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-rw-r--r--.gitignore5
-rw-r--r--Doxyfile6
2 files changed, 7 insertions, 4 deletions
diff --git a/.gitignore b/.gitignore
index 613eff442a..66cf235f67 100644
--- a/.gitignore
+++ b/.gitignore
@@ -23,6 +23,9 @@ tools/editor/editor_icons.cpp
make.bat
log.txt
+# Doxygen generated documentation
+doc/doxygen/*
+
# Javascript specific
*.bc
@@ -282,4 +285,4 @@ cscope.in.out
cscope.po.out
godot.creator.*
-projects/ \ No newline at end of file
+projects/
diff --git a/Doxyfile b/Doxyfile
index c32a1bf195..4268ed8c7d 100644
--- a/Doxyfile
+++ b/Doxyfile
@@ -51,14 +51,14 @@ PROJECT_BRIEF = "Game Engine MIT"
# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
# the logo to the output directory.
-PROJECT_LOGO = E:/development/godot/logo_small.png
+PROJECT_LOGO = ./logo_small.png
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
# into which the generated documentation will be written. If a relative path is
# entered, it will be relative to the location where doxygen was started. If
# left blank the current directory will be used.
-OUTPUT_DIRECTORY = E:/development/godot/doxygen
+OUTPUT_DIRECTORY = ./doc/doxygen/
# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
# directories (in 2 levels) under the output directory of each output format and
@@ -768,7 +768,7 @@ WARN_LOGFILE =
# spaces.
# Note: If this tag is empty the current directory is searched.
-INPUT = E:/development/godot
+INPUT = ./core/ ./main/ ./scene/
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses