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-rw-r--r--core/input_map.cpp58
-rw-r--r--core/input_map.h1
-rw-r--r--core/os/input_event.cpp2
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp1
-rw-r--r--drivers/gles2/shaders/canvas.glsl4
-rw-r--r--drivers/gles2/shaders/material.glsl4
-rw-r--r--drivers/vorbis/SCsub4
-rw-r--r--main/input_default.cpp7
-rw-r--r--scene/resources/shader_graph.cpp4
-rw-r--r--servers/visual/shader_language.cpp1
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp31
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2
13 files changed, 40 insertions, 83 deletions
diff --git a/core/input_map.cpp b/core/input_map.cpp
index 3a0f9596f5..09cb7ce426 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -232,64 +232,6 @@ bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_ac
return _find_event(E->get().inputs,p_event)!=NULL;
}
-bool InputMap::event_is_joy_motion_action_pressed(const InputEvent& p_event) const {
-
- ERR_FAIL_COND_V(p_event.type!=InputEvent::JOYSTICK_MOTION,false);
- bool pressed=false;
-
- //this could be optimized by having a separate list of joymotions?
-
- for (Map<StringName, Action>::Element *A=input_map.front();A;A=A->next()) {
-
- for (List<InputEvent>::Element *E=A->get().inputs.front();E;E=E->next()) {
-
- const InputEvent& e=E->get();
- if(e.type!=p_event.type)
- continue;
- if (e.type!=InputEvent::KEY && e.device!=p_event.device)
- continue;
-
- switch(p_event.type) {
-
- case InputEvent::KEY: {
-
- if (e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod)
- return e.key.pressed;
-
- } break;
- case InputEvent::JOYSTICK_BUTTON: {
-
- if (e.joy_button.button_index==p_event.joy_button.button_index) {
- return e.joy_button.pressed;
- }
-
- } break;
- case InputEvent::MOUSE_BUTTON: {
-
- if (e.mouse_button.button_index==p_event.mouse_button.button_index) {
- return e.mouse_button.pressed;
- }
-
- } break;
- case InputEvent::JOYSTICK_MOTION: {
-
- if (e.joy_motion.axis==p_event.joy_motion.axis) {
- if (
- (e.joy_motion.axis_value * p_event.joy_motion.axis_value >0) && //same axis
- ABS(e.joy_motion.axis_value)>0.5 && ABS(p_event.joy_motion.axis_value)>0.5 )
- pressed=true;
- }
-
- } break;
- }
-
- }
- }
-
- return pressed;
-
-}
-
const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {
return input_map;
}
diff --git a/core/input_map.h b/core/input_map.h
index a224765d8c..21c479588d 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -72,7 +72,6 @@ public:
const List<InputEvent> *get_action_list(const StringName& p_action);
bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
- bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
const Map<StringName, Action>& get_action_map() const;
void load_from_globals();
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 9d920724e1..9982767be1 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -204,7 +204,7 @@ bool InputEvent::is_pressed() const {
case MOUSE_BUTTON: return mouse_button.pressed;
case JOYSTICK_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYSTICK_MOTION: return InputMap::get_singleton()->event_is_joy_motion_action_pressed(*this);
+ case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 8350fb0674..d5becc0bfc 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4666,7 +4666,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
if (light_flags.uses_shadow_color) {
- enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n");
}
if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
enablers.push_back("#define USE_TIME\n");
@@ -4709,7 +4709,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
}
if (light_flags.uses_shadow_color) {
- enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n");
}
if (vertex_flags.uses_worldvec) {
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 3be0fdab17..d4636ed444 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -904,6 +904,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"]="light_shadow_color";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 285abd30ff..5f4767940d 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -244,7 +244,7 @@ FRAGMENT_SHADER_CODE
vec2 light_uv = light_uv_interp.xy;
vec4 light = texture2D(light_texture,light_uv) * light_color;
-#if defined(USE_LIGHT_SHADOW_COLOR)
+#if defined(USE_OUTPUT_SHADOW_COLOR)
vec4 shadow_color=vec4(0.0,0.0,0.0,0.0);
#endif
@@ -380,7 +380,7 @@ LIGHT_SHADER_CODE
#endif
-#if defined(USE_LIGHT_SHADOW_COLOR)
+#if defined(USE_OUTPUT_SHADOW_COLOR)
color=mix(shadow_color,color,shadow_attenuation);
#else
//color*=shadow_attenuation;
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index fd778f3442..477a451f2f 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -1185,7 +1185,7 @@ FRAGMENT_SHADER_CODE
vec3 mdiffuse = diffuse.rgb;
vec3 light;
-#if defined(USE_LIGHT_SHADOW_COLOR)
+#if defined(USE_OUTPUT_SHADOW_COLOR)
vec3 shadow_color=vec3(0.0,0.0,0.0);
#endif
@@ -1209,7 +1209,7 @@ LIGHT_SHADER_CODE
#endif
diffuse.rgb = const_light_mult * ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
-#if defined(USE_LIGHT_SHADOW_COLOR)
+#if defined(USE_OUTPUT_SHADOW_COLOR)
diffuse.rgb += light * shadow_color * attenuation * (1.0 - shadow_attenuation);
#endif
diff --git a/drivers/vorbis/SCsub b/drivers/vorbis/SCsub
index 87805cc2d8..4afafcc4ba 100644
--- a/drivers/vorbis/SCsub
+++ b/drivers/vorbis/SCsub
@@ -5,7 +5,7 @@ sources = [
]
sources_lib = [
- "vorbis/analysis.c",
+ #"vorbis/analysis.c",
#"vorbis/barkmel.c",
"vorbis/bitrate.c",
"vorbis/block.c",
@@ -27,7 +27,7 @@ sources_lib = [
"vorbis/smallft.c",
"vorbis/synthesis.c",
#"vorbis/tone.c",
- "vorbis/vorbisenc.c",
+ #"vorbis/vorbisenc.c",
"vorbis/vorbisfile.c",
"vorbis/window.c",
]
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 089772edc5..2020f7a5ad 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -849,6 +849,13 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
return p_last_id;
}
+ if (ABS(joy.last_axis[p_axis]) > 0.5 && joy.last_axis[p_axis] * p_value.value < 0) {
+ //changed direction quickly, insert fake event to release pending inputmap actions
+ JoyAxis jx;
+ jx.min = p_value.min;
+ jx.value = p_value.value < 0 ? 0.1 : -0.1;
+ p_last_id = joy_axis(p_last_id, p_device, p_axis, jx);
+ }
joy.last_axis[p_axis] = p_value.value;
float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 40ae26ba5d..02faa9425d 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1483,6 +1483,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
@@ -1490,6 +1492,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
//canvas item light out
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
//end
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 09b3ada509..fdf3cb622d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1180,6 +1180,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
{ "LIGHT_HEIGHT", TYPE_FLOAT},
{ "LIGHT_COLOR", TYPE_VEC4},
{ "LIGHT_UV", TYPE_VEC2},
+ { "LIGHT_SHADOW", TYPE_VEC4},
{ "LIGHT", TYPE_VEC4},
{ "SHADOW", TYPE_VEC4},
{ "POINT_COORD", TYPE_VEC2},
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 522ceba1dc..fd25843de9 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -1362,10 +1362,8 @@ struct _ScriptEditorItemData {
void ScriptEditor::_update_script_colors() {
- bool enabled = EditorSettings::get_singleton()->get("text_editor/script_temperature_enabled");
+ bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_temperature_enabled");
bool highlight_current = EditorSettings::get_singleton()->get("text_editor/highlight_current_script");
- if (!enabled)
- return;
int hist_size = EditorSettings::get_singleton()->get("text_editor/script_temperature_history_size");
Color hot_color=EditorSettings::get_singleton()->get("text_editor/script_temperature_hot_color");
@@ -1379,22 +1377,25 @@ void ScriptEditor::_update_script_colors() {
continue;
script_list->set_item_custom_bg_color(i,Color(0,0,0,0));
- if (!n->has_meta("__editor_pass")) {
- continue;
- }
-
- int pass=n->get_meta("__editor_pass");
- int h = edit_pass - pass;
- if (h>hist_size) {
- continue;
- }
- int non_zero_hist_size = ( hist_size == 0 ) ? 1 : hist_size;
- float v = Math::ease((edit_pass-pass)/float(non_zero_hist_size),0.4);
bool current = tab_container->get_current_tab() == c;
if (current && highlight_current) {
script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/current_script_background_color"));
- } else {
+
+ } else if (script_temperature_enabled) {
+
+ if (!n->has_meta("__editor_pass")) {
+ continue;
+ }
+
+ int pass=n->get_meta("__editor_pass");
+ int h = edit_pass - pass;
+ if (h>hist_size) {
+ continue;
+ }
+ int non_zero_hist_size = ( hist_size == 0 ) ? 1 : hist_size;
+ float v = Math::ease((edit_pass-pass)/float(non_zero_hist_size),0.4);
+
script_list->set_item_custom_bg_color(i,hot_color.linear_interpolate(cold_color,v));
}
}
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index aa66a2e0d9..3ab906f84e 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2422,6 +2422,7 @@ void ShaderGraphView::_create_node(int p_id) {
colors.push_back("Color");
colors.push_back("LightColor");
colors.push_back("Light");
+ colors.push_back("ShadowColor");
colors.push_back("Diffuse");
colors.push_back("Specular");
colors.push_back("Emmision");
@@ -2434,6 +2435,7 @@ void ShaderGraphView::_create_node(int p_id) {
reals.push_back("ShadeParam");
reals.push_back("SpecularExp");
reals.push_back("LightAlpha");
+ reals.push_back("ShadowAlpha");
reals.push_back("PointSize");
reals.push_back("Discard");