned count = rangeRecord.len; + const RangeRecord *arr = rangeRecord.arrayZ; + for (unsigned i = 0; i < count; i++) { + const RangeRecord &range = arr[i]; if (range.value <= index && index < (unsigned int) range.value + (range.last - range.first) && range.intersects (glyphs)) @@ -1502,7 +1506,7 @@ struct Coverage bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto it = @@ -1729,7 +1733,7 @@ struct ClassDefFormat1 hb_map_t *klass_map = nullptr /*OUT*/) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->_glyphset_gsub; + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; hb_sorted_vector_t<HBGlyphID> glyphs; @@ -1784,7 +1788,7 @@ struct ClassDefFormat1 } template <typename set_t> - bool collect_class (set_t *glyphs, unsigned int klass) const + bool collect_class (set_t *glyphs, unsigned klass) const { unsigned int count = classValue.len; for (unsigned int i = 0; i < count; i++) @@ -1802,7 +1806,7 @@ struct ClassDefFormat1 if (classValue[iter - start]) return true; return false; } - bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const + bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const { unsigned int count = classValue.len; if (klass == 0) @@ -1815,8 +1819,12 @@ struct ClassDefFormat1 if (hb_set_next (glyphs, &g)) return true; /* Fall through. */ } + /* TODO Speed up, using set overlap first? */ + /* TODO(iter) Rewrite as dagger. */ + HBUINT16 k {klass}; + const HBUINT16 *arr = classValue.arrayZ; for (unsigned int i = 0; i < count; i++) - if (classValue[i] == klass && glyphs->has (startGlyph + i)) + if (arr[i] == k && glyphs->has (startGlyph + i)) return true; return false; } @@ -1898,7 +1906,7 @@ struct ClassDefFormat2 hb_map_t *klass_map = nullptr /*OUT*/) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->_glyphset_gsub; + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; hb_sorted_vector_t<HBGlyphID> glyphs; @@ -1961,11 +1969,14 @@ struct ClassDefFormat2 /* TODO Speed up, using hb_set_next() and bsearch()? */ unsigned int count = rangeRecord.len; for (unsigned int i = 0; i < count; i++) - if (rangeRecord[i].intersects (glyphs)) + { + const auto& range = rangeRecord[i]; + if (range.intersects (glyphs) && range.value) return true; + } return false; } - bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const + bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const { unsigned int count = rangeRecord.len; if (klass == 0) @@ -1984,8 +1995,12 @@ struct ClassDefFormat2 return true; /* Fall through. */ } + /* TODO Speed up, using set overlap first? */ + /* TODO(iter) Rewrite as dagger. */ + HBUINT16 k {klass}; + const RangeRecord *arr = rangeRecord.arrayZ; for (unsigned int i = 0; i < count; i++) - if (rangeRecord[i].value == klass && rangeRecord[i].intersects (glyphs)) + if (arr[i].value == k && arr[i].intersects (glyphs)) return true; return false; } diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh index 2217d298fb..f523e35c00 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh @@ -566,6 +566,26 @@ struct AnchorMatrix return_trace (true); } + bool subset (hb_subset_context_t *c, + unsigned cols, + const hb_map_t *klass_mapping) const + { + TRACE_SUBSET (this); + auto *out = c->serializer->start_embed (*this); + + auto indexes = + + hb_range (rows * cols) + | hb_filter ([=] (unsigned index) { return klass_mapping->has (index % cols); }) + ; + + out->serialize (c->serializer, + (unsigned) rows, + this, + c->plan->layout_variation_idx_map, + indexes); + return_trace (true); + } + bool sanitize (hb_sanitize_context_t *c, unsigned int cols) const { TRACE_SANITIZE (this); @@ -755,7 +775,7 @@ struct SinglePosFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto it = @@ -870,7 +890,7 @@ struct SinglePosFormat2 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; unsigned sub_length = valueFormat.get_len (); @@ -1129,7 +1149,7 @@ struct PairSet if (unlikely (!c->serializer->extend_min (out))) return_trace (false); out->len = 0; - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; unsigned len1 = valueFormats[0].get_len (); @@ -1250,7 +1270,7 @@ struct PairPosFormat1 { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -1441,7 +1461,7 @@ struct PairPosFormat2 }) ; - const hb_set_t &glyphset = *c->plan->_glyphset_gsub; + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto it = @@ -1728,7 +1748,7 @@ struct CursivePosFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -1904,7 +1924,7 @@ struct MarkBasePosFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -2025,10 +2045,37 @@ typedef AnchorMatrix LigatureAttach; /* component-major-- * mark-minor-- * ordered by class--zero-based. */ -typedef OffsetListOf<LigatureAttach> LigatureArray; - /* Array of LigatureAttach - * tables ordered by - * LigatureCoverage Index */ +/* Array of LigatureAttach tables ordered by LigatureCoverage Index */ +struct LigatureArray : OffsetListOf<LigatureAttach> +{ + template <typename Iterator, + hb_requires (hb_is_iterator (Iterator))> + bool subset (hb_subset_context_t *c, + Iterator coverage, + unsigned class_count, + const hb_map_t *klass_mapping) const + { + TRACE_SUBSET (this); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); + + auto *out = c->serializer->start_embed (this); + if (unlikely (!c->serializer->extend_min (out))) return_trace (false); + + for (const auto _ : + hb_zip (coverage, *this) + | hb_filter (glyphset, hb_first)) + { + auto *matrix = out->serialize_append (c->serializer); + if (unlikely (!matrix)) return_trace (false); + + matrix->serialize_subset (c, + _.second, + this, + class_count, + klass_mapping); + } + return_trace (this->len); + } +}; struct MarkLigPosFormat1 { @@ -2130,8 +2177,56 @@ struct MarkLigPosFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - // TODO(subset) - return_trace (false); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); + const hb_map_t &glyph_map = *c->plan->glyph_map; + + auto *out = c->serializer->start_embed (*this); + if (unlikely (!c->serializer->extend_min (out))) return_trace (false); + out->format = format; + + hb_map_t klass_mapping; + Markclass_closure_and_remap_indexes (this+markCoverage, this+markArray, glyphset, &klass_mapping); + + if (!klass_mapping.get_population ()) return_trace (false); + out->classCount = klass_mapping.get_population (); + + auto mark_iter = + + hb_zip (this+markCoverage, this+markArray) + | hb_filter (glyphset, hb_first) + ; + + auto new_mark_coverage = + + mark_iter + | hb_map_retains_sorting (hb_first) + | hb_map_retains_sorting (glyph_map) + ; + + if (!out->markCoverage.serialize (c->serializer, out) + .serialize (c->serializer, new_mark_coverage)) + return_trace (false); + + out->markArray.serialize (c->serializer, out) + .serialize (c->serializer, + &klass_mapping, + c->plan->layout_variation_idx_map, + &(this+markArray), + + mark_iter + | hb_map (hb_second)); + + auto new_ligature_coverage = + + hb_iter (this + ligatureCoverage) + | hb_filter (glyphset) + | hb_map_retains_sorting (glyph_map) + ; + + if (!out->ligatureCoverage.serialize (c->serializer, out) + .serialize (c->serializer, new_ligature_coverage)) + return_trace (false); + + out->ligatureArray.serialize_subset (c, ligatureArray, this, + hb_iter (this+ligatureCoverage), classCount, &klass_mapping); + + return_trace (true); } bool sanitize (hb_sanitize_context_t *c) const @@ -2164,6 +2259,7 @@ struct MarkLigPosFormat1 DEFINE_SIZE_STATIC (12); }; + struct MarkLigPos { template <typename context_t, typename ...Ts> @@ -2288,7 +2384,7 @@ struct MarkMarkPosFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh index 2f41d67819..5f10ecb7ee 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh @@ -356,7 +356,7 @@ struct Sequence bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; if (!intersects (&glyphset)) return_trace (false); @@ -447,7 +447,7 @@ struct MultipleSubstFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -582,7 +582,7 @@ struct AlternateSet bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto it = @@ -682,7 +682,7 @@ struct AlternateSubstFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -840,7 +840,7 @@ struct Ligature bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; if (!intersects (&glyphset) || !glyphset.has (ligGlyph)) return_trace (false); @@ -1058,7 +1058,7 @@ struct LigatureSubstFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh index cb95e6dcd5..36a95ead15 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh @@ -89,7 +89,7 @@ struct hb_closure_context_t : bool is_lookup_done (unsigned int lookup_index) { - if (done_lookups->in_error ()) + if (unlikely (done_lookups->in_error ())) return true; /* Have we visited this lookup with the current set of glyphs? */ @@ -146,7 +146,6 @@ struct hb_closure_lookups_context_t : if (is_lookup_visited (lookup_index)) return; - set_lookup_visited (lookup_index); nesting_level_left--; recurse_func (this, lookup_index); nesting_level_left++; @@ -163,10 +162,10 @@ struct hb_closure_lookups_context_t : bool is_lookup_visited (unsigned lookup_index) { - if (lookup_count++ > HB_MAX_LOOKUP_INDICES) + if (unlikely (lookup_count++ > HB_MAX_LOOKUP_INDICES)) return true; - if (visited_lookups->in_error ()) + if (unlikely (visited_lookups->in_error ())) return true; return visited_lookups->has (lookup_index); @@ -660,7 +659,7 @@ struct hb_ot_apply_context_t : void replace_glyph (hb_codepoint_t glyph_index) const { _set_glyph_props (glyph_index); - buffer->replace_glyph (glyph_index); + (void) buffer->replace_glyph (glyph_index); } void replace_glyph_inplace (hb_codepoint_t glyph_index) const { @@ -671,13 +670,13 @@ struct hb_ot_apply_context_t : unsigned int class_guess) const { _set_glyph_props (glyph_index, class_guess, true); - buffer->replace_glyph (glyph_index); + (void) buffer->replace_glyph (glyph_index); } void output_glyph_for_component (hb_codepoint_t glyph_index, unsigned int class_guess) const { _set_glyph_props (glyph_index, class_guess, false, true); - buffer->output_glyph (glyph_index); + (void) buffer->output_glyph (glyph_index); } }; @@ -1044,7 +1043,7 @@ static inline bool ligate_input (hb_ot_apply_context_t *c, hb_min (this_comp, last_num_components); _hb_glyph_info_set_lig_props_for_mark (&buffer->cur(), lig_id, new_lig_comp); } - buffer->next_glyph (); + (void) buffer->next_glyph (); } last_lig_id = _hb_glyph_info_get_lig_id (&buffer->cur()); @@ -1188,7 +1187,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c, /* Don't recurse to ourself at same position. * Note that this test is too naive, it doesn't catch longer loops. */ - if (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index) + if (unlikely (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index)) continue; if (unlikely (!buffer->move_to (match_positions[idx]))) @@ -1226,7 +1225,8 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c, * mean that n match positions where removed, as there might * have been marks and default-ignorables in the sequence. We * should instead drop match positions between current-position - * and current-position + n instead. + * and current-position + n instead. Though, am not sure which + * one is better. Both cases have valid uses. Sigh. * * It should be possible to construct tests for both of these cases. */ @@ -1272,7 +1272,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c, match_positions[next] += delta; } - buffer->move_to (end); + (void) buffer->move_to (end); return_trace (true); } @@ -1389,9 +1389,11 @@ struct Rule lookup_context); } - void closure_lookups (hb_closure_lookups_context_t *c) const + void closure_lookups (hb_closure_lookups_context_t *c, + ContextClosureLookupContext &lookup_context) const { if (unlikely (c->lookup_limit_exceeded ())) return; + if (!intersects (c->glyphs, lookup_context)) return; const UnsizedArrayOf<LookupRecord> &lookupRecord = StructAfter<UnsizedArrayOf<LookupRecord>> (inputZ.as_array (inputCount ? inputCount - 1 : 0)); @@ -1521,14 +1523,13 @@ struct RuleSet ; } - void closure_lookups (hb_closure_lookups_context_t *c) const + void closure_lookups (hb_closure_lookups_context_t *c, + ContextClosureLookupContext &lookup_context) const { if (unlikely (c->lookup_limit_exceeded ())) return; - - return + hb_iter (rule) | hb_map (hb_add (this)) - | hb_apply ([&] (const Rule &_) { _.closure_lookups (c); }) + | hb_apply ([&] (const Rule &_) { _.closure_lookups (c, lookup_context); }) ; } @@ -1647,9 +1648,16 @@ struct ContextFormat1 void closure_lookups (hb_closure_lookups_context_t *c) const { - + hb_iter (ruleSet) + struct ContextClosureLookupContext lookup_context = { + {intersects_glyph}, + nullptr + }; + + + hb_zip (this+coverage, ruleSet) + | hb_filter (*c->glyphs, hb_first) + | hb_map (hb_second) | hb_map (hb_add (this)) - | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); }) + | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c, lookup_context); }) ; } @@ -1700,7 +1708,7 @@ struct ContextFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -1791,10 +1799,24 @@ struct ContextFormat2 void closure_lookups (hb_closure_lookups_context_t *c) const { + if (!(this+coverage).intersects (c->glyphs)) + return; + + const ClassDef &class_def = this+classDef; + + struct ContextClosureLookupContext lookup_context = { + {intersects_class}, + &class_def + }; + + hb_iter (ruleSet) | hb_map (hb_add (this)) - | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); }) - ; + | hb_enumerate + | hb_filter ([&] (const hb_pair_t<unsigned, const RuleSet &> p) + { return class_def.intersects_class (c->glyphs, p.first); }) + | hb_map (hb_second) + | hb_apply ([&] (const RuleSet & _) + { _.closure_lookups (c, lookup_context); }); } void collect_variation_indices (hb_collect_variation_indices_context_t *c) const {} @@ -1860,8 +1882,8 @@ struct ContextFormat2 const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups; bool ret = true; int non_zero_index = 0, index = 0; - for (const hb_pair_t<unsigned, const OffsetTo<RuleSet>&> _ : + hb_enumerate (ruleSet) - | hb_filter (klass_map, hb_first)) + for (const auto& _ : + hb_enumerate (ruleSet) + | hb_filter (klass_map, hb_first)) { auto *o = out->ruleSet.serialize_append (c->serializer); if (unlikely (!o)) @@ -1945,6 +1967,8 @@ struct ContextFormat3 void closure_lookups (hb_closure_lookups_context_t *c) const { + if (!intersects (c->glyphs)) + return; const LookupRecord *lookupRecord = &StructAfter<LookupRecord> (coverageZ.as_array (glyphCount)); recurse_lookups (c, lookupCount, lookupRecord); } @@ -2010,6 +2034,7 @@ struct ContextFormat3 for (const OffsetTo<Coverage>& offset : coverages) { + /* TODO(subset) This looks like should not be necessary to write this way. */ auto *o = c->serializer->allocate_size<OffsetTo<Coverage>> (OffsetTo<Coverage>::static_size); if (unlikely (!o)) return_trace (false); if (!o->serialize_subset (c, offset, this)) return_trace (false); @@ -2238,9 +2263,11 @@ struct ChainRule lookup_context); } - void closure_lookups (hb_closure_lookups_context_t *c) const + void closure_lookups (hb_closure_lookups_context_t *c, + ChainContextClosureLookupContext &lookup_context) const { if (unlikely (c->lookup_limit_exceeded ())) return; + if (!intersects (c->glyphs, lookup_context)) return; const HeadlessArrayOf<HBUINT16> &input = StructAfter<HeadlessArrayOf<HBUINT16>> (backtrack); const ArrayOf<HBUINT16> &lookahead = StructAfter<ArrayOf<HBUINT16>> (input); @@ -2296,11 +2323,7 @@ struct ChainRule { c->copy (len); for (const auto g : it) - { - HBUINT16 gid; - gid = g; - c->copy (gid); - } + c->copy ((HBUINT16) g); } ChainRule* copy (hb_serialize_context_t *c, @@ -2328,12 +2351,19 @@ struct ChainRule | hb_map (mapping)); const ArrayOf<LookupRecord> &lookupRecord = StructAfter<ArrayOf<LookupRecord>> (lookahead); - HBUINT16 lookupCount; - lookupCount = lookupRecord.len; - if (!c->copy (lookupCount)) return_trace (nullptr); - for (unsigned i = 0; i < (unsigned) lookupCount; i++) + HBUINT16* lookupCount = c->embed (&(lookupRecord.len)); + if (!lookupCount) return_trace (nullptr); + + for (unsigned i = 0; i < lookupRecord.len; i++) + { + if (!lookup_map->has (lookupRecord[i].lookupListIndex)) + { + (*lookupCount)--; + continue; + } if (!c->copy (lookupRecord[i], lookup_map)) return_trace (nullptr); + } return_trace (out); } @@ -2351,7 +2381,7 @@ struct ChainRule if (!backtrack_map) { - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); if (!hb_all (backtrack, glyphset) || !hb_all (input, glyphset) || !hb_all (lookahead, glyphset)) @@ -2424,14 +2454,14 @@ struct ChainRuleSet ; } - void closure_lookups (hb_closure_lookups_context_t *c) const + void closure_lookups (hb_closure_lookups_context_t *c, + ChainContextClosureLookupContext &lookup_context) const { if (unlikely (c->lookup_limit_exceeded ())) return; - return + hb_iter (rule) | hb_map (hb_add (this)) - | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c); }) + | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c, lookup_context); }) ; } @@ -2552,9 +2582,16 @@ struct ChainContextFormat1 void closure_lookups (hb_closure_lookups_context_t *c) const { - + hb_iter (ruleSet) + struct ChainContextClosureLookupContext lookup_context = { + {intersects_glyph}, + {nullptr, nullptr, nullptr} + }; + + + hb_zip (this+coverage, ruleSet) + | hb_filter (*c->glyphs, hb_first) + | hb_map (hb_second) | hb_map (hb_add (this)) - | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); }) + | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c, lookup_context); }) ; } @@ -2604,7 +2641,7 @@ struct ChainContextFormat1 bool subset (hb_subset_context_t *c) const { TRACE_SUBSET (this); - const hb_set_t &glyphset = *c->plan->glyphset (); + const hb_set_t &glyphset = *c->plan->glyphset_gsub (); const hb_map_t &glyph_map = *c->plan->glyph_map; auto *out = c->serializer->start_embed (*this); @@ -2701,9 +2738,28 @@ struct ChainContextFormat2 void closure_lookups (hb_closure_lookups_context_t *c) const { + if (!(this+coverage).intersects (c->glyphs)) + return; + + const ClassDef &backtrack_class_def = this+backtrackClassDef; + const ClassDef &input_class_def = this+inputClassDef; + const ClassDef &lookahead_class_def = this+lookaheadClassDef; + + struct ChainContextClosureLookupContext lookup_context = { + {intersects_class}, + {&backtrack_class_def, + &input_class_def, + &lookahead_class_def} + }; + + hb_iter (ruleSet) | hb_map (hb_add (this)) - | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); }) + | hb_enumerate + | hb_filter([&] (unsigned klass) + { return input_class_def.intersects_class (c->glyphs, klass); }, hb_first) + | hb_map (hb_second) + | hb_apply ([&] (const ChainRuleSet &_) + { _.closure_lookups (c, lookup_context); }) ; } @@ -2779,24 +2835,23 @@ struct ChainContextFormat2 out->coverage.serialize_subset (c, coverage, this); hb_map_t backtrack_klass_map; - out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map); - if (unlikely (!c->serializer->check_success (!backtrack_klass_map.in_error ()))) - return_trace (false); - - // subset inputClassDef based on glyphs survived in Coverage subsetting hb_map_t input_klass_map; - out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map); - if (unlikely (!c->serializer->check_success (!input_klass_map.in_error ()))) - return_trace (false); - hb_map_t lookahead_klass_map; + + out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map); + // TODO: subset inputClassDef based on glyphs survived in Coverage subsetting + out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map); out->lookaheadClassDef.serialize_subset (c, lookaheadClassDef, this, &lookahead_klass_map); - if (unlikely (!c->serializer->check_success (!lookahead_klass_map.in_error ()))) + + if (unlikely (!c->serializer->propagate_error (backtrack_klass_map, + input_klass_map, + lookahead_klass_map))) return_trace (false); - unsigned non_zero_index = 0, index = 0; + int non_zero_index = -1, index = 0; bool ret = true; const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups; + auto last_non_zero = c->serializer->snapshot (); for (const OffsetTo<ChainRuleSet>& _ : + hb_enumerate (ruleSet) | hb_filter (input_klass_map, hb_first) | hb_map (hb_second)) @@ -2812,19 +2867,20 @@ struct ChainContextFormat2 &backtrack_klass_map, &input_klass_map, &lookahead_klass_map)) + { + last_non_zero = c->serializer->snapshot (); non_zero_index = index; + } index++; } if (!ret) return_trace (ret); - //prune empty trailing ruleSets - --index; - while (index > non_zero_index) - { - out->ruleSet.pop (); - index--; + // prune empty trailing ruleSets + if (index > non_zero_index) { + c->serializer->revert (last_non_zero); + out->ruleSet.len = non_zero_index + 1; } return_trace (bool (out->ruleSet)); @@ -2908,6 +2964,9 @@ struct ChainContextFormat3 void closure_lookups (hb_closure_lookups_context_t *c) const { + if (!intersects (c->glyphs)) + return; + const OffsetArrayOf<Coverage> &input = StructAfter<OffsetArrayOf<Coverage>> (backtrack); const OffsetArrayOf<Coverage> &lookahead = StructAfter<OffsetArrayOf<Coverage>> (input); const ArrayOf<LookupRecord> &lookup = StructAfter<ArrayOf<LookupRecord>> (lookahead); @@ -2986,13 +3045,16 @@ struct ChainContextFormat3 TRACE_SERIALIZE (this); auto *out = c->serializer->start_embed<OffsetArrayOf<Coverage>> (); - if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size))) return_trace (false); + if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size))) + return_trace (false); - + it - | hb_apply (subset_offset_array (c, *out, base)) - ; + for (auto& offset : it) { + auto *o = out->serialize_append (c->serializer); + if (unlikely (!o) || !o->serialize_subset (c, offset, base)) + return_trace (false); + } - return_trace (out->len); + return_trace (true); } bool subset (hb_subset_context_t *c) const @@ -3113,6 +3175,24 @@ struct ExtensionFormat1 extensionLookupType != T::SubTable::Extension); } + bool subset (hb_subset_context_t *c) const + { + TRACE_SUBSET (this); + + auto *out = c->serializer->start_embed (this); + if (unlikely (!out || !c->serializer->extend_min (out))) return_trace (false); + + out->format = format; + out->extensionLookupType = extensionLookupType; + + const auto& src_offset = + reinterpret_cast<const LOffsetTo<typename T::SubTable> &> (extensionOffset); + auto& dest_offset = + reinterpret_cast<LOffsetTo<typename T::SubTable> &> (out->extensionOffset); + + return_trace (dest_offset.serialize_subset (c, src_offset, this, get_type ())); + } + protected: HBUINT16 format; /* Format identifier. Set to 1. */ HBUINT16 extensionLookupType; /* Lookup type of subtable referenced @@ -3143,6 +3223,18 @@ struct Extension } } + // Specialization of dispatch for subset. dispatch() normally just + // dispatches to the sub table this points too, but for subset + // we need to run subset on this subtable too. + template <typename ...Ts> + typename hb_subset_context_t::return_t dispatch (hb_subset_context_t *c, Ts&&... ds) const + { + switch (u.format) { + case 1: return u.format1.subset (c); + default: return c->default_return_value (); + } + } + template <typename context_t, typename ...Ts> typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const { @@ -3320,20 +3412,34 @@ struct GSUBGPOS return_trace (true); } - void closure_features (const hb_map_t *lookup_indexes, /* IN */ - hb_set_t *feature_indexes /* OUT */) const + void prune_features (const hb_map_t *lookup_indices, /* IN */ + hb_set_t *feature_indices /* IN/OUT */) const { - unsigned int feature_count = hb_min (get_feature_count (), (unsigned) HB_MAX_FEATURES); - for (unsigned i = 0; i < feature_count; i++) +#ifndef HB_NO_VAR + // This is the set of feature indices which have alternate versions defined + // if the FeatureVariation's table and the alternate version(s) intersect the + // set of lookup indices. + hb_set_t alternate_feature_indices; + if (version.to_int () >= 0x00010001u) + (this+featureVars).closure_features (lookup_indices, &alternate_feature_indices); + if (unlikely (alternate_feature_indices.in_error())) { + feature_indices->successful = false; + return; + } +#endif + + for (unsigned i : feature_indices->iter()) { const Feature& f = get_feature (i); - if ((!f.featureParams.is_null ()) || f.intersects_lookup_indexes (lookup_indexes)) - feature_indexes->add (i); - } + + if (f.featureParams.is_null () + && !f.intersects_lookup_indexes (lookup_indices) #ifndef HB_NO_VAR - if (version.to_int () >= 0x00010001u) - (this+featureVars).closure_features (lookup_indexes, feature_indexes); + && !alternate_feature_indices.has (i) #endif + ) + feature_indices->del (i); + } } unsigned int get_size () const diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc index f25f0f9e23..89df949b26 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.cc +++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc @@ -76,7 +76,7 @@ * Tests whether a face includes any kerning data in the 'kern' table. * Does NOT test for kerning lookups in the GPOS table. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * **/ bool @@ -92,7 +92,7 @@ hb_ot_layout_has_kerning (hb_face_t *face) * Tests whether a face includes any state-machine kerning in the 'kern' table. * Does NOT examine the GPOS table. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * **/ bool @@ -112,7 +112,7 @@ hb_ot_layout_has_machine_kerning (hb_face_t *face) * * Does NOT examine the GPOS table. * - * Return value: %true is data found, false otherwise + * Return value: %true is data found, %false otherwise * **/ bool @@ -268,7 +268,7 @@ _hb_ot_layout_set_glyph_props (hb_font_t *font, * * Tests whether a face has any glyph classes defined in its GDEF table. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * **/ hb_bool_t @@ -322,7 +322,7 @@ hb_ot_layout_get_glyphs_in_class (hb_face_t *face, * @face: The #hb_face_t to work on * @glyph: The #hb_codepoint_t code point to query * @start_offset: offset of the first attachment point to retrieve - * @point_count: (inout) (allow-none): Input = the maximum number of attachment points to return; + * @point_count: (inout) (optional): Input = the maximum number of attachment points to return; * Output = the actual number of attachment points returned (may be zero) * @point_array: (out) (array length=point_count): The array of attachment points found for the query * @@ -350,7 +350,7 @@ hb_ot_layout_get_attach_points (hb_face_t *face, * @direction: The #hb_direction_t text direction to use * @glyph: The #hb_codepoint_t code point to query * @start_offset: offset of the first caret position to retrieve - * @caret_count: (inout) (allow-none): Input = the maximum number of caret positions to return; + * @caret_count: (inout) (optional): Input = the maximum number of caret positions to return; * Output = the actual number of caret positions returned (may be zero) * @caret_array: (out) (array length=caret_count): The array of caret positions found for the query * @@ -410,9 +410,9 @@ get_gsubgpos_table (hb_face_t *face, /** * hb_ot_layout_table_get_script_tags: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @start_offset: offset of the first script tag to retrieve - * @script_count: (inout) (allow-none): Input = the maximum number of script tags to return; + * @script_count: (inout) (optional): Input = the maximum number of script tags to return; * Output = the actual number of script tags returned (may be zero) * @script_tags: (out) (array length=script_count): The array of #hb_tag_t script tags found for the query * @@ -437,14 +437,14 @@ hb_ot_layout_table_get_script_tags (hb_face_t *face, /** * hb_ot_layout_table_find_script: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_tag: #hb_tag_t of the script tag requested * @script_index: (out): The index of the requested script tag * * Fetches the index if a given script tag in the specified face's GSUB table * or GPOS table. * - * Return value: %true if the script is found, false otherwise + * Return value: %true if the script is found, %false otherwise * **/ hb_bool_t @@ -481,7 +481,7 @@ hb_ot_layout_table_find_script (hb_face_t *face, /** * hb_ot_layout_table_choose_script: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_tags: Array of #hb_tag_t script tags * @script_index: (out): The index of the requested script tag * @chosen_script: (out): #hb_tag_t of the script tag requested @@ -504,11 +504,22 @@ hb_ot_layout_table_choose_script (hb_face_t *face, /** * hb_ot_layout_table_select_script: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_count: Number of script tags in the array * @script_tags: Array of #hb_tag_t script tags - * @script_index: (out): The index of the requested script - * @chosen_script: (out): #hb_tag_t of the requested script + * @script_index: (out) (optional): The index of the requested script + * @chosen_script: (out) (optional): #hb_tag_t of the requested script + * + * Selects an OpenType script for @table_tag from the @script_tags array. + * + * If the table does not have any of the requested scripts, then `DFLT`, + * `dflt`, and `latn` tags are tried in that order. If the table still does not + * have any of these scripts, @script_index and @chosen_script are set to + * #HB_OT_LAYOUT_NO_SCRIPT_INDEX. + * + * Return value: + * %true if one of the requested scripts is selected, %false if a fallback + * script is selected or if no scripts are selected. * * Since: 2.0.0 **/ @@ -566,9 +577,9 @@ hb_ot_layout_table_select_script (hb_face_t *face, /** * hb_ot_layout_table_get_feature_tags: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @start_offset: offset of the first feature tag to retrieve - * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return; + * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return; * Output = the actual number of feature tags returned (may be zero) * @feature_tags: (out) (array length=feature_count): Array of feature tags found in the table * @@ -591,14 +602,14 @@ hb_ot_layout_table_get_feature_tags (hb_face_t *face, /** * hb_ot_layout_table_find_feature: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @feature_tag: The #hb_tag_t og the requested feature tag * @feature_index: (out): The index of the requested feature * * Fetches the index for a given feature tag in the specified face's GSUB table * or GPOS table. * - * Return value: %true if the feature is found, false otherwise + * Return value: %true if the feature is found, %false otherwise **/ bool hb_ot_layout_table_find_feature (hb_face_t *face, @@ -626,10 +637,10 @@ hb_ot_layout_table_find_feature (hb_face_t *face, /** * hb_ot_layout_script_get_language_tags: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @start_offset: offset of the first language tag to retrieve - * @language_count: (inout) (allow-none): Input = the maximum number of language tags to return; + * @language_count: (inout) (optional): Input = the maximum number of language tags to return; * Output = the actual number of language tags returned (may be zero) * @language_tags: (out) (array length=language_count): Array of language tags found in the table * @@ -655,7 +666,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face, /** * hb_ot_layout_script_find_language: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_tag: The #hb_tag_t of the requested language * @language_index: The index of the requested language @@ -663,7 +674,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face, * Fetches the index of a given language tag in the specified face's GSUB table * or GPOS table, underneath the specified script tag. * - * Return value: %true if the language tag is found, false otherwise + * Return value: %true if the language tag is found, %false otherwise * * Since: ?? * Deprecated: ?? @@ -688,7 +699,7 @@ hb_ot_layout_script_find_language (hb_face_t *face, /** * hb_ot_layout_script_select_language: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_count: The number of languages in the specified script * @language_tags: The array of language tags @@ -697,7 +708,7 @@ hb_ot_layout_script_find_language (hb_face_t *face, * Fetches the index of a given language tag in the specified face's GSUB table * or GPOS table, underneath the specified script index. * - * Return value: %true if the language tag is found, false otherwise + * Return value: %true if the language tag is found, %false otherwise * * Since: 2.0.0 **/ @@ -731,7 +742,7 @@ hb_ot_layout_script_select_language (hb_face_t *face, /** * hb_ot_layout_language_get_required_feature_index: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_index: The index of the requested language tag * @feature_index: (out): The index of the requested feature @@ -739,7 +750,7 @@ hb_ot_layout_script_select_language (hb_face_t *face, * Fetches the index of a requested feature in the given face's GSUB or GPOS table, * underneath the specified script and language. * - * Return value: %true if the feature is found, false otherwise + * Return value: %true if the feature is found, %false otherwise * **/ hb_bool_t @@ -761,7 +772,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face, /** * hb_ot_layout_language_get_required_feature: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_index: The index of the requested language tag * @feature_index: (out): The index of the requested feature @@ -770,7 +781,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face, * Fetches the tag of a requested feature index in the given face's GSUB or GPOS table, * underneath the specified script and language. * - * Return value: %true if the feature is found, false otherwise + * Return value: %true if the feature is found, %false otherwise * * Since: 0.9.30 **/ @@ -796,11 +807,11 @@ hb_ot_layout_language_get_required_feature (hb_face_t *face, /** * hb_ot_layout_language_get_feature_indexes: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_index: The index of the requested language tag * @start_offset: offset of the first feature tag to retrieve - * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return; + * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return; * Output: the actual number of feature tags returned (may be zero) * @feature_indexes: (out) (array length=feature_count): The array of feature indexes found for the query * @@ -827,11 +838,11 @@ hb_ot_layout_language_get_feature_indexes (hb_face_t *face, /** * hb_ot_layout_language_get_feature_tags: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_index: The index of the requested language tag * @start_offset: offset of the first feature tag to retrieve - * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return; + * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return; * Output = the actual number of feature tags returned (may be zero) * @feature_tags: (out) (array length=feature_count): The array of #hb_tag_t feature tags found for the query * @@ -868,7 +879,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face, /** * hb_ot_layout_language_find_feature: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @script_index: The index of the requested script tag * @language_index: The index of the requested language tag * @feature_tag: #hb_tag_t of the feature tag requested @@ -877,7 +888,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face, * Fetches the index of a given feature tag in the specified face's GSUB table * or GPOS table, underneath the specified script and language. * - * Return value: %true if the feature is found, false otherwise + * Return value: %true if the feature is found, %false otherwise * **/ hb_bool_t @@ -910,10 +921,10 @@ hb_ot_layout_language_find_feature (hb_face_t *face, /** * hb_ot_layout_feature_get_lookups: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @feature_index: The index of the requested feature * @start_offset: offset of the first lookup to retrieve - * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return; + * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return; * Output = the actual number of lookups returned (may be zero) * @lookup_indexes: (out) (array length=lookup_count): The array of lookup indexes found for the query * @@ -944,7 +955,7 @@ hb_ot_layout_feature_get_lookups (hb_face_t *face, /** * hb_ot_layout_table_get_lookup_count: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * * Fetches the total number of lookups enumerated in the specified * face's GSUB table or GPOS table. @@ -1101,7 +1112,7 @@ script_collect_features (hb_collect_features_context_t *c, /** * hb_ot_layout_collect_features: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @scripts: The array of scripts to collect features for * @languages: The array of languages to collect features for * @features: The array of features to collect @@ -1152,7 +1163,7 @@ hb_ot_layout_collect_features (hb_face_t *face, /** * hb_ot_layout_collect_lookups: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @scripts: The array of scripts to collect lookups for * @languages: The array of languages to collect lookups for * @features: The array of features to collect lookups for @@ -1191,7 +1202,7 @@ hb_ot_layout_collect_lookups (hb_face_t *face, /** * hb_ot_layout_lookup_collect_glyphs: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @lookup_index: The index of the feature lookup to query * @glyphs_before: (out): Array of glyphs preceding the substitution range * @glyphs_input: (out): Array of input glyphs that would be substituted by the lookup @@ -1243,7 +1254,7 @@ hb_ot_layout_lookup_collect_glyphs (hb_face_t *face, /** * hb_ot_layout_table_find_feature_variations: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @coords: The variation coordinates to query * @num_coords: The number of variation coordinates * @variations_index: (out): The array of feature variations found for the query @@ -1268,11 +1279,11 @@ hb_ot_layout_table_find_feature_variations (hb_face_t *face, /** * hb_ot_layout_feature_with_variations_get_lookups: * @face: #hb_face_t to work upon - * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS + * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS * @feature_index: The index of the feature to query * @variations_index: The index of the feature variation to query * @start_offset: offset of the first lookup to retrieve - * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return; + * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return; * Output = the actual number of lookups returned (may be zero) * @lookup_indexes: (out) (array length=lookup_count): The array of lookups found for the query * @@ -1310,7 +1321,7 @@ hb_ot_layout_feature_with_variations_get_lookups (hb_face_t *face, * * Tests whether the specified face includes any GSUB substitutions. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * **/ hb_bool_t @@ -1331,7 +1342,7 @@ hb_ot_layout_has_substitution (hb_face_t *face) * Tests whether a specified lookup in the specified face would * trigger a substitution on the given glyph sequence. * - * Return value: %true if a substitution would be triggered, false otherwise + * Return value: %true if a substitution would be triggered, %false otherwise * * Since: 0.9.7 **/ @@ -1488,7 +1499,9 @@ hb_ot_layout_lookups_substitute_closure (hb_face_t *face, * hb_ot_layout_has_positioning: * @face: #hb_face_t to work upon * - * Return value: %true if the face has GPOS data, false otherwise + * Tests whether the specified face includes any GPOS positioning. + * + * Return value: %true if the face has GPOS data, %false otherwise * **/ hb_bool_t @@ -1561,7 +1574,7 @@ hb_ot_layout_position_finish_offsets (hb_font_t *font, hb_buffer_t *buffer) * For more information on this distinction, see the [`size` feature documentation]( * https://docs.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-size). * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 0.9.10 **/ @@ -1610,22 +1623,22 @@ hb_ot_layout_get_size_params (hb_face_t *face, * @face: #hb_face_t to work upon * @table_tag: table tag to query, "GSUB" or "GPOS". * @feature_index: index of feature to query. - * @label_id: (out) (allow-none): The ‘name’ table name ID that specifies a string + * @label_id: (out) (optional): The ‘name’ table name ID that specifies a string * for a user-interface label for this feature. (May be NULL.) - * @tooltip_id: (out) (allow-none): The ‘name’ table name ID that specifies a string + * @tooltip_id: (out) (optional): The ‘name’ table name ID that specifies a string * that an application can use for tooltip text for this * feature. (May be NULL.) - * @sample_id: (out) (allow-none): The ‘name’ table name ID that specifies sample text + * @sample_id: (out) (optional): The ‘name’ table name ID that specifies sample text * that illustrates the effect of this feature. (May be NULL.) - * @num_named_parameters: (out) (allow-none): Number of named parameters. (May be zero.) - * @first_param_id: (out) (allow-none): The first ‘name’ table name ID used to specify + * @num_named_parameters: (out) (optional): Number of named parameters. (May be zero.) + * @first_param_id: (out) (optional): The first ‘name’ table name ID used to specify * strings for user-interface labels for the feature * parameters. (Must be zero if numParameters is zero.) * * Fetches name indices from feature parameters for "Stylistic Set" ('ssXX') or * "Character Variant" ('cvXX') features. * - * Return value: %true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.0.0 **/ @@ -1685,7 +1698,7 @@ hb_ot_layout_feature_get_name_ids (hb_face_t *face, * @table_tag: table tag to query, "GSUB" or "GPOS". * @feature_index: index of feature to query. * @start_offset: offset of the first character to retrieve - * @char_count: (inout) (allow-none): Input = the maximum number of characters to return; + * @char_count: (inout) (optional): Input = the maximum number of characters to return; * Output = the actual number of characters returned (may be zero) * @characters: (out caller-allocates) (array length=char_count): A buffer pointer. * The Unicode codepoints of the characters for which this feature provides @@ -1769,7 +1782,7 @@ apply_forward (OT::hb_ot_apply_context_t *c, if (applied) ret = true; else - buffer->next_glyph (); + (void) buffer->next_glyph (); } return ret; } @@ -1907,7 +1920,7 @@ hb_ot_layout_substitute_lookup (OT::hb_ot_apply_context_t *c, * @baseline_tag: a baseline tag * @direction: text direction. * @script_tag: script tag. - * @language_tag: language tag. + * @language_tag: language tag, currently unused. * @coord: (out): baseline value if found. * * Fetches a baseline value from the face. @@ -1964,7 +1977,7 @@ struct hb_get_glyph_alternates_dispatch_t : * @lookup_index: index of the feature lookup to query. * @glyph: a glyph id. * @start_offset: starting offset. - * @alternate_count: (inout) (allow-none): Input = the maximum number of alternate glyphs to return; + * @alternate_count: (inout) (optional): Input = the maximum number of alternate glyphs to return; * Output = the actual number of alternate glyphs returned (may be zero). * @alternate_glyphs: (out caller-allocates) (array length=alternate_count): A glyphs buffer. * Alternate glyphs associated with the glyph id. diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.h b/thirdparty/harfbuzz/src/hb-ot-layout.h index 545d5f7fc4..d47ba0fc92 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.h +++ b/thirdparty/harfbuzz/src/hb-ot-layout.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -38,10 +38,35 @@ HB_BEGIN_DECLS +/** + * HB_OT_TAG_BASE: + * + * OpenType [Baseline Table](https://docs.microsoft.com/en-us/typography/opentype/spec/base). + */ #define HB_OT_TAG_BASE HB_TAG('B','A','S','E') +/** + * HB_OT_TAG_GDEF: + * + * OpenType [Glyph Definition Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gdef). + */ #define HB_OT_TAG_GDEF HB_TAG('G','D','E','F') +/** + * HB_OT_TAG_GSUB: + * + * OpenType [Glyph Substitution Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gsub). + */ #define HB_OT_TAG_GSUB HB_TAG('G','S','U','B') +/** + * HB_OT_TAG_GPOS: + * + * OpenType [Glyph Positioning Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gpos). + */ #define HB_OT_TAG_GPOS HB_TAG('G','P','O','S') +/** + * HB_OT_TAG_JSTF: + * + * OpenType [Justification Table](https://docs.microsoft.com/en-us/typography/opentype/spec/jstf). + */ #define HB_OT_TAG_JSTF HB_TAG('J','S','T','F') @@ -49,18 +74,34 @@ HB_BEGIN_DECLS * Script & Language tags. */ +/** + * HB_OT_TAG_DEFAULT_SCRIPT: + * + * OpenType script tag, `DFLT`, for features that are not script-specific. + * + */ #define HB_OT_TAG_DEFAULT_SCRIPT HB_TAG ('D', 'F', 'L', 'T') +/** + * HB_OT_TAG_DEFAULT_LANGUAGE: + * + * OpenType language tag, `dflt`. Not a valid language tag, but some fonts + * mistakenly use it. + */ #define HB_OT_TAG_DEFAULT_LANGUAGE HB_TAG ('d', 'f', 'l', 't') /** * HB_OT_MAX_TAGS_PER_SCRIPT: * + * Maximum number of OpenType tags that can correspond to a give #hb_script_t. + * * Since: 2.0.0 **/ #define HB_OT_MAX_TAGS_PER_SCRIPT 3u /** * HB_OT_MAX_TAGS_PER_LANGUAGE: * + * Maximum number of OpenType tags that can correspond to a give #hb_language_t. + * * Since: 2.0.0 **/ #define HB_OT_MAX_TAGS_PER_LANGUAGE 3u @@ -144,9 +185,29 @@ hb_ot_layout_get_ligature_carets (hb_font_t *font, * GSUB/GPOS feature query and enumeration interface */ +/** + * HB_OT_LAYOUT_NO_SCRIPT_INDEX: + * + * Special value for script index indicating unsupported script. + */ #define HB_OT_LAYOUT_NO_SCRIPT_INDEX 0xFFFFu +/** + * HB_OT_LAYOUT_NO_FEATURE_INDEX: + * + * Special value for feature index indicating unsupported feature. + */ #define HB_OT_LAYOUT_NO_FEATURE_INDEX 0xFFFFu +/** + * HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX: + * + * Special value for language index indicating default or unsupported language. + */ #define HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX 0xFFFFu +/** + * HB_OT_LAYOUT_NO_VARIATIONS_INDEX: + * + * Special value for variations index indicating unsupported variation. + */ #define HB_OT_LAYOUT_NO_VARIATIONS_INDEX 0xFFFFFFFFu HB_EXTERN unsigned int @@ -433,7 +494,7 @@ hb_ot_layout_feature_get_characters (hb_face_t *face, * @HB_OT_LAYOUT_BASELINE_TAG_MATH: The baseline about which mathematical characters are centered. * In vertical writing mode when mathematical characters rotated 90 degrees clockwise, are centered. * - * Baseline tags from https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags + * Baseline tags from [Baseline Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags) registry. * * Since: 2.6.0 */ @@ -446,6 +507,7 @@ typedef enum { HB_OT_LAYOUT_BASELINE_TAG_IDEO_EMBOX_TOP_OR_RIGHT = HB_TAG ('i','d','t','p'), HB_OT_LAYOUT_BASELINE_TAG_MATH = HB_TAG ('m','a','t','h'), + /*< private >*/ _HB_OT_LAYOUT_BASELINE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_ot_layout_baseline_tag_t; diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.hh b/thirdparty/harfbuzz/src/hb-ot-layout.hh index f3bb15581a..ac61bc70de 100644 --- a/thirdparty/harfbuzz/src/hb-ot-layout.hh +++ b/thirdparty/harfbuzz/src/hb-ot-layout.hh @@ -315,12 +315,13 @@ _hb_glyph_info_get_unicode_space_fallback_type (const hb_glyph_info_t *info) } static inline bool _hb_glyph_info_ligated (const hb_glyph_info_t *info); +static inline bool _hb_glyph_info_substituted (const hb_glyph_info_t *info); static inline bool _hb_glyph_info_is_default_ignorable (const hb_glyph_info_t *info) { return (info->unicode_props() & UPROPS_MASK_IGNORABLE) && - !_hb_glyph_info_ligated (info); + !_hb_glyph_info_substituted (info); } static inline bool _hb_glyph_info_is_default_ignorable_and_not_hidden (const hb_glyph_info_t *info) diff --git a/thirdparty/harfbuzz/src/hb-ot-math.cc b/thirdparty/harfbuzz/src/hb-ot-math.cc index 9d8c6e735a..5781d25f2a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-math.cc +++ b/thirdparty/harfbuzz/src/hb-ot-math.cc @@ -56,7 +56,7 @@ * * Tests whether a face has a `MATH` table. * - * Return value: true if the table is found, false otherwise + * Return value: %true if the table is found, %false otherwise * * Since: 1.3.3 **/ @@ -142,7 +142,7 @@ hb_ot_math_get_glyph_top_accent_attachment (hb_font_t *font, * * Tests whether the given glyph index is an extended shape in the face. * - * Return value: true if the glyph is an extended shape, false otherwise + * Return value: %true if the glyph is an extended shape, %false otherwise * * Since: 1.3.3 **/ diff --git a/thirdparty/harfbuzz/src/hb-ot-math.h b/thirdparty/harfbuzz/src/hb-ot-math.h index ad864a762d..d3ffa19d85 100644 --- a/thirdparty/harfbuzz/src/hb-ot-math.h +++ b/thirdparty/harfbuzz/src/hb-ot-math.h @@ -24,7 +24,7 @@ * Igalia Author(s): Frédéric Wang */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -40,18 +40,89 @@ HB_BEGIN_DECLS * MATH */ +/** + * HB_OT_TAG_MATH: + * + * OpenType [Mathematical Typesetting Table](https://docs.microsoft.com/en-us/typography/opentype/spec/math). + * + * Since: 1.3.3 + */ #define HB_OT_TAG_MATH HB_TAG('M','A','T','H') -/* Use with hb_buffer_set_script() for math shaping. */ +/** + * HB_OT_MATH_SCRIPT: + * + * OpenType script tag for math shaping, for use with + * Use with hb_buffer_set_script(). + * + * Since: 1.3.3 + */ #define HB_OT_MATH_SCRIPT HB_TAG('m','a','t','h') /* Types */ /** * hb_ot_math_constant_t: + * @HB_OT_MATH_CONSTANT_SCRIPT_PERCENT_SCALE_DOWN: scriptPercentScaleDown + * @HB_OT_MATH_CONSTANT_SCRIPT_SCRIPT_PERCENT_SCALE_DOWN: scriptScriptPercentScaleDown + * @HB_OT_MATH_CONSTANT_DELIMITED_SUB_FORMULA_MIN_HEIGHT: delimitedSubFormulaMinHeight + * @HB_OT_MATH_CONSTANT_DISPLAY_OPERATOR_MIN_HEIGHT: displayOperatorMinHeight + * @HB_OT_MATH_CONSTANT_MATH_LEADING: mathLeading + * @HB_OT_MATH_CONSTANT_AXIS_HEIGHT: axisHeight + * @HB_OT_MATH_CONSTANT_ACCENT_BASE_HEIGHT: accentBaseHeight + * @HB_OT_MATH_CONSTANT_FLATTENED_ACCENT_BASE_HEIGHT: flattenedAccentBaseHeight + * @HB_OT_MATH_CONSTANT_SUBSCRIPT_SHIFT_DOWN: subscriptShiftDown + * @HB_OT_MATH_CONSTANT_SUBSCRIPT_TOP_MAX: subscriptTopMax + * @HB_OT_MATH_CONSTANT_SUBSCRIPT_BASELINE_DROP_MIN: subscriptBaselineDropMin + * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP: superscriptShiftUp + * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP_CRAMPED: superscriptShiftUpCramped + * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MIN: superscriptBottomMin + * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BASELINE_DROP_MAX: superscriptBaselineDropMax + * @HB_OT_MATH_CONSTANT_SUB_SUPERSCRIPT_GAP_MIN: subSuperscriptGapMin + * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MAX_WITH_SUBSCRIPT: superscriptBottomMaxWithSubscript + * @HB_OT_MATH_CONSTANT_SPACE_AFTER_SCRIPT: spaceAfterScript + * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_GAP_MIN: upperLimitGapMin + * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_BASELINE_RISE_MIN: upperLimitBaselineRiseMin + * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_GAP_MIN: lowerLimitGapMin + * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_BASELINE_DROP_MIN: lowerLimitBaselineDropMin + * @HB_OT_MATH_CONSTANT_STACK_TOP_SHIFT_UP: stackTopShiftUp + * @HB_OT_MATH_CONSTANT_STACK_TOP_DISPLAY_STYLE_SHIFT_UP: stackTopDisplayStyleShiftUp + * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_SHIFT_DOWN: stackBottomShiftDown + * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_DISPLAY_STYLE_SHIFT_DOWN: stackBottomDisplayStyleShiftDown + * @HB_OT_MATH_CONSTANT_STACK_GAP_MIN: stackGapMin + * @HB_OT_MATH_CONSTANT_STACK_DISPLAY_STYLE_GAP_MIN: stackDisplayStyleGapMin + * @HB_OT_MATH_CONSTANT_STRETCH_STACK_TOP_SHIFT_UP: stretchStackTopShiftUp + * @HB_OT_MATH_CONSTANT_STRETCH_STACK_BOTTOM_SHIFT_DOWN: stretchStackBottomShiftDown + * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_ABOVE_MIN: stretchStackGapAboveMin + * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_BELOW_MIN: stretchStackGapBelowMin + * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_SHIFT_UP: fractionNumeratorShiftUp + * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_DISPLAY_STYLE_SHIFT_UP: fractionNumeratorDisplayStyleShiftUp + * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_SHIFT_DOWN: fractionDenominatorShiftDown + * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_DISPLAY_STYLE_SHIFT_DOWN: fractionDenominatorDisplayStyleShiftDown + * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_GAP_MIN: fractionNumeratorGapMin + * @HB_OT_MATH_CONSTANT_FRACTION_NUM_DISPLAY_STYLE_GAP_MIN: fractionNumDisplayStyleGapMin + * @HB_OT_MATH_CONSTANT_FRACTION_RULE_THICKNESS: fractionRuleThickness + * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_GAP_MIN: fractionDenominatorGapMin + * @HB_OT_MATH_CONSTANT_FRACTION_DENOM_DISPLAY_STYLE_GAP_MIN: fractionDenomDisplayStyleGapMin + * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_HORIZONTAL_GAP: skewedFractionHorizontalGap + * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_VERTICAL_GAP: skewedFractionVerticalGap + * @HB_OT_MATH_CONSTANT_OVERBAR_VERTICAL_GAP: overbarVerticalGap + * @HB_OT_MATH_CONSTANT_OVERBAR_RULE_THICKNESS: overbarRuleThickness + * @HB_OT_MATH_CONSTANT_OVERBAR_EXTRA_ASCENDER: overbarExtraAscender + * @HB_OT_MATH_CONSTANT_UNDERBAR_VERTICAL_GAP: underbarVerticalGap + * @HB_OT_MATH_CONSTANT_UNDERBAR_RULE_THICKNESS: underbarRuleThickness + * @HB_OT_MATH_CONSTANT_UNDERBAR_EXTRA_DESCENDER: underbarExtraDescender + * @HB_OT_MATH_CONSTANT_RADICAL_VERTICAL_GAP: radicalVerticalGap + * @HB_OT_MATH_CONSTANT_RADICAL_DISPLAY_STYLE_VERTICAL_GAP: radicalDisplayStyleVerticalGap + * @HB_OT_MATH_CONSTANT_RADICAL_RULE_THICKNESS: radicalRuleThickness + * @HB_OT_MATH_CONSTANT_RADICAL_EXTRA_ASCENDER: radicalExtraAscender + * @HB_OT_MATH_CONSTANT_RADICAL_KERN_BEFORE_DEGREE: radicalKernBeforeDegree + * @HB_OT_MATH_CONSTANT_RADICAL_KERN_AFTER_DEGREE: radicalKernAfterDegree + * @HB_OT_MATH_CONSTANT_RADICAL_DEGREE_BOTTOM_RAISE_PERCENT: radicalDegreeBottomRaisePercent * - * The 'MATH' table constants specified at - * https://docs.microsoft.com/en-us/typography/opentype/spec/math + * The 'MATH' table constants, refer to + * [OpenType documentation](https://docs.microsoft.com/en-us/typography/opentype/spec/math#mathconstants-table) + * For more explanations. * * Since: 1.3.3 */ @@ -116,6 +187,10 @@ typedef enum { /** * hb_ot_math_kern_t: + * @HB_OT_MATH_KERN_TOP_RIGHT: The top right corner of the glyph. + * @HB_OT_MATH_KERN_TOP_LEFT: The top left corner of the glyph. + * @HB_OT_MATH_KERN_BOTTOM_RIGHT: The bottom right corner of the glyph. + * @HB_OT_MATH_KERN_BOTTOM_LEFT: The bottom left corner of the glyph. * * The math kerning-table types defined for the four corners * of a glyph. @@ -145,6 +220,8 @@ typedef struct hb_ot_math_glyph_variant_t { /** * hb_ot_math_glyph_part_flags_t: + * @HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER: This is an extender glyph part that + * can be repeated to reach the desired length. * * Flags for math glyph parts. * diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.cc b/thirdparty/harfbuzz/src/hb-ot-meta.cc index 54a0e10f9b..35c8eb523f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-meta.cc +++ b/thirdparty/harfbuzz/src/hb-ot-meta.cc @@ -41,9 +41,11 @@ * hb_ot_meta_get_entry_tags: * @face: a face object * @start_offset: iteration's start offset - * @entries_count:(inout) (allow-none): buffer size as input, filled size as output + * @entries_count:(inout) (optional): buffer size as input, filled size as output * @entries: (out caller-allocates) (array length=entries_count): entries tags buffer * + * Fetches all available feature types. + * * Return value: Number of all available feature types. * * Since: 2.6.0 diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.h b/thirdparty/harfbuzz/src/hb-ot-meta.h index 0278d84148..7748eb4958 100644 --- a/thirdparty/harfbuzz/src/hb-ot-meta.h +++ b/thirdparty/harfbuzz/src/hb-ot-meta.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -54,6 +54,7 @@ typedef enum { HB_OT_META_TAG_DESIGN_LANGUAGES = HB_TAG ('d','l','n','g'), HB_OT_META_TAG_SUPPORTED_LANGUAGES = HB_TAG ('s','l','n','g'), + /*< private >*/ _HB_OT_META_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_ot_meta_tag_t; diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.cc b/thirdparty/harfbuzz/src/hb-ot-metrics.cc index 3065ea2adf..72aeff82d6 100644 --- a/thirdparty/harfbuzz/src/hb-ot-metrics.cc +++ b/thirdparty/harfbuzz/src/hb-ot-metrics.cc @@ -119,11 +119,11 @@ _get_gasp (hb_face_t *face, float *result, hb_ot_metrics_tag_t metrics_tag) /** * hb_ot_metrics_get_position: - * @font: a #hb_font_t object. + * @font: an #hb_font_t object. * @metrics_tag: tag of metrics value you like to fetch. * @position: (out) (optional): result of metrics value from the font. * - * It fetches metrics value corresponding to a given tag from a font. + * Fetches metrics value corresponding to @metrics_tag from @font. * * Returns: Whether found the requested metrics in the font. * Since: 2.6.0 @@ -193,10 +193,13 @@ hb_ot_metrics_get_position (hb_font_t *font, #ifndef HB_NO_VAR /** * hb_ot_metrics_get_variation: - * @font: - * @metrics_tag: + * @font: an #hb_font_t object. + * @metrics_tag: tag of metrics value you like to fetch. + * + * Fetches metrics value corresponding to @metrics_tag from @font with the + * current font variation settings applied. * - * Returns: + * Returns: The requested metric value. * * Since: 2.6.0 **/ @@ -208,10 +211,13 @@ hb_ot_metrics_get_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag) /** * hb_ot_metrics_get_x_variation: - * @font: - * @metrics_tag: + * @font: an #hb_font_t object. + * @metrics_tag: tag of metrics value you like to fetch. * - * Returns: + * Fetches horizontal metrics value corresponding to @metrics_tag from @font + * with the current font variation settings applied. + * + * Returns: The requested metric value. * * Since: 2.6.0 **/ @@ -223,10 +229,13 @@ hb_ot_metrics_get_x_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag) /** * hb_ot_metrics_get_y_variation: - * @font: - * @metrics_tag: + * @font: an #hb_font_t object. + * @metrics_tag: tag of metrics value you like to fetch. + * + * Fetches vertical metrics value corresponding to @metrics_tag from @font with + * the current font variation settings applied. * - * Returns: + * Returns: The requested metric value. * * Since: 2.6.0 **/ diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.h b/thirdparty/harfbuzz/src/hb-ot-metrics.h index 42c7363c03..5841fc8b0f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-metrics.h +++ b/thirdparty/harfbuzz/src/hb-ot-metrics.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -66,7 +66,8 @@ HB_BEGIN_DECLS * @HB_OT_METRICS_TAG_UNDERLINE_SIZE: underline size. * @HB_OT_METRICS_TAG_UNDERLINE_OFFSET: underline offset. * - * From https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags + * Metric tags corresponding to [MVAR Value + * Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags) * * Since: 2.6.0 **/ @@ -100,6 +101,7 @@ typedef enum { HB_OT_METRICS_TAG_UNDERLINE_SIZE = HB_TAG ('u','n','d','s'), HB_OT_METRICS_TAG_UNDERLINE_OFFSET = HB_TAG ('u','n','d','o'), + /*< private >*/ _HB_OT_METRICS_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_ot_metrics_tag_t; diff --git a/thirdparty/harfbuzz/src/hb-ot-name.cc b/thirdparty/harfbuzz/src/hb-ot-name.cc index 10122b8c2e..4588226e6e 100644 --- a/thirdparty/harfbuzz/src/hb-ot-name.cc +++ b/thirdparty/harfbuzz/src/hb-ot-name.cc @@ -46,7 +46,7 @@ /** * hb_ot_name_list_names: * @face: font face. - * @num_entries: (out) (allow-none): number of returned entries. + * @num_entries: (out) (optional): number of returned entries. * * Enumerates all available name IDs and language combinations. Returned * array is owned by the @face and should not be modified. It can be @@ -150,7 +150,7 @@ hb_ot_name_get_utf (hb_face_t *face, * @face: font face. * @name_id: OpenType name identifier to fetch. * @language: language to fetch the name for. - * @text_size: (inout) (allow-none): input size of @text buffer, and output size of + * @text_size: (inout) (optional): input size of @text buffer, and output size of * text written to buffer. * @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into. * @@ -177,7 +177,7 @@ hb_ot_name_get_utf8 (hb_face_t *face, * @face: font face. * @name_id: OpenType name identifier to fetch. * @language: language to fetch the name for. - * @text_size: (inout) (allow-none): input size of @text buffer, and output size of + * @text_size: (inout) (optional): input size of @text buffer, and output size of * text written to buffer. * @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into. * @@ -203,7 +203,7 @@ hb_ot_name_get_utf16 (hb_face_t *face, * @face: font face. * @name_id: OpenType name identifier to fetch. * @language: language to fetch the name for. - * @text_size: (inout) (allow-none): input size of @text buffer, and output size of + * @text_size: (inout) (optional): input size of @text buffer, and output size of * text written to buffer. * @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into. * diff --git a/thirdparty/harfbuzz/src/hb-ot-name.h b/thirdparty/harfbuzz/src/hb-ot-name.h index 6f3fcd2427..9359014c8a 100644 --- a/thirdparty/harfbuzz/src/hb-ot-name.h +++ b/thirdparty/harfbuzz/src/hb-ot-name.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh index 7d31b712c4..8e98f87f4e 100644 --- a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh @@ -177,15 +177,14 @@ struct OS2 if (!c->plan->glyphs_requested->is_empty ()) { hb_map_t unicode_glyphid_map; - + OT::cmap::accelerator_t cmap; cmap.init (c->plan->source); cmap.collect_mapping (&unicodes, &unicode_glyphid_map); cmap.fini (); - - if (c->plan->unicodes->is_empty ()) unicodes.clear (); - else hb_set_set (&unicodes, c->plan->unicodes); - + + hb_set_set (&unicodes, c->plan->unicodes); + + unicode_glyphid_map.iter () | hb_filter (c->plan->glyphs_requested, hb_second) | hb_map (hb_first) diff --git a/thirdparty/harfbuzz/src/hb-ot-post-table.hh b/thirdparty/harfbuzz/src/hb-ot-post-table.hh index 8586331cd4..f22d6e244d 100644 --- a/thirdparty/harfbuzz/src/hb-ot-post-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-post-table.hh @@ -87,7 +87,6 @@ struct post if (unlikely (!post_prime)) return_trace (false); serialize (c->serializer); - if (c->serializer->in_error () || c->serializer->ran_out_of_room) return_trace (false); return_trace (true); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh index b15e145f2f..41e3dd38ab 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh @@ -142,7 +142,7 @@ OT_UARRAY(Name##Substitute, OT_LIST(ToGlyphs)) \ ) \ OT_COVERAGE1(Name##Coverage, OT_LIST(FromGlyphs)) \ - /* ASSERT_STATIC_EXPR_ZERO (len(FromGlyphs) == len(ToGlyphs)) */ + /* static_assert_expr (len(FromGlyphs) == len(ToGlyphs)) */ #define OT_SUBLOOKUP_LIGATURE_SUBST_FORMAT1(Name, FirstGlyphs, LigatureSetOffsets) \ OT_SUBLOOKUP(Name, 1, \ @@ -151,7 +151,7 @@ OT_UARRAY(Name##LigatureSetOffsetsArray, OT_LIST(LigatureSetOffsets)) \ ) \ OT_COVERAGE1(Name##Coverage, OT_LIST(FirstGlyphs)) \ - /* ASSERT_STATIC_EXPR_ZERO (len(FirstGlyphs) == len(LigatureSetOffsets)) */ + /* static_assert_expr (len(FirstGlyphs) == len(LigatureSetOffsets)) */ #define OT_LIGATURE_SET(Name, LigatureSetOffsets) \ OT_UARRAY(Name, OT_LIST(LigatureSetOffsets)) diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc index 1e93f0efd5..1f244f940c 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc @@ -33,7 +33,7 @@ /* buffer var allocations */ -#define arabic_shaping_action() complex_var_u8_0() /* arabic shaping action */ +#define arabic_shaping_action() complex_var_u8_auxiliary() /* arabic shaping action */ #define HB_BUFFER_SCRATCH_FLAG_ARABIC_HAS_STCH HB_BUFFER_SCRATCH_FLAG_COMPLEX0 diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc index f5915f43ae..dbedd6af0c 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc @@ -119,7 +119,7 @@ data_destroy_hangul (void *data) #define isHangulTone(u) (hb_in_range<hb_codepoint_t> ((u), 0x302Eu, 0x302Fu)) /* buffer var allocations */ -#define hangul_shaping_feature() complex_var_u8_0() /* hangul jamo shaping feature */ +#define hangul_shaping_feature() complex_var_u8_auxiliary() /* hangul jamo shaping feature */ static bool is_zero_width_char (hb_font_t *font, @@ -205,7 +205,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, { /* Tone mark follows a valid syllable; move it in front, unless it's zero width. */ buffer->unsafe_to_break_from_outbuffer (start, buffer->idx); - buffer->next_glyph (); + if (unlikely (!buffer->next_glyph ())) break; if (!is_zero_width_char (font, u)) { buffer->merge_out_clusters (start, end + 1); @@ -218,23 +218,25 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, else { /* No valid syllable as base for tone mark; try to insert dotted circle. */ - if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) && - font->has_glyph (0x25CCu)) + if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) && + font->has_glyph (0x25CCu)) { hb_codepoint_t chars[2]; - if (!is_zero_width_char (font, u)) { + if (!is_zero_width_char (font, u)) + { chars[0] = u; chars[1] = 0x25CCu; - } else { + } else + { chars[0] = 0x25CCu; chars[1] = u; } - buffer->replace_glyphs (1, 2, chars); + (void) buffer->replace_glyphs (1, 2, chars); } else { /* No dotted circle available in the font; just leave tone mark untouched. */ - buffer->next_glyph (); + (void) buffer->next_glyph (); } } start = end = buffer->out_len; @@ -271,9 +273,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, hb_codepoint_t s = SBase + (l - LBase) * NCount + (v - VBase) * TCount + tindex; if (font->has_glyph (s)) { - buffer->replace_glyphs (t ? 3 : 2, 1, &s); - if (unlikely (!buffer->successful)) - return; + (void) buffer->replace_glyphs (t ? 3 : 2, 1, &s); end = start + 1; continue; } @@ -285,17 +285,19 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, * Set jamo features on the individual glyphs, and advance past them. */ buffer->cur().hangul_shaping_feature() = LJMO; - buffer->next_glyph (); + (void) buffer->next_glyph (); buffer->cur().hangul_shaping_feature() = VJMO; - buffer->next_glyph (); + (void) buffer->next_glyph (); if (t) { buffer->cur().hangul_shaping_feature() = TJMO; - buffer->next_glyph (); + (void) buffer->next_glyph (); end = start + 3; } else end = start + 2; + if (unlikely (!buffer->successful)) + break; if (buffer->cluster_level == HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES) buffer->merge_out_clusters (start, end); continue; @@ -321,9 +323,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, hb_codepoint_t new_s = s + new_tindex; if (font->has_glyph (new_s)) { - buffer->replace_glyphs (2, 1, &new_s); - if (unlikely (!buffer->successful)) - return; + (void) buffer->replace_glyphs (2, 1, &new_s); end = start + 1; continue; } @@ -347,19 +347,18 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, (!tindex || font->has_glyph (decomposed[2]))) { unsigned int s_len = tindex ? 3 : 2; - buffer->replace_glyphs (1, s_len, decomposed); + (void) buffer->replace_glyphs (1, s_len, decomposed); /* If we decomposed an LV because of a non-combining T following, * we want to include this T in the syllable. */ if (has_glyph && !tindex) { - buffer->next_glyph (); + (void) buffer->next_glyph (); s_len++; } - if (unlikely (!buffer->successful)) - return; + break; /* We decomposed S: apply jamo features to the individual glyphs * that are now in buffer->out_info. @@ -383,17 +382,15 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED, if (has_glyph) { - /* We didn't decompose the S, so just advance past it. */ + /* We didn't decompose the S, so just advance past it and fall through. */ end = start + 1; - buffer->next_glyph (); - continue; } } /* Didn't find a recognizable syllable, so we leave end <= start; * this will prevent tone-mark reordering happening. */ - buffer->next_glyph (); + (void) buffer->next_glyph (); } buffer->swap_buffers (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh index 670b6bf486..74bf3ca0fa 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh @@ -31,8 +31,37 @@ #include "hb.hh" +enum indic_syllable_type_t { + indic_consonant_syllable, + indic_vowel_syllable, + indic_standalone_cluster, + indic_symbol_cluster, + indic_broken_cluster, + indic_non_indic_cluster, +}; + -#line 36 "hb-ot-shape-complex-indic-machine.hh" +#line 45 "hb-ot-shape-complex-indic-machine.hh" +#define indic_syllable_machine_ex_A 10u +#define indic_syllable_machine_ex_C 1u +#define indic_syllable_machine_ex_CM 17u +#define indic_syllable_machine_ex_CS 19u +#define indic_syllable_machine_ex_DOTTEDCIRCLE 12u +#define indic_syllable_machine_ex_H 4u +#define indic_syllable_machine_ex_M 7u +#define indic_syllable_machine_ex_N 3u +#define indic_syllable_machine_ex_PLACEHOLDER 11u +#define indic_syllable_machine_ex_RS 13u +#define indic_syllable_machine_ex_Ra 16u +#define indic_syllable_machine_ex_Repha 15u +#define indic_syllable_machine_ex_SM 8u +#define indic_syllable_machine_ex_Symbol 18u +#define indic_syllable_machine_ex_V 2u +#define indic_syllable_machine_ex_ZWJ 6u +#define indic_syllable_machine_ex_ZWNJ 5u + + +#line 65 "hb-ot-shape-complex-indic-machine.hh" static const unsigned char _indic_syllable_machine_trans_keys[] = { 8u, 8u, 4u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u, 4u, 8u, 4u, 13u, 4u, 8u, 8u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u, @@ -384,18 +413,18 @@ static const int indic_syllable_machine_error = -1; static const int indic_syllable_machine_en_main = 39; -#line 36 "hb-ot-shape-complex-indic-machine.rl" +#line 46 "hb-ot-shape-complex-indic-machine.rl" -#line 93 "hb-ot-shape-complex-indic-machine.rl" +#line 102 "hb-ot-shape-complex-indic-machine.rl" #define found_syllable(syllable_type) \ HB_STMT_START { \ if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ for (unsigned int i = ts; i < te; i++) \ - info[i].syllable() = (syllable_serial << 4) | indic_##syllable_type; \ + info[i].syllable() = (syllable_serial << 4) | syllable_type; \ syllable_serial++; \ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ } HB_STMT_END @@ -407,7 +436,7 @@ find_syllables_indic (hb_buffer_t *buffer) int cs; hb_glyph_info_t *info = buffer->info; -#line 411 "hb-ot-shape-complex-indic-machine.hh" +#line 440 "hb-ot-shape-complex-indic-machine.hh" { cs = indic_syllable_machine_start; ts = 0; @@ -415,7 +444,7 @@ find_syllables_indic (hb_buffer_t *buffer) act = 0; } -#line 113 "hb-ot-shape-complex-indic-machine.rl" +#line 122 "hb-ot-shape-complex-indic-machine.rl" p = 0; @@ -423,7 +452,7 @@ find_syllables_indic (hb_buffer_t *buffer) unsigned int syllable_serial = 1; -#line 427 "hb-ot-shape-complex-indic-machine.hh" +#line 456 "hb-ot-shape-complex-indic-machine.hh" { int _slen; int _trans; @@ -437,7 +466,7 @@ _resume: #line 1 "NONE" {ts = p;} break; -#line 441 "hb-ot-shape-complex-indic-machine.hh" +#line 470 "hb-ot-shape-complex-indic-machine.hh" } _keys = _indic_syllable_machine_trans_keys + (cs<<1); @@ -460,64 +489,64 @@ _eof_trans: {te = p+1;} break; case 11: -#line 89 "hb-ot-shape-complex-indic-machine.rl" - {te = p+1;{ found_syllable (non_indic_cluster); }} +#line 98 "hb-ot-shape-complex-indic-machine.rl" + {te = p+1;{ found_syllable (indic_non_indic_cluster); }} break; case 13: -#line 84 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (consonant_syllable); }} +#line 93 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_consonant_syllable); }} break; case 14: -#line 85 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (vowel_syllable); }} +#line 94 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_vowel_syllable); }} break; case 17: -#line 86 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (standalone_cluster); }} +#line 95 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_standalone_cluster); }} break; case 19: -#line 87 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (symbol_cluster); }} +#line 96 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_symbol_cluster); }} break; case 15: -#line 88 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (broken_cluster); }} +#line 97 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_broken_cluster); }} break; case 16: -#line 89 "hb-ot-shape-complex-indic-machine.rl" - {te = p;p--;{ found_syllable (non_indic_cluster); }} +#line 98 "hb-ot-shape-complex-indic-machine.rl" + {te = p;p--;{ found_syllable (indic_non_indic_cluster); }} break; case 1: -#line 84 "hb-ot-shape-complex-indic-machine.rl" - {{p = ((te))-1;}{ found_syllable (consonant_syllable); }} +#line 93 "hb-ot-shape-complex-indic-machine.rl" + {{p = ((te))-1;}{ found_syllable (indic_consonant_syllable); }} break; case 3: -#line 85 "hb-ot-shape-complex-indic-machine.rl" - {{p = ((te))-1;}{ found_syllable (vowel_syllable); }} +#line 94 "hb-ot-shape-complex-indic-machine.rl" + {{p = ((te))-1;}{ found_syllable (indic_vowel_syllable); }} break; case 7: -#line 86 "hb-ot-shape-complex-indic-machine.rl" - {{p = ((te))-1;}{ found_syllable (standalone_cluster); }} +#line 95 "hb-ot-shape-complex-indic-machine.rl" + {{p = ((te))-1;}{ found_syllable (indic_standalone_cluster); }} break; case 8: -#line 87 "hb-ot-shape-complex-indic-machine.rl" - {{p = ((te))-1;}{ found_syllable (symbol_cluster); }} +#line 96 "hb-ot-shape-complex-indic-machine.rl" + {{p = ((te))-1;}{ found_syllable (indic_symbol_cluster); }} break; case 4: -#line 88 "hb-ot-shape-complex-indic-machine.rl" - {{p = ((te))-1;}{ found_syllable (broken_cluster); }} +#line 97 "hb-ot-shape-complex-indic-machine.rl" + {{p = ((te))-1;}{ found_syllable (indic_broken_cluster); }} break; case 6: #line 1 "NONE" { switch( act ) { case 1: - {{p = ((te))-1;} found_syllable (consonant_syllable); } + {{p = ((te))-1;} found_syllable (indic_consonant_syllable); } break; case 5: - {{p = ((te))-1;} found_syllable (broken_cluster); } + {{p = ((te))-1;} found_syllable (indic_broken_cluster); } break; case 6: - {{p = ((te))-1;} found_syllable (non_indic_cluster); } + {{p = ((te))-1;} found_syllable (indic_non_indic_cluster); } break; } } @@ -525,22 +554,22 @@ _eof_trans: case 18: #line 1 "NONE" {te = p+1;} -#line 84 "hb-ot-shape-complex-indic-machine.rl" +#line 93 "hb-ot-shape-complex-indic-machine.rl" {act = 1;} break; case 5: #line 1 "NONE" {te = p+1;} -#line 88 "hb-ot-shape-complex-indic-machine.rl" +#line 97 "hb-ot-shape-complex-indic-machine.rl" {act = 5;} break; case 12: #line 1 "NONE" {te = p+1;} -#line 89 "hb-ot-shape-complex-indic-machine.rl" +#line 98 "hb-ot-shape-complex-indic-machine.rl" {act = 6;} break; -#line 544 "hb-ot-shape-complex-indic-machine.hh" +#line 573 "hb-ot-shape-complex-indic-machine.hh" } _again: @@ -549,7 +578,7 @@ _again: #line 1 "NONE" {ts = 0;} break; -#line 553 "hb-ot-shape-complex-indic-machine.hh" +#line 582 "hb-ot-shape-complex-indic-machine.hh" } if ( ++p != pe ) @@ -565,7 +594,7 @@ _again: } -#line 121 "hb-ot-shape-complex-indic-machine.rl" +#line 130 "hb-ot-shape-complex-indic-machine.rl" } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc index a150fd2486..dd204b23c1 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc @@ -82,7 +82,7 @@ #define _(S,M) INDIC_COMBINE_CATEGORIES (ISC_##S, IMC_##M) -static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = { +static const uint16_t indic_table[] = { #define indic_offset_0x0028u 0 @@ -404,7 +404,7 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = { }; /* Table items: 1792; occupancy: 70% */ -INDIC_TABLE_ELEMENT_TYPE +uint16_t hb_indic_get_categories (hb_codepoint_t u) { switch (u >> 12) diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc index 652ef47040..a4f2d9a847 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc @@ -29,6 +29,7 @@ #ifndef HB_NO_OT_SHAPE #include "hb-ot-shape-complex-indic.hh" +#include "hb-ot-shape-complex-indic-machine.hh" #include "hb-ot-shape-complex-vowel-constraints.hh" #include "hb-ot-layout.hh" @@ -337,19 +338,6 @@ consonant_position_from_face (const indic_shape_plan_t *indic_plan, return POS_BASE_C; } - -enum indic_syllable_type_t { - indic_consonant_syllable, - indic_vowel_syllable, - indic_standalone_cluster, - indic_symbol_cluster, - indic_broken_cluster, - indic_non_indic_cluster, -}; - -#include "hb-ot-shape-complex-indic-machine.hh" - - static void setup_masks_indic (const hb_ot_shape_plan_t *plan HB_UNUSED, hb_buffer_t *buffer, @@ -764,7 +752,28 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan, * We could use buffer->sort() for this, if there was no special * reordering of pre-base stuff happening later... * We don't want to merge_clusters all of that, which buffer->sort() - * would. + * would. Here's a concrete example: + * + * Assume there's a pre-base consonant and explicit Halant before base, + * followed by a prebase-reordering (left) Matra: + * + * C,H,ZWNJ,B,M + * + * At this point in reordering we would have: + * + * M,C,H,ZWNJ,B + * + * whereas in final reordering we will bring the Matra closer to Base: + * + * C,H,ZWNJ,M,B + * + * That's why we don't want to merge-clusters anything before the Base + * at this point. But if something moved from after Base to before it, + * we should merge clusters from base to them. In final-reordering, we + * only move things around before base, and merge-clusters up to base. + * These two merge-clusters from the two sides of base will interlock + * to merge things correctly. See: + * https://github.com/harfbuzz/harfbuzz/issues/2272 */ if (indic_plan->is_old_spec || end - start > 127) buffer->merge_clusters (base, end); @@ -774,17 +783,18 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan, for (unsigned int i = base; i < end; i++) if (info[i].syllable() != 255) { + unsigned int min = i; unsigned int max = i; unsigned int j = start + info[i].syllable(); while (j != i) { + min = hb_min (min, j); max = hb_max (max, j); unsigned int next = start + info[j].syllable(); info[j].syllable() = 255; /* So we don't process j later again. */ j = next; } - if (i != max) - buffer->merge_clusters (i, max + 1); + buffer->merge_clusters (hb_max (base, min), max + 1); } } @@ -938,69 +948,6 @@ initial_reordering_syllable_indic (const hb_ot_shape_plan_t *plan, } } -static inline void -insert_dotted_circles_indic (const hb_ot_shape_plan_t *plan HB_UNUSED, - hb_font_t *font, - hb_buffer_t *buffer) -{ - if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE)) - return; - - /* Note: This loop is extra overhead, but should not be measurable. - * TODO Use a buffer scratch flag to remove the loop. */ - bool has_broken_syllables = false; - unsigned int count = buffer->len; - hb_glyph_info_t *info = buffer->info; - for (unsigned int i = 0; i < count; i++) - if ((info[i].syllable() & 0x0F) == indic_broken_cluster) - { - has_broken_syllables = true; - break; - } - if (likely (!has_broken_syllables)) - return; - - - hb_codepoint_t dottedcircle_glyph; - if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph)) - return; - - hb_glyph_info_t dottedcircle = {0}; - dottedcircle.codepoint = 0x25CCu; - set_indic_properties (dottedcircle); - dottedcircle.codepoint = dottedcircle_glyph; - - buffer->clear_output (); - - buffer->idx = 0; - unsigned int last_syllable = 0; - while (buffer->idx < buffer->len && buffer->successful) - { - unsigned int syllable = buffer->cur().syllable(); - indic_syllable_type_t syllable_type = (indic_syllable_type_t) (syllable & 0x0F); - if (unlikely (last_syllable != syllable && syllable_type == indic_broken_cluster)) - { - last_syllable = syllable; - - hb_glyph_info_t ginfo = dottedcircle; - ginfo.cluster = buffer->cur().cluster; - ginfo.mask = buffer->cur().mask; - ginfo.syllable() = buffer->cur().syllable(); - - /* Insert dottedcircle after possible Repha. */ - while (buffer->idx < buffer->len && buffer->successful && - last_syllable == buffer->cur().syllable() && - buffer->cur().indic_category() == OT_Repha) - buffer->next_glyph (); - - buffer->output_info (ginfo); - } - else - buffer->next_glyph (); - } - buffer->swap_buffers (); -} - static void initial_reordering_indic (const hb_ot_shape_plan_t *plan, hb_font_t *font, @@ -1008,11 +955,16 @@ initial_reordering_indic (const hb_ot_shape_plan_t *plan, { if (!buffer->message (font, "start reordering indic initial")) return; + update_consonant_positions_indic (plan, font, buffer); - insert_dotted_circles_indic (plan, font, buffer); + hb_syllabic_insert_dotted_circles (font, buffer, + indic_broken_cluster, + OT_DOTTEDCIRCLE, + OT_Repha); foreach_syllable (buffer, start, end) initial_reordering_syllable_indic (plan, font->face, buffer, start, end); + (void) buffer->message (font, "end reordering indic initial"); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh index 41bd8bd6cc..dcb28a4e84 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh @@ -29,16 +29,14 @@ #include "hb.hh" -#include "hb-ot-shape-complex.hh" +#include "hb-ot-shape-complex-syllabic.hh" /* buffer var allocations */ -#define indic_category() complex_var_u8_0() /* indic_category_t */ -#define indic_position() complex_var_u8_1() /* indic_position_t */ +#define indic_category() complex_var_u8_category() /* indic_category_t */ +#define indic_position() complex_var_u8_auxiliary() /* indic_position_t */ -#define INDIC_TABLE_ELEMENT_TYPE uint16_t - /* Cateories used in the OpenType spec: * https://docs.microsoft.com/en-us/typography/script-development/devanagari */ @@ -177,7 +175,7 @@ enum indic_matra_category_t { #define INDIC_COMBINE_CATEGORIES(S,M) \ ( \ - ASSERT_STATIC_EXPR_ZERO (S < 255 && M < 255) + \ + static_assert_expr (S < 255 && M < 255) + \ ( S | \ ( \ ( \ @@ -194,7 +192,7 @@ enum indic_matra_category_t { ) \ ) -HB_INTERNAL INDIC_TABLE_ELEMENT_TYPE +HB_INTERNAL uint16_t hb_indic_get_categories (hb_codepoint_t u); @@ -307,17 +305,12 @@ static const hb_codepoint_t ra_chars[] = { 0x0D30u, /* Malayalam */ /* No Reph, Logical Repha */ 0x0DBBu, /* Sinhala */ /* Reph formed only with ZWJ */ - - 0x179Au, /* Khmer */ }; static inline bool is_ra (hb_codepoint_t u) { - for (unsigned int i = 0; i < ARRAY_LENGTH (ra_chars); i++) - if (u == ra_chars[i]) - return true; - return false; + return hb_array (ra_chars).lfind (u); } static inline void @@ -325,7 +318,7 @@ set_indic_properties (hb_glyph_info_t &info) { hb_codepoint_t u = info.codepoint; unsigned int type = hb_indic_get_categories (u); - indic_category_t cat = (indic_category_t) (type & 0x7Fu); + indic_category_t cat = (indic_category_t) (type & 0xFFu); indic_position_t pos = (indic_position_t) (type >> 8); @@ -370,6 +363,7 @@ set_indic_properties (hb_glyph_info_t &info) else if (unlikely (u == 0x1133Bu || u == 0x1133Cu)) cat = OT_N; else if (unlikely (u == 0x0AFBu)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/552 */ + else if (unlikely (u == 0x0B55u)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/2849 */ else if (unlikely (u == 0x0980u)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/issues/538 */ else if (unlikely (u == 0x09FCu)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/pull/1613 */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh index a040318d34..82ab186a41 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh @@ -1,211 +1,179 @@ - #line 1 "hb-ot-shape-complex-khmer-machine.rl" /* - * Copyright © 2011,2012 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Google Author(s): Behdad Esfahbod - */ +* Copyright © 2011,2012 Google, Inc. +* +* This is part of HarfBuzz, a text shaping library. +* +* Permission is hereby granted, without written agreement and without +* license or royalty fees, to use, copy, modify, and distribute this +* software and its documentation for any purpose, provided that the +* above copyright notice and the following two paragraphs appear in +* all copies of this software. +* +* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR +* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN +* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +* +* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, +* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS +* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO +* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. +* +* Google Author(s): Behdad Esfahbod +*/ #ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH #define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH #include "hb.hh" +enum khmer_syllable_type_t { + khmer_consonant_syllable, + khmer_broken_cluster, + khmer_non_khmer_cluster, +}; + -#line 36 "hb-ot-shape-complex-khmer-machine.hh" +#line 41 "hb-ot-shape-complex-khmer-machine.hh" +#define khmer_syllable_machine_ex_C 1u +#define khmer_syllable_machine_ex_Coeng 14u +#define khmer_syllable_machine_ex_DOTTEDCIRCLE 12u +#define khmer_syllable_machine_ex_PLACEHOLDER 11u +#define khmer_syllable_machine_ex_Ra 16u +#define khmer_syllable_machine_ex_Robatic 20u +#define khmer_syllable_machine_ex_V 2u +#define khmer_syllable_machine_ex_VAbv 26u +#define khmer_syllable_machine_ex_VBlw 27u +#define khmer_syllable_machine_ex_VPre 28u +#define khmer_syllable_machine_ex_VPst 29u +#define khmer_syllable_machine_ex_Xgroup 21u +#define khmer_syllable_machine_ex_Ygroup 22u +#define khmer_syllable_machine_ex_ZWJ 6u +#define khmer_syllable_machine_ex_ZWNJ 5u + + +#line 59 "hb-ot-shape-complex-khmer-machine.hh" static const unsigned char _khmer_syllable_machine_trans_keys[] = { - 5u, 26u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u, 5u, 21u, - 5u, 26u, 5u, 21u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u, - 5u, 21u, 5u, 26u, 5u, 21u, 5u, 26u, 1u, 29u, 5u, 29u, 5u, 29u, 5u, 29u, - 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 26u, 5u, 29u, - 5u, 29u, 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 29u, 5u, 29u, - 0 + 2u, 8u, 2u, 6u, 2u, 8u, 2u, 6u, + 0u, 0u, 2u, 6u, 2u, 8u, 2u, 6u, + 2u, 8u, 2u, 6u, 2u, 6u, 2u, 8u, + 2u, 6u, 0u, 0u, 2u, 6u, 2u, 8u, + 2u, 6u, 2u, 8u, 2u, 6u, 2u, 8u, + 0u, 11u, 2u, 11u, 2u, 11u, 2u, 11u, + 7u, 7u, 2u, 7u, 2u, 11u, 2u, 11u, + 2u, 11u, 0u, 0u, 2u, 8u, 2u, 11u, + 2u, 11u, 7u, 7u, 2u, 7u, 2u, 11u, + 2u, 11u, 0u, 0u, 2u, 11u, 2u, 11u, + 0u }; -static const char _khmer_syllable_machine_key_spans[] = { - 22, 17, 22, 17, 16, 17, 22, 17, - 22, 17, 17, 22, 17, 16, 17, 22, - 17, 22, 17, 22, 29, 25, 25, 25, - 1, 18, 25, 25, 25, 16, 22, 25, - 25, 1, 18, 25, 25, 16, 25, 25 +static const signed char _khmer_syllable_machine_char_class[] = { + 0, 0, 1, 1, 2, 2, 1, 1, + 1, 1, 3, 3, 1, 4, 1, 0, + 1, 1, 1, 5, 6, 7, 1, 1, + 1, 8, 9, 10, 11, 0 }; static const short _khmer_syllable_machine_index_offsets[] = { - 0, 23, 41, 64, 82, 99, 117, 140, - 158, 181, 199, 217, 240, 258, 275, 293, - 316, 334, 357, 375, 398, 428, 454, 480, - 506, 508, 527, 553, 579, 605, 622, 645, - 671, 697, 699, 718, 744, 770, 787, 813 + 0, 7, 12, 19, 24, 25, 30, 37, + 42, 49, 54, 59, 66, 71, 72, 77, + 84, 89, 96, 101, 108, 120, 130, 140, + 150, 151, 157, 167, 177, 187, 188, 195, + 205, 215, 216, 222, 232, 242, 243, 253, + 0 }; -static const char _khmer_syllable_machine_indicies[] = { - 1, 1, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 2, - 3, 0, 0, 0, 0, 4, 0, 1, - 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 3, - 0, 1, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 3, 0, 0, 0, 0, 4, 0, - 5, 5, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 4, 0, 6, 6, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 6, 0, 7, 7, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 8, 0, 9, 9, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 10, 0, 0, - 0, 0, 4, 0, 9, 9, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 0, 11, 11, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 12, 0, - 0, 0, 0, 4, 0, 11, 11, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 12, 0, 14, - 14, 13, 13, 13, 13, 13, 13, 13, - 13, 13, 13, 13, 13, 13, 13, 15, - 13, 14, 14, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 15, 16, 16, 16, 16, 17, 16, - 18, 18, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 17, 16, 19, 19, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 19, 16, 20, 20, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 21, 16, 22, 22, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 23, 16, 16, - 16, 16, 17, 16, 22, 22, 16, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 23, 16, 24, 24, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 25, 16, - 16, 16, 16, 17, 16, 24, 24, 16, - 16, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 25, 16, 14, - 14, 16, 16, 16, 16, 16, 16, 16, - 16, 16, 16, 16, 16, 16, 26, 15, - 16, 16, 16, 16, 17, 16, 28, 28, - 27, 27, 29, 29, 27, 27, 27, 27, - 2, 2, 27, 30, 27, 28, 27, 27, - 27, 27, 15, 19, 27, 27, 27, 17, - 23, 25, 21, 27, 32, 32, 31, 31, - 31, 31, 31, 31, 31, 33, 31, 31, - 31, 31, 31, 2, 3, 6, 31, 31, - 31, 4, 10, 12, 8, 31, 34, 34, - 31, 31, 31, 31, 31, 31, 31, 35, - 31, 31, 31, 31, 31, 31, 3, 6, - 31, 31, 31, 4, 10, 12, 8, 31, - 5, 5, 31, 31, 31, 31, 31, 31, - 31, 35, 31, 31, 31, 31, 31, 31, - 4, 6, 31, 31, 31, 31, 31, 31, - 8, 31, 6, 31, 7, 7, 31, 31, - 31, 31, 31, 31, 31, 35, 31, 31, - 31, 31, 31, 31, 8, 6, 31, 36, - 36, 31, 31, 31, 31, 31, 31, 31, - 35, 31, 31, 31, 31, 31, 31, 10, - 6, 31, 31, 31, 4, 31, 31, 8, - 31, 37, 37, 31, 31, 31, 31, 31, - 31, 31, 35, 31, 31, 31, 31, 31, - 31, 12, 6, 31, 31, 31, 4, 10, - 31, 8, 31, 34, 34, 31, 31, 31, - 31, 31, 31, 31, 33, 31, 31, 31, - 31, 31, 31, 3, 6, 31, 31, 31, - 4, 10, 12, 8, 31, 28, 28, 31, - 31, 31, 31, 31, 31, 31, 31, 31, - 31, 31, 31, 31, 28, 31, 14, 14, - 38, 38, 38, 38, 38, 38, 38, 38, - 38, 38, 38, 38, 38, 38, 15, 38, - 38, 38, 38, 17, 38, 40, 40, 39, - 39, 39, 39, 39, 39, 39, 41, 39, - 39, 39, 39, 39, 39, 15, 19, 39, - 39, 39, 17, 23, 25, 21, 39, 18, - 18, 39, 39, 39, 39, 39, 39, 39, - 41, 39, 39, 39, 39, 39, 39, 17, - 19, 39, 39, 39, 39, 39, 39, 21, - 39, 19, 39, 20, 20, 39, 39, 39, - 39, 39, 39, 39, 41, 39, 39, 39, - 39, 39, 39, 21, 19, 39, 42, 42, - 39, 39, 39, 39, 39, 39, 39, 41, - 39, 39, 39, 39, 39, 39, 23, 19, - 39, 39, 39, 17, 39, 39, 21, 39, - 43, 43, 39, 39, 39, 39, 39, 39, - 39, 41, 39, 39, 39, 39, 39, 39, - 25, 19, 39, 39, 39, 17, 23, 39, - 21, 39, 44, 44, 39, 39, 39, 39, - 39, 39, 39, 39, 39, 39, 39, 39, - 39, 44, 39, 45, 45, 39, 39, 39, - 39, 39, 39, 39, 30, 39, 39, 39, - 39, 39, 26, 15, 19, 39, 39, 39, - 17, 23, 25, 21, 39, 40, 40, 39, - 39, 39, 39, 39, 39, 39, 30, 39, - 39, 39, 39, 39, 39, 15, 19, 39, - 39, 39, 17, 23, 25, 21, 39, 0 +static const signed char _khmer_syllable_machine_indicies[] = { + 1, 0, 0, 2, 3, 0, 4, 1, + 0, 0, 0, 3, 1, 0, 0, 0, + 3, 0, 4, 5, 0, 0, 0, 4, + 6, 7, 0, 0, 0, 8, 9, 0, + 0, 0, 10, 0, 4, 9, 0, 0, + 0, 10, 11, 0, 0, 0, 12, 0, + 4, 11, 0, 0, 0, 12, 14, 13, + 13, 13, 15, 14, 16, 16, 16, 15, + 16, 17, 18, 16, 16, 16, 17, 19, + 20, 16, 16, 16, 21, 22, 16, 16, + 16, 23, 16, 17, 22, 16, 16, 16, + 23, 24, 16, 16, 16, 25, 16, 17, + 24, 16, 16, 16, 25, 14, 16, 16, + 26, 15, 16, 17, 29, 28, 30, 2, + 31, 28, 15, 19, 17, 23, 25, 21, + 33, 32, 34, 2, 3, 6, 4, 10, + 12, 8, 35, 32, 36, 32, 3, 6, + 4, 10, 12, 8, 5, 32, 36, 32, + 4, 6, 32, 32, 32, 8, 6, 7, + 32, 36, 32, 8, 6, 37, 32, 36, + 32, 10, 6, 4, 32, 32, 8, 38, + 32, 36, 32, 12, 6, 4, 10, 32, + 8, 35, 32, 34, 32, 3, 6, 4, + 10, 12, 8, 29, 14, 39, 39, 39, + 15, 39, 17, 41, 40, 42, 40, 15, + 19, 17, 23, 25, 21, 18, 40, 42, + 40, 17, 19, 40, 40, 40, 21, 19, + 20, 40, 42, 40, 21, 19, 43, 40, + 42, 40, 23, 19, 17, 40, 40, 21, + 44, 40, 42, 40, 25, 19, 17, 23, + 40, 21, 45, 46, 40, 31, 26, 15, + 19, 17, 23, 25, 21, 41, 40, 31, + 40, 15, 19, 17, 23, 25, 21, 0 }; -static const char _khmer_syllable_machine_trans_targs[] = { - 20, 1, 28, 22, 23, 3, 24, 5, - 25, 7, 26, 9, 27, 20, 10, 31, - 20, 32, 12, 33, 14, 34, 16, 35, - 18, 36, 39, 20, 21, 30, 37, 20, - 0, 29, 2, 4, 6, 8, 20, 20, - 11, 13, 15, 17, 38, 19 +static const signed char _khmer_syllable_machine_index_defaults[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 13, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 28, 32, 32, 32, + 32, 32, 32, 32, 32, 32, 39, 40, + 40, 40, 40, 40, 40, 40, 40, 40, + 0 }; -static const char _khmer_syllable_machine_trans_actions[] = { - 1, 0, 2, 2, 2, 0, 0, 0, - 2, 0, 2, 0, 2, 3, 0, 4, - 5, 2, 0, 0, 0, 2, 0, 2, - 0, 2, 4, 8, 2, 9, 0, 10, - 0, 0, 0, 0, 0, 0, 11, 12, - 0, 0, 0, 0, 4, 0 +static const signed char _khmer_syllable_machine_cond_targs[] = { + 20, 1, 28, 22, 23, 3, 24, 5, + 25, 7, 26, 9, 27, 20, 10, 31, + 20, 32, 12, 33, 14, 34, 16, 35, + 18, 36, 39, 20, 20, 21, 30, 37, + 20, 0, 29, 2, 4, 6, 8, 20, + 20, 11, 13, 15, 17, 38, 19, 0 }; -static const char _khmer_syllable_machine_to_state_actions[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 6, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 +static const signed char _khmer_syllable_machine_cond_actions[] = { + 1, 0, 2, 2, 2, 0, 0, 0, + 2, 0, 2, 0, 2, 3, 0, 4, + 5, 2, 0, 0, 0, 2, 0, 2, + 0, 2, 4, 0, 8, 2, 9, 0, + 10, 0, 0, 0, 0, 0, 0, 11, + 12, 0, 0, 0, 0, 4, 0, 0 }; -static const char _khmer_syllable_machine_from_state_actions[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 7, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 +static const signed char _khmer_syllable_machine_to_state_actions[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0 }; -static const unsigned char _khmer_syllable_machine_eof_trans[] = { - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 14, 17, 17, 17, 17, 17, - 17, 17, 17, 17, 0, 32, 32, 32, - 32, 32, 32, 32, 32, 32, 39, 40, - 40, 40, 40, 40, 40, 40, 40, 40 +static const signed char _khmer_syllable_machine_from_state_actions[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0 +}; + +static const signed char _khmer_syllable_machine_eof_trans[] = { + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 14, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 28, 33, 33, 33, + 33, 33, 33, 33, 33, 33, 40, 41, + 41, 41, 41, 41, 41, 41, 41, 41, + 0 }; static const int khmer_syllable_machine_start = 20; @@ -215,156 +183,271 @@ static const int khmer_syllable_machine_error = -1; static const int khmer_syllable_machine_en_main = 20; -#line 36 "hb-ot-shape-complex-khmer-machine.rl" +#line 43 "hb-ot-shape-complex-khmer-machine.rl" -#line 80 "hb-ot-shape-complex-khmer-machine.rl" +#line 86 "hb-ot-shape-complex-khmer-machine.rl" #define found_syllable(syllable_type) \ - HB_STMT_START { \ - if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ - for (unsigned int i = ts; i < te; i++) \ - info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \ - syllable_serial++; \ - if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ - } HB_STMT_END +HB_STMT_START { \ + if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ + for (unsigned int i = ts; i < te; i++) \ + info[i].syllable() = (syllable_serial << 4) | syllable_type; \ + syllable_serial++; \ + if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ + } HB_STMT_END static void find_syllables_khmer (hb_buffer_t *buffer) { - unsigned int p, pe, eof, ts, te, act HB_UNUSED; - int cs; - hb_glyph_info_t *info = buffer->info; - -#line 242 "hb-ot-shape-complex-khmer-machine.hh" + unsigned int p, pe, eof, ts, te, act HB_UNUSED; + int cs; + hb_glyph_info_t *info = buffer->info; + +#line 210 "hb-ot-shape-complex-khmer-machine.hh" { - cs = khmer_syllable_machine_start; - ts = 0; - te = 0; - act = 0; + cs = (int)khmer_syllable_machine_start; + ts = 0; + te = 0; + act = 0; } - -#line 100 "hb-ot-shape-complex-khmer-machine.rl" - - - p = 0; - pe = eof = buffer->len; - - unsigned int syllable_serial = 1; - -#line 258 "hb-ot-shape-complex-khmer-machine.hh" + +#line 106 "hb-ot-shape-complex-khmer-machine.rl" + + + p = 0; + pe = eof = buffer->len; + + unsigned int syllable_serial = 1; + +#line 226 "hb-ot-shape-complex-khmer-machine.hh" { - int _slen; - int _trans; - const unsigned char *_keys; - const char *_inds; - if ( p == pe ) - goto _test_eof; -_resume: - switch ( _khmer_syllable_machine_from_state_actions[cs] ) { - case 7: + unsigned int _trans = 0; + const unsigned char * _keys; + const signed char * _inds; + int _ic; + _resume: {} + if ( p == pe && p != eof ) + goto _out; + switch ( _khmer_syllable_machine_from_state_actions[cs] ) { + case 7: { + { #line 1 "NONE" - {ts = p;} - break; -#line 272 "hb-ot-shape-complex-khmer-machine.hh" - } - - _keys = _khmer_syllable_machine_trans_keys + (cs<<1); - _inds = _khmer_syllable_machine_indicies + _khmer_syllable_machine_index_offsets[cs]; - - _slen = _khmer_syllable_machine_key_spans[cs]; - _trans = _inds[ _slen > 0 && _keys[0] <=( info[p].khmer_category()) && - ( info[p].khmer_category()) <= _keys[1] ? - ( info[p].khmer_category()) - _keys[0] : _slen ]; - -_eof_trans: - cs = _khmer_syllable_machine_trans_targs[_trans]; - - if ( _khmer_syllable_machine_trans_actions[_trans] == 0 ) - goto _again; - - switch ( _khmer_syllable_machine_trans_actions[_trans] ) { - case 2: + {ts = p;}} + +#line 241 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + } + + if ( p == eof ) { + if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) { + _trans = (unsigned int)_khmer_syllable_machine_eof_trans[cs] - 1; + } + } + else { + _keys = ( _khmer_syllable_machine_trans_keys + ((cs<<1))); + _inds = ( _khmer_syllable_machine_indicies + (_khmer_syllable_machine_index_offsets[cs])); + + if ( (info[p].khmer_category()) <= 29 && (info[p].khmer_category()) >= 1 ) { + _ic = (int)_khmer_syllable_machine_char_class[(int)(info[p].khmer_category()) - 1]; + if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) ) + _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) )); + else + _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs]; + } + else { + _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs]; + } + + } + cs = (int)_khmer_syllable_machine_cond_targs[_trans]; + + if ( _khmer_syllable_machine_cond_actions[_trans] != 0 ) { + + switch ( _khmer_syllable_machine_cond_actions[_trans] ) { + case 2: { + { #line 1 "NONE" - {te = p+1;} - break; - case 8: -#line 76 "hb-ot-shape-complex-khmer-machine.rl" - {te = p+1;{ found_syllable (non_khmer_cluster); }} - break; - case 10: -#line 74 "hb-ot-shape-complex-khmer-machine.rl" - {te = p;p--;{ found_syllable (consonant_syllable); }} - break; - case 12: -#line 75 "hb-ot-shape-complex-khmer-machine.rl" - {te = p;p--;{ found_syllable (broken_cluster); }} - break; - case 11: -#line 76 "hb-ot-shape-complex-khmer-machine.rl" - {te = p;p--;{ found_syllable (non_khmer_cluster); }} - break; - case 1: -#line 74 "hb-ot-shape-complex-khmer-machine.rl" - {{p = ((te))-1;}{ found_syllable (consonant_syllable); }} - break; - case 5: -#line 75 "hb-ot-shape-complex-khmer-machine.rl" - {{p = ((te))-1;}{ found_syllable (broken_cluster); }} - break; - case 3: + {te = p+1;}} + +#line 279 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 8: { + { +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + {te = p+1;{ +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_non_khmer_cluster); } + }} + +#line 292 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 10: { + { +#line 80 "hb-ot-shape-complex-khmer-machine.rl" + {te = p;p = p - 1;{ +#line 80 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_consonant_syllable); } + }} + +#line 305 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 12: { + { +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + {te = p;p = p - 1;{ +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_broken_cluster); } + }} + +#line 318 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 11: { + { +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + {te = p;p = p - 1;{ +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_non_khmer_cluster); } + }} + +#line 331 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 1: { + { +#line 80 "hb-ot-shape-complex-khmer-machine.rl" + {p = ((te))-1; + { +#line 80 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_consonant_syllable); } + }} + +#line 345 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 5: { + { +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + {p = ((te))-1; + { +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_broken_cluster); } + }} + +#line 359 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 3: { + { #line 1 "NONE" - { switch( act ) { - case 2: - {{p = ((te))-1;} found_syllable (broken_cluster); } - break; - case 3: - {{p = ((te))-1;} found_syllable (non_khmer_cluster); } - break; - } - } - break; - case 4: + {switch( act ) { + case 2: { + p = ((te))-1; + { +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_broken_cluster); } + break; + } + case 3: { + p = ((te))-1; + { +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + found_syllable (khmer_non_khmer_cluster); } + break; + } + }} + } + +#line 385 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 4: { + { #line 1 "NONE" - {te = p+1;} -#line 75 "hb-ot-shape-complex-khmer-machine.rl" - {act = 2;} - break; - case 9: + {te = p+1;}} + +#line 395 "hb-ot-shape-complex-khmer-machine.hh" + + { +#line 81 "hb-ot-shape-complex-khmer-machine.rl" + {act = 2;}} + +#line 401 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + case 9: { + { #line 1 "NONE" - {te = p+1;} -#line 76 "hb-ot-shape-complex-khmer-machine.rl" - {act = 3;} - break; -#line 342 "hb-ot-shape-complex-khmer-machine.hh" - } - -_again: - switch ( _khmer_syllable_machine_to_state_actions[cs] ) { - case 6: + {te = p+1;}} + +#line 411 "hb-ot-shape-complex-khmer-machine.hh" + + { +#line 82 "hb-ot-shape-complex-khmer-machine.rl" + {act = 3;}} + +#line 417 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + } + + } + + if ( p == eof ) { + if ( cs >= 20 ) + goto _out; + } + else { + switch ( _khmer_syllable_machine_to_state_actions[cs] ) { + case 6: { + { #line 1 "NONE" - {ts = 0;} - break; -#line 351 "hb-ot-shape-complex-khmer-machine.hh" - } - - if ( ++p != pe ) - goto _resume; - _test_eof: {} - if ( p == eof ) - { - if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) { - _trans = _khmer_syllable_machine_eof_trans[cs] - 1; - goto _eof_trans; - } + {ts = 0;}} + +#line 437 "hb-ot-shape-complex-khmer-machine.hh" + + + break; + } + } + + p += 1; + goto _resume; + } + _out: {} } - - } - -#line 108 "hb-ot-shape-complex-khmer-machine.rl" - + +#line 114 "hb-ot-shape-complex-khmer-machine.rl" + } #undef found_syllable diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl deleted file mode 100644 index e7f14533dd..0000000000 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl +++ /dev/null @@ -1,113 +0,0 @@ -/* - * Copyright © 2011,2012 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Google Author(s): Behdad Esfahbod - */ - -#ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH -#define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH - -#include "hb.hh" - -%%{ - machine khmer_syllable_machine; - alphtype unsigned char; - write data; -}%% - -%%{ - -# Same order as enum khmer_category_t. Not sure how to avoid duplication. -C = 1; -V = 2; -ZWNJ = 5; -ZWJ = 6; -PLACEHOLDER = 11; -DOTTEDCIRCLE = 12; -Coeng= 14; -Ra = 16; -Robatic = 20; -Xgroup = 21; -Ygroup = 22; -VAbv = 26; -VBlw = 27; -VPre = 28; -VPst = 29; - -c = (C | Ra | V); -cn = c.((ZWJ|ZWNJ)?.Robatic)?; -joiner = (ZWJ | ZWNJ); -xgroup = (joiner*.Xgroup)*; -ygroup = Ygroup*; - -# This grammar was experimentally extracted from what Uniscribe allows. - -matra_group = VPre? xgroup VBlw? xgroup (joiner?.VAbv)? xgroup VPst?; -syllable_tail = xgroup matra_group xgroup (Coeng.c)? ygroup; - - -broken_cluster = (Coeng.cn)* (Coeng | syllable_tail); -consonant_syllable = (cn|PLACEHOLDER|DOTTEDCIRCLE) broken_cluster; -other = any; - -main := |* - consonant_syllable => { found_syllable (consonant_syllable); }; - broken_cluster => { found_syllable (broken_cluster); }; - other => { found_syllable (non_khmer_cluster); }; -*|; - - -}%% - -#define found_syllable(syllable_type) \ - HB_STMT_START { \ - if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ - for (unsigned int i = ts; i < te; i++) \ - info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \ - syllable_serial++; \ - if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ - } HB_STMT_END - -static void -find_syllables_khmer (hb_buffer_t *buffer) -{ - unsigned int p, pe, eof, ts, te, act HB_UNUSED; - int cs; - hb_glyph_info_t *info = buffer->info; - %%{ - write init; - getkey info[p].khmer_category(); - }%% - - p = 0; - pe = eof = buffer->len; - - unsigned int syllable_serial = 1; - %%{ - write exec; - }%% -} - -#undef found_syllable - -#endif /* HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc index d6fcd7c814..dddba142a3 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc @@ -29,6 +29,7 @@ #ifndef HB_NO_OT_SHAPE #include "hb-ot-shape-complex-khmer.hh" +#include "hb-ot-shape-complex-khmer-machine.hh" #include "hb-ot-layout.hh" @@ -140,27 +141,6 @@ override_features_khmer (hb_ot_shape_planner_t *plan) struct khmer_shape_plan_t { - bool get_virama_glyph (hb_font_t *font, hb_codepoint_t *pglyph) const - { - hb_codepoint_t glyph = virama_glyph; - if (unlikely (virama_glyph == (hb_codepoint_t) -1)) - { - if (!font->get_nominal_glyph (0x17D2u, &glyph)) - glyph = 0; - /* Technically speaking, the spec says we should apply 'locl' to virama too. - * Maybe one day... */ - - /* Our get_nominal_glyph() function needs a font, so we can't get the virama glyph - * during shape planning... Instead, overwrite it here. It's safe. Don't worry! */ - virama_glyph = glyph; - } - - *pglyph = glyph; - return glyph != 0; - } - - mutable hb_codepoint_t virama_glyph; - hb_mask_t mask_array[KHMER_NUM_FEATURES]; }; @@ -171,8 +151,6 @@ data_create_khmer (const hb_ot_shape_plan_t *plan) if (unlikely (!khmer_plan)) return nullptr; - khmer_plan->virama_glyph = (hb_codepoint_t) -1; - for (unsigned int i = 0; i < ARRAY_LENGTH (khmer_plan->mask_array); i++) khmer_plan->mask_array[i] = (khmer_features[i].flags & F_GLOBAL) ? 0 : plan->map.get_1_mask (khmer_features[i].tag); @@ -186,15 +164,6 @@ data_destroy_khmer (void *data) free (data); } - -enum khmer_syllable_type_t { - khmer_consonant_syllable, - khmer_broken_cluster, - khmer_non_khmer_cluster, -}; - -#include "hb-ot-shape-complex-khmer-machine.hh" - static void setup_masks_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED, hb_buffer_t *buffer, @@ -321,76 +290,17 @@ reorder_syllable_khmer (const hb_ot_shape_plan_t *plan, } } -static inline void -insert_dotted_circles_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED, - hb_font_t *font, - hb_buffer_t *buffer) -{ - if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE)) - return; - - /* Note: This loop is extra overhead, but should not be measurable. - * TODO Use a buffer scratch flag to remove the loop. */ - bool has_broken_syllables = false; - unsigned int count = buffer->len; - hb_glyph_info_t *info = buffer->info; - for (unsigned int i = 0; i < count; i++) - if ((info[i].syllable() & 0x0F) == khmer_broken_cluster) - { - has_broken_syllables = true; - break; - } - if (likely (!has_broken_syllables)) - return; - - - hb_codepoint_t dottedcircle_glyph; - if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph)) - return; - - hb_glyph_info_t dottedcircle = {0}; - dottedcircle.codepoint = 0x25CCu; - set_khmer_properties (dottedcircle); - dottedcircle.codepoint = dottedcircle_glyph; - - buffer->clear_output (); - - buffer->idx = 0; - unsigned int last_syllable = 0; - while (buffer->idx < buffer->len && buffer->successful) - { - unsigned int syllable = buffer->cur().syllable(); - khmer_syllable_type_t syllable_type = (khmer_syllable_type_t) (syllable & 0x0F); - if (unlikely (last_syllable != syllable && syllable_type == khmer_broken_cluster)) - { - last_syllable = syllable; - - hb_glyph_info_t ginfo = dottedcircle; - ginfo.cluster = buffer->cur().cluster; - ginfo.mask = buffer->cur().mask; - ginfo.syllable() = buffer->cur().syllable(); - - /* Insert dottedcircle after possible Repha. */ - while (buffer->idx < buffer->len && buffer->successful && - last_syllable == buffer->cur().syllable() && - buffer->cur().khmer_category() == OT_Repha) - buffer->next_glyph (); - - buffer->output_info (ginfo); - } - else - buffer->next_glyph (); - } - buffer->swap_buffers (); -} - static void reorder_khmer (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - if (buffer->message (font, "start reordering khmer")) { - insert_dotted_circles_khmer (plan, font, buffer); + if (buffer->message (font, "start reordering khmer")) + { + hb_syllabic_insert_dotted_circles (font, buffer, + khmer_broken_cluster, + OT_DOTTEDCIRCLE, + OT_Repha); foreach_syllable (buffer, start, end) reorder_syllable_khmer (plan, font->face, buffer, start, end); diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh index 11a77bfd4b..e24d68a8b5 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh @@ -54,7 +54,7 @@ set_khmer_properties (hb_glyph_info_t &info) { hb_codepoint_t u = info.codepoint; unsigned int type = hb_indic_get_categories (u); - khmer_category_t cat = (khmer_category_t) (type & 0x7Fu); + khmer_category_t cat = (khmer_category_t) (type & 0xFFu); indic_position_t pos = (indic_position_t) (type >> 8); diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh deleted file mode 100644 index 9ec1f3eb7c..0000000000 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright © 2019,2020 David Corbett - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - */ - -#ifndef HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH -#define HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH - -#include "hb.hh" - - -template <typename Iter> -struct machine_index_t : - hb_iter_with_fallback_t<machine_index_t<Iter>, - typename Iter::item_t> -{ - machine_index_t (const Iter& it) : it (it) {} - machine_index_t (const machine_index_t& o) : it (o.it) {} - - static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator; - static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator; - - typename Iter::item_t __item__ () const { return *it; } - typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; } - unsigned __len__ () const { return it.len (); } - void __next__ () { ++it; } - void __forward__ (unsigned n) { it += n; } - void __prev__ () { --it; } - void __rewind__ (unsigned n) { it -= n; } - void operator = (unsigned n) - { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; } - void operator = (const machine_index_t& o) { *this = (*o.it).first; } - bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; } - bool operator != (const machine_index_t& o) const { return !(*this == o); } - - private: - Iter it; -}; -struct -{ - template <typename Iter, - hb_requires (hb_is_iterable (Iter))> - machine_index_t<hb_iter_type<Iter>> - operator () (Iter&& it) const - { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); } -} -HB_FUNCOBJ (machine_index); - - -#endif /* HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh index c2f4c0045c..c09497896d 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh @@ -31,8 +31,43 @@ #include "hb.hh" +enum myanmar_syllable_type_t { + myanmar_consonant_syllable, + myanmar_punctuation_cluster, + myanmar_broken_cluster, + myanmar_non_myanmar_cluster, +}; + -#line 36 "hb-ot-shape-complex-myanmar-machine.hh" +#line 43 "hb-ot-shape-complex-myanmar-machine.hh" +#define myanmar_syllable_machine_ex_A 10u +#define myanmar_syllable_machine_ex_As 18u +#define myanmar_syllable_machine_ex_C 1u +#define myanmar_syllable_machine_ex_CS 19u +#define myanmar_syllable_machine_ex_D 32u +#define myanmar_syllable_machine_ex_D0 20u +#define myanmar_syllable_machine_ex_DB 3u +#define myanmar_syllable_machine_ex_GB 11u +#define myanmar_syllable_machine_ex_H 4u +#define myanmar_syllable_machine_ex_IV 2u +#define myanmar_syllable_machine_ex_MH 21u +#define myanmar_syllable_machine_ex_MR 22u +#define myanmar_syllable_machine_ex_MW 23u +#define myanmar_syllable_machine_ex_MY 24u +#define myanmar_syllable_machine_ex_P 31u +#define myanmar_syllable_machine_ex_PT 25u +#define myanmar_syllable_machine_ex_Ra 16u +#define myanmar_syllable_machine_ex_V 8u +#define myanmar_syllable_machine_ex_VAbv 26u +#define myanmar_syllable_machine_ex_VBlw 27u +#define myanmar_syllable_machine_ex_VPre 28u +#define myanmar_syllable_machine_ex_VPst 29u +#define myanmar_syllable_machine_ex_VS 30u +#define myanmar_syllable_machine_ex_ZWJ 6u +#define myanmar_syllable_machine_ex_ZWNJ 5u + + +#line 71 "hb-ot-shape-complex-myanmar-machine.hh" static const unsigned char _myanmar_syllable_machine_trans_keys[] = { 1u, 32u, 3u, 30u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 1u, 16u, 3u, 29u, 3u, 29u, 3u, 29u, @@ -293,18 +328,18 @@ static const int myanmar_syllable_machine_error = -1; static const int myanmar_syllable_machine_en_main = 0; -#line 36 "hb-ot-shape-complex-myanmar-machine.rl" +#line 44 "hb-ot-shape-complex-myanmar-machine.rl" -#line 94 "hb-ot-shape-complex-myanmar-machine.rl" +#line 101 "hb-ot-shape-complex-myanmar-machine.rl" #define found_syllable(syllable_type) \ HB_STMT_START { \ if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \ for (unsigned int i = ts; i < te; i++) \ - info[i].syllable() = (syllable_serial << 4) | myanmar_##syllable_type; \ + info[i].syllable() = (syllable_serial << 4) | syllable_type; \ syllable_serial++; \ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ } HB_STMT_END @@ -316,7 +351,7 @@ find_syllables_myanmar (hb_buffer_t *buffer) int cs; hb_glyph_info_t *info = buffer->info; -#line 320 "hb-ot-shape-complex-myanmar-machine.hh" +#line 355 "hb-ot-shape-complex-myanmar-machine.hh" { cs = myanmar_syllable_machine_start; ts = 0; @@ -324,7 +359,7 @@ find_syllables_myanmar (hb_buffer_t *buffer) act = 0; } -#line 114 "hb-ot-shape-complex-myanmar-machine.rl" +#line 121 "hb-ot-shape-complex-myanmar-machine.rl" p = 0; @@ -332,7 +367,7 @@ find_syllables_myanmar (hb_buffer_t *buffer) unsigned int syllable_serial = 1; -#line 336 "hb-ot-shape-complex-myanmar-machine.hh" +#line 371 "hb-ot-shape-complex-myanmar-machine.hh" { int _slen; int _trans; @@ -346,7 +381,7 @@ _resume: #line 1 "NONE" {ts = p;} break; -#line 350 "hb-ot-shape-complex-myanmar-machine.hh" +#line 385 "hb-ot-shape-complex-myanmar-machine.hh" } _keys = _myanmar_syllable_machine_trans_keys + (cs<<1); @@ -365,38 +400,38 @@ _eof_trans: switch ( _myanmar_syllable_machine_trans_actions[_trans] ) { case 6: -#line 86 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p+1;{ found_syllable (consonant_syllable); }} +#line 93 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p+1;{ found_syllable (myanmar_consonant_syllable); }} break; case 4: -#line 87 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p+1;{ found_syllable (non_myanmar_cluster); }} +#line 94 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }} break; case 10: -#line 88 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p+1;{ found_syllable (punctuation_cluster); }} +#line 95 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p+1;{ found_syllable (myanmar_punctuation_cluster); }} break; case 8: -#line 89 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p+1;{ found_syllable (broken_cluster); }} +#line 96 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p+1;{ found_syllable (myanmar_broken_cluster); }} break; case 3: -#line 90 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p+1;{ found_syllable (non_myanmar_cluster); }} +#line 97 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }} break; case 5: -#line 86 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p;p--;{ found_syllable (consonant_syllable); }} +#line 93 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p;p--;{ found_syllable (myanmar_consonant_syllable); }} break; case 7: -#line 89 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p;p--;{ found_syllable (broken_cluster); }} +#line 96 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p;p--;{ found_syllable (myanmar_broken_cluster); }} break; case 9: -#line 90 "hb-ot-shape-complex-myanmar-machine.rl" - {te = p;p--;{ found_syllable (non_myanmar_cluster); }} +#line 97 "hb-ot-shape-complex-myanmar-machine.rl" + {te = p;p--;{ found_syllable (myanmar_non_myanmar_cluster); }} break; -#line 400 "hb-ot-shape-complex-myanmar-machine.hh" +#line 435 "hb-ot-shape-complex-myanmar-machine.hh" } _again: @@ -405,7 +440,7 @@ _again: #line 1 "NONE" {ts = 0;} break; -#line 409 "hb-ot-shape-complex-myanmar-machine.hh" +#line 444 "hb-ot-shape-complex-myanmar-machine.hh" } if ( ++p != pe ) @@ -421,7 +456,7 @@ _again: } -#line 122 "hb-ot-shape-complex-myanmar-machine.rl" +#line 129 "hb-ot-shape-complex-myanmar-machine.rl" } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc index fe096ef28a..bc5dcb904c 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc @@ -29,6 +29,7 @@ #ifndef HB_NO_OT_SHAPE #include "hb-ot-shape-complex-myanmar.hh" +#include "hb-ot-shape-complex-myanmar-machine.hh" /* @@ -97,17 +98,6 @@ collect_features_myanmar (hb_ot_shape_planner_t *plan) map->enable_feature (myanmar_other_features[i], F_MANUAL_ZWJ); } - -enum myanmar_syllable_type_t { - myanmar_consonant_syllable, - myanmar_punctuation_cluster, - myanmar_broken_cluster, - myanmar_non_myanmar_cluster, -}; - -#include "hb-ot-shape-complex-myanmar-machine.hh" - - static void setup_masks_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED, hb_buffer_t *buffer, @@ -265,70 +255,16 @@ reorder_syllable_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED, } } -static inline void -insert_dotted_circles_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED, - hb_font_t *font, - hb_buffer_t *buffer) -{ - if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE)) - return; - - /* Note: This loop is extra overhead, but should not be measurable. - * TODO Use a buffer scratch flag to remove the loop. */ - bool has_broken_syllables = false; - unsigned int count = buffer->len; - hb_glyph_info_t *info = buffer->info; - for (unsigned int i = 0; i < count; i++) - if ((info[i].syllable() & 0x0F) == myanmar_broken_cluster) - { - has_broken_syllables = true; - break; - } - if (likely (!has_broken_syllables)) - return; - - - hb_codepoint_t dottedcircle_glyph; - if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph)) - return; - - hb_glyph_info_t dottedcircle = {0}; - dottedcircle.codepoint = 0x25CCu; - set_myanmar_properties (dottedcircle); - dottedcircle.codepoint = dottedcircle_glyph; - - buffer->clear_output (); - - buffer->idx = 0; - unsigned int last_syllable = 0; - while (buffer->idx < buffer->len && buffer->successful) - { - unsigned int syllable = buffer->cur().syllable(); - myanmar_syllable_type_t syllable_type = (myanmar_syllable_type_t) (syllable & 0x0F); - if (unlikely (last_syllable != syllable && syllable_type == myanmar_broken_cluster)) - { - last_syllable = syllable; - - hb_glyph_info_t ginfo = dottedcircle; - ginfo.cluster = buffer->cur().cluster; - ginfo.mask = buffer->cur().mask; - ginfo.syllable() = buffer->cur().syllable(); - - buffer->output_info (ginfo); - } - else - buffer->next_glyph (); - } - buffer->swap_buffers (); -} - static void reorder_myanmar (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - if (buffer->message (font, "start reordering myanmar")) { - insert_dotted_circles_myanmar (plan, font, buffer); + if (buffer->message (font, "start reordering myanmar")) + { + hb_syllabic_insert_dotted_circles (font, buffer, + myanmar_broken_cluster, + OT_GB); foreach_syllable (buffer, start, end) reorder_syllable_myanmar (plan, font->face, buffer, start, end); diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh index 7b9821e6ba..a6d68aae57 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh @@ -64,7 +64,7 @@ set_myanmar_properties (hb_glyph_info_t &info) { hb_codepoint_t u = info.codepoint; unsigned int type = hb_indic_get_categories (u); - unsigned int cat = type & 0x7Fu; + unsigned int cat = type & 0xFFu; indic_position_t pos = (indic_position_t) (type >> 8); /* Myanmar diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc new file mode 100644 index 0000000000..46509abee2 --- /dev/null +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc @@ -0,0 +1,100 @@ +/* + * Copyright © 2021 Behdad Esfahbod. + * + * This is part of HarfBuzz, a text shaping library. + * + * Permission is hereby granted, without written agreement and without + * license or royalty fees, to use, copy, modify, and distribute this + * software and its documentation for any purpose, provided that the + * above copyright notice and the following two paragraphs appear in + * all copies of this software. + * + * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR + * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES + * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN + * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH + * DAMAGE. + * + * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS + * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO + * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. + */ + +#include "hb.hh" + +#ifndef HB_NO_OT_SHAPE + +#include "hb-ot-shape-complex-syllabic.hh" + + +void +hb_syllabic_insert_dotted_circles (hb_font_t *font, + hb_buffer_t *buffer, + unsigned int broken_syllable_type, + unsigned int dottedcircle_category, + int repha_category) +{ + if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE)) + return; + + /* Note: This loop is extra overhead, but should not be measurable. + * TODO Use a buffer scratch flag to remove the loop. */ + bool has_broken_syllables = false; + unsigned int count = buffer->len; + hb_glyph_info_t *info = buffer->info; + for (unsigned int i = 0; i < count; i++) + if ((info[i].syllable() & 0x0F) == broken_syllable_type) + { + has_broken_syllables = true; + break; + } + if (likely (!has_broken_syllables)) + return; + + + hb_codepoint_t dottedcircle_glyph; + if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph)) + return; + + hb_glyph_info_t dottedcircle = {0}; + dottedcircle.codepoint = 0x25CCu; + dottedcircle.complex_var_u8_category() = dottedcircle_category; + dottedcircle.codepoint = dottedcircle_glyph; + + buffer->clear_output (); + + buffer->idx = 0; + unsigned int last_syllable = 0; + while (buffer->idx < buffer->len && buffer->successful) + { + unsigned int syllable = buffer->cur().syllable(); + if (unlikely (last_syllable != syllable && (syllable & 0x0F) == broken_syllable_type)) + { + last_syllable = syllable; + + hb_glyph_info_t ginfo = dottedcircle; + ginfo.cluster = buffer->cur().cluster; + ginfo.mask = buffer->cur().mask; + ginfo.syllable() = buffer->cur().syllable(); + + /* Insert dottedcircle after possible Repha. */ + if (repha_category != -1) + { + while (buffer->idx < buffer->len && buffer->successful && + last_syllable == buffer->cur().syllable() && + buffer->cur().complex_var_u8_category() == (unsigned) repha_category) + (void) buffer->next_glyph (); + } + + (void) buffer->output_info (ginfo); + } + else + (void) buffer->next_glyph (); + } + buffer->swap_buffers (); +} + + +#endif diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh new file mode 100644 index 0000000000..c80b8fee1d --- /dev/null +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh @@ -0,0 +1,41 @@ +/* + * Copyright © 2021 Behdad Esfahbod. + * + * This is part of HarfBuzz, a text shaping library. + * + * Permission is hereby granted, without written agreement and without + * license or royalty fees, to use, copy, modify, and distribute this + * software and its documentation for any purpose, provided that the + * above copyright notice and the following two paragraphs appear in + * all copies of this software. + * + * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR + * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES + * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN + * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH + * DAMAGE. + * + * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS + * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO + * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. + */ + +#ifndef HB_OT_SHAPE_COMPLEX_SYLLABIC_HH +#define HB_OT_SHAPE_COMPLEX_SYLLABIC_HH + +#include "hb.hh" + +#include "hb-ot-shape-complex.hh" + + +HB_INTERNAL void +hb_syllabic_insert_dotted_circles (hb_font_t *font, + hb_buffer_t *buffer, + unsigned int broken_syllable_type, + unsigned int dottedcircle_category, + int repha_category = -1); + + +#endif /* HB_OT_SHAPE_COMPLEX_SYLLABIC_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc index 347ea2e7ac..4c3068173b 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc @@ -323,20 +323,19 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan, buffer->clear_output (); unsigned int count = buffer->len; - for (buffer->idx = 0; buffer->idx < count && buffer->successful;) + for (buffer->idx = 0; buffer->idx < count /* No need for: && buffer->successful */;) { hb_codepoint_t u = buffer->cur().codepoint; - if (likely (!IS_SARA_AM (u))) { - buffer->next_glyph (); + if (likely (!IS_SARA_AM (u))) + { + if (unlikely (!buffer->next_glyph ())) break; continue; } /* Is SARA AM. Decompose and reorder. */ - hb_glyph_info_t &nikhahit = buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u)); - _hb_glyph_info_set_continuation (&nikhahit); - buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u)); - if (unlikely (!buffer->successful)) - return; + (void) buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u)); + _hb_glyph_info_set_continuation (&buffer->prev()); + if (unlikely (!buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u)))) break; /* Make Nikhahit be recognized as a ccc=0 mark when zeroing widths. */ unsigned int end = buffer->out_len; diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh index 144e7d3a40..b4b2b75100 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh @@ -1,300 +1,348 @@ - #line 1 "hb-ot-shape-complex-use-machine.rl" /* - * Copyright © 2015 Mozilla Foundation. - * Copyright © 2015 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Mozilla Author(s): Jonathan Kew - * Google Author(s): Behdad Esfahbod - */ +* Copyright © 2015 Mozilla Foundation. +* Copyright © 2015 Google, Inc. +* +* This is part of HarfBuzz, a text shaping library. +* +* Permission is hereby granted, without written agreement and without +* license or royalty fees, to use, copy, modify, and distribute this +* software and its documentation for any purpose, provided that the +* above copyright notice and the following two paragraphs appear in +* all copies of this software. +* +* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR +* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN +* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +* DAMAGE. +* +* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, +* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS +* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO +* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. +* +* Mozilla Author(s): Jonathan Kew +* Google Author(s): Behdad Esfahbod +*/ #ifndef HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH #define HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH #include "hb.hh" -#include "hb-ot-shape-complex-machine-index.hh" +#include "hb-ot-shape-complex-syllabic.hh" + +/* buffer var allocations */ +#define use_category() complex_var_u8_category() + +#define USE(Cat) use_syllable_machine_ex_##Cat + +enum use_syllable_type_t { + use_independent_cluster, + use_virama_terminated_cluster, + use_sakot_terminated_cluster, + use_standard_cluster, + use_number_joiner_terminated_cluster, + use_numeral_cluster, + use_symbol_cluster, + use_hieroglyph_cluster, + use_broken_cluster, + use_non_cluster, +}; -#line 39 "hb-ot-shape-complex-use-machine.hh" + +#line 57 "hb-ot-shape-complex-use-machine.hh" +#define use_syllable_machine_ex_B 1u +#define use_syllable_machine_ex_CMAbv 31u +#define use_syllable_machine_ex_CMBlw 32u +#define use_syllable_machine_ex_CS 43u +#define use_syllable_machine_ex_FAbv 24u +#define use_syllable_machine_ex_FBlw 25u +#define use_syllable_machine_ex_FMAbv 45u +#define use_syllable_machine_ex_FMBlw 46u +#define use_syllable_machine_ex_FMPst 47u +#define use_syllable_machine_ex_FPst 26u +#define use_syllable_machine_ex_G 49u +#define use_syllable_machine_ex_GB 5u +#define use_syllable_machine_ex_H 12u +#define use_syllable_machine_ex_HN 13u +#define use_syllable_machine_ex_HVM 44u +#define use_syllable_machine_ex_J 50u +#define use_syllable_machine_ex_MAbv 27u +#define use_syllable_machine_ex_MBlw 28u +#define use_syllable_machine_ex_MPre 30u +#define use_syllable_machine_ex_MPst 29u +#define use_syllable_machine_ex_N 4u +#define use_syllable_machine_ex_O 0u +#define use_syllable_machine_ex_R 18u +#define use_syllable_machine_ex_S 19u +#define use_syllable_machine_ex_SB 51u +#define use_syllable_machine_ex_SE 52u +#define use_syllable_machine_ex_SMAbv 41u +#define use_syllable_machine_ex_SMBlw 42u +#define use_syllable_machine_ex_SUB 11u +#define use_syllable_machine_ex_Sk 48u +#define use_syllable_machine_ex_VAbv 33u +#define use_syllable_machine_ex_VBlw 34u +#define use_syllable_machine_ex_VMAbv 37u +#define use_syllable_machine_ex_VMBlw 38u +#define use_syllable_machine_ex_VMPre 23u +#define use_syllable_machine_ex_VMPst 39u +#define use_syllable_machine_ex_VPre 22u +#define use_syllable_machine_ex_VPst 35u +#define use_syllable_machine_ex_ZWNJ 14u + + +#line 99 "hb-ot-shape-complex-use-machine.hh" static const unsigned char _use_syllable_machine_trans_keys[] = { - 1u, 1u, 1u, 1u, 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u, - 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u, - 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u, - 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u, - 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, - 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, - 22u, 48u, 11u, 48u, 1u, 48u, 1u, 1u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u, - 41u, 42u, 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0 + 1u, 1u, 1u, 1u, 0u, 37u, 5u, 34u, + 5u, 34u, 1u, 1u, 10u, 34u, 11u, 34u, + 12u, 33u, 13u, 33u, 14u, 33u, 31u, 32u, + 32u, 32u, 12u, 34u, 12u, 34u, 12u, 34u, + 1u, 1u, 12u, 34u, 11u, 34u, 11u, 34u, + 11u, 34u, 10u, 34u, 10u, 34u, 10u, 34u, + 5u, 34u, 1u, 34u, 7u, 7u, 3u, 3u, + 5u, 34u, 27u, 28u, 28u, 28u, 5u, 34u, + 10u, 34u, 11u, 34u, 12u, 33u, 13u, 33u, + 14u, 33u, 31u, 32u, 32u, 32u, 12u, 34u, + 12u, 34u, 12u, 34u, 12u, 34u, 11u, 34u, + 11u, 34u, 11u, 34u, 10u, 34u, 10u, 34u, + 10u, 34u, 5u, 34u, 1u, 34u, 1u, 1u, + 3u, 3u, 7u, 7u, 1u, 34u, 5u, 34u, + 27u, 28u, 28u, 28u, 1u, 4u, 36u, 38u, + 35u, 38u, 35u, 37u, 0u }; -static const char _use_syllable_machine_key_spans[] = { - 1, 1, 52, 38, 38, 1, 27, 26, - 24, 23, 22, 2, 1, 25, 25, 25, - 1, 25, 26, 26, 26, 27, 27, 27, - 38, 48, 1, 1, 38, 2, 1, 38, - 27, 26, 24, 23, 22, 2, 1, 25, - 25, 25, 25, 26, 26, 26, 27, 27, - 27, 38, 48, 1, 1, 1, 48, 38, - 2, 1, 5, 3, 4, 3 +static const signed char _use_syllable_machine_char_class[] = { + 0, 1, 2, 2, 3, 4, 2, 2, + 2, 2, 2, 5, 6, 7, 2, 2, + 2, 2, 8, 9, 2, 2, 10, 11, + 12, 13, 14, 15, 16, 17, 18, 19, + 20, 21, 22, 23, 2, 24, 25, 26, + 2, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 0 }; static const short _use_syllable_machine_index_offsets[] = { - 0, 2, 4, 57, 96, 135, 137, 165, - 192, 217, 241, 264, 267, 269, 295, 321, - 347, 349, 375, 402, 429, 456, 484, 512, - 540, 579, 628, 630, 632, 671, 674, 676, - 715, 743, 770, 795, 819, 842, 845, 847, - 873, 899, 925, 951, 978, 1005, 1032, 1060, - 1088, 1116, 1155, 1204, 1206, 1208, 1210, 1259, - 1298, 1301, 1303, 1309, 1313, 1318 + 0, 1, 2, 40, 70, 100, 101, 126, + 150, 172, 193, 213, 215, 216, 239, 262, + 285, 286, 309, 333, 357, 381, 406, 431, + 456, 486, 520, 521, 522, 552, 554, 555, + 585, 610, 634, 656, 677, 697, 699, 700, + 723, 746, 769, 792, 816, 840, 864, 889, + 914, 939, 969, 1003, 1004, 1005, 1006, 1040, + 1070, 1072, 1073, 1077, 1080, 1084, 0 +}; + +static const signed char _use_syllable_machine_indicies[] = { + 1, 2, 4, 5, 6, 7, 8, 1, + 9, 10, 11, 12, 13, 14, 15, 16, + 17, 18, 19, 13, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, + 32, 33, 34, 35, 9, 36, 6, 37, + 39, 40, 38, 38, 38, 41, 42, 43, + 44, 45, 46, 47, 41, 48, 5, 49, + 50, 51, 52, 53, 54, 55, 38, 38, + 38, 56, 57, 58, 59, 40, 39, 40, + 38, 38, 38, 41, 42, 43, 44, 45, + 46, 47, 41, 48, 49, 49, 50, 51, + 52, 53, 54, 55, 38, 38, 38, 56, + 57, 58, 59, 40, 39, 41, 42, 43, + 44, 45, 38, 38, 38, 38, 38, 38, + 50, 51, 52, 53, 54, 55, 38, 38, + 38, 42, 57, 58, 59, 61, 42, 43, + 44, 45, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 53, 54, 55, 38, 38, + 38, 38, 57, 58, 59, 61, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 38, 57, 58, 59, 44, 45, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 38, 38, 57, 58, + 59, 45, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 38, 38, 57, 58, 59, 57, 58, 58, + 43, 44, 45, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 53, 54, 55, 38, + 38, 38, 38, 57, 58, 59, 61, 43, + 44, 45, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 54, 55, 38, 38, + 38, 38, 57, 58, 59, 61, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 55, 38, 38, 38, + 38, 57, 58, 59, 61, 63, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 38, 57, 58, 59, 61, 42, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 50, + 51, 52, 53, 54, 55, 38, 38, 38, + 42, 57, 58, 59, 61, 42, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 38, + 51, 52, 53, 54, 55, 38, 38, 38, + 42, 57, 58, 59, 61, 42, 43, 44, + 45, 38, 38, 38, 38, 38, 38, 38, + 38, 52, 53, 54, 55, 38, 38, 38, + 42, 57, 58, 59, 61, 41, 42, 43, + 44, 45, 38, 47, 41, 38, 38, 38, + 50, 51, 52, 53, 54, 55, 38, 38, + 38, 42, 57, 58, 59, 61, 41, 42, + 43, 44, 45, 38, 38, 41, 38, 38, + 38, 50, 51, 52, 53, 54, 55, 38, + 38, 38, 42, 57, 58, 59, 61, 41, + 42, 43, 44, 45, 46, 47, 41, 38, + 38, 38, 50, 51, 52, 53, 54, 55, + 38, 38, 38, 42, 57, 58, 59, 61, + 39, 40, 38, 38, 38, 41, 42, 43, + 44, 45, 46, 47, 41, 48, 38, 49, + 50, 51, 52, 53, 54, 55, 38, 38, + 38, 56, 57, 58, 59, 40, 39, 60, + 60, 60, 60, 60, 60, 60, 60, 60, + 42, 43, 44, 45, 60, 60, 60, 60, + 60, 60, 60, 60, 60, 53, 54, 55, + 60, 60, 60, 60, 57, 58, 59, 61, + 65, 7, 39, 40, 38, 38, 38, 41, + 42, 43, 44, 45, 46, 47, 41, 48, + 5, 49, 50, 51, 52, 53, 54, 55, + 12, 67, 38, 56, 57, 58, 59, 40, + 12, 67, 67, 1, 70, 69, 69, 69, + 13, 14, 15, 16, 17, 18, 19, 13, + 20, 22, 22, 23, 24, 25, 26, 27, + 28, 69, 69, 69, 32, 33, 34, 35, + 70, 13, 14, 15, 16, 17, 69, 69, + 69, 69, 69, 69, 23, 24, 25, 26, + 27, 28, 69, 69, 69, 14, 33, 34, + 35, 71, 14, 15, 16, 17, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 26, + 27, 28, 69, 69, 69, 69, 33, 34, + 35, 71, 15, 16, 17, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 33, 34, 35, + 16, 17, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 33, 34, 35, 17, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 33, 34, + 35, 33, 34, 34, 15, 16, 17, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 26, 27, 28, 69, 69, 69, 69, 33, + 34, 35, 71, 15, 16, 17, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 27, 28, 69, 69, 69, 69, 33, 34, + 35, 71, 15, 16, 17, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 28, 69, 69, 69, 69, 33, 34, 35, + 71, 15, 16, 17, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 33, 34, 35, 71, + 14, 15, 16, 17, 69, 69, 69, 69, + 69, 69, 23, 24, 25, 26, 27, 28, + 69, 69, 69, 14, 33, 34, 35, 71, + 14, 15, 16, 17, 69, 69, 69, 69, + 69, 69, 69, 24, 25, 26, 27, 28, + 69, 69, 69, 14, 33, 34, 35, 71, + 14, 15, 16, 17, 69, 69, 69, 69, + 69, 69, 69, 69, 25, 26, 27, 28, + 69, 69, 69, 14, 33, 34, 35, 71, + 13, 14, 15, 16, 17, 69, 19, 13, + 69, 69, 69, 23, 24, 25, 26, 27, + 28, 69, 69, 69, 14, 33, 34, 35, + 71, 13, 14, 15, 16, 17, 69, 69, + 13, 69, 69, 69, 23, 24, 25, 26, + 27, 28, 69, 69, 69, 14, 33, 34, + 35, 71, 13, 14, 15, 16, 17, 18, + 19, 13, 69, 69, 69, 23, 24, 25, + 26, 27, 28, 69, 69, 69, 14, 33, + 34, 35, 71, 1, 70, 69, 69, 69, + 13, 14, 15, 16, 17, 18, 19, 13, + 20, 69, 22, 23, 24, 25, 26, 27, + 28, 69, 69, 69, 32, 33, 34, 35, + 70, 1, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 14, 15, 16, 17, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 26, 27, 28, 69, 69, 69, 69, 33, + 34, 35, 71, 1, 73, 10, 5, 69, + 69, 5, 1, 70, 10, 69, 69, 13, + 14, 15, 16, 17, 18, 19, 13, 20, + 21, 22, 23, 24, 25, 26, 27, 28, + 29, 30, 69, 32, 33, 34, 35, 70, + 1, 70, 69, 69, 69, 13, 14, 15, + 16, 17, 18, 19, 13, 20, 21, 22, + 23, 24, 25, 26, 27, 28, 69, 69, + 69, 32, 33, 34, 35, 70, 29, 30, + 30, 5, 72, 72, 5, 75, 74, 36, + 36, 75, 74, 75, 36, 74, 37, 0 }; -static const char _use_syllable_machine_indicies[] = { - 1, 0, 2, 0, 3, 4, 5, 5, - 6, 7, 5, 5, 5, 5, 5, 1, - 8, 9, 5, 5, 5, 5, 10, 11, - 5, 5, 12, 13, 14, 15, 16, 17, - 18, 12, 19, 20, 21, 22, 23, 24, - 5, 25, 26, 27, 5, 28, 29, 30, - 31, 32, 33, 34, 8, 35, 5, 36, - 5, 38, 39, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 40, 41, 42, 43, - 44, 45, 46, 40, 47, 4, 48, 49, - 50, 51, 37, 52, 53, 54, 37, 37, - 37, 37, 55, 56, 57, 58, 39, 37, - 38, 39, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 40, 41, 42, 43, 44, - 45, 46, 40, 47, 48, 48, 49, 50, - 51, 37, 52, 53, 54, 37, 37, 37, - 37, 55, 56, 57, 58, 39, 37, 38, - 59, 40, 41, 42, 43, 44, 37, 37, - 37, 37, 37, 37, 49, 50, 51, 37, - 52, 53, 54, 37, 37, 37, 37, 41, - 56, 57, 58, 60, 37, 41, 42, 43, - 44, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 52, 53, 54, 37, 37, - 37, 37, 37, 56, 57, 58, 60, 37, - 42, 43, 44, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 56, 57, 58, - 37, 43, 44, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 56, 57, 58, - 37, 44, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 56, 57, 58, 37, - 56, 57, 37, 57, 37, 42, 43, 44, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 52, 53, 54, 37, 37, 37, - 37, 37, 56, 57, 58, 60, 37, 42, - 43, 44, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 53, 54, 37, - 37, 37, 37, 37, 56, 57, 58, 60, - 37, 42, 43, 44, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 37, - 54, 37, 37, 37, 37, 37, 56, 57, - 58, 60, 37, 62, 61, 42, 43, 44, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 37, - 37, 37, 56, 57, 58, 60, 37, 41, - 42, 43, 44, 37, 37, 37, 37, 37, - 37, 49, 50, 51, 37, 52, 53, 54, - 37, 37, 37, 37, 41, 56, 57, 58, - 60, 37, 41, 42, 43, 44, 37, 37, - 37, 37, 37, 37, 37, 50, 51, 37, - 52, 53, 54, 37, 37, 37, 37, 41, - 56, 57, 58, 60, 37, 41, 42, 43, - 44, 37, 37, 37, 37, 37, 37, 37, - 37, 51, 37, 52, 53, 54, 37, 37, - 37, 37, 41, 56, 57, 58, 60, 37, - 40, 41, 42, 43, 44, 37, 46, 40, - 37, 37, 37, 49, 50, 51, 37, 52, - 53, 54, 37, 37, 37, 37, 41, 56, - 57, 58, 60, 37, 40, 41, 42, 43, - 44, 37, 37, 40, 37, 37, 37, 49, - 50, 51, 37, 52, 53, 54, 37, 37, - 37, 37, 41, 56, 57, 58, 60, 37, - 40, 41, 42, 43, 44, 45, 46, 40, - 37, 37, 37, 49, 50, 51, 37, 52, - 53, 54, 37, 37, 37, 37, 41, 56, - 57, 58, 60, 37, 38, 39, 37, 37, - 37, 37, 37, 37, 37, 37, 37, 40, - 41, 42, 43, 44, 45, 46, 40, 47, - 37, 48, 49, 50, 51, 37, 52, 53, - 54, 37, 37, 37, 37, 55, 56, 57, - 58, 39, 37, 38, 59, 59, 59, 59, - 59, 59, 59, 59, 59, 59, 59, 59, - 59, 59, 59, 59, 59, 59, 59, 59, - 59, 41, 42, 43, 44, 59, 59, 59, - 59, 59, 59, 59, 59, 59, 59, 52, - 53, 54, 59, 59, 59, 59, 59, 56, - 57, 58, 60, 59, 64, 63, 6, 65, - 38, 39, 37, 37, 37, 37, 37, 37, - 37, 37, 37, 40, 41, 42, 43, 44, - 45, 46, 40, 47, 4, 48, 49, 50, - 51, 37, 52, 53, 54, 37, 11, 66, - 37, 55, 56, 57, 58, 39, 37, 11, - 66, 67, 66, 67, 1, 69, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 12, - 13, 14, 15, 16, 17, 18, 12, 19, - 21, 21, 22, 23, 24, 68, 25, 26, - 27, 68, 68, 68, 68, 31, 32, 33, - 34, 69, 68, 12, 13, 14, 15, 16, - 68, 68, 68, 68, 68, 68, 22, 23, - 24, 68, 25, 26, 27, 68, 68, 68, - 68, 13, 32, 33, 34, 70, 68, 13, - 14, 15, 16, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 25, 26, 27, - 68, 68, 68, 68, 68, 32, 33, 34, - 70, 68, 14, 15, 16, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 32, - 33, 34, 68, 15, 16, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 32, - 33, 34, 68, 16, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 32, 33, - 34, 68, 32, 33, 68, 33, 68, 14, - 15, 16, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 25, 26, 27, 68, - 68, 68, 68, 68, 32, 33, 34, 70, - 68, 14, 15, 16, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 26, - 27, 68, 68, 68, 68, 68, 32, 33, - 34, 70, 68, 14, 15, 16, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 27, 68, 68, 68, 68, 68, - 32, 33, 34, 70, 68, 14, 15, 16, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 32, 33, 34, 70, 68, 13, - 14, 15, 16, 68, 68, 68, 68, 68, - 68, 22, 23, 24, 68, 25, 26, 27, - 68, 68, 68, 68, 13, 32, 33, 34, - 70, 68, 13, 14, 15, 16, 68, 68, - 68, 68, 68, 68, 68, 23, 24, 68, - 25, 26, 27, 68, 68, 68, 68, 13, - 32, 33, 34, 70, 68, 13, 14, 15, - 16, 68, 68, 68, 68, 68, 68, 68, - 68, 24, 68, 25, 26, 27, 68, 68, - 68, 68, 13, 32, 33, 34, 70, 68, - 12, 13, 14, 15, 16, 68, 18, 12, - 68, 68, 68, 22, 23, 24, 68, 25, - 26, 27, 68, 68, 68, 68, 13, 32, - 33, 34, 70, 68, 12, 13, 14, 15, - 16, 68, 68, 12, 68, 68, 68, 22, - 23, 24, 68, 25, 26, 27, 68, 68, - 68, 68, 13, 32, 33, 34, 70, 68, - 12, 13, 14, 15, 16, 17, 18, 12, - 68, 68, 68, 22, 23, 24, 68, 25, - 26, 27, 68, 68, 68, 68, 13, 32, - 33, 34, 70, 68, 1, 69, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 12, - 13, 14, 15, 16, 17, 18, 12, 19, - 68, 21, 22, 23, 24, 68, 25, 26, - 27, 68, 68, 68, 68, 31, 32, 33, - 34, 69, 68, 1, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 68, - 68, 13, 14, 15, 16, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 68, 25, - 26, 27, 68, 68, 68, 68, 68, 32, - 33, 34, 70, 68, 1, 71, 72, 68, - 9, 68, 4, 68, 68, 68, 4, 68, - 68, 68, 68, 68, 1, 69, 9, 68, - 68, 68, 68, 68, 68, 68, 68, 12, - 13, 14, 15, 16, 17, 18, 12, 19, - 20, 21, 22, 23, 24, 68, 25, 26, - 27, 68, 28, 29, 68, 31, 32, 33, - 34, 69, 68, 1, 69, 68, 68, 68, - 68, 68, 68, 68, 68, 68, 12, 13, - 14, 15, 16, 17, 18, 12, 19, 20, - 21, 22, 23, 24, 68, 25, 26, 27, - 68, 68, 68, 68, 31, 32, 33, 34, - 69, 68, 28, 29, 68, 29, 68, 4, - 71, 71, 71, 4, 71, 74, 73, 35, - 73, 35, 74, 73, 74, 73, 35, 73, - 36, 73, 0 +static const signed char _use_syllable_machine_index_defaults[] = { + 0, 0, 6, 38, 38, 60, 38, 38, + 38, 38, 38, 38, 38, 38, 38, 38, + 62, 38, 38, 38, 38, 38, 38, 38, + 38, 60, 64, 66, 38, 68, 68, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 72, 69, 69, 69, 69, + 69, 69, 72, 74, 74, 74, 0 }; -static const char _use_syllable_machine_trans_targs[] = { - 2, 31, 42, 2, 3, 2, 26, 28, - 51, 52, 54, 29, 32, 33, 34, 35, - 36, 46, 47, 48, 55, 49, 43, 44, - 45, 39, 40, 41, 56, 57, 58, 50, - 37, 38, 2, 59, 61, 2, 4, 5, - 6, 7, 8, 9, 10, 21, 22, 23, - 24, 18, 19, 20, 13, 14, 15, 25, - 11, 12, 2, 2, 16, 2, 17, 2, - 27, 2, 30, 2, 2, 0, 1, 2, - 53, 2, 60 +static const signed char _use_syllable_machine_cond_targs[] = { + 2, 31, 42, 2, 2, 3, 2, 26, + 28, 51, 52, 54, 29, 32, 33, 34, + 35, 36, 46, 47, 48, 55, 49, 43, + 44, 45, 39, 40, 41, 56, 57, 58, + 50, 37, 38, 2, 59, 61, 2, 4, + 5, 6, 7, 8, 9, 10, 21, 22, + 23, 24, 18, 19, 20, 13, 14, 15, + 25, 11, 12, 2, 2, 16, 2, 17, + 2, 27, 2, 30, 2, 2, 0, 1, + 2, 53, 2, 60, 0 }; -static const char _use_syllable_machine_trans_actions[] = { - 1, 2, 2, 5, 0, 6, 0, 0, - 0, 0, 2, 0, 2, 2, 0, 0, - 0, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 0, 0, 0, 2, - 0, 0, 7, 0, 0, 8, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 9, 10, 0, 11, 0, 12, - 0, 13, 0, 14, 15, 0, 0, 16, - 0, 17, 0 +static const signed char _use_syllable_machine_cond_actions[] = { + 1, 2, 2, 0, 5, 0, 6, 0, + 0, 0, 0, 2, 0, 2, 2, 0, + 0, 0, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 0, 0, 0, + 2, 0, 0, 7, 0, 0, 8, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 9, 10, 0, 11, 0, + 12, 0, 13, 0, 14, 15, 0, 0, + 16, 0, 17, 0, 0 }; -static const char _use_syllable_machine_to_state_actions[] = { - 0, 0, 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 +static const signed char _use_syllable_machine_to_state_actions[] = { + 0, 0, 3, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0 }; -static const char _use_syllable_machine_from_state_actions[] = { - 0, 0, 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 +static const signed char _use_syllable_machine_from_state_actions[] = { + 0, 0, 4, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0 }; -static const short _use_syllable_machine_eof_trans[] = { - 1, 1, 0, 38, 38, 60, 38, 38, - 38, 38, 38, 38, 38, 38, 38, 38, - 62, 38, 38, 38, 38, 38, 38, 38, - 38, 60, 64, 66, 38, 68, 68, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 69, 69, 69, 69, 69, - 69, 69, 69, 72, 69, 69, 69, 69, - 69, 69, 72, 74, 74, 74 +static const signed char _use_syllable_machine_eof_trans[] = { + 1, 1, 4, 39, 39, 61, 39, 39, + 39, 39, 39, 39, 39, 39, 39, 39, + 63, 39, 39, 39, 39, 39, 39, 39, + 39, 61, 65, 67, 39, 69, 69, 70, + 70, 70, 70, 70, 70, 70, 70, 70, + 70, 70, 70, 70, 70, 70, 70, 70, + 70, 70, 70, 73, 70, 70, 70, 70, + 70, 70, 73, 75, 75, 75, 0 }; static const int use_syllable_machine_start = 2; @@ -304,185 +352,376 @@ static const int use_syllable_machine_error = -1; static const int use_syllable_machine_en_main = 2; -#line 39 "hb-ot-shape-complex-use-machine.rl" +#line 59 "hb-ot-shape-complex-use-machine.rl" -#line 154 "hb-ot-shape-complex-use-machine.rl" +#line 176 "hb-ot-shape-complex-use-machine.rl" #define found_syllable(syllable_type) \ - HB_STMT_START { \ - if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \ - for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \ - info[i].syllable() = (syllable_serial << 4) | use_##syllable_type; \ - syllable_serial++; \ - if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ - } HB_STMT_END +HB_STMT_START { \ + if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \ + for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \ + info[i].syllable() = (syllable_serial << 4) | syllable_type; \ + syllable_serial++; \ + if (unlikely (syllable_serial == 16)) syllable_serial = 1; \ + } HB_STMT_END + + +template <typename Iter> +struct machine_index_t : +hb_iter_with_fallback_t<machine_index_t<Iter>, +typename Iter::item_t> +{ + machine_index_t (const Iter& it) : it (it) {} + machine_index_t (const machine_index_t& o) : it (o.it) {} + + static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator; + static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator; + + typename Iter::item_t __item__ () const { return *it; } + typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; } + unsigned __len__ () const { return it.len (); } + void __next__ () { ++it; } + void __forward__ (unsigned n) { it += n; } + void __prev__ () { --it; } + void __rewind__ (unsigned n) { it -= n; } + void operator = (unsigned n) + { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; } + void operator = (const machine_index_t& o) { *this = (*o.it).first; } + bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; } + bool operator != (const machine_index_t& o) const { return !(*this == o); } + + private: + Iter it; +}; +struct +{ + template <typename Iter, + hb_requires (hb_is_iterable (Iter))> + machine_index_t<hb_iter_type<Iter>> + operator () (Iter&& it) const + { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); } +} +HB_FUNCOBJ (machine_index); + + static bool not_standard_default_ignorable (const hb_glyph_info_t &i) -{ return !(i.use_category() == USE_O && _hb_glyph_info_is_default_ignorable (&i)); } +{ return !(i.use_category() == USE(O) && _hb_glyph_info_is_default_ignorable (&i)); } -static void +static inline void find_syllables_use (hb_buffer_t *buffer) { - hb_glyph_info_t *info = buffer->info; - auto p = - + hb_iter (info, buffer->len) - | hb_enumerate - | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); }, - hb_second) - | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p) - { - if (p.second.use_category() == USE_ZWNJ) - for (unsigned i = p.first + 1; i < buffer->len; ++i) - if (not_standard_default_ignorable (info[i])) - return !_hb_glyph_info_is_unicode_mark (&info[i]); - return true; - }) - | hb_enumerate - | machine_index - ; - auto pe = p + p.len (); - auto eof = +pe; - auto ts = +p; - auto te = +p; - unsigned int act HB_UNUSED; - int cs; - -#line 355 "hb-ot-shape-complex-use-machine.hh" + hb_glyph_info_t *info = buffer->info; + auto p = + + hb_iter (info, buffer->len) + | hb_enumerate + | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); }, + hb_second) + | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p) + { + if (p.second.use_category() == USE(ZWNJ)) + for (unsigned i = p.first + 1; i < buffer->len; ++i) + if (not_standard_default_ignorable (info[i])) + return !_hb_glyph_info_is_unicode_mark (&info[i]); + return true; + }) + | hb_enumerate + | machine_index + ; + auto pe = p + p.len (); + auto eof = +pe; + auto ts = +p; + auto te = +p; + unsigned int act HB_UNUSED; + int cs; + +#line 443 "hb-ot-shape-complex-use-machine.hh" { - cs = use_syllable_machine_start; - ts = 0; - te = 0; - act = 0; + cs = (int)use_syllable_machine_start; + ts = 0; + te = 0; } - -#line 198 "hb-ot-shape-complex-use-machine.rl" - - - unsigned int syllable_serial = 1; - -#line 368 "hb-ot-shape-complex-use-machine.hh" + +#line 260 "hb-ot-shape-complex-use-machine.rl" + + + unsigned int syllable_serial = 1; + +#line 455 "hb-ot-shape-complex-use-machine.hh" { - int _slen; - int _trans; - const unsigned char *_keys; - const char *_inds; - if ( p == pe ) - goto _test_eof; -_resume: - switch ( _use_syllable_machine_from_state_actions[cs] ) { - case 4: + unsigned int _trans = 0; + const unsigned char * _keys; + const signed char * _inds; + int _ic; + _resume: {} + if ( p == pe && p != eof ) + goto _out; + switch ( _use_syllable_machine_from_state_actions[cs] ) { + case 4: { + { #line 1 "NONE" - {ts = p;} - break; -#line 382 "hb-ot-shape-complex-use-machine.hh" - } - - _keys = _use_syllable_machine_trans_keys + (cs<<1); - _inds = _use_syllable_machine_indicies + _use_syllable_machine_index_offsets[cs]; - - _slen = _use_syllable_machine_key_spans[cs]; - _trans = _inds[ _slen > 0 && _keys[0] <=( (*p).second.second.use_category()) && - ( (*p).second.second.use_category()) <= _keys[1] ? - ( (*p).second.second.use_category()) - _keys[0] : _slen ]; - -_eof_trans: - cs = _use_syllable_machine_trans_targs[_trans]; - - if ( _use_syllable_machine_trans_actions[_trans] == 0 ) - goto _again; - - switch ( _use_syllable_machine_trans_actions[_trans] ) { - case 2: + {ts = p;}} + +#line 470 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + } + + if ( p == eof ) { + if ( _use_syllable_machine_eof_trans[cs] > 0 ) { + _trans = (unsigned int)_use_syllable_machine_eof_trans[cs] - 1; + } + } + else { + _keys = ( _use_syllable_machine_trans_keys + ((cs<<1))); + _inds = ( _use_syllable_machine_indicies + (_use_syllable_machine_index_offsets[cs])); + + if ( ((*p).second.second.use_category()) <= 52 ) { + _ic = (int)_use_syllable_machine_char_class[(int)((*p).second.second.use_category()) - 0]; + if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) ) + _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) )); + else + _trans = (unsigned int)_use_syllable_machine_index_defaults[cs]; + } + else { + _trans = (unsigned int)_use_syllable_machine_index_defaults[cs]; + } + + } + cs = (int)_use_syllable_machine_cond_targs[_trans]; + + if ( _use_syllable_machine_cond_actions[_trans] != 0 ) { + + switch ( _use_syllable_machine_cond_actions[_trans] ) { + case 2: { + { #line 1 "NONE" - {te = p+1;} - break; - case 5: -#line 141 "hb-ot-shape-complex-use-machine.rl" - {te = p+1;{ found_syllable (independent_cluster); }} - break; - case 9: -#line 144 "hb-ot-shape-complex-use-machine.rl" - {te = p+1;{ found_syllable (standard_cluster); }} - break; - case 7: -#line 149 "hb-ot-shape-complex-use-machine.rl" - {te = p+1;{ found_syllable (broken_cluster); }} - break; - case 6: -#line 150 "hb-ot-shape-complex-use-machine.rl" - {te = p+1;{ found_syllable (non_cluster); }} - break; - case 10: -#line 142 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (virama_terminated_cluster); }} - break; - case 11: -#line 143 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (sakot_terminated_cluster); }} - break; - case 8: -#line 144 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (standard_cluster); }} - break; - case 13: -#line 145 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (number_joiner_terminated_cluster); }} - break; - case 12: -#line 146 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (numeral_cluster); }} - break; - case 14: -#line 147 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (symbol_cluster); }} - break; - case 17: -#line 148 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (hieroglyph_cluster); }} - break; - case 15: -#line 149 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (broken_cluster); }} - break; - case 16: -#line 150 "hb-ot-shape-complex-use-machine.rl" - {te = p;p--;{ found_syllable (non_cluster); }} - break; - case 1: -#line 149 "hb-ot-shape-complex-use-machine.rl" - {{p = ((te))-1;}{ found_syllable (broken_cluster); }} - break; -#line 460 "hb-ot-shape-complex-use-machine.hh" - } - -_again: - switch ( _use_syllable_machine_to_state_actions[cs] ) { - case 3: + {te = p+1;}} + +#line 508 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 5: { + { +#line 163 "hb-ot-shape-complex-use-machine.rl" + {te = p+1;{ +#line 163 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_independent_cluster); } + }} + +#line 521 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 9: { + { +#line 166 "hb-ot-shape-complex-use-machine.rl" + {te = p+1;{ +#line 166 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_standard_cluster); } + }} + +#line 534 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 7: { + { +#line 171 "hb-ot-shape-complex-use-machine.rl" + {te = p+1;{ +#line 171 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_broken_cluster); } + }} + +#line 547 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 6: { + { +#line 172 "hb-ot-shape-complex-use-machine.rl" + {te = p+1;{ +#line 172 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_non_cluster); } + }} + +#line 560 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 10: { + { +#line 164 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 164 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_virama_terminated_cluster); } + }} + +#line 573 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 11: { + { +#line 165 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 165 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_sakot_terminated_cluster); } + }} + +#line 586 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 8: { + { +#line 166 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 166 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_standard_cluster); } + }} + +#line 599 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 13: { + { +#line 167 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 167 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_number_joiner_terminated_cluster); } + }} + +#line 612 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 12: { + { +#line 168 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 168 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_numeral_cluster); } + }} + +#line 625 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 14: { + { +#line 169 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 169 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_symbol_cluster); } + }} + +#line 638 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 17: { + { +#line 170 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 170 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_hieroglyph_cluster); } + }} + +#line 651 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 15: { + { +#line 171 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 171 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_broken_cluster); } + }} + +#line 664 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 16: { + { +#line 172 "hb-ot-shape-complex-use-machine.rl" + {te = p;p = p - 1;{ +#line 172 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_non_cluster); } + }} + +#line 677 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + case 1: { + { +#line 171 "hb-ot-shape-complex-use-machine.rl" + {p = ((te))-1; + { +#line 171 "hb-ot-shape-complex-use-machine.rl" + found_syllable (use_broken_cluster); } + }} + +#line 691 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + } + + } + + if ( p == eof ) { + if ( cs >= 2 ) + goto _out; + } + else { + switch ( _use_syllable_machine_to_state_actions[cs] ) { + case 3: { + { #line 1 "NONE" - {ts = 0;} - break; -#line 469 "hb-ot-shape-complex-use-machine.hh" + {ts = 0;}} + +#line 711 "hb-ot-shape-complex-use-machine.hh" + + + break; + } + } + + p += 1; + goto _resume; + } + _out: {} } - - if ( ++p != pe ) - goto _resume; - _test_eof: {} - if ( p == eof ) - { - if ( _use_syllable_machine_eof_trans[cs] > 0 ) { - _trans = _use_syllable_machine_eof_trans[cs] - 1; - goto _eof_trans; - } - } - - } - -#line 203 "hb-ot-shape-complex-use-machine.rl" - + +#line 265 "hb-ot-shape-complex-use-machine.rl" + } #undef found_syllable diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh index df3652b18a..a35894ce81 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh @@ -31,56 +31,57 @@ * UnicodeData.txt does not have a header. */ -#include "hb.hh" +#ifndef HB_OT_SHAPE_COMPLEX_USE_TABLE_HH +#define HB_OT_SHAPE_COMPLEX_USE_TABLE_HH -#ifndef HB_NO_OT_SHAPE +#include "hb.hh" -#include "hb-ot-shape-complex-use.hh" +#include "hb-ot-shape-complex-use-machine.hh" #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-macros" -#define B USE_B /* BASE */ -#define CS USE_CS /* CONS_WITH_STACKER */ -#define G USE_G /* HIEROGLYPH */ -#define GB USE_GB /* BASE_OTHER */ -#define H USE_H /* HALANT */ -#define HN USE_HN /* HALANT_NUM */ -#define HVM USE_HVM /* HALANT_OR_VOWEL_MODIFIER */ -#define J USE_J /* HIEROGLYPH_JOINER */ -#define N USE_N /* BASE_NUM */ -#define O USE_O /* OTHER */ -#define R USE_R /* REPHA */ -#define S USE_S /* SYM */ -#define SB USE_SB /* HIEROGLYPH_SEGMENT_BEGIN */ -#define SE USE_SE /* HIEROGLYPH_SEGMENT_END */ -#define SUB USE_SUB /* CONS_SUB */ -#define Sk USE_Sk /* SAKOT */ -#define ZWNJ USE_ZWNJ /* ZWNJ */ -#define CMAbv USE_CMAbv -#define CMBlw USE_CMBlw -#define FAbv USE_FAbv -#define FBlw USE_FBlw -#define FPst USE_FPst -#define FMAbv USE_FMAbv -#define FMBlw USE_FMBlw -#define FMPst USE_FMPst -#define MAbv USE_MAbv -#define MBlw USE_MBlw -#define MPst USE_MPst -#define MPre USE_MPre -#define SMAbv USE_SMAbv -#define SMBlw USE_SMBlw -#define VAbv USE_VAbv -#define VBlw USE_VBlw -#define VPst USE_VPst -#define VPre USE_VPre -#define VMAbv USE_VMAbv -#define VMBlw USE_VMBlw -#define VMPst USE_VMPst -#define VMPre USE_VMPre +#define B USE(B) /* BASE */ +#define CS USE(CS) /* CONS_WITH_STACKER */ +#define G USE(G) /* HIEROGLYPH */ +#define GB USE(GB) /* BASE_OTHER */ +#define H USE(H) /* HALANT */ +#define HN USE(HN) /* HALANT_NUM */ +#define HVM USE(HVM) /* HALANT_OR_VOWEL_MODIFIER */ +#define J USE(J) /* HIEROGLYPH_JOINER */ +#define N USE(N) /* BASE_NUM */ +#define O USE(O) /* OTHER */ +#define R USE(R) /* REPHA */ +#define S USE(S) /* SYM */ +#define SB USE(SB) /* HIEROGLYPH_SEGMENT_BEGIN */ +#define SE USE(SE) /* HIEROGLYPH_SEGMENT_END */ +#define SUB USE(SUB) /* CONS_SUB */ +#define Sk USE(Sk) /* SAKOT */ +#define ZWNJ USE(ZWNJ) /* ZWNJ */ +#define CMAbv USE(CMAbv) +#define CMBlw USE(CMBlw) +#define FAbv USE(FAbv) +#define FBlw USE(FBlw) +#define FPst USE(FPst) +#define FMAbv USE(FMAbv) +#define FMBlw USE(FMBlw) +#define FMPst USE(FMPst) +#define MAbv USE(MAbv) +#define MBlw USE(MBlw) +#define MPst USE(MPst) +#define MPre USE(MPre) +#define SMAbv USE(SMAbv) +#define SMBlw USE(SMBlw) +#define VAbv USE(VAbv) +#define VBlw USE(VBlw) +#define VPst USE(VPst) +#define VPre USE(VPre) +#define VMAbv USE(VMAbv) +#define VMBlw USE(VMBlw) +#define VMPst USE(VMPst) +#define VMPre USE(VMPre) #pragma GCC diagnostic pop -static const USE_TABLE_ELEMENT_TYPE use_table[] = { +static const uint8_t use_table[] = { #define use_offset_0x0028u 0 @@ -767,7 +768,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { /* 11700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, /* 11710 */ B, B, B, B, B, B, B, B, B, B, B, O, O, MBlw, MPre, MAbv, - /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VMAbv, O, O, O, O, + /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, O, O, O, O, /* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O, #define use_offset_0x11800u 5848 @@ -1066,7 +1067,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = { }; /* Table items: 8824; occupancy: 79% */ -USE_TABLE_ELEMENT_TYPE +static inline uint8_t hb_use_get_category (hb_codepoint_t u) { switch (u >> 12) @@ -1154,7 +1155,7 @@ hb_use_get_category (hb_codepoint_t u) default: break; } - return USE_O; + return USE(O); } #undef B @@ -1198,5 +1199,5 @@ hb_use_get_category (hb_codepoint_t u) #undef VMPre -#endif +#endif /* HB_OT_SHAPE_COMPLEX_USE_TABLE_HH */ /* == End of generated table == */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc index 8ac569d8bf..0d0b7e771e 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc @@ -30,14 +30,12 @@ #ifndef HB_NO_OT_SHAPE -#include "hb-ot-shape-complex-use.hh" +#include "hb-ot-shape-complex-use-machine.hh" +#include "hb-ot-shape-complex-use-table.hh" #include "hb-ot-shape-complex-arabic.hh" #include "hb-ot-shape-complex-arabic-joining-list.hh" #include "hb-ot-shape-complex-vowel-constraints.hh" -/* buffer var allocations */ -#define use_category() complex_var_u8_1() - /* * Universal Shaping Engine. @@ -69,11 +67,11 @@ use_topographical_features[] = }; /* Same order as use_topographical_features. */ enum joining_form_t { - USE_ISOL, - USE_INIT, - USE_MEDI, - USE_FINA, - _USE_NONE + JOINING_FORM_ISOL, + JOINING_FORM_INIT, + JOINING_FORM_MEDI, + JOINING_FORM_FINA, + _JOINING_FORM_NONE }; static const hb_tag_t use_other_features[] = @@ -186,22 +184,6 @@ data_destroy_use (void *data) free (data); } -enum use_syllable_type_t { - use_independent_cluster, - use_virama_terminated_cluster, - use_sakot_terminated_cluster, - use_standard_cluster, - use_number_joiner_terminated_cluster, - use_numeral_cluster, - use_symbol_cluster, - use_hieroglyph_cluster, - use_broken_cluster, - use_non_cluster, -}; - -#include "hb-ot-shape-complex-use-machine.hh" - - static void setup_masks_use (const hb_ot_shape_plan_t *plan, hb_buffer_t *buffer, @@ -239,7 +221,7 @@ setup_rphf_mask (const hb_ot_shape_plan_t *plan, foreach_syllable (buffer, start, end) { - unsigned int limit = info[start].use_category() == USE_R ? 1 : hb_min (3u, end - start); + unsigned int limit = info[start].use_category() == USE(R) ? 1 : hb_min (3u, end - start); for (unsigned int i = start; i < start + limit; i++) info[i].mask |= mask; } @@ -253,7 +235,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan, if (use_plan->arabic_plan) return; - static_assert ((USE_INIT < 4 && USE_ISOL < 4 && USE_MEDI < 4 && USE_FINA < 4), ""); + static_assert ((JOINING_FORM_INIT < 4 && JOINING_FORM_ISOL < 4 && JOINING_FORM_MEDI < 4 && JOINING_FORM_FINA < 4), ""); hb_mask_t masks[4], all_masks = 0; for (unsigned int i = 0; i < 4; i++) { @@ -267,7 +249,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan, hb_mask_t other_masks = ~all_masks; unsigned int last_start = 0; - joining_form_t last_form = _USE_NONE; + joining_form_t last_form = _JOINING_FORM_NONE; hb_glyph_info_t *info = buffer->info; foreach_syllable (buffer, start, end) { @@ -279,7 +261,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan, case use_hieroglyph_cluster: case use_non_cluster: /* These don't join. Nothing to do. */ - last_form = _USE_NONE; + last_form = _JOINING_FORM_NONE; break; case use_virama_terminated_cluster: @@ -289,18 +271,18 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan, case use_numeral_cluster: case use_broken_cluster: - bool join = last_form == USE_FINA || last_form == USE_ISOL; + bool join = last_form == JOINING_FORM_FINA || last_form == JOINING_FORM_ISOL; if (join) { /* Fixup previous syllable's form. */ - last_form = last_form == USE_FINA ? USE_MEDI : USE_INIT; + last_form = last_form == JOINING_FORM_FINA ? JOINING_FORM_MEDI : JOINING_FORM_INIT; for (unsigned int i = last_start; i < start; i++) info[i].mask = (info[i].mask & other_masks) | masks[last_form]; } /* Form for this syllable. */ - last_form = join ? USE_FINA : USE_ISOL; + last_form = join ? JOINING_FORM_FINA : JOINING_FORM_ISOL; for (unsigned int i = start; i < end; i++) info[i].mask = (info[i].mask & other_masks) | masks[last_form]; @@ -336,11 +318,11 @@ record_rphf_use (const hb_ot_shape_plan_t *plan, foreach_syllable (buffer, start, end) { - /* Mark a substituted repha as USE_R. */ + /* Mark a substituted repha as USE(R). */ for (unsigned int i = start; i < end && (info[i].mask & mask); i++) if (_hb_glyph_info_substituted (&info[i])) { - info[i].use_category() = USE_R; + info[i].use_category() = USE(R); break; } } @@ -359,7 +341,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED, for (unsigned int i = start; i < end; i++) if (_hb_glyph_info_substituted (&info[i])) { - info[i].use_category() = USE_VPre; + info[i].use_category() = USE(VPre); break; } } @@ -368,7 +350,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED, static inline bool is_halant_use (const hb_glyph_info_t &info) { - return (info.use_category() == USE_H || info.use_category() == USE_HVM) && + return (info.use_category() == USE(H) || info.use_category() == USE(HVM)) && !_hb_glyph_info_ligated (&info); } @@ -387,24 +369,24 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end) hb_glyph_info_t *info = buffer->info; -#define POST_BASE_FLAGS64 (FLAG64 (USE_FAbv) | \ - FLAG64 (USE_FBlw) | \ - FLAG64 (USE_FPst) | \ - FLAG64 (USE_MAbv) | \ - FLAG64 (USE_MBlw) | \ - FLAG64 (USE_MPst) | \ - FLAG64 (USE_MPre) | \ - FLAG64 (USE_VAbv) | \ - FLAG64 (USE_VBlw) | \ - FLAG64 (USE_VPst) | \ - FLAG64 (USE_VPre) | \ - FLAG64 (USE_VMAbv) | \ - FLAG64 (USE_VMBlw) | \ - FLAG64 (USE_VMPst) | \ - FLAG64 (USE_VMPre)) +#define POST_BASE_FLAGS64 (FLAG64 (USE(FAbv)) | \ + FLAG64 (USE(FBlw)) | \ + FLAG64 (USE(FPst)) | \ + FLAG64 (USE(MAbv)) | \ + FLAG64 (USE(MBlw)) | \ + FLAG64 (USE(MPst)) | \ + FLAG64 (USE(MPre)) | \ + FLAG64 (USE(VAbv)) | \ + FLAG64 (USE(VBlw)) | \ + FLAG64 (USE(VPst)) | \ + FLAG64 (USE(VPre)) | \ + FLAG64 (USE(VMAbv)) | \ + FLAG64 (USE(VMBlw)) | \ + FLAG64 (USE(VMPst)) | \ + FLAG64 (USE(VMPre))) /* Move things forward. */ - if (info[start].use_category() == USE_R && end - start > 1) + if (info[start].use_category() == USE(R) && end - start > 1) { /* Got a repha. Reorder it towards the end, but before the first post-base * glyph. */ @@ -441,7 +423,7 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end) * shift things in between forward. */ j = i + 1; } - else if (((flag) & (FLAG (USE_VPre) | FLAG (USE_VMPre))) && + else if (((flag) & (FLAG (USE(VPre)) | FLAG (USE(VMPre)))) && /* Only move the first component of a MultipleSubst. */ 0 == _hb_glyph_info_get_lig_comp (&info[i]) && j < i) @@ -454,76 +436,22 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end) } } -static inline void -insert_dotted_circles_use (const hb_ot_shape_plan_t *plan HB_UNUSED, - hb_font_t *font, - hb_buffer_t *buffer) -{ - if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE)) - return; - - /* Note: This loop is extra overhead, but should not be measurable. - * TODO Use a buffer scratch flag to remove the loop. */ - bool has_broken_syllables = false; - unsigned int count = buffer->len; - hb_glyph_info_t *info = buffer->info; - for (unsigned int i = 0; i < count; i++) - if ((info[i].syllable() & 0x0F) == use_broken_cluster) - { - has_broken_syllables = true; - break; - } - if (likely (!has_broken_syllables)) - return; - - hb_glyph_info_t dottedcircle = {0}; - if (!font->get_nominal_glyph (0x25CCu, &dottedcircle.codepoint)) - return; - dottedcircle.use_category() = hb_use_get_category (0x25CC); - - buffer->clear_output (); - - buffer->idx = 0; - unsigned int last_syllable = 0; - while (buffer->idx < buffer->len && buffer->successful) - { - unsigned int syllable = buffer->cur().syllable(); - use_syllable_type_t syllable_type = (use_syllable_type_t) (syllable & 0x0F); - if (unlikely (last_syllable != syllable && syllable_type == use_broken_cluster)) - { - last_syllable = syllable; - - hb_glyph_info_t ginfo = dottedcircle; - ginfo.cluster = buffer->cur().cluster; - ginfo.mask = buffer->cur().mask; - ginfo.syllable() = buffer->cur().syllable(); - - /* Insert dottedcircle after possible Repha. */ - while (buffer->idx < buffer->len && buffer->successful && - last_syllable == buffer->cur().syllable() && - buffer->cur().use_category() == USE_R) - buffer->next_glyph (); - - buffer->output_info (ginfo); - } - else - buffer->next_glyph (); - } - buffer->swap_buffers (); -} - static void reorder_use (const hb_ot_shape_plan_t *plan, hb_font_t *font, hb_buffer_t *buffer) { - if (buffer->message (font, "start reordering USE")) { - insert_dotted_circles_use (plan, font, buffer); + if (buffer->message (font, "start reordering USE")) + { + hb_syllabic_insert_dotted_circles (font, buffer, + use_broken_cluster, + USE(B), + USE(R)); - foreach_syllable (buffer, start, end) - reorder_syllable_use (buffer, start, end); + foreach_syllable (buffer, start, end) + reorder_syllable_use (buffer, start, end); - (void) buffer->message (font, "end reordering USE"); + (void) buffer->message (font, "end reordering USE"); } HB_BUFFER_DEALLOCATE_VAR (buffer, use_category); diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh deleted file mode 100644 index 788fb6b6ac..0000000000 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh +++ /dev/null @@ -1,96 +0,0 @@ -/* - * Copyright © 2015 Mozilla Foundation. - * Copyright © 2015 Google, Inc. - * - * This is part of HarfBuzz, a text shaping library. - * - * Permission is hereby granted, without written agreement and without - * license or royalty fees, to use, copy, modify, and distribute this - * software and its documentation for any purpose, provided that the - * above copyright notice and the following two paragraphs appear in - * all copies of this software. - * - * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR - * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES - * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN - * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - * DAMAGE. - * - * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, - * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS - * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO - * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. - * - * Mozilla Author(s): Jonathan Kew - * Google Author(s): Behdad Esfahbod - */ - -#ifndef HB_OT_SHAPE_COMPLEX_USE_HH -#define HB_OT_SHAPE_COMPLEX_USE_HH - -#include "hb.hh" - - -#include "hb-ot-shape-complex.hh" - - -#define USE_TABLE_ELEMENT_TYPE uint8_t - -/* Cateories used in the Universal Shaping Engine spec: - * https://docs.microsoft.com/en-us/typography/script-development/use - */ -/* Note: This enum is duplicated in the -machine.rl source file. - * Not sure how to avoid duplication. */ -enum use_category_t { - USE_O = 0, /* OTHER */ - - USE_B = 1, /* BASE */ - USE_N = 4, /* BASE_NUM */ - USE_GB = 5, /* BASE_OTHER */ - USE_SUB = 11, /* CONS_SUB */ - USE_H = 12, /* HALANT */ - - USE_HN = 13, /* HALANT_NUM */ - USE_ZWNJ = 14, /* Zero width non-joiner */ - USE_R = 18, /* REPHA */ - USE_S = 19, /* SYM */ - USE_CS = 43, /* CONS_WITH_STACKER */ - - /* https://github.com/harfbuzz/harfbuzz/issues/1102 */ - USE_HVM = 44, /* HALANT_OR_VOWEL_MODIFIER */ - - USE_Sk = 48, /* SAKOT */ - USE_G = 49, /* HIEROGLYPH */ - USE_J = 50, /* HIEROGLYPH_JOINER */ - USE_SB = 51, /* HIEROGLYPH_SEGMENT_BEGIN */ - USE_SE = 52, /* HIEROGLYPH_SEGMENT_END */ - - USE_FAbv = 24, /* CONS_FINAL_ABOVE */ - USE_FBlw = 25, /* CONS_FINAL_BELOW */ - USE_FPst = 26, /* CONS_FINAL_POST */ - USE_MAbv = 27, /* CONS_MED_ABOVE */ - USE_MBlw = 28, /* CONS_MED_BELOW */ - USE_MPst = 29, /* CONS_MED_POST */ - USE_MPre = 30, /* CONS_MED_PRE */ - USE_CMAbv = 31, /* CONS_MOD_ABOVE */ - USE_CMBlw = 32, /* CONS_MOD_BELOW */ - USE_VAbv = 33, /* VOWEL_ABOVE / VOWEL_ABOVE_BELOW / VOWEL_ABOVE_BELOW_POST / VOWEL_ABOVE_POST */ - USE_VBlw = 34, /* VOWEL_BELOW / VOWEL_BELOW_POST */ - USE_VPst = 35, /* VOWEL_POST UIPC = Right */ - USE_VPre = 22, /* VOWEL_PRE / VOWEL_PRE_ABOVE / VOWEL_PRE_ABOVE_POST / VOWEL_PRE_POST */ - USE_VMAbv = 37, /* VOWEL_MOD_ABOVE */ - USE_VMBlw = 38, /* VOWEL_MOD_BELOW */ - USE_VMPst = 39, /* VOWEL_MOD_POST */ - USE_VMPre = 23, /* VOWEL_MOD_PRE */ - USE_SMAbv = 41, /* SYM_MOD_ABOVE */ - USE_SMBlw = 42, /* SYM_MOD_BELOW */ - USE_FMAbv = 45, /* CONS_FINAL_MOD UIPC = Top */ - USE_FMBlw = 46, /* CONS_FINAL_MOD UIPC = Bottom */ - USE_FMPst = 47, /* CONS_FINAL_MOD UIPC = Not_Applicable */ -}; - -HB_INTERNAL USE_TABLE_ELEMENT_TYPE -hb_use_get_category (hb_codepoint_t u); - -#endif /* HB_OT_SHAPE_COMPLEX_USE_HH */ diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc index 1af546e4fa..1037626998 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc @@ -23,15 +23,15 @@ static void _output_dotted_circle (hb_buffer_t *buffer) { - hb_glyph_info_t &dottedcircle = buffer->output_glyph (0x25CCu); - _hb_glyph_info_reset_continuation (&dottedcircle); + (void) buffer->output_glyph (0x25CCu); + _hb_glyph_info_reset_continuation (&buffer->prev()); } static void _output_with_dotted_circle (hb_buffer_t *buffer) { _output_dotted_circle (buffer); - buffer->next_glyph (); + (void) buffer->next_glyph (); } void @@ -51,7 +51,6 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, * * https://github.com/harfbuzz/harfbuzz/issues/1019 */ - bool processed = false; buffer->clear_output (); unsigned int count = buffer->len; switch ((unsigned) buffer->props.script) @@ -97,15 +96,14 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, buffer->idx + 2 < count && 0x0907u == buffer->cur (2).codepoint) { - buffer->next_glyph (); + (void) buffer->next_glyph (); matched = true; } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_BENGALI: @@ -124,10 +122,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x09E2u == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_GURMUKHI: @@ -161,10 +158,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_GUJARATI: @@ -186,10 +182,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x0ABEu == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_ORIYA: @@ -205,10 +200,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x0B57u == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_TAMIL: @@ -220,10 +214,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, { matched = true; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_TELUGU: @@ -244,10 +237,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x0C55u == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_KANNADA: @@ -263,10 +255,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x0CCCu == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_MALAYALAM: @@ -290,10 +281,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_SINHALA: @@ -326,10 +316,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_BRAHMI: @@ -348,10 +337,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x11042u == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_KHUDAWADI: @@ -370,10 +358,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_TIRHUTA: @@ -397,10 +384,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_MODI: @@ -418,10 +404,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, } break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; case HB_SCRIPT_TAKRI: @@ -442,21 +427,15 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED, matched = 0x116B2u == buffer->cur (1).codepoint; break; } - buffer->next_glyph (); + (void) buffer->next_glyph (); if (matched) _output_with_dotted_circle (buffer); } - processed = true; break; default: break; } - if (processed) - { - if (buffer->idx < count) - buffer->next_glyph (); - buffer->swap_buffers (); - } + buffer->swap_buffers (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh index a1a7a6a47b..19e24b9f30 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh +++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh @@ -35,8 +35,8 @@ /* buffer var allocations, used by complex shapers */ -#define complex_var_u8_0() var2.u8[2] -#define complex_var_u8_1() var2.u8[3] +#define complex_var_u8_category() var2.u8[2] +#define complex_var_u8_auxiliary() var2.u8[3] #define HB_OT_SHAPE_COMPLEX_MAX_COMBINING_MARKS 32 @@ -186,27 +186,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) case HB_SCRIPT_ARABIC: /* Unicode-3.0 additions */ - case HB_SCRIPT_MONGOLIAN: case HB_SCRIPT_SYRIAC: - /* Unicode-5.0 additions */ - case HB_SCRIPT_NKO: - case HB_SCRIPT_PHAGS_PA: - - /* Unicode-6.0 additions */ - case HB_SCRIPT_MANDAIC: - - /* Unicode-7.0 additions */ - case HB_SCRIPT_MANICHAEAN: - case HB_SCRIPT_PSALTER_PAHLAVI: - - /* Unicode-9.0 additions */ - case HB_SCRIPT_ADLAM: - - /* Unicode-11.0 additions */ - case HB_SCRIPT_HANIFI_ROHINGYA: - case HB_SCRIPT_SOGDIAN: - /* For Arabic script, use the Arabic shaper even if no OT script tag was found. * This is because we do fallback shaping for Arabic script (and not others). * But note that Arabic shaping is applicable only to horizontal layout; for @@ -284,8 +265,9 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) return &_hb_ot_complex_shaper_myanmar; - /* https://github.com/harfbuzz/harfbuzz/issues/1162 */ +#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g')) case HB_SCRIPT_MYANMAR_ZAWGYI: + /* https://github.com/harfbuzz/harfbuzz/issues/1162 */ return &_hb_ot_complex_shaper_myanmar_zawgyi; @@ -294,7 +276,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) case HB_SCRIPT_TIBETAN: /* Unicode-3.0 additions */ - //case HB_SCRIPT_MONGOLIAN: + case HB_SCRIPT_MONGOLIAN: //case HB_SCRIPT_SINHALA: /* Unicode-3.2 additions */ @@ -315,8 +297,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) /* Unicode-5.0 additions */ case HB_SCRIPT_BALINESE: - //case HB_SCRIPT_NKO: - //case HB_SCRIPT_PHAGS_PA: + case HB_SCRIPT_NKO: + case HB_SCRIPT_PHAGS_PA: /* Unicode-5.1 additions */ case HB_SCRIPT_CHAM: @@ -337,7 +319,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) /* Unicode-6.0 additions */ case HB_SCRIPT_BATAK: case HB_SCRIPT_BRAHMI: - //case HB_SCRIPT_MANDAIC: + case HB_SCRIPT_MANDAIC: /* Unicode-6.1 additions */ case HB_SCRIPT_CHAKMA: @@ -351,10 +333,10 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) case HB_SCRIPT_KHOJKI: case HB_SCRIPT_KHUDAWADI: case HB_SCRIPT_MAHAJANI: - //case HB_SCRIPT_MANICHAEAN: + case HB_SCRIPT_MANICHAEAN: case HB_SCRIPT_MODI: case HB_SCRIPT_PAHAWH_HMONG: - //case HB_SCRIPT_PSALTER_PAHLAVI: + case HB_SCRIPT_PSALTER_PAHLAVI: case HB_SCRIPT_SIDDHAM: case HB_SCRIPT_TIRHUTA: @@ -363,7 +345,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) case HB_SCRIPT_MULTANI: /* Unicode-9.0 additions */ - //case HB_SCRIPT_ADLAM: + case HB_SCRIPT_ADLAM: case HB_SCRIPT_BHAIKSUKI: case HB_SCRIPT_MARCHEN: case HB_SCRIPT_NEWA: @@ -376,11 +358,11 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner) /* Unicode-11.0 additions */ case HB_SCRIPT_DOGRA: case HB_SCRIPT_GUNJALA_GONDI: - //case HB_SCRIPT_HANIFI_ROHINGYA: + case HB_SCRIPT_HANIFI_ROHINGYA: case HB_SCRIPT_MAKASAR: case HB_SCRIPT_MEDEFAIDRIN: case HB_SCRIPT_OLD_SOGDIAN: - //case HB_SCRIPT_SOGDIAN: + case HB_SCRIPT_SOGDIAN: /* Unicode-12.0 additions */ case HB_SCRIPT_ELYMAIC: diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc index 3eabae1b45..778b5b8bd8 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc @@ -101,8 +101,9 @@ set_glyph (hb_glyph_info_t &info, hb_font_t *font) static inline void output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph) { + /* This is very confusing indeed. */ buffer->cur().glyph_index() = glyph; - buffer->output_glyph (unichar); /* This is very confusing indeed. */ + (void) buffer->output_glyph (unichar); _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer); } @@ -110,7 +111,7 @@ static inline void next_char (hb_buffer_t *buffer, hb_codepoint_t glyph) { buffer->cur().glyph_index() = glyph; - buffer->next_glyph (); + (void) buffer->next_glyph (); } static inline void @@ -229,30 +230,35 @@ handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c, if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index())) { hb_codepoint_t unicode = buffer->cur().codepoint; - buffer->replace_glyphs (2, 1, &unicode); + (void) buffer->replace_glyphs (2, 1, &unicode); } else { /* Just pass on the two characters separately, let GSUB do its magic. */ set_glyph (buffer->cur(), font); - buffer->next_glyph (); + (void) buffer->next_glyph (); set_glyph (buffer->cur(), font); - buffer->next_glyph (); + (void) buffer->next_glyph (); } /* Skip any further variation selectors. */ - while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint))) + while (buffer->idx < end && + buffer->successful && + unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint))) { set_glyph (buffer->cur(), font); - buffer->next_glyph (); + (void) buffer->next_glyph (); } - } else { + } + else + { set_glyph (buffer->cur(), font); - buffer->next_glyph (); + (void) buffer->next_glyph (); } } - if (likely (buffer->idx < end)) { + if (likely (buffer->idx < end)) + { set_glyph (buffer->cur(), font); - buffer->next_glyph (); + (void) buffer->next_glyph (); } } @@ -348,7 +354,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, sizeof (buffer->info[0]), &buffer->cur().glyph_index(), sizeof (buffer->info[0])); - buffer->next_glyphs (done); + if (unlikely (!buffer->next_glyphs (done))) break; } while (buffer->idx < end && buffer->successful) decompose_current_character (&c, might_short_circuit); @@ -419,6 +425,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, /* Third round, recompose */ if (!all_simple && + buffer->successful && (mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS || mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT)) { @@ -428,8 +435,8 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, buffer->clear_output (); count = buffer->len; unsigned int starter = 0; - buffer->next_glyph (); - while (buffer->idx < count && buffer->successful) + (void) buffer->next_glyph (); + while (buffer->idx < count /* No need for: && buffer->successful */) { hb_codepoint_t composed, glyph; if (/* We don't try to compose a non-mark character with it's preceding starter. @@ -451,9 +458,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, font->get_nominal_glyph (composed, &glyph)) { /* Composes. */ - buffer->next_glyph (); /* Copy to out-buffer. */ - if (unlikely (!buffer->successful)) - return; + if (unlikely (!buffer->next_glyph ())) break; /* Copy to out-buffer. */ buffer->merge_out_clusters (starter, buffer->out_len); buffer->out_len--; /* Remove the second composable. */ /* Modify starter and carry on. */ @@ -466,7 +471,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan, } /* Blocked, or doesn't compose. */ - buffer->next_glyph (); + if (unlikely (!buffer->next_glyph ())) break; if (info_cc (buffer->prev()) == 0) starter = buffer->out_len - 1; diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc index 7d90558458..86ab0b4268 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape.cc +++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc @@ -534,9 +534,7 @@ hb_insert_dotted_circle (hb_buffer_t *buffer, hb_font_t *font) hb_glyph_info_t info = dottedcircle; info.cluster = buffer->cur().cluster; info.mask = buffer->cur().mask; - buffer->output_info (info); - while (buffer->idx < buffer->len && buffer->successful) - buffer->next_glyph (); + (void) buffer->output_info (info); buffer->swap_buffers (); } diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.h b/thirdparty/harfbuzz/src/hb-ot-shape.h index 7b1bcc0637..afdff72833 100644 --- a/thirdparty/harfbuzz/src/hb-ot-shape.h +++ b/thirdparty/harfbuzz/src/hb-ot-shape.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh index f1c391cf0e..87830b5462 100644 --- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh @@ -6,8 +6,8 @@ * * on files with these headers: * - * <meta name="updated_at" content="2020-11-17 08:21 AM" /> - * File-Date: 2020-09-29 + * <meta name="updated_at" content="2021-02-12 04:08 PM" /> + * File-Date: 2021-03-05 */ #ifndef HB_OT_TAG_TABLE_HH @@ -169,6 +169,7 @@ static const LangTag ot_languages[] = { {"bko", HB_TAG('B','M','L',' ')}, /* Kwa' -> Bamileke */ {"bla", HB_TAG('B','K','F',' ')}, /* Siksika -> Blackfoot */ {"ble", HB_TAG('B','L','N',' ')}, /* Balanta-Kentohe -> Balante */ + {"blg", HB_TAG('I','B','A',' ')}, /* Balau (retired code) -> Iban */ {"bli", HB_TAG_NONE }, /* Bolia != Baluchi */ {"blk", HB_TAG('B','L','K',' ')}, /* Pa’o Karen */ {"blk", HB_TAG('K','R','N',' ')}, /* Pa'o Karen -> Karen */ @@ -358,6 +359,7 @@ static const LangTag ot_languages[] = { {"czo", HB_TAG('Z','H','S',' ')}, /* Min Zhong Chinese -> Chinese, Simplified */ {"czt", HB_TAG('Q','I','N',' ')}, /* Zotung Chin -> Chin */ {"da", HB_TAG('D','A','N',' ')}, /* Danish */ +/*{"dag", HB_TAG('D','A','G',' ')},*/ /* Dagbani */ {"dao", HB_TAG('Q','I','N',' ')}, /* Daai Chin -> Chin */ {"dap", HB_TAG('N','I','S',' ')}, /* Nisi (India) (retired code) */ /*{"dar", HB_TAG('D','A','R',' ')},*/ /* Dargwa */ @@ -834,6 +836,7 @@ static const LangTag ot_languages[] = { {"lri", HB_TAG('L','U','H',' ')}, /* Marachi -> Luyia */ {"lrm", HB_TAG('L','U','H',' ')}, /* Marama -> Luyia */ {"lrt", HB_TAG('C','P','P',' ')}, /* Larantuka Malay -> Creoles */ + {"lsb", HB_TAG_NONE }, /* Burundian Sign Language != Lower Sorbian */ {"lsm", HB_TAG('L','U','H',' ')}, /* Saamia -> Luyia */ {"lt", HB_TAG('L','T','H',' ')}, /* Lithuanian */ {"ltg", HB_TAG('L','V','I',' ')}, /* Latgalian -> Latvian */ @@ -990,7 +993,7 @@ static const LangTag ot_languages[] = { /*{"nga", HB_TAG('N','G','A',' ')},*/ /* Ngbaka */ {"ngl", HB_TAG('L','M','W',' ')}, /* Lomwe */ {"ngm", HB_TAG('C','P','P',' ')}, /* Ngatik Men's Creole -> Creoles */ - {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni -> Sutu */ + {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni (retired code) -> Sutu */ {"ngr", HB_TAG_NONE }, /* Engdewu != Nagari */ {"ngu", HB_TAG('N','A','H',' ')}, /* Guerrero Nahuatl -> Nahuatl */ {"nhc", HB_TAG('N','A','H',' ')}, /* Tabasco Nahuatl -> Nahuatl */ @@ -1520,6 +1523,8 @@ static const LangTag ot_languages[] = { {"xmm", HB_TAG('C','P','P',' ')}, /* Manado Malay -> Creoles */ {"xmv", HB_TAG('M','L','G',' ')}, /* Antankarana Malagasy -> Malagasy */ {"xmw", HB_TAG('M','L','G',' ')}, /* Tsimihety Malagasy -> Malagasy */ + {"xnj", HB_TAG('S','X','T',' ')}, /* Ngoni (Tanzania) -> Sutu */ + {"xnq", HB_TAG('S','X','T',' ')}, /* Ngoni (Mozambique) -> Sutu */ {"xnr", HB_TAG('D','G','R',' ')}, /* Kangri -> Dogri (macrolanguage) */ /*{"xog", HB_TAG('X','O','G',' ')},*/ /* Soga */ {"xpe", HB_TAG('X','P','E',' ')}, /* Liberia Kpelle -> Kpelle (Liberia) */ @@ -2808,6 +2813,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) return hb_language_from_string ("hnd", -1); /* Southern Hindko */ case HB_TAG('H','Y','E',' '): /* Armenian */ return hb_language_from_string ("hyw", -1); /* Western Armenian */ + case HB_TAG('I','B','A',' '): /* Iban */ + return hb_language_from_string ("iba", -1); /* Iban */ case HB_TAG('I','J','O',' '): /* Ijo */ return hb_language_from_string ("ijo", -1); /* Ijo [family] */ case HB_TAG('I','N','U',' '): /* Inuktitut */ @@ -2892,6 +2899,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag) return hb_language_from_string ("sq", -1); /* Albanian [macrolanguage] */ case HB_TAG('S','R','B',' '): /* Serbian */ return hb_language_from_string ("sr", -1); /* Serbian */ + case HB_TAG('S','X','T',' '): /* Sutu */ + return hb_language_from_string ("xnj", -1); /* Ngoni (Tanzania) */ case HB_TAG('S','Y','R',' '): /* Syriac */ return hb_language_from_string ("syr", -1); /* Syriac [macrolanguage] */ case HB_TAG('S','Y','R','E'): /* Syriac, Estrangela script-variant (equivalent to ISO 15924 'Syre') */ diff --git a/thirdparty/harfbuzz/src/hb-ot-tag.cc b/thirdparty/harfbuzz/src/hb-ot-tag.cc index 19bd3639d3..fc145a41f7 100644 --- a/thirdparty/harfbuzz/src/hb-ot-tag.cc +++ b/thirdparty/harfbuzz/src/hb-ot-tag.cc @@ -164,6 +164,15 @@ hb_ot_all_tags_from_script (hb_script_t script, *count = i; } +/** + * hb_ot_tag_to_script: + * @tag: a script tag + * + * Converts a script tag to an #hb_script_t. + * + * Return value: The #hb_script_t corresponding to @tag. + * + **/ hb_script_t hb_ot_tag_to_script (hb_tag_t tag) { @@ -351,13 +360,13 @@ parse_private_use_subtag (const char *private_use_subtag, * hb_ot_tags_from_script_and_language: * @script: an #hb_script_t to convert. * @language: an #hb_language_t to convert. - * @script_count: (allow-none): maximum number of script tags to retrieve (IN) + * @script_count: (inout) (optional): maximum number of script tags to retrieve (IN) * and actual number of script tags retrieved (OUT) - * @script_tags: (out) (allow-none): array of size at least @script_count to store the + * @script_tags: (out) (optional): array of size at least @script_count to store the * script tag results - * @language_count: (allow-none): maximum number of language tags to retrieve + * @language_count: (inout) (optional): maximum number of language tags to retrieve * (IN) and actual number of language tags retrieved (OUT) - * @language_tags: (out) (allow-none): array of size at least @language_count to store + * @language_tags: (out) (optional): array of size at least @language_count to store * the language tag results * * Converts an #hb_script_t and an #hb_language_t to script and language tags. @@ -424,10 +433,12 @@ hb_ot_tags_from_script_and_language (hb_script_t script, /** * hb_ot_tag_to_language: + * @tag: an language tag * + * Converts a language tag to an #hb_language_t. * - * - * Return value: (transfer none): + * Return value: (transfer none) (nullable): + * The #hb_language_t corresponding to @tag. * * Since: 0.9.2 **/ @@ -478,9 +489,9 @@ hb_ot_tag_to_language (hb_tag_t tag) * hb_ot_tags_to_script_and_language: * @script_tag: a script tag * @language_tag: a language tag - * @script: (allow-none): the #hb_script_t corresponding to @script_tag (OUT). - * @language: (allow-none): the #hb_language_t corresponding to @script_tag and - * @language_tag (OUT). + * @script: (out) (optional): the #hb_script_t corresponding to @script_tag. + * @language: (out) (optional): the #hb_language_t corresponding to @script_tag and + * @language_tag. * * Converts a script tag and a language tag to an #hb_script_t and an * #hb_language_t. diff --git a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh index 4d4e6dcae4..7e4eaaad95 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh +++ b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh @@ -652,8 +652,8 @@ no_more_gaps: /* apply specified / inferred deltas to points */ for (unsigned int i = 0; i < points.length; i++) { - points[i].x += roundf (deltas[i].x); - points[i].y += roundf (deltas[i].y); + points[i].x += deltas[i].x; + points[i].y += deltas[i].y; } } while (iterator.move_to_next ()); diff --git a/thirdparty/harfbuzz/src/hb-ot-var.cc b/thirdparty/harfbuzz/src/hb-ot-var.cc index 1fe57383c0..6b42b45cd9 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.cc +++ b/thirdparty/harfbuzz/src/hb-ot-var.cc @@ -56,7 +56,7 @@ * * Tests whether a face includes any OpenType variation data in the `fvar` table. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 1.4.2 **/ @@ -87,7 +87,7 @@ hb_ot_var_get_axis_count (hb_face_t *face) * hb_ot_var_get_axes: * @face: #hb_face_t to work upon * @start_offset: offset of the first lookup to retrieve - * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return; + * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return; * Output = the actual number of variation axes returned (may be zero) * @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found * @@ -133,7 +133,7 @@ hb_ot_var_find_axis (hb_face_t *face, * hb_ot_var_get_axis_infos: * @face: #hb_face_t to work upon * @start_offset: offset of the first lookup to retrieve - * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return; + * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return; * Output = the actual number of variation axes returned (may be zero) * @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found * @@ -162,7 +162,7 @@ hb_ot_var_get_axis_infos (hb_face_t *face, * Fetches the variation-axis information corresponding to the specified axis tag * in the specified face. * - * Return value: true if data found, false otherwise + * Return value: %true if data found, %false otherwise * * Since: 2.2.0 **/ @@ -237,7 +237,7 @@ hb_ot_var_named_instance_get_postscript_name_id (hb_face_t *face, * hb_ot_var_named_instance_get_design_coords: * @face: The #hb_face_t to work on * @instance_index: The index of the named instance to query - * @coords_length: (inout) (allow-none): Input = the maximum number of coordinates to return; + * @coords_length: (inout) (optional): Input = the maximum number of coordinates to return; * Output = the actual number of coordinates returned (may be zero) * @coords: (out) (array length=coords_length): The array of coordinates found for the query * diff --git a/thirdparty/harfbuzz/src/hb-ot-var.h b/thirdparty/harfbuzz/src/hb-ot-var.h index ef2ca0a716..ce201d3b4f 100644 --- a/thirdparty/harfbuzz/src/hb-ot-var.h +++ b/thirdparty/harfbuzz/src/hb-ot-var.h @@ -24,7 +24,7 @@ * Red Hat Author(s): Behdad Esfahbod */ -#ifndef HB_OT_H_IN +#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb-ot.h> instead." #endif @@ -36,34 +36,38 @@ HB_BEGIN_DECLS /** - * hb_tag_t: - * @HB_OT_TAG_VAR_AXIS_ITALIC: Registered tag for the roman/italic axis + * HB_OT_TAG_VAR_AXIS_ITALIC: + * + * Registered tag for the roman/italic axis. */ #define HB_OT_TAG_VAR_AXIS_ITALIC HB_TAG('i','t','a','l') /** - * hb_tag_t: - * @HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE: Registered tag for the optical-size axis + * HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE: * + * Registered tag for the optical-size axis. * <note>Note: The optical-size axis supersedes the OpenType `size` feature.</note> */ #define HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE HB_TAG('o','p','s','z') /** - * hb_tag_t: - * @HB_OT_TAG_VAR_AXIS_SLANT: Registered tag for the slant axis + * HB_OT_TAG_VAR_AXIS_SLANT: + * + * Registered tag for the slant axis */ #define HB_OT_TAG_VAR_AXIS_SLANT HB_TAG('s','l','n','t') /** - * hb_tag_t: - * @HB_OT_TAG_VAR_AXIS_WIDTH: Registered tag for the width axis + * HB_OT_TAG_VAR_AXIS_WIDTH: + * + * Registered tag for the width axis. */ #define HB_OT_TAG_VAR_AXIS_WIDTH HB_TAG('w','d','t','h') /** - * hb_tag_t: - * @HB_OT_TAG_VAR_AXIS_WEIGHT: Registered tag for the weight axis + * HB_OT_TAG_VAR_AXIS_WEIGHT: + * + * Registered tag for the weight axis. */ #define HB_OT_TAG_VAR_AXIS_WEIGHT HB_TAG('w','g','h','t') @@ -88,11 +92,14 @@ hb_ot_var_get_axis_count (hb_face_t *face); * hb_ot_var_axis_flags_t: * @HB_OT_VAR_AXIS_FLAG_HIDDEN: The axis should not be exposed directly in user interfaces. * + * Flags for #hb_ot_var_axis_info_t. + * * Since: 2.2.0 */ typedef enum { /*< flags >*/ HB_OT_VAR_AXIS_FLAG_HIDDEN = 0x00000001u, + /*< private >*/ _HB_OT_VAR_AXIS_FLAG_MAX_VALUE= HB_TAG_MAX_SIGNED /*< skip >*/ } hb_ot_var_axis_flags_t; diff --git a/thirdparty/harfbuzz/src/hb-sanitize.hh b/thirdparty/harfbuzz/src/hb-sanitize.hh index 024b4d1c99..1675e8448a 100644 --- a/thirdparty/harfbuzz/src/hb-sanitize.hh +++ b/thirdparty/harfbuzz/src/hb-sanitize.hh @@ -73,7 +73,7 @@ * === The sanitize() contract === * * The sanitize() method of each object type shall return true if it's safe to - * call other methods of the object, and false otherwise. + * call other methods of the object, and %false otherwise. * * Note that what sanitize() checks for might align with what the specification * describes as valid table data, but does not have to be. In particular, we @@ -113,8 +113,8 @@ #ifndef HB_SANITIZE_MAX_OPS_MAX #define HB_SANITIZE_MAX_OPS_MAX 0x3FFFFFFF #endif -#ifndef HB_SANITIZE_MAX_SUTABLES -#define HB_SANITIZE_MAX_SUTABLES 0x4000 +#ifndef HB_SANITIZE_MAX_SUBTABLES +#define HB_SANITIZE_MAX_SUBTABLES 0x4000 #endif struct hb_sanitize_context_t : @@ -139,7 +139,7 @@ struct hb_sanitize_context_t : bool visit_subtables (unsigned count) { max_subtables += count; - return max_subtables < HB_SANITIZE_MAX_SUTABLES; + return max_subtables < HB_SANITIZE_MAX_SUBTABLES; } private: diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh index 4566153a59..fe29bdf96e 100644 --- a/thirdparty/harfbuzz/src/hb-serialize.hh +++ b/thirdparty/harfbuzz/src/hb-serialize.hh @@ -256,10 +256,11 @@ struct hb_serialize_context_t packed.push (obj); - if (unlikely (packed.in_error ())) { - // obj wasn't successfully added to packed, so clean it up otherwise it's - // links will be leaked. - propagate_error (packed); + if (unlikely (!propagate_error (packed))) + { + /* Obj wasn't successfully added to packed, so clean it up otherwise its + * links will be leaked. When we use constructor/destructors properly, we + * can remove these. */ obj->fini (); return 0; } @@ -523,7 +524,7 @@ struct hb_serialize_context_t template <typename T> void assign_offset (const object_t* parent, const object_t::link_t &link, unsigned offset) { - auto &off = * ((BEInt<T, sizeof (T)> *) (parent->head + link.position)); + auto &off = * ((BEInt<T> *) (parent->head + link.position)); assert (0 == off); check_assign (off, offset); } diff --git a/thirdparty/harfbuzz/src/hb-set.cc b/thirdparty/harfbuzz/src/hb-set.cc index 3b4059ad32..86bf70034c 100644 --- a/thirdparty/harfbuzz/src/hb-set.cc +++ b/thirdparty/harfbuzz/src/hb-set.cc @@ -117,7 +117,7 @@ hb_set_destroy (hb_set_t *set) * @set: A set * @key: The user-data key to set * @data: A pointer to the user data to set - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified set. @@ -162,7 +162,7 @@ hb_set_get_user_data (hb_set_t *set, * * Tests whether memory allocation for a set was successful. * - * Return value: %true if allocation succeeded, false otherwise + * Return value: %true if allocation succeeded, %false otherwise * * Since: 0.9.2 **/ @@ -183,6 +183,9 @@ hb_set_allocation_successful (const hb_set_t *set) void hb_set_clear (hb_set_t *set) { + if (unlikely (hb_object_is_immutable (set))) + return; + set->clear (); } @@ -209,7 +212,7 @@ hb_set_is_empty (const hb_set_t *set) * * Tests whether @codepoint belongs to @set. * - * Return value: %true if @codepoint is in @set, false otherwise + * Return value: %true if @codepoint is in @set, %false otherwise * * Since: 0.9.2 **/ @@ -298,7 +301,7 @@ hb_set_del_range (hb_set_t *set, * Tests whether @set and @other are equal (contain the same * elements). * - * Return value: %TRUE if the two sets are equal, %FALSE otherwise. + * Return value: %true if the two sets are equal, %false otherwise. * * Since: 0.9.7 **/ @@ -316,7 +319,7 @@ hb_set_is_equal (const hb_set_t *set, * * Tests whether @set is a subset of @larger_set. * - * Return value: %TRUE if the @set is a subset of (or equal to) @larger_set, %FALSE otherwise. + * Return value: %true if the @set is a subset of (or equal to) @larger_set, %false otherwise. * * Since: 1.8.1 **/ @@ -447,7 +450,7 @@ hb_set_get_population (const hb_set_t *set) * * Finds the smallest element in the set. * - * Return value: minimum of @set, or %HB_SET_VALUE_INVALID if @set is empty. + * Return value: minimum of @set, or #HB_SET_VALUE_INVALID if @set is empty. * * Since: 0.9.7 **/ @@ -463,7 +466,7 @@ hb_set_get_min (const hb_set_t *set) * * Finds the largest element in the set. * - * Return value: maximum of @set, or %HB_SET_VALUE_INVALID if @set is empty. + * Return value: maximum of @set, or #HB_SET_VALUE_INVALID if @set is empty. * * Since: 0.9.7 **/ @@ -481,9 +484,9 @@ hb_set_get_max (const hb_set_t *set) * * Fetches the next element in @set that is greater than current value of @codepoint. * - * Set @codepoint to %HB_SET_VALUE_INVALID to get started. + * Set @codepoint to #HB_SET_VALUE_INVALID to get started. * - * Return value: %true if there was a next value, false otherwise + * Return value: %true if there was a next value, %false otherwise * * Since: 0.9.2 **/ @@ -502,9 +505,9 @@ hb_set_next (const hb_set_t *set, * * Fetches the previous element in @set that is lower than current value of @codepoint. * - * Set @codepoint to %HB_SET_VALUE_INVALID to get started. + * Set @codepoint to #HB_SET_VALUE_INVALID to get started. * - * Return value: %true if there was a previous value, false otherwise + * Return value: %true if there was a previous value, %false otherwise * * Since: 1.8.0 **/ @@ -525,9 +528,9 @@ hb_set_previous (const hb_set_t *set, * Fetches the next consecutive range of elements in @set that * are greater than current value of @last. * - * Set @last to %HB_SET_VALUE_INVALID to get started. + * Set @last to #HB_SET_VALUE_INVALID to get started. * - * Return value: %true if there was a next range, false otherwise + * Return value: %true if there was a next range, %false otherwise * * Since: 0.9.7 **/ @@ -549,9 +552,9 @@ hb_set_next_range (const hb_set_t *set, * Fetches the previous consecutive range of elements in @set that * are greater than current value of @last. * - * Set @first to %HB_SET_VALUE_INVALID to get started. + * Set @first to #HB_SET_VALUE_INVALID to get started. * - * Return value: %true if there was a previous range, false otherwise + * Return value: %true if there was a previous range, %false otherwise * * Since: 1.8.0 **/ diff --git a/thirdparty/harfbuzz/src/hb-set.h b/thirdparty/harfbuzz/src/hb-set.h index cafc36dbad..0ad27f4bbd 100644 --- a/thirdparty/harfbuzz/src/hb-set.h +++ b/thirdparty/harfbuzz/src/hb-set.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -36,7 +36,11 @@ HB_BEGIN_DECLS -/* +/** + * HB_SET_VALUE_INVALID: + * + * Unset #hb_set_t value. + * * Since: 0.9.21 */ #define HB_SET_VALUE_INVALID ((hb_codepoint_t) -1) diff --git a/thirdparty/harfbuzz/src/hb-set.hh b/thirdparty/harfbuzz/src/hb-set.hh index b6e2086a2e..ae8b5eb10f 100644 --- a/thirdparty/harfbuzz/src/hb-set.hh +++ b/thirdparty/harfbuzz/src/hb-set.hh @@ -244,7 +244,7 @@ struct hb_set_t bool resize (unsigned int count) { - if (unlikely (!successful)) return false; + if (unlikely (count > pages.length && !successful)) return false; if (!pages.resize (count) || !page_map.resize (count)) { pages.resize (page_map.length); @@ -256,19 +256,14 @@ struct hb_set_t void reset () { - if (unlikely (hb_object_is_immutable (this))) - return; - clear (); successful = true; + clear (); } void clear () { - if (unlikely (hb_object_is_immutable (this))) - return; - population = 0; - page_map.resize (0); - pages.resize (0); + if (resize (0)) + population = 0; } bool is_empty () const { @@ -278,6 +273,7 @@ struct hb_set_t return false; return true; } + explicit operator bool () const { return !is_empty (); } void dirty () { population = UINT_MAX; } @@ -389,6 +385,11 @@ struct hb_set_t { if (ds <= de) { + // Pre-allocate the workspace that compact() will need so we can bail on allocation failure + // before attempting to rewrite the page map. + hb_vector_t<unsigned> compact_workspace; + if (unlikely (!allocate_compact_workspace (compact_workspace))) return; + unsigned int write_index = 0; for (unsigned int i = 0; i < page_map.length; i++) { @@ -396,11 +397,12 @@ struct hb_set_t if (m < ds || de < m) page_map[write_index++] = page_map[i]; } - compact (write_index); + compact (compact_workspace, write_index); resize (write_index); } } + public: void del_range (hb_codepoint_t a, hb_codepoint_t b) { @@ -512,20 +514,37 @@ struct hb_set_t return true; } - void compact (unsigned int length) + bool allocate_compact_workspace(hb_vector_t<unsigned>& workspace) + { + if (unlikely(!workspace.resize (pages.length))) + { + successful = false; + return false; + } + + return true; + } + + + /* + * workspace should be a pre-sized vector allocated to hold at exactly pages.length + * elements. + */ + void compact (hb_vector_t<unsigned>& workspace, + unsigned int length) { - hb_vector_t<uint32_t> old_index_to_page_map_index; - old_index_to_page_map_index.resize(pages.length); - for (uint32_t i = 0; i < old_index_to_page_map_index.length; i++) - old_index_to_page_map_index[i] = 0xFFFFFFFF; + assert(workspace.length == pages.length); + hb_vector_t<unsigned>& old_index_to_page_map_index = workspace; - for (uint32_t i = 0; i < length; i++) + hb_fill (old_index_to_page_map_index.writer(), 0xFFFFFFFF); + /* TODO(iter) Rewrite as dagger? */ + for (unsigned i = 0; i < length; i++) old_index_to_page_map_index[page_map[i].index] = i; compact_pages (old_index_to_page_map_index); } - void compact_pages (const hb_vector_t<uint32_t>& old_index_to_page_map_index) + void compact_pages (const hb_vector_t<unsigned>& old_index_to_page_map_index) { unsigned int write_index = 0; for (unsigned int i = 0; i < pages.length; i++) @@ -543,6 +562,9 @@ struct hb_set_t template <typename Op> void process (const Op& op, const hb_set_t *other) { + const bool passthru_left = op (1, 0); + const bool passthru_right = op (0, 1); + if (unlikely (!successful)) return; dirty (); @@ -554,11 +576,17 @@ struct hb_set_t unsigned int count = 0, newCount = 0; unsigned int a = 0, b = 0; unsigned int write_index = 0; + + // Pre-allocate the workspace that compact() will need so we can bail on allocation failure + // before attempting to rewrite the page map. + hb_vector_t<unsigned> compact_workspace; + if (!passthru_left && unlikely (!allocate_compact_workspace (compact_workspace))) return; + for (; a < na && b < nb; ) { if (page_map[a].major == other->page_map[b].major) { - if (!Op::passthru_left) + if (!passthru_left) { // Move page_map entries that we're keeping from the left side set // to the front of the page_map vector. This isn't necessary if @@ -575,27 +603,27 @@ struct hb_set_t } else if (page_map[a].major < other->page_map[b].major) { - if (Op::passthru_left) + if (passthru_left) count++; a++; } else { - if (Op::passthru_right) + if (passthru_right) count++; b++; } } - if (Op::passthru_left) + if (passthru_left) count += na - a; - if (Op::passthru_right) + if (passthru_right) count += nb - b; - if (!Op::passthru_left) + if (!passthru_left) { na = write_index; next_page = write_index; - compact (write_index); + compact (compact_workspace, write_index); } if (!resize (count)) @@ -619,7 +647,7 @@ struct hb_set_t else if (page_map[a - 1].major > other->page_map[b - 1].major) { a--; - if (Op::passthru_left) + if (passthru_left) { count--; page_map[count] = page_map[a]; @@ -628,7 +656,7 @@ struct hb_set_t else { b--; - if (Op::passthru_right) + if (passthru_right) { count--; page_map[count].major = other->page_map[b].major; @@ -637,14 +665,14 @@ struct hb_set_t } } } - if (Op::passthru_left) + if (passthru_left) while (a) { a--; count--; page_map[count] = page_map [a]; } - if (Op::passthru_right) + if (passthru_right) while (b) { b--; @@ -655,6 +683,9 @@ struct hb_set_t } assert (!count); if (pages.length > newCount) + // This resize() doesn't need to be checked because we can't get here + // if the set is currently in_error() and this only resizes downwards + // which will always succeed if the set is not in_error(). resize (newCount); } diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.cc b/thirdparty/harfbuzz/src/hb-shape-plan.cc index 65a5fc4512..0d9eaddaa6 100644 --- a/thirdparty/harfbuzz/src/hb-shape-plan.cc +++ b/thirdparty/harfbuzz/src/hb-shape-plan.cc @@ -329,12 +329,12 @@ hb_shape_plan_destroy (hb_shape_plan_t *shape_plan) * @shape_plan: A shaping plan * @key: The user-data key to set * @data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the given shaping plan. * - * Return value: + * Return value: %true if success, %false otherwise. * * Since: 0.9.7 **/ @@ -439,7 +439,7 @@ _hb_shape_plan_execute_internal (hb_shape_plan_t *shape_plan, * Executes the given shaping plan on the specified buffer, using * the given @font and @features. * - * Return value: + * Return value: %true if success, %false otherwise. * * Since: 0.9.7 **/ diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.h b/thirdparty/harfbuzz/src/hb-shape-plan.h index 336524ee2f..fc7c041899 100644 --- a/thirdparty/harfbuzz/src/hb-shape-plan.h +++ b/thirdparty/harfbuzz/src/hb-shape-plan.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-shape.cc b/thirdparty/harfbuzz/src/hb-shape.cc index a3debce397..c442f4403b 100644 --- a/thirdparty/harfbuzz/src/hb-shape.cc +++ b/thirdparty/harfbuzz/src/hb-shape.cc @@ -111,10 +111,10 @@ hb_shape_list_shapers () * hb_shape_full: * @font: an #hb_font_t to use for shaping * @buffer: an #hb_buffer_t to shape - * @features: (array length=num_features) (allow-none): an array of user + * @features: (array length=num_features) (nullable): an array of user * specified #hb_feature_t or %NULL * @num_features: the length of @features array - * @shaper_list: (array zero-terminated=1) (allow-none): a %NULL-terminated + * @shaper_list: (array zero-terminated=1) (nullable): a %NULL-terminated * array of shapers to use or %NULL * * See hb_shape() for details. If @shaper_list is not %NULL, the specified @@ -146,7 +146,7 @@ hb_shape_full (hb_font_t *font, * hb_shape: * @font: an #hb_font_t to use for shaping * @buffer: an #hb_buffer_t to shape - * @features: (array length=num_features) (allow-none): an array of user + * @features: (array length=num_features) (nullable): an array of user * specified #hb_feature_t or %NULL * @num_features: the length of @features array * diff --git a/thirdparty/harfbuzz/src/hb-shape.h b/thirdparty/harfbuzz/src/hb-shape.h index 39507ff744..922f8c011e 100644 --- a/thirdparty/harfbuzz/src/hb-shape.h +++ b/thirdparty/harfbuzz/src/hb-shape.h @@ -26,7 +26,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-style.cc b/thirdparty/harfbuzz/src/hb-style.cc index 86b9f7da5f..2f45d119f9 100644 --- a/thirdparty/harfbuzz/src/hb-style.cc +++ b/thirdparty/harfbuzz/src/hb-style.cc @@ -65,6 +65,7 @@ typedef enum { HB_STYLE_TAG_WIDTH = HB_TAG ('w','d','t','h'), HB_STYLE_TAG_WEIGHT = HB_TAG ('w','g','h','t'), + /*< private >*/ _HB_STYLE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/ } hb_style_tag_t; diff --git a/thirdparty/harfbuzz/src/hb-style.h b/thirdparty/harfbuzz/src/hb-style.h index 1209c79e94..f5776cee58 100644 --- a/thirdparty/harfbuzz/src/hb-style.h +++ b/thirdparty/harfbuzz/src/hb-style.h @@ -22,7 +22,7 @@ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.cc b/thirdparty/harfbuzz/src/hb-subset-plan.cc index 24beada3e8..d055783a4d 100644 --- a/thirdparty/harfbuzz/src/hb-subset-plan.cc +++ b/thirdparty/harfbuzz/src/hb-subset-plan.cc @@ -88,10 +88,17 @@ _gsub_closure_glyphs_lookups_features (hb_face_t *face, &lookup_indices); _remap_indexes (&lookup_indices, gsub_lookups); - //closure features + // Collect and prune features hb_set_t feature_indices; - gsub->closure_features (gsub_lookups, &feature_indices); + hb_ot_layout_collect_features (face, + HB_OT_TAG_GSUB, + nullptr, + nullptr, + nullptr, + &feature_indices); + gsub->prune_features (gsub_lookups, &feature_indices); _remap_indexes (&feature_indices, gsub_features); + gsub.destroy (); } @@ -114,9 +121,15 @@ _gpos_closure_lookups_features (hb_face_t *face, &lookup_indices); _remap_indexes (&lookup_indices, gpos_lookups); - //closure features + // Collect and prune features hb_set_t feature_indices; - gpos->closure_features (gpos_lookups, &feature_indices); + hb_ot_layout_collect_features (face, + HB_OT_TAG_GPOS, + nullptr, + nullptr, + nullptr, + &feature_indices); + gpos->prune_features (gpos_lookups, &feature_indices); _remap_indexes (&feature_indices, gpos_features); gpos.destroy (); } @@ -243,7 +256,11 @@ _populate_gids_to_retain (hb_subset_plan_t* plan, #ifndef HB_NO_VAR if (close_over_gdef) - _collect_layout_variation_indices (plan->source, plan->_glyphset, plan->gpos_lookups, plan->layout_variation_indices, plan->layout_variation_idx_map); + _collect_layout_variation_indices (plan->source, + plan->_glyphset_gsub, + plan->gpos_lookups, + plan->layout_variation_indices, + plan->layout_variation_idx_map); #endif #ifndef HB_NO_SUBSET_CFF diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.hh b/thirdparty/harfbuzz/src/hb-subset-plan.hh index e9f603dd1d..cc9cb7a1a2 100644 --- a/thirdparty/harfbuzz/src/hb-subset-plan.hh +++ b/thirdparty/harfbuzz/src/hb-subset-plan.hh @@ -172,12 +172,15 @@ struct hb_subset_plan_t add_table (hb_tag_t tag, hb_blob_t *contents) { - hb_blob_t *source_blob = source->reference_table (tag); - DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes", - HB_UNTAG(tag), - hb_blob_get_length (contents), - hb_blob_get_length (source_blob)); - hb_blob_destroy (source_blob); + if (HB_DEBUG_SUBSET) + { + hb_blob_t *source_blob = source->reference_table (tag); + DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes", + HB_UNTAG(tag), + hb_blob_get_length (contents), + hb_blob_get_length (source_blob)); + hb_blob_destroy (source_blob); + } return hb_face_builder_add_table (dest, tag, contents); } }; diff --git a/thirdparty/harfbuzz/src/hb-unicode.cc b/thirdparty/harfbuzz/src/hb-unicode.cc index d7f6a6e130..7470bb1b6e 100644 --- a/thirdparty/harfbuzz/src/hb-unicode.cc +++ b/thirdparty/harfbuzz/src/hb-unicode.cc @@ -276,7 +276,7 @@ hb_unicode_funcs_destroy (hb_unicode_funcs_t *ufuncs) * @ufuncs: The Unicode-functions structure * @key: The user-data key * @data: A pointer to the user data - * @destroy: (optional): A callback to call when @data is not needed anymore + * @destroy: (nullable): A callback to call when @data is not needed anymore * @replace: Whether to replace an existing data with the same key * * Attaches a user-data key/data pair to the specified Unicode-functions structure. @@ -340,7 +340,7 @@ hb_unicode_funcs_make_immutable (hb_unicode_funcs_t *ufuncs) * Tests whether the specified Unicode-functions structure * is immutable. * - * Return value: %true if @ufuncs is immutable, false otherwise + * Return value: %true if @ufuncs is immutable, %false otherwise * * Since: 0.9.2 **/ @@ -421,7 +421,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE * Calls the composition function of the specified * Unicode-functions structure @ufuncs. * - * Return value: %true if @a and @b composed, false otherwise + * Return value: %true if @a and @b composed, %false otherwise * * Since: 0.9.2 **/ @@ -446,7 +446,7 @@ hb_unicode_compose (hb_unicode_funcs_t *ufuncs, * Calls the decomposition function of the specified * Unicode-functions structure @ufuncs. * - * Return value: %true if @ab was decomposed, false otherwise + * Return value: %true if @ab was decomposed, %false otherwise * * Since: 0.9.2 **/ @@ -469,7 +469,7 @@ hb_unicode_decompose (hb_unicode_funcs_t *ufuncs, * Fetches the compatibility decomposition of a Unicode * code point. Deprecated. * - * Return value: + * Return value: length of @decomposed. * * Since: 0.9.2 * Deprecated: 2.0.0 diff --git a/thirdparty/harfbuzz/src/hb-unicode.h b/thirdparty/harfbuzz/src/hb-unicode.h index 7ea0848c0f..c04ee15a09 100644 --- a/thirdparty/harfbuzz/src/hb-unicode.h +++ b/thirdparty/harfbuzz/src/hb-unicode.h @@ -28,7 +28,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -41,7 +41,9 @@ HB_BEGIN_DECLS /** - * HB_UNICODE_MAX + * HB_UNICODE_MAX: + * + * Maximum valid Unicode code point. * * Since: 1.9.0 **/ @@ -427,7 +429,7 @@ typedef hb_script_t (*hb_unicode_script_func_t) (hb_unicode_funcs_t *ufuncs, * The method must return an #hb_bool_t indicating the success * of the composition. * - * Return value: True is @a,@b composed, false otherwise + * Return value: %true is @a,@b composed, %false otherwise * **/ typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs, @@ -451,7 +453,7 @@ typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs, * output parameters (if successful). The method must return an * #hb_bool_t indicating the success of the composition. * - * Return value: True if @ab decomposed, false otherwise + * Return value: %true if @ab decomposed, %false otherwise * **/ typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs, @@ -467,7 +469,7 @@ typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_combining_class_func_t. * @@ -483,7 +485,7 @@ hb_unicode_funcs_set_combining_class_func (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_general_category_func_t. * @@ -499,7 +501,7 @@ hb_unicode_funcs_set_general_category_func (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_mirroring_func_t. * @@ -515,7 +517,7 @@ hb_unicode_funcs_set_mirroring_func (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_script_func_t. * @@ -531,7 +533,7 @@ hb_unicode_funcs_set_script_func (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_compose_func_t. * @@ -547,7 +549,7 @@ hb_unicode_funcs_set_compose_func (hb_unicode_funcs_t *ufuncs, * @ufuncs: A Unicode-functions structure * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign * @user_data: Data to pass to @func - * @destroy: (optional): The function to call when @user_data is not needed anymore + * @destroy: (nullable): The function to call when @user_data is not needed anymore * * Sets the implementation function for #hb_unicode_decompose_func_t. * @@ -624,40 +626,12 @@ HB_EXTERN hb_script_t hb_unicode_script (hb_unicode_funcs_t *ufuncs, hb_codepoint_t unicode); -/** - * hb_unicode_compose: - * @ufuncs: The Unicode-functions structure - * @a: The first code point to compose - * @b: The second code point to compose - * @ab: (out): The composed code point - * - * Composes the code point sequence @a,@b by canonical equivalence into - * code point @ab. - * - * Return value: True is @a,@b composed, false otherwise - * - * Since: 0.9.2 - **/ HB_EXTERN hb_bool_t hb_unicode_compose (hb_unicode_funcs_t *ufuncs, hb_codepoint_t a, hb_codepoint_t b, hb_codepoint_t *ab); -/** - * hb_unicode_decompose: - * @ufuncs: The Unicode-functions structure - * @ab: The code point to decompose - * @a: (out): The first decomposed code point - * @b: (out): The second decomposed code point - * - * Decomposes code point @ab by canonical equivalence, into code points - * @a and @b. - * - * Return value: True if @ab decomposed, false otherwise - * - * Since: 0.9.2 - **/ HB_EXTERN hb_bool_t hb_unicode_decompose (hb_unicode_funcs_t *ufuncs, hb_codepoint_t ab, diff --git a/thirdparty/harfbuzz/src/hb-vector.hh b/thirdparty/harfbuzz/src/hb-vector.hh index 079b94a6b4..13517a9c29 100644 --- a/thirdparty/harfbuzz/src/hb-vector.hh +++ b/thirdparty/harfbuzz/src/hb-vector.hh @@ -80,7 +80,12 @@ struct hb_vector_t fini (); } - void reset () { resize (0); } + void reset () + { + if (unlikely (in_error ())) + allocated = length; // Big hack! + resize (0); + } hb_vector_t& operator = (const hb_vector_t &o) { @@ -181,7 +186,7 @@ struct hb_vector_t /* Allocate for size but don't adjust length. */ bool alloc (unsigned int size) { - if (unlikely (allocated < 0)) + if (unlikely (in_error ())) return false; if (likely (size <= (unsigned) allocated)) @@ -195,7 +200,7 @@ struct hb_vector_t Type *new_array = nullptr; bool overflows = - (int) new_allocated < 0 || + (int) in_error () || (new_allocated < (unsigned) allocated) || hb_unsigned_mul_overflows (new_allocated, sizeof (Type)); if (likely (!overflows)) diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h index da377b9df6..6db58c3f7c 100644 --- a/thirdparty/harfbuzz/src/hb-version.h +++ b/thirdparty/harfbuzz/src/hb-version.h @@ -24,7 +24,7 @@ * Google Author(s): Behdad Esfahbod */ -#ifndef HB_H_IN +#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR) #error "Include <hb.h> instead." #endif @@ -36,12 +36,41 @@ HB_BEGIN_DECLS +/** + * HB_VERSION_MAJOR: + * + * The major component of the library version available at compile-time. + */ #define HB_VERSION_MAJOR 2 -#define HB_VERSION_MINOR 7 -#define HB_VERSION_MICRO 4 +/** + * HB_VERSION_MINOR: + * + * The minor component of the library version available at compile-time. + */ +#define HB_VERSION_MINOR 8 +/** + * HB_VERSION_MICRO: + * + * The micro component of the library version available at compile-time. + */ +#define HB_VERSION_MICRO 0 -#define HB_VERSION_STRING "2.7.4" +/** + * HB_VERSION_STRING: + * + * A string literal containing the library version available at compile-time. + */ +#define HB_VERSION_STRING "2.8.0" +/** + * HB_VERSION_ATLEAST: + * @major: the major component of the version number + * @minor: the minor component of the version number + * @micro: the micro component of the version number + * + * Tests the library version at compile-time against a minimum value, + * as three integer components. + */ #define HB_VERSION_ATLEAST(major,minor,micro) \ ((major)*10000+(minor)*100+(micro) <= \ HB_VERSION_MAJOR*10000+HB_VERSION_MINOR*100+HB_VERSION_MICRO) diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh index 274a0e98db..18516581c7 100644 --- a/thirdparty/harfbuzz/src/hb.hh +++ b/thirdparty/harfbuzz/src/hb.hh @@ -62,7 +62,6 @@ /* Error. Should never happen. */ #ifndef HB_NO_PRAGMA_GCC_DIAGNOSTIC_ERROR -#pragma GCC diagnostic error "-Wc++11-narrowing" #pragma GCC diagnostic error "-Wcast-align" #pragma GCC diagnostic error "-Wcast-function-type" #pragma GCC diagnostic error "-Wdelete-non-virtual-dtor" @@ -75,6 +74,7 @@ #pragma GCC diagnostic error "-Wmissing-braces" #pragma GCC diagnostic error "-Wmissing-declarations" #pragma GCC diagnostic error "-Wmissing-prototypes" +#pragma GCC diagnostic error "-Wnarrowing" #pragma GCC diagnostic error "-Wnested-externs" #pragma GCC diagnostic error "-Wold-style-definition" #pragma GCC diagnostic error "-Wpointer-arith" @@ -126,6 +126,7 @@ #pragma GCC diagnostic ignored "-Wformat-zero-length" #pragma GCC diagnostic ignored "-Wmissing-field-initializers" #pragma GCC diagnostic ignored "-Wpacked" // Erratic impl in clang +#pragma GCC diagnostic ignored "-Wrange-loop-analysis" // https://github.com/harfbuzz/harfbuzz/issues/2834 #pragma GCC diagnostic ignored "-Wstrict-aliasing" #pragma GCC diagnostic ignored "-Wtype-limits" #pragma GCC diagnostic ignored "-Wc++11-compat" // only gcc raises it @@ -175,15 +176,15 @@ #include "hb-aat.h" #define HB_AAT_H_IN -#include <limits.h> -#include <math.h> -#include <float.h> -#include <stdlib.h> -#include <stddef.h> -#include <string.h> -#include <assert.h> -#include <stdio.h> -#include <stdarg.h> +#include <cassert> +#include <cfloat> +#include <climits> +#include <cmath> +#include <cstdarg> +#include <cstddef> +#include <cstdio> +#include <cstdlib> +#include <cstring> #if (defined(_MSC_VER) && _MSC_VER >= 1500) || defined(__MINGW32__) #ifdef __MINGW32_VERSION @@ -244,12 +245,8 @@ extern "C" void hb_free_impl(void *ptr); #endif #if defined(__GNUC__) && (__GNUC__ >= 3) -#define HB_PURE_FUNC __attribute__((pure)) -#define HB_CONST_FUNC __attribute__((const)) #define HB_PRINTF_FUNC(format_idx, arg_idx) __attribute__((__format__ (__printf__, format_idx, arg_idx))) #else -#define HB_PURE_FUNC -#define HB_CONST_FUNC #define HB_PRINTF_FUNC(format_idx, arg_idx) #endif #if defined(__GNUC__) && (__GNUC__ >= 4) || (__clang__) @@ -394,7 +391,7 @@ extern "C" void hb_free_impl(void *ptr); #endif #ifndef HB_NO_ERRNO -# include <errno.h> +# include <cerrno> #else static int HB_UNUSED _hb_errno = 0; # undef errno @@ -440,181 +437,12 @@ static int HB_UNUSED _hb_errno = 0; #define HB_STMT_START do #define HB_STMT_END while (0) -/* Static-assert as expression. */ -template <unsigned int cond> class hb_assert_constant_t; -template <> class hb_assert_constant_t<1> {}; -#define ASSERT_STATIC_EXPR_ZERO(_cond) (0 * (unsigned int) sizeof (hb_assert_constant_t<_cond>)) - /* Lets assert int types. Saves trouble down the road. */ -static_assert ((sizeof (int8_t) == 1), ""); -static_assert ((sizeof (uint8_t) == 1), ""); -static_assert ((sizeof (int16_t) == 2), ""); -static_assert ((sizeof (uint16_t) == 2), ""); -static_assert ((sizeof (int32_t) == 4), ""); -static_assert ((sizeof (uint32_t) == 4), ""); -static_assert ((sizeof (int64_t) == 8), ""); -static_assert ((sizeof (uint64_t) == 8), ""); static_assert ((sizeof (hb_codepoint_t) == 4), ""); static_assert ((sizeof (hb_position_t) == 4), ""); static_assert ((sizeof (hb_mask_t) == 4), ""); static_assert ((sizeof (hb_var_int_t) == 4), ""); -#define HB_DELETE_COPY_ASSIGN(TypeName) \ - TypeName(const TypeName&) = delete; \ - void operator=(const TypeName&) = delete -#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \ - TypeName() = delete; \ - TypeName(const TypeName&) = delete; \ - void operator=(const TypeName&) = delete - - -/* Flags */ - -/* Enable bitwise ops on enums marked as flags_t */ -/* To my surprise, looks like the function resolver is happy to silently cast - * one enum to another... So this doesn't provide the type-checking that I - * originally had in mind... :(. - * - * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163 - */ -#ifdef _MSC_VER -# pragma warning(disable:4200) -# pragma warning(disable:4800) -#endif -#define HB_MARK_AS_FLAG_T(T) \ - extern "C++" { \ - static inline T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \ - static inline T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \ - static inline T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \ - static inline T operator ~ (T r) { return T (~(unsigned int) r); } \ - static inline T& operator |= (T &l, T r) { l = l | r; return l; } \ - static inline T& operator &= (T& l, T r) { l = l & r; return l; } \ - static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \ - } \ - static_assert (true, "") - -/* Useful for set-operations on small enums. - * For example, for testing "x ∈ {x1, x2, x3}" use: - * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3))) - */ -#define FLAG(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x))) -#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0) -#define FLAG_RANGE(x,y) (ASSERT_STATIC_EXPR_ZERO ((x) < (y)) + FLAG(y+1) - FLAG(x)) -#define FLAG64(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x))) -#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0) - - -/* Size signifying variable-sized array */ -#ifndef HB_VAR_ARRAY -#define HB_VAR_ARRAY 1 -#endif - -static inline float -_hb_roundf (float x) { return floorf (x + .5f); } -#define roundf(x) _hb_roundf(x) - -/* Endian swap, used in Windows related backends */ -static inline uint16_t hb_uint16_swap (const uint16_t v) -{ return (v >> 8) | (v << 8); } -static inline uint32_t hb_uint32_swap (const uint32_t v) -{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); } - -/* - * Big-endian integers. Here because fundamental. - */ - -template <typename Type, int Bytes> struct BEInt; - -template <typename Type> -struct BEInt<Type, 1> -{ - public: - BEInt<Type, 1>& operator = (Type V) - { - v = V; - return *this; - } - operator Type () const { return v; } - private: uint8_t v; -}; -template <typename Type> -struct BEInt<Type, 2> -{ - public: - BEInt<Type, 2>& operator = (Type V) - { - v[0] = (V >> 8) & 0xFF; - v[1] = (V ) & 0xFF; - return *this; - } - operator Type () const - { -#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \ - defined(__BYTE_ORDER) && \ - (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN) - /* Spoon-feed the compiler a big-endian integer with alignment 1. - * https://github.com/harfbuzz/harfbuzz/pull/1398 */ - struct __attribute__((packed)) packed_uint16_t { uint16_t v; }; -#if __BYTE_ORDER == __LITTLE_ENDIAN - return __builtin_bswap16 (((packed_uint16_t *) this)->v); -#else /* __BYTE_ORDER == __BIG_ENDIAN */ - return ((packed_uint16_t *) this)->v; -#endif -#endif - return (v[0] << 8) - + (v[1] ); - } - private: uint8_t v[2]; -}; -template <typename Type> -struct BEInt<Type, 3> -{ - public: - BEInt<Type, 3>& operator = (Type V) - { - v[0] = (V >> 16) & 0xFF; - v[1] = (V >> 8) & 0xFF; - v[2] = (V ) & 0xFF; - return *this; - } - operator Type () const - { - return (v[0] << 16) - + (v[1] << 8) - + (v[2] ); - } - private: uint8_t v[3]; -}; -template <typename Type> -struct BEInt<Type, 4> -{ - public: - BEInt<Type, 4>& operator = (Type V) - { - v[0] = (V >> 24) & 0xFF; - v[1] = (V >> 16) & 0xFF; - v[2] = (V >> 8) & 0xFF; - v[3] = (V ) & 0xFF; - return *this; - } - operator Type () const - { - return (v[0] << 24) - + (v[1] << 16) - + (v[2] << 8) - + (v[3] ); - } - private: uint8_t v[4]; -}; - - -/* - * For lack of a better place, put Zawgyi script hack here. - * https://github.com/harfbuzz/harfbuzz/issues/1162 - */ - -#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g')) - /* Headers we include for everyone. Keep topologically sorted by dependency. * They express dependency amongst themselves, but no other file should include diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c index 0ef7e12cfb..5d3a0fd049 100644 --- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c +++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c @@ -576,7 +576,17 @@ ssdpDiscoverDevices(const char * const deviceTypes[], * in order to give this ip to setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF) */ if(!ipv6) { DWORD ifbestidx; +#if _WIN32_WINNT >= 0x0600 // _WIN32_WINNT_VISTA + // While we don't need IPv6 support, the IPv4 only funciton is not available in UWP apps. + SOCKADDR_IN destAddr; + memset(&destAddr, 0, sizeof(destAddr)); + destAddr.sin_family = AF_INET; + destAddr.sin_addr.s_addr = inet_addr("223.255.255.255"); + destAddr.sin_port = 0; + if (GetBestInterfaceEx((struct sockaddr *)&destAddr, &ifbestidx) == NO_ERROR) { +#else if (GetBestInterface(inet_addr("223.255.255.255"), &ifbestidx) == NO_ERROR) { +#endif DWORD dwRetVal = NO_ERROR; PIP_ADAPTER_ADDRESSES pAddresses = NULL; ULONG outBufLen = 15360; |