diff options
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 51 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.h | 2 |
2 files changed, 36 insertions, 17 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index bc3f62cfd1..4c52d0bb1b 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -32,6 +32,10 @@ #include "os/os.h" #include <stdlib.h> +#ifdef _OPENMP +#include <omp.h> +#endif + #define FINDMINMAX(x0, x1, x2, min, max) \ min = max = x0; \ if (x1 < min) min = x1; \ @@ -1675,19 +1679,17 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const return accum; } -uint32_t xorshiftstate[] = { 123 }; // anything non-zero will do here - -_ALWAYS_INLINE_ uint32_t xorshift32(uint32_t *seed) { +_ALWAYS_INLINE_ uint32_t xorshift32(uint32_t *state) { /* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */ - uint32_t x = *seed; + uint32_t x = *state; x ^= x << 13; x ^= x >> 17; x ^= x << 5; - *seed = x; + *state = x; return x; } -Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) { +Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state) { int samples_per_quality[3] = { 48, 128, 512 }; @@ -1709,16 +1711,11 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V const Light *light = bake_light.ptr(); const Cell *cells = bake_cells.ptr(); - uint32_t seed = 0; - while (seed == 0) { - seed = rand(); //system rand is thread safe, do not replace by Math:: random. - } - for (int i = 0; i < samples; i++) { - float random_angle1 = (((xorshift32(&seed) % 65535) / 65535.0) * 2.0 - 1.0) * spread; + float random_angle1 = (((xorshift32(rng_state) % 65535) / 65535.0) * 2.0 - 1.0) * spread; Vector3 axis(0, sin(random_angle1), cos(random_angle1)); - float random_angle2 = ((xorshift32(&seed) % 65535) / 65535.0) * Math_PI * 2.0; + float random_angle2 = ((xorshift32(rng_state) % 65535) / 65535.0) * Math_PI * 2.0; Basis rot(Vector3(0, 0, 1), random_angle2); axis = rot.xform(axis); @@ -1852,21 +1849,43 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh _plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height); } } - //step 3 perform voxel cone trace on lightmap pixels + //step 3 perform voxel cone trace on lightmap pixels { LightMap *lightmap_ptr = lightmap.ptrw(); uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); volatile int lines = 0; + // make sure our OS-level rng is seeded + srand(OS::get_singleton()->get_ticks_usec()); + + // setup an RNG state for each OpenMP thread + uint32_t threadcount = 1; + uint32_t threadnum = 0; +#ifdef _OPENMP + threadcount = omp_get_max_threads(); +#endif + Vector<uint32_t> rng_states; + rng_states.resize(threadcount); + for (uint32_t i = 0; i < threadcount; i++) { + do { + rng_states[i] = rand(); + } while (rng_states[i] == 0); + } + uint32_t *rng_states_p = rng_states.ptrw(); + for (int i = 0; i < height; i++) { //print_line("bake line " + itos(i) + " / " + itos(height)); #ifdef _OPENMP -#pragma omp parallel for schedule(dynamic, 1) +#pragma omp parallel for schedule(dynamic, 1) private(threadnum) #endif for (int j = 0; j < width; j++) { +#ifdef _OPENMP + threadnum = omp_get_thread_num(); +#endif + //if (i == 125 && j == 280) { LightMap *pixel = &lightmap_ptr[i * width + j]; @@ -1879,7 +1898,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy; } break; case BAKE_MODE_RAY_TRACE: { - pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy; + pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal, &rng_states_p[threadnum]) * energy; } break; // pixel->light = Vector3(1, 1, 1); //} diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index d6ba414a46..7db31f8a67 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -148,7 +148,7 @@ private: _FORCE_INLINE_ void _sample_baked_octree_filtered_and_anisotropic(const Vector3 &p_posf, const Vector3 &p_direction, float p_level, Vector3 &r_color, float &r_alpha); _FORCE_INLINE_ Vector3 _voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture); _FORCE_INLINE_ Vector3 _compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); - _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); + _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state); public: void begin_bake(int p_subdiv, const AABB &p_bounds); |